| Post/Author/DateTime | Post |
|---|---|
| #1juanniOct 17, 2008 11:56:29 | Ok, everyone seems to be making homebrew rules for necromancers at the moment, but I don't care: I want to try and make one too. With that in mind, I began by looking through the monster manual for ideas for powers and came across the deathlock wight. They have an at-will power that I am trying to balance for PCs. Directly translated as a PC power, it comes out as the following: GRAVE BOLT At-Will * Arcane, Necrotic, Implement Standard Action Ranged 20 Target: One creature Attack: Charisma vs Reflex Hit: 1d6 + Charisma modifier Necrotic damage, and the target is immobilized (save ends). Increase damage to 2d6 + Charisma modifier at 21st level. Now to me this seems to be too powerful for 1st-level PCs (the deathlock wight is level 4). Any suggestions on how to make it balanced for a 1st-level at-will power? One idea I came up with was to make it very similar to the Wizard 1st-level Ray of Frost power by reducing the range to 10 and changing the effect to slowed until the end of your next turn. What do you think? |
| #2ff6shadowOct 17, 2008 12:45:01 | You might be able to get away with range 10 1d4+Int and Immobilize until end of next turn, but it's pushing it. The biggest thing is to remove the (save ends) |
| #3demontongueOct 17, 2008 12:47:07 | I made it a melee attack and kept the immobilization but made it end the following turn. (I was going for the lich's paralysis touch) |