Late-night "for the hell of it" campaign

Post/Author/DateTimePost
#1

moondoggy

Mar 30, 2009 22:09:39
Hey, I just thought you guys might find this funny/interesting. I've been DMing a strictly post-midnight serious-nonsense campaign for my friends for a few nights now and it's gotten pretty intriguing. Especially because I have no idea where it's going to go about 87% of the time.

There are special rules though for "streamlined play" as I described it:
Uses only d20, d%, and one d6.
No powers. At all. Just say what you want to do and there'll be an appropriately high/low d% check to beat to accomplish the task.
Choose three feats at the beginning instead of one.

It started in a small village that needed adventurers to reclaim weapons that a tribe of Orcs had stolen in a raid, as well as severing and taking all the guards' hands. The party was Inebriated (a halfling rogue who is drunk 87% of the day), Chant (a tiefling avenger of the Raven Queen), and Bixby Muldoon (a half-elf shaman who talks like a Native American).
#2

moondoggy

Mar 30, 2009 22:25:51
The party ventured forth into the woods, but on the way Inebriated passed out. Chant had to drag him down the path, but to help out, Bixby wanted to summon some squirrels to help carry the halfling. He rolled high and called a swarm of NINETY-TWO squirrels to carry him. They made their way to a wrought iron gate being guarded by two large pigmen. Chant, with his high charisma score, tried to persuade them to let them through into the forest but they just spat pig mucus into his hair twice.