Japanese Pantheon (PEACH)

Post/Author/DateTimePost
#1

huzzah_02

Dec 06, 2008 23:44:51
This is my 4th edition version of some of the material from Legends and Lore from AD&D. Please let me know what you think.

GREATER GODS

Name..................Alignment.............Gender....Areas of Influence

Amaterasu............Lawful good.........female.....Light, sun, order
Amatsu-Mikaboshi..Evil.....................male.......Sin, shadows, corruption
Inari....................Good...................male.......Nature, plants, agriculture
Susano'o..............Unaligned.............male.......Weather, trickery, storms

GODS

Name..................Alignment.............Gender....Areas of Influence

Ama-Tsu-Mara......Unaligned .............male.......Craft, creation, artisans
Hachiman ............Unaligned..............male.......War, honor, strategy
O-Kuni-Nushi........Lawful good...........male.......Magic, medicine, adventurers
Tsukuyomi............Good...................male.......Time, moon, civilization

EXARCHS

Name..................Alignment.............Gender....Areas of Influence

Benzaiten.............Good...................female.....Beauty
Bishamon..............Good...................male.......Joy
Daikoku................Good...................male.......Wealth
Ebisu...................Good...................male.......Plenty
Fukurokujo............Good...................male.......Longevity
Hotei...................Good...................male.......Luck
Jurojin.................Good...................male.......Health

PRIMORDIALS

Name..................Alignment.............Gender....Areas of Influence

Ho-Masubi............Unaligned.............male.......Fire, fear, inspiration
Nai-no-Kami..........Unaligned.............male.......Earth, honor, cleanliness
O-Wata-Tsu-Mi.....Good....................male.......Water, ocean creatures,
.................................................................sailors
Raiden.................Chaotic Evil...........male.......Destruction, archery,
................................................................cannibalism
Shina-Tsu-Hiko......Unaligned..............male.......Air, winter, madness


Amaterasu

She is the goddess of the sun and rules the Plane of Heaven. She also watches over rulers and governments and will never aid those who bring harm to one of its members. Omens from Amaterasu take the form of solar eclipses. Her priests must uphold the law wherever they are able and must never work in secret against any legitimate rulership.

  • Priests of Amaterasu gain a +1 power bonus to attack and damage with any spell that has the radiant keyword. Due to their discomfort with deception or malingering, any group with a priest of Amaterasu that attempts a group Bluff check takes a -4 penalty to their roll.


  • Priests of Amaterasu qualify for the Pelor’s Radiance [Divinity] feat. They refer to this as Amaterasu’s Radiance.


Amatsu-Mikaboshi

Amatsu-Mikaboshi is the god of evil. He sees and sanctions all things done under cover of darkness. He has the power to look into the hearts of men and women, and, if he finds too much evil there, to make them his. Amatsu-Mikaboshi gathers worshipers the old fashioned way: he entraps them — usually with power, money, lechery, or whatever the subject desires most. Amatsu-Mikaboshi’s priests primary duties involve tempting others and helping their deity keep the promises made in order to gather worshipers.

  • Priests of Amatsu-Mikaboshi substitute necrotic damage in any spell that normally deals radiant damage. Due to their dark pact, they take a -2 penalty to their Will defense when targeted by a spell with the radiant keyword.


  • Priests of Amatsu-Mikaboshi qualify for the Raven Queen’s Blessing [Divinity] feat. They refer to this as Dark One’s Collection.


Inari

Inari is a nature god who watches over the sowing and reaping of plants, as well as the preservation of the crop after it has been harvested. Inari watches over the rivers and creatures of the land to protect them from overpredation. Inari is generally a beneficent deity who does his best to help people live in harmony with the land. Omens from Inari are usually delivered by a fox. Priests of Inari preside over the ceremonies involved in planting or harvesting. They are expected to do their fair share of work in the fields and to act as defenders of peasants and helpless animals.

  • Priests of Inari gain Nature as a class skill. They may not deal direct damage or ability damage to any monster with a Natural Beast type. If they do, they may only use basic attacks in combat until their next extended rest.


  • Priests of Inari qualify for the Sehanine’s Reversal [Divinity] feat. They refer to this as Balancing of Nature.


Susano’o

Susano’o is the god of storms. A very unpredictable god, he sometimes savages the land from one end to the other, ripping up trees, destroying homes, flooding crops, or strike down those who have offended him. Sometimes, in fact, he sends his lightning bolts to strike someone down for no reason at all. Priests of Susano’o must always weather fierce storms outside of shelter. They sport distinctive tattoos of holy significance on their cheeks. They tend to be moody, unpredictable, and unreliable. Despite these handicaps, they often find temporary work with farmers, using their weather controlling abilities to safeguard crops — usually for a good price.

  • Priests of Susano’o gain the Raging Storm feat for free. Their tattoos mark them as devotees of an unpopular god and bring a -4 penalty on Diplomacy and Bluff checks.


  • Priests of Susano’o qualify for the Avandra’s Rescue [Divinity] feat. They refer to this as Sublime Deception.


Ama-Tsu-Mara

Ama-Tsu-Mara is the god of blacksmiths (and weapon forgers). He has the power to create raw materials, such as iron ingots, charcoal, and leather, out of thin air. When he notices a weapon forger taking special pride in his work, Ama-Tsu-Mara often rewards the effort by investing the weapon with an animating spirit and, thus, making it intelligent.

  • Priests of Ama-Tsu-Mara are proficient with military melee weapons. They may only use weapons from the hammer and mace weapon groups; all other attacks receive a -4 penalty to the attack roll.


  • Priests of Ama-Tsu-Mara qualify for the Ioun’s Poise [Divinity] feat. They refer to this as Iron Mind.


Hachiman

Hachiman is the god of war. Hachiman always knows the location, strength, and readiness of any army. He also has that power to read the thoughts of any military commander. When a battle occurs, Hachiman is always watching. Priests of Hachiman are professional soldiers. They must always be prepared to fight for their lord, can never shirk from battle, and must be in the first rank when battle is joined.

  • Priests of Hachiman gain the Fighter Weapon Talent. They choose either one-handed or two-handed weapons. When using a weapon of their chosen style they gain a +1 power bonus to attack rolls. Due to their focus on combat rather than support, all healing effects from spells cast by priests of Hachiman heal 1 less hit point.


  • Priests of Hachiman qualify for the Armor of Bahamut [Divinity] feat. They refer to this as Vigilant Stand.


O-Kuni-Nushi

O-Kuni-Nushi is the god of medicine, sorcery, and patron of heroes. He has had a great many adventures and has always confronted danger bravely and with a certain amount of cunning. O-Kuni-Nushi has a special fondness for heroes of good alignment. O-Kuni-Nushi’s priests must be great adventurers and must always be kind to animals. They may not eat meat.

  • Priests of O-Kuni-Nushi gain a +1 luck bonus to attack rolls when they spend an action point. Since opportunity knocks only once, all attacks after the action point is spent take a -1 penalty until the end of the encounter.


  • Priests of O-Kuni-Nushi qualify for the Melora’s Tide [Divinity] feat. They refer to this as Ki Healing.


Tsuku-Yomi

He is the god of the moon, whose function it is to count the passing of the months. Tsuku-Yomi’s primary concern is the orderly progression of time, so that seasons change and crops mature properly. He is generally benevolent to those who rely upon and respect the cycle of nature. Priests of Tsuku-Yomi must always have at least one mirror. During the full moon, they must spend the entire night looking at the moon in this mirror and praying.

  • Priests of Tsuku-Yomi gain a +2 power bonus to all History checks. Due to their love of civilization and the blessings it brings, they take a -4 penalty on all Dungeoneering checks.


  • Priests of Tsuku-Yomi qualify for the Harmony of Erathis [Divinity] feat. They refer to this as Harmony of Wills.


Raiden

Raiden is the god of destruction and the patron of fletchers. Though a primordial, Raiden is able to act as a divine patron in the same manner as a god. A constant companion of Susano’o, he loves nothing better than beating his drums while the storm god rages. Raiden is fond of eating human flesh, and receives a meal any time a man is slain by an arrow. Omens from Raiden take the form of dry thunder, arrow shaped clouds, and lightning bolts. Priests of Raiden must keep their god appeased so that he doesn’t harass their village. Raiden especially likes to see them become mercenaries, as he does not care much for loyalty or established order.

  • Priests of Raiden are proficient with military ranged weapons. Due to their specialization, they take a -2 penalty on all melee attacks.


  • Priests of Raiden qualify for the Kord’s Favor [Divinity] feat. They refer to this as Taste of Blood.


Shichifukujin (Exarchs)

The Shichifukujin are the Seven Spirits of Happiness. Each of these spirits oversees a particular aspect of life. To be truly happy, a man must worship all seven gods in the proper balance. Each god can grant worshipers the particular aspect of happiness that he or she embodies.
#2

huzzah_02

Dec 07, 2008 20:35:56
*bump*

No one has any suggestions for improvement?
#3

huzzah_02

Dec 08, 2008 17:17:10
*bump*

Come on guys! Did I post this in the right forum?
#4

Dreamstryder

Dec 09, 2008 19:59:18
Neato! If you're going for historical Japan, I think Inari is either gender, depending on where you see...him.

Anyway, some streamlining +/-:
4e +/-s are 1/2/5/10. (see PHB chapter 9, esp. p 277: Conditions)

For all your -4 skill penalties, I'd put -2 instead.

Amatsu-Mikaboshi: I would classify this as primordial, originally being the darkness before creation. Instead of -2 Will defense, I might give them Vulnerability Radiant 5. This might be considered harsh but is more easily implemented and may feel more concrete than a conditional defense modifier.

Ama-Tsu-Mara: Instead of -4 for non-hammers/maces, make them proficient in all hammers & maces and nothing else. 3e uses -4 for non-proficiency; 4e just doesn't give you the proficiency bonus.

Raiden: Military ranged proficiency in exchange for losing simple melee proficiency instead. That equates to about the same thing, as 4e proficiency bonuses are usually +2. You can overcome it in small places with prof. feats if you really need to, but you don't have to continually deal with a conditional penalty floating around.