Let's Make A Class Together, post by post---The Palidar

Post/Author/DateTimePost
#1

masail19

Jan 31, 2012 23:57:01

Palidar


Martial and Arcane Defender: Palidars combine physical strength with arcane study to overwhelm and pound their enemies, relying on heavy armour and great stamina to absorb the worst attacks.


Why This is the Class for You: You like playing a strong hero who dabbles in arcane magic and tactical genius.


Class Traits


Key Abilities: Strength; Intelligence, Wisdom


Hit Points: You start with hit points equal to 15 + your Constitution score. You gain 6 hit points each time you gain a level.


Bonus to Defenses: +1 to Fortitude, Reflex, and Will


Healing Surges per Day: 9 + your Constitution modifier


Armour Proficiencies: Cloth, leather, hide, chainmail, scale; light shield, heavy shield


Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged


Implement Proficiencies: Any melee weapon or shield you're proficient with


Class Skills: Arcana (Int), Athletics (Str), Diplomacy (Cha), Endurance (Con), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Streetwise (Cha)


Trained Skills: Arcana and Athletics, plus three other skills from the list of class skills


Class Features: Palidar's Challenge, Palidar's Sanction, Palidar Stances, Spellbook, Weapon Talent


Class Features


Palidar's Challenge - Palidar Attack


Your challenge is a minor arcane geas that compels your enemies to you. Through clever tactics and psychological warfare, you aim to keep their attention.
At-Will – Arcane, Charm


Minor Action Close burst 2


Effect: You mark the target, and you pull it up to two squares. You can pull a marked enemy up to two squares as a minor action during your turn. If you willingly move away from a marked enemy, and the enemy is no longer adjacent to you, the mark will end immediately if it starts its turn at least 1 square away from you.


Palidar's Sanction - Palidar Attack


The fool who dares to scorn your challenge will live to regret it.


At-Will – Arcane, Charm, Implement


Immediate Interrupt Melee 1


Trigger: Any number of adjacent enemies marked by you shift or make attacks that do not include you as a target
Target: The triggering enemies


Attack: Strength vs. Will


Hit: 1d8 + Strength modifier + Intelligence modifier damage, and the target is dazed until the end of its next turn. (The triggered action is lost and its turn ends.)


Miss: Intelligence modifier damage, and the triggered action is lost. It can take further actions to move, but can't attack until the beginning of its next turn.



Palidar Stances


Arcane Duelist - Palidar Utility 1


You channel your arcane might into your weapon to deliver a deadlier strike.


At-Will – Arcane, Acid, Cold, Fire, Lightning, Martial, Stance, Thunder


Minor Action Personal


Effect: You assume the Arcane Duelist stance. Choose an energy type from the following: acid, cold, fire, lightning, or thunder. Until the stance ends, you gain a +3 power bonus to melee weapon damage rolls as long as none of your allies are adjacent to the target. The bonus damage is of the energy type you selected, and you can't change this energy type until you end the stance.


Level 11: +4 power bonus.


Level 21: Two energy types, at a +5 power bonus.


Sweeping Assault - Palidar Utility 1


Your enemies try surrounding you, thinking you an easy target. With a furious sweeping of attacks, you prove you're not so easy to get the better of.


At-Will – Martial, Stance


Minor Action Personal


Effect: You assume the Sweeping Assault stance. Until the stance ends, whenever you hit an enemy with a melee basic attack, you may attack each marked enemy adjacent to you with a melee basic attack until you've hit each of them once this turn or have missed one with an attack.


All Palidar stances use the martial power source, but may be Arcane as well.


Palidar Encounter Powers


Resounding Weapon - Palidar Utility 1


You focus your arcane energy into your body and weapon to deliver a blow beyond your normal limit.


Encounter – Arcane, Thunder, Martial, Weapon


Free Action Personal


Trigger: You hit an enemy with a melee basic attack with a weapon.
Target: The enemy you hit


Effect: The target takes 1[W] extra thunder damage, and is deafened until the end of its next turn.


Palidar encounter powers can be arcane attacks or arcane/martial augments as shown above.


Palidar Daily Attacks


Invigorating Assault - Palidar Attack 1


Your arcane reserves bolster your stamina after this attack, giving you the resolve to keep fighting.


Daily – Arcane, Healing, Martial, Weapon


Standard Action Melee weapon


Target: One creature


Attack: Strength vs. AC


Hit: 2[W] + Strength modifier damage, and you spend a healing surge, and add 1d6 + your Intelligence modifier to the hit points restored.


Miss: You spend a healing surge.


Force Blast - Palidar Attack 1


You channel arcane energies into your implement, and release it in an energy blast that engulfs your immediate enemies.


Daily – Arcane, Force, Implement


Standard Action Close blast 3


Target: Each enemy in blast


Attack: Strength vs. Reflex


Hit: 2d6 + Strength modifier force damage, and the target falls prone.


Miss: The target falls prone.


All Palidar daily attacks use the arcane power source, but may be martial as well.




***NOTES***


While I didn't create the name for this class, it fills an archetype that I've wanted to see for some time. It's been bugging me that the arcane power source lacks a heavy armour defender type in spite of the restriction on heavy armour being lifted. I noticed some players did not like the restriction of the Swordmage on blades only as implements, so I decided to try creating a class to fill the design space.


I realize the new defenders have been printed with a defender aura, and while I think that feature is cool, I think there's still design space for new defenders that mark their adversaries. I have two class ideas with this theme, the palidar above, and the warrior. I'll get to the warrior at another time.


I realize someone else started this experiment in another post, but given the amount of attention creating a new class requires, I decided to use this format to ask the community's help.


Some basic design information about the Palidar:




  1. Although the Palidar's concept was inspired by the swordmage and the wizard, it is a separate class and does not share powers with either of these classes. By the same reasoning, Palidar powers do not use the concept of schools of magic.




  2. All Palidars rely on Strength, and Intelligence is used as a secondary ability affecting many of their powers. It's usually used to increase accuracy or damage, but can be used for other effects. The tertiary score, Wisdom, can be used to augment attack powers or utility powers, but is used less frequently than Intelligence and shouldn't be used for accuracy or damage.




  3. The Palidar primarily relies on melee basic attacks, using martial and martial/arcane stances to augment them.




  4. The Palidar has access to encounter augments, encounter attack powers, and daily attack powers. Attack powers are arcane or martial/arcane and may be implement attacks or weapon attacks, respectively. Encounter augments can be martial or martial/arcane.




  5. Like the wizard, a Palidar uses a spellbook to record utility powers and daily attack powers. The class's utility powers can be encounter or daily powers, but not at-will. If a Palidar obtains an at-will utility power from a theme, that power is disabled when using a different utility power of the same level. By this reasoning, all Palidar attack powers and normal utility powers are partially or completely arcane. (Stance and augment utility powers do not count as they are part of an attack.)




  6. A Palidar's attack powers are not area or ranged effects. Melee weapon and close effects are fair game. Any powers can bolster allies, and attacks can debuff/contain enemies, but healing powers can only be personal effects. However, effects that grant temporary hit points, saving throws, or remove some ongoing damage effects for allies are fair game.




  7. A Palidar can have more powers that mark enemies, even multiple enemies at once. Feel free to experiment on this theme at later levels.



  8. Current Level is 1. We'll have to keep this in mind while designing powers. I'm also willing to change powers I've designed if any seem too powerful for their level.

#2

mhbjarkistef

Feb 07, 2012 0:16:50
Erm... dude... you just created the class... Where do we come in?