Just had a deific thought...

Post/Author/DateTimePost
#1

Shiftkitty

Jun 25, 2009 17:21:34
In one of the Hellraiser movies, they referred to "Leviathan, the Master of the Maze". Wouldn't that make a neat, if dark, deity for an adventurer to offer a prayer to before descending into a typical dungeon? A cold but neutral deity, you'll find your way out if you keep your wits about you and if the fates will it, but failure to offer even a slight homage to the Master of the Maze can cause the whole place to turn against you (or so folks believe). What sort of Channel Divinity power would a cleric of Leviathan have?
#2

countesskathleen

Jun 27, 2009 2:39:34
Well, that's not what I imagine a / the Leviathan to be but anyway...

A channel divinity feat for a maze-associated deity might offer a defense bonus vs. traps. Something like that

Channel Divinity: The Maze Master's favor
Immediate Interrupt
Ranged 5
Trigger: You or an ally in range is hit by a trap's attack
Effect: You or the ally gains a +4 power bonus to every defense attacked by the trap until the end of your next turn.

Which makes it essentially a party shield spell which only works against traps...
#3

bone_naga

Jun 27, 2009 16:06:11
The problem I see with the Countess's power is that you won't often see multiple traps per encounter, and theres usually no reason not to take the short rest to regain the power. Thus, its essentially a permanent bonus against all traps.

Maybe a charm effect that deals psychic damage and allows you to slide the target as he wanders through an illusory maze? Or something that on a hit (make it either an attack power or an immediate interrupt that triggers when an ally makes a critical hit) allows you or an ally to gain phasing for a round?
#4

countesskathleen

Jun 27, 2009 16:10:05
Actually I was thinking that it might not have been good enough because it only saved one character even if the trap attacked the whole party. Okay, I agree it's a no-brainer if the party runs into a trap between encounters. Its just that I usually don't place a pit if I don't have a bunch of monsters around who would push/slide/bullrush the party into them to their dark hearts' delight.