Labyrinth & Goblin City [Jim Henson's] Campaign

Post/Author/DateTimePost
#1

Fallensbane

Jan 02, 2009 15:06:00
I am not sure if anyone has worked on a Labyrinth world, I did a search with no results on it but recently I picked up the anniversary edition of Labyrinth and rewatched it. I was thinking about how much fun it would be to play a 4th edition D&D campaign based around the Labyrinth Itself, The Goblin City, The Castle and some new lands. Taking info from of the behind the scenes Labyrinth guides, froud artwork, documentaries, the new manga series etc.

I think it would be a blast to play in. Some simple changes would be renaming some classes and abilities to fit more in the Labyrinth style. Using some player created rules for cannons and firearms for the goblin city guards and machines.

Plus the mechanic of the Labyrinth just being an ever changing place could make for lots of interesting scenarios.

So this is more of an informal thread, to perhaps discuss some rough ideas and concepts if anyone is interested. I have some ideas I need to work out in my head, if anyone is interested feel free to just reply with some ideas
#2

gregwr

Jan 02, 2009 17:10:02
Brian Froud and Terry Jones wrote a companion book to the movie dedicated to Jim Henson called The Goblins of Labyrinth It includes tons of great Froud illustrations and back stories on many of the goblins included in the movie. It may be hard to find these days I don't know because I have a copy on my shelf and don't need to look for it.
One thing to remember is the Goblin King has full control over how the labyrinth arranges it self so perhaps if the characters were to stumble upon it when he is away or incapacitated They could be in for truly odd effects as the labyrinth does things "on it's own".
#3

Book5

Jan 03, 2009 11:36:11
Brian Froud and Terry Jones wrote a companion book to the movie dedicated to Jim Henson called The Goblins of Labyrinth It includes tons of great Froud illustrations and back stories on many of the goblins included in the movie. It may be hard to find these days I don't know because I have a copy on my shelf and don't need to look for it.
One thing to remember is the Goblin King has full control over how the labyrinth arranges it self so perhaps if the characters were to stumble upon it when he is away or incapacitated They could be in for truly odd effects as the labyrinth does things "on it's own".

scanner ... photobucket ... link!

.... heheh ... "You have no power over me!" ~ lovit!
#4

vforge

Jan 04, 2009 16:05:44
I ran a game at one time where i used a side trek to a realm once owned by the mind flayers. it was a realm where they had enslaved a rece that eventually escaped their control but later died off. A series of crystals had been left in the trapped ruins. It sounds average until you pull back to realize the ruins built atop and into Mesa formed the walls of an seemingly endless labyrinth of more ruins. It was simply a setting for a side trek dungeon but the description went a long way.
#5

kiban42

Jan 05, 2009 14:42:26
I ran an adventure through my own adaption of the movie. Instead of drawing out a maze, I created separate encounter areas. The areas were labeled the forest, the bog, the maze, the dungeons, the city, the courtyard, etc,... I had the locations mapped on a flow chart, and if the characters were traveling to a specific location they needed to make a wisdom check, and if the failed they moved in a random direction on the flow chart. Even if they visited the same local twice, i described it a bit different treating each general area as very large and the characters only experienced a small part of each location.

I used monsters from the monster manuals, but they didn't behave the same way. it was to attack the party with sprites and gnomes, but have them converse with goblins and hobgoblins. Also, this was the only place in my campaign that had the dreaded arquebus, since i vaguely remember the goblins using cannons it seemed to make sense to me.
#6

Fallensbane

Jan 05, 2009 15:48:31
Yeah I have a few Froud books that I am sure are going to help. I also have an older version of the Labyrinth script which is very interesting.
#7

Book5

Jan 14, 2009 12:18:44
I had the locations mapped on a flow chart, and if the characters were traveling to a specific location they needed to make a wisdom check, and if the failed they moved in a random direction on the flow chart. Even if they visited the same local twice, i described it a bit different treating each general area as very large and the characters only experienced a small part of each location.

excellent!
#8

zahast

Jan 16, 2009 19:17:06
Hahaha, I was thinking the same thing myself last week as I watched it with a younger cousin. A lot of room for expansion too
#9

SoulCatcher78

Jan 17, 2009 6:32:03
I ran an adventure through my own adaption of the movie. Instead of drawing out a maze, I created separate encounter areas. The areas were labeled the forest, the bog, the maze, the dungeons, the city, the courtyard, etc,... I had the locations mapped on a flow chart, and if the characters were traveling to a specific location they needed to make a wisdom check, and if the failed they moved in a random direction on the flow chart. Even if they visited the same local twice, i described it a bit different treating each general area as very large and the characters only experienced a small part of each location.

I used monsters from the monster manuals, but they didn't behave the same way. it was to attack the party with sprites and gnomes, but have them converse with goblins and hobgoblins. Also, this was the only place in my campaign that had the dreaded arquebus, since i vaguely remember the goblins using cannons it seemed to make sense to me.

Now that's a great idea (flowcharting and repeating areas). Seems like a perfectly good introduction to the Feywild and some loony David Bowie like fey lord. Long running "villian" for the PCs to deal with if they don't "dethrone" or otherwise dispose of him during their trip to the Labyrinth.
#10

Great_Zamboni

Jan 17, 2009 15:15:33
This fellow has put rather a lot of work into developing mazes. His "dungeon maze" and "bureaucratic maze" are both flowchart-based mazes that I think are good examples of the kind of thing prevous posters were talking about.
#11

Fallensbane

Jan 22, 2009 12:37:53
That's interesting, thanks for the link.I am very busy with work lately but I have come up with the following thus far. Its not much, but its something.

Ludo: For Ludo's race my plan is currently to use bugbear as a base and then modify the ability mods to +2 Str & +2 Con and change the bugbears natural ability to an ability that calls rocks to him. Then I would put in a set of racial feats that would increase the usefulness of the ability. I was thinking of calling the ability "Pet Rock", but we'll see.

Sir Didymous: Will be based on Kobald stats, modified of course. I was thinking of +2 Dex +2 Cha as a rough idea at this point. Kobolds are PERFECT for him,

Humans: Based on normal human stats, in my version will be a rarity and by law will need to wear goblin masks while inside goblin city. There will be some silly exceptions on when a human may walk around in public without their masks. If anyone can think of anything Labyrinthy for this please feel free to suggest some 'exceptions'.

Fairies: Likely just based on your standard fairies, but with a weak bite attack as well lol...

Hoggle: Dwarf stats, some modifications more than likely.

Goblins: Basic goblin stats

Constructs: Remember the end of the movie, the giant construct that was controlled by the goblins? Those will have stats of a construct and then when it is destroyed you would have to deal with the goblins that escape.

Flying Bird Hats: Will be modified darkmantles, they come at you from above and try to attach themselves to your head. When they do its almost impossible to remove them.


Those are some of my rough ideas for now, I will post some more when I have time

Once I get the labyrinth campaign set up to how I want it I plan on expanding it to include "The Dark Crystal" as well, I think they could both we worked into one campaign quite well. There are more lands beyond the Labyrinth and the Dark Crystal could help flesh that out.