Killer Dungeon

Post/Author/DateTimePost
#1

killerdungeonmaster

May 29, 2008 15:36:22
An on-going list of House Rules that I will be implementing:

1. Open-Ended Rolls (see previous edition house rules for exact HR)
2. No squares (blasts are actually circular, movement is measured, etc.)
3. Round Up (everything, except the half-level, will round up)

more to follow...


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#2

entropi

May 30, 2008 0:52:10
#3 seems arbitrary.

Have you actually given consideration to every situation in which rounding can be consequential, or are you just operating on the general assumption that up must be 'better' than down. The designers put together the systems operating on the assumption that fractions are rounded down. Just wonder if you have considered how many systems you might be breaking, or at least unintentionally affecting, by changing that particular mechanic.

edit: #2 is intriguing, and will be readily workable I'm sure. Do you come from a historical miniatures wargaming background? Gridless, measured movement and ranges are common in those.
#3

killerdungeonmaster

May 30, 2008 19:16:01
#3 seems arbitrary.

Have you actually given consideration to every situation in which rounding can be consequential, or are you just operating on the general assumption that up must be 'better' than down. The designers put together the systems operating on the assumption that fractions are rounded down. Just wonder if you have considered how many systems you might be breaking, or at least unintentionally affecting, by changing that particular mechanic.

No more arbitrary than the actual rules themselves, I would imagine.

I have actually been considering rounding up the character level things as well.

My group has always been the mind of rounding up to do more damage, get higher saves, etc.

So, I am not seeing much in 4th edition that will stop that tradition. Plus, rounding up just seems that much more fun to me and my group.
edit: #2 is intriguing, and will be readily workable I'm sure. Do you come from a historical miniatures wargaming background? Gridless, measured movement and ranges are common in those.

Not really too much.

Although I did grow up playing PanzerBlitz and PanzerLeader with my oldest brother.

He was an officer in the Marine Corps when I was a kid and he always felt I should learn how to think and learn strategic things - I guess I actually started with chess before either of the Panzer games.

But, I digress.

My group and I totally love circular/spherical explosions and movement that doesn't have to land inside a box/square. After all, who heard of an explosion that is square?

Maybe we will use the squares when/if they visit Mechanus.


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#4

killerdungeonmaster

Jun 04, 2008 19:44:14
4. Weapon sizes for small (or other non-medium sized creatures) - for the halfling that wants to use a 2-handed sword built for him, I say go for it. It will operate the same way a medium-sized 2-handed sword will, but with a lower damage die. Essentially, transmuting the 3.5 rule for weapon/user sizes.


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#5

stvesa

Jun 05, 2008 21:19:27
I'd really like to play a strategic game like this gridless. :'( I don't have the resources nor the player interest though.
#6

killerdungeonmaster

Jun 10, 2008 15:29:48
5. Character Creation - Roll 4d6, reroll 1s, take highest three dice results. Repeat five more times. Add total results. If 79 or less, roll again. If 80 or more, these are your starting stats.


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#7

killerdungeonmaster

Jul 14, 2008 19:39:11
6. Dragonborn are not as noble as they are being described in the PHB. They are seen as untrustworthy, conniving, greedy and (at times) cowardly.


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#8

wyld_mutation

Jul 14, 2008 19:42:25
That's more a fluff change...

What about the tieflings? Gonna invert them?
#9

killerdungeonmaster

Jul 16, 2008 1:06:38
Invert them?

I don't think so. What do you mean?


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#10

moe

Jul 16, 2008 1:55:05
The great big problem about #2 is that it will take a lot more time than simply "counting squares" and wont really improve the game because you dont have an obvious way of seeing "threatened squares" anymore ... so you have to measure every time that might come up OR delete those rules. I dont think that would be an improvement.
#11

wyld_mutation

Jul 16, 2008 7:48:03
Invert- To turn inside out.

You inverted the Dragonborn; Making them conniving and ignoble.

So why not invert the Tieflings; make them noble, honest, and trustworthy.
#12

killerdungeonmaster

Jul 22, 2008 1:28:20
Invert- To turn inside out.

You inverted the Dragonborn; Making them conniving and ignoble.

So why not invert the Tieflings; make them noble, honest, and trustworthy.

Ah.

No.

To me, the tieflings make sense as-is (for the most part).


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#13

doomsought

Jul 22, 2008 14:10:47
The great big problem about #2 is that it will take a lot more time than simply "counting squares" and wont really improve the game because you dont have an obvious way of seeing "threatened squares" anymore ... so you have to measure every time that might come up OR delete those rules. I dont think that would be an improvement.

do you lack the ability of the average 7-year-old of estimate one inch?
my group hasn't used grids or even rulers.
we guess all distances.