Level 1 Elites, combining monsters

Post/Author/DateTimePost
#1

valcien

Jul 27, 2009 23:44:17
I was thinking of throwing a little variety into H1: Keep on the Shadowfell, and I came up with two creatures that can team up very well.
The players are new to 4e, but they're getting a grasp of the powers and shifting and pushing very quickly.
It should be no problem for them to use thier powers to slide and pull the two apart.

Something I was curious about though- there's no level 1 elites. Is there a reason for this?
Also a lot of the homebrew monsters I've seen in the compendium thread aren't exactly balanced with what's in the monster manual, so I was kind of curious about that. Are the MM monsters too weak?

Finally, two monsters combine stat-wise, or occupy the same space? Which raises more questions.