Level 1 Illusionist Powers: At-Will, Encounter, & Daily

Post/Author/DateTimePost
#1

kevtar

Aug 04, 2008 13:11:00
Hi all,

I tried my hand at a few home made "illusionist" powers, and I was hoping for some feedback. Please PEACH the following powers for me. Thanks.

At Will

Spectral Minions Wizard Attack 1
You conjure into existence a small group of illusory goblin-like creatures with menacing claws and razor sharp teeth. They swarm your enemy in a cloud of screams, teeth, and devilish eyes.
At-Will - Arcane, Psychic, Implement
Standard Action Ranged 10
Target: One creature
Attack: Intelligence vs. Will
Hit: 1d6 + Intelligence modifier cold damage, and the target is slowed until the end of your next turn.
Increase damage to 2d6 + Intelligence modifier at 21st level.

Motion Sickness Wizard Attack 1
You cast your spell, and as your target moves, you cause the surroundings to become distorted, disorienting your foe.
At-Will - Arcane, Psychic, Implement
Standard Action Ranged 10
Target: One creature
Attack: Intelligence vs. Will
Hit: 1d6 + Intelligence modifier cold damage, and the target is weakened until the end of your next turn.
Increase damage to 2d6 + Intelligence modifier at 21st level.

Encounter

Devil’s Charm Wizard Attack 1
You create an illusory vision of a creature so compelling that it demands the full attention of your target.
Encounter - Arcane, Psychic, Implement
Standard Action Ranged 10
Target: One creature
Attack: Intelligence vs. Will
Hit: Target is dazed (save ends).
Special: You can sustain this condition as a minor action
until the target makes a successful saving throw.

Illusory Defense Wizard Attack 1
A shimmering figure veiled in shadow appears before your foe And engages it in combat, thus guarding you from any melee attack or physical advance.
Encounter - Arcane, Psychic, Implement
Standard Action Ranged 10
Target: One creature
Attack: Intelligence vs. Will
Hit: Target is immobilized until the end of your next turn, after that the target is slowed (save ends).

Daily

Terror from the Mind’s Eye Wizard Attack 1
You peer into your enemy’s psyche and summon a vision of the thing it fears most.
Daily - Arcane, Implement, Psychic
Standard Action Ranged 5
Target: One creature
Attack: Intelligence vs. Will
Hit: 3d8 + Int modifier psychic damage, and the target is dazed until the end of your next turn. In addition, the target takes a –2 penalty to AC (save ends).
Miss: Half damage, and the target is dazed until the end of your next turn.