| Post/Author/DateTime | Post |
|---|---|
| #1ifritusDec 20, 2009 6:41:56 | well, as we all know, one think that ALL leaders get, is their (special) encounter power that lets them heal themselves or an ally within burst 5/10/15. and we also know that one little difference is a secondary effect: such as the shammy: one ally gains surge hp, and another gains #D6 hps... so id like to see if mine is OP, or even already thought of! Endure Attack 1 |
| #2pluisjenDec 21, 2009 6:24:39 | I'd call it weaker then the Cleric's, which adds extra healing equal to Wis Mod to the main target, so it's probably fine. (Well... except the increase in extra Temp HP, but I think that's a fair deal for them being temp HP and on another target) |
| #3nachtsiegerDec 22, 2009 3:31:46 | I'd personally remove one die off of the main target's healing and increase the range of the secondary target's THP to any ally within a close burst 3 of the main target. |