Kingdom Hearts D&D Idea: Keys to The Planescape

Post/Author/DateTimePost
#1

leliel

Oct 02, 2009 10:10:26

Well, an occasional suggestion of mine is to create a campaign based on the Kingdom Hearts verse. 


Unfortunately, much of those ideas discount the crossovers those games are supposed to have, and I'm not going to make a system for Gummi Ships any time soon.


Then, two days ago, I had a epiphany-why not use Planescape, which is already a crossover setting?


So, here's the gist:

The PCs are refugees from some of the latest worlds destroyed by the Heartless-or simply refugees from the attacks, if native to an existing world-and due to it being a portal crossroads, the Dark Corridor dumps them in Sigil. After getting their balance and learning what the Heartless are-Sigilians are helpful when they realize they're the center of a Clueless immigration-but then, the local Nobodies take an interest in them, and they don't take "no, we don't want to be part of your incredibly inhuman and painful experiments on hearts" for an answer. Thankfully, it's then that a set of Keyblades decide that the PCs make good wielders, and they then go on to save the multiverse...


...If it wasn't for the fact that this is Sigil, and inevitably, they have to deal with politics first. The post-War factions want them to join (the Harmonium views the Keyblades as order embodied, the Seekers-the Godsmen after fusing with the Sign of One-wants to examine what their destiny is and how it relates to the universal mind, and the Fated are...the Fated), the Mutual Trade Association wants a business contract, and the Nobodies have throughly lodged themselves in the Lady's Ward (a fact helped by the dabus creating their own district-the Neighborhood of Nonbeing-albeit more as a prison then a home), and now have legal protection to wave at them. Add to that the Lady of Pain seems to be on edge...Well, even getting to the next world is going to be a feat.

So...Good idea? Bad?

And now, the parting joke:

"Sodding primes...Just because you get to wave giant sharp keys around doesn't mean you get to use my portal! Wait, you already opened it?...Er, do mind if I come along?"

#2

malraux

Oct 02, 2009 10:50:50

Unfortunately, much of those ideas discount the crossovers those games are supposed to have, and I'm not going to make a system for Gummi Ships any time soon.


Wouldn't spelljammer cover that?