| Post/Author/DateTime | Post |
|---|---|
| #1nightwalker450Dec 23, 2010 12:31:37 | I was thinking of making a long jump cost an extra square of movement if you start in difficult terrain. Mainly to counter an exploit: There is no rule stating only 1 jump per move action. As well with the Rules Compendium its impossible to not jump a single square (before it was just ridiculously easy). So the result is, if your difficult terrain doesn't fill the squares (as in rubble, or thick grass, or shallow water) you wouldn't be affected by it. Of course there's the alternate house rule... Throw the book at the player who starts skipping everywhere. |
| #2pluisjenDec 23, 2010 15:16:27 | I'd go with the Glare Of Evil (tm) to deal with this issue instead of a houserule... |