| Post/Author/DateTime | Post |
|---|---|
| #1DunariaNov 06, 2010 19:05:47 | Content removed.most comment tell that is not a good idea. |
| #2crowscapeNov 06, 2010 23:46:42 | A) You might want to make a blog post about each of your jobs, instead of having five threads dedicated to this. B) Some of the things you are posting may violate WotC's TOS, such as the full text of all those martial practices. Ok, some points regarding your questions: The DM shouldn't have to decide who needs a job or what needs done in a town. Instead, the DM should determine what the town has, and have the PC find a way to fit into the existing economy. This will actually involve roleplay and is very easily turned into a skill challenge. There needs to be some resource that the PC is consuming in this job. Every week he spends blacksmithing is a a week he isn't doing something else. The problem is, if having a job is the only productive thing PCs can do during downtime between adventures, it really is free money. The job must compete with something else (training, study, socializing, etc) for it to be more than just a money tree. Then that's a whole other kettle of fish you are opening. |
| #3pluisjenNov 07, 2010 2:43:44 | The basic idea behind D&D is that you are playing an adventurer, not a blacksmith. Also, the amount of money you can make from a mundane job is pocket change compared to the amount of money you get from going on adventures. It's much easier to just say "Ok so I'm a Blacksmith, and in my downtime I forge some weapons" and for the DM to say "Great, you make about 5 gold pieces this week and you have a nifty longsword left over" and be done with it. |
| #4DunariaNov 07, 2010 8:15:08 | Thanks for your input. Thread is over , I abandon the idea to make Trakeskill in Dungeon dragon. |