jedi class(atwills and features)

Post/Author/DateTimePost
#1

zoraker

Jul 25, 2009 7:00:11
about a week ago i posted a post with the idea of making a jedi class well this is a start

this is the post from a week or two ago: http://forums.gleemax.com/showthread.php?t=1221599

CLASS TRAITS
Role: Striker. You concentrate on your training with a light sabre. Striking down those who oppose those who would disturb the piece and you turn towards controller as a secondary role because of your force powers
Power Source: Psionic. You focus on the force and your light sabre skills and don’t let your feelings in the way of your job keeping the piece in the galaxy.
Key Abilities: Intelligence, Dexterity, Wisdom
Armour Proficiencies: Cloth, leather
Weapon Proficiencies: One handed Light Blades, One Handed Heavy Blades, Simple Ranged
Bonus to Defences: +1 Will
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 6 + Constitution modifier
Trained Skills: Insight (Wis) or Bluff (Cha)
From the class skills list below, choose four more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Athletics (Str), Bluff (Cha), Diplomacy (Cha), Dungeoneering (Wis), Heal (Wis), Insight (Wis), Perception (Wis), religion(Int), Stealth (Dex), Streetwise(Cha)
Build Options: force Jedi, two-blade Jedi
Class Features: force bond with your weapon, meditation, Jedi path, force powers

Jedi Class Features

Force bond with your weapon
As a standard action, you can call your weapon to your hand from up to 10 squares away.

Meditation
Rather than sleep, Jedi enter a meditative state. You need to spend 4 hours in this state to gain the same benefits other characters gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.

Jedi Path
While in their training, Jedi focus on either two paths. Light sabre skill or force concentration. From the options bellow pick one of them.
Light Sabre Skill: Because of your focus in your time working on your light sabre skills instead of meditating you have learnt to use two light sabres instead of one, you can wield a one-handed Light Blades in your off hand as if it were an off-hand weapon.
Force Concentration: because of all that time you spent meditating your mind has become one with the force. When you gain a daily power, you may gain another non-weapon daily spell of that level as well.

Force Powers
Jedi powers with the force gift keyword are treated as at-wills and you may only use a number of them a day equal to your intelligents modifier
#2

zoraker

Jul 25, 2009 7:07:25
Jedi Powers

Level 1 At-Will Powers

Careful Strike Jedi Attack 1
You study the enemy, looking for a gap in his defences. Only when you find it do you strike.
At-Will ✦ Psionic, Weapon
Standard Action Melee weapon
Requirement: You must be wielding two melee weapons
Target: One creature
Attack: Intelligence + 2 vs. AC
Hit: 1[W] damage
Increase damage to 2[W] at 21st level.
Light sabre skill: you gain a bonus to your attack roll equal to 2 + your dexterity modifier.

Booming Slash Jedi Attack 1
A field of sound punishes your enemy, and the sound becomes louder if your enemy tries to escape.
At-Will ✦ Psionic, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 1[W] + Intelligence modifier damage, and if the target is adjacent to you at the start of its turn and moves away, it takes 1d6 damage.
Increase damage to 2[W] + Intelligence modifier at 21st level.
Force concentration: you deal extra damage when the enemy moves away.

Swing and Retreat Jedi Attack 1
Let the fighter stand toe to toe with the monster. You prefer to make your attack, then withdraw to safer ground.
At-Will ✦Psionic, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 1[W] + Strength modifier damage
Increase damage to 2[W] + Intelligence modifier at 21st level.
Effect: after this attack, you move away from the target equal to your speed and don’t provoke an opportunity attack from the target.
Light sabre skill: when you move away you may move extra squares equal to your dexterity modifier.

Force circling Swing Jedi Attack 1
Each blow ignites your blade in deadly force.
At-Will ✦ Psionic, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 1[W] + Intelligence modifier damage, and you
Deal 1d6 damage to all enemies adjacent to you.
Increase damage to 2[W] + Intelligence modifier at 21st level.
Force concentration: you deal extra damage to all enemies adjacent to you equal to your wisdom modifier.

Duel Slash Jedi Attack 1
If the first attack doesn’t kill it, the second one might.
At-Will ✦ Psionic, Weapon
Standard Action Melee
Requirement: You must be wielding two melee weapons.
Targets: One or two creatures
Attack: Intelligence vs. AC (melee; main weapon and off-hand weapon), two attacks
Hit: 1[W] damage per attack.
Increase damage to 2[W] at 21st level.
Light sabre skill: you may roll twice to hit the target with an attack.

Inviting Blow Jedi Attack 1
You step behind your foe, strike quickly; and then dart away; draw in the creature after you.
At-Will ✦ Psionic, Weapon
Standard Action Melee
Target: One creature
Attack: Intelligence vs. AC
Hit: 1[W] damage. You shift 1 square and slide the target 1 square into the space you occupied.
Level 21: 2[W] damage.
Effect: after the attack, you can shift 1 square.
Force concentration: after the attack instead of shifting you may provoke an opportunity attack from the target and then move your speed equal to double your wisdom modifier (minimum 2).

please dont note out that i didnt change the flaver text i think its good and what i come up with is perfetic ok. i dont no how i did with some stuff so any help is welcome.