Jester Theme

Post/Author/DateTimePost
#1

JMCampbell

Jun 03, 2011 17:29:43
Decided to make a Jester Theme based on the NPC class they put out in Dragon earlier this week. Let me know what you think.


Creating a Jester


Most adventurers walk into battle with grim determination. The Jester walks in with a laugh on his lips and a smile in his hearts. They roam from place to place, telling tales, pulling practical jokes, insulting the most fearsome of monsters and characters, and generally making nuisances of themselves. Because of their outlook on the world and their special powers, they may prove potentially useful (or annoying) to adventuring parties.


Starting Feature


Benefit: You know one additional language from the PHB. In addition, you gain the Distracting Smile Power.


Distracting Smile Jester Utility 
Daily * Arcane
No action Personal
Trigger: You roll initiative and are not surprised.
Effect: Make a Diplomacy or Bluff check. You can use this result as your initiative instead.


Additional Features


Level 5 Feature


One of the jester's most valuable skills is knowing how to read a crowd. Jester's become so adept at reading they can even sense when they are being manipulated.


Benefit: Jester's gain a +2 power bonus to their insight skill. Jester's Also gain +2 to their defenses against psychic attacks.


Level 10 Feature


Jesters learn many skills in their travels, including the ability to throw their voice.


Benefit: Jesters can make their voice come from anywhere within 3 squares of them. They can make any sound they normally could with their mouth. including a loud yell or a soft whisper.


Optional Powers


Level 2 Utility Power


Through the Jester's continuous joking he can lead his allies to lower their inhibitions and do things they wouldn't dare do otherwise.


Easy as Pie Jester Utility
Encounter * Martial
Minor Close Burst 5
Trigger: You succeed a skill check with a skill you are trained in
Effect: One ally within the burst gains a +4 power bonus to their next roll with a skill they are untrained in.


Level 6 Utility Power


No, Sir, Not I Jester Utility
At-Will * Arcane
Free Action  Close Burst 5
Trigger: An Enemy marks you
Effect: One Willing ally in the burst is marked instead.
Special: You must be able to speak to use this power.


Level 10 Utility Power


Juggler's Trick Jester Utility
Daily * Martial
Immediate Interrupt    Close Burst 10
Trigger: An enemy making a ranged or area attack against you
Target: The triggering enemy in the burst
Effect: The triggering attack misses you.
Secondary attack: Highest stat + 4 vs. Reflex
Hit: Damage equal to what the triggering attack would have dealt.


Still working on the flavour text, but what do you think of it from a mechanical standpoint?

#2

natural20username

Jun 03, 2011 21:20:55
Seems balanced. Glad someone statted this out for 4e. Maybe make distracting smile a bonus to the initiative check so it is equally useful to dex-based classes, so that it definitely will be useful. I know rogues who routinely have  initiative scores theat are greater than their diplomacy/bluff. I also agree with your decision to use a theme, it gives the concept more flexibility, and it's much less work, with less room for mechanical problems.