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| #1respectablehobbitMar 18, 2010 19:40:57 | I'm hoping some people here can help me flesh out Krogdon, an important city in my campaign setting. The way my mind works, I tend to come up with fragments of cool ideas and very rarely do they ever form some kind of cohesive whole. The city has been an established part of my campaign setting for more than a year (PCs have adventured there) but I don't really know much about it. Here's what I do know: -The name and "feel" of the city were inspired by China Miéville's New Crobuzon. Also Gotham City. It's a very dark and sinister place. -It sits on the east coast of the continent. It's a port city. There's a river flowing through the middle. -To the north is a long road that leads to Axthordun, a dwarven kingdom and then to the Frostfell. The road west leads over the Muscogee Mountains and eventually arrives at Suldar, City of Winds. The vast and primeval Wodian Forest lies just north of the city and east of the dwarf-road. -Krogdon is called the "City of Smoke" because of its large factories that constantly belch smoke into the air, leaving the city forever dark. I don't know what these factories produce or who they trade with. The campaign setting for the most part is not industrial. Last night, I thought the smoke might have something to do with Ehkahk the Smoldering Lord (from The Plane Below). -Though the city is mostly populated and controlled by humans, many of the largest factories employ and/or are owned by warforged, dwarves and duergar. The duergar in particular see endless toil in the factories as an excellent way to honor their god Laduguer. -The city is about 1,000 years old. It was once part of the Yzillian empire, a human empire that spanned the entire continent and which fell about 900 years ago. The Yzillian empire was destroyed from within by a great civil war. Warforged were created during this war, but they originated in a different city, not Krogdon. Yzillian archwizards were very interested in the Elemental Chaos, and most wizards had a particular element they were interested in. Ancient sealed vaults can still be found throughout the world that contain the remnants of Yzillian wizards' elemental and extraplanar studies. Most Yzillian wizards had a purely academic interest in these things, but of course a few were evil. What I need to know: -Why does Krogon have factories? What is made there? And where does it all go? -What opportunities are there for conspiracies, corruption, crime, and other things that go well in a "dark" city? Despite creating the city I'm not very good at thinking about "dark" things! -What else does the city need?? |
| #2highseashomasterMar 18, 2010 22:25:48 |
Not being too familiar with your game world, this is the hardest one for me, but I'll give it a go. The way you describe it, they could make several things. Most obvious would be components for metal ships (which could be a unique feature of the Krogon shipping industry) and weapons. The ships would be for trade and war, since it is a costal city. They could also make materials to be used in manufacturing of buildings and vehicles, which could be made onsite or shipped off to the dwarves/other races. -What opportunities are there for conspiracies, corruption, crime, and other things that go well in a "dark" city? Despite creating the city I'm not very good at thinking about "dark" things! The possibilites for this are endless. How does the city's government work? Is it a king, president, mayor or what? Depending on this, you could have assassination plots, rival political parties, worker revolts, etc. A solid plot no mater what the governing structure would be to have the city owned by a criminal organization like the mob, and have a rival group trying to take over. This could lead to many subversive actions on both parts, political and sabotage. It could even escalate to open war in the streets if it got bad enough. Have PCs able to affect the outcome of this power struggle and you have yourself a story that changes dynamically based on PC actions, and one that they fully decide the outcome of, instead of having a generally predetermind outcome (fight this big enemy, fulfull this prophetcy, etc.) and one that could go on for awhile (maybe whoever wins/loses wants revenge, or to try and expand to the next city?) -What else does the city need?? It doesn't sound like it needs much IMO. It's a fairly good concept, and developing any further detail might lead to a point where you need to change something in order for the plot to work. Keep it a little vague and you have wiggle room. Maybe describe the archetectural styles a little more, and give it some unique feature that would affect everyday life, like the smoke overhead making even day a low-light senario (for places below the smoke) with some towers rising above it into the real sunlight? Hope this helps! |
| #3strand0Mar 19, 2010 4:11:29 | The city should have the smoke part as something new. Maybe just the last 20 years. |
| #4respectablehobbitMar 19, 2010 17:21:46 | This raises new questions. In a Points of Light setting, who does a big city like Krogdon trade with? Krogdon is the largest city in its part of the world. To get to other cities of comparable size, you have to cross mountains or oceans or go around them somehow. Points of Light means that there are lots of small settlements, no one has too many resources, and getting anywhere is dangerous. Where are those ships going? HSHM, Krogdon is ruled by Lord Mayor Guy Letty. He is a fairly competent politician and he is not terribly corrupt, but neither is he a white knight. I decided I didn't want a bumbling puppet ruler or an evil tyrant as mayor of Krogdon because both of those are so typical and overdone. Letty is primarily interested in expanding the power and wealth of Krogdon, to leave his mark on history. His chief rival (at least in the big picture) is the Lord of Suldar, but the two cities are so geographically distant that they have not come into direct conflict yet. Sadly I don't really understand politics or economics really well, so I don't know how I would tell a story about politicial parties or worker revolts. ![]() I do like the idea of one large spire that reaches above the smog cloud. Perhaps it is used as a dock for an airship or even a spelljamming ship. Another question. If the mob owns the city, who do they steal from? Themselves? |
| #5strand0Mar 20, 2010 4:50:16 | Not Mob, but mobs. -- Hum? Two huge cities in an otherwise empty world. |
| #6GrimbusMar 20, 2010 6:40:13 | Smoke city sounds like a great name for the place. Maybe it manufactures a high quality steel or something. |
| #7strand0Mar 24, 2010 0:07:37 | "The Yzillian empire was destroyed from within by a great civil war. Warforged were created during this war, but they originated in a different city, not Krogdon. Yzillian archwizards were very interested in the Elemental Chaos, and most wizards had a particular element they were interested in. Ancient sealed vaults can still be found throughout the world that contain the remnants of Yzillian wizards' elemental and extraplanar studies. Most Yzillian wizards had a purely academic interest in these things, but of course a few were evil." What were the evil powers used be the other factions of the civil war. The civil war needs a REALLY COOL & SCARY NAME!!! ![]() |
| #8respectablehobbitMar 24, 2010 22:22:48 | The civil war doesn't have a name. I haven't come up with one yet. The time when Yzill was in power was known as the Age of Glory. The current age is known as the Age of Ashes (the year is 909 AA). That should show you how much the world changed. The war was started by someone known as The Prophet of Glory. During the height of its power, the Empire of Yzill was rife with corruption. The gods chose a young boy to travel to the capital and speak their messages to Yzill's rulers, to show them the hurt and suffering their actions had caused, to show them how their path led to destruction, and to peacefully beseech them to turn from their ways. Unfortunately, the boy was captured by evil powers who tortured and corrupted him. When he finally reached the capital, the boy was a man. He declared himself the Prophet of Glory, declared that he spoke the word of the gods, and declared that all who did not follow him would perish. He tried to destroy the rulers of the empire by force. This led to a long, bloody conflict that tore the Empire apart, even though the Prophet himself vanished not long after the fighting started. That's what I got. So maybe the War of the Prophet or something? I dunno. |
| #9GrimbusMar 25, 2010 2:42:47 | Maybe the prophet is now an undead lich or vampire who was imprisoned in one of the vaults under smoke city. His follwers are searching for him. They want to open the vault. |
| #10mieorabloodsongMar 25, 2010 8:51:49 | just general ideas for world changing war names (yes some are stolen): The Searing, The Burning, The Cataclysm, The Chosen's War, I like the War of the Prophet too. If your players have read Dragonlance that is where the Cataclysm comes from. The Searing is from an MMORPG called Guild Wars, so if they play it avoid that one too. |
| #11gruphMar 26, 2010 11:41:15 | Just purely on a logistical level it makes sense for the factories to be refineries. Its a large port city so it could be very much a "raw ore comes in pure metal goes out" kind of place. To the scale that if you have anything thats made of metal in this half of the world it was probably smelted in Korgdon. |
| #12strand0Apr 06, 2010 2:01:29 | Just purely on a logistical level it makes sense for the factories to be refineries. Its a large port city so it could be very much a "raw ore comes in pure metal goes out" kind of place. To the scale that if you have anything thats made of metal in this half of the world it was probably smelted in Korgdon. Except that there are no big places to ship it to... so they are moving it around in the city. HOW? Monorails. Trains. Wagons. Air Barges. All of the above and more. |
| #13madclergyApr 06, 2010 8:59:04 | Well he said he liked the idea of an Airbarge or Spell Jamming Ship that launched from a spire that reached above the smoke. |