Lockpick Rule Varient (3.5)

Post/Author/DateTimePost
#1

everking11

Jan 22, 2012 20:25:15
I've put together a lockpick varient rule. I wanted to get some opinions on it. I'm having trouble nailing down the prices.

I don't want low level players running around with the best lockpicks, so I'm trying to base my prices off that fact.



Lockpick Rule Varient

Depending on the material your picks are made out of your picks may break when you fail to pick a lock. If you fail to pick a lock you must roll 1d20. If you fail the Hardness DC for the lockpick's material then the picks break and are no longer usable. The better the material the better chance you'll have of not breaking the lockpick.
#2

ciaran

Jan 22, 2012 23:37:16
Sounds a bit over-complicated. Maybe requiring multiple successes would help you.
#3

mhbjarkistef

Jan 22, 2012 23:50:58
I think you can also control the amount of lockpicks they have, since you know... you ARE the merchant they're buying from xD
For each merchant make a d20 table, when they get to town and ask "do you have this n' that" you roll. The higher the roll the better the wares.

This for example is one rather wealthy merchant:
18-20   1 Adamantine lockpick
14-18   5 Steel lockpicks
4-14     10 Iron lockpicks.
1-3       Out of lockpicks, he just got robbed and gives the adventurers a level X minor quest to find the robber.

I however have no idea about the prices, I feel the rarity of the lockpicks will be more of a problem than "how much money will we expend on lockpicks?".

I recommend you make the "luck rolls" for the breaking of the picks, rather than your team.
 
#4

Krusk

Jan 23, 2012 11:12:29

Playing Skyrim are you?


This is one of those things I would just handwave away and not bother tracking. What do you plan to do for those taking a -2 penalty to just not use a lockpick? Will other stuff break, and do you have rules for that? Also, hardness is already a DND thing, you shouldn't use hardness for something else here, it will be confusing. 


Easier house rule to remember. If your lockpick has a hardness < the lock, and you fail to pick it by 5 or more it breaks.