Lords of Creation RETURNS! The OOC Thread

Post/Author/DateTimePost
#1

Thought

Feb 25, 2009 17:03:19
See Below
#2

ff6shadow

Feb 25, 2009 17:05:02
"Lords of Creation” is one of the most addictive forum games you’ll ever encounter. You might recall one of the earlier versions, played on these boards and the 3.5 boards. If you saw it and wanted to join but the collective history was too daunting, fear not; now is your chance.

This is a play-by-post cooperative world-building game in which the players take on the role of gods, with the full powers and influence thereof. The goal of this is to produce a campaign world complete with history, pantheon, geography, races, creatures, and anything you could possibly imagine. One of the best elements is that the world is entirely organic; ancient wars, cultural growth, and divine conflicts are actually the result of warring interests, rather than being pulled whole cloth from a single person’s imagination. This provides diversity that you just can’t find anywhere else.

And of course, we have a LOT of fun along the way.

To facilitate play and later use, we also have a wikia where game information (such as homebrew races, maps, classes, etc) will be posted: http://lordsofcreation.wikia.com

You can find the basic rules here: http://lordsofcreation.wikia.com/wiki/Basic_Rules

And we also ask that you read these basic guidelines: http://lordsofcreation.wikia.com/wiki/Guidelines

Currently the Admins (and their gods) of the game are:
ff6shadow: Veros
Wyld Mutation: Xirinet
Topheh: Nixis

Currently the Players (and their gods) of the game are:
Mechalibur: Shurka
MassiveAttack: Mara
Angelofthenight: Vymrl
Aradeia: The Empress
Nerdzul: Hensen Jijou
Tinwe: Hammu
Xeadin: Torvek
Aldii: Eijra
Chapien: Azor'Chapien
AnubisDread: Chroma
XiahouXhu: Starl
Honissia: Graxith
Riulenna Toshonk: RedDaffodil


Inactive Players
Not having posted in 4 turns will place you on this list. If you have found yourself on this list, you will no longer be included on the turn reset for PP. Simply PM me of your return, and resume play as normal. You will return to the active list as soon as I see you posting again.
Shinobicow: Il'tharas
Moondoggy: Ythrexle
wizdude47: Frellisk
The_Orius: Oravalos
Delfedd: Chactross
MatthewSwift: Neko
Novatack: Nocturne
Mostly Ghostly: Oreb Nahash
Voodooguy: Ka
Half_Dragon_Infernal: Runescar
Aldii: Zophia
GrimPoet: Siccadan
Malltrick: Roan
RUMPLESTIX: Ipsur
Camu: Tsarokga-Noggoth
Lord Mephistopheles: Jormundrasil
Ritreaude: Drahthor
Live-Laugh-Love: Sessilee
IncarnationsEnd: Incarnations End

Dead Gods
These are the gods that have died for one reason or another. They are incapable of returning without the original player agreeing, as well as passing it by an admin.
Thought: Xa'an
Space_Dragon: Thans
Sinasilver: Yoglith

Retired Players
These are players who have been forced to quit for one reason or another. Their gods may or may not return to active play.
Armisael: Cygnus
Ganryu: The Void


If you are interested in playing, please post your interest in this thread here and PM one (or more) of the admins. We'll let you know when you can post in the IC thread. Please use the following format:

Name:
Domain:
Physical Appearance:
Symbol:

To note, every god starts off with 3pp worth of domains. This might be one Greater domain or several Lesser domains. Those listed on the Wikia are only suggested domains; feel free to come up with your own.

The game will begin as soon as we have enough player interest. So let’s get creating!


Waiting List:
#3

ganryu

Feb 25, 2009 17:19:47
I am interested.
#4

Mechalibur

Feb 25, 2009 19:13:30
Looks interesting...

Just wondering, how exactly does a god have a personal appearance? Is it the form they are in the most?
#5

ff6shadow

Feb 25, 2009 19:22:59
Right. Appearance is your most common form. Given your a god you can appear however you like. It just provides a point of reference when you haven't stated your current form.
#6

Armisael

Feb 25, 2009 20:16:29
Since I was in the last one, this sparked my interest. How did the last one end? I checked the thread, but it seemed to lack a bit of punch as an ending, for some reason. Did it end by player accord or was it cut?
#7

ff6shadow

Feb 25, 2009 20:21:42
I ended it after we started losing players left and right. The thread had gotten large enough that we weren't drawing in new people, and the older ones started quitting.

When I stated it was over, there were only 4 active players left, including myself. So I let everbody know there would be no more refreshes, and that they should finish everything up with what they had left.
#8

Armisael

Feb 25, 2009 20:29:48
Aaah. What a pity, a Ragnarok or supremacy of a single god would have been pretty interesting.

A little question: D'you know about the other LoC threads? (Scroll down to Miscellaneous PbP) They use a different system, which might interest you.
#9

Thought

Feb 25, 2009 20:32:08
Yeah, 155 pages of in game text is sort of daunting to new players (and another 110 pages of OOC coments). I had been trying to create an abridged history, but couldn't catch up. Something like that really needs to be started when the game starts.

It was also hard to get the old wikia up to date as well; hopefully starting at the beginning will work better.
#10

ff6shadow

Feb 25, 2009 20:40:09
Well, I had reached the point where I could single handedly take down any of the other gods, so I had supremacy fairly well in hand. And Sinasilver used his last action to launch an all out battle on the forces of Thrael'kriss.

Besides, the end goal is to create a usable setting. A world ruined by an apocalypse isn't quite as useful as one that you can destroy yourself.
#11

Armisael

Feb 25, 2009 20:48:04
What my post meant wasn't that. After all, Planescape had an ending in "Die, Vecna, Die!", yet people didn't feel forced to use it after the end, instead running it before that. The same happens with interim FR, the time between 3.X and 4e, which is marred by the spellplague. The point of the post was that an ending is a way to create a "full" setting, preventing the stagnation of whatever comes out of the minds of the players. This way, the main problems of an ongoing story (namely, maniacs running the asylum and stupid decisions, along with derailment) are averted, preserving the works before a disaster of comic book proportions happens. After all, works have been made using the Norse mythology, even though we know it ends in Ragnarok. The same can happen with a setting.
#12

Sinasilver

Feb 25, 2009 22:28:30
Just for Clarification, in Norse mythology Ragnarok DID happen. And it happened long before any ancestors you've ever heard of. After the end of the world repopulated humanity as they magically survived the floods, fires, and crumbling earth in a cave. ;)

But now.. I go to work. Curse money's necessity!
#13

mostly_ghostly

Feb 26, 2009 1:13:46
I would love to play. I was one of the many who discovered the game quite a while after it had started, and due to the long waiting list and rapidly increasing post count, I never joined, though it looked like an incredible amount of fun.
#14

the_orius

Feb 26, 2009 1:25:26
I want to play...

what are the avaiable domains? I did not see a list anywhere in the wiki

nevermind I found the examples.
#15

camu

Feb 26, 2009 3:22:02
Count me back in :D

Name:-
Domain: Decay, Fungus
Physical Appearance: A shapeless rotting mass covered with all kinds of molds and fungi
Symbol:-

Still thinking of a name

I suppose fungus counts as a lesser domain
#16

Thought

Feb 26, 2009 8:55:54
Well we're getting a good number of players, so I suspect Shadow will drop the IC thread sometime soon (today maybe).

I've added a "waiting list" to the original post. Since the In Character thread hasn't been posted yet, everyones "waiting" but that will be changing soon. If you aren't on the list, I just haven't seen that you submitted a request to join; so post here and send us all a PM.

I suppose it might be useful if the Admins posted our gods as well.

Name: Xa'an
Greater Domain: Light
Alignment: Unaligned (to note, all gods start out this way)
Appearance: Vaguely lens/helix shaped, Xa'an takes the form of a swirling cloud of colors (most commonly orange-to-blue or teal-to-red), spiraling to the center where a single blindingly luminous point of light resides. This point is often hidden or obscurred by the swirling colors.
Symbol: Two comet-like balls of color forming a lens set at an angle. A third comet-like ball of color passes over one tail and under the other. These are most often primary colors (red, blue, and green) though primary pigments (magenta, cyan, and yellow) are used on occasion.
#17

delfedd

Feb 26, 2009 9:12:48
I would love to play.
#18

Sinasilver

Feb 26, 2009 9:48:29
At thought's suggestion.. My god.

Name: Yoglith
Greater Domains: Time
Moderate Domains: N/A
Lesser Domains: N/A
Alignment: Unaligned
Physical Appearance: A hairless tauric-beast with six legs, four arms, a thick muscular tail, and leathery wings.
Symbol: Pitted Iron Borromean rings on a red field.
#19

Sinasilver

Feb 26, 2009 10:02:32
I want to play...

what are the avaiable domains? I did not see a list anywhere in the wiki

nevermind I found the examples.

I just want to make sure people know. The examples.. Are just examples. There are rules on the Wiki for what goes where, and one can make up domains of their own easily enough.
#20

Thought

Feb 26, 2009 10:06:50
Note to all: There was a last minute change to the rules. Specifically, the shape populace actions have been redistributed. Instead of being divided by PC/Monsterous races, its been divided by tier, just like the spawn beasts actions. Only more expensive (Lesser/Moderate/Greater=2/3/4PP).

Once the game actually starts, however, we will try to keep the rules static. The only forseen exception to this would be if something game-breaking comes up.

Also, added you, Delfedd, to the waiting list.

Shadow said he'll drop the IC thread later today after he gets back from work.

EDIT: Which, I suppose, will probably be around late afternoon/early evening in the U.S.
#21

delfedd

Feb 26, 2009 12:31:47
Name: Chactross
Greater Domain Fire
Appearance Chactross is little more than fire given a mind, although deep within the flame lies a shadow.
Symbol None, Chactross is beyond these petty concerns.
#22

mostly_ghostly

Feb 26, 2009 13:04:56
I must say, I'm really digging the whole "formless, shifting concept-god" theme we've got going here.
#23

camu

Feb 26, 2009 13:05:55
yeah

I'm considering changing mine though, before we begin
#24

delfedd

Feb 26, 2009 13:16:48
I personally think that is a really cool thing for early gods. What i'm planning on doing is eventually give my deity more and more form, until it is clear.
#25

matthewswift

Feb 26, 2009 14:20:48
Not sure if I should join so early... But then, classes will be slowing down after this week so maybe I'll throw in my hat as well

Name: Neko
Greater Domains: Water
Physical appearance: none. Just a voice. At the moment I am a part of all water.
Alignment: Unaligned
Symbol: A lone bubble.
#26

Thought

Feb 26, 2009 14:25:17
We'd love to have you, Matt, but Void is very similar to the "nothingness" of Ganryu's proposed character. Though certainly if he changes his mind...
#27

delfedd

Feb 26, 2009 14:43:56
I'm changing my deity from a life godess to a fire god.
#28

Thought

Feb 26, 2009 16:05:40
Right, the IC thread has been created and Shadow should be starting soon. Gods will be added one or two at a time. Please don't post until you have approval.

To help get things going, the first 3 gods will be given 9pp to start with. Everyone else will get 6pp. To note, all new gods get 6pp for their first turn regardless of when they enter. But at the first reset after a god joins, it drops down to 4pp and we all have to work up from there.
#29

ganryu

Feb 26, 2009 16:15:54
I felt it would not be in character for me to be second or third to post. Indeed, I have already posted. If I just did something n00bish, tell me. I'm new to this :P

Edit: Damn I noticed I should have waited for Shadow's post. Crap. I cannot delete my post either.
#30

the_orius

Feb 26, 2009 16:21:06
Name: Oravolos
Domain:Nature
Physical Appearance: Varies constantly between the phases of life. Thus, Oravolos appears as one of three forms. A young boy with striking green eyes and brown hair, with homespun trousers and tunic. A man in the prime of his life resplendent in the trappings of a warrior and hunter, wielding a huge cleft spear. His final form is that of an old man, with a long flowing grey beard and brown tattered robes and he leans heavily on a gnarled old wooden staff.

Symbol: A tree divided down the middle. One side is green and lush, the other dead and withered.
#31

ff6shadow

Feb 26, 2009 16:21:32
No problem. It'll be fine. I was going to suggest you be the next to post, but it's not a problem.

By the way, everybody who has been told they are approved, make sure you get your gods stats here in the thread, so we can begin approving new posters.

My god
Name: Veros
Greater Domain: Knowledge
Appearance: Little more than a floating grey blob of an unidentified substance.
Symbol: None at the moment

As of my post, Thought, Ganryu, Delfedd, Camu and Sinasilver are free to post. Thought and SInasilver have 9, the rest have 6.

Reasoning:
Thought - I created a light to see by, even if it did go out
Ganryu - The Void existed first, but did not gain sentience until it has existance as a foil.
Delfedd - The light I created was a flame
Camu - Everything begins to decay as soon as it exists. The chunk of land will begin to decay, and the flame I created decayed into nothing once more
Sinasilver - As soon as something has a mind to notice the passing of Time, time becomes a viable concept.
#32

delfedd

Feb 26, 2009 17:03:57
I've got this image of the grey continent surrounded by an ocean floating on... nothing. anyone else feel this way?
#33

Thought

Feb 26, 2009 17:06:40
And Ghostly's god has been created, so feel free to enter with 6pp.

A double tap on Camu, since there are now plants (sort of) to decay.

And Orius, you have an in to appear if you want (there are "plants" which count as nature).

Of course, if anyone wants to be created specifically, rather than just appearing (its a little more dramatic that way) let us know.
#34

delfedd

Feb 26, 2009 17:09:55
Also, there's an ocean and earth. And presumably air.

EDIT: I have been informed that there is no air.
#35

ff6shadow

Feb 26, 2009 17:10:22
Yeah, thats about it right now. Going to take more than 3 PP to create a solid world. And I'm thinking there is no air. Nobody has created it.
#36

Thought

Feb 26, 2009 17:15:15
Yup, aether is different than air. Probably too thin for normal terrestrial creatures to breath it, though it is breathable by certain things.

Edit: Here, have a link: http://en.wikipedia.org/wiki/Aether_(classical_element)
#37

ff6shadow

Feb 26, 2009 17:37:40
Something else to bring up, that might not be immediately visible in the wikia, is the Guidelines section. It's a good idea to give it a read.

http://lordsofcreation.wikia.com/wiki/Guidelines
#38

the_orius

Feb 26, 2009 17:38:01
yeah i am picturing a floating island in a 3 dimensional sea of aether right now.

I am down with that!

incoming nature!
#39

delfedd

Feb 26, 2009 17:39:27
Yup. something like that.

Also, there is an ocean around this island.
#40

the_orius

Feb 26, 2009 18:05:27
QUESTION: I created a greater domain of balance, but I was going for evolution. Would this be a greater domain or a moderate domain under balance?

since evolution is mostly balance of nature?
#41

ff6shadow

Feb 26, 2009 18:05:37
The Orius, it seems to me that Balance and Evolution are two distinct concepts.

Edit: That is a good question. Evolution seems to me to be more of a Moderate domain, but it nees to be run by Thought or Sinasilver first. For now, leave it at 3 PP. Also, as a mention now, evolution exists, but without PP expediture, it doesn't have any in game effect.
#42

the_orius

Feb 26, 2009 18:07:50
I thought so as well, I am going to change it to a moderate domain.
#43

matthewswift

Feb 26, 2009 18:19:26
Can I be water? Or wind? Or Blood? :D My first choice is water.
#44

ff6shadow

Feb 26, 2009 18:20:04
Next up on my list, and I realize now that I broke it first, we need to be careful about how we label our actions, as it does matter in other parts of the rules.

Examples
I used Shape Land, when it's Mold Land
Form Domain, rather than Create


Last note, for creating plants and such, the proper action is a Nourish Land. Spreading the plants would also be a Nourish Land.
#45

the_orius

Feb 26, 2009 18:32:14
Next up on my list, and I realize now that I broke it first, we need to be careful about how we label our actions, as it does matter in other parts of the rules.

Examples
I used Shape Land, when it's Mold Land
Form Domain, rather than Create


Last note, for creating plants and such, the proper action is a Nourish Land. Spreading the plants would also be a Nourish Land.

Aww i see that as well. I did create when it needed to be form domain.

as to the plants I did do a nourish land to create them, are you saying i need to use another PP to spread them about?

If so I can do that, I have 1PP left.
#46

ff6shadow

Feb 26, 2009 18:38:08
No. Camu used Create to create the mold. And Ganryu used Nourish Populace to spread it and encourage it's growth.
#47

ganryu

Feb 26, 2009 19:25:19
No. Camu used Create to create the mold. And Ganryu used Nourish Populace to spread it and encourage it's growth.

I didn't do anything wrong, did I? I mean from a rules perspective.
#48

Armisael

Feb 26, 2009 19:27:47
Throwing my hat in with a minor/moderate god. Let's see how far guile and subversion can go (without requiring further domains and enmity with other gods)...

Name: Cygnus
Domain: Manipulation (Minor Domain, probably)
Physical Appearance: An inversion of the colors of whatever is behind him (that is, Cygnus has no shape. If there's a blue sky behind him, a spot that looks like the negative of a photography of that same sky will be in his place).
Symbol: A hollow symbol. The black exterior depicts a multitude of people. In the interior compartment a black stone from which the black pigment comes rests.

For obvious reasons, I can't enter the game until races are created, though I'd like to enter the roster as soon as possible.
#49

ff6shadow

Feb 26, 2009 19:54:11
Manipulation seems more like a moderate domain. You can have 3 PP of domains, so you are entitled to 1 PP more in domains, if you'd like. Though, as soon as SIna or Thought show up, we'll confirm if Manipulation is moderate or lesser.

Edit
Ganryu, nothing I can think of, no.
#50

mostly_ghostly

Feb 26, 2009 19:59:42
Hey everyone! I made my first post. I fudged a little on the PPs, as I should technically have spent a power point to tell the Dreams to go into the world (or to create them), but as they probably would anyway (as the gates are there), and it has some good story potential, I figured it would be OK. I can, however, edit the post and take this bit out if the consensus is that it's not.
#51

Armisael

Feb 26, 2009 20:02:02
Hmm...maybe I'll take something else. What would the cost of:

A) Cleverness/Ingenuity.
B) Secrets.
C) Lies.
D) Shadow (going to play with the negativity thing a bit)

Be? I sort of intend for Cygnus to start small and then grow instead of starting as good as everyone else, but there's the problem of others snatching up key domains and leaving me with a half-concept to work with to consider.
#52

ff6shadow

Feb 26, 2009 20:10:33
Armisael
Well, lesser and moderate domains can be bought by as many people as would like too. Only greater domains are entirely exclusive.

Mostly Ghostly
Your PP expenditure seems fine. Dreams exists based on the 4 PP Thought spent to force your god into existance. ANd there is no need to send them out.

However, I would like to know exactly what those gates do.
#53

angelofthenight

Feb 26, 2009 20:10:46
Hmm, can I get in as

Lazarus
Ooze
?

Joking, my real submission is

Name: Vymrl
Domain: Ice
Physical Appearance: Six spindles of ice rapidly spinning in opposite directions. The spindles are formed in tripod shapes pushing against one another. In the center of them is longer spindle formed of a shaft covered in frost crystals.
Symbol: Six black lines pared together in threes with a seventh line passing through the intersection.
#54

Thought

Feb 26, 2009 20:13:12
wow, several question.

Evolution: Definately seems like a Moderate Domain; conceptually, it seems like it requires something else in order to function. Life evolves to best suit the environment; that means one needs both life and an environment before evolution can exist.

Matt, I'd definately say your good to go with Water (same god-name and description as before?) I'll let Shadow or Sina weigh in before making it official, though.

To note, to my understanding, creating animals (particularly low level, non-challenging animals like rabits and ardvarks) is a nourish action.

Finally, Armisael, nah, Manipulation is definately not a minor domain. Elf would be a minor domain, granting you the power to manipulate elves (to an extent). Manipulation would allow to do that with all things, presumably, so much grander than lesser. Looking back at my notes, I think that is fairly close to the moderate domain.
#55

ff6shadow

Feb 26, 2009 20:16:53
I already okayed Matt with water, and told him to post it, so we could get a new name if he wanted.

There we have it. Evolution and Manipulation are 2 PP domains.
#56

Thought

Feb 26, 2009 20:19:02
Oh sure, post a lot in the time it takes me to reply.

Secrets is a Greater Domain (its already on the list)
Shadow is a Moderate domain (its a derivative of Greater domains)
Lies is moderate or lesser (not sure which... I'm going with moderate, but I'll let Shadow and Sina weigh in).
Cleverness/Ingenuity is probably a moderate as well. It doesn't seem encompassing enough to be a Greater, but specific instances of it could be minor. But even at that, it seems a little close to your old god so I'd encourage you to lean towards one of the other suggestions (not a requirement, though).

Angel, looks good to be but I'll let Sina or Shadow give the final approval. And of course, we have a LOT of gods who just entered the game right now. It might be good to wait until tomorrow before admitting more.
#57

angelofthenight

Feb 26, 2009 20:26:13
Thats fine. Its gonna be difficult to have ice without water.
#58

ff6shadow

Feb 26, 2009 20:26:47
Secrets is also claimed now.

Shadow is a moderate.

I'd call cleverness and ingenuity part of Creativity, which would be a moderate domains, so we'll need Sina to weigh in on whether they are moderate or lesser.

I would call lies a lesser, subordinate to Manipulation actually.

Angel will be waiting for the moment. No reason for Ice quite yet, I don't think, but soon. We have some water, actually, created by Delfedd, just no water god. But, since he submerged himself in it, it's likely boiling, or at least really hot for now. Give it some time to cool down.
#59

Thought

Feb 26, 2009 20:32:14
Who ever said ice has to be cold? :P
#60

ff6shadow

Feb 26, 2009 20:34:02
Valid point, though . . .

Nevermind. Matt, you are clear to post as the god of water, Neko.
#61

matthewswift

Feb 26, 2009 20:34:12
Thats fine. Its gonna be difficult to have ice without water.

I'm not so cold not to share, but I think it qualifies as a moderate domain.
#62

Thought

Feb 26, 2009 20:44:15
Nah, Ice and Water are both Greater. Seems kind of strange, but let me put it this way:

Ice is a much cooler domain name than "Cold."
#63

Mechalibur

Feb 26, 2009 20:46:15
That's the thing... ice is water.

Maybe water should be a major while it's split into two moderates: Ice and Aqua (Water's solid and liquid forms)

Just an idea.
#64

ff6shadow

Feb 26, 2009 20:46:25
Well, we essentially called cold energy Ice, because being the Ice god sounds better than being the cold god. Icy cold can exist without water.


On an entirely different note, Thought, Delfedd has his god emerge from the water and float above it. . .
#65

mostly_ghostly

Feb 26, 2009 23:24:45
As to your early question, ff6, and to clear up a potentially confusing issue, the Gates of Horn and Ivory are a set of permanent portals between the Dream Realm and the World. One can enter the realm through the Gate of Ivory and leave through the Gate of Horn.

Also, in case anyone wants to know, I'd imagine that there are a hundred or so dreams in the World at the moment, not counting the fungi and bacterial dreams (as they snuff out so quickly they really can't participate in a census).
#66

space_dragon

Feb 26, 2009 23:42:10
Hey guys. I'd like to join this game, but not immediately (I'll be busy with midterms for a couple of weeks). Afterward, I'd be happy to take any open slots.
#67

the_orius

Feb 27, 2009 0:12:34
Wait so I cant do evolution yet?

I thought we had a god of life? hence the ability to create life in the first place? and we have an environment

I might of been mistaken though...

I can edit my post to reflect this if that is the case.
#68

ff6shadow

Feb 27, 2009 0:16:58
No, nothing says you have to do the greater domain before the lesser.
#69

matthewswift

Feb 27, 2009 0:51:50
Could someone please create a page for my god? I can fill in the blanks for whatever template that is preferred (If there isn't one, I suggest a template so there's some sort of uniformity to the gods, I'd recommend Xa'an's)

I can edit a page that exists but I can't figure out how to create one. Create it for me and I'll copy and paste the contents of Xa'an's well organized page and fill in my info.

Thank you?
#70

ff6shadow

Feb 27, 2009 1:49:59
I would but I have similar issues, along with my current PC not liking the iki and refusing to load it properly.

Also, I'm going to bring up something that I don't beleive is stated anywhere in the rules currently. As a general concept, your god should only be active in one place at a time. Basically, don't try to be every in multiple places at once. It's not come up yet, but I figured I'd get it out of the way now.
#71

angelofthenight

Feb 27, 2009 6:39:44
What? No crazy amounts of avatars?
#72

Sinasilver

Feb 27, 2009 6:43:21
While the other two brushed it off, and I'm not all caught up in the thread yet, I'd like to note: posting before you're entered in the game is posting before you're entered in the game. Such post are not likely to be included into the cannon.
#73

Armisael

Feb 27, 2009 6:54:49
Well, lesser and moderate domains can be bought by as many people as would like too. Only greater domains are entirely exclusive.

Phew! That's a relief. The last thing I wanted was to enter a domain arms race with other people. Also, thanks for explaining the other domains to me.

Thought: About cleverness, maybe I didn't give it the right name. Being the god of intelligence isn't my concept. I see Cygnus as being more like the god of the "Look! A three headed monkey!" maneuvers, though obviously more serious than that. Perhaps you could say that I'm aiming for a slyness domain, or a trickery domain (in the loooooooong run, 'cause its probably a greater domain), not cleverness. He's certainly not the god of Nobel prizes, but he probably could be the god of Artful Dodgers.

In any case, assuming Lies is a minor or moderate, I'll go with Manipulation and take Lies once I enter the game (I'm not taking that last point to keep with the vibe of "small fry". Someone else can use it, maybe, but I prefer to start smaller). Now, the question is, does anybody need a henchman? I don't see myself as emerging alone, but beholden to another deity, at least at first.
#74

delfedd

Feb 27, 2009 8:37:27
Oh, I see, so by "cleverness," you meant "Trickery." Well that's probably covered by the "Trickery Domain." It is a moderate domain. On the Wiki.


I'm glad your standard is just as high Armisael. Although i'm quite glad that you're not constantly linking us to stuff this time around.
#75

Thought

Feb 27, 2009 9:04:26
I'll get on adding the pages to the wikia as soon as possible (and I'll see about posting a little tutorial so other people can do it too).

Also, I'm going to bring up something that I don't beleive is stated anywhere in the rules currently. As a general concept, your god should only be active in one place at a time. Basically, don't try to be every in multiple places at once. It's not come up yet, but I figured I'd get it out of the way now.

Good point; looking over the rules, this is implied in very many places, but I couldn't find an exact statement along the lines of "Your God Cannot Exist In More Than One Place At Once."

Along those lines, for those of you familiar with the last game, essentially every god is an avatar (that is, they can interact physically with mortals if thye wish). Any influences still require PP, of course. But this does mean that you can stat us an Avatar if you so wish.
#76

Thought

Feb 27, 2009 9:38:47
I'd like to note: posting before you're entered in the game is posting before you're entered in the game. Such post are not likely to be included into the cannon.

I agree; though the first (and only? I'm not caught up either) case (Ganryu's) was so short that remove it would have disrupted the flow of the game more than leaving it. It isn't cannon, but there really isn't anything there to be cannon either. But this concept is definately good to state.

We're being a little lenient right now since everyone is getting used to everything (us included), but we'll be tightening things up in the future as everyone gets accustomed to things.

To quote The Doctor: Lords of Creation "is like visiting Paris. You can't just read the guidebook, you've got to throw yourself in. Eat the food, use the wrong verbs, get charged double and end up kissing complete strangers"
#77

Sinasilver

Feb 27, 2009 9:41:01
Just a note.. A mad dash for domains(especially greater domains) is discouraged.

I realize there are a lot of people(9), and there's a lot of PP out there(63), and everyone wants their cool toys. Believe me, toes get stepped on all the time. But, It would be MUCH better if things were more organic instead of the contrived jumble of people racing for the stuff they came up with before they knew what everyone else was planning.

And I know the first thing one of our Admins did was.. Grab a new domain.. It's not such a bad thing as long as not everyone is doing it.

I agree; though the first (and only? I'm not caught up either) case (Ganryu's) was so short that remove it would have disrupted the flow of the game more than leaving it. It isn't cannon, but there really isn't anything there to be cannon either. But this concept is definately good to state.

We're being a little lenient right now since everyone is getting used to everything (us included), but we'll be tightening things up in the future as everyone gets accustomed to things.

To quote The Doctor: Lords of Creation "is like visiting Paris. You can't just read the guidebook, you've got to throw yourself in. Eat the food, use the wrong verbs, get charged double and end up kissing complete strangers"

Aye. I'm just throwing things out there. I actually have to sleep soon, but I'm making the notes I deem important before doing so. And retrieving food.. Which is likely a larger motivator in my still being awake. ;)

Edit: Has any one kept track of what domains are taken/which gods are active thus far? I know the Wiki's not got it yet, but still. It could help.

If not.. I guess I'll get to it.
#78

ff6shadow

Feb 27, 2009 10:48:44
Yes, I'm keeping a list.
#79

mostly_ghostly

Feb 27, 2009 11:43:35
By the way, the call wasn't intended to annoy. It was more of a "Come together and work stuff out" than an "Everyone come here right now and obey me!"
#80

Thought

Feb 27, 2009 12:03:09
To note, generally if things can be misinterpreted, there is a good chance they will be. Which is half the fun.

Alright, I think I have Player Pages for everyone who has currently joined up. Most of this is empty; please fill in details as they become relevant (noting if you created mold, noting artifacts and planes, etc).

I've also updated the PP Expenditure page with every pp thus far (I think). This is mostly a resource for we admins, but if you ever want to know if something has already been created, that is a good place to look.

And finally, on the Domains page (http://lordsofcreation.wikia.com/wiki/Domains) every claimed domain has been wiki-linked. Feel free to add domain pages (I'll be trying to add at least templates to make it easier). These are basically a means for telling others how you perceive your domain. This is particularly important if the domain behaves in a manner one might not normally expect (to use Ghostly as an example; Dreams are more than just the random ramblings your mind produces at night. That is a good thing to note on a domain page).

To make changes to the wiki, I highly recommend making an account if you don't already have one (it lets us know who is making changes and if we're being vandalized). Other than that, just hit the edit option at the top of a page. To note, it will come up in a pretty view. Personally, I perfer looking at the source code (and if you are experienced with wikis you might too). If you want to access that, hit the "Wikitext Source" option on the top left corner of the edit box.

EDIT: Also, if anyone is curious, the aether and the plant-things there in were inspired by Arthur Conan Doyle's "The Horror of the Heights"
#81

Armisael

Feb 27, 2009 12:30:10
Funny, I though you had based your Aether on greek mythology (linky).

Delfedd: Good catch. Didn't notice it.

Also, as for the links...

*Looks above*

The nightmare is just beginning! BWAHAHAHA!

Nah, seriously, I'll use less links this time. I went back and checked my posts, and many were actually the equivalent of reading fifteen pages when you took links into account. While verbosity is fine with me, I have limits and those apply to myself too.
#82

Thought

Feb 27, 2009 14:06:55
Camu, I think those would actually be Nourish Land actions. You are spreading mold to where it wasn't before. While perhaps not the best life, it is adding something. Denourish would be closer to taking something away (killing the life that way already there, for example)

Adding the bit about errosion is great, but to actually start shrinking the continent (if that is your intent) you'll need to spend a pp to mold land (no pun intended ;) ). And 3pp total to get rid of it entirely, if that is your ultimate goal
#83

Armisael

Feb 27, 2009 14:15:55
Thought, that pun was bad. I've done some bad stuff with puns before, but cheetos? :P

Other than the Pun of Doom with a +10 enhancement bonus, the story looks interesting, so far. It's nice to see rivalry erupting even before we have a real world. Looks like my Manipulation guy will have a lot of work, what with having everyone hating everyone. ;)
#84

mostly_ghostly

Feb 27, 2009 15:25:20
Agreed. Thought, you are hereby banished from the Land of Comedy, on pain of death. ;)
#85

Thought

Feb 27, 2009 15:43:29
Just for that, I'll claim the comedy domain :P
#86

camu

Feb 27, 2009 16:01:19
No no, i'm not eating the land completely (unless you guys plan to do nothing for the next million years or so ;) )

I just ment that wherever the mold is growing, If the land was a smooth surface, it now starts to erode slightly

I'll change them to nourishes then as well
#87

Thought

Feb 27, 2009 16:41:46
Just a note to the old timers who played the last LoC: There are no "modify" actions.

For example, if you wanted to turn a human into an elf, you'd have to spend the full PP (2) to create the populous (using the "Shape" keyword). You're welcome to use fluff to explain the creation as a modification of what was before, but its just fluff with no mechanical bonus or affect.
#88

wyld_mutation

Feb 27, 2009 16:58:15
I'm interested if I can think of a half-decent concept.
#89

angelofthenight

Feb 27, 2009 17:12:33
Am I cleared?
#90

ganryu

Feb 27, 2009 17:59:21
Do we have Matter or Creation domains? I need to know who's my enemy :3
#91

Armisael

Feb 27, 2009 18:12:18
Greater Domains

Air, Balance, Chaos, Change, Competition, Creation, Darkness, Death, Desire, Destruction, Discipline, Earth, Evil, Fate, Fire, Good, Harmony, Ice, Knowledge, Law, Life, Light, Magic, Nature, Order, Peace, Secrets, Spirit, Time, Unity, Void, War, Water

Hope that answers the question. No Matter domain, but I can think of many different combos of lesser and moderate domains to fill that spot.
#92

Mechalibur

Feb 27, 2009 18:33:59
I'd like to state that I (Shurka) wouldn't mind being ascended. But if I find a good place to jump in, I won't wait.
#93

Sinasilver

Feb 27, 2009 19:55:52
I'd like to state that I (Shurka) wouldn't mind being ascended. But if I find a good place to jump in, I won't wait.

You'll have to wait until cleared to post still. At least I'm not aware of the other admins clearing more people yet. I know I've not yet, but they might have.

Edit: I'll discuss with the other Admins when to let people in next. I think we're going to do it slower, so as not to wind up with the jumble.. But I doubt it'll take that long either. My personal feeling is 1-2 a reset(that's 2-4 a week). The first reset is close though.
#94

novatack

Feb 27, 2009 22:13:25
Name: Nocturne
Domain: Darkness (greater)
Physical Appearance: A tall, thin figure wrapped in cloak of shadow. Two stars glow brilliantly where his eyes would be, and the rest of his face is obscured by shadow.
Symbol: A sphere casting off beams of shadow (instead of beams of light).
#95

delfedd

Feb 28, 2009 9:09:29
2pp Create Plane (Lesser): The well of time. It'll get detailed in the wiki when I have more time.
1pp Spawn Beast (Lesser): Creating Pyre Beeltes.
3pp Create Artifact (Greater): A Divine Egg. I'll detail it at a later date as well.
3pp Create Artifact (Greater): Temporal Harmonizer. Also detailed later.

Is it just me or is that nine points?
#96

Armisael

Feb 28, 2009 10:20:28
Sina is an admin, so he starts with 9 points.
#97

delfedd

Feb 28, 2009 10:26:33
Hm. I see.
#98

matthewswift

Feb 28, 2009 10:39:18
Revolt! Cast off our deistic over lords! Rise up! Rise up!!! Vive la Revolution!
#99

Thought

Feb 28, 2009 11:13:01
Name: Nocturne
Domain: Night (I'm guessing that's greater?)
Physical Appearance: A tall, thin figure wrapped in cloak of shadow. Two stars glow brilliantly where his eyes would be, and the rest of his face is obscured by shadow.
Symbol: Seven white stars surrounding one large blue star.

Actually, nope; night is a lesser domain.

It goes Light>Sun>Day, and we tried to keep opposites on the same tier, so since day is lesser, night is lesser too. Which means you can choose 2pp worth more of domains.

Though to note, unless some ascend actions take place, it might be more than a week before there's a spot open. As Sina said, we'll be aiming for 1-2 new gods (sans ascend actions) per reset. Probably closer to 1 for now, just since we have so many new players right now (aka, everyone).
#100

Mechalibur

Feb 28, 2009 11:39:10
You'll have to wait until cleared to post still. At least I'm not aware of the other admins clearing more people yet. I know I've not yet, but they might have.

Edit: I'll discuss with the other Admins when to let people in next. I think we're going to do it slower, so as not to wind up with the jumble.. But I doubt it'll take that long either. My personal feeling is 1-2 a reset(that's 2-4 a week). The first reset is close though.

Okay, I'll wait to be cleared then.
#101

matthewswift

Feb 28, 2009 11:42:36
OK, here's how I picture our little world so far:

A sizable chunk of land floats in the aether and air with a ring of water orbiting it just above the ground. On one part of it is a pillar of fire and stone, which is producing time like a sort of factory. floating in space are two gates: one into dreamland and one out. In dream land are the hopes and dreams of gods, coralites and molds.

miss anything?
#102

Armisael

Feb 28, 2009 12:11:23
Seems like I pretty accurate summary. But the current state of the setting causes a tremendous Déja vu sensation. I swear I've seen something else that fitted that description very closely before, something awesome. I'm sure of it. I'll see if I can find what other place fitted that description, Elemental Chaos notwithstanding.
#103

Thought

Feb 28, 2009 12:16:25
WARNING: A reset is scheduled to happen today around 2pm (pacific time, I think). PP cannot be stored and any unused PP will vanish at reset. As such, if you have unspent points, use them now.

Don't worry Mech, I am fairly sure (but not 100% positive) that you'll be approved to enter after today's reset. I need to confirm with the other Admins, but that is how things are looking.

Matt, you missed the island created by Orius. But other than that, I think you have everything.

Also, just a general note, I try to keep the 1st post updated with a waiting list. Unless there are unusual circumstances, individuals will "appear" in game in that order. Ascend actions (which can be done by any god) can circumvent that, however. While I'd want to get the other admins to weigh in, it is quite possible that the entire waiting list could be cleared this next round if enough existing gods used ascend actions. Highly unlikely, but possible. Ascending essentially skips the waiting period in exchange for PP spent and the RPing element of the created-god being vaguely beholden to the creator-god (there are no rules enforcing that, but that is how we encourage it is RPed).
#104

ff6shadow

Feb 28, 2009 12:22:10
Matt, does your ring of water circle Oruis's island, which is high above the continent, or were you trying to circle the continent I created with the Pillar of Fire on it?

Because 2 PP wouldn't be enough to circle the continent, which has an ocean around it anyway.
#105

Armisael

Feb 28, 2009 12:27:37
Two things I've been thinking about...

First, remembering the last game, maybe we should limit thread size to something like 500 posts? I remember that, by the end, there were something like 4000 posts in the IC, and probably more in the OOC. If we kept it to a lower maximum total and created new threads as we hit those caps, we might draw more new people to the game. This isn't a problem now, but it will happen later on, and long-term planning will save us a lot of headaches.

Additionally, I think that we should create a timeline of events in the wiki and link it on the first post. It'd be similar to Thought's PP expenditure article, but only chronicling what happens between gods, such as pacts, unions, wars, etc., without doing more than giving a brief mention to the game mechanics. What do you think about it?
#106

novatack

Feb 28, 2009 13:04:13
Actually, nope; night is a lesser domain.

It goes Light>Sun>Day, and we tried to keep opposites on the same tier, so since day is lesser, night is lesser too. Which means you can choose 2pp worth more of domains.

Though to note, unless some ascend actions take place, it might be more than a week before there's a spot open. As Sina said, we'll be aiming for 1-2 new gods (sans ascend actions) per reset. Probably closer to 1 for now, just since we have so many new players right now (aka, everyone).

*Edit- domain is now darkness*.
#107

Armisael

Feb 28, 2009 13:31:19
Interestingly, we don't have a Weather domain. With that said, I think it'd probably be a Greater domain, what with controlling stuff from lightning to plants and agriculture. It's a really broad domain, after all.

Still, Night + Weather sounds awesome. Druidic meetings would have a sponsor! :P
#108

matthewswift

Feb 28, 2009 13:46:13
I guess I'm circling Orius' island.
#109

ff6shadow

Feb 28, 2009 14:00:20
You know, over night, you could take Darkness as the opposite of Light, both being Greater domains.
#110

matthewswift

Feb 28, 2009 14:05:57
Really should this be a tier type thing? It forces god's to stay within their greater domains, and limits them pretty heftily.

What exactly is the benefit of owning a greater domain over a lesser? Since I own Language does that mean whoever owns Knowledge is really the boss of that domain or have I encroached on his power in some way?
#111

ff6shadow

Feb 28, 2009 14:10:43
It's more like this. And I'm pulling this straight from the Domain page of the wiki.

While Greater domains tend to be wider in scope, Lesser domains exert greater control over the limited element. A god of Dragons (a Moderate domain) would have more control over dragons than a god of Life (a Greater domain), but a god of Chromatic Dragons (a Lesser domain) would have greater control over Chromatic Dragons than the god of Dragons, and a god of Red Dragons (also a Lesser Domain) would have greater control over those creatures than any other mentioned god.
#112

Armisael

Feb 28, 2009 14:27:24
Or, to put it in other words:

Remember that memorably hilarious scene in the last thread where Ator tried to bluff Thrael'Kriss into believing he was one of his children through a cockney accent? Well, if Ator had been the god of lies, and Thrael'Kriss the god of Trickery, which includes Lies, he would have swallowed it whole. Lesser isn't really lesser, it's narrow. The narrower the focus, the bigger your power with regards to that.

Edit: Also, Matthew, are we going to see a Ginger Rogers Ocean soon? :p
#113

ff6shadow

Feb 28, 2009 15:42:07
Last warning. Refresh in 17 minutes.

Last time I lookd, The Void still has 5 unused PP, and Oravolos has 2. If they are not spent before the refresh, they are lost.
#114

ff6shadow

Feb 28, 2009 16:07:00
Turn 2 begins as of now.

PP Refresh
4 - Veros, Neko, Xa'an, Yoglith, Chactross, The Void, Oravolos, Oreb Nahash, and ??? (Camu)

Just a hair late, due to a small glitch on my PC. Remember, all unspent PP is now lost.
#115

novatack

Feb 28, 2009 16:46:58
Interestingly, we don't have a Weather domain. With that said, I think it'd probably be a Greater domain, what with controlling stuff from lightning to plants and agriculture. It's a really broad domain, after all.

Still, Night + Weather sounds awesome. Druidic meetings would have a sponsor! :P

Well, the way I see it, the Sky or Air would be the Greater Domains, and Weather would be a less than those (a.k.a. a Moderate Domain). Plus, I don't control plants or agriculture (I would influence them, but then so would someone with the Earth domian or the Sun domain.)
#116

Mechalibur

Feb 28, 2009 16:53:12
I also don't think weather would be greater. I think it's moderate because it has power over some lessers (rain, lightning, snow, wind [not air])
#117

ff6shadow

Feb 28, 2009 17:28:04
We namec the Weather domain Storm during domain brainstorming. Essentially the same reason we have Ice as a Greater over Cold. God of storms simply sounds cooler than god of weather.
#118

Mechalibur

Feb 28, 2009 17:32:53
Ice and cold are close though. Weather and Storms aren't really the same thing.

I mean, your title could still be "God of Storms" even if you have control over all the weather dominion.
#119

Thought

Feb 28, 2009 17:35:32
What exactly is the benefit of owning a greater domain over a lesser?

A greater domain gives you less control over more things while a lesser domain gives you more conrol over fewer things.

This is basically a way to help determine outcomes with domains overlap and also to encourage "lesser" domains to be claimed. Lets use a Galara example: Thrael'Kriss held "The Cycle" domain, which included Life, Death, Plants, Animals, your mom, etc. Then came along Malbrig, the embodiment of Plants. Plants is a valid domain, but how does that interact with Life? or "The Cycle"? These issues didn't come up often in Galara, but they did come up.

Then there was when Defluo claimed the "Acid" domain. That was pretty specific and limited; why should he have paid the same PP for a domain not nearly as powerful as "Air and Water" (which was a single domain under Agrilnost, curiously enough)? As such, we decreased the cost of it; buy now and you save money (and by money I totally mean PP).
#120

ff6shadow

Feb 28, 2009 17:35:36
Well, I looked at it as

Stormy weather - The presence of storms
Non-stormy weather - The absense of storms.

Any intervening weather would be odd mixtures of different quantities of different types of storms. It's a simplfied and basic way of looking at it, true.
#121

Thought

Feb 28, 2009 17:41:11
To note; if you don't like a name we've given a domain, you totally don't need to keep it. If you want "Weather" instead of "Storms" or "Cold" instead of "Ice", go for it. This is just how we conceptualized things and we generally use it for trying to find equivalents. It certainly isn't perfect or static.
#122

ganryu

Feb 28, 2009 19:14:42
Is the pillar infinite in length?
#123

Thought

Feb 28, 2009 19:29:57
Delfedd's pillar of fire? Nope.
#124

ganryu

Feb 28, 2009 19:51:56
Another Q:
This world is technically for use in 4th Edition, correct? I'm not familiar at all with 4th Edition rules so I have to ask here: Does it have templates like 3rd edition does?
#125

Armisael

Feb 28, 2009 20:09:07
Yes, it does, but they're different. What they do is up the category of a creature one notch , change its HP a bit, maybe, and give it a few new powers. They don't change stats like in 3.X.
#126

Mechalibur

Feb 28, 2009 21:41:32
It turns a regular enemy into elite, which is supposed to make it twice as powerful.
#127

Sinasilver

Mar 01, 2009 8:57:45
My Pyre Beetles eat the "lesser aether beasts", not the plants, just for clarification. But if you just don't see it eating, you won't necessarily be saddened by the first one you see?
#128

Mechalibur

Mar 01, 2009 9:04:47
Uh I guess the eating part didn't necesarily have anything to do with it. Do you want me to delete that part? He was only sad because it was attacked.
#129

Sinasilver

Mar 01, 2009 9:08:30
I don't want to promote the misconception they're herbivorous is all. Plant's aren't terribly widespread yet, so they would make the Pyre Beetles very pocketed in location... And at least I fancy the image of clouds of them all over the place.
#130

Mechalibur

Mar 01, 2009 9:11:55
Well maybe this beetle was running away from the infected one which is why it's not it a pack/cloud :P I guess I should pay more attention to the beasts on the wiki before I post about them (and I changed my post)
#131

Sinasilver

Mar 01, 2009 9:16:24
Indeed, that is quite possible.

PS: If you want, since the wisps can't be in combat.. You could quite likely make them for 1pp. Unless you want Paragon monsters that don't fight. That could be nifty, all be it hard to stat.

PPS: Expect a Pyre Beetle swarm mob to appear in the Wiki over the next couple days.
#132

novatack

Mar 01, 2009 10:38:34
Hey, just out of curiosity, how will you let us know when we can begin to post in the IC thread?
#133

Mechalibur

Mar 01, 2009 10:46:12
You'll get a PM saying that you're cleared for entry.
#134

ff6shadow

Mar 01, 2009 11:03:29
Mechalibur, you don't need to Form Healing. It was one of your starting domains, wasn't it?
#135

Mechalibur

Mar 01, 2009 11:15:17
Oh okay. Got it.
#136

wyld_mutation

Mar 01, 2009 11:51:53
Or, to put it in other words:

Remember that memorably hilarious scene in the last thread where Ator tried to bluff Thrael'Kriss into believing he was one of his children through a cockney accent? Well, if Ator had been the god of lies, and Thrael'Kriss the god of Trickery, which includes Lies, he would have swallowed it whole. Lesser isn't really lesser, it's narrow. The narrower the focus, the bigger your power with regards to that.

Edit: Also, Matthew, are we going to see a Ginger Rogers Ocean soon? :p

Except that T'k was god of Shapeshifters anyway... Which was what was being used to "trick" him. The "trick a shapeshifter god by shapeshifting" was one point of contention I had with the whole thing. Especially with the approach Ator took to it.

Anyway I came up with a concept. I figured nobody's signed up for life so...

Name: Xirinet
Domain: Life
Physical Appearance: A roiling cloud of mists, when speaking Xirinet's form mimics who (insert pronoun here) is speaking to.
Symbol: To be determined
#137

Sinasilver

Mar 01, 2009 11:55:04
You two will not argue here over the previous LOC, just for the record. PMs can do that.
#138

wyld_mutation

Mar 01, 2009 11:57:20
I wasn't going to argue, I was just pointing out what was going on. IE why I didn't buy it.
#139

ff6shadow

Mar 01, 2009 13:20:23
It doesn't matter. That was a different game with different rules and is irrelevant to the conversation at hand. He was simply using familiar names to explain how domains work in this game.

Let's please leave the old LoC to the old LoC OOC topic.
#140

matthewswift

Mar 01, 2009 15:25:20
Or, to put it in other words:
Edit: Also, Matthew, are we going to see a Ginger Rogers Ocean soon? :p

No, I've reserved that as the Bobbing Hope Sea. Ms. Rogers would be better suited as farmland IMO. The farmland next to the Astaire River. That's a partnership.
#141

ganryu

Mar 01, 2009 17:12:10
Just so i get this clear. This is, right now, basically a floating island in space with a pillar of black fire right hrough it, and a river crossing it?
#142

matthewswift

Mar 01, 2009 17:15:18
There's a continent and an island floating miles above it. I just sank the continent a bit, and lashed two rivers across it. The floating island has an orbiting river, yet unnamed. Next turn I'm turning part of that river into Elementals.
#143

novatack

Mar 01, 2009 17:56:22
So...

Anyone feel like raising any dieties?
#144

Armisael

Mar 01, 2009 18:23:49
...Or creating any races, just in case I need to become a self made divine creature with a purpose?
#145

delfedd

Mar 01, 2009 18:24:35
I have a PP, if someone would be willing to lend more we could do a mutual raising?
#146

moondoggy

Mar 01, 2009 18:29:31
After looking over the wikia, I'd like to get in on this. I've never done something like this before though, so if I screw up don't hesitate to tell me.

NAME: Ythrexle
DOMAIN: Aberrations
PHYSICAL APPEARANCE: Ythrexle appears as a solid translucent cube etched with strange runes, inside of which is a roiling many-colored mist.
SYMBOL: A black circle inside a colorful cube.
#147

wizdude47

Mar 01, 2009 18:29:33
Count me in, plz!

Name: Frellisk
Domains: Art & Woods
Appearence: Imagine a giant eladrin- looking being that has a lot of strange tatooes. He has purple eyes with no pupils with dark brown hair.
Symbol: His face, expressed as artistically as possible.

Sadly, I'm stuck until smart things show up.
#148

ganryu

Mar 01, 2009 18:30:29
I have a PP, if someone would be willing to lend more we could do a mutual raising?

I can aid, depending on what you plan to raise.
#149

novatack

Mar 01, 2009 18:39:46
I have a PP, if someone would be willing to lend more we could do a mutual raising?

Wise words.
You should listen to him. And now that we now have water and (some) air, weather would be a logical choice. You know, I'm just saying. :D
#150

the_orius

Mar 01, 2009 18:46:33
I guess I'm circling Orius' island.

You are not circling my island. You made it before I made my island, and my intetions were to make my own island floating in the aether. (if you made another river since then then I retract this statement.

but yes, I am floating about a mile above the current continent.

However, both continent and island now having plant life and trees that feed off the aether vs the sun on them.
#151

Armisael

Mar 01, 2009 18:47:02
Moondoggy, Wizdude: FYI, guys, you start with 3 PP available at creation for taking domains. A greater domain costs 3 PP, a moderate domain costs 2 PP, and a lesser domain costs 1 PP. You can read about it here.

The Aberrations domain is moderate, so Moondoggy still has 1 PP left for taking a Lesser domain. Art is not defined, but I think it's a moderate or greater domain (incidentally, I think we should kick Music down to 1 PP and make it a Lesser domain). There's a list of Domains here if you need it.
#152

moondoggy

Mar 01, 2009 18:59:10
if i stay straight aberration, does the 1pp carry over?
#153

delfedd

Mar 01, 2009 19:00:37
Alright... I was thinking.

I'm not an admin or anything, but I'd like to point something out. Major domains are, in general, much more useful. I would rather have magic than arcane magic, and so on. This will, if kept unchecked, cause the early gods to have broad domains spanning much of existence, with later gods left to scavenge for the pieces.

Therefore, I propopse this. No deity should ever have more that 1 greater domain until his other domain slots are filled out. And no deity should ever have more than 2 greater domain slots until the other domain slots are filled out twice. And so on.

Now I know this will be an unpopular statement by the admins, but I urge you all to think of the future of LoC. This setting has potential. Lets not all mess it up in the begining.
#154

the_orius

Mar 01, 2009 19:02:45
WAIT! WAIT! WAIT! when and where was it posted we would have the reset? We started end of last week so I figured I had time. I had 1PP left and with the incorrect cost of the island I made I would had 2PP.

I would really like to use these for a moderate domain: renewal.

If I really cant have them then I guess its fine, but I am hoping to make a case since I am new to this to use them.

anyways in regard to the next week

THOUGHT: The air you created around the continent, how far up does it extend? My island is floating a mile up in the aether. I need to know if it is incapsulated by the air before I post.
#155

moondoggy

Mar 01, 2009 19:06:04
Delfedd: I snagged the aberration domain early for just that reason. I don't particularly care how quickly I get access to the IC thread, because when it does occur I'll have all sorts of fun stuff to do in there, creating monsters, artifacts, templates, etc.
#156

novatack

Mar 01, 2009 19:11:43
if i stay straight aberration, does the 1pp carry over?

I'm not an admin, but I'm pretty sure it does not.
#157

the_orius

Mar 01, 2009 19:12:18
Alright... I was thinking.

I'm not an admin or anything, but I'd like to point something out. Major domains are, in general, much more useful. I would rather have magic than arcane magic, and so on. This will, if kept unchecked, cause the early gods to have broad domains spanning much of existence, with later gods left to scavenge for the pieces.

Therefore, I propopse this. No deity should ever have more that 1 greater domain until his other domain slots are filled out. And no deity should ever have more than 2 greater domain slots until the other domain slots are filled out twice. And so on.

Now I know this will be an unpopular statement by the admins, but I urge you all to think of the future of LoC. This setting has potential. Lets not all mess it up in the begining.

I see your point, but I would ask, how many people do you really want in the game? The issue is complicated further by the fact some people will drop and leave...
#158

moondoggy

Mar 01, 2009 19:41:57
Alright, I thought it over.

Aberration and Pleasure.

That should make an interesting combination.
#159

the_orius

Mar 01, 2009 19:59:00
like slaneesh from warhammer 40k?
#160

delfedd

Mar 01, 2009 20:00:02
In past games of LoC it hasn't mattered how many people we plan on having. We usually end up having around 5-10 at the end. If some deity goes in, grabs a bunch of

I just think there should be something to prevent those sorts of things from happening. Also, what mortal would worship a deity with no mortal concerns? (Minor and moderate domains.) If your deity has primarily Major domains, you're pretty much an "agnostic" god, a being with concerns higher than mortality. And who'll worship you?


Anyway, I think that it'd be a good safety net.
#161

Armisael

Mar 01, 2009 20:04:18
you're pretty much an "agnostic" god, a being with concerns higher than mortality. And who'll worship you?

IMAGE(http://tvtropes.org/pmwiki/pub/images/Mario_Cunning_Plan.jpg)

...You realize that that example makes investing in greater domains a good idea? :P

But yeah, it sounds like a nice idea, putting a limit to greater domains of some sort. Maybe not the one you proposed, but SOME version of it would be good.
#162

the_orius

Mar 01, 2009 20:13:07
the more I think about it the more i see a cap would be good, personally i think a 2 greater cap would be better. Its a good tool as well because those who get in early and invest the time will be more involved and more likely to stick it out over the course of the game.

I like the rest of your rules in conjuction with two greaters.
#163

moondoggy

Mar 01, 2009 20:21:51
like slaneesh from warhammer 40k?

I'm not familiar with WH40K, so I wouldn't know. But if it seems a little derivative, I could change it.
#164

delfedd

Mar 01, 2009 20:22:51
Alright, so 2 greater domains, provided that you have a minor and a moderate domain. Now, if we can just get admin approval...
#165

delfedd

Mar 01, 2009 20:24:14
Nah, Slaanesh is pretty cool. I like him/her. It.
#166

moondoggy

Mar 01, 2009 20:29:41
An aberrant-looking race dedicated to the pursuit of pleasure at any cost sounds fun. Perhaps later...
#167

novatack

Mar 01, 2009 20:48:59
like slaneesh from warhammer 40k?

When he said that, I thought of something more like:
Mind Flayer: All right. We can do this the easy way, or the hard way.
Adventurer: What's the hard way?
Mind Flayer: I crack open your skull, yank your brain out with my tentacles, and devour it.
Adventurer: ...And, er, what's the easy way?
Mind Flayer: I give you a pleasant massage and then let you be on your way.
Adventurer: ....Um....easy way please?
#168

Armisael

Mar 01, 2009 20:55:39
Funny, when I read that, I imagined a Half-Illithid succubus hard rock band spreading the message of their god. Sort of like Christian Rock, but with better music. :P

PS: That, of course, is a reference to Noise Marines and Daemonettes. The rest just came from my twisted mind.
#169

Sinasilver

Mar 01, 2009 21:52:19
Alright... I was thinking.

I'm not an admin or anything, but I'd like to point something out. Major domains are, in general, much more useful. I would rather have magic than arcane magic, and so on. This will, if kept unchecked, cause the early gods to have broad domains spanning much of existence, with later gods left to scavenge for the pieces.

Therefore, I propopse this. No deity should ever have more that 1 greater domain until his other domain slots are filled out. And no deity should ever have more than 2 greater domain slots until the other domain slots are filled out twice. And so on.

Now I know this will be an unpopular statement by the admins, but I urge you all to think of the future of LoC. This setting has potential. Lets not all mess it up in the begining.

Moderate and Lesser domains were specifically created because of this very problem in the last LOC. Moderate and lesser rip pieces out of a greater domain fairly effectively. However, I can see where you're coming from.

The problem is everyone looks at them the same way you do, so tries to gobble them up. Why? I don't know.
"The cycle" and "Conflict" in the last LOC were the reasoning behind moderate and lesser domains. It's not a new problem, and we made effort to address it, but some of you think we have no yet succeeded.

So I'm going to propose all of you send me a PM, along with your thoughts on if it's problematic or not and why. We know Delf's stance. So that just leaves the rest of you. I'll compile, show the other admins, and we'll see what the majority want.


WAIT! WAIT! WAIT! when and where was it posted we would have the reset? We started end of last week so I figured I had time. I had 1PP left and with the incorrect cost of the island I made I would had 2PP.

I would really like to use these for a moderate domain: renewal.

If I really cant have them then I guess its fine, but I am hoping to make a case since I am new to this to use them.

anyways in regard to the next week

THOUGHT: The air you created around the continent, how far up does it extend? My island is floating a mile up in the aether. I need to know if it is incapsulated by the air before I post.

It was detailed in the "reset" topic of the wiki, in the rules before the game started. It was a short one, admittedly, but it was right there.

Linkie

The PP does not carry over, which is also explained in the Wiki. Sorry, I know you're new, but making exceptions just leads to other exceptions, which leads to people demanding exceptions, and then everything breaks down.

if i stay straight aberration, does the 1pp carry over?

No. If you don't want to produce a 1pp domain you're just a god of lesser grasp, it's your loss, and there's no benefit for it. I encourage the extra domain.

Alright, so 2 greater domains, provided that you have a minor and a moderate domain. Now, if we can just get admin approval...

Well, so far three individuals have sided with you, so you have a good chance more will thus far, but you're doing so in the hardest to track method(from the admin perspective. Lots of posts go in here unnoticed) so far, and there are 15 or so individuals this concerns. Presuming you become a vocal majority, you'll get stuff done.

And as a final note: Domains are fluff, and you are NOT restricted to those on our list, even if it was accidentally implied. The list, unless it's changed recently rather explicitly states it's only examples, and I fully intend to make sure it stays that way. There are rules at the top of it for what constitutes what level, and if you want to make a new domain, justify it's position in the above, pay accordingly, and make it.

Did I miss any questions?
#170

mostly_ghostly

Mar 01, 2009 22:01:49
I would be down for raising a God, also depending on what sort of deity it is. Dreams could have some crossover with pleasure and, conceivably, with aberrations. Come to think of it, that would be really neat... horrible nightmare-creatures from the dream realms...

What the heck. Moondoggy - I'll create you as soon as there's a good point at which to do so.
#171

Thought

Mar 01, 2009 22:11:32
THOUGHT: The air you created around the continent, how far up does it extend? My island is floating a mile up in the aether. I need to know if it is incapsulated by the air before I post.

Probably not. The air just surrounds the continent, ocean; your island was left out, so it wouldn't have air proper. But of course feel free to nourish it to be included.

I'm not an admin or anything, but I'd like to point something out. Major domains are, in general, much more useful. I would rather have magic than arcane magic, and so on. This will, if kept unchecked, cause the early gods to have broad domains spanning much of existence, with later gods left to scavenge for the pieces.

First, I'd argue that use is in the eye of the player. Last game I was the god of all moderate or lower domains (though they weren't labeled as such). I had great fun with the "Travel" domain.

Second, we Admins will talk.

Delfedd: I snagged the aberration domain early for just that reason.

Actually, that isn't a worry. Only greater domains are restricted to one god claiming them. Moderate and Lesser domains can be claimed by multiple gods; we can very much have two gods of Aberrations (which works out nicely for a Great Old Ones feel).

Finally, I'd be down for ascending a god as well (assuming my god would have a reason to do so).
#172

ff6shadow

Mar 01, 2009 22:52:54
You are not circling my island. You made it before I made my island, and my intetions were to make my own island floating in the aether. (if you made another river since then then I retract this statement.

but yes, I am floating about a mile above the current continent.

However, both continent and island now having plant life and trees that feed off the aether vs the sun on them.

Nope. He made the river after you made your island.


Too All The New God Entries
As mentioned, you have 3 PP to select starting domains. If you do not use all three, you do not gain any benefit from it. Also, as Sinasilver mentioned, our list is examples, not hard coded.



WAIT! WAIT! WAIT! when and where was it posted we would have the reset? We started end of last week so I figured I had time. I had 1PP left and with the incorrect cost of the island I made I would had 2PP.

I would really like to use these for a moderate domain: renewal.

If I really cant have them then I guess its fine, but I am hoping to make a case since I am new to this to use them.

anyways in regard to the next week

THOUGHT: The air you created around the continent, how far up does it extend? My island is floating a mile up in the aether. I need to know if it is incapsulated by the air before I post.

Thought's air is not far above the continent. Though, since Aether creatures cannot live in air, nothing lives on the continent yet.

Additionally, the reset was warned about here and here. Additionally, the refresh times are stated in the Reset portion of the rules, both time and day. The PP is lost. You are not alone. As I recall, Ganryu lost 5 PP.


Alright, I thought it over.

Aberration and Pleasure.

That should make an interesting combination.

That is amusing.

*fierce battle, and the mindflayer grasps the fighter and starts sucking his brain out.*
Fighter I know this is bad, but it feels soo good.




Final note, I'd be up for ascending a god, depending on who we were ascending.
#173

mostly_ghostly

Mar 01, 2009 22:58:53
Thought's air is not far above the continent. Though, since Aether creatures cannot live in air, nothing lives on the continent yet.

Except my Dreams, that is (though to what degree they're "alive" is a little up in the air).
#174

ff6shadow

Mar 01, 2009 23:05:12
I would say dreams are not alive, as in actual creatures. For them to be alive, you'll need to spend PP to make them so.
#175

mostly_ghostly

Mar 01, 2009 23:08:28
That was something I was wondering about, actually. The dreams seem to define the plane they're from - it wouldn't be much of a "dream realm" without dreams, after all. So it seemed to me that their creation would fall under the PP used to create the plane, and wouldn't require additional juice.
#176

ff6shadow

Mar 01, 2009 23:28:27
Nope. The creation of the plane is 4 PP flat. Making dreams alive is going to cost more.
#177

Sinasilver

Mar 01, 2009 23:34:19
If you want creatures you have to pay for creatures separately.

You get to shape the landscape of your plane however you wish, but critters are never free.
#178

mostly_ghostly

Mar 01, 2009 23:42:11
Well, shoot. Should I spend them retroactively, then?
#179

Sinasilver

Mar 01, 2009 23:48:58
Your plane's not had much description.. You can just add dream creatures to it over time instead of spending retroactively. All the dreams mentioned before can be dreamscapes. ;)
#180

matthewswift

Mar 02, 2009 0:25:25
Right, I thought of the dream critters as more like terrain features or echoes of the minds of the world found on your plane. Sort of like the reflections in Khavus' Glass tower last game. I really like the whole reflection motif... fun stuff. But for dreams to come through the looking glass is going to take a bit more than just making a mental mirror plane.

If that didn''t make sense just let me know...


My god's a three year old atm... sorry, he's going to develop just like Khadesh and her ilk did. Only hopefully he'll die a Primordial.
#181

mostly_ghostly

Mar 02, 2009 0:45:39
Mmm. That does make sense. I hadn't really figured out how the whole "conscious dream" thing would work, anyway.
#182

the_orius

Mar 02, 2009 1:50:02
TO ADMINS:

I see the rules now on the PP renewal, and I retract my former statement. The points are gone...sniff.



On to the game!

thank you for the clarification on the air.I kind of liked the airless world we had going, the aether was a cool diffrent source of "air" but i can work wtih it.

DELFEDD: Sekking a clarification on your 10 greater fire elementals, I saw you edited the post and I was curious if they just stayed circling you or had another purpose? They live off the flame? or what do they consume since they are hungry as you say. In that same regard are they beasts or intelligent?


Oh as an aside on domains: I was reading the forgotten realms avatar series recently, and the follow up book prince of lies, and in there they made a distinction about the domains that was rather interesting. A god holds dominion over a greater domain means they are responsible for making sure it works and they can give or deny access to domains depending on there nature. The entire point of the pantheon is that they have rules and sanctions like NATO to control gods. If a god steps outside his nature or does something not agreed upon by the panteon of gods or a singular god they can deny them and/pr there followers use of there domain.

For example: the god of magic stopped the god of lies and murder from using magic because he used it in a way she did not agree with; however his followers could still use it.

Later she tried to stop one of his schemes which was not something she was allowed, since it didnt involve directly to magic and the other gods told her if she did it again she would loose her followers since the sun would not shine on them, and their fields would fail and they would not be able to ascend to her plane upon death, and they would soon turn from her and a god without followers would cease to exist. That last rule was one instituted by the overlord of the gods AO after the time of troubles. sort of a balance of there power based on there followers, to make them care.

Anyways I am wondering if our domains work on those same principals? I know we dont have a pantheon formed (yet) so its chaos and every god for themselves, but just food for though I suppose.
#183

the_orius

Mar 02, 2009 2:55:07
TO ADMINS AND ALL:

I would like to take up the monumenteous task of compiling what is happening week by week.

I will post short abridged versions on the wiki of each week so anyone, including us can quickly read how the world has progressed as well as its current state.

That is, if no one else has already taken this task up.

I already see people forgetting some o fthe things people have created and not understanding what the world state is. Here is my snopsis thus far of the world:

LAND MASSES

UNNAMED CONTINENT It is now submerged (is it a flat plane? with small "islands" sticking up out of the water. It also has an atmosphere now that is rather small clinging to the land by only a few hundred feet. Everything else beyond that continent and its atmosphere is aether, ie magic in tangible form.

  • PLANT LIFE:
    Aether trees created by drifting spores. Currently aquire aether from the Aether Stirges that nest in there branches (do the spores still drift through the air?) or the trees left the last of there kind on the main continent?

  • ANIMAL LIFE:
    - Aether Stirges (heroic) life off the spores and small animal life of the aether. nest in the aether trees.
    - Fire elementals/monoliths: only 10 of them (epic), they kill everything feeding off it, and seem to feed off the aether and air as well.

  • SIGNIFICANT FEATURES:
    - WELL OF ETERNITY: A large hole surrounded by earth that leads to a small demi plane where time resides.
    - PILLAR OF BLACK FIRE: Chartross' testiment to his existence.


UNMAED ISLAND Size of hawaii and floats about a mile up. No water, no air, just floats in the aether.
  • PLANT LIFE:
    Aether trees created by drifting spores, that root to one spot and continue to build until one large shifting tree forms, with branches floating in the aether drawing it in to sustain it.
  • ANMIAL LIFE:
    Anything in the aether



AETHER SEA Surrounding it all is the aether, a shifting miasma of tangible magic.

  • PLANT LIFE:
    NONE
  • ANIMAL LIFE:
    - Aether Spores: absorb the aether
    - Mold Spores: eat the aether spores
    - Plague Mold Spores: convert the mold spores
    - Pyre Bugs: eat aether and mold spores?
    - Wisps: heal the plague spores turning them back into mold spores (will heal other things but that it to heal now)
    - Aether Stirges (heroic) life off the spores and small animal life of the aether. nest in the aether trees.
    - Fire elementals/monoliths: only 10 of them (epic), they kill everything feeding off it, and seem to feed off the aether and air as well.

    SIGNIFICANT FEATURES:
    - GATES TO THE DREAM PLANE


PLANES OF EXISTENCE

Dreamscape
Well of time


its 1am i need to go to bed, ill finish filling it out. if you have any direct comment PM me, no need to add to the OOC spam. I want to put this on the wiki and update it weekly. I posted it here to give an idea of what i envison.
#184

locke_kant

Mar 02, 2009 5:02:39
Name: Xen
Domain: Death
Physical Appearance: A billowing cloud of black smoke.
Symbol: None as of yet.

Glad to see three others running the new LoC. I am ready to enjoy this one as a player. It's 5 AM right now so I doubt anyone is on right now. While I wait I will be reading the IC thread to see how things are coming along.
#185

delfedd

Mar 02, 2009 9:16:46
Yeah... So for all the people who are concerned that the two domains will make us retcon stuff, I've gotta point out that it won't. The only person who has more than two greater domains is ff6shadow, and his third one is secrets. Secrets is pretty clearly a moderate domain under knowledge.

So we change the rules, and things go just fine.
#186

Sinasilver

Mar 02, 2009 9:40:13
Okay. We need some room to work. I'll Ascend any god willing to take the Earth greater domain and create a little land. As in, immediately.

I had asked Angelofthenight, but he's not gotten back to me and I've been keeping my 4pp earmarked for it.. And it's just low on time at this point.

If I don't have a response within about 6 hours, I'm just going to find something else to use the PP on so no one gets stiffed out of their starting PP.
#187

camu

Mar 02, 2009 9:58:56
added shrieker and violet fungus stats on the wiki
#188

Thought

Mar 02, 2009 10:27:16
Except my Dreams, that is (though to what degree they're "alive" is a little up in the air).

Dreams exist in the world like light, fire, earth, water, air, etc. That is, they are around, but they are innanimate elements. To offer a comparison; say Matt made a plane of Water. That wouldn't allow him to say that water is now sentient (or even alive).

You can control the dream "element," as Matt can controll water or I light. But that is just puppet-like control, and to have any effect PP has to be spent (like Matt did with the rivers or I did with eliminating the light from the fire pillar).

This is why you didn't have to spend PP to guide dreams to go out into the world; they have no will of their own to influence or resist.

thank you for the clarification on the air.I kind of liked the airless world we had going, the aether was a cool diffrent source of "air" but i can work wtih it.

Well I was going with the old Greek system of elements; Fire, Wind, Water, Air, and Aether (the 5th element, sans the odd movie).

There is still the possibility of having airless worlds, but there is actually a need to have air as well. Aether and Air need to be differentiated in various manners, else we would just been calling a rabbit a smeerp (if you're not familiar with that term, see: http://www.sfwa.org/writing/turkeycity.html)

just food for thought I suppose.

No thanks, I'm not hungry. :P

I would like to take up the monumenteous task of compiling what is happening week by week.

To note, there are two things like that one the wiki, but your help is most appreciated and welcome (keeping things updated in a crushing task).

All PP expenditures are noted here: http://lordsofcreation.wikia.com/wiki/PP_Expenditure

And a brief history will be posted here: http://lordsofcreation.wikia.com/wiki/Game_History

(I haven't had a chance to add anything to the latter yet).

As I said, though, keeping everything up to date is a lot of work and I would whole hearted welcome you help (or even if you want to take the lead on such things).

I was imagining more along the lines of a few tens of feet of air (but as I didn't state it, however people want to interpret it is perfectly valid). Also, aether isn't magic in tangible form... yet. I like that idea and might have to work with Shadow to bring that about.

AETHER SEA Surrounding it all is the aether, a shifting miasma of tangible magic.

To note, there is plant life in the aether... well, as close to plant life as one can really get without being trees, grasses, and shrubs. There is aether flora; vague, near gaseous but barely solid things with sprawling leaf-like limbs. A jungle of the upper airs, as it were.

Also, there is aether fauna. These aren't really even of the heroic tier; just your average woodland critters (minus the woodland). Things like barely solid jellyfish (the nice jellies, not the Man-o-Wars or the sort), winged snake thingies, etc. I'll try to actually nail down a few creatures and descriptions (and names might be nice).
#189

the_orius

Mar 02, 2009 10:39:56
Well there is the unnamed island too. And I was imagining more along the lines of a few tens of feet of air (but as I didn't state it, however people want to interpret it is perfectly valid). Also, aether isn't magic in tangible form... yet. I like that idea and might have to work with Shadow to bring that about.

I outlined my island in that post as well. I know its big and alot of info but it was in there.
#190

Thought

Mar 02, 2009 10:44:23
Noticed and already edited my post; sorry about the oversight.
#191

the_orius

Mar 02, 2009 10:53:53
thought:

I think your missing some expenditure.

The guy who is the healing god made wisps and i believe something else.

chartross also made the fire elementals, but that was recent so it might not be added yet.
#192

Sinasilver

Mar 02, 2009 11:02:59
Angelofthenight got back to me. I'm ascending him.
#193

the_orius

Mar 02, 2009 11:17:57
things are dying left and right to so death can show up at any time, as well as a god of life. I saw we had people wanting to play both.
#194

Sinasilver

Mar 02, 2009 11:26:13
Well, the reason for the waiting list is only half making people wait until they make sense. The other half is trying to let people get the hang of things. Letting too many in at once is problematic too, but a measured intake handles that matter. The problem with the gods of life and death, for instance.. Is there's little room to make many new creatures... We have a swamp the size of a continent, and a mountain sized island.

That sounds like a lot.. But.. People didn't exactly jump at piling critters in. ;P
#195

the_orius

Mar 02, 2009 11:42:24
its hard to make creatures when gods keep completely changing the land scape every other post, hehe. I am thus trying to make creatures that can weather the storm of tempermental differences in views on how things should be.
#196

Sinasilver

Mar 02, 2009 11:46:18
Aye. Part of that is we started with a LOT of gods. It leads to more chaos in the beginning, I assume. The last LOC started off a little more measured.. A god of sky, earth, and water. And they created the planet initially that the whole thing took place in. This time we have ten gods already.. But no one went, "... Land. Okay. Now..." In retrospect, we didn't attempt to make it happen, so oh well. It'll be interesting at least.
#197

Thought

Mar 02, 2009 11:49:34
I actually like it this way. Mythologies never have clean, well ordered beginnings. There are gods having children by themselves, Fire and Ice falling from the sky to make cows, etc.
#198

the_orius

Mar 02, 2009 12:06:17
I totally agree thought, I like the chaos. It is going to be cool to see how it all unvails.

I also am super psyched that we didnt make a world like we know one.

If we wanted to recreate earth we could pull out the bible and get it done in seven days.

I am more into lets make soemthing cool and unique.
#199

mostly_ghostly

Mar 02, 2009 12:18:07
I'll second that wholeheartedly. I can just imagine a semi-steampunk world developing in which people make expeditions into the lost continent in the sky, or into the Aether-Jungle above the sky. Great stuff.
#200

Sinasilver

Mar 02, 2009 12:19:15
I never said it was bad. I just said it slowed down the critters. ;)
#201

novatack

Mar 02, 2009 12:36:36
Alright, this is the cue for the weather god, sun god or some other such person. I aim to let water take either into the air, or become 70% of most critters. This means either more land, or a god who's got either weather or life domain to transfuse water into a necessary ingredient for life. This is an opportunity to bring a god in.

Hey, MatthewSwift posted calling for a weather diety. Does this mean I should join the game? Or should I stay on the waiting list?
#202

ff6shadow

Mar 02, 2009 12:37:32
Still on the list, until an Admin okays you.
#203

mostly_ghostly

Mar 02, 2009 14:08:32
I wasn't really sure what sort of PP expenditure would be involved in tearing down the boundaries between two planes, so I figured it would be something to the order of "Mold Land: Greater", as what I've essentially done is create a new continent. Does this seem accurate to everybody?

In case anyone's interested, my motivation for doing this was that I felt I was a bit too removed from the rest of the world. I was finding it difficult to come up with any solid reasons why I wouldn't just sit in my Dream Realm and not care very much about what was going on in reality, so I made my plane a part of it.
#204

delfedd

Mar 02, 2009 14:24:15
Maybe eventually Aether and dreams can be tied up, allowing dreams to be physical.

Or something.
#205

Mechalibur

Mar 02, 2009 14:25:58
Do all the gods realize the planes have merged? Or is it only from The Dream and anyone affiliated with it that understand?
#206

Thought

Mar 02, 2009 14:35:18
Sorry, but in talking with Shadow we concluded that merging the planes just isn't really possible. For one, its the material world; it was never created as a plane. Also, even if it was a plane, then you would have started with two planes and ended with one; essentially destorying one of them. That's 4pp, then you'd need to add effects to the material world (at least another 3pp but probably a lot more).

It is a cool idea, but one that just can't work like that unfortunately. However, you can bring in such a meld more slowly; create some land and an artifact that has the effect of "merging" the two planes in a localized area, for example.
#207

mostly_ghostly

Mar 02, 2009 14:41:48
Maybe eventually Aether and dreams can be tied up, allowing dreams to be physical.

Or something.

Mmm. I like that. I don't have any PP left, though, so someone else would have to do it. ;)


Do all the gods realize the planes have merged? Or is it only from The Dream and anyone affiliated with it that understand?

I was wondering why no-one had responded to my changing of the very fabric of reality...

Anyways, yes. The idea was that the Dream Realm is now physical and semi-solid. It still shifts and changes, and obeys slightly different laws than everything else, but anyone can see it, and if you walk long enough, you can just stroll right in.

Standing at a reasonably high vantage point in the center of the continent, you can see the borderlands of Dream, but it is very difficult to focus on any one thing for very long - everything is a hazy, and if you blink, or look away, the view will be a little different when you look again. If you walk far enough, you reach the Borderlands. Here, things start to become less well-defined. Trees stop looking like trees and more like the ideas of trees, and you may start seeing things out of the corner of your eyes. Once you go a little further, little scraps of dreams become visible. Strange buildings, odd creatures and hallucinations are common. Usually, people will see the same thing in totally different ways. Further than that, you start getting into the Dream proper, and if you know what you're doing, you can walk straight into the Dreamscape of another God (or person, when they appear). If you don't... well, there are nightmares there too...

So that's how I picture it. It renders the Gates rather redundant, but I think this is cooler, anyway.
#208

delfedd

Mar 02, 2009 14:43:54
Ooh, alright. That's pretty nifty.

But you can't do it apparently.

I like the idea that outside the real world is the planes. And you can see it.

It might make sailing a bit precarious though.
#209

mostly_ghostly

Mar 02, 2009 14:53:20
Sorry, but in talking with Shadow we concluded that merging the planes just isn't really possible. For one, its the material world; it was never created as a plane. Also, even if it was a plane, then you would have started with two planes and ended with one; essentially destorying one of them. That's 4pp, then you'd need to add effects to the material world (at least another 3pp but probably a lot more).

It is a cool idea, but one that just can't work like that unfortunately. However, you can bring in such a meld more slowly; create some land and an artifact that has the effect of "merging" the two planes in a localized area, for example.

I understand the concern of it being an overpowered move, but I'd like to defend the action, if I may. I think "meld plane" was a poor choice of words. What I actually did was get rid of the barrier between the planes, sort of like expanding the Gates to cover the entire edge of the universe. Dream isn't overlaid on top of the world, and they're still separate realms, it's just that Dream is visible from the real world and can be entered by walking in any direction for a while.

If a similar thing happened with another plane (say, the plane of Death), it wouldn't cause everything in the world to die, but would just allow people to walk into the deathlands very easily. This might create interesting problems (dead spirits might tend to come back quite a lot) but I don't see it as terribly overpowered (it seems to create interesting story possibilities, actually - maybe some of the Gods don't like the spirits hanging out in the world willy-nilly and so imprison them forever behind a wall of stone on the the border of death, or something).

So, in conclusion: I have a tendency to write poetically and not be clear enough about what I'm really doing, and while I of course respect your decision, I think it may be based on a miscommunication.
#210

ff6shadow

Mar 02, 2009 15:27:26
Okay, based on your last post, we've altered our decision. The action you are looking for is Create Artifact (Greater), as you are essentially enhancing the effects of the gates. For your 3 PP expenditure, you can cover either the island in the sky, the continent at the base of the pillar, or the ocean. You cannot, however, cover the whole of the world for 3 PP.
#211

mostly_ghostly

Mar 02, 2009 15:31:15
Hmm. OK. Where is the ocean, exactly? Does it surround the continent? Or the floating island? I know there have been posts to this effect, but I'm still in the dark here.
#212

ff6shadow

Mar 02, 2009 15:36:17
Okay



The lowest part of the current existing world, we have a continent. Around this continent is a large ocrean. In the center of the continent is a pillar of flame. Miles above the continent, we have a large island
#213

mostly_ghostly

Mar 02, 2009 16:35:14
Lovely. Thanks, shadow. The Dreamlands now border the sea around the continent.
#214

ff6shadow

Mar 02, 2009 16:36:54
Just remembered something else. Your ravens, are they aether creatures or air. Just wondering, because there isn't much in the air for them to eat.
#215

mostly_ghostly

Mar 02, 2009 16:42:07
Mmm. That's a good point. I don't really know - they're border-creatures, which fly in between the real world and the dream-world, so... neither? I don't really see them as having an ecological niche, but more as (eventually, when I have the PP) guides and messengers. At the moment, I think they mostly hang out in the Dreamlands and don't really bother with things like eating.
#216

Mechalibur

Mar 02, 2009 16:43:23
Maybe you should call them something different, then, if they aren't the same as regular ravens.
#217

mostly_ghostly

Mar 02, 2009 16:44:35
That's probably true, though I doubt it'll be a problem until we have a fully-functioning ecosystem. I'll try to think of something more creative than "Dream-Ravens" in the meantime.

EDIT - Will the Dream Seas be affected by AngeloftheNight's big freeze?
#218

matthewswift

Mar 02, 2009 17:07:56
Lovely. Thanks, shadow. The Dreamlands now border the sea around the continent.

Border as in the outer edges? Or did I just have a glacier and a phantasmal plane of the inner eye completely blanket everything I hold dear...

And Dream Raven names
=========
Draven
Anancites
Nightweavers
Morpheutes
Hypnos
(make them Nightingales)
#219

ff6shadow

Mar 02, 2009 17:09:20
Yeah, I think you did. . .
#220

mostly_ghostly

Mar 02, 2009 17:53:49
Oh dear... another miscommunication... the Dreamlands were meant to border the edges of the ocean. That is, instead of dropping off into space, it sort of continues on into weirdness. If you think the other way would be more interesting, though, we can do that.
#221

matthewswift

Mar 02, 2009 17:56:47
Then that's how it's interpreted. I pushed it back a bit but for all intensive purposes, at the edges of the map there will always be markers that say "here thar be monstres" At the edges of the oceans and on into space.
#222

Mechalibur

Mar 02, 2009 18:26:35
I'm a bit confused. So is there this "dream stuff" that can't be seen that essentially allows dreams that vanishes once you get to the coast line? Because that's sort of how I see it right now.
#223

locke_kant

Mar 02, 2009 19:10:34
I think the whole dreamscape that he is going for is similar to the phasing property of the feywild on the material plane in fourth edition. Seeing as the dreamscape mirrors or emulates the real world when it is phasing in a mortal would not notice the gradual shift from the material world to the dreamscape.
#224

the_orius

Mar 02, 2009 20:24:00
I am a bit confused by what angelofnight did.

First off it seems he spent 7 pp creating a giant glacier continent (3pp), and an epic tier intelligent race (4pp).

thats to many pp, I am sure, or am i missing something?
#225

Armisael

Mar 02, 2009 20:31:14
You're right about the PP expenditure, but don't worry about epic creatures. We always start like that. Make sense, since according to fluff the Primordial creatures are hardcore.
#226

ff6shadow

Mar 02, 2009 20:33:01
Yeah Angel, I'm going to assume Frost Titans are equivalent to Fire Ttians, meaning they are a 4 PP race. You do not have enough PP for that.

Not to mention how they would see with only Xa'an and Chactross as light sources in the world, or what they would eat being in the air, when all other living creatures are currently in the aether.
#227

the_orius

Mar 02, 2009 20:42:40
well to be fair i have aether trees and aether stirges on the continent but they are not titan food for sure.

Maybe they eat ice?
#228

ff6shadow

Mar 02, 2009 20:51:49
I suppose they could eat ice, but still, he doesn't have the PP.

Side note: How are your aether trees and aether stirges surviving on the continent? Thought mentioned that aether creatures can't survive in air, and air creatures can't survive in aether.
#229

wyld_mutation

Mar 02, 2009 21:23:42
Stirges pollinate Aether apparently, in some post or other.

As for the Titans... Didn't Angel make the glacier last turn?
#230

ff6shadow

Mar 02, 2009 21:44:38
Right. I'm trying to figure out exactly how it works. I don't want to make an assumption and be wrong.
#231

mostly_ghostly

Mar 02, 2009 21:54:58
I think the whole dreamscape that he is going for is similar to the phasing property of the feywild on the material plane in fourth edition. Seeing as the dreamscape mirrors or emulates the real world when it is phasing in a mortal would not notice the gradual shift from the material world to the dreamscape.

That's a good way of putting it, yes.
#232

ff6shadow

Mar 02, 2009 23:53:22
Okay, going to compile a small list here of requests.

First, Mostly Ghostly, can you edit your post here to clarify that is was a Create Artifact (Greater) action that exnpanded the effects of your gates? Additionally, are your creatures ravens, some kind of special aether ravens, or dream ravens? I beleive you said Dream Ravens, but I would appreciate if you specified in the creation post, to prevent confusion later.

Second, The Orius, could you detail exactly how the Aether Stirges work for me. I'm having a slight difficulty figuring out what they do, exactly. If they are aether beasts, how exactly are they surviving in the air around the continent to keep the aether trees alive?

Third, AngeloftheNight, just a note. I'm going to assume your 3 PP haven't been spent yet, seeing as you didn't have enough for the Frost Titans. Just a heads up.
#233

the_orius

Mar 03, 2009 0:26:11
Aether stirges live in air but they are aether creatures. They hunt aether creatures and build nests in the trees that hold aether (like balloons) and the trees feed off this supply as well like a pollination but for food not reproduction. The stirges vent aether as they fly about and its how they fill there nests as well.

However the aether trees on the continent are now the last of there kind unless they find some new way to reproduce since the spores cant build up to create trees anymore, and they are populating the islands that are left on the continent.

Talking about all this "aether" I am now curious but should "aether" be a template we need to create?

furthermore i still dont understand the ice glacier is it a chunk of the ocean around the continent or the whole dang thing? It is continent size if he spent 3pp so would that be all of it frozen?

finally i am pictureing the dream scape aroud the ocean as a ravenloft type thing, you enter it and are now in the dream plane? is this right?
#234

space_dragon

Mar 03, 2009 3:29:36
Hi again.

First off, I like the look of this world so far. The crazy floating islands and halo-rivers give it a really otherworldly feel, making it seem like a magical world instead of just a world with magic.

Anyway, Delfedd told me he plans to create a sun god in about a week, and I would like to play his offspring. Here's my tentative statblock.


Name: Thans
Greater Domains: -
Moderate Domains: Sun
Lesser Domains: Day
Alignment: Unaligned
Physical Appearance: A tall, golden-skinned man with curly, sandy-blonde hair and a perpetual smile.
Symbol: Two parallel lines, one bright gold and one black, representing day and night.
#235

delfedd

Mar 03, 2009 6:42:51
You probably won't need to create an Aether template. I mean, Why would we need "Aether stirges" and "normal stirges?"
#236

angelofthenight

Mar 03, 2009 7:57:24
I thought everyone entered the game with 6PP? And yes, it is a continent sized chunk of ice thats moving around.
#237

angelofthenight

Mar 03, 2009 8:00:45
Ah, Sina clarified the Frost Titan thing, I've downgraded them to paragon level.
#238

Thought

Mar 03, 2009 9:22:13
Aether stirges live in air but they are aether creatures.

Sounds sort of like Amphibians, except with aether and air, rather than water and air.

As for an aether template, I'd say it isn't needed, but I suppose making it a creature keyword might be a good idea. It is a basic element along the lines of air and water. Something that is native to it isn't going to be at home in other elements, and visa-versa. Just as a fish can't fly (usually), birds native to air can't fly in aether (usually). There isn't a strict distinction -- there are swimming birds and flying fish -- but just a general classification.

Warning: A reset is scheduled this afternoon, I believe. Use PP or loose them.
#239

Sinasilver

Mar 03, 2009 9:23:49
I thought everyone entered the game with 6PP? And yes, it is a continent sized chunk of ice thats moving around.

Everyone does enter the game with 6pp. You just happened to spend 3pp on the Vymurl Glacier.

Edit: And yes, there is a reset scheduled for this afternoon. The next one after this is for Saturday.
And just so people know if they want to, This reset is technically year 250 in the game world(well, since time was standardized). Every reset represents 250 years of game time.(For those who think it's a lot, it's for a reason, and has already been revised down. Originally it was going to be 500 years a reset).
#240

Thought

Mar 03, 2009 12:43:34
Rules Update:

We admins have been talking about issues that have come up in the game and it seemed best to post the updates to the rules around a reset. First on the list is Templates.

1) Admittedly, we hadn't considered templates when we were designing the rules. Then Camu came along and created a template in the game. So we have created a new action to be used here-on out:

2pp, Spawn Template - Create a template that can be applied to other creatures.

If you want to make liches, vampires, mummies, etc, this is your action.

2) Secondly, in light of player concern over Greater Domains, we revisited the concept and decided to un-limit Greater Domains. Multiple gods can claim greater domains at different points in the game, just like moderate and lesser domains. A new god can even enter the game as a greater domain (or a Moderate/Lesser Domain) already owned by another god.

However, we will limit domains in another manner; specifically, only one god may start with any given domain. For example, a new player can enter the game as the "god of secrets," as secrets only exists in game (currently) because it was claimed after a god came into being. But a new player cannot enter the game as "the god of dreams; that has already been claimed as a starting domain once, so never again. This is to help differentiate gods; starting domains are often what a god IS, while later domains are often what a god controls (though not always, of course).

We are allowing this so that there isn't a pressure on players to rush to claim the domains they really want; if someone else claims it first, no worries, you can still get it (but you might want to be careful; the other god may not be too thrilled having someone influencing the domain).

Additionally, I looked into mythologies and the game and while this is generally rare, we do find multiple gods of the same domain. 4e has two gods of Magic, for example. Who is the Norse god of war: Odin or Tyr? The Egyptian god of the sun: Amun, Ra, or Horus? and so on.

Sharing domains is still possible; in exchange for the domain being revokeable by the original buyer, you get it for free.

We liked Delfedd's suggestion on many levels, but it seemed undesirable to force a god who only wanted three domains (which just happened to be greater domains) to have four other, unwanted, domains. That wouldn't lead to good roleplaying. We do certainly encourage people to RP claiming domains, however. Indeed, one time PP rewards can be given to players who have displayed particularly note-worthy RPing and world contributions.
#241

the_orius

Mar 03, 2009 13:03:25
I LIKE THIS IDEA VERY MUCH!

case in point I am the God of nature, but i took the greater domain of balance, but its in relation to nature and the cycle of life. I dont find myself to be a god of balance in regards to rules and lives, and upholding the balance of good and evil, in fact I my character has no concept of good or evil just a balance in relation to the lands and the creatures in it

A god who is the balance between Good and evil, would be the God of Balance when he started....at least in my mind...
#242

camu

Mar 03, 2009 13:26:41
Small question

As templates now cost 2PP, do I get 1 PP back, as I spend 3PP on the template I made
#243

Thought

Mar 03, 2009 13:42:19
Unfortunately, no. While we'd have liked to, it was decided that allowing backwards compatability with PP could itself produce undesirable issues in the future.
#244

camu

Mar 03, 2009 13:59:33
Hmmmm....

One pp spilled forever.....





Anyway.

Speaking of templates though, there still something that bugs me a bit and that it the ability of those wisps to 'cure' my template.

It...it just sounds a bit too powerfull for a creature to transform an elite creature back to a basic one. (as a template makes a normal creature turn into an elite or even solo)
#245

Mechalibur

Mar 03, 2009 14:01:25
Just small creatures like aether bests. Any creature higher than... say level 2 is safe. So once you make more powerful creatures, the wisps won't be able to do anything.

Also wisps heal infected things very slowly, and move slowly as well. Right now, the decay is spreading faster than the wisps are healing it.
#246

Thought

Mar 03, 2009 16:01:29
Turn 3 begins as of... now!

PP Refresh
4 - Veros, Neko, Xa'an, Yoglith, Chactross, The Void, Oravolos, Oreb Nahash, Unknown, Shurka, and Vymrl

Starting next reset (Saturday) we'll start providing feedback to help players advance themselves.

Additionally, we will start giving out "Admin Choice Awards;" bonus PP that will be included in reset PP (and thus counts towards your combat value). These are small, one round, awards that are intended to reward good roleplaying and excellent world-crafting. Admins are of course exempt from the running. These wont be handed out every reset, but when we feel it appropriate.

Of course, there is the flipside to PP bonuses; that being, PP penalties. This is generally a first step in addressing disruptive behavior. And now let us (hopefully) never speak of this again.
#247

wizdude47

Mar 03, 2009 16:11:13
Wait, art is a moderate domain? Sweet! Alright, I want woodland creatures as a lesser domain!
#248

the_orius

Mar 03, 2009 16:47:55
HECK YEAH MORE FLOATING ISLANDS!! ROCK ON!!!


this raises a question though, with all these island if I do a nourish land does it need to be per island? or are the demntions that we stipulate when we create a creature enough for them to...colonize new lands.

FOR EXAMPLE: My aether stirges and aether spores that can create trees and the other flora and fauna are in the aether along with the islands would they just NATURALLY inhabit it or do we need to nourish for each of them? or one nourish for the lot of them?
#249

ff6shadow

Mar 03, 2009 16:52:45
It doesn't happen unless you Nourish. And I'd say one per islan, because I didn't keep them close together.
#250

Thought

Mar 03, 2009 16:54:02
new land appears barren, so they need a nourish.

While Shadow or Sina can correct me if I'm wrong, generally a nourish has X effect. That can be focused on a small area, or it can be spread out to a larger area. To apply arbitrary numbers, say that a Nourish produces an effect of 100. That could be focused on a single island (100 per island) or distributed to three islands ( 33.33333333333333 per island).

Hopefully that answers your question?
#251

Mechalibur

Mar 03, 2009 16:55:32
So my smaller island is very, um... nourished?
#252

ff6shadow

Mar 03, 2009 16:55:46
Mechalibur, your island sitting in the center of mine won't work very well. Considering mine are at different altitudes, not to mention set around the flame pillar. Any island between them woudl be in the middle of the pillar.

And Thought, my intention was to keep the islans within the air, not in the aether.
#253

Mechalibur

Mar 03, 2009 17:10:16
So where exactly is the air, and where is the aether? I'll change the island's location.
#254

ff6shadow

Mar 03, 2009 17:13:36
It's a bit poorly defined at the moment. I'm assuming at least a mile or two or air above the continent before aether starts, thought, if Thought wants to tell me I'm wrong, he can since he made both.
#255

the_orius

Mar 03, 2009 17:16:34
we already established the air was only a couple hundred feet.

my island is a mile up offset to the right and it is definetly in the aether.

and if im not mistaken there is a low laying asteroid field up there too....
#256

Mechalibur

Mar 03, 2009 17:22:22
All air is in aether too, right?
#257

the_orius

Mar 03, 2009 17:26:06
no aether and air are seperated. They weigh diffrently like water and oil the aether is outside the air pocket around the continent.
#258

ff6shadow

Mar 03, 2009 17:34:41
Okay. Since I definitly wanted my islands in the air, I guess they are only a couple of hundread feet above the swamplands.
#259

novatack

Mar 03, 2009 17:41:09
Just a heads up, I'm changing my domain to darkness.
#260

Mechalibur

Mar 03, 2009 17:44:30
Okay then. I understand now (I hope)
#261

the_orius

Mar 03, 2009 17:57:08
We have a continent,

- Above it 3 islands around the pillar a couple hundred feet up just before the edge of the atmosphere.

- A few hundred feet above them an asteroid field

- A mile above it all is Oravalos' island (unnamed)

- shurka's island is somewhere in there as well.
#262

moondoggy

Mar 03, 2009 18:14:05
is the pillar of darkfire underneath the main continent or on top of it? does the pillar go through the middle of continent? is where the air and aether collide visible, as if there were a discoloration where the air and aether touch? is the aether a different color?
#263

delfedd

Mar 03, 2009 18:18:59
So i totally just posted a paint picture of what the world looks like on the internet right here.

Check it out i guess.
#264

moondoggy

Mar 03, 2009 18:20:13
nvm fix'd
#265

Thought

Mar 03, 2009 18:26:43
well it depends on how you look at it. Aether is surrounding the air, which is surrounding the continent (and a few islands). The water is mostly surrounding the land, etc.

Sort of like a series of spheres. At the center is the pillar, with a little land and water around it, then the air and a few islands, then the aether, then the void.
#266

ff6shadow

Mar 03, 2009 18:31:29
Link is fine for me.
#267

matthewswift

Mar 03, 2009 18:48:15
Whoa. Link works for me too. That never happens. I like how the pick sums things up. We are the gods of a snow globe. :D
#268

Mechalibur

Mar 03, 2009 18:51:01
Yeah, link is working fine here. Thanks for that - clears things up a bit
#269

moondoggy

Mar 03, 2009 19:10:38
IMAGE(http://i18.photobucket.com/albums/b101/ye_not_guilty/locmapdoodle.jpg)

I had been working on this when Delfedd posted his link, but this is how I saw the whole thing. The dreams aren't necessarily below the world, just around it (i.e. in the foreground).
And I thought the aether just drifted through the void but did not mingle with the atmosphere.
Also, I wasn't sure exactly how many glaciers there were so I just drew the one.

*edit* Damn, I forgot the asteroid field.
#270

delfedd

Mar 03, 2009 19:46:01
Yours looks much better than mine. Save for the lack of an asteroid field.
#271

the_orius

Mar 03, 2009 22:57:24
very good depiction! a few comments.

My island is in the aether, and the air goes up a couple hundred feet, I am a mile over the continent.

is the pillar of fire seriusly that huge? I figured it was as big as a small mountain but way tall, both of your drawings is like showing it like its half the size of the dang contintent.
#272

the_orius

Mar 03, 2009 22:58:22
LOOKING TO ASCEND GODS

I would be down to help ascent a fey god, weather god, sun god, or god of life.

let me know.
#273

delfedd

Mar 04, 2009 0:10:27
We had this problem in the first LoC as well, but we do not have anywhere near enough godesses. If the deities that haven't really gender-ized or formed yet please consider taking the "second x chromosome" feat? I've heard it gives all sorts of crazy bonuses.
#274

matthewswift

Mar 04, 2009 0:48:40
My next god should be a femme. I did that last time, so I'd like to try and be a dude. Last time was sort of a fluke.
#275

locke_kant

Mar 04, 2009 1:38:45
I don't plan on my god of death showing up until after the god of life. I would like to see at least a turn transition flavor wise. I also plan on playing my character as a force of nature type being before genderizing. I will make death a female though, just need to think up a new name as Xen sounds too masculine to me.
#276

MassiveAttack

Mar 04, 2009 2:15:31
Hello all,

I am interested in joining this game and being put on the wait list. I am willing to take any domain that is granted to me (I don't want to have people jerry-rigging ascension), but if pushed I'm thinking a combo of Moon/weather (ultimately).
#277

Armisael

Mar 04, 2009 8:59:01
Hi! Good to hear you plan on joining the game. If you want us to put you in the waiting list, use this template:

Name:
Domain:
Physical Appearance:
Symbol:

Also, here's a list of domains. Pick those you think best represent your god, and we'll see if we can help you polish the details.
#278

Sinasilver

Mar 04, 2009 9:18:22
My god is both male and female, at random. because it seemed more horrific that way. Fear the god! FEAR IT!
#279

delfedd

Mar 04, 2009 9:56:32
Space Dragon is, As always, awesome and made an elemental monolith.
#280

moondoggy

Mar 04, 2009 11:01:16
i wouldn't mind playing a chick god. it would be extra creepy. tentacles, bewbs, aliens, mordor.

bom-chicka-wah-wah.

totally.
#281

Thought

Mar 04, 2009 12:28:39
Xen sounds too masculine to me.

Meh, Xen sounds fine to me. Reminds me of the movie, Spirited Away.

Fear the god! FEAR IT!

Yoglith commands it!

i wouldn't mind playing a chick god. it would be extra creepy. tentacles, bewbs, aliens, mordor.

Chick? I dunno, its hard to see a small, yellow fluffy bird as being creepy, even with tentacles.

Then again... it could just be a fowl version of the Children of the Corn. That could work.
#282

the_orius

Mar 04, 2009 12:41:37
wow, I really like how camu built up the psyonics over the course of the last couple updates. I am so stealing that idea.


CLARIFICATION: I am curious if my island is inside the air pocket as delfedds drawing shows. I personally dont mind, but I would just like to know if that is the case before I start making more creatures.
#283

camu

Mar 04, 2009 13:38:04
wow, I really like how camu built up the psyonics over the course of the last couple updates.

Thanks

I am so stealing that idea.

#284

ff6shadow

Mar 04, 2009 15:57:03
I would say no. You definitly specified that your island was at least a mile up, and the air is only a few hundred feet. The drawing is an abstraction. Your island is out in the aether.
#285

wizdude47

Mar 04, 2009 16:39:35
Uhmm ... I'm not sure I know exactly how this works... Can players on the waiting list have their gods pop into existence whenever they think it's appropriate, or do we have to wait for a cue from an existing god? Because I want Frellisk to start artistically shaping the world in his own image ASAP.
#286

moondoggy

Mar 04, 2009 16:43:30
you must wait for either ascension by current players or a "go-ahead" PM from an Admin.
#287

Armisael

Mar 04, 2009 17:07:17
+1 to what Moondoggy said.

Hey, at least you don't have to wait until a god needs a minion or people start appearing. I'm probably going to set a record for longest wait before ascension, heh. :P

Not that I mind, though, as the whole concept of my god hinges on being subservient to someone else.
#288

ff6shadow

Mar 04, 2009 17:18:19
Speaking of players joining the game, Novatack, you are clear to begin posting as the god of Darkness. You have 6 PP.
#289

the_orius

Mar 04, 2009 18:03:38
I would say no. You definitly specified that your island was at least a mile up, and the air is only a few hundred feet. The drawing is an abstraction. Your island is out in the aether.

ok i can see that, its like a sphere of air, and I am offset to the side of it.

works for me.
#290

MassiveAttack

Mar 04, 2009 21:28:06
Hi! Good to hear you plan on joining the game. If you want us to put you in the waiting list, use this template:

Name:
Domain:
Physical Appearance:
Symbol:

Also, here's a list of domains. Pick those you think best represent your god, and we'll see if we can help you polish the details.

Right then:

Name:Mara
Domain: Moon (Moderate), Storm (Moderate)
Physical Appearance: to be determined...
Symbol: A waxing crescent
#291

ff6shadow

Mar 04, 2009 22:27:38
Wyld, your Life god is active. You have 6 PP.

Thought, I think the list could use an update.
#292

ff6shadow

Mar 05, 2009 0:49:14
Aether stirges live in air but they are aether creatures. They hunt aether creatures and build nests in the trees that hold aether (like balloons) and the trees feed off this supply as well like a pollination but for food not reproduction. The stirges vent aether as they fly about and its how they fill there nests as well.

However the aether trees on the continent are now the last of there kind unless they find some new way to reproduce since the spores cant build up to create trees anymore, and they are populating the islands that are left on the continent.

I missed this post before. The Orius, Thought specifically said that aether creatures can't live in air, and given he created both it should remain accurate. This is why I'm having problems understanding how this works.
#293

Thought

Mar 05, 2009 8:59:32
Thought, I think the list could use an update.

Done and done.

I missed this post before. The Orius, Thought specifically said that aether creatures can't live in air, and given he created both it should remain accurate. This is why I'm having problems understanding how this works.

Amphibians, only not for water/air but rather air/aether.

What makes air creatures unable to live in aether is fundamentally the inability to breath; Air creatures in the great up and out are like fish out of water (and aether creatures in the lower atmosphere are like monkey's in a fish tank).

It these particular cases, though Orius would have to confirm, I am imagining the creatures as essentially collecting and breathing aether but living in air (nicely away from the majority of predators). They build nests in trees that store the "aether," thus allowing them to rest there. When they fly between aether and air, I assume they'd just hold their breath.

Sort of like certain varieties of Barychelidae spiders (http://en.wikipedia.org/wiki/Barychelidae)


Right then:
Name:Mara
Domain: Moon (Moderate), Storm (Moderate)
Physical Appearance: to be determined...
Symbol: A waxing crescent

To note, those are two moderate domains (aka, 4pp). Your starting domains are limited to 3pp. While you could immediately claim the storm domain afterwards, you have to start with 3pp worth of domains (well... or less, I think the other admins would be willing to allow individuals to start with less).
#294

Thought

Mar 05, 2009 9:52:57
As a reminder, all currently active gods (excluding Wyld since he hasn't posted in the IC thread) have character pages on the Wiki (www.lordsofcreation.wikia.com).

It would be ever so nice if you'd visit once in a while and attempt to keep your god page up to date. Add new domains, list artifacts and planes, creatures, etc.

Since this is a newer wikia, we have a funky editor. If you've never edited a wikia before, you are probably good with it. But if like me you are old and crochity, yelling at kids to get off yer wiki-lawn, then you like seeing the code instead. To access that, first you have to log in to your account (you do have an account, right? If not, get one). At the top you should see your user name, followed by "My Talk," "Watchlist," and "More." Click on more and at the bottom of the list that appears you should see a "My Preferences" option. A new page loads with a bunch of information and tabs. Click on the "Editing" tab and towards the bottom of the list there is an option for "Disable Rich Text Editing." Make sure that box is checked, save, and you are good to go.
#295

angelofthenight

Mar 05, 2009 15:57:18
The link is broken.
#296

Thought

Mar 05, 2009 16:06:48
huh, I don't recall even adding a url tag. Anywho, fixed.
#297

angelofthenight

Mar 05, 2009 16:15:29
Thanks, I'm adding a page now.
#298

camu

Mar 05, 2009 16:20:02
Just curious, no one else wanting to react on the unknown mental storm trying to reach other minds

(this was actually also an atempt to let my god interact with others, since it remained on it's own atm)
#299

wizdude47

Mar 05, 2009 17:05:36
Hey, at least you don't have to wait until a god needs a minion or people start appearing

Yeah, right, Armisael! I'm the ART god! I have no purpose without people! :headexplo
#300

Thought

Mar 05, 2009 18:58:34
Just curious, no one else wanting to react on the unknown mental storm trying to reach other minds

(this was actually also an atempt to let my god interact with others, since it remained on it's own atm)

Sorry, I totally missed that. I thought Unknown was reaching out to the minds of mold and the creatures infested by mold; I didn't realize you meant other gods..
#301

novatack

Mar 05, 2009 19:12:19
Just curious, no one else wanting to react on the unknown mental storm trying to reach other minds

(this was actually also an atempt to let my god interact with others, since it remained on it's own atm)

Whoops, I thought that you were trying to bring your mind into living creatures...

Anyway, I just responded.
#302

Armisael

Mar 05, 2009 19:26:00
Yeah, right, Armisael! I'm the ART god! I have no purpose without people! :headexplo

Art for art's sake needs no mortals. Who do you think made beautiful landscapes?
#303

Aldii

Mar 05, 2009 19:58:05
Name: Eijra
Domains: Music and Song.
Physcal Appearance: A human-like godling of female gender. She is short in stature, has copper red hair that reaches her shoulders, green eyes, slooping shoulders and a wide, whimsical smile that seems to be permanently glued upon her lips.
Symbol: Three golden half-circles against a green background.

And by the way!

Hello there!

I have been following the Lords of Creation game for nearly six months by now. I fell in love with Thraell'Kiss, felt grief as Pravus fell and hated the God of Treachery...and well now after all of this time it feels like I would like to add something to the story too.
#304

wyld_mutation

Mar 05, 2009 23:06:58
...

Yay for T'k fans!!
#305

matthewswift

Mar 05, 2009 23:20:13
Wait, doesn't psionics fall under knowledge?
#306

Thought

Mar 05, 2009 23:41:57
Wait, doesn't psionics fall under knowledge?

I don't think so; other than being "mental," what connection between the two would there be?

I have been following the Lords of Creation game for nearly six months by now.

We'd love to have you, though there is a good bit of a waiting list.

But... no love for Gadabout? ;) Aye, the last LoC was quite a bit of fun. Hopefully this one will be just as memorable.
#307

mostly_ghostly

Mar 05, 2009 23:48:17
Just so everyone knows, I just ascended Moondoggy's God.
#308

ff6shadow

Mar 05, 2009 23:51:46
Moondoggy, before you begin, we need to know if your going to take the lesser domain your entitled to.
#309

locke_kant

Mar 06, 2009 5:55:37
I find it funny that undeath is claimed as a domain before life or death domains have even showed up on the world yet.
#310

Aldii

Mar 06, 2009 6:18:13
We'd love to have you, though there is a good bit of a waiting list.

But... no love for Gadabout? ;) Aye, the last LoC was quite a bit of fun. Hopefully this one will be just as memorable.

Yay!
Yeah, I can actually understand the fact about the waiting list. It is a popular game after all, even though song and music are two concepts that can easiliy become implemented in to the story.

As waves for the first time touches the rocky shores of the world, creating the first rhytm. As tree's awake humming the silent song of life, as life appears slow at first but faster and faster for each passing moment, she is slowly formed. Everything has it's own rhytm, the beating of hearts, the growling of beasts, the word of god's as they argue and fight for their right to create things in their own image.
A song of life and through that Eijra's body and mind will be sculpted.
#311

Sinasilver

Mar 06, 2009 7:42:45
Name: Eijra
Domains: Music and Song.
Physcal Appearance: A human-like godling of female gender. She is short in stature, has copper red hair that reaches her shoulder, green eyes, slooping shoulders and a wide, whimsical smile seems to be permanently glued upon her lips.
Symbol: Three golden half-circles against a green background.

And by the way!

Hello there!

I have been following the Lords of Creation game for nearly six months by now. I fell in love with Thraell'Kiss, felt grief as Pravus fell and hated the God of Treachery...and well now after all of this time it feels like I would like to add something to the story too.

Hah.. It never ceases to amaze me how much people liked the reclusive, angry whirley-wind of snow. ;P
#312

Aldii

Mar 06, 2009 10:14:04
Hah.. It never ceases to amaze me how much people liked the reclusive, angry whirley-wind of snow. ;P

He had a certain melancholy around him and he was also unique in the way that he actually didn't care that much about the outside world. There was also a certain beauty with him due to the fact the he was an "angry whirley-wind" of snow.
#313

Mechalibur

Mar 06, 2009 10:48:03
I find it funny that undeath is claimed as a domain before life or death domains have even showed up on the world yet.

Eh. Life and death already exist, and I don't think they need to be claimed to exist... like how there is some air, but no god has that domain claimed yet.
#314

Aldii

Mar 06, 2009 10:50:06
By the way as a creature of music and song, could my Eijra be considered a Fay? I have a vague plan in my head about creating sprites and similair things if I will have the luck to get accepted before these things are created.
#315

Armisael

Mar 06, 2009 11:18:03
Why was "hey, Joni Mitchell!" the first thing that came to my mind when I saw Ejira? I've got the feeling there's a spooky coincidence in the air.
#316

space_dragon

Mar 06, 2009 11:28:13
By the way as a creature of music and song, could my Eijra be considered a Fay? I have a vague plan in my head about creating sprites and similair things if I will have the luck to get accepted before these things are created.

That's cool, and appropriate. I'm thinking of making Eladrin early in my career, but if you beat me to it I won't hold it against you. Whoever enters the game and has the in-game motivation and PP first can have the honor, I guess.
#317

the_orius

Mar 06, 2009 11:51:01
Done and done.



Amphibians, only not for water/air but rather air/aether.

What makes air creatures unable to live in aether is fundamentally the inability to breath; Air creatures in the great up and out are like fish out of water (and aether creatures in the lower atmosphere are like monkey's in a fish tank).

It these particular cases, though Orius would have to confirm, I am imagining the creatures as essentially collecting and breathing aether but living in air (nicely away from the majority of predators). They build nests in trees that store the "aether," thus allowing them to rest there. When they fly between aether and air, I assume they'd just hold their breath.

Sort of like certain varieties of Barychelidae spiders (http://en.wikipedia.org/wiki/Barychelidae)

THIS IS EXACTLY CORRECT!
#318

moondoggy

Mar 06, 2009 11:59:13
Moondoggy, before you begin, we need to know if your going to take the lesser domain your entitled to.

Aberrations and Pleasure, my good sir.

----------------
Listening to: Finntroll - Midnattens Widunder
#319

the_orius

Mar 06, 2009 12:20:36
By the way as a creature of music and song, could my Eijra be considered a Fay? I have a vague plan in my head about creating sprites and similair things if I will have the luck to get accepted before these things are created.

ALDII:

I am looking to raise up a god of the FEY relatively quickly, you can make it a god of fey music, and sog at the same time.

Fey would be a moderate

music is a lesser I think. I have not checked to find out though.
#320

mostly_ghostly

Mar 06, 2009 12:25:22
Hmmm... It seems to me that fey and dreams must be connected in some fashion or another. Just a thought...
#321

Armisael

Mar 06, 2009 12:42:51
I actually think they shouldn't. See, we already have aberrations linked to it. If you just keep adding concepts to the overall Dream superconcept, you'll end up with a noticeable bloat and create a conceptual block.

Or, in Tropish (sorry for the link, Delfedd, it's important that I illustrate my point) you'll end up with a Ninja Pirate Zombie Robot, and will find it hard to find anything NOT connected to Dreams. And, as cool as the NPZR may sound, it paints you into a corner, most of the time, concept wise. It happened to me, so I REALLY recommend sticking to a narrow focus instead of making Dreams so broad.

To quote Strong Bad:

Too much of a good thing is an awesome thing. But too much of an awesome thing is...umm...really, really dumb and bad.

#322

the_orius

Mar 06, 2009 12:51:03
I actually think they shouldn't. See, we already have aberrations linked to it. If you just keep adding concepts to the overall Dream superconcept, you'll end up with a noticeable bloat and create a conceptual block.

Or, in Tropish (sorry for the link, Delfedd, it's important that I illustrate my point) you'll end up with a Ninja Pirate Zombie Robot, and will find it hard to find anything NOT connected to Dreams. And, as cool as the NPZR may sound, it paints you into a corner, most of the time, concept wise. It happened to me, so I REALLY recommend sticking to a narrow focus instead of making Dreams so broad.

To quote Strong Bad:

I agree, you have the dreaming aberration thing going with the creepy Cthulu vibe, or the dreaming dark from eberron.

Live fey to the tree huggers. :P
#323

Thought

Mar 06, 2009 12:52:25
ALDII:
I am looking to raise up a god of the FEY relatively quickly, you can make it a god of fey music, and sog at the same time.

Fey would be a moderate
music is a lesser I think. I have not checked to find out though.

Fey is indeed a moderate domain, as is music.

"Song" would be a lesser.
#324

moondoggy

Mar 06, 2009 12:58:30
Armisael: Homestarrunner, the reason my computer teacher hated me.
#325

Armisael

Mar 06, 2009 13:12:49
Why? Too much fun in a single class?
#326

Aldii

Mar 06, 2009 13:22:01
ALDII:

I am looking to raise up a god of the FEY relatively quickly, you can make it a god of fey music, and sog at the same time.

Fey would be a moderate

music is a lesser I think. I have not checked to find out though.

That's a pretty nice offer.

I can always change my character slightly and take away the Music part and try to claim it later on, if I get the chance to do that of course.
#327

moondoggy

Mar 06, 2009 13:41:15
Why? Too much fun in a single class?

Actually, it was more like I finished the semester's curriculum in half the time it was supposed to take (I kept skipping ahead) and spent the rest of the semester with my headphones on watching flash. That and spinning around in my chair real fast. That's fun.
#328

the_orius

Mar 06, 2009 13:59:17
That's a pretty nice offer.

I can always change my character slightly and take away the Music part and try to claim it later on, if I get the chance to do that of course.

well when you start you get 6PP no reason you cant use some of that initial 6PP to add the domain of music.

you can come into the world in a burst of song claiming music or something.

If your down to be ascended let me know, I will check witht he admins if I can get you in with my next set of PP.
#329

moondoggy

Mar 06, 2009 14:28:14
Alright, I'll be expanding/creating the entries for everything I just did here soonly. But I just want to say this. What do the Narsk look like?


NARWHALS


Yeah. Dream Narwhals. Tell yer friends.
#330

Thought

Mar 06, 2009 14:31:46
This is the one. Stops time. Tell your friends.
...
Sorry, I had a Neil Patrick Harris moment there.

Moondoggy, to be clear, these two new planes are small areas within another realm of existence (in this case, the Dream Realm), right? Sort of like demi-planes and astral dominions?

I was pretty sure, but as there is a difference between the lesser and greater actions, I wanted to be sure.
#331

moondoggy

Mar 06, 2009 14:36:50
No problem, from one Doctor Horrible fan to another.

And yes, they are two separate demi-planes within the Dreamscape. And the Narsk make sure the good and bad dreams go to their respective planes.


Narwhals. Just awesome.
#332

Armisael

Mar 06, 2009 14:47:36
I'll do you one better: Wharks.

IMAGE(http://www.geocities.com/p_aarli/images/whark.jpg)

Most. Scary. Creature. Ever.
#333

Thought

Mar 06, 2009 15:24:07
Nope, sorry, the scariest fish-like-thing (yeah, whales aren't fish) is this.
#334

moondoggy

Mar 06, 2009 15:26:38
Agree'd. *shiver*

I got the willies looking at that thing.
#335

Armisael

Mar 06, 2009 15:36:28
...Is that heart floating in the air or is it a tattoo?
#336

Thought

Mar 06, 2009 15:40:01
It's floating in the air. The screenshot was taken right after the thing winked at the two people standing there and made a kissing motion.
#337

Armisael

Mar 06, 2009 15:41:53
...I'm sensing some implications worthy of 4chan's /d/ board.

Okay, maybe not so much, but still.
#338

Mechalibur

Mar 06, 2009 18:30:25
Um... back on topic (:P), can the gods communicate mentally with each other now, or just with Unknown?
#339

Armisael

Mar 06, 2009 18:41:48
Well, has a psionics mental net been created? Otherwise, I assume it would be confined to naturally psionic creatures, or those who gain use of the domain.
#340

camu

Mar 06, 2009 18:44:54
Personally, I would say no, not yet anyway.

I want to develop this a bit further first, if you don't mind
#341

Thought

Mar 06, 2009 18:52:40
While another admin should weigh in, I'm inclined to say no. Gods can't be in two places at once, so communicating telepathecally seems like a cheat.

Though fluff explanations of how communicating over distances is perfectly acceptable to me. Like Ghostly's ravens carrying messages. Same effect, different roleplaying.
#342

Aldii

Mar 06, 2009 20:53:28
well when you start you get 6PP no reason you cant use some of that initial 6PP to add the domain of music.

you can come into the world in a burst of song claiming music or something.

If your down to be ascended let me know, I will check witht he admins if I can get you in with my next set of PP.

That is a most generous offer. An offer that I gladly accept

But in which way are you planning to ascend my character if you get the permission to do so?
#343

Sinasilver

Mar 06, 2009 23:46:22
I finally added Pyre Beetles to the wiki. I'll get to work on Chronoptera shortly.. And then I'll deal with my artifacts.

While another admin should weigh in, I'm inclined to say no. Gods can't be in two places at once, so communicating telepathecally seems like a cheat.

Though fluff explanations of how communicating over distances is perfectly acceptable to me. Like Ghostly's ravens carrying messages. Same effect, different roleplaying.

I'll second that, though with the note that the Psionic fungus-god is acceptable to me, seeing as.. They are the Psionic fungus-god.
#344

the_orius

Mar 07, 2009 3:03:40
That is a most generous offer. An offer that I gladly accept

But in which way are you planning to ascend my character if you get the permission to do so?

I sent you a private messae to go over the particulars.
#345

wizdude47

Mar 07, 2009 5:51:16
Thought, I'm not sure if you've noticed this yet, but I edited my original post to include the Woods minor domain, and the "other domains to be determined thing on the waiting list is starting to bug me.
#346

Sinasilver

Mar 07, 2009 7:19:45
Thought, I'm not sure if you've noticed this yet, but I edited my original post to include the Woods minor domain, and the "other domains to be determined thing on the waiting list is starting to bug me.

The waiting list tends to lag behind. Thought especially does a lot of book keeping stuff, and it's just best to be patient.

The waiting list isn't anything official in the first place. It's just a reference so people know who is waiting to come in if one is looking to bring someone in.
----

And this all reminds me: It's asked that players regularly keep their additions to the world up to date on the Wiki. That includes making the pages. Ultimately, the wiki is what remains of the game.

That said, don't expect the admins to do it for you. There are 11 non-admin gods in the world, and that list grows every week. Assuming an average of two actions a reset per god, that's 56 actions a week, counting those of we admins ourselves.

Honestly, it winds up being a lot of work.. For Thought, usually.
#347

wizdude47

Mar 07, 2009 10:09:03
The waiting list tends to lag behind. Thought especially does a lot of book keeping stuff, and it's just best to be patient.

The waiting list isn't anything official in the first place. It's just a reference so people know who is waiting to come in if one is looking to bring someone in.
----

And this all reminds me: It's asked that players regularly keep their additions to the world up to date on the Wiki. That includes making the pages. Ultimately, the wiki is what remains of the game.

That said, don't expect the admins to do it for you. There are 11 non-admin gods in the world, and that list grows every week. Assuming an average of two actions a reset per god, that's 56 actions a week, counting those of we admins ourselves.

Honestly, it winds up being a lot of work.. For Thought, usually.

Huh! Didn't think about that. Sorry!
#348

Mechalibur

Mar 07, 2009 10:25:12
Statted Skelks. Even though they got their asses handed to them by gray fungus :P
#349

locke_kant

Mar 07, 2009 10:39:44
Statted Skelks. Even though they got their asses handed to them by gray fungus :P

Fear the Overmind!
#350

camu

Mar 07, 2009 11:18:44
Nice stats for the skelks though.
#351

the_orius

Mar 07, 2009 13:24:14
my wiki is up to date as far as creatures go.
I need to do my background.

I also did not see a place to put the plants, and environments we are creating.

I would not mind updating such a page so that all of us and new players can get a good idea of the world we are creating.

I already posted this before, but I guess Ill just message thought about it.
#352

Sinasilver

Mar 07, 2009 13:33:55
Most people put their plants in "Misc. Creations". Okay, that's a false statement. Most people haven't made plants. But those that have and have noted them. :P

It wasn't directed at you specifically sir. Just a general comment. You'll see lots of these reminders until everyone does it habitually to keep us quiet. I'm sure thought would appreciate some help, I think he responded to it once... I think. My big deal is just the gods pages, as they're ultimately the world from ones gods perspective, basically.
#353

Mechalibur

Mar 07, 2009 13:34:25
I'm not really sure how to classify wisps... they aren't exactly monsters since they don't give exp (well they don't really fight back). I guess they aren't really obstacles either since they don't do any damage or give an advantage to any specific group. I guess they're closest to a terrain feature

I'll just put the stats here...

150 HP
They are immune to attacks that have the weapon keyword, unless the attack is made with a magic weapon - and even then only does half damage.
They heal 10 hp to all living creatures within 5 spaces of them
Attacks against AC, ref, and fort automatically hit, but they have 25 will defense.
#354

Armisael

Mar 07, 2009 13:39:27
Bloodstone boosts crit range and is a terrain feature. I think Wisps would be good as a feature too.
#355

novatack

Mar 07, 2009 14:09:18
Wraiths (and subsequent variations) have been added to the wiki, as well.

As for wisps, they'd probably be better off as "hazards" in a trap section (I know that they're basically the opposite of hazards, but that's the category that fits them best).
#356

Armisael

Mar 07, 2009 14:46:34
That's why they should be in the same category as Blood Rock, Fantastic Terrain. It makes the most sense, doesn't it, to have it be together with a Font of Power, which boosts damage from a certain keyword?

Edit: Hell, here's a Pillar of Life fantastic terrain. Case closed, I say.

Pillar of Life
This tall stone pillar is infused with life energy. Any
creature that begins its turn adjacent to it regains 5 hit
points per tier.

#357

ff6shadow

Mar 07, 2009 14:58:33
Refresh is in an hour. Spend those PP now if your going to.
#358

Armisael

Mar 07, 2009 15:01:44
A millennium has passed already, hasn't it? Boy, time sure does fly here. :P
#359

Aradeia

Mar 07, 2009 15:03:52
Name: The Tyrant
Greater Domain:-
Moderate Domain: Tyranny
Lesser Domain: Envy
Physical Appearance: Shifts between two forms depending on which domain its manifesting: a massive, feminine-looking mask of jade for envy, and an equally massive, masculine-looking mask of iron for tyranny
Symbol: A coin that showx heads on both sides. One side is made of jade or is somehow represented as green, the other is made of iron, or somehow represented as grey or black.

Hi, so this is my god. I was kind of picturing him/her as a god with split personality disorder, and switches between two "brother and sister" personalities on a whim. I was just wondering, would tyranny actually be a moderate domain? Thanks.

Aradeia
#360

ff6shadow

Mar 07, 2009 15:08:40
Note: Delfedd, I don't think anybody has done any precious metals. I did gems, but all my others have been simple rock.
#361

wizdude47

Mar 07, 2009 15:23:39
Art for art's sake needs no mortals. Who do you think made beautiful landscapes?

Hmmm... that's a good idea. God, I haven't been thinking much this week, have I?
#362

wizdude47

Mar 07, 2009 15:39:58
Oh, and one thing I forgot to ask about. On the wiki, it says that a god whose combat bonus hits 0 is "weakened." What the heck is that?
#363

Thought

Mar 07, 2009 15:41:08
It means imprissonable
#364

Mechalibur

Mar 07, 2009 15:44:01
As for wisps, they'd probably be better off as "hazards" in a trap section (I know that they're basically the opposite of hazards, but that's the category that fits them best).

Except traps give exp for overcoming them. Wisps give equal advantages to all combatanents... well... almost. I suppose a group of adventurers could be carrying a wisp in a bottle and release it whenever they have to fight undead since wisps only give healing to living creatures.

...But that's kind of weird.

By the way, can wraiths be made from any dead creature, even if it isn't intelligent?
#365

novatack

Mar 07, 2009 15:48:25
Except traps give exp for overcoming them. Wisps give equal advantages to all combatanents... well... almost. I suppose a group of adventurers could be carrying a wisp in a bottle and release it whenever they have to fight undead since wisps only give healing to living creatures.

...But that's kind of weird.

By the way, can wraiths be made from any dead creature, even if it isn't intelligent?

Hehe... I forgot that hazards give xp for defeating them.

And actually, Wraiths can only be made for creatures that aren't intelligent (right now sentient creatures are out of luck).
#366

Aradeia

Mar 07, 2009 15:53:49
Nevermind, I just answered my own question, Tyranny is lesser, though the wikia cals it Tyrant. But Envy isn't on there, what would that be?
#367

Mechalibur

Mar 07, 2009 15:56:17
So then what type of wraiths do skelks become when they die?

I would guess that envy would be lesser.
#368

locke_kant

Mar 07, 2009 15:59:17
I would think that human traits such as envy, wrath, and greed would be in the moderate domain slot.
#369

novatack

Mar 07, 2009 15:59:48
Erm...
I'll put in a Reptilian Wraith now.
#370

Armisael

Mar 07, 2009 16:00:20
Nope, I think they're lessers. Lust is a lesser, so it makes sense for those to be Lesser too.
#371

locke_kant

Mar 07, 2009 16:05:25
But why would lust and the rest be lessers?
#372

Aradeia

Mar 07, 2009 16:06:04
Thanks, so I guess I'll change to Tyranny, Envy and... I'll think of something, maybe Madness for the split-personality thing? I don't know, that seems kind of like a moderate thing to me, but I'm not sure. Should I change my original post, or just leave it as is?
#373

Thought

Mar 07, 2009 16:11:42
Sorry for the delay, was writing up reviews.

Turn 4 begins now.

PP Refresh
4 - Veros, Neko, Xa'an, Yoglith, Chactross, The Void, Oravolos, Oreb Nahash, Unknown, Shurka, Vymrl, Nocturne, Xirinet, and Ythrexle

Admin's Choice Award

Sorry, none this reset.
#374

novatack

Mar 07, 2009 16:22:56
So then what type of wraiths do skelks become when they die?

I would guess that envy would be lesser.

Okay, I finished the Reptilian Wraith.
#375

Mechalibur

Mar 07, 2009 16:29:41
Thanks
#376

wizdude47

Mar 07, 2009 16:41:49
It means imprissonable

Thanks for clariffying!
#377

the_orius

Mar 07, 2009 17:31:25
QUOTE FROM THOUGHT: The world is in need of a little more nature. However, your curious aether/air birds are very interesting and a great addition.

I agree, I have been mostly active in the aether though because we dont have light yet. and the continent is mostly barren. I guess I could look to the oceans and marshes but I felt those were still in flux to to great a degree to build ecosystems.

This turn should be interesting though, I am gonna make a friend!
#378

Thought

Mar 07, 2009 17:35:39
Who ever said you needed light? Plants only need light if you say they do (sort of like how Matt said that water conforms to a container because it doesn't want to bother having its own shape). You can have plants that feed on darkness, if you so desire.

Though Xa'an does shed light where ever he goes. He's what is feeded aether proto-plants right now.

Anywho, none of that was to challenge anything you said; just pointing out that the only limits you have are the limits you place on yourself

...

...

and the rules.
#379

the_orius

Mar 07, 2009 17:39:13
well im still feeling out this world we are creating. People are talking about making eladrin nd oter taple things, but thus far we are far far afield of the beaten path..

WHICH I LIKE! I am still new here and trying to see how weird we want to go with all our conceptual ideas that are outside the norm.

I am going to ascend a god this turn then the both of will begin the work I promise you that.
#380

Armisael

Mar 07, 2009 17:39:46
Why do I get a feeling there's an Exarch incoming? Still, interesting. I wonder what sort of Exarch/Creature/God it'll be?

Edit: Ah, so it's gonna be a god. That's cool too, though it makes me wonder WHO is going to be the lucky guy/gal. There're plenty of gods who could help a god of Nature.
#381

Thought

Mar 07, 2009 17:48:28
Name: The Tyrant
Greater Domain:-
Moderate Domain: Tyranny
Lesser Domain: Envy
Physical Appearance: Shifts between two forms depending on which domain its manifesting: a massive, feminine-looking mask of jade for envy, and an equally massive, masculine-looking mask of iron for tyranny
Symbol: A coin that showx heads on both sides. One side is made of jade or is somehow represented as green, the other is made of iron, or somehow represented as grey or black.
Aradeia

Interesting concept. Though as others pointed out, Tryanny is a lesser domain. A tyrant is a specific role, just like a baker or a beekeeper. Hence, lesser domain (probably under "civilization" or "government" or some such).

Envy (and lust, anger, and all emotions) are lesser domains for one very simple reason:

"Emotion" would be a moderate domain. Thus, specific emotions are lesser.

EDIT:

Though, you might want to have an easier-to-say name. "The Tyrant" doesn't roll off the tongue too well.

Though I would find "Ms. The Tyrant" to be amusing. Sort of Dr. Mrs. The Monarch, from Venture Bros.
#382

Aradeia

Mar 07, 2009 18:03:10
Name: The Empress
Greater Domain: -
Moderate Domain: -
Lesser Domain: Envy, Tyranny, Greed
Physical Appearance: A terrible, yet beautiful looking woman. Her behaviour changes erratically between a gruff, millitary-like manner, and a cool, seductive persona, her form shifting from iron to jade, respectively.
Symbol: A coin that shows heads on both sides. One side is made of jade or is somehow represented as green, the other is made of iron, or somehow represented as grey or black.

As Moondoggy pointed out to me, our two gods were too similar, so I am changing mine so that it doesn't resemble his so much. Sorry for the trouble.

Also, I was thinking, to keep the whole jade and iron thing I had going originally, that she could create deposits of the stuff in the world, and then create dwarves as her agents in the world who would mine the metals and use it to create tools and weapons and such.
#383

the_orius

Mar 07, 2009 18:17:22
you have a point left for one more lesser.

If your going for the coin thing go for greed or something, that is dwarvy as well.
#384

Armisael

Mar 07, 2009 18:20:00
You could always take Jade as your third domain. If you think your god has a signature metal, why not run with it? This would facilitate the creation of new items and monsters following the Tyranny motif, too. For example, you could mix two domains to create a Crown of Bloody Jade that grants a +2 modifier to Intimidate.
#385

novatack

Mar 07, 2009 18:23:21
Who ever said you needed light? Plants only need light if you say they do (sort of like how Matt said that water conforms to a container because it doesn't want to bother having its own shape). You can have plants that feed on darkness, if you so desire.

Though Xa'an does shed light where ever he goes. He's what is feeded aether proto-plants right now.

Anywho, none of that was to challenge anything you said; just pointing out that the only limits you have are the limits you place on yourself

...

...

and the rules.

^^^That, and, the blacklight crystal produces light shadows. If you feel it is absolutely necessary to have plants grow with light, then you can create them in "shadow" (which is light).

Not to mention the fact that I also created a forest, which you pretty much get to lord over.
#386

Aradeia

Mar 07, 2009 18:25:45
Ooo! I like both of those ideas!

Maybe I'll go with the greed thing for now, and then once I actually get in there and create jade and iron in the world, I can add those to my domains? That way, it can be kind of like jade and iron as we know it were actually created in the image of the goddess. Thanks for your help!

Aradeia
#387

moondoggy

Mar 07, 2009 18:35:21
I was actually thinking you should go with envy and greed, and then once you create the metal jade, craft another domain for that. Then pretty much all things made from jade will be an extension of your god i.e. cleric holy weapons, solid jade sanctuaries, legendary artifacts, etc.

It's pretty interesting.
#388

MassiveAttack

Mar 07, 2009 18:37:03
The sense of this world is very Nausicaa. I'm guessing we'll see the Ohmu soon?:D
#389

moondoggy

Mar 07, 2009 18:39:54
This sense of this world is very Nausicaa. I'm guessing we'll see the Ohmu soon?:D

Perhaps, Ghibli-fan. Perhaps...
#390

moondoggy

Mar 07, 2009 19:08:39
I am terrible at statting monsters. If anyone wants to help me out with the narsk, I would greatly appreciate it.


Please?
#391

the_orius

Mar 07, 2009 19:40:45
I am terrible at statting monsters. If anyone wants to help me out with the narsk, I would greatly appreciate it.


Please?

ask space dragon he is the fing man at it. He is finals this week but he is helping me out to stat some of mine.

I say this without asking him in any way if he would like to become a defacto creature statter for everyone, so keep that in mind. :D
#392

novatack

Mar 07, 2009 20:07:27
I am terrible at statting monsters. If anyone wants to help me out with the narsk, I would greatly appreciate it.


Please?

Sure, I'll help.
But I'll need to know how powerful it is, what kind of abilities/attacks it has, etc.
#393

moondoggy

Mar 07, 2009 20:53:48
This might be cheating a little, but I have to ask this.

My god currently has in its possession this massive dream creature and I wanted to make it a permanent fixture in the Dream. A sort of Leviathan beast that protects the place. And since I don't really have to create the thing from nothing, how much PP would it cost to appoint it as such?
#394

Thought

Mar 07, 2009 21:09:48
Essentially, that sounds like creating an exarch. A single, powerful thing that is yours to command (and role play).

Though if dreams were a race of intelligent creatures, you could also guide them to keep watch over an area.

are either of those what you were envisioning?
#395

moondoggy

Mar 07, 2009 21:16:01
Okay, thanks for the info. I guess I'll just ascend it like an exarch. Should be interesting.
#396

ff6shadow

Mar 07, 2009 22:13:15
Aldii, please make one final note as to your exact domains, here. Then you are clear to post IC. You will have 6 PP.
#397

novatack

Mar 07, 2009 22:31:57
Does anyone else find it odd that the diety of darkness and undeath is apparently turning out to be lawful good?
#398

ff6shadow

Mar 07, 2009 22:49:24
I find it odd, but I don't think your lawful good. Lawfulo maybe, but not good. There is some evidecne for law, but none for good yet.
#399

Sinasilver

Mar 08, 2009 0:32:20
Name: The Empress
Greater Domain: -
Moderate Domain: -
Lesser Domain: Envy, Tyranny, Greed
Physical Appearance: A terrible, yet beautiful looking woman. Her behaviour changes erratically between a gruff, millitary-like manner, and a cool, seductive persona, her form shifting from iron to jade, respectively.
Symbol: A coin that shows heads on both sides. One side is made of jade or is somehow represented as green, the other is made of iron, or somehow represented as grey or black.

As Moondoggy pointed out to me, our two gods were too similar, so I am changing mine so that it doesn't resemble his so much. Sorry for the trouble.

Also, I was thinking, to keep the whole jade and iron thing I had going originally, that she could create deposits of the stuff in the world, and then create dwarves as her agents in the world who would mine the metals and use it to create tools and weapons and such.

Psh. Forget being too similar to Moondoggy. My gods shifted between Masculine and Feminine longer. ;)
#400

matthewswift

Mar 08, 2009 1:33:35
Name: The Empress
Greater Domain: -
Moderate Domain: -
Lesser Domain: Envy, Tyranny, Greed
Physical Appearance: A terrible, yet beautiful looking woman. Her behaviour changes erratically between a gruff, millitary-like manner, and a cool, seductive persona, her form shifting from iron to jade, respectively.
Symbol: A coin that shows heads on both sides. One side is made of jade or is somehow represented as green, the other is made of iron, or somehow represented as grey or black.

As Moondoggy pointed out to me, our two gods were too similar, so I am changing mine so that it doesn't resemble his so much. Sorry for the trouble.

Also, I was thinking, to keep the whole jade and iron thing I had going originally, that she could create deposits of the stuff in the world, and then create dwarves as her agents in the world who would mine the metals and use it to create tools and weapons and such.

I approve. Duerger first though, then dwarves. We have evil dwarves for just this purpose... unless you feel like inverting roles which is always welcome in my book.
#401

Sinasilver

Mar 08, 2009 5:05:26
Since apparently it has to be said, I'll stop more of the following before it happens again.

As a general notice:







And, as an over-arching reason for the above: We've had information inexplicably removed and unaccounted for. Any behavior that could potentially cause loss of information, especially irreplaceable information(Such as the information removed from rules) will not be tolerated.

If you find this inconvenient, I apologize in advance, but the game quickly approaches 20 individuals and a few accidents can ultimately be incredibly damaging.
#402

Aldii

Mar 08, 2009 6:42:21
Aldii, please make one final note as to your exact domains, here. Then you are clear to post IC. You will have 6 PP.

Okay, my exact starting domain is Fay and Song.

And by the way, thank you for letting me be part of a something this wonderful.
#403

camu

Mar 08, 2009 7:08:59
Cool IC post you made there Aldii
#404

Aldii

Mar 08, 2009 7:23:12
Thank you,
#405

Aradeia

Mar 08, 2009 9:49:21
I have actually been doing some thinking on this and had some things I would like to change about my goddess, and I was going to just put the changes on the wikia when I actually got on. Should I just post them here, now?

By the way, I was thinking, instead of dwarves, I would create a new race. Moondoggy was kind enough to help me with it. It's sort of a subterranean, metalworking race with four arms (though the second set is too weak to be useful in combat).

Aradeia
#406

Mechalibur

Mar 08, 2009 10:14:10
Hmmm, you dislike the mold too; maybe I found an ally :P
#407

Aldii

Mar 08, 2009 11:06:23
Maybe you have.

And by the way...would it in theory be possible for my god to make the world round? How far does a God's power actually go?
#408

ff6shadow

Mar 08, 2009 13:24:28
Moondoggy, what does your new artifact do?
#409

MassiveAttack

Mar 08, 2009 16:16:41
Maybe you have.

And by the way...would it in theory be possible for my god to make the world round? How far does a God's power actually go?

I was thinking that it could be interesting if the Moon and the Sun, in their rotations, physically go through the dream realm under the world. But either way...
#410

moondoggy

Mar 08, 2009 17:11:08
Moondoggy, what does your new artifact do?

IC it allows my god to easily shape pre-existing dreams and beings in the Dream into whatever I want.

OoC it give a bonus to "Ascend Exarch" to Mostly_Ghostly, myself, and whatever other god comes and gets them from the Dream because they work outside as well. If a being can dream, it can be changed by the Dreamweaver's tools.
#411

space_dragon

Mar 08, 2009 18:35:28
Delfedd, I'm planning to join the game within the next twenty four hours. Anytime you feel like creating me (assuming you have the PP) would be swell.
#412

Thought

Mar 08, 2009 19:00:22
OoC it give a bonus to "Ascend Exarch" to Mostly_Ghostly, myself, and whatever other god comes and gets them from the Dream because they work outside as well.

Just to note, each artifact produces 1 pp (per 3pp invested) per turn total. So if you use it in one turn, Moondoggy, Ghostly couldn't use it as well. However, you can "upgrade" an artifact (investing another 3pp) so another god can use the PP in the same turn (it generates 2pp, but each god may only draw 1 pp per turn, and still linked to a single key word). Essentially, its like creating a new artifact, but its the same one.

For old-timers, "global artifacts" like the WanderWay from the last LoC aren't possible. We tried to fit them into the rules, but there was just far too large a possibility of abusing such things (and the rules were getting far too complex).
#413

Thought

Mar 08, 2009 19:07:57
I have actually been doing some thinking on this and had some things I would like to change about my goddess, and I was going to just put the changes on the wikia when I actually got on. Should I just post them here, now?

Please post here so that we can see what sort of changes you are talking about (or PM an Admin, or both).
#414

Aradeia

Mar 08, 2009 19:39:26
Well, the changes were mostly just cosmetic. Instead of changing from one metal to another, she is made mostly of jade, with large chunks being made of iron. She basically looks like a large, intricately carved living statue with a Hindu/Indian feel.

Also, the only thing about her that really indicates any change in temperament are her six arms that are constantly awhirl in a never ending dance. The dance speeds when she is agitated or when she switches between her two personalities: Samvala, the slower, more ponderous one who also controls Envy, and Naya, the agitated, always moving one who embodies Greed. They both share Tyranny.

And then, I also took Thought's advice on choosing a name that rolled off your tongue, and now wherever they are referred to as one, complete whole, the two personalities are called the Empress, though I already included that in one of my last posts. I just thought I should rewrite it here for completeness' sake.

I also thought she could sort of embody the other gods' flaws and secret desires, and be born from that, and then start to access more and more of these inner demons. In essence, that would be like adopting new domains, like Wrath, and Pride.

Aradeia
#415

Aldii

Mar 08, 2009 20:10:17
By the way could anyone give me some information about how to Edit the Wiki? It would be nice to be able to add a page about Eijra and her future adventures.
#416

the_orius

Mar 08, 2009 20:36:31
What I have gathered is thought will create a template for your God, and then you hit the edit button to change the information in the different fields.

thats as far as I have gonefiguring it out personally.
#417

Mechalibur

Mar 08, 2009 20:45:20
I don't really think there's a need to quote in the IC thread. As far as I'm aware, it's not against the rules or anything, it just sorta bugs me for some weird reason; plus, we can usually tell who you're talking to without needing a quote.



Feel free to ignore me :P little things like that just annoy me
#418

Thought

Mar 08, 2009 20:46:35
Unfortunately I'm swamped right now, so it might be a while until I can get to it.

However, its really easy if you have the information about your god handy (which I don't).

First, go to this page: http://lordsofcreation.wikia.com/wiki/Xa'an

Whee, that's me.

Now, at the top you should see an "edit" link. Hit that and once the new page has loaded, copy everything.

Now, go to: http://lordsofcreation.wikia.com/wiki/Eijra

it will give you the option to create a new page. Do so, and paste everything in the window. Now, adjust the text accordingly (you are the 15th god, I think). When you are done, hit save and everything should be good to go. If not, no worries, I'll come around to it eventually.

EDIT: The best way to create pages in the wiki is to find a page like you want, copy it, paste the information to the new page, and just change the text. Really, that is a lot of what I do (but I go into the code because I hate the new "rich text" editor with a passion; everything was simpler before, dagnabit, and now there are kids on my lawn! Bah, humbug).
#419

delfedd

Mar 09, 2009 2:30:20
ff6shadow, what are these tantalyzing hints about some sort of reshaping the world. I hope you're not going to try to make things more "logical." If that happens, it'll happen on it's own by people making new continents in the ocean and eventually wrapping things around, or something.
#420

the_orius

Mar 09, 2009 2:48:11
I personally like all the floating islands and continents thing we got going so far, but if someone or a group change it then so be it.

it is part of the fun! and it could have ramifications as well....mwahhaha
#421

the_orius

Mar 09, 2009 2:50:22
I don't really think there's a need to quote in the IC thread. As far as I'm aware, it's not against the rules or anything, it just sorta bugs me for some weird reason; plus, we can usually tell who you're talking to without needing a quote.



Feel free to ignore me :P little things like that just annoy me

sometimes alot of posts come between two peoples conversations, so I will quote in such a case so people see who i am responding to.

It will also help new people to puzzle out what is going on.

I try to be as clear as possible since about what? 15 diffrent visions of the world are in effect right now, and I try to make sure everyone is clear on wht my god sees and does.

hence my prodigious use of bold text.

just one of my little things
#422

Sinasilver

Mar 09, 2009 7:05:29
ff6shadow, what are these tantalyzing hints about some sort of reshaping the world. I hope you're not going to try to make things more "logical." If that happens, it'll happen on it's own by people making new continents in the ocean and eventually wrapping things around, or something.

While I understand you are speaking out against what you perceive as a potential action you don't like, I do feel forced to note based on frequency with which you seem to do so:

You're not qualified to make such assertions. While you are a vocal minority, the last thing you felt compelled to make demands about failed to induce response from the majority of the players, whom you clearly do not represent.

Your propensity for making such assertions and demands in public appears to be more meddlesome than well intended. And, as you will likely note upon reading this post, is also much more annoying than receiving one in private first, and as such less likely to draw the wished for response. The latter will likely be demonstrated as well.

That said, it's likely much more productive to work through minor concerns in a means affording mutual respect and appearing less bossy, no? Or merely act against it in character? Or in general anything besides coming here and insisting you represent the masses you've failed to even speak too?
#423

delfedd

Mar 09, 2009 8:55:26
I was merely indicating that if it does happen, I'm probably going to act against it in character.

Violently.

I'll attempt to be more subdued in my OOC responses.
#424

the_orius

Mar 09, 2009 10:20:53
not to subdued delfedd...I like opinions good or bad

besides last I checked we are all here to have fun and make a cool world.
#425

Thought

Mar 09, 2009 12:19:33
The_Orius
sometimes alot of posts come between two peoples conversations, so I will quote in such a case so people see who i am responding to.

#426

Mechalibur

Mar 09, 2009 14:31:58
sometimes alot of posts come between two peoples conversations, so I will quote in such a case so people see who i am responding to.

It will also help new people to puzzle out what is going on.

I try to be as clear as possible since about what? 15 diffrent visions of the world are in effect right now, and I try to make sure everyone is clear on wht my god sees and does.

hence my prodigious use of bold text.

just one of my little things

I don't know... it just seemed pretty clear who you were talking to; especially since the post was less than 5 posts away.

Like I said; feel free to quote if you want to. It's not damaging the game or anything... I'm just weird
#427

camu

Mar 09, 2009 18:02:48
So, and now my deity can finally move around :D
#428

the_orius

Mar 09, 2009 18:32:15
You are just asking for me to create gargantuan sized truffle pigs arent you?
#429

camu

Mar 09, 2009 18:33:47
argh, my bane has been found

Also, still have 4 pp to spend before tomorrow
#430

wyld_mutation

Mar 09, 2009 18:44:40
The_Orius is apparently a genius.
#431

camu

Mar 09, 2009 18:51:41
i'll post the fluff for the organ tomorrow, but as a 2PP artifact, it will be granting a combat bonus
#432

Mechalibur

Mar 09, 2009 19:18:11
You do a great job of making Unknown seem really creepy and scary without overdoing it. Seriously, the only thing I can think of is "Well, I'm ed "
#433

delfedd

Mar 10, 2009 9:21:53
I've been thinking about creating a twitter page for Lords of Creation. This would allow Admins to post important things like turn refreshes or events that appear fairly important such as the start of a divine war, the calling of a divine council or the like.

However, I have no idea if any of you actually have twitter pages, or have the inclination to do anything like that. What do you guys think about that idea?
#434

Thought

Mar 10, 2009 9:35:05
Twitter? I've heard of it.

I am on technological day-light savings time. I generally start using new things like that a good 5 years after they become popular.
#435

delfedd

Mar 10, 2009 9:38:11
Hah. Well I'll just have to wait two and a half years then.
#436

the_orius

Mar 10, 2009 9:38:31
Ill die before i use a twitter page.

its right up there with my space as one of the "technological advances" that are ruining society.
#437

delfedd

Mar 10, 2009 9:41:16
Alllrighty then.

I mostly use it for news. I just thought it'd be nifty to have LoC beamed to my phone.
#438

the_orius

Mar 10, 2009 10:20:40
i hate my crack berry...
#439

Thought

Mar 10, 2009 11:47:52
Aldii, am I correct in that your Feywild is not a parallel plane in this world (since as you described it, it doesn't seem to mirror any part of the physical world)?

I ask because that is just something that would need to be noted in the wikia as being different than 4e. LoC tend to have a fair number of such things (landsharks were aquatic, in the last version, for example).
#440

Aldii

Mar 10, 2009 12:02:13
It is a plane in it own's right who reflects hor Eijra wants the world to be. Right now it is far away from the true world, but later on as it becomes a more "Respectable" place it will change in to something more closer to reality.
#441

camu

Mar 10, 2009 12:05:28
You do a great job of making Unknown seem really creepy and scary without overdoing it. Seriously, the only thing I can think of is "Well, I'm ed "

Thanks
#442

Mechalibur

Mar 10, 2009 12:13:11
Can anyone enter the Feywild, or just Ejira right now?
#443

camu

Mar 10, 2009 12:23:09
Added the artifact on the wikia
#444

Mechalibur

Mar 10, 2009 12:46:28
I added wisps, but I didn't give them a category since they don't behave like monsters.
#445

Aldii

Mar 10, 2009 13:27:41
Right now it's open to outsiders,
#446

the_orius

Mar 10, 2009 13:47:57
I am so down with the fey wild! you know that BUT.

I have a few questions, for the admins mostly though.

How does a 4 pp create plane work? Does it just make another plane of existence and it is blank? you have to build in it just like in the world? or does that 4pp give you the ability to shape an intial world?

Basically, Aldii I gathered made a planet with water, plants animals much as the real world has, which I am sure she will modify.

my question is if that is right?
#447

Thought

Mar 10, 2009 14:03:12
Planes are places that are influenced by will; an individual with a strong will (such as a god) can simple go there, want something to be, and the plane will order itself along those lines. So once a player creates a plane, it takes whatever shape a present god wants (and it will keep that shape afterwards).

Technically, another god can come along and change it according to their will, but changing it so much that it looses the original conception is discouraged (and, well, forbidden). One could go to the Plane of Life, for example, and change how it looks, but one couldn't go and change it so much that it is the Plane of Death, for example.

So additional PP isn't necessary to shape it. However, for game purposes, most things inside the plane don't count towards your gods power (or not nearly as much). To use an example from the last LoC, a god's base PP was largely (maybe exclusively) dependent on their influence in the world as determined by worshipping populaces. TK had a plane full of countless Lycanthropes, but those didn't give him the same boost to his PP as if they had been in the real world.

Things in the Real World do cost PP.

Does that explain it?
#448

the_orius

Mar 10, 2009 14:06:18
perfectly well understood.

So I can go there and put a second home in the feywild and it would cost me no PP.
#449

ff6shadow

Mar 10, 2009 14:54:24
Ah, not quite, Since the plane is Eijra's, that goddess can essentially freely shape and nourish the land within it. In her plane, her will trumps anyone elses, so unless she gives you ther okay, you can't really do much, though minor effects will probably be okay.
#450

Thought

Mar 10, 2009 15:12:30
Though you can always create a lesser plane (aka, demi plane) in the feywild and control that.
#451

ff6shadow

Mar 10, 2009 16:44:04
Sorry for the delay, computer froze.

Turn 5 begins now.

PP Refresh
4 - Veros, Neko, Xa'an, Yoglith, Chactross, The Void, Oravolos, Oreb Nahash, Unknown, Shurka, Vymrl, Nocturne, Xirinet, Ythrexle, Eijra


The feedback is non-existent this time. We were discussing it, and the weekend turn is really too narrow of a time to develop any real feedback. We're considering making it only weekly feedback. Feel free to PM us your thoughts on that.


One final note. wizdude47, you are now free to post as Frellisk (Domains: Art, Wood.). You have 6 PP.
#452

Sinasilver

Mar 10, 2009 17:49:30
Well, I guess I missed a turn. I don't really have time to post yet. I shouldn't be here now as is. But I won't be missing this one.
#453

Mechalibur

Mar 10, 2009 18:03:25
I think that every two resets is a good time for comments. Otherwise you won't have much to say each reset.
#454

Aldii

Mar 10, 2009 18:14:28
Yay!

New turn!

Though I have to say that as a new player it would have been quite nice to know how you judge my performance so far.
#455

matthewswift

Mar 10, 2009 18:47:09
So I imagine the world as like a hollow sphere, surrounding the Bulwark, Pillar of fire and the Storehouse of Light? Most things seem to be on the inside at the moment (where the light is). The outside has my ocean circled by the Aurora of Dreams, floating islands and the azure aegis, or atmosphere....


Is this an accurate assessment?
#456

ff6shadow

Mar 10, 2009 18:50:27
No, it actually sounds off. Everything currently createrd is within the sphere, actually. Though, one could reach the outside through holes at the top or bottom.

Except for the dream aurora, which is just outside the southern hole.

Here, I tried to throw together a simple visuyal in Paint. Given my current PC is farily well garbage, it's something.

#457

delfedd

Mar 10, 2009 19:11:30
Just an FYI, I'm going to create a sun god as soon as people are cool with that.

It's going to be space dragon.
#458

ff6shadow

Mar 10, 2009 19:13:24
I do recall you saying that you were going to ascend him. There is no problem at all with that.
#459

MassiveAttack

Mar 10, 2009 19:22:19
So there are two spheres? One with everything on the outside and then the Azure Aegis?
#460

Thought

Mar 10, 2009 20:05:44
As far as I understand it, the Azure Aegis is essentially like the atmospheric shield in Spaceballs. Except, there are two, one on the outer earth, one on the inner earth, both separating air from aether forcibly.
#461

the_orius

Mar 10, 2009 20:13:24
Um...i dont get it still...

Is the "land" the inside of the sphere? Where is this bulwark artifact that stops clerics?

where is my island? shukas?

where is all the water?

I am confused....


I am going to reread the in character then the OOC. I hope we got some clarification soon.
#462

Aradeia

Mar 10, 2009 20:27:31
I think the sphere is the Bulwark. It has a gravitationsl pull, so things on the outside can walk around, just like in our world. And the same is true for the inside, only you walk around on the inside of the sphere, not the outside.

The Aegis is like our atmosphere: it exists a certain distance from the ground, it surrounds the bulwark on the outside, like a bubble, keeping Aether out, and there is another on the inside of the Bulwark, also a certain distance from the ground, keeping the Aether in the center. The Pillar is in the center, it is in the large bubble of Aether that is created by the Aegis. So are all of the other islands.

It's like, everything that was there before is in the middle, surrounded by Aether. Around it is the Aegis, keeping the Aether there. Around that is the Bulwark, and it has air all around it. Outside of that is another Aegis, to keep the air in, and around that is more Aether, which just continues on. I'm guessing the water either exists on the outside surface of the Bulwark, or on the inside.

At least, that's what I got from all of that. Mind you, I could be entirely wrong. :D

Aradeia
#463

wyld_mutation

Mar 10, 2009 20:28:12
Thje Bulwark is folded into the "crust" I'd imagine, allowing there to be things on the inside of the sphere.

The rest... Water is inside and outside I think, the islands are probably on the outside.
#464

Thought

Mar 10, 2009 20:29:37
THis is a basic hollow earth world right now. Ther is an earthen shell. There is currently no life on the outside surface, to my understanding, but the inside surface contains all that had been created so far. If one were to stand on the inside surface, one would see the fire pillar and, possibly, the other side of the sphere.

The Bulwark artifact... I have no idea.

As for your two islands, they are somewhere between the surface of the inner earth and the Pillar of Fire, essentially where they were before (but everything else changed in relation to them).
#465

MassiveAttack

Mar 10, 2009 20:30:41
Well, if everything is on the inside, and the bullwark is in the center...that's kind of a major problem...
#466

Thought

Mar 10, 2009 20:32:17
not center as in center of the sphere, I don't think. I am inclined to agree with Wyld; its probable in the center of the crust, providing "gravity" in both directions (so more like a fantasy version of the gravity plating used in many sci-fi shows).
#467

angelofthenight

Mar 10, 2009 20:32:33
Nah, I'm cool with the Vyrmosk having air to breathe.
:P
#468

wyld_mutation

Mar 10, 2009 20:35:35
Much more grokkable if gravity pulls toward both inner and outer surface.

The question is just how dense that makes the crust...
#469

Thought

Mar 10, 2009 20:42:00
Voice of the Admin:

The other day in updating the PP expenditure list I noticed something that should probably be addressed. Here, let me quote it:

The Vyrmosk continued to hunt across Chillund Glacier. They began to clothe themselves in the furs of Frost Seals to cut the bitter cold.

While a lovely description, such a thing needs PP to back it up. Teaching a population "technology" (and yes, making clothing is a technology) is a guide action. 2pp, to be exact. Unfortunately, since Angel didn't spend PP on this above listed action, it didn't happen.

Teaching mortals to worship you, however, is a 1 pp action.

Just something to keep in mind.
#470

the_orius

Mar 10, 2009 21:02:06
so...if i grok this. My island and shukas is on the inside of this huge sphere around the center fire pillar. The other three islands are here too or he sucked them up?

how many miles between the pillar and the inner aegis?

how many miles from the fire pillar to the inner sphere?

How much air is there above the inner circle and the aegis? a mile up before the aegis starts? or larger?

How big are the holes at the north and south pole?

same questions for the outer part of the sphere as for the inner....how much air before the aegis?

final question, this bulwark artifact that inhibits faithful from calling on our powers...it is in the crust of this new sphere? in essence meaning no where on the sphere inner or outer can our faithful call on our aid (ie; clerics?)

I am still nt grokking
#471

wyld_mutation

Mar 10, 2009 21:17:47
so...if i grok this. My island and shukas is on the inside of this huge sphere around the center fire pillar. The other three islands are here too or he sucked them up?

I suppose all three islands are in the center of the inner range with the pillar.
how many miles between the pillar and the inner aegis?

About a mile I think? I don't know if he specified it.
how many miles from the fire pillar to the inner sphere?

Unspecified, for it to be any meaningful size of a world I'd imagine the diameter roughly equal to earth. Of course for it to function with an earth-sized sun it would need a diamete of twice the earths distance from the sun.
How much air is there above the inner circle and the aegis? a mile up before the aegis starts? or larger?

I thnk he specified a mile's worth of air, though whether it was inner or outer I don not know.
How big are the holes at the north and south pole?

Unspecified, I imagine roughly as big as the inner sun can be. If there will be an inner sun (an external sun could create a day and night cycle by shining through the poal gaps).
same questions for the outer part of the sphere as for the inner....how much air before the aegis?

I believe it was specified at a mile somewhere. Though it's unclear for the time being.
final question, this bulwark artifact that inhibits faithful from calling on our powers...it is in the crust of this new sphere? in essence meaning no where on the sphere inner or outer can our faithful call on our aid (ie; clerics?)

In the crust, affecting only the space it takes up. I believe.
I am still nt grokking

Quite understandable.
#472

ff6shadow

Mar 10, 2009 23:04:18
I'm at my D&D game right now, but when I get home, I'll work on answering all of your questions.

Edit: On second thought, I'm beat. I'll get to your answers sometime tommorrow, when I'm not exhausted.
#473

delfedd

Mar 11, 2009 0:58:34
So, I am not understanding the new geography. At all.

Also, what's the point of having Aether if you're just going to seal it off? Why would you do that?

This probably means i'm going to have to destroy it. Because I fear what i don't understand.

:D
#474

Aldii

Mar 11, 2009 5:22:13
I fear I have similair thoughts about you gravitation device, why does it have to cancel out Cleric's powers?

Even though I find it cool OOC :D
#475

delfedd

Mar 11, 2009 8:52:59
This was essentially what I was afraid of when people announced that they were going to remake the world. Random things that didn't make any sense just happening, and MOST people being left in the dark.
#476

Armisael

Mar 11, 2009 9:28:02
Indeed. As an impartial observer, I think I can safely say this:

WTF is up, people? I don't get the geography/cosmology of the setting anymore. If you want to modify something, please, PLEASE add a sketch of how the world will look before and after the change, because I'm not sure if the world is round, rectangular, or a sugary donut with chocolate toppings.
#477

Sinasilver

Mar 11, 2009 9:46:09
Indeed. As an impartial observer, I think I can safely say this:

WTF is up, people? I don't get the geography/cosmology of the setting anymore. If you want to modify something, please, PLEASE add a sketch of how the world will look before and after the change, because I'm not sure if the world is round, rectangular, or a sugary donut with chocolate toppings.

Clearly you've not read all of the OOC thread, which does indeed feature a drawing on what it looks like now, and apparently you missed the previously posted of what it looked like before.

That said, I'm actually really FAR behind and have much more reading to do yet, so I don't know how clear the descriptions are.. Just that pictures are provided. ;P

New one here
Old one I know how to find.

And just a note for those who are curious: 1250 years passed since time stabilized.
#478

delfedd

Mar 11, 2009 9:51:12
I'm planning on fixing things and making things more make sense-y. And then making a picture in paint.
#479

the_orius

Mar 11, 2009 9:51:37
Clearly you've not read all of the OOC thread, which does indeed feature a drawing on what it looks like now, and apparently you missed the previously posted of what it looked like before.

That said, I'm actually really FAR behind and have much more reading to do yet, so I don't know how clear the descriptions are.. Just that pictures are provided. ;P

And just a note for those who are curious: 1250 years passed since time stabilized.

I clearly have read every post and clearly seen the pictures and I am completely lost on this new world.

I have gone along with it because thats the point of it all, but if one person, especially an admin is going to make such a sweeping change I would like quite a bit more clarification on what in the world is going on.

I have no idea how to interact in this new environment that WE as a whole did not come up with. It is now one persons idea and not built by all of us which I am cool with but I want to know what is what, which way is up, which way is down and how this effects me and my character.
#480

Sinasilver

Mar 11, 2009 9:53:20
I clearly have read every post and clearly seen the pictures and I am completely lost on this new world.

I have gone along with it because thats the point of it all, but if one person, especially an admin is going to make such a sweeping change I would like quite a bit more clarification on what in the world is going on.

I have no idea how to interact in this new environment that WE as a whole did not come up with. It is now one persons idea and not built by all of us which I am cool with but I want to know what is what, which way is up, which way is down and how this effects me and my character.

I was specifically responding to Armisael's demand of pictures. Sorry for confusion. Note I did say I've not read the descriptions, and did not quote anyone not demanding pictures? I don't know what's happened yet. I'm still at the part where Oravalos called Veros sketchy.

I reiterate: I am way behind.
#481

the_orius

Mar 11, 2009 9:57:52
Hehe! well snuggle up next to a fire and keep on reading, you got a bit to go!
#482

Thought

Mar 11, 2009 10:04:33
Shadow created a fairly simple Hallow Earth model. It might help to read about: http://en.wikipedia.org/wiki/Hollow_Earth

Essentially, shadow seems to have combined the Leonhard Euler's model (central "sun", a single shell) with Edmund Haley's multi shell model (that is, a series of shells, but in Shadow's case, these aren't all earth).

At the center we have the Pillar of Fire. In a sphere around that is an area of aether. In a Sphere encompassing the aether is the Azure thingy. In a sphere encompassing the Azure thingy is normal air, then a sphere of earth encompassing that, then the bulwark thingy , then another sphere of earth, then another sphere of air, then another sphere of the Azure thingy, then just the rest of the universe (aether and void).

So there are essentially 8 spheres all set inside of each other.

"Down" for creatures is towards the bulwark. From the islands near the pillar, that is towards the inner layer of the earth sphere. From the outer aether, that is towards the outer layer of the earth sphere (which is to say, down is in opposite directions depending on your perspective).

This is also sort of like a dyson sphere ( http://en.wikipedia.org/wiki/Dyson_sphere ) for anyone who saw that old Star Trek TNG episode with Scotty.

Does that help any?

It is, admittedly, quite confusing. Simple, but confusing.
#483

Sinasilver

Mar 11, 2009 10:07:54
I doubt I'll get through it all before Friday. I work graveyard at the moment. Causes motivational issues because I can never sit here and actively play(well, part of that is an ATTEMPT at maintaining a social life.. Those are hard. Someone needs to perfect some sort of holographic friend. ;P) I should be in bed by now, but I'm making a point of at least finishing the one page first.

I'll get there. I'll catch up and post on friday... And then I'll post on saturday again.. and repeat the cycle.
#484

the_orius

Mar 11, 2009 10:35:16
THOUGHT!!

Now THAT! explains alot. I am fully down with that idea and i understand it.

Now I just need clarification that shadow's planet mimics the size of the earth model in that wiki or is other size.

I also still need clarification on the bulwark and its actual effects and how far reaching it is.
#485

Sinasilver

Mar 11, 2009 10:46:06
The bullwark is just the general source of relative gravity, as I understand it. Or something. I don't know. On the bright side I have picked up force. I am one step closer to being the god of Time/Space, as I've effectively started my "physics" domains. Bwuahaha! I shall be the stuff of.. Stuff.. Wait... :P

And now I have to know, since I just read it... There's still AIR around the continent the fire pillar used to be on right? And what around the fire pillar? You anomalers make it REALLY hard to keep my bugs around my god.. First Thought makes my Pyre Beetles float 200 feet away from my well.. And then Shadow... Well. I don't know what he did to my bugs.. But I'm going to have to find out.

The Bulwark causes relative gravity to the hollow earth. I would vote, since the stuff inside the hollow earth is subject to equal pull from all directions it is in effect NOT affected by gravity, and it's physics remain the same as before. The farther you get from the Hollow earth the weaker the gravity it generates. Shadow might disagree. I didn't create the artifact, he'll have the final explanation on that.

And.. This brings up a point I feel can use some refreshing: If no one's created it specifically.. Assume it doesn't exist.

Ala: Until now everything should have been assumed to be completely devoid of any form of physics. It is now affected by gravity(and soon to be other forces we commonly take for granted).

We live in a world of science, yes. We're used to some things. But we're playing gods shaping a world, and it does make more room for people this way.
#486

the_orius

Mar 11, 2009 11:10:58
I understood all that already, my question was about the bulwarks effect to stop faithful from calling to there gods. If it
effects the entire world well then...that is going to change things since it in effect kills all clerics and paladins and there ilk from every being on the planet.
#487

ff6shadow

Mar 11, 2009 11:47:42
Okay, time to get all these questions answered so people know exactly whats going on. I had no intention of letting all these questions go unaswered for so long, but circumstances conspired to keep me busy and away. If you have any questsions not answered here, ask away. My intention was not to confuse people.

Um...i dont get it still...

Is the "land" the inside of the sphere? Where is this bulwark artifact that stops clerics?

where is my island? shukas?

where is all the water?

I am confused....


I am going to reread the in character then the OOC. I hope we got some clarification soon.

The bulwark is integrated deep into the crust. And, to give information on it more simply, for creatures standing directly within it (for example, a hardened section of tunnel through it), it functions as an anti-magic field. It also prevents teleportation through it. It does not otherwise effect people not within in it's area.

You and Shuka's island, as the new map shows, is still where they always were, floating in the aether fairly close to the Flame Pillar. However, all of the water that Neko made is no on the surface, likely on the inner, since I let gravity do it's work on him. Additionally, the original continent I created was placed on the outside of the world.

As mentioned several times, the Dimension Bulwark provides gravity. People on the outside of the sphere are pulled inward, and people on the inside are pulled outward.




Nah, I'm cool with the Vyrmosk having air to breathe.
:P

:D I thought you might be. One thing I forgot to mention about the Azure Aegis. Any new floating islands you want to make in the aether can be surrounded by a piece of the Aegis and air for the same cost in PP as making the island itself. So, if Oravolos wanted to cover his island in air, and have the Aegis around it, it would cost 2 PP.



so...if i grok this. My island and shukas is on the inside of this huge sphere around the center fire pillar. The other three islands are here too or he sucked them up?

how many miles between the pillar and the inner aegis?

how many miles from the fire pillar to the inner sphere?

How much air is there above the inner circle and the aegis? a mile up before the aegis starts? or larger?

How big are the holes at the north and south pole?

same questions for the outer part of the sphere as for the inner....how much air before the aegis?

final question, this bulwark artifact that inhibits faithful from calling on our powers...it is in the crust of this new sphere? in essence meaning no where on the sphere inner or outer can our faithful call on our aid (ie; clerics?)

I am still nt grokking

The other islanbds are all gone, yes, I used them. The Azure Aegis is approximately 60,000 feet above the surface, but, unlike our world, air pressure remains the same from sea level all the way to the Aegis, though oxygen levels drop above 15,000 feet. This is accurate for both within the sphere and without.

I would say the diameter is about 6500 miles, with the circumfrance at the equator being around 19,000 miles. The polar openings are 1500 miles diameter on the outer surface, but slightly smaller on the inner, about 1000 miles. At their narrowest point, the polar openings are just under 800 miles wide. The curvature is shallow enough that someone walking would never notice the difference, though someone flying high enough would.

The interior diameter would be around 4000 miles, with the flame-pillar at the half-way mark. Inner circumfrance would then be about 10000 miles.

For those to whome it might matter, while the Dimension Bulwark is built into the crust, it also extends across the pollar opening, so someone travelling through it would have to pass through the anti-magic effects. The thickness of this effect would be a band about 600 miles

Additionally, here is another map, more clearly labelled and detailed.
#488

Thought

Mar 11, 2009 11:55:03
One thing I forgot to mention about the Azure Aegis. Any new floating islands you want to make in the aether can be surrounded by a piece of the Aegis and air for the same cost in PP as making the island itself. So, if Oravolos wanted to cover his island in air, and have the Aegis around it, it would cost 2 PP.

Course, one could always just create air and not bother with the aegis. Saves a PP.
#489

ff6shadow

Mar 11, 2009 11:59:05
Which could cause currents in the aether to to suffocate your creatures :D

And I'm sure the aether will have currents eventually. Besides which, you stated air is heavier then aether. Gravity could also cause problems. Particuarly when you consider that none of the floating islands or the glacier provide gravity . . .
#490

the_orius

Mar 11, 2009 13:06:06
Thank you I am now crystal clear on the layout of this new planet and I must say I really like it OOC haha!

however last bit of details to wrap up.

We need a topographical map now showing the old continent, the new ones and where the water is....

but I am good to go regardless.
#491

ff6shadow

Mar 11, 2009 13:11:50
Well, I'd say the ocean is on the inside of the sphere, and probably spread fairly shallow. For the moment, the crust is relatively flat.

Since the continent was also flat, it blends in with the rest of the crust as well, but it is on the outside. And I was careful to leave the creatures and plants living on it alone when I moved it.
#492

delfedd

Mar 11, 2009 13:20:47
Personally, I don't like my pillar being there in the middle. I'm probably going to fix it.
#493

ff6shadow

Mar 11, 2009 13:28:53
Where are you thinking about moving your pillar too?
#494

delfedd

Mar 11, 2009 13:30:26
The ground.
#495

Thought

Mar 11, 2009 13:53:48
Since it was touched upon IC, let me state here; while fluff descriptions are quite fine, fun, and should be included, if PP was spent to make something happen, PP must be spent to undo it.

For example, Oravalos' aether thingies; being sealed inside of the air couldn't kill the species (though we might well suppose, fluff wise, that they are dead in the air but thriving elsewhere in the aether).

If a race has been nourished, only a denourish action can damage them. To uncreate a species, a despawn action has to be used. And so on, and so forth.

Just to be clear.
#496

space_dragon

Mar 11, 2009 13:54:01
Thought, you are a very nice person. My sincere thanks.

As soon as the other gods respond to Xa'an, I'll make my first post.
#497

Aldii

Mar 11, 2009 13:59:44
Sigh...I posted to late.

What do you think, should I erase it? Or can we say that the PP Eijra uses serves to strengthen the new god slight so he starts of with 7PP's?
#498

ff6shadow

Mar 11, 2009 14:06:25
You can give him that 1 if you'd like. Though, I noticed you already gave 1. And technically, Thought's hasn't been accepted, so your's finishes it. So, Space Dragon is clear to enter. He has 6 PP, his creation cost being split as 2 from Aldii, 1 from The Orius, and 1 from Delfedd



And that new artifact creates an issue now. The Aegis pressurizes the air. So essentially it's allowing air to flow out at high speed, displacing the aether beyond it. Which will quickly kill any aether creatures in the vicinity that aren't blown away.
#499

Thought

Mar 11, 2009 14:11:30
Meh, I was always going to help, but there had to be a valid reason for Xa'an to give someone else the ability to produce light, since it was already established he's a bit... obsessively controlling of it. Day is a product of the god of Darkness and Night is a product of the god of Light. That should tell you something.

Generally, that is all Xa'an ever wants: a valid (in his eyes) reason.

Though now that Eijra posted a 5th pp, we have a bit of a dilemma. I'll let you guys decide.

SD, you can post now, in which case it could be taken that Eijra made Oravalos' decision for him (probably offending Xa'an, which would be a shame since he likes her right for the most part).

Or you can wait and see what Orius decides. If Oravalos rejects Xa'an's offer, Eijra's PP would allow you to ascend still. Xa'an would get the PP back. Or Oravalos can accept Xa'an's offer, in which case Eijra would get her PP back.

Or Aldii can modify her post to remove the offered PP. At which point SD would need to wait for Oravalos to decide (and hope he accepts Xa'an's admittedly fairly insulting offer).

there are a lot of ways to handle this, but it doesn't seem like a proper place for an Admin to decide.

Shadow, meh, it just means that there will eventually be yet another layer of air. The air will eventually settle ontop of the azure shield.
#500

space_dragon

Mar 11, 2009 14:16:04
So, I should start a wiki account. Is there a password?
#501

Thought

Mar 11, 2009 14:18:15
There isn't a password to access the wikia, but when you create an account it will require that you create a password as well.

Of course, I think (but I'm not possitive) that if you already have a wikia account you wont need to create a new one.
#502

space_dragon

Mar 11, 2009 14:22:37
Gotcha.

Also, I'll BRB in about twenty minutes.
#503

ff6shadow

Mar 11, 2009 14:25:47
We still need to determine exactly who created him. Are we going to wait to see if Orius accepts, or assume Aldii finished it preemptivly?
#504

Armisael

Mar 11, 2009 14:46:59
What about RUNNING with S_D's god coming from multiple gods at once? Maybe he's "vaguely beholden", to quote the wiki, to multiple gods? Could make for an interesting twist.
#505

ff6shadow

Mar 11, 2009 14:49:53
Well, he definitly came from multiple gods. The question is, is Xa'an one of those gods or not, and whether Aldii lost 2 PP or 1.
#506

Armisael

Mar 11, 2009 14:52:59
Aaah, got it. I thought you meant to define who was S_D's daddy very clearly, not determine what happened mechanically.
#507

camu

Mar 11, 2009 16:06:17
is the swampland and other fungal covered land now part of the inside of the shell?

edit: also, since the world changed, is my god located on the inside or outside of the shell
#508

wyld_mutation

Mar 11, 2009 16:19:33
Guess I missed the ascension. This is the last time I sleep 'til 4 in the afternoon.

Oh well, never said I couldn't share with the newling.

*shrug*
#509

novatack

Mar 11, 2009 16:26:05
is the swampland and other fungal covered land now part of the inside of the shell?

edit: also, since the world changed, is my god located on the inside or outside of the shell

The continent is on the outside of the shell.
#510

camu

Mar 11, 2009 16:27:22
ok....


so i guess we are stuck on the outside then aswell
#511

ff6shadow

Mar 11, 2009 16:28:09
Well, technically I couldn't force you to move. However, if you wanted to move with the fungus, you are now on the outside of the shell.

Also, there are entrances on the north and south sides, and you yourself can pass right through the shell at-will, so you can get back in whenever you want.
#512

delfedd

Mar 11, 2009 17:23:52
I do not like the fact that he got the technology domain for no reason.
#513

novatack

Mar 11, 2009 17:31:02
I got it because I was inspired by how the fire pillar and blacklight crystal were mixed. That IS technology, more or less.

And besides, it not like I don't have plans to use that domain. ;)
#514

camu

Mar 11, 2009 17:40:30
Hey guys

I've been thinking, and I'm getting a bit tired of the whole nameless routine for my deity. It also makes things a lot harder to describe etc..

So it might be cool if the other gods gave it some cool-sounding name
#515

Mechalibur

Mar 11, 2009 17:41:20
Do you have a name in mind?
#516

camu

Mar 11, 2009 17:45:10
Euhm no

The idea is that you guys name it
#517

Armisael

Mar 11, 2009 17:48:54
Well, what would you consider cool? We can make up a bunch of names, like the ones below, but some pointers would help.

Examples: Roszellais, Milzerfall, Morior, Interea. All of them wordplays on "decay" in several languages.
#518

Aldii

Mar 11, 2009 17:59:00
More examples: Forfall, Rutten, Maugel, Traesk and Miegel.
#519

space_dragon

Mar 11, 2009 18:09:24
He meant for you to name him IC. Like, for your gods (especially yours, mech, since he hates the mold so much) to make up a name to call him by.
#520

Armisael

Mar 11, 2009 18:10:56
Yah, but making up the name goes first. What use is rolling a d26 a random number of times and seeing what comes up?
#521

Mechalibur

Mar 11, 2009 18:20:07
If Shurka were to name it, he would probably call it "Anathema"
#522

the_orius

Mar 11, 2009 18:22:39
Ok so I didnt read the OCC before I posted so I went with Aldii creating space dragons god.

I responded to thought in kind unless we can change it and accept his offer? remove her use of PP?

I dont see a problem story line wise though that she wouldnt just jump in there and finish it herself?

You let me know.
#523

ff6shadow

Mar 11, 2009 18:27:09
It's entirely up to Thought and Aldii. However they decide in the matter will be fixed in the records. However, after midnight, I'm going to assume how it is written is how it's done.
#524

the_orius

Mar 11, 2009 18:29:39
Delfedd he doesnt get Technlolgy anyone can take it, its not a greater domain.

THOUGHT AND SHADOW: How can my stirges and trees not be dead? you trapped them in the air with a barrier they can no longer fly through.

Regardless they cant fly that high anyway....
#525

powerattackfortwenty

Mar 11, 2009 18:34:50
This looks interesting.
I have not read it all yet, but is there a list of the domains already taken?
I don't want to still someone shtick.
Also, do new gods have to be created by the current gods? (its a little unclear on this)
Before I actually join, I'm going to read through the rest of it, although I have a good idea what I want to be
#526

delfedd

Mar 11, 2009 18:36:16
I'm just saying that it doesn't warrant technology.
#527

Mechalibur

Mar 11, 2009 18:40:13
This looks interesting.
I have not read it all yet, but is there a list of the domains already taken?
I don't want to still someone shtick.
Also, do new gods have to be created by the current gods? (its a little unclear on this)
Before I actually join, I'm going to read through the rest of it, although I have a good idea what I want to be

Well, you can share the same moderate or lesser domains as other existing gods... the greater ones taken are (if I can remember...), Water, Ice, Fire, Nature, Magic, Time, Secrets, Void, Shadow, Light, Aether, Life, Psyonics, and... maybe others? (EDIT: Balance!)

Once you are approved you can be ascended, or just post on your own.
#528

the_orius

Mar 11, 2009 18:41:15
I have Balance as well.
#529

Mechalibur

Mar 11, 2009 19:00:13
Ah okay, I thought it was moderate for some reason.
#530

MassiveAttack

Mar 11, 2009 19:03:17
If the continent is on the outside, then most of the creatures, molds, flora and fauna, are also on the outside right?
#531

the_orius

Mar 11, 2009 19:19:42
ALL of them are.

everything was on the one continent, the one continent is on the outside, ergo they are all on the outside

only thing inside is shurka's island, Oravalos' island and the fire pillar.
#532

MassiveAttack

Mar 11, 2009 19:32:18
Is there any light on the outside?
#533

space_dragon

Mar 11, 2009 19:44:55
Is there any light on the outside?

Coming up in just a little bit.
#534

the_orius

Mar 11, 2009 19:45:04
the aether glows slightly i think?

we made a sun god so he can rectify that situation

edit: oh there he is
#535

space_dragon

Mar 11, 2009 19:51:31
Darnit...

Delfedd and I have a ginormous father/son activity planned, that involves bringing sunlight to the world among other things. He should be on later tonight, and it will happen then.

Sorry for the slight delay. You'll get your sun tonight, though.
#536

matthewswift

Mar 11, 2009 19:56:26
I got this image of a bunch of Myconids from Galara rejoicing in chorus to "Aquarius/ Hail the Sunshine".

Welcome to the world Space Dragon.

(and anyone else who I've failed to welcome so far...)
#537

Armisael

Mar 11, 2009 20:14:57
Aww, come on, if the sun's coming, why didn't you use Here Comes The Sun? The Beatles need more love!
#538

matthewswift

Mar 11, 2009 20:21:51
Aww, come on, if the sun's coming, why didn't you use Here Comes The Sun? The Beatles need more love!

The Beatles have all the love they need. In fact that's all they need. The beatles get by because they have friends. From Abbey road to what Your Mother should know... they've had enough ;) I've had entire conversations using just Beatles lyrics.

Aquarius had a 40 year old virgin and some Hair (I think. I never saw it so I can't tell for sure) and that's about it...

Don't make me get my silver hammer.
#539

tcrsavage

Mar 11, 2009 22:00:30
I'd love to play!

Name: Eaman (ee-main)
Greater Domains: Competition
Moderate Domains:
Lesser Domains:
Physical Appearance: Eaman often takes the appearance of living granite, humanoid in shape, four arms, and exquisitely carved musculature. Colossal in size, he has no facial features unless he chooses, and they shift to imply mood more than to give aesthetic value.
Symbol: Eaman's symbol is two intersecting lines in a circle, representing conflicting interest that must clash in order for a superior to emerge.
#540

tcrsavage

Mar 11, 2009 22:03:59
edited
#541

ff6shadow

Mar 11, 2009 22:09:38
No, you have 3 PP to choose domains from this list. I suggest taking a look at the rules on the wiki, which can be found here
#542

matthewswift

Mar 11, 2009 22:12:43
Post deleted due to slow fingers
#543

ff6shadow

Mar 11, 2009 22:31:45
Hah, I ninja'd Matt. :P

THOUGHT AND SHADOW: How can my stirges and trees not be dead? you trapped them in the air with a barrier they can no longer fly through.

Regardless they cant fly that high anyway....

Well, the trees might die since they were stuff to the land with no aether, but I moved the land, not the stirges. The stirges would be in the aether itself still, and could simply migrate to one of the remaining floating islands.
#544

matthewswift

Mar 11, 2009 22:38:07
Changing screen name to MatthewSoft...
#545

tcrsavage

Mar 11, 2009 22:38:51
Hopefully my edits are more satisfactory
#546

space_dragon

Mar 12, 2009 1:24:16
Alright. Air world is meant to be the "normal" setting, where most of the familiar races live. Aether world is to be the bizarro version of the world, think 3e plane of shadow or 4e shadowfel. Both of them have alternating day and night, which should massively encourage plant growth in both worlds (though one will have aether plants, and the other normal ones).

Also, on second thoughts, it might make more sense for some things (such as Camu's fungus-swamp) to be on the aether side. If anyone wants their mortal creations to be on one half or the other, go ahead and specify that that's where it is.
#547

MassiveAttack

Mar 12, 2009 2:30:02
I thought the pillar of flame was only a couple hundred feet in height. It seems odd that they are the basis for night and day...especially now we have a sun god?

Are these two worlds spheres or half spheres? Sorry, I know evertime something changes I'm asking questions... just trying to keep up.
#548

delfedd

Mar 12, 2009 2:36:58
We have two half spheres, Each in a different dimension.
#549

space_dragon

Mar 12, 2009 2:57:21
It seems odd that they are the basis for night and day...especially now we have a sun god?

I basically turned the column of flame INTO a sun. It might not be shaped like the kind we're used to, or have all of the same properties (ie, the land around its base isn't burning up), but it serves the same function.
#550

the_orius

Mar 12, 2009 9:53:11
sigh....ok...once again i have no idea what is going on.

are the two halves at both ends of the fire pillar now like...

(---)

or are they sitting on bottoms like... two bowls around a pillar?
#551

space_dragon

Mar 12, 2009 9:54:23
sigh....ok...once again i have no idea what is going on.

are the two halves at both ends of the fire pillar now like...

(---)

or are they sitting on bottoms like... two bowls around a pillar?

The two halves are in alternate dimensions. The fire pillar exists in both of them simultaneously.
#552

Thought

Mar 12, 2009 10:07:04
Urgent:

Sorry, there are a lot of things that came up that need to be addressed before we get very many more posts. As this might change earlier posts, any subsequent post might need to be changed as well.

1) Space Dragon, you used 7pp. You only start with 6. Though there were 5 pp put towards ascending your god, those were PP specifically for ascension actions. As only 4 were needed, that last one reverts back to whoever's PP wasn't needed (in this case, it looks like Aldii, you, and Orius determined that Xa'an's PP wasn't needed, so he got it back).

EDIT: Never mind, I didn't see that you got 1pp from the pillar, sorry.

2) Ideally another admin will be able to weigh in on this soon, but I believe 4pp isn't enough to split the world in half as you have done.

It sounds like the two halves are sort of in separate dimensions, is that correct?

If so, you create a new "plane." While I think having two material worlds that are connected but separate is fine, that is an entire 4pp in itself, with nothing left over to be able to shape the land. At most this second material world could be the equivalent of a Parallel Plane (like the feywild or shadowfell). Which is to say, the planes would reflect each other (and thus both planes would reflect the hallow earth model of Shadow's, un-split).

Here is where I really would like another admin to weigh in: In order to split the world itself, sans separate planes [thus creating a world sort of like this: ( * ) ] you'd need more than just 4pp to shape that much land. I am thinking you'd need 6pp [that is, 2 mold land (greater) actions] at the very least. The earth roughly has 24 pp worth of land (3 from the first continent, 3 from the meteor shower, 3 from Veros' islands, 3 from the gemstones, plus the 12 Veros used). That is 8 Shape Land actions (not even considering the water). That is a crap-load of land, and thus splitting it isn't cheap either.

I really want to be able to let you do this (I had even had a long reply post written up before I realized these issues needed to be addressed), but the PP just isn't there.

Do you remember in Galara when Armisael tried to create a plane that was an artifact as well that granted him +2 or +3 combat advantage ("The Last Straw"), using just 3pp? This is sort of like that. More PP needs to be invested to justify all those changes.

THOUGHT AND SHADOW: How can my stirges and trees not be dead? you trapped them in the air with a barrier they can no longer fly through.

It doesn't always make perfect real world sense, but in order to prevent potential abuses, in order to undo something that someone spent PP on, PP has to be used specifically to undo it. As you spent PP to create the stirges, and no one spent PP to unmake them, they still exist in the world. They might have died off in some areas, but the species themselves are still around. Such as on the floating islands, around Chactross' azure ring thingies, just floating free in the aether, etc.

To provide a more extreme example: Imagine that you have been developing an intelligent race into an empire (spending somewhere around 20 or 30 pp in guides, nourishes, and such), and someone comes along and drops a continent on them. The continent is mold land action. If we apply strict logic, that civilization (and all the PP you invested into them) would be erradicated. 3pp to undo 30ish pp is just an abuse, no two ways about it. As such, while the civilization might have been scattered, or buried underneath this new continent, etc, it would still exist and none of the PP invested into them would have been "lost." A mold land action cannot harm creatures; only denourishes and despawns etc can.
#553

Thought

Mar 12, 2009 10:12:08
Sorry, just noticed that you got 1pp from the Pillar, SD. Issue#1 was just an oversight on my part.

Issue#2, though...
#554

Armisael

Mar 12, 2009 10:12:56
Do you remember in Galara when Armisael tried to create a plane that was an artifact as well that granted him +2 or +3 combat advantage ("The Last Straw"), using just 3pp? This is sort of like that. More PP needs to be invested to justify all those changes.

Yah, spending PP like that is too much. I had gone with rule of cool as a justification for that back then, but I can see why it makes perfect sense for this kind of stuff to not be allowed unless there is unanimous player and admin accord to grant that power temporarily.

With that said, can't S_D receive PP gifted from another god after he was created? This way, he can still do all of his work...albeit in a lesser way, of course.

Edit: Also, correction: The Last Straw cost 4 PP. Hey, we've got to keep our facts correct! :p
#555

Armisael

Mar 12, 2009 10:22:04
Orius: I'm no admin, but d'you know what my reaction to the veto The Crucible imposes is?

No. Just. ****ing. NO. No 3pp artifact should impose a ban on actions. No way, no how. Sorry, but you'd have to spend AT LEAST three or four times that PP before I'd even consider something like that anything but blatant godmodding (excuse the pun), and likely at least six or seven times.

Seriously. Your god isn't powerful enough to do that, IMO. If you want that power, be ready to spend turns and turns not doing anything else but building up reserves for the artifact. It doesn't matter if it takes an assembly of gods and not just you to veto something, it's far too powerful.
#556

the_orius

Mar 12, 2009 10:26:15
First let me state I follow your logic and agree with you.

However the ambiguities are getting dicey.

For instance I now need a ruling on my artifact I just made. For 3PP can I get it to do what it does? or does it need more or less?

By my logic a 2PP artifact should be able to do my inhibiting effect. However, I personally didnt find a moderate to be epic enough so I went greater and tied the 1PP generation into something that I felt fit for the artifacts purpose.

Let me know if i need to change this.

Also are we removing Space Dragon's post? where are we moving on from?
#557

ff6shadow

Mar 12, 2009 10:32:17
Okay, yeah. 4 PP is not enough to split the world in half. No where near enough. Besides the 12 PP I spent, the gemstones, both set's of floating continents I created, the original continent, and the 12 I spent to expand it all, a total of 24, in splitting it in half would destroy both the Dimension Bulwark and Azure Aegis, another 6 PP.

And why does everybody keep refering to the aether as trapped in a bubble? All the greay on my map is aether.

And the Crucible does not work either. Your artifact cannot prevent a god from spending PP like that.
#558

the_orius

Mar 12, 2009 10:53:51
Then tell me what would.
#559

Thought

Mar 12, 2009 11:05:04
We have actions to control limiting other gods from doing something. We call it the "imprison god" action.

That is a 4pp action, and requires an upkeep to keep them imprisoned.

It also requires that the god be weakened (from attacks). Or... well, I guess a god could willingly let himself be imprissoned for free (a god, not a player).

Lesser Artifact are things that mortals can use.

Moderate Artifacts are weapons and fluff descriptions. For Xa'an to make an artifact that does nothing but produce light (aka, a sun-like artifact), that would be a moderate artifact (2pp). That thing could produce light and be a weapon.

Greater Artifacts are PP producing thingys and fluff effects (to a greater extent than a moderate). Xa'an could create an artifact that produces light and a PP, for example.

The fluff effects of an artifact tend to be comparative, not abstract. A 3pp artifact can counter the fluff effects of a 2pp artifact, for example.

As to where we are in game; I think we need to hear back from SD.

Shadow and I will talk to figure out how much is necessary to split the earth.
#560

delfedd

Mar 12, 2009 12:56:00
Alright, first off, Doesn't destroy the Bullwark. That's still there, just split up. And the Aegis is still there, just empty.

Demiplanes cost two PP, correct?

I put in 2 pp as well, as a reminder.

If we must, we can hold off on the new plane creation and simply put them near each other.

The reshaping of the world from a small, flat plane to a large sphere cost 12 PP. I think that moving part of the already created sphere makes sense if it costs less than 8 pp.
#561

the_orius

Mar 12, 2009 13:05:26
Maybe I dont understand fluff...

because what you are saying is gravity is a fluff item? as is an anti magic field? that shadow put into his bulwark?

and the aegis he gave has stats as it is a solid object blocking out other creatures and need to be pierced in some way?

just trying to define fluff here...
#562

Thought

Mar 12, 2009 14:03:53
Note, since this issue is delaying the game, I'm preparing a solo judgement since I can't get ahold of the other Admins. I'll modify this post when I have it ready, but I wanted to let you know what I am working to resolve it asap.

EDIT: Okay, a lot of posts happened between this and when my ruling was ready, so I had a new post instead of modifying. Whee for confusion.
#563

delfedd

Mar 12, 2009 14:12:36
I hope we can reach a compromise at least.
#564

Armisael

Mar 12, 2009 14:19:10
As an aside, Orius, if you want to keep the Crucible's intent intact, what you CAN do is make it work in reverse of a PP generating artifact. Once, maybe twice per turn, you can force a player to pay an extra PP for a Mold Land action, or whatever you prefer to block. For every 3 PP, you could choose to enlarge the penalty by one, or impose it one more time per turn. Thus, an 18 PP version of the Crucible could impose a 6 PP penalty on top of the normal cost to do a Mold Land action. Does that sound better? I'm not sure if that's alright with the Overgods (AKA, the admins), but it at least sounds a LOT more balanced than a total veto. And this is coming from the guy who had the most abusive artifacts by far in the original LoC (as I recall, I created a weapon that would have been appropriate for a level 40 character, and could level the playing field against a god), so I know what I'm talking about.

Edit: On the planeshaping part, what about spending 4 PP per split? Since the world is being split in half, that would be 8 PP. Since nothing is being destroyed, only changed, it sounds okay.
#565

the_orius

Mar 12, 2009 14:22:16
I think the resolution goes back a bit further as well. Since in my mind Eijra gave 2PP to creat the sun god, I gave one and Chartross gave 1PP.

and Somehow this new god is chartross son? and he created him and influenced him? Where was the power expenditure to reflect that?

I made Eijra with all my own PP and she was what I wanted a Fey god of song. no one can dispute that.

I have no problem with Chartross lying to me and Eijra and throwing in something on the backside to say he tricked us and made this new god in his image, but I feel that should be reflected in cost. Or at least some how in the story?

I mean Eijra jumped in tossed her last PP and boom he was created, where did Chartross throw in all his own stuff to influence the new sun god?

His 1PP should not give him dominion over this new god...just because...
#566

the_orius

Mar 12, 2009 14:24:17
As an aside, Orius, if you want to keep the Crucible's intent intact, what you CAN do is make it work in reverse of a PP generating artifact. Once, maybe twice per turn, you can force a player to pay an extra PP for a Mold Land action, or whatever you prefer to block. For every 3 PP, you could choose to enlarge the penalty by one, or impose it one more time per turn. Thus, an 18 PP version of the Crucible could impose a 6 PP penalty on top of the normal cost to do a Mold Land action. Does that sound better? I'm not sure if that's alright with the Overgods (AKA, the admins), but it at least sounds a LOT more balanced than a total veto. And this is coming from the guy who had the most abusive artifacts by far in the original LoC (as I recall, I created a weapon that would have been appropriate for a level 40 character, and could level the playing field against a god), so I know what I'm talking about.

Edit: On the planeshaping part, what about spending 4 PP per split? Since the world is being split in half, that would be 8 PP. Since nothing is being destroyed, only changed, it sounds okay.

I really like this idea! can I do it! can I do it? I want it to impose a 1PP cost add to mold land!

let it be done! LET IT BE DONE!!
#567

delfedd

Mar 12, 2009 15:03:07
I think the resolution goes back a bit further as well. Since in my mind Eijra gave 2PP to creat the sun god, I gave one and Chartross gave 1PP.

and Somehow this new god is chartross son? and he created him and influenced him? Where was the power expenditure to reflect that?

I made Eijra with all my own PP and she was what I wanted a Fey god of song. no one can dispute that.

I have no problem with Chartross lying to me and Eijra and throwing in something on the backside to say he tricked us and made this new god in his image, but I feel that should be reflected in cost. Or at least some how in the story?

I mean Eijra jumped in tossed her last PP and boom he was created, where did Chartross throw in all his own stuff to influence the new sun god?

His 1PP should not give him dominion over this new god...just because...

More than one father still means that they're both fathers.
#568

space_dragon

Mar 12, 2009 15:06:44
Chartross is the only one of my parents who even took notice of me for more than five seconds following my birth. Can you blame me for going along with his ideas?

Its not like any of my other parents have given me ideas of their own. If you had, Tahn would have been just as eager to assist you as well.
#569

Thought

Mar 12, 2009 15:13:01
Right, since the game is basically on hold right now and I haven't been able to contact the other admins, I'm going to make a solo ruling.

1) The earth being split and in another dimension is just right out. Not enough PP was spent for that. If it is even possible (that is, to have two different planes but both being the material world), we admins will need to discuss later. But it isn't important now.

2) Changing another god's artifacts without their permission is in violation of section 3 of the guidelines. Not only was the action not left open ended (Veros should have been able to respond to the separation of his artifact just as easily and just as immediately as the Sun god split them), it was directly messing with something under the control of another god. You can mess with other people's toys, but doing so through roleplaying in which the other character has a chance to react is recommended.

2b) Additionally, this was in violation of section 6 of the guidelines. There is no 4pp mold land action; when you are unsure what action would be appropriate, ask an admin. In this case, you should have contacted either Sina or myself (as shadow would have forwarded the issue to one of us anywho; we try to remove ourselves from decision in which we have a vested interest). Of course, talking it over with Shadow (or any other player, had the situation involved them instead of Shadow) before hand would have been good too.

2c) Just as a total side note, the action does damage the azure shield. There are two layers of it. The center one could have been left as is, but as you described it, not the outer.

3) If you want to force an issue, spend the PP. You can destroy the offending artifacts (3pp each), you can create artifacts that circumvent it (like Chactross did with that ring in the azure thingy), or you can spend PP to "enhance" the artifact (like TK did with his spires in the last LoC; adding more PP to get additional benefits out of the artifact or changing its basic nature). In this case, that would be 2pp per artifact to "enhance" the artifacts so that they are separable. To offer a different example of how this might work: Noctrune can modify the physical form of his darklight crystal for free, but if he wanted to split it to have two darklight crystals in the world, that would require an investment of 2pp.

4) However, you don't need to even effect the artifacts if you don't want to. It is quite possible to move the land away from them without addressing the artifacts at all. The artifacts are adding benefits to the land, but they aren't exerting a force to keep the land there (as Shadow said earlier in regard to Orius' artifact, you can't create an artifact that prevents a god from taking an action). Admittedly, it would be rather weird for matter to pass through the bulwark and azure thingy, but we're playing gods; solids don't have to be solids if we don't want them to be.

5) The cost of splitting the earth and moving half of it away from the other half is 6pp.

Why 6pp?

I realize that people might wonder how I got to 6pp; let me assure you there is a reason behind it.

As I said, 24 PP went into making the earth. However, I realized that there are two interpretations of those 24pp (that is, in one there is 12 worth of land and 12 pp worth of movement, and in the other there is 24pp worth of land and 0pp worth of movement). This is, admittedly, because of my own lack of understanding on how the mold land option works. That is, I'm not sure if PP is required to move land, so I'd want Shadow and Sina to chime in. However, applying basic logic to both models, I got 6pp, so while this is an important issue for later, it doesn't affect my decision now. Let me explain:

24pp Land 0pp Movement Model:
12pp worth of that had been created before hand and moved to the rest of the earth. If moving all that matter to be part of the earth shell was a free action, moving it away again would be a free action. This means that the only real change to the land is splitting it. As such, I tried to figure out how much splitting a single greater mold land action could produce. Looking at maps of the real world, it looks like if one squished North America into a thin line (representing the split), it could wrap around the earth around one time (give or take a little space; I was just eyeballing it). However, Shadow's model has two layers (or twice the surface area, essentially). Therefore, I determined two continent sized actions were required to just split the ground. That would split this earth and it could then be moved away for free. To note, if the earth had been solid, I would have said more PP would have been necessary, but as it is just a shell...

12pp Land 12pp Movement Model
12pp worth of land was created before Veros reformed the world, and he had to spend an additional 12pp to move it all into place and join it together. Which is to say, there is only 12pp worth of actual land (the other 12 PP was used to move it). Hence, 6pp would be enough to move half of it away again. No PP is necessary to split the land as no PP was spent to join it all together. (whereas in the first model, it is assumed that part of the PP used to create the earth was used to join it all together as well, hence the 6pp for that model is undoing that).

This would technically require that the Pillar be moved as well, to now be half way between them, but moving artifacts is generally free
#570

space_dragon

Mar 12, 2009 15:16:32
Ugh, you know what? This is too much trouble. Maybe I should just repeal that stupid action and leave the world the way it was.

Can I do that?
#571

delfedd

Mar 12, 2009 15:19:38
If we used a "create minor plane" action this turn, and expanded it into a full scale plane at a later date, would that be approved? or vetoed?
#572

Thought

Mar 12, 2009 15:20:40
Sorry. That is one of the reasons the other admins are great to have around, they keep me from writing so much stuff that people have no desire to read. Unfortunately, it was a difficult issue that required a lot of individual elements be addressed to be as fair as possible.

Anywho, yes, you can undo the action and leave the world as it was. We would request that players modify their subsequent actions accordingly.
#573

space_dragon

Mar 12, 2009 15:24:43
Anywho, yes, you can undo the action and leave the world as it was. We would request that players modify their subsequent actions accordingly.

Let's do that, then.

Basically, Delfedd and I thought that the world was cooler back before it was spherified, and were annoyed when it was reshaped into its current formation (especially the thing with the pillar, islands, and aether being on the inside. That was just weird). We were trying to make the world more like the way it was before but still different enough to not totally invalidate the changes that others had made, but it looks like its just not going to work out, for a number of reasons. Its a bit of a shame (in particular, I was looking forward to turning the pillar into a sun, but on a round world that won't work for obvious reasons), but whatever.

So, sorry to be such a pain, but if everyone could change their posts that would be cool. Also, I would like to ask that delfedd's pillar and the life god's island be retconned to a more visible location, since hiding these awesome landmarks inside of the planet is just stupid.
#574

Armisael

Mar 12, 2009 15:25:33
About my suggestion, I mentioned two uses because I thought that base artifacts allowed two uses too. If they only allow one, then one point of penalty once per turn is perfect.

But wouldn't it be easier to have the artifact be manually activated (with a time limit for activating, of course) and have it make a single Mold action cost 1 more PP per 3 PP spent? It seems like a simpler way of doing penalty artifacts instead of having them block other artifacts, something very niche and unlikely. Of course, you're the one calling all the shots, so I'll accept any decisions.

PS: Finally, am I carrying an activated strain of the misnaming virus? Over the last week, ALL of my nicknames on six sites have been misnamed. It's scary. :p
#575

Thought

Mar 12, 2009 15:31:18
Basically, Delfedd and I thought that the world was cooler...

Actually, I really liked what you two had done with it and am a little sad that you're undoing it. My job was just to figure out how it was possible, and I do wish it could have been simpler.
#576

Aldii

Mar 12, 2009 15:32:54
Hmm, I am going to let my Halflings exist anyway though, Eijra's depression that created the halfling may simply stem from another reason.

But just one thing, is their any way to destroy the artifact of another god? I am extremly irritated at the Bulwark, due to the fact that it stops me from being as creative as I want, because it stops me from creating Clerics.

Or at least deactivate that particular part of it? I don't mind gravity but snuffing out Cleric's powers? That's just wrong according to me.

And by the way just a simple question, where is the Continent itself? Is it in the inside of the world? Or on the outside?
#577

space_dragon

Mar 12, 2009 15:34:17
Actually, I really liked what you two had done with it and am a little sad that you're undoing it. My job was just to figure out how it was possible, and I do wish it could have been simpler.

You know what? I think I have a better idea.

When the world was reshaped into a sphere, mine and delfedd's ideas were stomped on, the plans we had made were ruined, and no one ever asked us. The way that the world is after my action, it STILL doesn't work out the way we wanted it too, and now everyone else is ****** off as well. Two wrongs don't make a right.

Here's an idea: how about we undo both of the world-reshaping actions. Just delete the last stupid page of the thread. If anyone has anything unrelated to the reshaping posted that they want to save, they can leave it there.

The world was best as its original, flat self, and if it can be returned to that state I would much prefer it. Sure, it'll be a pain to retcon all those posts, but I maintain that both of the world-changing actions were against the spirit of the game.
#578

Thought

Mar 12, 2009 15:36:51
Well it only prevents divine magic while the mortal is inside of it (its a structure, apparently), but not individuals on the surface of the inner earth. Most clerics will never be effected by the anti-divine-magic portion of it (and you can always create artifacts to counter it).

But yes, every action has an opposite action to undo it. Nourish/Denourish, mold/demold, etc. Same goes for artifacts.

There are two exceptions. There are no deimprison or deacsend god actions.
#579

delfedd

Mar 12, 2009 15:39:41
I agree with Space Dragon (having encouraged him to post this.) Maybe not all the last page, but the shaping of the world should be gradual always always, allowing for dissent of ideas. By hording PP and attempting to reshape the way things work, it destroys the "communal" aspect of things.
#580

Armisael

Mar 12, 2009 15:39:58
If it's going to be flat, it needs some sort of hat to make it more interesting, though. Just like classes and races, settings need something to make them more distinctive, and a flat place is as boring as possible. Yes, the pillar of fire and the aether and all that jazz are neat, but it STILL feels like a room someone forgot to fill with furniture, with the difference that THIS empty room has some nicely colored walls.

Edit: Also, it's an interesting idea to have Halflings be the first Humanoid race. Some nice possibilities for the origins of other races there. Hmm...I wonder...
#581

Aldii

Mar 12, 2009 15:40:46
You know what? I think I have a better idea.

When the world was reshaped into a sphere, mine and delfedd's ideas were stomped on, the plans we had made were ruined, and no one ever asked us. The way that the world is after my action, it STILL doesn't work out the way we wanted it too, and now everyone else is ****** off as well. Two wrongs don't make a right.

Here's an idea: how about we undo both of the world-reshaping actions. Just delete the last stupid page of the thread. If anyone has anything unrelated to the reshaping posted that they want to save, they can leave it there.

The world was best as its original, flat self, and if it can be returned to that state I would much prefer it. Sure, it'll be a pain to retcon all those posts, but I maintain that both of the world-changing actions were against the spirit of the game.

I agree.
The reason to why I was a part of both changes was because I simply disliked the whole ideas with a flat world. I want an earth-like planet, not a donut planet or a planet severed on the middle.
So I think it would be nice to return to the good old times B.T.R ( Before the Roundening )
#582

the_orius

Mar 12, 2009 15:47:52
Chartross is the only one of my parents who even took notice of me for more than five seconds following my birth. Can you blame me for going along with his ideas?

Its not like any of my other parents have given me ideas of their own. If you had, Tahn would have been just as eager to assist you as well.

When you came into being I was sleeping and unable to post for hours, and I have no effect on you going about on your way without my involvement...

no time was given for a response.

same thing happened to Wyld. He was a part of the creating you aspect but he was not on and so he was basically pushed out of any involvement in making a sun god.

I have no problem with that, i just want it explained in the fluff because the fluff is what we are making. A nice fluffy campaign world.
#583

the_orius

Mar 12, 2009 15:53:18
About my suggestion, I mentioned two uses because I thought that base artifacts allowed two uses too. If they only allow one, then one point of penalty once per turn is perfect.

But wouldn't it be easier to have the artifact be manually activated (with a time limit for activating, of course) and have it make a single Mold action cost 1 more PP per 3 PP spent? It seems like a simpler way of doing penalty artifacts instead of having them block other artifacts, something very niche and unlikely. Of course, you're the one calling all the shots, so I'll accept any decisions.

PS: Finally, am I carrying an activated strain of the misnaming virus? Over the last week, ALL of my nicknames on six sites have been misnamed. It's scary. :p

I think this is fair. I can focus it on varied Gods when I feel the balance is being tipped one way or another?
#584

Armisael

Mar 12, 2009 15:55:45
If you spent more than 3 PP, yes. I think it's alright, but it comes down to Thought, Shadow, and Sina to decide if it's okay.
#585

delfedd

Mar 12, 2009 15:59:38
Again, not claiming dominence. The correct name for a male who contributed some "genetic" information would be father. Tahn happens to have three.

It doesn't have a "hat" yet because we've not had much time for that. We've had five-ish turns so far, and at this point people aren't interested in mountains and such.

Also, you seem to have forgotten the FLYING ISLANDS.
#586

Armisael

Mar 12, 2009 16:06:22
Nah, I didn't forget them. My head has just been asploded by the constant changes to the landscape. :p
#587

the_orius

Mar 12, 2009 16:09:02
im gonna refine the idea further and make it later.


About remaking the world I think Shadows hollow world was justified he got the backing of a good majority of the gods and got power from them as well.

It works out, even if some dont like it.
#588

delfedd

Mar 12, 2009 16:16:52
It works out, maybe. But it was in no way a majority of the gods. I counted six tops. And even if it was a clear majority, I would rather have had it play out slowly rather than all at once. Because otherwise the world would be in constant flux, with partys of gods remaking the world in their own image.

Sounds cool briefly, and maybe we'll have a bit of that in the canon history, but the fact that you put things like say... the source of light for the world INSIDE the planet? And that you made the interesting things (the aether islands) trapped inside of a giant bubble? And the fact that nobody else could have a say in it because shadow made it a big secret (despite the "no secrets" rule, and i assume that the gods had to communicate the idea somehow) was frankly BS.

Also, simple majority rules has lead to some egregious human rights violations in the past. Slow and steady gets my vote.
#589

the_orius

Mar 12, 2009 16:32:52
I personally understand your point, but I still find the entire issue water under the bridge.

I dont forsee (and I hope) the hollow world was the last of the huge sweeping one person changes we will see.

In fact the reason I was trying to make my artifact was to insure just such a thing, but apparehently being God of Balance means jack diddly. I cant balance a damn thing
#590

camu

Mar 12, 2009 17:14:33
Personally, i'm not much a fan of these drastic world changes either.

I found the floating isles and the other elements of the first world something different for a change.

I wouldn't mind resetting both world reformats
#591

wyld_mutation

Mar 12, 2009 17:21:10
Regarding the rouneing of the world:

Shadow could have done a bunch of OOC posts, putting the idea forward. In the end he got a pretty good chunk of support, I'd say enough to warrant the change. How many active gods were there at the time? 13 or so? Which means he got "permission" from just under half, and a fair chunk of PP (roughly enough to be "able" to do it AFAIK).

I myself don't care how the world looks, it makes little diffeence in my role as a Life god. I'm not a geography god (yet...) or a god of civilization (yet...). I'm just supposed to make stuff that eats other stuff. And kill undead stuff.

As for Shadow's construction of the world...

He put a sun on the inside. We would need a sun on the outside. Hell he managed to make the Piullar into the rough approximation of the sun (and it made it past fairly unquestioned). Now theoretically an orbitting sun of the planet could light the inside, assuming the polar openings are of a fairly large size. But that's speculation on my part.

On the other hand... I don't see a major reason to split the world in two. Admittedly I haven't gone through the IC yet. However a hollow world can get its hat if people think about it.

A flat world actually has much less... understandable... natural forces. For instance... On a flat world are both sides habitable? If the light source is in the center how does day and night work?

Both ways can work. I personally find a round world easier to work with. But hey... I wasn't one of the original creators. I'm just a player, going about trying to do what I plan.

Anyway... Have we decided a course of action for certain yet?
#592

the_orius

Mar 12, 2009 18:00:15
For the record, I am not a fan of the dramatic changes either I said so pages ago that I found it bad form.

However, I also find in the end it is justified. Shadow got a quarum (sp?) of Gods to give there power over and none of them questioned him on exactly what he was going to do, and so there can be no fault in the god of secrets going all keeper of secrets on his plans.

If you give a dude that much PP he is gonna use it and its not gonna be to make a garden in your back yard and populate it with lawn gnomes....
#593

wyld_mutation

Mar 12, 2009 18:13:00
You jkust earned a Crowning Moment of Awesome for referencing LAWN GNOMES in your post.

I mean... LAWN GNOMES!!

How much more awesome can you get when the game is about gods?
#594

locke_kant

Mar 12, 2009 19:48:35
I'm not liking the way everything is shaping up and the way certain people have been acting in the game at this very early stage. I am withdrawing myself from participating in this game. It felt like everyone was going down the right direction developing a new and unique world. Now everything is just constantly changing and hiccuping with issues being encountered. I especially did not like the admin being able to bend the rules for flavor and 'roleplaying' to develop his own view of the world without talking it over with others. I disliked the fact that when a player attempted to do an equally interesting flavor and 'roleplaying' in developing the world that the game came to a stop while the admins argued over PP usage.

I can already tell that I will not enjoy the new direction the game has taken on. Cya guys around.
#595

delfedd

Mar 12, 2009 23:02:48
Personally, I'd tend to agree with Locke Kant. If I were trying to join in at this point, I would dislike it as well, and it would probably drive me away.
#596

the_orius

Mar 12, 2009 23:46:01
They have a momentious task in running this game, and I give them props.

Its hard to govern and play a game of this creative nature and you cant take it personally cause it didnt go your way.

Heck thats the point, its never gonna go any of our ways, and you have to roll with it

thats the fun!
#597

delfedd

Mar 12, 2009 23:53:20
It's not that it didn't go our way, it's that it's a double standard.

And the fact that no other players got input. Why shouldn't the people who didn't make hollow earth just leave? their opinions don't matter, people can simply reshape the world at their whim, right? We could leave and it wouldn't matter. Then You'll come up with a campaign where everyone agrees and does the thing that the lead player wants. Right?


Heck, just make a campaign setting the normal way. No reason to even play lords of creation, right?
#598

the_orius

Mar 13, 2009 0:00:59
I wasnt trying to point anyone out specifically when I said "your way" i was speaking in general terms.

just because an admin did it makes it a double standard? i dont see how you can say that?

what he did made sense. He didnt remove anything anyone did, he just added a ton to it and shaped those new things. ((which i dont agree with either btw, it could have been handled better, but what is done is done and I personally like the hollowed earth model now that i read up on it))

You tried to destroy what he made and remake it, how is that a double standard?

He didnt destroy your pillar, he didnt destroy my island, or the continent or anything anyone made (except inadvertantly killing my animals but we worked through that)

and thought didnt even say you couldnt do it just you didnt have to PP for it!
and that he liked your idea.

heck I didnt mind your idea, I just didnt like they changed it and then in like 10 posts you guys tried to change it again, didnt give it any sort of chance or time for people to do anything. Thats the only frustrating thing to me.

Heck give my God a good reason to help you and ill give you the missing PP, I have 3 left for the turn!
#599

delfedd

Mar 13, 2009 0:04:08
Well, we didn't like the idea. So we did something about it. We had the PP to, or so we thought, so we did. If we had done things a little differently, we wouldn't be having this OOC conversation.
#600

the_orius

Mar 13, 2009 0:09:13
i pmed you
#601

space_dragon

Mar 13, 2009 0:32:41
Hey, if Orius wants to contribute the PP to do what we tried to do, that would be cool.

If he doesn't, and delfedd and I take back our action, and the world stays round, that would also be cool.

If both of the world changes are retconned, that would be cool as well.

Whatever makes people happy.
#602

the_orius

Mar 13, 2009 1:00:36
Im talking to delfedd and I am down with a planet split if its done in a way my god would agree with.
#603

the_orius

Mar 13, 2009 1:51:43
So I think we are back on track, as to what that track is I am stil a bit confused.

Did we split the world into two planes line so; ( -- ) but vertical top and bottom, or did we make parallel dimensions of the hollow earth?

I do know we made two dimensions one aether and all shadowy, and one natural. I really, really like this idea.
#604

Sinasilver

Mar 13, 2009 7:21:18
Here's my opinion on everything I was itching to catch up on the last two days:

I'm disappointed in what I've found here.

It's a coop game. Obviously there are multiple people who can't see beyond themselves, this IS the internet, after all. Sometimes they get help getting what they want. Sometimes they don't.

As long as all the PP adds up? I honestly don't care. A setting with conflict is better than a bunch of turtles. If you want to rip the world back and forth until you die of old age? Super. If not? Super. Want to find a compromise? That's even more awesome.

All I've seen in about 7 pages of catch up between the OOC and the IC thread is a bunch of "But it's not my idea!" from everyone. Disappointing.

Everyone get off your soap boxes, work it out like adults, or get out of the sandbox and don't come back until you wear big boy pants.

It's that simple.
#605

Thought

Mar 13, 2009 9:36:07
While I personally also preferred the previous world set up, as cpmpared to the hollow earth model, the fundamental question is: is there any ground to stand on in order to tell Shadow "No, you can't do that"?

Personally, I can't find a reason to veto Shadow's actions other than my own personal dislike of the changes. Personal dislike is not enough for me, as an admin, to tell someone they can't do that.

The fact that a good number of players seem to like the previous world also isn't enough of a reason for me, as an admin, to tell someone they can't do something. The rules are there to try to make the game fair; as an admin, I have to try to remove my own feelings from my decisions, as well as the feelings of others, and adhere to the rules. If there is a problem resulting from a lack of the rules, or how the rules are applied, please let us know and we will try to amend them. And we will try to publically post changes to the rules around a reset, and we will try not to hold individual's previous actions accountable to new rules or rule changes (not always possible, admittedly, but we try).

If Shadow wants to, I am quite happy for him to undo the changes to the world. However, I have no reason to force him to change it; he paid the PP. If people think he needed to pay more PP, please let us know and state your reasons. If people think he used actions in a manner now allowed by the rules, please, let us know and state your reasons

It's not that it didn't go our way, it's that it's a double standard.

If you see a specific instance where a double standard has been applied, please, do let me know.

The fundamental difference between Shadow's reshaping of the world and SD's reshaping was "pp spent". Space Dragon, Delfedd, your reordering of the world would have worked if you had spent enough PP. That was the issue. It took 24ish pp to make the world as Shadow envissioned it and, going with your stated actions, it would have taken 6pp(to change the land) +4pp (for the dimensions) for you to change it again. It looks to me like if there is a double standard, it is in your favor. But I don't think there is a double standard either. I am quite willing to be wrong, but please, explain where you see it.

Also, please note, you were the ones who gave up on the idea, I was just trying to figure out how it is possible under the rules. You were not forced to give it up, you were only asked to pay enough PP.

If Shadow wants to change his post, he can, but I need a valid reason, under the established rules, to try to force the issue.

I especially did not like the admin being able to bend the rules for flavor and 'roleplaying' to develop his own view of the world without talking it over with others.

Locke, if you are still around, please do let me know how we, as the admins, have been bending the rules. For example, have we used our knowledge as admins unfairly to advance our gods or retcon previous actions in our favor?


Also, since it was brought up, the no-secret rule refers to events that occur in game. It is perfectly valid to discuss potential collaberations out of game, work out details, etc. What is not valid is claiming that your god creating things that were never posted to the IC thread (and no, PMing an admin with this action doesn't count; anything that happens in game must be posted to the IC thread).


EDIT: Side note, I talked with the other admins and we all agreed that moving free floating land costs the same as making it.
#606

ff6shadow

Mar 13, 2009 11:13:13
Okay, I think I have a good idea where things are at. You've taken half of the gound, and move it away from the main body, and moved the flame pillar to the venter between them. Though, I'm still not clear on what all this Create Plane is there for. However, you have not effected the Bulwark or the Aegis, so they remain where they are, unchanged.

One question I have though is about Thought's Storehouse of Light. Where is it now? Did if move with the pillar, or remain in place?

Assuming I understand what's happened, I've done yet another map up.

#607

delfedd

Mar 13, 2009 11:32:30
Almost. The pillar is back on the ground. On the Concave side of things I was going to put an ocean, but I can't do that quite yet.
#608

wyld_mutation

Mar 13, 2009 11:45:02
Is the pillar still acting as a light source... Wouldn't that mean that everything is constantly day? Since the Blacklight crystal acting to produce light makes all shadows into a lightsource and...

Now my head hurts.
#609

Thought

Mar 13, 2009 11:52:55
I'm behind in the IC thread, but as the Storehouse was oribiting the pillar, I don't see a reason that would have been changed. Which is to say, unless someone stated otherwise, it would have gone with the pillar.

And again, I'm not sure of the details, but the storehouse absorbs light, so you'd get about half the world in twilight or darkness (well, a little less since it also has a spotlight function).
#610

wyld_mutation

Mar 13, 2009 12:36:44
Oh, right, there is that.

Forgot about the storehouse, I usually just work with natural laws and sometimes Artifacts and such escape me...

Well now my head doesn't hurt quite as much.
#611

ff6shadow

Mar 13, 2009 12:37:49
Incase somebody missed my edit, I had the refresh time mistaken. I wasn't paying attention to the day. After speaking to Delfedd, I have the a new map.


#612

wyld_mutation

Mar 13, 2009 16:34:40
At this time I would like to say...

I HATE THE NEW WIKI EDITOR

I hate it with a pssion... For some reson it proves incapable of posting a 'new page' when I've done the editing with the code instead of that annoying mess.

Edit: Appatrently it doesn't add categories the first time either...
#613

Thought

Mar 13, 2009 16:46:02
Yeah, the new editor is craptacular. Have you turned it off? I had similar troubled until I disabled it from ever appearing. Unfortunately, categories are still a mess since those get displayed in a separate editing window now.
#614

wyld_mutation

Mar 13, 2009 16:51:02
Well... I'll make it perma off, I didn't realize I could do that.

(Originally 'perma foo')

Also... I've added Life fluff to the domains and given Xirinet some fluff. Riot will be next, once I calm down after losing my description of it.

Hmmm... I also need to do my creatures, maybe I'll get ine done tonite, I don't feel like filing out paperwork for school so that sounds like something to do.

If anyone dislikes lifes version of events chime in. I want to make sure I'm hitting the right nerves.
#615

the_orius

Mar 13, 2009 19:17:00
what are the colors?

brown - bulwark/earth?
light blue - aegis?
red - what?
dark red - what?
#616

wyld_mutation

Mar 13, 2009 19:39:58
The red closer to the sun is Magma. You got it just about right.

Edit: I think
#617

angelofthenight

Mar 13, 2009 21:34:58
If everyone hasn't noticed by now, my posting is going to be a little inconsistent. School is getting busier. And while I should be able to post some, every day is probably a little optomistic.
#618

ff6shadow

Mar 13, 2009 22:44:35
what are the colors?

brown - bulwark/earth?
light blue - aegis?
red - what?
dark red - what?

The brown would be dirt, stone, gems, metak and such. Light blue would be air, and red would be the Bulwark. The dark red is an optical illusion.



Edit
Also, Angel, your last post is not valid. You've already spent 3 PP this turn and only have 1 remaining. I'll assume you add the iron deposits, and the other two actions are invalid, unless you decide otherwise.
#619

the_orius

Mar 13, 2009 23:03:35
um ok but where is the split?

We made the bottom half aether north half normal?

what did we spend 10pp on?
#620

ff6shadow

Mar 13, 2009 23:15:57
From what Delfedd told me, all of the earth you took was placed in a parallel plane. Since this map is for the Prime world, it's not shown.
#621

space_dragon

Mar 14, 2009 0:04:56
Angel of the Night, I'm a bit confused as to why you're teaching your giants to make fortresses. Since there's no such thing as war yet.
#622

angelofthenight

Mar 14, 2009 8:55:48
My bad all round. I thought I'd missed the refresh again. As to the fortresses, perhaps I discribed them poorly. Chillund Glacier is very cold. They're more just buildings with very thick walls to hold the heat in. Think giant igloos. :P
#623

ff6shadow

Mar 14, 2009 9:24:14
Just a reminder. Refresh is in just over 6 hours.
#624

wizdude47

Mar 14, 2009 9:25:49
Another rules clarification, please. If someone creates an exarch or an artifact that generates pp for Nourish actions, can he or she also use it for Denourish actions?
#625

camu

Mar 14, 2009 12:15:08
hey AngeloftheNight, is it my god you try to contact?
#626

angelofthenight

Mar 14, 2009 12:19:50
yah, wasn't sure how to justify knowledge of you though, so I went with tracking down the source of psionic power. If you'd make contact, that'd be great.
#627

ff6shadow

Mar 14, 2009 15:05:49
Another rules clarification, please. If someone creates an exarch or an artifact that generates pp for Nourish actions, can he or she also use it for Denourish actions?

Yes.


Also, note that Refresh should be up in about an hour.
#628

delfedd

Mar 14, 2009 15:11:40
For the map: Let me explain it. The lower half is in it's own seperate dimension, so anyone walking on the prime material plane could walk south until they reach the inside of the "dome." You can't walk from the north pole to the south. I assume the different coloration indicates the "plane" thing.

Pillar should be lower, but I won't quibble.
#629

ff6shadow

Mar 14, 2009 15:16:45
The different colors were explained in a post just a little up.

The brown would be dirt, stone, gems, metak and such. Light blue would be air, and red would be the Bulwark. The dark red is an optical illusion.

I didn't show the part you guys took at all, as this is a map of the prime.
#630

delfedd

Mar 14, 2009 15:37:31
Why? haha?
#631

ff6shadow

Mar 14, 2009 15:39:39
Hm?
#632

ff6shadow

Mar 14, 2009 16:28:39
Sorry I'm running late.

Turn 6 begins now.

PP Refresh
5 - Eijra
4 - Veros, Neko, Xa'an, Yoglith, Chactross, The Void, Oravolos, Oreb Nahash, Unknown, Shurka, Vymrl, Nocturne, Xirinet, Ythrexle, Frellisk, Thans

Admin Awards
We have elected to give Eijra a bonus PP this turn. The reasoning behind this should be within the feedback, when we get it posted.
#633

space_dragon

Mar 14, 2009 18:18:17
Hey aldii, did you want to create eladrin? If not, I would like to do so this turn.
#634

ff6shadow

Mar 14, 2009 18:24:28
Actully, Space Dragon, I've been considering Eladrin. I'd be happy to go in on them together.
#635

Aldii

Mar 14, 2009 18:36:07
Sure, go ahead

I have my Halflings now after all. It will be a strange world though, where Halflings were created by the Goddess of the Fey and the Eldarin is created by the god of the Sun.
#636

space_dragon

Mar 14, 2009 18:39:56
Not sure why you decided to make halflings, then.

FF6, I'd be happy to make this a joint project. I'll post IC now and put Tahns in an approachable position.
#637

angelofthenight

Mar 14, 2009 19:01:31
Well, now we have a god of Ice and Conquest. Now all we need are Vikings!
#638

the_orius

Mar 14, 2009 19:03:29
The different colors were explained in a post just a little up.

The brown would be dirt, stone, gems, metak and such. Light blue would be air, and red would be the Bulwark. The dark red is an optical illusion.

I didn't show the part you guys took at all, as this is a map of the prime.

This is incorrect.

Delfed chime in if I describe this wrong but this is what we did.

We didnt break the world in part we changed where the aegis incompasses. It now only extends down to the equator. cutting in half the world so the north is in the air, south is in the aether.

The aether half is also in its own plane such as shadowfel. It is now the home of aether creatures, aether trees, darkness, dream realm and the like.

The north is all happy trees and frollicking halflings.
#639

angelofthenight

Mar 14, 2009 19:11:07
And viking Vyrmosk!
#640

space_dragon

Mar 14, 2009 19:12:30
I'm liking the more brutal development of the vyrmosk. We may have some delicious interracial conflict soon.
#641

ff6shadow

Mar 14, 2009 19:13:10
You moved the half into another plane and removed all air from it. Being in another plane means it's not their in the prime anymore.

You never modified the Aegis in any way that I saw, nor did you change or move the bulwark. No PP was spent on such an action.
#642

the_orius

Mar 14, 2009 19:13:36
And viking Vyrmosk!

arent the viking giants on the glacier floating in the middle?

i know there on the air side as well though.
#643

angelofthenight

Mar 14, 2009 19:18:21
Oh yah, as soon as I get the three city-states up and running, we should have a solid war. And of course the conquest and enslavement of all the tribes who don't have iron. Also, I wasn't entirely kidding about the Viking part. We could get some raids from the mean barbarians against the nice pastoral hobbits, ah, halflings.

Sortof like in early england.
#644

angelofthenight

Mar 14, 2009 19:19:03
I believe Neko pushed the glacier so it was circling the land.
#645

ff6shadow

Mar 14, 2009 19:25:02
That was before the world got reshaped, and both the land and ocean got moved away from your glacier. If you check the map, it's sort of just floating by itself, inside a buble of air, among the aether.
#646

space_dragon

Mar 14, 2009 19:27:06
BTW, has everything that's been going on lately taken place on just the northern half of the world?
#647

angelofthenight

Mar 14, 2009 19:27:44
Ah, well, I'm gonna have to remedy that next turn. School's been keeping me away from the game.:P
#648

the_orius

Mar 14, 2009 19:46:51
You moved the half into another plane and removed all air from it. Being in another plane means it's not their in the prime anymore.

You never modified the Aegis in any way that I saw, nor did you change or move the bulwark. No PP was spent on such an action.

we spent 10 PP and last I checked to make a parallel plane is only 4 PP...

what I gave my 2PP for is what I just described. I even put it in my characters text about reshaping the aether and forming the plane around the south half.

In all actuality all we really did was move the aegis so it wasnt around the south end of the world so it was in the aether. Thats what I paid for...
#649

ff6shadow

Mar 14, 2009 19:51:31
I'm working from what Delfedd told me. If I'm misunderstanding, sorry.

They moved asll the earth, stone, and metal from one half of the world into another plane. It is no longer there in the prime world, because it's on another plane, without the Bulwark or the Aegis.
#650

the_orius

Mar 14, 2009 19:53:56
I'm working from what Delfedd told me. If I'm misunderstanding, sorry.

They moved asll the earth, stone, and metal from one half of the world into another plane. It is no longer there in the prime world, because it's on another plane, without the Bulwark of the Aegis.

Thats not what agreed to with Delfedd when I gave him my two PP.

which is fine I dont mind being tricked in character.

my new question then is how many PP to do what I really wanted and remold the aegis so it only extends from the north pole to the equator?
#651

ff6shadow

Mar 14, 2009 21:04:39
Space Dragon, why did you mark as Moderate for the Eladrin? Just wondering whee you're going with it. A PC race is a Lesser populace.

If you were thinking of a moderate populace, broken into the lesser subraces later, I think we should call them something different, to help differentiate them.
#652

space_dragon

Mar 14, 2009 21:11:42
Are eladrin lesser? The stats in the MM give two heroic tier eladrin and two epic tier ones, so I figured it evened out.

If I'm wrong, though, I would certainly be happy to spend less PP.
#653

ff6shadow

Mar 14, 2009 21:21:43
Yeah, I looked it up. It's an odd corner case. In general PC races are lesser. However, Drow have paragon forms, and Dragonborn and Eladrin have paragon and epic forms.

I talked it over with Sinasilver, and we're going to have to pay 4 PP to do Eladrin.
#654

angelofthenight

Mar 14, 2009 21:25:35
Could I "upgrade" my frost giants to frost titans? Make up the 2PP difference?
#655

wyld_mutation

Mar 14, 2009 21:25:57
Ouchy

That's fairly annoying.

You realize come MMII there's gonna be even more forms. So most PC races will likely be Epic.

Actually the ones that won't be epic will probably be the monstrous races.
#656

ff6shadow

Mar 14, 2009 21:32:16
No, making them into Frost Titans will take 4 PP.
#657

Sinasilver

Mar 14, 2009 21:43:32
I'm withdrawing from the IC world. There were accusations of admin bias for their being involved in the world-action causing debate. Now I'm not part of the world. I will just be an Admin. Such claims will be harder to repeat.
#658

space_dragon

Mar 14, 2009 21:50:23
Okay, fine, they're lesser then.

Also, Sina, please don't do that. It isn't neccesary.
#659

ff6shadow

Mar 14, 2009 21:57:12
That's the problem. With epic forms in the MM, we have to pay 4 to do it. They are Greater, not Lesser.
#660

Sinasilver

Mar 14, 2009 22:19:19
You're kind to say so SD, but I missed 2 turns anyway, I don't have a lot of spare time, I'm one of the least-influential gods of the game, and it remedies what I feel would be a recurring problem.

Plus Yoglith is now locked apart from the rest of the world anyway, and there's no sense in populating my demi-plane with stuff.
#661

the_orius

Mar 15, 2009 1:55:46
How many PP to modify the aegis so it only covers the northern hemisphere?
#662

Sinasilver

Mar 15, 2009 4:32:09
Since the southern Hemisphere is in another plane, I'm not sure what that would accomplish. But I'll discuss it with the others anyway.

It was a 3pp Artifact, so you can rest assured it can't possibly cost more than that. You can probably bet money it won't cost more than 2. It's a fluffy action by nature, after all.
#663

the_orius

Mar 15, 2009 11:37:33
thats what i figured 2PP.

According to Shadows clarification a chunk of the lower planet was taken to another plane, the lower half isnt in a another plane.

Hence why he was spending PP to rebuild the earth on the lower half around the bulwark.

My biggest reason I want to cut the aegis in half is I am still miffed he killed my stirges and my aether trees on the planet and I want to give them a place to live, as well as my dryad's I just made. So does my God he is after balance and two equal halves is win win in his book!

I also thinks it would b cool to have to diffrent halves to the same planet.
#664

wyld_mutation

Mar 15, 2009 12:30:05
Why not just create a continent?

As it is they're just restricted to the Islands. Nothing says you can't make a continent in the Aether with a supply of Air.
#665

space_dragon

Mar 15, 2009 12:36:16
Did we ever get an official decision on how many PP creating eladrin should cost? I mean, only their leaders are epic. Do they still count as an epic-tier race? My initial thought was paragon.

If ff6 and I overspent on them, I'd like to turn some of those PP into Nourish.
#666

wyld_mutation

Mar 15, 2009 12:52:59
Officially they are Epic. As are Humans and Dragonborn for those who are interested.

The other races just haven't had any Epic tier love. But I assure you... They will. They will and we'll all be grumbling over it.
#667

space_dragon

Mar 15, 2009 13:10:22
Officially they are Epic. As are Humans and Dragonborn for those who are interested.

The other races just haven't had any Epic tier love. But I assure you... They will. They will and we'll all be grumbling over it.

I'm sorry, but that's just stupid.

Any race can have epic level heroes and extraordinary individuals. Following your logic, EVERY intelligent race is epic. The average human is heroic tier, but the crazy orcus cultists (who are a very small fraction of the human population) are statted as epic. The average eladrin is high heroic to low paragon. Eladrin may have occasional coures or ghaels who are epic (and not even high epic; level 23 was the top, I believe) but the vast majority of them (fey knights, twilight incanters) are level 8 or so. In no way are they a match for storm giants or sorrowsworn.

I think we need to discuss this.
#668

wyld_mutation

Mar 15, 2009 13:14:37
I did, with the very same Admin that you're making Eladrin with.

The other Admins may be of a different mind. But I assume they worked this out beforehand to some degree.

And humans get epic-level "mook" characters (namesless cult-leader of Orcus if you'e interested) and Dragonborn get "champions" which I assume are just nameless war-leaders or adventurers.

Even the Epic level eladrin are just nameless warrior castes.

Edit: Not saying I don't agree that it's... distasteful.
#669

ff6shadow

Mar 15, 2009 13:18:10
We're working on it at the moment, though I haven't had a chance to talk to Thought. It seems stupid to me as well, but for the moment, I'm simply following the rules as we set them.
#670

delfedd

Mar 15, 2009 13:40:00
Using the logic presented there, there is no reason for a 2 or 3 pp create populus action. Why are halflings Heroic tier? They CAN become epic, right?

To make things not completely stupid, think about what level you want them to fight at in general. Every full grown frost giant fights as a paragon enemy. However, most eladrin are going to be

Maybe once people create heroes for a race they can pay a +1 pp earmark at each tier? for example, when the first eladrin gains a paragon path, the creator should pay a +1 PP, and then the eladrin can count as a paragon race for the purpose of fighting.
#671

angelofthenight

Mar 15, 2009 14:05:23
Seems reasonable.
#672

Thought

Mar 15, 2009 17:18:22
How do you figure that Humans are Epic? Take a look in the Monster Manual; highest level is 7 (the Human Lackey, amusingly enough). Halflings, highest level is 6. Dwarf? 5.

Eladrin's highest is 21, so that could make them an epic level creature.

Presumably, humans are considered "Epic" because a human can reach that level, right? Sorry, no, that's an outlier.

The intent of creature levels is that the majority of a race is one tier; and as such one only pays for the average. The average is how they are defined in the MM, not at the gaming table.

It is not forbidden that, on occasions, a few might be higher level or lower level. Humans that reach epic tier tend to be legendary figures; in other words, they are hardly a common example of the race.

As such, one could certainly give the argument, based on averages, that Eladrin are paragon tier (2 heroic tier, 1 paragon, and 1 epic examples). We generally have taken the stance that one pays for the greatest level and gets the lesser levels for free, but we are certainly open to reasonable arguments to the contrary.
#673

the_orius

Mar 15, 2009 17:58:59
My personal understanind is what Thought just outlined.

The averga level of a race would dictate its tier.

Hence why I made my dryads paragon because I want them to be a bit more resilent and naturally tougher than a human who i feel are on average heroic tier.

the elders of my dryad race will end up epic tier, but they are not the average the average will be paragon tier.

Space dragon: How can you spend 1 pp to guide the eladrin race to worship two gods? isnt that 2PP?
#674

locke_kant

Mar 15, 2009 18:18:01
I'd just like to point out that everyone already has an inherent method for creating the Epic levels that all intelligent/playable races can become. The race themselves are not normally capable of getting to the Epic level. The classes that the Gods teach to the races do however open a path for the potential epic human, eladrin, halfling, etc. In this game world that all of you are creating the races PP value could be determined by the average in the monster manual as presented by thought.

Since everything is supposed to be paid for you could simply pay for the initial race, all of the playable races should most likely be in the same PP category. Then the epic path can be paid for by teaching the classes to the races. First the basics then the paragon and finally the epic destinies. Just some food for thought.
#675

Armisael

Mar 15, 2009 18:48:50
Guys, Eladrin courts are comprised of multiple races. Full stop. Ghaeles are a whole different race from PC Eladrins. This is pointless. Saying "I create Eladrin" means creating the PC version. Had S_D said "I create Ghaeles", then yes, he should pay four PP, but this kind of stupid BS and bickering is driving the game to a halt. Let's screw the rules hard-on and apply common sense before we stillborn the setting, shall we? The stupidity of not realizing what S_D meant is hilarious, but it's one of the things that is killing this version of LoC. This kind of bureaucracy is much, MUCH worse than even the worst excesses from the last game. The casual viewer who wants to use this setting won't even know how it looks like, for crying out loud! Get a hold of yourselves! Start working together and cut the crap, because you're turning a brilliant idea into a stinking POS.
#676

delfedd

Mar 15, 2009 18:58:18
Actually, Armisael, we don't know anything about the Eladrin's system of courts yet. So... hush yourself. We get to make up the fluff.

I personally appreciate the level of "bureaucracy." Having played in three games where things were much looser, I personally very much appreciate the level of legislation. First of all, because I know that any loophole can and probably will be exploited likely by you or me. And for all my complaining, I honestly do want to see this setting succeede. The fact that I have policy differences with some doesn't mean I don't wish them the best of it.
#677

Armisael

Mar 15, 2009 19:05:39
Yes, but is ludicrous. We know that Eladrin courts are comprised of different races because it was stated in a Dragon article. This kind of argument is pointless and a waste of time. Why bind the creativity of a player over a semantics argument? It's the worst kind of incoherent rules-lawyering you can have, especially because the player is doing everything right.

Also, I think we're tackling THIS setting the wrong way. Doing it just like we did the other LoC's probably won't work. I think we ought to do it inside-out. I'll post up what I mean later.
#678

Armisael

Mar 15, 2009 19:25:58
Okay, so more on what I meant with inside-out development. To an outside observer, like me, the game seems stuck in a rut, progressing very slowly...and I'd dare say that's actually right. I think we need something to get the good ideas flowing and coming in constantly. So, I remembered something I read about the excellent PC game Half-Life. Here's a Wikipedia quote:

In a 2003 Making Of... feature in Edge, Gabe Newell discusses the team's early difficulties with level design, citing lack of ideas. In desperation, a single level was assembled including every weapon, enemy, scripted event and level design quirk that the designers had come up with so far. This single level inspired the studio to press on with the game. As a result, the studio completely reworked the game's artificial intelligence and levels in the year leading up to its release, deciding to utilize scripted events near-constantly.

So, why is this relevant to the game? Notice the single level bit. What I propose is that, for a while, we disregard the cosmic scale we usually deal with, and focus on creating a large, no, GIGANTIC dungeon that players could go through, as a team effort. We should start with delves (a stringed group of three encounters), then create whole "levels" (that is, a series of plot-related encounters that give enough XP to gain a level), then, a campaign idea, introducing stuff that we'll later incorporate through godly actions, such as an Exarch big bad, or an artifact, or a new race, or whatever. This way, we'll have many interesting things to work with, AND some really good DM material in the form of a Superdungeon not unlike The Temple Of Elemental Evil. What do you think about it?
#679

wyld_mutation

Mar 15, 2009 19:48:00
Well... There are human creatures listed in one place besides humans. And they are epic level, non-unique, humans. They were placed there because of affiliation, to make it easier to find all the Orcus-related stuff.

Take a look:

Deathpriest Hierophant Level 21 Elite Controller
Medium natural humanoid, human XP 6,400

Emphasis added. That can't be anything other than a race designation.

I was picking apart the book.

And in the same vein... Ghaele are listed as "eladrin" on their properties line. So they are particularly skilled (and ancient) Eladrin according to the MM.

If you wanna rule that Humans don;t actually have Deathpriests of Orcus, I'm fine with that.
#680

matthewswift

Mar 15, 2009 20:16:02
Ok ok settle down. Here's the way I see it: A race is Heroic tier at best when it's first created. It grows as civ grows. I'm up fro the flat rate for races as heroic tier critters with more potential than any other. It is possible to have a Paragon tier Kobold. Should we pay paragon price for all of them? That's ludicrous. Tier should apply to a race as a whole. I say the average Eladrin is not all that higher level than the average human or drow or d-born or whatever. Monsters are monsters for a reason. I feel they should have come first and grown the same way.

I propose a base rate for critters with a PP kicker to get them up to Paragon tier to represent the creatures increased complexity.

Locke's on the ball here: Humies are paragon through their heroic classes only. Tarrasques are Paragon plus because they are "evolutionary superior at birth". I propose PC races are heroic tier at best, but have the most potential out of any other critter because they can develop Classes. Although A Tarrasque fighter would be legit...
#681

Thought

Mar 15, 2009 20:17:27
If you wanna rule that Humans don;t actually have Deathpriests of Orcus, I'm fine with that.

Well, they don't, if for no other reason than the distinct lack of Orcus.

But that probably isn't what you meant; you are looking for Deathpriests of Xirinet, or some such, right? That is still quite possible if humans are a lesser race. But these deathpriests will merely be select individuals, elite guards as it were. Specially trained, the cream of the crop, one in a million, and other cliche sayings used to designate rarity. They are perfectly possible; but you aren't being charged for the outlier; rather, just the average.

A major element of brining in different levels of action wasn't to force players to pay more; rather, it was to allow individuals to pay less. Last LoC humans cost 3pp (well, matt made them a 6pp race, but that was his perogative), we're asking for it 2pp, just to provide one example.

Would it be easier for everyone if we got rid of that flexibility? It honestly wasn't meant to cause issues; we were hoping to save players PP but not at the cost of so much confusion. But if it is a hinderance to having fun, then it should go.
#682

angelofthenight

Mar 15, 2009 20:19:51
This game is about creating a setting, not a dungeon. Our job is to build the fluff, which is what makes a setting great. If you have an issue with how a setting looks then describe it better.
#683

Mechalibur

Mar 15, 2009 20:27:15
Why are we making such a big deal about it? Here's my reasoning...

1. We shouldn't be basing all our decisions on the MM. These are our creations, and we don't have to make them the same as what appears in the MM.

2. The PP required to make a race should be based off of how powerful the average is of that race. Any person of a race can become epic regardless of what appears in the MM. If the weakest are much stronger than the weakest of another race, then there should be a PP difference.

3. Just spend 4 PP and make them some pretty damn powerful Eladrin.
#684

space_dragon

Mar 15, 2009 20:29:59
My argument for eladrin being paragon:

The only epic eladrin I've seen stats for (the ghaele of winter) is a noble. There will maybe be one of these guys for every thousand eladrin, at the most. These guys rule entire principalities of (mostly heroic-tier) eladrin normals. Some of you seem to think that epic level eladrins are common. They're not. I wouldn't imagine there ever being more than three or four ghaeles in existence at any given time. And even then, they're only level 21. That's just BARELY epic.

I think a race whose foot soldiers are upper heroic (fey knight is level 7, twilight incanter is level 8) and whose most powerful hero-kings are low epic (the aforementioned ghaele) should be considered a paragon race. If you still think this is problematic, we can just say that they don't have any ghaeles of winter yet (makes sense, actually, since there's no winter). Talking generally, the eladrin are paragon, just as humans are generally heroic.

Finally, there's the fact that I don't WANT eladrin to be that powerful. When I invited ff6 to make them with me, I didn't plan to create a race of godly beasts. I planned to make some mid-level elfy guys.
#685

Armisael

Mar 15, 2009 20:30:45
Yeah. Because, as an outsider, I can alter how the setting looks to make it coherent.

/Sarcasm.

You didn't get what I mean AT ALL, did you? What do you think a setting is comprised of, only planets and countries? HELL NO. It's comprised of hamlets, people, and dungeons, too. Check the Forgotten Realms Campaign Guide if you don't believe me. Right now, on a cosmic scale, the setting is a Mind Screw epic enough to rival The Big O or Neon Genesis Evangelion. To give it a breath of fresh air, I suggest we focus on the micro scale, instead of the macro scale. If you can't get why the concept makes sense, considering the official approach to settings, I'd suggest you take some time to review the official works and see if they focus on the planets and planes or on the people and dungeons.
#686

wyld_mutation

Mar 15, 2009 21:09:14
I have no intention of "Deathpreists of Xirinet" kinda goes against the gods aims doesn't it?

I actually don't care what anything costs.

You could just base cost on what an Adult in the race is... So for "Human" races they would be Heroic. Most "beast" races would be Paragon. IIRC Dragons would rpobably fall under paragon as well using that method (makes sense based on age I suppose).

As for getting caught up in the minutiae... You can't get a working game without waorking rules.
#687

Sinasilver

Mar 15, 2009 21:16:20
Eladrin are Epic because they have Epic representatives.
Dragons are Epic because they have Epic representatives.

When you make a heroic race, and then teach it a class, you've paid the same amount of PP to get them epic possibilities as did the guy who made an epic race. It levels out. The guy with the already epic race opting to teach it classes pays more. Because his creatures are already epic.

It's not nearly as ridiculous as everyone is making it out to be. And if you were going to claim it was problematic you should have done so BEFORE the action was taken in the game. As established previously PP does not get refunded for mistakes etc. I'm sure Camu can attest. You get 8pp a week. It's not like you can't afford to have to pay full price for things.

By the "average" of things people are quoting, many dragons would only be paragon. We all know that's not true.
#688

Sinasilver

Mar 15, 2009 21:19:17
Would it be easier for everyone if we got rid of that flexibility? It honestly wasn't meant to cause issues; we were hoping to save players PP but not at the cost of so much confusion. But if it is a hinderance to having fun, then it should go.

Seconded. If people are going to try and use what was designed to make their already increased PP stretch forward as a whining point, we'll simply get rid of it.
#689

Aldii

Mar 15, 2009 21:21:32
By the way!

When will the feedback be up? Or is that an aborted project?
#690

Sinasilver

Mar 15, 2009 21:27:59
By the way!

When will the feedback be up? Or is that an aborted project?

I don't think it was aborted, but all of the bickering in the OOC unfortunately distracts from it.

Your received your PP bonus because it was felt you do a great job roleplaying your character within the world. As opposed to merely standing with it behind you and performing a pantamime of an all powerful entity.

Camu also was viewed as doing a great job with what they're doing, but so far has been unfortunately self-contained, and isolated.

The world is growing. It's full of strife, but it's growing.

That's all I know of the others opinions. I'm unfortunately too far behind in the IC to make my own still.
#691

the_orius

Mar 15, 2009 22:16:00
how is it a hard concept to agree on?

The AVERAGE of a race, hence when its a grown adult, is its tier and thats what you pay for.

there can be exceptions to that rule but they are like thougt stated 1 in a thousand or a million.

Just like adventurers they arent the norm...they are the exception....

whats so wrong with that?
#692

Sinasilver

Mar 15, 2009 22:25:00
The death priests of Orcus are a class. A Ghaelie is not a class. It's an eladrin variety. It all evens out. But since you're incapable of grasping THAT, We'll merely standardize the costs when you get another 4 or so people on your side, you'll wind up paying more 95% of the time, the world will once again be overrun by only epic creatures, and the setting will suffer from only being useful for epic campaigns. Like the last one.

You teach people to be Death priests... You can't teach an eladrin to be a Ghaelie. But it's no longer an issue.

When you total 8 people who don't think it's working the way it is, we'll remove the variety options. That is the current suitable majority.
#693

the_orius

Mar 15, 2009 22:30:44
I hope your not speaking to me, because I do not like the rude sarcasm in your typing. You dont need to be a dictator because your not going to get anywhere that way.

This is a collabrative game and no one I see has an issue with an average race distinction INCLUDING the other two admins.

It will keep the game from being "epic" as you stated since your paying for the average not the uber.
#694

Sinasilver

Mar 15, 2009 22:39:47
I repeated your tone back from your previous post. If you don't like it maybe you should not use it.

I am not being a dictator. Thought initially made the suggestion, I made it again. Would you like to count administrators again? We already have two votes for it in wait for when you reach the majority.

That said, I'm the only one here not biased by their wish to do things on the cheap. And if you would like to take this to a personal level, we may do so in PMs. Your average suggestion makes Dragons Paragon. Which shadow says no. That makes 3 admins saying you're wrong.
#695

Sinasilver

Mar 15, 2009 23:10:30
The final ruling on the Eladrin after speaking with the others is:

Had you explicitly stated the exclusion of the Ghaelie at the time of creation, you could have done them for a lower cost and had the Ghaelie serve as seperate entitites. But, as stated to others before we have a strict no refunds policy, and posts have elasped since, so it's too late to change it now.

This will not work on creatures divided by age categories.
#696

the_orius

Mar 16, 2009 0:03:05
my tone from the previous tone?

I fail to see one.

I do see you trying to call me stupid with your capitilized inflection on what i am incapable of grasping.

All I ask for is civility when any other human being speaks to me or others around me. Be it on the internet or not.

I will not put up with your attitude. If you dont apologize for calling me stupid I will be forced to quit the game.
#697

space_dragon

Mar 16, 2009 3:34:45
That said, I'm the only one here not biased by their wish to do things on the cheap.

Actually, I was spending the same amount of PP even before I found out the eladrin would cost that much; I thought it was going to be 2 from me and 1 from ff6, rather than 2 from each. The only reason I made an issue of this is because I could see it becoming a point of contention further down the line.

Just saying.
#698

Sinasilver

Mar 16, 2009 6:45:28
Sblocked for space. It's a doozy all at once.
The Orius
my tone from the previous tone?

I fail to see one.

I do see you trying to call me stupid with your capitilized inflection on what i am incapable of grasping.

All I ask for is civility when any other human being speaks to me or others around me. Be it on the internet or not.

I will not put up with your attitude. If you dont apologize for calling me stupid I will be forced to quit the game.

Then apparently there was a misunderstanding present, however you appeared to be questioning our capacity as admins to come to an agreement best for the game given time. More over, the statement you were questioning was a response to one specifically noting that made dragons Paragon as well. Which also does not match up with your response and appeared as though you implied stupidity.

Post responded to seen here

You appeared uppity, and not just on this occasion, to more admins than just myself. That colours how one reads what you say. And I'm of the persuasion that one receives what they give. So while I don't begrudge you your rudeness, I do not feel mine unwarranted. Civility is relative, and often to ones prior actions, after all.

However, I've no intentions of apologizing under these conditions. If you are the variety of person to quit over such matters, you're quite likely not the kind of person the game needs to have.

Had you not made the threat to quit otherwise, I would have. If you would like to retract said ultimatum, I could still be persuaded, thought it's likely more effort than you wish for us to reconcile at this point. But otherwise, I bid you fare well in all future endeavors.
---

On a side note, Orius, from the information gleaned from previous posts of thought's, and the conversation I had with FF6 concerning the matter, it would cost you 2pp to alter the Aegis(or was is the bulwark? Anyway, the number is per artifact in this case) should you chose to remain and do so. While aware this is what you thought you contributed to before, it was seemingly not the goal of those you contributed too, but your amounts were correct for both situations.

Space dragon: How can you spend 1 pp to guide the eladrin race to worship two gods? isnt that 2PP?

I'm inclined to agree with you Orius. Did I miss other Admins weighing in?
#699

camu

Mar 16, 2009 11:49:28
just a question, but does everything created so far live on the outside of the world?

I know my fungi live on the outside at the moment, but where are the others located, like the giants and halflings etc...
#700

wyld_mutation

Mar 16, 2009 11:52:26
I think Halflings are on the inside... Though I may be mistaken. My terrain is on teh same side as halflings.
#701

Thought

Mar 16, 2009 11:53:12
The Ice Giants/Titan thingies are still on the Glacier, which to my (admittedly confused) understanding is on the inside.

Halflings, I think, are on the inside as well (since the Pillar of Fire is on the inside, and they have sunlight illuminating their plants).
#702

camu

Mar 16, 2009 12:32:00
Ok thanks

I found it a bit confussing where everything went
#703

ff6shadow

Mar 16, 2009 15:58:44
As far as I know, everything is on the insdie, except for your fungus. Though, there isn't nearly as much sunlight for them now, since the Flame Pillar was moved to the outside.


Also, Thought, I don't think you need the Nourish to pust Aether around your asteroids, unless you intend it to be more concentrated there. Aether is everywhere except within the Azure Aegis, so there is plenty of Aether around the planet.
#704

the_orius

Mar 16, 2009 18:21:11
We do need a few things outlined on the planet. Here is what I have based on my notes. As an aside, I am trying to work with Thought so I can get an accurate wiki page of whats in the world including a bestairy and topography.

Once we get the world itself better outlined I will even do a drawn map of the world with break outs of the continents and other important areas, such as around the pillar, and things in the aether.

anyways, here is what I have so far, up to date as of 3/15/09

The continent witht he mold is on the outside.

The plane of the dreaming is outside the south pole hole.

Everything else is on the inside.

- Inside we have the pillar in the center extending north to south. It illuminates one half the continent at a time leaving the other in darkness, kind of like a big giant light house.

OUTER NORTHERN HEMISPHERE

Fungal Continent Needs a name!

Populated by dead aether trees, skelks, and completely taken over by fungal molds and spores.


INNER NORTHERN HEMISPHERE needs a name!

- The glacier with the titans is in the air side circling the pillar. It is the size of a small continent and has seas and rivers that have seals in them.

The continent Needs a name!

The only continet on the inside that I know of. It has the halflings on it, tons of trees and rivers, surrounded by an ocean. It also has a mesa and a large mountain range

The eladrin are going to populate the mountain range

(how many continents are there? can we get names for them so this is easier?)

INNER SOUTHERN HEMISPHERE Needs a name!

Will be covered in aether soon, and is seperated from the northern hemishpere by the azure aegis.

Oravalos Island Needs a better name!
- Populated by aether trees, aether stirges, dryad pods, and now the ae-silvani

Shirka's Island Needs a better name!
- no known inhabitants

THE AETHER SEA

It is populated by floating forests of aether-like trees, aether stirges, small aether animals, aether spores, wisps, fungal spores, pyre bugs, and aether rays.


THINGS I DONT KNOW WHERE THE RESIDE

The Fire archons (all ten of them)
The fire elementals
#705

ff6shadow

Mar 16, 2009 18:28:35
Unless I misunderstood what Delfedd told me, the Flame Pillar is on the outside now.
#706

camu

Mar 16, 2009 18:53:04
short explaination of my gods artifacts.


All these 'organ' artifacts both exist on both my deities forms, its true form and the giant fungal creature.

There true location is inside my deities true form, but they also appear on the giant fungus, as that creature is an extention of my deity.

That creature is only active when my god takes control over it inside.


(it might become an exarch later on)
#707

MassiveAttack

Mar 16, 2009 19:01:55
Unless I misunderstood what Delfedd told me, the Flame Pillar is on the outside now.

So what's providing light for all those things that require it that are still on the inside?
#708

ff6shadow

Mar 16, 2009 19:34:55
Well, the world doesn't spin, so the light floods in through the polar opening. It's not perfect, but it works for now.
#709

space_dragon

Mar 16, 2009 20:53:53
Wait, WHAT?

I thought everything was on the outside, now?
#710

angelofthenight

Mar 16, 2009 21:08:33
The ice continent is called Chillund Glacier.
#711

ff6shadow

Mar 16, 2009 21:36:57
Well, I know the glacier is still inside. And the dopplegangers are where ever the halflings are, which I'll leave to Aldii to specify.

I assume you placed the eladrin on the outside then?
#712

Aldii

Mar 17, 2009 5:33:53
Hmmm, I thought that the Golden Hills and the Halfling continent was on the outside, that it was risen from the oceans when Veros made the world in to a sphere.
#713

Sinasilver

Mar 17, 2009 6:22:21
To add to orius' list of stuff: The Pyre Flies reside everywhere there is a suitable amount of Aether.. And the Chronoptera exist wherever there are Aether Stirges in mostly oxygenated areas.
#714

Thought

Mar 17, 2009 8:40:46
There are also Glow Worms and "Elder Things." The former much more so than the later lives where ever there is life for them to suck on (essentially, they are a cross between fireflies and leeches). Though I only made them for air and aether, so none are under ground or in the water. But they can latch onto plants and animals (but presumably not gods).

The latter are scattered, mostly floating helpless in the aether (as I realized too late that I didn't give them a means of moving around in it), but a few have had the good luck to run into the ground. As I think they are pure aetheric creatures for now (need to check my notes), those would be limited to the aether land of the sphere.

Also, Thought, I don't think you need the Nourish to pust Aether around your asteroids, unless you intend it to be more concentrated there. Aether is everywhere except within the Azure Aegis, so there is plenty of Aether around the planet.

Actually, this was specifically outside the "created" universe, aether included. It seemed to me to be kind of unfair for a single nourish to create unlimited amounts of aether (one couldn't use a nourish for water that way, right?). As such, aether must have an end and this was basically to push back that boundary. Think of it sort of like the first nourish of aether created enough to fill in the inner solar system, where as this nourish expanded it to include the outer solar system (and there is still room to expand it into the Oort cloud). This is just an example though, I don't mean for it to be to scale.

EDIT: Also, Reset is in about 7 hours. Use your PP or loose it.
#715

ff6shadow

Mar 17, 2009 8:47:17
OKay. I just didn't want to perpetuate the idea that aether was contained only within the sphere.

And I was about to note the refresh time as well.
#716

Sinasilver

Mar 17, 2009 8:56:00
There are also Glow Worms and "Elder Things." The former much more so than the later lives where ever there is life for them to suck on (essentially, they are a cross between fireflies and leeches). Though I only made them for air and aether, so none are under ground or in the water. But they can latch onto plants and animals (but presumably not gods).

I like the glow worms. They remind me of my Pyre Beetles.. If my Pyre beetles were parasites on non-aether things. I have this image of your bugs glowing because they're feeding on my glowing bugs that seems nifty to me.
#717

ff6shadow

Mar 17, 2009 15:49:23
Refresh will be in about 15-20 minutes. Last call to spend those PP.
#718

ff6shadow

Mar 17, 2009 16:18:56
Turn 7 begins now.

PP Refresh
5 - Camu
4 - Veros, Neko, Xa'an, Yoglith, Chactross, The Void, Oravolos, Oreb Nahash, Tsarokga-Noggoth, Shurka, Vymrl, Nocturne, Xirinet, Ythrexle, Frellisk, Thans, Eijra

Admin Awards
We have elected to give Cmua a bonus PP this turn.
#719

the_orius

Mar 18, 2009 0:01:13
Can someone tell me how one moves past 4PP?

I thought it was as simple as making an intelligent race and getting them to worship you, how do you begin going about aquiring 9ppa turn?

I am not asking so I can maximize my PP acrual I am just curious.
#720

Armisael

Mar 18, 2009 6:27:30
You gain influence. Essentially, the more important you are to the football team, the more you're paid. You'd do best spending on Nourish Populaces and playing quarterback, and gaining as many domains as possible, to enlarge the amount of worship you get. :P

Of course, this is exaggeration, but I THINK that's the principle under it.
#721

Sinasilver

Mar 18, 2009 10:57:34
We developed a mathematical formula weighting actions etc. by effect to determine your value to the world, and that is then used to raise your PP at certain benchmarks.

This game will raise PP MUCH slower than older ones on account of the increased number of resets. We're not divulging the formula though in an attempt to keep people from catering too it under any circumstances.
#722

Thought

Mar 18, 2009 11:53:53
You gain influence. Essentially, the more important you are to the football team, the more you're paid. You'd do best spending on Nourish Populaces and playing quarterback, and gaining as many domains as possible, to enlarge the amount of worship you get. :P

Not quite true. Certainly, having many worshippers and domains help, but any action you take in the world can up your base PP. If a god did nothing but Mold land that would be a boring god, but they'd go in in PP as well. Indeed, it is quite possible for an individual to have 1 domain and no worshippers and still have a higher base PP than someone who is worshipped around the world and have 42 domains.

Essentially, when a DM uses this setting, the more stuff that comes/came from your god, the more powerful your god is. Monsters, mountains, midgets, etc, its all good.
#723

the_orius

Mar 18, 2009 12:20:58
awesome thanks for the replies.

I originally thought it all came down to intelligent races that worship you so I thought I was gonna be boned if all i did was make more animals and plants.

thank you for clearing that up.
#724

delfedd

Mar 18, 2009 12:27:35
Alright. So the conduits.

The conduits are thousand square feet areas inside of which, magic is easily shaped by anyone. However, one must have the force of personality to take control of the magic away from anyone who is currenlty using it. Because a Conduit can only be weilded by one person at a time. There is no favoritism based on length of time that someone has been the conduits avatar. Conduits also have the ability to power magic items.

To gain control of a Conduit, one must make a standard action Charisma modifier check against anyone who is present and also trying to control the conduit's power. If one being already has control of the conduit, he needs only take minor actions to maintain control of the conduit.

The powers granted by the conduit are as follows. The conduit's controller can shut off all the magic items that the conduit powers, or can make them overperform for an hour before all turning off for a day.

Additionally, each conduit Grants access to a suite of powers. These are in addition to your normal powers.

Power of the Conduit
The conduit's power surges from your veins and out through your fingertips.
At will Primal
Minor Action
Ranged 10
Target: Any Creature within range
Effect: Deal 2d6 (Conduit determines damage type) damage.
Special Increase to 3d6 at 11th level
Increase to 5d6 at 21st level

Adrift within Magic
You lose yourself in the conduits power and arrive at another destination.
Encounter, Primal
Move Action
Range 20, Burst 3
Effect: You may teleport 20 squares. You are Insubstantial Until the begining of your next turn. Upon your arival, you cause a burst 3 effect with the same damage type as the conduit you control, dealing 5d8.

But Delfedd! I hear you cry. These powers are completely overpowered!

That's kind of the point. Players are not going to be able to carry these powers with them. They are for the bad guy at the end of the dungeon to use, although the players can turn the power against them. I envision these things to be sites that nations fight over to gain power.

Also, the Conduit on the Archipellago is probably Ice based.
#725

space_dragon

Mar 18, 2009 15:58:54
Camu, I just gave you some delicious conflict and/or diplomacy. Have fungus react to the eladrin asap, please.
#726

ff6shadow

Mar 18, 2009 18:36:36
AngeloftheNight, A 2 PP Guide Populace can only teach one class. You'll have to choose one of the two.


Also, The Orius, your Ae-Silvani couldn't have been settling down there, considering you didn't spend PP on it. Even if you had, I specifically called out that I was making sure nothing died when I restored it.



Edit:
I also want to remind everyone to please mark your PP expenditures, by keyword, and remember to use the proper keyword. Guide Populace (Greater) not Teach Populace, Create Artifact even when only modifying it, Shape Populace not Create.

It's a matter of clarity, and ease of tracking. It makes it easier for us to catalog all actions, and it also makes it easier to search the thread to see if something has already been made.

Additionally, keep out of character comments in the IC thread to a minimum. *looks at Armisael*. While I enjoy understanding the reasoning behind your post and fluff, I'd rather read it here.
#727

angelofthenight

Mar 18, 2009 20:44:42
fixed
#728

Armisael

Mar 18, 2009 21:25:58
Additionally, keep out of character comments in the IC thread to a minimum. *looks at Armisael*. While I enjoy understanding the reasoning behind your post and fluff, I'd rather read it here.

Sir, yes sir! I'll cut on the OOC comments in the other thread.
#729

ff6shadow

Mar 18, 2009 23:25:22
Thanks much.
#730

the_orius

Mar 18, 2009 23:27:58
Ok then i have a question How can you simply state that you make sure the creatures dont die? thats my major malfunction.

They are aether creatures that live in the aether and you took away the aether. Its like if you took the water out and the fish and sharks, and whales did what? just hung out on the floor of the ocean but they were fine? I cant picture hw that works.

I need some clarification in that especially since you stated my aether stirges didnt die they are just in the aether sea, but they never were. They hunted in the aether but lived in the aether trees on the planet...(back when the aether was 200 yards above them.
#731

Thought

Mar 19, 2009 9:08:51
Just as a note, these new carniverous plants are based on these: http://en.wikipedia.org/wiki/Drosera

Yeah, I couldn't think of a good name so I just mangled that one.
#732

Armisael

Mar 19, 2009 9:17:56
So, now we have our first trap for Tomb of Horror: LoC edition, right? It's devious. I like it. :P
#733

space_dragon

Mar 19, 2009 9:50:57
I'm assuming the dwarven explorers haven't been spotted by either the fungi or the eladrin, so Aldii can have them enter pretty much whenever.
#734

the_orius

Mar 19, 2009 10:30:46
I was curious about something and wanted to pose a suggestion.

I am just a little miffed that when something changes in the world someone instantly...like within five seconds can undo it. I would like to suggest a time frame before someone can "undo" something directly someone else does.

I see this beneficial for a few reasons:

1. It would not immediately invalidate someones PP expenditure and in character developement right away. Namely I have no problem with someone undoing someone elses work, just it would seem prudent to let something develope a little beyond one post.

2. It allows for character conflict to develope.

3. It actually helps give some sembelance to time between resets that is suppose to be 250 years.

Example: I spent the last week planning moving the aegis and bringing my Ar-Silvani to life and I made a huge post (first of 3 too) about brining my Ae-Silvani into the world (granted i didnt use my nourish like i needed to do that) but regardless I spent time developing that story arc, and bringing them into being and sent them to the world. I was also at the time typing up my next big post with my people beginning to name the lands and build up ect..

However, with one short paragraph FF6Shadow swept it all away within like 15 minutes, call me a stickler but that did not sit well with me.

Another example being Shadow making the hollow world and we are all just getting grips on it and delfedd and space dragon try to rip it in half within a few posts. It was so confusing we had to pause the game to sort it out.

Solution: A time frame instituted before you "undo" something someone else does maybe the next reset?, or heck at least a courtesty private message so we can build it into a story arc, instead of just erasure posts which is what they feel like some times.

I dont know if this is something you delt with in previous games, but let me know.
#735

Armisael

Mar 19, 2009 10:35:39
Well, maybe a time period of, say, 24 hours could be instituted in which you can block an action by spending an equal amount of PP as the one who posted it? and then, if it gets past without any problems, the change takes effect. Sort of like a Mold/Demold or Nourish/Denourish, but applied to world changes. This would represent how restructuring the world is complicated, and it can go to hell if somebody tampers with the process. Since it is an equivalent exchange, I'd call it balanced, but it's possible that it isn't.
#736

space_dragon

Mar 19, 2009 14:45:16
Hey.

I was recently made aware that each turn is 250 mortal years, and that mortal RP cannot be retconned to just be taking place in a past turn (as it was often done in previous LoC). Is this true? If so, half the fun of the game just evaporated.

If this policy is in place to prevent mortal RP from clogging things up and grinding the game to a halt, I suggest an alternative instead: limit each player to one mortal hero at a time. Doing this will allow us to develop the mortal races on a more personal level, create heroes of legend for the setting, and still keep the game from getting bogged down.

If I misunderstood the turn system and am talking about absolutely nothing, please ignore this post.
#737

ff6shadow

Mar 19, 2009 16:47:38
Ok then i have a question How can you simply state that you make sure the creatures dont die? thats my major malfunction.

They are aether creatures that live in the aether and you took away the aether. Its like if you took the water out and the fish and sharks, and whales did what? just hung out on the floor of the ocean but they were fine? I cant picture hw that works.

I need some clarification in that especially since you stated my aether stirges didnt die they are just in the aether sea, but they never were. They hunted in the aether but lived in the aether trees on the planet...(back when the aether was 200 yards above them.

Very simple. Since I didn't spend PP to destory them, if they cannot survive in a non-aether environment, then they aren't their anymore. Some possibly died, but with no PP expenditure, it is a non-issue that they survived somehow. It's perfectly valid so say the Azure Aegis came from within the dirt, if necessary, pushing aether based life-forms out away from it, leaving your trees and stirges free floating in the Aether.

It would be just as valid for you to say you grabbed them away from the airless environment. I didn't specify how it happened, but that it did, letting you determine exactly how they survived. Instead, your choosing to simply beleive they didn't, and assume as much.

*****

Nice plants, Thought.

*****

Space Dragon, that would be the general idea and yes, each turn is 250 years, down from the 1000 that was considered in the planning stages. And the policy was to deal with general clutter. However, and idea I presented when we were discussing it was that it could be feasible to open third thread, specifically for mortal dealings. This would allow those who don't want to slog through mortal posts to ignore them, while leaving a place for those who do want to.
#738

space_dragon

Mar 19, 2009 17:01:42
However, and idea I presented when we were discussing it was that it could be feasible to open third thread, specifically for mortal dealings. This would allow those who don't want to slog through mortal posts to ignore them, while leaving a place for those who do want to.

I second this motion.
#739

Sinasilver

Mar 19, 2009 17:43:45
Each 250 year reset time still allows heros to exist. It merely requires one to only use their mortal races in a meaningful way, instead of last games, "I have no PP. Let's spam the board." effect.

This way, the idea was that you'd actually use heros doing epic things, and not mooks looking for ten silver to feed their families. However a third thread for more mortal play would be fine by me I suppose. As long as I don't have to dredge through peoples D&D session to get back to LOC this time around.

Just make sure the important parts get reflected back in the main LOC thread.

Current LOC date, since it seems appropriate: 1750. I've seen people attaching a date. I don't remember it.
#740

delfedd

Mar 19, 2009 17:44:33
I propose that as there becomes more and more of a need for mortal roleplay, the timeframe becomes smaller. For example, once we have cities which are engaged in wars and such, reduce the timeframe to 50 years or something.
#741

Sinasilver

Mar 19, 2009 17:49:28
There's just going to be a third thread. We need to stop doing things for Vocal minorities. So far we keep doing things for 2-3 people, when 51+% of the population right now is 8.

It also bemuses me because BOTH of you said mortal play made you quit the last one.
#742

space_dragon

Mar 19, 2009 18:03:24
There's just going to be a third thread. We need to stop doing things for Vocal minorities. So far we keep doing things for 2-3 people, when 51+% of the population right now is 8.

Um...sorry to be so much trouble, I guess.

It also bemuses me because BOTH of you said mortal play made you quit the last one.

I think Sinasilver said it best. Mortal RP is fine, as long as there isn't TOO much of it going on at once, and as long as its actually important. There was a period during the first LoC game when mortal RP became burdensome, but eventually people found the golden spot where there was just enough of it to make the game funner without dragging it down.

LoC wouldn't be LoC without mortal heroes. It just needs to be made sure that these heroes are important people, who have an important impact on the world. So far, everyone seems to be significant, because this is causing the spread of agriculture, the creation of trade routes between three races, and possibly foreshadowing a millitary alliance against outside threats (if the fungi or archons start getting nasty, for instance).
#743

ff6shadow

Mar 19, 2009 18:08:20
Since it came up, I'm going to point out that technologies and classes do not spread on their own. Nobody will learn agriculture just for being in contact with halflings, unless you spend PP on it.
#744

space_dragon

Mar 19, 2009 18:13:13
Since it came up, I'm going to point out that technologies and classes do not spread on their own. Nobody will learn agriculture just for being in contact with halflings, unless you spend PP on it.

So every player needs to spend PP for everything (metallurgy, agriculture, written language, etc) for every single one of his races? Even those created later on in the game, when these things are already everywhere?

Really?

Somehow, I don't think its going to just be the vocal minority that takes issue with this one. Can you at least spend PP at a discount for trade and cultural diffusion? Like, could a race learn agriculture for 1 PP if they're learning it from a different race?
#745

Sinasilver

Mar 19, 2009 18:23:42
Every player has to spend PP for everything. You get 8pp a week TO START, and it goes up in 2's.

We've clearly stated the policy all along. There are no discounts. There are no alters. You get what you pay for. It's been there all along. It's even been noted several times since you joined the game for various reasons.

I'll provide an example from this game of WHY that's the policy. A certain individual wanted to learn metallurgy for free by warring with a group of people who currently had it. But he admitted if it went the other way, and someone claimed it from him for free by warring, he would have been very angry. Think about it. Almost everything is that way.

You get what you pay for, or you don't get it.

The only people that tend to have problems, are those that are attached to older LOC ways of doing things.

No one wants their toys played with, but everyone wants to play with everyone else's toys.
#746

space_dragon

Mar 19, 2009 18:44:04
No one wants their toys played with, but everyone wants to play with everyone else's toys.

I wouldn't mind another race learning from mine, but I guess I see your point.

Still, things WILL get tedious and slow if everyone has to spend on everything for everyone. I believe some sort of ruleset for cultural diffusion is in order, or it will just get impossible for the world to move along.
#747

Sinasilver

Mar 19, 2009 18:52:22
I believe if you wanted to run an LOC, you shouldn't have quit your own.

We've provided proper channels to get things done, and you and Delf like to opt not to use them. You also seem to like grinding the game to a halt over nothing, because it's not how you would have done it. That last one is half our bad. I'm ending that power vested to you now.

The way I see it, you've four options: Get 7 people to agree with you; accept you're just a vocal minority trying to impose your will on everyone; Quit; Go start your own LOC again.

We're not playing the "Former LOC admin says ... So do it!" game. You've got to prove it's an issue to enough people just like everyone else.
#748

space_dragon

Mar 19, 2009 19:11:02
Alright then.

I don't see how complaining about a flaw in the rules constitutes an attempted hijacking of your game. I also don't see why rules discussions in the OOC thread are forbidden, since that's part of what it exists for.

What I can see, however, is that dissenting opinions aren't welcome in this game, and that the admins have some mysterious resentment against old time LoC players. I don't mind the banning of cultural diffusion nearly as much as I do the hostile attitude with which my input has consistently been met.

Clearly I'm not wanted here. Have fun.
#749

Armisael

Mar 19, 2009 19:16:45
In any case, I see an easy solution for this. A Teach Populace (greater): Basic civilization should, theoretically, cover all of the stuff we're giving to the races. It would also save a lot of time on explanations.
#750

Sinasilver

Mar 19, 2009 19:20:37
If being wanted here requires the entire basis of this LOC to be overhauled to accommodate you? Then no, no you're not. If it requires us to for some reason grant you special rights not granted the others, then especially not. If it means allowing you to grind the game to a halt because you feel like it, then leave faster.

2 people out of 14(this does not count admins or waiting lists, for the record) having a differing opinion does not make those 2 people the ones thinking about everyone. It makes your claims of "everyone" a thin facade for "I want." If you won't do the work to prove it's not just "I want", then it really IS just "I want.", and as such irrelevant.

You meet hostility because it has been admitted SOME of the game-halting nonsense was a result of personal dislikes of individuals on the admin team, and you were brought to tag along. you meet hostility because you continually repeat the process. And you meet hostility because you refuse to follow the channels provided everyone.

It was nice knowing you, and anyone who chooses to follow you out.

I have to go to work shortly, but maybe when I return things will have settled enough I can return to the IC world without having to worry someone is going to grind the world to a halt for nothing, fail to get backing for their side, and demand change on grounds the admins are biased by their presence in the world.
#751

Mechalibur

Mar 19, 2009 19:26:29
...Was there this much fighting in the last one? Isn't the whole point of this to have fun and make up a world that can be used by other players, not get caught up in the specifics of rules? I really don't think stuff like this is worth fighting over. If we can't all agree on something, I say we just listen to the admins and let it rest - we shouldn't interrupt the game over this.

(And I agree with Delfedd's idea of slowing down the number of years per turn after awhile. Makes sense to me)
#752

space_dragon

Mar 19, 2009 19:28:22
If being wanted here requires the entire basis of this LOC to be overhauled to accommodate you? Then no, no you're not. If it requires us to for some reason grant you special rights not granted the others, then especially not. If it means allowing you to grind the game to a halt because you feel like it, then leave faster.

Asking for a subset of rules pertaining to cultural diffusion is overhauling the entire basis of the game?

Asking for a reconsideration of one small element of the system, on a game-wide scale, is asking for "special rights not granted to the others?"

I admit, I've taken issue with the rules more often than most, and its probably at least partly because of my former LoC experiences. However, that does not make my opinions invalid. In past games, the rules have changed when necessary to accommodate different issues as they are brought up. If criticism of any sort is seen as such a threat to the existence of the game, than I'm afraid this "game" is a little too serious to be worth playing. Its too bad, considering that this ruleset, as outlined on the wiki, is easily the best for LoC that I've ever seen. But if its going to be run like this, then forget it.

Enjoy your seething rage.
#753

Sinasilver

Mar 19, 2009 19:31:50
Asking for a subset of rules pertaining to cultural diffusion is overhauling the entire basis of the game?

Asking for a reconsideration of one small element of the system, on a game-wide scale, is asking for "special rights not granted to the others?"

I admit, I've taken issue with the rules more often than most, and its probably at least partly because of my former LoC experiences. However, that does not make my opinions invalid. In past games, the rules have changed when necessary to accommodate different issues as they are brought up. If criticism of any sort is seen as such a threat to the existence of the game, than I'm afraid this "game" is a little too serious to be worth playing.

Enjoy your seething rage.

What makes your opinions invalid is your unwillingness to properly garner support for them, while still demanding action. It is also the special right you seem to require, since without being allowed to do so you stop the game on whims.

As for my seething rage, hardly. Descriptive language however, I guess I'll give you points there. I have to go to work now. If you're quitting, do so. If not, don't. But don't pretend you're more special than the other players anymore. I'll let you read my previous post again to see the part about 2 players out of 4.
#754

the_orius

Mar 19, 2009 19:37:53
In space dragon's defense I looked back through the entire thread since he showed up and I cant find one instance of him demanding anything.

He, much like I have has just pointed out considerations and possibilities to be looked at by the greater whole...which in my mind is how it should be?

I see alot of value in this game but alot of things that could use some tweaks to make it more balanced, and alot more realistic.

I personally have been struggling with the idea of domains over the last week. I dont see what there point is. I know intrisicly what it should be but al it is right now is pay a ton of PP for some fluff since it gives no real power or things to control over.

Anyways, I am seeing far to many personal issues going on here and its really kiling it for me...
#755

angelofthenight

Mar 19, 2009 21:07:27
The last game had some rocky spots too. Hold on for a few more days, it'll blow over.

Now, domains, the way I've understood it, is that every time a race commits an action that falls under your domain, you gain power from it. For instance, if your halflings suddenly went on a spree of Conquest, Vymrl would grow more powerful, at least temporarily.

I won't be able to post again to sunday, just giving a heads up.
#756

delfedd

Mar 19, 2009 21:09:30
FYI, the statement that there are 14 gods is innaccurate. I went back to the begining of march (four turns ago,) and counted them up.

Shurka
Chactross
Neko
Orvalos
Camu's god
Oreb Nahash
Vymrl
Nocturne
Ythrexle
Eijira

I'm counting 10. Three people is a significant proportion of that. And you should listen when they raise an issue.
#757

delfedd

Mar 19, 2009 22:23:06
Apoligies, I did not have a chance to finish my post. The actual number of active players is probably less, more like seven tops. So you might need to reevaluate what you consider "important."

I definitely would agree with space dragon with the any criticism to the ruleset being viewed as a threat. When a significant amount of the active players raise a rules concern (three in this case,) it should be not shouted down.
#758

eldenwurm

Mar 19, 2009 22:25:55
Sounds like fun.
#759

Thought

Mar 19, 2009 22:26:20
Enjoy your seething rage.

If I might say one thing in Sina's defense (and the admin team's in general); three individuals have been responsible for roughly 95% of the problems with the game. These individuals have been: Delfedd, yourself, and Shadow (not all to the same degree, admittedly).

This isn't to say that any of you have done something inherently wrong. I like all of you, you've all contributed splendidly to the game, and I want all of you to stay in the game (yes, even if you three continue to consume 95% of my time; you’ll have to flagrantly break a rule for me to want to kick you out). Most of your points are quite valid. But as an admin, I'm exhausted dealing with you three. I am so exhausted that the game isn't fun right now. Indeed, I am so exhausted that I dread getting on line because of fear of what problems you three have brought up now.

It is fine to question the rules, it is fine to bring up the issues you see, its fine to take actions in game that might not be popular and cause a crap load more work for us, but please, give us a break sometimes. Occasionally, hold off on a comment, or PM us instead of posting it to the thread (PMing us gives us time to consider our response, confer, and attempt to reach a fair and logical reaction; posting it to the thread first blindsides us). Give us a few days, maybe even a week here and there, where we don't have to try to scramble to fix things. And occasionally (let me stress, this is not directed at you, SD), get over yourself and consider how other people want the game to develop.

Admittedly, the rules are not perfect. The very fact that we had to add a Template Action after the game started is a clear indication of this. Sometimes, what looked good on paper just doesn't work in game.

Admittedly, we admins are not perfect. Sina's ruthlessly blunt, I'm overly passive aggressive and attempt to please everyone at once, and Shadow is... well, Shadow.

However, we’re doing our best and we want to make the game enjoyable for everyone. Please, help us in that goal.

Okay, I lied, I said more than “just one thing.”
#760

the_orius

Mar 19, 2009 22:31:25
good post thought very well put.

I would like to state I am one of those problem players as well, but then again I am new and I have a penchent for always thinking of things from every angle so I understand why.

Heck I keep trying to apply "logic" to a made up game of gods creating there own universe...
#761

space_dragon

Mar 19, 2009 22:49:37
Alright.

Thanks for that, Thought. I got carried away.

I'll keep playing, if I haven't ****** too many people off. What Thought just posted is an enlightening, helpful little blurb that makes me realize how hard things have been for the admins and inspires me to look at my own posts and think about how I could be making things easier instead of harder.

See, if that had been posted earlier, this whole stupid fight wouldn't have happened. Instead, I got Sina accusing me of powergaming and telling me that I should quit.

I do, however, apologize for posting the PP thing on the OOC thread instead of PMing one of you after having been told to. That was stupid and insensitive of me, and I'm sorry. I also didn't intend to halt the progress of the IC posts; I was under the assumption that we could keep playing LoC while discussing the rules OOC. I suppose I should have taken into account people's limited willingness to multitask to that extent; again, I'm sorry.

I still maintain that there should be some sort of allowance for cultural diffusion independently from divine intervention, but its not a big deal. As with the eladrin tier argument, I have plenty of PP to spend on what I wanted to do this turn either way. I was just wondering about further down the line, when the technological level of the world at large will be so much higher, and creating new races and allowing them to prosper will be much harder due to everyone having such a headstart that requires lots of PP to catch up to. Again, this isn't a big deal, and it isn't going to be a problem for several turns yet. Really, I was just trying to help, although I may have done so in a caustic manner.

But, considering recent events, I'll forget about it and let the admins decide what to do when and if this becomes a problem. For now, I just am very fond of the world that's been made, and I want to continue being a part of it.
#762

Sinasilver

Mar 20, 2009 6:05:22
Reevaluation of what's important

Apoligies, I did not have a chance to finish my post. The actual number of active players is probably less, more like seven tops. So you might need to reevaluate what you consider "important."

I definitely would agree with space dragon with the any criticism to the ruleset being viewed as a threat. When a significant amount of the active players raise a rules concern (three in this case,) it should be not shouted down.

Go read post one's players list. It was my reference. If it's inaccurate, then I was as well. Though you're right. Based on it this moment, there are 15, not 14.

Though, on your previous post: 3 people are only 30% of 10, and a majority would be 51+%. 6 people out of 10, 4 people out of 7, etc. I merely don't view it as significant. Particularly when I'm fully aware ones not spoken to any peers on the matter. That's why the demand of 51% or greater. So that one actually has to discuss it with peers in the game before potentially shifting the game into a mode of play less enjoyable to all for ones sole benefit.
#763

Sinasilver

Mar 20, 2009 7:00:02
In space dragon's defense I looked back through the entire thread since he showed up and I cant find one instance of him demanding anything.

He, much like I have has just pointed out considerations and possibilities to be looked at by the greater whole...which in my mind is how it should be?

I see alot of value in this game but alot of things that could use some tweaks to make it more balanced, and alot more realistic.

I personally have been struggling with the idea of domains over the last week. I dont see what there point is. I know intrisicly what it should be but al it is right now is pay a ton of PP for some fluff since it gives no real power or things to control over.

Anyways, I am seeing far to many personal issues going on here and its really kiling it for me...

They are largely fluff, but in conjuction with the "Assume it's not there unless someone had made it" rule, they can also be used to bring stuff to the entire world. For instance, depending on how you opt to flavor it, and the situation at hand, the creation of the death domain could GENUINLY introduce death into the world, instead of things living on forever, slowly getting more crippled.

They do affect your PP, ultimately. Though how I will not say.

If Delf lacked the Pain domain... Those giants at war might not know when a spear stabbed them.

It's all fluff. Fluff to define your god rather than the world, but really, in the context of LOC.. Everything is fluff. I mean, a dragon doesn't amount to anything until someone uses this setting in D&D right?

Yoglith might have granted his clerics a channel divinity that slows opponents, one day, to make time more than fluff on him.
#764

Sinasilver

Mar 20, 2009 20:39:59
In hindsight it's clear to me I bring nothing to this LOC that a good admin should. I lack the patience and tact required for my position, as well as lacking the wherewithal to genuinely act in favor of the whole instead of against individuals. A simple look through the OOC thread will provide one with more than enough evidence of such.

I'm resigning. The other two admins will elect a replacement for me when they find someone they believe would be the most beneficial to the game.

I won't be returning to the IC portion of the game on grounds I know too much of it's inner workings, and would feel every action I took was suspect of something akin to "LOC Insider Trading".

I want to stress to anyone who may be concerned: I'm the only one to blame for my not having enjoyed the time here. There is no one else to point fingers at.

It's been a learning experience. I hope you all enjoy the game, and that the conflicts level off soon. Anyone is free to PM me if they feel I left some untied ends, but I think I have everything wrapped up rather neatly. I will finish detailing my contributions to the world on the Wiki as I find the motivation to do so.
#765

space_dragon

Mar 21, 2009 1:25:42
In hindsight it's clear to me I bring nothing to this LOC that a good admin should. I lack the patience and tact required for my position, as well as lacking the wherewithal to genuinely act in favor of the whole instead of against individuals. A simple look through the OOC thread will provide one with more than enough evidence of such.

I understand; being an LoC admin takes a lot of time and patience. As memory shows, I didn't feel up to the task myself during the last game.

I'm resigning. The other two admins will elect a replacement for me when they find someone they believe would be the most beneficial to the game.

If you say so. Everyone breaks down and acts inappropriately sometimes (especially on the internet; I've been guilty of such myself), but if you think its too much trouble, then that's okay.

I won't be returning to the IC portion of the game on grounds I know too much of it's inner workings, and would feel every action I took was suspect of something akin to "LOC Insider Trading".

Wait...what?

Dude, the rules are up on the wiki for anyone to read? Is there really that much more to the game that it would totally ruin the balance of power for you to continue playing?
#766

Sinasilver

Mar 21, 2009 2:00:45
The weight of actions as to it's impact on your PP. We've said before, but before you appeared. There's a formula.
#767

space_dragon

Mar 21, 2009 2:48:29
The weight of actions as to it's impact on your PP. We've said before, but before you appeared. There's a formula.

Well, if the admins can play while having that knowledge and not unbalance the game, then why can't a non-admin do the same?
#768

Sinasilver

Mar 21, 2009 2:49:53
To put it plainly, I've not created the image of being unbiased and abusive.

I honestly don't understand why you're bothered by my decision.
#769

space_dragon

Mar 21, 2009 10:59:09
Okay then. See ya around.

On an unrelated note, I recently had an idea for a joint project with some other gods who happen to be so inclined. We can use Gerenzrik and Etti as the catalyst for creating trade routes between dwarves, eladrin, and halflings, as well as the dopplegangers that live among them. This will be an "artifact," functionally, that grants 1 PP each round toward Teach Populace (they can learn any skill that the other two races on the route know). If we put 6 PP into it, it'll work even better.

Good idea?
#770

Aldii

Mar 21, 2009 12:42:53
That sounds like a pretty nice idea, it feels like we need to prepare ourself for the "Invasion" I am afraid will happen sooner or later.

It feels like it is just a matter of a time until strange beings will fall down from the sky, killing, destroying and burning everything that is not fungus.
#771

wyld_mutation

Mar 21, 2009 14:41:03
Xirinet isn't opposed to protecting the world from fungal invasion.
#772

space_dragon

Mar 21, 2009 14:45:31
Xirinet isn't opposed to protecting the world from fungal invasion.

Oh good. For a while, I was afraid that your god of natural harmony and ecology would welcome the alien scourge.

Anyway, I'll invest 2 PP in the trade route as soon as the next turn begins, as long as at least one other person is interested. This actually ties in nicely with my recent creation of horses.

Also, admins; is the mortal RP thread in the works yet? Not trying to rush you guys or anything, just curious about when it'll start.
#773

wyld_mutation

Mar 21, 2009 14:55:00
Oh good. For a while, I was afraid that your god of natural harmony and ecology would welcome the alien scourge.

Fungus is life too, as are aberrations, and technically immortals. Don't assume Xirinet is bothered by appearance (or anything really...).

What Xirinet IS opposed to is senseless destruction of life... Which is where the fungi offend it.
#774

ff6shadow

Mar 21, 2009 15:39:58
Refresh will be in the next 30 minutes or so.
#775

ff6shadow

Mar 21, 2009 16:13:53
Turn 8 begins now. 2000 years have passed since the game began.

PP Refresh
4 - Veros, Neko, Xa'an, Chactross, The Void, Oravolos, Oreb Nahash, Tsarokga-Noggoth, Shurka, Vymrl, Nocturne, Xirinet, Ythrexle, Frellisk, Thans, Eijra, Tsarokga-Noggoth


Additionally, the Mortal thread will be up in the next half hour or so. From this point on, please keep any ongoing mortal stories there.
#776

ff6shadow

Mar 21, 2009 16:21:34
As promised, the mortal thread is now up, here.
#777

ff6shadow

Mar 21, 2009 16:33:54
Another note, I recall that I negelected to ever specify the effects of the leylines.

First and foremost, they serve as a conduit through which mortals can learn to tap arcane magic, whether through knowledge (wizards) or an innate connection (sorcerers).

Additionally, it channels life energy from the Ruit gates created by Xirinet. This part of it provies 1 PP for Nourish actions each turn.

Finally, it links the Azure Aegis and Dimension Bulwark together, creating one giant artifact.
#778

Mechalibur

Mar 21, 2009 16:52:34
Shurka, of course, hates the mold as well. He'll pretty much do anything to try and stop it; especially teaching others to heal (even if it's benefiting someone else more). He's sorta short-sighted I guess.
#779

ff6shadow

Mar 21, 2009 17:00:33
Okay then. See ya around.

On an unrelated note, I recently had an idea for a joint project with some other gods who happen to be so inclined. We can use Gerenzrik and Etti as the catalyst for creating trade routes between dwarves, eladrin, and halflings, as well as the dopplegangers that live among them. This will be an "artifact," functionally, that grants 1 PP each round toward Teach Populace (they can learn any skill that the other two races on the route know). If we put 6 PP into it, it'll work even better.

Good idea?

I'd be willing to lend a hand as well.
#780

ff6shadow

Mar 21, 2009 17:17:14
Mechalibur, that PP you spent is wasted. You never spent any PP to get them to worship you. The only gods, according to my records, who have spent PP directly seeking worship from Halflings are Neko and Veros.

Other's have spent PP teaching them and nourishing them, but nothing seeking actual worship.

So I suggest you edit and remove that PP, rather than waste it.
#781

Mechalibur

Mar 21, 2009 17:20:09
It was mentioned in another post that they were... but I guess you're right since I never told them to.

Okay, changing it.
#782

Thought

Mar 21, 2009 17:42:54
Okay then. See ya around.

On an unrelated note, I recently had an idea for a joint project with some other gods who happen to be so inclined. We can use Gerenzrik and Etti as the catalyst for creating trade routes between dwarves, eladrin, and halflings, as well as the dopplegangers that live among them. This will be an "artifact," functionally, that grants 1 PP each round toward Teach Populace (they can learn any skill that the other two races on the route know). If we put 6 PP into it, it'll work even better.

Good idea?

Actually, I love it enough that I wish Xa'an was in a position to be helpful. Artifacts are a splendid way of doing stuff like this.

It feels like it is just a matter of a time until strange beings will fall down from the sky, killing, destroying and burning everything that is not fungus.

Speaking of which... well, other than the "that is not fungus" part.
#783

ganryu

Mar 21, 2009 19:38:34
Ok, guys. I'm sorry but I had some important stuff to do so I haven't been here for a while. I have now returned and will try to get back up to date on what has happened while I was gone. Has anything happened yet that directly involved The Void / Absence?
#784

ff6shadow

Mar 21, 2009 19:47:43
Good to see you back. Not much, unless you count a reshaping of the world to be much more expansive.
#785

ff6shadow

Mar 21, 2009 20:47:54
Aldii, in case you missed it, Veros and Xirinet are looking for Eijra.
#786

Aldii

Mar 21, 2009 20:51:46
I didn't miss it, that was the reason to why I posted.

I wanted to tell you where she was.
#787

ff6shadow

Mar 21, 2009 21:04:36
Ah, got it.
#788

Aldii

Mar 22, 2009 8:21:38
Don't Dragons need a little more PP than 3 to be created? If i remember correctly every separate breed of Dragon needed to be created separately in the last game?
#789

ff6shadow

Mar 22, 2009 9:53:19
You are absolutely right. Each race of dragons is seperate and unique. Additionally, dragons are an epic race costing 4 PP, not a paragon one at 3.
#790

space_dragon

Mar 22, 2009 12:09:07
Anyone who wants to help me with those trade routes can do so anytime they feel like it; I've put forth 2PP.
#791

novatack

Mar 22, 2009 15:03:41
I believe if you wanted to run an LOC, you shouldn't have quit your own.

We've provided proper channels to get things done, and you and Delf like to opt not to use them. You also seem to like grinding the game to a halt over nothing, because it's not how you would have done it. That last one is half our bad. I'm ending that power vested to you now.

The way I see it, you've four options: Get 7 people to agree with you; accept you're just a vocal minority trying to impose your will on everyone; Quit; Go start your own LOC again.

We're not playing the "Former LOC admin says ... So do it!" game. You've got to prove it's an issue to enough people just like everyone else.

Everyone here has been having a discussion. The only person I've seen talking about "hijacking the game" is you. You could try to point out the reasons why you didn't do x,y, or z, but instead you instantly get defensive and start saying the equivalent of "It's my game. MY GAME!!!" Perhaps you could actually trying to talk with people to come up with some rules, rather than saying "That's the way it is, deal with it." That's all that anyone, for the most part, has asked you. Yes, I'm sure that people realize that it is not their game, but they are playing, they are bringing up valid points (in a nonconfrentational manner, I might add), and, like it or not, this is a COMMUNITY game, where everyone should have some say.

And, by the way, the "your only a minority" argument doesn't pan out too well. Even though less than half have asked for changes, 2-3 still works out to be a pretty decent percentage in a 16 person game. In addition, that generally assumes that anyone who isn't for it is against it. I, for example, generally liked the ideas. Now, I wasn't on at the time that the argument took place, but I still support the "Heroes RP" and "Cultural Diffusion." That brings the supporters up to 4, which is 25%. Virtually any government, ruling establishment, and the like, would do a lot in its power to appease 25% of its population. As I said, we're not asking that we completely take over you're game, we're asking to have a discussion and exchange of ideas, in a way to help make EVERYONE happy, not just the most vocal minority of the admins. (Plus, speaking of that, another flaw in the minority argument is that the admins are a minority, as well. And, as you have been the only actively opposing said ideas, and assuming that everyone else is neutral, Chactross, Orius, Space Dragon, and I ARE the majority. Four people for it, one oppossed, the rest neutral).

As Haemon said, "A city of one man is not a city." Neither is a game.
#792

Thought

Mar 22, 2009 15:28:13
Even though less than half have asked for changes, 2-3 still works out to be a pretty decent percentage in a 16 person game.

I think the issues have been worked out for now, but you brought up a philosophical issue that I wanted to make clear.

While we do want to make the game fun for everyone and to have things run smoothly, popular vote doesn't really mean that much. Even if 100% of the players requested a particular course of action, we might have to deny it. This is because, as Administrators, we have to do two things.

1) To protect the minority from the majority.
2) To protect the majority from the minority.

So, it is quite possible to have the majority of players on board for a proposed change and still have us reject it on the grounds that it could be abused (either by the majority against the minority, or visa versa). I'd like to think that those instances would be relatively rare or non-existent, but the potential is there.
#793

space_dragon

Mar 23, 2009 0:38:35
Now if only delfedd was still around, we could break in the mortal RP thread with those archons.

Camu, I have some stats for the gray fungi and tsarok-hem, but I won't be able to run them by you until tomorrow, when I get my internet back. Gray fungi range from level 5-8, while tsarok-hem are level 27-30.
#794

ff6shadow

Mar 23, 2009 17:56:09
Delfedd, what exactly did you teach those populaces? Just wondering because it's not entirely clear.
#795

space_dragon

Mar 23, 2009 18:18:12
I think he taught them to be stealthy. Not sure, though.

Anyway, is anyone going to make those trade routes? If not, I'd like to spend those 2 PP on something else.
#796

ff6shadow

Mar 23, 2009 18:25:21
I'm going to contribute mine as soon as I finish what I'm in the middle of.
#797

Thought

Mar 24, 2009 13:03:16
Update in 3 hours. Use PP or loose them

Wyld, I just realized something; you created the stars (as gateways to Riot), but you technically don't own the Star domain. Not that it has to be a domain to be owned, but I was amused.
#798

wyld_mutation

Mar 24, 2009 15:41:43
Good catch... Maybe I'll claim it?

*peruses rules*

Anyway, I'm going to be making use of my PP right about now.
#799

ff6shadow

Mar 24, 2009 16:07:29
Update Will be up shortly. Just got back from weork, running a bit late.
#800

ff6shadow

Mar 24, 2009 16:15:39
Turn 9 begins now.

PP Refresh
5 - Veros, Tsarokga-Noggoth
4 - Neko, Xa'an, Chactross, The Void, Oravolos, Oreb Nahash, Shurka, Vymrl, Nocturne, Xirinet, Ythrexle, Frellisk, Thans, Eijra,

Any plans on using that Mortal thread?
#801

Thought

Mar 24, 2009 16:19:06
Oh how lovely, you beat me to the refresh.

But here, have some comments for the players:

The Orius

I am quite pleased with the development of your god. It was a little slow going at first, but Oravalos’ conflicts with Veros have really helped to shape him into a god with a purpose. I particularly like you attention to aether, but then again, I am bias in that regard
#802

wyld_mutation

Mar 24, 2009 16:25:35
The similarities between Xi and T'k are because of MY personality bleeding through. And they chare some similar connections (toward creation).

You'll start seeing some clear differences as Xi works toward some more character development.
#803

ff6shadow

Mar 24, 2009 16:44:43
Also, I still need to confirmation of what Delfedd was teaching for my records.
#804

the_orius

Mar 24, 2009 17:47:20
can i make a request that people fill out there wikis with artifacts creatures and races.

Ive tried to keep up with what people are making with that wiki and alot of it isnt up to date.

Shadow for instance has made some world chnging artifacts that I dont fully understand and they arent mentioned on his page.
#805

ff6shadow

Mar 24, 2009 17:50:21
I would add them to the wiki, but as my current PC is a piece of ****, I'm unable to load the wiki properly to view, much less edit.

Feel free to ask me questions here or in PM and I'll answer them.

I am working on my computer problem though.
#806

the_orius

Mar 24, 2009 17:59:19
aww i think I remember you posting that awhile back, my apologies.

I would have no problem editting it for youif you want?
#807

ff6shadow

Mar 24, 2009 18:06:03
Every once in a while, I can get it to load, or I access it on another PC. I'll see about getting my stuff in order for somebody to edit in.
#808

space_dragon

Mar 24, 2009 18:12:42
I was going to use the mortal thread for Gerenzrik's voyage, but then Aldii went ahead and sort of ended that by declaring that Etti was king of the dwarves, essentially meaning that that whole trek was over. So yeah. I'll post Gerenzrik's "and then he lived happily ever after" in the mortal thread, for the sake of closure.

Once Camu's fungus-spiders descend upon the world, there will probably be a LOT of heroes appearing very quickly. The world will freaking need them.
#809

ff6shadow

Mar 24, 2009 18:15:17
Yeah, that is true. Part of why I made a point of giving a class to the races without one. Got to have these heroes capable of something.
#810

space_dragon

Mar 24, 2009 18:23:52
Three points were spent on those roads, so that means they're functional now. If no one minds, I'd like to use it this turn.
#811

ff6shadow

Mar 24, 2009 18:26:53
Indeed, the roads are functional at 1 point a turn for Guide Populace (Greater). And it's between you and Aldii to use them, since nobody else managed to contribute.

I would have, but 2 PP wouldn't have levelled off properly, and I definitly wanted to get some classes out. I might enhance them this turn, if something else doesn't come to up, assuming you don't mind.
#812

novatack

Mar 24, 2009 20:27:42
Novatack

I like what I’ve seen of your god; he’s creative. However, we haven’t seen much from him. More activity would help develop him as a deity and a character.
#813

novatack

Mar 24, 2009 20:45:46
Actually, after reading the thread, I'm a bit confused...

Where are all of these races, exactly, in relation to each other and the world? Maybe I'm missing the obvious, but right now I can't seem to visualize the world at all.
#814

wyld_mutation

Mar 24, 2009 20:50:32
They're on the outside.

I'm not sure where they are in geographic relation, but that's not the most important. I meant my slice of the world to be roughly northwest of the Halflings, but where the halflings are and such is beyond me.

I figured the fungus are souther... Or maybe northeastern? Or maybe southwestern?...

OK now I've confused myself.
#815

ff6shadow

Mar 25, 2009 0:31:09
I'll be the first to say I'm largely guessing, but here is what I'm visualizing right now. This is mostly a fairly small geographic area.

#816

space_dragon

Mar 25, 2009 0:46:33
Huh. Didn't realize everyone was that close. Also, I imagined the fungus being more like minor patches of scattered infestation; I thought the main hive was on the other side of the world (literally). Maybe I'm wrong.
#817

Thought

Mar 25, 2009 9:52:12
Hey SD, I finally realized that I'd never made a God Page for you on the Wikia. Well, I did so now. However, I don't have my notes with me so for the most part your info is lacking (for example, I know I don't have all your domains listed, and no description). You can view the page here: http://lordsofcreation.wikia.com/wiki/Thans

Please go ahead and add your domains and description, at the least. Thanks.

Wizdude, you have a page now too (but with the same issues as Thans): http://lordsofcreation.wikia.com/wiki/Frellisk

You too, Armisael: http://lordsofcreation.wikia.com/wiki/Cygnus
#818

MassiveAttack

Mar 25, 2009 10:05:43
Having recieved the word from Thought, is anyone willling to ascend me?
#819

Thought

Mar 25, 2009 10:06:46
I'd be willing to help, but I don't have the PP left to do it myself. Anyone else?
#820

wyld_mutation

Mar 25, 2009 10:09:55
What's your domain?

Depending on if shadow gets on anytime soon I might be interested.

Edit: Moon... Hmmm not OOC for Xi...
#821

Aldii

Mar 25, 2009 10:20:46
I wouldn't mind to help later on when my character have recharged.
#822

ff6shadow

Mar 25, 2009 11:00:27
I'll help ascend you.
#823

space_dragon

Mar 25, 2009 11:17:05
Wyld, since you spent PP to create birds after I did, I came up with a compromise. I created most bird varieties, and you then caused some to evolve into birds of prey. Good?

Edit: thank you, Aldii. Twas most helpful.
#824

wyld_mutation

Mar 25, 2009 11:23:35
Doesn't make much difference, it's all fluff.

I just decided I felt like more birds, and didn't have any other things I felt like doing at the last moment.
#825

ff6shadow

Mar 25, 2009 11:26:09
Also, Thought, you really only needed the Lesser Guide to steal some eladrin and dwarves. Greater Guide is largely just for teaching things.
#826

Thought

Mar 25, 2009 13:36:34
Yup. But I was guiding two different races (Dwarves and Eladrin). Particularly since the two races aren't co-inhabitating an area, that seemed like it needed two lesser guides.

Alternately, I'd be good with a single lesser guide working, on, say Halflings and the dopplegangers residing within that society.
#827

ff6shadow

Mar 25, 2009 14:17:07
Right, but it's still onl 1 PP to grab a few of each, as your essentially giving a handful a direct divine command.

So you have the two left.
#828

Mechalibur

Mar 25, 2009 16:49:44
Aldii, I planted Eorna in the world. I just took the sapling from the Feywyld.
#829

angelofthenight

Mar 25, 2009 18:55:49
Admin tells you you have extra PP. The correct answer is always yes.
;)
#830

ff6shadow

Mar 25, 2009 19:17:51
Not actually bonus PP. We had a slight misunderstanding, due to how he labeleled that expenditure, and my cold. He was right.
#831

ff6shadow

Mar 25, 2009 23:31:38
Massive Attack, your god Mara is free to begin acting, as soon as you confirm your other domain here in the OOC. You will have 6 PP to spend. As a reminder, Refresh is around 5PM Eastern Time (GMT -5) Saturday.


As for the description of your two moons, they are, for the moment, lifeless hunks of rock floating in the aether. They orbit the planet similar to our own moon, in opposite directions of each other, up until they cross paths. When they cross paths, theyperform an unusual stuns, which I find best illustrated in a picture, shown below.

Thanks to the pieces of the Dimension Bulwark placed within them, they have gravity. However, without the leylines, they lack a direct connection to magical energy, and they also lack the Azure Aegis, leaving them airless havens for aether based creatures.

#832

MassiveAttack

Mar 26, 2009 0:01:11
Confirming lesser domain is "Retribution."

How frequent, i are "revolutions" (they each appear to have a half-circle cycle)?
#833

ff6shadow

Mar 26, 2009 0:06:55
Got it. Retribution. You are now free to post and have 6 PP.

As for how frequently they complete their half-circle cycle, I'll leave that to you to decide.
#834

Thought

Mar 26, 2009 9:43:29
Novatack, did you intend to create a world-spanning underdark or just a local one?
#835

ff6shadow

Mar 26, 2009 10:30:47
Good point. 2 PP couldn't manage a world spanning one.
#836

the_orius

Mar 26, 2009 14:12:05
Shadow, I really like the idea of the two moons! I will begin colonizing post haste!

QUESTION FOR ALL:

Does anyone else see the benefit of gaining some clarity in relation to the world?

Things like..How many continents do we have? and there general locations...

Is it still just the one on the outside?

How much water is there? is our ocean covering the entire outside except that one continent and so its like....2 feet deep?

I would like to fill out some flora and fauna for each of them and where they are generally in the world. I then plan to do some drawings to depict this stuff and start to fill in habitats and cities.

I know i personally have some holes in my understanding of where everything is and I think it would be nice if we were all on the same page.
#837

ff6shadow

Mar 26, 2009 14:30:04
Glad you liked the two moons idea. I figured it would give you somewhere to colonize. I just hope they get expanded a bit. They're pretty small right now.

As for the world, there is the continent that the current populations and fungus are on. It is on the outside. It has relatively deep ocean around it. As for where it is, I assume it's in the southern hemisphere, but I'm not positive.

Beyond that ocean the world alternates between flat barren rock and shallow lifeless water. The exception would be around the southern polar opening, where Delfedd has created an icy sea from water taken from the glacier.
#838

MassiveAttack

Mar 26, 2009 14:35:40
I think it has to be on the northern.. The flame pillar/sun is at the north pole right? So only the northern hemisphere recieves daylight. I'm also interested in the non-lighted side, since my moons actually go over it and it appears to so far be underdeveloped.

Also, Orius, fair warning--colonizing the moons may not be reacted to well.
#839

ff6shadow

Mar 26, 2009 14:37:52
Valid point. May need to either put the flame pillar on a rotation, or start spinning the planet.
#840

Thought

Mar 26, 2009 15:41:44
Does anyone else see the benefit of gaining some clarity in relation to the world?

I quite agree. Here are my thoughts (as a player, not as an admin)

How many continents do we have? and there general locations

I'm going to say that there are two continents on the outside, two on the inside. Shadow might have a different idea, though.

There is the "main" continent where most life is right now, and it is surrounded by water. This is in the northern hemisphere. It is surrounded by a good bit of water, but I think the further one gets away from that continent, the less water.

There is a continent on the inside with an average amount of water and life, but I can't recall anything special about it.

How much water is there? is our ocean covering the entire outside except that one continent and so its like....2 feet deep?

Its proper ocean depth around the main continent, but it thins out towards the south. There are probably some areas that are little more than overly wet mud puddles.

I believe 1 of the outer continents is barren, and is one of the inner continents.

I would like to fill out some flora and fauna for each of them and where they are generally in the world. I then plan to do some drawings to depict this stuff and start to fill in habitats and cities.

The Main continent has a limited variety of trees, grains, domara, fugal forests, mold plants, a dense generic "forest", and a jungle. Few to no herbavors (curiously), a few birds (including birds of prey), Glow Worms, a hand full of Elder Things, and now Miasma thingies floating about. There are Eladrin, Halflings, Dwarves, Dopplegangers, and Elementals here.

The inner continent has... generic greenery. And... maybe something else?

The great up-and-out has aether stirges, general aetheric beasts and plants, Valin trees, Elder Things, Miasma, and other stuff.

That being said, one probably can easily tell that my perception of the world is biased towards what Xa'an interacts with the most.
#841

the_orius

Mar 26, 2009 15:43:04
hehehe my god has no problem dealing with things not being reacted to well.

It seems to be my lot in life

prepare to be boarded!
#842

ff6shadow

Mar 26, 2009 15:48:03
Where are you getting the other three continents from, Thought? Have I missed something?
#843

Thought

Mar 26, 2009 15:48:57
Boarded? Avast, we have a god of piracy on our hands, says I. Yahar!
#844

Thought

Mar 26, 2009 15:54:56
Where are you getting the other three continents from, Thought? Have I missed something?

12pp to create the world, none of that being water. So I wasn't quite sure what to call that land if not a continent. Its not an ocean or island, so process of elimination. But as I said, that just what I was envissioning as a player (not as an admin; if the latter, I would have been looking at PP more to figure out the details).

EDIT: To note, a lot of geographical locations have been added to the Wikia (such as the Golden Hills)... with very poor descriptions and comments. Feel free to expand on those locations. And list any where that need a page.
#845

ff6shadow

Mar 26, 2009 15:59:43
Ah. I'm figuring one actual continent, where everything is right now.

The rest is water and blank stone. I suppose it could be considering continent, but ny that reasoning, the world has very little water overall. I see your point though.
#846

the_orius

Mar 26, 2009 16:09:09
hence my question I was under the same interpretation.

Thought. I see over on the resently updated field the new pages you added but when I got to the base wiki page for lords of creation how do we easily get to the articles on locations?

Can we set it up to break down logically?

world, inner aether sea, outer aether sea, void (so four main pages thus far broken down like so!)
--continent (or other significant feature, such as moons in outer aether sea)
---areas of continents (golden hills)
----crap within those areas (the beastiary, cities, location break downs detailed within)


Ive been messing around with the wiki and the templates you made and i like them very much! maybe ill get that yahoo thing and we can message about getting the info in there better i would love to help.

the information is my favorite part!
#847

Thought

Mar 26, 2009 16:12:32
I'm not sure entirely what you mean. From the main page, go to "World," which is a category containing everything else. It has sub-categories for things like Planes, Inner World, Outer World, and I suspect that once we get things named, places like "The Golden Hills" will be under other sub-sub categories. But I can add the Inner and Outer World categories to the main page, to cut out a step.

Was that what you were asking?
#848

novatack

Mar 26, 2009 16:54:54
Novatack, did you intend to create a world-spanning underdark or just a local one?

A local one. It's a large cave complex, but doesn't span the entire world.
#849

space_dragon

Mar 26, 2009 16:59:20
Just a note about the goings on of the mortal thread.

Level 19 is pretty darn high for a new hero. However, considering that the eladrin of this world are considered an epic-tier race, and that one of the eladrin in the Monster Manual is statted at level 19, it seemed reasonable. After all, it makes sense that they would send their toughest people on a mission like this.
#850

camu

Mar 26, 2009 17:01:09
I'm a bit confused

I thought that everything was created on the inner world

Several pages back i thought you said only the fungi from the grey continent were on the outside, while all the rest was located inside?
#851

the_orius

Mar 26, 2009 18:17:27
CAMU: that was the understanding but it was changed since there is only one continent and it was put on the outside. My understanding is your fungi are covering a large percentage of that continent like..25-35% and I am sure others have a diffrent idea on all of this.

Which is the impetus for this question since I am hoping to collate all our ideas into the one idea that is factual.

This is what i am trying to clear up here now..

Thought:

it seems like you understand what I mean to me :D

So maybe three categories?

inner world
outer world
planes of existence?

i will fill em full of data on my end if you like and even take the initiative to pm the god who each thing pertains to so they can review and edit anything...if you want me to. Dont want to step on any toes.

EDIT: JUST LOOKED AT THE WIKIA AND IT LOOKS GOOD!
#852

angelofthenight

Mar 26, 2009 20:41:27
I believe Chillund Archepelago is currently floating above the outer world, connected by the Twin Zephries.
#853

ff6shadow

Mar 26, 2009 20:48:44
I don't think it is. Nothing I recall ever directly moved it, so it should still be inside the southern polar opening.


On the upside, remember to describe how your people punch through the Azure Aegis to escape their glacier. :D

Not to mention how they'll survive in the aether.
#854

space_dragon

Mar 26, 2009 21:14:41
As I understand it:

World is hollow, with openings at each pole. Most things live on the outside, due to there being sunlight and so forth. Floating inside of the world are a bunch of crazy islands and icebergs. The interior surface of the world is totally overrun with fungus.

Yes, hell really is in the center of the earth.
#855

ff6shadow

Mar 26, 2009 21:29:31
I don't even think the inside is overrun with fungi. I explicitly placed the fungi on the outside when I made it. . . the inside is sort of just, well, empy, except for all the stuff floating in the aether.
#856

delfedd

Mar 26, 2009 22:28:37
Here's a question. Why does the bottom of the earth be lit at all? It could be the "dark side of the world." The bottom is filled with fungi and such after all.

It could be really cool.
#857

the_orius

Mar 26, 2009 22:57:04
Delfedd, thats what Oravalos has been trying to do a world of darkness and aether on the southern hemishpere.

He has met with opposition thus far to such an endeavor but he has not given up all hope!

the balance is what matters!
#858

angelofthenight

Mar 27, 2009 8:41:48
I created the Twin Zephries that manufacture a tunnel of air through the Aether. Didn't realize I was gonna have to break through the Aegis too. What will that cost, 3PP?
#859

ff6shadow

Mar 27, 2009 9:17:06
I didn't realize the Twin Zephyrs lead to the groun. I must have missed something. Breaking through the Aegis is as simple as attacking it with enough force to punch a hole in it temporarily, but I wouldn't worry about it.
#860

Thought

Mar 27, 2009 9:47:45
To note, starting with the reset on Saturday, there will be a change to Guide Lesser actions and technology.

Currently, in order to teach a race ANY technology (such as textiles, metalworking, sailing, etc) a Guide Greater action (2pp) is required. It doesn't matter if a technology already exists; to go from Dwarves to Halflings, it costs 2pp.

After this reset, in order to teach a race a new technology or a class, one must still use a Guide Greater action. However, one can use a Guide Lesser action (1pp) to direct a people to assimilate an established technology from a species they have contact with. If Humans have sailing and Halflings don't, but they are in contact with each other, 1pp is all that is needed to get halflings to take up sailing as well.

If the races aren't in contact, however, then that really wouldn't work (just like you can't guide a race to go to war against another race if the two have never met and don't even know the other exists).

I wanted to post this now to see if players have any concerns or questions before the change to the rules goes into effect at the next reset.
#861

angelofthenight

Mar 27, 2009 10:22:47
Sounds good.

Alright, so the Vyrane can just shoot at the Aegis for a little while and punch through?
#862

ff6shadow

Mar 27, 2009 10:33:51
Pretty much. I'd have to find my original post, but essentially, it has so many HP, and regenerates some each round. A destroyed section takes a few minutes to restore itself.

Looking at your Twin Zephyrs, it would be easy to add a 1 PP Create Artifact action to stretch the Azure Aegis out slighty, giving your glacier a permanent air connection to the inside of the sphere.

Given the Zephyrs are exposed to the aether now, they are probably a pretty dangerous trip. A sudden aether current could suffocate an etire ship.
#863

delfedd

Mar 27, 2009 10:40:04
There already is an artifact that does just that. Chactross's ring. He put it back out into the world at some point. Perhaps the giants could just find it?
#864

the_orius

Mar 27, 2009 10:45:15
So, I taught my Ae-Silvani how to craft/grow/work valin wood for the tools and building they need.

My next step is to get them to make aether born ships, do I just need to teach them sailing? or is there something else to teach them so they know how to make the boats?
#865

wyld_mutation

Mar 27, 2009 13:59:10
I'd probably teach them Carpentry as well.

Then of course there's Navigation.

Hmmm...

Depends on just how much a single "teach" can represent. I suppose it could be "Construction and use of Sips"
#866

the_orius

Mar 27, 2009 14:55:38
Wyld, thats my exact question in a nut shell.
#867

wyld_mutation

Mar 27, 2009 15:22:54
I'd take my approach and say if they can USE it they can BUILD it.

Unless an admin jumps in and says differently.

Logically if someone can build something they can probably use it (at least in a rudimentary fashion). More than the basics would be "Advanced Naval Knowledge"
#868

the_orius

Mar 27, 2009 15:24:24
Thats what I am going for. I taught them how to use the wood, and If i teach them sailing then they can make boats!

I am hoping the logic is that simple.
#869

angelofthenight

Mar 27, 2009 16:53:25
They could learn how to make the ships fly from my giants. Delfded, If your alright with S'kre appropriating your ring, that'd be great.
#870

the_orius

Mar 27, 2009 16:56:56
I dont think my Ae-Silvani would be very friendly toward giants who make war and destroy things.
#871

angelofthenight

Mar 27, 2009 18:03:46
Meh, they havn't smashed anything yet.
#872

space_dragon

Mar 27, 2009 23:35:26
Are humans on the same continent as everyone else?
#873

the_orius

Mar 28, 2009 0:43:21
there is only one continet they could possible be on that has air...unless they were on the ice glacier...

so yeah there on the continent
#874

delfedd

Mar 28, 2009 2:04:04
I'm attempted to make a map. Maybe i'll try to put it up later.


It's 3 am here.
#875

angelofthenight

Mar 28, 2009 7:45:37
btw, consider all the flavor I'm writting on the Vyrane preparing for war as just that, flavor. I'll make it mechanical at the next refresh when I give them a nourish. The only aspect I've never liked about LoC was how quickly we could take a nation to war. I understand that its a neccisarry evil, but when possible I'd like to describe the mobilization of a nations armies.
#876

wyld_mutation

Mar 28, 2009 9:32:22
Humans are roughly Northwest of the other settled races. Or was it Northeast... I was never clear when I made the "Shattered Land" but that's where I meant to place it. I was gonna call the area the "Stone Isles" but *shrug*

I was talking to shadow about where it was, next time someone makes a map include it clearly and that's where it goes.

Anyway, it's a bit of a travel on foot, easier if you have faster modes of travel of course.
#877

delfedd

Mar 28, 2009 12:57:20
I propose that instead of "north south east west" and such, we come up with new cardinal directions. That was the original intent of the fire pillar, to give people some kind of frame of reference. So... Pillarward and edgeward could be "north and south-ish"?

I'm unsure as to whether or not the half-world spins, but if it does we can have clockwise and widdershins or something for our "east and west"
#878

wyld_mutation

Mar 28, 2009 14:01:35
in-character. The rest of us think in cardinal directions. Use any terminology you like in-game, for maps NSEW is easier to understand than giving arbitrary (or not so arbitrary) names to the directions.
#879

ff6shadow

Mar 28, 2009 14:19:55
Not sure if Thought will be around for the refresh today or not, but I'm going to be away from my PC for a few hours. If Thought doesn't make it, it will get done, but it'll be a bit late.
#880

ritreaude

Mar 28, 2009 18:55:15
So i just finished the near monumental task of reading the entirety of all three threads, IC, OOC, and Mortal Stories. Having done so, I am interested in joining the game but have a few questions first:

Firstly, I have been playing DnD for several years now but it has been 3.5. My group of friends and I have limited monetary resources and it has not seemed pertinent to invest in the 4e core rulebooks yet. As such, if i join and play many of the technical details of actually creating the creatures and such would prove troublesome, either someone would have to help walk me through it in PM or i believe SD had rolled out a few things for other people earlier, if anyone would be willing to do that here.

Second, i believe you start with 3pp specifically for domains and an additional 6pp for further actions in your birth phase correct? My basic God idea is to start off as a small flame possibly gifted with divinity by Chacatross. At inception i would devour everything around me, reveling as i discovered i am destruction incarnate (3pp). However, i would feel incomplete and lopsided, and as i watched the place i destroyed i would see the ash I had created and the plants feeding on the nutrients left by the ash. This would cause a revelation that creation and destruction are two sides of the same coin, and that I would be the union of both (3pp). But now id feel torn between two extremes, almost bipolar and still incomplete. Upon further examining myself I would discover that I am not only Creation and Destruction, but that which binds them, conflict (3pp). This would spend all of my power starting phase to establish the concept but im perfectly fine with that, I know there was some debate farther back about claiming to many domains at the beginning but if i read correctly the decision would still allow this. Now the possible problem here is that many pages back in the IC thread (tcrsavage on page 18) I saw someone post saying they would like to be the god of competition, which would remove the conflict portion of this idea and I would have to reexamine my concept, but I never saw this person post again and I have yet to see this god incorporated or even on the waiting list.

So..... looking forward to everyone's responses.
#881

Aldii

Mar 28, 2009 19:53:47
That's quite an achivement. Reading through all the threads.

Nontheless I can openly say that I have nothing about your plans, even though I would advice you to let your character evolve based on his or her interaction with other gods. It gets funnier that way and gives more play to roleplaying and character development.
#882

ff6shadow

Mar 28, 2009 19:59:15
Gvie a basic domain write-up, a we'll see about adding you to the waiting list. As for tcrsavage, while he never posted, and never got added to the waiting list, he's still there as wanting to be Competition.

He will also, assuming he wants to play still, be allowed to post directly fter the refresh, as it's been several turns since we allowed gods to come into play, and greed, envy, and competition all seem to be occuring. :D

Refresh is now.

Turn 10 begins now.

PP Refresh
5 - Veros, Tsarokga-Noggoth
4 - Neko, Xa'an, Chactross, The Void, Oravolos, Oreb Nahash, Shurka, Vymrl, Nocturne, Xirinet, Ythrexle, Frellisk, Thans, Eijra, Mara

Sorry about the delays, but a long car trip called.

Aradeia, your got, The Empress, is now in play, should you choose to still participate.

tcrsavage, your god, Eaman, is now in play, should you choose to still participate.
#883

MassiveAttack

Mar 28, 2009 20:07:24
Looks at list... hmmm... someone's missing...
#884

ff6shadow

Mar 28, 2009 20:21:49
Happens occasionally.
#885

ff6shadow

Mar 28, 2009 20:30:26
On another issue, Tides seems more like a function of a domain, than a simple mold action. . .
#886

Aradeia

Mar 28, 2009 20:33:52
I just got the okay to begin posting from ff6shadow. I'm wondering if anyone would be willing to ascend me? I realize, though, that no one would really have need to ascend a god of Tyranny but...

Aradeia
#887

ff6shadow

Mar 28, 2009 20:39:00
No need to ascend, unless you want to be. You are free to spawn on your own, and have 6 PP to work with.
#888

Aldii

Mar 28, 2009 21:07:09
About your post, Ardeida.

First of all I want to say that it's well-written and I think your God will become a nice part of this world we together create.

But second I want to say that what you say about Iron in it is wrong. The Dwaves have used iron in their forges for about five-hundred years by now. Both Dwarves and Halflings know about iron and steel and uses it in both their weapons and in their tools.
#889

wyld_mutation

Mar 28, 2009 21:11:09
"Not unknown" is a double negative, thus it is known. It is pretty language, used to make something sound better than simply saying "known."

Thus no actual problems there.

Quite well-written in my opinion, better than I usually do definitely.
#890

Aradeia

Mar 28, 2009 21:11:17
Oh, sorry, I meant not uncommon. It's a double negative, so I'm just essentially saying its common. I just thought it might be more poetic that way, but if it causes confusion, I would be more than happy to change it. And I'm glad you like the post!

Aradeia

EDIT: Woops! What the expression? ninja'd?
#891

novatack

Mar 28, 2009 21:17:27
So i just finished the near monumental task of reading the entirety of all three threads, IC, OOC, and Mortal Stories. Having done so, I am interested in joining the game but have a few questions first:

Firstly, I have been playing DnD for several years now but it has been 3.5. My group of friends and I have limited monetary resources and it has not seemed pertinent to invest in the 4e core rulebooks yet. As such, if i join and play many of the technical details of actually creating the creatures and such would prove troublesome, either someone would have to help walk me through it in PM or i believe SD had rolled out a few things for other people earlier, if anyone would be willing to do that here.

Second, i believe you start with 3pp specifically for domains and an additional 6pp for further actions in your birth phase correct? My basic God idea is to start off as a small flame possibly gifted with divinity by Chacatross. At inception i would devour everything around me, reveling as i discovered i am destruction incarnate (3pp). However, i would feel incomplete and lopsided, and as i watched the place i destroyed i would see the ash I had created and the plants feeding on the nutrients left by the ash. This would cause a revelation that creation and destruction are two sides of the same coin, and that I would be the union of both (3pp). But now id feel torn between two extremes, almost bipolar and still incomplete. Upon further examining myself I would discover that I am not only Creation and Destruction, but that which binds them, conflict (3pp). This would spend all of my power starting phase to establish the concept but im perfectly fine with that, I know there was some debate farther back about claiming to many domains at the beginning but if i read correctly the decision would still allow this. Now the possible problem here is that many pages back in the IC thread (tcrsavage on page 18) I saw someone post saying they would like to be the god of competition, which would remove the conflict portion of this idea and I would have to reexamine my concept, but I never saw this person post again and I have yet to see this god incorporated or even on the waiting list.

So..... looking forward to everyone's responses.

Sounds like a pretty awesome idea.

If you need anyone to help you stat up 4e monsters, I can help you with that.
#892

ritreaude

Mar 28, 2009 22:23:29
Ok so i decided to start with Greater Domain Destruction and Creation and rp from there. And Novatack thanks, im sure ill be needing your help when i get that far . So here goes,

Name: Drahthor

Domain: Greater Domain Destruction, Greater Domain Creation

Physical Apperance: Drahthor's chosen form is rather imposing. Almost serpentine in appearance, the Avatar of Drahthor has a long black rigid form, covered in a tough exoskeleton with a series of spines rising from its back. The Avatar has 4 limbs, each one skeletal and ending in elongated sharp claws, and a large segmented tail that concludes in a malevolent looking blade. The head is one of the most startling characteristics, being long and curved, with a malicious jaw filled with spear like white fangs at the lower end. Until closer examination the head appears to lack further features, but a series of six small pitch black orbs ascend up the skull, three on each side. Unlike many of his brethren, Drahthor prefers to crawl along on all of its limbs, rather than a bipedal fashion. (If your having trouble picturing this it is based almost exclusively on the xenomorphs from the alien series, with some minor changes like no secondary mouth and the eyes).

Symbol: A deep red flame sits on a gray background, with a series of eight black gnarled roots stretching away from the flame, and each of the roots further subdividing into eight smaller roots that all intertwine into a sphere around the flame.
#893

the_orius

Mar 29, 2009 3:36:16
ANGELOFTHENIGHT: I am not an admin but they seem to be indisposed but it is my understanding that you cant guide them to attack a race they never encountered.

regardless the golden hills are way far from the giants. They are on the inside of the southern hemisphere correct?

The halflings are on the OUTSIDE on the continent in the northern hemisphere.

thats a crap ton of distance to cover....
#894

angelofthenight

Mar 29, 2009 10:49:01
I phrased the guide in a way that made it easier for players to understand. For the race, they don't know who they're going to war against, merely that they're sending a massive army to explore new lands. The Chinese did the same thing in the middle ages. They sent massive fleets of ships to explore, and, by some accounts even discovered the Americas.

As for the distance, the Twin Zephries will carry them fairly quickly to the Aegis, after they punch through that, then a few months travel should bring them to the Golden Hills.

If there's a large problem with this, I could probably mod it.
#895

Mechalibur

Mar 29, 2009 11:22:41
So how do we change our alignments? I think Shurka is still unaligned, but it looks like some of the gods are leaning toward good or evil. Do we decide this for ourselves, or do the admins tell us?

I know it doesn't really affect the game much, but it's still nice to know :D
#896

ff6shadow

Mar 29, 2009 11:51:39
A Guide Action is the equivalent of a direct command from a god. I don't recall a previous decision stating that it couldn't bring two races unaware of each other to battle.

I recall there being an issue where a race was guided to war, hoping to absorb a technology out of it, but nothing said they couldn't be brought to war. If I missed such a decision, point me at it. I'll admit I don't always remember everything in the threads.

And yes, it should take a while for them to get there, but with 250 years in the turn, they'll definitly get their this turn, so time isn't an issue. Though, supply lines are going to be a real hassle for them. ;)


As for changing alignments, there is no hard and fast rule on how and when. Change it it you feel you've settled into a real alignment. If we see the edit and disagree, we'll revert it and tell you as much. It's really a matter of proving your alignment.
#897

MassiveAttack

Mar 29, 2009 12:02:40
That is awefully prescient of the dwarves and halflings to be prepared for an invasion by forces they don't know exist.
#898

ff6shadow

Mar 29, 2009 12:08:27
Yeah, then again, they have been given oracles . . .
#899

MassiveAttack

Mar 29, 2009 12:16:27
Well, it would have been nice if they were, talked about (i.e. used). Just seems abrubt and without reason as written, all i'm sayin'
#900

ff6shadow

Mar 29, 2009 12:22:51
I agree entirely. Which brings up this note:



Note
Remember, if it isn't stated in an IC post, it never happened. So the oracles never knew the fight was coming. They were not prepared. Your mortals do not know what you do. Please remember to have them act accordingly.
#901

Mechalibur

Mar 29, 2009 14:06:58
Oracles don't even see into the future. They just speak for their god. I was under the impression that Eijra saw the giants coming... I mean wouldn't it be hard not to notice for a deity? Then she tells the oracles and the oracles tell everyone else, and they prepare for battle.
#902

MassiveAttack

Mar 29, 2009 14:29:25
Except she didn't.
#903

Aldii

Mar 29, 2009 15:41:28
That is awefully prescient of the dwarves and halflings to be prepared for an invasion by forces they don't know exist.

The reason to why they were ready was the Eladrin's.

Ever since the battle between the Dwarves and the Eladrin they have feared a invaison and have had a standing army of sort. Even though it wasn't the Eladrin who attacked them in the end, they still had their army.

I can modify the post though so my line of thought is clearer.
#904

ff6shadow

Mar 29, 2009 15:49:31
No, it's fine in that light. Hadn't considered it.


Also, Novatack and AngeloftheNight, you need to give people a little time to respond to your posts. You are advancing too rapidly, without giving time for others involved to react in a constructive fashion.
#905

ff6shadow

Mar 29, 2009 16:45:56
Space Dragon, you'll need 2 PP to give fear of the sun to both elementals and undead.

Otherwise, I would have taken divine magic from the giants as well, with my de-nourish. Or taken magic from the warforged as well.
#906

ritreaude

Mar 29, 2009 16:48:12
well things definitely seem to be getting interesting, war, destruction, factions appearing within the gods, and I cannot wait to get to participate. But in the meantime could I was wondering if shadow could give a bit of a description for the sorrowsworn of possibly send me a link to a pic if they are in the 4th edition MM or something?
#907

ff6shadow

Mar 29, 2009 16:50:53
Ah, yes. 4th edition Monster Manual. Give me a few minutes, and I'll get you some pics and basic information.
#908

ritreaude

Mar 29, 2009 16:55:12
Ok sweet, thanks a lot.
#909

the_orius

Mar 29, 2009 17:00:08
Shadow: thanks for asking the to slow down. I was thinking te same thing as well.

I am working under the light that the Ae-Silvani were aware of the tunnel and forces moving through the aether over the years it took. Thus my Ae-Silvani were relatively right behind the Vyrmosk as they descended on the golden hills.

Ritre: The sorrowsworn are awesome! Crazy looking undead guys with big sickles, that kick much butt. Ive always wanted to fight one in d&D but my highest level character is 11th right now, wont be forw awhile. They are like level 26 or so.
#910

space_dragon

Mar 29, 2009 17:00:59
Space Dragon, you'll need 2 PP to give fear of the sun to both elementals and undead.

Alright then, just the undead. I'm out of PP, wouldn't you know it.
#911

Mechalibur

Mar 29, 2009 17:03:53
Ritre: The sorrowsworn are awesome! Crazy looking undead guys with big sickles, that kick much butt. Ive always wanted to fight one in d&D but my highest level character is 11th right now, wont be forw awhile. They are like level 26 or so.

Except their mouths. Eww...
#912

the_orius

Mar 29, 2009 17:05:28
Status of the War:

Here are the sides I have laid out presently, and based on wat has hapened thus far I am seeing the Vyrmosk and allies have taken half the golden hills or so, but are being assaulted from all sides presently as a number of allied armies have come to help the golden hills.

Vyrmosk (cant use magic, but still have divine magic)
Warforged
Wraiths
Undead (half strength in the day)

vs

Halfings
Dwarves
Dopplegangers
Treants & Wisps
Ae-Silvani
Sorrowsworn

Questions: Where are the dopplegangers and archons in this. They were in the golden hills are they standing on the sidelines or they embroiled in the war s well?
#913

ritreaude

Mar 29, 2009 17:07:01
unless i missed something in space_dragon's post i do not believe the warforged were adversely affected by the sunlight.
#914

Mechalibur

Mar 29, 2009 17:08:58
He never said they were... did he?
#915

the_orius

Mar 29, 2009 17:09:22
I edited that within like 5 seconds of posting and then reading shadows ruling
#916

Mechalibur

Mar 29, 2009 17:09:53
Damn... you're quick :P
#917

the_orius

Mar 29, 2009 17:10:38
Can Novatrack make all mortals fear the dark or only certain races?

Its a bi confusing because space could do undead which is a keyword

or elemental which is a keyword.

can nova do all humanoids?
#918

ff6shadow

Mar 29, 2009 17:14:37
The dopplegangers are within the halfling and dwarf forces. Since these are their homes as well, they will fight the invaders. I was going to give them rogues and have them embark on some serious sabotage, but then I spotted Aldii's post, and using her sorrow and despair for sorrowsworn seemed way more interesting.


Next up, Oravolos, there is no Guide Populace (Moderate) action. Guide just has Lesser and Greater. Since guiding them to war is only a lesser, I'll record it as such.



Finally, as promised, a pic for Sorrowsworn, and some basic info.

IMAGE(http://img53.imageshack.us/img53/2086/sorrowsworn.png)

Sorrowsworn appear where great conflicts rage. These awful manifestations of the Shadowfell feed on grief and are often tasked with slaying powerful mortals who have cheated death.

Sorrowsworn are drawn to battlefields and often make their lairs in nearby ruins, feeding on the lingering despair that shrouds the area. A few are agents of the Raven Queen, sent to claim the souls of those who have escaped her clutches. These sorrowsworn torment their prey with whispers of impending doom or past failures, knowing instinctively what each victim holds dear or regrets.

Although they resemble undead demons, sorrowsworn are neither undead nor demonic. They are fragments of death incarnate, often drawn to locations where others have died in great numbers, such as battlefields.
Many sorrowsworn tasked with slaying powerful mortals who have cheated death. A few serve other entities with power over mortality. Sorrowsworn reside in bleak lairs such as thorny pits and dank caves. Within a sorrowsworn’s abode are many shallow cavities that contain grisly trophies and remains of past victims. Each set of remains tells a more depressing story than the last.



Making humanoids fear the dark is a flavorful action that acts on something that is true in reality. By and large, people fear the unknown hidden in the darkness. Just like Space Dragon gave undead their typical fear and/or weakness to sunlight. However, Humanoid is a type, and far, far more vast then the undead keyword . . .

I'm going to have to say no. It's too broad. Technically he zapped his own forces, since Warforged are humanoid, frost giants are humanoid, and wraith's are humanoid.
#919

space_dragon

Mar 29, 2009 17:14:56
Agreed. If I could only curse Undead for 1 PP, then Nocturne should be limited to one type of creature as well.
#920

ff6shadow

Mar 29, 2009 17:24:42
Did you just bring an exarch into a mortal fight? That certainly ups the ante.
#921

novatack

Mar 29, 2009 17:27:35
Edit: Wait, can I affect humanoids for 1PP? (Wraiths would have darkvision, so fear of the unknown does not equal fear of the dark, by the way)
#922

ff6shadow

Mar 29, 2009 17:29:29
Hmm . . . .yes, you could effect natural humanoid of this generation, with the understanding that the effects vanish after this turn, similar to my de-nourish on the giants, who regain their magic after this turn.
#923

novatack

Mar 29, 2009 17:31:21
Okay.

Does that mean that the sunlight-fearing undead would stop at the end of the turn, also?
#924

space_dragon

Mar 29, 2009 17:32:31
Oh, really?

What would I need to do to make my curse permanent, then? I was hoping to provide an explanation for why undead in DnD don't like the sun.
#925

novatack

Mar 29, 2009 17:33:28
And, would commanding the Warforged to stop fighting be a Guide Populace (Lesser)?
#926

the_orius

Mar 29, 2009 17:33:46
Updated the war list!

Vyrmosk (cant use magic, but still have divine magic)
Warforged
Wraiths
Undead (half strength in the day)
The Observer

vs

Halfings (fear of the unknown in the night)
Dwarves (fear of the unknown in the night)
Dopplegangers (fear of the unknown in the night)
Treants & Wisps
Ae-Silvani
Sorrowsworn
#927

Mechalibur

Mar 29, 2009 17:34:03
I don't think so... the mortal races outnumber the undead, so it probably wouldn't take as much power to make them fear sunlight. If it did only last for the turn, I think you could affect more than just the wraiths.
#928

ff6shadow

Mar 29, 2009 17:34:13
No. He limited to a specific keyword. It's effects are limited in scope, and also explain traditional undead weaknesses and such.

Your De-nourish was a wide reaching effect that targetted a type, not a keyword, and affected every creature involded in the fight, and beyond. If you target a keyword, you can have it remain in effect.


Commanding them to stop would be a Guide. Having them fall back under heavy losses, or beleiving the it was a losing battle would not.
#929

novatack

Mar 29, 2009 17:39:22
Okay.

Just out of curiosity, does the same apply to origins?
And what would it take to apply it to a type permenantly?
#930

ff6shadow

Mar 29, 2009 17:42:55
Origin is further reaching than even a type.

As for what it would take to effect a type and an origin, I'll have to consult Thought.
#931

MassiveAttack

Mar 29, 2009 18:01:52
Regarding my discussion of climate. This is how i envsision things:

Where the flame pillar is closest to the world is the hottest part, i.e. the north pole and around there. This area would be driest and most like desert. The normal middle area is temperate. Then the closer to the equator you get the more artic, then once you pass the equator and get into the southern hemisphere things get really really cold (beyond even artic).

Does this comport?
#932

wyld_mutation

Mar 29, 2009 18:15:04
In that light the Shattered Land needs to be SOUTH of the rest... Forgot that the pillar was there. Mean for it to be a temerate climate.

Of course proximity to pillar is debatable as it is.
#933

MassiveAttack

Mar 29, 2009 18:17:14
Well we could just as well say the entire continent is in a temperate zone, and have the north pole be... uh water? (doesn't it rush into the hole then?). I know the hole gently slopes down.. Ugh.
#934

wyld_mutation

Mar 29, 2009 18:19:26
Hmmm...

Wow... This is a real mind-bender.
#935

ff6shadow

Mar 29, 2009 18:20:55
Yeah, the hole gently slopes. And gravity pulls towards the slope. If one were to walk through, you would never nltice the curvature of the slope at all.
#936

MassiveAttack

Mar 29, 2009 18:21:45
Well, if nothing else. i can spend my points to plug the darn hole and solve the problem.

Edit: Yeah, but there is the problem of the water/oceans getting into the hole.
#937

ff6shadow

Mar 29, 2009 18:24:02
What's the problem? On the inside, gravity pulls towards the outside. The ground itself has the source of gravity in it. On the outside, gravity pulls inward. On the inside, gravity pulls outward.
#938

MassiveAttack

Mar 29, 2009 18:27:29
uh... i guess i see.

What your saying is the only *visual* clue for someone travelling through the hole, and i presume here it is land only? is that there starts appearing land above them, so then when you are at the side of the bullwark you have land directly over your head. But gravity is still down for the traveller
#939

wyld_mutation

Mar 29, 2009 18:36:51
Basically. Think of it as having a super dense crust, dense enough to pull a traveler toward itself instead of the planet's center. Water would flow around uninterrupted. A thrown object would curve around at probably go into the air.
#940

ff6shadow

Mar 29, 2009 18:50:29
That is pretty much the only visual clue, and it would be a real hassle to even see that, given the distance across the openings. I'd have to find my post, but I beleive I specified distance across them at one point.

The curvature is noticed if your high enough in the air, such as by flying.
#941

ff6shadow

Mar 29, 2009 21:01:58
Aradeia, the Land Spike cannot be used to generate PP until next turn. PP artifacts require a turn to fully charge, so to speak.
#942

Aradeia

Mar 29, 2009 21:18:38
Oh, really? I didn't know, sorry. I guess I'll just delete the post, or just take that part out. Thanks for pointing it out.

Aradeia
#943

moondoggy

Mar 29, 2009 23:15:48
Alright, I was gone for a long time but now I'm mostly caught up with events.

War.

Nuff said.

Sending aid to help out. Which side would we fight on? I'm not entirely sure just yet.

The Vyrmosk and their army are invading, correct? And the Dwarves, Halflings, etc. are the defending army, yeah?
#944

ritreaude

Mar 29, 2009 23:23:00
i believe the war has come to a conclusion, though aldii wouldn't you need to spend a pp to influence the dwarves and hobbits to form a proto-democracy?
#945

moondoggy

Mar 29, 2009 23:27:28
Ah okay I see now. I'm still going to send some folks there to help rebuild, a sort of "Oh hay, I'm new here. Aww, those guys broke your thingy. I'll help you fix it." for both sides. I guess I'll just keep my folks neutral for now then.
#946

MassiveAttack

Mar 29, 2009 23:28:50
War isn't over yet! Gods talking about things doesn't mean mortals stop what their doin'!

(and I'm going to write some stuff up)
#947

moondoggy

Mar 29, 2009 23:32:06
Okay, now I'm confused...

The war is on, the war is off...???
#948

ritreaude

Mar 29, 2009 23:33:39
also, on a completely unrelated note, if ive been keeping up correctly we have several impending doom scenarios about to be reigned upon the world from the sky (thought and camu i belive). Might i suggest splashing these down in the water or on a yet unoccupied continent to solve the problem of everything being centered around the one continent atm?
#949

space_dragon

Mar 29, 2009 23:33:55
The warforged and whatever undead they had left have retreated. To the best of my knowledge, though, the giants are still causing trouble (though with the dwarves, halflings, sorrowsworn, and ae-sylvani to deal with, and being cut off from their homeland, they shouldn't last long).
#950

ritreaude

Mar 29, 2009 23:35:29
i guess the war isn't really over. However the undead and warforged have pulled back, the frost giant's have been cut off from reinforcements and supplies, so at most i see some minor skirmishes as the Gods discuss what is going on and even that conflict is likely to end soon.
#951

ff6shadow

Mar 30, 2009 0:17:32
The Sorrowsworn won't actually fight the giants too much, unless attacked. They were largely dedicated to the undead and necormancers. My guess is they are milling about in need of some direction, since I didn't give them anything else . . .

I suppose the halfllings or dwarves, if brave enough to try and talk to the demon-looking creatures, could recruit them in the rebuilding effort.
#952

space_dragon

Mar 30, 2009 0:21:28
Aradeia, those talua seem pretty cool. Do you have stats for them in the works? If not, could I take a shot at it?
#953

the_orius

Mar 30, 2009 1:03:28
Dude space help me with my Ae-Sylvani, paragon tier dryads race with a variable resistence.

what else can they have?

I will PM you.
#954

Aldii

Mar 30, 2009 6:01:51
I have changed my post to make it fit the current situation better.
#955

the_orius

Mar 30, 2009 9:58:15
Massive Attack: I like your quest idea. Remember to the south are the tsar-Orak (sp?) the fungus mushroom people, and the epically awesome new spider creatures and some other equally alien creatures.

The king and his party can go around i suppose or through! heck they might find allies in the grey fungus peoples.
#956

the_orius

Mar 30, 2009 10:01:01
Regarding my discussion of climate. This is how i envsision things:

Where the flame pillar is closest to the world is the hottest part, i.e. the north pole and around there. This area would be driest and most like desert. The normal middle area is temperate. Then the closer to the equator you get the more artic, then once you pass the equator and get into the southern hemisphere things get really really cold (beyond even artic).

Does this comport?

I think this is correct, but the continent is in the temperate zone with the southern tip down into the cold equatorial region, and the very northern section is desert, I think someone even made a desert there.

someone correct me if I am wrong in my assumptions.
#957

camu

Mar 30, 2009 10:13:08
Euhm, the Tsarok-Hem and there minions (the spiders) aren't on the planet. They drift around the outer reaches of the aether.

Only the fungi (molds, shriekers, violet, indigo and grey) are on the planet.
#958

the_orius

Mar 30, 2009 10:42:39
oh, I thought they had landed.

my mistake.
#959

MassiveAttack

Mar 30, 2009 12:43:33
Well, if the mold is to the south and they go through it. I guess I have to know the "culture" of this super moldy area. How do the grey's interact with each. Im guessing in this area other mortals are rare if unknown. Basically trying to figure out the kind of challange here.
#960

camu

Mar 30, 2009 13:14:31
Well I suggest you go there and find out :D
#961

the_orius

Mar 30, 2009 13:24:29
Well, if the mold is to the south and they go through it. I guess I have to know the "culture" of this super moldy area. How do the grey's interact with each. Im guessing in this area other mortals are rare if unknown. Basically trying to figure out the kind of challange here.

basically they are mushroom people with three diffrent types, a psionic mess with your mind one, screecher one, and the grey fungus themselves that are the sentient race.

let camu introduce you to them in greater detail :D
#962

MassiveAttack

Mar 30, 2009 13:25:50
You should probably tell me before hand, so I can actually include it in the quest as you see it. Otherwise I'll just have to guess. I *do* need to get them back before the turn on saturday!

If you want to co-op that part, I need a least a lead-in description for when they arrive, and some pointers to make sure they don't get stuck (Plot's gotta continue and be done by Saturday).
#963

ritreaude

Mar 30, 2009 13:32:32
you may try reading pages 15, 16, and 17 of the IC thread to see how the fungal forces and the eladrin first interacted.
#964

MassiveAttack

Mar 30, 2009 13:44:08
Yeah definitely can do that. But it seems Camu wants to have a hand in describing them himself or making a challenge. I'm fine with that, as long as I can move the plot/quest forward.

To give you guys an idea of how I'm plotting this. I was thinking four parts (each was going to be a post).

1. Initial Journey south. Not sure what would happen here. Perhaps a fight with the dwarves/halflings? Ideas?
2. Through the fungal lands to the edge of the continent. Ambushed by dryads.
3. Sail across the ocean to the glacier near the equator. Travel south to the Volcano, a non-combat challenge. The final boss. Get reward
4. Epilogue: the Final battle between the warring factions.
#965

camu

Mar 30, 2009 13:50:05
Well in short, they'll be very aggresive...

They take on a harmless guise first, like they just are part of the motionless fungal growths.
Then, when you have been completely surrounded, they attack
#966

ritreaude

Mar 30, 2009 13:53:37
well first might i suggest that this take place in the mortal thread of Lords of Creation? From there, i believe the Frost Giants had taken the southern section of the Golden Hills and as such, moving south they should not have much trouble with the halflings and dwarves. They also at one point, had some kind of arrangement with the fungus on their home glacier. If i were you, i would have them approach the outer edges of the fungal lands and then rp with camu from there. Besides that, they might need more than 1 turn to amass the population and resources to force another episode of war with the halflings and dwarves. Though another interesting conclusion could be the internal schism between worship of their old god who seemed to abandon them to their fate with you, who led them to salvation.
#967

ritreaude

Mar 30, 2009 13:55:23
camu would these fungal creatures have any knowledge of the old short lived alliance/agreement between their cousins and frost giants on the glacier before it was sundered?
#968

MassiveAttack

Mar 30, 2009 14:14:30
I'm not opposed to letting Camu run that segment entirely so long as they get through and I have a gist of what's going on.
#969

ff6shadow

Mar 30, 2009 14:51:38
I agree that it needs to be moved to the Mortal Thread. Additionally, I just want to check, MassiveAttack, did you okay your use of the Frost Giants with AngeloftheNight? Considering you seem to be snatching their leader, and providing some details into them I wasn't aware of, you really should run such a thing by the creator. If you have, my apologies, just checking.
#970

MassiveAttack

Mar 30, 2009 14:52:22
Yes I have permission.
#971

ff6shadow

Mar 30, 2009 14:53:52
Okay. Sorry to bother you. The other thing I wanted to bring up, is that I don't think any of the mortals are aware of the dopplgangers among them. It's sort of the big unspoken secret, and your giant seemed to be aware. I was hoping to save their big reveal for some RP later on.
#972

MassiveAttack

Mar 30, 2009 15:00:30
It depends, do they revert to form when killed?

Don't forget, that according to previous posts, I think, the Frost Giants have some halflings under their control. Just as well say that was the thought.
#973

ff6shadow

Mar 30, 2009 15:04:20
They would revert. However, the dopplgangers never explicitly fought. They would be aware of the danger that combat would reveal their secret. They wouldn't fight. Most likely surrender, and work within where possible, via poisoning and sabotage. Minimal risk activities, as their primary goal is maintaining their own secrecy.
#974

MassiveAttack

Mar 30, 2009 15:12:13
I thought you had just said they were fighting with them. That's pretty generic. Anwyays the reference is deleted. Moving forward.
#975

ff6shadow

Mar 30, 2009 15:29:00
Cool. Moving backwards a bit, you've been trying to grasp the world's geography, if I remember correctly, right? I dug up my post with general sizes and such, for reposting.

The Azure Aegis is approximately 60,000 feet above the surface, but, unlike our world, air pressure remains the same from sea level all the way to the Aegis, though oxygen levels drop above 15,000 feet. This is accurate for both within the sphere and without.

The diameter of the sphere is about 6500 miles, with the circumfrance at the equator being around 19,000 miles. The polar openings are 1500 miles diameter on the outer surface, but slightly smaller on the inner surface, about 1000 miles. At their narrowest point, the polar openings are just under 800 miles wide. The curvature is shallow enough that someone walking would never notice the difference, though someone flying high enough would.

The interior diameter would be around 4000 miles. Inner circumfrance would then be about 10000 miles.

For those to whom it might matter, while the Dimension Bulwark is built into the crust, it also extends across the pollar opening, so someone travelling through it would have to pass through the anti-magic effects. The thickness of this effect would be a band about 600 miles.

Which brings up an interesting question in how do Berg Ships fly? If they fly via magic, they never could have flown out of the inner world, since they would have had to pass through a 600 mile wide band of anti-magic. And I couldn't imagine any other way for a giant chunk of ice to fly. It's far too late to ret-con, and is partially my mistake for forgetting that, but is definitelty something to remember.

Another point, is that somebody might want to move this to the wiki, so it's easier to find. I would, but my PC refuses to access it today.
#976

camu

Mar 30, 2009 15:30:57
camu would these fungal creatures have any knowledge of the old short lived alliance/agreement between their cousins and frost giants on the glacier before it was sundered?

All fungi are connected. All fungus except the greys have an intelligence of animal level.
Greys are far more intelligent.

However I don't think there was an alliance between frost giants and the grey fungi (leaders of the fungus). My god only planted fungal trees (plant equivalent/ non sentient) on the glacier cause the giants god asked (and i had secret agendas with that aswell, until that glacier got melted away :D )
#977

wizdude47

Mar 30, 2009 16:04:08
Here's the stats for the dragons I just made.



Ancient Proto Dragon Level 20 Brute
Gargantuan Natural Magical Beast XP 2800
Initiative +15 Senses Perception +31;
HP 230; Bloodied 115
AC 32; Fortitude 34, Reflex 32, Will 32
Immune Force
Speed Fly 8

Claw (standard; at-will)
+23 vs AC; 3d8 + 7 damage

Force Breath (standard; encounter) * Force
Area blast 3 within 10; +19 vs Reflex; 4d10 + 7 damage

Tail Sweep (standard; encounter)
Close blast 2; +21 vs AC; 4d10 + 7 damage
Target is pushed 1 square.

Alignment: Unaligned Languages: Draconic
Skills: Arcana: +21 Religion: +21
Str 26 (+18) Dex 20 (+15) Wis 23 (+16)
Con 20 (+15) Int 23 (+16) Cha 20 (+15)

These guys are weak dragons before they split into about a hundred different subraces. You guys can change them later... although it's up to the Admins to decide whether it's Nourish Populace because you take an existing race and make them stronger or Shape Populace because they are new races.

Also, say that these guys get mad at another mortal race and start a war. How would the winner be determined, or the effects of victory? There seems to be very few rules on the subject.
#978

space_dragon

Mar 30, 2009 16:09:01
That reminds me.

Orius, PM me everything you want your ae-sylvani to be able to do, and I'll make you some stats.
#979

ff6shadow

Mar 30, 2009 16:13:30
Creating a race of pre-existing dragon will still be 4 PP, even if working from your Proto-Dragons as a base.


As for how they would win, it is determined by the RP between the players controlling those races, as well as any PP spent towards the effort. If a decision cannot be ,ade between the players, Admins will make a final decision.
#980

Aradeia

Mar 30, 2009 16:36:19
Aradeia, those talua seem pretty cool. Do you have stats for them in the works? If not, could I take a shot at it?

Actually, I don't have any stats made up for them. I was going to take a shot at it later, but I'm not what one might call experienced at making up monsters, so I would greatly appreciate any help you can give.

Aradeia
#981

the_orius

Mar 30, 2009 16:40:41
Shadow: I pointed out that fact and asked how they planned to get all the way from the inner sphere to the outersphere through the bulwark via the bore hole.

space: prepare to be pmed.
#982

ritreaude

Mar 30, 2009 16:43:38
im really digging the talua atm, have almost no idea what they are up to which is nice.
#983

ff6shadow

Mar 30, 2009 16:56:56
Yeah, I remember seeing it now The_Orius, but at the time, I was only thinking of distance. I negelcted to consider that property.
#984

the_orius

Mar 30, 2009 17:02:06
aww i see now, and it brings me to a question.

How does the bulwark extend into the bore hole since there is no earth there?

maybe you answered this before.

I am also taking your stats on the world and adding them to the wiki right now.

hey where is that cool diagram of the world you posted a bit ago as well? i can add that.
#985

ff6shadow

Mar 30, 2009 17:04:06
Just sort of a side-effect of how it was designed to work. It's anti-magic effect extends across them. No gravity effect, just the anti-magic.

Also, thanks for adding them to the wiki. I haven't been able to load if for 3-4 days now.
#986

the_orius

Mar 30, 2009 17:05:53
gotcha, sounds good to me!
#987

space_dragon

Mar 30, 2009 17:16:54
Aldii, the eladrin never attacked your races. There was that one skirmish last turn, but that involved only a small number of combatants and no one was killed. Since then, the eladrin have had very little to do with their former trade partners.

Just wondering, since Eijra's last post made it sound like the eladrin were invading.
#988

the_orius

Mar 30, 2009 17:40:17
Great mother and father of the gods, the bugs have come!

CAMU: Do you have the specifics detailed about your crazy bug guys?

also where and what are these hive cities you spoke of that they came from?

I dont see any of this stuff on your wiki page.
#989

MassiveAttack

Mar 30, 2009 17:43:57
Looks like I'm going to need to speed up writing the quest and battle and get it over with asap.
#990

camu

Mar 30, 2009 17:47:18
the hive cities are deep within the Aether regions

And yes i know, i should update my wiki a bit.
#991

ritreaude

Mar 30, 2009 17:51:18
and the continent becomes even more crowded, although, it would be interesting if the already war ravaged races were forced to flee to another landmass to escape the new invaders from the sky, creating an intense desire to reclaim their ancestral homelands.
#992

space_dragon

Mar 30, 2009 17:52:09
Camu and I statted up the tsarok-hem (he should have the statblocks up on the wiki soon enough). Still working on their minion creatures.
#993

camu

Mar 30, 2009 17:58:30
I'll update the wiki as soon as I can tomorrow

Going to sleep now.
#994

the_orius

Mar 30, 2009 18:19:09
I had no idea you had hive cities int he aether....how did I miss that?

I would have attacked those like a rabid dog on a bone if I had known that!

ill chalk it up to being in the outer aether and my god has been embroiled in other concerns.
#995

Aldii

Mar 30, 2009 18:29:19
Eijra took the skirmish very personally as that was more or less the first armed conflict her children fought with another civilized race.
#996

angelofthenight

Mar 30, 2009 19:05:49
Sorry about the Berg Ships, looks like I'm gonna have some artifacts to make.
:P
#997

MassiveAttack

Mar 30, 2009 19:27:53
Ahhh, AoN!!! see PM.

Anyways, I hope everyone is okay with my timestamping my mortal quest and battle to before the molds land. I'm typing as fast as i can!!
#998

space_dragon

Mar 30, 2009 21:56:22
I gots me a question for the admins. How much PP would it cost to make a good number of magic items? Not artifacts, mind you; just simple magic items that I could later teach them to make more of themselves? I want the first little pile (maybe a hundred or so copies) of these items to be a direct gift from Tahns.

If it helps, the item I want to invent is this:






#999

the_orius

Mar 30, 2009 22:11:03
Massive Attack, I am really liking your story! my poor poor Sylvani bested in the night by sneaky giants? hehehe thats awesome.
#1000

moondoggy

Mar 30, 2009 22:12:47
Post #1000!!

Shazaam you guys!

Is it just me or does the fungus troops scare anyone else like the Flood used to?
#1001

wyld_mutation

Mar 30, 2009 22:23:18
I gots me a question for the admins. How much PP would it cost to make a good number of magic items? Not artifacts, mind you; just simple magic items that I could later teach them to make more of themselves? I want the first little pile (maybe a hundred or so copies) of these items to be a direct gift from Tahns.

If it helps, the item I want to invent is this:






#1002

ritreaude

Mar 30, 2009 22:28:07
Post #1000!!

Shazaam you guys!

Is it just me or does the fungus troops scare anyone else like the Flood used to?

if the flood scared you than you had never come across, tyranids, zerg, zombies, or numerous other creatures that had a similar effect. Personally, for my dose of terror, I like to get into an existentialist mood and then pick up some H.P. Lovecraft. (though i do think the timing for the invasion could not have been better)
#1003

moondoggy

Mar 30, 2009 22:34:57
they are quite flood-like in nature, but i agree with ya. the zerg, zombehs, etc. are equally scary.

mid-war third party invasions are always awesome.

and i've gotta give a :coolcthul to a fellow lovecraft fan!
#1004

ritreaude

Mar 30, 2009 22:42:44
lol yeah, currently reading through a 900 page collection of his work. In the middle of "The shadow out of time" at page 581. Thought it was funny but kind of backwards that the Sandman inspired God created the Lovecraft inspired God instead of the other way around.
#1005

moondoggy

Mar 30, 2009 22:49:00
My favorites are "The Colour Out of Space", "Dreams in the Witch House", "Nyarlathotep", "The Music of Erich Zann", and "The Dunwich Horror".
#1006

ritreaude

Mar 30, 2009 22:53:57
Really enjoyed "Dreams in the Witch House" "Dunwich Horror" "Beyond the Gates of the Silver Key" and of course "Call of Cthulhu". Have not gotten to "Nyarlathotep" yet, but ill keep an eye out for it.
#1007

moondoggy

Mar 30, 2009 23:07:51
Interesting fact: The inspiration for Nyarlathotep was Nikola Tesla and his predilection for exhibiting his myriad of fantastic inventions to the general public in a showcase of sorts.
#1008

space_dragon

Mar 30, 2009 23:11:02
Wyld, yes, it would be Nourish at first, then later Teach.

Also Colour Out of Space, Dreams in the Witch House, At the Mountains of Madness, as well as the shorter stories From Beyond and The Hound.

I'm really surprised no one mentioned Mountains of Madness before me. Honestly, reading it makes me think that Lovecraft would have done better if he had written more science fiction instead of horror.
#1009

ritreaude

Mar 31, 2009 0:05:02
i think the line between science fiction and horror is a very thin one indeed. And i had trouble getting into "at the mountains of madness" for some reason.
#1010

space_dragon

Mar 31, 2009 1:04:13
i think the line between science fiction and horror is a very thin one indeed. And i had trouble getting into "at the mountains of madness" for some reason.

The beginning is slow (I almost didn't continue either). It gets WAY better FAST once they dig up the aliens.
#1011

Thought

Mar 31, 2009 9:19:28
Hey, I just wanted to give people an update. My computers have been infected with viruses, so my time online has been limited, and then I got sick, so my energy levels to deal with that and other such things was further limited. I'm still around, I just have a lot to catch up on.

But having read the OOC thread up to date (well, skimmed), I'm looking forward to catching up on the IC thread too.

~Thought

P.S. tcrsavage, sorry for overlooking your post and not adding you to the waiting list.
#1012

Aldii

Mar 31, 2009 10:32:22
I am planning to kill Eijra off as the constant pressure put on her mind by the giant invasion and recent Mold invaison has nearly driven the poor girl insane.

Would it be okay to do so? And would it be okay if I return later on as a new god? Maybe one of death? It seems like it could truly be needed due to the way things are right now.
#1013

ritreaude

Mar 31, 2009 10:34:17
u might not have to, chactross apparently just created an impenetrable wall between the molds and the other races, though if they have the ability to fly im not sure how helpful that will be.
#1014

camu

Mar 31, 2009 10:54:57
those walls are only one PP right?
#1015

camu

Mar 31, 2009 11:18:03
Also, stats for the Tsarok-Hem are up on the wiki.

Special thanks to space-dragon for statting them out
#1016

ritreaude

Mar 31, 2009 11:28:33
neko is the moving currents of water supposed to do what say the mid-atlantic current does (redistribute heat from the equator to more northern climates)?
#1017

camu

Mar 31, 2009 13:00:26
still have 1PP left, but since i'm not completely sure on what those walls of delfedd do, dunno how to react
#1018

MassiveAttack

Mar 31, 2009 13:15:38
2 PP Mold Land (Moderate) I create a rotational force in order to cook the world evenly about the pillar of flame and set my waters in motion. Weather is on the horizon.

The flame pillar is above then North pole, so does this mean the rotation is going to put the two holes at the (eventual) equator that angle/side rotates. Or is the normal "side" rotating with the current equator.

EDIT: Also, I already spent 3pp for tides related to the moons... which go with the current equator.
#1019

camu

Mar 31, 2009 14:06:24
Still finding it unclear how exactly the shields work.

How much PP is spend to form them exactly


Any being who copied these leters created a great barrier between the outside world and the inside world. These barriers took hours to form, but when they did they were nigh upon indestructable.

Does this mean the barriers actually are 'in' the ground?
#1020

ritreaude

Mar 31, 2009 14:32:17
ok, after rereading the post, the best i can tell is that chactross created rune magic and imbued int into the world by raining down the magic in water that was later infused into the very essence of the world. As such, the possibility of rune magic now exists and they can be used to create these barriers, but he did not actually create any barriers between the other races and the tsarok-hem, only the ability for mortals to create them.
#1021

camu

Mar 31, 2009 14:43:49
Ok

Well assume the Tsarok-Hem became a bit stronger in psionics, especially to break and decay magical phenomena, like the ritually created barriers.
#1022

ff6shadow

Mar 31, 2009 15:15:51
Yeah, I'm going to need some explanation on exactly what the heck Delfedd's last action did.
#1023

ritreaude

Mar 31, 2009 15:16:47
so according to the wiki reset is later today, if so, would i most likely be allowed to start posting IC then? Or would I have to wait for things to cool down a bit or be ascended?
#1024

delfedd

Mar 31, 2009 15:20:46
Alright. Here's what I did.

I altered the landscape to have these giant letters written on them. If anyone writes down the letters, (something that takes hours at best) they can summon a great wall, approximately two thousand feet high and a mile long, as well as extending relatively far underground. However, having these walls up for extended periods of time drains the environment around them. There are a two conventional ways to take down a wall. Destroying the medium that it is written on, or killing the person who wrote it down.
#1025

camu

Mar 31, 2009 15:26:00
Ok, going to re-edit my IC post once more, since the properties changed again and the barriers are now partially underground, which means no burrowing
#1026

ritreaude

Mar 31, 2009 15:35:24
Camu wouldn't the fungus' be considered part of the environment around the barriers? The tsarok-hem would be unaffected but their native fungal cousins would be as devastated by these barriers as any other plant life in the region.
#1027

MassiveAttack

Mar 31, 2009 15:38:23
Alright, my story arc that i discussed previously is over.
#1028

ff6shadow

Mar 31, 2009 16:03:27
Turn 11 begins now.

PP Refresh
5 - Veros, Xa'an, Neko, Tsarokga-Noggoth
4 - Chactross, The Void, Oravolos, Oreb Nahash, Shurka, Vymrl, Nocturne, Xirinet, Ythrexle, Eijra, Frellisk, Thans, Cygnus, Mara, The Empress
#1029

delfedd

Mar 31, 2009 16:09:43
Here's a puzzler...

Why would neko get 5 pp? And Xa'an? and Veros? The only one who i can see who deserves it is Tsarokga-Noggoth.
#1030

wyld_mutation

Mar 31, 2009 16:14:50
The formula likely includes Turns as well as individual actions taking.

They've been in play longest, so they get boosts sooner. I imagine if you did nothing but pump out followers and pump them up you'd increase in PP fairly quickly, quicker than them.
#1031

MassiveAttack

Mar 31, 2009 16:17:56
Not to be a pest, but I'd like the rotation issued resolved and or at least explained (in relation to my previous thing on tides), since it now ostensibly involves my own action, Neko's and anothers.
#1032

Mechalibur

Mar 31, 2009 16:21:42
The formula likely includes Turns as well as individual actions taking.

They've been in play longest, so they get boosts sooner. I imagine if you did nothing but pump out followers and pump them up you'd increase in PP fairly quickly, quicker than them.

Shouldn't Chactross have 5PP a turn then? He's been around for a long time and doesn't have any less followers than Neko (I think)

Eh, whatever. I don't know what the formula is.
#1033

ritreaude

Mar 31, 2009 16:40:07
i seem to recall reading at some point that when your permanent PP expenditure went up it would go up by 2, from 4pp a turn to 6pp a turn. As such, 5pp would only be a bonus, though let me look around and see if i can confirm this. I am also curious as to when i will be allowed to post. With all the activity going on IC i think it highly unlikely that i will be ascended anytime soon (if someone would like to prove me wrong pm me please!!) and I would rather not wait around for 2 or 3 more resets to start posting like several earlier joiners. Kind of been posting here often to increase the likelihood of getting to join the game sooner.
#1034

Mechalibur

Mar 31, 2009 16:41:38
Maybe in a previus game of LOC. Only one person gets the admins choice award (if any) each reset.

Oh, and you can't join a game until the admins clear you (you should get a PM)
#1035

space_dragon

Mar 31, 2009 16:42:30
Not sure if 1 PP is sufficient for letting the eladrin make those wings and learn to use them on as large a scale as I did. Should I spend another PP? Also, as I noted earlier on the OOC, avariels are not a race. They are epic level eladrin using a non-artifact magic item.

BTW, if other gods decide to be inspired by the avariels and pool their power to make a universal race of winged divine servants called Angels, I'd happily pitch in. :D
#1036

Mechalibur

Mar 31, 2009 16:45:54
Eh... I don't know... it might be two because 1 PP is for telling them to do specific things, like go to battle.

Also Space, I noticed this...

"Tahns watched Aradeia vanish."

Aradeia is the screen name, I think you meant The Empress. (Or the stranger or something). Unless the name changed or something
#1037

space_dragon

Mar 31, 2009 16:48:05
Eh... I don't know... it might be two because 1 PP is for telling them to do specific things, like go to battle.

Right. Thing is, its not as extensive as teaching them to make a new Class, or to teach them something really major like Agriculture, so I wasn't sure. If the admins tell me to spend more, I will spend more.

Aradeia is the screen name, I think you meant The Empress. (Or the stranger or something). Unless the name changed or something

Oh...my bad. Srry, will fix.
#1038

ff6shadow

Mar 31, 2009 16:51:36
Ritreaude, maybe I missed your official stat block, stating your gods name and starting domain. Had I seen it, I would have okayed you. If you can link me to it, or repost it, we'll get you started.



Space Dragon
I think you do need another PP. 1 to form the Avariel's as an organization of epic eladrin warriors given your goal to fight the invaders, and 1 to nourish them, giving them the items.
#1039

ritreaude

Mar 31, 2009 16:57:26
Ok so i decided to start with Greater Domain Destruction and Creation and rp from there. And Novatack thanks, im sure ill be needing your help when i get that far . So here goes,

Name: Drahthor

Domain: Greater Domain Destruction, Greater Domain Creation

Physical Apperance: Drahthor's chosen form is rather imposing. Almost serpentine in appearance, the Avatar of Drahthor has a long black rigid form, covered in a tough exoskeleton with a series of spines rising from its back. The Avatar has 4 limbs, each one skeletal and ending in elongated sharp claws, and a large segmented tail that concludes in a malevolent looking blade. The head is one of the most startling characteristics, being long and curved, with a malicious jaw filled with spear like white fangs at the lower end. Until closer examination the head appears to lack further features, but a series of six small pitch black orbs ascend up the skull, three on each side. Unlike many of his brethren, Drahthor prefers to crawl along on all of its limbs, rather than a bipedal fashion. (If your having trouble picturing this it is based almost exclusively on the xenomorphs from the alien series, with some minor changes like no secondary mouth and the eyes).

Symbol: A deep red flame sits on a gray background, with a series of eight black gnarled roots stretching away from the flame, and each of the roots further subdividing into eight smaller roots that all intertwine into a sphere around the flame.

Is this what you are looking for?
#1040

ff6shadow

Mar 31, 2009 17:01:39
Yes it is. You are clear to post. You have 6 PP. Though you only have Destruction for the moment
#1041

space_dragon

Mar 31, 2009 17:04:40
Fixed.
#1042

camu

Mar 31, 2009 17:15:11
is it me, or are parts of the wikia down?
#1043

ritreaude

Mar 31, 2009 17:16:47
Yes it is. You are clear to post. You have 6 PP

Thank you, now if you will excuse me, I have an introduction to make!
#1044

Aldii

Mar 31, 2009 17:46:01
Massiveattack, stop controlling my creations.

I created them, therefore they and their actions are mine to control, not yours. If you want to roleplay against the Dwarves contact me, do not control their kind or their armies. Because they are mine.

Am I right in my complaints?
#1045

MassiveAttack

Mar 31, 2009 17:49:08
Maybe. I did back up my killing them with PP expenditure. The result and method is the same regardless.
#1046

wyld_mutation

Mar 31, 2009 17:49:42
Depends on if he has guided some to be his exclusively.

It really depends on whether Massive is controlling them all or just a portion.
#1047

ff6shadow

Mar 31, 2009 17:51:03
You are correct. MassiveAttack, you should not have directly role played dwarves, and made decisions for them, without consulting with Aldii, as you have no direct stake in the race and the player in control of them is still present.



On another note, Aldii, it will take more than 1 PP to move both halflings and dwarves into the feywild. At a minimum, it would take 2, 1 per race.
#1048

Aldii

Mar 31, 2009 17:51:35
Nontheless it's rude to control my creation's actions without asking for my permission. The Dwarves I created would not react to the Ice Giants as you wrote.

They live in an enormous fortress city with narrow tunnels, the giants would never even be able to enter it. They would have to blow the whole mountain up before they even would be able to reach the throne room.
#1049

MassiveAttack

Mar 31, 2009 17:52:00
Ultimately I wasn't being very controlling, if at all, but descriptive of the events and my PP expenditure.

The only area where arguably I may have overstepped myself is having the Dwarven King speak, but the battle would have happened anyways, and I would have spent the PP to have the frost giants win, which I did.
#1050

ritreaude

Mar 31, 2009 17:57:49
Ok, so i spent the 3PP to create the destruction domain (that should be the 3 PP given specifically to make a domain. Then I used 3PP on the Tsarok-Hem to celebrate my birth and my domain (check it out, you should find it interesting). Now at this point, do i have 3PP left (6 normal PP at the start and an additional 3 that can only be used for domain creation) or am I done with PP expenditures for the rest of the round (6PP starting total of which at least 3 must be used for Domain)?
#1051

ff6shadow

Mar 31, 2009 18:02:00
You have 3 left for expenditure. The initial domains must add up to 3, but are free. You have only used 3 of your allotted PP.
#1052

Aldii

Mar 31, 2009 18:05:34
The invaison has not only broken the Dwarves and the halflings. They have broken my will to continue with the game.
So that is why I with regret depart from LOTC, at least for now. Eijra will go to slumber and her people will live in peace in the Feywyld.

I will probably return later on when the war is over. But for now at least I will stay away from the affairs of creation.
#1053

space_dragon

Mar 31, 2009 18:23:34
Ritreude, that was LAME. If you want to destroy the tsarok-hem, do it in a cool way that will have lasting effects on the world. Veros did a little bit of nuking, yes, but only 1 PP worth; he hindered them, but didn't make to destroy them. Spending 3 PP to completely "uncreate" a troublesome race is flavorless.

I'm not an admin, but that's my opinion.

Also, aldii; you want to quit the game? I can understand Eijra wanting to end it all, but do you really need to leave the entire game in an OOC sense? I mean, if there's stuff going on that you have to take care of, or if the game is starting to bore you, that's understandable. Is that what this is?
#1054

Aldii

Mar 31, 2009 18:26:17
It doesn't bore me...it irritates me.

I am going to take a week-long break from LotC after that I will probably return. Meanwhile Eijra will simply take a nap.
#1055

ff6shadow

Mar 31, 2009 18:28:45
Well, he didn't really unmake them. They still exist in their homes in the aether. He just nuked the invasion force, turning them against each other.

The 3 PP he spent is more than was spent on the invasion force. I don't particuarly like the method, though I didn't like the invasion so soon after a previous one either, but it seems to be fine per the rules. There may be a few of the Tsarok-Hem still on the surface, but the invasion force is pretty well gone.
#1056

wyld_mutation

Mar 31, 2009 18:29:12
Riteude nuked a very troublesome problem, in a way that I found more interesting than previous counters to it.

Anyway they aren't unmade, the invasion force just got blasted.

Personally I thnk all the apocalypse stuff was geting old. We've barely got any civilization (or world for that matter), but we've already survived 2 apocalyptic invasions.

And Aldii: I can understand, I'm not gonna try to change your mind of course. I figure it's frustrating to have your creations under constant threat. I'd wouldn't leave the game entirely though. There's still the Mortals.
#1057

moondoggy

Mar 31, 2009 18:37:15
I changed my reply in accordance with Aldii's retreat from the IC for a time. It seems to me that the sunless southern hemisphere is vacant, so I'm wondering if anyone cares if I populate it?
#1058

MassiveAttack

Mar 31, 2009 18:44:04
I do!
#1059

matthewswift

Mar 31, 2009 18:49:43
I'm not sure whether the southern is so sunless anymore. I think there's about to be a meltdown since the world is spinning to make about earth time days. I meant the sun to cook things nicely.

I should be playing more soon. School's been taking more and more of my time. Plus the spring break...
#1060

ritreaude

Mar 31, 2009 19:02:13
yeah i specifically stated that i didnt touch the tsarok-hem in the aether. I apologize if you did not like it but i was trying to give everyone some breathing room and hopefully give aldii a break. And i thought severing their psychic connection was interesting, but that is just my opinion feel free to disagree.
#1061

MassiveAttack

Mar 31, 2009 19:04:00
*throws out plan*

So much for frost giants in a land of ice.

Back to square one I guess.

EDIT: I have an idea that just might work...
#1062

matthewswift

Mar 31, 2009 19:08:25
There will be two poles now... I can't have the earth cook perfectly now that I think about it. It'd be too erratic season wise (think arctic winters and sahara summers once a year) I effectively split your territory to the poles.
#1063

the_orius

Mar 31, 2009 19:09:14
MASSIVE ATTACK: I will help you create some artifacts or plants that keep the spouther hemisphere cold. We make make giant refrigierators!

after all the work you did getting them there and setting it up I dont want to see it all go away.

We can make some ice pillars, or trees that slow down molecules lowering the temperature.

Let me know if you need any PP or help with it. ANGLEOFTHENIGHT that oes for you too, my god is in a position he wants to help the giants now. He is a god of balance and feels it is only right the giants have a land of there own, he just didnt like you tried to take someone elses land

HECK! LETS MAKE THAT VOLCANO AN ICE VOLCANO!! it can spew out a ice cold fog blanketing th land in sow and ice and it also keep the sun at bay in a haze of fog.
#1064

wyld_mutation

Mar 31, 2009 19:14:40
Disregard that.
#1065

ff6shadow

Mar 31, 2009 19:15:29
Or, you could say that volcano is in the deep deep south, near the polar opening, but outside of the anti-magic. That area, if I understand Matt correctly, should be as frigid as our poles. Perfect for Frost Giants.
#1066

angelofthenight

Mar 31, 2009 19:15:32
I like the ice volcano idea.

@MassiveAttack
Thanks for handling the frost giants, I did send some of them to the southern hemisphere, just wanted to keep a smaller force in the Golden Hills. Picture them as a bandit kingdom or some such.
#1067

matthewswift

Mar 31, 2009 19:17:20
The south pole will stay cold, like our south pole though. Not like the dark side of the moon, that's all... The Northern glass desert is your territory now too though. I can't get rid of the PP you created without a de-nourish, but danged if I can't cut it in half with physics. Make an artifact if you like though...

The way I figure it, 3 PP to spin a hollow world should be enough to get things on a decent calendar. The northern glass desert just makes sense to me though, since the flame has been cooking that side for awhile now, and prolly cooked it pretty well done. It's the other half of Massive Attack's realm. Whether the Frosties adapt, migrate or die, is their player's call ;)
#1068

MassiveAttack

Mar 31, 2009 19:19:03
The way i understand it, the two holes to the inside of the earth are now at the new equator. So both are going to be desert.

The volcano isn't that far south, becuase the farther south you got it was unlivable (I was thinking methane freezing easily).

In fact, you want apocolypse, what Neko did is a climate apocolypse!

Anwyays, the easiest way to keep the volcano cold is to time the revolutions with the storehouse such that the volcano is in perpetual night. Or at least I think that's possible.
#1069

Mechalibur

Mar 31, 2009 19:20:07
yeah i specifically stated that i didnt touch the tsarok-hem in the aether. I apologize if you did not like it but i was trying to give everyone some breathing room and hopefully give aldii a break. And i thought severing their psychic connection was interesting, but that is just my opinion feel free to disagree.

Breathing space... that's nice :D If one invasion wasn't enough!

I'm going to be out for 2 or 3 days due to family complications. No internet there. I'll be back when I'm able.
#1070

MassiveAttack

Mar 31, 2009 19:20:57
The south pole will stay cold, like our south pole though. Not like the dark side of the moon, that's all... The Northern glass desert is your territory now too though. I can't get rid of the PP you created without a de-nourish, but danged if I can't cut it in half with physics. Make an artifact if you like though...

The way I figure it, 3 PP to spin a hollow world should be enough to get things on a decent calendar. The northern glass desert just makes sense to me though, since the flame has been cooking that side for awhile now, and prolly cooked it pretty well done. It's the other half of Massive Attack's realm. Whether the Frosties adapt, migrate or die, is their player's call ;)

See now I'm confused again. Which way are you rotating the world (if the pillar is above the north pole)?
#1071

the_orius

Mar 31, 2009 19:21:45
does the one continent stretch all the way to the south pole? I thought it was more northern hemisphere and petered out at the equator.

The more i think of it I like the ice volcano, ill message you angel about making it and an environment for the giants.
#1072

ritreaude

Mar 31, 2009 19:21:46
Aradeia were you trying to contact me?
#1073

MassiveAttack

Mar 31, 2009 19:24:01
does the one continent stretch all the way to the south pole? I thought it was more northern hemisphere and petered out at the equator.

That's right. The southern hemisphere is one gigantic glacier/tundra.
#1074

the_orius

Mar 31, 2009 19:24:06
Can our next god be a good god?

The light side of the table is looking kinda sparse.

Since Shurka, Tahns and me are the only guys who dont go evil, and my god is very very neutral but im having to play good since the bad guys are going crazy....

I know veros and xa'an swing all ways but the good guys need more for there side of the team
#1075

matthewswift

Mar 31, 2009 19:25:40
Rotate the world so as to orient the holes on the top and bottom. The giants have half their original territory frozen, and the other half is on the north pole now.

It's a climactic, but gradual shift (gradual enough for mortals to mostly miss) and results in the least amount of my god being frozen. I'm asleep but not masochistic...
#1076

the_orius

Mar 31, 2009 19:27:19
huh? the holes always were top and bottom....i is confused.
#1077

ritreaude

Mar 31, 2009 19:27:48
Can our next god be a good god?

The light side of the table is looking kinda sparse.

Since Shurka, Tahns and me are the only guys who dont go evil, and my god is very very neutral but im having to play good since the bad guys are going crazy....

I know veros and xa'an swing all ways but the good guys need more for there side of the team

now that my god has assumed the domain of Creation you will find him to be far more neutral, never intended him to be evil in the long run.
#1078

MassiveAttack

Mar 31, 2009 19:28:46
If you rotate the world that way, the southern hemisphere still won't get any light. (The sun is above the North Pole hole).
#1079

MassiveAttack

Mar 31, 2009 19:29:30
Can our next god be a good god?

The light side of the table is looking kinda sparse.

Since Shurka, Tahns and me are the only guys who dont go evil, and my god is very very neutral but im having to play good since the bad guys are going crazy....

I know veros and xa'an swing all ways but the good guys need more for there side of the team

It's also a bit relative. Mara was helping the frost giants, so to them She is a good god.
#1080

ff6shadow

Mar 31, 2009 19:45:21
AngeloftheNight, while laughing off the attack is all fine and good, I want to remind you that Vymrl lost the fight, as far as I am aware. So you are at a -2 penalty to combat for the rest of the turn.
#1081

matthewswift

Mar 31, 2009 19:47:53
If you rotate the world that way, the southern hemisphere still won't get any light. (The sun is above the North Pole hole).

If the sun is above the North pole, the Southern pole already gets no light... If anything I just brightened your day Think how the Earth's North pole's winters work.
#1082

moondoggy

Mar 31, 2009 19:50:45
but what all is living in the south? we have the frost guys on the southern pole now? is there anything else there, really? i'm just going to crash my ship down onto the planet in a large empty area and work from there if nobody cares. inter-racial stuff can go from there.
#1083

MassiveAttack

Mar 31, 2009 20:06:39
If the sun is above the North pole, the Southern pole already gets no light... If anything I just brightened your day Think how the Earth's North pole's winters work.

Still confused.

If you rotated the world top to bottom, so to speak, then it has a normal sun like day-night cycle like on earth. But that means the southern pole isn't a "pole" anymore, and is in fact on the outer edged type equator. Considering that climate, it would go from an ice climate to a desert/jungle climate (no sun to being close to the sun).

Correct?
#1084

Aradeia

Mar 31, 2009 20:08:38
I was just wondering, is there actually anything inside the sphere? I mean, I know the glacier is there, but is there anything else? If not, I'd like to use it for something.

Aradeia
#1085

ff6shadow

Mar 31, 2009 20:09:08
I think he's trying to give it a quarter turn along with the rotation. So the equotor becomes the equator and the poles become the poles.



Also, Mechalibur, what exactly are the Humites?
#1086

ff6shadow

Mar 31, 2009 20:09:53
The inner sphere is full or aether creatures, actually. Not to mention Oravolos has an island in there, and so does Shurka.

Additionlly, the Ae-Silvani live there.
#1087

ritreaude

Mar 31, 2009 20:10:43
that depends, are we determining poles by there geographic locations or by what is magnetic north and south? Or we could merely say that we have ascribed the names of north and south merely to which hole into the earth is in which direction instead of earth's magnetic field.
#1088

matthewswift

Mar 31, 2009 20:12:38
Incorrect. I'm keeping it the pole, but a lot of the tundra area will be like Canada now, and the pole will be more like our pole than the dark side of the moon. It will warm up a tad, but not enough to ruin the frost giants.

Shadow's on the ball there.

We have no magnetic field since there's no cor to our world...
#1089

the_orius

Mar 31, 2009 20:16:28
the inside of the sphere as in the world has nothing, no continents nothing, just an air envelope.

the interior open space is the inner aether sea and it is full of animals, plants, ae-sylvani and two gods live there.

if you read the wiki article on the world it should help you out.
#1090

Aradeia

Mar 31, 2009 20:17:01
Actually, I meant on the interior surface of the world. I was under the impression it was hollow? I think the islands float in the center.

Aradeia

Oh, my question was answered. Thank you The Orius.
#1091

ff6shadow

Mar 31, 2009 20:20:01
Ah, yes, the interior surface is empty right now. I've had a few thoughts about using it for something, but nothing at the moment. If you'd like, I'd be happy to PM my idea.
#1092

Aradeia

Mar 31, 2009 20:25:19
Oh! That'd be great Shadow!

Also, I remember at some point someone had mentioned that the inside of parallel planes like the Feywild were completely subject to the whims of the god that created them, and could create stuff in it without spending PP, though that stuff would just be fluff and have no impact really on the game. I was just wondering if I'd misinterpreted this and if it applied to minor planes like my Niyanta.

Aradeia
#1093

MassiveAttack

Mar 31, 2009 20:27:57
MASSIVE ATTACK: I will help you create some artifacts or plants that keep the spouther hemisphere cold. We make make giant refrigierators!

after all the work you did getting them there and setting it up I dont want to see it all go away.

We can make some ice pillars, or trees that slow down molecules lowering the temperature.

Let me know if you need any PP or help with it. ANGLEOFTHENIGHT that oes for you too, my god is in a position he wants to help the giants now. He is a god of balance and feels it is only right the giants have a land of there own, he just didnt like you tried to take someone elses land

HECK! LETS MAKE THAT VOLCANO AN ICE VOLCANO!! it can spew out a ice cold fog blanketing th land in sow and ice and it also keep the sun at bay in a haze of fog.

You should probably have your god come talk to Mara then. I'm not sure what next to do. Obviously the primary thing is what AngeloftheNight does with the frost giants, though I think he will or has sent some back to the volcano. I'm not sure.
#1094

ff6shadow

Mar 31, 2009 20:31:35
It depends on the Lesser Plane. In the case of yours, yes this is still viable and true.

Another example of a lesser plane could be this

Eijra spends 2 PP, making the Golden Hills a lesser plane. In this variety of lesser plane, mold land is free, and other gods would find their power diminished in the area (resulting in Eijra gaining a +2 combat bonus). In D&D terms, clerics to gods other than Eijra might have penalties to using their powers in that area.
#1095

ritreaude

Mar 31, 2009 23:03:05
lol i love the interaction between Mara and herself! So refreshing and so creative!
#1096

ff6shadow

Mar 31, 2009 23:06:58
Yeah. I did a temporary stint as a twin god in the last LoC, except my two halves despised each other. It is interesting to write for two-halves of a whole. Certainly more fun to watch then do.
#1097

ritreaude

Mar 31, 2009 23:15:48
Oh i believe it, considered doing it with my current god for awhile but decided against it. You are all going to have to settle for me just rping the one avatar .
#1098

ritreaude

Mar 31, 2009 23:37:29
Anyways, gotta crash for the night and tomorrow is my busy class day so im not likely to be anywhere near as active. Though i was wondering if someone could go ahead and create a Drahthor (even though i havnt used the name IC yet) page on the wiki so that i can start editing it?
#1099

MassiveAttack

Mar 31, 2009 23:42:40
Mara: And one for Me!
Mara: And Me!
#1100

the_orius

Mar 31, 2009 23:48:10
I like the two gods that are one as well but i find it confusing keeping up with which mara is which and doing what and all that.

cant they have different names? or identifiers like I use for Oravalos?

mara the fair

mara the dark....or something like that?

i really like the way you write though, very entertaining.
#1101

space_dragon

Mar 31, 2009 23:52:16
Camu, I was hoping maybe your god could beat the crap out of Tahns and send him plummeting back to the ground. It would help with some character development I've been wanting to do with him.

Thanks.
#1102

MassiveAttack

Mar 31, 2009 23:53:41
Perhaps eventually. Part of my inspiration is a single note by Shadow that he created the moons too small, that they would have to get bigger. This is why they currently appear as children.

They are existentially the same being, or parts thereof, but have different personalities a bit. When the moons are farthest apart, their personalities are most distinct and divergent. That's when they will usually refer to each other in the third person. It is also why only one of them helped the giants, when she was alone, she was lonely in the dark. (She is also the same one who threw the rock)

When their moons are in closest together, their personalities merge up and they act more as a unified mind. This is when they are together but say "I" "Me" etc.

As for permanent differentiation. I'm leaning towards it, but unsure how to do it. Of course they haven't interacted with a lot of other people, etc. Kinda still feeling that out.
#1103

the_orius

Mar 31, 2009 23:53:47
hey what was the name of the giant turtles that were the size of islands in 3rd edition?

i cant for the life of me remember...i know they started with a Z i think...
#1104

space_dragon

Mar 31, 2009 23:55:19
hey what was the name of the giant turtles that were the size of islands in 3rd edition?

i cant for the life of me remember...i know they started with a Z i think...

Zaratan.
#1105

ff6shadow

Mar 31, 2009 23:57:12
Zaratan. Now that is a classic. I never got the chance to use them.
#1106

MassiveAttack

Apr 01, 2009 0:01:36
Did things just turn green for anyone else?
#1107

ff6shadow

Apr 01, 2009 0:06:40
YEah. Mine has been swapping colors all night. I had a bunch of blue earlier.
#1108

the_orius

Apr 01, 2009 0:08:32
yes! i though i hit something to make it all green!

an april fools joke?

bck on topic in the OOC

I am making Zaratans next! cities for my Ae-Sylvani

does anyone have any good idea for other aether like creatures hat would be cool?

especially ones that would make good druid creatures to turn into. All I have thus far are the aether sharks, and I am about to make some cool snake creatures as well.
#1109

ff6shadow

Apr 01, 2009 0:10:00
Hmm, don't we have some kind of manat ray in the aether?

I suppose an aether dolphin would be next, perhaps.

And an April Fool's joke is a good explanation I hadn't thought of.
#1110

MassiveAttack

Apr 01, 2009 0:18:43
Well Aether, everything is a flying creature right? I dunno. It's kind of a limited space in that zone in the center of the world.

So I have Neko (Rotating the earth), Thans (Sun), Xirinet (Stars) and maybe someone else (storehouse)? as having been involved in the astral bodies set up. I'm thinking of creating an overall systemic solution to this that would involve these rotations and such (constellations, etc). If interested it could also involve introducing seasons (such that each moon gets one) and weather. I'm probably going to need some help. Interest?
#1111

ff6shadow

Apr 01, 2009 0:49:46
Not really limited space. The aether core has passaged through the polar openings to allow entry and exit, though they'll have to pass through the 600 mile anti-magic band.

For your celestial bodies, the Storehouse is Xa'an, I helped a but with the rotation.

As for the Sun, it was originall Chactross's Flame Pillar. It has Nocturnes Black Light crystal inside of it (that was me). So it's a whole mess of stuff.

I'll help how I can, just ask.


Also, as a note. Space Dragon, you can get paragon monstrous wasp or hornets, but you'll need the mundane seperately. One creation per expenditure, except where monsters are differentiated by class.
#1112

MassiveAttack

Apr 01, 2009 1:00:53
No I'm aware of who created what, well mostly. Lol.

The idea is to systematize the astral objects (Rotational patterns etc, to open up astronomy) and by doing so developing a stable weather system (seasons, wind patterns, etc). For example, aligning the night caused by the rotations with the night caused by the storehouse (not necessarily exactly though, could have some interesting cycles) I'm not sure on the cost for doing all this though.
#1113

ff6shadow

Apr 01, 2009 1:09:22
Ah. Well, for one, you should check with those invovled about using their objects. I'll try to work out a price for systemizing everything for you.
#1114

MassiveAttack

Apr 01, 2009 1:28:28
Well, that's why i'm telling everyone here.
#1115

space_dragon

Apr 01, 2009 1:33:01
Aw, really? I was thinking that since wasps are such an obscure creature in terms of DnD, I could create a few species of monstrous and normal wasps as one action.

Eh, I guess I can spend another PP to make normal wasps later. Damn, I need a Shape artifact.
#1116

ff6shadow

Apr 01, 2009 1:35:52
It's spawn. I will let you do hornets and wasps together though, considering they are effectivly the same thing from an enemy point of view.
#1117

wyld_mutation

Apr 01, 2009 1:42:57
The stars themselves have two bits of things you might wanna know:

1) They have stable constellations, these give a basis for Astronomy.

2) They have shifting stars, these could be tied to Astrology.

Neither of these technically NEED basis as per the rules, so this it ends up just being fluff.

That being said...

The constellations represent the first 13 gods. Exact details for each constellation will be worked out later. Each constellation is tied to a Background, yet to be worked out.

New constellations are added at 1PP each, a Create Artifact effect. Each constellation will allow a background to be added to the constellation list.

Please try to keep backgrounds reasonable and balanced.

Unwanted tampering MAY result in retribution however, so ask before you decide to touch my toys.

Massive: You won;t need to systematize the stars I'd imagine, but if you feel they need any more playing with than what they are you're free to bounce ideas off me.
#1118

MassiveAttack

Apr 01, 2009 1:53:20
That seems pretty comprehensive. Is there a north star or other navigation stars? That was the other aspect of systematization I was thinkin of.
#1119

wyld_mutation

Apr 01, 2009 2:28:44
Since there are stable constellation guiding stars and such would be included in the basic description. Thus you can say things such as "by the dawnstar" or "elrin's light" or what have you, assuming that's a regional dialect among the mortals. Unless an admin wants to say that people don't name stars out of boredom.

More complex things than divining north would be part of teaching Astronomy. I would be getting around to teaching it at some point, but since everything is currently pretty close together it's not a major aspect I feel needs to be addressed. Astronomy is mainly required for naval and long-distance navigation, and with the small area of our world as it is... If you wish to teach Astronomy to a race feel free however.

Astrology would be divination by reading the patterns of the unstable stars, and may end up being a joint action between me and shadow. Have to run that by him.

As the star-god it is kinda my job to do star-based things (what few there are), and my plate is full as I bring some plans to fruition. And of course right now the world is young enough that such things aren't entirely needed, rest assured they'll happen. And of course Xi has a good chance of saying "yes you can teach the mortals ____ instead if me"

Now, after some deliberation it's been decided that the Constellation effects should be on rough equality with Regional Benefits. I wil be working out each effect, however if you would like to suggest your effect I'll use that instead of whatever I have planned for you. Obviously this only applies to the original 13 constellations (and thus players), if you want to add another one it's all you.
#1120

Thought

Apr 01, 2009 8:52:22
Why would neko get 5 pp? And Xa'an? and Veros? The only one who i can see who deserves it is Tsarokga-Noggoth.

Really? After 11 turns you don't see why a god would get a PP boost to 5PP? I think it only took about 4 or 5 turns for my god in the last game to get to 5, then only another 10 or so to get the next boost.

Actually, I would have thought more gods would have had a boost by now, but admittedly I don't know the details of how that is determined.

Well Aether, everything is a flying creature right? I dunno. It's kind of a limited space in that zone in the center of the world.

So I have Neko (Rotating the earth), Thans (Sun), Xirinet (Stars) and maybe someone else (storehouse)? as having been involved in the astral bodies set up. I'm thinking of creating an overall systemic solution to this that would involve these rotations and such (constellations, etc). If interested it could also involve introducing seasons (such that each moon gets one) and weather. I'm probably going to need some help. Interest?

I'd be good with setting the storehouse up to do something differently. It was intended to provide a night when the sun was in the center of the earth and radiating the interior uniformily.

To note, there are other astral bodies. Specifically, the "Vorpal Cascade," which you might think of as a small cluster of planetoids in a distant orbit around the planet. Sort of like Pluto and Charon.

Then there is Nibiru, a planet/exarch, who occasionally flies around the "solar system," the proverbial "Planet X."
#1121

ff6shadow

Apr 01, 2009 10:52:57
Ah, sorry Thought. I forgot your Vorpal Cascade and exarch. :D
#1122

ritreaude

Apr 01, 2009 11:15:40
Really? After 11 turns you don't see why a god would get a PP boost to 5PP? I think it only took about 4 or 5 turns for my god in the last game to get to 5, then only another 10 or so to get the next boost.

Actually, I would have thought more gods would have had a boost by now, but admittedly I don't know the details of how that is determined.

Does anyone else see a problem with this? Thought.... YOUR AN ADMINISTRATOR!!! If you do not know how the system works then who the hell does!!?
#1123

Thought

Apr 01, 2009 11:59:47
Shadow does. And Sinasilver did.

And it depends on what you mean. I know a lot about how the rules work, just not how individual actions influence base PP (which is really just a single, comparitively small, component of the whole).

There are certainly advantages to being cross-trained, as it were, on multiple aspects of the game, but there are also advantages to being specialized in a few areas. One of the original advantages (when there were three of us) was that one person could keep track of PP, the other could monitor the first, and the third could look at things from an outsiders perspective.
#1124

ritreaude

Apr 01, 2009 12:04:10
ok, im just hoping that it wont devolve into an arbitrary decision by just one of the administrators.
#1125

camu

Apr 01, 2009 17:05:56
Camu, I was hoping maybe your god could beat the crap out of Tahns and send him plummeting back to the ground. It would help with some character development I've been wanting to do with him.

Thanks.

No problem.

I'll make a post of it as soon as possible
#1126

ritreaude

Apr 01, 2009 17:09:51
so has anyone else noticed that every time you post the word G R E E N, the forum changes it to GLEEMAX!GLEEMAX!GLEEMAX!GLEEMAX!GLEEMAX!?
#1127

ff6shadow

Apr 01, 2009 17:25:21
I'm sure it's some sort of april fools day garbage. Personally, this s k i n change is getting highly annoying and hurting my eyes. Also, it's making it difficult for my crappy PC to load pages.
#1128

ritreaude

Apr 01, 2009 17:26:58
ill second that, and its not really that funny or creative on their part. Its about the same level of internet originality as a rick roll at this point.
#1129

angelofthenight

Apr 01, 2009 19:27:38
Are they gonna change it back?
#1130

ritreaude

Apr 01, 2009 19:32:16
god i hope so
#1131

ff6shadow

Apr 01, 2009 20:01:03
Angel, there are several porblems with your post. First, the equatorial regiions aren't frozen. Matt's attempted rotation means the pole are forxen.

Second, the giants have no halfling labor to live on, since Eijra pulled all the halflings into the feywild.



Something else, is that city actually intelligent? Because a city seems more like an artifact to me. There is nothing actually wrong with it, I'm just wondering.
#1132

ritreaude

Apr 01, 2009 20:09:53
technically what the giants believe to be halflings could be working under their servitude. They might not know that these are doppelgangers, and simply believe that they were halflings left behind.
#1133

MassiveAttack

Apr 01, 2009 20:17:35
But the equatorial regions are now like... canada/siberia? (or would be with some nourishing) That's what I undestand.
#1134

Aradeia

Apr 01, 2009 20:51:01
(Deleted)
#1135

ff6shadow

Apr 02, 2009 0:24:29
Ah, but the giants captured halflings. Dopplegangers didn't stay and fight, or stay and serve. They hid and scattered.


As I undertsood Matt, he wanted the equator to be equatorial, and the polar regions to be cold.
#1136

MassiveAttack

Apr 02, 2009 2:42:19
Except that with the position of the sun that's impossible. My thought was that it was a sort of quarter rotation. so the northern termperate zone is the hottest. The North pole would be somewhat colder but still pretty war. The south pole and southern hemisphere slightly warmer but still pretty darn cold.
#1137

ff6shadow

Apr 02, 2009 7:38:57
It's not imposible if his rotation slowly tipped to planet over in the proccess.
#1138

MassiveAttack

Apr 02, 2009 9:03:09
Okay. that is what he said I just didn't understand.
#1139

Thought

Apr 02, 2009 9:19:44
Yeah, we really do need to get a cosmic map up with stuff like that. It is all interesting and I love it, but even having played through it, it is difficult to grasp. All the harder for a DM trying to use our world for a game.

Side note, the replacement of "gre en" with "Gleemax" is really annoying. For April Fool's Day "jokes," that really ranks pretty low
#1140

ff6shadow

Apr 02, 2009 9:32:16
It wasn't just gr een either. sk in as also replaced.
#1141

MassiveAttack

Apr 02, 2009 10:00:51
Alright, one last thing on this rotation change. Are the moons also moving with it?
#1142

Aldii

Apr 02, 2009 10:09:13
Note: No Halflings left in the real world, therefore no Halflings to enslave.

Question: I was thinking of dividing the Dwarfs and the Halflings in to sub-races before my Goddess return to the real world. Dawn Dwarves and Dusk Dwarves. Dawn halflings and Dusk Halflings.

Would that count as creating entierely new races? Or could i insted spend 1PP for each new race I am going to create as I use the old ones to create them?
#1143

ritreaude

Apr 02, 2009 10:12:51
is there going to be any dramatic statistical change, or would it be a difference comparable to race within human society? I think that would be the determining question.
#1144

Aldii

Apr 02, 2009 10:17:17
I was more thinking about cosmetic and cultural differences, maybe certain skill bonuses as well as things progresses and the separate groups changes.
#1145

ritreaude

Apr 02, 2009 10:20:21
in that case i would probably only spend 1pp on the halflings and another 1pp on the dwarves.
#1146

ff6shadow

Apr 02, 2009 12:59:59
If they retain identical stats, with different cultures, then no PP is necessary. If you want special racial feats for each subrace, that is a teach.

If the core stats of the race are in question, you have to pay the same as making a new race.


Edit: As for the moons, no I'd not say they moved. No water for the rotation, no extra PP to move them. So they are still in line with the sun, providing the opportunity to possibly cause solar eclipses.
#1147

malltrick

Apr 02, 2009 14:52:41
can i join this looks fun

name malltricks
domain: trickster / forest
form: small shadow usualy seen out of corner of eye
symbol: a small flute twind with poisan ivy
#1148

ff6shadow

Apr 02, 2009 15:18:24
We'll add you to the waiting list and let you know as soon as you are free to enter.
#1149

Thought

Apr 02, 2009 15:19:19
If the difference is as big as the difference between Eladrin, Elves, and Drow, then aye, that would require a new species.

But if these are just cultural changes, like between the English and the French (who are both Germanic), then you would only really need to apply guide or teaches to the specific group.

EDIT: Actually, Malltrick, I'd ask you to pick a different name for your god. It looks like you created your account specifically for this, but it is useful to be able to distinguish between a player's action and a god's action. Calling you both Malltrick would get confusing.
#1150

Thought

Apr 02, 2009 15:57:09
Side note, every active and inactive god is up on the wikia now. Though, not ever god page is complete. Please go here: http://lordsofcreation.wikia.com/wiki/Category:Gods

Look at your god, and either make any changes necessary, or PM me with the changes needed so I can update it. I'd obviously prefer the former, but I'd rather have the latter than nothing.

Particularly, some gods are lacking descriptions, symbols, and even domains.
#1151

Aradeia

Apr 02, 2009 16:03:38
Um, where would I go to find my goddess? She's not on the page the link opens to. Am I missing something? I don't see Ritreaude's god either, or Mara. Could you help me out? Cause I'm lost.

Aradeia
#1152

MassiveAttack

Apr 02, 2009 16:06:30
If they retain identical stats, with different cultures, then no PP is necessary. If you want special racial feats for each subrace, that is a teach.

If the core stats of the race are in question, you have to pay the same as making a new race.


Edit: As for the moons, no I'd not say they moved. No water for the rotation, no extra PP to move them. So they are still in line with the sun, providing the opportunity to possibly cause solar eclipses.

Oh god I'm an idiot. I always thought they were aligned with the equator from your pic. So they are aligned on the vertical north-south axis originally (now the new equator). (IOW, originally their turn around was at the poles?) :embarrass
#1153

ritreaude

Apr 02, 2009 16:12:12
aradeia your goddess is there, shes just listed under T as The Empress. All three of us are there so im not sure where you are looking.
#1154

ff6shadow

Apr 02, 2009 16:15:47
Oh god I'm an idiot. I always thought they were aligned with the equator from your pic. So they are aligned on the vertical north-south axis originally (now the new equator). (IOW, originally their turn around was at the poles?) :embarrass

Right. I always kept them aligned with the sun, because eclipses are cool enough to set the moons going north and south over the planet. Having the planet shift to make that east to west still makes it work.
#1155

Thought

Apr 02, 2009 16:16:10
All three of you are there... Maybe you are looking under the sub categories by mistake?
#1156

MassiveAttack

Apr 02, 2009 17:01:22
Right. I always kept them aligned with the sun, because eclipses are cool enough to set the moons going north and south over the planet. Having the planet shift to make that east to west still makes it work.

Okay I'm going to need to do a bit of retcon on the hair changing thing then. *thinks about *. I'll just make it easy. one is always white one is always black.
#1157

Aradeia

Apr 02, 2009 17:12:00
Okay, there's something screwy with my computer. None of the additions show when I open the link, but when I searched "The Empress", it showed me my page. Weird.

Aradeia
#1158

Aradeia

Apr 02, 2009 17:18:48
Okay! There! I had totally forgotten to make an account! Now its all better, forget I ever said anything, they show up now.

Aradeia
#1159

ritreaude

Apr 02, 2009 17:25:55
Camu don't forget to spend the pp to create the mushrooms.
#1160

camu

Apr 02, 2009 17:45:59
Ok

There is still something that I feel I have to say.

Not often do I complain about stuff, but this time:

I found it a bit cheap and disappointing to the instant destruction of the invasion force.

I never planned on winning, but I hoped to see more creative interaction between invaders and defenders. People could have banded together, reforge old alliances, make new ones. Discover new magic or technologies to counter the aliens.

Having spend time to work out the differnt races/beasts for quite some time. I wrote the initial invasion in such a way that it was open content. No specific targets, only general areas of where they landed, but never did I force anything. My second invasion pos still only mentioned 'defenders' not specifically targetting anyone.
I did this to make sure I wouldn't force anything on anyone that didn't like it. If you only wanted the invaders destroy or harrass a small town community, fine by me. You wanted them to take the capital, fine with me again.

But when I returned after school to check what others did, the only thing I found was an insta kill and that was that.
It was clearly ok for someone to deside the faith of the entire invasion force on a whim, not even asking or PM-ing if I agreed to this or anything.

(I didn't even got a proper chance to act on the destruction of the invasion force)

Like I said before, winning was never my point, just to create an event our game community could work on together.



Now, what's done is done, but I hope in the future more collaberation between players, instead of one man decisions.
#1161

ritreaude

Apr 02, 2009 17:57:20
then allow me to personally apologize for not PMing you, and i meant that as a one time thing that i have no intention to ever repeat. I must have misread your posts then, because the image i got from the invasion force was one of apocalyptic size that was overwhelming all the other races it was targeting. The mere shrugging off of veros' attack upon the invasion force as if it hadnt happened at all reinforced this opinion and was the deciding factor when i was deciding what to do at that point. If i had had the impression that it was a smaller force without some of those implications I would have never acted in that way. Neither did i mean it as a personal attack against you, with the way i read the posts i felt that this might already be an event of game ending proportions. If it never was, I once again apologize. Just don't expect the apology to come in character.
#1162

camu

Apr 02, 2009 18:09:17
The mere shrugging off of veros' attack upon the invasion force as if it hadnt happened at all reinforced this opinion and was the deciding factor when i was deciding what to do at that point.

This was to reflect there alien mindset. Totally without compassion, even for themselves.


I don't feel attacked personally, and this was not ment as a game ending event, just an epic battle to make the game history interesting
#1163

ritreaude

Apr 02, 2009 18:30:58
ok, then once again i apologize and look forward to some hopefully worthwhile rping in the future.

On an unrelated note, this swelling stomach with the empress is slightly distressing... or maybe shes just pregnant with emotion? Starting to remember a certain American Dad episode......
#1164

Aradeia

Apr 02, 2009 18:35:02
On an unrelated note, this swelling stomach with the empress is slightly distressing... or meybe shes just pregnant with emotion? Starting to remember a certain American Dad episode......

Distressing? Distressing how, exactly?

Aradeia
#1165

ritreaude

Apr 02, 2009 18:38:06
Distressing? Distressing how, exactly?

Aradeia

several jokes come to mind but I am actually really interested to see how its going to play out.

on an unrelated note, shouldn't either camu or tahns have spent 1pp to initiate combat with another god?
#1166

Thought

Apr 02, 2009 19:06:58
Just to make it official, I heard from Armisael and he's withdrawn from the game.
#1167

moondoggy

Apr 02, 2009 19:33:27
Alright, where on the world can I land my big black ship? I think it would be funny if somebody tried to attack it upon landing, like an "oh no, not again?!" situation. But are there any sparsely populated ares to land it in?
#1168

ritreaude

Apr 02, 2009 19:35:10
Southern hemisphere is kind of cold but it is sparsely populated, just a few frost giants so far. Or you could have the ship land in the sea and act as kind of a living island?
#1169

ff6shadow

Apr 02, 2009 19:41:36
The Golden Hills are also a bit sparsely populated at this point, though not as bad as giant land down south. of course, hard to tell if they'd attack, or simply scatter.
#1170

moondoggy

Apr 02, 2009 19:56:36
I like Rit's idea. Splashdown + floating city = pretty cool origin city. Then I could use minor nourish lands to make room for more areas around it later. Thanks.


:coolcthul
#1171

ritreaude

Apr 02, 2009 20:04:28
I like Rit's idea. Splashdown + floating city = pretty cool origin city. Then I could use minor nourish lands to make room for more areas around it later. Thanks.


:coolcthul

Yay someone liked my idea, though in honor of the amoral squid god i believe the city should be named R'lyeh!
#1172

moondoggy

Apr 02, 2009 20:14:27
Worry not!

I was going to give it something sufficiently lovecraftian.
#1173

the_orius

Apr 02, 2009 21:16:56
CAMU: Im sorry you felt your invasion was cheated, i was looking forward to the invasion personally, but I was also happy it ended quickly. Back to back apocolypic fights in a world with just one continent and very little else....it was a bit much.

I thought you were gonna wait a week then drop.

im sorry you felt snubbed!
#1174

the_orius

Apr 02, 2009 21:55:42
So the tundra around the frost giants is now an ecosystem of pine tree forests full of creatures!

bears, elk, seals, wolves and huge aurouchs ((i figured they could become mounts or pack animals))
#1175

Thought

Apr 03, 2009 9:41:39
Camu has a good point.

Now this is a personal preference, but I generally believe that one should never "undo" what someone else did. Diverting things into a new direction is good stuff, but straight out making it irrelevant is annoying to read happen to others and to have happen to one's self.

Having said that, a lot of use are guilty (we admins as well) of negating rather than changing. And it can be a grey area as to what is good and what is bad. But when you post something, consider this: did you "end" a storyline or did you change its direction? While there are a handful of things Camu could do with the results of his invasion, I think we are all agreed that for the most part, it was "ended."

I'm not trying to get on Ritreaude's case; as I said, a lot of us are guilty of it and it is a very easy line to cross. But because it is something that we all are capable of accidentally doing, we need to have Constant Vigilance!
#1176

Aldii

Apr 03, 2009 10:28:02
That's right.
Because we are in this together we should work with it together instead of seeing it as a contest and trying to make your own creation's the dominating force in the world.

I have to say that I really dislike when people de-nourish other people's creations. It feels like that they don't give the person in question a serious chance to fight back or even respond to the things that happens to the creations they have so carefully worked with.
#1177

Thought

Apr 03, 2009 10:51:43
and now, for something completely different:

Tahns' eyes widened with disbelief as the slimy tentacles closed around him. He was the power of four gods combined!

Huh, I thought it took the power of Fire, Earth, Water, Wind, and Heart to summon Thans (five by my count, not four).
#1178

ritreaude

Apr 03, 2009 11:56:37
and now, for something completely different:



Huh, I thought it took the power of Fire, Earth, Water, Wind, and Heart to summon Thans (five by my count, not four).

no your thinking of captain planet.
#1179

malltrick

Apr 03, 2009 13:25:47
im not sure how the wikia thing works but i signed up and made a home page. changed gods name to roan and minor domain from forest to shadow
#1180

space_dragon

Apr 03, 2009 17:20:19
Was it five? There was a lot of complication over who was donating PP when I was made, so I may be mixing it up.
#1181

ritreaude

Apr 03, 2009 19:13:54
so this waiting around for novateck is really boring me...
#1182

ElFlamingo

Apr 03, 2009 20:12:30
Name: Bratis

Moderate Domains: Justice

Lesser Domains: Equality

Alignment: Unaligned

Physical Appearance: A hardy looking man full of vigor. He has shoulder length white hair and a short white beard. He wears a white shirt with a white vest on top with the sleeves rolled up, along with white pants.

Symbol: A white star.
#1183

Mechalibur

Apr 03, 2009 20:35:47
All right, I'm back. Time to see what I missed. (Hopefully not too much)

Edit: Statted Humites as a playable race. Had to make another account on the wiki (for some reason the password that works on one computer doesn't work on the other...)
#1184

space_dragon

Apr 03, 2009 22:26:18
Hey Novatack, I'm thinking of having the eladrin invade the underdark. Want to RP some warforged?
#1185

Aldii

Apr 04, 2009 11:29:36
Would anyone be willing to adopt a couple of thousands Dwarves and Halflings?

I have this plot idea about the the Dwarves and the Halfings will split in to two factions and it would be nice if the second faction could get a patron or matron god of it's own?

Right now they are known as the Dusk Dwarves, but whoever that wants to take care of them are more then free to give them another name.
#1186

ff6shadow

Apr 04, 2009 11:38:36
Well, I have worshipped among the dwarves and halflings already. I'd take them in.
#1187

Thought

Apr 04, 2009 11:51:29
im not sure how the wikia thing works but i signed up and made a home page. changed gods name to roan and minor domain from forest to shadow

Usually the wikia just contains ingame stuff, but as you posted your god to your user page that actually works splendidly.

Was it five? There was a lot of complication over who was donating PP when I was made, so I may be mixing it up.

No, it was three actually. Chactross, Oravalos, and Eijra I believe. The phrase I originally quoted just amused me because of the Captain Planet similarity.
#1188

ff6shadow

Apr 04, 2009 12:03:20
A reminder to everyone, Refresh is in 4 hours.
#1189

Aradeia

Apr 04, 2009 13:54:49
Would anyone be willing to adopt a couple of thousands Dwarves and Halflings?

I have this plot idea about the the Dwarves and the Halfings will split in to two factions and it would be nice if the second faction could get a patron or matron god of it's own?

Right now they are known as the Dusk Dwarves, but whoever that wants to take care of them are more then free to give them another name.

From what I got from the Dusk Dwarves, they seemed to be somewhat war oriented. If I'm right, that could make them fit nicely with my goddess of Tyranny. Although, she's kind of evil, and I have a feeling you don't want that. I also have a PP left to spare, so if you're planning on doing it before the next reset, I'd be able to take some on right away.

Aradeia

EDIT: I just saw Shadow's post about adopting them, so I guess never mind.
#1190

Aldii

Apr 04, 2009 14:32:51
Hmm, well the main point in what I want is that the Dusk Dwarves would be different from the Dawn dwarves. More agressive, more fundamentalistic, more suspicous due to the many wrongs their race has suffere according to them.

Whoever wants them is more then free to seduce them, steal them or take them.
#1191

Aradeia

Apr 04, 2009 14:39:46
So it would be perfectly in accordance with theme if I fed these dark thoughts they have, telling them they deserve to take back what was theirs? Feed their darker instincts so to speak. But they're not back in the material plane yet, right? Whoever would take them over would have to wait until they get back? Or would they have to go into the Feywild?

Aradeia
#1192

ff6shadow

Apr 04, 2009 16:01:41
Turn 12 begins now.

PP Refresh
5 - Veros, Xa'an, Chactross, Neko, Oravolos, Tsarokga-Noggoth, Mara
4 - The Void, Oreb Nahash, Shurka, Vymrl, Nocturne, Xirinet, Ythrexle, Eijra, Frellisk, Thans, Mara, The Empress, Drahthor


Admin Awards
Massive Attack has been given an extra PP for this turn.
#1193

ritreaude

Apr 04, 2009 16:04:40
ill just assume im under the 4pp category ;)
#1194

ff6shadow

Apr 04, 2009 16:07:13
Nope. :D. You're not being given any PP at all. :P

Yeah, I copy and paste new turns. So sometimes I forget to add the new guys.
#1195

Aradeia

Apr 04, 2009 16:08:28
Oh no! I was in the midst of writing a reply when the refresh happened. I was just trying to get rid of that one last PP I had, but it ended up being a lot more long-winded than I had hoped. That post should have happened before the refresh. I guess I've lost two PP because of that? One from last turn which I guess now counts as if I never used it and one from this turn that the action has to be spent on because you can't take back PP?

Aradeia
#1196

ff6shadow

Apr 04, 2009 16:18:57
Unfortunately, yeah. Had you editted it before Ritreaude posted, you could have kept the PP though. Sorry.
#1197

ritreaude

Apr 04, 2009 16:24:49
hey shadow just letting you know its supposed to be one of the sentient nightwalkers that i have paralyzed atm.
#1198

ff6shadow

Apr 04, 2009 16:29:30
Ah, sorry. I'll edit./
#1199

ritreaude

Apr 04, 2009 16:36:14
Np, ive actually wanted to use wraith as a descriptive title many times now but Novateck created them as a separate species and so i avoid it to try and minimize confusion.
#1200

Aldii

Apr 04, 2009 19:36:55
Ritreude, I just want to say that I liked the little text you wrote about Borsos the Dwarf. It was very dramatic.
#1201

ff6shadow

Apr 04, 2009 19:38:15
I agree. It was nice.
#1202

novatack

Apr 05, 2009 0:12:05
so this waiting around for novateck is really boring me...

Ugh...
I'm sorry. I caught something nasty. I was lying on the couch for the better part of the past few days. But hey, I'm back now!

(As a side note, I will kill whoever takes the "disease" domain)

Hey Novatack, I'm thinking of having the eladrin invade the underdark. Want to RP some warforged?

Sure, why not?
#1203

ritreaude

Apr 05, 2009 0:35:19
Ritreude, I just want to say that I liked the little text you wrote about Borsos the Dwarf. It was very dramatic.

Thank you, I was not originally sure if I was going to put it in or not, or if so how much refinement it needed so its great to hear that you guys liked it.
#1204

angelofthenight

Apr 05, 2009 21:28:30
Sorry I wasn't active, I've been camping all weekend. I'll also be posting less after this friday. I apologize again for not being able to maintain as indepth an level of involvment as most people same able to.
#1205

Mechalibur

Apr 05, 2009 21:53:47
Hey, it's not your fault if you're out. No need to apologize
#1206

the_orius

Apr 05, 2009 23:23:36
Shadow or anyone else clue me in? How do you do those little hidden boxes that you click the tag and it shows you what is in it?

i like those...
#1207

ff6shadow

Apr 05, 2009 23:26:12
sblock works like this


[noparse]
Show
text
#1208

ritreaude

Apr 05, 2009 23:34:27
Ugh...
I'm sorry. I caught something nasty. I was lying on the couch for the better part of the past few days. But hey, I'm back now!

(As a side note, I will kill whoever takes the "disease" domain)

Sorry to hear that man, hope you make a full recovery. I managed to get a lot of the rp material I had hoped for out with shadow, but id still love to run into Nocturne and some point so Drahthor could get a perspective on his philosophy.
#1209

moondoggy

Apr 06, 2009 0:32:38
Just a heads up, Orius, Shadow. I'm headed towards ya.
#1210

Thought

Apr 06, 2009 8:30:52
MassiveAttack, I like what Mara did with the astral bodies. However, it sounds like you made it so that only part of the inner world will receive light, by syncing the rotations of the storehouse and earth. Is that what you meant or were you going for something else?

Also, side note; Nibiru can change his size, but he's generally the size of the real world moon. I'm terribly amused by something that large zig-zagging.
#1211

ff6shadow

Apr 06, 2009 9:35:17
Heh, he must have decided to be smaller during the chase.
#1212

matthewswift

Apr 06, 2009 9:42:13
Hey Space Dragon, did Tahns just actively ignore me? Just curious before I do what my five year old brother would do...
#1213

malltrick

Apr 06, 2009 12:40:31
how do you know when you can join in the fun and is there a condensed history some where.
#1214

Thought

Apr 06, 2009 13:02:11
Either Shadow or I will let you know when you can join.

As for a condensed history, the Wikia has a PP expenditure page that isn't that out of date, so you can get a rough idea of what has happened from that. But an actual condensed history is very far behind right now.
#1215

ritreaude

Apr 06, 2009 13:25:54
possibility for what we could do for a condensed history is instead of having one person trying to do it all, we could get a group of volunteers and assign pages of the thread for them. that way say person A would have pages 1-4, B would have 5-8, and then C would have 9-12. Then they would all submit time lines with summaries to an admin for approval and possibly standardization (dates and format maybe) before it is posted on the wiki. That way we could get large portions of the thread's history complete at one time, then move on to another round of volunteers and repeat the process.
#1216

Thought

Apr 06, 2009 13:41:16
Actually, the history (and PP expenditure page) was never meant to be a one person project. But personally I do like the idea of formalizing the process.
#1217

ritreaude

Apr 06, 2009 14:09:39
Problem with the current system is if i wanted to get involved and help I would naturally start at the beginning, however it is likely that id just be doing just what someone else is doing. Thus wasting time and being inefficient
#1218

Thought

Apr 06, 2009 14:22:16
Admin Announcement:

Want to get a bonus PP next time they are given out but feel you need a little sparkle to help distinguish your might endeavors? Well the Wikia is a splendid place to get that extra "something." I talked with Shadow and we are both happy to give out bonus PP for notable contributions to the Wikia.

This doesn't mean just keeping your pages up to date, rather it means stating out other people's creations and putting them on the Wikia. It means coming up with a classy, game-ready map of the world (here is an example of a nice map from last game, and here is another). It means seeing that someone else has been neglecting their pages and updating them for them. It means adding in a few turns to the Game History page.

I'll probably be trying to compile a list of specific things that can be done to help the wikia and posting them to the first page. It’s hard to say exactly what will get you a bonus PP, as those can also be influenced by RPing, but generally any significant contribution that makes the world easier to DM vastly increases the likelihood of a bit of shine coming your way.

And yes, we are attempting to bribe people into updating the wikia.
#1219

the_orius

Apr 06, 2009 15:36:44
well I am already tryng to update the world info so people get an accurate depiction of the world.

I am still waiting for the outer, iner an planes to have the editable text blocks like the World does.

I want to have blurbs there that people can skim and then they can click into it to find more specifics.

We can also put a tab for races and bestiary as well.
#1220

MassiveAttack

Apr 06, 2009 16:31:41
MassiveAttack, I like what Mara did with the astral bodies. However, it sounds like you made it so that only part of the inner world will receive light, by syncing the rotations of the storehouse and earth. Is that what you meant or were you going for something else?

Also, side note; Nibiru can change his size, but he's generally the size of the real world moon. I'm terribly amused by something that large zig-zagging.

Well... whenever Nibiru has done something it was pretty clearly implied he wasn't the size of a moon (crashing into the earth, going into the inner sphere). He has always seemed to me to be just a large asteroid. If he's bigger than Mara though... that's kind of weird...

Regarding the timing, no that wasn't what i meant.
#1221

Thought

Apr 06, 2009 16:42:24
More of just that the inner surface has day of around 24 hours, then?
#1222

MassiveAttack

Apr 06, 2009 16:47:02
No idea if that's possible with only 1/4 lighted--not a math person. Think of it this way, the earth's rotation was changing so the lighthouse needed to be changed to keep things at least consistant.
#1223

Thought

Apr 06, 2009 16:53:09
Well no claims on how much light there would be in a day, but a full rotation would take 24ish hours (as I am currently assuming the day on the outer portion is 24 hours).
#1224

MassiveAttack

Apr 06, 2009 17:01:16
Only a forth of the inner surface received light, and it advanced along the surface slowly, taking two outer days to complete one inner day, but light had returned to that place.

This is how it was originally. which I guess remains, so that a place in the inner sphere gets 12 hours of light every 48 hours.
#1225

ritreaude

Apr 06, 2009 20:29:09
hey space dragon im looking over your wiki page and i dont see any combat artifacts, so if it comes to a fight are we evenly matched or do you have a few that im not aware of?
#1226

the_orius

Apr 06, 2009 20:47:56
well it depends on if you consider his most holy of temples his stomping grounds.

In which case he would have a +2 bonus.

but im not sure how the combat rules work...
#1227

ff6shadow

Apr 06, 2009 20:49:57
The +2 combat bonus only applies within a plane you created, or in which a god has given it to you.

An example would be the Empress within her Jade Palace. Or any god fighting within her palace she chose to grant the bonus too. Or Eijra withihn the Feywild.

To my knowledge, Tahns does not have a combat artifact.
#1228

ritreaude

Apr 06, 2009 21:09:52
yeah didnt figure it was his plane, and hes had several heroes but no real exarchs i believe. Either way I hope he gets back on tonight so whatever is going to happen can happen because I had finally gotten enough rp and character development out for my next step to make sense and I need to spend that PP before tomorrow (but id rather not just teleport out on him and leave him standing there with the conflict unresolved).
#1229

ritreaude

Apr 06, 2009 23:07:13
SD if tahns is going to be going by the name of Ix does that mean he is going to start producing thinking machines the test the limits of the "Though shalt not make a machine in the likeness of a human mind" commandment from the butlerian jihad?

A cookie to anyone who gets the reference.
#1230

MassiveAttack

Apr 07, 2009 0:41:39
Is there a problem with Orius's Taiga? He put it on land that hadn't had PP spent on it, but had been described by numerous people in different ways before. I like the Taiga, but I'm wondering if I or someone else needs to spend this PP first before it can be worked with.
#1231

ff6shadow

Apr 07, 2009 0:51:33
There has been plenty of PP spent on ground, creating the shell to begin with. If anyting, there hasn't been enough PP spent on water to cover the entire surface. I think it's fine.
#1232

ritreaude

Apr 07, 2009 11:25:55
so i was curios if the admin feedback idea was dead in the water or if we might see that making a comeback?
#1233

Thought

Apr 07, 2009 11:30:28
A little of both. We'll still be giving feedback, but we suck at doing so on a set schedule.
#1234

ritreaude

Apr 07, 2009 11:32:31
lol, completely understandable.
#1235

ff6shadow

Apr 07, 2009 11:50:39
Yeah, Thought hit the nail on the head. Additionally, as a reminder, Refresh is in 4 hours.
#1236

moondoggy

Apr 07, 2009 13:34:53
Hey shadow, sorry to leave you hanging. My computer suddenly thought it would be fun to freezeandcrash.

We'll talk IC another time then.
#1237

ff6shadow

Apr 07, 2009 13:38:10
You could have followed me. Thats why I left it open.


Edit: Just a though, but Couatls are typically intelligent. Are you just creating them as beasts?
#1238

moondoggy

Apr 07, 2009 13:39:25
That's what I was going to do later, after I filled Riyelleh with more stuff. Want to use my PP before the refresh, ya know, since I was gone for a while a lot of it went to waste.

Response to Edit: Yes. Though I may ascend one sometime in the future.
#1239

ff6shadow

Apr 07, 2009 15:59:06
Turn 13 begins now.

PP Refresh
5 - Veros, Xa'an, Chactross, Neko, Oravolos, Tsarokga-Noggoth, Thans, Drahthor
4 - The Void, Oreb Nahash, Shurka, Vymrl, Nocturne, Xirinet, Ythrexle, Eijra, Frellisk, Mara, The Empress


Admin Awards
Space Dragon and Ritreaude have been given an extra PP for this turn.
#1240

ff6shadow

Apr 07, 2009 15:59:47
Hm, seems my computer is 2 minutes ahead of the boards. . . something to remember next time.

Cutting it pretty close, Massive.
#1241

Thought

Apr 07, 2009 16:09:15
Mara's Listed twice, as an FYI.

I'm fairly sure she's at 4pp, yes?
#1242

ff6shadow

Apr 07, 2009 16:10:25
Yes. Copy paste error as usual.
#1243

ritreaude

Apr 07, 2009 16:14:10
Sweet, thanks for the extra PP guys!

And wow xir and shadow, you guys are filling up the mortal thread pretty fast, nice to see it get some use.
#1244

ff6shadow

Apr 07, 2009 16:24:30
Yeah, setting up those trade routes he nourished for last turn.
#1245

ritreaude

Apr 08, 2009 8:37:25
so anyone else curious to see what camu is gonna do with that post?
#1246

Mechalibur

Apr 08, 2009 9:19:04
More of scared than curious :P

But yeah, the PP use seems kinda odd... looks interesting
#1247

ff6shadow

Apr 08, 2009 12:29:24
So . . . . Chactross and Tahns are off clubbing a pregnant lady . . . . didn't see that one coming.
#1248

ritreaude

Apr 08, 2009 13:33:30
it should be pointed out that the Empress is within her jade palace (i can never remember the name) which i believe is a lesser realm giving her a +2 to combat.
#1249

space_dragon

Apr 08, 2009 13:34:57
So . . . . Chactross and Tahns are off clubbing a pregnant lady . . . . didn't see that one coming.

The pregnant lady who spent a PP causing the eladrin to learn crime and cruelty while their creator was down, and who insulted Tahns to his face a few turns back. Also, a pregnant lady whose pregnancy seems to be the cause of a great deal of annoying, content-free IC posts.
#1250

space_dragon

Apr 08, 2009 13:35:32
it should be pointed out that the Empress is within her jade palace (i can never remember the name) which i believe is a lesser realm giving her a +2 to combat.

Isn't she in the feywild, in mortal form? Or am I confused?
#1251

ff6shadow

Apr 08, 2009 13:41:32
From what I can tell, her last post had her in a halfling village . . . which are all back on the Prime Plane.
#1252

space_dragon

Apr 08, 2009 13:43:08
From what I can tell, her last post had her in a halfling village . . . which are all back on the Prime Plane.

Didn't Eijra suck all the halflings into the feywild? I've been sick, so my reading comprehension as of late might not be all that reliable. Did the halflings get sent back.
#1253

ritreaude

Apr 08, 2009 13:44:08
I can vouch that she is in the jade palace. the only half-ling girl present was the same one there when Drahthor first entered the place, and i specifically asked her to clarify the point to me in a message a while back. As for the "annoying content free IC posts" you could make the same argument about some of my posts, some of us just like to RP a buildup to an event a bit more than others.
#1254

ff6shadow

Apr 08, 2009 13:49:49
No, she brought them all back last round. Some went to her new islands, and some returned to the Golden Hills.


She needs to be clearer on where she is then. As is, the two of them still overwhelm her in her own demi-plane.
#1255

ritreaude

Apr 08, 2009 14:14:30
ok so i just entered the fight on the side of the Empress giving her a +2 and evening out the sides to 8 and 8 (unless chactross had a second combat artifact that i did not originally see?). Hopefully once aradeia gets on we can get some dialogue going.

and shadow can we get a ruling on whether or not an exarch that provides a combat bonus can be used that round? I know if it is for pp expenditure actions than it cannot be used till the next round but is combat the same way.

And now im off to class, ill be back in probably about 3 hours to see what happens.
#1256

ff6shadow

Apr 08, 2009 14:33:03
A PP generator (artifact or exarch) does not work the round it is created, but a combat bonus can be used immediately, regardless of source.
#1257

ritreaude

Apr 08, 2009 14:35:13
ok, then we should probably leave this encounter as is until aradeia has a chance to post because she still has 2pp left this round meaning she could create a combat artifact and even things out again.

and first of the 2 classes was canceled
#1258

ff6shadow

Apr 08, 2009 14:40:22
Personally, I hope Space Dragon can find a picture of roughly what IX looks likes, because right now I have this hilarious image of a half human fish.
#1259

ritreaude

Apr 08, 2009 14:42:26
#1260

ff6shadow

Apr 08, 2009 14:43:20
And the link fails.
#1261

ritreaude

Apr 08, 2009 14:44:04
what? it is showing up fine on my computer screen.
#1262

ff6shadow

Apr 08, 2009 14:45:09
That is good. It works now. Before it wasn't.
#1263

space_dragon

Apr 08, 2009 16:07:33
Not seeing it still.

Ix looks kinda like the deep ones from Shadow Over Innsmouth. Think kuo-toa or sahaugin, but bigger and spikier.
#1264

Aradeia

Apr 08, 2009 16:20:56
Okay, there, I posted.

I'm sorry you don't like how much I'm posting. I guess if you find it "annoying", I'll stop. I can see now, how other people who have dealt with things of this nature felt. If you didn't like how much I was posting, wouldn't it have gone much better if you'd have just sent me a PM to tell me to tone it down? No, instead you had to go and do that. I can see now why so many people decided to leave. I had gone into this, thinking it was a group of people getting together to make a world that was fun, interesting, and varied. Instead, it seems, it is a game where the winner is the one who destroys as many things of as many people as possible. Thank you, I am very impressed.

Aradeia
#1265

malltrick

Apr 08, 2009 16:31:48
i was wondering if shadow and trickery are minor domains can i claim travel as well???
#1266

space_dragon

Apr 08, 2009 16:41:50
I'm sorry you don't like how much I'm posting. I guess if you find it "annoying", I'll stop.

Thank you.

If you didn't like how much I was posting, wouldn't it have gone much better if you'd have just sent me a PM to tell me to tone it down? No, instead you had to go and do that.

No, the reason Tahns attacked you is because he saw you in a fight with Chactross, realized that you were the one who brought crime and infighting to the eladrin (which you did a turn or two ago), and figured that this would be a good opportunity to solve that problem. Chactross presumably has reasons of his own for attacking you.

To be completely clear, Tahns has had it out for you ever since you showed yourself after the frost giant invasion and declared yourself to be a lover of chaos and strife. Tahns has been more violent and unpredictable than usual ever since being defeated by Camu's god, and is out for the blood of anyone he has a grudge against.

Your overabundant posts might have made me slightly more eager to have him attack you than he would otherwise have been, but he still would have done it. He has solid IC motivations for attacking. If not the Empress, Tahns would have gotten into a fight with someone else before long.

I can see now why so many people decided to leave. I had gone into this, thinking it was a group of people getting together to make a world that was fun, interesting, and varied. Instead, it seems, it is a game where the winner is the one who destroys as many things of as many people as possible. Thank you, I am very impressed.

Your goddess has gone around causing trouble for the mortal world, and thus made enemies among the gods. And enemies fight each other. I apologize if the attack seems unprecipitated, but that's the peril of being an evil god(ess); you get the other gods ****** at you.


EDIT: so, are we in the mortal world or in the Empress' Realm? If the latter, Tahns and Chactross are about to get their rears handed to them.
#1267

Aradeia

Apr 08, 2009 16:53:08
Thank you, I appreciate you taking the time to explain your actions to me. I am sorry if you don't like how I write, or how I act IC. I thought the effort I put in was appreciated, I see, however, that I was mistaken, and maybe it is better used elsewhere. I am sorry for any inconveniences I may have caused. Also, you are in the Empress' realm, just to clarify that. Also, the Empress is in her Jade Goddessy form now, with all the arms and stuff.

Aradeia
#1268

space_dragon

Apr 08, 2009 17:00:42
Thank you, I appreciate you taking the time to explain your actions to me. I am sorry if you don't like how I write, or how I act IC. I thought the effort I put in was appreciated, I see, however, that I was mistaken, and maybe it is better used elsewhere. I am sorry for any inconveniences I may have caused.

Aradeia

In all honesty, it was stupid and immature of me to not mention OOC that I thought your rapid-fire posts were clogging up the thread. I'm sorry for not approaching you about that openly. However, I'm not an admin. I'm just one random player, with no more power over the game than you. My opinions count for no more than that either way. Feel free to ignore them.

I will NOT, however, apologize for attacking you IC. Your god messed with the eladrin and created evil creatures that did the same, my god (who was in a bad mood at the time) saw you get into a fight, and so the obvious thing happened. Gods fight each other sometimes, that's the game.

It was stupid, misleading, and inappropriate of me to mention not liking your posting style in the same post as Tahns' motivations, and for that I'm sorry.



On an unrelated note...


FF6, I got mixed up about how PP-generators work. I don't think I should have been able to create the sahaugin last turn. Should I take them back? They haven't interacted with anyone yet, so it would be easy to say they never existed.
#1269

malltrick

Apr 08, 2009 17:04:00
im not sure wats going down with the fight but i like the emperress ic comments
#1270

Aradeia

Apr 08, 2009 17:10:27
Okay, I see now that perhaps I got a little too defensive. I am sorry for that.

As for the IC, I guess you did have reason. At the time I had first read your post, it seemed like it was just a random, unprovoked attack as mentioned offenses on my part happened quite a while ago. But now that you've explained yourself in a diplomatic way, I see now that I was wrong, and I appologize.

I also appreciate the appologies on your part. It was very diplomatic of you.

Aradeia

EDIT: And thank you Malltrick, I'm glad my effort wasn't completely wasted.
#1271

ritreaude

Apr 08, 2009 17:28:16
ok back from class. Aradeia while your posts can sometimes lean a little farther to the long side i personally enjoy the amount of thought and effort you put into your character and her. Space dragon i personally completely understand why your attacking and the reason my god is reacting on the Empress' side is because she did help him when he came into the world and his first encounter with tahns was just short of hostile (justifiably so though). As for getting your butts kicked actually no, my +1 gives her 2 on top of her starting 4, and the 2 she received from being in her realm and then the 1 from the landspike=9. Chactross had 5 coming in and +1 from his armor, then the +2 from your aid and the other +1 from Ix places both sides coming out to 9. So it is actually evenly matched.
#1272

the_orius

Apr 08, 2009 17:44:06
i was actually going to make a post today about you rlong posts.

I do enjoy them, they are well written and thought out but post after post of nothing significant happening or being spent is a bit of a tedium.

Its like watching....dragon ball Z or a soap opera with episode upon episode of drama drawn out for one event with no real...finality to it.

I dont mean to post this to be mean, I reall do like the developement of your goddess and her place in the world. She is very interesting just wish I saw more cool actions to go with her cool dialogue and story arch.
#1273

delfedd

Apr 08, 2009 17:50:15
The fact that we're on your plane for this is never clarified. I read through the posts just now, and the implication was that you were a mortal in the mortal plane near halflings.
#1274

space_dragon

Apr 08, 2009 17:54:52
At this point, I think I'll wait until an admin clarifies which plane we're on, since the impression I got from the thread was that it was the mortal world. If we're in your world, Tahns will probably retreat, angrier and more better than ever before, and Chactross will probably follow suit. If not, the battle is likely to continue.
#1275

ritreaude

Apr 08, 2009 17:57:04
The fact that we're on your plane for this is never clarified. I read through the posts just now, and the implication was that you were a mortal in the mortal plane near halflings.

while it was never clearly stated, we know that A)the only other person present was a hafling that we previously established lived in her domain B) we knew the building she lived in was a palace, as evidenced by her referring to it as such 3) it was a building that seemed to magically restock itself 4) Green and Jade were once again prominently featured 5) the place was practically abandoned with no other souls living there with both of its inhabitants not remembering a time when it was different.

And if anyone is confused about the little halfling girl at all i believe she was the one that was 'taken" by the taula in the mortal thread.
#1276

the_orius

Apr 08, 2009 17:57:28
how in the world do battles get resolved when they are evenly matched?

I do not know personally....
#1277

space_dragon

Apr 08, 2009 17:58:04
Eh, this is too complicated. I'll just retreat.
#1278

ritreaude

Apr 08, 2009 17:58:08
At this point, I think I'll wait until an admin clarifies which plane we're on, since the impression I got from the thread was that it was the mortal world. If we're in your world, Tahns will probably retreat, angrier and more better than ever before, and Chactross will probably follow suit. If not, the battle is likely to continue.

we are in the mortal world, it is a lesser plane within the mortal world but it is still her plane. If you had engaged her outside the doors however it would be a vastly different story.
#1279

Aradeia

Apr 08, 2009 17:59:04
The fact that we're on your plane for this is never clarified. I read through the posts just now, and the implication was that you were a mortal in the mortal plane near halflings.

No, I never said I left the Palace, I've always been there. The post about chopping the vegetables and potatoes was supposed to be in the kitchen in the Palace. I never said I left the Palace, and rather, made repeated references to the green stone walls and such. I don't really see where this is coming from, and, no offense, but it sort of seems like you're grasping at straws just so you can win the fight.

Aradeia
#1280

ritreaude

Apr 08, 2009 18:01:31
how in the world do battles get resolved when they are evenly matched?

I do not know personally....

evenly matched battles resolve without any clear victor or looser, I guess both sides just eventually withdraw and no one takes the negative combat penalty. It is briefly addressed in the wiki i believe.
#1281

ff6shadow

Apr 08, 2009 18:16:19
It's settled. I reread back through and she never left the palace. She's still there.


As an evenly matched combat, nothing happens to anybody. All 4 are free to go as they wish.
#1282

ritreaude

Apr 08, 2009 20:23:56
Hmm so this is going to be interesting...
#1283

ritreaude

Apr 08, 2009 21:46:20
Novateck may i ask how you are communicating with us? Empress sealed her plane from entrance for the time being I believe. We can either communicate mentally or i would personally be up to rp a meeting once her and my God sort some stuff out.

.... or aradeia can open the doors like that
#1284

novatack

Apr 08, 2009 23:08:19
Darkness diety.

I'm going to assume that there are shadows within the palace?
Nocturne's not much for the "front door" method. The "pop out of the shadows" method is so much more fun! :D
#1285

ritreaude

Apr 08, 2009 23:55:39
So I just updated Drahthor's wiki page with a bit more of his history, the pharos plant, and the cloak of madness. And with that i wish everyone a good night.
#1286

Mechalibur

Apr 09, 2009 9:36:52
A PP generator (artifact or exarch) does not work the round it is created, but a combat bonus can be used immediately, regardless of source.

Um... that kinda messes up one of my turns a while ago... I should be paying more attention.

And, wow, deicide. This should be good.

Edit: The rules say you get a base attack of PP that you got last turn. Does that include Admin Awards?
#1287

ritreaude

Apr 09, 2009 9:55:11
Um... that kinda messes up one of my turns a while ago... I should be paying more attention.

And, wow, deicide. This should be good.

Edit: The rules say you get a base attack of PP that you got last turn. Does that include Admin Awards?

I believe so. And Mech teaching the humites the basics of civilization would be a bit tougher than that. It would be 1pp for agriculture, 1pp for metalworking, 1pp for basic architecture, 1pp for weaving, etc etc.
#1288

Mechalibur

Apr 09, 2009 10:02:56
I never taught them agriculture. If I had to teach them every little thing, I would be spending 1 PP on eating utensils, 1 PP on mathematics, and 1 PP on teaching them leadership. It's like if I had to spend PP to teach them how to make farming equipment before I teach them agriculture. I personally think it's just better to make larger catch-all categories so we don't have to worry about every minor detail.

They don't know metalworking either... mostly wood, bone, and stone equipment
#1289

ritreaude

Apr 09, 2009 10:06:57
k, just making sure you did not have false expectations about what that 2pp would teach them .
#1290

Thought

Apr 09, 2009 12:52:07
Edit: The rules say you get a base attack of PP that you got last turn. Does that include Admin Awards?

Yup.

I believe so. And Mech teaching the humites the basics of civilization would be a bit tougher than that. It would be 1pp for agriculture, 1pp for metalworking, 1pp for basic architecture, 1pp for weaving, etc etc.

Well it really depends on what one means by the basics of civilization. Merely forming a coherent community that can persist over several generations could be the basics of civilization. One could have a hunter-gatherer civilization, it just couldn't get too big. And architecture is indeed needed for building lasting structures, but even birds can build nests without specific knowledge.

So more information is really needed. But as I haven't caught up on whats been going on in the IC thread yet, maybe that is already there.
#1291

ritreaude

Apr 09, 2009 22:51:38
slow day today...
#1292

ff6shadow

Apr 09, 2009 22:59:09
Happens occasionally. I'm sort of stranded where I'm at. I wrote myself into a wall.
#1293

ritreaude

Apr 09, 2009 23:03:11
same, waiting for nocturne to respond and i have important things to talk to the Empress about.
#1294

ff6shadow

Apr 09, 2009 23:11:47
I imagne so, with the kid. Sort of the kind of thing you might want to menion sooner. :D
#1295

ritreaude

Apr 09, 2009 23:16:51
yup, and let my story be a note to all other gods in this place. Kissing makes babies, use protection every time.
#1296

wyld_mutation

Apr 10, 2009 11:33:39
Lucky me... All Xi's relationships end up same-sex... No babies here.

Well hopefully...

Poor Xi, some serious gender-identity issues that I have yet to explore.
#1297

Aradeia

Apr 10, 2009 12:05:03
yup, and let my story be a note to all other gods in this place. Kissing makes babies, use protection every time.

Yeah, even just touching is hazardous.

"Oops, I dropped my super-magical goddess rod."

"Okay, let me get it for you."

"No, there's no need."

*hands touch as they both go for it*

"Damnit Jim! Now I'm pregnant!"

Aradeia
#1298

ritreaude

Apr 11, 2009 15:05:48
so weve got a reset in a few hours correct?
#1299

Mechalibur

Apr 11, 2009 15:11:36
Yep, Saturdays and Tuesdays. Unless Thought or Shadow can't post for some reason, then I guess we'll have to wait.
#1300

ff6shadow

Apr 11, 2009 15:25:24
The reset will be up shortly. I'm fresh home from work. Got a single post of my own to make, then reset should be up around 5.
#1301

ff6shadow

Apr 11, 2009 16:01:44
Turn 14 begins now. 3,500 hundred years have elapsed since the beginning of existence.

PP Refresh
5 - Veros, Xa'an, Chactross, Neko, Oravolos, Tsarokga-Noggoth, Xirinet,
4 - The Void, Oreb Nahash, Shurka, Vymrl, Nocturne, Ythrexle, Eijra, Frellisk, Mara, The Empress, Thans, Drahthor



Comments
I just want to remind people again, please try to label your actions, and correctly. There is no Teach Populace action. Teaching a populace is a Guide Populous action. There is no Create Populous action, it's Shape Populous. If you are Nourishing a populous, even if you talk about the populace in your post, please specify the poulace in the expenditure. If you are teaching a populace something, be very clear what that teach includes. I know it sounds like I'm nitpicking, and I've made mistakes several times as well, but this makes it easy for me to keep records. If I make a mistake cataloging something because expenditures were not clear, it could very easily result in an error in my records, which could delay someone getting PP they are entitled too. I found such an error just a few turns ago. Thankfully, it didn't delay anybody, but it is a problem.

Next up, a single Nourish or Guide can only teach a single race, organization, or nation at a time. This is also a matter of records, as until I can find out who such actions are targetting specifically, they are not counted as having occured.

Finally, I know that some times it can be a PC issue, or a vacation, but I want to ask that we don't get in the habbit of making expenditures and describing them later. It's fine occasionally, but let's try not to make it a habbit.
#1302

camu

Apr 11, 2009 16:08:33
Well I'm actually still typing in that post, I jusrt wasn't sure at the exact moment of the respawn, so that's why i already posted the cost.
#1303

ff6shadow

Apr 11, 2009 16:14:15
Right, right. I'm not attacking it, or you directly. The Orius did one the other day because he was leaving on vacation and wouldn't be back until after the refresh. I just want to mention that we shouldn't get in the habbit.

Another thing would be, if you post and ask me to delay the refresh for a few minutes, because your working on a post, that would be fine as well.
#1304

camu

Apr 11, 2009 16:23:44
Right, i'll do that in the future. Although I plan to avoid these last minute posts in the furture aswell. ;)

Expect the complete IC text in a minute or two
#1305

ff6shadow

Apr 11, 2009 16:27:27
Cool. I've a bad habbit of last minute posts myself. I forgot we had a refresh today, until I opened my PM box and had a message from Thought about it.
#1306

Aldii

Apr 11, 2009 22:44:08
Okay, now I am finally back. A couple of real-life events ( including visiting family ) has taken a lot of my time recently but now things have calmed down and I will be able to post more regularely.
#1307

Aldii

Apr 11, 2009 23:48:01
Is it just me or isn't it kinda funny that the Golden Hills turned out in to what it turned out to in the end?

My original plan was simply to create a nice little country for the Halflings to frollick around in and now a couple of wars has been fought there, four different races lives there and a couple of the major conflicts in the world has been staged in the Golden Hills.
#1308

Mechalibur

Apr 11, 2009 23:50:54
It is kinda weird how that turns out... I wonder what might happen to the Hills in a few more turns.
#1309

ff6shadow

Apr 11, 2009 23:52:36
It is funny how things turn out so different from what is intended. And I count six races: Dwarves, Doppelgangers, Humites, Frost Giants, Halflings, and Sorrowsworn, since I never truly move them or had time to do anything with them yet. Though I'm sure some are out hunting wraiths.
#1310

Aldii

Apr 11, 2009 23:54:02
Well, at least we have had a jolly good time.

I hope though that the Hills will continue to be a nice country and no horrible curses of death and destruction will be placed on it.

Kinda reminds me of the green crecent truth to be told. You know the area in the middle east where several powerful kingdoms where based once upon a time. Things changed and most of it is a desert by now which drove the people away from there to more habitable land.
#1311

ff6shadow

Apr 11, 2009 23:55:57
Yeah, the Cradle of Civilization. Most fought after place in the Middle East in ancient times. . . . odd coincidence.
#1312

Mechalibur

Apr 12, 2009 0:01:12
I hope though that the Hills will continue to be a nice country and no horrible curses of death and destruction will be placed on it.

Well don't jinx it!

It already seems to be having some territorial disputes.
#1313

Aldii

Apr 12, 2009 0:04:42
Well don't jinx it!

It already seems to be having some territorial disputes.

Well, I am just foreseeing a possible future. After all after having gotten invaded by Ice Giants and their mechanical necromancer allies. Gotten attacked by space bugs and several other nasty things I don't think a curse would be that terrible.

I have no plans though for casting a curse of death and destruction over the Golden Hills. The poor Halflings have suffered enough.
#1314

ff6shadow

Apr 12, 2009 0:06:15
Territorial disputes. . . . heh, the Humites just moved in and started trying to settle down like it was empty land. It's not like the Golden Hills were ever uninhabited. Doppelgangers never left, keeping up the facade of halflings and dwarves. . . in fact, the whole council is composed of doppelgangers.
#1315

Mechalibur

Apr 12, 2009 0:11:54
So do the doppelgangers worship Eijra and Veros? Or are they just acting like they worship Eijra?
#1316

ff6shadow

Apr 12, 2009 0:15:13
The doppelgangers just worship Veros, though some do pretend otherwise, to better blend into halfling and dwarf society. And some of the aids and various runners to the council would be true halflings and dwarves, some of who would worship Eijra honestly.
#1317

half_dragon_infernal

Apr 12, 2009 12:41:58
Can I join? Also, what are the limits on Domains?
#1318

half_dragon_infernal

Apr 12, 2009 16:25:46
Here's the stats I want:

Name: Runescar
Domain: Battle Magic, Tactics, Utility Magic
Physical Appearance: Looks like a 7 ft. human in Hide armor with a longsword hanging by his side.
Symbol:Two swords crossed over an object similar to the pi symbol
#1319

Mechalibur

Apr 12, 2009 18:30:32
(Limit on domains is 3PP worth of them - check the wiki)

Sweet! I got the 1000th post in the IC thread! :D
#1320

ritreaude

Apr 12, 2009 18:34:03
actually mech no it is not. first round you get an extra 3pp for domains on top of the starting 6 for a total of 9pp. However, I used 6pp right off the bat to claim destruction and creation. You could theoretically use all 9pp right off the back for domains, though the 3 you listed all look like lesser domains to me.
#1321

Mechalibur

Apr 12, 2009 18:37:49
... 3PP of free domains, if you must be specific then.
#1322

ff6shadow

Apr 12, 2009 19:32:38
I don't have my DMG with me, but as far as memory serves, vampires are essentially similar to the template and monsters presented in the DMG. When I get my books handy, if I spot any noticable differences with my intentions I'll post them then.
#1323

Mechalibur

Apr 12, 2009 19:44:27
Okay. I'll wait for you to post again in the Mortal Stories thread since I'm not exactly sure how the vampire's tactics will work, or when they'll attack. (I do have the DMG with me, so I could type out the template if you want.)
#1324

ff6shadow

Apr 12, 2009 19:47:49
I'll be fine without the template for now. They are essentially using stealth tactics. When those fail (undoubtably, since many are still in heavy armors), they rely on the same tactics they used in life, just hellishly more durable now.

And they have the aid of light infantry in the vampire humites.
#1325

ritreaude

Apr 12, 2009 20:54:10
hey whats Frellisk's description?
#1326

Aradeia

Apr 12, 2009 21:02:55
I think... and don't quote me on this, but I think he looks like an eladrin, a really big eladrin, with tattoos, I seem to remember purple eyes? I don't know, that's what I remember, I couldn't find the description on the wiki.
#1327

ff6shadow

Apr 12, 2009 21:05:49
I hunted down his description from his original post:

Imagine a giant eladrin- looking being that has a lot of strange tatooes. He has purple eyes with no pupils with dark brown hair.
#1328

ritreaude

Apr 12, 2009 21:16:02
I hunted down his description from his original post:

Imagine a giant eladrin- looking being that has a lot of strange tatooes. He has purple eyes with no pupils with dark brown hair.

Thank you very much.
#1329

moondoggy

Apr 12, 2009 22:21:51
I haven't been posting much as I just recently bought Platinum version and have been playing it non-stop.

Heh.
#1330

ritreaude

Apr 13, 2009 10:17:11
hey space dragon my gods form had 4 limbs total, 2 arms and 2 legs.
#1331

space_dragon

Apr 13, 2009 10:19:54
hey space dragon my gods form had 4 limbs total, 2 arms and 2 legs.

Oh...I thought it was more snakelike. Sorry, will fix.
#1332

ritreaude

Apr 13, 2009 10:26:51
Oh...I thought it was more snakelike. Sorry, will fix.

No i like the snakelike description, its just you said four arms and thats not really accurate. If you havn't seen the alien movies and dont know what the antagonist looks like heres the Wikipedia page
http://en.wikipedia.org/wiki/Alien_(Alien_franchise)
#1333

space_dragon

Apr 13, 2009 10:59:53
No i like the snakelike description, its just you said four arms and thats not really accurate. If you havn't seen the alien movies and dont know what the antagonist looks like heres the Wikipedia page
http://en.wikipedia.org/wiki/Alien_(Alien_franchise)

I know what the xenomorphs look like. I just didn't realize your appearance was quite as close to theirs as it is.
#1334

ritreaude

Apr 13, 2009 11:01:17
I know what the xenomorphs look like. I just didn't realize your appearance was quite as close to theirs as it is.

K, i had stated that they were what my appearance was based on when i originally wrote it up, but np
#1335

Thought

Apr 13, 2009 11:07:53
Just catching up from over the weekend and, wow, I'm slightly surprised you weren't required to pay Child Support, Ritreaude. ;)
#1336

ff6shadow

Apr 13, 2009 11:09:56
He did pay child support. He gave her a PP last turn. :D
#1337

ritreaude

Apr 13, 2009 11:16:18
we reached an out of court settlement:P
#1338

malltrick

Apr 13, 2009 12:49:29
hi guys i was just wondering at this point is the world still split in half and is there still only one land mass on the out side besides the islands

cant wait to start playing to hope to get in there soon
#1339

Thought

Apr 13, 2009 12:54:37
Well there is an inside and outside, but I wouldn't really call that "split in half"

There is the continent on the outside, but also a chain of islands I believe. I think the humans are on the bare base of earth towards the south, but I could be wrong.

And there is a single continent on the inside of the planet, if I recall correctly.
#1340

ff6shadow

Apr 13, 2009 16:20:16
I tried to work up a basic map of the world on the surface. First one is just terrain. Second has labels indicating where some people are.

#1341

Aradeia

Apr 13, 2009 16:33:19
Wow, that'll be helpful. I have a feeling I'll be referring a lot to that map.

Also, I was just wondering, how do I add a new page to the wiki? I wanted to detail the Dasa, but I'm not sure how. Thanks.

Aradeia
#1342

half_dragon_infernal

Apr 13, 2009 16:47:15
Question on the distinction between a beast and a Populace? For example, would things like hags or intelligent trolls count as Beasts or Populaces? You might want to make an FAQ also.
#1343

Thought

Apr 13, 2009 16:49:29
unfortunately they've made it harder to add pages, for some reason.

Go to this URL and click on the "Click Here to Start Page" link: http://lordsofcreation.wikia.com/wiki/Dasa

Actually, if you replace "dasa" with the name of the page you want to create, you'll be taken to a similar page for that. So if I wanted to finally post a page for my losalfar, I could simple go to http://lordsofcreation.wikia.com/wiki/Losalfar and poof, ready to create
#1344

Thought

Apr 13, 2009 16:50:17
HDI, if it's intelligent, it's a populace. If it is unthinking, it's a beast.
#1345

half_dragon_infernal

Apr 13, 2009 16:52:58
K, thanks for the Info. Which action am I not going to perform on my first turn then... :evillaugh
#1346

Thought

Apr 13, 2009 16:54:56
If I had to guess, I'd say ascend god. For some reason, very few people use that action on their first turn.

Oh, you meant out of those two. Right, sorry.
#1347

half_dragon_infernal

Apr 13, 2009 16:55:46
Another question: On average, how long does it take for a person to be able to be a god? The next reset? Two resets?
#1348

ritreaude

Apr 13, 2009 17:00:58
Another question: On average, how long does it take for a person to be able to be a god? The next reset? Two resets?

i posted right after a saturday reset and got in on the tuesday one. In general id say one or two if your actively posting on the OOC thread so we know your actually interested and that you wont flake out. Also largely depends on how much the admins have going on.
#1349

ff6shadow

Apr 13, 2009 17:01:14
It's a combination of factors. Is the game in an uproar, or settled at the moment? How long has it been since the last god entered? Is there a need for the gods on the waiting list?

Things along that line. Though, maintaining your interest does help.
#1350

half_dragon_infernal

Apr 13, 2009 17:03:06
K, thanks for the answer. Thought, just to let you know the magic will be Mobility Magic if that would count as a Moderate Domain.
#1351

Aradeia

Apr 13, 2009 17:16:29
unfortunately they've made it harder to add pages, for some reason.

Go to this URL and click on the "Click Here to Start Page" link: http://lordsofcreation.wikia.com/wiki/Dasa

Actually, if you replace "dasa" with the name of the page you want to create, you'll be taken to a similar page for that. So if I wanted to finally post a page for my losalfar, I could simple go to http://lordsofcreation.wikia.com/wiki/Losalfar and poof, ready to create

Okay, thank you, I'll start writing it up soon.

Aradeia
#1352

half_dragon_infernal

Apr 13, 2009 17:56:23
Sorry if my questions are annoying, but can/should we put up our homebrew stuff in the homebrew forum to be tested?
#1353

Mechalibur

Apr 13, 2009 18:07:11
Eh, if you want. Space Dragon added some stuff from LoC to his homebrew monster thread. It's not necesary though.
#1354

ff6shadow

Apr 13, 2009 18:08:10
You can if you'd like, and it would be extremely preferable if the stuff was balanced.
#1355

Aradeia

Apr 13, 2009 18:29:17
I seem to remember it being said that you had to spend PP to give a race racial feats. Is that true? And if so, how many PP do you have to spend to do so?

Aradeia
#1356

ff6shadow

Apr 13, 2009 18:53:49
Well, the comment on PP for racial feats was in regards to subrace type things.

Couple of examples using the Eladrin.

Any Eladrin racial feats in the PHB - Covered in the creation of the race
Any Eladrin Fighter Feats in Martial Power - Covered in teaching of Fighter.
Eladrin Feats in the Forgottem Realms Player's Guide - This is were it gets interesting. These feats were designed to demonstrate the specifics of certain subraces within the campaign. These require a specific teach top introduce them.
Any Feats you wish to create yourself - As with the FRPG, these require a teach action.
#1357

Aradeia

Apr 13, 2009 19:21:36
So if I were to create a new race, like the Dasa, any racial feats I'd want to create would take a Teach action?

Aradeia
#1358

ff6shadow

Apr 13, 2009 19:31:17
Pretty much, yes. the same goes for any racial feats given to Humites, Sahuagin, Goblins, Bugbear, and so on.
#1359

Aradeia

Apr 13, 2009 19:36:26
Okay, thank you. And that would be a 2 PP Teach action per feat?

Aradeia
#1360

ff6shadow

Apr 13, 2009 19:42:45
No, I think 1 PP per tier of feats (Heroic, Paragon, and Epic) would be suitable. These aren't worldbuilding techs, but mechanical things for D&D itself. However, I'll be sending a PM to Thought to see if he agrees with me on this one, so please hold off on any racial feat teachings.
#1361

Aradeia

Apr 13, 2009 19:55:20
Okay, thank you. And don't worry, I wasn't planning on doing anything until at least next turn.

Aradeia
#1362

Mechalibur

Apr 13, 2009 20:15:38
Hmm... I'd better start making some feats! My goal is to make the humites just as important as any other race... not one that just appears on 2 pages in the Monster Manual.
#1363

the_orius

Apr 13, 2009 20:25:43
CAMU: and honestly anyone else. I wanted to state you can steal and corrut some of my Ae-Sylvani or a Zaratan if you so wished. I have no qualms with you doing that at all.

The Ae-Sylvani are plant hmnoids, they can easily be turned into fungus infected plant humanoids
#1364

ritreaude

Apr 14, 2009 0:44:50
woah Xir you mind stating where you got all that PP from, I counted 7 total.
#1365

ff6shadow

Apr 14, 2009 0:51:46
He has 5 base, a Spawn Artifact (built into the leylines), and a Nourish artifact (the stars).
#1366

Thought

Apr 14, 2009 9:53:59
No, I think 1 PP per tier of feats (Heroic, Paragon, and Epic) would be suitable. These aren't worldbuilding techs, but mechanical things for D&D itself. However, I'll be sending a PM to Thought to see if he agrees with me on this one, so please hold off on any racial feat teachings.

Aye, 1pp per tier is good.
#1367

Thought

Apr 14, 2009 13:06:25
To note, reset in a few hours.
#1368

malltrick

Apr 14, 2009 15:48:49
whoa if i new that posting here all the time would get me in sooner i would and will be posting ive just finished reading all the way through the ic thread and ive updated my wiki page so my aperance is like a satyr.
#1369

Thought

Apr 14, 2009 16:06:01
Turn 15 begins now. 3,750 hundred years have elapsed since the beginning of existence.

PP Refresh
5 - Veros, Xa'an, Chactross, Neko, Oravolos, Tsarokga-Noggoth, Xirinet, Eijra
4 - Shurka, Vymrl, Nocturne, Ythrexle, Frellisk, Mara, The Empress, Thans, Drahthor
#1370

half_dragon_infernal

Apr 14, 2009 19:18:01
Why does no one choose to use Ascend God? It's been used like 4 times total. Thought, this system isn't very friendly to new people, I'd recommend making it easier for new people to join. For example, in PK's edition war anyone can join and jump in, and we welcome newcomers.
#1371

ritreaude

Apr 14, 2009 19:33:35
Why does no one choose to use Ascend God? It's been used like 4 times total. Thought, this system isn't very friendly to new people, I'd recommend making it easier for new people to join. For example, in PK's edition war anyone can join and jump in, and we welcome newcomers.

not involved in the edition war but im willing to bet the gods here have the possibility for a far larger impact and we want to make sure everyone understands the rules when they are coming in. That said, i do think we need to be a little more proactive about getting people into the game, but we cant ascend you until you get the go from an admin and even then it is incredibly expensive PP wise.
#1372

the_orius

Apr 14, 2009 19:43:15
i will ascend anyone who wants play a good god.

I am personally boycotting any more evil gods. :D
#1373

half_dragon_infernal

Apr 14, 2009 19:44:02
My god will be good if you ascend him
#1374

half_dragon_infernal

Apr 14, 2009 19:51:37
Question: If you make an exarch or greater artifact can you use the PP in the turn that you make exarch/greater artifact
#1375

ritreaude

Apr 14, 2009 19:52:24
have to wait to the next turn
#1376

Mechalibur

Apr 14, 2009 20:00:16
I'm not sure if what I just did on my turn was legal. If I need to spend PP to transport an artifact, or if I can't use one artifact as two, then let me know and I'll change it.
#1377

the_orius

Apr 14, 2009 20:49:45
Bob the skull: I am still unclear as to what exactly your god is...god of?

if you could explain it to me.
#1378

ff6shadow

Apr 14, 2009 21:31:41
Malltrick, Half-Dragon Infernal, I'm preparing to allow one/both of you into the game. PLease post updated portfolio blocks or link me to your original, so I can give them one final look over.
#1379

ff6shadow

Apr 14, 2009 22:06:53
Why does no one choose to use Ascend God? It's been used like 4 times total. Thought, this system isn't very friendly to new people, I'd recommend making it easier for new people to join. For example, in PK's edition war anyone can join and jump in, and we welcome newcomers.

not involved in the edition war but im willing to bet the gods here have the possibility for a far larger impact and we want to make sure everyone understands the rules when they are coming in. That said, i do think we need to be a little more proactive about getting people into the game, but we cant ascend you until you get the go from an admin and even then it is incredibly expensive PP wise.

Well, it's expensive and doesn't always pan out. For example, Thought ascended Armisael's god, Cygnus. He posted for two turns, then decided he wasn't up to the game and backed out.

We wait a short time, mostly to insure the player is interested, rather than simply passing through. Rather not clog the wiki and history with gods who vanish. However, I will admit we've lapsed slightly, and taken too much time this time.



I'm not sure if what I just did on my turn was legal. If I need to spend PP to transport an artifact, or if I can't use one artifact as two, then let me know and I'll change it.

No need to pay to move your artifact. Though, if people were iving in it (see Vymrl's city, moving it would leave all those inhabitants without their home, unless you also paid to move them.




Final note, Aradeia , exactly where is that city you made?
#1380

Aradeia

Apr 14, 2009 22:24:28
It is around the Jade Palace, for now. It's supposed to be floating in the air above the world, because I never moved the Palace. If I ever decide to relocate the Palace, I guess the city would stay where it was, just without the Palace. I'm not planning on moving the Palace anytime soon, so that won't really be an issue. Should I have payed PP or something to have the city float in the air?

Aradeia
#1381

ff6shadow

Apr 14, 2009 22:30:58
Not particuarly. It is an artifact, so you're free to have it float wherever you'd like.

Another questions though. It in within the Azure Aegis, or outside of it? This is an issue depending on if the Dasa breath air or aether.

From your comments, it is outside of the Jade Palace, so I need to add the Dasa to your PP calculations now since they've moved outside of your plane.

And just a reminder. While you can move the city for free, since it is an artifact, you will need to spend PP to move it's inhabitants.
#1382

MassiveAttack

Apr 15, 2009 4:10:44
I'm still here, just was busy this past weekend.
#1383

half_dragon_infernal

Apr 15, 2009 6:02:45
Thanks for explaining ff6shadow, also, here's my stat block:


Name: Runescar
Domain: Utility Magic (Moderate) Tactics (Lesser)
Physical Appearance: Looks like a 7 ft. human in Hide armor with a longsword hanging by his side.
Symbol:Two swords crossed over an object similar to the pi symbol
#1384

ff6shadow

Apr 15, 2009 7:53:38
Half Dragon, you are now free to spawn yourself and post (unless you would prefer to be ascended by other gods, in which case you can ask around. I'd be willing to help with it.). You have 6 PP to spend. Refresh is Saturday, 5PM.
#1385

half_dragon_infernal

Apr 15, 2009 7:59:59
Sweet! I'll make my god's wiki ASAP. Two questions: Is there an Astral Sea, and if you make a Lesser Plane what are the limits on what it can look like? Can it have soil that is fertile enough to grow stuff in it?
#1386

ff6shadow

Apr 15, 2009 8:04:15
There is not an Astral Sea yet, no.


A lesser plane can be whatever you'd like it to be. Though, it cannot be endless like greater planes. As for size, I'd say no larger, internally, that say Greenland. The outside appearance can be whatever you'd like.
#1387

half_dragon_infernal

Apr 15, 2009 8:14:29
So I can make it like a fertile plain good for farming? Also, do I have to teach a new race I make farming?
#1388

half_dragon_infernal

Apr 15, 2009 8:28:52
No matter what I do, it won't let me make a new page. What's up with that?
#1389

ff6shadow

Apr 15, 2009 8:46:51
No idea why you can't make a page. I can only rarely open the wiki at all.

Yes, youo can make a fertile plane good for farming. And yes you have to teach a race how to farm.

A race is newly born with only the most basic of survival skills. Simple clothing, simple stone tools, gathering for food, and such.

More advanced skills (such as agriculture, blacksmithing, weaponsmithing, armorsmithing, sailing, carpentry, leatherworking) all must be taught.
#1390

ritreaude

Apr 15, 2009 8:49:39
Half dragon Infernal, just a personal preference but could you perhaps add some flare to your birth post? Maybe a description of him entering the world or his form or where he is or anything? The text just kind of leaves a lot to be desired....
#1391

Thought

Apr 15, 2009 9:31:19
...I'd recommend making it easier for new people to join. For example, in PK's edition war anyone can join and jump in, and we welcome newcomers.

Amusingly, if I had something to do over with the game, one of those things would be to slow down the influx of new players, though admittedly this would have been focused more towards the beginning of the game.

I certainly liked the chaos of so many gods, but it was a trade-off. While waiting to join sucks (I've been there myself in the last LoC game), it is very nice having the entrance of a new god be a special event that everyone takes notice of. Because it was rarer, it meant a little more. I know I had a warm fuzzy feeling when Gadabout (my then god) was first meeting the other gods. Its a little too easy for new gods to go unnoticed, in my opinion, in this game.

Anywho, enough nostalgia for now.

... but we cant ascend you until you get the go from an admin and even then it is incredibly expensive PP wise.

Actually, he and Malltrick had initial approval fairly shortly after they requested to join the game; once their name appears on the waiting list in the first post (I try to keep that up to date) they can be ascended whenever anyone is willing to spend the PP.

If no one is willing to spend the PP, they have to wait until we admins think there is a good time for a new god to enter (which can be influenced by how many gods have recently entered, the events in game, if there is justification for their domain, if there are any concerns over the player or god concepts, etc). One might call this final approval. Ascend actions just need initial approval, but appearing in game without someone spending PP requires final approval.

Well, it's expensive and doesn't always pan out. For example, Thought ascended Armisael's god, Cygnus. He posted for two turns, then decided he wasn't up to the game and backed out.

So true. Which is sad, since Armisael seemed so excited. Same happened with Mostly_Ghostly/Oreb Nahash (who I also ascended); though, to be fair, he had an unexpected obligation for a few weeks that prevented him from posting never was able to catch back up with the game. At least Thans and Ythrexle have stayed around, else I might think I was cursed ;)


Half-Dragon, here, have a god-page: http://lordsofcreation.wikia.com/wiki/Runescar

As I've mentioned before, they've made the wikia harder to use with all the advancements lately. If people would find it useful, I could try to create a tutorial for using the wikia to help. Thoughts?
#1392

Aldii

Apr 15, 2009 10:29:14
It is a Halfling term for Shurka, I used it long, long ago so I am not suprised that you don't remember it.
#1393

Thought

Apr 15, 2009 10:29:57
Ah, thanks.
#1394

half_dragon_infernal

Apr 15, 2009 10:48:32
Thanks. I'll spend the rest of my PP's later.
#1395

Thought

Apr 15, 2009 12:26:22
SD, sorry for the confusion but I think the Elder Things and Beholders are on different sides of the continent. Going from Shadow's map:

#1396

malltrick

Apr 15, 2009 12:27:30
hey guys cool i cant wait to start playing my stat bloock is as fallows
name: roan

greater domain: n/a

lesser: trickery / shadow / travel

alingment: unalinged

physical appearnce: a satyr

symbol: a simple flute twind with poinsan ivy

this is a link to my wiki
http://lordsofcreation.wikia.com/wiki/User:Malltricks

i glad your taking the chance on me!!!

also i was just wondering i am verry confused on some peoples alingment
like xa'n and tahns and veros

also i was wondering about plusses to combat how many can you have and how much pp does it cost to make a artifact with cambat bonus allso i saw that some people cumbine combat bonus and pp bonus in one artifact is this legal it doesnt say in wiki rules
#1397

Thought

Apr 15, 2009 12:48:15
Ah, a god of travel; that can be a very fun domain.

But it’s also a moderate domain. Things like sailing, roads, etc, could all potentially be seen as components of it.

As is Trickery, as noted previously.

And I am tempted to say that "shadow" is a moderate domain as well (being a byproduct of light), but could also see it being lesser (having no byproducts itself that I can think of), so I'll let Shadow make the call.

But you'll need to at least choose between Travel and Trickery


On that note, punctuation is highly recommended.

What regarding alignments do you find confusing? Xa'and, Veros, and Thans all seem to be capable of what is perceived as good and evil at various times, where as Tsarokga-Noggoth is a little more consistently evil and Eijra seems more consistently good.

As for artifacts, you can combine bonuses on a "single" artifact, but each bonus must be paid for separately. The fact that it is on a single artifact is just fluff. It is 3pp to give an artifact a pp generating bonus, but it is only 2pp to give it a combat bonus. Thus, I could add a combat bonus to Xa'an's artifact by paying 2 additional pp. Or I could make a completely new artifact for 2 pp that gives a combat bonus.

As for the max number of bonuses; for PP generation, you can only use one per keyword per turn, but you can have as many generating a specific keyword as you like. For example, my artifact produces a Nourish PP. I could create another artifact (or exarch) that produces a Nourish PP, but I could only use one or the other each turn, not both. Why would I want to make another? Simple, my artifact is currently in the center of the earth; I won’t be using it in the outer aether (though I could, I don't think it would make sense so I won’t). Thus, another could be useful.

As for combat bonuses... huh, I thought we had a rule on the wikia that your max bonuses from artifacts and exarchs combine was your base PP - 3, but I can't seem to find that rule on the wikia so I might be imagining it. Let’s see what Shadow says. But regardless, you can have more combat artifacts in the game, you just wouldn't be able to get a benefit from them all at the same time.
#1398

malltrick

Apr 15, 2009 13:03:00
cool. thanks for answering all my ? ill pick trickery for nor now, and can i keep travel if i use one of my 6 pp to help form it? ill drop shadow for now its not as inportant to my story line tell later. I also made a new artical on wiki found it easy to do but i dont know how to link it to the god's page ill update it now with the changes you sugested
#1399

Aradeia

Apr 15, 2009 13:06:45
Not particuarly. It is an artifact, so you're free to have it float wherever you'd like.

Another questions though. It in within the Azure Aegis, or outside of it? This is an issue depending on if the Dasa breath air or aether.

From your comments, it is outside of the Jade Palace, so I need to add the Dasa to your PP calculations now since they've moved outside of your plane.

And just a reminder. While you can move the city for free, since it is an artifact, you will need to spend PP to move it's inhabitants.

I guess it is inside the Aegis. I think it would make more sense for them to breathe air. Also, as to the spending PP to move them outside of my plane, I had just sort of assumed they had moved there of their own free will. If that doesn't make sense, I guess I could spend PP on it, but I don't have any left this turn. And yeah, if I ever move the city, I'll be sure to spend PP to bring the Dasa along with it. Thanks.

Aradeia
#1400

Thought

Apr 15, 2009 13:10:15
While it might sound a little odd, the 3pp for your domains can't be mixed with other PP. You can use the other 6pp to claim it, but you couldn't use the left over 1 from your domain PP and combine it with a pp from your starting pool. This partially has to do with that multiple gods can claim a domain, but only one god may start with any given domain.
#1401

ritreaude

Apr 15, 2009 13:31:17
As for combat bonuses... huh, I thought we had a rule on the wikia that your max bonuses from artifacts and exarchs combine was your base PP - 3, but I can't seem to find that rule on the wikia so I might be imagining it. Let’s see what Shadow says. But regardless, you can have more combat artifacts in the game, you just wouldn't be able to get a benefit from them all at the same time.

In the Basic Rules section of the wiki under the artifact/exarch section it states

"You may only utilize up to 4 artifacts or exarchs providing a combat bonus simultaneously"

And half dragon infernal, could you please add some description to your posts, merely putting in your Gods actual dialogue and nothing else is leaving me at a loss..
#1402

half_dragon_infernal

Apr 15, 2009 13:33:33
In those posts I'm creating. I'll probably have more than just dialogue once I get the War Trolls rolling, but right now they are a brand new race so they don't have any really noteable actions.
#1403

ritreaude

Apr 15, 2009 13:44:06
my complaint is that this

"I need somewhere to control. A nice field and forest would be nice. I say, It shall be named Cororan

----------------------------------------

How is it that there is so little battle! I must create some myself, and they shall worship me. They shall be self-healing also. They will learn the art of war later, when I have gathered my strength.



2 PP: Create Plane (Lesser): Runescar creates the Demi-plane Cororan, accessible through the great plains where the Shadar-Kai live.
3 PP: Shape Population (Moderate): Runescar creates War Trolls to act as his servants and worshippers, to reside largely on Cororan.
1 PP: Guide Population (Lesser): Runescar instructs the War Trolls that he is their creator, and that they shall worship him.

Doesnt actually tell me much of anything. Instead why don't you try something like

Casting his gaze over the world into which he had been born, Runescar felt that something was missing. While newly birthed, he desired a place of his own to rule, so speaking to himself he stated "I need somewhere to control. A nice field and forest would be nice.' And as he spoke these words a vast block of land seemed to rise out of the ocean, and then in minutes trees and grasses began to grow. In a matter of moments an enviornment that would have taken decades to grow naturally had been created. "I say, It shall be named Cororan"

Then, desiring beings to worship and serve him, Runescar began to create a race which he would call the War Trolls to live upon his new land..... etc, etc, etc.
#1404

half_dragon_infernal

Apr 15, 2009 13:45:04
Just edited it, better?
#1405

ritreaude

Apr 15, 2009 13:52:29
yes, actually. Now i know where cororan is and what the war trolls look like.
#1406

malltrick

Apr 15, 2009 13:57:31
allright that makes sense. I will go with then so i gusse that makes my domains

moderate: trickery
lesser: shadow

is that good

let me know when i can join ic im amped

also how does the mortal thread flow with the ic thread i mean time is flying by at 500 yrs a week how that work for mortals
#1407

half_dragon_infernal

Apr 15, 2009 13:59:50
Malltrick. try using proper capitilization. It hurts my eyes to read your posts.
#1408

ritreaude

Apr 15, 2009 14:05:35
Malltrick. try using proper capitilization (capitalization?). It hurts my eyes to read your posts.

If your going to be a grammar Nazi please try to do it right.
#1409

malltrick

Apr 15, 2009 14:10:08
Thanks both of you
I will try and be more gramatical in the future
#1410

ritreaude

Apr 15, 2009 14:10:33
allright that makes sense. I will go with then so i gusse that makes my domains

moderate: trickery
lesser: shadow

is that good

let me know when i can join ic im amped

also how does the mortal thread flow with the ic thread i mean time is flying by at 500 yrs a week how that work for mortals

Looking forward to having you. The mortal thread is not actually a continues thing, in general if we have something occurring in the IC thread that would require a large amount of mortal interaction than we have that occur simultaneously in the mortal thread. Examples being setting up a trade route, the minor skirmish and hostilities between the Dwarves/Halflings and the Eladrin earlier on, and any number of other things. As such, if we have a mortal story that starts and at the same time the IC thread progresses 500 years it would be safe to assume that the mortal story just took place in the time immediately following the IC post that spawned the story.
#1411

half_dragon_infernal

Apr 15, 2009 14:17:20
The . was supposed to be a :. That was quite silly though. :D
#1412

Mechalibur

Apr 15, 2009 14:18:27
If your going to be a grammar Nazi please try to do it right.

Well if you're going to...

...you know what, screw it. Fighting over grammar is stupid.
#1413

ritreaude

Apr 15, 2009 14:21:05
Well if you're going to...

...you know what, screw it. Fighting over grammar is stupid.

Agreed, so let's stop it all together?
#1414

Thought

Apr 15, 2009 14:22:54
allright that makes sense. I will go with then so i gusse that makes my domains

...

let me know when i can join ic im amped

If you want to stick with Shadow we'll need to wait until ff6Shadow can weigh in. As I said, I'm inclined to say it's a moderate domain but I'm not positive.
#1415

half_dragon_infernal

Apr 15, 2009 14:26:39
Just figured out how to make new pages on the wiki: Type something in the basic editor, save it, then edit your page to how you want it to look.
#1416

Mechalibur

Apr 15, 2009 14:26:58
Agreed, so let's stop it all together?

Yes...

...although, I do think that we should have a degree of formality in the IC thread. It doesn't need to be perfect or really strict enforcement, but at the minimum we should have capitalized sentences, punctuation, capitalized "I"s, and quotation marks.

In this thread I don't care - If I can't read it, I won't.
#1417

half_dragon_infernal

Apr 15, 2009 14:29:03
Thought, one question for you: How is it determined if you get 4 or 5 PP per reset as a base value?
#1418

Mechalibur

Apr 15, 2009 14:29:03
Just figured out how to make new pages on the wiki: Type something in the basic editor, save it, then edit your page to how you want it to look.

You can copy an already made page and then just change it to apply to what you're adding. For example, to make the skelk beast, I copied the Fire Monolith's page, but changed the name and the stats on it.

This makes adding new pages faster.

EDIT: After you've been in the game for a while, and have a bigger impact on the world, you'll get 5 a turn rather than 4. (Then there's also admin choice awards.)
#1419

half_dragon_infernal

Apr 15, 2009 14:30:45
But I'm talking about making the actual page, since people are having problems with that. Copy-pasting formatting is obvious.
#1420

Mechalibur

Apr 15, 2009 14:32:16
Ooookay, well I've never had problems with a wiki, so I can't really comment on that...
#1421

malltrick

Apr 15, 2009 14:48:30
I have updated wiki so that my pages should match all of the corections you asked for. allso I have been just using the add artical box on the mane page of wiki and havent expernced any probloms yet If you have any coments or sugestions on my wiki pages I would love to hear them.

any gods that want to ascend me are welcome to. The nature of the gods goddess that help make me will influnce how I play my god. that is why i asked about alignment earlyer.
#1422

Thought

Apr 15, 2009 14:59:01
Apparently I need to pay more attention to the stock code that is on the wikia; I hadn't noticed that add article button before.
#1423

malltrick

Apr 15, 2009 15:00:19
Allright Thought that makes sense. I just thought it be a shame to waist the one pp can i claim song instead that is if Eijra doesnt mind.
#1424

novatack

Apr 15, 2009 15:05:14
i will ascend anyone who wants play a good god.

I am personally boycotting any more evil gods. :D

Nocturne's not evil! He's just misunderstood!
Like the Borg! Or the Daleks! Or Cthulhu!
#1425

malltrick

Apr 15, 2009 15:13:04
I was wondering if the maps were going to be put up on wiki?
#1426

ff6shadow

Apr 15, 2009 19:16:23
Ah, where to start. So much to answer, so little time.


Thought
Yes, that single mountain near the middle is Nibiru's mountain. I didn't recall if you named it, so I couldn't mark it.

As for combat modifiers, it may have gone missing, but the cap on artifact/exarch based combat modifiers is 4.



Malltrick
All three of those domains are moderate. Shadow, while not having much in the way of offshoots for lesser domains, is the direct mixing of two greater domains, light and darkness. This makes it moderate in my opinion. Also, correct spelling would help as well. I'm having a lot of trouble reading your posts.

As for combat modifiers, it may have gone missing, but the cap on artifact/exarch based combat modifiers is 4.

Thought is correct. You cannot mix your starting PP with your starting domains.

You also cannot start with Song, unfortunately. While I disagreed with the earlier decision to unlimit domains to a single god, I do remember several decisions that were made regarding it. Eijra was created with the Song domain. While other gods can claim it, nobody else is permitted to actually start with it.



Aradeia
No need to pay PP to move them out of your plane, as it's not any teleportation or anything, like Eijra's moving of halflings and dwarves.



General statements.
The mortal thread has no connection to the flow of time in the IC thread. You can literally date your posts back several turns. Though, I advise not having mortal stories your directly involved in try and occur before your god exists. Doesn't make much sense.
#1427

Mechalibur

Apr 15, 2009 19:21:22
We should make a habit of writing what year any mortal stories threads are in then, if we are introducing something new, so people don't get confused...

(This is completely off-topic, but where did this "Dungeon Keeper" title I have come from? Has it been here a while?)
#1428

ff6shadow

Apr 15, 2009 19:23:15
You know, something else.

Novatack, how exactly do did Nocturne "noticed that many of the deities began to draw up plans, preparing to battle the fungal creatures."

Considering you aren't on Ythrexle's island, last I heard. Your god has absolutely no in-character reason for being able to know that.




Edit:
Agreed, we should get in that habbit.
#1429

half_dragon_infernal

Apr 15, 2009 19:32:40
I'm probably gonna start RPing once I get my exarch next turn, but ff6, how would you recommend getting started RPing?
#1430

ff6shadow

Apr 15, 2009 19:35:49
Depends. Are you wanting to RP some mortals? In which case, you'd need to send your trolls to talk to somebody.

If you're looking god to god, look for a god you might have a reason to notice, and figure out something you want to talk to them about. . . or make a spectacle of yourself, and hope somebody investigates.
#1431

half_dragon_infernal

Apr 15, 2009 19:41:05
Who's got the War domain, I noticed it's taken? My exarch counts as a mortal, so I'll probably RP him.
#1432

ff6shadow

Apr 15, 2009 19:43:23
Ah, careful with that. Exarchs are considered divine. Cause much trouble with them, and it'll attract divine attention for sure.

I distinctly recall one time last LoC that a god battle almost broke out over an exarch's actions.
#1433

ritreaude

Apr 15, 2009 19:54:00
Who's got the War domain, I noticed it's taken? My exarch counts as a mortal, so I'll probably RP him.

I believe Vyrml picked up the war domain a while back when the Giants invaded the golden hills?
#1434

half_dragon_infernal

Apr 15, 2009 19:55:35
Nah, that's conquest. Thought, ff6, do you know?
#1435

ff6shadow

Apr 15, 2009 19:58:42
Vymrl has both War and Conquest.
#1436

half_dragon_infernal

Apr 15, 2009 20:00:14
His page doesn't say he has War. He's gonna have to update it then. What is his username?
#1437

ritreaude

Apr 15, 2009 20:07:15
the wiki is not 100% up to date, as a player i recommend giving the entire IC thread at least a cursory read through.
#1438

half_dragon_infernal

Apr 15, 2009 20:08:02
Is the PP expenditure article up-to-date?
#1439

ritreaude

Apr 15, 2009 20:09:31
is the date march 23rd?
#1440

half_dragon_infernal

Apr 15, 2009 20:12:55
Just realized, no way. Why aren't people keeping the wiki up to date? It's really not that hard. Maybe I just have more free time than most people.
#1441

Mechalibur

Apr 15, 2009 20:16:24
Because it's busy work. I'd honestly rather be playing Guitar Hero than updating PP expenditure. You're free to update it if it's not big deal for you.
#1442

half_dragon_infernal

Apr 15, 2009 20:21:02
If someone could give me a post number I'll do it.
#1443

ff6shadow

Apr 15, 2009 20:26:32
I'd keep it up to date, but my PC has a great deal of dificulty with the wiki. Mostly because I'm on a windows ME desktop that won't run more than a 640x480 resolution. But othertimes, I simply can't get it to load.
#1444

ritreaude

Apr 15, 2009 20:28:30
If someone could give me a post number I'll do it.

looks like the PP expenditure page is up post 540 in the IC thread, bottom of page 18.
#1445

the_orius

Apr 15, 2009 20:42:37
holy crap I am gone for a evening and 4 pages of OOC?

my gosh I better go read the in character thread.
#1446

Mechalibur

Apr 15, 2009 20:44:07
That's because we're getting large amounts of short, quick posts. Like this one.
#1447

ff6shadow

Apr 15, 2009 20:47:21
Hah, it happens.
#1448

the_orius

Apr 15, 2009 21:06:26
Camu and others: This black blight you made that is a spore that kills plants. I dont see where you nourished it and what plants you could be killng?


Her is my idea of the outer aether sea.

trackless sea of aether tons of open space broken up by:

- Valin tree globe forests, some very large ones some small ones drifitng slowly in the aether. They are inhabited by wisps, and a number of small aether creatures, such as snakes, pyre beatles, stirges, spores, fungus and aether sharks.
* Spakill aether ray pods travel the trackless sea from forest to forest feeding.
* Aether Sharks (need a name) do as well hunting Spakiils
* A Dozen wild Zaratan's travel around as well
* Four Zaratan Ae-Sylvani colonies travel around both seas right now

Key features:

Tasarok Hive Cities (how many?): Above the continent in the northern Hemisphre are the hive cities of the Tasarok and there spreading plague spores and black blight.

Twin Moons of Mara

Over the Norther Bore Hole two valin forest colonized by the Ae-Sylvani. Yurna and Obari.

Over the Souther Bore Hole Two large Ae-Sylvani valin forest colonies Huru and Seraiki.
#1449

Aradeia

Apr 15, 2009 21:18:36
Just wanted to say I'm going to be gone for a while, I'm going to be away on vacation, so I won't be posting. Just thought I should mention it in case someone tries to communicate with the Empress while I'm away. Thanks.

Aradeia
#1450

half_dragon_infernal

Apr 15, 2009 21:26:35
Right now for the PP expenditure I'm gonna do 1 reset a day. If I can get some other people to help me I'll be able to get up to speed a lot faster. Maybe a rotation of other people to help me?
#1451

Thought

Apr 15, 2009 21:28:21
I add to it as I can and have time. Unfortunately, being behind is about all the time I've been able to spare.
#1452

half_dragon_infernal

Apr 15, 2009 21:32:44
Thought, if we work together we may be able to catch up. If we can get one more person we'll be just fine.
#1453

ritreaude

Apr 15, 2009 22:04:08
Space Dragon, important note. When Chactross created the dragons and had them hunt the taulau a few pages back the Empress withdrew them all into the Jade Palace, there would currently be none on the mountain to grab.
#1454

ff6shadow

Apr 15, 2009 22:12:15
Not quite true. She sent a single one to talk to you. He could choose to grab it. :D
#1455

space_dragon

Apr 15, 2009 22:12:36
How the hell did I miss that???

God, I've been missing crap left and right this last week or so. Maybe I need to take a break from the game for a little while.

Eh, we'll finish this conversation first. Let's say I grabbed a Talua from someplace else; maybe it was a stupid one that was running around stomping on kittens outside of the Palace.
#1456

ff6shadow

Apr 15, 2009 22:15:56
We have been busy, so its not surprisng that you might miss a few things. But, Like I said, there is one Talua around for you to snatch and burn, so the conversation still works.
#1457

space_dragon

Apr 15, 2009 22:26:41
Talua can't fly (to the best of my knowledge), so it would have probably been walking toward Mt. Gargoth. Perfect!
#1458

ritreaude

Apr 15, 2009 22:27:55
How the hell did I miss that???

God, I've been missing crap left and right this last week or so. Maybe I need to take a break from the game for a little while.

Eh, we'll finish this conversation first. Let's say I grabbed a Talua from someplace else; maybe it was a stupid one that was running around stomping on kittens outside of the Palace.

Np, we can just say you created a pseudo taulau on the spot or that the Eladrin had managed to drug one a keep it from killing itself when they captured it. No big deal that you pulled one out, just might want to edit the post a little bit.
#1459

ritreaude

Apr 15, 2009 22:29:07
Talua can't fly (to the best of my knowledge), so it would have probably been walking toward Mt. Gargoth. Perfect!

Yeah but the Palace is currently floating in the sky way up in the aether I believe with a city developing around it.
#1460

ff6shadow

Apr 15, 2009 22:43:45
She sent it on wings of magic, but that is a technicality. The point is, at least one Talua is around for him to burn to a crisp.
#1461

the_orius

Apr 15, 2009 22:44:54
Take a look at my wiki page, it is far more in depth than my character posts. I love the wiki! its where the real world building takes place.

Thought my wiki page is what i invision for every section for the inner and outer world, how do i do that on all te pages!

I will help update the wiki (I have said I would and begged to since day one)

since ultimately the wiki is what we are making to represent the game world we are making.

the silly in character posts are what mean next to nothing in the end, but they are damn sure fun! :D
#1462

ritreaude

Apr 15, 2009 22:45:24
She sent it on wings of magic, but that is a technicality. The point is, at least one Talua is around for him to burn to a crisp.

OOOOOOh that one, yeah actually thats pretty funny :D
#1463

space_dragon

Apr 15, 2009 22:55:24
Alright, I'll grab the one that was flying toward me.

Just to make it clear:

My intent from the very beginning was for Tahns to fall. He's now a hair's breadth away from where I want his turn to evil to take him.
#1464

ritreaude

Apr 15, 2009 22:59:22
Alright, I'll grab the one that was flying toward me.

Just to make it clear:

My intent from the very beginning was for Tahns to fall. He's now a hair's breadth away from where I want his turn to evil to take him.

This should be interesting...
#1465

shinobicow

Apr 15, 2009 23:05:11
is it to late to get in on this action? i'm not opposed to reading all of this and getting caught up ... this sounds like a lot of fun, never really looked at it until just now.
#1466

ff6shadow

Apr 15, 2009 23:10:55
Not at all. Never to late to get in. We're always open for new players.
#1467

ff6shadow

Apr 15, 2009 23:43:37
The_Orius, where exactly are these elves?
#1468

ritreaude

Apr 15, 2009 23:44:40
is it to late to get in on this action? i'm not opposed to reading all of this and getting caught up ... this sounds like a lot of fun, never really looked at it until just now.

Probably a good idea to post a stat block for your god as a start :D .
#1469

the_orius

Apr 15, 2009 23:50:48
Looking on the map they will be North West of the Eladrin North of the Shadar-Kai. Deep in the forest though not to be stumbled upon foraging or hunting near there lands.

Space Dragon your going Evil? man how man evil gods does that make it now?

Well heck I guess so I dont need to take my shoes off I should count good gods.

Eijra, Shurka..and well presently my god is good trying to reaffirm the balance of power...so 3 against like 10?

The two new gods are they good?
#1470

ff6shadow

Apr 15, 2009 23:51:58
Okay, they are on the outer surface then. I wasn't entirely sure.
#1471

the_orius

Apr 15, 2009 23:54:23
oh yeah they are in the melting pot with all the others.
#1472

ff6shadow

Apr 15, 2009 23:59:52
Well, thats 1 PP I'll be spending then. Got to send some doppels out to inflitrate. :D
#1473

space_dragon

Apr 16, 2009 0:18:43
Looking on the map they will be North West of the Eladrin North of the Shadar-Kai. Deep in the forest though not to be stumbled upon foraging or hunting near there lands.

Space Dragon your going Evil? man how man evil gods does that make it now?

Well heck I guess so I dont need to take my shoes off I should count good gods.

Eijra, Shurka..and well presently my god is good trying to reaffirm the balance of power...so 3 against like 10?

The two new gods are they good?

Yeah, that's why I haven't finished my fall yet. I want to make sure the world is at least somewhat stable before I do.
#1474

the_orius

Apr 16, 2009 0:19:47
Those slimy punks have to find them first!
#1475

half_dragon_infernal

Apr 16, 2009 7:05:00
Malltrick, I may use Ascend God on you in about 2 resets. I gotta get my Exarch and War Trolls up and running first though. You'll have to repay in the form of nourishing my War Trolls with 1 pp every reset after your first though. Sound fair to you? What do other people think?
#1476

ritreaude

Apr 16, 2009 9:15:02
Looking on the map they will be North West of the Eladrin North of the Shadar-Kai. Deep in the forest though not to be stumbled upon foraging or hunting near there lands.

Space Dragon your going Evil? man how man evil gods does that make it now?

Well heck I guess so I dont need to take my shoes off I should count good gods.

Eijra, Shurka..and well presently my god is good trying to reaffirm the balance of power...so 3 against like 10?

The two new gods are they good?

I keep saying it, Drahthor is not evil he is neutral.
#1477

Thought

Apr 16, 2009 10:03:31
is it to late to get in on this action? i'm not opposed to reading all of this and getting caught up ... this sounds like a lot of fun, never really looked at it until just now.

Of course; just give us a stat block (as per the first post), the admins'll look it over and most likely approve it (possibly with some feedback). Then you'll just need to wait a turn or few to be allowed in (or convince some one/ones to ascend you early).

Space Dragon your going Evil? man how man evil gods does that make it now?

3 or 4 actually evil gods, with a lot of Evil-leaning gods. Xa'an, for example, isn't exactly evil. He's childish, selfish, and short-sighted. So evilish, but he does good things occasionally.

Thought my wiki page is what i invision for every section for the inner and outer world, how do i do that on all te pages!

Looks good, as for doing that on all the pages: edit them? I'm not quite sure what you mean, since there isn't any barrier I'm away of that should prevent you from doing it. Do you need new pages? A flow-chart for page layout? etc?
#1478

half_dragon_infernal

Apr 16, 2009 10:24:21
I'll ascend people after two more resets, but they must repay in four nourish population (War Trolls). The last part may be changed as I find tasks to accomplish.
#1479

malltrick

Apr 16, 2009 12:55:34
all right i gues ill just start with trickery and add as i go
#1480

Thought

Apr 16, 2009 12:58:59
If you want just trickery, then you are free to start posting. But you are entitled to a lesser domain to start with, if you so desire (if not, it is lost). You had expressed interest in the "Forest" domain previously; if you still want that, you're free to start posting as well.
#1481

malltrick

Apr 16, 2009 13:04:02
hey thanks thats perfect ill do that
#1482

Mechalibur

Apr 16, 2009 14:36:40
Looking on the map they will be North West of the Eladrin North of the Shadar-Kai. Deep in the forest though not to be stumbled upon foraging or hunting near there lands.

Space Dragon your going Evil? man how man evil gods does that make it now?

Well heck I guess so I dont need to take my shoes off I should count good gods.

Eijra, Shurka..and well presently my god is good trying to reaffirm the balance of power...so 3 against like 10?

The two new gods are they good?

Well, one made trolls, so that's leaning toward no.

The funny thing is, I was going to make Shurka kinda have a dark side which would be odd for a god of healing, but when I saw how many of the other gods had these evil tendancies... I thought it would be a little too much.
#1483

ff6shadow

Apr 16, 2009 16:21:48
Malltrick, I'm not sure Smithcraft will fall under lesser domain. I need to discuss it with Thought.
#1484

Thought

Apr 16, 2009 16:34:32
How would one define smithcraft? Might metalworking be cognat? If so, then its a moderate domain: http://lordsofcreation.wikia.com/wiki/Domains

Smiths would be a lesser domain, as would be goldsmithing (or silversmithing, etc), but the general category of manipulating metal is a moderate.
#1485

ff6shadow

Apr 16, 2009 16:36:15
that was pretty well in my line of thinking. Smithcraft is easily brokoen down int a variety of metalsmithing, as well as particular skills such as armorsmithing and weaponsmithing.
#1486

half_dragon_infernal

Apr 16, 2009 16:40:16
My trolls are in name mostly just because they like to fight and can regenerate. Once I start RPing you can influence my god to become like a Kord who also uses magic.
#1487

shinobicow

Apr 16, 2009 18:57:21
God Name: Il'tharas
Greater Domain: -
Moderate Domain: Music
Lesser Domain: Joy
Alignment: Unaligned
Physical Appearance: Il'tharas appears as a medium sized satyr/minotaur like creature with the scales and head of a dragon, though he stands more than 50 feet tall. His scales are perfectly mirrored, reflecting all light that shines against them. Il'tharas is never without his mandolin. He travels travels the planes making beautiful music; he tries to spread joy to anyone he can reach and when he plays his mandolin, his music can be heard for miles around.
Symbol: A Mandolin painted with grape vines.
#1488

ritreaude

Apr 16, 2009 20:56:08
God Name: Il'tharas
Greater Domain: -
Moderate Domain: Music
Lesser Domain: Joy
Alignment: Unaligned
Physical Appearance: Il'tharas was the fated offspring of a female song dragon who fell in love with a satyr. Il'tharas appears as a medium sized satyr with the scales and head of a dragon. His scales are perfectly mirrored, reflecting all light that shines against them. Il'tharas is never without his pipes and travels the planes making beautiful music; he tries to spread joy to anyone he can reach.
Symbol: A set of pipes wound in grape vines.

sounds good, except we do not really have satyr's in the world
#1489

ff6shadow

Apr 16, 2009 21:10:52
Or song dragons for that matter. Delfedd's dragon creation was good for one type of dragon, and giving Chatross's affinity, I'm willing to be we got red.
#1490

the_orius

Apr 16, 2009 22:07:27
isnt malltrick a satyr god with pipes and all that already?
#1491

the_orius

Apr 16, 2009 22:13:55
MALLTRICK: All the he and I stuff in your posts in kind of confusing...and what more I dont know who he or I is...especially from sentence to sentence.

Third person seems to work best so that it is always clearly defined who is who and what they are doing and where.

just a suggestion mind you.
#1492

ff6shadow

Apr 16, 2009 22:26:26
Using satyr description isn't the problem. The problem is calling ones origin the union of two creatures that don't exist. If that was just descriptive of appearnace, it's no problem.
#1493

shinobicow

Apr 16, 2009 22:42:19
Sorry for the confusion, i'll edit appearance to make that work no problem. First time for me doing lords, wish me luck. I read your timeline up through March, lots of fungus...
#1494

ff6shadow

Apr 16, 2009 23:23:58
Indeed. We probably won't clear any you for play until at least saturday. I dislike letting players in the day before a refresh. Not enough time to properly develop a personality and a rush to spend those starting PP and all that.
#1495

shinobicow

Apr 17, 2009 2:02:39
Sounds good to me. It will give me a little more time to catch up on what has happened since march and the PP expend timeline on the wiki stopped getting updated.
#1496

malltrick

Apr 17, 2009 12:29:35
All right I will be more careful I started first in the first post then switched to third I am going to try and stay in third.

This is my stat block as it stands now
Name: Roan
Greater Domains: N/A
Moderate Domains: trickery , travel
Lesser Domains:forest , black smith
Shared Domains: N/A
Alignment: Unaligned
Physical Appearance: Roan looks like a strikingly handsome satyr
Symbol: a wooden pipe twined with poison ivy

I thought smith craft would be lesser because it is a skill but if you think it is moderate then I will edit to fit I will pick black smith for now

What is the ruling on upgrading a domain can I say make my black smith domain into smith craft with one pp next round or do I need spend two??
#1497

ritreaude

Apr 17, 2009 13:23:28
What is the ruling on upgrading a domain can I say make my black smith domain into smith craft with one pp next round or do I need spend two??

Domains cannot be upgraded, as such your still claiming a new domain and will have to pay 2pp for smith craft.
#1498

Thought

Apr 17, 2009 14:05:08
Shinobicow, just to note, your god's symbol is quite close to Malltrick's god's symbol (yours is a set of pipes wound in grape vines, his is "a wooden pipe twind with poisan ivy"

Malltricks:
Well smithing covers a huge range of potential domains. It might contain smiths themselves, goldsmithing, silversmithing, etc. Its more of a category of skills than a specific skill itself.

There is no savings for "upgrading" stuff, domains included. The blacksmith domain and the metalworking domain are two separate things; one can't become the other. So yes, you'd need to pay 2 to claim metalworking (or smithing, or smithcraft, depending on how you like to term it). This also means that if you want to upgrade a species you have to spend the PP like you are creating a new species, same with artifacts and so on.
#1499

shinobicow

Apr 17, 2009 20:47:16
edited my holy symbol so we're not overlapping,
#1500

the_orius

Apr 18, 2009 4:44:30
Thought: you and shadow are damn sure evil now...

you made beholders and taught them how to enslave people dude...

shadowmade vampires and those epic undead guys whos name escapes me right now...he is evil as well.
#1501

ff6shadow

Apr 18, 2009 6:33:10
Now Orius, I object to that. Yes, I made Vampires, but Sorrowsworn are not evil, they are unaligned. :D
#1502

Mechalibur

Apr 18, 2009 8:24:55
Sounds good to me. It will give me a little more time to catch up on what has happened since march and the PP expend timeline on the wiki stopped getting updated.

It never stopped being updated. It just gets updated slowly. Each week, another week seems to be added to it, so we're usually about a month behind.
#1503

shinobicow

Apr 18, 2009 13:07:23
It's all good. It'll take me a bit to get used to this... hopefully gnomes can be of contribution *laughs maniacally*
#1504

malltrick

Apr 18, 2009 14:49:02
K great thanks for the quick reply’s hope the changes I made were appropriate if not let me know I will edit further. And I will ask opinions about domains in the future.
#1505

ff6shadow

Apr 18, 2009 15:10:40
As a reminder, refresh is in an hour. Burn those PP while you still can.
#1506

camu

Apr 18, 2009 15:52:07
Has anyone else trouble with login on the forum.
#1507

ff6shadow

Apr 18, 2009 15:56:18
Yeah, it's been a regular thing all week for me. Apparently, the boards are having trouble with teir own cookies. Trying to log in a couple of times usually corrects it.
#1508

ff6shadow

Apr 18, 2009 16:14:39
Turn 16 begins now. 4,000 hundred years have elapsed since the beginning of existence.

PP Refresh
5 - Veros, Xa'an, Chactross, Neko, Oravolos, Tsarokga-Noggoth, Xirinet, Eijra, Thans
4 - Shurka, Vymrl, Nocturne, Ythrexle, Frellisk, Mara, The Empress, Drahthor, Runescar, Roan
#1509

ritreaude

Apr 18, 2009 17:54:43
so ive definitely got to get moving on my whole void asteroid thing (also need to name it) so that i can get my race created.
#1510

ff6shadow

Apr 18, 2009 18:03:02
Oh? What are you planning? If it's of interest to Veors, I'd be willing to help.
#1511

ritreaude

Apr 18, 2009 21:05:00
Oh? What are you planning? If it's of interest to Veors, I'd be willing to help.

Well, as the God of Secrets you should appreciate this.... its a secret :D
#1512

ff6shadow

Apr 18, 2009 21:09:57
Heh, but nothing is secret to the god of secrets. :D.

Anyways, okay. Just thought I'd ask. If you want help, feel free to approach Veros. He is always interested in helping people out.
#1513

shinobicow

Apr 18, 2009 21:12:21
hey are Thundercats go for Il'tharas yet?
#1514

ritreaude

Apr 18, 2009 21:19:33
Heh, but nothing is secret to the god of secrets. :D.

Anyways, okay. Just thought I'd ask. If you want help, feel free to approach Veros. He is always interested in helping people out.

well at this point im going to be creating more biodiversity, some sea creatures, worms perhaps, im even considering transporting some of chactross' dragons to some of the bigger chambers. If you would like to help creating more life, plant and animal, i would love the help. However, the first rule im gonna give to my sentient species is on the line of "have no other gods before me" and as such i feel hesitant to ask for help when it comes to them.
#1515

ff6shadow

Apr 18, 2009 21:28:21
You didn't have to tell me, but thanks.

Yeah, I can't help you with sentient creatures then. If I help with a race, they are definitly going to throw some worship my way. And the "no other god before me" doesn't work well in my opinion, but I can't fault you for going with it.

If you want to create some highly magical non-sentient stuff though, I could probably be convinced to give you a hand.
#1516

ritreaude

Apr 18, 2009 21:48:23
yeah but the strife it could create might be really interesting.
#1517

Aldii

Apr 19, 2009 20:02:08
Hereby Eijra is dead.

I have nor interest or time any more to continue with LotC. Therefore I regretably have to say, that this is the end!
At least for me.
#1518

Thought

Apr 20, 2009 14:01:19
Hereby Eijra is dead.

I have nor interest or time any more to continue with LotC. Therefore I regretably have to say, that this is the end!
At least for me.

Hate to see you go; Eijra was a fun and interesting god, and a great contribution to the world. But I fully understand.


Thought: you and shadow are damn sure evil now...
you made beholders and taught them how to enslave people dude...

Well Beholders aren't necessarily evil. Remember, the flavor and fluff of this world can be different than the standard setting. Beholders could technically be lawful good. They aren't, but they could have been.

Is it just slavery that makes them evil? Perhaps perpetual economic servatude would have been more paletable? ;)

Besides, Xa'an's been relatively nice. He's never started a fight, I think he's only ever done one denourish (but I could be wrong), he's been relatively helpful to other gods when the opportunity arises, he's generally tried to make the world inhabitable, etc.

But yeah, I was intending to make an evil god of light. Light gods are generally too goody-goody.

Still! He could be still be considered good! Maybe.
#1519

Mechalibur

Apr 20, 2009 14:10:01
I won't be posting much until these log in problems are fixed. Most of the time I can't even log in.
#1520

Thought

Apr 20, 2009 14:41:59
hey are Thundercats go for Il'tharas yet?

I'm sorry, Shino, I wasn't around this last weekend. I'd have said yes, but the reset is in less than a day so now isn't a good time. However, unless Shadow objects, you have permission to start posting after the next reset (which is in, roughly speaking, 25 hours).
#1521

ritreaude

Apr 20, 2009 15:01:11
Hereby Eijra is dead.

I have nor interest or time any more to continue with LotC. Therefore I regretably have to say, that this is the end!
At least for me.

Might be interesting if someone who new her in character conducted a funeral calling for the Gods to attend. Could also provide a chance for some of the Gods to meet.
#1522

ff6shadow

Apr 20, 2009 15:17:35
Thought
You are correct, a single Denourish, aimed at the pillar of light very early on.

Mehcalibur.
These log in problems suck. However, I find refresh 3-5 times usually corrects the issue. Understandable thought.

Shinobicow
Essentially, you wanted in directly before a refresh. And as a general rule of thumb (not set in stone though), I dislike letting new gods in during the short turn (Sat-Tues). As thought said, feel free to start posting tommorrow after the reset. You will have 6 PP at that time.
#1523

space_dragon

Apr 20, 2009 16:49:03
Dang. It was nice having you in the game, Aldii. Eijra was my single favorite god. Well, I hope you'll rejoin again at some point in the future.
#1524

Mechalibur

Apr 20, 2009 18:49:16
That's... odd... I don't seem to be having log in problems any more... just as soon as I said I was...

#1525

Aldii

Apr 20, 2009 20:18:54
I was planning to rejoin later on if a new LotC game ever gets started. It's just to complex and fast paced for me by now. To many gods and to many plots all over.

I will probably though remain in the OOC thread and take a look on the game a little now and then.
#1526

the_orius

Apr 20, 2009 20:46:51
I dont see how there can be to many plots, or to much going on, that is a horrible excuse. If you just dont like the game anymore thats a diffrent story and one you coul just state.

Like others said though. Your god was a very good one, my favorite as well. It sucks to see you go, us good guys needed your help!

now its me and shurka fighting back to back needing to cover all the angles of these malicious evil doers. We are woefully outmatched.

Personally if even one more evil god is thrown into the mix I might throw in the towel myself and call this world the devils playground or something.
#1527

Aldii

Apr 20, 2009 20:51:49
The thing I meant was that to much happens for me to keep up. To many gods doing to many things at the same time. It is to much for a poor exchange student to keep up with as the Student at the same time has to prepare it self for tests and the trip back home to "Ye olde" country.
#1528

the_orius

Apr 20, 2009 21:11:50
Aww! now that makes more sense!

sad to see you go!n the forces of light are deminished without you! we cannot call forth captain planet anymore!
#1529

ritreaude

Apr 20, 2009 21:21:34
Aww! now that makes more sense!

sad to see you go!n the forces of light are deminished without you! we cannot call forth captain planet anymore!

So i think our Gods should meet sometime soon, encompassing the duality of creation and destruction he has a lot of regard for the idea of balance....
#1530

shinobicow

Apr 20, 2009 22:10:00
Well, glad to hear i can start posting soon. I live in Japan, so i'm always trying to figure out the time change on this stuff, but i guess the reset starts pretty soon, so i'll hold off for another 12 hours or so and then do my first post.

Hate to see someone leaving, i doubt i can fill you shoes, but the forces of good are getting a new player (if i can roleplay worth a daman) and maybe a few cases of beer and a couple minstrels. Let the battle hymn of the republic begin!
#1531

ritreaude

Apr 20, 2009 22:19:00
Well, glad to hear i can start posting soon. I live in Japan, so i'm always trying to figure out the time change on this stuff, but i guess the reset starts pretty soon, so i'll hold off for another 12 hours or so and then do my first post.

Hate to see someone leaving, i doubt i can fill you shoes, but the forces of good are getting a new player (if i can roleplay worth a daman) and maybe a few cases of beer and a couple minstrels. Let the battle hymn of the republic begin!

It will be a bit more than 12 hours unfortunately, I believe it is something like 19 hours away. Thought or shadow will post when the reset takes place so you should know.
#1532

ff6shadow

Apr 20, 2009 22:29:47
Reset is roughly 17.5 hours away, varying slightly depending on whether Thought and I will both be online at the correct time.
#1533

the_orius

Apr 21, 2009 1:11:49
Sweet shinobi! we wil be glad to have you.

Ritre: I am not to hard to find. My home is a floating paradise in the center of the world! My God has a multi personality akin to your duality. Being that he encompasses all the states of nature in three easy to recognize forms.

Well...two these days the child is all but dead, especially with the death of Oravalos' sister, but i havent crafted that into our epic tale just yet.
#1534

ritreaude

Apr 21, 2009 1:13:46
Sweet shinobi! we wil be glad to have you.

Ritre: I am not to hard to find. My home is a floating paradise in the center of the world! My God has a multi personality akin to your duality. Being that he encompasses all the states of nature in three easy to recognize forms.

Well...two these days the child is all but dead, especially with the death of Oravalos' sister, but i havent crafted that into our epic tale just yet.

yes but my god has had no motivation to go to that place yet.
#1535

space_dragon

Apr 21, 2009 2:46:31
About the angels...

Tahns' use of their assistance is just fluff. I'm not making permanent allies or minions of these angels (at least, not yet), and I'm not changing their way of life or teaching them anything new. It just seemed more dramatic for Tahns to have a crew of angels helping him create his upcoming weapon, even though he doesn't need them, so I described it that way. I'll spend PP to Guide the angels if I want them to fight for me, or do anything else that Tahns (by the rules) couldn't do on his own.

Hopefully, this is okay with the admins.
#1536

Thought

Apr 21, 2009 9:39:32
sad to see you go!n the forces of light are deminished without you! we cannot call forth captain planet anymore!

Nah, the Forces of the Light are right where they wer- oh, you mean the good guys, not the Light ;)

Reset is roughly 17.5 hours away, varying slightly depending on whether Thought and I will both be online at the correct time.

There is a good chance I wont be on until right before the reset. Have a meeting that ends a half hour before hand, but they never end on time and there's always cleanup.

SD, from what you said it sounds fine to me.
#1537

ritreaude

Apr 21, 2009 11:40:22
camu looks like you might have some heat coming your way soon
#1538

ff6shadow

Apr 21, 2009 12:02:51
Orius, a combat artifact is only 2 PP.


Additionally, Camu, that exarch does not work. You cannot combine 5 PP from last turn with 1 from this turn to create a 6 PP exarch. Whatever you created with that 5 PP has to be done before you can add anything from this turn. So it could be a 3 PP exarch, with 2 PP of something else, but it would still require 3 new PP to make it a 6 PP exarch.
#1539

camu

Apr 21, 2009 12:36:41
fine,

then a 3PP exarch fused with a 2PP combat artifact :D
#1540

camu

Apr 21, 2009 12:42:22
or can i still split the 5PP into a 3PP exarch and a 2PP artifact?

and then pay 3PP to upgrade the exarch to 6PP?
#1541

ff6shadow

Apr 21, 2009 12:44:53
Yes, splitting it into a 3 PP exarch and a 2 PP artifact, then paying three is okay.
#1542

camu

Apr 21, 2009 12:54:30
ok, edited
#1543

Aldii

Apr 21, 2009 13:26:46
Camu, your enormous Fungus-Creature of Doom seems to transform the land in to marshland around it, isn't that something you need to pay PP to do?
#1544

camu

Apr 21, 2009 13:28:02
I'm just describing what the creature can do

Assume the land changing begins next turn
#1545

Mechalibur

Apr 21, 2009 14:28:26
Aldii, you know you did a good job when so many people miss you in the game.

Eijra will always be remembered. Best of luck with whatever you're doing.
#1546

wyld_mutation

Apr 21, 2009 15:19:18
I'm just goin g to say, to clarify:

Angels are not divine servants, they are independent mercs. I'm not even sure if there are 500 angels currently in existence, considering there are no more than 15-20 human towns there probably isn't more than 300 in existence.

Now, Angels themselves are created in Riot. There is certainly a small contingent within Riot, but that's teh contingent called upon in rituals and not large enough to be an empire (yet). An angel that dies is replaced within riot (and is probably going to make its way to the prime plane over the course of a century, barring teleportation).

That said, obviously I made them to be used. More can be created in planes beside riot, if you guide them you need a way to have access to them obviously. Now I'm not sure if SD's borrowing falls under the heading of requiring a guide (they ARE a mortal race, independent of divine will beside that of whichever god they serve) or if it's considered entirely fluff. Obviously an admin made no call so it's gone down as the latter.

I'm going to encourage a guide if any god intends to gain a permanent contingent of Angels, they are in fact like any other race. They just never entirely serve more than one god at one time (as opposed to other mortals which will worship any god at any time).

In short: Angels follw the same rules (and courtesies) as any other mortal race. The price payed to have the option of forming an Angelic (or Angel-including) empire. Otherwise they'd be faceless NPCs (like beasts).

Yah, I'm back from my hiatus. Eijra wil be missed.
#1547

Thought

Apr 21, 2009 15:35:09
Ah, I thought Angels were Immortal. Aye, a guides needed to actually get them to do an action, though I'd say currently, since SD hasn't had them do anything in particular yet (except attempt to create a gleipnir-like device), that a PP isn't needed yet. Soon, but this is good lead up.
#1548

wyld_mutation

Apr 21, 2009 15:43:27
Angels are indeed immortal, but as they don't procreate (and thus mechanically need Divine intervention to have a population boom)... A similar line of thinking is used for Deva, to make it apparent how tahy can maintain an Empire without overruning the world.

What I mean by mortal is that they are not divine. They are not subject to their creator's whims any more or less than a Human is. Of course they're excelent guide foder (because they are excellent soldiers).
#1549

ff6shadow

Apr 21, 2009 15:58:56
Turn 17 begins now. 4,250 hundred years have elapsed since the beginning of existence.

PP Refresh
6 - Veros
5 - Xa'an, Chactross, Neko, Oravolos, Tsarokga-Noggoth, Xirinet, Thans
4 - Shurka, Vymrl, Nocturne, Ythrexle, Frellisk, Mara, The Empress, Drahthor, Runescar, Roan
#1550

Thought

Apr 21, 2009 16:01:02
Side notes:

Shino, you are good to start posting.

Shadow, Eijra has contracted a rather nasty case of death. Probably doesn't have 5pp, then.
#1551

ritreaude

Apr 21, 2009 16:01:39
Turn 17 begins now. 4,250 hundred years have elapsed since the beginning of existence.

PP Refresh
6 - Veros
5 - Xa'an, Chactross, Neko, Oravolos, Tsarokga-Noggoth, Xirinet, Eijra, Thans
4 - Shurka, Vymrl, Nocturne, Ythrexle, Frellisk, Mara, The Empress, Drahthor, Runescar, Roan

umm, can we let my post slide or since by the server clock you were two minutes early or did the PP i spent come from this turn?
#1552

Thought

Apr 21, 2009 16:02:57
I'm gonna say that counts as last turn. Best not to wait until the buzzer, but it was so close I don't see a good reason why not.

Any objections?

Though please do add the PP expenditure notes.
#1553

ritreaude

Apr 21, 2009 16:05:14
Though please do add the PP expenditure notes.

Just did. Not having the 4.0 MM though would a purple worm be a Greater beast and a displacer a lesser? CR12 and CR 4 in 3.5 so i guestimated.
#1554

Thought

Apr 21, 2009 16:10:17
Just did. Not having the 4.0 MM though would a purple worm be a Greater beast and a displacer a lesser? CR12 and CR 4 in 3.5 so i guestimated.

The compendium might be useful for trying to figure out basic information for creatures (such as levels): http://www.wizards.com/default.asp?x=dnd/insider/compendium

Lvl 1 stuff is fully posted, I think, but to see higher stat blocks you need to subscribe (the System Resource Document was too useful, I suppose ;) ).

Purpel Worms come in two varieties, a lvl 16 and a lvl 24 version. So, greater beastie.

Displacer beasts look like they have a heroic and paragon tier instance as well, so they'd be moderate.
#1555

ff6shadow

Apr 21, 2009 16:11:24
Shadow, Eijra has contracted a rather nasty case of death. Probably doesn't have 5pp, then.

So? This is D&D. Death is a revolving door around here. :D
Yeah, it's corrected.


As for Displacers and Purple Worms, displacers would fall under moderate. Purple Worms are, however, greater.

And it appears my clock is a minute or two fast. Still, waiting for the buzzer is a hazardous game. Your post is clocked in at 5, which is the refresh time. I'm not sure where I stand on this one. . . .
#1556

Thought

Apr 21, 2009 16:16:17
So? This is D&D. Death is a revolving door around here. :D

Sounds like a line from Ghost Busters.

"Death is but a revolving door, time but a metronome. I'll be back"
#1557

ritreaude

Apr 21, 2009 16:28:28
I'm gonna say that counts as last turn. Best not to wait until the buzzer, but it was so close I don't see a good reason why not.

Any objections?

Though please do add the PP expenditure notes.

So? This is D&D. Death is a revolving door around here. :D
Yeah, it's corrected.


As for Displacers and Purple Worms, displacers would fall under moderate. Purple Worms are, however, greater.

And it appears my clock is a minute or two fast. Still, waiting for the buzzer is a hazardous game. Your post is clocked in at 5, which is the refresh time. I'm not sure where I stand on this one. . . .

can i get a final ruling on this real quick then? Because how it is ruled will affect whether i keep the displacer beasts or change it to something else. And all i have to say when it comes to helping my case is this...
#1558

ff6shadow

Apr 21, 2009 16:41:08
I'm going with no. Once we start exceptions, everybody wants one.
#1559

ritreaude

Apr 21, 2009 16:45:55
well then it looks like im done this turn. My own fault though, i should have been paying closer attention to the clock instead of flipping through the MM.
#1560

shinobicow

Apr 22, 2009 0:52:13
Il'tharas is born into the world singing to the planes and sees that the world is overrun by evil. He begins his search for allies to hold away the darkness. But, first, he unfolds his spirit to create a greater plane of music in an alternate dimension.

So the first thing Il'tharas wants to do, seeing this realm of overwhelming evil gods, is to make a plane of songs where people become but ethereal melodies and music. Entering the plane causes people to lose corporality, gain the ability to fly through the plane of no gravity.

So, this would be a 4pp, create greater plane action.

The next thing Il'tharas decides is that the plane of music is to quiet and needs to be populated by happy singing peoples. He creates a race of beasts called greater song birds (low level beasts) to fill the plane. They live off the musical nature of the planes energy and sing back to it, renewing the plane.

So this would be a 1pp, spawn lesser beast action.

Let me know if i'm doing this right. I think i spent my 3pp to declare my domains already. Good to be playing with you guys. Sounds like its going to be fun.
#1561

the_orius

Apr 22, 2009 1:17:05
SHinobi: I like your idea for an entrance very much, just so you know you will likely be drawn to my god and my people and quite a few of my creations if you see fit to g a looking.

The zaratan travel the world singing in the minds of all creature of the things they have seen. My Ae-Sylvani sing to the trees to form and grow them to there needs.

I also now have the spear of sorrow, hehe!, it sings a woeful tale of my sisters demise.

Just a bit of info that can lead you to some interesting places.

BTW, if you want to take any of my creatures I am extremely fine with that.
#1562

shinobicow

Apr 22, 2009 9:03:09
The Orius: I see the beginnings of a beautiful friendship... :D Let us lift up our voices in song my brother
#1563

ff6shadow

Apr 22, 2009 13:26:29
Malltrick, can you please take your time and proofread your posts? The spelling, run on sentences, and missing punctuation make it extremely difficult to read.
#1564

ritreaude

Apr 22, 2009 13:30:22
malltrick, out of curiosity, is English your second language?
#1565

janusunaj

Apr 22, 2009 14:17:58
If I would be permitted to play, I would rather not be ganged up by the players.
#1566

ritreaude

Apr 22, 2009 15:33:05
If I would be permitted to play, I would rather not be ganged up by the players.

I cannot think of anyone we have ganged up on, nor can I think of any reason why we would feel the need too.
#1567

ritreaude

Apr 22, 2009 15:36:14
Il'tharas is born into the world singing to the planes and sees that the world is overrun by evil. He begins his search for allies to hold away the darkness. But, first, he unfolds his spirit to create a greater plane of music in an alternate dimension.

So the first thing Il'tharas wants to do, seeing this realm of overwhelming evil gods, is to make a plane of songs where people become but ethereal melodies and music. Entering the plane causes people to lose corporality, gain the ability to fly through the plane of no gravity.

So, this would be a 4pp, create greater plane action.

The next thing Il'tharas decides is that the plane of music is to quiet and needs to be populated by happy singing peoples. He creates a race of beasts called greater song birds (low level beasts) to fill the plane. They live off the musical nature of the planes energy and sing back to it, renewing the plane.

So this would be a 1pp, spawn lesser beast action.

Let me know if i'm doing this right. I think i spent my 3pp to declare my domains already. Good to be playing with you guys. Sounds like its going to be fun.

why not go ahead and post an IC version of this is the thread :D
#1568

janusunaj

Apr 22, 2009 16:21:11
I cannot think of anyone we have ganged up on, nor can I think of any reason why we would feel the need too.

I would be Ahura Amon.. I remember the first one of these.
#1569

ritreaude

Apr 22, 2009 18:41:29
I would be Ahura Amon.. I remember the first one of these.

I was not involved in the first one of these so i cannot speak for anyone else, but i would not mess with you unless given your god gave me a reason too.
#1570

ritreaude

Apr 22, 2009 19:52:07
half dragon infernal ordering your people to war is a 1pp action and as such must be posted in the IC forum. And wiz i dont know about everyone else but the cookie thing in the IC thread really threw me off, can we try and keep the pop culture references and emoticon humor to this thread and keep the IC serious?
#1571

ff6shadow

Apr 22, 2009 20:17:08
Half_Dragon_Infernal doesn't seem to be ordering his people to war, so that is the wrong call. He already guided them to challenge those they encounter.

However, he did move them from his demi-plane to the prime plane. That does require a Guide Action, which must be noted in the IC thread.


As for the cookies and joke, its iffy. The cookies are fine, if odd. The joke though . . . that is something that isn't really appropriate, but it's not against the rules. I'm simply saying, the end goal is to create a usable campaign setting. Pepperring it with references like that, even said in passing by a god who is alone, and will neer be over heard by mortals or recorded, seems to move against that goal.
#1572

half_dragon_infernal

Apr 22, 2009 21:06:12
It's just for RP purposes, and its not for the entire population. I'm just trying to be able to RP with someone. Do I still need the PP?
#1573

ff6shadow

Apr 22, 2009 22:21:51
No, for just the dozen or so.
#1574

half_dragon_infernal

Apr 22, 2009 22:49:17
Could you explain that? Do I need to spend PP to RP or not?
#1575

ff6shadow

Apr 22, 2009 23:44:02
For just the dozen warriors you move, no. Your race has no general contact with the outside of your plane though. You can RP all you want with that handful. But until you guide to move them back to the prime world, for IC purposes, the war trolls have no influence on the prime world.
#1576

ff6shadow

Apr 23, 2009 8:54:27
Ritreaude, the Shattered Lands are a foerest . . . and humans do have blacksmithing and architecture . . .
#1577

wyld_mutation

Apr 23, 2009 9:55:33
I'm going to encvourage a quick revision of your post before I make any posts, with the following in mind:"

1)The Shattered Lands is temperate forest

2)Humans possess knowledge of carpentry, masonry, metalworking, and architecture

3)Humans tend to build with the landscape, rather than clearcut, agreicultural renovation is however commom (Moving a tree to allow the building of a house without harming the tree, etc)

Some things which might go a bit overlooked, as obviously I tend to only bounce in for afew posts at a ime and it's easy to miss one sentence of description (or a short post of teaching). As well as the Shattered Lands fluff being older than you.
#1578

ritreaude

Apr 23, 2009 12:38:53
I'm going to encvourage a quick revision of your post before I make any posts, with the following in mind:"

1)The Shattered Lands is temperate forest

2)Humans possess knowledge of carpentry, masonry, metalworking, and architecture

3)Humans tend to build with the landscape, rather than clearcut, agreicultural renovation is however commom (Moving a tree to allow the building of a house without harming the tree, etc)

Some things which might go a bit overlooked, as obviously I tend to only bounce in for afew posts at a ime and it's easy to miss one sentence of description (or a short post of teaching). As well as the Shattered Lands fluff being older than you.

Ok, i had read the shattered lands description when they were originally posted but could not remember it and could not find it when I went back, so i went by what I thought it was. Since it is a temperate forest, i will gladly go back and edit my posts, and im sorry for that.
#1579

ritreaude

Apr 23, 2009 13:01:02
3)Humans tend to build with the landscape, rather than clearcut, agreicultural renovation is however commom (Moving a tree to allow the building of a house without harming the tree, etc)

Ok i revised the post however this is giving me trouble and If I could please I need some help with it. I envisioned this place as a relatively new settlement, and given the harsh nature of the surrounding land security would most likely be its first concern. That being said, while the humans are more than capable of building a magnificent stone city (thats how I imagine the capital) this new border town would have neither the manpower nor the time in which to construct a stone wall or stone houses. They are technologically well beyond mud huts, and the mud-brick houses (think of adobe brick housing in Arizona) that I originally imagined were not suitable to the forest environment. With wood being the most abundant material I would imagine they would use it to full advantage at first, even though the community might have reservations about so harming the forest. So can anyone think of a way that I can reconcile these two things?
#1580

wyld_mutation

Apr 23, 2009 15:28:18
Building with isn't avoiding all damage, it's avoiding unnecessary damage.

The first step the humans are going to take is to create a "natural" palisade by maneuvering trees into a solid wall, Deadwood and stone is used to reinforce the palisade.

Once complete buildings are constructed, leaving as many trees as possible unharmed but cutting those down they need to work with.

Settlements are created around natural clearings, providing a clear spot for gatherings without needing to damage a large portion of the landscape.

Humans have both Warden and Shaman, as well as Angels of Protection (actually all angels,who "rent" land and resources in exchange for service, in accordance with Xi's command). Note that Angels are not prolific, expect no more than 15-20 in a given settlement (and less in a smaller settlement). Because of their classes and "defense pact" they tend to have fairly effective city guards, necesarry in the Shattered Lands where even the capital city is far from safe (its shadowy corners infested with spiders and other dangerous beasts).

Respect for the land and hippy-esque fanatacism toward kepping it (unrealistically) whole are very different things. Humans have respect, and will work WITH the land rather than cause massive damage to it.

The Shattered Lands themselves are a cross between Forest, Mountain, and Plateau. They are a natural warren of mazes and dead ends, and if you are unfamiliar straying off the few "clear" paths is disastrous. Even between hukman settlements there are fgew well-traveled routes, the preference for the population to moving along water routes and trhrough game trails (as well as Nature training in the majority of the people) mean that roads as we know themdon't develop. Rather only major trade routes (used by outsiders to trade with humans) produce clear roads.
#1581

ritreaude

Apr 23, 2009 16:05:53
Building with isn't avoiding all damage, it's avoiding unnecessary damage.

The first step the humans are going to take is to create a "natural" palisade by maneuvering trees into a solid wall, Deadwood and stone is used to reinforce the palisade.

Once complete buildings are constructed, leaving as many trees as possible unharmed but cutting those down they need to work with.

Settlements are created around natural clearings, providing a clear spot for gatherings without needing to damage a large portion of the landscape.

Humans have both Warden and Shaman, as well as Angels of Protection (actually all angels,who "rent" land and resources in exchange for service, in accordance with Xi's command). Note that Angels are not prolific, expect no more than 15-20 in a given settlement (and less in a smaller settlement). Because of their classes and "defense pact" they tend to have fairly effective city guards, necesarry in the Shattered Lands where even the capital city is far from safe (its shadowy corners infested with spiders and other dangerous beasts).

Respect for the land and hippy-esque fanatacism toward kepping it (unrealistically) whole are very different things. Humans have respect, and will work WITH the land rather than cause massive damage to it.

The Shattered Lands themselves are a cross between Forest, Mountain, and Plateau. They are a natural warren of mazes and dead ends, and if you are unfamiliar straying off the few "clear" paths is disastrous. Even between hukman settlements there are fgew well-traveled routes, the preference for the population to moving along water routes and trhrough game trails (as well as Nature training in the majority of the people) mean that roads as we know themdon't develop. Rather only major trade routes (used by outsiders to trade with humans) produce clear roads.

Wow this actually helps a heck of a lot, might it be posted on the wiki?
#1582

wyld_mutation

Apr 23, 2009 16:22:20
Yah I've had intentions of getting this kind of stuff on tyhe wiki for a while now.

If you wanna copypasts it into the "Shattered Lands" or "Empire: Alexandria" headings sure. If not, it'll be gotten around to as I work out the formatting I wanna use.

And yah: I've given thought to this kind of stuff. I know a little about engineering amd architecture so I work things out before I start posting wantonly (at least when it comes to cities and such).
#1583

ritreaude

Apr 23, 2009 16:27:00
Yah I've had intentions of getting this kind of stuff on tyhe wiki for a while now.

If you wanna copypasts it into the "Shattered Lands" or "Empire: Alexandria" headings sure. If not, it'll be gotten around to as I work out the formatting I wanna use.

And yah: I've given thought to this kind of stuff. I know a little about engineering amd architecture so I work things out before I start posting wantonly (at least when it comes to cities and such).

Yeah, I tried to edit my post to say that the settlement sat in a clearing and that the palisade incorporated these large trees to try and fit with the architecture some more. Sense the settlement sat in a natural clearing there would not be any trees within the palisade that they would have to build around though, so besides changing the building material to wood and making the temple be constructed of blocks of granite I did not change much. As far as the number of angels, the way I figure it Drahthor saw a few on the palisade, and was surrounded by 5 or 6 in the courtyard, with maybe 4 or 5 more inside the temple for a grand total of lets say 14 for this village, so i hope that's not too drastic a number?
#1584

wyld_mutation

Apr 23, 2009 16:40:44
Sounds about right, I responded obviously.

Xi is special :D

Did you read the previous LoC by any chance?
#1585

ritreaude

Apr 23, 2009 16:43:21
Sounds about right, I responded obviously.

Xi is special :D

Did you read the previous LoC by any chance?

cannot say that i did, i have not been active on these boards for long.
#1586

wyld_mutation

Apr 23, 2009 16:46:22
True. You just happen to have captured what humans consider to "represent" their god. Friezes and carvings of the natural world.

I had just wondered if you had read my LAST god... He was less understanding than Xi (but filled essentially the same niche).
#1587

Aldii

Apr 24, 2009 10:42:03
Name: Zophia

Domain: Spirits

Symbol: A silvery circle against a black background.

Appearance: A whisper in the wind, a fickle ghost-like goddess with long, pitch-black hair. She flickers like a weak candle sometimes clear and visible but other times vague and nearly invisble to the eye.

Alignment: Neutral


I am slightly suprised that I am here once more...but truth to be told I have missed LotC. Even though I have much to do at the moment, I still think I will be able to continue this if I am allowed a new start.
#1588

Mechalibur

Apr 24, 2009 15:11:32
:D

Even if you have a lot to do it's okay. Your posts are always fun to read, so I hope you can enter soon!
#1589

novatack

Apr 24, 2009 20:57:20
Ugh...

Sorry I've been away so long. I got sick again. (Lousy immune system).

Anyway, it's time for a belated "I'm sorry to hear that you're leaving Aldii; I'm glad to see that you're returning, Aldii."
#1590

ff6shadow

Apr 24, 2009 21:18:31
And, Aldii is back in the game with her new goddess. Zophia has 6 PP.
#1591

Mechalibur

Apr 24, 2009 21:23:56
Wow... I don't think Aldii was expecting to get back into the game that quickly... or... even knows about it yet :P
#1592

ff6shadow

Apr 24, 2009 21:26:41
Probably doesn't. But I knew Aldii would be coming back, and started making arrangements for the Ascend. It came together quite quickly.

Got to admit, it should be a pleasant surprise.
#1593

Mechalibur

Apr 24, 2009 21:42:46
Hmm... I guess I'll start teaching the humites how to raise the dead next turn. (Unless anyone else would rather teach it to their races). Or would that be included in teaching rituals?
#1594

ff6shadow

Apr 24, 2009 21:46:40
It would be teaching rituals.
#1595

the_orius

Apr 24, 2009 23:59:45
wait?!?!? already back in?

huh?

ok well I guess so!

on with th show!

SHADOW: I uh..made a reply on top of page 40...and no one replied and everyone left.

I guess Ill press on.
#1596

space_dragon

Apr 25, 2009 0:32:48
I am slightly suprised that I am here once more...but truth to be told I have missed LotC. Even though I have much to do at the moment, I still think I will be able to continue this if I am allowed a new start.

#1597

Thought

Apr 25, 2009 16:26:59
Sorry for the delay.

Turn 18 begins now. 4,500 hundred years have elapsed since the beginning of existence.

PP Refresh
6 - Veros
5 - Xa'an, Chactross, Neko, Oravolos, Tsarokga-Noggoth, Xirinet, Thans, Shurka
4 - Vymrl, Nocturne, Ythrexle, Frellisk, Mara, The Empress, Drahthor, Runescar, Roan, Il'tharas, Zophiah
#1598

ff6shadow

Apr 25, 2009 17:30:32
Stupid people calling in at work, making me late. I lost 3 PP . . . anyways, thank you Thought. I didn't anticipate the delay.
#1599

ff6shadow

Apr 25, 2009 18:04:24
Aradeia, teaching a populace a new skill is 2 PP, not 1. Please let me know when you have corrected this mistake.
#1600

Aradeia

Apr 25, 2009 18:07:44
Aradeia, teaching a populace a new skill is 2 PP, not 1. Please let me know when you have corrected this mistake.

Oh, yeah, sorry, I had meant to do that initially. I changed it now.

Aradeia
#1601

ritreaude

Apr 25, 2009 22:10:28
Hmm, im interested to know if the Observer is going to kill Nocturne (with the help of other Gods perhaps) and assume his portfolio? Or if not what is Novateck trying to do here?
#1602

novatack

Apr 25, 2009 22:11:44
Right now, Observer seems to be trying to eliminate Nocturne....
#1603

camu

Apr 26, 2009 3:41:01
Seems I missed posting last turn, oh well...
#1604

half_dragon_infernal

Apr 26, 2009 8:52:34
@ff6shadow & Thought: How would you recommend I start RPing with other people?
#1605

ff6shadow

Apr 26, 2009 15:24:32
Two easy method.

1. Do something big that will attact attention. However, the wrong thi scould get you the wrong kind of attention ;)

2. At this point, approaching the correct areas can get your attention. Tahns holy temple in the mountains tends to attract his attention. I imagine approaching the sun would as well. Investigating my workshop might get my attention. Tsaroka-Noggoth is easy to find (just look for the massive fungues in distant orbit). Oravolos usually hangs out on his island in the center of the world.
#1606

ritreaude

Apr 26, 2009 15:34:36
Two easy method.

1. Do something big that will attact attention. However, the wrong thi scould get you the wrong kind of attention ;)

2. At this point, approaching the correct areas can get your attention. Tahns holy temple in the mountains tends to attract his attention. I imagine approaching the sun would as well. Investigating my workshop might get my attention. Tsaroka-Noggoth is easy to find (just look for the massive fungues in distant orbit). Oravolos usually hangs out on his island in the center of the world.

Warning with entering the Temple of Tahns though, ive done this twice now and in light of his reactions both of those times and the recent mood swing the God has taken entering the Temple might prove unwise...
#1607

grimpoet

Apr 26, 2009 17:31:39
Hello I was wondering if I could possibly participate in this?
#1608

Mechalibur

Apr 26, 2009 19:14:03
Fill out the information we need about the god (read the first post). And then you can post when the mods clear you.
#1609

grimpoet

Apr 26, 2009 19:23:41
Oh, okay, thank you. Here goes.

Name: Siccadan
Domains: Moderate: Language Lesser: Books
Physical Description: A very old man with a long, thin beard. He wears voluminous robes that are deep blue, and trimmed with silver. He carries around a massive tome in which he writes ever word ever spoken, and a few that he has invented himself.
Symbol: A stylized "A" (or the first letter of the worshipper's alphabet).
#1610

ritreaude

Apr 26, 2009 21:29:33
So we seem to have some interesting developments going on, the volatile issue of an afterlife has finally been broached and now well see how things turn out.
#1611

ff6shadow

Apr 26, 2009 22:37:48
Aldii, no need to spend PP to shape within the plane.
#1612

Aldii

Apr 26, 2009 22:43:22
Well, I want to anyway

Nah, the main point is that I want to be sure to have a home base for my character and a "fortress" of some sort for her to retreat to. Where I am completly sure that she will get bonuses to her attack abillity and such things.
#1613

ritreaude

Apr 26, 2009 22:44:26
yeah if she was just manipulating the farscape it shouldn't cost PP, but she was creating a new lesser plane within it.
#1614

ff6shadow

Apr 26, 2009 22:47:44
Okay. A demi-plane within it would be 2.

On the upside, it is a good move to make a homebase, as I made the plane Combat Neutral. No god gains a combat bonus while within it.
#1615

Thought

Apr 27, 2009 11:35:26
Oh, okay, thank you. Here goes.

Name: Siccadan
Domains: Moderate: Language Lesser: Books
Physical Description: A very old man with a long, thin beard. He wears voluminous robes that are deep blue, and trimmed with silver. He carries around a massive tome in which he writes ever word ever spoken, and a few that he has invented himself.
Symbol: A stylized "A" (or the first letter of the worshipper's alphabet).

Hey Grim,

Unfortunately the weekends an oddly bad time to join, but I'll talk with Shadow and hopefully you'll be cleared to enter on Tuesday's reset. We'll let you know.
#1616

malltrick

Apr 27, 2009 12:49:17
wow i missed a lot
#1617

malltrick

Apr 27, 2009 12:54:15
wow shadow that was kinda mean i was only taking a protion of the halfling some were else to play with it wasnt that wat you said to do on wiki
#1618

Mechalibur

Apr 27, 2009 14:30:13
Actually it gives you a reason to interact with him, which I think that was the reason he was doing it.

Also, speaking of home-bases, does Shurka get a combat bonus in the Feywyld ever since I claimed the Fey domain, or is that neutral now?
#1619

Thought

Apr 27, 2009 14:35:45
Unless you made it, you don't get the bonus. A shame, Xa'an would get a bonus for there too.
#1620

Mechalibur

Apr 27, 2009 14:40:08
Yeah, all right, that makes sense.

I forgot you claimed that domain, too... then again you have 14PP worth of them, so I see why I forgot ;)
#1621

Thought

Apr 27, 2009 15:01:13
Saddly enough I had to go check my wikia page because I couldn't figure out what the last 3 were coming from (I had forgotten about Aether).

Aye, Xa'an has a lot of domains. Hopefully he justifies having most of them, at least.
#1622

ritreaude

Apr 27, 2009 15:04:28
Saddly enough I had to go check my wikia page because I couldn't figure out what the last 3 were coming from (I had forgotten about Aether).

Aye, Xa'an has a lot of domains. Hopefully he justifies having most of them, at least.

You mind listing them all real quick?
#1623

ff6shadow

Apr 27, 2009 15:12:38
I only count 13 PP worth of domains: Light, Aether, Aberations, Fey, and Time.

Though, I admit my records are slightly off. I've been very busy trying to reorganize them.


As for Malltrick, that was the reason. Now I've got an excuse to hunt you down and have a talk. . . just as soon as I finish the half-a-dozen other things I'm in the middle of. Ah what I'd give to be in the last LoC, where I could be in mulptiple places at once.
#1624

Mechalibur

Apr 27, 2009 15:23:09
He claimed the lesser domain Sight.
#1625

ff6shadow

Apr 27, 2009 15:32:41
Ah, right, I forgot Sight.

And, we have our first devils.
#1626

malltrick

Apr 27, 2009 16:10:33
shadow can you update your wikia page I have no idea what I am facing here.

Then again I guess Roan only knows what eijra knew.
#1627

ff6shadow

Apr 27, 2009 16:11:20
malltrick, two things:

First, no halflings continue to worship you. I negated it in it's entirety.

Second, that silver tree is another gods exarch. You have no busines dictating that it gave you a branch. Even if you did, the tree has only met it's creator and Eijra. It couldn't tell you anything about me if it wanted too.


As for the wikia, unfortunately, my PC refuses to allow me to access the wikia. I cannot update. (stupid ME Desktop)

What do you need to know, I'll fill in the blanks?
#1628

malltrick

Apr 27, 2009 16:23:17
it seems to me only halfling worshiping your would be efected by a guide action from you

and im not sure what all your domains are and what your power total is I am trying to play my god according to those weaker then him and more powerfull and i know your more power full

Secondly i did not dictate that the tree gave me the branch it was fluf so that Roan would have some backround on world history the staff is inpowered by roans promis to the tree not by the tree.
#1629

grimpoet

Apr 27, 2009 16:24:58
Hey Grim,

Unfortunately the weekends an oddly bad time to join, but I'll talk with Shadow and hopefully you'll be cleared to enter on Tuesday's reset. We'll let you know.

Oh, okay, thank you.
#1630

ff6shadow

Apr 27, 2009 16:35:49
With Eijra dead, halflings worship Neko, Chactross, and Veros, with the large majority worshipping Veros. Regardless, my PP expenditure was enough to negate yours, so yours ha no effect.

As for the branch, fluff or not, you said the tree gave you a branch. The tree is not a mortal, it is a divine exarch. It is another players to RP and have it act as he wishes. You cannot say that it did something, just becuase your fluff needs it, with that players approval.

Veros
Greater Domains: Aether, Death, Knowledge, Magic, Secrets
Moderate Domains: Undeath
Lesser Domains: N/A
PP per turn - 6
Player: ff6shadow
Symbol: None
Description: A shadowy figure cloaked in this shadowy robes. His every movement leaves wisps of grey mist in it's wake.

Worshippers
Halflings
Doppelgangers
Eladrin
Dwarves
Humans
Sorrowsworn
Humites
Vampires
Succubus
Duska Krak (A nation composed of halflings, dwarves, and doppelgangers)
Loremasters (An organization composed of Dwarves, Doppelgangers, and Eladrin)

Do you need any other information?




Grim Poet, I'll okay you to begin posting tommorrow after the refresh. Seems like ours gods should get along.
#1631

malltrick

Apr 27, 2009 16:39:30
I have to go I will be back on tomorrow.
#1632

Aradeia

Apr 27, 2009 16:45:58
(deleted)

Sorry about that, I know Grim OOC, and he used my computer to post something, I guess he forgot to log me out.
#1633

grimpoet

Apr 27, 2009 16:56:54
Yes, I apologize for that. I wasn't really paying attention.
#1634

Mechalibur

Apr 27, 2009 20:29:19
Erm, Shadow, if you didn't see, I spent a PP for the halflings to worship me... right after when you spent the PP for the humites to start worshipping you (Shurka didn't interfere with them, I just assumed it would happen from constant trade)

Also, it seems I need to start claiming some more domains... I have very little compared to some other players!
#1635

ff6shadow

Apr 27, 2009 20:42:56
You spent PP to have Duska Krak worship you.

So the nation of Duska Krak, which is composed of halflings, dwarves, and doppelgangers, offer you worship. Any halflings which are beyond this nation, (taken elsewhere by a god, or those in Kalafi Krak) do not worship you.
#1636

Mechalibur

Apr 27, 2009 20:46:47
Right you are.
#1637

ff6shadow

Apr 27, 2009 20:53:05
It's a subtle distinction, but necessary for the way I keep records. Otherwise, a single nourish of Duska Krak would affect 3 races, or more if I were to later add a new race.

Another similar situation is the case with my loremasters, and Space Dragons Avariels. All Avariels are eladrin, but no Avariel worships me, as I haven't guided them.
#1638

Aldii

Apr 28, 2009 10:22:30
Is it possible to gain more Power Points even though you don't create intelligent races?

I planned to use Zopiah to mainly create new planes of existence, magical artifacts, monsters, beasts and to make the after-life more interesting.
#1639

ritreaude

Apr 28, 2009 10:30:10
Am i the only one to notice that written language has yet to be created?
#1640

Thought

Apr 28, 2009 10:37:11
Aldii, yes. Every action your got takes in the game goes towards his or her PP level. Having intelligent races and worshippers helps, but you could do nothing but create land and still increase in power.

Ritreaude, huh, you're right. Well, the Black Book was created via the divine, so that could justify the writing when the mortal didn't know how. Still, no one can read it...
#1641

ff6shadow

Apr 28, 2009 10:39:49
Written Word does exist. Empress taught the Dasa how.
#1642

camu

Apr 28, 2009 10:40:56
Tsarok-Hem know glyphs, probably counts for writing aswell
#1643

ritreaude

Apr 28, 2009 10:51:25
Written Word does exist. Empress taught the Dasa how.

Tsarok-Hem know glyphs, probably counts for writing aswell

Ok, forgot about these two things. But as a widespread relied upon method of communication or instruction, the vast majority of the mortal races have no idea of its existence.
#1644

wyld_mutation

Apr 28, 2009 11:01:19
Humans are nore likely to do oral histories, but that IS a reminder.

Good catch.
#1645

ff6shadow

Apr 28, 2009 11:06:57
Thee is a reason I haven't spent my final batch of PP yet. I'e been planning on spreading it since the Dasa picked it up.


Looking back at glyphs, it seems you they were more magical and trap in nature, than actualy writing
#1646

camu

Apr 28, 2009 11:10:53
Yes they are magical and can be used to create traps, but other uses aswell
#1647

ritreaude

Apr 28, 2009 11:26:39
this would also make it a good time for grimpoet to get in, seeing how his god was going to be the god of books.
#1648

ff6shadow

Apr 28, 2009 11:28:42
Yeah. He get's to start right after the refresh.
#1649

malltrick

Apr 28, 2009 12:13:48
allright shadow seems fair.


Aldii may I use your tree like i did or would you like me to edit it?

I will make the fixes for you shadow and thanks for the new stat block can i know what artifacts you have.
#1650

ff6shadow

Apr 28, 2009 12:22:55
Veros's Artifacts

Dimension Bulwark
Greater Artifact
Created Turn 4
Provides Gravity to the world. Provides 1 Mold PP

Azure Aegis
Greater Artifact
Created Turn 4
A physical barrier which seperates air and aether

Leylines
Greater Artifact
Created Turn 6
Provides an access to magical energy for mortal races. Provides Veros with Nourish PP. Provides Xirinet with Spawn PP (Added Turn 10)

Tome of Knowledge
Greater Artifact
Created Turn 13
Provides Guide PP.

Creation Forge
Greater Artifact
Created Turn 15
Provides Creation PP.

Staff of Veros
Greater Artifact
Created Turn 16
Provides Spawn PP

Orb of Visions
Lesser Artifact
Created Turn 18
Can be used to scry distant locations. Can also be used to speak to those being viewed.
#1651

malltrick

Apr 28, 2009 12:53:25
Thanks again shadow just let me know what you need me to change and I will do it.
#1652

malltrick

Apr 28, 2009 13:23:09
sorry I thought the tree was eijra's mechalibur is it allright if i use the tree like I did or do you want me to edit.
#1653

Aldii

Apr 28, 2009 13:34:14
Yay!

That will make things easier, Zophia will probably mostly act as a guardian for the After-Life and work to ensure that mortals will at least find peace in the after-life.
#1654

Mechalibur

Apr 28, 2009 14:08:53
I want you to edit that's it's gold not silver. I actually had no idea it was Eorna.

-But keep in mind that humites settle around the tree.
#1655

malltrick

Apr 28, 2009 15:36:50
thanks mechalibur
#1656

malltrick

Apr 28, 2009 15:43:13
wait i thought the gold tree was all about healing and gave nurish pp but I was talking about the silver tree aldii used to guide here people while she did the multible lives thing omong here people.

if I got the wrong location sorry let me know and I will edit
#1657

Mechalibur

Apr 28, 2009 15:57:03
Err... I'm not sure about a silver tree by Eijra, (ask Aldii, I guess), but Eorna, the gold tree, gives PP to nourish and guide. (I spent a total of 6 PP on it)
#1658

malltrick

Apr 28, 2009 16:01:55
allright I will wait for Aldii to say something I cant seem to find it in the thread so maybe I am wrong
#1659

Thought

Apr 28, 2009 16:07:22
Turn 19 begins now. 4,750 hundred years have elapsed since the beginning of existence.

PP Refresh
6 - Veros
5 - Xa'an, Chactross, Neko, Oravolos, Tsarokga-Noggoth, Xirinet, Thans, Shurka
4 - Vymrl, Nocturne, Ythrexle, Frellisk, Mara, The Empress, Drahthor, Runescar, Roan, Il'tharas, Zophiah
#1660

Aldii

Apr 28, 2009 16:09:10
Ahh, that Tree. The Oracle tree of Calafi Krak.

That tree is just a normal tree though.
It can talk though, but as Eijra is dead and it was her Exarch I would probably say that it is dead.
#1661

malltrick

Apr 28, 2009 16:17:46
It is your tree I will edit how you like though I think it would be cool if I can use it and It would give Roan a Reason to come see your new rencarnation.
#1662

malltrick

Apr 28, 2009 16:20:01
igtg but let me know what you decide i need to edit it
#1663

grimpoet

Apr 28, 2009 16:20:13
Yeah. He get's to start right after the refresh.

So, does that mean I don't need to wait for a PM? Just checking, I didn't want to misinterpret something.
#1664

Thought

Apr 28, 2009 16:36:48
aye, you are free to post. Free as a... ... something that isn't enslaved...

that sentance sort of got away from me...
#1665

wyld_mutation

Apr 28, 2009 16:55:09
Free as the wind?

rofl
#1666

Mechalibur

Apr 28, 2009 16:59:10
Don't edit it. It's fine now that it's not an exarch of another god. You could imbue it with your own power, so that's fine.
#1667

ff6shadow

Apr 28, 2009 18:20:02
It's fine then, though that tree could tell you next to nothing of history or the other gods. To my knowledge, it's never seen or heard of any of us, and has only been around a few hundred years.
#1668

ff6shadow

Apr 28, 2009 18:52:41
Note. GrimPoet, just a reminder, you have 6 PP to spend between now and the next Refresh on Saturday.
#1669

malltrick

Apr 29, 2009 12:10:53
ok cool that works just fine for me I will find another way to learn of other god's thanks for all the help

another "?" for shadow or thought how many pp would be shape Genasi there not in the "MM"
#1670

Thought

Apr 29, 2009 12:16:29
The highest level Genasi, as listed in the Compendium (http://www.wizards.com/default.asp?x=dnd/insider/compendium) is 9th level, so I would say that counts as a lesser race (hence 2pp), unless you are adding a paragon or epic tier varient.
#1671

malltrick

Apr 29, 2009 12:27:38
Ok thanks thought

whats the rule if I want to ad the Varient later
#1672

Thought

Apr 29, 2009 15:33:46
Assuming all Genasi are intelligent creatures, it would essentially be a specific guide action (either teaching them a PC class or a variant monsterous form). So, 2pp.
#1673

malltrick

Apr 29, 2009 15:49:23
thank you
#1674

Thought

Apr 29, 2009 17:10:49
As a side note to everyone, an incomplete entry for the Book of Azazel is up on the wikia. I noticed that of the many artifacts present in game, only 3 have pages on the wikia, and only the Book actually has a stat block. While artifacts that a mortal couldn't use (such as the Dimensional Bulwark) don't need stat blocks, various items that a mortal could get their hands on should have a stat block. And at the very least, all artifacts should have a page on the wikia.

I know I have a lot of creations that aren't up there, but the wikia is a bit lacking on actual crunch. If you don't want to bother with the wikia, then feel free to post the stuff here and I can transport it over.
#1675

Mechalibur

Apr 29, 2009 19:04:26
Well, I'm not really putting as much as I could on the wiki, but my artifacts aren't exactly made for mortal use. I just put descriptions for these on my page rather than make seperate pages.

As for my artifacts, I'm not statting them because...

Eorna - It's a tree...

FeySpark - Isn't really an artifact. I just put it as one for lack of a better action.

Infinite Glade - It makes water. Not that exciting

Staff of Shurka. Okay... I could make one for this, but so far I don't exactly plan for it to end up in the hands of mortals. It could happen, so I guess I should stat it...

As another note, if anyone can't get on the wiki, I could update pages for you. I can also stat monsters (Or "convert" them from 3.5 to 4e since I play both)
#1676

ritreaude

Apr 29, 2009 19:13:49
As another note, if anyone can't get on the wiki, I could update pages for you. I can also stat monsters (Or "convert" them from 3.5 to 4e since I play both)

Any chance you would be willing to help me stat out the Racktheran then? They're the spider like creatures that eat the phorus plants and breath flame. If so send me a message and we can get on it :D .
#1677

ff6shadow

Apr 29, 2009 19:15:24
Your Staff should definitly be stated, since it can be used by mortals. You are right that the rest is nothing special.

I actually do intend to do some statting for the Dimension Bulwark, as a mortal with the right knowledge can tap into it's power. . .
#1678

Mechalibur

Apr 29, 2009 20:20:12
...aaaaand, there, I got my staff in.
#1679

MassiveAttack

Apr 29, 2009 21:01:27
I have the Dwarfbane--the frost giant's battle axe. But i'm not sure on how to stat it.
#1680

ritreaude

Apr 30, 2009 12:14:00
hey thought just a quick word, the asteroid/continent of Drahthor's actually sits beyond the edge of the aether, within the void itself.
#1681

ritreaude

Apr 30, 2009 13:59:45
malltrick i believe you would have to use a 1pp guide action to teach the gensai architecture.
#1682

malltrick

Apr 30, 2009 14:31:12
It probably would, but they are not that far advanced yet. While you can call there structures architecture the buildings are more like happy accidents of nature. The Genasi don’t have tools yet so all they make is with their skill over the elements. Secondly what they create is a copy (an inexact copy) of what they see bellow them.
#1683

wyld_mutation

Apr 30, 2009 14:33:02
If genasi have no connection to Humans or another race with knowledge of Architecture I think it's 2PP. That's what I paid IIRC.

Anyway... I've been toying with adding some subcategories to the Wiki...

Races
Organizations

I figured we might want to add this kind of stuff to world info so that we have an at-a-glance way to check what exists.
#1684

ff6shadow

Apr 30, 2009 14:57:48
Yeah, without any building skills, the gensai would be largely limited to caves and simple grass huts.

Edit: On the upside, my PC is bing very friendly today, so I took the opportunity to do some updating on my wiki page.
#1685

malltrick

Apr 30, 2009 15:03:57
Like I said it is not architecture. And they do have a connection to other races they watch the other races build things from the edge of the earth mote.
#1686

ff6shadow

Apr 30, 2009 15:05:25
Watching is not a connection. A connection is direct trade, and social contact.

Both of your actions in the IC are a 2 PP Guide Action. Additionally, creating a unique type of wood like that requires 1 PP as well. It's one thing to have a really light wood. It's entirely another to have a wood so light it float.
#1687

malltrick

Apr 30, 2009 15:09:03
The last nourish action was used to make the luft trees. And I will make the edit to the guide actions.
#1688

Thought

Apr 30, 2009 15:09:24
Wyld, I think there is already a "Races" category, but organizations would certainly be a good one to add.

As a side note, where is the Shattered Lands in relation to, say, Eladrin and other such territory?
#1689

ff6shadow

Apr 30, 2009 15:11:15
The Shattered Lands are roughly north or Eladrin territory, and north west of Duska Krak, past the Humites and Sky Peak. I plane on updating the map today, or tommorrow.

Thought, what do you think of my wiki updates to my page? Formatting is a bit rough for me on here, but I think I managed well enough.
#1690

ff6shadow

Apr 30, 2009 15:18:33
You listed three types of trees in that nourish. If those trees fall within normal 'our' world standards, with slight oddities (iron wood is unusually tough, Luft tree wood is exceptionally light) multiple tree types for 1 nourish is fine. If the wood has almost supernatural properties (Iron Wood is hard as Iron, Luft tree wood can be lighter than air) each different tree will require a nourish.
#1691

wyld_mutation

Apr 30, 2009 16:24:28
There is a "Homebrew" races section, but not a list of actual non-homebrew races that I could find.

Though I may be wrong.

I was going to add Organizatios under world as well as Races as a big repository of what races are in game and their different quirks.
#1692

ff6shadow

Apr 30, 2009 18:51:45
Mechalibur, you can't gain reading/writing from Loremasters, RP wise. Their tenets forbid open sharing of information with others. Information must be bought with information of equivalent value, which until recently was next to impossible (courtesy of Tome of Knowledge), or a treasure of great value.

Edit: I removed my incorrect assumption, but the basic premise stands





Aradeia, the Deva are still in stasis, not quite alive. They won't be fully alive until a Nourish is spent to alter the reincarnation mechanic of the Rakshasa to be in line with theirs.
#1693

Aradeia

Apr 30, 2009 19:15:15
Aradeia, the Deva are still in stasis, not quite alive. They won't be fully alive until a Nourish is spent to alter the reincarnation mechanic of the Rakshasa to be in line with theirs.

Could I keep the post as-is if I just add in a Nourish action?

Aradeia
#1694

Mechalibur

Apr 30, 2009 19:15:59
Could you quickly summarize the Loremasters then? I think I may have missed something. (If you want I'll add what you say to the wiki.)
#1695

ff6shadow

Apr 30, 2009 19:30:18
Yeah, if you add the Nourish, the post will work fine. The Nourish essentially will change the nature of the Rakshasa, linking them to the same soul cycle as the Deva.




They are an organization dedicated to the gathering and hording of knowledge. They can be convinced at times to sell small portions of it (the location of a lost village, the name of a long forgotten king) and they are more than willing to serve as advisors, using their knowledge to their advantage, but they almost never give knowledge whol sale to some one else.

They'll tell you the ancient kings name, but not where his kingdom was (you didn't ask). They tell you the lost villages location, but not that it was overrun by undead. They are just very secretive with their information. You get no more than absolutely necessary, and only after you pay their exhorbitant fees.

The only way they would teach whole sale knowledge like that would be if you could teach them something of equal value in return, or enough cash to bankrupt most small nations.

However, the fact that humites have joined the organization means you can have recruited humites, in villages, serving as the village's historian. They mioght write books that nobody in their village can read but them. You can have any humite hero you want to be capoable of reading and writing, as long as he is a member of the Loremasters.

Or you can just reflavor your action, and have them get it from somewhere else. As long as they aren't learning it from the Loremasters, it makes no difference to me. It's just a fluff contradiction right now.
#1696

wyld_mutation

Apr 30, 2009 19:59:04
Those of you who were in the first 13: Now's your chance to provide your Constellation Benefits!! I've begun work upon the Stars page of the wiki, and those who don't speak up will have their constellation decided for them.

Not that you can't edit it later, but I figure now's the time to decide whether you want to handle the stats yourself. Take a look, the basics of the page are up.

Edit: How do you add subcategoruies to main categories? Organizations and Races should be subcategories of World I think.
#1697

Mechalibur

Apr 30, 2009 20:26:08
Okay, fixed! Now to read the wiki about the Stars...
#1698

ff6shadow

Apr 30, 2009 20:27:14
Mechalibur, there is one other thing on your post. Commanding the Humites to keep historical records isn't really a greater guide. They aren't learning anything new, just doing something new. It's a lesser, so you saved one PP.
#1699

grimpoet

Apr 30, 2009 20:28:11
Oooh! Constellations! Is it possible to add more based on other gods?
#1700

wyld_mutation

Apr 30, 2009 20:31:17
I made a post a while ago... Let me dredge it up...
#1701

Mechalibur

Apr 30, 2009 20:31:29
If you insist :P

Any reason the Constellation backgrounds are so powerful?
#1702

ff6shadow

Apr 30, 2009 20:33:52
From the looks, they are inline with the Player's Guide to the Forgotten Realms backgrounds rather than the Player's Handbook 2 backgrounds.

PGtF has things like rolling on some skill checks twice, or using Wisdom or Intelligence for starting HP instead of Constitution.
#1703

wyld_mutation

Apr 30, 2009 20:34:27
My original post in regards to constellations.

The stars themselves have two bits of things you might wanna know:

1) They have stable constellations, these give a basis for Astronomy.

2) They have shifting stars, these could be tied to Astrology.

Neither of these technically NEED basis as per the rules, so this it ends up just being fluff.

That being said...

The constellations represent the first 13 gods. Exact details for each constellation will be worked out later. Each constellation is tied to a Background, yet to be worked out.

New constellations are added at 1PP each, a Create Artifact effect. Each constellation will allow a background to be added to the constellation list.

Please try to keep backgrounds reasonable and balanced.

Unwanted tampering MAY result in retribution however, so ask before you decide to touch my toys.

Constellation abilities should be in rough equality with FRPG Regional Benefits.
#1704

Mechalibur

Apr 30, 2009 20:39:48
Okay then. I don't have the FRPG, but I have the character builder, so I'll look there.

Well, I'd like to make a constellation, but I think it would be a bit out of character if Shurka spontaneously started taking intrest in the Stars which had never drew his attention before.
#1705

wyld_mutation

Apr 30, 2009 20:44:20
Shurka's constellation has existed since the creation of the Stars. You need only apply stats to it.

Actually I have another post which addressed that.
#1706

ff6shadow

Apr 30, 2009 20:45:00
Shurka is among the original 13, so he is entitled to a constellation.

By the way, Mechalibur, what are the humites reaction to the world going dark?
#1707

grimpoet

Apr 30, 2009 20:51:01
My original post in regards to constellations.



Constellation abilities should be in rough equality with FRPG Regional Benefits.

Okay, thank you, I'll definitely think about making a constellation.
#1708

Mechalibur

Apr 30, 2009 20:52:12
The humites are scared. They really don't know what to do right now. I just made a post in Mortal Stories. A humite woman is getting strange dreams about something strange to come.
#1709

ff6shadow

Apr 30, 2009 20:54:59
Just found it. Frightening dream.


In other news, it seems the doppels secret might finall be out, sincer this is the first time anybody (Wyld's scouts) are getting to see a large quantity of them dying or dead.
#1710

ff6shadow

May 01, 2009 0:34:19
Well, if I'm going to blow up part of the world, I need to update the maps

#1711

malltrick

May 01, 2009 12:26:19
A couple “?” first can I leave the rest of the forest and just make the iron wood hard as Iron (this means remove the rest of the luft trees) the other stuff has no special qualities?
Also if the Genasi started trading with people that knew rituals would that mean teaching rituals are 1pp or not. Finally is the map going to make it to wiki?

Also I would like to note that my island is now a earth mote floating over the continent it went over the fungus and is probably over the golden hills.
#1712

ff6shadow

May 01, 2009 17:51:56
If the entire forst is Iron tress, yes. 1 PP is good for general trees or one special breed of trees.

Fair to note though, malltrick, Veros didn't blow it up, so there is little reason you'd smell Veros in the air. . . unless your thinking of little pieces of him.



And Mechalibur, I saw your latest MS post . . . . unless it predates the explosion, I'm sure the humites are quite aware of the fact that they suddenly have ocean front property.
#1713

ff6shadow

May 02, 2009 7:42:00
Since t's the obvious question, you guys are holding the broken halves of the Staff of Veros.
#1714

half_dragon_infernal

May 02, 2009 8:28:14
@ff6shadow: When and Where is your battle taking place in the Mortal Stories thread? Any chance my guys could join in?
#1715

ff6shadow

May 02, 2009 9:02:34
Too late, it's already over and done, but it was taking place in the area formerly known as Duska Krak... which, you know, used to have people and land in it. Which brings me to a question I've been meaning to ask, "where exactly are your guys?"
#1716

half_dragon_infernal

May 02, 2009 9:07:00
The open plain with the Shadar-Kai is where Cororan has its gate, a 15' wide and 10' tall archway in the middle of an open plain.
#1717

Mechalibur

May 02, 2009 15:37:22
Hey, can we start reducing the number of years per turn? Now that things seem to be speeding up for the mortals, it doesn't seem like they need as much time to develop certain skills or whatever. I won't exactly be devastated if you don't, I just think it would be good idea.
#1718

ff6shadow

May 02, 2009 15:43:56
Camu, for that guide populace, did you Guide the Tsarok-Aran of the Eladrin? Also, refresh in 13 minutes.
#1719

ritreaude

May 02, 2009 15:45:52
hey shadow what exactly happened to Veros, he was inside Duska Krak when the ritual took affect and Im curios to know whether or not our Gods would even be able to find him if we attempted too?
#1720

ff6shadow

May 02, 2009 15:47:46
My next post will give something away on that. But from where your at now, no, you can't find any trace. It's as though he ceased to exist right along side Duska Krak.
#1721

ritreaude

May 02, 2009 15:49:11
ok, that is what i suspected. And I do not believe the souls that were caught in the ritual would appear in the farscape?
#1722

ff6shadow

May 02, 2009 15:57:04
Turn 20 begins now. 5,000 hundred years have elapsed since the beginning of existence.

PP Refresh
6 - Veros
5 - Xa'an, Chactross, Neko, Oravolos, Tsarokga-Noggoth, Xirinet, Thans, Shurka, Vymrl, Drahthor
4 - Nocturne, Ythrexle, Frellisk, Mara, The Empress, Runescar, Roan, Zophiah, Siccadan
#1723

malltrick

May 02, 2009 16:03:00
I ment Roan sensed that it was your divine energy that was used. Roan wouldnt know that it wasnt Veros using the energy.
#1724

ff6shadow

May 02, 2009 16:06:05
It wasn't my divine energy. The PP was just mechanical expense required for the effect.

An artifact and ritual were powered by mortal magic, so was the explosion.
#1725

Mechalibur

May 02, 2009 17:03:10
The PP was just mechanical expense required for the effect.

Right. This is the reason you still need to spend PP for technological advances of a group even though the god didn't directly teach them how to work metal, or something.
#1726

camu

May 02, 2009 17:25:02
Camu, for that guide populace, did you Guide the Tsarok-Aran of the Eladrin? Also, refresh in 13 minutes.

A little bit of both

The guide was on the eladrin towns that also house the undercover Tsarok-Aran.

The Tsarok on earth just get a better grib on the eladrin towns containing there agents.
#1727

grimpoet

May 03, 2009 20:54:08
Wow, where is everyone? No one's posted in this thread in quite a while, what happened?
#1728

ff6shadow

May 03, 2009 20:59:48
Good question, I've been wondering that as well. Myself, I've written myself into a temporary inability to do much of anything. . .
#1729

Aldii

May 04, 2009 7:13:15
Maybe it's because the majority of the players are possibly students? And they are occupied with studying for frightning tests?
#1730

half_dragon_infernal

May 04, 2009 8:33:04
Or, perhaps some of us are busy with sports/scouts/music/drama/art like me?
#1731

ritreaude

May 04, 2009 14:05:54
yeah im preparing for finals myself though i had already decided to give aldi until tonight to have zophia respond before I go ahead and have Drahthor return to his realm to do his own thing and put off investigating the disappearance of Duska Krak.
#1732

Mechalibur

May 04, 2009 14:09:47
Maybe it's because the majority of the players are possibly students? And they are occupied with studying for frightning tests?

I'm a student, but I have a good amount of free time... the only test coming up for me is a calculus exam, but I'm not the kind to study much. Good luck on any exams you might have!
#1733

ff6shadow

May 04, 2009 14:39:57
It was just a comment, not an interrogation. ;)

Glad to hear we're mostly still alive though. . . though IC I'm a little trapped . . .


Edit: Malltrick, I notice the mention of silk in your posts. I have not seen anything indicating the genasi learned to make silk.

On another note, I hope further posts in your mortal stories will be moved to the Mortal Stories thread. It's fine to kick it off in the IC to get somebodies attention, or to bring it back if it becomes a huge world factor, but beyond that, it's best to keep it in the Mortal Stories thread.
#1734

malltrick

May 04, 2009 14:49:22
do you need some one to come save you.
#1735

ff6shadow

May 04, 2009 14:52:24
Malltrick, I editted something into my previous post.


Not so much need saving, as being freed. I sort of trapped myself.
#1736

malltrick

May 04, 2009 14:57:10
yes totaly planing on moving it into mortal thread thanks.
#1737

ff6shadow

May 04, 2009 15:00:22
Not a problem, I just wasn't aware if you knew the mortal thread existed. It comes and goes.
#1738

malltrick

May 04, 2009 15:08:41
i mentioned the silk last week but if you want me to spend a guide I will It was Kinda Fluf I wanst thinking that it would change anthing.
#1739

ff6shadow

May 04, 2009 15:43:06
I must have missed it last week. Silk is unique and advanced enough to require a guide. . . . . of course, even if they know how, I've never seen anybody create silk worms . . . . I beleive the Dasa do Spider-silk.
#1740

Mechalibur

May 04, 2009 15:44:16
Eijra's 5 PP nourish finale may have included silk worms.
#1741

grimpoet

May 04, 2009 16:10:33
Oh, I didn't mean anything mean by my comment, I was just remarking on how no one had posted in a while.

Also, I was just wondering, how do I make a new page for the gnomes? Under which category would they go? It says custom races on the first page, but I'm not sure if that's where it goes. Should I just put it there for now?
#1742

ff6shadow

May 04, 2009 16:20:13
I'm not sure about the wiki, since I can't usually ask it. Best to ask Thought.


Malltrick, unless she specificall called out silk worms, or she contradicts me here, it didn't include them.
#1743

Mechalibur

May 04, 2009 17:44:11
Okay... I added Shurka's star background to the wiki.
#1744

wyld_mutation

May 04, 2009 21:08:55
Very nice, I rather like it.

Though "proven" isn't something particularly connected to an ability you likely had from birth. Of course not all star backgrounds need to be present from birth.
#1745

Thought

May 05, 2009 8:39:28
Also, I was just wondering, how do I make a new page for the gnomes? Under which category would they go? It says custom races on the first page, but I'm not sure if that's where it goes. Should I just put it there for now?

On the front page of the wikia, towards the bottom, there is a box where you can input the title of a new page (it is right below the "helping out" banner and says create a new article). Put in the desired page name there, click the button, then start typing.

While gnomes might not be a homebrew race, they are still custome. They'll have a different background in this setting than in other settings, so that is good to note.

The Beholders are an example of what I had in mind, at least: http://lordsofcreation.wikia.com/wiki/Beholder

Basically say that they are per the Player's Handbook 2 or MM, if there is unique content to them list them there, and give a background.
#1746

ff6shadow

May 05, 2009 10:40:46
Just a reminder, Refresh is in about 5 hours and 15 minutes.
#1747

malltrick

May 05, 2009 12:38:43
I edited the silk out
#1748

ritreaude

May 05, 2009 12:57:33
so in preparation for my next turn im looking around the wiki trying to find what the PP cost would be to give the Drahkorn some racial abilities, anyone mind helping me out here?
#1749

Mechalibur

May 05, 2009 14:55:38
Very nice, I rather like it.

Though "proven" isn't something particularly connected to an ability you likely had from birth. Of course not all star backgrounds need to be present from birth.

Well, no, it's something that manifests later, I suppose.



I'd help with racial feats for Drahkorn. They aren't statted as a race yet, are they? I could help with that, too. (I've got too much free time :P Just send me a PM with details, if you want.)
#1750

Thought

May 05, 2009 15:35:26
so in preparation for my next turn im looking around the wiki trying to find what the PP cost would be to give the Drahkorn some racial abilities, anyone mind helping me out here?

Guide Greater action (2pp). Presuming, at least, you mean things like racial feats.
#1751

ritreaude

May 05, 2009 15:50:36
mech let this reset come around so i can spend the PP and then ill start messaging you about stating out the Drahkorn.
#1752

Thought

May 05, 2009 16:01:22
Turn 21 begins now. 5,250 hundred years have elapsed since the beginning of existence.

PP Refresh
6 - Veros, Xirinet, Drahthor
5 - Xa'an, Chactross, Neko, Oravolos, Tsarokga-Noggoth, Thans, Shurka, Vymrl, The Empress
4 - Nocturne, Mara, Runescar, Zophiah, Siccadan
3 - Roan

To note, I think this is the most adjustment awards given out in any single turn. Xirinet, Drahthor, and The Empress all got bonuses (though both Drahthor and the Empress's should have been for last turn and I forgot to nominate you in time).
#1753

Thought

May 05, 2009 16:27:27
Ritreaude, are those both heroic level racial feats? If so, its only 1 teach action (a single teach action covers a teir of racial feats).
#1754

ritreaude

May 05, 2009 16:29:25
Ritreaude, are those both heroic level racial feats? If so, its only 1 teach action (a single teach action covers a teir of racial feats).

I am not sure, I play 3.5 not 4.0 so on more technical points like this i could use some coaching.
#1755

Thought

May 05, 2009 16:42:10
Ah. Well why don't you describe the powers a little?

For breathing fire, about what would the blast range be, and how much damage? Take a look at the Dragonborn in the Compendium: is their breath weapon sort of what you are thinking of?

For the teleporting, how far are we talking about? Take a look at the Eladrin in the Compendium: is there teleporting ability what you are thinking of? If so, I'd say those are both Heroic Tier feats.
#1756

ritreaude

May 05, 2009 17:21:44
The eladrin fey-step sounds suitable, but i was hoping to have a bit more punch in the breath weapon. I was planning on making it similar to the half-dragon's in 3.5 with a 30 foot forward cone and 6d8 fire dmg vs reflex save to half.
#1757

Mechalibur

May 05, 2009 18:40:06
^I PMed you about this, but there aren't any level adjustments in 4e. The feats would have to be balanced at 1st level (if heroic) I think you should just choose one ability as a racial power, and not spend any PP. (You only need to spend PP on the feats I think, so if it's a racial power no PP is needed.)

Edit: Just for refrence the PP I might spend is teaching the Genasi healing

And what's with Roan only getting 3 PP a turn? I'm not going to argue, but I at least want to know why, so you aren't just picking on him. (Just checking... not trying to accuse anyone of anything.)
#1758

wyld_mutation

May 05, 2009 19:40:17
You could have the breath weapon upgraded by a series of feats. Of course it would likely have to take up a Attack Power slot of a certain level.

Probably level 25 in epic, but lvl1 in heroic and 13(?) in paragon. Make it three feats, with benefits BESIDES just making the power better.
#1759

ritreaude

May 05, 2009 19:52:07
hmmm, ok then lets just do it like a dragonborn's breath weapon. This 4.0 thing is killing me. And if I do it that way would it mean that I spend 2pp total one for each power or how would that work?
#1760

half_dragon_infernal

May 05, 2009 21:48:33
Thought, why didst thou skip me? I am not listed, oh worthy lord.
#1761

Thought

May 05, 2009 22:02:32
Thought you were a different god, sorry. I'll correct the posts tomorrow, but you have 4pp this turn.
#1762

ritreaude

May 06, 2009 0:17:35
so i have currently edited my previous post to have the racial abilities be 1pp each with the understanding that they will function like the eladrin fey step and the dragonborn breath weapon racial abilities, any chance I can get a ruling on this by the mod's before I continue on with my plans?
#1763

Thought

May 06, 2009 8:21:31
I'd want shadow to weigh in on this. Generally, each race gets a single racial ability (especially if it is on par with Fey Step or Dragonbreath). One of those would be free with the race's creation (unless you had a different racial power in mind for that), while the other would count as a feat, thus requiring 2pp.

But that is largely just six of one and a half-dozen of the other.
#1764

malltrick

May 06, 2009 12:40:17
I would like to know what the Deduction is for as well??
#1765

ff6shadow

May 06, 2009 13:33:25
Honestly, I just checked my records on the Drahkorn. You created them as a paragon level race, so they aren't required to be available to PC's. If you folow that route, you need not spend PP on it at all, just included the powers in their creation.

If you intend for them to be a PC race, then Thought is essentially right. One of the abilities can be inborn into them. The other will need to be taught.

On a more mechanical D&D route, you can get your reasonably strong blast of flame in a couple of ways. For 4th edition, a feat alone won't be enugh to get you a strong attack, most of the time. You could create a Drahkorn only, racial multi-class, which would let them swap out class powers for racial powers. You could also just include the breathing flame ability in a racial paragon path. Just a couple of suggestions.
#1766

Mechalibur

May 06, 2009 14:09:49
Uh, hello? Shadow? Thought? Could you please explain Malltrick's point deduction?
#1767

ekluag

May 06, 2009 14:27:15
I started to read about this, and i would like to know, how could someone start playing now? I'm not talking about a major god, but like a fairly minor god with only a few portfolio elements, maybe no major ones.

Just wanted to know. thanks.
#1768

ritreaude

May 06, 2009 14:35:52
Honestly, I just checked my records on the Drahkorn. You created them as a paragon level race, so they aren't required to be available to PC's. If you folow that route, you need not spend PP on it at all, just included the powers in their creation.

so under this scenario (the one closest to my original desires) the two abilities would have been included in their creation and I could have go back and edit my post to spend that 2pp on something else? And in this case would that breath weapon still me more limited to the equivalent of the dragonborn's or could it be a more powerful form that does not scale as they level?
#1769

Mechalibur

May 06, 2009 14:40:49
We get new people all the time. You shouldn't have too hard of a time getting in. Go to the wiki (link on first page) and look at the domains. You can get 3 PP worth of them. Then you can fill out info on your god as shown on the first page, and then you can join when you're cleared.
#1770

ekluag

May 06, 2009 14:49:13
Cool, thanks.

What if the portfolio i'm looking at is covered by another god? Can I cut a deal with that god?
#1771

ff6shadow

May 06, 2009 14:50:12
so under this scenario (the one closest to my original desires) the two abilities would have been included in their creation and I could have go back and edit my post to spend that 2pp on something else? And in this case would that breath weapon still me more limited to the equivalent of the dragonborn's or could it be a more powerful form that does not scale as they level?

As long as they are not a PC race, they would get statted up as paragon level monsters. You can give them any ability and damage potential as is appropriate to paragon monsters (I undertsand you don't have 4.0, but Mechalibur can help you there. I can as well if you'd like). So yes, your PP expenditures would be unecessary. You can probably stat up 4 paragon varieties of Drahkorn before you'd need to pay PP to add new variations.
#1772

ritreaude

May 06, 2009 14:53:59
your not allowed to take the domain a god is born with, but beyond that domain sharing is fine.
#1773

Mechalibur

May 06, 2009 14:59:39
Hey, malltrick, I made the treents as monsters, not as a populace, so they can't really be affected by guide actions.
#1774

ritreaude

May 06, 2009 15:17:08
ok thanks shadow, i will set about retconning my posts a bit later tonight, atm im in the middle of cleaning out my dorm in preparation for moving out.
#1775

ff6shadow

May 06, 2009 15:20:06
Not entirely true. Guide actions are highly limited with beasts, since most of their applications don't apply (teaching. worshipping, and such), but it should theorectically be possible to give them limited guides.

The treant's can't be guided for worship, but it is reasonable to have them defend an area. Such a defense would be along the lines of a guard dog. So the area just became hostile to all non-natural creatures. I'm not even sure a camper would be safe, as soon as they cut some wood for a fire.
#1776

malltrick

May 06, 2009 15:28:50
I will be back on tomarrow
#1777

Thought

May 06, 2009 15:48:06
Since it's been asked twice, the reduction is regarding an issue that we've been in discussion with the individual prior to this reset. More information will be posted if necessary.
#1778

ekluag

May 06, 2009 16:06:01
So i put my god up on the wiki for inspection. search for Scri'ptar for the moment while I figure out how to put it into the categories.

Does this world have primal classes yet, because I would like for Scri'ptar to introduce them to the world? would that work or are they already in?
#1779

ff6shadow

May 06, 2009 16:15:24
You shouldn't add it to the wiki until an admin (Thought or me) has approved your god here in the OOC.

Additionally, I suggest making an effort to skim the IC some.

As for Primal classes, yes, all 4 have been introduced.



Edit: Additionally, the Spirit Greater Domain has already been claimed as a starting domain by a god.
#1780

ekluag

May 06, 2009 16:20:43
Alright I will do some more research and come up with another idea, although I think I will keep the same name. And sorry.

What domains are actually picked?
#1781

wyld_mutation

May 06, 2009 16:27:25
The "domains" page should have most domains that are claimed higjlighted as either a working or a broken link.

And if it isn't highlighted it shouldn't be claimed. Though there may be some exceptions.
#1782

ff6shadow

May 06, 2009 16:27:37
The following domains have been used as Starting Domains

Domains
Knowledge
Light
Fire
Decay
Pain
Nature
Dreams
Divinations
Healing
Oracle
Ice
Water
Darkness
Life
Stars
Aberrations
Pleasure
Art
Wood
Sun
Day
Moon
Retribution
Tyrany
Envy
Greed
Destruction
Utility Magic
Tactics
Trickery
Forest
Language
Books
Manipulation
Lies
Void
Fey
Song
Time
#1783

ritreaude

May 06, 2009 17:07:34
Ok, so I went back and retconned my posts, instead of the abilities I used 2 pp to teach them the sorcerer class.
#1784

ff6shadow

May 06, 2009 17:12:53
Okay, there is just one thing. Your sorcerer's still draw off of the leylines, right? That is a quirk I placed into magic, that it all draws from the leylines as a conduit to allow mortal creatures to use it.
#1785

ritreaude

May 06, 2009 17:15:35
Actually i thought since Chactross had the wild magic domain and (I believe) imbued fire with magic that it would be possible to draw from their fiery souls as a source of Arcane Magic. Granted, that was a long ways back so I could be mistaken, and if i am i will be more than willing to correct this.
#1786

ff6shadow

May 06, 2009 17:21:09
He has the Magic Domain, same as I. He chose to flavor his part of the domain as wild magic. It's still magic, and subject to the leylines.

I built them as a conduit through which all mortals would be able to access magic of every variety. Racial powers are fine, as they are a direct connection forged by a god, but general classes and magical items tap into magic through the leylines.
#1787

ritreaude

May 06, 2009 17:38:27
Ok, given the fact that there are currently no lay-lines in Drahthor's asteroid realm I went back and changed it to the cleric class for now. Ill have Drahthor go looking for Veros later this turn to try and work something out there.
#1788

ff6shadow

May 06, 2009 17:40:46
Okay. Gotcha. Come to think of it, I don't think they are any leylines beyond the Azure Aegis at all, but I'd have to go back and check to be sure.
#1789

ekluag

May 06, 2009 18:34:15
Does a deity have to get a greater domain with its 3 starting pp or can it specialize, as it were, in lesser things, such as, dragons, say?
#1790

ff6shadow

May 06, 2009 18:39:49
No, choosing a hand full of lessers is fine. You have 3 PP to work with. A greater is 3, a moderate is 2, and a lesser is 1.
#1791

ritreaude

May 06, 2009 20:12:18
Nice little narrative posted there, i actually had a bit more but was running out of time and just got tired of typing it all.
#1792

ff6shadow

May 06, 2009 20:14:46
Yeah, it seems more as if it belongs in Mortal Stories though.
#1793

ritreaude

May 06, 2009 20:15:51
Yeah, it seems more as if it belongs in Mortal Stories though.

Which is why I mention there is a bit more, gonna ascend that Drahkorn to be an Exarch.
#1794

MassiveAttack

May 06, 2009 22:03:38
Were regular old horses every created?
#1795

ff6shadow

May 06, 2009 22:15:22
Yes, Tahns created them when he taught the Eladrin horsemanship
#1796

malltrick

May 07, 2009 12:39:54
All right what kind of action do I need to take to make the Trents a populace? Or ,Mech, would you rather I didn’t do that they are yours as of now. The MM lists them as intelligent so I was just assuming. But you know what they say about assuming. Makes an ass out of u and me.
#1797

ekluag

May 07, 2009 14:35:03
I've done some more reading on the IC thread, although I really need to do some more thorough reading.

As for a god, is their a god of dragons? or how about a god of artifice? are either of those covered, or are they free?
#1798

ff6shadow

May 07, 2009 15:57:54
There is not a god of dragons, or of artifice. They are both free
#1799

Mechalibur

May 07, 2009 17:11:28
Shurka doesn't mind if you do anything to the treents... and in Mortal stories, I made an assumption about the existence of certain animals. I can't for the life of me remember what regular animals exist, but I'm sure there's at least one huntable creature type living around humite settlements.
#1800

wyld_mutation

May 08, 2009 10:13:07
Boars, antelope, wolves, etc...

None of them are restricted to the Shattered Lands.

Actually we're short on herbivores...
#1801

malltrick

May 08, 2009 12:59:47
So I am guessing that my guide action will stand as is for the trents with mech’s approval
#1802

Mechalibur

May 08, 2009 14:05:41
Yeah, it's fine. I made them as monsters, but they are intelligent, so they could have easily been a populace action (at the time it didn't matter.) So I guess they'll never make civilizations, but can still follow your instructions.
#1803

ff6shadow

May 08, 2009 14:21:21
As I stated, they can follow your orders. It's just not possible to teach them anything specific. And they follow your orders somewhat loosely. Anything not natural to the area is probably at risk . . . .
#1804

half_dragon_infernal

May 08, 2009 18:40:47
Since Magic is channeled through Ley Lines, is it possible for my god to create a Ley Line in Cororan?
#1805

ritreaude

May 08, 2009 18:47:42
Since Magic is channeled through Ley Lines, is it possible for my god to create a Ley Line in Cororan?

Hmm, im not sure... given that it is your own plane might you be able to allow them to tap into magic while inside of it without having to use any ley lines?
#1806

MassiveAttack

May 08, 2009 18:57:49
You could just steal a conduit.
#1807

ff6shadow

May 08, 2009 19:09:57
Or you could look into having me expand them there.
#1808

half_dragon_infernal

May 08, 2009 19:49:50
ff6, how should I best go about getting a Ley Line in Cororan?
#1809

ff6shadow

May 08, 2009 20:00:05
Well, the best bet would be ti build your own set (which has issues in that mages used to one may nt be able to access the other), or ask me (aka Veros) to add them to your plane for you. The last one being what I menat by my last post. ;)
#1810

ff6shadow

May 08, 2009 23:03:07
Half_Dragon, I have to ask. How does your god even know my name? He might be able to guess that something exists to govern over magic, but my name?
#1811

half_dragon_infernal

May 08, 2009 23:09:11
I just assumed that due to your god being so powerful my god would probably know his name, especially Runescar having a sub-domain of one of yours.
#1812

ff6shadow

May 08, 2009 23:17:58
We've never met. To my knowledge, you've never even left your plane since it's creation. You could probably guess at the existance of a god of magic, but knowing my name is far too much. You'll really have to venture out and seek out some help finding me.

In general, unless you've actually seen something by being there, you are at best aware of it.


I wasn't away Ritreaude was messing with the leylines until I interacted with them.

I am aware of Thought's manifest zone around Skypeak because I was standing in the middle of it when he created it, but I'm not aware of those around Alexandria or Greafang Mountain.

I have next to no idea of anything Camu has done in the fungal fortress in the aether. In fact, I only know Tsaroka-Noggoth's name because it is mortal knnowledge among worshippers, which I can draw on with effort courtesy of the Knowledge domain.
#1813

half_dragon_infernal

May 08, 2009 23:55:02
Edited out your name. That good enough for you?
#1814

ff6shadow

May 08, 2009 23:59:24
Looks fine.
#1815

voodooguy

May 08, 2009 23:59:30
Hey, just realized a LoC game was running haha! I'm kind of late to the party but throwing my hat in sounds like fun. I played the shardworlds game way-back-when as Iok. Never really stopped either, liked the game so much a few friends and I adapted it to our old forum's small LoC and have played ever since.

I've made myself aware of all the rules, the expenditures, and a good chunk of the history (first 5 pages or so, and the whole Wiki). Not sure whether or not I'm supposed to choose the starting domain or if whoever makes the god chooses. I'm good either way.

Edit: Oh wow, Iok's profile is still in my sig! Man, been a while.
#1816

ff6shadow

May 09, 2009 0:09:32
You get to pick your own. be glad to have you in, though my understanding is that a whole nother LoC passed between this one and Shard Worlds.

You have 3 PP to choose domains. Greaters are 3, moderates 2, and lesser 1.
#1817

ritreaude

May 09, 2009 0:24:26
aww shadow you broke my heart with that post, had really hoped to impress Veros.
#1818

voodooguy

May 09, 2009 0:26:47
Wow! A whole game?! It really has been a while.

If you don't mind, I think I'll sleep on it. I'll get started tomorrow should you approve.
#1819

ff6shadow

May 09, 2009 0:30:55
Not a problem.



Heh. Veros is reasonably impressed. Your people are strong and sound. But the hand of only a single god disturbs him. He would have shown more outrage, but he is a guest, afterall, so he restrained it. But I had to comment on it.
#1820

ritreaude

May 09, 2009 0:40:20
Ok, understandable.
#1821

ff6shadow

May 09, 2009 2:01:33
I'm out for the night. Got to be up in about 5 hours . . . . I really should have left sooner.
#1822

ekluag

May 09, 2009 14:28:56
so my proposed god doesn't really have a name, but that isn't the important part.

Domains, greater: none. that's right, none. Deal with it.
Domains, intermediate: artifice
Domains, lesser: constructs

symbol: small white gear on a larger black gear
form: basically a largish humanoid golem made visibly form clockwork and other mechanical parts.

Sound good?

P.S. do I get 6 pp on my first turn, or is it just 4?
#1823

ff6shadow

May 09, 2009 15:01:23
You won't be the first god to exist without a greater domain (looks at Oreb Nahash*, Shurka, Ythrexle*, Frellisk*, Tahns, Mara, Empress**, Siccadan, Runescar, Roan). And it's 6.



* - These gods seem to have gone idle.

** - She only recently claimed her first greater domain
#1824

ekluag

May 09, 2009 15:10:15
Alright, If I am approved (am I?), when can I start?
#1825

ff6shadow

May 09, 2009 15:26:28
You are not approved yet. I actually dislike approving gods on the Saturday refresh, as you have a short 3 days to make yourself known and take actions. But we'll see how it turns out. As soon as Thought or I tell you you're good to post, that is when you can start.
#1826

ff6shadow

May 09, 2009 16:00:16
Turn 22 begins now. 5,500 hundred years have elapsed since the beginning of existence.

PP Refresh
6 - Veros
5 - Xa'an, Chactross, Neko, Oravolos, Tsarokga-Noggoth, Thans, Shurka, Vymrl, Xirinet, Drahthor
4 - Nocturne, Mara, Zophiah, Runescar, Siccadan, The Empress, Roan
#1827

Book5

May 09, 2009 16:33:46
This thing. Awesome! :D

I am trying to "curry the favor" of Stan The Man Lee.

Wish me luck guys! "World Builder Stanley" would be appropriate!
#1828

ff6shadow

May 09, 2009 16:47:39
ekluag, I can probably let you in as soon as you name your god.
#1829

ff6shadow

May 09, 2009 18:14:30
Half_Dragon_Infernal, Divine Magic is not a valid Guide. Divine Magic is wielded by classes, you'd need to specify a single class.


General Populace
This brings me to another note. We admins have been considering creating a list of example guides (barring the obvious such as classes), and what sort of benefits they provide. Examples would be Blacksmithing, Armor Smithing, and Weapon Smithing, each of which provide a different set of benefits.

I figured we'd get some general opinion on it, and see what ideas you can provide.
#1830

half_dragon_infernal

May 09, 2009 18:33:55
Fix'd. I specified clerics.
#1831

voodooguy

May 09, 2009 19:50:26
Ok, this is what I've decided on. I await your approval.

Name: Ka

Greater Domains: Air

Moderate Domains:N/A

Lesser Domains:N/A

Alignment: Unaligned

Physical Appearance:An emaciated humanoid form, thin and very tall. his skin is gray. It seems that he wears a hooded white robe, his arms concealed by folds of cloth coming from the back. It is in fact a living part of Ka. The folds concealing Ka's torso are featherless, boneless wings that emerge from his back. Ka has no legs, it is simply a gathering of mist and cloud below his robe. His face has no noes, a wide mouth with thin lips, and eyes that shine like lightening beneath the hood.

Symbol: Swirling lines issuing downward from a parted mouth
#1832

ff6shadow

May 09, 2009 20:13:03
voodooguy, you are now free to post. You have 6 PP to spent for your first turn.

As a reminder, in case you missed it, new turns begin approximately 5PM EST (GMT 9PM) on Saturday and Tuesday.
#1833

Mechalibur

May 09, 2009 20:25:40
Just as a note of interest: I recently started a new campaign, and I'm using a bunch of the gods from this game (it's not the same setting; just using the same gods.) Maybe half the gods in this game are in my campaign (which, ironically enough, does not include Shurka), and so far it's working out pretty great

It's sorta a custom selection of gods, including core gods (Tiamat, Bahamut, Pelor), mythology-inspired gods (Aphrodite and Ares) as well as unique ones I made.
#1834

ff6shadow

May 09, 2009 20:42:53
Mind telling us who your using?
#1835

Mechalibur

May 09, 2009 21:25:26
Yeah... In this one I have 10 major gods, and a bunch of lesser gods.

The only major god from LoC is Veros who is almost universally worshipped by spellcasters. As a god of secrets, no one is exactly sure what his alignment is. He has clerics from all alignments. (This is in a 3.5 campaign, so that's pretty much unheard of in other gods)

Eijra, Orvalos, and Xirinet are all nature gods that are worshipped by many primal classes. The three of them usually work together, but sometimes have disputes. (Generally Orvalos just wants to keep the balance, but Eijra thinks certain creatures shouldn't exist at all. Xirinet's motives remain a mystery.) Any primal class likely worships one of these three.

Tsorakga-Noggoth is the classic "cult god," as worship of him is illegal in many kingdoms. He is rapidly gaining control is certain areas, even managing to have his cultists control an important queen with psionics, making worship of him legal.

I took away Vyrml's ice aspect, but he is a god of conquest. Many barbaric nations/tribes worship him as they gain ground taking over their neighbors. However, he is the deity with the most fighting between worshipers who think they alone should be worthy of his glory.

And then there's Mara. She doesn't have as much power as Pelor does, but she is content with that. Very few know of her dual-nature. She is an interesting god, as she has very few worshipers, but decides to send dreams to a few mortals, setting them on varying, and even random quests. No one is exactly sure what purpose she has.
#1836

ff6shadow

May 09, 2009 21:35:36
Heh, thats a pretty good idea for Veros. . . . and pretty accurate, were I going to put him in a 3.5 campaign. He definitly doesn't care who does the worshipping, so long as they are providing him something (usually knowledge).


A fairly good line-up, I think.
#1837

ritreaude

May 09, 2009 22:48:18
so it strikes me that the Drahkor live in a place with no day and night cycle, no seasons, and no sun/night sky. As such, the only basis they have for a passage of time is the biannual (by the worlds standards) rebirth of new Drahkorn at the lake of fire.
#1838

ff6shadow

May 09, 2009 22:51:33
Yep. Pretty much.
#1839

ritreaude

May 09, 2009 22:59:48
Yeah, i think ill create some form of creature with a really sensitive 24 hour clock that has some form of noticeable daily cycle to establish another way to tell time in the asteroid.
#1840

half_dragon_infernal

May 09, 2009 23:11:09
Hey, I was thinking about taking over the Winter domain so I was wondering: How active is Vyrml?
#1841

ritreaude

May 09, 2009 23:13:33
Hey, I was thinking about taking over the Winter domain so I was wondering: How active is Vyrml?

cant say i even remember when the last time he posted was.
#1842

half_dragon_infernal

May 09, 2009 23:18:23
Hmm. I think I may begin a campaign to take control of his stuff. How shall I do it first?
#1843

ekluag

May 10, 2009 5:25:10
OK, I think that I will name my god Kiptar.

And can I wait to start posting until the tuesday reset?
#1844

ff6shadow

May 10, 2009 8:36:44
ekluag , you are free to begin posting. You have 6 PP.


Vymrl has not posted since turn 18, when he created Frost Monoliths. However, he had PMed me about it. He is extremely busy with real life, and is taking a sabbatical. He said it was likely he would return in the summer. As a matter of courtesy, I'd like to ask that you don't commandeer all his stuff for yourself. INfrining on his stuff (stealing some worshippers, as Mara has done) is all good, but lets try not to annihilate or remove it all. This is the primary reason Duska Krak never tried to force the Frost Giants off of the mainland, their controller wasn't around to defend himself.
#1845

half_dragon_infernal

May 10, 2009 9:38:59
Ok, thanks for the update. I'll rethink my plans then.
#1846

MassiveAttack

May 10, 2009 11:07:44
Hmmm... two of us with "Storm" as domains...
#1847

voodooguy

May 10, 2009 11:52:56
Seriously?! Why do we even have a wiki?!
#1848

MassiveAttack

May 10, 2009 12:09:20
I may not be most up-to-date on my wiki page but *that* was there.

Anyways, there isn't anything saying you can't take it, since it wasn't one of my original domains. Still, it probably is something you may want to know (e.g. collaboration or competition).
#1849

ritreaude

May 10, 2009 12:11:48
Seriously?! Why do we even have a wiki?!

so that we can all have something to procrastinate on?
#1850

voodooguy

May 10, 2009 12:22:16
Blast, just went through the wiki again and noticed Mara had it. I could have sworn yesterday that none of the gods had claimed it. My bad.

If it bothers you I will withdraw the claim. I was kinda worried whether or not Ka would find an agenda to really play in this game, so a competition of sorts would be fun.
#1851

wyld_mutation

May 10, 2009 12:36:52
Not everyone is at the same level of updating.

For instance my page should be entirely up-to-date as of last turn. On the other hand Veros is usually a bit behind because ff6's computer is a PoS.

That said, multiple storm gods could introduce some interesting conflict.
#1852

camu

May 10, 2009 13:21:48
That said, multiple storm gods could introduce some interesting conflict.

Really stormy weather :D
#1853

wyld_mutation

May 10, 2009 13:35:50
Or bi-polar weather as the gods fight over what they want the weather to be like.
#1854

ekluag

May 10, 2009 14:02:08
And what would it do to those poor Storm Sorcerers out their when the gods do clash?
#1855

Mechalibur

May 10, 2009 14:24:55
That said, multiple storm gods could introduce some interesting conflict.

Well, the two gods with the fey domain haven't even spoken to eachother yet :P

But we'll see what happens!
#1856

ff6shadow

May 10, 2009 14:54:02
Since we have a quick influx of new people, I want to post a reminder that we do have some general guidelines, which are handy to look over.


As Wyld mentioned, my PC is a PoS. I update as I can, but it doesn't happen often. The wiki won't load right for me.


Hey, remember we technically have two gods of magic (though Chactross is idle), and they didn't conflict much.
#1857

ritreaude

May 10, 2009 14:57:11
Actually i think the only time any Gods have come to blows was when tahns and Camu fought (though space dragon meant to loose) and the big brawl with Tahns and Chactross vs Drahthor and the Empress.
#1858

Mechalibur

May 10, 2009 15:01:00
Idealy, I think there should be more conflicts... that might sound a bit... cruel... but I think that someone needs to die or be imprisoned or something. Everything just seems like it's at a stalemate or something.

I wasn't here for any of the previous games, was there a lot of fighting in those?
#1859

ritreaude

May 10, 2009 15:05:13
no idea, but i think a little more conflict would be nice as well. Though im expecting something big from Camu in the next turn or two.
#1860

voodooguy

May 10, 2009 15:17:19
I wouldn't mind a conflict, wouldn't mind suffering a great loss either. All sounds like fun and great story fluff to me!
#1861

half_dragon_infernal

May 10, 2009 19:13:49
I'm edging towards a conflict. In fact, I just decided on what the rest of my PP is going to go towards based on that!
#1862

ff6shadow

May 10, 2009 21:38:35
Half Dragon, you don't have 4 PP for thos eartifacts and domain. You only have 3 available at the moment.
#1863

MassiveAttack

May 10, 2009 22:39:52
I'm not so concerned about the duplication.

Mara has storms and Winter/Summer (or generally "seasons"). She has created the "vortex" a giant storm at the southern pole, that acts as a very large (very dangerous) syphon and is the basis for air currents, and other basic weather patterns (including storms). Other than that, I haven't donem via PP, anything else with "storms."
#1864

Thought

May 11, 2009 9:32:42
Idealy, I think there should be more conflicts... that might sound a bit... cruel... but I think that someone needs to die or be imprisoned or something. Everything just seems like it's at a stalemate or something.

I wasn't here for any of the previous games, was there a lot of fighting in those?

Meh, not really. This game is a bit interesting, considering that there are so many evil gods you'd think they would fight between themselves. But players seem to shy away from conflict.

But I'm actually working towards Xa'an being imprisoned or killed.
#1865

wyld_mutation

May 11, 2009 12:29:30
You're going to need to do something really stupid to set Xi off then.

Xi hasn't got any uinderlying personality traits that would really result in him confronting a god.
#1866

malltrick

May 11, 2009 13:42:37
Wow I am gone for two days and there is mayhem what is all this??
Looks like Roan has some catching up to do.
#1867

ff6shadow

May 11, 2009 13:55:10
You know though, conflict is also made difficult by the way some gods seem to justy hide themselves and their creations in their own private plane, or just as far away from everything else as possible.
#1868

voodooguy

May 11, 2009 15:05:27
Haha! "Wind beneath my wings" hahaha! :D
#1869

ritreaude

May 11, 2009 15:59:08
You know though, conflict is also made difficult by the way some gods seem to justy hide themselves and their creations in their own private plane, or just as far away from everything else as possible.

....... so yeah havn't i already said this state will not exist for long?
#1870

malltrick

May 11, 2009 16:06:29
Roan is kind of in conflict a lot.
#1871

voodooguy

May 11, 2009 18:58:58
And so the first lines are drawn!
#1872

Mechalibur

May 11, 2009 20:25:48
Wow, Massive, that post was... massive!

Good read.
#1873

voodooguy

May 11, 2009 22:22:58
Seriously, Massive, kudos to both those posts.
#1874

MassiveAttack

May 11, 2009 22:34:46
Thanks,

And afaik, I had permission (and to keep it kosher, didn't spend a PP on it this time ;) ).
#1875

half_dragon_infernal

May 11, 2009 23:47:04
FF6, I created another artifact two turns ago that also gave a bonus to guide, so I now have 2 +Guide things.
#1876

space_dragon

May 12, 2009 0:21:51
Hey guys.

Sorry its been so long, but between finals, finals, learning to hack ZSNES games, finals, working on a longterm art project, finals, finals, and finals, I haven't had much time for LoC. Since my finals have just ended, I am ready to rejoin the game.

It'll take me a day or two to catch up on the last week or two, but I will post as soon as I've read it all.

Just saying hi.
#1877

ff6shadow

May 12, 2009 0:39:12
Sorry Half_Dragon_Infernal. You cannot use 2 guide artifacts in the same turn. You are only permitted the use of one artifact linked to any keyword during any one turn.


Ritreaude, while you fit under that comment, you weren't quite who I was directing it at. there are several others as well.


Not a problem, SD. Happens to everybody.



Okay, community business.

First things first. The Tuesday reset is becoming a hassle to maintain. Due to my recent aquiring of a D&D group (finally), I am busy during standard reset times. While this still leaves Thought available, he is experiencing time difficulties of his own. It has also been pointed out to me that 5 PM EST on a weekday is a bit rough on the younger crowd. Rather than just dictate, I figure I'll get everybodi's opinion. Would anybody be opposed to pushing Tuesdyas reset back several hours, to 7 or 8 EST?


Second, I mentioned this a week or two ago. Guides have been a big issue. Different guides teaching essentially the same thing under different names. While it's not an actual issue, I thought it might be feasible to produce an example list covering basic guides, much like we have the domain list as an example for domains. Thoughts on this?




Edit: It's only a fluff thin, but voodooguy, there are no satyrs for you to steal the voice from ;)

Edit 2: Just a reminder, MassiveAttack, you'll need to provide us with soem stats for this lycanthrope template you have in mind. It sounds fun, but 4th edition lycans so far have been true breeding. I hope you have something awesome in mind. Unfortunately, stealing away the Eladrin magic is a De-Nourish Action, not a Guide. I'm going to mark it as you having spent the PP to de-nourish, since I'm sure you're planning something that needs that to happen, but until you clarify, I'm going to assume you didn't claim hunting. (Might be a time to call in the favor Veros promised you. ;) If thats the path you pursue, I'll provide you the PP for the De-Nourish. Just clarify and let me know before the turn ends.
#1878

MassiveAttack

May 12, 2009 5:46:21
Well I already made the follow-up post (in the mortal thread). So I'm fine with not having hunting right now (I can take it next turn), since I won't be able to do any more posting to the 5pm reset (I actually work, and don't get home until about 7pm est, so a move back would be more useful to me at least).
#1879

malltrick

May 12, 2009 12:57:21
deleted sorry wrong thread
#1880

camu

May 12, 2009 13:02:22
euhm, i don't really think such a tiny action can destroy half the fungi. I've been investing PP in the fungi for quite some time now.


Also one other thing i like the note is when i revieuwed the map ff6 made I noticed the fungi were drawn in just one area, while they are actually infesting multiple regions all over the continent, not just one area on the south.
#1881

ff6shadow

May 12, 2009 13:13:25
I am aware of that Camu. The continent is not entirely shown. Almost all of the not shown area is fungi. (barring one area where Oravolos has his elves, which are just a bit north of the Shattered Lands). Though, you do need to be more specific on which fungi you are nourishing when. You have several varieties, as memory serves (though only the Greys were an actual populace.) Shrieker Vungus can be nourished specifically with a Nourish Land. Same goes for Violet Fungus. General fungus (the variety with that presents little danger) is also a Nourish Land. Grey Fungus is a Nourish Populace. Your posts have been slightly unclear on which set you were nourishing.


And, Roan failed to clear any fungi at all. He spent no PP to directly harm the fungi. All his post was is fluff. Unless backed by PP, it has no concrete action. He marched to war. He may even be winning. But unless he spends PP to harm the fungus, the damage is negligable.

The same went for all my posts when I blew up Duska Krak. Despite all the death and destruction I posted about, it had no hard effect on the populace at all until I spent PP to remove it from the map.

Fluff will never have a concrete end result like that. All actions, to have any hard effect, must be backed by PP.
#1882

camu

May 12, 2009 13:21:18
Well basicly I nourish them all

I basicly see all the types of fungi (violet, indigo, shrieker and grey) as a bigger group, like demons or dragons in general.

Although the recent few nourish fungi was to the fungi in the south specifically (where the exarch Unggar-Raggnu is terraforming the place)


Also I thought the map was basicly most of the continent, so my bad on that one.
#1883

malltrick

May 12, 2009 13:24:06
I agree with camu in that the fungus should be more wide spread I will edit down so it just says one peninsula. That wont be half because their will be more blight else were is this acceptable to you camu if it’s not let me know and I will edit it down further. Also if you can say were else the fungus is that would be helpful.

(note the vanguard woods have had a lot of pp put into them at this point as well. not as much as the fungus but all the pp has gone tward destroying the fungus.)
#1884

camu

May 12, 2009 13:41:19
Well since the fungus and mold (in general) were one of , if not 'the' first to colonize the continent when it was firt made and been infesting it ever since, I would say they are almost everywere.

So basicly everywere else on the continent (parts not shown on the map) besides a few regions, just like ff6 said.


(and i know you spend a lot of pp in the woods aswell, but as I have come to understand the rules, if you don't spend pp to make your things do stuff then it doesn't count, like guide the forrest against the fungi, like i did with the fungi towards the forrest

remember that with my invasion, even though the tsarok-hem plus minions at the time were worth 23PP back then (a lot more now) but cause i only spend 5PP on attacking, it only took 5PP to counter it)

That said I don't really care who wins this small fight (small compared to the entire fungal population)
#1885

malltrick

May 12, 2009 13:51:04
That’s what I was thinking I wasn’t actually trying to hurt you Roan wasn’t here for the last invasion so he is just mad about a forest centered on death. My thinking was that I would tie up roan in this little battle so that he would be thinking he is winning. Then when ever you made your next big move Roan will begin to understand just what he is up against and pull back and rethink how he is going to deal with you.

Um clarification do you want me to edit my last post further if you do state what you want and I will work it out.
#1886

camu

May 12, 2009 14:04:44
Well since you only created the new guys, perhaps make it sound more like those new creatures start to join the fight, rather then finishing it.

but i don't really mind


Also are those new creatures a race or beasts?

(also I still need to get a task done for school, so i'll add the text of my IC post after it's finished)

By the way, is refresh on the old time, or a few hours later, like ff6 suggested?
#1887

Mechalibur

May 12, 2009 14:35:08
Eh, I don't really care when you reset, but I'm not against moving it. And about the guide actions... sure, you can make a list, but I don't know how much time you have, and whether guide actions have been causing that much problem.

Also... I'm still getting this huge stalemate feeling. Roan and I start working together against the fungus. Then Ka tries to spread it, and The Empress is taking sides with Tsorakga (Although Order seems to be in his favor... I would think it would make more sense to fight against it), and people might keep joining sides until it ends up in one battle where just about nothing is accomplished.

I really don't want that to happen. So I'm just going to say right now: Since no one really seems to want their gods to be in danger, I'm going to start working toward Shurka getting killed/imprisoned, or him trying to make it happen to someone else. Hopefully this will be the start of some gods getting killed or imprisoned to the point where gods are leaving because of something in game, and not because of something out of game. Like a domino effect (although I don't want too many people to go!)
#1888

malltrick

May 12, 2009 15:22:26
The battle thorns are strait out of MM they are level 28 beasts. Mech if you want to I would like to make the satyrs but I thought it be cool to do together since you are fey and all. And I will make the edit camu thanks for the input.
#1889

Mechalibur

May 12, 2009 15:51:26
Yeah, sure, that would be fine. After the reset though... I'm spent.
#1890

Thought

May 12, 2009 16:09:20
Turn 23 begins now. 5,750 hundred years have elapsed since the beginning of existence.

PP Refresh
6 - Veros
5 - Xa'an, Chactross, Neko, Oravolos, Tsarokga-Noggoth, Thans, Shurka, Vymrl, Xirinet, Drahthor
4 - Nocturne, Mara, Zophiah, Runescar, Siccadan, The Empress, Roan, Ka, Kiptar
#1891

camu

May 12, 2009 16:28:59
Text added to my IC post
#1892

ff6shadow

May 12, 2009 18:58:23
Thing is Camu, you can't general nourish all of the fungi at once. You have to specify each different type. Since most of the multi nourishes have been under a general nourish populace, I've been adding it to the grey fungi. If you'd like to divide them up otherwise, let me know and I'll correct the records.
#1893

ritreaude

May 12, 2009 19:02:01
but shadow, i seem to recall some nourishes you used on Duska Krak as a whole, affecting the members of several races simultaneously. If we use that reasoning, why not merely assume his nourishes have been carried out only on the peninsula?
#1894

wyld_mutation

May 12, 2009 19:13:30
The poingt of a nation (or any subgroup) os to allow you to nourish a bunch of things at once.

The mechanics work out slightly differently though. I don't know more than that.

Of course to have a nation you have to guide a populace into it, and non-populace creatures can't be part of nations.
#1895

MassiveAttack

May 12, 2009 19:27:37
Out of curiosity, are there rules for attacking an exarch directly?
#1896

ff6shadow

May 12, 2009 19:32:39
Duska Krak became it's own group, seperate from the races themselves. Teaching something to Duska Krak did not teach it to it's component races. When it ceased to exist on the outer world, it took serveral unique technolgoies with it, namely proto-democracy and paladins. They no longer exist on the outer world, because only Duska Krak had been guided to have them, and nobody else picked them up. It originally worshipped only Eijra. I had to guide followers from it specifically. I had to guide worship from general halflings and dwarves seperately, and in fact, have few worshippers among the general halfling and dwarf populations

Similarly, Wyld's nation of Alexandria. When he nourishes it, it doesn't nourish humans and angels (it's contituent parts). It nourishes just Alexandria. All Alexandrians worship Wyld. My worshippers only exist among general humans, not Alexandrians.

Xa'an's Silver-Eye-Mining Company, composed of humans. Anything he teaches them is unavailable to general humans. All members of this company worship Xa'an, since he created it.

Space_Dragon's Avariel's. They are a special group within the eladrin. Nothing taught to them applies to general eladrin. In fact, despite us sharing worship from the eladrin, no Avariel worships me. They all worship Tahns.

The Loremasters. They contain humites, doppelgangers, dwarves, and eladrin. They possess written language and alchemy. Yet none of the component races gain those techs. They worship only me, despite having members of 4 different races.


The Frost Giants exists in three different groups. There are frost giants in general. Anything taught to them is available to all of them. Their is the Imperium. ANything taught to them is just available to them. And their is the Golden Horde, the frost giants still in the Golden Hill's region. They are a specific group of frost giants. Again, they can have their own specific teach. No member of the Goledn Horde of Imperium worship Mara, despite her having gyuided some general frost giants into her worship

Their is the new nation I founded last Saturday before the refresh. Composed of halflings and dwarves. It has general access to halfling and dwarf teaches. Anything I specifically teach to just Meribia is unavailable to any other halflings or dwarves. Despite halflings worshipping 4 different gods, and dwarves worshipping two others, all dwarves and halflings of Meribia only worshipe me, until someone else guides some worshippers from it specifically.

A nation/organization if formed of existing people. It is, in large part, a record keeping tool. It also allows for a race in one area to have technologies and abilities not known to the same race in other areas. Only populaces can be considered part of an organization/nation. While the nation can uses teaches from it;s component races, it cannot call of the component's PP strength. Halflings and Dwarves have had a combined total of 26 constructive PP spent on them for various reasons. But if it came to a mechanical destruction, the newly founded nation of Meribia, composed of dwarves and halflings, could be wiped ouot with a 2 PP de-nourish, as that is all that has been spent on it.

In large part, it has developed as a necessity, as people (mostly Wyld and Aldii) have created united nations and such. It makes sense for someone to be able to nourish the armies of a single nation without having to nourish each individual race within the nation. It was a slightly unexpected portion of the game that needed different rules to adress it, due to how I keep the records and determine PP. However, being recognized as a part of a nation or group requires the same distinguishing features as being able to worship a god. I have only in the last few weeks hammered out the exact nature of how it works. I intend to add that information to the wiki, and it will probably be hammered out completely within the next few days. Once doen, I'll ask somebody to upload it.



As for attacking an exarch directly, it depends on your intent. If you want to destroy it, it would require a 3 PP action. If you want your exarch to fight it, it's largely fluff. If you want your exarch to fight and destroy it, it would require the 3 PP. In either situation, it would probably be a good idea to talk sucha thing over with the player in control of the exarch your trying to nuke.
#1897

wyld_mutation

May 12, 2009 19:33:36
To undo somethijng you must spend an amount of PP equal to what it took to create that something.

It is bad form to destroy a large RP object without asking nicely though.
#1898

MassiveAttack

May 12, 2009 19:41:20
I didnt' say destroy, just attack.
#1899

ritreaude

May 12, 2009 19:42:57
flushed out my earlier post, and now it looks like i have some reading to catch up on.

Interesting to note that their are now purple worms in the shattered lands as well.
#1900

wyld_mutation

May 12, 2009 19:47:35
As ff6 clarified in almost exactly the same moment, attacking is entirely RP.

Xi DID make Purple Worms in the Shattered Lands. I haven't been tracking all the individual creature creations (I get a little overwhelmed jugling much more than my stuff) and it only occured to me that you made purple worms AFTER the reset.
#1901

ritreaude

May 12, 2009 19:59:20
As ff6 clarified in almost exactly the same moment, attacking is entirely RP.

Xi DID make Purple Worms in the Shattered Lands. I haven't been tracking all the individual creature creations (I get a little overwhelmed jugling much more than my stuff) and it only occured to me that you made purple worms AFTER the reset.

Oh im not complaining at all, just think that will be interesting the next time Drahthor visits the shattered lands.
#1902

MassiveAttack

May 12, 2009 20:00:02
That seems odd, after all attacking a God has an effect on that god's pp generation. Since exarchs also produce PP, it makes sense there could be a similar effect.
#1903

voodooguy

May 12, 2009 20:20:38
Also... I'm still getting this huge stalemate feeling. Roan and I start working together against the fungus. Then Ka tries to spread it, and The Empress is taking sides with Tsorakga (Although Order seems to be in his favor... I would think it would make more sense to fight against it), and people might keep joining sides until it ends up in one battle where just about nothing is accomplished.

I really don't want that to happen. So I'm just going to say right now: Since no one really seems to want their gods to be in danger, I'm going to start working toward Shurka getting killed/imprisoned, or him trying to make it happen to someone else. Hopefully this will be the start of some gods getting killed or imprisoned to the point where gods are leaving because of something in game, and not because of something out of game. Like a domino effect (although I don't want too many people to go!)

I have said before that I really don't mind if Ka gets in the thick of things and suffers a major loss (ex: imprisoned or killed). However, if he is killed I would appreciate if Ka was reanimated into a different god thing.

Edit: Also, I'm having a really hard time trying to understand how to edit the wiki to put in my page

Edit2: Also I made the gray Fungus that I did as beasts under the idea that the shriekers and violet and other varieties were made in the same fashion.
#1904

ff6shadow

May 13, 2009 1:43:14
MassiveAttack, attacking an exarch is largely fluff. . . I suppose as a mechanical effect, you could spend 1 PP for the express purpose of countering any effect that would involve using the exarch's generated PP. The same mechanical effect as spending a PP after the action to negate it, but you get to prevent it from being done in the first place.
#1905

ff6shadow

May 13, 2009 2:05:49
Another thing, Half_Dragon_Infernal, I still need your decision on your PP last turn. Do you intend to keep War Trolls with clerics, or are you giving up one of your later expenditures?
#1906

ff6shadow

May 13, 2009 14:18:23
ekluag, I just finished catching up. You can't spawn three different creatures with a single spawn. Each of your new types of swarm are a different spawn action,
#1907

malltrick

May 13, 2009 14:45:02
Aradeia, YOU STOLE CHAOS. JK anyway I want to set something up where roan can end up with chaos. So to that end I have just moved my earth mote into the chaos. Let’s see what we can work out. Let me know what you are thinking

Furthermore what happened to Nocturne because if I can I thought it would be cool if Roan could take over darkness. Then we can have the evil light and order (Xan’an and Thans, The Empress) against the good chaos and dark.
#1908

ekluag

May 13, 2009 14:45:46
I'm not spawning three new creatures, I am changing existing creatures to give them some new attributes. That may or may not make a difference, but if you decision still stands, I will retcon my posts.
#1909

malltrick

May 13, 2009 14:51:36
Also I just jumped through most peoples private planes looking for chaos so if my explanation of the area does not suit it tell me what to edit. If you want to ad something that happened to the genasi along the way feel free to but remember that the earth mote is protected by the veil so all people see is a cloud, a really big cloud that appears suddenly then disappears.
#1910

wyld_mutation

May 13, 2009 14:55:27
Mall: I finally got around to an MS post trhe other day. If Molly has any other ideas now's the time.

Everybody else...

I'm personally in favot of pushing back the tuesday reset. It'll give people more time between resets to finalize their posts.

I'm also in favor of a standardized set of teaches, this would make determining what a race has a bit easier rather than having to consider what "Random teach #3" is equivalent to.
#1911

ff6shadow

May 13, 2009 15:01:51
Nocturne is frequently away for periods of time. I'm not entirely sure why.


ekluag, if it gives them stats (you said you weren't stating the opriginal, and I assume this is why), then yes, you'll need to pay sepereately.


Malltrick, two things. First, you can't teach the genasi rituals for 1 PP. A specific non-book ritual is 1 PP, but they have to have general rituals first, which costs 2 and they don't have. And no, your failed trade with humans does not count for cultural diffusion.

Secondly, you have to pay to make your entire earth-mote move, costing the same PP as it took to create (1 I do beleive.)



Next up, general agreement seems to be in place on pushing Tuesdays reset back. Could some one please update the wiki to say that Tuesday resets will be between 7:30 and 8:00 PM EST?

And I'll begin work on a general list of guides, and what they make available.
#1912

malltrick

May 13, 2009 15:11:11
You paid to have someone learn rituals one pp I will have to look back to find it
And I was counting the humites I think they have rituals as the connection
Finally as soon as you tell me which action it is to move something i.e. guide, mold or something else I will be more than happy to make the appropriate pp edit thanks for the quick response shadow
#1913

ff6shadow

May 13, 2009 15:15:26
HUmites do not have rituals. Vampires learned rituals at 1 PP because they were in contact with both humans anbd the populations of Duska Krak. Additionally, during the PR, they stole information from the loremasters, which was another connection that had rituals. Thus is cost them 1 via diffusion.

You can move Talamar the same way I moved Duska Krak. A mold action equivalent to creating the earth mote can move it. Pretty sure thats 1 PP for yours.
#1914

wyld_mutation

May 13, 2009 15:15:52
sarnath'd
Wiki updated
#1915

malltrick

May 13, 2009 15:25:56
yah one thanks shadow
#1916

ritreaude

May 13, 2009 15:48:11
so there is now a way for mortals to travel from the planet to the realm of the Drahkorn. So the jet black forms of the Drahkorn might be seen stalking the world below before long :D.
#1917

Mechalibur

May 13, 2009 17:57:05
HUmites do not have rituals. Vampires learned rituals at 1 PP because they were in contact with both humans anbd the populations of Duska Krak. Additionally, during the PR, they stole information from the loremasters, which was another connection that had rituals. Thus is cost them 1 via diffusion.

You can move Talamar the same way I moved Duska Krak. A mold action equivalent to creating the earth mote can move it. Pretty sure thats 1 PP for yours.

I spent 2 PP on rituals for humites.
#1918

ff6shadow

May 13, 2009 18:04:59
When was that? I may have missed it.
#1919

Mechalibur

May 13, 2009 18:08:22
I think the turn after ascending Zophia. A bit after Xirinet taught humans rituals.

I wasn't exactly sure about the rules on rituals were at the time, so my post may be a bit off, but the PP spent is still there.

Also, do I only have to spend 1 PP on a guide if a race I'm trading with knows the tech?
#1920

ff6shadow

May 13, 2009 18:34:32
Ah, found it. After ascending Zophia, right before the creation of the Farscape. I try to catch everything, but sometimes things slip through.


And yes, you do get a discount if trading with people. To my knowledge, your humites are trading with humans right now, correct? Genasi, despite your RP, are no longer available, given there recent vanishing to the elemtnal chaos.
#1921

Mechalibur

May 13, 2009 19:03:15
And yes, you do get a discount if trading with people. To my knowledge, your humites are trading with humans right now, correct?

I don't even think they've met yet :P

Genasi, despite your RP, are no longer available, given there recent vanishing to the elemtnal chaos.

People the humites trade with seem to have a nasty habit of vanishing.
#1922

ff6shadow

May 13, 2009 19:12:06
That is an unusual trait.

I assumed humites and humans would have begun trading by nature of their location. Human and Duska Krak traders literally had to march right through Humite territory. :D


Upside, if you want to resume trade with the dwarves and halflings, the new nation or Meribia is to your east. . . I'm working on some new maps.


Edit: The new continent of Zophia is pretty darn far away from the Imperium. Hope the Frost Giants like long swims.
#1923

Mechalibur

May 13, 2009 19:19:49
I'll wait 'till the maps then. I have trouble remembering where everything is...
#1924

ff6shadow

May 13, 2009 19:24:36
Still a bit off on that. If you look at the most current maps (here), Meribia is located in the vicinity of Duskpeak.
#1925

MassiveAttack

May 13, 2009 20:31:41
Duska Krak became it's own group, seperate from the races themselves. Teaching something to Duska Krak did not teach it to it's component races. When it ceased to exist on the outer world, it took serveral unique technolgoies with it, namely proto-democracy and paladins. They no longer exist on the outer world, because only Duska Krak had been guided to have them, and nobody else picked them up. It originally worshipped only Eijra. I had to guide followers from it specifically. I had to guide worship from general halflings and dwarves seperately, and in fact, have few worshippers among the general halfling and dwarf populations

Similarly, Wyld's nation of Alexandria. When he nourishes it, it doesn't nourish humans and angels (it's contituent parts). It nourishes just Alexandria. All Alexandrians worship Wyld. My worshippers only exist among general humans, not Alexandrians.

Xa'an's Silver-Eye-Mining Company, composed of humans. Anything he teaches them is unavailable to general humans. All members of this company worship Xa'an, since he created it.

Space_Dragon's Avariel's. They are a special group within the eladrin. Nothing taught to them applies to general eladrin. In fact, despite us sharing worship from the eladrin, no Avariel worships me. They all worship Tahns.

The Loremasters. They contain humites, doppelgangers, dwarves, and eladrin. They possess written language and alchemy. Yet none of the component races gain those techs. They worship only me, despite having members of 4 different races.


The Frost Giants exists in three different groups. There are frost giants in general. Anything taught to them is available to all of them. Their is the Imperium. ANything taught to them is just available to them. And their is the Golden Horde, the frost giants still in the Golden Hill's region. They are a specific group of frost giants. Again, they can have their own specific teach. No member of the Goledn Horde of Imperium worship Mara, despite her having gyuided some general frost giants into her worship

Their is the new nation I founded last Saturday before the refresh. Composed of halflings and dwarves. It has general access to halfling and dwarf teaches. Anything I specifically teach to just Meribia is unavailable to any other halflings or dwarves. Despite halflings worshipping 4 different gods, and dwarves worshipping two others, all dwarves and halflings of Meribia only worshipe me, until someone else guides some worshippers from it specifically.

A nation/organization if formed of existing people. It is, in large part, a record keeping tool. It also allows for a race in one area to have technologies and abilities not known to the same race in other areas. Only populaces can be considered part of an organization/nation. While the nation can uses teaches from it;s component races, it cannot call of the component's PP strength. Halflings and Dwarves have had a combined total of 26 constructive PP spent on them for various reasons. But if it came to a mechanical destruction, the newly founded nation of Meribia, composed of dwarves and halflings, could be wiped ouot with a 2 PP de-nourish, as that is all that has been spent on it.

In large part, it has developed as a necessity, as people (mostly Wyld and Aldii) have created united nations and such. It makes sense for someone to be able to nourish the armies of a single nation without having to nourish each individual race within the nation. It was a slightly unexpected portion of the game that needed different rules to adress it, due to how I keep the records and determine PP. However, being recognized as a part of a nation or group requires the same distinguishing features as being able to worship a god. I have only in the last few weeks hammered out the exact nature of how it works. I intend to add that information to the wiki, and it will probably be hammered out completely within the next few days. Once doen, I'll ask somebody to upload it.

As an addendum to this. I am assuming that succesor and/or splinter groups/nations maintain the level of knowledge they had at the time of their split/succession.

If this is the case, I think it is critical that each race/faction be up to date on their knowledge.
#1926

ff6shadow

May 13, 2009 20:38:38
Ah, splnter groups. . . I hadn't considered them . . . . that probably seems about right, yes.
#1927

Thought

May 14, 2009 9:36:32
Massive, I would say that there is no need to spend a PP to move the Skyway River. It is an artifact (well, and a landform, hence Shadow might want to weigh in), and a currently unattended one at that. A god should be able to move it just as easily as any other artifact (the Landspike or Staff of Veros being two such examples), especially as it is a lesser artifact (moderate and greater might be a little more questionable).
#1928

Aradeia

May 14, 2009 10:16:38
Hello, I just posted in the mortal thread a little story set in Alexandria, and I wanted to ask Wyld if I made any mistakes describing Alexandria I could edit out.

Aradeia
#1929

malltrick

May 14, 2009 12:26:40
Hey guys so do I spend 1pp or 2 on the rituals. Also I would like to point out that while I took some of the genasi there are still some flying about in their air ships so mech can still trade with them. I would also like to know what kind of action would it be to transfer the plant life from one earth mote to another because I still have the other earth mote floating around on the mortal plane.
#1930

ff6shadow

May 14, 2009 12:35:59
I would say the PP to move the river is correct, since it is a mold and an artifact. The aretifact function is just there to stop my artifacts from collapsing it.


Malltrick, 1 PP for the rituals will work, since you had trade with the Humites. However, the remaining Genasi are not enough to be considered for trade purposes now, since you move their only city away.

And moving the vegetation would be the same as expanding it. 1 Nourish Land.
#1931

malltrick

May 14, 2009 13:06:41
All right thanks shadow.
#1932

wyld_mutation

May 14, 2009 13:40:50
Besides the exotic form of the architecture (an organic blend of living plants and marble) and the prevalence of "monstrous" creatures throughout the city (usually in fairly secluded areas, though the less feral creatures might be seen wending through a crowd every once in a while) Alexandria isn't all that different from any other city.

Though it's more divided into "rises" than actual sections, since it's PART of the land as opposed to on top of it. Structuraly it rises in multiple tiers with multiple individual "plateaus" comprising the major sections, though it's blurred by a large number of causeways. Note that there are a number of places where you can look out at a vast swath of the city, at all parts of the city. It is a work of art, meant as much to be seen as used.

The uppermost tier would be roughly the same to any other city, at least in layout. The deeper tiers become warrens of pasages, populated by fewer residences and a great number more business-type structures. As you go FURTHER down (to basement level, depending on the plateau the basement is somewhere between the 5th and 7th tier down) humans are almost entirely gone, this would be the underworks, a labyrinthing series of cannals used for drainage and populated by a plethora of beasts.

There are two exceptions to the general layout;

The Great Cathedral is an entire plateau except for its basement level. It has larger internal dimensions than external, excepting the underworks which is tied into the rest of the city (though some argue that the entire underworks is the Cathedral's).

The War Rise is an entire plateau dedicated to military training and development. Non-citizens (excepting Angels, of any creed) are not allowed within due to the danger of the practices conducted. This plateau also houses a gladiatorial ring, meant for realistic combat-training but often attracting spectators.

The Council Hall is seated in the Great Cathedral, humans maintain this is a show of piousness. In actuality it is a matter of practicality, the Great Cathedral being the single most defensible structure within Alexandria as it stands in the heart of the city. Just don't try to tell the humans that, they are as a whole quite devout to Xirinet, and have had a recent upsurge toward Veros as well.

I was meaning to include this into the Wiki the other day when I was updating, it just got lost as I dealt with other more pressing matters. I ho[pe this clarifies the city some.

Edit: I'll copypasta this into the Wiki for the time being.
#1933

ekluag

May 14, 2009 14:02:49
What's the current status on the warforged? What are they doing, and where are they? They aren't showed on the map.
#1934

ff6shadow

May 14, 2009 14:26:57
Honestly, not entirely sure. They are underground somewhere, probably near the Vanguard Forest and southern fungus.
#1935

ff6shadow

May 14, 2009 22:34:36
No retaining racial knowledge there MassiveAttack. The difference between an organization and a new race is too much.
#1936

ff6shadow

May 15, 2009 22:41:56
Echo . . . echo . . . echo . . . echo . . . echo . . . echo . . .
#1937

ritreaude

May 16, 2009 1:01:49
yeah im leaving for a semester abroad on sunday so my posting schedule will become more erratic and less often. It kind of already has, preparing has taken a lot of time away as of late.
#1938

Mechalibur

May 16, 2009 8:15:56
Yep, these last two days have been rather slow...
#1939

half_dragon_infernal

May 16, 2009 10:04:50
Hey, FF6, sorry for taking so long to get back to you. School play opened this week, and I'm one of the largest roles. I'll keep Oracles, but change the bonus to Create. I also got rid of the Sword from last turn. My life's getting busy right now, so I'll probably not be as active over the next couple weeks until school is out.
#1940

camu

May 16, 2009 13:43:31
I'll add my text to my IC post later on.
#1941

Aldii

May 16, 2009 14:28:45
Hmm, I want to say something to prove that I actually take a look on the thread at least twice per day.

Well...hmm...I think more or less that it has gotten kinda slow.

Personally I also dislike the fungus threat of Doom! It has gotten kinda old as it has existed for thousands of years and inot actually done any actual harm to the world other then one invasion that had a short and according to me humurous end.

Though there are a lot of new interesting deities that has appeared if nothing else. Even if i miss Xirinet's old Beast/Nature/Death god thingie, that god had personality and style.
#1942

voodooguy

May 16, 2009 15:34:09
Guts of the post to come soon
#1943

ff6shadow

May 16, 2009 15:39:23
Half_Dragon_Infernal, thats fine, it happens. But I can't let you alter the function of an artifact from two turns ago. Once it's set, it's set.



The echo was just a joke on my part. :P no need for everybody to start defending themselves over it.


And yes, reset is in roughly 20 minutes
#1944

ff6shadow

May 16, 2009 16:00:50
Turn 24 begins now. 6,000 hundred years have elapsed since the beginning of existence.

PP Refresh
6 - Veros
5 - Xa'an, Chactross, Neko, Oravolos, Tsarokga-Noggoth, Thans, Shurka, Vymrl, Xirinet, Drahthor
4 - Nocturne, Mara, Zophiah, Runescar, Siccadan, The Empress, Roan, Ka, Kiptar
#1945

camu

May 16, 2009 16:15:35
Personally I also dislike the fungus threat of Doom! It has gotten kinda old as it has existed for thousands of years and inot actually done any actual harm to the world other then one invasion that had a short and according to me humurous end.

Well I wasn't happy with how that invasion ended myself. The way that went is one of the things actually holding me back of trying to do new and interesting stuff.
#1946

malltrick

May 16, 2009 16:34:57
dang i thought we were pushing back the refresh time
#1947

ff6shadow

May 16, 2009 16:44:28
Only on Tuesdays.
#1948

ff6shadow

May 16, 2009 16:46:24
Well, I promised some new maps, so here they come.

#1949

camu

May 16, 2009 16:47:08
Well I wouldn't really mind pushing it back on both days really. It's not that so much gets posted on sunday
#1950

MassiveAttack

May 16, 2009 18:14:04
Does the southern hemisphere qualify has having one? Since There's been tons of stuff going on down there.
#1951

ff6shadow

May 16, 2009 18:18:45
I have absolutely no ideas what the southern hemisphere looks like. There is next to no information about it in the thread, and it's rarely mentioned. To top it off, according to my records, nobody explicitly created a continent down there. The best I can find is the Chillund Archipelago, which is extremely deep south, just outside of the polar opening. Plenty of actions refering to adding more water in the deep south though.
#1952

MassiveAttack

May 16, 2009 19:05:07
Thinking off the top of my head, there's:

1) a massive glacier that covers most of the southern pole region (created by me)
2) a large nearly endless Taiga covering whatever lands there are (not originally created by me)
3) animals on the glacier and Taiga (not mine)
4) Frost Giants (mine)
5) Dark Eladrin (new! mine)

Might be a few other minor things. Also, some point before in this threat I believe I asked the question before and you said there wasn't a need to formalize it, or as I understood your answer. If you want the pro forma spending though, I will do it.
#1953

ff6shadow

May 16, 2009 19:10:33
Well, I'd say some of the frost giants are Vymrl's as well :P. I beleive his Imperium Organization is based in that area. . . the Golden Horde just keeps losing land as people do stuff on top of them. :D

There is definitly land down there. I have records of Oravolos adding a foresty, and some polar variety animals. There just isn't much land. I'd say a large scattered archipelago of smallish islands, occupied by what ever has been places down there.

As for a Glacier down south, I definitly have no direct record of glaciers down there. The losest would be the Chillund Archipelago I mentioned, which is islands made of ice from the original glacier, some of which still floats in the inned world.
#1954

Thought

May 16, 2009 19:20:12
A bit of news: a family member died yesterday. As some may have noticed, I have been less active over the last few weeks, which was the result of increased workload and other real life issues. This event, however, pushed things over the edge and I wont be able to continue participating as a player or admin. I knew this day (that I'd have to quit, not that family would die) was coming, so Shadow's been looking for a replacement admin.

Thank you everyone; its been a lot of fun. Over the next week I'll try to work up an exit post for Xa'an.
#1955

voodooguy

May 16, 2009 20:29:17
Wow, that really sucks. I know it doesn't mean much from internet, but sorry for your loss and hope to see you here again.
#1956

Mechalibur

May 16, 2009 20:51:37
Someone in my family died recently as well, so I know how you feel (-or maybe not). Damn though, that's two admins gone...
#1957

ff6shadow

May 16, 2009 21:03:59
Sorry to loose you Thought. My condolences.
#1958

Aradeia

May 16, 2009 21:26:06
Oh, wow, I'm so sorry for your loss. It'll be sad to see you go.

Aradeia
#1959

Sinasilver

May 17, 2009 6:41:56
I wouldn't normally post here, however I wanted to wish Thought happier times.

I'm sorry thins have taken a poor turn for you, and for what consolation it's worth, I'm sure everyone here(at least I know it's true for me) feels for you just a little more than if it had happened to anyone else. You've been a wonderful addition to the game as a player and as an Admin, and without your kindness and.. Well.. Thoughtfullness(pun intended), the game never would have made it anywhere at all.

Less than important comment
That said, Mechalibur I don't quite think my exit was one of note or concern, but it was nice to see you count me anyway.
#1960

ekluag

May 17, 2009 11:13:05
Sorry about the death. It may not mean much, but I am truly sorry.
#1961

MassiveAttack

May 17, 2009 12:52:37
No retaining racial knowledge there MassiveAttack. The difference between an organization and a new race is too much.

Ok, but is it 1 or 2 PP to give them stuff they "knew" before as Eladrin?
#1962

voodooguy

May 17, 2009 14:01:50
Added text to my last post.
#1963

ff6shadow

May 17, 2009 17:03:27
MassiveAttack, the best I could say for reteaching them what they knew is that they qualify for the discount guide price. So everything ELadrin had at that point can be picked back up at 1 PP each.

For your benefit, here is a list

Show
Horsemanship, Healing, Stealth, Wizard, Agriculture, Warlord, Blacksmithing, Astronomy, and Warlock
#1964

ff6shadow

May 17, 2009 17:34:29
AngeloftheNight, we just got done discussing how there aren't "huge swathes of land" in the deep south where the Imperium lies. At best you've got a bunch of floating, mostly stationary icebergs, and a scattered archipelago of earthen islands. There was never a concerted effort to create land in the south, but there has been plenty of water creation.

Additionally, you mention the Golden Hills, which don't exist anymore. The Golden Hills were destroyed in a massive ritual explosion. The Golden Horde is within the Vanguard Woods, and perhaps a bit to the north of it. So to get there you are passing through/over a huge fungal penensula, and through a lethal forest.
#1965

nerdzul

May 17, 2009 18:29:19
Heya ppl, I have recently joined the comunity and I found out this post by chance a few days ago, I have read some of it (it's already getting huge) and checked the wiki and think that Lords of Creation is really cool.

So I was wondering if it is still possible to join and apply after so many things have already being done?

If it is here is mine:

Name: Hensen Jijou, "The Changer of Ways", the "Innovator",
Domain: Change (aim to include in his future portfolio also Invention\innovation, Liberation\revolution, Philosophy and maybe Chaos)
Physical Appearance: Describing the Changer of Ways is quite an hard feat, he tend to assume many forms mostly depending on the humor of the moment and the people he's interacting with, some times he looks as an Aurora of everchanging colors, other time as a "revolutionary" dressing the garbs and the look that the people he's addressing think belong to innovators, scientists and philosophers and occasionally warlords in their society, or as a weary travelling bard always ready to tell an inspiring tale that can open the mind of the listeners to new possibilities. He can also appear as a many headed hydra or dragon, with each head talking a different language and each scale reflecting shards of alternative universes and possibilities.
Symbol: as the god himself his simbol is far from set in stone, however they always include asimnetry, the most common is a multicolored Hydra whos heads are all different in design, another is a small flickering flame.
#1966

Mechalibur

May 17, 2009 19:04:45
Additionally, you mention the Golden Hills, which don't exist anymore. The Golden Hills were destroyed in a massive ritual explosion. The Golden Horde is within the Vanguard Woods, and perhaps a bit to the north of it. So to get there you are passing through/over a huge fungal penensula, and through a lethal forest.

Good thing the humites were driven out!

Also, should I write down what the humites have in the wiki? I think I might end up being confused eventually...

And Nerdzul, Chaos is taken, so you won't be able to get that... (That only applies to greater domains, though. You can have repeats of lesser or moderates.)
#1967

ff6shadow

May 17, 2009 19:37:42
Thats not true. Copies of any domain can be taken. It's duplicate startes that is forbidden (nobody can start with Knowledge, since I did). Also, who has Chaos?
#1968

Mechalibur

May 17, 2009 20:29:41
I could swear someone said something along those lines... but it only applied to greater domains.

And I guess no one has chaos. Never mind. I'm just assuming Malltrik was planning on getting it (which is why he abandoned everything as soon as it was made), and Aradeia created it. I guess it never clicked in my mind that that doesn't necesarily mean they didn't claim that domain.
#1969

ff6shadow

May 17, 2009 20:37:52
Originally, greater domains were exclusive in that fashion. Also, I have a list of what technolgies every race has, for the purpose of watching for people trying to do things their race isn't capable of, though I admit I do occasionally miss things. If anybody wants to know about any race in particular, feel free to ask.


Nerdzul, it looked okay, keep an eye on the OOC and I'll let you know when your clear to post. Though, I do suggest settling on a holy symbol . . which reminds me I don't have one . . . I need to fix that.
#1970

nerdzul

May 18, 2009 12:13:23
Oki shadow, I'll keep checking this forum faithfully waiting :p

As for the domain of Chaos It's just a project for the future, Change will be my main focus, and eventually I can just happen to ally with gods with the portfolio of Chaos as with any having Strife related domains, Evolution, Mutation or Innovation.
Or maybe if the founder of the elemental chaos agrees I might reside there as a guest occasionally.

As a Symbol the Many headed Hydra will do, with every head of the monster different from the others, it's "material" manifestation will be carved in some kind of reflecting material and shaped so that it produce unnatural reflections.

Btw I really like Lycanthropic Eladrin from Massive (a shapeshifting breed who escaped their original society a being that incarnate the essence of Change will love that), and if Massive agree I'd love to help them prosper as soon as I join (maybe in exchage of a little worship :p).

Finally is there any way to have a "global" vision about the current state of the world? (maybe some page that I have missed at the wiki).

bye
Nerd
#1971

Mechalibur

May 18, 2009 15:40:17
Originally, greater domains were exclusive in that fashion. Also, I have a list of what technolgies every race has, for the purpose of watching for people trying to do things their race isn't capable of, though I admit I do occasionally miss things. If anybody wants to know about any race in particular, feel free to ask.

In that case... I know I gave the humites stoneworking, but do they have woodworking?

What do you mean by global vision? What we plan the world to look like, or what it does look like now?
#1972

MassiveAttack

May 18, 2009 15:58:26
Btw I really like Lycanthropic Eladrin from Massive (a shapeshifting breed who escaped their original society a being that incarnate the essence of Change will love that), and if Massive agree I'd love to help them prosper as soon as I join (maybe in exchage of a little worship :p).

Largely depends on how you approach them/her. Mara is still in her child form for the time being (she'll grow up eventually, as soon as I can afford it!). If you come to her in a manner as you say, probably would be reasonably amendable.
#1973

ff6shadow

May 18, 2009 16:30:44
No, Humites do not seem to have woodworking.
#1974

nerdzul

May 18, 2009 17:19:45
Largely depends on how you approach them/her. Mara is still in her child form for the time being (she'll grow up eventually, as soon as I can afford it!). If you come to her in a manner as you say, probably would be reasonably amendable.

I hope she will, maybe I'll not have to use the "monster" form to approach her hehe :p...

What if I put some "challenge" (maybe some monsters to hunt-tame or a sphinx that pose some riddle) on the path of your kind and than reward them with some blessing if they succeed like for example sorcery, more variation of form, "ingenuity", taming, or some kind of craft (crafts in the end are the ability to shape \ change the world) ...

With global vision I mean an "overall" situation of the world, most important nations, races, features, level of civilization and so on.

Finally I have a question, is it possible to create an organization, even as a minority like a philosophical circle, composed of many races mostly created by other gods by using some kind of action?
After that can I affect that group with guide power considering them as a single civilization (like having them worship me, another deity, or learn some new tech)?
My idea is to generate a sect that support people who looks for progress and social changes, who inspire would be "scientists", mages and leaders of the various races.

Bye
Nerd
#1975

Mechalibur

May 18, 2009 19:05:54
With global vision I mean an "overall" situation of the world, most important nations, races, features, level of civilization and so on.

Finally I have a question, is it possible to create an organization, even as a minority like a philosophical circle, composed of many races mostly created by other gods by using some kind of action?

Well, the races with the most representation would be (in no particular order):
Doppelgangers
Eladrin
Humans
Humites (Made by me!)
Dwarves
Halflings

The less common races are (I hope I mention them all...)
Orcs
Dasa (made by Aradeia - The Empress)
Gnomes
Genasi
Devas
Elves
Shadar-Kai
Warforged

(I'm not sure whether to include giants or not... I'm mostly listing the races meant to be playable.)

You should ask Shadow for more info (I'm not too adept at summaries... I probably don't even know everything that's going on), but there are the races...

As for your organization question... we actually all ready have one! The loremasters are an organization that are comprised of different races, and they... well, are masters of lore. So it's definitely do-able.
#1976

dagothi

May 18, 2009 19:22:37
I'd like to join, if it isn't too late.
#1977

ff6shadow

May 18, 2009 20:04:22
Never too late. You'll find the information needed to get a god together in the first post. Throw it together, post it here, and I'll see about approving you to begin posting soon.


As for races, Mechalibur hit most of them, though he missed the most widespread race, doppelgangers, as well as the minotaurs hidden in the depths of the Shattered Lands.

As for the organization question, it is doable, as he mentioned, my Loremasters. Right now they just gathered and horde information, but that could be changing soon.


For other things, I've done some simplistic and basic maps, whic I'll repost.

#1978

Mechalibur

May 18, 2009 20:16:59
Knew I was forgetting something!

Then again, they look like everyone else, so... :P

I wonder how the Feywyld is going to turn out. For a long (very long) time, it was only populated by treents, but now with humites and gnomes there might be some conflict in the future. Although the gnomes do seem rather nice, so that might not be too likely. It is pretty bare though... as far as I'm away, there is very little but endless land and plants...

...wait, how are the gnomes and humites getting water? I suppose there could be some rivers or something (*shrug*).

And thanks a lot for the maps Shadow. They're very helpful.
#1979

angelofthenight

May 18, 2009 20:18:35
hmm, I guess that's what happens when you drop out of a thread for a while...:P

I'll go back and edit. Though, since the Imperium has the Berg Ships, could they fly over the penensula and into the Vangaurd Woods?
#1980

ff6shadow

May 18, 2009 20:23:26
True. The lack of mention of Berg ships is what lead me to question it. I also wanted to point out that your claiming a relatively small strip of land that isn't inhabited by a hostile forest, an eladrin empire, ot the humite holdings. Seems like a lot of long sailing for relatively small gain (besides having holdings on the oldest continent, which does have it's own beneifts :D)

And the huge swathed of land could easily be scattered among the islands and glaciers down there. I'm not saying your post was illegal or anything, just giving you a heads up on how things stand because I know you've been out for a while. ;)

Thanks for the thanks on the maps, Mechalibur. I posted them a bit ago, and they mostly got skipped. The only race I can think of off-hand that are unlabelled there are the gnomes, which seem to be between the Humites and Meribia. Also, I hope that having a map to shot off the new continent might get somebody else to show interest in it, or toss some PP at it.
#1981

angelofthenight

May 18, 2009 20:54:10
No problem. Anyway, I edited and removed the attack on the Golden Horde. Also, thanks for the maps and the heads up.
#1982

MassiveAttack

May 18, 2009 21:24:48
I hope she will, maybe I'll not have to use the "monster" form to approach her hehe :p...

What if I put some "challenge" (maybe some monsters to hunt-tame or a sphinx that pose some riddle) on the path of your kind and than reward them with some blessing if they succeed like for example sorcery, more variation of form, "ingenuity", taming, or some kind of craft (crafts in the end are the ability to shape \ change the world) ...

I encourage the quest method of doing things. It seems to me to be more quintessential DnD in style, and also is a more bottom-up approach that puts the action on mortals and heros rather than the gods.
#1983

dagothi

May 18, 2009 21:59:53
Name: Quel
Domain: Ocean, Sea
Physical Appearance: Quel primarily resembles an amphibious frog-like creature with tentacles coming out of it's forearm and a crustaceous shell on it's torso. It has a violet color and it's skin is always wet, no matter how dry the surrounding enviroment is.
Symbol: A simple jug with water spilling over the sides.
#1984

ff6shadow

May 18, 2009 22:02:49
Massive Attack, just to note, the elves can't technically reach the grove unless your magically moving them across the ocean, as they are on the original continent, and the grove is on Zophia across the ocean. Just saying.
#1985

MassiveAttack

May 18, 2009 22:27:52
Where is the grove exactly? Is it on Zophia or the continent labelled "new continent?" I thought the latter, if so that was what I meant.
#1986

ff6shadow

May 18, 2009 22:44:39
It's on a continent north of both mapped continents, which is unmapped, for two reasons. First, I have no idea on the exact geography of Zophia, and second, it has highly unusual geogreaphy (the center funnels into the polar opening, making mapping on a flat plane a bit difficult).
#1987

MassiveAttack

May 18, 2009 22:46:21
Sounds like another need for a quest! Aight, Ill fix it up.
#1988

ritreaude

May 19, 2009 12:52:52
Ok so i filled in my last post.

And while not that involved currently and not a playable race I would like the Drahkorn to be thrown into the aforementioned lists. For knew comers they more or less have the appearance of the xenomorphs from the Alien movie series though culturally they are far different.
#1989

ff6shadow

May 19, 2009 13:39:27
Honestly, that list should be reduced in size, not increased. Looking over it in retrospect, Orcs are barely mentionable, being so new, same goes for gnomes. Dasa and Genasi don't exist in any sizable numbers on the mainworld, existing in a distant artifact city or another plane. Elves and Warforged have hardly been mentioneed in the last 6-10 turns. And Devas are extremely small in numbers. Of the lesser numbered races, only the Shadar-kai are beginning to have some face time, and only since I started paying attention to them.

And the Drakhorn are hardly special. There are over twenty races that didn't make the list, because they are generally not in contact with others, extremely small numbers, or not getting any face time. And not being a playable race on top of all this doesn't help many of them.

Other unlisted populations include
Frost Giants - Starting to get more time now that Angel is around more though.
Chronoptera
Grey Fungus
Ae-Silvani
Fire Archons
Nightwalkers
Tsarok-Hem
Sorrowsworn
Ythran
Losalfar
Rakshasa
Sahuagin
Beholders
Tsarok-Aran
Vampires
War Trolls
Mariliths
Evistros
Nycodemons
Frost Monoliths
Succubus

And those are just the populaces that are overall rarely mentioned that pre-date the Drakhorn. The list was, as he mentioned, important players in the world that were playable races.


Reminder, refresh will be in about 4 and half hours.
#1990

camu

May 19, 2009 13:42:07
Ok, finally back after a busy week of schoolwork.

First gonna post the text about the things i spend PP on last turn and then make a second post with the stuff for this turn.
#1991

Thought

May 19, 2009 13:56:53
Thanks everyone.

Just threw up my "penultimate" post. Hopefully it is interesting, but Xa'an's not quite done yet.
#1992

Mechalibur

May 19, 2009 14:10:32
I realize there were many races not included in that list I made. I was basically just including the ones meant to be playable. I still don't know what's up with the Drakhorn, whether they're just another race of people (like succubi) or ones with stats for playing.

Everything that was on the list is either a race appearing in DnD given playing stats, or a race statted by players (the Dasa and humites).
#1993

Thought

May 19, 2009 14:34:26
Just to clarify: my post isn't meant to be asshattery, but rather to make Xa'an into a target. As I mentioned earlier, I've been working towards getting Xa'an either killed or imprissoned.
#1994

camu

May 19, 2009 15:32:40
Alright, finished my posting before the reset for once, even with some time to spare.
#1995

malltrick

May 19, 2009 16:21:47
Aradeia is chaos yours or is it neutral ground. Do I need to spend pp to take it from you?
#1996

Aradeia

May 19, 2009 16:33:46
Yeah, technically, it is neutral ground, because there isn't any real sense in me claiming it. Its just that the Empress is the goddess of Envy and Greed, so she doesn't like it when people touch her stuff, or rather, touches stuff that she perceives to be her stuff.

Aradeia
#1997

malltrick

May 19, 2009 16:42:34
Kk cool this could be a fun thing I am glad your out of pp to attack me this round though I think you might have won the fight.
#1998

nerdzul

May 19, 2009 17:08:15
I see a lot of conflicts coming in the future, chaos dispute and light "offensive", next turns will be really interesting :p

To Shadow if you need help with anything to keep Lord of Creation up feel free to ask I have some spare time I can use for this.

Btw Thought I'm sorry that you leave (and about your loss), I didn't even know you as community member howhever I have red many of your posts and you look a nice person... Wish you the best.

bye
Nerd
#1999

Mechalibur

May 19, 2009 17:23:45
I think even if you consider the Chaos a neutral ground, you still get the combat bonus if you're the one who made it. Correct me if I'm wrong. (I'm guessing Xa'an noticed I made my own light?)
#2000

wyld_mutation

May 19, 2009 17:24:58
I'm sorry for your loss Thought, and sad to hear you're leaving the game.

Best of luck is 'bout all I can say.

Hopefully things improve on your end.
#2001

nerdzul

May 19, 2009 17:29:05
Anyway anyone for ascending a new god? Or is it possible for one (like me :p) to self ascend due to great amount of changes that are effecting the world?
#2002

MassiveAttack

May 19, 2009 17:52:46
Just to clarify: my post isn't meant to be asshattery, but rather to make Xa'an into a target. As I mentioned earlier, I've been working towards getting Xa'an either killed or imprissoned.

Well, taking away the light would, in a turn (hundreds of years to mortals), should be such a thing to kill off everything (but it won't since that's not how the mechanics works).

nevertheless, if you have an idea for how you want to go down, I am willing to join the effort on it.
#2003

ff6shadow

May 19, 2009 18:07:30
Turn 25 begins now. 6,250 hundred years have elapsed since the beginning of existence.

PP Refresh
6 - Veros
5 - Xa'an, Tsarokga-Noggoth, Shurka, Vymrl, Xirinet, Drahthor
4 - Mara, Zophiah, Runescar, Siccadan, The Empress, Roan, Ka, Kiptar

Nerdzul and Dagothi, you are both free to post. You have 6 PP to spend between now and Saturday afternoon.
#2004

dagothi

May 19, 2009 18:56:34
All right, cool. Does someone need to create me or can I just appear into reality?
#2005

Aradeia

May 19, 2009 19:48:25
Yeah, I think you can just, um... appear.

Also, Shadow, you asked us to tell you when we got to 2000, well, *points to post number*, I think we passed it.

Aradeia
#2006

ff6shadow

May 19, 2009 20:26:55
Yes, you are free to jump in whenever.

Thanks Aradeia. I'm not at home at the moment (PC during a break in my game), but I'll get a new thread together later tonight or tommorrow. For now, we'll just keep using the old ones.
#2007

angelofthenight

May 19, 2009 20:37:36
The Ice Monolith's arn't getting play time because they are essentially part and parcel of the Imperium. I flavored them as more of a servitor race to the Imperium than anything independent. Think of them as massive siege tanks.
#2008

Mechalibur

May 19, 2009 20:39:07
Of course it doesn't mean a reset. Why would we stop the game right here of all places?
#2009

angelofthenight

May 19, 2009 20:56:00
I realized the stupidity of that statement just after I posted and edited. Sorry.
:P
#2010

nerdzul

May 20, 2009 7:16:42
Nerdzul and Dagothi, you are both free to post. You have 6 PP to spend between now and Saturday afternoon.

Yey :p

Time to start making a post and deciding what to do with my first 6 points (soo many ideas I'll have to organize them a little).

Think I'll do that tonight or tomorrow at most (Not at home at the moment).

bye
Nerd
#2011

ritreaude

May 20, 2009 10:37:07
Well the Drahkorn just became a lot more involved in the affairs of the world below :D .
#2012

nerdzul

May 20, 2009 14:20:09
First post done, I'll make a new one tomorrow describing more actions.

bye
Nerd
#2013

Mechalibur

May 20, 2009 15:33:15
In the first (well second) post it says Aldii's god is Zophar. It should be Zophia, right?
#2014

ff6shadow

May 20, 2009 15:43:41
Yeah, porbably just a typo. I copied most of that from Thought's original post.
#2015

ff6shadow

May 20, 2009 19:02:45
ekluag, that area has nothing specifically in it, but everything that color is controlled by Tsaroka-Noggoth's fungus. So your warforged have plenty of company in the immediate vicinity.


Nerdzul, you don't need to summarize your actions for the turn in every post. The initial post is enough. Additiojnally, creating and organization is a Nourish Populace Action, and you need to specify the originating race. Each race you wish to incorporate is a new nourish, though the new additionas have to be in come form of contact with the organization.
#2016

ff6shadow

May 20, 2009 21:31:18
I just realized something. The giants now have fungus attack their back ranks, since Tsaroka-Noggoth had them tunnel under the Vanguard Woods. andstart expanding beyond it. . . that has got to be an uncomfortable position from which to plan a battle strategy.
#2017

nerdzul

May 21, 2009 2:49:42
Nerdzul, you don't need to summarize your actions for the turn in every post. The initial post is enough. Additiojnally, creating and organization is a Nourish Populace Action, and you need to specify the originating race. Each race you wish to incorporate is a new nourish, though the new additionas have to be in come form of contact with the organization.

Oki, got that, I shoul'd have made a single post.

Edited my post to include humans and changed the action to Nourish. May we assume that I added Eladrin too by travelling to their land? (second Nourish).

bye
Nerd
#2018

Mechalibur

May 21, 2009 8:11:21
No, you can make it into multiple posts, you just don't need to include what you did for the previous action as well.

Keep in mind that the population of Terena (the humite city) has probably only been reduced by about 20%. The beholders were off capturing and enslaving multiple races; not just the humites. It also doesn't help that the Loremasters live close to Terena (as Shadow has all ready demonstrated), since it looks like they don't care much for giants either.
#2019

ff6shadow

May 21, 2009 8:16:07
Not to mention the influx of doppelgangers in the area (I nourished them into it), and the fact that even if humites are mostly heroic, non-spawn vampires (the only ones we have. I didn't create vampire spawn, just thralls and the vampire template) are paragon by definition.


And yes, multiple posts is fine, but you need only list the actions taken in that post.
#2020

Mechalibur

May 21, 2009 8:31:15
Do I need to spend PP for getting rienforcements from the Feywyld? I assumed I wouldn't need to since it seems like something the humites would do anyway.
#2021

malltrick

May 21, 2009 12:34:14
Hey camu I don’t know how I missed it but one mold land to get under the woods and mountains cant be enough I used 3 nourish to make it ultra wide what your talking about doing is something that would take us humans with all are machines and stuff like 200 years.
#2022

tinwe

May 21, 2009 13:02:20
Just discovered this project. I'd love to get in the fun- would anyone care to ascend me? I'll work up a god, and if anyone is interested in sponsoring me I'll work out appropriate domain(s).
#2023

Mechalibur

May 21, 2009 13:13:48
I wouldn't mind ascending someone, but I'd like to know what domains you have first. No way I'd be ascending a god of pestilence or anything :P .

There is a huge battle going on right now, so there may be a delay if you want someone to ascend you, seeing as many of the gods are a bit busy.
#2024

wyld_mutation

May 21, 2009 13:28:02
I almost want to take part in the battle... But I kinda painted my way outta dealing with the Beholders in a fit of RP-hate, and have little reason (among humans) to go on the offensive against... Well I'm a little confused what factions are moving around right now.

*musing*

Well, I suppose humans will have to wait a bit before they get to play soldier.
#2025

ekluag

May 21, 2009 13:45:56
Alright, How about if I change the location of the Warforged emergence to northeast of the area where the shader-kai are located?
#2026

ff6shadow

May 21, 2009 16:40:09
malltrick, the tunnels work. The fungus only need one or two tunnels under your mountains to expand to the other side.


Tinwe, post your god, and see what heppens. You may not even need ascended.


ekluag, that would be fine, though it would put them into almost immediate contact with other people, as the eladrin rule from their land all the way through to the Shadar-kai lands.
#2027

malltrick

May 21, 2009 16:57:32
there gone now
#2028

ekluag

May 21, 2009 17:53:04
Made the change, but since the warforged have the artificer class, they should be good trading partners with other races, due to their control with magical items.
#2029

Aradeia

May 21, 2009 22:14:16
I had been intending to give the Dasa the ability to use the tigers as mounts, but seeing Shadows last post in the IC, I was wondering if that would be included in the domesticate Guide Action I did before.

Aradeia
#2030

wyld_mutation

May 22, 2009 10:23:08
It apparently would, however you need an actual mount-type tiger to use tigers as mounts.

And I'm fairly sure that's a seperate spawn.
#2031

Thought

May 22, 2009 14:39:31
And last post is up. Thanks again, everyone, for a great game.
#2032

Mechalibur

May 22, 2009 15:50:32
What a way to exit! We'll miss you
#2033

ff6shadow

May 22, 2009 16:15:14
Malltrick, humites don't have weapon smithing. They only have blacksmithing, which is only good for the simplest of weapons (Note: Later tonight, I'll begin posting some of the compiled examples I have behind teaches.)
#2034

MassiveAttack

May 22, 2009 16:28:45
Shadow, are those domains being passed off by Though, done so "free and clear?"
#2035

ff6shadow

May 22, 2009 16:31:58
Pretty much yes, though Mara won't be getting Aether. . . . Veros has held a third of the aether domain since it's creation (a co-op creation between him and Xa'an), and he has prevented it from moving on, gaining it's full power now.
#2036

MassiveAttack

May 22, 2009 16:36:52
I'm a bit of a mind to protest what you did, since you I don't think you really have the authority to subvert Thought's power to assign his portion.

It's pretty sketchy action, but whatever, I'll let it pass with just this comment.
#2037

Mechalibur

May 22, 2009 17:03:39
The fact is though, Veros is the only one with the Aether domain right now, so if he doesn't want a god getting it for free, I think he's able to do that.
#2038

tinwe

May 22, 2009 17:25:26
Alright, here's my proto-god:

Name: Hammu (called "Lawbringer" or sometimes "The Just")
Domain: Law

Physical Appearance: As a visored suit of plate armor, radiant light emitting from the joints and glaring from the head of his weapon.

Symbol: An open book beneath a silver star.


Meta: My intention is to pick up domains relating to justice, learning and building. I plan to make a home for reflavored dwarves or perhaps goliaths, and give devas some face. Let me know if I need ascended or if I can just come in to being at the next reset. I have this thread (and the other related threads) subscribed now.
#2039

angelofthenight

May 22, 2009 17:35:44
I already got Justice, but if you want to work together that's great. I need a few allies just now.:P

RITRUDE:The Frost Giants did not follow the Humites through the Bone Gates. I apologize if I was unclear, but what I ment was that they were seizing possessions on the Upper World
#2040

ff6shadow

May 22, 2009 17:37:13
Were, being the operative word ;). Don't forget I had a lone mortal of somekind approached your main encampment AngeloftheNight.

Edit: Additionally, AngeloftheNight, I can't find any record of you claiming justice, in either my records or the thread.
#2041

ff6shadow

May 22, 2009 17:55:54
Angel, you'll find the response to your emissaries here
#2042

ff6shadow

May 22, 2009 18:02:34
Mechalibur, the genasi don't have advanced shipbuilding. They have the construction of airships, using theirt special wood, but no ship technolgoies besides that.
#2043

Mechalibur

May 22, 2009 18:04:42
Okay then.
#2044

Mechalibur

May 22, 2009 18:12:58
Lack of civilization? I suppose you meant that in a subjective sense since they actually have a fairly decent and functional society.

Hmm, I'm not sure if I'm comfortable saying that about half their land is gone... but I don't want to bring the game to a halt, so I'll just roll with it.

Actually, this is kinda good news for me since I wanted the other players to pay more attention to the humites :P
#2045

angelofthenight

May 22, 2009 18:29:36
I thought about that to after I posted it. If your okay with it, we'll just say that that's about half of the land that the Imperium knows about. It could be less than 50%.

Also, I checked the thread, and it looks like I didn't claim Justice after all. Must have wishful thinking, sorry.
#2046

ff6shadow

May 22, 2009 18:33:53
Justice certainly would be an unexpected turn for Vymrl, thats for sure.
#2047

Mechalibur

May 22, 2009 18:36:57
Sure, it's fine. I need to be willing to accept a loss. We can say they've taken almost all the settlements outside of Terena, but not Terena itself (which is the largest humite city.) or their city in the Feywyld.
#2048

Thought

May 22, 2009 20:23:07
I have to side with Massive on this one. While potentially legal, that is a bit sketchy, Shadow.

For one, Xa'an had already bought back that portion of the Aether domain: http://forums.gleemax.com/showpost.php?p=18043928&postcount=237
Also continued in post #239 and #248.

For another, Xa'an wasn't dead when the domain was sent to Mara. As one might expect, the departure of the Light domain was the last moment. Veros didn't have full control of the domain at that point.

Of course, there are counter points to that. Veros never finalized the transaction, so he still technically had control over the element. And though the domain went to Mara, Veros acted quickly and could have taken it back even after Xa'an died but before Mara responded.

As I'm not an admin anymore, nor a player, I don't really have a say in the matter. But at the least it is a murky situation.
#2049

ff6shadow

May 22, 2009 22:12:49
GrimPoet, the world isn't covereed in darkness anymore. I fixed that right before the last refresh.
#2050

angelofthenight

May 22, 2009 22:15:14
Sounds good to me. I feel like the Frost Giants probably wouldn't do well in the Feywild. :P


Shaddow:Yah, I had this idea for a while of Vymrl changing to become a more paladin type deity, Just War and all that. But..., not sure if my RP skills are that good.
#2051

MassiveAttack

May 22, 2009 22:44:32
I wouldn't want to be the loremasters when calibration comes around :D
#2052

ff6shadow

May 22, 2009 22:46:34
Heh, they have non-mages on the pay roll. . . they do have an elite guard, as well as some assassins.
#2053

grimpoet

May 22, 2009 23:45:21
GrimPoet, the world isn't covereed in darkness anymore. I fixed that right before the last refresh.

Oh, okay then. Well I never really addressed the darkness, and what happened to the gnomes during that time, so think of it as a belated summary of what happened to them.
#2054

camu

May 23, 2009 2:53:22
one question, do we need to pay PP to receive the domains thought send to our gods?

Like for example, do i need to pay PP to get the aberation domain?
#2055

ekluag

May 23, 2009 5:19:49
Thought's end was amazing, truly spectacular. Kudos.

Also, what happened to all Xa'an's artifacts, are they unclaimed, or were they connected to any specific domains?
#2056

nerdzul

May 23, 2009 5:42:49
A few questions:

- What techs do the eledrin and humans have?

- Can I teach some of them as a discount to the Hydra Society?

- What races have being enslaved by the beholder? (I was planning to free the slaves and turn them into a freeman nation and maybe in the future to assume the liberation domain)

- What kind of action can move a large group of people trough magic (is it still guide even if it rely on some impossible movement, like planeswalking or moving trough the ocean to some unclaimed spot)

- Do dark Eladrin already have the druid class? If they don't I think that can be my gift for them (or we can just do that together me and Mara).
#2057

angelofthenight

May 23, 2009 7:54:47
Shaddow, I negated your nourish of the Humite's retaking land through an earlier nourish where I stated that the Imperium was digging in. So I believe the war is stalemated right now.
----------

TO WHOEVER CONTROLS THE DARK ELADRIN
The Imperium is trying to get in contact with them. I know they don't know of them specifically, so they've sent diplomats looking for help from anyone who'll give it. If you want to help, then please respond, if not, then I guess that's going to be some bored diplomats:P
#2058

MassiveAttack

May 23, 2009 8:24:17
Yo.

I control the Dark Eladrin. They are on the southern hemisphere's continent, which is a quite a ways away from the Imperium. *If* you get there, you might also find the volcano Frost Giants, which would perhaps be a rather interesting diplomatic event. Anyways, If you think that they would actually *find* the Dark Eladrin then just write it up and I'll respond.

Anyways, they only have two things in their knowledge base: Worshipping Mara, and Astronomy. They do not technically know any classes yet. I'm not sure what the knowledge base is for the Frost Giants, (other than worshipping Mara and Astronomy as well!)
#2059

ff6shadow

May 23, 2009 8:53:13
Actually, Angel, my nourish was to neggate your fortifications by pushing you past them. The Imperium is losing by fighting a two sided war.

You've got Loremasters tearing into any forces you put near their fortress, while Genasi, Humites, and Doppelgangers attack your front line. Edit: There is also the small manner of the epic beast Roan ordered to start slaughtering the Imperium.



Camu
You do not need to pay for the domains, no.


ekluag
Thoughts artifacts a generally unclaimed, though he did specify where several would go.


Nerdzul
Eladrin have the following: Horsemanship, Healing, Stealth, Wizard, Agriculture, Warlord, Blacksmithing, Astronomy, and Warlock

Humans have: Ritualized prayer, Warden, Carpenty, Masonry, Agriculture, Leatherworking, Architecture, Blacksmithing, Shaman, Rituals, Aristocracy, Silversmithing, Reading/Writing, Cleric, Sorcerer, Shape Wood Ritual

Yes, you do generally qualify for discounted guides, until one or more of these races elects to turn hostile to your society. . . which may or may not happen.

Beholders seem to have som Shadar-kai, humite, and human slaves. Most other races seem to have been left out.

Moving a group of people is a Guide Action

Dark Eladrin have Astronomy.


Massive Attack
Just a heads up, if my understanding is correct, they are not a good ways from the Imperium. The Imperium is located in the deep south as well, as I understood it.
#2060

Sinasilver

May 23, 2009 9:04:59
@Bender: I'm back baby!
#2061

MassiveAttack

May 23, 2009 10:50:30
My understanding is the Imperium is located in the deep south of the continent with the Golden hills, skyshroud peak, etc. That is a different continent than the Dark Eladrin. The continent in the southern hempisphere is not near the equator at all, so there should be at least 1000 miles or so between them.
#2062

ff6shadow

May 23, 2009 11:06:16
No, the Imprium is actually in the Southern hemisphere somewhere. The frost giants left on the original continent were called the Golden Horde.


Which reminds me, you asked Ice Giant knowledges: Blacksmithing, Cleric, Swordmage, Wizards, Berg Ships, Clerics again?, Use of adamantite, and Astrology.

However, I think my records may be missing something here. I need to go back and check.
#2063

ekluag

May 23, 2009 11:38:55
OK, so what are unclaimed? Kiptar liked Xa'an, and will probably want his memory to be alive. How would one go about claiming them?

edit: Angel, I',ll send reinforcements to help you on the next turn. Keep in mind though, that I am only helping you because of our races previous alliance (as a person, what was it? I missed it on my read through), but I will abandon if the war goes against you. Yes, fair weather friends, but the warforged are economic trade empire. That's how they roll.
#2064

ff6shadow

May 23, 2009 11:51:17
I beleive Thought specified where all of his domains would be going (which got negated in one circumstance).


Camu, just a heads up, that guide will have no mechanical effect. Guides have to target a single race, organization, or nation. If your looking at Thought's use of a similar action before, it was a fluff effect he chose to reinforce mechanically. No aberrations suddenly started worhipping him. They simply know his name, and might use it in a curse. "Xa'an damn it" for a cheesy example.
#2065

ekluag

May 23, 2009 12:46:57
What's with the minotaurs? What have they done and what do they want? Is their any chance of getting much trade, or will I have to leave them alone/conquer them?
#2066

ff6shadow

May 23, 2009 12:50:56
They are largely introverted and have next to no outside contact, having only just met their first outsiders. They possess only the most rudimentary clothings, tools, and housing. They literally have nothing worth trading, besides themselves.

Edit: If your really determined, you may be able to draw them out in the MS thread.
#2067

ekluag

May 23, 2009 13:03:35
So I could conquer them and use them as slave labor? Admittedly the shader-kai are between me and them but I can hook around over the north end of the continent to avoid them.
#2068

wyld_mutation

May 23, 2009 13:05:24
Humans can be approached MS as well.

I find I have little to do today besides RP.
#2069

ff6shadow

May 23, 2009 13:15:17
You can try to conquor them, yes. They are good fighters though. Despite not having any techs like metalworking and such, they do have a couple of classes (Sorcerer, Fighter, and Monk) as well as a natural weapons feat that I'll include in the write-up that I'm planning on posting soon. (I dislike the minotaur as written in the MM, and don't have access to the Dragon write-up.)
#2070

ekluag

May 23, 2009 13:22:44
Ya, I won't so it right away. Consider it on my To-Do list. I'll build up my empire and then sweep them up and off the map, or something along those lines.
#2071

camu

May 23, 2009 13:24:39
I beleive Thought specified where all of his domains would be going (which got negated in one circumstance).


Camu, just a heads up, that guide will have no mechanical effect. Guides have to target a single race, organization, or nation. If your looking at Thought's use of a similar action before, it was a fluff effect he chose to reinforce mechanically. No aberrations suddenly started worhipping him. They simply know his name, and might use it in a curse. "Xa'an damn it" for a cheesy example.

Meh, don't really care, just had to spend it on something. i'll change it to beholders then or one of the other aberrations specifically
#2072

ff6shadow

May 23, 2009 13:28:50
Got it.
#2073

camu

May 23, 2009 13:37:46
ok edited it.

Spend one PP on beholders and one PP on the tetradecapods to both get them to worship Tsarokga-Noggoth

(and removed one nourish from the Tsarok)
#2074

Mechalibur

May 23, 2009 14:23:10
Wyld, it looked like in your post you use the great cathedral for 3PP worth of guide actions. How does that work?
#2075

ff6shadow

May 23, 2009 14:38:09
I spoke with him over it. He has the PP to complete his actions but during his various revisions over the post, he neglected to remove the use of his Cathedral from the actions. He was in a hurry to go after I noticed it and pointed it out, but he said he'd correct it later.
#2076

ff6shadow

May 23, 2009 16:09:13
Turn 26 begins now. 6,500 hundred years have elapsed since the beginning of existence.

PP Refresh
6 - Veros
5 - Xirinet, Tsaroka-Noggoth, Shurka, Vymrl, Drahthor, Roan, Mara
4 - Empress, Siccadan, Zophia, Yoglith, Ka, Kiptar, Quel, Hensen Jijou,
#2077

tinwe

May 23, 2009 16:38:29
Will Haamu need to find a god patron to ascend him, then?
#2078

ekluag

May 23, 2009 17:48:18
Knowing that the warforged have loosely allied themselves with the Imperium, do I get the tech discounts automatically, or do I have to RP to set up trade?
#2079

angelofthenight

May 23, 2009 18:58:00
Euklag:At this point, I'm not to worried about where my allies come from, as long as I have some.
#2080

wyld_mutation

May 23, 2009 19:11:48
Wyld, it looked like in your post you use the great cathedral for 3PP worth of guide actions. How does that work?

I count PP before making my action list, and then assign artifacts. Sometimes it results in some crossed lines. In the end I believe I made the corrections necesarry to make it understandable.

Rest assured that anything past 1PP attributed to the Cathedral is a typo.
#2081

Mechalibur

May 23, 2009 19:12:02
Hmm, there's a battle going on right now, and 4pp was just spent on nourishing the Tsarokga-Hem. Well, if history repeats itself, then things don't look too good for the humites.

Wyld: Okay, I was just checking. I didn't think you'd be cheating or anything :P
#2082

wyld_mutation

May 23, 2009 19:19:37
Just clarifying on my personal record keeping.

Most of my actions are improvised quite heavilly, and often I don't know my expenditures until I begin assigning numbers.

The end result is that I do have certain problems slip through the cracks.

Oh, and this time Humites can ask for Human aid... Since Humans now have a cultural identity to want to protect.
#2083

Mechalibur

May 23, 2009 19:19:58
Also: Is there any particular significance in the order the god's names are in for the PP each turn? Only reason I'm asking is because Yoglith was listed in the middle of 4PP making me think that maybe it's how close each is to getting the the next level up.

Or I'm just over-analyzing
#2084

wyld_mutation

May 23, 2009 19:22:03
I believe it's listed based on when they joined and when they upped.

So theoreticaly the 'first' in each line is closest to getting an up. Assuming everyone is maximizing progression.
#2085

Sinasilver

May 23, 2009 20:00:44
I'm pretty sure it's just random organization that later gets copy/pasted all the time after for the 4pp line. If it were age based, I'd be the first on the 4pp line because Yoglith entered the world initially, literally at the start of time. However the ones above it being when their PP went up seems probable.

All three gods left of me are whippersnappers! *shakes a cane*
#2086

MassiveAttack

May 23, 2009 20:09:50
No, the Imprium is actually in the Southern hemisphere somewhere. The frost giants left on the original continent were called the Golden Horde.

Uh, honestly I don't know, though I only just created the continent officially last turn.

Can we get a ruling on this as to where the Imperium is (or clarification from Angel?).
#2087

ff6shadow

May 23, 2009 22:46:25
OKay, some clarifications. The Imperium is in the Chillund Archipelage, which is in the deep deep south, just outside Mara's eternal storm as well as the Dimension Bulwark's anti-magic zone.


Also, Angel, it has come to view that the warforged are no where near the Imperium, army of nation. They are on the new continent. Unless you use a guide specifically for that purpose, there is nno way the Frost Giants could send eimissaries to speak to them. Topping it off, that also means there is no way the warforged can reinforce your armies. If you wish to amend your nourish to apply to your own forces instead of the distant warforged, that would be fine.
#2088

ekluag

May 24, 2009 5:13:19
Once it was clear that I could get the tech discouts I was going to give the warforged ship-building, as well as other miscellaneous things. Considering that everyone is either against me or neutral to me on my continent, it is important to get off and spread to the original continent. After they get ship building, they can go wherever they want.

What is the PP cost to teach Alchemy to the warforged?
#2089

Sinasilver

May 24, 2009 7:22:00
Just because I don't know, Is "The Unchanging" a nickname you've produced for Yoglith, Angel?
#2090

angelofthenight

May 24, 2009 10:05:29
Yah, given Yoglith's, uh...dislike, of change, it seemed appropriate. Do you mind? If you don't like it I won't use it.

@Shaddow- The Imperium is not the same as the forces on Chillund Archepeligo. The Imperium was created out of the Frozen Horde, which left the Chillund Archepeligo with Berg Ships, when they invaded the Golden Hills. The Volcano Frost Giants became the Imperium, while the Golden Horde remained in the Golden Hills. I assume that they're still all on the same continent.

At least thats what I think happened.

As to the Warforged, I assumed since they helped the Frozen Horde attempt to take the Golden Hills, they would be capable of moving to the same region again fairly quickly. If I'm wrong, I'm happy to switch the Nourish. Also, with a 2PP artifact devoted to destroying walls attacking the Loremaster's keep, how long can they hold out? Also, while the Hammer of Darkness and Archon's Sorrow are not artifact level weapons, the Niflendar Flamborge is, its a 1PP weapon. So all together, that's the Imperium, which I've nourished 6-7 times in the last two turns, the Ice Monoliths, and epic populace, which I've nourished twice in the last three turns, a 1PP artifact infantry weapon, and a 2PP artifact artillery weapon.

So, how barring further nourishes for the Loremaster's, how long do they have?
#2091

Sinasilver

May 24, 2009 10:28:08
I have no problem with it. I just wanted to know so I'd know when you meant me.


I don't have time for a real response IC for now, so unfortunately that has to wait. Sorry.
#2092

MassiveAttack

May 24, 2009 13:23:58
Yah, given Yoglith's, uh...dislike, of change, it seemed appropriate. Do you mind? If you don't like it I won't use it.

@Shaddow- The Imperium is not the same as the forces on Chillund Archepeligo. The Imperium was created out of the Frozen Horde, which left the Chillund Archepeligo with Berg Ships, when they invaded the Golden Hills. The Volcano Frost Giants became the Imperium, while the Golden Horde remained in the Golden Hills. I assume that they're still all on the same continent.

At least thats what I think happened.

As to the Warforged, I assumed since they helped the Frozen Horde attempt to take the Golden Hills, they would be capable of moving to the same region again fairly quickly. If I'm wrong, I'm happy to switch the Nourish. Also, with a 2PP artifact devoted to destroying walls attacking the Loremaster's keep, how long can they hold out? Also, while the Hammer of Darkness and Archon's Sorrow are not artifact level weapons, the Niflendar Flamborge is, its a 1PP weapon. So all together, that's the Imperium, which I've nourished 6-7 times in the last two turns, the Ice Monoliths, and epic populace, which I've nourished twice in the last three turns, a 1PP artifact infantry weapon, and a 2PP artifact artillery weapon.

So, how barring further nourishes for the Loremaster's, how long do they have?

The frost giants that followed Zvagnes's migration I think settled down in a different spot, and in fact are quite distinct from the Volcano. Plus, as a matter of pragmatism it has to be different, since we have been playing them *very* differently, with differently leadership in particular (so if they are the same, we have a very, very big problem).
#2093

Mechalibur

May 24, 2009 14:33:55
As to the Warforged, I assumed since they helped the Frozen Horde attempt to take the Golden Hills, they would be capable of moving to the same region again fairly quickly. If I'm wrong, I'm happy to switch the Nourish. Also, with a 2PP artifact devoted to destroying walls attacking the Loremaster's keep, how long can they hold out? Also, while the Hammer of Darkness and Archon's Sorrow are not artifact level weapons, the Niflendar Flamborge is, its a 1PP weapon. So all together, that's the Imperium, which I've nourished 6-7 times in the last two turns, the Ice Monoliths, and epic populace, which I've nourished twice in the last three turns, a 1PP artifact infantry weapon, and a 2PP artifact artillery weapon.

So, how barring further nourishes for the Loremaster's, how long do they have?

Well, after adding an exarch and artifact, they have some time.

First, I need clarification for epic populaces. Does a single nourish affect them as much as it would a heroic race? Because if it does, here is the problem I'm seeing:

Say over the course of 3 turns, a heroic race receives 10 nourish actions, and an epic race also receives 10 nourishes. If they both have an equal population after that, the epic races dominates the heroic race with no problem at all. Say the god of the epic race realizes that, and decides to only spend 3 nourishes on the epic race since that will still make them about equal. After that the epic race had a total of 7 PP spent on them while the heroic race had 12 PP spent of them.

I just don't exactly want people to be exclusively creating epic races due to it being more beneficial to them. I think in this war, one nourish action for one side should be the equivalent of one nourish action for the other side.
#2094

Sinasilver

May 24, 2009 15:16:44
It has to do with cost values, at least conceptually back when I was an admin. An epic populace with 3 nourishes was valued at 7. A heroic populace with 5 nourishes was also 7.

It's not more beneficial to make an epic populace over heroic. And both cost you the same amount of PP to get you the same value.

That was a problem with prior LOCs that we specifically tried to design out during the early stages.

I'd go into more detail but I don't remember more, and I doubt shadow changed his mind and wants people to pander to what is most beneficial to them(since I'm no longer an admin, I also don't have the right to give out that information). But rest assured. The PP you spend is what matters, not the level of the action the PP is spent on.
#2095

ff6shadow

May 24, 2009 15:54:26
OKay, let me make this clear.

The Warforged are on continent 2. The Imperium Forces are on continent 1. The Imperium homeland is somewhere in the south, especially if they came from the volcano, which has always been in the deep south.

Warforged do not qualify for the reduced Guide costs on ships or swordmages. Nor do they have any possible reason to sail to Continent 1, so you will need a Lesser Guide to send them there to help the Frost Giants . . . who they are not aware of at all.

So, AngelotheNight, if you want to alter your Nourish to the Frost Giants, feel free. Ekluag, you will need to edit your PP expenditures to bring them into proper cost alignment.


Mechalibur, Sina is generally right. In the end, the amount of PP is the deciding factor, not the race itself, but there are a few unrelated factors I take into account.


Swinging back around to why the Giants haven't flattened the Loremasters yet, the loremasters have numerous guides and nourishes well before this fight, and your de-nourishing was negated. On their own, they are on relatively equal footing with the giants, but they've always been semi-spread out, with many members journeying around to find new information. Additionaly, the giants are fighting a hugely multi-front war. They've got Loremasters on their south east, humites on their north east (who can somewhat hold their own, and have a crap load of tech), and humans and angels on their north west (which are also amazingly powerful forces, but thankfully for your sake, not entirely committed to the fight beyond a small army).

On top of all that, doppelgagners are engaging in suicide assassinations on their spellcasters and Drahkorn are raiding them as well.
#2096

ff6shadow

May 24, 2009 16:51:57
Tinwe, your god is now clear to post. You have 6 PP.
#2097

Mechalibur

May 24, 2009 17:14:24
Okay, thanks for the clarification.

EDIT: Shadow, you also said you were keeping track of the techs of each race. Could you please list the ones that the humites have, so I can add that to the wiki, so I never have to ask again?
#2098

ff6shadow

May 24, 2009 17:49:04
Heh, yeah, no problem.

Humite Techs
Healing, Invoker Class, Agriculture, Clerics, Blacksmithing, Rituals, Reading/Writing, Stone Masonry, Avengers, Fighters, Horsemanship, Woodworking, Airships, Alchemy.




Aldii, a note. Using Nourish actually makes more people. If you just want to move a bunch of each race, Guide works better for that.
#2099

ekluag

May 25, 2009 5:26:25
Changed that, will get in contact with the Imperium next turn. Out of free PP now.
#2100

ritreaude

May 25, 2009 12:55:01
ok sorry i have not been able to post much, im studying abroad this summer and we had a week long group trip and now a week of free travel, so i will try to post when I can but in the meantime im gonna be quite for awhile. I will go back and edit the post, i did not realize the frost giants did not follow through, and i will go ahead and spend my PP for now.
#2101

tinwe

May 25, 2009 13:38:42
Hey all! Glad to join in!
I realized partway through writing Hammu's intro that his manifestation is pretty similar to Chartross's. If that's an issue for anyone, let me know and he can "grow" a little more. I'll spend PP later, after I RP Hammu into the world a bit.
#2102

Mechalibur

May 25, 2009 14:43:55
Only problem I see is how would an angel smith know what Chactross looks like. I don't even see how it would know what Chactross is. (Keeping in mind that angels aren't divine servants in this world).

EDIT: I'm not sure how long you get to keep your 6 starting PP, but you might want to spend it before the reset tomorrow.
#2103

ff6shadow

May 25, 2009 14:47:27
Yes, it dissappears at the refresh tommorrow. And an Angel wouldn't known what Chactross looks like
#2104

tinwe

May 25, 2009 16:45:10
That actually works better for me. I've removed the Chactross reference from my post. And don't worry- I'll spend my PP before the refresh- I just didn't want to hog the thread. :P
#2105

Mechalibur

May 25, 2009 17:14:10
So is Lycanthropy a curse or disease? Does Cure Disease work on it, or Remove Affliction?
#2106

MassiveAttack

May 25, 2009 17:26:07
It's a divine curse and a disease. I haven't yet figured out quite how to remove it or what level, but those spells are definitely insufficient. (just as the common trope in various media that unbecoming a vampire is very difficult).
#2107

angelofthenight

May 25, 2009 17:35:53
Alright, thanks. I appreciate knowing about what the status of the war is, it makes it easier to plan.
#2108

Mechalibur

May 25, 2009 18:08:50
So, uh... how exactly do we settle exarch fights?
#2109

tinwe

May 25, 2009 21:20:30
@Wyld_Mutation and ff6shadow:
I'm co-opting one angel and a few deva. I spent PP for the deva, but not the angel since I don't plan on doing much more with them. Let me know if I'm off-base.
#2110

ff6shadow

May 25, 2009 21:46:13
Exarch fights simple. An exarch is considered to have a combat bonus of 1. Thus, any two exarchs fight to a draw. Unless one has a combat artifact. :D


Also, MassiveAttack . . . a very interesting act. . . .
#2111

Sinasilver

May 26, 2009 8:24:34
I know there's a lot of playing with other peoples stuff in that last post. I'm not trying to be mean.. But It does do several things I think will make the world more interesting. There was nothing personal against anyone in my selection of races to play with. It was pretty arbitrary.

For one.. It tips various balances of power.

Second.. While everyone will agree a swarm of Chronoptera are omens... None of them have quite the same idea of what they're omens of.

Third.. Most of the "punishment" fell on the races less discernibly weakened by time. Which is TOTALLY something Yoglith is NOT okay with. ;)

EDIT: I just noticed Massive Attack and I created two very similar sets of symptoms. I'd not read their post yet before I posted, so I'm rather highly amused.

I have to ask MassiveAttack.. Did you also get your inspiration from a short story? I forget it's name, but in the story there were these flies that if they bit you, you became immortal.. But you also wasted away, as described in my disease.
#2112

tinwe

May 26, 2009 10:49:39
I'm working on the Wiki. Seems like every third page of the OOC thread has players asking for details of races. I added a page for humans and listed their techs, and I'll hit Eladrin and Deva shortly.

I'd encourage those with homebrew elements to update the wiki with appropriate information. Keeping the wiki up to date is essential to the long-term goal of Lords of Creation- to have a lot of fun while creating a usable setting. If you don't have time / don't know how, let me know and I'll try to fix things up.
#2113

Thought

May 26, 2009 12:44:23
Thought's end was amazing, truly spectacular. Kudos.

Also, what happened to all Xa'an's artifacts, are they unclaimed, or were they connected to any specific domains?

Thanks.

Most the PP producing stuff was connected to a specific domain (the Storehouse and Exarchs; I think I had ignored the Time Vortex but that would really need a time lord to control anywho... I mean, lord of time ;) ), so I sent those along to the respective individuals. Though the other, lesser (and moderate) artifacts (like the book of Azazel) didn't have godly uses, and so weren't addressed.

- What races have being enslaved by the beholder? (I was planning to free the slaves and turn them into a freeman nation and maybe in the future to assume the liberation domain)

A little bit of everyone. It wasn't enough to provide a PP benefit (that is, the action wouldn't have contributed to my base PP if I had stayed around); it was just a flavor action. One could, in theory, find any sentient creature enslaved in Beholder society now, but not large populations of them. A lot of what Xa'an did was done with an eye for adventure hooks.
#2114

zerotwo

May 26, 2009 13:12:21
Hm.

I was considering doing something up to show the pantheon/earth/races in some kind of drawing... but it looks like the PP expenditure list ends at the end of March... and we are at the end of May... is there anybody in the game who knows how to or is willing to update it?

There might be a big ol' planar/earth map in it for you...
#2115

ekluag

May 26, 2009 16:00:56
Can two gods turn the same person into exarchs, so that person is an exarch of two gods, like Qilué? What happens then? (I just want to know for information's sake)
#2116

malltrick

May 26, 2009 16:23:24
Kk shadow as soon as I find the post I will edit out the weapons making but I’m not sure what to edit it as because I cant use black smith because the genasi don’t use metal. Does that mean I lose the point.

Night I hope you take me up on fighting the fungus could be fun 

Mech sorry I didn’t get back in time to have the powwow if Night doesn’t take me up on my offer just let me know what you need for me to do to help the humites get the war over so we can focus on the fungus again.
#2117

ff6shadow

May 26, 2009 16:25:57
There is no reason a god couldn't exarch another gods exarch, assuming the original god was willing to permit it. It would function as a +2 combat exarch, techically, but it could only obey one god at a time. If both gave it a direct order, it would do nothing.


Malltrick, as the turn has already passed, yes, you lost the point.
#2118

Mechalibur

May 26, 2009 16:33:39
Well, since Camu just spent 5 PP on nourishes (Big suprise...), and then one on a guide action (commonly used for telling a race to attack), I think we'll be dealing with the fungus (And the Tsarokga-Hem mostly...) pretty soon.

EDIT: And since when were the humites the weakest race?!
#2119

malltrick

May 26, 2009 16:43:57
Since never you got to remember that Roan is also the god of trickery (lets all keep that quite now) and he was trying to provoke Vymrl into excepting his challenge. The genasi are way weaker then the humites right now (but they don’t live near the battle so their safe )
#2120

ff6shadow

May 26, 2009 16:45:28
Camu's been throwing a guide and 5 nourishes at them most turns, so that doesn't prove anything.
#2121

malltrick

May 26, 2009 16:51:33
Ya I think he is just waiting for the right moment and when that comes I have a feeling that my woods are not going to be enough to hold back the fungus
#2122

Mechalibur

May 26, 2009 16:52:05
Oh, all I seem to remember is the nourishes. I guess not then.
#2123

ff6shadow

May 26, 2009 16:54:10
Yeah, I've just started recording a mass of nourishes in my records, and editting slightly for whatever small divergence he does.

Malltrick, there is a paragon dryad, so you need to specify in your post Heroic dryads only, or make it a 2 PP spawn.
#2124

malltrick

May 26, 2009 16:57:45
Can you actually give me an idea of how you see my woods and what kind of protection you see them giving shadow

I mean after the last nourish I threw at it I expanded it a lot and beefed up its defenses but I was wondering what was your thinking on it
#2125

ff6shadow

May 26, 2009 18:13:46
Refresh will be up shortly.
#2126

MassiveAttack

May 26, 2009 18:23:52
I still got 37 minutes!

Sina: No it wasn't particularly inspired by anything specific.
#2127

ff6shadow

May 26, 2009 18:28:11
Turn 27 begins now. 6,750 hundred years have elapsed since the beginning of existence.

PP Refresh
6 - Veros, Xirinet
5 - Tsaroka-Noggoth, Shurka, Vymrl, Drahthor, Roan, Mara
4 - Empress, Siccadan, Yoglith, Zophia, Ka, Kiptar, Quel, Hensen Jijou, Hammu
#2128

MassiveAttack

May 26, 2009 18:35:22
N/m
#2129

MassiveAttack

May 26, 2009 18:53:36
I find it highly dubious that a 1 PP artifact, which according to the rules is for a) mortal uses only and b) can only affect a "limited area" can hide two moons from the entire world for 500 years. Clearly, the intended effect is not within the scope of a 1 PP artifact.
#2130

ff6shadow

May 26, 2009 19:07:43
Actually, that is a mistake on my part. Thanks for pointing it out. It was supposed to be a 2 PP artifact, not a 1. That was a prior draft of my expenditures that got pasted in, as well as it's description that got pasted in. I'll correct it.
#2131

MassiveAttack

May 26, 2009 19:24:27
Now it's an illegal action since both PP are from artefacts.

The PP generated by the artifact can be used once per turn, by the creator of the artifact, or anyone who has control of it. A player can benefit from no more than 4 PP producing artifacts each turn, and only one of any type.

Example: You use an an artifact that produces Nourish PP. Even if you have another artifact that produces Nourish PP, you can't benefit from that type again.

#2132

ff6shadow

May 26, 2009 19:27:00
I'm really off today, apparently. I had the loose normal PP, I just didn't mark it as such. Thanks for keeping an eye on me. Been a rough day.
#2133

MassiveAttack

May 26, 2009 19:36:06
Well I'm kind of ticked off at what you did, but I also recognize that ultimately you can't be blamed. I'm just frustrated right now with that and the general habit of dumping PP at the last minute overall.
#2134

ff6shadow

May 26, 2009 19:43:32
I generally agree. It's a habbit I'm trying to break for myself at least. Unfortunately, I've worked the last two weeks without a day off, and I fell in the habbit of spending my PP at end on turn 24 and 25. And for turn 26, I underestimated how much time I would have to set up what I was doing. Stupid short turns . . .


Edit: In other thoughts, I'm wondering who will come and see what I'm up to first.
#2135

Sinasilver

May 27, 2009 7:32:46
You know whats worse than people blowing their PP at the end of the turn and not posting the rest of the time, Massive? People posting just their actions without anything else when the rules clearly state PP cannot be stored.

They're just lucky the current administration is willing to let that slide, even though it's against the spirit and the letter of much of the discussion that went into the PP discussions prior to the initiation of the game. The turns knowingly short but frequent and the refusal of stored PP specifically there to thwart hoarding actions like we see far too many of. ;)

That said. I wholly agree with you. I should post more. And on Fridays and Saturdays I likely will, as those are my days off.
#2136

camu

May 27, 2009 10:12:25
Well I'm happy to inform that my schoolwork is finally done. Now I can spend more time on working out posts and RP and stuff.

From now on I should be able to post normally (and not just PPexpense right before a reset)


Now gonna add some text to my PP expenditure and work out my next move
#2137

ekluag

May 27, 2009 15:19:00
It struck me, that I have started with the Warforged as a mercantile nation, or that's what I'm working toward, especially with magical items, and I don't even know if they know the Enchant/Disenchant Magic Item and Transfer Enchantment rituals, which are key to anyone who works with magical items. So, are they assumed to have it, or do I have to spend PP? Would anyone have noticed if I hadn't brought it up?

And what game effects will the Warforged being on a giant floating island have?
#2138

Aradeia

May 27, 2009 16:21:15
Hey, so, do I have to spend PP to send Niyanta into the Chaos?I just realized that it might, so I thought I should check with Shadow.

Aradeia
#2139

Sinasilver

May 27, 2009 18:14:32
Shadow would have noticed Ekulag. He keeps fairly extensive notes on people's expenditures, he just can't access the wiki to keep the expenditures up to date on his current computer.

I didn't just mean you, Either Camu. Even Shadow does it. There's no real reason NOT to since it's seemingly allowed now. And I know shadow can't change the wiki to make the appropriate changes to make it show as okay... I was just making an observation I felt was in a similar vein as someone else's. ;)

Aradia, since Shadow's not here to contradict me yet.. My understanding of the current way of things is that.. You cans end Ninyada into the chaos for free as long as the move is essentially mechanically ineffectual? For instance, if it is a fluff.. Whatever it is..? I don't know yet, not caught up. Then it's location is also simply fluff.

If on the other hand you wanted to use it to some effect, for instance, killing a large portion of a population, you would. This is all my conjecture mind you, and shadow might disagree.
#2140

Aldii

May 27, 2009 18:38:52
I have a slight warning. I will return to Sweden on Friday morning and will be gone the whole weekend as I will have to stay at some relatives house in Chicago.

I will arrive to Sweden during Monday and will afterwards be able to post as always.

It will be nice to get home though.

Anyway!

I am happy that your back SinaSilver!
#2141

Sinasilver

May 27, 2009 18:52:22
Thank you Aldii. I hope your trip goes well. Bring me back a souvenir! Like.. One of those bricks from the St. Valentines Day masacre.. Yes.. Spend a lot of money and give it to me so I can sell it on ebay in 20 years when it's worth even more.
#2142

Mechalibur

May 27, 2009 19:08:41
Sweden, huh? That's pretty cool. I haven't been out of country since... ah, three years, I think. (Canada doesn't count :P ) Have fun.
#2143

MassiveAttack

May 27, 2009 21:05:57
You know whats worse than people blowing their PP at the end of the turn and not posting the rest of the time, Massive? People posting just their actions without anything else when the rules clearly state PP cannot be stored.

They're just lucky the current administration is willing to let that slide, even though it's against the spirit and the letter of much of the discussion that went into the PP discussions prior to the initiation of the game. The turns knowingly short but frequent and the refusal of stored PP specifically there to thwart hoarding actions like we see far too many of. ;)

That said. I wholly agree with you. I should post more. And on Fridays and Saturdays I likely will, as those are my days off.

Well when the moderator is the one who started it, everyone presumes it is okay.

You could just assert a rule that you can't spend more than X pp per post or something, but I'd rather not have to see that. The backfilling is also something that bugs me.
#2144

Sinasilver

May 28, 2009 9:23:30
Indeed. I noted he does it. I can't assert any rule, as I'm not an admin but yes. We can see if we can get votes to change it, assuming that's still in play... But since it's a convenience thing, I seriously doubt it. C'est la vie.

Who wants cake? Or.. Something else random.
#2145

Mechalibur

May 28, 2009 16:26:31
Malltrick, you can't spawn unicorns, Massive all ready did that.

I actually don't care much for cake.
#2146

ff6shadow

May 28, 2009 16:49:27
Sorry, been a bit busy since the refresh.


ekluag, no warforged do not have access to ritual casting. And the warforged being on a giant floating island has no game effect.


Aradeia, moving your demi-plane is free.


Enjoy your trip Aldii.


Yeah malltrick, unicorns have been done.

Sinasilver is right. I've been overly lax in enforcing that rule due to being busy the last month. I was trying to be reasonable, and in the cases where I did it, it was to keep the refresh on time because I was running late. But it's become regular business, after I asked that we keep it to a bare minimum by necessity. So thats it. PP noted without a backing post will be ignored.
#2147

malltrick

May 28, 2009 17:15:10
sorry did she spawn the pargon tier as well and would it be just a nuriush to use them then
#2148

ff6shadow

May 28, 2009 17:26:40
Yes, paragion tier was included. And yes. Another note for your post, the action to remove funus is a De-Nourish, not a Nourish.
#2149

MassiveAttack

May 28, 2009 18:10:54
Shadow, if Mara sends your bird, you gonna respond as offered?
#2150

ff6shadow

May 28, 2009 20:03:15
It might take a while for a response. Veros is slightly incapacitated at the moment.
#2151

MassiveAttack

May 28, 2009 20:14:21
does that mean this turn or not?
#2152

ff6shadow

May 28, 2009 20:28:22
Probably this turn, yes. If my conversation with Shurka goes well, Veros will be in better shape soon.
#2153

ff6shadow

May 28, 2009 20:34:42
AngeloftheNight, no need to guide your forces to retreat.
#2154

ff6shadow

May 28, 2009 20:47:05
No go Aradeia. As they work now, creatures made with Spawn Beast cannot join organizations. Further more, creatures created with Spawn Beast have always been incapable or worshipping gods. So most of your post is illegal.
#2155

Mechalibur

May 28, 2009 20:47:19
Probably this turn, yes. If my conversation with Shurka goes well, Veros will be in better shape soon.

That's starting to look like a big if
#2156

MassiveAttack

May 28, 2009 20:55:58
Well the sooner you can tell me the better, unless someone else wants to donate 1 PP to Mara this turn.
#2157

Aradeia

May 28, 2009 21:35:49
No go Aradeia. As they work now, creatures made with Spawn Beast cannot join organizations. Further more, creatures created with Spawn Beast have always been incapable or worshipping gods. So most of your post is illegal.

Darn. Well, can I just delete the post and reuse the PP somewhere else?

Aradeia
#2158

ff6shadow

May 28, 2009 21:49:59
Yeah. Go for it.


Edit: No, no need to expend PP to kill dying future guy.
#2159

Aradeia

May 28, 2009 21:54:17
Okay, thanks.

Aradeia
#2160

ff6shadow

May 29, 2009 9:14:35
No goood Camu. Attack God has no valid keyword for a PP producing artifact. Valid keywords are Create, Mold, Shape, Nourish, Guide, Spawn, Imprison.

Secondly, for future reference, and this applies to everybody, the effects of artifacts must to be mentioned at the time of their creation.
#2161

camu

May 29, 2009 9:21:18
Oh right, will change it to shape or create action then
#2162

ekluag

May 29, 2009 13:35:04
Since the warforged have sent embassies to the Imperium and the Imperium has sent trade embassies to all nations, can we get in trade? Finally?
#2163

malltrick

May 29, 2009 15:13:52
Shadow you still didn’t answered what kind of action using the unicorns would be. I would also like to point out that wyld and ritreaude both spawned purple worms. And that massive killed the one unicorn she made (or maybe I read it wrong).
#2164

Mechalibur

May 29, 2009 15:41:10
-Humites are completely up to date on the wiki, right up to some of them worshipping Mara. I figured it would be important to keep that page relevant since humites seem to be the most important custom race so far.

I'd like to know where all the other humites are. Some were taken away to Zophar. Are there any important towns or groups there that I should know about? Some are part of the Free Nation. And then there are the ones that went through the Bone Gate. I'd like some more information on that.
#2165

angelofthenight

May 29, 2009 16:28:35
Thanks ff6, I went back and edited. I now have 1PP left, correct?
#2166

Sinasilver

May 29, 2009 20:35:34
Angel. Until your arrival at this place there was no way for you to logically link the Chronoptera and Yoglith. That post was the first time any mortal contact had been made, in the entirety of this LOC, with the Chronoptera(At least according to the admin).

Futher more, it's the first action Yoglith has ever taken with Chronoptera, and the first time YOU have ever interacted with Chronoptera in any way.

So, you know strange bugs killed some frost giants. Your motivation for "thwarting" me is invalid.

In fact, Veros has done more with them than Yoglith until now. Maybe you should link them to HIM instead? ;)
#2167

wyld_mutation

May 29, 2009 21:25:40
Shadow you still didn’t answered what kind of action using the unicorns would be. I would also like to point out that wyld and ritreaude both spawned purple worms. And that massive killed the one unicorn she made (or maybe I read it wrong).

Simple test:

Can a Unicorn worship a god?
Yes? Populace
No? Beast

Either way directing them is a Guide... It's just limited on a beast and not on a populace.

As for the worms... I didn't realize they existed already until after I made them, and I'm not in the habit of retconning.
#2168

MassiveAttack

May 29, 2009 21:34:00
unicorns are beasts
#2169

ff6shadow

May 29, 2009 23:59:12
Using the unicorns are a Guide action, Malltrick. And Wyld's recreation of purpe worms was a mistake. Best to avoid that whenever possble.


Nerdzul, I'm going to make a ruling on your Free Nation. Going over posts related to Beholder slaves, your nation can access Shadar-kai, Humites, and Human abilities. Those are the only races that I can find that beholders specifically dealt with and effected.


AngeloftheNight, I believe you are out of PP.
#2170

Mechalibur

May 30, 2009 7:47:02
I'm going to be gone for 2 days, and I might not be able to access a computer, so you may not want to do something that warrents an immediate response from Shurka.
#2171

ff6shadow

May 30, 2009 13:56:37
Refresh is going to run late tonight. I'm fresh home from work and stuck heading out for at least 4-5 hours. I'll have it up as soon as possible tonight.
#2172

ekluag

May 30, 2009 16:30:34
2 things.

1) Do I qualify for the discounts from Imperium techs?

2) Who else is available to try to trade with, considering that the second continent is out?
#2173

MassiveAttack

May 30, 2009 16:40:30
can you give a last minute warning? I'd like to use that PP you owe before this turn ends.
#2174

angelofthenight

May 30, 2009 16:45:38
Thought I didn't have to use a PP to retreat?
#2175

ff6shadow

May 30, 2009 18:20:55
Ekluag, yes you qualify for discounts. Additionally, you may want to retry certain parts of the second continent (namely the Shadar-kai).

Others you could try would be the Humites and the dwarves and halflings of Meribia.



Massive, get your post ready for that PP. I'll be sending it through when I post here shortly.


Angel, your right. I never saw you mention that you editted it out. You still have that PP.


Refresh will be in fourty minutes.
#2176

angelofthenight

May 30, 2009 18:23:04
Thanks shaddow.
#2177

MassiveAttack

May 30, 2009 18:32:42
Angel, that post doesn't make any sense.

Remember, lycanthropes in the mainland aren't dark eladrin. And they only exist among Humans and Eladrin right now.
#2178

ff6shadow

May 30, 2009 19:01:45
Refresh is in 5-15 minutes.
#2179

angelofthenight

May 30, 2009 19:33:28
Sorry, I'll edit. As to why I'm having so much trouble with where things are, I dropped out of the game for a while, and with the lack of maps I have trouble keeping track of where everything is. If someone would make the first set of maps, I would keep them updated.
#2180

MassiveAttack

May 30, 2009 19:35:57
Yes. I do too. There are now multiple nations of several races, and at least 4 or 5 continents, some named, some not (like mine!)
#2181

wyld_mutation

May 30, 2009 19:38:05
shadow posted some maps a while ago, they're a number of pages back.

I'm sure he'll be happy to link the post when he sees.
#2182

MassiveAttack

May 30, 2009 19:40:07
But there are more continents now. Zophia, the inner world one, and Mara's.
#2183

ff6shadow

May 30, 2009 19:43:22
Sorry about the refresh delay. We're having weather issues at the moment, and my family kept me away from the PC shortly

Turn 28 begins now. 7,000 hundred years have elapsed since the beginning of existence.

PP Refresh
6 - Veros, Xirinet
5 - Tsaroka-Noggoth, Shurka, Vymrl, Mara, Drahthor, Roan
4 - Empress, Siccadan, Zophia, Yoglith, Ka, Kiptar, Hensen Jijou, Hammu, Quel
#2184

angelofthenight

May 30, 2009 19:45:09
I saw those maps, but Massive explained why I'm reluctant to use them. Also, they style of map I'm thinking about would involve national and racial boundries, and possibly trade routes. Actually, I could probably do the first set myself, I'd just need lots of co-operation from the players and the admins.
#2185

wyld_mutation

May 30, 2009 19:51:48
Hmmm... Maybe I have the straight copies from Shadow. I know he has covered Continents nuber 1&2 with maps somewhere. Internal is currently unmapped.

At the very least you can use the maps done by shadow as a base, since they cover the shape and layout well enough.

Wdir: Angel I answered your approach in MS.
#2186

angelofthenight

May 30, 2009 20:04:42
Alright, I'll post a very rough preliminary idea of my understanding of the world. I'll probably leave a bunch of things out, and get even more wrong. Please, tell me, because I need to know this as much as anyone else.:P

I'm not doing much tomorrow, so they should be up by late afternoon.

EDIT: If shaddow could link the original maps, that would be great, I can't seem to find them.
#2187

ff6shadow

May 30, 2009 20:10:13
I'm preparing to upload and link a new set of maps. One of which will show the nations on each continent.

As for the continents of Zophia, Ardune within the inner world, and the southern continenr, I can't map them, as there is no way of determining what they look like from what has been posted. For the original continent (really needs named) and Taldar, I could determine their features because I either created them, of they have been heavily described and used.

The other three are

A. Not being used at all.
B. Minimally described
or C. Extremely difficult to map, due to geography that isn't easy to map on a flat plane.(looking at Zophia)
#2188

ff6shadow

May 30, 2009 20:13:59
#2189

MassiveAttack

May 30, 2009 20:14:56
I aware of that I haven't given much info on the southern hemisphere continent. Will work on this shortly.
#2190

tinwe

May 30, 2009 20:39:58
What is the extent of the fungus on the original continent? I understand it's widespread- is it to the extent of "everything that's brownish-green"?
#2191

MassiveAttack

May 30, 2009 20:41:11
Shadow, where is the grove dedicated to Mara again?
#2192

wyld_mutation

May 30, 2009 20:42:31
What is the extent of the fungus on the original continent? I understand it's widespread- is it to the extent of "everything that's brownish-green"?

Yep, brown-green is fungus.
#2193

ff6shadow

May 30, 2009 20:48:39
The grove dedicated to Mara is deep within the mountains of Zophia. . . . within the anti-magic field of the DImension Bulwark, actually. The only reason it survives the harsh climate is that it is green as a divine act, not mortal magic.
#2194

MassiveAttack

May 30, 2009 20:56:20
Zophia is the one with the orcs, near the north pole right?
#2195

ff6shadow

May 30, 2009 21:03:56
Not just near the north pole, but over it. The center of the continent actually sinks into the polar openning like a funnel, which makes it hell to map on a flat surface, as the center get's scrunched when trying to make it fit.
#2196

ekluag

May 31, 2009 5:18:05
Warforged still have land northeast of the Shader-kai on Talder, but the main chunk of their forces are living on the City of Gears, which, due to being a floating city, isn't generally in a specific place at any time, but tends to be north of Kalafi Krak and north west of Talder.

Is there any reason why you suggested to redo the shader-kai? Something that I missed?
#2197

Mechalibur

May 31, 2009 12:04:46
Just to clarify, the continent is called Zophar. The goddess is Zophia.

(There is internet here!)
#2198

Sinasilver

May 31, 2009 16:17:17
Once again angel, as I mentioned before. What is Vymrl talking about? You don't know anything about Yoglith since S'kre left them to go join war personally.

Your explanation for why you went through the portal was invalid. There was no explanation for your capacity to link the chronoptera to yoglith. So by all accounts you should not be there now threatening Yoglith. And now I have no idea what the hell you're talking about.

S'kre left Yoglith. Yes I was idle, but that's because real life got in the way. So what arrogance, and disrespect are you talking about?

If it's calling you "The egg." well, He's literally not seen your god since you were just a divine egg. So that's the extent of possible recognition. :P

As for stealing the creations of other gods.. Well.. You just saw Veros give it to Yoglith, and otherwise are ungrounded on that too.

And yes. I really do plan to fail to respond IC until you answer to the things I've raised in OOC more than once now. We're supposed to be creating a world with a coherent story devoid of the assumptions that plagued former LOCs. If I have too, I'll simply post around you.
#2199

ff6shadow

May 31, 2009 16:21:15
He has a point, Angel. You have no valid reason to link the Chronoptera to Yoglith. He made them before you were ascended, and he never did anything to them after you joined.

The only person who spent PP on them after you joined was Veros, as I taught them a class one turn.
#2200

malltrick

May 31, 2009 17:08:33
I would like the point that while he didn’t have a good reason to link the chrono things. Roan did invite him through his portal so he has a good reason for being their. If you want to post around him act like he is silent but he is my guest and is there.

An I will change the unicorn thing to a guide thanks for the response.

And um Roan is going to be silent tell he is asked to do something or time constraints forces me to post pp

Finally the last map didn’t show the new forest limits I would like to point out that it now surrounds all the green area.
#2201

ff6shadow

May 31, 2009 17:20:56
What about the forest?
#2202

angelofthenight

May 31, 2009 20:43:47
Sina, any arrogance and disrespect mentioned were purely what I believe such a warlike god like Vymrl would have felt, it involves absolutly no judgments about you as a player.

Actually, my impression of you both in this and previous LOCs has been that you are a model player and an excellent admin.

I have to go now but I'll post later with the rest, sorry.
#2203

Sinasilver

Jun 01, 2009 6:24:17
It has to do entirely with the gods Angel. Though thanks for the flattery.

I just don't understand the accusations against yoglith in order to determin his response properly. If they're just.. Random accusations to be warlike, okay then. I'll respond as such. I just assumed you had something you were going for.
#2204

malltrick

Jun 01, 2009 13:21:39
The Vanguard woods are a ring around the habitable portions of the first continent. It is a hundred leagues wide and surrounds the entire green portion on the map that’s what I spent my pp on the last two rounds. I just saw that the last map you posted didn’t have that updated shadow no big deal.
#2205

ekluag

Jun 01, 2009 14:43:58
If you are going to declare war on the fungus, would me and the Warforged, since Camu and I worked a deal that let some Warforged settle the fungus lands in exchange for becoming carriers of the fungus, be antagonistic to you, or could I become neutral without backing out of the deal I just made?
#2206

malltrick

Jun 01, 2009 15:36:16
I see you being antagonistic eventually but right now Roan doesn’t even know you exist so you’re fine right now. Roan has been fighting the fungus for a while now though and is kind of a zealous.
#2207

ritreaude

Jun 01, 2009 16:06:59
ok, so i went back and edited the post about the frost giants following through into the realm of the Drahkorn, in its place i merely had the humites that were taken there spend a day or two and then find the gates of bone that took them into the feywild. I also went and filled out my earlier post and having read the caught up in the OOC i will try to avoid doing that in the future.

The large travel portion of my semester abroad is over and as such I should have reguler access to a computer for quite some time so ill be becoming active again.

That being said, it looks like I missed a lot.
#2208

Xeadin

Jun 01, 2009 18:32:27
I have an interest in the LoC. My god may not be as epic as others, but I do have a good one. Plus, I can write (or type) good backstories to most of my characters that I create (or in this case, a god).
#2209

Sinasilver

Jun 01, 2009 18:43:39
Not being "epic" isn't bad. Most individuals striving for "Epic" wind up with "Epic Fail". I'd rather watch an interesting, thought out god than the alternative.

I believe the standard application is posting your god's starting portfolio for Shadow to see.
#2210

Xeadin

Jun 01, 2009 19:01:17
Not being "epic" isn't bad. Most individuals striving for "Epic" wind up with "Epic Fail". I'd rather watch an interesting, thought out god than the alternative.

I believe the standard application is posting your god's starting portfolio for Shadow to see.

I have done that just now. Thanks for the reminder.
#2211

ritreaude

Jun 02, 2009 8:36:51
Nevermind, figured it out.
#2212

ff6shadow

Jun 02, 2009 9:03:08
Ritreaude, was that Nourish to create the Obsidian Guard as it's own organization, or is it just fluff?
#2213

ritreaude

Jun 02, 2009 9:12:35
havn't quite decided yet, would the nourish pp be acceptable to make it its own organization because if not ill just keep it as fluff for now.
#2214

ff6shadow

Jun 02, 2009 9:15:54
It is sufficient to make it it's own organization, yes. Could you link me to the post you editted when you returned?


ekluag, odds are, if the warforged ally with the fungus, your making some enemies.
#2215

ritreaude

Jun 02, 2009 9:22:05
Deep within the realms of the Drahkorn several new advancements occured. First, through experimentation with their own ability to teleport from place to place and extra-dimensional pockets they eventually found that they could create pockets outside of space time and bind them to recently weaved bags. This invention spread quickly, and before long almost every Drahkorn carried one of these bags around its neck in order to be better provisioned for long journeys.

Next, while patrolling a beach a cell of experienced Drahkorn had been ambushed by a pyrohydra that had hidden in the water. Between its ability to breath flames and their own by the time the battle was done the field had been scorched with heat. Strangely, they noted that the sand had seemed to fuse together to make something they called glass. Reporting this back to Xarloth further experimentation was carried out until the Drahkorn had eventually become experts at the creation and manipulation of this material.

Finally, and with the greatest ramifications, after killing a small group of Racktheran a cell began to mix the fluid in the insects rear abdomen with seaweed and the juice of Phorus plants. Strange reactions followed, whether bursting into flames or forming a strange sort of paste. Also reporting this to Xarloth, the Drahkorn took note and thus began their first forays into alchemy.

PP
2pp Guide: Drahkorn learn how to manipulate magics and their new weaving to create bags of holding.
2pp Guide: Drahkorn learn to make glass
2pp Guide: Drahkorn begin experimenting with chemicals and discover the science of Alchemy.
#2216

camu

Jun 02, 2009 9:32:13
hey

I was wondering something, is it allowed to play more then one deity?
#2217

ritreaude

Jun 02, 2009 10:28:52
hey

I was wondering something, is it allowed to play more then one deity?

I would personally be very nervous of this idea, but I am not an admin.

On an unrelated note, while not quite up to date I have done a massive amount of work on Drahthor's wiki recently. Most notably with the artifacts and beasts sections, so swing by and check it out:D .
#2218

Sinasilver

Jun 02, 2009 11:39:27
I'm going to be going inactive again for a while. I'll return at some other indeterminate time, as per my interest in the games flux.

Just to note, based on the previous LOC: A trial is going to be a reset-long ordeal where no one wants to post because it's just tedious and boring.

Then again, this LOC has been full of tedious, boring non-actions since it's start(I just can't wait for the next time someone blows PP to just make an action never happen instead of, you know.. Role playing, or.. anything). So I guess it fits. If you even manage to find two other gods to participate in your tribunal I'd be absolutely shocked.

Have a good indefinite amount of time folks.
#2219

camu

Jun 02, 2009 12:03:41
yeah well i would love to know the awnser, preferable before the reset
#2220

tinwe

Jun 02, 2009 12:09:13
Just to note, based on the previous LOC: A trial is going to be a reset-long ordeal where no one wants to post because it's just tedious and boring.

I wondered if tribunal justice-style stuff had been done before.. I figured it had, but went for it anyway. :P I'd be hoping for a couple quick posts and then a decision. No need to drag things out. I think that trials of the gods would be a great start to some roleplay and intrigue.
#2221

ritreaude

Jun 02, 2009 12:28:18
I'm going to be going inactive again for a while. I'll return at some other indeterminate time, as per my interest in the games flux.

Just to note, based on the previous LOC: A trial is going to be a reset-long ordeal where no one wants to post because it's just tedious and boring.

Then again, this LOC has been full of tedious, boring non-actions since it's start(I just can't wait for the next time someone blows PP to just make an action never happen instead of, you know.. Role playing, or.. anything). So I guess it fits. If you even manage to find two other gods to participate in your tribunal I'd be absolutely shocked.

Have a good indefinite amount of time folks.

Sinasilver are you ever do anything but ***** and moan? If you think a court case would be tedious and boring then have yogolith do something to make it more interesting instead of just leaving again.
#2222

camu

Jun 02, 2009 12:50:46
Malltrick there are no tsarok-hem on the planet, except for a small portion in hiding below ground at the eladrin. But no-one knows about that.

The rest of them are all in the aether, well my plane actually.


So you can only fight fungus, namely grey, indigo and violet fungi and shriekers.

-----

Also ff6shadow, could you respond to my question, as it will influence my pp expenditure of this turn

-----

Another thing i wish to adress is the use of de-nourishes. Personally i dislike that type of action a lot. Its totally unconstructive to the game.

This game is supposed to be a campaign setting generator, but it has turned out once again into an turn based strategy game.
#2223

ff6shadow

Jun 02, 2009 12:59:59
Camu, I'm going to go with no on doubleing up gods. As soon as one person does, many will want to. And while there are some I would trust to manage two gods responsibly, there are others I would not.


Tinwe, you'll need a seperate Guide for each race. So you get just Deva.
#2224

tinwe

Jun 02, 2009 13:02:19
Tinwe, you'll need a seperate Guide for each race. So you get just Deva.

I realize that. The other races are fluff for now- see them as a motivation for more of other races to follow in the future (at which point Guide PP will be spent).
#2225

Sinasilver

Jun 02, 2009 13:06:03
To Rit with Love.
First and foremost, I made no direct personal attacks on anyone. That was you. I withdrew from the game, and made an unrelated comment on a matter I thought you might be awares of as you did not participate in the old one. You can have your court. I didn't quit over it, I could care less. I merely offered advice.

Now, moving on, I'm not the only one that thinks this setting is flawed. I am however one of the few that thinks it's flawed that doesn't post what they feel are space-filler to continue to build up their PP in the mean while, just in case the setting ever gets interesting.

No one does anything interesting. And From what talking I've done with the few of you I view compatible with myself, it always comes down to the same handful of reasons. And the main reason no one will continue to post anything interesting. Interest requires conflict. And every time someone tries to create conflict of any kind, their PP winds up wasted because someone else goes "No, it didn't even happen."

You, on the other hand, opted to make an ass of yourself. Which is funny, because it does a better job enforcing the view no good can come of this setting than refuting it. No one can do anything without the mighty Rit's approval it would seem? Do I have your permission to isntead sit and mass-nourish some race just so my PP can go up? Maybe teach it a little technology?

Get over it. Instead of wasting space like I'm sure several of our peers would agree is all they do, I'm.. Gasp. Failing to waste space. It's better for the setting that way, It's better for the game, and being a douche is only going to open a can of worms you clearly did not see coming.

I suggest you learn to pick your battles, as I had too, relax, and understand that if it looks like an observation of previous experience in the game, it probably IS an observation from previous experience in the game. This game is full of people who've been in LOC's for various lengths of time. Camu's been in every last one of them, for instance. I've only been in two. We all knew SD's credentials when he was still with us.

Maybe, just maybe, when the game hemorrhages players regularly you should avoid attacking what few you have hopes of seeing again.

Assuming you get this far into my sblock, you can have a cookie for reading what happens when I really do *****, Rit.
#2226

ff6shadow

Jun 02, 2009 13:26:18
Ritreaude, I'm going to make a single comment on this. Sinasilver told me when he was coming bacl that he would be in and out of the game. HIs leaving has nothing at all to do with what your working on.
#2227

ritreaude

Jun 02, 2009 13:37:19
Sina
Sina I apologize for anything that constituted a personal attack in the previous instance, i agree that conflict is required to make a setting interesting, but I will say combat is not the only kind of conflict that exists. Believe it or not I relish the debate that a trial might bring and the possible removal of one of the strongest gods for even a turn or two could allow strategic moves to be made that would not be possible otherwise, as well as creating some possible long term animosity.

As for the mighty Rit comment, the only possible underpinning I could see for this in the instance when I entered the game of how I dealt with the Tsarok-Hem invasion. I have apologized for that in the past, and even at the time I did not carry out this act because I wanted to erase said event, but because I was annoyed by the invading force seemingly ignoring PP and races actions against them, so I attempted to act in a way that they could not merely say "Our losses were negligible."

Now wasting space, I believe we have vastly different perceptions of what that constitutes. I will freely admit I do not approach this as attempting to create an amazing setting to play with, I gave up on that idea while reading through the threads upon coming across the headache of the reshaping world instance. Instead, I view this as a game and attempt to have fun, with various amounts of success. Thus, while long posts about the Empress' pregnancy or laying the groundwork for a race and its future over a long period of time might seem to be wasting space to you, I enjoy the thought and possibilities they represent.

And as far as hemorrhaging players goes and attempting to retain those I have a hope of seeing again, your original stint as yogolith produced very little to nothing of interest and after returning your leaving again without doing anything interesting. I would be significantly more worried about you leaving had you been a long term involved player.

And as for the cookie, thank you. It was delicious.
#2228

camu

Jun 02, 2009 13:42:00
The new planetoid should be considered as part of the material plane, located in the far far corner of the aether.
#2229

malltrick

Jun 02, 2009 13:44:18
Does this mean Roan won? What was the intention of the last move camu? No fight
#2230

ekluag

Jun 02, 2009 13:49:25
I'm sort of happy because now Kiptar has no reason to fight with Roan or Shurka. Yay! On the other hand, is Tsarokga-Noggoth gone for good now? Or is it temporary?
#2231

ff6shadow

Jun 02, 2009 13:55:36
Malltrick, Roan has absoultely no reason or way to know about Drahthor and Hammu talking about a trial. Or, for that matter, about the Tsarok-Hem that were beneath the eladrin.
#2232

camu

Jun 02, 2009 13:57:07
I just no longer saw the point in continuing a pointless thing. Every pp i invest in nourishing the fungus would have simply be de-nourished. And to be honest, that is just boring as hell.

Victory, hardly, as I could have continued this for an eternity. I've desided to make my god more interesting again and to do that, some old stuff has to go. And fungal regions that have been covered for millenia, suddenly to stream empty into a giant fungal beast the size of the moon, and none of those attacking, even if they are fully capable, what the hell would they be up to.

That said, Tsarokga-Noggoth wont be gone. But it wont be the same either...
#2233

ff6shadow

Jun 02, 2009 13:59:55
Tinwe, in order to make Beacon a nation/organization, making it viable as a Guide target, you'll need a Guide or Nourish action to form it.
#2234

tinwe

Jun 02, 2009 14:09:06
Tinwe, in order to make Beacon a nation/organization, making it viable as a Guide target, you'll need a Guide or Nourish action to form it.

My mistake. I'll amend the IC post shortly. It looks like forming a nation is a 1PP action- does this include a type of government, or does that need to be established with a separate Guide? Also, is a 2PP Guide appropriate for adding a jury-based legal system, or should it be 1PP? Searching the IC thread turns up a lot of examples of 1PP guides for nations.
#2235

ff6shadow

Jun 02, 2009 14:14:45
The government is fine at 1 PP, if you want a specific variety your people probably wouldn't be familiar with. Which means dictators ships and monarchys are usually free. The Deva wouldn't know anything about representative government, so 1 PP there.
#2236

tinwe

Jun 02, 2009 15:29:47
IC post has been amended. I split the formation of Beacon into a 1PP nourish + a 1PP guide for representative government. I left the establishment of jurisprudence as a 2PP guide.
#2237

camu

Jun 02, 2009 16:17:31
Hey wyld, did someone else make aranea, cause the Tsarok-Aran(aranea) are no longer on the planet, just so you know
#2238

wyld_mutation

Jun 02, 2009 16:24:46
*shrug*

Super-portals? I wasn't exactly paying attention to stuff.

I'll slap another PP in there in a few. Yardwork at the moment.
#2239

ff6shadow

Jun 02, 2009 18:09:03
Turn 28 begins now. 7,000 hundred years have elapsed since the beginning of existence.

PP Refresh
6 - Veros, Xirinet
5 - Tsaroka-Noggoth, Shurka, Vymrl, Mara, Drahthor, Roan
4 - Empress, Siccadan, Zophia, Yoglith, Kiptar, Ka, Quel, Hensen Jijou, Hammu
#2240

MassiveAttack

Jun 02, 2009 18:30:19
Little early?
#2241

wyld_mutation

Jun 02, 2009 18:49:14
Because his DnD game was early tonite.
#2242

angelofthenight

Jun 02, 2009 19:56:29
Sina

I actually did have a reason behind Vymrl's accusations. Mainly that you completely ignored his request for help and then failed to return his greeting or even seek him out. If you'd done either one of those things, he'd likely be on your side right now.
#2243

Mechalibur

Jun 02, 2009 20:56:56
Oh great, an argument. These always seem to end well

I see why you didn't want to be a mod, Sina. You make good points, but you say it in a way that's just asking for an argument.

As for conflict... I'm really trying hard to do this in a way that doesn't seem completely out of character. Attacking Tsarokga-Naggoth is just suicide, and none of the other gods seem like someone that Shurka would attack.

So I'm kinda stuck. Unless someone would just attack Shurka. ;)
#2244

ritreaude

Jun 03, 2009 2:06:06
I will say that once me and sina took this into private messages it was much more civil and i think we have a pretty good discussion going.
#2245

camu

Jun 03, 2009 14:05:57
not much posting these last hours
#2246

Mechalibur

Jun 03, 2009 14:38:41
Well, we don't have to be posting all the time :P
#2247

camu

Jun 03, 2009 14:58:32
Question: Are there any cold regions in the world, or the place the frost titans from Vymrl came from?
#2248

ff6shadow

Jun 03, 2009 15:18:25
There are cold regions, at both poles, yes.
#2249

ff6shadow

Jun 03, 2009 17:34:15
Tinwe, what exactly does the Court do? It's not making sense to me as a Create action.

And a Mold Land will not make land produce harvests. Mold land is for altering the terrain, or for molding it into shapes. Making it produce plants falls under a Nourish.
#2250

tinwe

Jun 03, 2009 18:06:50
Hmm... I guess I had it right the first time. I changed it from Nourish to Mold. ;)

The Court "does" nothing. It's just there. At the same time, it's a central feature of the city, was created by Hammu personally (along with Rabi), and I had a spare Create PP from Rabi that I didn't plan to use, so I tossed it in there.
#2251

ff6shadow

Jun 03, 2009 18:08:25
It doesn't sound like a Create Action then. Create things "do" something. Simple making a building is a mold action.
#2252

ritreaude

Jun 04, 2009 4:45:39
So me and tinwe have been discussing in private messages and I think weve come to the conclusion of how we would like the trial to work.
1) Prosecution presents its case and defense gets a rebuttal. Both of these are limited to one post.
2) Prosection gets to address the defenses rebuttal and then defense gets one last chance to make there case.
3) A 24 hour period is given for anyone who wishes to to step forward and speak there peace (no questioning for the sake of not creating a gigantic mess).
4) Tribunal deliberates and comes to a conclusion as to guilty or innocent (not sure if it was decided that a guilty ruling need be a unanimous decision) and a punishment in case of guilty.

Hopefully this will help to give us enough structure to still feel like the real deal, while also not allowing for a gigantic mess that could take a week to sort out. If we go with this setup, and your god wishes to have a say in the trial, make sure you can be present and post on the 24 hour period set aside for witnesses. Besides that this should be interesting.

On an unrelated note if anyone wants to scroll to the bottom of the PP expenditure page on the wiki they will see that ive finished off the month of march and i will move on to working on the month of april before long but id love some help with that
#2253

Mechalibur

Jun 04, 2009 15:22:12
So who is at the trial? What about witnesses? (Shurka was the only one to see Veros kill Xa'an.) Will all the gods know about it?

EDIT: Thanks for updating the PP expenditure page!
#2254

wyld_mutation

Jun 04, 2009 15:42:21
If you look... So far rthe jury is fairly impartial. Having not seen the battle.

But yes... A witness should be there to explain.
#2255

ritreaude

Jun 04, 2009 16:08:22
So who is at the trial? What about witnesses? (Shurka was the only one to see Veros kill Xa'an.) Will all the gods know about it?

Actually if you read one of Mara's posts you will see that she claims to have seen the destruction of Xa'an by Veros from her moons, and I claimed to receive some knowledge of Xa'ans final moments along with the domain of Light without actually having been there and no objection was raised at the time. As such, I do not see this being so much of a "Did Veros kill Xa'an trial" and more of a "Was Veros justified in killing Xa'an?"

I was also personally planning on announcing to all Gods that the trial of Veros was going to take place, and then a time has been set aside for witnesses to come forward and speak their peace. I had imagined this would constitute a lot of character witnesses as to the behavior of Veros and Xa'an in the past.
#2256

tinwe

Jun 04, 2009 16:16:51
All gods who have not chosen to remove themselves from association with the pantheon (ala Yoglith and possibly Camu) will know about it and will be welcome to watch the proceedings.

As I envision the proceedings, specific witnesses would be allowed to speak in the 24-hour period that Ritreaude mentioned following the statements by the accuser and the accused and before the gods sitting in judgment come to a decision.

The two asked to be judges were chosen because Hammu thought them to be either interested, at least in part, in the concept of jutice, or because he thought them be less partial to a particular side than some of the other gods, or both.

He asked The Empress to serve as a judge because of her mastery of the domain of Order and her work in banishing Chaos to its own plane. Drahthor suggested Xirinet as the second in this instance, which Hammu agreed to, knowing that Xirinet and Veros had worked together in the past. If a trial were to happen again, Hammu would again call two judges from among the gods- The Empress would likely be asked again.

Finally, I'll expand on my response to Camu- this isn't an attempt to upset the game, force gods out of the game, or massively change the world. Trials are a very natural course for a god of Law and Justice to wish to pursue, and hopefully they'll create some interesting conflict in the game. I'll try to keep them short and sweet so we don't bog down the IC thread with a full page of legal squabbling.
#2257

tinwe

Jun 04, 2009 17:13:16
It doesn't sound like a Create Action then. Create things "do" something. Simple making a building is a mold action.

In that case I'll just remove the expenditure of bonus PP and have my people build it. If a 1PP Mold makes a mountain or a volcano, it's certainly overkill for a single building.

In addition, I'll point out that there are multiple examples of artifacts that don't "do something" besides add flavor (that is, they have no defined game effect). Those include Drahthor's Lake of Fire and Xirinet's Eternal Glade. I see no harm in defining a court building constructed by a god as an artifact in its own right, similar to those examples.
#2258

ff6shadow

Jun 04, 2009 17:26:45
I don't recall the eternal glade, but the lake of fire does actually do something. It serves as a beacon calling Drayhthor's worshippers, culling them from the typical afterlife.

And I've used a Mold for a single building before, specifically the Temple of Veros in eladrin territories.

Artifacts should have some effect, even if it's fluff. Wyld pointed out an interesting one to me, that within the Courthouse, perhaps mortals cannot lie.
#2259

tinwe

Jun 04, 2009 17:34:05
Hmm. I had thought to bar entry to the Courts to all mortals, but there's something deliciously... just about both gods and mortals using the same courts. I imagine something like that would make certain gods even less amused by the whole idea, as well. I might steal that idea, Wyld.
#2260

wyld_mutation

Jun 04, 2009 17:36:43
Be my guest.

The fun part would be what happens if the mortals try to lie...
#2261

Mechalibur

Jun 04, 2009 20:37:49
If you want to that's fine, but I'm just saying Shurka probably won't show up if that's the case. (He's never directly shown himself to a mortal.) But his absense probably won't make much of a difference, so it's all good
#2262

ff6shadow

Jun 04, 2009 20:46:09
I think the idea was for mortals to use it most of the time, but empty it out for gods.


Veros has never appeared visibly to a mortal. He is always cloaked in invisibility to them.
#2263

Mechalibur

Jun 04, 2009 20:49:40
Be my guest.

The fun part would be what happens if the mortals try to lie...

"...And if I'm lying, may the gods strike me with lightning!"

ZAP!
#2264

angelofthenight

Jun 04, 2009 20:52:34
Sorry to say, I probably won't be able to participate in this trial. I really regret it, because it looks like a lot of fun, especially as I debate for school. But, I have finals until wednesday, so that's probably the earliest I'll be able to post, maybe a little on sunday night.

Have fun!
#2265

wyld_mutation

Jun 04, 2009 21:08:27
I think the idea was for mortals to use it most of the time, but empty it out for gods.


Veros has never appeared visibly to a mortal. He is always cloaked in invisibility to them.

Or ass an artifact it is something out of space, producing a different room for each trial held within it. And in that way it exists multiple times in a single place.

Thus making the requirement of emptying it out fairly moot.

Technically Xi has shwn itself to mortals... Though only as a fogbank.
#2266

tinwe

Jun 04, 2009 21:10:37
No mortals will ever watch a trial of a god. Hammu may have some strange ideas, but that's not one of them. I originally intended to have him bar all mortals from the court permanently, but I think I like Wyld's suggestion of mortals being unable to lie better (think I'll flesh that out in Mortal Stories).
#2267

MassiveAttack

Jun 04, 2009 21:12:24
I can't find it on the PP expense list, but isn't there an artifact (or two) that has all the world knowledge or something similar?

Trial will be interesting, since it lacks a key supporter... *polite cough*. Anyways, I think it doesn't make sense for mortals to be at Veros's trial unless they are an exarch.
#2268

ritreaude

Jun 05, 2009 1:05:23
I can't find it on the PP expense list, but isn't there an artifact (or two) that has all the world knowledge or something similar?

Trial will be interesting, since it lacks a key supporter... *polite cough*. Anyways, I think it doesn't make sense for mortals to be at Veros's trial unless they are an exarch.

I considered putting forth Mara as Goddess of Retribution for one of the seats however 2 things made me decide against it. 1) I was hoping to try and separate the ideas of justice and the ideas of revenge 2) the twin identities of Mara while interesting, would mean that it was no longer a tribunal but something else, and then would they get 1 vote or 2? I would however love to see Mara at the trial and in the future I am sure she would be one of the judges asked to sit.
#2269

ff6shadow

Jun 05, 2009 7:05:18
There is also the small issue of Mara possibly being biased.
#2270

tinwe

Jun 05, 2009 7:44:54
I'm going to be out for the majority of today, but hopefully we can get some semblance of a trial going this afternoon. With any luck we'll be concluded by reset. ;)
#2271

Mechalibur

Jun 05, 2009 15:32:21
It's really only going to work if everyone *another cough* participates.
#2272

camu

Jun 05, 2009 15:38:09
True

Although I can't really see my god showing up :D
#2273

Mechalibur

Jun 05, 2009 15:41:52
Well yeah :P

I mostly meant the accused and the accusers. Not every god needs to be there.
#2274

ff6shadow

Jun 05, 2009 16:27:58
Angelofthenight, you really need to specify what your nourishing.
#2275

ritreaude

Jun 05, 2009 18:47:06
shadow what technologies do the loremasters actually know?
#2276

MassiveAttack

Jun 05, 2009 19:10:02
There is also the small issue of Mara possibly being biased.

You'd think that you wouldn't reveal something in your favor...

Well, looks like Shurka is gonna ignore Mara, so I dunno.
#2277

ff6shadow

Jun 05, 2009 19:14:28
Heh, I never said she'd be biased in my favor.


Loremasters have Alchemy, Written Language, and Astronomy as direct holdings. They also have access to the techs of Dwarves, Doppelgangers, Eladrin, Humites, and Humans, through the fact that these are the races that fill the loremasteres ranks.
#2278

ff6shadow

Jun 05, 2009 20:23:19
Seems the wiki is being friendly to me today. I managed to get Veros's page updated a bit before it stopped working. My populations and artifacts should be current, and I finall decided on a holy symbol. :D
#2279

Mechalibur

Jun 05, 2009 22:23:34
You'd think that you wouldn't reveal something in your favor...

Well, looks like Shurka is gonna ignore Mara, so I dunno.

Oh crap, I didn't see that. Sorry >_<
#2280

ritreaude

Jun 06, 2009 11:19:03
Ahh you would appear to be right Veros, I had forgotten about the exarch.
#2281

ff6shadow

Jun 06, 2009 11:35:42
It happens. Technically, it doesn't belong on my page, but I doubt anyone would look at Ythrexle's for something related to me. Next time I have a chance to update it, I'll probably add it.
#2282

ritreaude

Jun 06, 2009 12:09:33
It happens. Technically, it doesn't belong on my page, but I doubt anyone would look at Ythrexle's for something related to me. Next time I have a chance to update it, I'll probably add it.

Might I request that in the future you acknowledge him in your posts a bit more often. I know you have used him as a messenger once or twice but why not say what hes doing sometimes when Veros is experimenting with the Succubi or building new continents. It could be as little as saying he stands in the corner gazing ponderously at the works in progress, to do long in depth analysis of his psychological state. Would be interesting while simultaneously reminding the rest of us that he is there.
#2283

tinwe

Jun 06, 2009 12:18:40
The manipulation of the light was a very cool touch, Ritreaude.
#2284

camu

Jun 06, 2009 12:55:41
Well if it made sense I would play veros defence, if only to get the trial going(as it is going kinda slow atm)

But I can't see any reason for why my god would so
#2285

ritreaude

Jun 06, 2009 12:57:39
If anything I kind of see Shurka stepping up to the plate, but i think things will pick up in a few hours when everyone state side gets home from school/work/whatever.

Though you could have this new female avatar come if nothing else than just to make her presence known?
#2286

ff6shadow

Jun 06, 2009 14:32:11
Might I request that in the future you acknowledge him in your posts a bit more often. I know you have used him as a messenger once or twice but why not say what hes doing sometimes when Veros is experimenting with the Succubi or building new continents. It could be as little as saying he stands in the corner gazing ponderously at the works in progress, to do long in depth analysis of his psychological state. Would be interesting while simultaneously reminding the rest of us that he is there.

Actually, I've been playing with the idea that the more useful she proves herself, the more he'll pay attention to her, and find errands and such for her to do. And she just proved herself prety useful.
#2287

MassiveAttack

Jun 06, 2009 14:43:27
I'm probably not going to be around to post for the next day or so. I've sent my ideas/arguments via PM to Mechalibur for him to use as he wishes.
#2288

ritreaude

Jun 06, 2009 15:13:01
I'm probably not going to be around to post for the next day or so. I've sent my ideas/arguments via PM to Mechalibur for him to use as he wishes.

Awww, i figured the Goddess of Retribution would be on my side, guess ive just driven her closer to Veros. Im interested to see what arguments you guys have come up with though.
#2289

ff6shadow

Jun 06, 2009 15:17:18
Heh. I wonder if Mara will ever know, IC, how close Veros came to coming after her when he was finished with Xa'an. . . .
#2290

ritreaude

Jun 06, 2009 16:55:40
See mech, now your last post has me curios as to what your strategy is going to be?
#2291

ekluag

Jun 06, 2009 17:22:30
shadow, I should let you know that the warforged aren't going to take kindly to the humans making and using warforged as labor. Just out of curiousness, what directed that move?
#2292

ff6shadow

Jun 06, 2009 17:35:46
Actually, it's not the humans, its the Shadar-kai. And it was a flavor move. They are flourishing, but their population isn't growing fast enough to support their other growth. So they'll make people todo the work for them.


Refresh is probably going to be late.
#2293

ff6shadow

Jun 06, 2009 18:25:11
Turn 30 begins now. 7,500 hundred years have elapsed since the beginning of existence.

PP Refresh
7 - Veros
6 - Xirinet
5 - Tsaroka-Noggoth, Shurka, Vymrl, Mara, Drahthor, Roan
4 - The Empress, Siccadan, Hensen Jijou, Kiptar, Zophia, Yoglith, Hammu,
#2294

Mechalibur

Jun 06, 2009 18:33:27
Psst! I'm not on the list!
#2295

ritreaude

Jun 06, 2009 18:36:42
Psst! I'm not on the list!

Drahthor eated you, you tasted like a cookie.
#2296

ritreaude

Jun 06, 2009 18:54:52
well if we are still following the original timeline of the court that was you 2nd rebuttal and now we move on to a 24 hour period in which witnesses can come forward, followed by the courts deliberation towards a verdict.
#2297

Aradeia

Jun 06, 2009 19:09:37
Oh, woops, I already answered Shurka. Maybe I shouldn't have?

Aradeia
#2298

ekluag

Jun 06, 2009 19:14:13
How exactly do you get more pp per turn?
#2299

Mechalibur

Jun 06, 2009 19:17:23
Eh, the whole schedule kinda got messed up since Veros didn't show up. This was sorta like Mara's case though, since that argument was her idea. Either way, Shurka's done making arguments.

Get more PP per turn by having a bigger influence on the world. Create more monsters, make more people, get worshippers, claim domains, and forge world-changing artifacts.

EDIT: Did that last line just sound like an advertisment?
#2300

tinwe

Jun 06, 2009 19:18:59
Oh, woops, I already answered Shurka. Maybe I shouldn't have?

Aradeia

No worries, we'll roll with it. The Empress is a little crazy anyway.
#2301

Aradeia

Jun 06, 2009 19:24:44
Okay, sounds good. Yeah, I could see her, even after saying that, voting him innocent or something.

Aradeia
#2302

ekluag

Jun 06, 2009 19:38:37
Sorry, one more thing. Can the warforged trade with the loremasters?
#2303

ff6shadow

Jun 06, 2009 19:44:27
Mechabliur, since your defending me, I had to show that I, as an admin am unbiased. Instead of giving you bonus PP, I gave you no PP :P


I was rushed, so it got thrown together. Fixed now.


ekluag, while it is possible, yes, you can trade with the loremasters, they have always been finicky about handing out techs. They view knowledge as something to be recorded and preserved. I've been considering that, since others have wanted to trade with them, and yes, they will trade, but each trade needs to be worked out in MS.


Also, perhaps it's time to pull my surprise :D



Edit
Off-hand, ekluag, how would the warforged be aware of Patren making warforged, since they aren't in contact at the moment. There is no trade or traffic between the two.
#2304

ff6shadow

Jun 06, 2009 20:35:34
Well, I made my only plan of trying to defend myself. Hope everybody likes it.
#2305

MassiveAttack

Jun 07, 2009 9:25:27
Heh. I wonder if Mara will ever know, IC, how close Veros came to coming after her when he was finished with Xa'an. . . .

Kind of pettty no? Veros is a little... overprotective...
#2306

ritreaude

Jun 07, 2009 14:17:54
is no one on today or is everyone waiting to see how the trial turns out before they make their next move?
#2307

camu

Jun 07, 2009 14:27:49
I'm checking the forum regularly, but can't seem to find anything to post.

Maybe getting a bit bored by the game, I dunno
#2308

ritreaude

Jun 07, 2009 14:37:19
yeah im in the latter category because what happens in the trial determines my next move.... it could be interesting though.
#2309

ff6shadow

Jun 07, 2009 15:15:24
Kind of pettty no? Veros is a little... overprotective...

Eh, he wasn't in his right mind after attacking Xa'an. He was blaming you for setting Xa'an off, which caused him to over react. He was going to attack you next.
#2310

RUMPLESTIX

Jun 07, 2009 15:19:09
I have a couple questions that I am hoping someone can answer.

1. Are there any openings remaining?

2. If not, are you guys taking a back-up list?

Depending on the answers to these questions I could send someone a pm for clarifications.

Thanks

RUMPLESTIX
#2311

ff6shadow

Jun 07, 2009 15:22:04
Well most of the active gods are in on the trial. Sort of slows things down. And Wyld has been missing for several days now. I can usually get a hold of him pretty easily, but I havn't seen any sign of him.


Edit: RUMPLESTIX , we're always taking new players, and I'm the guy to talk to about it.
#2312

tinwe

Jun 07, 2009 15:38:14
Hey Rumple! I'll be interested to see what you do here.
#2313

ritreaude

Jun 07, 2009 16:29:55
Wyld missing might slow things down even more, since we stipulated that a unanimous vote would be necessary for a guilty verdict. Or maybe it wont even be an issue because Drahthor's arguments were not as convincing as he had hoped.
#2314

ff6shadow

Jun 07, 2009 17:11:24
Oh? You don't feel that Drahthor was very convincing? Off-hand question, what did you think of Veros's last minute speach?
#2315

RUMPLESTIX

Jun 07, 2009 19:22:53
Hey Rumple! I'll be interested to see what you do here.

Well, I might have something soon if I get it ironed out.
#2316

ff6shadow

Jun 07, 2009 19:27:11
By my count, that 24 hours is over. Get to the verdict debate already.
#2317

RUMPLESTIX

Jun 07, 2009 22:26:17
@ ff6shadow

Would you want me to post something here in sblocks or exactly how do you want me to proceed (if at all...)
#2318

ff6shadow

Jun 07, 2009 23:01:38
Post it here. Sblock or not.
#2319

RUMPLESTIX

Jun 07, 2009 23:38:14
Name: Ipsur
Domain: Rune Magic (2 pp moderate) Ambition (1 pp specific)
Physical Appearance: Ipsu is a being who came from the great void where it stepped in from outside time. It has an amorphous body with a number of tentacles with three bulbous eyes and a gigantic tooth-filled maw.
Symbol: Three eyes in a trianglular shape or sometimes just a triangle.
#2320

ritreaude

Jun 08, 2009 0:34:39
Oh? You don't feel that Drahthor was very convincing? Off-hand question, what did you think of Veros's last minute speach?

Id rather not vote on how convincing my own argument was, well let the judges decide. As to your defense, its probably the strongest one available to Veros though its not one Drahthor did not anticipate. He tried to address it in the healing bit with shurka, but what he was more or less trying to say is that Xa'an had a right to administer to his domain and when we became dependent on it without his permission that was our flaw. To Drahthor there is potentially no "talents" more valuable because as Gods we could create a race as dependent on say artwork as human beings are on light, we just dont because we have preconceived notions of what life is supposed to be
#2321

nerdzul

Jun 08, 2009 7:27:41
Finally back, I have being off for a few days. The trial looks interesting I'm sorry that I have missed it :p

I'll post my actions later this afternoon (or tonight).

To Kiptar: I think that the free nation woul'd be interested in trading and cohoperation with the warforged I'll post about that in the In game topic this evening with the other actions.

See you later

Nerd
#2322

ff6shadow

Jun 08, 2009 9:07:14
Nerdzul, that conversation belongs in Mortal Stories, not in the IC.
#2323

nerdzul

Jun 08, 2009 12:01:15
Nerdzul, that conversation belongs in Mortal Stories, not in the IC.

Oki, thx I'll just post the action in the IC, and wait for ekluag to post something in mortal stories about the incoming warforged.


bye
Nerd
#2324

ritreaude

Jun 08, 2009 13:54:59
phew.... long... post..... But ive been meaning to do that for awhile. Outlining how the Drahkorn live within the state of Xanthor and their architectural style.
#2325

tinwe

Jun 08, 2009 15:38:38
Unless someone has an issue, I plan to address this "trial" as well as any future events in Hammu's court as a straight up/down. If there is a unanimous "guilty"
verdict, then obviously everyone knows which way the judges decided- if not, then Hammu will announce the accused to be not guilty without providing a breakdown of each judge's verdict, thereby preserving some semblance of neutrality. Sound good?
#2326

angelofthenight

Jun 08, 2009 15:48:42
Shaddow, I responded in the mortal thread.
#2327

ritreaude

Jun 08, 2009 15:57:33
Unless someone has an issue, I plan to address this "trial" as well as any future events in Hammu's court as a straight up/down. If there is a unanimous "guilty"
verdict, then obviously everyone knows which way the judges decided- if not, then Hammu will announce the accused to be not guilty without providing a breakdown of each judge's verdict, thereby preserving some semblance of neutrality. Sound good?

fine with me
#2328

ff6shadow

Jun 08, 2009 17:27:06
Ritreaude, the Drahkorn do not have rituals. How could the make teleportation circles?

Now to see how things progress.
#2329

Mechalibur

Jun 08, 2009 17:56:58
Looks like I'm going to need to stat half-humites now!
#2330

ff6shadow

Jun 08, 2009 17:58:13
Technically, you don't have to. Mechanically, they don't exist without a 2 PP shape populace. It's purely fluff until then, and they would use the stats of one or the other. :D
#2331

Xeadin

Jun 08, 2009 18:21:52
Hello to all on the Lords of Creation. A new god approaches from the rays of the sunbeams through the clouds (his appearance). It appears before you as a Brass Dragon with a disc- like weapon on its right arm, and its scales gleam as bright as the sun.

The stats for the new god is below-

Name: Torvek

Greater Domains: ---

Moderate Domains: ---

Lesser Domains: Courage, Day, Insight

Alignment: Unaligned

Physical Appearance: He is a Brass Dragon that wields a chakram that gleams as bright as the sun. Hios scales seem as if he is not a living being. His wingspan is just about as long as a Cuoatl, stretched out at full length. His head resembles a Red dragon, and his eyes gleam with the light of the sun. He has a stout poise, and he has the legs of a Lion. His chakram has a strap on his right arm to sheath/ unsheath it- the chakram functions as a shield in this manner.

Symbol: A dark brown circlular background with a brass serpentine in the shape of an "&" symbol. The outer edges of the circle has several points portruding out from it, resembling the Sunshine Chakram. The inner edges has a ring of gold, white, silver and red. The circle seems as if it was painted on top of canvas.

I am new to the LoC, so I may need some help on how to play first (a tutorial, for chance?)... so, yeah.
#2332

RUMPLESTIX

Jun 08, 2009 18:45:58
So, Xeadin and myself have put up our 'basics'. Do we now wait to see if a deity uses the 'ascend god' power and then work out our proper starting actions when (asuuming if...) we come in?

Ipsur
#2333

Sinasilver

Jun 08, 2009 18:46:21
Yoglith is dead. I'll consider making another god, perhaps. if you do decide to make artifacts of his guts, do try and remember that the hearts were destroyed. ;P

I'm not leaving his stuff to anyone, because yoglith had no alliance, affiliations, etc. Figure the eyes and hands of yoglith are now rogue... Whomever uses them first in a turn may use them, but i do require that the action alternates from positive to negative and back every turn. No one god may use them twice in a row.

So if Veros uses them to Nourish his eladrin, whomever uses the seven of them next has to use them to denourish something, etc.
#2334

ff6shadow

Jun 08, 2009 18:48:04
RUMPLESTIX , you and Xeadin have two options. You can ask a current player to ascend you, or keep active in the OOC as a reminder too me (particuarly on Tuesday) that you are still interested, and I'll let you enter automatically on the refresh.
#2335

RUMPLESTIX

Jun 08, 2009 18:50:46
RUMPLESTIX , you and Xeadin have two options. You can ask a current player to ascend you, or keep active in the OOC as a reminder too me (particuarly on Tuesday) that you are still interested, and I'll let you enter automatically on the refresh.

So, wait til the refresh (tomorrow?) and we are not automatically beholden to another for a short time.

I will enter on the refresh if it is tomorrow.
#2336

ff6shadow

Jun 08, 2009 18:52:07
The beholden thing is purely flavor. It has no actualy enforcement behind it.
#2337

Xeadin

Jun 08, 2009 18:52:41
I'll probably remind you tommorow, ff6shadow.
#2338

RUMPLESTIX

Jun 08, 2009 18:57:00
2 questions:

1. Do we come in and spend 6 points?

2. If so, can we buy more domains with those points and how do we know the value of a created domain.
#2339

angelofthenight

Jun 08, 2009 18:58:01
I realize that'd be difficult to preserve fun with the beholden thing, but if it was enforced, people might be more eager to lay out 4PP.
#2340

ff6shadow

Jun 08, 2009 18:58:54
You start with 6 PP, yes. And you can spend them how you wish. There is a list of suggested domains and their tier on the wiki. If you want an unlisted one, feel free to ask me, either here or in a PM.
#2341

tinwe

Jun 08, 2009 19:01:25
I realize that'd be difficult to preserve fun with the beholden thing, but if it was enforced, people might be more eager to lay out 4PP.

+1 :D
#2342

ff6shadow

Jun 08, 2009 19:04:43
While true, it also discourages gods from wanting to be ascended. Personally, I've had a hand in ascending Zophia and Mara. And while they aren't required to do anything for me, and never have been, they are pretty much are automatic allies. If I need a hand with something, they are among the first people I would turn too.
#2343

ff6shadow

Jun 08, 2009 19:08:03
On another note, should have left it broken a little while longer, Tinwe. Nobody got to do anything fun with the destabilized time. Could have made for some very interesting actions.
#2344

tinwe

Jun 08, 2009 19:09:22
It could have, sure, but Hammu would never settle for that.

On the other hand, the Bulwark is still broken, and there's nothing saying that Time can't be disrupted again... ;)
#2345

RUMPLESTIX

Jun 08, 2009 19:13:13
You start with 6 PP, yes. And you can spend them how you wish. There is a list of suggested domains and their tier on the wiki. If you want an unlisted one, feel free to ask me, either here or in a PM.

Well, I plan on buying it right off the bat so I will list it here: Slavery/Enslavement
How many points?
#2346

Sinasilver

Jun 08, 2009 19:16:45
Tinwe, The hands and eyes of Yoglith are a massive Chronoptera swarm, not the actual hands and eyes of the god. And they're not at the well, they're loose in the world, and rogue. So you might want to edit that part of the post.

Also, my instructions on how they're be used wouldn't allow for Drahthor to claim them. No one god may use them twice in a row. ;P
#2347

tinwe

Jun 08, 2009 19:20:32
Tinwe, The hands and eyes of Yoglith are a massive Chronoptera swarm, not the actual hands and eyes of the god. And they're not at the well, they're loose in the world, and rogue. So you might want to edit that part of the post.

Ah, I missed that part. Fixed to be Hammu seeing the swarm spread out from the Well of Time towards the world.

Also, my instructions on how they're be used wouldn't allow for Drahthor to claim them. No one god may use them twice in a row. ;P

Sure, but no god knows that IC. Yet.
#2348

MassiveAttack

Jun 08, 2009 22:21:40
Shadow, can you list all the planes, and size, and who has dominion (or PM it)? I think the wiki is out of date on that.
#2349

tinwe

Jun 09, 2009 1:00:25
I've posted Hammu's Laws of the Court. My vision of the court is something like this:

Kill a god, face the court. If the killer doesn't appear, he gets brought.

Annoy a god, get challenged in court. This could be a "justice-approved" ***-for-tat where the offended party can count on support if the offender escalates after offended exacts retribution.

Lie to the court, go to jail. It's a god's choice (most of the time) whether or not to appear, but once in court, the truth is enforced to the best of the court's ability.

Just in case I'm not making it clear IC: what Hammu is developing is a law-based alternative in which to settle major disputes, not a forum to haggle every de-nourish.
#2350

ritreaude

Jun 09, 2009 6:55:30
Ritreaude, the Drahkorn do not have rituals. How could the make teleportation circles?

Now to see how things progress.

Did not realize that it was ritualized magic in 4.0, went back and spent the PP to give it to them.

But wow, things seemed to have taken off while I was asleep, guess Im gonna have to catch up.
#2351

Thought

Jun 09, 2009 9:05:07
... Xa'an had a right to administer to his domain and when we became dependent on it without his permission that was our flaw. To Drahthor there is potentially no "talents" more valuable because as Gods we could create a race as dependent on say artwork as human beings are on light, we just dont because we have preconceived notions of what life is supposed to be

That is almost exactly Xa'an's perspective...

And it explains the aberrants he created as well (why should life be all humanoid-ish?).
#2352

ff6shadow

Jun 09, 2009 9:14:59
Ritreaude, Tahns left three breeds of demons out there. So you'll need three PP to get the worship of the whole bunch, Nycodemons, Evistros, and Mariliths.
#2353

ritreaude

Jun 09, 2009 9:28:20
Guide Populace (greater) 2 PP: the demons are now loyal to Tahns, to the extent that a demon can ever be "loyal" to anyone.

http://forums.gleemax.com/showpost.php?p=18427480&postcount=1219

I have a precedent by Tahns for treating the demons as a unified body, no one raised objections to it and as such i think the 2pp should be more than sufficient to give me just as much control of them as tahns had (though at this point its actually less, they worship and unknown aspect of Drahthor and are unlikely to follow his commands..... for now:evillaugh).
#2354

ritreaude

Jun 09, 2009 9:31:20
That is almost exactly Xa'an's perspective...

And it explains the aberrants he created as well (why should life be all humanoid-ish?).

I would point out that the Drahkorn are not all humanoid-ish, they do not reproduce sexually, they walk on all fours (most of the time), do not wear clothing, and they rather enjoy broadway theater..... jk about that last one.

Speaking of the Drahkorn, a while back I had spoken to mech i believe about statting them out, but because of some clarification needed as to how 4e races worked and racial abilities it never went through. Would anyone perhaps be interested in helping me out now?
#2355

ff6shadow

Jun 09, 2009 9:35:06
One, he made them loyal, not make them worship him. Two very different things.

Two, should the admins miss something once, does not make it a precedent that can be used multiple times. It should be pointed out to them so it can be fixed.

Three, I did PM him about that when it occured. Checking my action list, he said to make it just the Nycodemons and Mariliths. It seems he never editted his original post though.



Edit: I'd be happy to give you a hand with it.
#2356

ritreaude

Jun 09, 2009 9:43:15
Yeah if you could just send a PP that way that would be great, realize this is not something that Drahthor is doing consciously, so much like when you used PP to make Duska Krak disappear you were just spending the requisite energy needed to make it happen, not actually signifying that Veros was doing it. In the same way here, im spending the required PP to make it happen, Drahthor is not actively causing them to worship him.

As for the post, Ill probably just split it in two and move the second half to after you send it.

And whats this about a light child? Is thought coming back to the LOC?
#2357

ff6shadow

Jun 09, 2009 9:46:33
I'm not sure I know what you mean?


As for the Light Child, that is an exarch of Vymrl's. I'm not sure what Thought is up to.
#2358

ritreaude

Jun 09, 2009 9:50:19
It just means the demons are doing this on their own and im just spending the PP to make it happen.
#2359

ff6shadow

Jun 09, 2009 9:58:40
Right, but what exactly are they doing?
#2360

nerdzul

Jun 09, 2009 13:16:59
I have seen Xeadin and, if another god contribute since I'm young and low on points hehe, I might be willing to ascend him (if he don't prefer to self ascend ofc), as both Courage and Insight are things that interest Hensem for sure.

If I did not manage to gain an "ascending partner" or Xeadin prefer to come into creation alone I think that the free nation can begin worshiping him.

Btw I have a question, how are the rules to gain new greater domains? Can I try to claim the time domain?
#2361

ekluag

Jun 09, 2009 13:23:19
Wow, you go to sleep for a few hours, go do some other things, and 2 more pages on both IC and OOC. Things have been busy, that's for sure.
#2362

Mechalibur

Jun 09, 2009 15:16:58
I'm kind of worried about Wyld. He hasn't posted for a while. I hope nothing happened to him.
#2363

RUMPLESTIX

Jun 09, 2009 17:58:14
Hello, RUMPLESTIX is back to remind everyone about Ipsur

#2364

Mechalibur

Jun 09, 2009 18:17:04
I just realized I forgot to spend PP on making the artifact. Fixed...
#2365

Xeadin

Jun 09, 2009 18:50:48
Okay, ff6shadow- I'm ready to be a part in the LoC (or should I say- Torvek is ready to be a part of the LoC... :D )!
#2366

ff6shadow

Jun 09, 2009 19:13:24
Turn 31 begins now. 7,750 hundred years have elapsed since the beginning of existence.

PP Refresh
7 - Veros
6 - Xirinet
5 - Tsaroka-Noggoth, Shurka, Vymrl, Mara, Drahthor, Roan, The Empress
4 - Hensen Jijou, Kiptar, Siccadan, Hammu, Zophia


Xeadin, Torvek is now free to post.
RUMPLESTIX, Ipsur is now free to post.

You both have 6 PP.
#2367

RUMPLESTIX

Jun 09, 2009 19:18:04
Is it possible to purchase a domain beyond our starting ones and if so how much for slavery/enslavement?
#2368

Xeadin

Jun 09, 2009 19:22:46
Is it possible to purchase a domain beyond our starting ones and if so how much for slavery/enslavement?

I basically have the same question- although I won't ask about the slavery part, because Torvek isn't too much into keeping slaves for himself.
#2369

Xeadin

Jun 09, 2009 19:29:26
Torvek- Sblocked for your convenience. :D

Show
Torvek Stats:
Name: Torvek

Greater Domains: ---

Moderate Domains: ---

Lesser Domains: Courage, Day, Insight

Alignment: Unaligned

Physical Appearance: He is a Brass Dragon that wields a chakram that gleams as bright as the sun. Hios scales seem as if he is not a living being. His wingspan is just about as long as a Cuoatl, stretched out at full length. His head resembles a Red dragon, and his eyes gleam with the light of the sun. He has a stout poise, and he has the legs of a Lion. His chakram has a strap on his right arm to sheath/ unsheath it- the chakram functions as a shield in this manner.

Symbol: A dark brown circlular background with a brass serpentine in the shape of an "&" symbol. The outer edges of the circle has several points portruding out from it, resembling the Sunshine Chakram. The inner edges has a ring of gold, white, silver and red. The circle seems as if it was painted on top of canvas.

PPs: 6
#2370

Xeadin

Jun 09, 2009 19:35:20
Torvek looks around, thinking "Where the heck am I?"

(Just a Reminder- Torvek is a Gargantuan dragon in Legends of Anorbus, but in the LoC, he starts out as a Huge Dragon, since he is younger in this state)
#2371

wyld_mutation

Jun 09, 2009 20:10:27
My absence was the result of an unexpected crash on my PC.

I'm back, and fairly unhappy at missing so much. It's gonna take me a bit to catch up, but once I do I'll see what I can do IC.

Edit: Glad to know I was missed.
#2372

RUMPLESTIX

Jun 09, 2009 20:16:45
Can I make an intro post for Ipsur and then spend the points in a slightly later post?
#2373

ff6shadow

Jun 09, 2009 20:20:48
Can I make an intro post for Ipsur and then spend the points in a slightly later post?

Yes, and slavery would be a modertate domain.

You are both free to do intro posts. And you can spend your PP whenever you wish between now and the refresh.


Good to see you back Wyld.
#2374

ff6shadow

Jun 09, 2009 20:24:34
Aradeia, there are two problems with your last post.

1. You did not spend any PP to guide eladrin from their homeland.

2. The new fluff on the eladrin since the followers of Veros contrasts heavily with your post. The new ruling regime is tolerant of religions, and no such witch hunts would occur to drive them away in the first place.
#2375

Xeadin

Jun 09, 2009 20:24:57
Okay.

I forgot to mention this, ff6shadow- I am on a Public Library computer, so I have a limited amount of time on here, so I may have a long period of absence. I only have 2 hours per day on a computer. I do not have Internet access at home (thanks to the enonomy... ).
#2376

Aradeia

Jun 09, 2009 20:29:43
Aradeia, there are two problems with your last post.

1. You did not spend any PP to guide eladrin from their homeland.

2. The new fluff on the eladrin since the followers of Veros contrasts heavily with your post. The new ruling regime is tolerant of religions, and no such witch hunts would occur to drive them away in the first place.

Woops. For the first part, I meant to, but I guess it just slipped my mind when I was writing up the Expenditures.

For the second part I guess I must have missed something. Will change the post.

Aradeia
#2377

ff6shadow

Jun 09, 2009 20:34:31
Woops. For the first part, I meant to, but I guess it just slipped my mind when I was writing up the Expenditures.

For the second part I guess I must have missed something. Will change the post.

Aradeia

Okay, just pointing it out. Due to the trial, I've been unable to make a distinct point of it.




And I'm going to make a comment on something here, regarding quite a bit of us. It does not contribute to world building, which is the goal of this game, to have each god sequester their followers off by themselves.

All of Vymrl's followers live in the deep south.
Most of Mara's followers seem determinede to live on the southern continent.
All of the Empress's followers are suddenly making all due haste for her new continent.
All of Drahthor's followers live in his giant space asteroid.
Almost all of Xirinet's followers live in the Shattered Lands. The only one's that don't are the ones I specifically moved to Taldar, in an effort to keep it diverse.
All of Hensen Jijou's worshippers livein the Bloodtsonte Archipelago.
All of Kiptar's followers live on a floating city boat, though this seems to be changing.
All of Zophia's worshippers are on Zophar.

Look at our continents

Main Continent: Most gods have followers here, because it was the only landmass for a long while.
Taldar: I've got worshippers. So does's Xirinet and Kiptar. Were Oravolos and Chactross still active, they would as well. I specifically brought races from multiple gods here.
Chillund Archipelago: Nothing but Vymrl's followers
Other Southern Continent: All Mara, all the time.
Bloodstone Archipelago: All Hensen Jijou, all the time.
Aradeia's New Continent: Nothing but Empress, all the time. Where is this, by the way?
Zophar: Everything brought to this island was immediately guided to worship Zophia. So it's all Zophia, all the time.


Think we can get some variety among these?
#2378

Xeadin

Jun 09, 2009 20:35:13
Gotta log out- running out of time! I will come back within a day or two to continue. In the meantime- Torvek will return!
#2379

wyld_mutation

Jun 09, 2009 20:42:59
Apparently my worshippers get around... I wonder if that means Xi is...

Anyway, working out MS responses. And thanks for the welcome shadow.

I was going through internet-detox... It was horrible. Anyway, I gotta send out humans into other empires I think... At some point. Right now is chillax time while I figure out what's going on.

Expect posts tomorrow afternoon to whatever I need to respond to.
#2380

MassiveAttack

Jun 09, 2009 20:44:50
Okay here is the list i got so far. Anything I'm missing or anyone want to give me more info on a plane, it would be appreciated!


Corroran - Lesser Plane - Runescar - Location unknown
Mechanus - ? - Kiptar - Location unkown, gear world
Riot - Greater Plane - Xirinet - Location unknown, plane of life
Feywyld - Greater Plane - [none] - underneath the world, partly in the dreamscape.
Well of Time - Lesser Plane - [None] - Inner Sphere Sun/Light Storehouse
Place Behind the World - Greater Plane - Oreb Nahash (inactive?) - Dreamscape, underneath the world?
Haldonys - Lesser Plane - Ythrexle (inactive?) - Realm of nightmares, inside the dreamscape
Halcyis - Lesser Plane - Ythrexle (inactive?) - Realm of pleasant dreams, desires. In dreamscape
Unknown - Lesser - Tsarokga-Noggoths - Fungal plane?
Alternate World - Greater Plane - [none] - Mirror image world
The Deep - Lesser Plane - Neko (inactive?) - ocean plane (presumably in the ocean)
Niyanta - Lesser Plane - The Empress - home to Jade Palace (location?)
Workshop - Lesser Plane - Veros - Veros's workshop (location?)
Revnador - Lesser Plane - Shurka - ?? (location?)
#2381

Aradeia

Jun 09, 2009 20:48:29
Think we can get some variety among these?

I think most people are worried about messing with other peoples' stuff, but I had an idea for something that I was going to do in my new continent, but your very enlightening post made me realize that it would be quite good to do it somewhere else. :D

Would Massive have any objections to new stuff on her continent?

And as for where the Empress' continent is, it is to the west of the main continent, I believe.

Aradeia
#2382

angelofthenight

Jun 09, 2009 20:50:09
Well, my followers tend to get killed whenever they leave the Archepeligo, so that's just a minor issue.
#2383

MassiveAttack

Jun 09, 2009 20:54:04
Aradeia: No I don't mind, but I'm more likely going to play with whatever you send.
#2384

Mechalibur

Jun 09, 2009 20:54:14
Shurka really doesn't care about worshippers as much as some others. However, wherever humites are, there will be some worship of Shurka, even if overshaddowed by other gods, unless someone spends denourish PP.

Also, Revnador has two places of entry. One on the top of Eorna (which is in Terena), and the other in a secluded part of the Feywyld.
#2385

Aradeia

Jun 09, 2009 20:58:10
Aradeia: No I don't mind, but I'm more likely going to play with whatever you send.

Okay, thank you.

And that's actually good about the playing with.

Aradeia
#2386

Mechalibur

Jun 09, 2009 21:02:17
Hey Shadow, is this whole White Shield thing happening by itself, or is Veros a part of it? I figure it's the former, but I just want to make sure.
#2387

MassiveAttack

Jun 09, 2009 21:18:27
Okay, thank you.

And that's actually good about the playing with.

Aradeia

Oh, my one requirement is you give the continent a name. I'm terrible with names!
#2388

RUMPLESTIX

Jun 09, 2009 21:21:59
Is there a section of the mountains in the main continent that is not populated? I want to make a hidden plateau but the wiki seems a little outdated...
#2389

ff6shadow

Jun 09, 2009 23:06:36
Aradeia, true, it can be bothersome, but I find the best way to do someting with somebody elses stuff is just ask.

As for your continent being west of the main one, that is where Nerdzul's Bloodstone Archipelago is, so it would have to be even further west. Worse, this makes it highly unikely that the eladrin could sail there, considering they have absolutely no sailing ability.

As a side note, I do want to say that there is free terrain on my continent. If somebody wants to put some interesting stuff there, go for it.


AngeloftheNight, your folowers do tend to attack those they find.


Mechalibur, no, Veros is not directly responsible for the Order of the White Shield, no. Though it is technically his fault, since it's due to an experiment he hasn't reigned in yet. The Order does include worshippers of Veros and Shurka. And is soly a humite organization right now.


RUMPLSTIX, I'm not at my PC, but I'm going to be updating the maps soon.
#2390

RUMPLESTIX

Jun 09, 2009 23:20:45
RUMPLSTIX, I'm not at my PC, but I'm going to be updating the maps soon.

No comlpaint here, I am aware that when things get big they can be difficult to control. I believe this is especially true if you create something with the intention of it being organic and having a life of its own. I will just try to work my way around til I can get everything digested.

Thanks. The effort is appreciated.
#2391

camu

Jun 10, 2009 2:24:50
One of the south pole continents also hosts the Thallid.
#2392

ff6shadow

Jun 10, 2009 10:33:56
Anyways, I should have updated maps some time today.

I'll also provide a list of every plane I can recall.


AngeloftheNight, just pointing out that it's pretty hard for the Imperium to use leather pads when learning to ride if they don't have the ability to make leather.


Massive Attack, where is Khusan, and what is it composed of? I don't recall seeing it's creation.


A request for everybody. Could you please list every artifact/exarch you've made, it's purpose and divine effect, and how much PP has been spent on it? I've started to find a few gaps in my artifact/exarch records, and I want to clear them up.
#2393

wyld_mutation

Jun 10, 2009 11:05:40
Mech and Angel: I got responses to you guys in. Now to move to the IC...
#2394

ff6shadow

Jun 10, 2009 11:21:48
MassiveAttack, your list of planes
Name Type God Location<br /> Corroran Lesser Runescar Near the main continent Shadar-kai.<br /> Well of Time Lesser [None] Inner Sphere Sun/Light Storehouse<br /> Haldonys Lesser Ythrexle(I) Inside the dreamscape<br /> Halcyis Lesser Ythrexle(I) Inside the dreamscape<br /> Unknown Lesser Tsaroka-Nogg Fungal plane<br /> The Deep Lesser Neko(I) Depths of the ocean<br /> Niyanta Lesser The Empress ???<br /> Workshop Lesser Veros The top of skypeak<br /> Revnador Lesser Shurka ???<br /> Court of Spirits Lesser Zophia(I) Within the Farscape<br /> Weather System Lesser Ka(I) Within the clouds<br /> Mechanus Greater Kiptar None<br /> Riot Greater Xirinet None<br /> Feywyld Greater [none] <br /> Dreamscape Greater Oreb Nahash(I) Appears ans an aurora over the souther pole.<br /> Alternate World Greater [none] <br /> Farscape Greater [None] <br /> Outer Realms Greater [None] <br /> The Chaos Greater ???
#2395

ff6shadow

Jun 10, 2009 13:16:57
Map Time


#2396

nerdzul

Jun 10, 2009 13:20:13
So Warforged and Free nation begun trading (and the warforged even built a colony in the Bloodstone Islands).

Btw the Free Nation is open to the worship of many gods (but I'd love to know in advance before a guide action or any effect that shift their nature). Ofc It'll be hard for them to worship gods of concept that oppose freedom and change.

To Massive: Finally I have some spare point hehe, is it oke for you if I teach something (like the druid class, can't remember if you already done that) to the Dark Eladrin and have some of them worship Hensen?

To Ekluag:
These are the techs owned by the Free Nations at the moment:
Priest Class, Spellscarred Multiclass (controlling the wild mutation induced by the bloodstones, every Hensen priest have this), Artificer Class, Agriculture, Masonry, Blacksmithing.
(lol I notice now that I forgot to teach them about reading and writing I'll fix that before next reset)
What are the techs of the Warforged?
Btw I plan to have the Free Nation learn Ritual Casting soon (maybe this turn or the next) do the warfoged already have it (in case they don't we can go for some "common research")? .

To Shadow:

How much do you pay to develop ritual casting? Its 2? 1 +1 per ritual (I hope not that will make ritual casting super overpriced hehe), having classes that have ritual casting as a standard ability help somehow?

Can I spend 3 more points on the same artifact to make it produce an extra +1 PP?
I want the Bloodstones to be able to keep molding the land alone, increasing bloodstone contamination, tiberium-like (I'll not do that this reset maybe next).

EDIT: To Shadow, Nice Maps, If I have time for that I'll send you something about the Bloodstone Islands.

Bye
Nerd
#2397

wyld_mutation

Jun 10, 2009 13:29:51
To learn riual casting is 2PP (unless you have ritual casting contacts), to learn non-book rituals is 1PP per group of teaching.

At least that's how I understand the rules.
#2398

nerdzul

Jun 10, 2009 13:37:52
To learn riual casting is 2PP (unless you have ritual casting contacts), to learn non-book rituals is 1PP per group of teaching.

At least that's how I understand the rules.

Ahh oke, so learning the skill comes with all the rituals in the Player Handbook?
Good, while I have many "out of the book ideas" at list this is a good start.
#2399

ritreaude

Jun 10, 2009 13:58:11
nerd reading and writing would be a 2pp Guide action, and im not sure if everyone else did this or not but do the free nations know how to refine and process paper?
#2400

ekluag

Jun 10, 2009 14:02:03
OK, I'm not sure all of the Techs that the warforged have, but I'll list what I know off the top of my head: Artificer, Swordmage, Boat building(Forgeships), Alchemy
I think that there are a few others, but that is all that I know of.
#2401

nerdzul

Jun 10, 2009 14:25:01
nerd reading and writing would be a 2pp Guide action, and im not sure if everyone else did this or not but do the free nations know how to refine and process paper?

All the techs that I paied 1 are from races that compose the Free Nations (humite have it for example and human too), fluffwise their new language is in fact an amalgamation of languages used by these races.

And most of the races that have it miss a tech to shape paper (or any kind of support for their written language) and so on so I presume that its included in the price.
#2402

ff6shadow

Jun 10, 2009 14:27:43
All the techs that I paied 1 are from races that compose the Free Nations (humite have it for example and human too), fluffwise their new language is in fact an amalgamation of languages used by these races.

And most of the races that have it miss a tech to shape paper (or any kind of support for their written language) and so on so I presume that its included in the price.

It is not. The races that I havbe tought to read and write do so on stone tabletsm, or for the loremasters thin nsheets of engraved metal. I can't speak for everybody else.

The only paper books in the world are divine artifacts.
#2403

nerdzul

Jun 10, 2009 14:32:19
Oke, so I'll go for metal\stone for now... I'll need to teach them how to make paper one day, maybe next reset, this one I want to look a little outside from the borders of my continent.

Does Alchemy qualify for making an inks? It might be a good start to begin writing books :p (and maybe the god of knowledge can give a little support in that noble mission :p)
#2404

Thought

Jun 10, 2009 16:00:01
Look at our continents
...

You forgot Ardune. Xa'an made that continent a while ago and it may well be the only continent on the inner surface of the world. I had South America in mind when creating it.
#2405

ff6shadow

Jun 10, 2009 16:30:34
Actually, it is in the inner world, and is entirely uninhabitted. Which is why I didn't mention it. Though, I will be placing something there soon.
#2406

RUMPLESTIX

Jun 10, 2009 16:58:07
I have a question. I created an exarch at the beginning of my turn. May it take an action this turn?
#2407

Mechalibur

Jun 10, 2009 17:02:09
You can use your exarch, you just can't get any free PP from them until next turn.
#2408

RUMPLESTIX

Jun 10, 2009 17:06:45
You can use your exarch, you just can't get any free PP from them until next turn.

Thanks.
#2409

Xeadin

Jun 10, 2009 17:38:59
I'm back! What did Torvek miss? Am I not allowed to join until the next Refresh, or something right now?
#2410

tinwe

Jun 10, 2009 17:50:56
You can do, create or destroy whatever you like at any point between refreshes, up to the amount of PP you have. You can also RP as Torvek as much as you like. Just remember that everything you do is fluff until you spend PP on it.
#2411

Xeadin

Jun 10, 2009 18:01:56
You can do, create or destroy whatever you like at any point between refreshes, up to the amount of PP you have. You can also RP as Torvek as much as you like. Just remember that everything you do is fluff until you spend PP on it.

Thank you, Tinwe! :D

I think I will buy a couple of Domains, if that's okay with ff6shadow...
#2412

tinwe

Jun 10, 2009 18:07:16
If you're picking up Law, you might want to consult with Hammu. He's easy to find... just look for the glowing self-righteous city on stilts. He'll want to make sure that you're up to his standards.
#2413

Xeadin

Jun 10, 2009 18:13:56
If you're picking up Law, you might want to consult with Hammu. He's easy to find... just look for the glowing self-righteous city on stilts. He'll want to make sure that you're up to his standards.

I guess I'll do that- just after I log off and then log on again!

Cursed Library Computer Time Limit... :raincloud
#2414

Xeadin

Jun 10, 2009 18:21:23
Oaky, I'm back!

So, Torvek goes over the the city on stilts to look for Hammu.

He flies.
#2415

ff6shadow

Jun 10, 2009 18:29:13
Okay. Xeadin, you need to post your god activities in the In Character (IC) thread, not the Out of Character (OOC) thread.
#2416

Xeadin

Jun 10, 2009 18:30:26
"Hammu? Hammu! Grrr... where is he?"

Torvek looks around to see if there are any commoners around.

Does Torvek see any commoners to talk to?

Oops! Relocating action...
#2417

Xeadin

Jun 10, 2009 18:45:26
I'm logging off right now, because my mom needs me to walk my dog. See you all tomorrow! :D
#2418

angelofthenight

Jun 10, 2009 19:11:49
Thanks for the world map, and yes I guess my followers do tend to attack what they come into contact with.
#2419

Mechalibur

Jun 10, 2009 19:12:03
You just came the hell out of nowhere... I have no idea if there are any commoners where you are... wherever that is. Or what race of commoners you are even looking for.

(Some sort of explanation would be nice.)
#2420

RUMPLESTIX

Jun 10, 2009 20:03:33
note: I had Ipsur place the Hidden Plateau in the 'mountains' of the main continent before seeing an update with a map. I think that might actually put it in the Shattered Lands' which would be basically right in the middle of Xirinet's (sp?) domain. I might have to edit that after choosing a different spot if that is OK.

(If not, let me know...)
#2421

MassiveAttack

Jun 10, 2009 20:34:06
Alright, explanation time. Mara is going to go to every plane and ask the resident God roughly the same as she asked Veros--can she modify it--"fix it"--just a little. If you wish to have an interaction, introduction, etc that is great (she hasn't exactly talked to many). However, I need to actually do the action before the turn change Saturday so keep that in mind. A "no" necessarily won't stop her, but silence will be presumed as consent.
#2422

Mechalibur

Jun 10, 2009 20:40:38
Well, Shurka's expecting you now :P
#2423

wyld_mutation

Jun 10, 2009 20:45:51
note: I had Ipsur place the Hidden Plateau in the 'mountains' of the main continent before seeing an update with a map. I think that might actually put it in the Shattered Lands' which would be basically right in the middle of Xirinet's (sp?) domain. I might have to edit that after choosing a different spot if that is OK.

(If not, let me know...)

It's always possble to create more area on the main continent. Placing stuff in the Shattered Lands is fine, however if you reference the "middle" (I haven't viewed your post) that would be where Alexandria is, which would be a no-go.
#2424

tinwe

Jun 10, 2009 21:29:08
The north edge of the shattered lands, out to the sea and a little east/west along the coast is Beacon.
#2425

RUMPLESTIX

Jun 11, 2009 2:30:38
It's always possble to create more area on the main continent. Placing stuff in the Shattered Lands is fine, however if you reference the "middle" (I haven't viewed your post) that would be where Alexandria is, which would be a no-go.

Thanks. My post just said in the mountains because it is kind of hard to hide a small (1pp land creation) pateau out in the open. But, that might be a littlee closer to civilization than intended. There is plenty of room. I will think of something real soon, edit it in and place an update in the OOC for everyone to see.
#2426

camu

Jun 11, 2009 2:59:09
Alright, explanation time. Mara is going to go to every plane and ask the resident God roughly the same as she asked Veros--can she modify it--"fix it"--just a little. If you wish to have an interaction, introduction, etc that is great (she hasn't exactly talked to many). However, I need to actually do the action before the turn change Saturday so keep that in mind. A "no" necessarily won't stop her, but silence will be presumed as consent.

Well my god will be against your actions. (surprise surprise ;) )

If i understand correctly Mara wishes to make the universe more stable by giving all planes a fixed point.

The idea behind my demiplane is the ability to move around.

Also, my god is against the whole stable universe thing.

But would love to have some IC interaction on this topic.
#2427

MassiveAttack

Jun 11, 2009 5:59:26
Isn't your demiplane *inside* your god or something like that?
#2428

Sinasilver

Jun 11, 2009 7:10:19
Barring the stats of Chronoptera as monsters, my contributions to the Wiki are now complete. The Yoglith page is completely updated, and I even added super-quick visual aids that will make your eyes burn. You're welcome in advance for those.

Now.. It's my 5am.. I meant to sleep ages ago.. But instead I updated everything. Goodnight, and enjoy the game.
#2429

ritreaude

Jun 11, 2009 8:14:02
so for some reason i have been having trouble connecting to the forums for the last day or so, i keep receiving some kind of redirect error. Curios if anyone else has been having a problem with this?
#2430

Mechalibur

Jun 11, 2009 8:27:39
I"ve had problems with this forum before... but never that.
#2431

angelofthenight

Jun 11, 2009 9:01:06
Yah, I've never seen that either.
#2432

ritreaude

Jun 11, 2009 9:18:33
well it seems to be doing better now, but it had me worried for awhile there.

On a unrelated note I just posted a massive post in the IC thread if anyone wants to have some light reading.
#2433

ritreaude

Jun 11, 2009 12:48:30
xeadin, just taking a shot in the dark here based upon how you posted but...

Even though this is a dnd forum, Lords of Creation is not a dnd game. They are both roleplaying games with a rule set that is agreed upon and everyone only plays one being, but that is where the similarities end.

In DND one all powerful DM is in control of all the NPC's and in charge of the universe to make sure the players act in a rational and non-game-killing way. In LOC, we depend on the creativity and the good sense of the players to create the world around them and to not do anything that could break the game for anyone else. We do have FF6Shadow as an Admin, though hes only there to judge on the legality of some of the actions taken and to keep us up to date on things like how much power each god has (he actually does far more than this but this is just simplifying)

So, your last post consisted of:
"Hammu? Hammu! Grrr... where is he?"

Torvek looks around to see if there are any commoners around.

Does Torvek see any commoners to talk to?

which would be perfectly acceptable in DnD with a DM arbitrating the results of all you actions. However, in the LOC this should be handled more along the lines of:

Stepping through the fabric of space and time the God Torvek emerged into Beacon, the city of Justice. He found himself before the vast structure known as the Court of the Magistrates, and quickly scanned the area around him. "Hammu? Hammu?" questioned the God as he searched for his query. After not being able to spot him in his immediate vicinity he let out a growl "Grrrrr Where is he?" Stepping towards the nearest mortal in the meantime...

You could then go on to orchestrate the conversation between yourself and the mortal however you wanted it. Though in general between mortals of another race or a race/people you have no control of, if the conversation is likely to have long lasting results, let the other god RP their people.

Has this helped at all?
#2434

nerdzul

Jun 11, 2009 15:03:51
Due to unexpected issues I'll not be able to post in the next few days, I'll try to post my action before saturday reset.

bye
Nerd
#2435

RUMPLESTIX

Jun 11, 2009 16:46:06
Ok, now to hopefully fix my error.

I wanted to place the "Hidden Plateau" in a mountain range on the main continent. However, the closest thing to a range that I see is the Shattered Lands and I wouldn't have actually put the 'Hidden Plateau" in an area with that much populace...

Would it be possible to edit my action of creating the "Hidden Plateau" (in the middle of an inhabited area...) out and instead spend the point to "nourish land" in the area to the east of the elves on the north coast of the main continent?

If not, I guess I will just be stuck with it. But, that is ok.
Sorry about all the trouble and question asking. (Did I read somewhere that in this game asking permission is better than asking forgivenness?)

RUMPLESTIX
#2436

ff6shadow

Jun 11, 2009 16:48:05
It's a Mold Land, not a nourish, but go for it. This one time, I'm letting you do it because you were brand new, and I hadn't updated the maps in over a month.
#2437

RUMPLESTIX

Jun 11, 2009 16:55:11
It's a Mold Land, not a nourish, but go for it. This one time, I'm letting you do it because you were brand new, and I hadn't updated the maps in over a month.

I actually meant to change from mold to nourish, but that would be asking to much so forget that I was thinking of such a thing. The hidden plateau will be on the north coast of the main continent east of the elves.
#2438

RUMPLESTIX

Jun 11, 2009 17:03:57
OK, now I have made a minor change to my original post. post 1904

Ipsur looked down upon the world and chose the spot which would at least temporarily become its home. It was a nexxus of power lines within the uninhabited badlands of the great continent which was located on the north coast, east of the elves. The god reached down and fashioned a plateau high above the ocean and stepped into the world for the first time. Ipsur chose a shadowy form with a great number of tentacles and a massive maw. There were three visible eyes and many more which would appear and disappear within the dark form. Voices, screams, and other noises would always create a hideous drone around the god and thus it would communicate with telepathy if it did not want a mortal's sanity to be collapsed by weight.

#2439

Xeadin

Jun 11, 2009 19:21:55
You just came the hell out of nowhere... I have no idea if there are any commoners where you are... wherever that is. Or what race of commoners you are even looking for.

(Some sort of explanation would be nice.)

I'm back!

I'm looking for any city- dwellers to direct Torvek to Hammu.
#2440

Xeadin

Jun 11, 2009 19:24:39
xeadin, just taking a shot in the dark here based upon how you posted but...

Even though this is a dnd forum, Lords of Creation is not a dnd game. They are both roleplaying games with a rule set that is agreed upon and everyone only plays one being, but that is where the similarities end.

In DND one all powerful DM is in control of all the NPC's and in charge of the universe to make sure the players act in a rational and non-game-killing way. In LOC, we depend on the creativity and the good sense of the players to create the world around them and to not do anything that could break the game for anyone else. We do have FF6Shadow as an Admin, though hes only there to judge on the legality of some of the actions taken and to keep us up to date on things like how much power each god has (he actually does far more than this but this is just simplifying)

So, your last post consisted of:

Bla, Bla, Bla...

which would be perfectly acceptable in DnD with a DM arbitrating the results of all you actions. However, in the LOC this should be handled more along the lines of:

Stepping through the fabric of space and time the God Torvek emerged into Beacon, the city of Justice. He found himself before the vast structure known as the Court of the Magistrates, and quickly scanned the area around him. "Hammu? Hammu?" questioned the God as he searched for his query. After not being able to spot him in his immediate vicinity he let out a growl "Grrrrr Where is he?" Stepping towards the nearest mortal in the meantime...

You could then go on to orchestrate the conversation between yourself and the mortal however you wanted it. Though in general between mortals of another race or a race/people you have no control of, if the conversation is likely to have long lasting results, let the other god RP their people.

Has this helped at all?

Yes- this has helped- however- I don't have reference for any of the cities for that matter. Does someone have that reference available for me?
#2441

Mechalibur

Jun 11, 2009 19:28:30
The thing is, it doesn't make any sense for a god to be asking commoners for information. If you want, you can just find any god you're looking for without having to ask.

As for cities, I'm not sure about how many have been named. There's the human city of Alexandria (also has angels), the humite city of Terena. And then I also remember Freedomguard which has members of the Free Nation.
#2442

Xeadin

Jun 11, 2009 19:31:21
The thing is, it doesn't make any sense for a god to be asking commoners for information. If you want, you can just find any god you're looking for without having to ask.

As for cities, I'm not sure about how many have been named. There's the human city of Alexandria (also has angels), the humite city of Terena. And then I also remember Freedomguard which has members of the Free Nation.

That city that I am in is one that houses Hammu. Does he not have any cohorts or followers, or something?
#2443

Mechalibur

Jun 11, 2009 19:33:09
Oh, right, I think that's called Beacon. I forget exactly who's in it... you'll have to ask Tinwe.

EDIT: Checked the wiki, it has Deva, Humans, Eladrin, and a few Angels I think.
#2444

Xeadin

Jun 11, 2009 19:36:17
Oh, right, I think that's called Beacon. I forget exactly who's in it... you'll have to ask Tinwe.

EDIT: Checked the wiki, it has Deva, Humans, Eladrin, and a few Angels I think.

Thanks, Mechalibur. That'll help.
#2445

Xeadin

Jun 11, 2009 19:39:22
Tinwe:

Does Hammu live in Beacon?
#2446

Xeadin

Jun 11, 2009 19:49:17
Wow... Is anyone.. here? Am I all... alone now? Do I have to... endure the LoC... all on my own?
#2447

Mechalibur

Jun 11, 2009 19:53:39
Well, people aren't always on at the same time... and there isn't really anything anyone can do about that. But I noticed Wyld and Massive are online right now.
#2448

MassiveAttack

Jun 11, 2009 20:41:33
well... the supposed conversations haven't really panned out so far....
#2449

angelofthenight

Jun 11, 2009 20:45:23
Xeadin, I suggest you read through a few pages of the IC thread, it'll help. As to cities, the Imperium also has the artifact-city of Ssabrec.
#2450

ff6shadow

Jun 11, 2009 21:22:32
Ritreaude, you made one mistake. The Flame PIllar does give off it's own light now. After Xa'an destroyed the Blacklight Crystal, I restored the light it had lost at the beginning of time. It gives off it's own light now. . .

Also, you now have an artifact in your plane that belongs to 4 different gods . . .
#2451

Sinasilver

Jun 11, 2009 23:35:23
Just a fun note I thought I'd post since I just got caught up a little on the IC of the world from during my absences.

The Temporal Harmonizer cannot current function no matter what repairs are made. According to the entry on the wiki, I made it to be fueled by the fires of Chactross' inferno. That means when his inferno became the sun, the temporal harmonizer ceased to run.

Second, It's purpose was to standardize the flow of time as it exited the well of time(the source of all time in creation, as was the undisputed fluff for the length of it's existence). Since Veros has moved it, it also does not function. It's double broken.

Yay for the RP opportunities still present!
#2452

ritreaude

Jun 12, 2009 0:55:57
Veros I realize that 4 different Gods have a claim to the artifact at the center of my domain, but how many of those Gods are actually active? And I haven't really done anything to the pillar, just built a plane around it.

And on that note sina, I didn't destroy the pillar and its still connected the the prime plane of existence, just surrounded by this new plane, so would that cause the temporal harmonizer to cease to function?
#2453

ekluag

Jun 12, 2009 5:32:57
The warforged live in an artifact city called The city of Gears. It's intelligent as well.
#2454

Mechalibur

Jun 12, 2009 15:42:19
By the way ekluag, Mara wants to know if she can modify Mechanus, so you should probably respond to her, or she'll take your silence as a yes.
#2455

ekluag

Jun 12, 2009 16:29:58
Thanks, I was waiting for her, but I'll go talk to her. What exactly is it anyway?
#2456

RUMPLESTIX

Jun 12, 2009 17:04:37
So, what determines how many powerpoints (above and beyond 4) that one gets in a turn? (Not counting exarchs/artifacts)
#2457

wyld_mutation

Jun 12, 2009 17:20:10
So, what determines how many powerpoints (above and beyond 4) that one gets in a turn? (Not counting exarchs/artifacts)

In a word? Everything.

Every action you take is catalogued and used in a formula, which only ff6shadow knows completely at this time, to determine your PP each turn. Your PP is also affected by your worshippers.

Admin awards also reward good RP.

PP producing artifacts/exarchs therefore increase the rate at which you will reach the next PP mark, however powergaming can and will result in a reduction in your PP.
#2458

ff6shadow

Jun 12, 2009 17:22:57
He has it mostly right.
#2459

RUMPLESTIX

Jun 12, 2009 17:25:30
Thanks guys, one last question. Where is The Free Nation? (shattered Lands?)
#2460

wyld_mutation

Jun 12, 2009 17:26:58
Thanks guys, one last question. Where is The Free Nation? (shattered Lands?)

It isn't in the shattered lands as far as I know. Not a clue.
#2461

ff6shadow

Jun 12, 2009 17:31:25
The free nation would be on the archipelgao west of the main continent (see world map)
#2462

RUMPLESTIX

Jun 12, 2009 17:33:17
So Warforged and Free nation begun trading (and the warforged even built a colony in the Bloodstone Islands).

Btw the Free Nation is open to the worship of many gods (but I'd love to know in advance before a guide action or any effect that shift their nature). Ofc It'll be hard for them to worship gods of concept that oppose freedom and change.


I am going to assume they are in the Bloodstone Islands. I believe that Ipsur may wish to speak with Hensen...

edit ninja'd. Thanks ff6shadow
#2463

RUMPLESTIX

Jun 12, 2009 18:45:56
I just saw that Nerdzul won't be back for a few days after having Ipsur try to contact Hensen. Silly me. Reformulate immediate plans.

Did I see something about Saturday resets?
#2464

Mechalibur

Jun 12, 2009 19:52:53
Saturday and Tuesday. You can edit your post and do something else if you want.
#2465

wyld_mutation

Jun 12, 2009 20:50:19
It has been concluded that the humans of Alexandria are 'extremely violent tree-hugging hippies' who 'love to get high and start fights'.

I love writing for them because they have such a formal structure... While managing to be utter barbarians.
#2466

RUMPLESTIX

Jun 12, 2009 21:32:52
Saturday and Tuesday. You can edit your post and do something else if you want.

Thanks. I will probably just edit the OOC sblock and let it hang for the future.
#2467

MassiveAttack

Jun 12, 2009 22:30:41
Am I to understand the Imperium is expanding onto my continent? if so, they would meet someone immediately. (there is a settlement on the eastern peninsula)
#2468

Sinasilver

Jun 12, 2009 23:02:56
Veros I realize that 4 different Gods have a claim to the artifact at the center of my domain, but how many of those Gods are actually active? And I haven't really done anything to the pillar, just built a plane around it.

And on that note sina, I didn't destroy the pillar and its still connected the the prime plane of existence, just surrounded by this new plane, so would that cause the temporal harmonizer to cease to function?

Oh, it wasn't you. It was Chactross who moved it originally I believe. Anyway. When the harmonizer was built, the opening to the well of time was IMMEDIATELY under the pillar of fire, so I had it as the fuel source that powered the harmonizer(I was originally going to claim Mechanics/Technology as a domain, but that was later abandoned as I was beat to it and wasn't one to "steal" a domain). When Chactross had it moved to become the sun, the harmonizer was separated from it's power source... So honestly time has been wonky for... I think 4000 or so game-years.

So the reason the Harmonzier can't function is because it's without power. It's stuff that should have been addressed forever ago, but happened after my first exit of the game and so was over looked because I wasn't here to note it. After the Pillar of fire was moved, Xa'an's Store house was placed over the opening to the well of time. But the well of time has never been moved.

Also, It's no longer at the source of time anymore, Veros moved it so it can no longer collect/measure the out-put of time in even doses.. Thusly, the double broken. But I don't think it's a BAD thing. I think it provides interesting RP chances. And it was all detailed on the Wiki even back then, so the only reason it was overlooked was because it was over looked. I wasn't here to know better, and no one thought to mention it when the pillar was moved. No harm done. The gods not noticing until now seems perfectly logical to me, as it seems largely below their radar to me.
#2469

Mechalibur

Jun 13, 2009 5:42:45
Am I to understand the Imperium is expanding onto my continent? if so, they would meet someone immediately. (there is a settlement on the eastern peninsula)

Well, the humites are going there by airship from the main continent, so who will they meet first?
#2470

nerdzul

Jun 13, 2009 6:13:32
Oke, got time for a quick post than got to go off again. Sorry for the fact that the IC one is a little unpolished and with 2 OCC parts.

To Massive: I hope that the part regarding the dark eladrin is ok for you (if its not let me know).

See you in a couple of days.

Bye
Nerd
#2471

angelofthenight

Jun 13, 2009 9:57:43
Yes, the Imperium is trying to expand onto Zophar, not violently atm, but that could change.
#2472

RUMPLESTIX

Jun 13, 2009 10:46:07
@ Nerdzul


About this:
Rumple, I'm oke with Ipsur being worshiped in the free nations, but I think that ambition (not being a real "tech advance" but a state of mind, might also be seen as a nourish focused on increasing the rate of new invention and lust for more social influence), also mind that since you also represent slavery it might be hard from the free nation people to accept you (their ancestor were ex slaves after all), since they'redeveloping a better way to write rune magic can also apply quite well to them :p

Ipsur has many forms. The form he would be introduced as would be as an ambitious statesman rather than the slave wielding aberration. The guide/teach 'worship a particular aspect of Ipsur' was going to have the fluff of instilling them with ambition. The turn after I was planning to 'nourish' them under the fluff of the ambition reaping rewards. Is this ok?

Perhaps somewhere down the line they could learn that they were both worshipping one aspect of Ipsur while simultaneously fighting against another aspect of it. Deities are cool like that.

As of now, I have no plan to move slavery into the Free Nation. If I ever decided to it would be many turns down the road and I would still clear it with you first (since it seems that not doing so may be part of allowing me to do this now) and would expect it to cause some sort of divine conflict. So, it would only be if it would make the world more cool and, of course, with your permission.

So, if you wish, just keep the url to this post somewhere and you can access it in the future.
#2473

MassiveAttack

Jun 13, 2009 11:00:26
Oke, got time for a quick post than got to go off again. Sorry for the fact that the IC one is a little unpolished and with 2 OCC parts.

To Massive: I hope that the part regarding the dark eladrin is ok for you (if its not let me know).

See you in a couple of days.

Bye
Nerd

It's fine, but teaching them to worship you would be a 2 pp action, since they don't have contact with anyone who already worships you.
#2474

camu

Jun 13, 2009 11:14:16
Hey Massive, if your continent is the south pole, then it is also the one inhabited by the thallid now, in case you want some interaction between them and your own worshipers
#2475

MassiveAttack

Jun 13, 2009 11:17:00
Yeah, I know. but i don't have the PP this turn to guide them to meet.
#2476

RUMPLESTIX

Jun 13, 2009 11:47:00
It's fine, but teaching them to worship you would be a 2 pp action, since they don't have contact with anyone who already worships you.

I asking about this because it makes no sense to me.

from post 364

1PP - Guide Populace (Lesser): They worship The Great Father Oravalos.

This is the first spot I found of anyone guiding a group to be worshipped.
It cost 1pp.

Why would it cost 2pp to teach someone to worship a god because they had not previously met someone who worshipped that god?

I saw nothing in the rules stating that?
#2477

Mechalibur

Jun 13, 2009 12:26:04
Rumple is correct. It only takes 1 PP to get a population to worship you, whether or not they worship anyone else.
#2478

ff6shadow

Jun 13, 2009 14:18:15
MassiveAttack, I think you missed it when I asked this question a ways back. I've got a note in my records about a guide stating Khusan, but I can't find anywhere that such an organization or nation was created. Can you clarify?



And yes. It never takes more than 1 PP to garner worship from agroup.
#2479

MassiveAttack

Jun 13, 2009 14:26:42
MassiveAttack, I think you missed it when I asked this question a ways back. I've got a note in my records about a guide stating Khusan, but I can't find anywhere that such an organization or nation was created. Can you clarify?



And yes. It never takes more than 1 PP to garner worship from agroup.

Yes, I spent 1 PP to formalize the nation of "Khusan" - that being the volcano frost giants.
#2480

ff6shadow

Jun 13, 2009 14:26:47
Camu, fungal grafts are going to require a Greater Guide, not a Lesser .
#2481

ff6shadow

Jun 13, 2009 14:39:59
Ah. I thought you called that place the Land of Mists. So it has an entry, I just had the wrong name.
#2482

MassiveAttack

Jun 13, 2009 14:42:48
Well, as I wrote in the Wiki, Khusan means "land of mists".
#2483

ff6shadow

Jun 13, 2009 14:56:30
Ah. I can't access the wiki very often, but I recall seeing that last night. Which is why I brought it up again to check.
#2484

camu

Jun 13, 2009 16:15:58
Camu, fungal grafts are going to require a Greater Guide, not a Lesser .

Fixed: traded with an additional nourish population


Also, whats the purpose of that weather plane again?
#2485

tinwe

Jun 13, 2009 16:25:09
It is not. The races that I havbe tought to read and write do so on stone tabletsm, or for the loremasters thin nsheets of engraved metal. I can't speak for everybody else.

The only paper books in the world are divine artifacts.

Hmm. I hadn't realized that the Loremasters used metal sheets. My apologies for inadvertently completely plagiarizing that idea... and here I thought I was original. Beacon has now developed Paper, but is still quite limited in the Things That Write on Paper techs.
#2486

MassiveAttack

Jun 13, 2009 16:28:37
Fixed: traded with an additional nourish population


Also, whats the purpose of that weather plane again?

asfaik, it creates weather patterns.
#2487

tinwe

Jun 13, 2009 16:33:04
Nice work with the River, Massive. Cool idea. One thing though- is the Temporal Harmonizer still in Veros's Workshop, or did Mara move it back to the Well of Time?

Hammu has made the first use of the Hands and Eyes of Yoglith (the sentient Chronoptera swarm) as a Nourish Land to grow vegetation all along the northern coast of the old continent (replacing the waste left by the fungus). As specified by Sina, the next use must be a de-nourish.
#2488

wyld_mutation

Jun 13, 2009 16:34:16
Hmm. I hadn't realized that the Loremasters used metal sheets. My apologies for inadvertently completely plagiarizing that idea... and here I thought I was original. Beacon has now developed Paper, but is still quite limited in the Things That Write on Paper techs.

Humans write on thin sheets of leather... Would the correct term be 'vellum' or am I thinking in the wrong place again...

I never put a lot of thought into just how much tech it takes to actually write... Pigment+Stick+Flat Object=good
#2489

tinwe

Jun 13, 2009 16:37:00
Yeah, vellum is leather. IIRC, it's the very top layer, and very thin.

My comment about techs for Things that Write on Paper was mostly in jest, although I do think Beacon might make an art of calligraphy at some point. ;)
#2490

MassiveAttack

Jun 13, 2009 16:37:02
Nice work with the River, Massive. Cool idea. One thing though- is the Temporal Harmonizer still in Veros's Workshop, or did Mara move it back to the Well of Time?

Hammu has made the first use of the Hands and Eyes of Yoglith (the sentient Chronoptera swarm) as a Nourish Land to grow vegetation all along the northern coast of the old continent (replacing the waste left by the fungus). As specified by Sina, the next use must be a de-nourish.

Veros removed the harmonizer?! ugh. Wel if so fixing shouldn't be too bad I guess.

EDIT: fixed with approval from Shadow.
#2491

ff6shadow

Jun 13, 2009 17:42:13
Actually, that will be an issue. The plane would keep you from accessing the Temporal Harmonizer right now, as I have plans for it.
#2492

MassiveAttack

Jun 13, 2009 17:48:04
Fixed. Though i don't know how time is working with the harmonizer not there...
#2493

MassiveAttack

Jun 13, 2009 17:52:08
Also, you said splintering a new nation from an old, the new one maintains the techs from the old one (as opposed to splitting races which don't). So why do you keep deleting it?
#2494

ff6shadow

Jun 13, 2009 17:52:46
Time is sort of iffy at the moment, not working right. Also, you forgot to add the Farscape to your list.

I would suggest it brush by the single chunk of land within the plane, running along side of it for a short moment.


What?
#2495

MassiveAttack

Jun 13, 2009 17:55:00
Sorry looked like you took it out again, and you haven't. *shakes fist at Wiki tracking*

You deleted Vyrml from the Land of Mist...

That "knowledge" should have been carry-over from the old pre-imperium frost giants.

Also, Far realms= farscape. misnamed will fix.
#2496

ff6shadow

Jun 13, 2009 18:02:17
Ah. That is one case where it isn't true. Technically, the Land of Mists only worships you. There might be frost giant worshippers of Vymrl within the area fluff-wise, but mechanically, they only worship you. An odd corner case of how the organization formulas and rules meld into everything else.
#2497

ff6shadow

Jun 13, 2009 18:03:58
Also, just noticed, but creating a lesser plane requires 2 PP, not 1. Greater Planes are 4.
#2498

ff6shadow

Jun 13, 2009 18:06:23
And one more for your, MassiveAttack. Eladrin hard agriculture prior to the Dark Eladrin split, so your entitled to the discounted reclaim on that one.
#2499

MassiveAttack

Jun 13, 2009 18:09:49
Ah. That is one case where it isn't true. Technically, the Land of Mists only worships you. There might be frost giant worshippers of Vymrl within the area fluff-wise, but mechanically, they only worship you. An odd corner case of how the organization formulas and rules meld into everything else.

Well what about the other techs, such as Cleric? Do they get that free when they split off or do I need to pay for it, because I never did?

EDIT: fixed plane purchase
#2500

ff6shadow

Jun 13, 2009 18:14:27
Racial techs stick around. Worship, not so much.
#2501

lord_mephistopheles

Jun 13, 2009 18:17:15
Har be my god submission

Name: Jormundrasil
Domain: Unity
Physical Appearance: Jormundrasil is a single massive tree. It is capable of spreading itself into entire forests, and it can manipulate any part of itself, and can bud off humanoid representations of itself made of wood, but it's original form can never move.
Symbol: A tree with it's roots curled around a sphere
#2502

MassiveAttack

Jun 13, 2009 18:26:28
Everything should be fixed now.
#2503

ff6shadow

Jun 13, 2009 19:04:44
Lord_Mephistopheles , just in case you hadn't noticed, the rule set for this LoC has undergone a good bit of revisions since the last game that you were in.

I suggest you give the rules some skimming as a refresher: http://lordsofcreation.wikia.com/wiki/Basic_Rules
#2504

lord_mephistopheles

Jun 13, 2009 19:12:53
I know, I've checked them out. Do you want me to redo my sheet? (like with the stat block in the basic rules thing)?

Edit: Is there a point when Jormundrasil can't exist on a solely material plane?
#2505

ff6shadow

Jun 13, 2009 19:14:46
Turn 31 begins now. 7,750 hundred years have elapsed since the beginning of existence.

PP Refresh
7 - Veros
6 - Xirinet
5 - Tsaroka-Noggoth, Shurka, Vymrl, Mara, The Empress, Drahthor
4 - Hensen Jijou, Kiptar, Hammu, Ipsur, Torvek.

Lord Mephistopheles, Jormundrasil is now free to beign posting. You have 6 PP.
#2506

ff6shadow

Jun 13, 2009 19:31:29
Aradeia, Mechalibur, Wyld. I've placed a message for all of you in the Mortal Stories thread.
#2507

Mechalibur

Jun 13, 2009 22:15:32
The defense coalition is RP'd by you though, isnt' it? You spent the PP on it after all.
#2508

ff6shadow

Jun 14, 2009 7:29:13
True. I just thought I'd let you do it if you wanted to
#2509

lord_mephistopheles

Jun 14, 2009 8:42:22
If we make something that's not in the books, we have to make a homebrew around the same time like the last one, or do we just describe them?
#2510

RUMPLESTIX

Jun 14, 2009 9:12:03
I have a question I was hoping to clear up before doing it. As I understand, it is possible for dieties to appear in whatever form they wish. Is it possible for a deity to appear as one form espousing one aspect and using a name particular to that aspect to a group or populace.

An example of this would be the FR pantheon where Selune is Sehanine Moonbow (althought their displayed aspects may be slightly different) and Sune is Hanali Celanil (sp?)

Basically, I was wondering (as long as I kept 'Ipsur' listed in parenthesis during all the relevant posts) would it be possible to introduce Ipsur to the Free Nation under a different name?

As I mentioned in a different OOCpost this has the potential for them (the Free Nation) later discovering that thry would be simulataneously venrating one aspect of a god while battling against another aspect of the same god. But, if I used the same name in each instance it would seem hard to pull off.

Once again, sorry for a million questions and thanks for the responses.
#2511

Mechalibur

Jun 14, 2009 13:28:34
Mephistopheles: It would be nice if you stat them, but I don't think you have to, especially since some of the people playing are 3.5 players and don't know 4e very well.

Rumplestix: Well, The Empress has a new name from the Hags, and Tsarokga-Noggoth seems to have an alter ego, and Mara is really two different gods, so I really don't think there's a problem with that.

(Keep in mind I'm not a mod though, so what I say isn't always right)
#2512

ff6shadow

Jun 14, 2009 14:30:49
It is prefered that you make some effort to stat your creations up, even if as simple as asking somebody else to help you, or do it for you.


No, there is no problem with having an alternate name your worshipped under. Make sure to mention it under your wiki. Veros is largely worshipped as a god of Knowledge and Magic. I've never pointed out his other two domains to his followers.
#2513

RUMPLESTIX

Jun 14, 2009 15:11:05
@ Mechalibur and ff6shadow

Thanks once again. I will probably make a post sometime today and then start playing with the wiki tonight.
#2514

ff6shadow

Jun 14, 2009 21:20:51
MassiveAttack, are you planning on answering the call in the Mortal Stories thread for your worshippers?
#2515

MassiveAttack

Jun 14, 2009 21:27:45
Sure, out of curiosity, is this leader a doppleganger too?
#2516

ff6shadow

Jun 14, 2009 21:30:03
Ah, no. This one is most definitly an eladrin.
#2517

lord_mephistopheles

Jun 15, 2009 15:55:04
If I were to create a race of giants, would the Titan forms of them be created? Also, has anyone made Giants yet? (I'm guessing yes, but it never hurts to ask)
#2518

ff6shadow

Jun 15, 2009 15:56:49
No. You have to create the titans. And we have Frost Giants.
#2519

camu

Jun 15, 2009 16:18:52
Hey massive, are the weather and fungal plane attached to the sky river?
#2520

lord_mephistopheles

Jun 15, 2009 16:36:39
For some reason, no matter what I type, the wikia registration thing keeps telling me that I haven't entered a valid username.
#2521

Mechalibur

Jun 15, 2009 18:49:01
Nerdzul, I think you only have to pay 1 PP for teaching Free Nation rituals because humites and humans both have it I think.
#2522

lord_mephistopheles

Jun 15, 2009 19:05:38
What kind of critters live in the middle of the biggest forest on the as-of-yet-unnamed continent? (since that's where Jormundrasil is, and therefore where the Earth Archons are)
#2523

MassiveAttack

Jun 15, 2009 19:18:06
Hey massive, are the weather and fungal plane attached to the sky river?

Weather - no. Fungal plane, no idea where is it? I think that if you want them included they can be. It's up to you (I didn't default them in since you expressed reservations in the OOC without going into it IC like others).
#2524

lord_mephistopheles

Jun 15, 2009 20:35:06
Ok, so for a sense of scale on how big Jormundrasil is, it took five Earth Archons about two days to walk around it. They're kind of slow, but that's still really huge. It's kind of hard to miss. I was unsure just how big I wanted to make Jormundrasil, it's supposed to be an excessively massive tree, but not TOO big. If that seems unreasonable (even for a god) I'll probably downgrade it so it's smaller. As it grows in power it will be growing larger though.
#2525

ff6shadow

Jun 15, 2009 22:25:54
Which continent are you talking about Lord_Mephistopheles?
#2526

tinwe

Jun 16, 2009 0:17:20
@Rumple:
From your IC post:
There was the buzzing of incests.

#2527

RUMPLESTIX

Jun 16, 2009 0:20:27
@Rumple:
From your IC post:





If that had taken place in the outer realm it would have fit with the rest of the post. I was tempted to leave it anyway.
#2528

lord_mephistopheles

Jun 16, 2009 7:04:48
Which continent are you talking about Lord_Mephistopheles?

The big unnamed one that's "teeming with life"
#2529

ff6shadow

Jun 16, 2009 9:08:12
Can you point to which one your refering to on this map.

#2530

ff6shadow

Jun 16, 2009 9:21:34
Further notes

Lord Mephistopheles, the creation of a forest is a Nourish Land action, not mold land.


Massive Attack, are you intending for the Five Clans to become five distinct nations rule wise, or fluff wise?
#2531

Thought

Jun 16, 2009 9:31:22
3 pp Ascend Exarch: The Haggis (shape)

Just curious, but did you mean to name an exarch after a sheep's stomach stuffed with its own heart/liver/lungs?
#2532

lord_mephistopheles

Jun 16, 2009 9:32:33
I'm thinking the big continent in the middle. I was going off the description in the wiki (of The Continent, the unnamed one)

So, since it would be a nourish action that means I have 2 PP left instead of 1, right?
#2533

ff6shadow

Jun 16, 2009 9:47:14
Yes, you have 2 PP left then.

Also, if your thinking of the one on the top, middle, then damn, you just dropped a giant tree and forest in the middle of the most heavily populated area of the world. . . could you cut that continent out in paint, and draw a rough outline of your forest?



Edit: Also, Thought, since you seem to be around. What was the name of your coninent in the inner world? I'm going to be using it soon, so I needed to know.
#2534

lord_mephistopheles

Jun 16, 2009 9:59:31
Well, the thing is Jormundrasil is just supposed to be a tree that got really really old and achieved god-hood. So, whichever continent has the oldest forest would be the continent he would be on (and he'd be around the middle of the oldest forest)

I sort of assumed the middle one was the oldest, since it seemed the one with the most living stuff on it.
#2535

ritreaude

Jun 16, 2009 9:59:42
Edit: Also, Thought, since you seem to be around. What was the name of your coninent in the inner world? I'm going to be using it soon, so I needed to know.

Continents name is Ardune
#2536

lord_mephistopheles

Jun 16, 2009 10:01:22
That'd be the one I made the forest on (since it apparently didn't have much on their beforehand)
#2537

tinwe

Jun 16, 2009 10:06:23
Most of the forest on the first continent is relatively recent, dating only to the fight against the fungus lord (also, iirc, the Barrier Wood surrounds the settled areas completely now).
#2538

ff6shadow

Jun 16, 2009 10:16:37
The oldest forest in the world would be the one around the Humite and/or tthe Shattered Lands. . . so your tree god is actually sitting in the most highly populated part of the world, betweren humites, humans, minotaurs, gnomes, dwarves, halflings, and doppelgangers.

While it is the oldest forested area, I just don't see a tree getting that big and old in those particualr forsts before somebody cuts it down and uses it for firewood.

In fact, the only uninhabited forests that have been around for more than a few turns would be those on Taldar, the eastern most continent. Some of the northern ones near the warforged should theoretically be uninhabbitted (prime example would be the one inside the mountain range.



And yes, Tinwe, that is true. I neglected to change that when I redid the maps.
#2539

wyld_mutation

Jun 16, 2009 10:59:40
There would be some theoretically massive trees in the Shattered Lands.
#2540

RUMPLESTIX

Jun 16, 2009 11:00:58
Just curious, but did you mean to name an exarch after a sheep's stomach stuffed with its own heart/liver/lungs?

Yes. Yes, I did.
#2541

Thought

Jun 16, 2009 11:38:02
Edit: Also, Thought, since you seem to be around. What was the name of your coninent in the inner world? I'm going to be using it soon, so I needed to know.

Ardune
#2542

lord_mephistopheles

Jun 16, 2009 15:21:45
There would be some theoretically massive trees in the Shattered Lands.

That sounds like it could work.
#2543

ritreaude

Jun 16, 2009 15:22:57
Hey mech, ill respond in the IC thread in a minute, but just want to point out that the Gate of Bone was made out of a single one of Drahthor's ribs, not multiple other bones.
#2544

wyld_mutation

Jun 16, 2009 15:30:25
That sounds like it could work.

Also a culture which treats trees with respect. If you wanna base Jormundrassil thee it has quite the mystique.
#2545

lord_mephistopheles

Jun 16, 2009 15:33:36
It does seem the most likely place for a huge god-tree to be born. How much respect though, might some still chop down the occasional tree for some purpose? (which would give the whole "sending out Archons to investigate people cutting down trees" thing make sense. Jormundrasil is more curious than angry)
#2546

wyld_mutation

Jun 16, 2009 15:41:02
Well, I think I wrote a fairly large discourse on human construction at one point. However that's likely lost in the sea of posts.

Humans tend to MOVE the trees in their way, actually using them to build the outer bulwarks of their towns. Chopping down trees only occurs when they cannot be moved and would most certainly not be a truly ancient tree. Of course de-limbing trees is quite common as a method of shaping their growth and aesthetics.

Generally humans buuld WITH the land and not against it. Of course they do use trees in construction, however they prefer dying trees when they can (even the Shattered Lands doesn't guarantee a healthy life... no matter how much power Xi may invest in it) and when they can't the trees they cut down would be carefully chosen as to require as little destruction as possible. And of course they do cut down trees when they develop their agricultural terraces, though they then plant new trees (fruit trees).

It's really a token of respect to their creator...
#2547

lord_mephistopheles

Jun 16, 2009 15:46:10
Well, that does sound like the kind of thing Jormundrasil would investigate. the current explanation I'm going with, I hope you don't mind, is that Jormundrasil formed when the roots of the old trees all started to intertwine, eventually they all twined with the roots of the oldest and largest tree in the forest, the one that is now Jormundrasil. After so long, Jormundrasil eventually gained divinity through it's sheer age and size, and is now connected with most of the forest. So, if any trees get chopped down, Jormundrasil can feel it, since it's connected with the forest, but it's more like a vague itch than pain or anything, you'd have to uproot chunks of the forest to hurt Jormundrasil that way. So, it's basically sending it's newly created servants (the Earth Archons) to explore the sentient beings it felt around it, and to find out what's going on with the forest. There's a mortal stories post about the band of five original Earth Archons going out for a stroll.
#2548

wyld_mutation

Jun 16, 2009 15:53:56
My recommendation is to explicitly approach a group of mortals. Whether they be human, eladrin, humite, or whatever.

Anyway, fine explanation. Much better than my reason for existence (just 'cuz).
#2549

ritreaude

Jun 16, 2009 15:54:56
http://forums.gleemax.com/showpost.php?p=18412227&postcount=1580

I think this is the architectural description Wyld was talking about, though there is some more on page 53 of this thread so you might just want to read through our discussion there for a better idea of how the Humans interact with the land.
#2550

wyld_mutation

Jun 16, 2009 16:00:33
Literally a thousand posts ago :D

I'm all for talking about humans, I find that I have a much better time answering questions (and then copypasta'ing them into the wiki) than I do simply talking.
#2551

RUMPLESTIX

Jun 16, 2009 17:32:31
What if I wanted my deity, Ipsur, to sit and converse with some mortals about some things but they are not followers and Ipsur is not using any pp or anything of that nature. Merely something to the effect of divulging that there may be entertainment in store for them in the future. Would that go in the IC or in Mortals?
#2552

ff6shadow

Jun 16, 2009 18:15:00
Mortals.




Camu, which of the Tsarok were you hitting with that Teach and Nourish? Tsarok-Hem or Tsaroka-Aran?
#2553

lord_mephistopheles

Jun 16, 2009 18:33:02
Like the last LoC, every turn we get new PP and the old PP doesn't carry over right? I'm probably going to be making a bunch of Archons over the turns.
#2554

wyld_mutation

Jun 16, 2009 18:37:46
New PP at every reset (Tuesday at 7:30, Saturday at 5:00... ish on both) no carry over.
#2555

ff6shadow

Jun 16, 2009 18:43:39
Turn 33 begins now. 8,250 hundred years have elapsed since the beginning of existence.

PP Refresh
7 - Veros
6 - Xirinet, Tsaroka-Noggoth
5 - Shurka, Vymrl, Mara, The Empress, Drahthor
4 - Hensen Jijou, Kiptar, Hammu, Ipsur, Jormundrasil, Torvek.
#2556

lord_mephistopheles

Jun 16, 2009 18:45:10
Damn, I was just going to use my PP for something. I was thinking of making Myconids, but that seems like it's covered by the fungus folk, so I was probably just going to teach my Archons something.
#2557

tinwe

Jun 16, 2009 18:48:14
No late refresh today?

/sigh
#2558

ff6shadow

Jun 16, 2009 18:51:10
Unfortunately not. I've got a leaking brake line on my car, so both of my games got canceled. So I had nothing better to do but sit here and get it prepared on time for a change.
#2559

lord_mephistopheles

Jun 16, 2009 18:54:59
Sigh... well, at least this means I get to make a second race of Archons... I'm thinking storm Archons, and Water Archons after that. Fire and Ice Archons will come after them, and any other kinds of Archon that come around.
#2560

ff6shadow

Jun 16, 2009 18:58:55
Fire has been done.
#2561

tinwe

Jun 16, 2009 19:08:34
Unfortunately not. I've got a leaking brake line on my car, so both of my games got canceled. So I had nothing better to do but sit here and get it prepared on time for a change.

/sadface
I was kinda counting on the delay this week. Been out of town and traveling.
#2562

MassiveAttack

Jun 16, 2009 19:10:08
It's why I did all my stuff on Monday for the Tuesday update!
#2563

lord_mephistopheles

Jun 16, 2009 19:25:37
Fire has been done.

Really? I'm sad, I thought I was the first one to do Archons. I was going to make them all, do the whole united elements thing. Whose the guy who has them?
#2564

MassiveAttack

Jun 16, 2009 19:29:01
Chactross made them. He is inactive now.
#2565

lord_mephistopheles

Jun 16, 2009 19:29:26
What would I have to do to claim them?
#2566

Mechalibur

Jun 16, 2009 19:29:53
Well, really now, we've had many, many posts in the thread, so some one was bound to do archons by now! But the fire archons were made by Chactross, the poster is Delfedd, but he has been inactive for a long time now.
#2567

ff6shadow

Jun 16, 2009 19:30:09
Delfedd's god, Chactross, did Fire Archons early on.
#2568

wyld_mutation

Jun 16, 2009 19:31:32
"Claiming" them would be converting them. It's a 1PP guide to get them to worship you.
#2569

ff6shadow

Jun 16, 2009 19:35:27
Okay, I'm going to post a reminder to everybody real quick, since we've had a lot of new gods since it came up. As a general policy, your god should only be in one place at a time. The gods are not omniscient, or able to be in multiple places at a time in this game, and this regular practice of sending visions and copies of oneself so you can carry on more than one conversation at a time is not a good thing.
#2570

lord_mephistopheles

Jun 16, 2009 19:43:34
Oops

I just did pretty much that (said that while talking with one god, my dude sent some of his mind to wander around gathering general information about the world, and found the Fire Archons, who he ushered gently into the fold...)

Eh, it can wait till after I finish talking. Just hold off on that I guess
#2571

nerdzul

Jun 16, 2009 19:46:07
Ok sorry, anyway can we presume that in 250 years is possible to have more than one conversation at the same time (to make things progress faster)?
#2572

ff6shadow

Jun 16, 2009 19:52:34
If you need multiple conversations, then get through one and move on to the next. I made an artifact for the express purpose of being able to see somewhere I wasn't. I'm not the only god with such an artifact.
#2573

ff6shadow

Jun 16, 2009 19:58:04
Mechalibur, it doesn't cost anything to share a domain with somebody.
#2574

nerdzul

Jun 16, 2009 19:58:28
If you need multiple conversations, then get through one and move on to the next. I made an artifact for the express purpose of being able to see somewhere I wasn't. I'm not the only god with such an artifact.

Hehe that woul'd be possible if Game time = real time... the 250 years are compressed in few days, and since people have no compatible times usually replies are slow (we're playing by forum) and its hard to finish even a single conversation fast enough.
#2575

lord_mephistopheles

Jun 16, 2009 20:00:44
Wait, are you saying that gods shouldn't normally be able to look around the world without traveling around or making an artifact to look around?

Edit: Would it be possible for someone to make a wiki page for Jormundrasil for me? For some reason, I can't register to the wiki, no matter what username I try and use it tells me I haven't used a valid one.
#2576

ff6shadow

Jun 16, 2009 20:03:19
That can be true sometimes, I know. At the same time, we gloss over somethings our gods might or might no do, and we are permitted to make things happen without being personally present. I can teach a race something and cause a new beast to spawn while having a conversation with somebody else, as long as I can explain the teaching as the people discovering it on their own, and a reason the beast comes into existance.
#2577

ff6shadow

Jun 16, 2009 20:04:01
A god needs to go to where they wish to look. They cannot simply choose to see something far away from themselves. There is some degree of versaility in this, such as a god can feel the death of another, or feel and massive discharge of power. In some cases it is even okay for a god to feel the birth of a new one. But we cannot see the whole world at once, or know everything that is going on.

There are 6 active gods and 6 inactive gods that Veros has never met. He has had no reason to notice them, and no reason to simply go loking for them or their creations. And they have done nothing that would actively cause them to come to my attention. For all intents and purposes, I don't know they exist.

Had Drahthor not called the trial, I could have gone another 6-7 turns before I ever even know Hammu existed.
#2578

nerdzul

Jun 16, 2009 20:05:57
That can be true sometimes, I know. At the same time, we gloss over somethings our gods might or might no do, and we are permitted to make things happen without being personally present. I can teach a race something and cause a new beast to spawn while having a conversation with somebody else, as long as I can explain the teaching as the people discovering it on their own, and a reason the beast comes into existance.

I agree with that, so why not being able of multiple conversation at the same time (while actually they can be even years of game time a part from each other).

EDIT: anyway I'll edit my post so that they vision I send will be only messages, without requiring answers or any direct interaction from the ones receving it. Will it be ok?
#2579

wyld_mutation

Jun 16, 2009 20:06:27
There's a bit of a fine line I guess you could say. Explicitly looking around the world (or implicitly as the case may be) is fairly basic.

I believe the rule was intended to prevent some IC knowledge inconsistencies.

In Jormundrasil's case just establish that you have one manifestation. Xi for example is usually roughly aware of what's going on involving its followers, but needs to divert attention to view something outside of its power-base.

*shrug*

There's a fine line between something understandable and something that's just taking advantage of OOC knowledge.
#2580

lord_mephistopheles

Jun 16, 2009 20:10:43
What do you mean when you say "one manifestation"

And I was brooking on the idea that Fire Archons would be something Jormundrasil would know when it hears them, since it made Earth Archons, and unity is it's thing (I.E. Archons are all alike in some basic ways, it's mind touches all Archons and connects with them, so the massed minds of Fire Archons would resonate in his mind, drawing him to focus his attention on something he finds familiar)

If you mean I need something like a body that can move around, I could probably just uproot a tree and have it scuttle around on it's roots or something, serving as Jormundrasils eyes (well, it and the Archons it makes, since Jormundrasil is connected to all their minds, which won't be the case of other mortal followers it may gain, just stuff like Archons and maybe Elementals)
#2581

nerdzul

Jun 16, 2009 20:11:46
Also speaking about OOC knowledge, do we know the domains held by the others?
#2582

ff6shadow

Jun 16, 2009 20:14:10
Not unless they choose to make it blatantly obvious, no.

I don't beleive any god is aware that Veros holds dominion over Undeath, and very few would know of Death (likely just Xirinet and Shurka). He only introduces himself as master of Knowledge and Magic, and on some older occasions, Secrets. Few or his worshippers are aware of secrets (Mostly doppelgangers and loremasters), and his worshippers are entriely unaware of death and undeath aspect, so the world lacks a god actively worshipped for a death aspect right now . . . something I may be changing soon.
#2583

nerdzul

Jun 16, 2009 20:25:43
So we are far more oblivious to the nature of the world than I believed, I have chosen the gods to contact mostly based on their domains and roles, seeking gods owning domains directly linked to innovation and strife, but I'd not be able to know about them having met only a few in person (even if maybe I have heard about them from their followers while making my pilgrimange at the beginning of my game).

Will creating something that allow such a knowledge be possible? (even if I'd not like to do that as I'll use an action in game to fix the problem of OOC info)

Also how much do we know about the nature of the world and its people? Since many were created in continents that were far from gods personal domains I guess that we shoul'd be ignorant about their action.
Will we be forced to make tours of the world every age or so in order to get in touch with the event of the world? Or to make artifacts with the pourpose
of learning about the action of the others (so in the end almost every god will need a special trinket like this since its hard to live and interact outside your small creation without knowing anything)?

Anyway I'm tired now, will log again tomorrow.

Good Night

Nerd
#2584

ff6shadow

Jun 16, 2009 20:45:50
The loss of this general concept was why I brought it back up. In general, if your followers meet up with something for one reason or another, you can validly claim to know about it. Shurka is now aware of Drahthor's asteroid sanctuary.

Tsaroka-Noggoth's planet carying fungus away way was so visible you'd have to be blind not to know about it.

As for myself, I'm unaware of the Bloodmyst Archipelago and Aradaeia's new continent (whose name escapes me). And I was unaware of the southern continent until just recently, when I set up something to discover they exist (specifically, I set a tracer into my creation forge that triggered when mara borrowed it, which made me aware of all of her followers while she was using it. Using that knowledge, I am now aware they exist). Veros still has no idea where the Imperium comes from. Technically, if I wanted to, I could claim to know where they are from the Knowledge domain, which entitles me to all mortal knowledge, and the Secrets domain, which entitles me to all mortal secrets. Honestly, I'd rather have my god unaware of stuff, so he can be suprised, or caught in the dark about something.

Nerdzul, Hensen Jijou is actually entitled to quite a bit of infor about a few gods, given the nature of your primary worship base. You would be somewhat aware of their previous worship (Shurka, Xirinet, Veros, Tahns, among others) and the lors of the beholders they were freed from (previously Xa'an, now Tsaroka-Noggoth). But yeah, domain knowledge is a strictly OOC thing until we make it otherwise.
#2585

lord_mephistopheles

Jun 16, 2009 20:46:37
Next turn I'm going to make it so the Storm Archons make Sky Cities from the clouds, vast fortresses and cities that drift over a world largely oblivious to them, seeing all they could see. (unless I could do that this turn, but I'm thinking something like that probably costs PP)

Edit: To be fair, besides the Fire Archons, I've made Jormundrasil pretty oblivious to the world around him. The only way he knew the world was hollow was by sticking his roots into it and finding that there was something on the other side (and then making a forest from his roots on Ardune)
#2586

ff6shadow

Jun 16, 2009 21:08:42
AngeloftheNight, you need a minimum of 3 PP to create a plane, courtesy of the Skyway River acting against you. Even without that, you would need 2 PP. 1 PP is not enough for it.
#2587

angelofthenight

Jun 16, 2009 21:14:25
Ah, I thought that might become an issue. The Ex-Temporal Shell isn't a plane, its an artifact with the Create keyword. I apologize for the lack of clarity there.
#2588

ff6shadow

Jun 16, 2009 21:16:36
An Artifact that creates PP costs 3 PP. So you still didn't spend enough.
#2589

angelofthenight

Jun 16, 2009 21:31:41
Can't you modify a previous artifact, in this case the Ex-Temporal Shell, to do something like that, if the total PP invested equals 3? In this case, I orginally created the Shell to block out other gods, when Mara refused to block the power of the Skyway river, Vymrl was forced to find a way around that. So, he modified the Shell to produce enough power to offset the cost. As all the PP invested in the Shell is now going to producing Create PP, I assume that it no longer functions to block gods from entering. Does this follow the rules?
#2590

ff6shadow

Jun 16, 2009 21:34:18
Nope. In order to include a PP producihng effect, you will have to pay the full 3 PP price.
#2591

nerdzul

Jun 17, 2009 5:45:32
Aren't the effects of domains mostly fluff? If not I'd expect the god of Change to know when powerful alterations of the world happens (like divine actions for example).

Since I didn't know the level of "awareness" of a god I think Hensen will feel like a blind man, after discovering the existence of other gods in his first few days, when he created Hydra Society for example (that is not a discarded idea, as soon as I finished to shape the free nations, and I'm almost happy with the current state I'll turn my focus again on them) or at least after the trial, in order to fix this issue he would look for a way to increase his knowledge of the gods.

Before posting something that my sound OP or power playing anyway I'll preview it on the OOC section, so I can change or just abandon the idea if needed.


Twisting Lenses

This item has being created by the Wondermaker as a gift for his master, after discovering his plan of forming a Pantheon, as most of its creation it has a subtle flaw, but the god of Change still accepted it. The Lenses are actually twin Bloodstone orbs, since they're made of pure divine Blood they are susceptible to divine energy. The orbs are capable of detecting divine interference over the world. While they can't track mortal action they allow Hensen to sense when the power of a god effect the world and how even if the knowledge of the specific action is quite vague, and the lenses are not capable of discerning any action that a god is making even a small effort to hide. Any direct expenditure of divine power with enough magnitude is detected by the lenses, it includes also powerful (epic level or more) divine rituals. Finally The Lenses allow Hensen to discern the role of the gods in the great scheme of things, pointing out their connection with pure aspects of creation, even this information is inaccurate however and only point the general aspects and don't give any specific information about the nature of the divinity, to use this powers the Lenses need to be near to the examined god and they produce strange kailedoscopic lights when used for this purpose.

A mortal can use the Twisting Lenses too, but they require the mortal full concentration and the use of powerful ritual magic. In a mortal hand the Lenses act as a magic implement and also allow the user to track the use of any power with the divine keyword in a 20 square radius.
#2592

ritreaude

Jun 17, 2009 6:46:19
Hey Nerd and anyone else coming to the pantheon meeting, I am going to be visiting Budapest this weekend and will be gone when the reset goes into affect, Ill be back sunday afternoon so could we possibly push back starting the meeting till then? Otherwise everyone would probably show up and have to wait around for Drahthor to arrive.

Also Nerd, I have used an exarch as a messenger in the past and I think its actually a semi-regular occurrence.
#2593

ff6shadow

Jun 17, 2009 7:18:02
Actually, at is one of the primary uses of exarchs. They provide you with someone that can be used as a regular messenger.


And your right, Nerdzul. As a god of change, it's prefectly valid for you to notice many large scale changes in the world.

As for those lenses, I'd say no. It would make you aware of almost every action taken, and reveals domains. Domains are specifically OOC knowledge until a god chooses to make them otherwise, and an artifact should not bypass that.

Enjoy your trip, Ritreaude.
#2594

angelofthenight

Jun 17, 2009 7:33:18
Have fun Rit, I'll hold off on arriving.

@ff6, Alright, sorry about that. I'll change it now.
#2595

nerdzul

Jun 17, 2009 7:50:06
Can we assume OOC that "the beginning of the age" is on late sunday? (Monday its harder for me to be on and check the forum with reularity) So that everyone can be here to talk (also mind that I think i live on a different time setting so I have a few ours delay in confront of official server time).

To Shadow, Oki, so it was a good idea to ask in advance :p
Mind however that the wording of the artifact is focused on the fact that actions that just happens, like civilizations learning new stuff or new races evolving without direct divine intervention, that recently constitute the majority of divine actions, will be out of sight from the artifact.

What if I fix the lenses to be limited to that (or even to just 2+ pp expenditures that represent stronger alterations), and loose the "domain guess" power?
#2596

ekluag

Jun 17, 2009 11:30:03
I'm going away Saturday and won't be back until Friday, so I have a few questions about what I can and can't do.

Since i will probably miss one, if not two turns, can I set what I want to use my pp for while I'm gone?
#2597

ff6shadow

Jun 17, 2009 12:16:23
No. If your not here to spend it, its gone.
#2598

ritreaude

Jun 17, 2009 13:45:14
So ive managed to catch the PP expenditure page up to April 11th on the wiki, its become a bit of a personal challenge for me to get it up to date...
#2599

nerdzul

Jun 17, 2009 13:51:10
So ive managed to catch the PP expenditure page up to April 11th on the wiki, its become a bit of a personal challenge for me to get it up to date...

He good luck with that mate ;)
#2600

angelofthenight

Jun 17, 2009 19:05:20
Who owns the beholders?
#2601

ff6shadow

Jun 17, 2009 19:06:36
Camu does now, I do beleive. AngeloftheNight, how does Vymrl even know about Zophar?
#2602

angelofthenight

Jun 17, 2009 19:13:04
Well, it's right next to Chillund Archepeligo, and I believe I stated in one post that the Imperium started to explore it. Also, when Zophia created Zophar, she populated it with different races, one of these was the Vyrmosk.
#2603

ff6shadow

Jun 17, 2009 19:22:35
Nope. Zophar is the far northern continent.

The continent west of the Imperium is another continent entirely (created by Mara), and is where the Thallid already live.
#2604

MassiveAttack

Jun 17, 2009 19:26:53
Right, the same one the Imperium met the other frost giants (but didn't meet the DE yet).
#2605

Mechalibur

Jun 17, 2009 19:28:35
So we are far more oblivious to the nature of the world than I believed, I have chosen the gods to contact mostly based on their domains and roles, seeking gods owning domains directly linked to innovation and strife, but I'd not be able to know about them having met only a few in person (even if maybe I have heard about them from their followers while making my pilgrimange at the beginning of my game).

I don't remember where I read this (probably Deities and Demigods), but I remember an interesting idea. A god had knowledge of anything that happened that related to their domain. For example, Shurka would know about anyone beeing healed at any time, or if any mortal is seeing the future. Most gods just ignore this information, unless they're trying to find something specific.

It's not like this world has to work the same, but it's an idea...
#2606

Topheh

Jun 18, 2009 15:45:12
Hi Guys!

First off, impressive, impressive storytelling! I just finally managed to get through all 70 pages of it... and I'm eying the 'mortal stories' thread with a mix of both excitment and trepidation, although it looks like it is much shorter (phew)

Anyways, I'd like to join you all. I'm thinking of a god of Mischief and Stories, unless there's a bigger gap in the pantheon that you can think of for me to fill.

Would you call Mischief and Stories Moderate or Small domains? (and does Stories trample on Siccadan's domain of Language?)
#2607

nerdzul

Jun 18, 2009 15:53:09
Heya Topheh and welcome :p
mmm Michief it looks like another interesting god hehe :p
#2608

tinwe

Jun 18, 2009 16:14:31
I'd say Mischief tramples more on Roan's Trickery than Stories does on Siccadan's Language. Though Roan was far more anti-fungus than he was Mr. Fun&Games, and he seems to have disappeared recently.
#2609

Mechalibur

Jun 18, 2009 16:23:24
Roan and Siccadan are both inactive, so it won't matter too much.
#2610

nerdzul

Jun 18, 2009 18:06:50
To Rumple: I think that we have decided to move the gods meeting on Sunday, due to off game reasons, while in game time it does not change much in real time it does, so if you want to make more actions before going there I think you can (also next reset, and the beginning of next age will be on saturday).

Bye
Nerd
#2611

RUMPLESTIX

Jun 18, 2009 18:08:47
To Rumple: I think that we have decided to move the gods meeting on Sunday, due to off game reasons, while in game time it does not change much in real time it does, so if you want to make more actions before going there I think you can (also next reset, and the beginning of next age will be on saturday).

Bye
Nerd

So, the meeting will be on Sunday but still in the current age, not the next?
#2612

nerdzul

Jun 18, 2009 18:12:12
It is on sunday and it is still at the beginning of the next age/reset (it never was on this one).

Btw while waiting maybe you can post Codex actions in the Free Nations, I have some idea for future developments there after the "gift of ambition" but before posting them I'll have to wait for you to introduce it hehe.

EDIT: btw sorry if I confused you (I posted my message to you at the very beginning of this age, after Shadow reset post).
#2613

Topheh

Jun 18, 2009 18:16:24
Ah yes, Roan *is* Trickery. Well, I'll go for 'playful mischief' and if/when Roan returns we'll figure out something. Here goes

Name: Nixis
Domain(s): Mischief, Storytelling and Bards(all Lesser)
Physical Appearance: A swirl of letters and symbols. Forms into a likeness of a face when it wishes to speak face-to-face with another.
Symbol: A book opened to an illustration of a book.
#2614

RUMPLESTIX

Jun 18, 2009 18:34:32
Thanks Nerdzul, I will get the actions of The Codex real soon, probably tonight.

I refigured the post where I stated that Ipsur was waiting on everyone.
It can be found here: refigured post
#2615

Xeadin

Jun 18, 2009 19:12:58
ff6shadow! I'm back... phew!

Had to take care of Finals before I could come back.

So, how's everyone on the LoC been doing?
#2616

ff6shadow

Jun 18, 2009 22:23:09
Mischief seems like a lesser domain to me.

Same goes for Stories.
#2617

Topheh

Jun 18, 2009 23:11:22
Mmmkay, I'll take the lesser domain of Bards, too. (will edit earlier post)

Bards haven't been created yet, right?
#2618

Topheh

Jun 18, 2009 23:13:27
Ritreaude, do you want any help with recording the PP expenditures?
#2619

tinwe

Jun 18, 2009 23:47:27
Bards have been created, but no one has taken that domain afaik
#2620

Topheh

Jun 18, 2009 23:53:17
Well, they can consider themselves patroned
#2621

ff6shadow

Jun 18, 2009 23:57:23
Bards are actually almost the oldest class. But the domain is free.
#2622

Mechalibur

Jun 19, 2009 9:39:34
Okay isn't there some rule that you can only have one artifact or exarch that has the same PP keyword? And doesn't Vyrmyl have 2 for imprison and 2 for nourish? Please correct me if I'm wrong.
#2623

camu

Jun 19, 2009 10:23:23
you can have more with the same ability, but you can only use one of each per turn
#2624

Mechalibur

Jun 19, 2009 10:24:21
Then what's the point
#2625

camu

Jun 19, 2009 10:24:57
reserve, flavor, i dunno
#2626

ff6shadow

Jun 19, 2009 10:26:14
Camu has it right. You can have as many as you'd like, but only use one per turn. Technically, Veros has 2 guide artifacts right now.
#2627

nerdzul

Jun 19, 2009 10:43:52
For example he can give one of theese artifacts to Hammu or to any of his allies (as a gentle concession), 2 imprison artifact combined can hold a 4 point god (like me for example) imprisoned forever without any special care from the creators.

If I remember well Veros also give his "double" artifacts away for use to other gods to help them so having 2 stuff that produce the same kind of points is not useless.
#2628

Mechalibur

Jun 19, 2009 10:55:15
Well I do remember a 2PP nourish action only being used as 0PP because of having two nourish exarchs...
#2629

nerdzul

Jun 19, 2009 11:32:03
Thanks for creating the Half-Humites, Mecha, without you they were going to stay as fluff for a long time due to other projects.

While creating stats for them remember that the majority of the Free Nation population (and their offsprings) is mechanically spellscarred (even if fluffwise they don't call that spellscar).
#2630

Mechalibur

Jun 19, 2009 12:01:41
I have no idea what a spellscar is. That's in Forgotten Realms, right? Never bought that book, sorry.
#2631

nerdzul

Jun 19, 2009 12:22:29
yes it is (I'll refluff it a little more on the wiki later or even change it meccanically).

It is some kind of wild mutation, in Forgotten Realms can be controlled (and used to access a special multiclass only class) using a talent. I was thinking of giving it for free to the Free Nations (replacing the humans bonus talent with it).
#2632

Mechalibur

Jun 19, 2009 12:35:44
Actually it might be in the compendium. I'll check.

EDIT: All I see is Student of the Plague. It doesn't say what the novice, adept, or master multiclass feats actually do.
#2633

nerdzul

Jun 19, 2009 12:51:12
it is becouse they are the "standard" multiclass talents from the player handbook. The talent to have access to the multiclass only class is "Student of the Plague".
If you want to take a look at the powers check "spellscarred" (if they are in the comprendium all powers from the class have that attribute).

EDIT: btw if you want we can keep going a little with the mortal part of the forum (I'll be on for 30-40 more min)
#2634

tinwe

Jun 19, 2009 14:27:22
Hey Nerdzul- just so I'm clear, the Wondermaker was proposing trading a few worshippers in Beacon and the Free Nations, right?
#2635

ff6shadow

Jun 19, 2009 15:20:04
Camu, you haven't answered my question from earlier. In your PP expenditures last turn, who did you give aether ships to, the Tsarok-hem or the Tsaroka-Aran?
#2636

lord_mephistopheles

Jun 19, 2009 15:35:34
So, got Storm Archons cruising the worlds airways, being Jormundrasils eyes and ears around the globe. Any limits on where I can have them land and start engaging the locals in some chat-chit?
#2637

ff6shadow

Jun 19, 2009 15:44:27
Actually, I'm just catching up (been real busy with work, so just skimming expenditures mostly and responding to important things regarding my current activities, until today.), and that doesn't work. Unless the Storm Archons are being created directly as divine servants, they hardly count as your eyes and ears.

As for having them land, unless it's some where in your vicinity, it should probably be a guide.
#2638

chapien

Jun 19, 2009 15:59:48
Alright, I got approved for Lords of Creation. :D

Name: Azor'Chapien
Moderate Domain: Honor
Lesser Domain: Knights
Physical Appearance: Azor'Chapien appears as a translucent knight in full body armor.
Symbol: A sword on top of a blue shield with golden fleur-de-lis on the shield and on the hilt of the sword.:D

Now, if only I knew how to begin in the IC thread...
#2639

ff6shadow

Jun 19, 2009 16:00:56
You wait for me to give you the okay to start. Which may be tommorrow night.
#2640

chapien

Jun 19, 2009 16:01:58
You wait for me to give you the okay to start. Which may be tommorrow night.

Alright, then I'll be waiting!:D
#2641

ff6shadow

Jun 19, 2009 16:06:12
Hate to double post, but something I want to bring up. Since the loss of the other admins, Admin Awards became defunct, since there was no longer three of us to decide who got them or not, and I didn't want to appear biased.

So, I'm going to try something else. Beginning 24 hours before each reset (thats roughly 12:30 GMT (7:30 EST) on Tuesdays, 10 PM GMT (5PM EST) on Saturdays), I will take PMs from the players. Within each PM, you can choose 1 player that you believe should recieve and admin award. Additionaly, you can select one player you beleive should get a PP penalty. For both of these, please give your reasons. Should enough players agree on the same players, one way or the other, and I agree with the reasoning on it, the award or penalty will be added to the next reset.


Any objections, comments that agree, or suggestions?
#2642

lord_mephistopheles

Jun 19, 2009 16:27:06
You mean, Storm Archons can not, in any way, relate information about the world to Jormundrasil? I mean, I'll accept that it can't see what they see and hear what they hear (Like, being constantly in touch at distances, so they're all connected, and seeing feeling through them within a certain area around him) but they can't like, do word of mouth? (This storm archon group saw some dudes in this castle, so they tell a different group who fly back and tell Jormundrasil about it) because well... Jormundrasil can't move. At all.
#2643

ff6shadow

Jun 19, 2009 16:31:25
Well, I didn't think you meant word of mouth. Sure, they can come back and tell him. I thought you were going the more mystical looking through their senses.
#2644

lord_mephistopheles

Jun 19, 2009 16:35:12
Well, I did, but so far it's amounted to the same thing, since all they've been around to see so far are little kingdoms here and there that it would have been just as informative if there was a guy telling Jormundrasil about it and if it'd seen it itself... I.E. Seeing things from really high up doesn't allow for alot of distinguishing detail, so there isn't much difference in the information it's gotten so far, and the information it'll be getting from here on out.

And I'm a bit confused on what you meant on your landing thing... but I'm guessing you mean "if they're going to land, they should probably land near and talk to a guide")
#2645

ff6shadow

Jun 19, 2009 16:40:32
You mentioned talking to locals. Unless the people you want to talk to are relatively close to you (essentially the continent your on) (since that is where your archoins mostly are right now, isn't it?), it would be a guide action to lead them there right now. They wouldn't have much reason to be off-continent yet.
#2646

Mechalibur

Jun 19, 2009 17:53:01
Any objections, comments that agree, or suggestions?

Maybe you should call it something other than the admin award then. Sounds like a great idea though.
#2647

nerdzul

Jun 19, 2009 17:56:52
Hey Nerdzul- just so I'm clear, the Wondermaker was proposing trading a few worshippers in Beacon and the Free Nations, right?

Sure (and inviting you to the pantheon meeting).
After I have finished with the humite in mortal stories the explorers fleet will get to Beacon for that.

EDIT:
About the admin award it is a nice idea to re-introduce them, but this way aren't they going to become popularity contests?
What was the purpose of them when Loc begun? How much is going to be "enough" for the bonuses\maluses?
What if we introduce new administrators instead?
#2648

MassiveAttack

Jun 19, 2009 18:18:01
Hate to double post, but something I want to bring up. Since the loss of the other admins, Admin Awards became defunct, since there was no longer three of us to decide who got them or not, and I didn't want to appear biased.

So, I'm going to try something else. Beginning 24 hours before each reset (thats roughly 12:30 GMT (7:30 EST) on Tuesdays, 10 PM GMT (5PM EST) on Saturdays), I will take PMs from the players. Within each PM, you can choose 1 player that you believe should recieve and admin award. Additionaly, you can select one player you beleive should get a PP penalty. For both of these, please give your reasons. Should enough players agree on the same players, one way or the other, and I agree with the reasoning on it, the award or penalty will be added to the next reset.


Any objections, comments that agree, or suggestions?

I suggest such a system should be reduced to say, every five turns. Having a high frequence means people will likely forget or send 1 PM then never again, etc.

Also, you may find lack of input anyways, and I would be fine if they are just Admin given, say in different categories (most creative, most active, whatnot).
#2649

nerdzul

Jun 19, 2009 18:24:59
Also, you may find lack of input anyways, and I would be fine if they are just Admin given, say in different categories (most creative, most active, whatnot).

I totally agree.
#2650

live-laugh-love

Jun 19, 2009 20:29:06
Hello!

I was wondering if I could join this game? It looks like a lot of fun, and I have a great idea for a goddess. Or is it too late to join?
#2651

ff6shadow

Jun 19, 2009 20:46:34
Perfectly fine to join. Check the wiki (link in second post) and get a draft up.



As for the modifiers, I could just hand them out, but I didn't want to appear biased. Nobodies worried about that?
#2652

live-laugh-love

Jun 19, 2009 21:06:46
Okay then, here goes!

Name: Persephone

Greater Domain: Good

Alignment: Unaligned

Physical Appearance: Persephone appears as a little girl, about seven or eight, wearing a dress in a light, summery color, like blue, or pink. She appears as a different little girl each time, with different color hair, dress, etc. She is always very sweet, and very adorable, and carries around a basket full of flowers.

Symbol: A brightly colored flower. Any flower is fine, and in fact, most priests will use actual flowers, whether flowers they grew themselves, or flowers they find by the roadside.
#2653

ff6shadow

Jun 19, 2009 21:08:41
One reminder to everybody wanting in, I suggest reminding me around 5PM EST tommorrow.
#2654

Mechalibur

Jun 19, 2009 21:58:13
You might want to change your name to something more original. It's perfectly okay to use a Greek god as a refrence or influence, but it's best if you truly make the god your own by having a unique name.

Then again, I'm not an admin, so this is really just a suggestion.
#2655

ff6shadow

Jun 19, 2009 22:21:51
It's not a bad suggestion, true ;)
#2656

live-laugh-love

Jun 19, 2009 22:50:11
Okay then.

I was trying to go for something that sounded like a flower name. How about Sessilee instead? I know its an actual name, but I sort of like it when gods are disarmingly human.
#2657

camu

Jun 20, 2009 3:09:05
I suggest such a system should be reduced to say, every five turns. Having a high frequence means people will likely forget or send 1 PM then never again, etc.

Also, you may find lack of input anyways, and I would be fine if they are just Admin given, say in different categories (most creative, most active, whatnot).

I agree with Massive and would leave it as it is now.
#2658

ff6shadow

Jun 20, 2009 8:25:44
Camu, you haven't answered my question from earlier. In your PP expenditures last turn, who did you give aether ships to, the Tsarok-hem or the Tsaroka-Aran?
#2659

lord_mephistopheles

Jun 20, 2009 9:10:54
Okay then, here goes!

Name: Persephone

Greater Domain: Good

Alignment: Unaligned

Physical Appearance: Persephone appears as a little girl, about seven or eight, wearing a dress in a light, summery color, like blue, or pink. She appears as a different little girl each time, with different color hair, dress, etc. She is always very sweet, and very adorable, and carries around a basket full of flowers.

Symbol: A brightly colored flower. Any flower is fine, and in fact, most priests will use actual flowers, whether flowers they grew themselves, or flowers they find by the roadside.

This makes me think of the first sequence of the game Sacrifice, "Meet the Gods"

Har be a link, if it's ok (I'll remove it if not) - http://www.youtube.com/watch?v=b1AFOkCcW6U
#2660

Mechalibur

Jun 20, 2009 9:23:22
Okay then.

I was trying to go for something that sounded like a flower name. How about Sessilee instead? I know its an actual name, but I sort of like it when gods are disarmingly human.

I think that sounds really good. And flowery!
#2661

camu

Jun 20, 2009 10:00:37
Camu, you haven't answered my question from earlier. In your PP expenditures last turn, who did you give aether ships to, the Tsarok-hem or the Tsaroka-Aran?

That would be the tsarok-hem.


Also how much does it cost to form a group, like say, all dark planet residents or something
#2662

Mechalibur

Jun 20, 2009 11:04:31
Okay, half-humite are now statted.
#2663

wyld_mutation

Jun 20, 2009 12:51:46
I apologize for vanishing again. I get distracted by the pretty flashing lights outside my living room winow every once i na while.

I'm kinda like a moth in that respect.

*must stare at shiny*

*zap*
#2664

live-laugh-love

Jun 20, 2009 14:04:08
I think that sounds really good. And flowery!

Okay, thank you!

Also, I had a question. I know gods are supposed to start unaligned, but I was wondering if there was an exception to that rule if you had a domain that corresponded to an alignment? Like, should my goddess actually start out as good?
#2665

Mechalibur

Jun 20, 2009 15:26:52
Alignment really has no affect on the game. I think that was an old rule or something. So you can start off good if you want.
#2666

live-laugh-love

Jun 20, 2009 16:07:28
Okay, thank you Mechalibur.

Oh, and I think ff6shadow asked people wanting in to remind him at 5:00, so consider this the reminder.
#2667

ff6shadow

Jun 20, 2009 16:08:10
Alignment is generall irrelevant.


Camu, it takes a single nourish action to form the initial organization, then one additional for ever additional race to be added. Fair warning though, that should such a group get involved in something (like a war, for example) only PP spent on that group has any bearing.


Edit: Refresh will be up shortly, after I catch up. Late day at work.
#2668

ff6shadow

Jun 20, 2009 17:07:40
Turn 33 begins now. 8,250 hundred years have elapsed since the beginning of existence.

PP Refresh
7 - Veros
6 - Xirinet, Tsaroka-Noggoth, Shurka, Vymrl
5 - Mara, The Empress, Drahthor
4 - Hensen Jijou, Kiptar, Hammu, Ipsur, Jormundrasil, Torvek.

Live-Laugh-Love, Sessilee is now free to post. You have 6 PP.
Chapien , Azor'Chapien is free to post. You have 6 PP.
#2669

camu

Jun 20, 2009 17:24:30
Ok, o let me get this streight. If I bring the Tsarok-Hem, Tsarok Aran and Grey Fungus together, all their previously received PP will be worth zero???
#2670

Topheh

Jun 20, 2009 17:27:02
Aww, do I have to wait till tuesday, then?
#2671

ff6shadow

Jun 20, 2009 18:02:55
Topheh, I must have forgotten you. Please repost your god's information.


Camu, if you make them into an organization or nation, for the purposes of that nation, yes, their previous PP will no effect on that nation (with the exception of teaches, which do carry over.). The PP still exist, as members of those species that are not part of the organization or nation, but for the purposes of that group, they must start over, yes.
#2672

camu

Jun 20, 2009 18:31:45
Yeah, but what if i want to place their entire populace in the organisation, not a part?
#2673

ff6shadow

Jun 20, 2009 18:50:16
Organizations aren't for entire populations, they are for segments. As written now, the rules simply don't cover it. Give me an hour or so to think it over.
#2674

lord_mephistopheles

Jun 20, 2009 19:24:17
Would teaching/having the Storm Archons make cloud-castles be a Guide Populous or a Nourish Populous action? I'm thinking the latter, not that it really matters terribly, since they have the same RP effect, and they both cost 1PP, unless it would be a moderate Guide Populous.
#2675

ff6shadow

Jun 20, 2009 19:35:15
Teaching a rtace to do something is 2PP. So it would cost 2 PP to teach them to make cloud castles.
#2676

Topheh

Jun 20, 2009 23:57:45
Sure. Here it is again.

Name: Nixis
Domain(s): Mischief, Storytelling and Bards(all Lesser)
Physical Appearance: A swirl of letters and symbols. Forms into a likeness of a face when it wishes to speak face-to-face with another.
Symbol: A book opened to an illustration of a book.
#2677

ff6shadow

Jun 21, 2009 7:17:07
Your free to start posting. You have 6 PP.
#2678

ritreaude

Jun 21, 2009 9:59:24
Topheh, i would love some help with the PP expenditure page.
#2679

ritreaude

Jun 21, 2009 11:42:43
Ok, several things. First, Shadow I would love a ruling on that nation thing or at least clarification. Because as most of you have probably noticed, Xanthor is not an equal society. Most of the techs ive taught have been to the Drahkorn and not to the nation for a reason. The sahaugin have access to the tech and the benefits because they are part of the same nation, however unless I say i taught it to the nation or to them specifically then they do not have it. Thus, the Drahkorn within Xanthor know higher mathematics, architectural techniques, weaponsmithing, etc. The sahaugin on the other hand, do not, which keeps them in a subservient class to the Drahkorn.

Second Chapien, you may have created the feudalism domain but as of yet the knight class has not been created, no nation or people practice feudalism, and as such your last action of causing scattered knights to worship Azor would have absolutely no affect. A better use would probably be to either teach a specific race the knight class (2pp) or teach a race the concept of feudalism (also 2pp) or just guide a race or a nation to worship you (1pp).
#2680

chapien

Jun 21, 2009 11:47:04
Second Chapien, you may have created the feudalism domain but as of yet the knight class has not been created, no nation or people practice feudalism, and as such your last action of causing scattered knights to worship Azor would have absolutely no affect. A better use would probably be to either teach a specific race the knight class (2pp) or teach a race the concept of feudalism (also 2pp) or just guide a race or a nation to worship you (1pp).

Good point.

Sorry, I'm still new:embarrass
#2681

Mechalibur

Jun 21, 2009 11:55:31
Also, influence isn't a valid action. I think you mean a guide action. It still costs the same PP though. I think we have a list of the actions you can take on the wiki.
#2682

chapien

Jun 21, 2009 12:01:24
Also, influence isn't a valid action. I think you mean a guide action. It still costs the same PP though. I think we have a list of the actions you can take on the wiki.

Ya, I know that... Again, sorry... here I go editing again!
#2683

ritreaude

Jun 21, 2009 12:09:02
Ya, I know that... Again, sorry... here I go editing again!

Np, no need to apologize. It might help if you go back and read some of the IC thread (not necessarily all of it, that might be a big commitment) so you can get the idea of how things work.
#2684

ritreaude

Jun 21, 2009 13:10:57
Chapien while the new edit is a lot better, you cannot just say scattered peoples. If you wish you could teach it to one nation, and the various races within that nation would learn it (Eladrin Nation, Terena, Alexandria, Free Nation, etc). Or you could teach it to a single race (eladrin, elves (this might be good as they are not getting much attention at the moment), humans, shadar-kai, dwarves, halflings, etc.) You cannot just say you teach scattered peoples.
#2685

chapien

Jun 21, 2009 13:50:19
Chapien while the new edit is a lot better, you cannot just say scattered peoples. If you wish you could teach it to one nation, and the various races within that nation would learn it (Eladrin Nation, Terena, Alexandria, Free Nation, etc). Or you could teach it to a single race (eladrin, elves (this might be good as they are not getting much attention at the moment), humans, shadar-kai, dwarves, halflings, etc.) You cannot just say you teach scattered peoples.

Ya... i don't really know the countries, but again, I shall fix this.
#2686

Topheh

Jun 21, 2009 15:23:44
Ritreaude, I'm working on catching up the Game History page (God of storytelling indeed :P), and will be catching up to where you've gotten on the PP expenditure page hopefully by midweek. Why don't you jump forward to say... May 1st and do up to the present, and I'll fill in the rest of april and we can compare notes when one of us finishes up.

Now, to go birth a god!
#2687

tinwe

Jun 21, 2009 15:41:42
Now, to go birth a god!

Lord knows I've said that before. :embarrass
#2688

ritreaude

Jun 21, 2009 15:45:11
Yeah aradia, other new things that might be different about Drahthor's human form... He glows and his hair is black flame . That and hes been working out a little lately, you know how it is.

And Topheh thanks for the willigness to help update the Expenditures page, ive been chipping away at it slowly for awhile now. Ill go ahead and jump to may but between classes and traveling (Budapest was awesome by the way) you will most likely finish april before I finish May, at which point just go ahead and start with June and well probably catch up that last month together.
#2689

tinwe

Jun 21, 2009 16:22:32
Topheh, your god starts with 3PP worth of domains, +6PP to spend in your first turn. There's no need to spend 1PP to claim a domain that your god starts with by definition.
#2690

Topheh

Jun 21, 2009 16:24:21
ah, okay. Was wondering how to 'officially' note that I am claiming the domain. I'll go make it 0 PP.
#2691

ritreaude

Jun 21, 2009 16:27:02
thats actually a matter of opinion, I noted in my first post that I had spent 3pp to claim the destruction domain, but thats just me.
#2692

tinwe

Jun 21, 2009 16:33:01
Hmm.. I guess if you're just filling in the cost of being "born" with a lesser domain then that makes sense. I just wanted to make sure that Topheh knew you got both 3PP of domains as well as 6PP of first-turn power.
#2693

Topheh

Jun 21, 2009 17:15:47
*nods* Thanks for making sure
#2694

lord_mephistopheles

Jun 21, 2009 17:32:30
Is creating an Exarch the only way of making a permanent herald?
#2695

tinwe

Jun 21, 2009 17:51:55
AFAIK, if you want a "permanent herald" that simply runs errands for you, you can use whatever creature you like (though since a "turn" of LoC is 250 years, you'd best pick an immortal race). If you want to have one that actually has a game effect, such as generating bonus PP or a combat bonus, it has to be an exarch.
#2696

lord_mephistopheles

Jun 21, 2009 17:57:26
Well, all the races I have currently are immortal (since they're all Archons)
#2697

ff6shadow

Jun 21, 2009 17:59:11
Archons are not, by definition immortal. They are elementals.
#2698

lord_mephistopheles

Jun 21, 2009 18:15:24
Well, on their monster sheet thing it doesn't say "immortal" but I don't think they can die of old age, which is my definition of immortal. It doesn't specify.
#2699

ff6shadow

Jun 21, 2009 18:23:42
In the back of the monster manual, the Immortal Origin clearly calls out that immortal origin creatures do not age or die of natural causes. Elementals do not have a similat clause, so I would say they do, in fact, die of old age.
#2700

nerdzul

Jun 21, 2009 18:26:40
In the back of the monster manual, the Immortal Origin clearly calls out that immortal origin creatures do not age or die of natural causes. Elementals do not have a similat clause, so I would say they do, in fact, die of old age.

4th edition monster manuals are not fluffy enough I think... maybe they are not immortal but how long is their life span?
#2701

tinwe

Jun 21, 2009 18:29:39
4th edition monster manuals are not fluffy enough I think... maybe they are not immortal but how long is their life span?

birth - "till adventurers find them"
#2702

nerdzul

Jun 21, 2009 18:31:37
hehe yes that's the philosophy of 4th edition (and its not bad imho they are quite functional now) but I still loved old editions fluffy part about monsters.
#2703

lord_mephistopheles

Jun 21, 2009 18:32:22
In the back of the monster manual, the Immortal Origin clearly calls out that immortal origin creatures do not age or die of natural causes. Elementals do not have a similat clause, so I would say they do, in fact, die of old age.

All it says is that they're native to the Elemental Chaos or the Abyss, and are strongly tied to elemental energies or substances. You're right, it doesn't mention that they don't die of old age, but it doesn't say they don't, and the whole "native to the elemental chaos or abyss" part doesn't apply. Archons in the classic are either all left over from the war of the primordials and the gods, or someone is making new ones, and there's no evidence of that. Besides, just because they aren't immortal in the "classic" 4e setting, doesn't mean they can't be in this setting.
#2704

ff6shadow

Jun 21, 2009 18:34:46
The fact that it doesn't say they aren't immortal would hold water if the immortal origin didn't clearly show they were thinking about such things when writing about the origins.

If they were going to be immortal in this world, it would have had to be stated upon creation. Much like Wyld stated that angels were not divine servants by default when he created them.
#2705

lord_mephistopheles

Jun 21, 2009 18:42:15
Well, I assumed that they were immortal, since elementals dying of old age doesn't make much sense to me. Liches don't have the Immortal origin, just the undead keyword, and liches don't die of old age, and nowhere in any of their origin or keyword things does it state that they don't die of old age. Sure, an undead thing dying of old age doesn't make much sense, but it doesn't say that it doesn't, and an elemental dying of old age makes no sense to me. Can I state NOW that I had intended for archons to be immortal when I made them?
#2706

Mechalibur

Jun 21, 2009 18:47:07
I think that's a reasonable conclusion. I mean if something doesn't have the immortal keyword, it doesn't mean they are or aren't immortal. It just means they could be. For example, genasi and slaadi both age (I think?), even though they have elemental. But Orcus definitely is immortal, and he has the elemental origin.
#2707

ff6shadow

Jun 21, 2009 18:48:46
Undead are not living creatures, so they can't die of natural causes.

And no, you cannot retroactively make them immortal.
#2708

lord_mephistopheles

Jun 21, 2009 18:54:26
That would be the reasonable conclusion one would draw, but nowhere on there does it state they don't die of natural causes. Likewise, Archons are little more than elements given sentience and put in armor, so one might assume they do not in fact age, even though it doesn't specifically say they don't. Like Macharius said, Orcus doesn't have the Immortal origin, neither do Demogorgon or Dagon, but they do not age. They have the demon keyword, but that doesn't say they don't age either.

And why not? It's purely an RP effect. Archons have a finite number, they can't reproduce. They have to be created by Jormundrasil.
#2709

ff6shadow

Jun 21, 2009 18:56:14
What says they have a finite number? Nothing I've seen says Archons are incapable of creating more of their own kind.
#2710

lord_mephistopheles

Jun 21, 2009 19:02:38
And nothing says they CAN. Jormundrasil was the source of all Earth and Storm archons, I don't know about Fire archons, but I don't believe they can make more of themselves. Do I have to state every possible ability and aspect of a race the moment I make them? That would have been nice to know when I started making things, it doesn't say anything like that in the basic rules or the guidelines. I'm just saying, I don't know why this is such a big thing, that Archons can't be immortal because in their race entry it doesn't specifically state they don't die of old age, and I didn't say so the moment I made them, because I didn't know not to assume they wouldn't be.
#2711

ff6shadow

Jun 21, 2009 20:39:47
Topheh , there is a small fluff issue with your posts. . . the Loremasters don't have books. They don't have the knowledge to make paper (something I really should fix).

Further, they would never only have a single copy of something, nor keep all copies in the same library. For informative purposes, they use thin engraved sheets of metal most of the time, stone in others. When something takes multiple sheets, the sheets are stacked together, but not bound in any way that would make them an actual book. Obvsiously, such a system can get disorderly wityh even 1 lazy librarian or reader, but it's what they've got to work with right now.
#2712

Topheh

Jun 21, 2009 20:48:35
Hmm... I missed the lack of books. Does anyone have books yet? Hmm looks like not. Okay... that throws a slight kink into things. Okay... no more loremasters... Mechalibur, do the Humites have writings?

*Sits down to think about how to recreate his formative tale*

Oh, and question while I'm at it. I assume I can't use my new Exarch's guide PP this turn, right?
#2713

ff6shadow

Jun 21, 2009 20:55:32
Correct. And the only people I think have paper is are the citizens of Beacon.
#2714

Mechalibur

Jun 21, 2009 20:57:19
Humites can write, they just don't have paper.

Also, do I need to teach invoker class to half-humites? Or do they already know it?
#2715

Topheh

Jun 21, 2009 21:20:44
Okay, think I fixed it.
#2716

MassiveAttack

Jun 21, 2009 22:21:22
Correct. And the only people I think have paper is are the citizens of Beacon.

The Eladrin use metal sheets right? Or is that just the lore masters.
#2717

ff6shadow

Jun 22, 2009 2:40:39
The eladrin would be likely be users of the metal sheets as well. I don't see Eladrin lugging around stone tablets.


And I've made a decision on moving an entire race into an organization. It costs 1 Guide for every three Nourishes of People you need to move over. Obviously, I doubt anybody has records on how many times a populace has been nourished, but I do, so if you need to know, just ask.
#2718

Thought

Jun 22, 2009 10:49:37
hehe yes that's the philosophy of 4th edition (and its not bad imho they are quite functional now) but I still loved old editions fluffy part about monsters.

Aye; I loved to read the 3x and get inspiration for adventures. With 4e, I might as well be reading tax laws for all the inspiration it gives.

Undead are not living creatures, so they can't die of natural causes.

Your own logic is against you there. To play devil's advocate:

If undead couldn't die of natural causes, it would have been mentioned in the books, because the fact that they specifically note that the immortal type is immortal shows that they were thinking about such things. If Elemental Creatures aren't immortal for the reason you gave, then Undead Creatures aren't immortal for the same reason.
#2719

camu

Jun 22, 2009 14:21:48
The eladrin would be likely be users of the metal sheets as well. I don't see Eladrin lugging around stone tablets.


And I've made a decision on moving an entire race into an organization. It costs 1 Guide for every three Nourishes of People you need to move over. Obviously, I doubt anybody has records on how many times a populace has been nourished, but I do, so if you need to know, just ask.

Ok, can you give the details for my races, so I can fill in the X & Y of my previous post
#2720

ritreaude

Jun 22, 2009 15:17:46
Just me or is it a quite day?
#2721

Topheh

Jun 22, 2009 16:01:48
Nope, not just you. Everything seems to be going wrong at once over here, too.
#2722

ff6shadow

Jun 22, 2009 16:10:04
Camu
Grey Fungus have 10 PP of noruishes. You'll need 4 guides to incorporate them all. Tsarok-Hem have 19 Nourishes, requiring 7 Guides. Tsarok-Aran have 3 nourtishs, requiring 1 guide.
#2723

lord_mephistopheles

Jun 22, 2009 16:36:32
What would it take to push all the Archons into one group?
#2724

RUMPLESTIX

Jun 22, 2009 16:39:54
Just a notice here.

I have been changing my activity schedule lately and now have less time to post. I have also found that simultaneously with less time to spend on the computer I have less desire to spend on the computer the time that I do have available.

To properly perform the rp threads and such I would end up spending far more time than I wish to on this. Probably more than I wish if I even half do it.

So, I am dropping out of this game.
Note: One of three that I am dropping out of.

My apologies to those involved if this causes any inconveniences.

RUMPLESTIX
#2725

ff6shadow

Jun 22, 2009 16:44:05
3 PP, 1 guide per current type of archon.
#2726

Topheh

Jun 22, 2009 16:59:29
If I want to make some soil, is that a mold or nourish land?
#2727

ff6shadow

Jun 22, 2009 17:03:49
Mold.
#2728

Xeadin

Jun 22, 2009 18:21:20
I'm back. I just had to deal with a family issue. My Great grandfather died not too long ago and I had to attend to his funeral over the weekend.

Anyway, I have taken the liberty to make a description of Torvek's home.

Torvek's home:

The Dragon Temple- home to the legendary Dragons of Legend. Several floating structures are seen hovering near the temple itself. The temple glows an iredenscent golden color against the rising sun. A sculptured dragon rests atop the temple- a guardian staring at the golden sun, overlooking all of the floating structures. A granite walkway, lined with sillouhette statues, ends at a great oak door. On the other side, numerous hallways and passageways sprout about like roots from a tree. The largest hallway ends at yet another oak door. Inside is a great audience chamber with gigantic chandeliers that hang from the cieling. 8 large pedestals overlook the center of the chamberhall. Brilliant light floods the entire chamber, as if there was no cieling.

The outside of the temple is carved with perfectly shaped symbols and runes in the Draconic script. A long pilar sticks out the bottom of the floating structure and spews out magical lightning- the magic that keeps the temple and all of the structures afloat. Below, the city of Heradi, lies like a blanket of Ivory, and the mossy green of the Argone Forest spans outward toward the expanse of the Great Plains. The countryside of Anorbus- the home of the Dragons of Legend.
#2729

Xeadin

Jun 22, 2009 18:23:55
Just a notice here.

I have been changing my activity schedule lately and now have less time to post. I have also found that simultaneously with less time to spend on the computer I have less desire to spend on the computer the time that I do have available.

To properly perform the rp threads and such I would end up spending far more time than I wish to on this. Probably more than I wish if I even half do it.

So, I am dropping out of this game.
Note: One of three that I am dropping out of.

My apologies to those involved if this causes any inconveniences.

RUMPLESTIX

You're leaving? Awww... but I was just getting started...
#2730

ff6shadow

Jun 22, 2009 18:29:46
None of that gets to exist until you create it though.
#2731

Xeadin

Jun 22, 2009 18:41:04
None of that gets to exist until you create it though.

What do you mean?
#2732

ff6shadow

Jun 22, 2009 18:57:41
Have you looked through the wiki and read the rules, particuarly this page?
#2733

Xeadin

Jun 22, 2009 19:09:08
so, I have to spend my PP to create a "Home Base?"

That means that everytime there is a reset, I have to pay that much PP just to keep the place intact?
#2734

wyld_mutation

Jun 22, 2009 19:19:12
"Home Base" is a plane or demiplane.

You make it once and only once. Though for some gods (Xirinet is an example) there is a "Home Base" on the prime plane from which they yend to base their operations.
#2735

ff6shadow

Jun 22, 2009 19:21:59
No. Creating it is a 1 time expenditure. Once it's done, it sticks around until you, or somebody else, destroys it.
#2736

Xeadin

Jun 22, 2009 19:22:08
"Home Base" is a plane or demiplane.

You make it once and only once. Though for some gods (Xirinet is an example) there is a "Home Base" on the prime plane from which they yend to base their operations.

Well, in that case, I will create the place described in the last post for 3 PP. :D

Or should I do it for 4 PP? Which would be best?
#2737

ff6shadow

Jun 22, 2009 19:23:59
You could do it all as a Create Plane (Lesser) (2 PP). This essentially places it within a demi-plane, not on the surface of the world. Within your demi-plane, things pretty much conform to your will. Note that it will be uninhabited though
#2738

Xeadin

Jun 22, 2009 19:27:25
You could do it all as a Create Plane (Lesser) (2 PP). This essentially places it within a demi-plane, not on the surface of the world. Within your demi-plane, things pretty much conform to your will. Note that it will be uninhabited though

I can handle that. It shall be placed amongst the Astral Sea as one of the Divine Planes. 2 PP.

Name of new Demi- Plane: Xeronet (Plane of Sunshine)

I like how the Astral Sea fits in with Torvek. It fits his personality quite well.
#2739

Mechalibur

Jun 22, 2009 19:28:10
We don't have an astral sea. But you could make it anywhere really. Just keep in mind it has no effect until you post the PP expenditure in the IC thread.
#2740

Xeadin

Jun 22, 2009 19:30:30
We don't have an astral sea. But you could make it anywhere really. Just keep in mind it has no effect until you post the PP expenditure in the IC thread.

I saw in the Basic Rules the Astral Sea...

Is there a page that shows all of the current planes and demi- planes so that I can see where to place Xeronet? I would appreciate that.
#2741

ff6shadow

Jun 22, 2009 19:33:46
Basic run down.

We have the Prime Plane.

Greater Planes include:
Another World: Assumed to be Shadowfell like.
Chaos - The elemental chaos
Farscape - Realm of the dead. A misty plane where spirits slowly move towards obvlivion
Outer Realms - Essentially the far realms.
#2742

tinwe

Jun 22, 2009 19:33:53
Also note that any plane you create has to be tied into the Skyway River, or else it costs +1PP.
#2743

Mechalibur

Jun 22, 2009 19:37:44
You forgot the Feywyld!

It's basically the Feywild... just... spelled differently...
#2744

MassiveAttack

Jun 22, 2009 19:38:36
Not for this turn, its PP was already burned by Angel.
#2745

ff6shadow

Jun 22, 2009 19:41:54
I don't beleive so. Unless Angel editted a post and didn't tell me, I'm not showing any create plane actions.
#2746

MassiveAttack

Jun 22, 2009 19:47:02
Here is his expenditure reflecting the Skyway River:

5PP-Create Plane, Greater: Tamurung, The Bound Plane (The extra PP represents the lack of access via the Skyway River.)

#2747

ff6shadow

Jun 22, 2009 19:55:00
Okay
#2748

tinwe

Jun 22, 2009 20:03:06
Ah, I missed that. :embarrass
#2749

angelofthenight

Jun 22, 2009 20:26:19
Thanks for bringing that up Massive. I actually wanted to thank you for creating the Skyway River. It annoyed me at first, but now it seems to create extra flavor. Anyway, your welcome Xeadin if you want to create a plane outside of the influence of the Skyway River.
#2750

Topheh

Jun 22, 2009 21:17:40
Agreed Massive, I like the idea of the river, although the gnomes are going to have a fit about it next turn (you'll see why)

And Feywyld? Bah. Now I have to change every time I mention it in the game history :D
#2751

Mechalibur

Jun 22, 2009 21:27:04
Ctrl-H?
#2752

MassiveAttack

Jun 22, 2009 21:27:27
It doesn't have to have any negative impact, if you just attach any new planes to it...
#2753

Topheh

Jun 22, 2009 23:48:11
Yeah, Ctrl-H it is.
#2754

camu

Jun 23, 2009 7:56:28
Camu
Grey Fungus have 10 PP of noruishes. You'll need 4 guides to incorporate them all. Tsarok-Hem have 19 Nourishes, requiring 7 Guides. Tsarok-Aran have 3 nourtishs, requiring 1 guide.

Ok, that makes 14 guides in total.

Action from last turn:
(nourish populace (Thallid) XPP+1PP from Spore chambers)
(guide populaces YPP + 1PP from Nugorroth: Tsarok-Hem, Tsarok-Aran and grey fungi are grouped together to become one faction under "The Link". Do the unintelligent species also have to be placed in the faction, like the Narrok and the non sentient minion fungi of the grey fungus?)

( X + Y = 6PP. The X and Y will be defined when my OOC question is awnsered )


So if for my last turn I make X=0 and Y=6, the I'm already halfway, basicly placing all Tsarok-Hem in the organisation and then simply add the other 2 this turn.
#2755

ff6shadow

Jun 23, 2009 11:59:00
AngeloftheNight, I just noticed in your post, here, that you marked 2 PP, from an artifact and from an exarch, nourishing the imperium. This is not a valid action, as you can only use 1 nourish artifact or exarch per turn.
#2756

ff6shadow

Jun 23, 2009 12:07:10
MassiveAttack, without a supporting post before the refresh, those actions you posted will not occur. We cannot simply post actions and expect to describe them later anymore.

On another note, would you please stop assuming my priests are lying to you? ;)
#2757

ff6shadow

Jun 23, 2009 12:29:59
Two more things.

1. Thank you Camu for mentioning here the specifics of that post.

2. Could everybody give me a listing of their artifacts and exarchs, and what there effects are?
#2758

camu

Jun 23, 2009 13:11:39
no problem

and here you go:

Artifacts:
Embryonic Shell (combat +1)
Dermal armor (combat +1)
Spore Chambers (nourish +1PP)
Black Breath of Decay (combat +1)

Fungal plane also has been merged with the 4 seed artifacts, allowing it to provide the following:
+1PP for Imprison
+1PP for Create
+1PP for Spawn
+1 combat bonus

Exarchs:
Nuggoroth (+1PP for guide populace)
Unggar-Raggnu (+1PP for mold land and +1 combat)
Nanurri, the white fungus (+1PP for Shape)
Nibiru (+1PP for mold land): Used to be of Xa'an
#2759

nerdzul

Jun 23, 2009 13:16:00
Artifacts

Aether Ripples (+1 PP Guide)
Bloodstone (+1 PP Nourish)
Bloodways (2 PP artifact, it can create short lived portals to any place)
The Compass of Shifting Routes (1 PP artifact A gift to a pirate captain from the Wondermaker, the Compass is capable of showing the way to the thing that the user desire most, however it does not find what is really needed and usually it brings more harm than benefits).
Arcane Focuser (Hanvis Machine) (2 PP it creates a lot of bloodstone tainted residuum, it is the key for Boodstone Techonlogy)

Exarchs

Wondermaker, The (+1 Create PP)



Everything is on my wiki page Hensen Jijou
#2760

ritreaude

Jun 23, 2009 13:40:33
Artifacts:
Cloak of Madness: +1 combat
Gates of Bone: +1 combat
Eye of Restraint: +1 combat and +1 Nourish
Storehouse of Light: Nourish PP
Ziggurat of Drahthor: Spawn PP
Bloodlight: +1 combat
Lake of Fire: A single PP artifact that acts as a beacon to the souls of those who worship Drahthor to be reborn on its shores.

Exarchs:
The Herald: 1pp Guide Actions
#2761

Topheh

Jun 23, 2009 13:55:21
Artifacts:
None

Exarchs:
Convincer: 1pp guide
Zatty (coming next turn, but I figured I'd put it in now): 1 pp nourish
#2762

Mechalibur

Jun 23, 2009 16:14:31
Artifacts:
Eorna (6 PP artifact - guide and nourish)
Staff of Shurka - +1 combat
Feyspark - +1 combat
Infinite Glade - 1PP artifact, so does nothing
Temporal Eye - 1PP

Exarchs
Annolum - shape
Selya - +1 combat
#2763

Xeadin

Jun 23, 2009 16:55:51
Okay- Xeronet shall be placed in the Feywyld Plane.
#2764

Xeadin

Jun 23, 2009 16:59:41
ff6shadow-

What is the LoC: Mortal Stories thread about? Just curious...
#2765

tinwe

Jun 23, 2009 17:00:18
Artifacts:
The Code: +1PP Guide
Hammer of Law: +1 combat
The Court of the Magistrate (minor): Mortals within cannot lie
The Provost's Halls (minor): Mortals within cannot lie

Exarchs:
Rabi the Smith: +1 Create
#2766

Mechalibur

Jun 23, 2009 17:37:37
ff6shadow-

What is the LoC: Mortal Stories thread about? Just curious...

You can post about anything the mortals are doing. Each person usually controls the races they make, or mortals in organizations they made. Also in the IC thread, you actually need to show how much PP you spent. So at the end of your post do something like this:

2 PP (Create Plane) - Created Xeronet.
#2767

Xeadin

Jun 23, 2009 17:41:55
You can post about anything the mortals are doing. Each person usually controls the races they make, or mortals in organizations they made. Also in the IC thread, you actually need to show how much PP you spent. So at the end of your post do something like this:

2 PP (Create Plane) - Created Xeronet.

So, the Mortal Stories coinside with the In Character LoC Thread? Basically the Mortal Stories tells the mortal beings (or the Exarches) point of view. Sounds like a lot of multi- tasking, but a lot of fun! :D

Also, thanks for the tip. ;)
#2768

tinwe

Jun 23, 2009 17:48:57
@Ritreaude
Should Hammu be feeling just a tad insulted right now, or did you miss his words to the gods at the Palace of Xa'an?
#2769

ritreaude

Jun 23, 2009 17:59:34
@Ritreaude
Should Hammu be feeling just a tad insulted right now, or did you miss his words to the gods at the Palace of Xa'an?

I think i missed it, let me go back and check again real quick.

Yeah, I apologize I did not see it the first time around, I edited the post to address Hammu as well.
#2770

ff6shadow

Jun 23, 2009 18:00:35
Mortal Stories is a thread of material with no game bearing at all. It's pure RP, using the setting itself.

The In Character thread can be found here. This is where you post what yourgod is doing and such.
#2771

ff6shadow

Jun 23, 2009 18:06:31
Mehcalibur, you've already used a Guide Artifact this turn (0+1PP (Eona) - Half-Humites learn the Invoker class), so you cannot benefit from another artifact offering Guide PP.
#2772

Xeadin

Jun 23, 2009 18:08:12
Mortal Stories is a thread of material with no game bearing at all. It's pure RP, using the setting itself.

The In Character thread can be found here. This is where you post what your god is doing and such.

Hmmm... so the Mortal Stories can be the point of view from virtually ANYBODY that you can think of? I like that! :D
#2773

ff6shadow

Jun 23, 2009 18:11:22
Right. The advantage of Mortal Stories is twofold.

First, you can write from the point of view of anybody, and create legends and history for the setting.

Second, none of this ancillary material clogs up the actual IC thread. Which means players with limited time need only view the actual god related posts, only needing to deal with MS if they have the time or wish to.

The only rule I would have regarding the Mortal Stories thread is that you do not post as your god directly, nor are exarchs truly appropriate there either.
#2774

ff6shadow

Jun 23, 2009 18:13:25
One more note. Refresh is in about 20 minutes. Remember, my clock is usally off from everbody elses slightly, so get your last minute posts in now. ;)
#2775

Xeadin

Jun 23, 2009 18:13:47
Right. The advantage of Mortal Stories is twofold.

First, you can write from the point of view of anybody, and create legends and history for the setting.

Second, none of this ancillary material clogs up the actual IC thread. Which means players with limited time need only view the actual god related posts, only needing to deal with MS if they have the time or wish to.

The only rule I would have regarding the Mortal Stories thread is that you do not post as your god directly, nor are exarchs truly appropriate there either.

I get it now. The thread has to do with those that are on the material worlds. Gotcha! ;)
#2776

Mechalibur

Jun 23, 2009 18:17:09
Mehcalibur, you've already used a Guide Artifact this turn (0+1PP (Eona) - Half-Humites learn the Invoker class), so you cannot benefit from another artifact offering Guide PP.

Not a very good artifact to give me then, since I all ready have guide and nourish. And rarely use spawn :P
#2777

ff6shadow

Jun 23, 2009 18:25:25
True. I'm not sure Wyld was aware of that though.
#2778

Mechalibur

Jun 23, 2009 18:26:25
Yeah, I'm not trying to blame him or anything.

Actually, he listed it under his PP expenditure, so couldn't I use it anyway?
#2779

ff6shadow

Jun 23, 2009 18:36:21
I double checked. He said the artifacts were at your disposal. So your still using them.
#2780

ff6shadow

Jun 23, 2009 18:44:05
Oop.s Wrong Thread.
#2781

ff6shadow

Jun 23, 2009 18:52:43
Turn 35 begins now. 8,750 hundred years have elapsed since the beginning of existence.

PP Refresh
7 - Veros
6 - Xirinet, Tsaroka-Noggoth, Shurka, The Empress, Vymrl, Mara,
5 - Drahthor, Hensen Jijou
4 - Kiptar, Hammu, Ipsur, Jormundrasil, Azor-Chapien, Sessilee, Nixis, Torvek

Award
Mara has been given a PP award this turn.
#2782

MassiveAttack

Jun 23, 2009 19:14:52
Marock nodded knowingly. "I know why your here. Teeg, Veros bless him, knows that I always kept a copy of every record. I imagine he sent you here for them, right?"

The youth nodded slightly.

Marock laughed slightly, and then was briefly interrupted by a coughing fit. Once he caught his breath again, he continued. "Return to the church, acolyte. Tell his most honored holiness Teeg, that I don't have the records he seeks. I sold them to a loremaster nearly a century ago in exchange for the knowledge of how to cure my wife's wasting disease. He'll have to barter with them if he wants copies."

Just to be clear, my description of the fire at the temple was illustrative, not definitive. In my action I said, and emphasized "All" copies were destroyed. All copies, wherever they were, and in whoever's possession were destroyed (including the Marans').

Anyways, I need a clarification. Which dwarves did I get to worship Mara. I though they were all in one place, so I would like to shore that up as tho which ones are and aren't, if that's the case.
#2783

ff6shadow

Jun 23, 2009 20:31:09
Just to be clear, my description of the fire at the temple was illustrative, not definitive. In my action I said, and emphasized "All" copies were destroyed. All copies, wherever they were, and in whoever's possession were destroyed (including the Marans').

Anyways, I need a clarification. Which dwarves did I get to worship Mara. I though they were all in one place, so I would like to shore that up as tho which ones are and aren't, if that's the case.

You got dwarves in general. Which tend to live anywhere up until now. They haven't had a homeland in a long time.

And yes, you tried to destroy all copies. And I used 1 PP to say that there were another set that you missed.
#2784

MassiveAttack

Jun 23, 2009 20:39:03
I need to learn to stop skimming sometimes.
#2785

lord_mephistopheles

Jun 23, 2009 21:15:21
I know Eladrin exist, but do Elves?
#2786

MassiveAttack

Jun 23, 2009 21:16:47
yes. they have been largely ignored.
#2787

lord_mephistopheles

Jun 23, 2009 21:17:53
Do they live in the Shattered Lands?
#2788

MassiveAttack

Jun 23, 2009 21:23:52
They are on the same continent, I think they are in a northernly direction.
#2789

lord_mephistopheles

Jun 23, 2009 21:25:30
Close enough that Jormundrasil might reasonably be able to feel them/know about them from his Storm Archons, and draw them to himself?
#2790

MassiveAttack

Jun 23, 2009 21:29:05
I generally don't think "close enough" is a precondition for gods. If you want them to go to you, simply guide them to do it, even if they have to go to hell and back to get there or whatever.
#2791

angelofthenight

Jun 23, 2009 21:33:26
Ah, I thought that artifacts and exarchs of the same type could be used at the same time. I'll edit.

Artifacts
Hellrime Codex-Source of Magic (Prevents magic from being revoked through a 1PP action)
Flesh-Pools of Asem- 1PP spawn
Niflendar Flamborge- +1 Combat
Anomolaic Bindings- 1PP Imprison
Malrime Ballista- 2PP mortal combat
Ex-Temporal Shell- Allows Vymrl and gods of his choice to pass through, otherwise it takes 2PP to destroy and pass through.

Exarchs
Argus- 1PP Imprison
Light Child-1PP Nourish
S'kre- 1PP Combat
#2792

lord_mephistopheles

Jun 23, 2009 21:35:53
Well, ff6shadow has said that gods need to be somewhere to know about the place, and Jormundrasil, being a tree, can't move. That's why I made the Storm Archons fly over everyones head, so they could relay information to the tree, and that's why knowing about things is a concern. Still same continent seems close enough to learn something of them. UNITY CALLS!
#2793

MassiveAttack

Jun 23, 2009 21:44:17
Trees have roots, you could just as well "grow" to any other continent.

Anyways, In your hypothetical case, I think you ncould probably get away with a 1 PP Guide - something like "explore the world and report on races." Maybe.
#2794

angelofthenight

Jun 23, 2009 21:52:15
I'm going to be gone for 10 to 14 days. I'll try to get another post in before friday, but after that I won't be able to.
#2795

Aradeia

Jun 23, 2009 23:16:20
Okay, here's my artifacts and exarchs. I know I'll forget at least one, but here goes.

Artifacts:
Atakhari (1 PP Nourish)
The Heart (1 PP Mold, Portal to Chaos)
Land Spike (1 PP Create, +2 Combat)
Leilaka (1 PP Shape Populace)
The Rain (1 PP Spawn)
Envious Glass (Scry from Reflective Surface)
Pool of Mists (View things far away)

Exarchs:
Priya (1 PP Guide)
Tsul'Kalu (+2 Combat)

Aradeia
#2796

chapien

Jun 24, 2009 0:38:48
Is a 2pp mold land enough to make an island big enough for a kingdom(about the size of England)?
#2797

camu

Jun 24, 2009 6:51:22
oh come on, someone has to say it: don't you think those last copy nourish/de-nourish actions are a bit childish
#2798

ritreaude

Jun 24, 2009 6:52:10
Chapien that should be fine and come on camu, I personally find this just a little bit funny.
#2799

MassiveAttack

Jun 24, 2009 7:02:41
My action has been directly negated four times now. I thought it was considered "rude" to negate other people's actions?
#2800

chapien

Jun 24, 2009 9:05:54
Chapien that should be fine and come on camu, I personally find this just a little bit funny.

Alright, thanks.
#2801

lord_mephistopheles

Jun 24, 2009 10:00:01
My action has been directly negated four times now. I thought it was considered "rude" to negate other people's actions?

Isn't burning every single copy of every single record for a people considered somewhat... not nice?
#2802

Mechalibur

Jun 24, 2009 10:23:49
Okay Massive, I'm going to do something that he pretty much has to respond to, so he may be out of PP by the time you burn them again. :P
#2803

tinwe

Jun 24, 2009 10:29:51
Okay Massive, I'm going to do something that he pretty much has to respond to, so he may be out of PP by the time you burn them again. :P

Oh good, so we can continue this next turn too.
#2804

Topheh

Jun 24, 2009 10:30:56
I must say I was cracking up last night when I was reading the back and forth :D I think I'll have to investigate... Nixis will find all of this to be a funny joke.
#2805

Mechalibur

Jun 24, 2009 10:38:39
#2806

MassiveAttack

Jun 24, 2009 16:37:37
There hasn't been a good explanation as to why they need to continue to exist. In addition, the original attempt at revivification did not ameliorate the problems of their existance. I could try all sorts of rather creative means of solving the problem but there's no point since more "copies" can apparently be created out of nothing.

So the standoff will continue.
#2807

Mechalibur

Jun 24, 2009 17:37:01
Topheh, were you talking about Shurka, because Terena (The city) isn't an island.
#2808

Topheh

Jun 24, 2009 17:38:58
Ah, no. Chapien asked me to visit him
#2809

Mechalibur

Jun 24, 2009 17:41:42
All right then.
#2810

chapien

Jun 24, 2009 18:02:40
Topheh, were you talking about Shurka, because Terena (The city) isn't an island.

Ya, he was speaking of me. I got lonely
#2811

MassiveAttack

Jun 24, 2009 18:04:58
Is the game history absolutely accurate in that the sahaugin are meant to hate anything created by the Empress and Drahthor?
#2812

ritreaude

Jun 24, 2009 18:26:17
Is the game history absolutely accurate in that the sahaugin are meant to hate anything created by the Empress and Drahthor?

Originally yes, however after thousands of years without attention and the death of a god I figured whatever, plus im not even sure what the mechanical implications of that action would be.
#2813

MassiveAttack

Jun 24, 2009 18:28:37
Well, since Mara is sort of the Matron of revolution, I'm thinking of playing on it.
#2814

lord_mephistopheles

Jun 24, 2009 22:28:44
Just FYI Mechalibur, but Jormundrasil's new elf exarch is looking for you.
#2815

ff6shadow

Jun 24, 2009 22:58:56
There hasn't been a good explanation as to why they need to continue to exist.

It's a defining nature of my priesthood. They keep exacting records of everything and anything they encounter and/or do on a day to day basis, priding themselves on preserving the knowledge of events. A long standing temple of Veros will have records running back through the centuries to it's founding, and be able to tell you ever last tithe and contribution it has recieved and how it was spent. Every last priest who gave a sermon in the temple. The exact texts of those sermons. A full report of the damage dealt by a small fire in the kitchen during the summer, down to the number of wooden bowls lost to it and how much it required to replace them. To simply have the records of an extremely important event in the history of the largest and oldest Veros temple wiped out for no apparent reason, doesn't make any sense.
#2816

Mechalibur

Jun 24, 2009 22:59:27
Okay, thanks for reminding me.

Looks like Massive and Shadow are finding more creative ways to condradict each other :P
#2817

Mechalibur

Jun 24, 2009 23:11:48
(Deleted)
#2818

lord_mephistopheles

Jun 24, 2009 23:46:06
I always hear Jormundrasil talking like the magic tree of nowhere from Courage the Cowardly dog (here's a link to the episode, if that's ok link)
#2819

Mechalibur

Jun 24, 2009 23:50:32
Love that show.

I always though of Shurka as talking like... well, nothing. He doesn't have a mouth. When he talks people know what he just said even though he didn't say anything. Does that make any sense?
#2820

lord_mephistopheles

Jun 24, 2009 23:51:27
Like, he imparts knowledge of what he said directly into their minds?
#2821

ff6shadow

Jun 24, 2009 23:56:30
Yeah, sort of like telepathy, whern you think about it.

I'd imagine Veros talks like the typical old sage.
#2822

ritreaude

Jun 25, 2009 2:30:27
Well, since Mara is sort of the Matron of revolution, I'm thinking of playing on it.

should be interesting, I did take some fluffy precautions against this so we will see how it pans out.
#2823

Topheh

Jun 25, 2009 3:41:32
So, I clearly have no life...

But the game history page is now up to date, or at least up to date as I see it. Please go take a look and modify it... I kept what I thought was important and a bit of extra fluff for fun, but I'm sure there are important things that I missed (for instance, I just realized that I dont think I ever mentioned the Patren... but I really dont want to go back and fix that )

Anyways, if you want a quick refresher as to whats happened in the world, go take a look. I think you guys have made a really cool place.

http://lordsofcreation.wikia.com/wiki/Game_History
#2824

nerdzul

Jun 25, 2009 5:13:28
Just a curiosity, is sending emissaries to a distant land (with no direct contact with your people) a 1 PP guide action?
I always spent it.

So if I want to send envoys to both the Imperium and Drathor asteroid from the free nations do I need to spend 2 guide PP?

From last Ritreaude post it looked like it was free (in that case I wasted 2 actions hehe)
#2825

ritreaude

Jun 25, 2009 5:19:45
normally if your sending people there it would be a guide action, but realize i sent my exarch (I assumed this took place after the current setup in the Mortal thread was concluded) and it is not a pp to send your exarch somewhere.
#2826

MassiveAttack

Jun 25, 2009 6:22:35
It's a defining nature of my priesthood. They keep exacting records of everything and anything they encounter and/or do on a day to day basis, priding themselves on preserving the knowledge of events. A long standing temple of Veros will have records running back through the centuries to it's founding, and be able to tell you ever last tithe and contribution it has recieved and how it was spent. Every last priest who gave a sermon in the temple. The exact texts of those sermons. A full report of the damage dealt by a small fire in the kitchen during the summer, down to the number of wooden bowls lost to it and how much it required to replace them. To simply have the records of an extremely important event in the history of the largest and oldest Veros temple wiped out for no apparent reason, doesn't make any sense.

But the general historical methodology of the priests is not a sufficient reason to override the specific event circumstance being done by Mara/priests of Mara. Unless the priests of Veros make infinite copies of every record at all times as standard policy, something you have not stated, nor would it even be sensible to, then it would be possible that records could be lost or destroyed. Therefore, there is no particular reason why I should be being countermanded. And there are, in fact, specific reasons, which I indicated or implied, as to why those records were (trying to be) destroyed.
#2827

ritreaude

Jun 25, 2009 6:34:53
Personally im gonna have to side with Mara here, she apparently has a specific reason she wants to get rid of those records and it must be pretty important to her if shes willing to spend all the PP to repeatedly destroy them. On the other hand I cannot imagine how those specific records would ever play that vital of a role to justify what he is doing. As an Admin, Id say be a bigger person and just let the records be destroyed, enough with this juvenile back and forth.
#2828

ritreaude

Jun 25, 2009 9:01:16
Angel, something you might want to know and edit your last post about (im gonna finally get around to posting info on the Drahkorn on the wiki today) The drahkorn eschew martial weapons, they naturally have sharp claws, teeth, and a rather viscous tale blade. And due to their exoskeleton, they are incapable of wearing armor, though as the grow older and stronger the exoskeleton toughens, and they are capable of enchanting the exoskeleton directly.

So while the Drahkorn are capable of making weapons, they normally use these to outfit the sahaugins with.
#2829

Sinasilver

Jun 25, 2009 9:25:23
Just thought I'd make a small comment to Massive and Shadow:

You know what would make the MOST sense? if the two of you talked it out, decided on a course of action, and wound up doing something universally more interesting than the whole records back an forth nonsense in the first place.
#2830

Thought

Jun 25, 2009 14:13:21
But the game history page is now up to date, or at least up to date as I see it. Please go take a look and modify it... I kept what I thought was important and a bit of extra fluff for fun, but I'm sure there are important things that I missed (for instance, I just realized that I dont think I ever mentioned the Patren... but I really dont want to go back and fix that )

Anyways, if you want a quick refresher as to whats happened in the world, go take a look. I think you guys have made a really cool place.

http://lordsofcreation.wikia.com/wiki/Game_History

You, my good sir, are a scholar and a gentleman. Seriously, that was an impressive undertaking and you deserve mad props for completing it.
#2831

Mechalibur

Jun 25, 2009 14:38:56
Just thought I'd make a small comment to Massive and Shadow:

You know what would make the MOST sense? if the two of you talked it out, decided on a course of action, and wound up doing something universally more interesting than the whole records back an forth nonsense in the first place.

Makes sense, although I do see this all as very amusing...

And Topheh: THANK YOU SO MUCH. Really, we needed someone to do that for a long time. You are awesome.
#2832

chapien

Jun 25, 2009 14:44:52
This might sound strange, awkward, and like I have no self-confidence (tis true), but how am I doing so far in the IC thread?
#2833

Topheh

Jun 25, 2009 15:21:43
Thanks everybody. As much as I'm glad its over, and now I just have to deal with updating a turn at a time, it was actually a pretty fun undertaking. Personally, I find it funny how my descriptions of Gods being born changes from: "Nocturne, lord of shadows, sprang into being from those places where Xa’an’s light did not touch" to "Three new Gods are born: Sessilee, god of Joy, Azor’Chapien, god of Honor, and Nixis, god of Stories and Mischief." Guess I got tired of being descriptive

And Chapien, from one newbie to another, I think you're doing great. We've just gotta play catch up.
#2834

Mechalibur

Jun 25, 2009 15:25:26
Yeah, you're doing fine. You made a lot less mistakes than I did when I first started :P
#2835

Aradeia

Jun 25, 2009 15:27:29
Yeah, it was really great of you to go through all the trouble of recording it all.

Aradeia
#2836

chapien

Jun 25, 2009 15:31:38
Thanks for the compliments:D

In all honosty, the hardest part in this is waiting for the next person to post... I suck at paitience (and spelling).
#2837

Topheh

Jun 25, 2009 15:56:06
Well, I'm on now :P
#2838

chapien

Jun 25, 2009 15:59:42
Well, I'm on now :P

Yay! No more wait!

Boo! Massive time difference!
#2839

Topheh

Jun 25, 2009 16:04:58
Yeah, Germany and L.A.'ll do that.

Oh, and quick question. If I want to make a paragon path for a class, is that 2PP guide as well?
#2840

chapien

Jun 25, 2009 16:15:12
Yeah, Germany and L.A.'ll do that.

Good thing I'm moving back to San Fransisco next month...

Also, being out of PP can suck... I have made a race that doesn't worship me...
#2841

Topheh

Jun 25, 2009 16:37:12
hehe. I should have claimed them first and turned them into mischief-makers.
#2842

MassiveAttack

Jun 25, 2009 16:39:06
Just thought I'd make a small comment to Massive and Shadow:

You know what would make the MOST sense? if the two of you talked it out, decided on a course of action, and wound up doing something universally more interesting than the whole records back an forth nonsense in the first place.

Sometimes that's just not going to happen.

Anyways, to avoid this in the future I propose a new rule: something I think of as the "Double Negation Rule." If an original action is directly negated and then directly re-instated, it cannot be negated again.

(This rule would not apply to indirect means around a negation/action.)
#2843

tinwe

Jun 25, 2009 16:45:42
(This rule would not apply to indirect means around a negation/action.)

Such as making the records an artifact?
I do like the restriction, though... the nourish/denourish of the fungi got pretty old too. I don't think that kind of back and forth really adds anything to the game.
#2844

chapien

Jun 25, 2009 16:51:44
hehe. I should have claimed them first and turned them into mischief-makers.

Thank god I can claim 'em day after tomarrow...

For some reason, I think the stories are going to have a mischievious stream... Please, leave my people intact:D
#2845

Mechalibur

Jun 25, 2009 16:55:20
Yeah, Germany and L.A.'ll do that.

Oh, and quick question. If I want to make a paragon path for a class, is that 2PP guide as well?

That's what I did.
#2846

MassiveAttack

Jun 25, 2009 16:59:34
Such as making the records an artifact?
I do like the restriction, though... the nourish/denourish of the fungi got pretty old too. I don't think that kind of back and forth really adds anything to the game.

Right but to clarify, denourishes/nourishes going back and forth as the result of the normal course of war wouldn't be a direct negation under that rule.
#2847

AnubisDread

Jun 25, 2009 19:57:03
Hi, I'd like to officially post my interest in joining Lords of Creation . I PMed ff6shadow about joining and he said to post my gods bio here, so here we go:

Name: Chroma
Domain: Chaos
Physical Appearance: Chroma appears as a multicoloured and every shifting being of light, assuming numerous forms so quickly that when you blink once he may be a prismatic dragon, and if you blink again he could be the multi-coloured silhouette of an elf. His only constant feature is that all of his forms have a single large eye. When dealing with others, Chroma attempts to stay in the more static form of a giant, but will often devolve back to shifting if he gets excited or angry.
Symbol: An eyeball in the centre of a rainbow spiral.

I really look forward to getting involved.
#2848

Mechalibur

Jun 25, 2009 20:00:01
Always good to have new people join.
#2849

Topheh

Jun 25, 2009 20:54:40
Chapien, I promise it won't be too bad. Just a few less-than-completely-wholesome madrigals.

Thanks Mechalibur, you're actually the one I wanted to ask

Massive, I agree... wartime is something else.

And yay, new folk! I'm tired of being the baby of the gods.
#2850

MassiveAttack

Jun 25, 2009 21:04:11
There seems to be an issue with the PP expenditures list; many of the links near the end all go to the same post.

Alright, I need a concise history of Duskpeak/the Dwarves (and halflings, vampires, what not when applicable), please. I can't piece the story together from the wiki (and links to actions) of what happened after the explosion. Also, do they know sailing yet?
#2851

ff6shadow

Jun 25, 2009 21:29:11
Well, I'll try to do it.


That is a complicated one.

Essentially, the halflings lived in the golden hills, followed soon after by the dwarves.

About the same time as the dwarves came to the golden hills, the eladrin grew up to their northwest. During this time, doppelgangerts infiltrated all three races.

The dwarves and halflings, both being worshippers of Eijra began to work together, with dwarves as the leader, though eladrin began to take control of some halflings as well. As a counter to this, the dwarves formed the Kigdom of Duska Krak, taking total control over the Golden Hills, and standing against the eladrin. This resulted in one battle, but little else other than hostilities.

Then came the frost giant war. Followed by the Tsarok invasion. At this point, halflings and dwarves both left the world for the feywyld, and the doppelgangers claimed their territory, keeping up the guise of halflings and dwarves.

Several centuries passed, and the dwarves and halflings returned, but were split. Half returned to Duska Krak, rejoining the ancient nation, though now unknowingly under their doppelganger leaders. The other half became the nation of Kraka Kalafi (which I am frequently mistyping as Kalafi Krak).

As for Kraka Kalafi, it has pretty much lived an idylic life on it's islands, with little contact with outsiders, since it's inception. For their inception, they only worshipper Ejra, losing all access to divine magic when she perished. Veros recently reminded them of the long forgotten worship of him, and restored their divine magic.

Duska Krak, after the return, drove humites out of the Golden Hills into the north. In the only battle that resulted from this, a small force of dwarves and doppels, lead by a doppel wizard were slaughtered by humites and treants. Veros experimentally returned them to life as vampires. Unable to control the bloodlust from their initial birth, they slaughtered the humite village almost to the man, before fleeing to the north, seeking a dwarven stronghold long abanadoned after it's fall to frost giants at the end of the war (I beleive the frost giants that brought this fortress low became the worshippers of Mara). A few centuries after the exile of the humites, normal relations resumed between them and Duska Krak.

Duska Krak remained a fairly normal place for a while, until the vampire lord Drevan finally decided to have his revenge on the nation that had ordered him into battle underprepared and outmanned. In a week of brutal slaughter, he and his vampire hordes brought the ancient nation low, and he eventually reach Duska Krak's capital of Celeros where he activated a ritual which would have destroyed Duska Krak entirely.

Veros, having come to see what was going on, pulled Duska Krak and all of it's dead and dying citizens out of existence, returning them several years later to a floating continent in the inner world, where they were placed under a Spell of Preservation (which I think I forgot to ever describe).

There were still a scattering of dwarves and halflings living across the continent that were not caught in the destruction, and Drevan also survived by some means.

Drevan is currently perpetrating some unknown schemes in humite territory, and seems to be working with the frost giants as well.

The dwarves and halflings eventually formed a new nation, Meribia, from within the ruins of Duskpeak, rebuilding above and beyond it's ancient glory. Despite having sent out traders several times, they only have trade with the warforged, and limited at that.

Vampires exist among the humites, humans, dwarves, and halflings.


As for shipbuilding, those living within Kraka Kalafi do know how to build ships. Their envoys to the humites have been ignored as well though. ;) They also have explorers searching east, which I haven't addressed.

Other Minor Facts: Dwarves of Duska Krak were, in fact, the first loremasters, but halflings have never entered the organization.

Duska Krak was also the first paladins, something which vanished after it's death for something like 250 years.
#2852

Mechalibur

Jun 25, 2009 21:32:19
That's a good summary. I'll add that to the wiki.
#2853

ff6shadow

Jun 25, 2009 21:35:53
Written mostly from memory, though if anybody remembers something I forgot (I know some new players have read the whole thread), feel free to mention it.

Also, I need to dig up my writing on the Spell of Preservation, since I've used it twice.
#2854

Topheh

Jun 25, 2009 21:58:51
Ah hell. That would probably be me. Let me take a look.

Ugh. You MUST be kidding me.

http://forums.gleemax.com/showpost.php?p=18467811&postcount=1399 is what the links to the posts look like. I kinda, sorta assumed, that all that would change is the &postcount=**** part, and the p=18... is the pointer to the thread. Err... No. So, yeah. I dont know how many, but a LOT of those links are broken. I'll work on fixing them.

Edit: Its fixed.

And Veros, that sounds right by my recollection as well. Duska Krak sorta stops being mentioned after it reappears under the preservation spell (which no, there is no explanation of).
#2855

AnubisDread

Jun 26, 2009 1:02:20
Thanks for the warm welcome

If it's not too much trouble, could someone direct me to a page in the IC thread that has a basic description of The Chaos and/or it's inhabitants, features etc? I read the history, but it didn't really go into the specifics.
#2856

Topheh

Jun 26, 2009 3:56:15
Sure... give me just a moment... There's not really ONE post that describes any of this stuff in detail, so I'll have to point you at a couple of posts so you can get a feel for it... although Aradeia(The Empress) will probably be able to give you a good overview herself. Eh, looks like the PP expenditure page hasn't caught up to the creation of the Chaos yet... Well, lets see what we have.

http://forums.gleemax.com/showpost.php?p=18559629&postcount=1565 is the initial creation.
http://forums.gleemax.com/showpost.php?p=18574131&postcount=1591 is where Roan explores the Chaos... a bit more description here...
http://forums.gleemax.com/showpost.php?p=18590117&postcount=1605 is, as far as I know, the only time something is created in the Chaos.
http://forums.gleemax.com/showpost.php?p=18610890&postcount=1629 ah, I was wrong. Roan creates something as well...

After these posts, Xa'an plunges the world into darkness and Roan, at least, mostly forgets about the Chaos. The Empress has spent a lot of time recently in her palace in the Chaos, but I think that (might) be coming to an end now. Aradeia, anything I'm forgetting about recent events in the Chaos?
#2857

AnubisDread

Jun 26, 2009 4:11:49
Thank you very much for that Topheh, that was really helpful . Read a bit more around that area of the thread.. and I have another question, if that's alright. If Roan is inactive, does that mean that the Genasi in The Chaos have been godless and ignored for... around 1500 years?
#2858

Topheh

Jun 26, 2009 4:22:31
Well... yes and no... Roan is just missing... since no one has visited the Genasi in some time, its possible he spent a lot of time there and just recently left. Or, if it fits better with the story you want to weave, he *could* have been gone for longer. You might want to ask one of the older gods who've seen more people vanish for their advice, though... there might be ettiquite about this sort of thing.


Chapien: I need to get some sleep. Go bring us somewhere fun. Or honorable, if you'd like :P
#2859

AnubisDread

Jun 26, 2009 4:36:45
Good call, I wouldn't want to step on anyone's toes.. just thought it might be an interesting hook and an easy way to get some converts ;) . I'll defer to the people who have been in this longer than I have though
#2860

chapien

Jun 26, 2009 6:01:13
Chapien: I need to get some sleep. Go bring us somewhere fun. Or honorable, if you'd like :P

Alright, we're gonna see that talking tree god... I forgot the name
#2861

ff6shadow

Jun 26, 2009 7:37:32
Ignored for a long time, yes. Godless no. Just because a god is inactive doesn't mean he doesn't exist. People only go godless if their god specificially wants them too, or if the god dies.

Roan is still grnating his people's prayers. He's just not actively doing anything else.
#2862

AnubisDread

Jun 26, 2009 7:39:40
Ah okay then, that makes sense, thanks for the clarification
#2863

Mechalibur

Jun 26, 2009 8:40:53
(Delted... again)
#2864

chapien

Jun 26, 2009 10:08:27
Alright, we're gonna see that talking tree god... I forgot the name

I remembered the name! Well, actually I looked it up on the IC thread, but that's irrelevant. We're going to see Jormundrasil. After all, he IS seeking other divines (gods for all yous who don't know what a divine is).
#2865

lord_mephistopheles

Jun 26, 2009 12:34:18
Anyone know how old elves get? Is it the classic age? (with most living about 500 years, some longer) or is it a shortened version of like, 200-300 years?
#2866

Aradeia

Jun 26, 2009 12:36:19
Oh, don't worry Topheh, I think you got everything. The Chaos is just basically the Elemental Chaos from the Core setting, with just random elements moving about with absolutely no pattern or reason. The only points of stability are the giant floating city made entirely of iron where the Loha live, the Jade Palace, which is now abandoned, and mostly in ruins, and just floats through the Chaos, and I think Roan made a giant tree thing, though I'm not too sure. Oh, and there's the earth motes where the genasi live. I think you got all of that in the posts you linked though, so...

Aradeia
#2867

Topheh

Jun 26, 2009 15:51:05
One thing I was never sure of was where the palace ended up. Is it in its corresponding place in the Loha city rather than the Dasa city, or is it just aimlessly floating?
#2868

Mechalibur

Jun 26, 2009 15:55:53
So Aradeia, how many of the 7 deadly sins does the Empress have now?
#2869

Topheh

Jun 26, 2009 16:27:37
I think its all of them. Aradeia, should I start referring to Naya and Samvala separatly in the plot summary, or are they both still 'The Empress'?
#2870

Aradeia

Jun 26, 2009 16:37:19
So Aradeia, how many of the 7 deadly sins does the Empress have now?

All of them! Mwahaha!

But seriously, yes, she does have them all.

I think its all of them. Aradeia, should I start referring to Naya and Samvala separatly in the plot summary, or are they both still 'The Empress'?

Actually, Naya is just the Empress' hallucination, I haven't really fleshed this out too much yet, but no one else can see her. Samvala is just the hallucination's name for the Empress. You can still refer to her as the Empress, though.

Also, the Palace is just aimlessly floating in the Chaos, I guess I didn't really make that clear.

Aradeia
#2871

Topheh

Jun 26, 2009 16:45:51
Okay, thats what I thought... but I second guessed myself with your post about how the Empress was splitting apart, and then the post where she goes into a room all disheveled and comes out looking fine. Just wanted to double check *nods*
#2872

MassiveAttack

Jun 26, 2009 17:21:04
Thank you for the summary. I do have some follow up questions though, if you can answer them, please.

Several centuries passed, and the dwarves and halflings returned, but were split. Half returned to Duska Krak, rejoining the ancient nation, though now unknowingly under their doppelganger leaders. The other half became the nation of Kraka Kalafi (which I am frequently mistyping as Kalafi Krak).

a) do you have the tech summary for Kraka Kalafi?
c) Kraka is the islands correct? Where are they in relation to (notably the bloodmyst archipelago)
d) what is the status of infiltrators in Kraka Kalafi (i.e. dopplegangers and Vampires)? I understand they exist in Meribia, but considering the history of Karak Kalafi, im not sure there was an action to put them there.


As for Kraka Kalafi, it has pretty much lived an idylic life on it's islands, with little contact with outsiders, since it's inception. For their inception, they only worshipper Ejra, losing all access to divine magic when she perished. Veros recently reminded them of the long forgotten worship of him, and restored their divine magic.

You noted in a answer to me before that dwarves pretty much everywhere have Marans. Does this count as well for Kraka Kalafi?

Unable to control the bloodlust from their initial birth, they slaughtered the humite village almost to the man, before fleeing to the north, seeking a dwarven stronghold long abanadoned after it's fall to frost giants at the end of the war (I beleive the frost giants that brought this fortress low became the worshippers of Mara).

Is there still vampires at this fortress? If so is it alright if I do something with this fortress (if i decide so)?

Thanks.
#2873

ff6shadow

Jun 26, 2009 17:33:19
Kraka Kalafi tech list
Dwarf Techs
Halfling Techs
Carpentry
Shipbulding

Kraka Kalafi is located east of the continent, between the main and Taldar, aproximately halfway. This places it on the opposite side of the main continent from the Bloodmyst Archipelago. It currently has no infiltrators what so ever, and has only just made contact with the outside world, namely Meribia.


General dwarves has Maran worshippers, yes. However, Kalafi Krak was culled from the personal worshippers of Eijra. All races living on the islands worshipped her alone until her death. I ignited worship of Veros there several turns back, with the intention of bringing them back into the world, but haven't had the opportunity yet.


Therewould eb few vampires at the forest. After the vampire attack, most vampires were destroyed. The fortress is now revived as a the city of Duskpeak, capital of Meribia. So it has been reoccupied for ten turns or so.


Not a problem.
#2874

ritreaude

Jun 26, 2009 17:37:27
Hey Shadow, mind posting the Drahkorn tech's?
#2875

ff6shadow

Jun 26, 2009 17:47:54
These may be slightly out of date. I haven't updated my tech list in two turns.

Reading/Writing
Cleric
Paladin
Warlord
Weaving
Enchanting tails and claws
Glass Making
Alchemy
Reading/Writing
Advanced Mathmatics
Manipulation of various metals
Advanced architecture
Rituals
The drug Noth
Weapon Smithing
#2876

ritreaude

Jun 26, 2009 18:08:10
Aww mech you just opened up a can of worms ><

You might want to go back and change that guide to teach Drahkorn to worship Shurka and change it to Xanthor's Sahaugin citizens instead.

The reason this is, is because the Drahkorn do not reproduce sexually, in fact the only way Drahkorn are born is when the souls of Drahthor's worshipers are reborn as Drahkorn on the banks of the lake of fire. That, and the theocratic beurocracy is not likely to take kindly to the chosen people of Drahthor worshiping another god. Now, the Drahkorn have very long lifespans (500-750 years usually) and as such it will be possible to maintain a population of Drahkorn in exile (likely they will just move them to Terena) for 2 or 3 turns, but there will be no way to replenish the numbers.

Also, Xeadin, note that the palace of Xa'an is not just next to some star but is in fact the sun. It is nearly a quarter the size of the planet, and the pillar of fire is located at its center.
#2877

Mechalibur

Jun 26, 2009 18:10:35
Shurka didn't interfere directly, so that pretty much makes that action void. I'm sure the repressed (I think they are) sahuagins might not mind. Can I still teach them how to heal?
#2878

ff6shadow

Jun 26, 2009 18:14:01
I was wondering how long it would be before something like that came up.
#2879

ritreaude

Jun 26, 2009 18:14:35
yeah sure, sorry about that. And just because the sahaugin are considered a lower class dose not mean they are repressed, they still live more prosperous lives then when they were under Ix and Thans.
#2880

Mechalibur

Jun 26, 2009 18:17:04
Well it's kind of hard to keep everything straight. I thought for a while that they were slaves.
#2881

MassiveAttack

Jun 26, 2009 18:19:53
Last question for Shadow, the techs for Meribia?

I think that if I go with this "plan" Kalafi is not going to work, that means I might start doing stuff with Meribia.
#2882

ff6shadow

Jun 26, 2009 18:24:27
Meribia has Dwarven and Halfling techs, and advanced engineering. Mind if I ask what your planing?
#2883

Mechalibur

Jun 26, 2009 18:28:39
I wonder if it involves banding the dwarves and halflings together to destroy that document.

...Probably not.
#2884

ritreaude

Jun 26, 2009 18:28:41
Well it's kind of hard to keep everything straight. I thought for a while that they were slaves.

Lol, if we had been speaking in person you would have seen a glint in my eye as I said that last bit.

Technically the Sahaugin are not slaves, they are lesser citizens. They mostly live in homes built for them by the Drahkorn at the shallow edges of the sea by Xanthor. The homes are of an inferior quality to the grand architecture of the Drahkorn, more or less huts, but given that the sahaugin themselves lack the technology to build them it is an improvement. The exception to this would be Obsidian temples scattered about dedicated to the worship of Drahthor.

As far as their position within society, there is no official law stating where a sahaugin can and cannot go, however in general they know that they are not welcome in many parts of the city. It is not an uncommon sight to see groups of them walking around in the sections of the city closer to the ocean, often carrying deliveries of fish/seaweed/eel to the Drahkorn or returning with weapons/clothing/armor/noth/etc. While the Drahkorn are likely to treat them with a degree of arrogance, they are not openly hostile to the little fish men.

Within their own area of the city, the sahaugin are semi-autonomous and in exchange for quotas of the above substances the Drahkorn supply them with the other mentioned above substances. A hierarchy of the strongest still remains from the days under Ix (and all the strongest are addicted to Noth and thus unlikely to do anything that would threaten the supply from the Drahkorn) with druids also possessing a special place of reverence. The stronger Sahaugin might often be brutal in their methods to maintain dominance and extract the supply quotas from the lesser members of their race, but the Drahkorn themselves do not enslave them.
#2885

Mechalibur

Jun 26, 2009 18:31:31
Xeadin, you're supposed to post OOC stuff in the OOC thread.
#2886

MassiveAttack

Jun 26, 2009 18:32:08
Yeah but what are the dwarven techs? They arn't listed in the Wiki.

I'm not sure exactly where it is going to go. Something like... Dwarves, or some of them, getting (wow that's blocked?) *angry*, more militant politically. If you want to know the basis, the post wherin they start worshiping Mara gives some hints.
#2887

Xeadin

Jun 26, 2009 18:34:43
Xeadin, you're supposed to post OOC stuff in the OOC thread.

Sorry- I was running out of time on the last computer and needed to switch.
#2888

Mechalibur

Jun 26, 2009 18:35:41
That's okay, but then it's not really necesary to tell us if it's only going to be for a while. We can wait ;)
#2889

ff6shadow

Jun 26, 2009 18:36:42
OKay, Dwarven Techs

Masonry
Blacksmithing
Bards
Healing
Stealth
Oracles
Clerics
Armorsmithing
Weapon Smithing

Halfling Techs
Healing
Agriculture
Art
Bards
Clerics
#2890

Xeadin

Jun 26, 2009 18:40:53
That's okay, but then it's not really necesary to tell us if it's only going to be for a while. We can wait ;)

True.

It gets annoying though when no one responds for a long time, so I thought I would give some people a little 'heads- up,' you know?
#2891

Xeadin

Jun 26, 2009 19:25:07
I must log off in about 4 minutes. I hope to be here either Saturday or Sunday, or maybe even both days of the weekend.
#2892

MassiveAttack

Jun 26, 2009 19:27:18
OKay, Dwarven Techs

Masonry
Blacksmithing
Bards
Healing
Stealth
Oracles
Clerics
Armorsmithing
Weapon Smithing

Halfling Techs
Healing
Agriculture
Art
Bards
Clerics

Lol, I'd like to know who was fighting their wars. Better watch out or the'll heal you and and sing Spice Girls!
#2893

Mechalibur

Jun 26, 2009 19:31:24
Lol, I'd like to know who was fighting their wars. Better watch out or the'll heal you and and sing Spice Girls!

The horror.
#2894

ritreaude

Jun 26, 2009 19:40:06
So ive got to say Xeadin, I did not see that faint coming at all. In fact, I literally laughed out loud when I read it.
#2895

ff6shadow

Jun 26, 2009 19:40:31
Very true. As members of Duska Krak, they had access to Paladin on top of those.

And I need to check the back records. I'm pretty sure I gave them Fighter somwhere along the way.
#2896

ritreaude

Jun 26, 2009 19:51:24
Shadow I do not recall anyone ever creating an astral sea?
#2897

MassiveAttack

Jun 26, 2009 20:33:06
n/m
#2898

Mechalibur

Jun 26, 2009 20:42:49
I never thought it would happen, but the Empress just got even more creepy
#2899

MassiveAttack

Jun 26, 2009 20:46:11
And she's on the Court! That's the truly scary part.
#2900

Aradeia

Jun 26, 2009 20:48:13
The Empress? Creepy? Never! :D
#2901

ff6shadow

Jun 26, 2009 20:57:37
More like frequently ;)
#2902

AnubisDread

Jun 26, 2009 21:10:02
Alright, I suppose that I can step in in the next cycle? . Also, I'm pretty sure they haven't been, but just double checking: slaad haven't been made yet have they?
#2903

ff6shadow

Jun 26, 2009 21:16:19
NO, they haven't been.
#2904

AnubisDread

Jun 26, 2009 21:31:48
Awesome, sorry about having to ask.. I read through the history, but just wanted to make sure in case they had been and I missed it.
#2905

ff6shadow

Jun 26, 2009 22:26:04
MassiveAttack, the only way to give a specific portion of a populace a skill, without giving it to the rest, is to make that portion of a populace into an organization of it's own.
#2906

MassiveAttack

Jun 26, 2009 22:37:50
For the purposes of maintaining consistency with the story, is it acceptable that I spend that point in the next post? (iow a trigger effect when that happens)
#2907

ff6shadow

Jun 26, 2009 22:45:23
Not a problem at all, this time. I'll note the expenditure as applying to the organization.
#2908

ff6shadow

Jun 26, 2009 22:57:42
Okay, I'm long overdue to explain the Spell of Preservation effect that I placed on Duska Krak, and the Eladrin of Tahns, both of which are on floating islands within the inner world.

Essentially, a spell of preservation has the following effects on a populace until broken.

1. The populace cannot be taught new things
2. The populace cannot be guided into worship, but does not provide any worship benefits either.
3. The populace will not learn new things on there own.
4. The populace will not provide discounted costs on a teach.



As for the Astral Sea, it resonates with the power of gods, calling them home. It is combat neutral to all gods, and all gods and their exarchs have the ability to freely mold the land within it. You may move your demi-planes there as well. A demi-plane moved to the Astral Sea temporarily loses it's connection to the Skyway River (until it leaves the Astral Sea), but it also loses it's combat bonus while there. Essentially, no place within the Astra Sea is capable of having a combat bonus attached to it.

All though not a feature of the plane, I would ask that there be a general policy of abstaining from combat there.
#2909

ekluag

Jun 27, 2009 5:32:39
I'm Back!!!

Anyway, how much would it cost to spawn all age groups of a certain dragon type, such as Iron?
#2910

tinwe

Jun 27, 2009 14:08:52
Shhoting from the hip here, but I'd say 1 for heroic tier +2 for paragon +3 for epic = 6 PP
#2911

ritreaude

Jun 27, 2009 14:16:26
I think we had a long discussion about this waaaaaaaaaaaaaaaaaaaaaaaaaaay back in the OC thread and it was decided that when your spawning a race, your spawning all the races possibilites. Thus, when you want to spawn dragons, you cannot just pay 1pp to spawn heroic tier ones. Instead you have to spend 3pp and that covers all the heroic, paragon, and epic tiers simultaniosly.
#2912

ff6shadow

Jun 27, 2009 14:24:05
Dragons, in general. are a 4 PP Populace.
#2913

ritreaude

Jun 27, 2009 14:36:49
sorry my bad, populace not beast, 4pp.
#2914

ff6shadow

Jun 27, 2009 14:41:25
I did of course, forget the exception. If the dragon, at it's maximum age, is not epic, then it can cost less.
#2915

Xeadin

Jun 27, 2009 15:23:42
ff6shadow- Quick Question:

How does battle work and what determines your actions?
#2916

Xeadin

Jun 27, 2009 15:28:59
So ive got to say Xeadin, I did not see that faint coming at all. In fact, I literally laughed out loud when I read it.

Hmmm...

Well, he fainted because of his memories. His memories are like poison to him, because of a hated enemy that he knew all too well.

Corelloth is an evil Dragon Lord that would like to see the downfall of the great overgods that keep the Material Plane and the other planes in check. She is described as a Black Dragon with voilet scales instead of black. It is to show her menace and to show her love for Darkness.
#2917

Mechalibur

Jun 27, 2009 15:34:03
Shadow, I think you missed one of my posts. I already introduced them.
#2918

ritreaude

Jun 27, 2009 15:35:07
mech, in response to your recent post in the Mortal thread, have you not seen the terminator movies?

It is obviously a T-800 sent back in time to either save or kill John Conner depending on which movie this is :D
#2919

Mechalibur

Jun 27, 2009 15:37:39
No. I haven't seen any of them.
#2920

ritreaude

Jun 27, 2009 15:38:49
...... does anyone else here a cricket signaling the death of my joke?
#2921

ff6shadow

Jun 27, 2009 15:42:45
INdeed I do hear some crickets.

As to your question, Xeadin, a god's combat bonus is his base PP per round, -plus any modifiers for artifacts or exarchsd he may have. It costs 1 PP to initiate an attack. Another god can aid you by using 1 PP to give you a +2 bonus.


Mechalibur, Introduced what?
#2922

Xeadin

Jun 27, 2009 15:42:59
mech, in response to your recent post in the Mortal thread, have you not seen the terminator movies?

It is obviously a T-800 sent back in time to either save or kill John Conner depending on which movie this is :D

Nice reference.

Anyway, I PMed you back on what's going on in Torvek's head of his. It should help explain a few things.
#2923

Xeadin

Jun 27, 2009 15:45:46
INdeed I do hear some crickets.

As to your question, Xeadin, a god's combat bonus is his base PP per round, -plus any modifiers for artifacts or exarchsd he may have. It costs 1 PP to initiate an attack. Another god can aid you by using 1 PP to give you a +2 bonus.


Mechalibur, Introduced what?

So, my base PP for combat bonus would be my 4PP every reset, correct?

Also, what modifiers for artifacts and/ or exarches? The PP costs, or what?
#2924

ff6shadow

Jun 27, 2009 15:49:21
An artifact to provide +1 combat costs 2 PP. An exarch can provide either a combat bonus ot PP, depending on the choice made when it was created.
#2925

Mechalibur

Jun 27, 2009 15:50:21
Indroduced the other gods there.
#2926

Xeadin

Jun 27, 2009 15:53:31
An artifact to provide +1 combat costs 2 PP. An exarch can provide either a combat bonus ot PP, depending on the choice made when it was created.

I see. So, if I wanted an artifact that granted a +2 bonus, then I would have to pay 4PP to do so? Sounds about right to me.

So, if I create an artifact with a +1 combat bonus, is it possible to pay and extra 2PP to upgrade the weapon's combat bonus, or do I have to pay the full 4PP for the +2 bonus AFTER I have created the artifact, not as I'm creating it?
#2927

ff6shadow

Jun 27, 2009 15:58:30
Upgrade for 2.


Ah, that. Yeah, I know. Veros isn't feeling to well. Not having his domain working properly is messing with him. He literally ignored what you said about them.
#2928

Xeadin

Jun 27, 2009 15:59:50
Upgrade for 2.


Ah, that. Yeah, I know. Veros isn't feeling to well. Not having his domain working properly is messing with him. He literally ignored what you said about them.

Okay, I'm good now. Thanks! :D
#2929

ff6shadow

Jun 27, 2009 16:00:43
Massive, just noting something. I don't think any race has actually met with the elves to trade with them, They are isolationist, simply becuase they've never travelled out, and nobody has gone looking.

Also, Azor-Chapien did just give them a bit of divine attention last turn, teaching the Fuedalism, and the Knight class (which I'd like to see. Could be interesting in 4th.).
#2930

MassiveAttack

Jun 27, 2009 16:03:55
I thought they at least had contact with the Eladrin. Alright, if that's the case then just treat it as formalisation of that policy (I can't think there can be any game-mechanical resistance).
#2931

chapien

Jun 27, 2009 16:07:41
Massive, just noting something. I don't think any race has actually met with the elves to trade with them, They are isolationist, simply becuase they've never travelled out, and nobody has gone looking.

Also, Azor-Chapien did just give them a bit of divine attention last turn, teaching the Fuedalism, and the Knight class (which I'd like to see. Could be interesting in 4th.).

Just wait till I have enough PP to give divine attention to the Azorans! The world shall be mine on a silver platter! Mwhaha!
#2932

ritreaude

Jun 27, 2009 16:12:14
so im thinking that shurka maybe needs to take a course in the Freudian psychoanalytical method, that way Veros can get in touch with his inner child and learn that the reason he is having trouble with Terena is that he really possesses an Oedipus Complex..... something rather difficult to posses when you lack a mother.

P.S. I do not know why I am in a humorous mood today.
#2933

ff6shadow

Jun 27, 2009 16:15:33
Heh.

No mechanical issue, MassiveAttack. Just pointing it out as unecessary in case you wanted to spend that point elsewhere.


Additionally, yes, clearly refresh is running late. I've been working a lot of extra hours this week, so I let my records slip. Need to catch them up before I can refresh properly.
#2934

MassiveAttack

Jun 27, 2009 16:17:41
Ill keep the flavor text then, and change it to a nourish.
#2935

Topheh

Jun 27, 2009 16:19:07
Nixis will spend 2pp to teach the humites the psychoanalyzer class...

Oh my... I'm thinking of the powers right now... *shudders*
#2936

ritreaude

Jun 27, 2009 16:23:17
Nixis will spend 2pp to teach the humites the psychoanalyzer class...

Oh my... I'm thinking of the powers right now... *shudders*

The power over bad Austrian accents perhaps? And maybe they must consume heroin to use their most powerful abilities!
#2937

wyld_mutation

Jun 27, 2009 16:24:18
Nixis will spend 2pp to teach the humites the psychoanalyzer class...

Oh my... I'm thinking of the powers right now... *shudders*

Do it... We need some psychoanalysts to help Huimans get in touch with their more... gentle... side.

"Why do you WANT to kill people?"

"Why? Because I get loot from it!"

"But what about the ramifications o-"

"Ramifications? I'm a mercenary. I get PAYED to not have ramifications."

"OK, from the top. Why do you..."

I just realized how nightmarish society must be in DnD worlds...
#2938

Topheh

Jun 27, 2009 16:26:31
Huh. Thats actually an interesting idea. *files away the addictive-substance class for future ideas*

No, I was thinking something like this.

Level 17 Daily Power: Oedipalize.
Wis vs Will
Hit: Target is dazed (save ends) as he thinks about how he really does just desire his mother and how his actions have truly killed the memory of his father. He also takes 4d8 + 8 psychic damage.
Miss: half damage plus dazed till end of next turn.

Oh God... I think I have to do this :D

Edit: And Wyld... you're right. quite nightmarish.
#2939

chapien

Jun 27, 2009 16:27:20
Alright Topheh, I'm going to bed. Could you please take our gods to Babble?
#2940

ff6shadow

Jun 27, 2009 16:27:47
Can I get a full list of the members of the Bronze Pantheon please?
#2941

ritreaude

Jun 27, 2009 16:27:58
Huh. Thats actually an interesting idea. *files away the addictive-substance class for future ideas*

No, I was thinking something like this.

Level 17 Daily Power: Oedipalize.
Wis vs Will
Hit: Target is dazed (save ends) as he thinks about how he really does just desire his mother and how his actions have truly killed the memory of his father. He also takes 4d8 + 8 psychic damage.
Miss: half damage plus dazed till end of next turn.

Oh God... I think I have to do this :D

This is rather hilarious.

And Currently the Bronze Pantheon consists of Hensen, Hammu, The Empress, Vymrl, and Drahthor.
#2942

Mechalibur

Jun 27, 2009 16:31:25
Well, Ritreaude, it seems you have an Austria obsession today.
#2943

Xeadin

Jun 27, 2009 16:31:56
This is rather hilarious.

And Currently the Bronze Pantheon consists of Hensen, Hammu, The Empress, Vymrl, and Drahthor.

Is that why Drahthor got very upset at Torvek- he didn't want to lose his spot in the Bronze Pantheon to the low- life dragon? Oh... I'm scared of Drahthor now...
#2944

ritreaude

Jun 27, 2009 16:37:42
Well, Ritreaude, it seems you have an Austria obsession today.

In the middle of reading a bismarck biography for an independent studies course, might have something to do with it.

Is that why Drahthor got very upset at Torvek- he didn't want to lose his spot in the Bronze Pantheon to the low- life dragon? Oh... I'm scared of Drahthor now...

And Im really not sure what to make of this statement.... think ill just call it trolling.
#2945

Xeadin

Jun 27, 2009 16:40:53
And Im really not sure what to make of this statement.... think ill just call it trolling.

No- I'm really scared of your character in the LoC. The way that Drahthor acted to my character- I thought that I would have to create a new character after that!
#2946

ff6shadow

Jun 27, 2009 16:43:41
Still catching my records up, and noticed something Nerdzul. Your combat artifact. Fluffwise for your post, yeah, it can't hurt your god. But in the hands of another god, it works just fine. A 2 PP artifact provides a combat bonus. It does not alow a combat bonus that can't be used against you.
#2947

ritreaude

Jun 27, 2009 16:47:13
No- I'm really scared of your character in the LoC. The way that Drahthor acted to my character- I thought that I would have to create a new character after that!

Well his first domain is destruction, though the counterbalance from the creation domain and the effect of the eye of restraint means you shouldn't have to worry about him physically attacking your God.

That is, unless something happens to shift that balance, ill point out the eye already has a few cracks in it.
#2948

wyld_mutation

Jun 27, 2009 16:47:21
What's with the Homebrew races anyway?

Here's a list...

War Trolls (not based on the monster)
Ae-Silvani
Ythran
Losalfar
Drahkorn
Tsarok-Hem
Dark Eladrin
Dasa
Loha
Ancients (sound like intelligent treants)
Thallids
Azorans
Bloodborn
the Sinners

Now admittedly... Some of them may NEED a special race-block when it comes to PC's. But how many aren't simply a 'default' race or creauture from the MM with a new skin?

How many of these could just be a subsect of a core race? We have a guide action for a reason. 1PP forms a new 'group' with it's own connection to you. Even better... The group retains the base knowledge of its constituent parts. How much time does THAT save? Obviously what's done cannot be undone (easily at least) but seriously...

At this point we have enough BASE races that making more beyond those already supplied in core DnD material is superfluous. It's complication in a game involving a LARGE number of variables and lots of people. I have trouble remeber MY stuff at times, and yet I'm expected to keep more than a basic idea of what other's have got?

1PP is all it takes. No need to spend 4 on a greater populace; just spend 1 and get a few humans, or eladrin, or whatever you like. Refluff, repurpose, make it your own without needing to create yet MORE stat-blocks which need to be filled out.

I'm sure if we were all REALLY nice we could get an admin to consolidate some stuff to lessen the homebrew-heavy nature of PC races in LoC.
#2949

Mechalibur

Jun 27, 2009 16:55:00
You forgot humites :P

Only reason I made ancients were to populate the plane I made though. I realize I probably just should have moved the treents.

A lot of those races aren't meant to be PC races though. Sort of like demons and devils. They are intelligent, but they aren't meant for playing.
#2950

Xeadin

Jun 27, 2009 16:59:23
Oh, boy. Now, torvek is torn between two worlds- The LoC Universe, and the lands of Anorbus.

He is really loving life now. pfff- yeah right...

Now he has to deal with gods that think he's going stir- ride crazy!
#2951

wyld_mutation

Jun 27, 2009 17:05:25
You forgot humites :P

Only reason I made ancients were to populate the plane I made though. I realize I probably just should have moved the treents.

A lot of those races aren't meant to be PC races though. Sort of like demons and devils. They are intelligent, but they aren't meant for playing.

Indeed I DID miss Humites. My major nooyance is in the ones I can't really make a distinction between being meant as PC or not.

I'd just like fewer 'special PC races' and more 'subsect of PC race'. Blindly adding new races into the game (especially for a new god) is tedious to manage. In my last 4 MS conversations it has been introduction after introduction. It's been "What are you? Oh? I'm a..."

Obviously races like Dark Eladrin, Humites, Thallids, Azorans, and Bloodborn are meant to be playable. What I have trouble understanding is which are REALLY deserving of being seperate from an already established race. Well... umites and Thallids obviously hadnothing to draw upon but that's beside the point.
#2952

chapien

Jun 27, 2009 17:33:11
Indeed I DID miss Humites. My major nooyance is in the ones I can't really make a distinction between being meant as PC or not.

I'd just like fewer 'special PC races' and more 'subsect of PC race'. Blindly adding new races into the game (especially for a new god) is tedious to manage. In my last 4 MS conversations it has been introduction after introduction. It's been "What are you? Oh? I'm a..."

Obviously races like Dark Eladrin, Humites, Thallids, Azorans, and Bloodborn are meant to be playable. What I have trouble understanding is which are REALLY deserving of being seperate from an already established race. Well... umites and Thallids obviously hadnothing to draw upon but that's beside the point.

I agree. I actually made the Azorans the way they are so that no one would have to stat them. Just treat them as weird looking humans.:D
#2953

ff6shadow

Jun 27, 2009 17:34:41
Turn 36 begins now. 9,000 years have elapsed since the beginning of existence.

PP Refresh
7 - Veros
6 - Xirinet, Tsaroka-Noggoth, Shurka, The Empress, Vymrl
5 - Mara, Drahthor, Hensen Jijou
4 - Kiptar, Hammu, Jormundrasil, Azor-Chapien, Sessilee, Nixis, Torvek


AnubisDread, as soon as you post your gods stat block in the OOC, you may begin posting. You will have 6 PP.
#2954

ff6shadow

Jun 27, 2009 17:35:22
If that was the case, why not just use humans? Since the moment he created them, Wyld said he was fine with people taking humans, and doing other stuff with them.
#2955

MassiveAttack

Jun 27, 2009 17:39:58
Was I at 6 + 1 last turn or 5+1? If the latter I think I overspent one, so if so disregard the elves thing.
#2956

wyld_mutation

Jun 27, 2009 17:39:59
Actually as a standing statement ANY of my creations can be toyed with.

Obviously some things may not go too well IC (a god trying to mess with the Stars, or trying to incite a civil war in Alexandria). However if you want to Guide something to be used by you it's all open.

Want a piece of the Shattered Lands? No problem.

As a matter of tact it is good to approach me to double-checkif you intend to play with something that is a longstanding project of mine. But guiding Angels, Humans, or what have you is fine.

I mean I CREATED THE NEW UNDERDARK, and NOBODY is doing anything cool with it yet. Seriously... How does it get ignored?

Which reminds me... I need more stuff in it.
#2957

Topheh

Jun 27, 2009 17:43:20
Err... Shadow, last turn was turn 35/8750 yrs. :P

(minor thing, I know :P)
#2958

chapien

Jun 27, 2009 17:43:54
If that was the case, why not just use humans? Since the moment he created them, Wyld said he was fine with people taking humans, and doing other stuff with them.

The end result of me being over-creative and playing too much Spore. Don't ask what Spore has to do with this, please.
#2959

Mechalibur

Jun 27, 2009 17:45:11
And Shurka doesn't care too much about what you do with the humites. As long as you don't try to invade them or anything. Then he might get mad. But that will never happen, right? :P
#2960

ff6shadow

Jun 27, 2009 17:46:02
Copy past error on the date.


Massive Attack
You were 5+1. It was my fault, as I forgot how we had kept awards seperate from the base scores previously. I'm not retconning your expenditure out. It will stay in.
#2961

wyld_mutation

Jun 27, 2009 17:49:44
The end result of me being over-creative and playing too much Spore. Don't ask what Spore has to do with this, please.

I love spore. I just had to say it.

I want the creepy&cute pack to make insectile monstrosities.
#2962

chapien

Jun 27, 2009 17:57:29
I love spore. I just had to say it.

I want the creepy&cute pack to make insectile monstrosities.

Spore is awesome. I already have creepy&cute, can't wait till I get galactic adventures.

Now, back to LoC!
#2963

tinwe

Jun 27, 2009 18:04:00
I mean I CREATED THE NEW UNDERDARK, and NOBODY is doing anything cool with it yet. Seriously... How does it get ignored?

Which reminds me... I need more stuff in it.

Hey, I'm working on it!

There's a Rakshasa "justice" nation there now...
#2964

wyld_mutation

Jun 27, 2009 18:13:21
Hey, I'm working on it!

There's a Rakshasa "justice" nation there now...

Oh, well I forgot about that. Kinda was swamped due to my multiple 'breaks' from posting.

At least there's SOMETHING to counterbalance the proliferation of Ettercaps and Oozes...
#2965

Topheh

Jun 27, 2009 18:21:25
Hey Nerdzul, fixed the links to you in the wiki (sorry about that)

And... I am thinking of actually creating a class like what we were talking about earlier, but I want a more fantasy name than 'Psychoanalyst'... any ideas?
#2966

wyld_mutation

Jun 27, 2009 18:36:41
Hey Nerdzul, fixed the links to you in the wiki (sorry about that)

And... I am thinking of actually creating a class like what we were talking about earlier, but I want a more fantasy name than 'Psychoanalyst'... any ideas?

Mindshaper? Telepath?
#2967

nerdzul

Jun 27, 2009 18:48:07
Being of for a day or so and so many new stuff to read hehe.

Think I'll post something tomorrow (both in mortal and in character).
I'll keep the "non wound Hensen" fluff of my weapon (I don't think that any other god will have it anyway, so it might never be the source of any problem).

Underdark has already being created? Hehe I had missed that... I need to put something there :P

To Tophet, no problem.

Good Night people.
#2968

AnubisDread

Jun 27, 2009 22:16:42
AnubisDread, as soon as you post your gods stat block in the OOC, you may begin posting. You will have 6 PP.

Excellent :D . Just one thing though, I thought I already did put my gods stats in the OOC? Unless I missed something I had to put down for him.
#2969

Topheh

Jun 27, 2009 22:35:34
dont worry, same thing happened to me. Just repost it and go
#2970

ff6shadow

Jun 27, 2009 22:36:23
I was asking you to repost it, so I wouldn't have to dig. I spent three hours tday digging through the IC. If you can link to it, that would be fine as well.
#2971

AnubisDread

Jun 27, 2009 22:42:33
Ah, well that's fair enough, here you go then

Name: Chroma
Greater Domains: Chaos
Physical Appearance: Chroma appears as a multicoloured and every shifting being of light, assuming numerous forms so quickly that when you blink once he may be a prismatic dragon, and if you blink again he could be the multi-coloured silhouette of an elf. His only constant feature is that all of his forms have a single large eye. When dealing with others, Chroma attempts to stay in the more static form of a giant, but will often devolve back to shifting if he gets excited or angry.
Symbol: An eyeball in the centre of a rainbow spiral.
#2972

chapien

Jun 28, 2009 7:19:09
Topheh are the gnomes who arrived at Azora to teach the stories (and mischief) still in Azora or are they elsewhere?

And i can spend 1 PP using my Exarch right? Also, would teaching the Azorans feudalism cost 1 or 2 PP?
#2973

Mechalibur

Jun 28, 2009 9:57:46
Oh, god, the humites are high now
#2974

ritreaude

Jun 28, 2009 10:17:11
Oh, god, the humites are high now

The real question is did the humites have any trading agreements with the gnomes? Because the way they are described here i think gnomes on noth would be hysterical.
#2975

Mechalibur

Jun 28, 2009 10:34:11
The gnomes are in the outside villages, not Terena.
#2976

Topheh

Jun 28, 2009 10:48:09
Um... I guess they are still there for RP purposes, but I didn't do a guide populace, so its not a defined village or anything... think of it as my Exarch and a retinue.

And you can't use your Exarch's PP until the turn after you create it. I think Feudalism would be 2pp, but I'll wait for Shadow to confirm that.

And my gnomes are in danger of getting high? I'll guide them right into downtown Terena just to see it!
#2977

Mechalibur

Jun 28, 2009 10:53:56
You can't use an exarch's PP on the turn they are made. You can, however, use a combat bonus on the turn it's made.
#2978

ritreaude

Jun 28, 2009 12:11:30
And my gnomes are in danger of getting high? I'll guide them right into downtown Terena just to see it!

Suddenly names like tweak, jitters, and addict start making their way into gnomish society.
#2979

Mechalibur

Jun 28, 2009 13:20:06
Defense Coalition won't really let them go into Terena, though.

Also, we're almost over 3,000 posts in here... we should probably start a new thread.
#2980

chapien

Jun 28, 2009 13:28:06
Also, we're almost over 3,000 posts in here... we should probably start a new thread.

Is their a post limit in threads or something?

Also, are their any 'evil' gods at the moment, or are we all just unaligned?
#2981

Mechalibur

Jun 28, 2009 13:33:01
No, it just puts a lot of stress on the forums I heard.

Evil is subjective. I'm sure more than one person thinks the Empress has evil tendencies. (Having all 7 deadly sins as domains is a pretty big sign.) Thans died trying to control a lot of demons. And Xa'an acted pretty foolishly, although I don't think he was trying to be evil.

In fact, there were some complaints before that there were too many evil gods and not enough good ones.

I'm not sure if Shurka is good or unaligned. But I don't really think it matters that much, so I don't worry about it too much. I was thinking lawful neutral ish (yeah, yeah, it's not an alignment anymore.), but then I remembered how much he hated organizations and the court.
#2982

chapien

Jun 28, 2009 13:35:08
No, it just puts a lot of stress on the forums I heard.

Evil is subjective. I'm sure more than one person thinks the Empress has evil tendencies. (Having all 7 deadly sins as domains is a pretty big sign.) Thans died trying to control a lot of demons. And Xa'an acted pretty foolishly, although I don't think he was trying to be evil.

In fact, there were some complaints before that there were too many evil gods and not enough good ones.

I'm not sure if Shurka is good or unaligned. But I don't really think it matters that much, so I don't worry about it too much. I was thinking lawful neutral ish (yeah, yeah, it's not an alignment anymore.), but then I remembered how much he hated organizations and the court.

Alright. So there aren't any insane chaotic evil gods trying to destroy the world using insane cultists.
#2983

Topheh

Jun 28, 2009 14:05:14
Well, there's Tsarokga-Noggoth, but I dont think he's really the evil-cultist type... more the 'overwhelm the world with swarms of monsters at some unknown future time' type. Although there were those Tsarok-Aran in the Eladrin cities... thats something.

I think most of the Gods that have been around for a while have done things that others might consider evil... but in terms of blatant evil and reveling in evil... not so much.

Oh, and Chapien, what sort of Exarch is your King?
#2984

chapien

Jun 28, 2009 14:09:09
Well, there's Tsarokga-Noggoth, but I dont think he's really the evil-cultist type... more the 'overwhelm the world with swarms of monsters at some unknown future time' type. Although there were those Tsarok-Aran in the Eladrin cities... thats something.

I think most of the Gods that have been around for a while have done things that others might consider evil... but in terms of blatant evil and reveling in evil... not so much.

Oh, and Chapien, what sort of Exarch is your King?

Hm... I wasn't aware I had to say a type. I couldn't find any info on types of the Wiki page... please elaborate.
#2985

ritreaude

Jun 28, 2009 14:13:21
you can have it generate a 1pp combat bonus or it can generate 1pp for nourish, guide, mold, etc. actions. You have to specify.
#2986

Topheh

Jun 28, 2009 14:16:34
Well, each exarch gives you a bonus (I guess it doesnt *have* to, but... to not would be a little silly) to combat or a PP in one keyword. So my Exarchs give me 1PP in nourish and guide actions (Chukwa is nourish, Convincer is guide).

Create, Mold, Shape, Nourish, Guide/Teach, Spawn, Imprison are the options
#2987

chapien

Jun 28, 2009 14:25:44
Well, each exarch gives you a bonus (I guess it doesnt *have* to, but... to not would be a little silly) to combat or a PP in one keyword. So my Exarchs give me 1PP in nourish and guide actions (Chukwa is nourish, Convincer is guide).

Create, Mold, Shape, Nourish, Guide/Teach, Spawn, Imprison are the options

Ah. In that case, my exarch is guide/teach.
#2988

ff6shadow

Jun 28, 2009 15:44:16
Teaching Feudalism costs 2 PP, same as when you did it before.


Defense Coalition won't really let them go into Terena, though.

That's devatable. It's the Free Nation the Defense Coalition has a problem with ;)
#2989

Mechalibur

Jun 28, 2009 16:03:31
Judging by their arguments against the Free Nation, they probably wouldn't want gnomes in Terena either.
#2990

ff6shadow

Jun 28, 2009 16:07:50
Actually, considering gnomes are within walking distance, there biggest argument is moot. Additionally, gnomes don't have the same aura of strength as one would get from people who sailed around a fricking continent just to reach you, and can teleport people from there homeland to yours.
#2991

ritreaude

Jun 28, 2009 16:18:17
Actually, considering gnomes are within walking distance, there biggest argument is moot. Additionally, gnomes don't have the same aura of strength as one would get from people who sailed around a fricking continent just to reach you, and can teleport people from there homeland to yours.

might be a good thing then that the Drahkorn brought the humites to them, Defense Coalition must be eying them rather suspiciously.
#2992

chapien

Jun 28, 2009 16:21:36
Ardeia (sorry if spelt wrong)- are the Sinners in Azora as well?
#2993

ff6shadow

Jun 28, 2009 16:24:53
Definitly. The Defense Coalition is unlikely to have anything to do with the Drahkorn, or anything even remotely linked to them. Your merchants are likely always shadowed by guards/
#2994

ritreaude

Jun 28, 2009 16:27:15
Definitly. The Defense Coalition is unlikely to have anything to do with the Drahkorn, or anything even remotely linked to them. Your merchants are likely always shadowed by guards/

Ill point out the difficulty of following a people who are very proficient hunters whose favored mode of travel is instant teleportation.

Oh, and who keep their supplies and goods in bags of holding that make it impossible to determine what they are carrying on their person at any given time.
#2995

ff6shadow

Jun 28, 2009 16:32:42
No need to point it out. It just makes them even more suspicious of you. Your very mode of operation makes them more and more suspicious every time they encounter your people.
#2996

ritreaude

Jun 28, 2009 16:38:53
lol, good to know. Could be curios to play with it a bit in the mortal stories thread?
#2997

Aradeia

Jun 28, 2009 16:39:51
Ardeia (sorry if spelt wrong)- are the Sinners in Azora as well?

No, for now, they are just on the original continent, about south of the Shattered Lands. I don't really know where Azora is, though.

They haven't really spread out yet, though, so they might meet the Azorans in the future.

Aradeia
#2998

chapien

Jun 28, 2009 16:48:56
No, for now, they are just on the original continent, about south of the Shattered Lands. I don't really know where Azora is, though.

They haven't really spread out yet, though, so they might meet the Azorans in the future.

Aradeia

Alright. So no Inqusition yet *foreshadowing!*

Azora is somewhere off the west coast of the continent, though this is subject to change as I am yet to decide an exact location.
#2999

ritreaude

Jun 28, 2009 16:52:11
the inquisition, lets begin
the inquisition, look out sin
........

If there is an inquisition in this game I demand that they have a musical song and dance number.... OR ELSE!
#3000

chapien

Jun 28, 2009 17:01:36
the inquisition, lets begin
the inquisition, look out sin

Hey, that rhymes!
#3001

ritreaude

Jun 28, 2009 17:03:41
Hey, that rhymes!

...... it was a reference to this http://www.youtube.com/watch?v=X5McSEU48Y8
#3002

Xeadin

Jun 28, 2009 17:26:20
A new Refresh while I was offline... hmmm... This is giving me some more ideas.

I think I might be able to create a Greater Plane of Existence- :D
Or should I wait till I get more PPs?

I still need to craft a weapon for Torvek- and I have the perfect idea to craft him.
#3003

AnubisDread

Jun 28, 2009 17:28:04
If other gods might benefit from this new plane you could always ask for some PP from them ;)
#3004

ff6shadow

Jun 28, 2009 17:33:02
Greater PLanes are ideally fundamental things of existance. On the level of the Astral Sea, Elemental Chaos, Shadowfell, and Feywild.

It it doesn't fell as though it should be as important as those, it probably is just a lesser plane.
#3005

Xeadin

Jun 28, 2009 17:39:59
Greater PLanes are ideally fundamental things of existance. On the level of the Astral Sea, Elemental Chaos, Shadowfell, and Feywild.

It it doesn't fell as though it should be as important as those, it probably is just a lesser plane.

I did create a lesser plane of existence.

How much does it cost to create an Exarch? I probably need both figures for creating Lesser and Greater Exarches.
#3006

ff6shadow

Jun 28, 2009 17:43:00
Exarchs are a flat 3 PP.
#3007

Xeadin

Jun 28, 2009 17:50:13
Exarchs are a flat 3 PP.

for both lesser and greater? I guess Exarch comes in a "One Size- Fits All" package, eh? :D

What's the purpose of Exarches anyhow? Do they help give your god clues and tips, or do they just roam around your plane and worship your god?
#3008

ff6shadow

Jun 28, 2009 17:53:38
They either add +1 to combat, or provide PP. They also provide a secondary autonomous RP outlet for the player. Your exarch can go somewhere else, spend your PP, and even actively work against your god, but is still subservient to you,
#3009

Xeadin

Jun 28, 2009 17:56:47
They either add +1 to combat, or provide PP. They also provide a secondary autonomous RP outlet for the player. Your exarch can go somewhere else, spend your PP, and even actively work against your god, but is still subservient to you,

So the exarches provide a number of uses, even working against your god? Sounds like a load of trouble when that happens.

I don't have enough PP to spend to create an Exarch, because I already spent 2PP on creating an artifact (a weapon) for Torvek.

Question: Do I have to pay the 2pp after every reset to keep the artifact with me, or is it permanent?
#3010

Xeadin

Jun 28, 2009 17:58:27
Question: Is there a list of all of the Lesser Planes of Existence anywhere, and who has control over the Law Domain?
#3011

ff6shadow

Jun 28, 2009 17:58:38
No. Artifacts are permanent,. And you control your exarch, so you get to decide what it does and doesn't do.
#3012

AnubisDread

Jun 28, 2009 18:00:12
There's a list of example lesser planes in the wiki, not sure how many of them are claimed though. And last I checked the Empress
#3013

Xeadin

Jun 28, 2009 18:01:51
No. Artifacts are permanent,. And you control your exarch, so you get to decide what it does and doesn't do.

Cool beans, ff6shadow. Thanks! :D

If I do get to create an Exarch...

Are there limitations on what the Exarch looks like, or are there no limits?

And how many Exarches can we create?

(I'm very sorry that I'm blasting you with all of these questions, ff6shadow- I just need some clarifications, that's all.)
#3014

AnubisDread

Jun 28, 2009 18:04:15
I don't think there's any limit on exarch appearance, but I'm not sure on the number either... pretty sure it's in the rules section of the wiki though, so might want to check there before asking questions
#3015

ff6shadow

Jun 28, 2009 18:06:23
There is no limit to how many, though there is a limit to how many you can benefit from in combat or as a PP source. Nor is there a limit on appearance.Empress has the Order domain

Hammu has the Law domain.
#3016

Mechalibur

Jun 28, 2009 18:07:33
We have all this information in the rules which you can find on the wiki. Also if you took the sun domain, you need to spend 2 PP in one of your posts.
#3017

AnubisDread

Jun 28, 2009 18:08:10
Oops, sorry, my bad :embarrass . I was thinking Law as in old alignment wise, which order would be as opposed to literal law, that's probably why I got them confused..
#3018

Mechalibur

Jun 28, 2009 18:10:27
I'm sort of surprised no one has made Hell yet. Or the Abyss (I think). I might make them sort of as a prison, if demons or devils get out of control, but I don't think that'll happen.
#3019

ff6shadow

Jun 28, 2009 18:13:51
Xeadin, none of that MS post makes sense. None of those places actually exist.
#3020

Xeadin

Jun 28, 2009 18:18:20
Xeadin, none of that MS post makes sense. None of those places actually exist.

What do you mean? What places are available, then?
#3021

Mechalibur

Jun 28, 2009 18:19:23
This is what PP is for. We create stuff with it. We can't just say whatever places we want exist; we make them in the IC thread by spending PP. Otherwise this game would just be one big chaotic mess.
#3022

Xeadin

Jun 28, 2009 18:20:58
This is what PP is for. We create stuff with it. We can't just say whatever places we want exist; we make them in the IC thread by spending PP. Otherwise this game would just be one big chaotic mess.

Spending PP applies to the LoC: Mortal Stories as well? Why didn't anybody tell me that beforehand???
#3023

ekluag

Jun 28, 2009 18:21:40
This is just a question for if my god-prison idea takes off, but if another god gave me an Imprison Artifact or Exarch to incorporate into the sturcture, how much PP would it cost to do that, so that is doesn't exist as an artifact or exarch to the god, but as part of the whole place? And can you improve artifacts, so that you could get say, +2 create PP per turn?
#3024

Mechalibur

Jun 28, 2009 18:22:50
Spending PP applies to the LoC: Mortal Stories as well? Why didn't anybody tell me that beforehand???

Because it's the same world, and we figured that would be fairly obvious to figure out?
#3025

Xeadin

Jun 28, 2009 18:23:59
Because it's the same world, and we figured that would be fairly obvious to figure out?

Well, if it does cost PP to create a mortal world, then how much does it cost?
#3026

ff6shadow

Jun 28, 2009 18:24:44
You can get an artifact or eacrh to provide +2 create PP per turn, but you could still only use 1 PP of it, as per the artifact/exarch rules.

Also, Iron Dragons are an epic populace, ekluag. Dragons are a populace, and the oldest Iron dragon is epic, making that a 4 PP Shape Populace action.


Xeadin, the stuff you want to work with in Mortal Stories still has to exist first. Nobody could use a a tielfing in Mortal Stories, because Tiefdlings don't exist yet.
#3027

AnubisDread

Jun 28, 2009 18:28:38
Nobody could use a a tielfing in Mortal Stories, because Tiefdlings don't exist yet.

:lightbulb
#3028

ekluag

Jun 28, 2009 18:30:58
Sigh....
Must wait to claim the domain. Oh well.

Still, what about the Question on incorporating exarchs and artifacts from different gods into the planned prison?
#3029

ff6shadow

Jun 28, 2009 18:33:19
It can be done, but in some god has to take an action each turn to trigger the Imprison PP being used. And each god can only triger an Imprison PP 1/turn.


Anubis, I'd like to ask that you don't. I've got a long running story line that is getting ready to produce tieflings. Most likely this turn, at that.
#3030

Xeadin

Jun 28, 2009 18:33:43
You can get an artifact or eacrh to provide +2 create PP per turn, but you could still only use 1 PP of it, as per the artifact/exarch rules.

Also, Iron Dragons are an epic populace, ekluag. Dragons are a populace, and the oldest Iron dragon is epic, making that a 4 PP Shape Populace action.


Xeadin, the stuff you want to work with in Mortal Stories still has to exist first. Nobody could use a a tielfing in Mortal Stories, because Tiefdlings don't exist yet.

So, I can only use 1 of the 2pps that the Exarch or the Artifact provides?
I get it now! If I were to use both pps, then the Artifact and/ or Exarch would cease to exist, because the pps are the driving forces to keeping the creation intact. Without them, the object no longer has a force to keep them together, so they fall apart in the absence of the pps.

Now I know why this is called the Lords of Creation! Doi...!


And how do I make it so that it exists in the Mortal Stories if I don't know how much PP to spend?
#3031

ff6shadow

Jun 28, 2009 18:37:07
No, you have the wrong idea on the PP thing.

Say you have an exarch csoting 3 PP. He grants 1 Create PP each turn. You also have an artifact that grants 1 Create PP each turn. The trules prohibit using more than 1 of any one type of PP provider for each type of PP each turn. So you can use the artifact or the exarch, but not both.

If you spend 3 PP to enhance the exarch, having it grant 1 Create PP each turn. It now grants 1 create PP and 1 create PP. You can still onlyu use one exarc/artifact supplied Create PP per turn.

Have you read the rules section of the wiki? I highly suggest it.
#3032

AnubisDread

Jun 28, 2009 18:37:27
Anubis, I'd like to ask that you don't. I've got a long running story line that is getting ready to produce tieflings. Most likely this turn, at that.

Oh of course, I certainly wouldn't want to swoop in and ruin a perfectly good story line .
#3033

Xeadin

Jun 28, 2009 18:40:07
No, you have the wrong idea on the PP thing.

Say you have an exarch csoting 3 PP. He grants 1 Create PP each turn. You also have an artifact that grants 1 Create PP each turn. The trules prohibit using more than 1 of any one type of PP provider for each type of PP each turn. So you can use the artifact or the exarch, but not both.

If you spend 3 PP to enhance the exarch, having it grant 1 Create PP each turn. It now grants 1 create PP and 1 create PP. You can still onlyu use one exarc/artifact supplied Create PP per turn.

Have you read the rules section of the wiki? I highly suggest it.

Oh! Oops... :D I missed that interpretation!

It makes sense to me now. I'm good on that note.
#3034

ekluag

Jun 28, 2009 18:40:31
I get that you can only use one artifact of a specific type per turn. However, I want to create a place that naturally creates and spends Imprison PP so as to hold a god or two without need for manually doing by the gods. Target is 4 or 5 Imprison PP, but 2 would do. Is their any way that I can do this?
#3035

Topheh

Jun 28, 2009 18:44:28
Well, I'd imagine if you could make something similar to how the skyway river works... that *might* work, although I dont know if behind the scenes its 1pp expenditure to demake extra planes is its own, or counts as Mara's.
#3036

ff6shadow

Jun 28, 2009 18:45:08
No. The PP has to be spent. MassiveAttack, with the skyway river, has essentially opted to sday that he is always spending 1 artifact create PP to negate any planar creation not attached to the skyway river.

Were he to spend 4 artifact PP prior to the creation of a plane, the river would not function.


If you combine 2 imprison artifacts into one structure, it still requires two gods to maintain it.
#3037

Xeadin

Jun 28, 2009 18:50:49
Can I create an Exarch by using the 1pp from my artifact, or does that not work?

I have 2pp left to spend, so combined with the 1pp- it would make out to be 3pp to create an Exarch. Is that possible?
#3038

AnubisDread

Jun 28, 2009 18:53:09
I'd say so, if you had the artifact since the start of this turn and it generated Create PP.

Also:
"That is one bright star. I wonder what place that is?"

Riot. As is every other star :P
#3039

ff6shadow

Jun 28, 2009 18:54:09
By my records, your only artifact is your weapon, which is a combat artifact correct?

Only 3 PP artifacts grant PP, and only a specific type chosen at their creation. Fruther, Exarch is an action call Ascend Exarch. Ascend is noty a type of PP artifacts or exarchs is capable of.
#3040

Xeadin

Jun 28, 2009 18:55:23
I'd say so, if you had the artifact since the start of this turn and it generated Create PP.

Also:


Riot. As is every other star :P

Create PP? Is that the Artifact's special ability? And what do you mean by "Turn?" Is every post a separate turn?

And was that other comment to me, or to somebody else?
#3041

AnubisDread

Jun 28, 2009 18:57:52
Create PP? Is that the Artifact's special ability? And what do you mean by "Turn?" Is every post a separate turn?

The first post in the OOC has a link to the wiki. Click on the link to the basic rules from there, read them, then if you have any more questions check around the wiki. There are seperate links to specific rules on artifacts and exarchs I believe.

And yes that other comment was to you, though your god probably wouldn't know about it: every star is a gateway to the plane of Riot, which filters down life energy to the world below.
#3042

Xeadin

Jun 28, 2009 18:59:02
By my records, your only artifact is your weapon, which is a combat artifact correct?

Only 3 PP artifacts grant PP, and only a specific type chosen at their creation. Fruther, Exarch is an action call Ascend Exarch. Ascend is noty a type of PP artifacts or exarchs is capable of.

Ah! So, I won't be able to create an Exarch then...

Well, I guess I'll have to wait until the next Refresh, huh?
#3043

Topheh

Jun 28, 2009 18:59:57
Shadow

Yeah, that makes a lot more sense.

ekulag, maybe you might want to bring up something with the Bronze Pantheon about each god creating a part of the prison (if thats not already your plan )

Xeadin

The rules are here: http://lordsofcreation.wikia.com/wiki/Category:Rules I think you'll find them quite helpful in answering your questions.

Edit: *sigh* you people post quickly :P
#3044

Xeadin

Jun 28, 2009 19:06:56
Question: How do I make the domains Linked on the Wiki?

Torvek wants to take control of the Day Domain. how do I make it so that the Day Domain has been taken on the Wiki?
#3045

wyld_mutation

Jun 28, 2009 19:09:11
Depends on what interface you are using.

I suse the old Wikitext which means I just tag it with and it creates a link. I then save, clkick the link, and start then page.
#3046

Mechalibur

Jun 28, 2009 19:12:19
But you actually never claimed the domain yet. You need to spend 2 PP to gain a moderate domain before it's actually taken.
#3047

Mechalibur

Jun 28, 2009 21:13:46
Shadow, it seems like you really don't want me trading with the Free Nation for some reason...
#3048

nerdzul

Jun 28, 2009 21:27:11
Becouse that will interfere with his plans for Terena I guess hehe... And I presume that the Dopplegangers are trying to infiltrate someone within the Free Nations and at the same time scare them...
#3049

ff6shadow

Jun 28, 2009 21:31:40
Nope, definitly not doppelganger problems. They don't bite. :D
#3050

Mechalibur

Jun 28, 2009 21:33:54
So now Terena is a vampire-infested, military-state, drugged-up, power-struggling, trade-confused city.

Lovely. ;)
#3051

ff6shadow

Jun 28, 2009 21:38:59
It's been vampire infested for a long time. They just kept a low profile. ;)

But yep, you have one messed up country there.
#3052

nerdzul

Jun 28, 2009 21:39:36
Nope, definitly not doppelganger problems. They don't bite.

Your does hehe, since many of them are vampires too... (if I remember well at least).

Uff It might be easier for me to help Vyrmil burn the nation to the ground after all hehe...
#3053

Mechalibur

Jun 28, 2009 21:41:06
No amount of nourishes is going to help this cluster-****
#3054

ff6shadow

Jun 28, 2009 21:43:03
Heh, just because some doppels are vampires doesn't mean they all are. Just a few. Most vampires are in the Shattered Lands and Terena, oddly enough. There aren't exactly a lot of vampires though. Most died good in the Duska Krak explosion, and they haven't exactly multiplied much.
#3055

nerdzul

Jun 28, 2009 21:48:56
Yes of course, but dosen't their master moved to Terena... he could have spawned more I guess. Anyway I have no idea if that thing is a vampire or not, the free nation can't assume that since they have never met a vampire, while they had faces dopples once.
#3056

ff6shadow

Jun 28, 2009 21:54:21
I'm not positive where there master is, but yes, more could be created. But there numbers are fairly insignificant, since I haven't nourished in a long time.
#3057

lord_mephistopheles

Jun 28, 2009 22:00:48
Hey, Wyld, have you continued the mortal stories thing with the Archons? I checked but I didn't see anything like that.
#3058

wyld_mutation

Jun 28, 2009 22:05:46
Hey, Wyld, have you continued the mortal stories thing with the Archons? I checked but I didn't see anything like that.

Oh, right. Sorry about that with my multiple disconnects recentyly as far as playing the game goes that kinda fell behind.

You can assume the Archoins met up and learned about Alexandria.
#3059

nerdzul

Jun 28, 2009 22:16:50
Time to leave for me hehe it's almost 6 am here :p and while tomorrow is holiday in my country still its getting a little late... Good Night ppl.
#3060

ff6shadow

Jun 28, 2009 22:21:13
Ah, just as things were getting good too. ;)
#3061

Mechalibur

Jun 28, 2009 22:56:57
You're not going to kill his character while he's gone, will you? Either way, I'm done posting here for tonight. Later.
#3062

ff6shadow

Jun 28, 2009 22:58:59
Nah, I wouldn't do something like that. Pretty much just talking. Drevan is a guy who likes to hear himself talk. Just the way he is. I make it a personal rule not to kill someones mortal unless they are around to do something about it, and they've had some opportunity to fight back or escape.
#3063

AnubisDread

Jun 28, 2009 23:30:27
Alright, since Wyld Mutation noted that the Underdark was a little empty a while back, I'm going to try and do something interesting with a part of it ;) . Just quick question: the summary of the Underdark says that it's a labyrinth series of corridors under tha main content, that the caverns in it extend mostly to the Golden Hills and Mount Gorgoth, and that Warforged, Wraiths and Nightwalkers make their homes there. Anything else of interest in there I should know about?
#3064

Topheh

Jun 29, 2009 2:43:34
Eh, I think the wiki article is fairly outdated, probably from the time when Nocturne created and was running it. Searching for "Underdark" in the IC thread pops up 14 results... 6 since the last time Novatack(Nocturne) posted... I'd start there to see what else is new. Hopefully soon (I'm working on it, but its slow) we'll get the PP expenditure page current, and we can search there... I hope.
#3065

AnubisDread

Jun 29, 2009 2:52:03
Ah, I noticed that the wiki seemed a little outdated... there isn't any mention of non-Eladrin elves, for instance. Well, time to search the thread I suppose
#3066

AnubisDread

Jun 29, 2009 3:22:53
Okay, as far as I can tell, the Underdark has wraiths, nightwalkers, warforged, Ithillids, spiders, slimes, ettercaps, and even a lost city of Rakshasha. That seems like a lot of things to me, don't know why Wyld Evolution said no-one was doing anything cool with it . Though to be fair everything but the Ithillids and Rakshasha was him...

EDIT: Ardune on the other hand seems to be lacking a fair bit more. Are there a lot of posts dealing with Ardune that don't have the word "Ardune" in them, or is the entire land nothing but jungle, a root forest, grazing beasts, owlbears, and Minotaurs?
#3067

ekluag

Jun 29, 2009 6:21:41
Topheh: Yah, that looks like what I am going to have to do. Oh Well, I'll probably still include a few elements that were in my original plan.

Anubis: The warforged no longer live in the Underdark. They all moved to the surface quite a while, they all moved to the surface.
#3068

AnubisDread

Jun 29, 2009 6:38:09
Really? Hm, that would make sense... I really need to find the time to read through the entire thread. I'm working on it, but kind of working at a snails pace :embarrass

Anyway, since Ardune seems to be a little lacking compared to the main continent on the outer world, I'm going to go ahead and add some things there . If anyone had any objections to that speak up, and I'll either not post, or if I have posted edit.
#3069

nerdzul

Jun 29, 2009 6:43:02
Back, hehe by the way I was planning to ascend Yorik as one of my exarch this turn (combat one, visited by Hensen after the mortal stories part was over), how shoul'd we deal with that (considering that the reset is near)?.
#3070

ff6shadow

Jun 29, 2009 7:21:40
You can say that the MS all happened before he was ascended. Unlike the IC, the MS thread is not specifically dated.


Anubis, compared the the main continent, most of the world is under-populated.

The Bloodmyst Archipelago only has people of the Free Nation and plants. It has no critters at all that I know of.

The continent west of it, I beleive only has plants, eladrin, Dasa (whatever the hell they are),m and green dragons.

Way down south, we have the Imperium Archipelago, which has frost giants and two odd creature that I have no idea what they are.

Wesy of the IMperium is the southern continent, which has frost giants, howling hags, shifts, and dark eladrin.

Taldar, east of the main continent, has minotaurs, elves, humans, and shadar-kai. . . and I think dire rats and tigers.

Ardune has minotuars, as well as a bunch of wildlife that I beleive Thought placed there when he created it. Heck, the Aether beyond the Aegis has more wild-life than most of our continents.
#3071

AnubisDread

Jun 29, 2009 7:46:55
Hm, well better get working on fleshing out some of those other places I guess .

I created the gnolls on Ardune, I checked the IC thread and didn't see any mention of them, so I hope they haven't been covered... and yes I realize that technically there aren't anything but grazing animals on Ardune, but it fit the narratice, they don't have any mechanical effect, and I'm going to make them next cycle :embarrass
#3072

Aradeia

Jun 29, 2009 9:18:15
...Dasa (whatever the hell they are)...

They're basically, in essence, short people with green skin and four arms. I've been trying to update the wiki about them, but it's been giving me a hard time. I tried adding Loha a little while back, and just as soon as I'd finished, it deleted all I'd written.

Aradeia
#3073

Topheh

Jun 29, 2009 10:59:58
Yeah, thats happened to me a few times... I think if you hit the wrong button, it will 'create' the page again... deleting everything you wrote
#3074

chapien

Jun 29, 2009 11:20:08
A question-

If I give a guide/teach exarch a combat artifact, would that guide/teach exarch be able to use that artifact and help me in combat and generate PP?
#3075

Thought

Jun 29, 2009 11:55:28
Sort of. The exarch having the artifact is really just fluff; the combat artifact would be helping you the same if the exarch has it or if your god had it. Apparently, exarchs and artifacts don't even need to be present for their bonuses to apply (when Veros attacked Xa'an, apparently Xa'an got the aid of his exarch even though it was no where near him).
#3076

Mechalibur

Jun 29, 2009 12:01:08
Because otherwise you spend the turn to get your exarch (well, I know you weren't going to, but whatever) near you, so we might as well assume you're fighting to your best bonus.
#3077

ff6shadow

Jun 29, 2009 15:29:22
Right. The general assumption is, if your going to fight, you'll call your exarchs to you. You wanted to go out with a bang anyway, but I was making it clear that I could beat you, even if you did call it in.
#3078

Xeadin

Jun 29, 2009 15:38:33
But you actually never claimed the domain yet. You need to spend 2 PP to gain a moderate domain before it's actually taken.

I think that Day is a Lesser Domain. So, I only need to spend 1pp to claim it.

That reminds me- I didn't take a look at Torvek's stats lately. I should do so! :D
#3079

Xeadin

Jun 29, 2009 15:54:20
Torvek- Sblocked for your convenience. :D

Torvek's Stats

Name: Torvek

Greater Domains: ---

Moderate Domains: ---

Lesser Domains: Courage, Day, Insight

Artifacts: Sunshine Chakram (Lesser Artifact)

Alignment: Unaligned

Physical Appearance: He is a Brass Dragon that wields a chakram that gleams as bright as the sun. Hios scales seem as if he is not a living being. His wingspan is just about as long as a Cuoatl, stretched out at full length. His head resembles a Red dragon, and his eyes gleam with the light of the sun. He has a stout poise, and he has the legs of a Lion. His chakram has a strap on his right arm to sheath/ unsheath it- the chakram functions as a shield in this manner.

Symbol: A dark brown circlular background with a brass serpentine in the shape of an "&" symbol. The outer edges of the circle has several points portruding out from it, resembling the Sunshine Chakram. The inner edges has a ring of gold, white, silver and red. The circle seems as if it was painted on top of canvas.

PPs: 2
#3080

Xeadin

Jun 29, 2009 16:39:39
Wow- where is everyone?
#3081

AnubisDread

Jun 29, 2009 16:49:00
Well, I'm here, but I'm out of PP and on the inside crust of the world... so can't really do much :P
#3082

ff6shadow

Jun 29, 2009 16:53:15
You can always choose to wander around. Thats free ;)
#3083

AnubisDread

Jun 29, 2009 16:57:38
Very true, but since it doesn't really make sense for Chroma to spontaneously venture into the Underdark and pop out the other side of the world, and that side of the world is more or less empty, not much I could do even if I did. Though I suppose there IS that root forest of the tree gods... ;)
#3084

Xeadin

Jun 29, 2009 17:02:42
well, the majority of everyone is offline, so the LoC can't really move on for today.

Tomorrow will be another story, though... :evillaugh
#3085

ff6shadow

Jun 29, 2009 17:10:56
It'll pick up later. Usually starts to pick up in the next 45 minutes or so.
#3086

Xeadin

Jun 29, 2009 17:15:32
It'll pick up later. Usually starts to pick up in the next 45 minutes or so.

I guess I got here earlier than I thought...:D because I won't be on this computer in the next 45 minutes.

Cursed Library Computer Time Limit... :raincloud
#3087

AnubisDread

Jun 29, 2009 17:17:28
Hey, this may sound like a stupid question, but... I did the whole wikia tutorial thing, but for the life of me I still can't work out how to make a new page :embarrass
#3088

Mechalibur

Jun 29, 2009 17:45:01
I think that Day is a Lesser Domain. So, I only need to spend 1pp to claim it.

That reminds me- I didn't take a look at Torvek's stats lately. I should do so! :D

I didn't say day, did I? You were talking about the sun domain. I think that's two PP that you never spent.
#3089

Topheh

Jun 29, 2009 18:30:31
two questions.

1) What counts as 'cultural contact' for discounts to learning?
2) Shadow, for the Astral Sea... am I right in assuming that what one god makes, another can just as easily unmake? (so secure things should be located somewhere off-Sea?)
#3090

ff6shadow

Jun 29, 2009 18:34:29
It's no easy to destroy something in the astral sea then it is anywhere. The main benefit of the Sea is that, as a plane, under everone's control, you get free Mold Land actions within it's infinite expanse.
#3091

Mechalibur

Jun 29, 2009 18:59:45
Well, I certainly hope Drevan becomes the first inhabitant of Carceri
#3092

AnubisDread

Jun 29, 2009 19:00:50
Hey Nerdzul, are you going to post who the heads come across, or should the new godlings who are interested in having some social interaction post that a head finds them?
#3093

nerdzul

Jun 29, 2009 19:13:28
To Mecha, personally I hope not, I like Devran (and if tempting an exarch away from his master was possible Hensen would have tried to have him joining his ranks)-

To Anubis, I like the idea of another god posting that Hensen have found them (also telling what I can know about the new god so I can introduce to him properly), and I'd be interested in meeting the god of chaos :p afteer all Change and Chaos are not so far from each other.
#3094

ff6shadow

Jun 29, 2009 19:16:33
Nerdzul, Drevan is a free agent. Sure, he's technically my exarch, but Veros is unaware of him, and currently exerting no control. Nothing like an insane vampire lord full up on stolen divine energy, huh?

I've been waiting for him to meet an exarch for a long time, just to have him steal their power for his own ascension.
#3095

AnubisDread

Jun 29, 2009 19:20:35
Indeed they aren't, and Chroma will love the multiple different coloured heads Hensen has going on I'm sure, so I bet they'll get along swimmingly :P Alright, I'll post that Hensen's head finds him then, any particular colour? ;)
#3096

nerdzul

Jun 29, 2009 19:21:08
He's awesome :p I want him soo much... guess that Hensen will find a way to be liked by him soon enough.

Anyway I just worked on the illusion stuff becose I disliked god moding without any chance of reaction in mortal stories, so I guess that we should just decide together the final otucome of their fight before making new posts.
#3097

Mechalibur

Jun 29, 2009 19:21:12
Can we please not have a series of contradictions in the Mortal Stories thread? It's worse there, because we don't have PP to determine which side wins.
#3098

nerdzul

Jun 29, 2009 19:24:45
To Anubis, choose one that you like. (white: older, amoral, always scheming, Grey Twins: philosophically inclined, rarely agree with each other, Green; greedy and ambitious, Red: young and entusiast).
#3099

ff6shadow

Jun 29, 2009 19:24:58
At this point, the exarch should probably win. Yorick isn't an exarch until he get's home from your post.
#3100

AnubisDread

Jun 29, 2009 19:29:03
Hm, well as interesting as having a young and enthusiastic head converse with the child like god of chaos would be, the idea of the white head scheming of ways to use him to his advantage is just too good to pass up :P
#3101

Mechalibur

Jun 29, 2009 19:30:12
At this point, the exarch should probably win. Yorick isn't an exarch until he get's home from your post.

You didn't make him an exarch until this turn either though, and he didn't know the circumstances leading up to the post, so there's always the edit button.
#3102

nerdzul

Jun 29, 2009 19:30:19
hehe, my post could have happened before (both the twins and the oracle was still alive :p) and for sure it PP expenditure are forced to a chronological order it happened before Drevan ascension one...

Anyway I hope that you will find my solution elegant enough.
#3103

nerdzul

Jun 29, 2009 19:34:55
Uff I hate double posting,

To Anubis, Mecha and Shadow: I'll have to leave for the night (2:30 Am now and I have to wake up early tomorrow)

To the members of the Bronze Pantheon, should I make a wiki page for it tomorrow?
#3104

AnubisDread

Jun 29, 2009 19:37:03
Ah okay, not a problem, I'll post anyway so you have something to wake up to ;)
#3105

ff6shadow

Jun 29, 2009 19:37:59
Actually, had I recalled the post having the twins and oracle alive, I would have left them unscathed. Good solution though. Drevan is left ****** that he didn't get to kill them, but the Defense Coalition gets to marginalize the Council of Elders in the name of security.
#3106

Mechalibur

Jun 30, 2009 9:55:10
Well, I'm kind of stuck. I've kind of been planning to have trade with the Free Nation for a while now. (It's getting very tiresome how bad stuff keeps getting in the way of that.) But I can't just get rid of the Defense Coalition (In fact I'll probably nourish it), because there are vampires and now the giants and Drahkorn want to attack Terena. (I wouldn't be so upset if the city were just destroyed and not taken over, actually).

Ah well, complaining gets me nowhere I suppose. Just have to do one thing at a time. (More parenthesis!)
#3107

nerdzul

Jun 30, 2009 10:26:21
The fact that the defense coalition is back in power does not directly mean that the Free Nation can't trade with them.

They will be even more focused on achieving that, expecially after the presumed murder of their Ambassador and his entourage. Also we can presume that the Defense Coalition might like to have some help in both defense and identifying the ones who caused the explosion.

I think that Hensen will need to meet Shurka one day or another.
#3108

Mechalibur

Jun 30, 2009 12:36:48
Shurka already saw Hensen in the trial. I don't believe there were any interactions, though.
#3109

nerdzul

Jun 30, 2009 12:43:33
PP Use
1 PP [+1 Eorna, +1 from Mara] - Nourish Populace x3 - The Defense Coalition (only nourished in numbers, not power.]
0 PP [+1 Eorna, +1 from Mara] - Guide Populace x2 - Humites learn Speak with Dead, and Raise Dead.

If I remember well "ritual casting" include any ritual in the player's handbook already.

Hensen don't know much about Shurka, but since it is worshiphend in the Free Nation and in Terena (after all he was following his future exarch actions) he might have some info about the god of healing. Or maybe I can just send my new exarch after yours (when he is finished bringing back the people he "saved" from the Grand Distortion).
#3110

wyld_mutation

Jun 30, 2009 14:02:15
I need a quick heads up: To whom do I have MS conversations to continue?

My memory's a little mixed up right now.
#3111

ff6shadow

Jun 30, 2009 14:17:24
Refresh will most likely run late tonight.
#3112

Xeadin

Jun 30, 2009 16:54:42
I didn't say day, did I? You were talking about the sun domain. I think that's two PP that you never spent.

Sun is a Greater Domain.
It's worth 3pp.

Sheesh- Don't you know your domains?
#3113

Mechalibur

Jun 30, 2009 17:04:43
No it isn't. You can check the wiki if you want.
#3114

Xeadin

Jun 30, 2009 17:11:44
No it isn't. You can check the wiki if you want.

Oh... doi! I was thinking about the Light Domain!

Cursed Brainfarts... :raincloud
#3115

wyld_mutation

Jun 30, 2009 17:24:18
I did edit my last post (last post on the currently next-to-last page) to do some PP expenditures.

I hope it proves illuminating into just how serious Humans (and by extension Alexandria) are on pushing the boundaries. Poor, poor, world... Poor, poor me now I have to stat-up a Paragon Phase Spider...

Seriously going to be scary in combat.
#3116

Topheh

Jun 30, 2009 17:24:23
Quick Poll:

The PP expenditures page is starting to get out of hand. Should we divide up the expenditures some how, like by month?
#3117

wyld_mutation

Jun 30, 2009 17:25:41
Isn't there an sblock?

Personally I have preference for dividing based on action type. I know it's supposed to be a 'history' but that would make it very easy to search up what has been done where.
#3118

Topheh

Jun 30, 2009 17:31:07
hmm... sblock might work.

Dividing by type might work as well...
#3119

Topheh

Jun 30, 2009 17:44:37
Ah, Mechalibur? You gave Humites the Raise dead ritual back on May 26th, if you want to change it before reset or the like...
#3120

MassiveAttack

Jun 30, 2009 17:52:52
Refresh will most likely run late tonight.

Hah. Figures. And I got back at normal time for once too.

Well looks like Shadow and Wyld both have my PP left to spend, but they can keep them.
#3121

wyld_mutation

Jun 30, 2009 17:55:43
If you wish to rescind it's entirely OK. I'm not even sure what I'm going to do next anyway, or even if I'm going to do anything at all.
#3122

MassiveAttack

Jun 30, 2009 18:04:03
Well I don't have any idea either, lol, so nah you can use it.
#3123

Xeadin

Jun 30, 2009 18:22:30
Wyld:

Torvek has this neat idea that Xirinet could have the ability to mimick the form's attacks (if Xirinet could do that).
#3124

Xeadin

Jun 30, 2009 18:24:54
Oh boy- I have to log out soon- running out of time!

I will be back tomorrow, with plans to create my first Exarch! :D
#3125

AnubisDread

Jun 30, 2009 18:24:53
I'm pretty sure any god could do that though, without even assuming the things form: if the gods can create dragons, I'm sure they could replicate it's breath without even expending PP.
#3126

wyld_mutation

Jun 30, 2009 19:07:24
I'm pretty sure any god could do that though, without even assuming the things form: if the gods can create dragons, I'm sure they could replicate it's breath without even expending PP.

Well... Usually what a god can do is limited to who they are. For instance... Just because I can LOOK like Torvek (including weapon and whatnot) doesn't mean that I'mas strong as him.

On the most basic level a god can doi anything that makes sense for their domains. Xi can duplicate a god's form, and even duplicate soe of their abilities as far as visuals go. However Xi's attak isn't Torvek's. It operates on different principles, being bound into Xi's connection to primal life-force rather thabn Torvek's own connections.

That and Xi would prefer to use the mutability of its own form to fight rather than rip off the newling.
#3127

Mechalibur

Jun 30, 2009 20:40:57
I really don't think that's very important though. Your attack is your attack, and how your god fights should really just be left to the imagination. Although it would be embarassing losing to an image of yourself.

Also, Shadow: Maybe you should have someone to post the resets and stuff if you can't make it. (PM the person the details or whatever). Of course, most people can wait patiently enough, so it's not that crucial or anything.
#3128

ff6shadow

Jun 30, 2009 21:32:10
Normally, I would have asked somebody to, or simply posted it early with a note to when ity takes effect. Unfortunately, my records were two days behind and I hadn't had a chance to ge tthem up to date.

And instead of getting my 2 D&D games today, I got one, then went and saw the new Transformers movie. Anyways, I'm catching up, then refresh will be up soon.


Edit: Nerdzul, your creation of the Grand Distortion is invalid. As of that post, you had already used the Wondermaker to enhance the Bloodstones, used your Guide and Nourish artifact, and spent 5 of your PP (3 to ascend Yorik, 2 on the bloodstones. That action will not be recorded and did not occur.


Edit: Mechalibur, Nerdzul is right,you've already taught the humites how to raise the dead.

Edit: Ritreaude, the former eladrin kingdom is not a valid target, as it was never officially an organization, would be defunct anyway, and was composed ot two races. You'll need to specify a race, or target the nation as it stands now, called Sivera

Edit:Tinwe, the riding and domestication of animals is a 2 PP guide. Your action of teaching the Argent Guard is invalid.
#3129

tinwe

Jun 30, 2009 22:13:08
Edit:Tinwe, the riding and domestication of animals is a 2 PP guide. Your action of teaching the Argent Guard is invalid.

I've already taught Beacon Riding before this turn. Do I really need to spend 2 PP to tell them to go ahead and ride a different type of critter?
#3130

ff6shadow

Jun 30, 2009 22:22:35
I missed that. You're fine.
#3131

ff6shadow

Jun 30, 2009 22:44:31
Turn 37 begins now. 9250 years have elapsed since the beginning of existence. As a matter of amusement, this refresh will list every living god, just to make a point of how many gods the setting has. :D
This is part of the reason prepping for reset takes me time. Every god's actions complicate the method I use to determine PP and only truly dead gods are ever removed.

PP Refresh
7 - Veros
6 - Xirinet, Tsaroka-Noggoth, Shurka, The Empress, Vymrl, Mara
5 - Oravolos, Chactross, Drahthor, Hensen Jijou, Roan, Neko, Kiptar
4 - Hammu, Nocturne, Siccadan, Ythrexle, Jormundrasil, Zophia, Ipsur, Frellisk, Ka, Runescar, Azor-Chapien, Quel, Nixis, Chroma, Void, Sessilee, Cygnus, Oreb Nahash, Torvek
#3132

AnubisDread

Jun 30, 2009 23:08:57
I can certainly see why the reset takes time . Out of curiosity, how is PP actually doled out? Is it based on number of worshippers, or how much they spread their domains, or what have you?
#3133

ff6shadow

Jun 30, 2009 23:28:55
And there are 4 dead gods. Minimum direct effect, but I keep finding pieces of them hiding.


Anyways, nobody but me knows exactly how PP is determined. Suffice it to saw, most actions weigh into it to some degree, though actions on non-prime planes are ignored.
#3134

wyld_mutation

Jun 30, 2009 23:44:06
I really don't think that's very important though. Your attack is your attack, and how your god fights should really just be left to the imagination. Although it would be embarassing losing to an image of yourself.

Also, Shadow: Maybe you should have someone to post the resets and stuff if you can't make it. (PM the person the details or whatever). Of course, most people can wait patiently enough, so it's not that crucial or anything.

The humiliation factor is one of the reasons I have yet to make Xi actually corporeal.

Losing to a swarm of insects will also be a suitably humiliating defeat that I reserve for when somebody manages to really tick Xi off.
#3135

AnubisDread

Jun 30, 2009 23:49:14
The humiliation factor is one of the reasons I have yet to make Xi actually corporeal.

Losing to a swarm of insects will also be a suitably humiliating defeat that I reserve for when somebody manages to really tick Xi off.

Try loosing to a rainbow swirl who's pretty much a child ;)
#3136

Topheh

Jun 30, 2009 23:53:38
Or words. They'll never hurt you!

And Shadow, thanks for that. Now I know I'm the 37th God
#3137

AnubisDread

Jun 30, 2009 23:59:17
Technically Chroma is the 37th god unless I miscounted, you're the 36th ;)
#3138

Topheh

Jul 01, 2009 0:03:19
You are right. Curse you Hensen Jijou with your two word name!
#3139

nerdzul

Jul 01, 2009 3:14:46
Edit: Nerdzul, your creation of the Grand Distortion is invalid. As of that post, you had already used the Wondermaker to enhance the Bloodstones, used your Guide and Nourish artifact, and spent 5 of your PP (3 to ascend Yorik, 2 on the bloodstones. That action will not be recorded and did not occur.

Lol I also spent like 2 more points to nourish\teach the Free Nation (paper and just nourish)... I think I have spent all my points already before I created the Great Distortion (for some reason I belived that the reset was already up hehe)

I'll edit my post and move it after the reset (lol... )

EDIT: Done Moved by last post hehe.
#3140

ritreaude

Jul 01, 2009 3:26:59
Fixed my actions to target Sivera
#3141

Topheh

Jul 01, 2009 3:27:46
Okay, PP expenditure page is up to date... at least in a rough form. I dont have the willpower to do it now, but I might look into some better way of organizing it than just a long list... a searchable database or the like.
#3142

nerdzul

Jul 01, 2009 5:59:30
Just a quick question, next turn I plan to spawn some inhabitants for my new realm (epic demon-like creatures, that will soon move to the world but originated in the Grand Distortion), if I want to add non epic level variation I'll need another spawn action or I can just include them in the original one like we do with dragons?
#3143

AnubisDread

Jul 01, 2009 6:32:59
I'd say include them with the original one, but I'm not sure Anyway, I have a question too, but it's a little more.. academic. Just been nagging me is all.

The world is comprised of an inner and outer crust right, with the Underdark between them. Whether the Underdark is connected to both crusts, or just the outer world and the inner world has yet to recive it's own Underdark is debatable (and if someone could clarify that I'd appreciate it ;) ), but either way, it's clear that in each case gravity works in reverse depending on which crust your on. So, if someone were to burrow through the ground half way to the other crust, or wander through the underdark and go deep enough down they start going up the other side... what would happen? Would they meet an impentrable barrier of some kind? Would the conflicting up and down forces mean they just stay in the same place forever, or are even destroyed?

Probably won't come up anytime soon, but the question popped up in my head and I can't drop it for some reason
#3144

ff6shadow

Jul 01, 2009 8:13:15
Nerdzul, tha depends on the nature of the beasties/ If the lesser ones grow into the older ones naturally, they are included. Otherwise, they are not.


Only the surface has an underdark, and only in the vicinity of the first continent. The inner world has no underdark, If you were to burrow from one side to the other, and fortunate enough to find a section of the Dimension Bulwark that was solid, instead of magma, you would begin to experience erratic shifts in gravity. The Bulwark creates gravity, and much of the Bulwark is liquid. As it shifts around, gravity within it would shift as well. You you could be standing on the fdloor one minute, then falling towards the cieling the next as gravity slowly shifts with the magma surrounding the section of rock you are within. In short, travelling through the rock sections of the blwark is pretty darn dangerous, with erratic gravity shifts, and no access to magic.
#3145

ekluag

Jul 01, 2009 11:28:08
But, just to be clear on this point, it is possible. Say if you had +63 to Acrobatics and Athletics, immunity to fire, natural fly speed (hover), none of which were obtained magically, and no worries about how long it took, one could cross the Dimension Bulwark?

Which might be something an epic level (40) party might try, hm...
#3146

ff6shadow

Jul 01, 2009 13:09:32
But, just to be clear on this point, it is possible. Say if you had +63 to Acrobatics and Athletics, immunity to fire, natural fly speed (hover), none of which were obtained magically, and no worries about how long it took, one could cross the Dimension Bulwark?

Which might be something an epic level (40) party might try, hm...

Epic maxes at 30 in 4th, but yes, the Bulwark could be crossed. Wouldn't even need all of that. I'd say normal people could make the crossing, assuming a tunnel were burrowed through. While the bulwark is mostly liquid rock, there are cedrtain to be areas where it is mostly solid. Were one to burrow a tunnel through thse solid areas, it would be feasible to walk from the outer surface to the inner surface. You'd just have to watch out for gravity shifts . . probably by using a series of ropes and handholds built into the tunnels.


Further, at the polar openings, getting across is just a matter of being able to make a 600 mile or so trip through the freezing artic wastes without the benefit of magic.
#3147

ekluag

Jul 01, 2009 13:41:57
I was joking about the epic level bit. I was meaning epic even for epic level. I play 4e, so I know normal play stops at 30. It would be something like getting to 70 in old 3e, not that it wouldn't be totally, utterly destroyed at that point, considering that the players could take on most of the pantheon at once and Win.

Back to business.

So. We need a burrow speed, and the ability to cope with gravitational shifts, as fire resist in case you blunder into a lava bit.

OR

As much cold resist as possible (off the bat, I can get 35 at 21st)(immunity would be preferable though), a pretty good endurance check, and ways to get food or go without it.

All without magic.

Like I said before, this could be a fun challenge for some epic, or even late paragon level players. Especially the no magic bit.
Oh, can you use teleportation and divination rituals to view the other side, where magic works? And then get there?

Sorry about this, but I rather like the idea of all this.
#3148

ff6shadow

Jul 01, 2009 13:47:56
No. Mortal Teleportation and/or Divination cannot cross through the Bulwark, which entirely encircles the inner world. So creatures inside can't magically contact those outside and so on.


Don't much need a burrow speed either. Ordinary tunneling could work if you were determined enough.


That was my intention when I first made the Bulwark, that geting across it could be a good challenge for powerful parties. Doubly so now that two ancient cultures thought destroyed are perfectly preserved in the inner world.

Unfortunately, people got hung up on the anti-magic effect early on, thinking it was far more expansive than it was.
#3149

AnubisDread

Jul 01, 2009 16:35:35
I really really like that actually, with all the jungle and such gives the inner world a real sense of "the lost world". Might have to spawn some behemoths down there later on, just for the added effect ;)
#3150

ff6shadow

Jul 01, 2009 16:42:38
Techically, the minotuars are a lost culture as well (Taldar minotaurs are different from the Shattered Lands ones that were sent to Ardune), but I didn't preserve them.
#3151

AnubisDread

Jul 01, 2009 16:48:33
Yeah, the minotaurs would have probably gone a little savage by now... or at least devolved a little technology wise, since they can't mine for metals since Ardune doesn't have any last time I checked. I'm curious though, I can't find any reference to any cultures other than minotaurs and gnolls on the inner world, what two ancient cultures are you refering to?
#3152

ff6shadow

Jul 01, 2009 16:59:26
Actually, the minotaurs never used metal. They can do carpentry, masonry, and leatherworking, but they've no actual metal working skills. So they haven't changed much at all.


The other two are odd and difficult to reach, as both are on floating islands just outside the Azure Aegis in the aether.

Duska Krak exists on one, as well as a bunch of Tahns worshipping eladrin who continue to recieve divine magic in Tahns name, courtesy of Veros.
#3153

AnubisDread

Jul 01, 2009 17:06:39
Ah okay, I was thinking of the aether as it's own category as opposed to being a part of the inner world, since it's currently floating in the center of the world as opposed to on the phisical crust. I suppose it would be fairly simple to teleport to there from inside the inner crust (though the outer couldn't, due to the Bulwark)..
#3154

Xeadin

Jul 01, 2009 17:50:24
Okay, so I'm back at 4pp. What to do...

Hmm...

Ideas-
2pp- Upgrade Chakram to Greater Artifact
(Use 1pp from Create PP)
3pp- Create Exarch

-or-

1pp- Upgrade Chackram to Moderate Artifact
3pp- Create Exarch

Which would be better?
#3155

Xeadin

Jul 01, 2009 17:58:43
Hey, ff6shadow-

Is is possible to have my 1pp from the Create PP power of my artifact (after I upgrade it) to create an Exarch, or is that not legal?
#3156

AnubisDread

Jul 01, 2009 18:01:11
As far as I can tell it's not legal, I don't think you can use artifact PP until the recharge after it's made.

Also, excuse my ignorance, but how does a a god who's primary manifestation is a dragon use a chakram anyway?
#3157

Xeadin

Jul 01, 2009 18:05:11
As far as I can tell it's not legal, I don't think you can use artifact PP until the recharge after it's made.

Also, excuse my ignorance, but how does a a god who's primary manifestation is a dragon use a chakram anyway?

Well, the chakram has to be sized and crafted well enough for him to use it. After all, dragons can stand on either 2 or all 4 feet.

Also, the chakram comes with its own sleeve so that he can take it out and put it back in with ease. The sleeve is located on his arm, so the chakram can function as a make- shift shield (if need be). :D
#3158

AnubisDread

Jul 01, 2009 18:09:57
Wait, dragons have sleeves? :P
#3159

Xeadin

Jul 01, 2009 18:12:58
It's not really a sleeve- it's more like a holder where his chakram can be placed. There's a small tab on the chakram that can snap in place in his holder, so he can grab it and brandish it if the need arises. The holder is made from leather and lightweight metal (for added durability).
#3160

Xeadin

Jul 01, 2009 18:14:47
So, I can use the 1pp from my Greater Artifact- but not until the next turn, or for how long?
#3161

nerdzul

Jul 01, 2009 18:16:11
If you created it this reset you can't use it until the next one (saturday)
#3162

Xeadin

Jul 01, 2009 18:19:12
If you created it this reset you can't use it until the next one (saturday)

Oh, poo!

Well, I guess I'll have to make it a Moderate Artifact, so that I CAN create an Exarch. :D
#3163

tinwe

Jul 01, 2009 18:52:25
"Create" is also not a valid keyword towards ascending an exarch.
#3164

Xeadin

Jul 01, 2009 18:53:13
"Create" is also not a valid keyword towards ascending an exarch.

What is valid then? Ascend?
#3165

AnubisDread

Jul 01, 2009 18:56:41
Yep, but you can't make artifacts or exarchs to provide ascend PP
#3166

Topheh

Jul 01, 2009 18:58:32
Yes, but ascend is not a valid keyword for an artifact (if you ascend an exarch, you're doing it with your PP alone )
#3167

Xeadin

Jul 01, 2009 18:58:51
Yep, but you can't make artifacts or exarchs to provide ascend PP

Fair enough...
#3168

Xeadin

Jul 01, 2009 19:00:24
Yes, but ascend is not a valid keyword for an artifact (if you ascend an exarch, you're doing it with your PP alone )

I agree. If you're creating an Artifact, then it is an Object- not a living thing.
#3169

Xeadin

Jul 01, 2009 19:04:26
Logging off- see you all tomorrow! :D
#3170

ff6shadow

Jul 01, 2009 23:45:16
They are right, Ascending an Exarch requires general PP, as Ascend PP cannot be gained from artifacts.

Further, upgrading your Chakram to produce PP is a 3 PP action. You cannot simply spend 1 to turn a 2 PP artifact into a PP producer, you have to create the effect from scratch. So your 1 PP expenditure upgrading your CHakram has not actual effect, besides making it harder to destroy.
#3171

Aldii

Jul 02, 2009 5:17:26
Hello there everyone!

Now after a long period of moving across the ocean, getting an apartment, hooking up with my university and so forth I finally have some free time.

And also I am hereforth a proud citizen of the kingdom of Sweden. Just so you know Due to the obvious time differences my posts will probably not be as frequent as they once were but I will do my best.
#3172

AnubisDread

Jul 02, 2009 5:37:15
Heh, well I live in sunny Australia, so I wouldn't be too worried about the time differences. Welcome back, and good to be working with you
#3173

chapien

Jul 02, 2009 9:19:11
Hell, I live in Germany. That is a big time difference to the USA as well.
#3174

tinwe

Jul 02, 2009 9:50:58
So here's a question that came to mind while I was bored at work today...

Can two artifacts with the same keyword be combined into one? For example, say I had a staff with +1 combat, +1 mold, and an orb with +1 mold, +1 spawn. Could I combine the two to have a single +1 combat, +2 mold, +1 spawn artifact? How much PP would something like that cost?
#3175

Thought

Jul 02, 2009 9:53:45
Wow, the game's rather multicultural.

Anywho, welcome back, Aldii.
#3176

ff6shadow

Jul 02, 2009 10:53:29
It would cost 12 PP, 3 per PP effect. Of course, the double Mold is largely useless, since you can only use 1 mold per turn, but combining them, as long as it makes reasonable sense, is fine.
#3177

Mechalibur

Jul 02, 2009 12:58:45
Aldii's back! :D

Okay, well, I'm ready to get rid of those vampires. Don't want them causing trouble when the giants invade. Again.
#3178

nerdzul

Jul 02, 2009 13:12:34
Heya Adii, hehe btw I'm italian and we have the same time with germany and sweden.

To mecha, what if I send my nex exarch (Yorik) to look for yours before you begin fighting the vampires? Is there any way for him to find Selya?
#3179

Mechalibur

Jul 02, 2009 13:19:51
Selya lives in the village Coradona which is outside of Terena. (The village itself is largely irrelevant). She poses as a regular humite, but is really trying to gather information on the happenings of Terena. Yorik would be able to notice her, especially since her staff is rather ostentatious.
#3180

chapien

Jul 02, 2009 13:20:55
Would teaching the Azorans knight class also teach them to ride horses?

You know, just a question...

And also, I didn't have an idea how international this game is:D
#3181

Mechalibur

Jul 02, 2009 13:24:20
Nope, that's a separate guide action! Otherwise everyone would be making their races be knights for the free tech.
#3182

ekluag

Jul 02, 2009 13:35:10
What would you be using for the knight class, since 4e doesn't have one? Warlord? Fighter?

And if you want them to know horse riding, You should teach it to them first, with a 2 pp guide action, unless they have connection with someone who already knows how to horse ride, in which case it is 1 pp.
#3183

Aldii

Jul 02, 2009 13:51:17
That´s something of a suprise...I had no idea that so many players were foreigners I thought I was the only one.
#3184

chapien

Jul 02, 2009 15:13:07
That´s something of a suprise...I had no idea that so many players were foreigners I thought I was the only one.

Well, I am actually American and I just live in Germany atm... but I'm moving back to the US later this month.
#3185

Topheh

Jul 02, 2009 15:30:03
Okay, update on the PP pages. I've written some code to turn the expenditure page into a sortable table. It still has some problems (especially with exarchs and artifacts that provide PP... I'll work on that), and so far it'll only work on things that are in the format for recording PP that I use (so anything after april 1st), but hopefully I'll solve all that stuff sometime soon. Take a look.

http://lordsofcreation.wikia.com/wiki/PPtable

Edit: Okay, solved part of the Exarch/Artifact problem. Now it just messes up if your artifact provides create PP... which is progress, I guess. There's also a problem with some of the dates... I think it was when I switched to adding the year in addition to the month and the year. Sorting by date is also a mess... it thinks it is text.
#3186

chapien

Jul 02, 2009 15:52:00
What would you be using for the knight class, since 4e doesn't have one? Warlord? Fighter?

And if you want them to know horse riding, You should teach it to them first, with a 2 pp guide action, unless they have connection with someone who already knows how to horse ride, in which case it is 1 pp.

Yes, It will likely just be warlord or something similar. Or I'll make it. Or get someone else to make it. Most likely the first or the last one.

And, also. Azora is an entire new island... but, the Azorans have had made no contact with the outside world other then the gnomes, and even then they were just a small group who are still (?) located in Azora. Aren't they a bit... unencountered for being an entire new race living on a large island just off the coast?
#3187

ff6shadow

Jul 02, 2009 16:48:22
If your going to use Warlord for the knight class, please specify it as teaching warlord.


Ekluag, we are not in the Workshop. Further, even if we were, I specifically blocked the Skyway River from allowing people into the workshop. Such a block can't force a god to stay out, but you would definitly notice it, and wouldn't be able to find anything in the shifting maze of passages.
#3188

chapien

Jul 02, 2009 16:51:49
If your going to use Warlord for the knight class, please specify it as teaching warlord.


Ekluag, we are not in the Workshop. Further, even if we were, I specifically blocked the Skyway River from allowing people into the workshop. Such a block can't force a god to stay out, but you would definitly notice it, and wouldn't be able to find anything in the shifting maze of passages.

If I chose knight class, do I have to write up the class?
#3189

ff6shadow

Jul 02, 2009 17:02:10
IF your going to teach a non-standard class, yes, it would be preferable to have the custom class you want to use. Otherwise, it's not a class, it's just fluff.
#3190

chapien

Jul 02, 2009 17:08:18
IF your going to teach a non-standard class, yes, it would be preferable to have the custom class you want to use. Otherwise, it's not a class, it's just fluff.

Alright.

Also, I find races easier to create. Thus, I have changed my mind and WILL make a write up for the Azorens. I will post it to the wiki when it is completed.
#3191

Aldii

Jul 02, 2009 19:40:11
May I ask something? What exactly is the bronze pantheon?
#3192

ff6shadow

Jul 02, 2009 19:45:17
Alliance between an handful of gods.

Members include Drahthor, The Empress, Hammu, Vymrl, Hensen Jijou, and likely Kiptar soon.
#3193

Xeadin

Jul 02, 2009 20:32:28
They are right, Ascending an Exarch requires general PP, as Ascend PP cannot be gained from artifacts.

Further, upgrading your Chakram to produce PP is a 3 PP action. You cannot simply spend 1 to turn a 2 PP artifact into a PP producer, you have to create the effect from scratch. So your 1 PP expenditure upgrading your CHakram has not actual effect, besides making it harder to destroy.

Oh... oops... :D

Well, It's just a Moderate Artifact then and nothing else, right?
#3194

Xeadin

Jul 02, 2009 21:13:46
Um...

Is nobody online right now?

I feel lonely...
#3195

ff6shadow

Jul 02, 2009 21:17:47
It's just a moderate artifact and nothing else, yes.
#3196

AnubisDread

Jul 02, 2009 21:17:50
I would say so in response to your earlier question, unless you wanted to spend 3pp to turn it into a +1 combat, +1 PP artifact.. or just 2pp to turn it ihnto a +2 combat artifact.

Also, I have to ask: why bronze?
#3197

Xeadin

Jul 02, 2009 21:30:11
I would say so in response to your earlier question, unless you wanted to spend 3pp to turn it into a +1 combat, +1 PP artifact.. or just 2pp to turn it ihnto a +2 combat artifact.

Also, I have to ask: why bronze?

Well, I had only 1pp left to spend, and I thought that a cumulative pp value of 3 would make it a Moderate Artifact with Create PP. I guess not...

Also, Why Bronze? Isn't it a little too awkward to ask that question?

Well, to explain:

Torvek is a Bronze Dragon, so his scales can reflect light. He is interested to acquiring the Domain of Light or the Domain of the Sun. Also, the brighter the source of light is, the more brighter his scales shine. In addition, his attacks become more powerful, and he can unleash a devestating powerful attack- The Azora Solar Beam.

Why is he a Bronze Dragon? Well, his mother was a Bronze Dragon, who had her loyalty to Bahamut, the Platinum Dragon. That is why Torvek searches for all good Domains- because of the influence that Bahamut had made upon him.

Plus, I like Bronze Dragons. :D
#3198

ff6shadow

Jul 02, 2009 21:32:44
I assumed he was talking about the Bronze Pantheon.
#3199

AnubisDread

Jul 02, 2009 21:32:45
I meant why is it called the Bronze pantheon, but thanks for the info
#3200

Xeadin

Jul 02, 2009 21:36:26
I meant why is it called the Bronze pantheon, but thanks for the info

Oh... oops... :D
#3201

Xeadin

Jul 02, 2009 21:37:19
Gotta log out- see you all tomorrow (hopefully)! :D
#3202

Topheh

Jul 02, 2009 23:06:40
Hey, is my guide action of sending bards out to go visit the humites and humans guide-action worthy, or is it just sorta normal, and I should do something more meaningful with my PP?
#3203

Mechalibur

Jul 02, 2009 23:09:25
Living so close, they'd do that anyway. I don't think you have to spend PP for that.

Think carefully though. Terena is probably the most messed up city in the game right now. Probably not the best time to get involved. You can still do whatever, though. Just don't be alarmed if we start seeing gnome-pires.
#3204

Topheh

Jul 02, 2009 23:41:34
Hey, make gnome-pires. I can roll with that ;) I'll adjust my post... I guess the gnomes have just been rather... insular before now :D
#3205

chapien

Jul 03, 2009 2:47:32
What form of PP expendeture would building a fortress be?
#3206

Topheh

Jul 03, 2009 3:27:19
What sort of fortress? A boring mortal fortress would probably be a guide population. A spiffy mortal fortress could be an artifact, and a godly fortress would probably be a create plane. Or I guess If you're making their fortress yourself, it *could* be a mold land or something.
#3207

nerdzul

Jul 03, 2009 4:34:04
I think also that a mold land action might be enough to create a fortress in the mortal world, but if you want a realm for your god create plane will be needed (even a lesser one).
#3208

chapien

Jul 03, 2009 4:35:41
What sort of fortress? A boring mortal fortress would probably be a guide population. A spiffy mortal fortress could be an artifact, and a godly fortress would probably be a create plane. Or I guess If you're making their fortress yourself, it *could* be a mold land or something.

Alright. I don't think it would be create plane, as inside the fortress is a portal to another plane. See, I want the home of Azor'Chapien to be like this: there is a small castle town on the ledge outside of the fortress, a massive fortress on the peak, a portal which leads to a demiplane with another castle town (where the portal leads) and an even grander fortress, where Azor'Chapien will make his residence. That's UBER DEFENSES!!!:D

But a lot of PP...
#3209

ekluag

Jul 03, 2009 6:47:54
Shadow, then where exactly are you? I'll adjust my post to fit.

btw, I will be gone from Sunday to Saturday, so everyone is aware.
#3210

ff6shadow

Jul 03, 2009 9:08:15
We were in the Astral Sea. Though we seem to be on the move now.
#3211

Mechalibur

Jul 03, 2009 9:51:18
Was Veros completely unphased after learning about Drevan? I guess he just really cares about Eijra :P
#3212

incarnationsend

Jul 03, 2009 10:00:09
Hello!
Im new here and this looks like a fun game can I join?
#3213

ff6shadow

Jul 03, 2009 10:13:56
Sure, Just post a write-up, and we'll move from there.



And yes. Veros has a soft spot for Eijra. He'll get back to that, while his mind works it over, but she comes first.
#3214

ff6shadow

Jul 03, 2009 11:51:50
Okay, ekluag, your post finding us wasn't valid, since you went somewhere we weren't. So you couldn't have heard any of our conversation. And you were never there for me to ignore. Had you actually found us, I would have hid us away behind a veil of secrecy anyways. Veros would be fine talking in front of Shurka, but not Kiptar, as he barely knows you (I don't know that those gods even have met), and certainly isn't ging to talk about something like that in front of you.

If you edit your post to find us in the right place, I'm going to edit mine to shield us from you, as that is what would have happened.
#3215

ekluag

Jul 03, 2009 12:06:34
Cool, sorry about that.

EDIT: Done
#3216

incarnationsend

Jul 03, 2009 13:23:35
Name: Incarnations End, The Great One, Blessed, Perfect one, Godking

Greater Domains: Symmetry

Moderate Domains:

Lesser Domains:

Alignment: Unaligned

Physical Appearance: The perfect symmetrical creature, a golden man bathed in light.

Symbol: The Perfect Circle. A Ring of Black on a red background.

I would like to point out that the godking buissnes stems from his own twisted selfimportence and egoistic nature.
Generaly he is an arrogant snob who would like to become the One God of the whole world. It will be hard but still, Aim for the stars!

Is there a Map of the world? I would like to know if there is a great desert somewhere. I need it for my introduction post.
#3217

chapien

Jul 03, 2009 13:42:29
From Sunday until Saturday I will be unable to post, due to the fact I will be in Switzerland taking in the great outdoors (camping). Feel free to interact with my creations (just don´t kill them!). I will try to come up with an IC reason and post it in the IC thread tommarrow.
#3218

Xeadin

Jul 03, 2009 14:20:15
From Sunday until Saturday I will be unable to post, due to the fact I will be in Switzerland taking in the great outdoors (camping). Feel free to interact with my creations (just don´t kill them!). I will try to come up with an IC reason and post it in the IC thread tommarrow.

I can manage that- Torvek is good with other Exarches. He won't attack without reason!
#3219

Xeadin

Jul 03, 2009 14:21:59
AnubisDread-
I just realized- Torvek is a Brass Dragon, NOT a Bronze Dragon...

Cursed Brainfarts... :raincloud :raincloud :raincloud
#3220

Xeadin

Jul 03, 2009 15:18:11
ff6shadow-
Is there a Domain called Symmetry?
#3221

chapien

Jul 03, 2009 15:20:57
ff6shadow-
Is there a Domain called Symmetry?

Xeadin you do realise that the domains listed on the wiki are just examples? Only one of my domains (honor) is one of the listed ones, otherwise you are free to come up with domains.
#3222

Xeadin

Jul 03, 2009 15:21:59
Name: Incarnations End, The Great One, Blessed, Perfect one, Godking

Greater Domains: Symmetry

Moderate Domains:

Lesser Domains:

Alignment: Unaligned

Physical Appearance: The perfect symmetrical creature, a golden man bathed in light.

Symbol: The Perfect Circle. A Ring of Black on a red background.

I would like to point out that the godking buissnes stems from his own twisted selfimportence and egoistic nature.
Generaly he is an arrogant snob who would like to become the One God of the whole world. It will be hard but still, Aim for the stars!

Is there a Map of the world? I would like to know if there is a great desert somewhere. I need it for my introduction post.

You know that just for 2 or 3pp you can create your own Demi- Plane in any of the greater planes of existence.

I can look up some of those planes for you so that you can get started.

I'd recommend creating a Lesser Plane, for a start.
#3223

Xeadin

Jul 03, 2009 15:23:36
Xeadin you do realise that the domains listed on the wiki are just examples? Only one of my domains (honor) is one of the listed ones, otherwise you are free to come up with domains.

Oh... well, in that case... :D

Does it cost the same amount of pp to create a Domain that corresponds with Lesser, Moderate, and Greater? Or does it cost a little more?
#3224

incarnationsend

Jul 03, 2009 15:38:17
You know that just for 2 or 3pp you can create your own Demi- Plane in any of the greater planes of existence.

I can look up some of those planes for you so that you can get started.

I'd recommend creating a Lesser Plane, for a start.

I did know that but thank you anyway!
The reason that I want a desert is so that I have somewhere to establish a Kingdom for my followers. My plan is to take the elves(since nobody ever did anything with them, or so it seems anyhow) and give them a holy quest to find the promised land where they shall build the great temple of the Great One.
#3225

Xeadin

Jul 03, 2009 15:39:50
IncarnationsEnd-
Here is a list of some of the Greater Planes of Existence.

Greater Planes include:
Another World - Assumed to be Shadowfell like.
Chaos - The elemental chaos
Farscape - Realm of the dead. A misty plane where spirits slowly move towards obvlivion
Outer Realms - Essentially the far realms.
Feywyld

Note: Your plane must be tied somehow to the Skyway River, or else you will have to pay a bonus +1pp to creating your Demi- Plane.
#3226

incarnationsend

Jul 03, 2009 15:41:00
I did know that but thank you anyway!
The reason that I want a desert is so that I have somewhere to establish a Kingdom for my followers. My plan is to take the elves(since nobody ever did anything with them, or so it seems anyhow) and give them a holy quest to find the promised land where they shall build the great temple of the Great One.

EDIT:
To note, every god starts off with 3pp worth of domains. This might be one Greater domain or several Lesser domains. Those listed on the Wikia are only suggested domains; feel free to come up with your own.

this if from the first page of this tread.just so you know
#3227

Xeadin

Jul 03, 2009 15:43:45
I did know that but thank you anyway!
The reason that I want a desert is so that I have somewhere to establish a Kingdom for my followers. My plan is to take the elves(since nobody ever did anything with them, or so it seems anyhow) and give them a holy quest to find the promised land where they shall build the great temple of the Great One.

You have to approve that with ff6shadow first before you can do that.
#3228

incarnationsend

Jul 03, 2009 15:45:37
Ofcourse
#3229

ff6shadow

Jul 03, 2009 15:51:32
Any domains not listed in the examples list should be run by me, to determine what their value is.


IncarnationsEnd, you are not okay to begin posting yet. I'll most likely allow you in tommorrow. One other note. There are several people with interest in elves. Myself, MassiveAttack, and Chapien have all effected them recently.


MassiveAttack, the fortress in the mountains is inhabitted. The city of Meribia is built ontop of it. Additionaly, their is no mold populace action. Mold is only used in relation to terrain. It would be a nourish action. Additionally, your other nourish (Drawves, mostly in Meribia but also elswhere) needs to target dwarves or Meribia. You cannot effect both with the same PP.
#3230

Xeadin

Jul 03, 2009 16:00:58
IncarnationsEnd-Basically, you are allowed to post on the IC thread on tomorrow's Refresh.

A Refresh is basically a jump in time, and it restores your PP count to your full limit. You will start out with 6pp to spend on creating a Lesser (or Greater Domain), and some other things if you'd like. After Tuesday's Refresh, you will go down to an initial 4pp (according to ff6shadow). From then on, you are allowed to create whatever it is that you wish.

Keep in mind that you must create things that are within the legal limits. Anything that is not listed or things that are not commonplace should be run by ff6shadow. He is the main Admin for the LoC.

If you have any questions, contact me (Xeadin) or ff6shadow by posting on this thread (The OOC thread), or PM us (Private Messages).

OOC stands for Out Of Character; IC stands for In Character. just a helpful reference... :D
#3231

incarnationsend

Jul 03, 2009 16:05:12
Any domains not listed in the examples list should be run by me, to determine what their value is.

sorry I did not realize that.

There are several people with interest in elves. Myself, MassiveAttack, and Chapien have all effected them recently.

Would it be alright if my God sent out the Holy Quest to some elves of all kingdoms, with a nourish action? The way I see it is that he calls for elves with the potential to be perfect(symmetrical).

Is this ok?
#3232

incarnationsend

Jul 03, 2009 16:07:09
thank you for the help Xeadin.
I'll see you tomorrow then
#3233

Xeadin

Jul 03, 2009 16:08:17
You are welcome.
#3234

chapien

Jul 03, 2009 16:16:53
Hey, I'm not letting Xeadin get all the glory! IncarnationsEnd, if you need any help, also feel free to ask me or anyne else who plays LoC... we are all happy to help!:D
#3235

Xeadin

Jul 03, 2009 16:23:17
I'm not trying to hog the spotlight, Chapien- you know that.
#3236

chapien

Jul 03, 2009 16:25:53
I'm not trying to hog the spotlight, Chapien- you know that.

Just a joke, friend:D
#3237

Xeadin

Jul 03, 2009 16:26:00
I have to log out right now...

Hoe to see you all soon, or tomorrow! :D

Chapien- we will resume our session when I come back. Is that okay?
#3238

chapien

Jul 03, 2009 16:27:05
I have to log out right now...

Hoe to see you all soon, or tomorrow! :D

Chapien- we will resume our session when I come back. Is that okay?

Fine, that is fine! But, just do it before Sunday German time... else I'll already be on my way for a week.
#3239

chapien

Jul 03, 2009 16:31:58
I loathe to double post (I'm such a liar ) but can only gods go to the Astral Sea, or can their exarchs be sent as well?
#3240

ff6shadow

Jul 03, 2009 17:00:58
Yes, exarchs can go there as well. Heck, mortals can if they try hard enough. . . though Eijra is in the prime plane right nowl, no the Astral Sea.
#3241

chapien

Jul 03, 2009 17:03:05
Yes, exarchs can go there as well. Heck, mortals can if they try hard enough. . . though Eijra is in the prime plane right nowl, no the Astral Sea.

I hate it when I miss key information... modifying post...
#3242

ff6shadow

Jul 03, 2009 17:05:50
Heh, technically, since Azora is in the sea south of Terena, she is high in the sky above it. Your not travelling far.
#3243

chapien

Jul 03, 2009 17:18:51
Heh, technically, since Azora is in the sea south of Terena, she is high in the sky above it. Your not travelling far.

Wow, I didn't know that... so, I guess Azor'Chapien is just lazy or somethin', teleporting to somewhere just above him...
#3244

ff6shadow

Jul 03, 2009 17:50:19
Mechaibur, I think you missed me . . .

With an echoing crack, a wave of reddish black shadows burst from a point before Shurka as Veros returned to the astral sea. His eyes flared red as he looked at him, growling, "You said you knew something, Shurka. What was it?"

#3245

Mechalibur

Jul 03, 2009 18:48:14
Yes. Yes, I did. Will edit.
#3246

ff6shadow

Jul 03, 2009 19:29:34
Hm, this ought to get interesting in my next post.
#3247

Mechalibur

Jul 03, 2009 19:44:03
Yes, very interesting...
#3248

Aldii

Jul 03, 2009 19:47:37
I added a tiny bit of fluff. I hope not that it bothers anyone, if it does I will erase it when I get back to the computer.
#3249

Mechalibur

Jul 03, 2009 19:49:17
Actually that seems... very fitting. Veros said just by coming back, Eijra was making changes to the world, and this seems to fit perfectly.
#3250

ff6shadow

Jul 03, 2009 19:52:57
Yeah. As long as it's fluffl, it's not a big deal. And having a god represent a domain makes that domain stronger in the world. Eijra's very presence makes the earth itself healthier. Water as well, assuming you intended to spend the 3 PP to claim water ;)
#3251

ff6shadow

Jul 03, 2009 19:55:21
And, things go from interesting to down right nasty.
#3252

ff6shadow

Jul 03, 2009 20:14:35
Well, he's gone and screwed himself now. ;)
#3253

Mechalibur

Jul 03, 2009 20:30:14
Okay, just to be clear, he's in the Storehouse of Light? And that blockade could be destroyed with another 1PP, right?
#3254

ff6shadow

Jul 03, 2009 20:34:29
He's in the demi-plane of time. And yes, it could be disabled once more with 1 PP. The real question would be, how do you discover where he is?

He entered through a direct, temporary portal. And know nothing can get in to look and see if he is there. I set myself into a nice trap.

And in case it wasn't clear, Veros is no longer a god. Drevan is the god now, with all the power and benefits that entails.
#3255

nerdzul

Jul 03, 2009 20:37:16
Just a question, will stealing divine power qualify for me to have knolwedge of this (after all I'm the god of change and it is quite a big change) hehe.

(mind also that I have already sensed the vampire and was interested in his action from the time he faced my exarch).

Same questio for the resurrection of the goddess.
#3256

ff6shadow

Jul 03, 2009 20:40:18
The ressurection, yes, since it was on an open plane.

The fall of Veros, no, as it occured my demi-plane.
#3257

Xeadin

Jul 03, 2009 20:41:12
Chapien-
I'm back! :D
#3258

nerdzul

Jul 03, 2009 20:43:39
It was far a bigger change and I Devran was under my watch...
Don't worry I'll not interfere in any destructive way.
#3259

ff6shadow

Jul 03, 2009 20:47:22
Planes are the will of the god controlling it. Unless Veros wanted you to see into it, you couldn't. As an example, if I had the Orb of Visions, I still couldn't use it to peer into another gods plane, without that god permitting it.

Also, I don't recall you mentioning you were watching him in the IC.



Now, if you were to seek him out now, you'd certainly notice something happened, even if you weren't sure what . . . assuming he wanted to be found. He still has that blasted staff of ruin, which makes it difficult for gods to find him . . or even for knowledge to now he exists. ;)
#3260

nerdzul

Jul 03, 2009 20:48:05
nvm you are the moderator so you are right.
guess I'll go back to sleep good night.
#3261

Xeadin

Jul 03, 2009 21:07:03
Question:

Did Topheh create Babble? What's it like (Brief description)?
#3262

ff6shadow

Jul 03, 2009 21:09:04
Uh, you realize that neither Babble or Azora are planes, right? They both exist in the prime world.
#3263

ff6shadow

Jul 03, 2009 21:24:39
While I haven't updated the maps, it's been twenty pages since they were posted, so here is a redux.

#3264

Xeadin

Jul 03, 2009 21:28:11
Uh, you realize that neither Babble or Azora are planes, right? They both exist in the prime world.

The Prime World? You mean the world in the Mortal Stories?

How does that make sense? I'm confused now...
#3265

nerdzul

Jul 03, 2009 21:31:22
hehe yes some time a refresh is not bad, anyway gief a political map (and maybe a new one including things like Beacon, Azhora and so on). And maybe we will need one of the inner world too, since we have more people working on it.

Anyway here is my draft of the Bloodmyst map from the wiki.

Btw I remembered that long ago you were talking about making a new topic for LoC since we are getting too high in post count, are we going to do that or just stick with this one?

#3266

Xeadin

Jul 03, 2009 21:39:16
I've just noticed- Nobody had been posting in the Mortal Stories thread in a while. What's up with that? Did everyone just burn out on that?
#3267

ff6shadow

Jul 03, 2009 21:41:10
Everything is in the main world, unless it's specified as being in another plane. As for nobody posting in Mortal Stories, there just isn't anything going on right now that needs it.



I was talking about a new topic, and I found that my numbers were off. It's not necessary right now.

I'll try to find some time for map updates soon.
#3268

nerdzul

Jul 03, 2009 21:42:43
There are no mortal stories on at the moment, apparently nothing interesting going on there (but I guess you can start some mortal action if you want to keep it up.

To shadow ah oki ;) good that we can keep this post (its easier to go with everything only in one place.
#3269

Xeadin

Jul 03, 2009 22:07:57
Got to log off- See you all tomorrow...

... And Happy 4th of July!!! :D

#3270

Topheh

Jul 04, 2009 0:05:21
Wow. Looks like I missed a lot while traveling today!

Incarnation's End: It would be a guide populous action, not a nourish, but yes, that would be a way to get some elves to travel across the world to a desert and become yours.

Xeadin: No, I didn't make Babble, Siccadan did, but I can give you a brief description. Babble is a village (now a fairly decent-sized town) set in the woods to the west of the humites on the map. The gnomes in general make their homes out of wood. Here's Siccadan's original description:

"Gnomish architecture was built around nature, instead of bending it to its will. Tree houses were common, and in some sections of gnomish lands, entire villages were comprised of tree houses. In sections that were devoid of trees, huts were used, and in some cases, gnomes lived in hollowed out hills. Gnomish culture was varied and widespread, as gnomes who embodied similar words tended to group together. It was such that the village of Adjective was home to gnomes who were named after words of the more descriptive kind, while the village of Rush was home to gnomes who embodied short and to the point words like Run or Mad."

In the center of town is a fey circle leading to the Feywyld.

And now to read the IC and catch up!

Oh, by the way, I'm traveling this week so I really wont be on all that much. Should still be able to interact, but... dont come expecting prolonged IC conversations

Edit: Xeadin, Azora's not a star. You were probably seeing Chukwa. Azora's an island. Looks like Chapien got us to the right place in the end, though. Chukwa is only large enough to be considered a lonely island floating in space

Oh, and the Library isn't cut off, per say... people still travel through it, they just cant get to the books from the skyway river. As a god, you don't have to go through the river, though And the way into mechanus is just... scary, not *actually* deadly.
#3271

AnubisDread

Jul 04, 2009 2:53:31
Hope that post wasn't metagaming about Veros vanishing, it seemed like Chroma would sense such a source of chaos as a god disappearing, but if it doesn't make sense I'll edit . He doesn't intend to do anything about it though, so probably doesn't matter either way...

Also, hope it was alright to have the Motes of Change be a species instead of an individual without a nourish action. It makes sense, since usually when someone spends spawn PP it creates a whole species, but again will gladly edit if it's a no go.
#3272

Aldii

Jul 04, 2009 4:25:06
I have spent 3 PP to claim the domain of Water now.

Though I am slightly saddend that the ancient "Zeusish" Veros has been replace with an irritating Vampire...well maybe Drevan has something more to him then doom and destruction..
#3273

nerdzul

Jul 04, 2009 4:51:37
I think that Veros death might provide an interesting alteration in the balance of power, after all he had many sons, daughter and friends that might not like the vampire action (and they will discover what happened one day or another).
After all, for example, Shurka is a divinity that represent oracles and divinations.

Also what is going to happen to his exarchs and creatures, will they automatically accept a new master (I guess you can decide that, but I find hard to believe that they'll follow the one who killed their lord and creator), even the ones that orginally belonged to other gods and have being left as inerritance to him?

Yes they are a new specie of beasts, they just grow in number after Hensen invested divine power in them I guess.
#3274

chapien

Jul 04, 2009 5:14:31
The Mortal Stories can be in any time period, right? So could the Azorans be in a MS?
#3275

nerdzul

Jul 04, 2009 5:19:34
Yes, it will be funnier of course if there is some kind of interaction between them and some other people.

Btw I did not know that Azora was so near to the main contient, so I guess I can send some Free Nation mercant fleet toward it (next turn I'm out of points now) and begin some nice interaction.
#3276

chapien

Jul 04, 2009 5:23:35
Yes, it will be funnier of course if there is some kind of interaction between them and some other people.

Btw I did not know that Azora was so near to the main contient, so I guess I can send some Free Nation mercant fleet toward it (next turn I'm out of points now) and begin some nice interaction.

Right, though I suppose it depends as to where the Free Nation is, seeing as Azora is off the west coast and near Terena (or however that is spelt).
#3277

ekluag

Jul 04, 2009 5:34:56
What exactly is Veros now? His divine power has been stolen, but how has that affected him? Is he a powerless god, for instance? Or is he mortal? And what about his worshipers? Did Drevan take his domains too, or just his power?
#3278

incarnationsend

Jul 04, 2009 5:47:02
hello again!

I have some questions regarding my introduction post.

Is it ok if my god is created out of the death of Veros? just for the fluff, no hidden reason. The way I think it happened is that the death of the overgod caused ripples in the hearts and minds of all races in the eintire world, freeing up belief and some of the released power then gathered and formed a new god.

Is it ok if I create a desert in the top left corner of the main continet or shall I raise my own continet?

otherwise I think I have everythingelse figured out so to speak.
#3279

incarnationsend

Jul 04, 2009 5:47:42
shall I ad myself to the wiki?
#3280

nerdzul

Jul 04, 2009 6:14:50
Fluff stuff is usually no problem however I guess that it is better to wait for shadow reply about both your questions.
#3281

AnubisDread

Jul 04, 2009 6:15:33
Technically Veros didn't die from what I gather, he's just imprisoned in suspended animation. Could be wrong though. And can't answer your queries unfortunately, don't have the authority ;)
#3282

ff6shadow

Jul 04, 2009 7:27:04
Veros is not dead, simply trapped in a time bubble, inside a demi-plane. And it shouldn't have been noticeable. The change took place on a demi-plane, not within the prime world. At most, their might be an oddm sense of forboding, but nobody should be picking up that Veros has vanished. There is a reason I did it on a demi-plane, and not in the prime world. AnubisDreadhad a good post. He felt something was wrong, but had absolutely no idea what it might be.


As for the effects regarding the swap, Drevan has inheritted Veros's divine spark, with everything connected to it. So he is unconciously continuing to supply Veros's worshippers with access to divine power. If he realizes this, he can stop it with a guide action, or use a guide action to tell them who their new god is. Until then, mortals assume Veros is still around by default.


Aldii, nothing says the change is permanent. It is possible to get Veros back. On the other hand, I wouldn't excpet too much besides doom and gloom. He's an insane vampire wizard after all.
#3283

chapien

Jul 04, 2009 8:00:23
Veros is not dead, simply trapped in a time bubble, inside a demi-plane. And it shouldn't have been noticeable. The change took place on a demi-plane, not within the prime world. At most, their might be an oddm sense of forboding, but nobody should be picking up that Veros has vanished. There is a reason I did it on a demi-plane, and not in the prime world. AnubisDreadhad a good post. He felt something was wrong, but had absolutely no idea what it might be.


As for the effects regarding the swap, Drevan has inheritted Veros's divine spark, with everything connected to it. So he is unconciously continuing to supply Veros's worshippers with access to divine power. If he realizes this, he can stop it with a guide action, or use a guide action to tell them who their new god is. Until then, mortals assume Veros is still around by default.


Aldii, nothing says the change is permanent. It is possible to get Veros back. On the other hand, I wouldn't excpet too much besides doom and gloom. He's an insane vampire wizard after all.

Sigh... time to hit that damn edit button again...
#3284

Mechalibur

Jul 04, 2009 8:16:18
Well it sort of feels like we're powerless to do anything since this is all one big secret from the rest of us...
#3285

chapien

Jul 04, 2009 8:19:03
Well it sort of feels like we're powerless to do anything since this is all one big secret from the rest of us...

I must agree.

Also, my post has been edited.
#3286

AnubisDread

Jul 04, 2009 8:23:40
I think that's kind of the point: it'd be a little anticlimatic if we could just throw open the Well of Time and get him out again so easily ;)
#3287

Mechalibur

Jul 04, 2009 8:24:35
Well here's some good news. If he wants to do anything that affects the world, we can find out about it. And as soon as he does, there will be a lot of angy deities waiting for him...
#3288

incarnationsend

Jul 04, 2009 9:22:13
by the way!
have I got green light about posting or do I need to wait?
#3289

ff6shadow

Jul 04, 2009 9:24:57
Your still waiting.
#3290

camu

Jul 04, 2009 10:18:10
Hey all

I'll be going on vacation for 3 weeks starting this sunday, so I won't be able to post anything during that time.

I would prefer it if nothing associated with Tsarokga-Noggoth gets used or altered, since I won't be able to react on it.
#3291

xiahouxu

Jul 04, 2009 10:58:23
Well, if you're still accepting players, I'd love to have a go...

Name: Starl
Domain: Rodents
Physical Appearance: Starl tends to take the form of his most beloved creations, the Skreet, a race of small, humanoid ratmen (There's a first turn creation action...). More specifically, he is depicted in paintings by them as a taller (6 foot-ish), 7 tailed Skreet.
Symbol: A coiled rat's tail, where the stub meets the tip. Starl is at the beginning and the end for his Skreet followers...
#3292

ekluag

Jul 04, 2009 11:05:35
The warforged are in the upper left of the main continent, as well as Adamite (read: adamantium) Dragons with them. Shadow, you missed that part of the map. IncarnationsEnd, I'd rather you didn't put a desert there. There's not a lot I could do if you did, but the middle left, below where you are suggesting, is free.
#3293

incarnationsend

Jul 04, 2009 11:17:42
-ekluag

ok, thats cool I didn't see that.
#3294

ekluag

Jul 04, 2009 11:41:05
Its fairly far back in the IC, and hasn't seen much attention, so its OK if you missed that. Fun being neighbors!
#3295

incarnationsend

Jul 04, 2009 12:42:07
so... How will my god come into existance?
#3296

Xeadin

Jul 04, 2009 12:53:31
Wow. Looks like I missed a lot while traveling today!

Incarnation's End: It would be a guide populous action, not a nourish, but yes, that would be a way to get some elves to travel across the world to a desert and become yours.

Xeadin: No, I didn't make Babble, Siccadan did, but I can give you a brief description. Babble is a village (now a fairly decent-sized town) set in the woods to the west of the humites on the map. The gnomes in general make their homes out of wood. Here's Siccadan's original description:

"Gnomish architecture was built around nature, instead of bending it to its will. Tree houses were common, and in some sections of gnomish lands, entire villages were comprised of tree houses. In sections that were devoid of trees, huts were used, and in some cases, gnomes lived in hollowed out hills. Gnomish culture was varied and widespread, as gnomes who embodied similar words tended to group together. It was such that the village of Adjective was home to gnomes who were named after words of the more descriptive kind, while the village of Rush was home to gnomes who embodied short and to the point words like Run or Mad."

In the center of town is a fey circle leading to the Feywyld.

And now to read the IC and catch up!

Oh, by the way, I'm traveling this week so I really wont be on all that much. Should still be able to interact, but... dont come expecting prolonged IC conversations

Edit: Xeadin, Azora's not a star. You were probably seeing Chukwa. Azora's an island. Looks like Chapien got us to the right place in the end, though. Chukwa is only large enough to be considered a lonely island floating in space

Oh, and the Library isn't cut off, per say... people still travel through it, they just cant get to the books from the skyway river. As a god, you don't have to go through the river, though And the way into mechanus is just... scary, not *actually* deadly.

Thanks, Topheh. ;)

What plane did you create, though? Just curious...
Torvek likes to explore new places. :D

So, we still have access to the Library- it's just that the books can't be taken? How does that work?
#3297

Topheh

Jul 04, 2009 12:59:44
gotta run, but the plane was the library. and its mortals that have an issue getting into the library without permission... Gods, as a rule, can go anywhere they want unless theres something specifically keeping them from it (for instance, Vymrl has an artifact that specifically blocks other Gods)... mine doesnt do that.
#3298

chapien

Jul 04, 2009 13:01:19
shadow, those maps were obviously made with MS Paint or a similar program... if you like, I own CC3, a map-making program, and I could map the world with that program for a better looking, more up-to-date map.
#3299

Xeadin

Jul 04, 2009 13:05:18
Well, if you're still accepting players, I'd love to have a go...

Name: Starl
Domain: Rodents
Physical Appearance: Starl tends to take the form of his most beloved creations, the Skreet, a race of small, humanoid ratmen (There's a first turn creation action...). More specifically, he is depicted in paintings by them as a taller (6 foot-ish), 7 tailed Skreet.
Symbol: A coiled rat's tail, where the stub meets the tip. Starl is at the beginning and the end for his Skreet followers...

We welcome you to the Lords of Creation, friend.

Down to business:
- You don't have any followers until you create them (it is always important that you look at the wiki, or to get a hold of ff6shadow).
- You are not cleared to post on the IC thread yet, until the next refresh (which will be occuring sometime today). After that, you will be cleared to post on the IC thread
- After the refresh, you will be starting with 6pp to spend on the most important things first (creating your plane, creating an Artifact or ascending an Exarch, or whatnot). After Tuesday's refresh, you will go down to 4pp (according to ff6shadow).

These are to help you better understand how the LoC works. If you have any further questions, please contact anyone on the OOC thread, or PM ff6shadow. Someone is bound to help you out, so no worries. :D

We're always expecting more people to join us.

Enjoy! :D
#3300

Xeadin

Jul 04, 2009 13:08:32
gotta run, but the plane was the library. and its mortals that have an issue getting into the library without permission... Gods, as a rule, can go anywhere they want unless theres something specifically keeping them from it (for instance, Vymrl has an artifact that specifically blocks other Gods)... mine doesnt do that.

So, the Gods have access to the books (unless there's a specific effect that prevents them from doing so)?
Poor Vymrl... :D

Maybe he shouldn't be doing too much Swashbucling, eh? ;)
#3301

Xeadin

Jul 04, 2009 13:11:00
so... How will my god come into existance?

You can have your god come in at any way that you see fit. If it is a specific event that requires some specific place, you should run that by ff6shadow.

In the meantime, the LoC is 100% Improv! ;) You can have a creative entrance of your choice.
#3302

Mechalibur

Jul 04, 2009 13:20:25
I can't believe I'm the first to point this out, but rodents is probably only a 1PP domain. You have 2PP more worth of domains to choose (you could take something like pestilence, or two more lesser domains.)
#3303

Xeadin

Jul 04, 2009 13:41:03
Got to log off- see you all very soon...

... and Happy 4TH OF JULY!!! :D


Chapien-
Good luck in Switzerland. ;)

Topheh-
Best wishes on your travels. :D
#3304

Topheh

Jul 04, 2009 15:12:18
Thanks, Xeadin. Made it safely, but with inlaws... time to sneak off and devotedly check LoC is limited

Chapien how do you like CC3? I borrowed it from a friend a few years back and never managed to get the hang of it. Then again, I wanted dungeon maps... for world-maps I could see it working quite nicely.
#3305

ff6shadow

Jul 04, 2009 17:21:42
Rodents are most definitly only a lesser domain. As as mentioned, your Skreet won't exist until you create them.


Ekluag, as I mentioned, those were still the same maps as last time. I simply reposted them as they had fallen back 20 pages.


IncarnationsEnd, you'll determine how you are born, once your okayed to post.


Chapien, yes, I made them in MSpaint. My PC is excessively limited in capability. If you'd like to assemble something in CC3, feel free.
#3306

ff6shadow

Jul 04, 2009 17:38:58
Chapien, what sort of exarch is King Valden. Combat of PP producer. If he's a PP producer, what kind?
#3307

ff6shadow

Jul 04, 2009 18:37:45
Turn 38 begins now. 9500 years have elapsed since the beginning of existence.

PP Refresh
7 - Veros
6 - Xirinet, Tsaroka-Noggoth, The Empress, Shurka, Vymrl, Mara
5 - Drahthor, Hensen Jijou, Eijra, Kiptar
4 - Hammu, Jormundrasil, Nixis, Azor-Chapien, Chroma, Torvek
#3308

AnubisDread

Jul 04, 2009 18:44:29
Hey, quick question. Is the pillar of flame and storehouse of light on the Inner World still it's source of light, or does it recive it's light from the Sun now in addition to the Outer World?
#3309

nerdzul

Jul 04, 2009 18:55:36
hehe finally paper is becoming more common... we needed Hammu to invent it and me to get him from trading before that :p (I paied 2 for it after all... 1 guide to gain the contact + 1 to learn it).

Eventually we can just use AutoRealm (that is free if I remember well and has really low requirements) as a mapping software.
#3310

ff6shadow

Jul 04, 2009 19:21:01
The PIllar of FLame is within the Palace of Xa'an.

The Storehouse of Light saps it's power to provide light to the inner world.
#3311

AnubisDread

Jul 04, 2009 20:14:28
Alright, thanks for the info . I was originally going put the Rainbow Veil as a sort of coloured filter on the Storehouse of Light, but this way seems to work better all things considered. Sorry if changing the colour of the sky is a little.. much ^_^;

...I swear there is a Mr T emote yet no sweat drop
#3312

Mechalibur

Jul 04, 2009 20:15:55
Wait, Shadow, how did Drevan get out of the Storehouse. Isn't the Divine Blockade there? Or is it somewhere else?
#3313

ff6shadow

Jul 04, 2009 20:24:12
The Divine Blockade pevents entry into the Demiplane of Time, from it's entrance or the Skyway River. The entrance to the Demiplane of Time is within the Storehouse, but the Storehouse is not within the demiplane.
#3314

incarnationsend

Jul 04, 2009 21:55:58
Name: Incarnations End, The Great One, Blessed, Perfect one, Godking

Greater Domains: Symmetry

Moderate Domains:

Lesser Domains:

Alignment: Unaligned

Physical Appearance: The perfect symmetrical creature, a golden man bathed in light. He is dressed in a cape and cowl that in the eye of the beholder appears to be black and white at the same time. He has six arms, the first hand clasped in a tight fist of rage and the next open in an offering of protection. One is holding a open book and the corresponding one a burning parchment. the last pair is bound by black barbed chains which prohibit movement. Theise hands hold in them a shining key. The object in the chained hands is a mystery, prehaps the biggest in existance. But The Great one will never tell any living soul, god or man of the secret of the key.
For a secret which is only known to you is the most powerful secret of all.

Symbol: The Perfect Circle. Ring of Black with a tilted square in the middle on a red background.

reposting as per shadows instructions(PMing).
hopefully I shall be approved tomorrow and begin posting.
Cheers!
#3315

chapien

Jul 05, 2009 0:29:57
Alright, I'm leaving now...

Assume Azor'Chapien just follows Eijra... then have the vampire imprison him or something. I'll be back Saturday.
#3316

Topheh

Jul 05, 2009 1:03:10
Have a great time, Chapien!
#3317

incarnationsend

Jul 05, 2009 12:33:09
ECCO ECCo ECco Ecco ecco ecc...

did I miss a meeting or something? The treads are unusually dead or is it just me?
#3318

Topheh

Jul 05, 2009 12:49:53
Eh, it was both 4th of july and the middle of the night... I'm not too surprised It'll pick up again later today or monday.
#3319

ff6shadow

Jul 05, 2009 12:51:06
You know, I really need to ask. Why would dragons just integrate into warforged society? Seems to me they would be far more likely to take over. Or at least not care. They are frickin dragons.



As for why we've slowed down, I blame it on 4th of July, and we've got what, three or four people out on vacation and what not?

There are four of us here though. You two, and it seems Aldii is online.


By the way, IncarnationsEnd, you are free to post. You have 6 PP.
#3320

incarnationsend

Jul 05, 2009 12:56:41
Topheh ohh, its afternoon where I am. damn hose fiddly timezones

ff6shadow frikken sweet by the way, shall I ad a page to the wiki concerning my god? Ive been trying to figure out how to edit the wiki by reading the help page but U still can't figure it out.
#3321

ff6shadow

Jul 05, 2009 13:11:46
It's earely afternoon here. And I wouldn't know about the wiki. My garbage PC is only rarely willing to load it. Try somebody else for that. While your at it, remind somebody to make a page for Zophia too. Even if she is dead.
#3322

Topheh

Jul 05, 2009 13:14:33
I've got a moment. I'll get a page up for both of you. I'm gonna hold off on updating the story and the PP page until I get back from the in-laws, though... takes a little too much time than I honestly have

Edit: Incarnation's End is up here:

http://lordsofcreation.wikia.com/wiki/IncarnationsEnd
Just hit edit to add whatever else you need.

And Zophia is up too... although I or someone will need to go back and fill in a few of the more relevant areas... such as Zophar Gotta run now, though.
#3323

incarnationsend

Jul 05, 2009 13:15:25
ok, by the way, what is the forest of the elves called? the one on the main continent that is.

thanx topheh!
#3324

ff6shadow

Jul 05, 2009 13:24:23
To my knowledge, it has no name.
#3325

incarnationsend

Jul 05, 2009 15:43:49
phew. that took a long time to write. so how was it?
did I spend my PP correctly?
#3326

Xeadin

Jul 05, 2009 16:48:53
I've got a moment. I'll get a page up for both of you. I'm gonna hold off on updating the story and the PP page until I get back from the in-laws, though... takes a little too much time than I honestly have

Edit: Incarnation's End is up here:

http://lordsofcreation.wikia.com/wiki/IncarnationsEnd
Just hit edit to add whatever else you need.

And Zophia is up too... although I or someone will need to go back and fill in a few of the more relevant areas... such as Zophar Gotta run now, though.

Just curious-
Is it the page that describes our gods? Because I never got around to making a page for Torvek.
#3327

Xeadin

Jul 05, 2009 16:55:11
Hey, ff6shadow-

Do the Warforged exist yet? Because I'm thinking about creating a large, 4- legged Warforged Guardian to guard Torvek's home temple. :D

Also, can I spend the remaining 1pp to upgrade the weapon to a Greater Artifact? If it's a Greater Artifact, does it have a +2 combat bonus, or do I have to spend extra pp to make it a +2 combat bonus weapon?
#3328

AnubisDread

Jul 05, 2009 16:59:22
Didn't we already go through this? To make a greater artifact, you need to spend 3pp, regardless of whether you're making it out of a moderate or lesser or not.

Also, warforged have been around for some time, and have their own culture I believe, though the details of which are a little hazey to me...
#3329

Xeadin

Jul 05, 2009 17:00:42
Didn't we already go through this? To make a greater artifact, you need to spend 3pp, regardless of whether you're making it out of a moderate or lesser or not.

Also, warforged have been around for some time, and have their own culture I believe, though the details of which are a little hazey to me...

That was to make it have Create PP, AnubisDread.
#3330

nerdzul

Jul 05, 2009 17:01:00
Warforged already exists, but I guess that making a specific one will not be a problem (they currently are worshiphing Kiptar).

Giving an existing artifact an extra combat bonus is a 2 pp action I think (like creating a new one).

Welcome IncarnationEnd nice to have another new guy here ;)

Nice intro post (but I have no idea if everything is correct, I think you'll have to ask shadow for that).
#3331

AnubisDread

Jul 05, 2009 17:03:47
That was to make it have Create PP, AnubisDread.

Well the same is true of any PP though... unless you did just intend to give it a +2 combat bonus, in which case it wouldn't be a Greater Artifact but two Moderate artifacts in one and would cost 2PP.
#3332

Xeadin

Jul 05, 2009 17:04:22
So, basically giving a weapon +1pp to make it a Greater Artifact from a Moderate Artifact makes it a lot harder to destroy.

See, the Wiki doesn't tell me that! (Or maybe I haven't been looking in the right area...)
#3333

Xeadin

Jul 05, 2009 17:05:53
Now, It's starting to piece together- like pieces of a puzzle coming together. :D I'm starting to get it now.
#3334

AnubisDread

Jul 05, 2009 17:06:32
So, basically giving a weapon +1pp to make it a Greater Artifact from a Moderate Artifact makes it a lot harder to destroy.

See, the Wiki doesn't tell me that! (Or maybe I haven't been looking in the right area...)

No, adding +1pp to a Moderate Artifact makes it a Moderate Artifact and a Lesser Artifact (that has no effect, it's the sort of artifact like the Hand of Vecna that's only intended for mortal use) in one, not a Greater Artifact. Greater Artifacts provide PP. And I believe it does say somewhere to decreated somethihng you need to expendm PP equal to it's worth...
#3335

incarnationsend

Jul 05, 2009 17:08:29
I was simply wondering if i used the correct actions for what i did
I will start activley interacting with other gods tomorrow.
#3336

Xeadin

Jul 05, 2009 17:12:24
No, adding +1pp to a Moderate Artifact makes it a Moderate Artifact and a Lesser Artifact (that has no effect, it's the sort of artifact like the Hand of Vecna that's only intended for mortal use) in one, not a Greater Artifact. Greater Artifacts provide PP. And I believe it does say somewhere to decreated somethihng you need to expendm PP equal to it's worth...

Two artifacts in one? Wha...?

I guess I'll just create the Warforged Guardian and nothing else...
#3337

AnubisDread

Jul 05, 2009 17:14:30
It's not that hard to work out, it's like having.. a flaming vorpal longsword. It's one weapon, but it has two different magical effects. Two artifacts in one, get it?
#3338

nerdzul

Jul 05, 2009 17:18:08
Btw I was thinking, will anyone be interested in starting a little play by post (maybe just a single quest) in the world we are making?
#3339

Xeadin

Jul 05, 2009 17:18:20
Ha! Now I get it. :D

However, the Lesser Artifact side doesn't really help you out that much on providing a better Combat Bonus...

... Or does it?
#3340

nerdzul

Jul 05, 2009 17:20:05
no it does not, you'll need to spend 2 for that, you can fluff it like it is another item, or just the same one getting new powers.
#3341

tinwe

Jul 05, 2009 17:24:35
I was simply wondering if i used the correct actions for what i did
I will start activley interacting with other gods tomorrow.

Well, let's see. You look mostly good, but there's a couple things-
The elves had traveled for many months, They knew not why but something was calling nay demanding their presence. They traveled west over the shattered lands.

This bit of fluff is wrong- the Shattered Lands are to the east of the elves, so they would not pass through them on their way to the western sea. No biggy though.
they found a way and made a most magnificent temple, compleatly out of glass.

If ff6shadow is a stickler, this is a problem for you. I'm pretty sure (forum search is on the fritz so I can't check) that Elves know neither glassworking nor architecture, so they would likely find building a temple out of glass to be a difficult task.
2PP - Guide Populace (Greater), to make the elves start a culture.

1 PP (Nourish or Guide) is all that is necessary to form a nation iirc.
#3342

Xeadin

Jul 05, 2009 17:28:13
Okay- so I shall just create the Exarch guardian, and nothing else.

I'll just have to wait until the next Refresh to upgrade my weapon.
#3343

ff6shadow

Jul 05, 2009 17:42:31
OKay, there is one thing. Spending 1 PP onto an existing artifact can reinforce it. The 1 PP has no effect besides making the artifact harder to destroy. The Sunshine Chakram, for example, is a 3 PP artifact for destruction purposes, but it's still a moderate +1 combat artifact.


Yep, no way the elves could build a glass temple. They don't have architecture or glass making. And it's 1 PP, guide or nourish, to start a nation. A 2 PP mold land could effect half the continent. I doubt that was your intention.
#3344

nerdzul

Jul 05, 2009 17:48:58
so he will have a few spare points (1 less from the mold land and another from the nation building), enough to teach them glass making or architecture, or he can just use a mold action to make the temple and fluff it like the elves made it in a struck of divine inspiration, can he?
#3345

AnubisDread

Jul 05, 2009 17:54:25
Btw I was thinking, will anyone be interested in starting a little play by post (maybe just a single quest) in the world we are making?

That sounds good to me, my only concern is that the world changes so fast that sticking to one era will be hard, since it'll so tempting to include more modern things people have done since we started ;)
#3346

Xeadin

Jul 05, 2009 17:55:59
OKay, there is one thing. Spending 1 PP onto an existing artifact can reinforce it. The 1 PP has no effect besides making the artifact harder to destroy. The Sunshine Chakram, for example, is a 3 PP artifact for destruction purposes, but it's still a moderate +1 combat artifact.


Yep, no way the elves could build a glass temple. They don't have architecture or glass making. And it's 1 PP, guide or nourish, to start a nation. A 2 PP mold land could effect half the continent. I doubt that was your intention.

Understood. ;)
#3347

ff6shadow

Jul 05, 2009 18:06:23
I would indeed be somewhat interested in that, though Anubis makes a good point.
#3348

nerdzul

Jul 05, 2009 18:07:09
That sounds good to me, my only concern is that the world changes so fast that sticking to one era will be hard, since it'll so tempting to include more modern things people have done since we started

We can make it like it is for mortal stories (settled in a time that is not 100% continous with the game history), so we can hava a flexible setting.

Also we will need a lot of decision making before starting the first adventure, like when and where to play it, who's going to play and who's going to DM, what theme of the world we would like to use and so on.

EDIT: we can also make "short stories" so we can stay consistent with every story but use different time setting for different adventures.
#3349

Xeadin

Jul 05, 2009 18:09:13
Who created the Library?
#3350

Topheh

Jul 05, 2009 18:25:17
Xeadin, you knew that yesterday! I did :P

And I'd be game for a... err... game. With each refresh being 250 years and the PP page up to date, it would be fairly easy to just say 'okay, we're gonna be working in *this* refresh... anything posted afterwards is unusable' or the like.

I should get working on my therapist class :P

And no, Xeadin, you never made a page for Torvek. In fact: here are a list of gods who haven't made a page for themselves:
Torvek, Ka, Ipsur, Azor'Chapien, Sessilee.

Ka and Ipsur are semi-defunct, so I guess I can tackle those myself later.
#3351

Xeadin

Jul 05, 2009 18:35:52
Thanks. ;)

Running out of time... gotta log out.

Topheh- shall we resume our session when I return tomorrow?
#3352

Topheh

Jul 05, 2009 18:39:14
Sure. Convincer's PP has been used, so he'll be hanging out there for the forseeable future.
#3353

tinwe

Jul 05, 2009 18:40:23
Xeadin, you're going to need to specify what type of PP bonus Terascul provides.
#3354

MassiveAttack

Jul 05, 2009 21:43:01
The Divine Blockade pevents entry into the Demiplane of Time, from it's entrance or the Skyway River. The entrance to the Demiplane of Time is within the Storehouse, but the Storehouse is not within the demiplane.

I would think that, if it was blocking the Skyway river entirely, you would need to spend the PP to also modify the river itself--it has already had 6-7 PP spent on it, in plane, artifact, and land form. If you are just blocking access from the skyway River, I don't think that is a problem, but I think you would need to spend more to do the former.

But really, all I care about is if it is blocking entirely or just access.
#3355

ff6shadow

Jul 05, 2009 21:47:35
The Blockade prevented all access to the demi-plane, as it existed before. All I did was repair it so it would function again.

So it still prevents all access. The skyway river moves through it normally, you just can't see in or enter it.

On the other hand, I don't expect it to survive long, at the rate things are going.
#3356

Mechalibur

Jul 05, 2009 22:06:09
And no, Xeadin, you never made a page for Torvek. In fact: here are a list of gods who haven't made a page for themselves:
Torvek, Ka, Ipsur, Azor'Chapien, Sessilee.

Active, Inactive, Resigned, Active, Looking Inactive

#3357

Mechalibur

Jul 05, 2009 22:26:23
Also, Xaedin, is your exarch PP producing or combat?
#3358

AnubisDread

Jul 05, 2009 22:28:27
Hey, out of curiosity, how long does it take for a god to change alignment (if they're roleplaying accordingly, of course)? I'm trying to portray Chroma as good-hearted but a little misguided, so I'm kind of aiming for the Good alignment..
#3359

Mechalibur

Jul 05, 2009 22:31:39
Alignment has no significance. So right now if you want.
#3360

incarnationsend

Jul 06, 2009 5:20:07
so my PP expenditure should read

1PP - Guide Populace, to call the elves to the desert
1PP - Mold Land, to create the desert
1PP - Nourish Populace, to make the elves start a culture.
1PP- Guide Populace, to make them discover glassworking


is this correct? if yes then I will edit it.

The reason for the elves to travel across the shattered land is beacause Blessed only called out to elves who lived far away. If they had their forest only a month or so away then they would be tempted to abandon the whole enterprise.
#3361

incarnationsend

Jul 06, 2009 5:35:06
by the way? how do you measure the power and influence of cultures? do you count the amount of PP spent on them or do you have some other system?
#3362

AnubisDread

Jul 06, 2009 6:07:50
by the way? how do you measure the power and influence of cultures? do you count the amount of PP spent on them or do you have some other system?

Umm, I think it's vaguely the PP you spend, though I think it's also determined by outside influences... in a nutshell though I'd say their power isn't really measured persay, it's a little more.. loose than that in my experiences anyway.
#3363

ff6shadow

Jul 06, 2009 7:01:57
Discovering Glasswork is 2 PP. And you should probably name there culture.


As for the Shattered Lands, the only elves that could walk to where you want them are the ones just to the north east. The other elves are across the ocean, on a continent that has no races with sailing or shipbuilding. So unless you conjured them across the ocean, they couldn't just walk to your desert.
#3364

incarnationsend

Jul 06, 2009 7:17:44
nope no conjuration. I'll edit the text to be more accurate. I guess theculture can come later, saving some PP for later might be a good idea, right?

ill edit the PP too.
#3365

nerdzul

Jul 06, 2009 16:13:07
So anyone interested in dm-ing a little play by post in LoC created world?
What kind of place - idea - or age you find interesting enough for that?
Who woul'd be willing to play?

I'd love to play (or dm eventually but I never done a Play by post), I like a lot of stuff in LoC world, from Terena's complex politics (vampires, dopples, the White Shield and Free Nations, for example we can play the White Shield fall).
To the Dark Eladrin Escape from their homeland and creation of their new "nation", or the strage things that happened within the Empress realms, or the war between the continent and the Imperium. A tale of pirates in the Free Nation, a disturbing Wondermaker story.
The founding of Azora, or the new desert elves, a travel trough the core of the world. The fall of the dwarves and halflings.

These are just a few exaples that jumped into my mind now, but there are hundred possible cool moment in the history of LoC world.

EDIT: I'll post my actions soon (tomorrow I don't think I'll be able to log), I think that the post will be a little unpolished.
#3366

xiahouxu

Jul 06, 2009 18:01:33
Made my first IC post recounting Starl's first deeds as a God...
Hope everything is alright and in line.
(Yes, I didn't create a plane. He'll be living with his people on the mortal Plane purely for a while, I rather like the idea of ascending a God... especially one of a rather low stature, through a series of deeds over a long period of time... Is that OK? :/)

EDIT: Was also wondering if I could possibly get a profile on the wikia when it isn't too much trouble. Am working on a profile for PC Skreet as I speak.
#3367

AnubisDread

Jul 06, 2009 18:06:19
I'd be interested in playing, but I still haven't read through the IC thread.. I just don't have enough knowledge of the world to do a good job DMing.
#3368

Aradeia

Jul 06, 2009 18:30:12
Hey, I think it would be great to do a play-by-post. I would love to play one, but I don't think I could DM, I don't know enough about play-by-posts to DM. But I do think its a great idea.

Aradeia
#3369

ff6shadow

Jul 06, 2009 18:33:45
XiahouXu , I did not clear you to begin posting, so your initial post is invalid. Please edit it out, (though feel free to save the text.) You will most likely be capable of starting after tommorrow's refresh.


ON an entirely different note, there is one problem with your post. The world doesn't truly have a north pole. There is a giant hole in that area leading into the inner world, about 1500 miles in diameter on the outside, and 1000 on the inside. At their narrowest, the polar openings are 800 mile in diameter.

Next up, not creating a plane isn't an issue. Very few gods have a plane in their first few turns, and there is no requirement to have one. Veros didn't create his first plane, the Workshop, until fifteen turns in.




On the play-by-post, I've never DMed a play-by-post, though I could give it a try.
#3370

xiahouxu

Jul 06, 2009 18:43:58
Ah, my apologies. I thought Xeadin had cleared me for posting a few days ago. Sorry.

I read up on the Wiki, the idea was to build the tunnels around as 'branches' from the hole that consitutes the north pole, so to speak, though if that would not be possible, I understand.
#3371

ff6shadow

Jul 06, 2009 18:47:45
Xeadin isn't an admin. Only I can clear people to post at the moment. No problem though, misunderstandings happen.

What do you mean by branches?
#3372

xiahouxu

Jul 06, 2009 18:49:31
Erm...
The pole hole is a 'vertical' hole downwards From which sprouts a tunnel of the Midland of Starl and the Skreet...
So.. the Pole Hole is similar to a trunk, almost, and the Skreet live in 'branches' off it.

Or... how Rats and voles burrow into the banks of rivers or cliffsides.
#3373

ff6shadow

Jul 06, 2009 18:56:10
Ah, okay. Makes sense. Though, it will place a serious hamper on your poor people. Within the opening, there is a 600 mile wide band of anti-magic. There would literally be incapable of magic in their homeland.
#3374

Xeadin

Jul 06, 2009 18:58:26
Also, Xaedin, is your exarch PP producing or combat?

Combat.

Honestly, are there 2 types of Exarches?
#3375

AnubisDread

Jul 06, 2009 19:02:23
Yes.
#3376

Xeadin

Jul 06, 2009 19:04:01
(grumble... grumble...) I wished that the Wiki wasn't so complicated...
#3377

AnubisDread

Jul 06, 2009 19:05:23
It could be a little clearer on some points, but I think the two kinds of exarch are described pretty succinctly in the basic rules section. If not, prolly the exarch section ;)
#3378

Xeadin

Jul 06, 2009 19:06:43
ff6shadow-
Sorry. I told him that he wasn't cleared to post until the next refresh, though- isn't that how it works? Or do you have the schedule?

I thought that I would help you out a little- carry some of that weight off of you.
#3379

ff6shadow

Jul 06, 2009 19:14:20
Usually the next refresh, but at times people have had to wait. In his case, he only had 1 domain, a lesser. Unless the player specifically wishes to start with less domains than permitted, I'm not going to let them do it on accident
#3380

tinwe

Jul 06, 2009 19:14:28
ff6shadow-
Sorry. I told him that he wasn't cleared to post until the next refresh, though- isn't that how it works? Or do you have the schedule?

I thought that I would help you out a little- carry some of that weight off of you.

Not trying to be harsh here man, but until you have a firm grasp of the rules and flow of the game the best thing you can do is direct people to either the search function or the wiki and then sit tight for someone else to answer specific questions.
#3381

Xeadin

Jul 06, 2009 19:16:04
Usually the next refresh, but at times people have had to wait. In his case, he only had 1 domain, a lesser. Unless the player specifically wishes to start with less domains than permitted, I'm not going to let them do it on accident

Ah. So, if they don't have 3pp worth of domains (unless they have a good reason why they don't), then they aren't cleared to post in the IC thread.

Gotcha! ;)
#3382

Xeadin

Jul 06, 2009 19:21:34
Topheh- where are you?
#3383

Topheh

Jul 06, 2009 19:26:41
hehe, playing DnD all day, actually.

I, too, have no familiarity with play-by-post, but I'd be willing to try and figure it out.
#3384

Xeadin

Jul 06, 2009 19:28:15
hehe, playing DnD all day, actually.

I, too, have no familiarity with play-by-post, but I'd be willing to try and figure it out.

Nice. I like playing D&D, too. :D

I'm ready whenever you are- but I only have a limited time, before I have to log off. 15 minutes!
#3385

Xeadin

Jul 06, 2009 19:38:13
Topheh-
I honestly did not expect that to happen! How are you able to do that?
#3386

Xeadin

Jul 06, 2009 19:41:46
Gotta log out soon- See you all tomorrow!

(Grrr- I hate Double/ Triple posting! Ah well... What are you gonna do about it? It occurs... )
#3387

Topheh

Jul 06, 2009 20:40:57
Well, if our Exarchs are in a way extensions of ourselves, why not?
#3388

Mechalibur

Jul 06, 2009 21:30:19
I've got a really nasty virus right now. I don't really feel like posting because of it, so can I give away my PP for the turn here? If so:

2 PP - Eijra
2 PP - Nixis
2 PP - Hensen

Since you guys are so close. Otherwise, see you when I'm feeling better.

(Also Play-by-post sounds neat. I'd give it a go)
#3389

Topheh

Jul 06, 2009 21:43:48
Boo to sickness! Hope you get better soon, Mechalibur.
#3390

ff6shadow

Jul 06, 2009 21:55:40
Same here. Good luck tossing that virus.
#3391

AnubisDread

Jul 06, 2009 23:11:58
Yep, sickness sucks, hope you feel better soon

I actually do have some little experience in a play by post, I'm actually playing an elf paladin in a play by post game at the moment. My DMing skills and knowledge of the world are still a bit lacking on both accounts I believe ^_^;;
#3392

tinwe

Jul 06, 2009 23:42:31
I would definitely be up for a PbP game, though I'd prefer to pass DMing to someone else. In another turn or two, the Underdark will have plenty going on if we wanted to run an adventure there. Otherwise, Terena sounds great!
#3393

Aradeia

Jul 06, 2009 23:53:07
Actually, thinking about it, I might have an idea for an adventure I would like to run. I have to flesh it out a bit more in my head, but I would like to try and DM a journey to the inner world. I have to work on it a bit more, so it's not really concrete, but I'll take back what I said before, and put my name in to DM. I have some half-formed ideas floating around in my head, and my D&D group has been kind of quiet as of late, so I wouldn't mind DMing.

I'll have to read through the Mortal Stories thread more thoroughly because, I have to admit, I'm way behind on that, just to sort of get a better idea of how the different races are portrayed in this world.

Aradeia
#3394

ff6shadow

Jul 06, 2009 23:59:24
True. And worse, some of the races, while fluffed oddly, haven't been detailed even in MS, due to limited contact with anyone else.
#3395

Aradeia

Jul 07, 2009 0:03:27
Yeah, I myself have been guilty of letting some (read: most) of my races fall by the wayside in that department. Speaking of which...

Aradeia
#3396

ff6shadow

Jul 07, 2009 0:11:51
Heh. One of my problems is I don't like writing big posts for no purpose other than fluff.

And some of my cultures aren't talking to anybody else's stuff (read minotaurs, anything on Taldar), and I'm not really up to giant posts describing them just for that purpose.
#3397

AnubisDread

Jul 07, 2009 2:10:55
That sounds like an awesome adventure.. and not just because I'm horribley biased because absolutely everything Chroma has created is in there :P

Yeah I really need to write some more details on the gnolls... been meaning to do a Mortal Stories post that goes more into detail about the Way of the Hunt, Way of Slaughter split
#3398

incarnationsend

Jul 07, 2009 4:42:02
FF6shadow- Yes I would like to take the interaction of our worshipers to mortal stories. is that a seperate thread or?
#3399

xiahouxu

Jul 07, 2009 6:11:52
Yeah, I'd quite like to interact the Skreet with some of the oter races...
(And, the angle I'm going with them is less pestilence and disease rats, as per Skaven-esque archetypes, and more... surprisingly cultured, docile, but a bit wierd and ugly)
#3400

ff6shadow

Jul 07, 2009 6:36:22
IncarnationsEnd, yes, you can fidn it here.




The trip to the center would be a decent adventure, though it would be mostly survival and fighting, since there isn't much in the way of civilization once you enter one of the polar openings, and the underdark doesn't reach through yet.

Then there comes the next problem, that we'd have to come up with a set of ruls that we could all agree onh for anti-magic. Because any trip into the inner world passes right through it.
#3401

AnubisDread

Jul 07, 2009 6:40:45
I'm actually eager to work out the rules for anti-magic: if this world is intended to be played in, we need to work out the crunch for that sort of thing at some point .

That is true... at the polar opening there's going to be the Skreet soon, and maybe some other Underdark denizens like the mindflayers, but unless some Kruthik borrowed in deep and migrated a long way from the Bloodstone Mountains there's not much Underground stuff you can face in the Innerworld.. and even above ground there are only two intelligent races you can interact with that you don't have to fly to. Well three, if you count the different gnoll hordes as seperate cultures..
#3402

ff6shadow

Jul 07, 2009 6:45:39
Speaking of gnolls, I need to respond your your slaughtering packs eventually.


As for anti-magic, I have a rule set I've used,nbut it is best for a short time, not something I'd want to play under long term. Essentially, only at-will powers can be used. Not true anti-magic, since at-will spells still work and it effects arcane, but it's fair to everybody.
#3403

AnubisDread

Jul 07, 2009 6:48:12
Technically pack, gnolls travel in two large hordes, and the other one only kills if you happen to hunt in their territory, eat something sentinent, attacks unprovoked or generally breaks one of the laws of gnolldom that most people wouldn't have a clue about :P . But yeah, should really post the whole seperating of the pack into two myself...
#3404

xiahouxu

Jul 07, 2009 6:55:23
If in addition to the anti magic field, the area at the poles perhaps suffered fro immensely strong winds and biting, weakening cold, as expected of most polar regions.
This would, in turn, disadvantage Martial players too. If ranged arrows were blown off-course, and close-combat characters felt weaker due to the frost numbing their bones...

Perhaps -1 dice to all attacks, or a penalty to hit?
#3405

AnubisDread

Jul 07, 2009 6:57:15
I think the anti-magic field is underground, where the cold can't reach so much, so I doubt the effects would overlap. Maybe not being able to use rituals would be more appropriate for the anti-magic field, though that may not be drastic enough..
#3406

ff6shadow

Jul 07, 2009 7:12:12
Heh, not quite. Going through the polar opening, there is a 600 mile whide bnd of anti-magic as well. Any attempt to travel to the inner world is going to be forced to travel through anti-magic. Is was part of how I designed the dimension bulwark.
#3407

incarnationsend

Jul 07, 2009 7:13:54
ff6shadow-
Post sent.
this could be really intresting

by the way. what is the pp cost to change an already existing species?
#3408

xiahouxu

Jul 07, 2009 7:41:57
Well, posted a little write-up for the Skreet in House Rules and Homebrew. Might give some indication of where I'm planning to go with them.
I do like to back up the background with crunch sometimes...
#3409

AnubisDread

Jul 07, 2009 8:12:10
I'd just like to apologize for the essay I just typed on the Mortal Stories thread, got started and then got a little carried away :embarrass
#3410

ff6shadow

Jul 07, 2009 8:30:50
ff6shadow-
Post sent.
this could be really intresting

by the way. what is the pp cost to change an already existing species?

Modify it how?
#3411

incarnationsend

Jul 07, 2009 8:34:06
well, I was uncertain if it counted as fluff or not but one of my plans for the elves beholden to me is to make them mortal as immortallity only leads to sloppiness. this would make them stand out and be easier to distinguish from the regular DnD elves.
#3412

ff6shadow

Jul 07, 2009 8:50:23
Elves aren't immortal anymore. We're assuming 4th edition. Elves live to well over 200, so I'd guess 250-275 is their max age now.
#3413

incarnationsend

Jul 07, 2009 9:05:53
I just assumed that was the accepted age for starting characters. Is it expressed somewhere in the fluff how or when thet became mortal? I do have the books so page would also help.
#3414

Mechalibur

Jul 07, 2009 10:35:28
Doc says I should be feeling better in 2 days. It's not a terrible virus or anything, I just haven't been sick in over a year, so my immune system wasn't ready :P

Anyway, going to the underworld sounds cool, what races are we allowed to play? And what books, I guess?
#3415

xiahouxu

Jul 07, 2009 10:42:42
I think a PbP game would be really cool, and even if I'm not playing, I'd be happy to do some work looking up in detail the backgrounds of some of the unique races to make racial profiles for them to provide more options for people to play...
#3416

nerdzul

Jul 07, 2009 12:14:32
For more race\nation fluffing we can use the Wiki I think (maybe posting in OOC Thread when we make a new page with additional info so that interested people can take a look at it), same for extra options (I think I'll rework the mutation\spellscar effect so that it becomes more unique in the future).

For dm-ing in the play by post I suggest that we do some kind of rotation among interested playrs (for example, player 1 run the first quest, player 2 the second and so on), and to start with non connected quests (maybe even with different characters) so we can "test" more part of the world and concepts.

I like the idea of the inner world exploration by the way (even if there will be some complexity in working out the mechanics I think).

to Mecha, wish you to get better asap ;) not sick in over one year hehe lucky mate ;) I usually get flu every christmass for some reason (maybe I'm the Grinch hehe).

Edit to anubis: nice fluffing post about the gnoll, maybe put a link on it to the wiki (or make a page about the schism and copy the post there), so it will be more accessible after 10 or more posts on mortal stories.
#3417

Mechalibur

Jul 07, 2009 13:24:55
to Mecha, wish you to get better asap ;) not sick in over one year hehe lucky mate ;) I usually get flu every christmass for some reason (maybe I'm the Grinch hehe).

I don't get sick often, but when I do, it usually really sucks. Like when I couldn't speak and I had an oral report in English class. (Which actually worked out pretty well since I got excused from it!)

I'm getting better though. I was just thinking for PbP we'll need a reason for multiple races being together. Also, I gave mechanics for mutations for half-humites on the wiki. You might want to have that apply to humans and humites as well (Take away a human's defense bonus, or a humite's faster healing surge for the bonuses.)

Keep in mind we can also choose Star backgrounds (check The Stars in the wiki... I think.)

Bleh, I'm going back to sleep.
#3418

wyld_mutation

Jul 07, 2009 14:35:26
I don't get sick often, but when I do, it usually really sucks. Like when I couldn't speak and I had an oral report in English class. (Which actually worked out pretty well since I got excused from it!)

I'm getting better though. I was just thinking for PbP we'll need a reason for multiple races being together. Also, I gave mechanics for mutations for half-humites on the wiki. You might want to have that apply to humans and humites as well (Take away a human's defense bonus, or a humite's faster healing surge for the bonuses.)

Keep in mind we can also choose Star backgrounds (check The Stars in the wiki... I think.)

Bleh, I'm going back to sleep.

Yah I've been lazy about the star backgrounds... Mostly for lack of people giving input from the first thirteen.
#3419

Xeadin

Jul 07, 2009 16:07:18
Alright! I'm back! ...and with a plan...

ff6shadow-
When will today's Reset occur?
#3420

Xeadin

Jul 07, 2009 16:28:30
Wow... Barely anyone's online...
#3421

Xeadin

Jul 07, 2009 16:48:37
#3422

ff6shadow

Jul 07, 2009 16:50:10
Another hour and ten minutes, minimum.

Also, please don't clog up the OOC with triple posts.
#3423

Xeadin

Jul 07, 2009 16:55:32
Another hour and ten minutes, minimum.

Also, please don't clog up the OOC with triple posts.

Grrr...

Well, I guess I can just take up the time needed to create some monsters for the Magi Chronicles RPG (an RPG that I created), before I come back to the computers.

Also- sorry. I'm just getting a little bored of not seeing a post from you guys. I would like to see some action with the LoC. :embarrass

Gotta log off soon. I will relogin in about 1 hour! :D
#3424

ff6shadow

Jul 07, 2009 17:13:46
Aldii, estabishing new colonies on the mainlands western coast would be a nourish action . . . it's also likely to cause trouble with your new neighbors (Defense Coalition controlled Terena, Loremasters, and Meribia.). Not the mention the post I'm about to make. . . . should be interesting. I've got a lot of mortals to respond too.
#3425

Aldii

Jul 07, 2009 17:24:02
Okay, I changed that then to that the colonies are situated along the shores of Zophar if that is okay?
#3426

ff6shadow

Jul 07, 2009 17:56:27
Not at all, though I'm going to have to edit my draft niow to not mention them :D.

You know, there is also another continent just to the east of Kalafi Krak. I didn't know if you knew that Taldar was so close.
#3427

MassiveAttack

Jul 07, 2009 17:59:40
It's 7 here now, can i get the standard 7:30?
#3428

ff6shadow

Jul 07, 2009 18:02:40
Yep, you've got some time. I'm working on my final post
#3429

Xeadin

Jul 07, 2009 18:05:40
Oh boy, fun time- as soon as the Refresh comes! :D
#3430

AnubisDread

Jul 07, 2009 18:29:29
Edit to anubis: nice fluffing post about the gnoll, maybe put a link on it to the wiki (or make a page about the schism and copy the post there), so it will be more accessible after 10 or more posts on mortal stories.

Good idea, I've been meaning to put something under the gnoll section of the wiki anyway..

Also, excellent move making the rakshasha come to Ardune, it's about somebody else showed some interest in it ;)
#3431

ff6shadow

Jul 07, 2009 18:29:49
Massive, less than two minutes to post.
#3432

Xeadin

Jul 07, 2009 18:37:32
Great... looks like I'm gonna have to create my exarch tomorrow...

Gotta log off soon. See you all tomorrow!
#3433

ff6shadow

Jul 07, 2009 18:40:50
Sorry, had to run an errand, and it took longer than expected.

Turn 39 begins now. 9750 years have elapsed since the beginning of existence.

PP Refresh
7 - Veros
6 - Xirinet, Tsaroka-Noggoth, The Empress, Shurka, Vymrl, Mara
5 - Drahthor, Hensen Jijou, Eijra, Kiptar, Hammu
4 - Jormundrasil, Nixis, Azor-Chapien, Chroma, Torvek


XiahouXu , please repost your gods stat block. Once you do, you are free to begin posting.
#3434

nerdzul

Jul 07, 2009 18:46:35
Obvious implications would be the Free Nation can’t get to Terena by sea, nor meet with the Azorans now.

Well the free nation keep access to Terena trough the bloodways, and they have met the Azorans before they were moved (my post was before yours) so yes they can get there by seas the first time than they'll have to figure out another way...


Btw Welcome Back Angel how are you doing?
Gief a post in mortal about Imperium ambassadors in the Free Nation.
#3435

angelofthenight

Jul 07, 2009 18:53:13
Its good to be back. France is fun, and Swedish fiortes are better, but home is definitely good.

I'd be interested to play in a PbP game, I'd offer to DM except that I'm already running a game IRL. If you decide to involve the Imperium or the South at all, I'd be happy to write up fluff.
#3436

MassiveAttack

Jul 07, 2009 18:54:51
750 words and only about half way done.

Anyways, Shadow that Plane should cost 3 PP though right? I didn't see any one else make a plane before you so the Skyway River penalty would count.
#3437

nerdzul

Jul 07, 2009 18:57:25
And why +1 combat while there? would not it count as his realm and gief +2 instead?
hehe wow 1500 words post incoming ;)?
#3438

ff6shadow

Jul 07, 2009 19:07:09
PLane was a mistake. I waffled back and forth on what exactly it would be and settled on artifact, but forgot to change it back.


Eijra in front of Drevan. This ought to be fun.


You met them, yes. But now you'll have to find them again.


Something else to bring up later, but I'm late and need to run to my game. Might check in periodically.
#3439

Mechalibur

Jul 07, 2009 19:09:47
And why +1 combat while there? would not it count as his realm and gief +2 instead?
hehe wow 1500 words post incoming ;)?

Because it's an artifact, and not a plane.
#3440

nerdzul

Jul 07, 2009 19:11:41
compass (1 point artifact), divination and so on I hope will be enough... since being forced to spend the point twice due to an indirected action would be quite annoying (it would be like using mold land as a de-nourish or guide)...

to mecha: yes now I know that... it was a plane when I checked the forum before posting my comment...
#3441

Mechalibur

Jul 07, 2009 19:13:13
Oh, I didn't know that.
#3442

nerdzul

Jul 07, 2009 19:34:35
Time to go for me its 2:30 am here....
Good Night people.
#3443

Mechalibur

Jul 07, 2009 19:38:16
G'night

Must... find out... what happens. Oh well, I'll just take my medicine now. That should kill 3 minutes :P
#3444

Aldii

Jul 07, 2009 19:39:33
Must find out what happens, too..
#3445

AnubisDread

Jul 07, 2009 22:20:55
What Shurka saw was definitely not anything that he expected. Eijra, the Fey goddess was bowing to... Drevan, that abomination!

"No... Murderer..."

"Murderer!"

I was under the impression no-one knew who'd imprisoned him because it occured on a demi-plane?
#3446

Mechalibur

Jul 07, 2009 22:22:55
Shurka has pretty good reasons to believe that Drevan is responsible for many deaths. I never specified Veros (who he didn't even kill)
#3447

AnubisDread

Jul 07, 2009 22:25:44
Oh okay, my mistake
#3448

xiahouxu

Jul 08, 2009 5:27:05
Repost of statblock and... just about to post in the IC thread.

Name: Starl
Domain: Rodents, Music
Physical Appearance: Starl tends to take the form of his most beloved creations, the Skreet, a race of small, humanoid ratmen (There's a first turn creation action...). More specifically, he is depicted in paintings by them as a taller (6 foot-ish), 7 tailed Skreet.
Symbol: A coiled rat's tail, where the stub meets the tip. Starl is at the beginning and the end for his Skreet followers...
#3449

Topheh

Jul 08, 2009 9:54:18
Aldii, are you helping Mechalibur, or attacking all on your own?
#3450

Aldii

Jul 08, 2009 10:14:58
I am helping Mechalibur.
#3451

Topheh

Jul 08, 2009 10:28:33
Oh, then I don't need to help We're gonna need 4 successful attacks in order to imprison Drevan :\
#3452

Mechalibur

Jul 08, 2009 10:44:06
Often, if you know you're going to lose, the losing side can opt to finish the battle in one attack. Like when Veros attacked Xa'an.
#3453

Topheh

Jul 08, 2009 10:51:25
True, but didn't Xa'an want to lose? Drevan might not be so... receptive. We'll see what happens.
#3454

MassiveAttack

Jul 08, 2009 11:54:14
*throws monkey wrench*

Mara is trying to extract Drevan from the situation and hide him for the turn. I'm not sure that's mehanically possible though. Mara is not supposed to be attacking anyone.

If this is not possible, then disregard.
#3455

ff6shadow

Jul 08, 2009 12:17:39
It is possible, thanks to Mechalibur under-estimating my combat ability. I was only down by 1, and your aid lets me get away.

You ninja'd me too, as I had just posted having lost the fight. Had to do a rush edit. Very unexpected. . . . I didn't see anybody coming to give me a hand.
#3456

Mechalibur

Jul 08, 2009 12:20:31
Well, at the most you have 13 (7 base, up to 4 artifact/exarch and 2 home plane.) Mara gives you 15.

I have 10, and I'm getting three aids. That's 16 vs 15. I'm still winning
#3457

ff6shadow

Jul 08, 2009 12:25:33
You only had two aids. Eijra and Hensen Jijou. Nixis didn't help. Did I miss one?
#3458

Mechalibur

Jul 08, 2009 12:36:46
Err... Nixis did help. He edited it out because we had enough power without his help...

Um...
#3459

ff6shadow

Jul 08, 2009 12:41:03
Heh, I don't think anybody expected some one to actually help Drevan. . . . I'm interested in seeing what Mara is up to.


Everything was going according to plan, too . . . .
#3460

Mechalibur

Jul 08, 2009 12:50:58
Just keep in mind...

The edit button giveth, the edit button taketh away.
#3461

nerdzul

Jul 08, 2009 13:16:21
If I remember well Nixis removed help only becouse we were winning so since we were not I guess that he can just repost it...

anyway... 2 extra combat artifact coming from nowere seems a little strange imho, finally I don't know exactly the intention of massive but his aid bonus was to spirit him away not to help him fighting (wich is different)...

EDIT: finally Hensen is not using illusions as a way to attack Drevan, but to hide the fact that he was channeling power in Shurka (that does not change anything mechanically but the fluff of the post should be changed).
#3462

ff6shadow

Jul 08, 2009 13:32:08
I didn't use Mara's aid to exactly win. Just escape, which fits with MassiveAttack's intentions.


As for the artifacts, they didn't come from nowhere. I made very sure to note that I took Yoglith's remains, and then that there were around when the battle was brewing. People just forgot that his Chronoptera Hives, fused with his own body, were actual combat artifacts.

Then he stepped out, noting that he was now within the Storehouse of Light, an ancient and almost defunct artifact. Two skeletons lay upon the cold ground, their flesh long rotted away.

He raised the Staff of Veros, and the two bodies rose to life once more, their skeletal forms awaiting his command. "Much easier now." he mused as he turned back to the gateway.

He tapped the staff of ruin ever so slightly, calling two his two seketal minions. "Those who live in glass houses, should not through stones, should they, healer?" The skeletal remains of the twin Yogliths appearing at his command, standing at attention near him.

#3463

nerdzul

Jul 08, 2009 13:36:04
Should transfer of artifact be a little more public?

Btw if I remember well before dying Yorglith made so that no one could permanently claim any of his artifacts right?
#3464

Mechalibur

Jul 08, 2009 13:48:11
The fact that he didn't physically give them to you makes me suspicious. I don't think you should be able to go claiming the artifacts of dead gods. Especially if you don't make it clear what you're doing. The artifacts and exarchs of a dead god should vanish unless that god gives away his/her belongins upon death.
#3465

ff6shadow

Jul 08, 2009 13:49:13
He stated his exarch was rogue, and could not be clamed. He said nothing about artifacts.
#3466

Mechalibur

Jul 08, 2009 13:51:47
Then it's a race to see who can claim them in a post first. I don't think you should be able to do that.
#3467

ff6shadow

Jul 08, 2009 14:08:30
I imagine most gods would simply give there stuff to somebody when they die. Eijra did not. Her exarch remained unclaimed all this time.

Nobody is rushing to claim Zophia's artifacts. Same goes for Tahns's. And nobody rushed after Yoglith's either. They've been sitting there for what now, a month now?
#3468

Mechalibur

Jul 08, 2009 14:15:58
Exactly. And it should probably stay that way to avoid confusion. I say that unless the dead-god gives you the artifact, you should spend PP on it. You still take the artifact, but you spend PP to balance the fact that you're getting a free bonus. PP is largely an abstraction anyway.

Basically, all I want to see under your post is:

2 PP - Claim Artifact - Chronophrena Hive (or whatever it's called)
#3469

Mechalibur

Jul 08, 2009 14:17:13
Also, the reason nobody claimed those artifacts before is because we thought we couldn't. We figured for game-balance there was no such thing as a free artifact/exarch.
#3470

nerdzul

Jul 08, 2009 14:17:43
I remember that he told something about his artifacts too, but I em too lazy to look for the specific post at the moment hehe...
anyway the point of Mecha I think is that if it is free to "steal" dead god artifacts, without spendina anything, that will be an incentive for a race to claim them (ofc you will have to know that they are dead and that will make even stronger domains that allow such knowledge).

Anyway got to go off for a few hours see you later ppl ;)

Edit: upps mecha already posted everything... I guess I'm too sloooowwww

Anyway since it'll be hard to make a rule after the situation happened and I think that it was clever from Drevan to gain these items stealthly (maybe spending the points after this post so that we can balance the things out a little, but still considering that he had them during the fight).

And we can set that from now claiming artifacts from dead god is not free (Imho even inheritance should have a price for the sake of balance) if everyone is oke ofc...

I'd love to have refluffed the part where the are used against Hensen (since he was not attacking in person after all).
#3471

ff6shadow

Jul 08, 2009 14:21:36
It's even been done before. Xa'an's Temporal Vortex. Took it from Xa'an, gave it to Yoglith, then took it back when he died. . . come to think of it, that artifact appears to be cursed.
#3472

Mechalibur

Jul 08, 2009 14:23:50
The temporal vortex is so confusing I doubt anyone knows what's going on with that...

I just dont' see why you're so opposed to spending 2PP for +1 combat like the rest of us.
#3473

ff6shadow

Jul 08, 2009 14:28:10
Additionally, Drahthor has taken Tahn's spear, Bloodlight.

I'm not opposed. It's not necessary. The rules don't prohibit the taking of artifacts that no longer have an owner.
#3474

Mechalibur

Jul 08, 2009 14:43:49
I'm not saying we can't take the stuff from dead gods, I'm just saying we should spend PP for it. Just because it happened before, doesn't mean we should keep doing that.

I mean, I don't see why getting them for free makes any sense at all.

It also doesn't help that you're the only admin for this entire game and it feels like you're just saying that because it gives you an advantage. I don't want to say you are, but it's kind of hard not to. I'd stop arguing if two admins told me, but the fact that it's being controlled by a single person makes it harder for me to respect your autority. Sorry.
#3475

angelofthenight

Jul 08, 2009 15:48:16
I'm on Mech's side here.
#3476

ff6shadow

Jul 08, 2009 16:24:18
Okay. As soon as all of my ongoing plans and stories are wrapped up, I'll remove Veros from the game.
#3477

ff6shadow

Jul 08, 2009 16:31:25
Wyld, IncarnationsEnd, Tinwe, Aradeia, I posted in Mortal Stories for you.
#3478

Mechalibur

Jul 08, 2009 16:43:08
Just ignore me. I've been very... irritable lately.
#3479

ff6shadow

Jul 08, 2009 16:44:56
It's not a problem. It's more important that the players be sure the admin is not biased then it is for me to continue playing. I'll remain on as admin (which will probably lead to more on-time refreshes).
#3480

tinwe

Jul 08, 2009 16:47:14
Okay. As soon as all of my ongoing plans and stories are wrapped up, I'll remove Veros from the game.

I agree that it is sometimes frustrating playing a game where only one player knows all the rules, but I'd very much rather see another person step up into an admin role to give the balance of two admins, then to lose another old, established and interesting god from the world.
#3481

ff6shadow

Jul 08, 2009 16:57:13
This is not the first time its been mentioned that I might be biased about something, though the first was spoken of privately. With two strikes, I think I'd rather not wait for a third.
#3482

Mechalibur

Jul 08, 2009 17:35:02
Everyone is biased. That's life. All we want is an extra person to be an admin to cancel the bias out. If that makes any sense...
#3483

nerdzul

Jul 08, 2009 17:49:24
Personally I think that going back to have an extra admin will not be a bad idea this will reduce the time you have to spend here (and can allow you more time if you plan to Dm in our future Play by post hehe, where I think you'll be an imba master).

Btw Veros was a great god and with his Zeusesque attitude he was "distant" enough from the action of the other gods that there were no problem in him being stronger, while this new incarnation is super involved and that makes "conflicts" easier....

Also since we have this problem with free inheritance\claim of artifacts and so on why don't we set a rule now to settle any future question?
#3484

nerdzul

Jul 08, 2009 17:59:16
Totally out of topic, do you remember is Chapien on Holidays? (I was planning to start a mortal stories between Azora and the Free Nations but if he's not here there is no poing :p)
#3485

AnubisDread

Jul 08, 2009 17:59:39
I'd say having an extra admin would be a good idea, but not because of biases. I full trust ff6shadow, but I find it a little unfair that every question, conflict and world changing issue has to be dealt with by him. He could use the help, though the quetion is who could we get to admin?

Also, should we take the gnoll emissaries to the raksasha to Mortal Stories? Or did you just want to work out a quick summary of any arrangement they come to?
#3486

nerdzul

Jul 08, 2009 18:03:59
you can work that out with Tinwe (who control the rakshasa I think)
#3487

MassiveAttack

Jul 08, 2009 18:57:29
Okay. As soon as all of my ongoing plans and stories are wrapped up, I'll remove Veros from the game.

I am not sure what you mean by "remove," but can you hold off on this? The weak, but noticeable signs that Veros least is alive is part of the reason Mara did what she did, so it's somewhat integral to the conversation with Draven, in so far as I can use it for some interesting dynamics.

Also, I want to make sure I have a clear understanding of Draven's motivations for taking out Veros. I get the impression some of is at least "hates bad father" syndrome, aka familial revenge, etc.

I almost feel we should map out the interaction on IM, to make it go smoothly.
#3488

ff6shadow

Jul 08, 2009 19:14:28
Be happy to. I've no intention of simply pulling out without finishing what I'm in the middle of. I'm just going to refrain from starting anything new.



Nerdzul, I'm not famliliar with the acronym "imba". What did you mean? I think Chapien is away. As for Drevan being more active, and thus conflict prone, it was very intended. I had no thoughts that he might stick around like this for more than a three-four turns, though Mara might extend that slightly.


AnubisDread, definitly take the gnolls to Mortal Stories.


The big sticking point more admins is that they would largely fall into mediating in game disputes. Even Sinasilver and Thought didn't know all the details in regards to the PP formula, which has worked mostly as I anticipated it would as the game has progressed (there have been a few sticking points, particuarly in regards to organizations and some special races (vampires and lycanthrops), where I didn't anticipate how to handle them).

Anybody who could handle not knowing that aspect, let me know if your interested.
#3489

AnubisDread

Jul 08, 2009 19:20:31
Yeah I really wouldn't make a good admin, I'm a little too flakey for that sort of thing I think :P . Not knowing that PP formula really nags me sometimes.. I certainly see the reasoning behind it, after all if people knew the formula they might perform actions specifically to get high PP, and thus taint the whole world building and role playing experience. But getting 4 PP every turn since my first one without knowing why is slightly frustrating. Not enough that I'd risk knowing and metagaming, but still ;)
#3490

Topheh

Jul 08, 2009 19:23:11
Ahh... too late for me to un-edit my edit?

(I knew I should have just left it there before driving for most of the day!)

Edit: Well, this might have better story implications, and I wouldn't want to force too many extra edits. Maybe we'll just have to hunt you down again... its not that we dont know who to look for now.

Edit #2: And Shadow, don't pull Veros out of the game. I mean, I doubt its a coincidence that the one person who knows the PP formula has the most PP(:P), but beyond that I haven't seen anything too surprizing or bias-ful... I think a lot would be helped by a better rules section on the wiki (I'll work on this when I get home... [Xeadin, you can thank me later]), and perhaps a better accounting of each God's combat abilities on the wiki... this morning when I was thinking I was supporting both Shurka and Eijra, I spent a while hunting through the wiki for the bonus Eijra had (my first clue that perhaps she wasn't attacking on her own), but couldn't find anything. Once I get the PP expenditures page fully sortable (still missing a month, I'll work on converting that next week too), it should get easier for those of us who are interested to figure out who has what.

And a suggestion for the 'claiming artifacts/Exarchs'... to me, it seems perfectly valid to pick up a discarded artifact... an intelligent exarch... I'm a little more hesitant about that going for free. Either way, even if its free, I think a note of:
0 PP (Claim artifact): Chronoptera Hive
would do a lot, because then it would make it onto the PP expenditures page.

Edit #3 (Sigh): Chapien's gone till sunday... I think he's camping.
#3491

MassiveAttack

Jul 08, 2009 21:29:58
Well I sent my encounter post to shadow for opinion/approval.
#3492

nerdzul

Jul 09, 2009 3:30:27
To Shadow: Imba means imbalanced, but in a really positive way think it like "really good" or something like that.
#3493

angelofthenight

Jul 09, 2009 7:19:06
I don't want to see Veros gone, I simply ment that another admin would be preferable. You've been one of the best admins and players I've ever had, it is somewhat difficult to avoid the appearance of bias with only one though.
#3494

incarnationsend

Jul 09, 2009 8:17:33
hello! sorry for my absence but it appears my internet accses is limited. I will get back online on sunday. Hope that doesn't mess things up to much. feel free to ignore interatcions with my character that are left unfinished. except for mortal stories!

See ya
#3495

wyld_mutation

Jul 09, 2009 9:16:39
In regards to Artifacts: I feel that an artifact that doesn't get expressly passed on can just be picked up by whoever shows interest. Generally a killer takes their target's stuff, but if a god simply fades out of play their stuff, I feel, is up for grabs. No PP, just actually explain that's what you're doing. I mean not EVERYONE is interested in using an artifact that goes against their motif. I for one wouldn't have Xi make use of the Staff of Veros or Temporal Vortex (not to mention many of the other artifacts) if iut suddenly came on teh market.

In regards to Exarchs: Exarchs are an RP outlet, the oinly time I feel these are appropriate to be claimed is when they're passed on at a god's death. Or when a god has been inactive for an extended length of time. However I feel a minor guide action is appropriate for exerting your will on an Exarch.

In regards to both: Exachs and Artifacts are both intelligent. They both have agendas. Just because they're taking orders from a new guy doesn't mean that they'll LIKE it. Neithger artifacts nor exarchs should function (or take part in) a battle contrary to their creators basic natur when used by anyone other than their creator. Of course that's open to interperetation, but it's USUALLY simple to determine what the nature of a god entails.

In regards to a ne Admin: I'm all for it. We need more people in charge.
#3496

Mechalibur

Jul 09, 2009 10:47:01
All for having a new admin, or being one?
#3497

AnubisDread

Jul 09, 2009 16:28:26
Quick comment on Mortal Stories for Tinwe and ff6shadow: is this conversation occuring before the gnolls charged into the fray and began biting into the minotaurs, or did you forget that detail?
#3498

ff6shadow

Jul 09, 2009 16:31:14
Guess it would be before you charged. I thought you were still sneaking,
#3499

AnubisDread

Jul 09, 2009 16:34:04
Hm, probably should have just snuck and gave you the chance to respond true.. but it's in there regardless, sorry if it was easy to skip over :embarrass
#3500

Xeadin

Jul 09, 2009 16:37:03
Hello! I'm back! I wasn't able to go on yesterday, since I was playing D&D with some friends- 3.5e to be exact. ;)

Anyways, I'm back! :D
----
EDIT: Corelloth's HERE!

I had created her just seconds before I had to go on Tuesday.

Is anyone interested in knowing more about Corelloth? I'll be happy to supply the information.
#3501

tinwe

Jul 09, 2009 18:36:28
Quick comment on Mortal Stories for Tinwe and ff6shadow: is this conversation occuring before the gnolls charged into the fray and began biting into the minotaurs, or did you forget that detail?

I did skip over that detail. Sorry.
If it makes you feel better, it's unlikely that Fang's Rakshasa would ally with anyone who paints blood spatters on themselves. If it had been someone from Beacon who'd seen the minotaurs when they were in the Shattered Lands...
#3502

AnubisDread

Jul 09, 2009 21:28:42
I did skip over that detail. Sorry.
If it makes you feel better, it's unlikely that Fang's Rakshasa would ally with anyone who paints blood spatters on themselves. If it had been someone from Beacon who'd seen the minotaurs when they were in the Shattered Lands...

Not a problem, I tend to make my posts long, some details are bound to be skimmed over ;) . Shame your rakshasa couldn't be a little more accepting of canabalistic savages though :P
#3503

ff6shadow

Jul 10, 2009 0:03:43
Aradeia, your fluff on that artifact is rediculous. Further, it will not effect demons created later, unless you specifically modify it to do so. And it will have no effect beyond giving you that Imprison PP.

Next, your second create is entirely invalid. Lesser Artifacts affect a limited area. Teleporting anywhere int ehw rodl or planes is not a limited area. By the rules, a 3 PP artifact is needed just to teleport across a continent, since only greater artifacts can cover entire continents. With something like teleportation, I'm more inclined to be lax, but it's is still well above and beyond a 1 PP effect, making your second action invalid.
#3504

Aradeia

Jul 10, 2009 0:15:49
I didn't expect it to give me anything apart from the Imprison PP. The whole wrapping around demons thing is just meant to be fluff, I think I said that in my post. But you're right about the second part, I will edit that out.

Aradeia
#3505

Mechalibur

Jul 10, 2009 0:20:00
Ugh. That last post I did was a little too angsty for my tastes.

Anyway, this is your last turn to enjoy Noth, Topheh. The humites are starting to clear it all out.
#3506

Topheh

Jul 10, 2009 0:31:10
hehe. Thats what you think! Noth will survive in the gnomish underground! (perhaps... I still need to think about that :P).

Anyways, traveling till sunday. See everyone then!
#3507

Mechalibur

Jul 10, 2009 1:08:28
Ah yes, just what Terena needs: An underground gnomish crime syndicate.

I love this city.
#3508

wyld_mutation

Jul 10, 2009 14:26:20
Ah yes, just what Terena needs: An underground gnomish crime syndicate.

I love this city.

I wish more people would fight in MY creations... It would add some spice.
#3509

Topheh

Jul 10, 2009 16:21:08
okay, I'll spread the gnomish crime syndicate to Alexandria. Noth for everyone!

And Bah. To have one more PP. Shadow's actions have created a lovely setup for the formation of the syndicate

Back to the road (place we stopped for lunch had the internet, so I stopped in).
#3510

ff6shadow

Jul 10, 2009 19:43:46
Heh. Too bad Veros isn't around. Giving favors to be repaid later is something he's well known for doing.
#3511

Topheh

Jul 11, 2009 0:41:35
Eh, I think I can wait till tomorrow night. As long as somebody doesn't kill the gnomes off specifically from Terena, its nothing exactly... pressing in nature.
#3512

Aldii

Jul 11, 2009 4:35:16
Thank you, ff6shadow.

You did exactly what I was planning to do with those Dragons.
#3513

nerdzul

Jul 11, 2009 7:24:32
Ok so if we decided that claiming stuff from dead gods is free I'll take something for me too, 1°st warhammeresques demon lord for the Grand Distortion, hehe next time I think I'll create a tzeench themed one :p
#3514

chapien

Jul 11, 2009 9:34:54
*Yawns* Back. Hope I didn't miss much... I'll check in an hour or so, gotta play me some WAR!
#3515

Topheh

Jul 11, 2009 10:15:09
hehe, you missed plenty! You might want to add something to your post dealing with the fact that drevan moved your island halfway across the world.
#3516

chapien

Jul 11, 2009 10:18:48
hehe, you missed plenty! You might want to add something to your post dealing with the fact that drevan moved your island halfway across the world.

HOLY- I'm watching my language.

Curse you, skim reading! What page was that on?
#3517

Topheh

Jul 11, 2009 10:58:55
Ah, look for one of shadow's posts... 2 pages back? Its when Drevan creates the grey wastes.
#3518

chapien

Jul 11, 2009 11:01:05
Ah, look for one of shadow's posts... 2 pages back? Its when Drevan creates the grey wastes.

Yea, I found it. Damn you, Drevan! I gots a blade to sharpen!
#3519

Topheh

Jul 11, 2009 11:35:23
Oh, don't worry... I imagine next turn there will be quite the showdown if you want to use that blade.
#3520

chapien

Jul 11, 2009 11:39:06
Oh, don't worry... I imagine next turn there will be quite the showdown if you want to use that blade.

Time to test the god of honor's combat skills. Next turn, that is. As in tomorrow.
#3521

ekluag

Jul 11, 2009 12:52:36
I'm back. Had a great week, sad though at what I missed here. Oh well. Here goes. More posting to come. And I won't have missed a turn!!

What dragons were sent into the gray wastes?
#3522

ff6shadow

Jul 11, 2009 15:33:14
Thank you, ff6shadow.

You did exactly what I was planning to do with those Dragons.

You were? I didn't think Eijra would ever have a hand in creating undead.



Yea, I found it. Damn you, Drevan! I gots a blade to sharpen!

Really? Remember, he moved you. He could have just sunk the island. That was my first plan, but I decided since you weren't around, I'd just move it.





I wish more people would fight in MY creations... It would add some spice.

Because your never around? :P
#3523

chapien

Jul 11, 2009 16:25:29
Really? Remember, he moved you. He could have just sunk the island. That was my first plan, but I decided since you weren't around, I'd just move it.

Ah, but Azor'Chapien doesn't know that.

How much PP does Drevan receive each turn? The same as Veros?
#3524

Mechalibur

Jul 11, 2009 16:27:06
Oh, don't worry... I imagine next turn there will be quite the showdown if you want to use that blade.

:D

Maasive, that was an excellent post, but you still didn't answer Shurka's question :P
#3525

MassiveAttack

Jul 11, 2009 16:37:35
stuff for 5 pm deadline goes first.
#3526

Mechalibur

Jul 11, 2009 16:58:00
Oh right, that makes sense
#3527

Xeadin

Jul 11, 2009 17:31:36
Question: What happened to Ritreaude?
#3528

ff6shadow

Jul 11, 2009 18:20:36
Nerdzul, you don't qualify for a discount on your "Dragon class" ships. They may be the conglomerate of several different things put together, but they are something new, and do not qualify for a discount.
#3529

nerdzul

Jul 11, 2009 18:41:08
they are just flying ships after all even if fluffed differntly, they are only less useful than both berg ships as well as Humite ships, also the cannon tech is not new... they already have it... so i guess that the discount should apply...
#3530

nerdzul

Jul 11, 2009 18:44:42
Btw welcome back Chapien, I'll start a mortal story about the Free Nations expedition to Azora soon (I have guided them there some time ago but I preferred not to post anything before you got back here).

Haven't we decided to have a second moderator after all? If I remember well most of us was oke with that idea, any volunteer?

Finally what about the play by post? Are we going to start it or we just dropped the idea?
#3531

ff6shadow

Jul 11, 2009 18:52:09
They are not berg ships.

And Humite ships are non-magical, crafted from a special wood, which the free nation does not have.

Neither of those techs apply. Your ships are something new, small, apparently agile, and armed with cannons.

Yes, admin volunteers should PM me.
#3532

nerdzul

Jul 11, 2009 18:53:02
cannon tech is not new (Bloodstone tech, a quite expencive one since it is fueled by a 2 point artifact after all).

And in my humble opinion admin volunteers should post on the public forum... so that anyone can see that and eventually approve \ not approve the candidate.
#3533

ff6shadow

Jul 11, 2009 19:06:48
Didn't say the cannons where new. However, the ships are not non-magical flyers, and they aren't giant floating icebergs. They are something new, which enough disimilarities to not wualify for a discount.


As for that, I already have several volunteers.
#3534

ff6shadow

Jul 11, 2009 19:08:27
Turn 40 begins now. 10,000 years have elapsed since the beginning of existence.

PP Refresh
7 - Veros
6 - Xirinet, Tsaroka-Noggoth, The Empress, Vymrl, Shurka, Mara
5 - Hensen Jijou, Eijra, Kiptar, Drahthor, Hammu
4 - Nixis, Jormundrasil, Azor-Chapien, Skreet, Chroma, Torvek, Incarnation's End
#3535

ff6shadow

Jul 11, 2009 19:09:25
Another note: The Orb of Visions can't find Drevan. It is a 1 PP artifact. It cannot overpower the Staff of Ruin's hiding capability to find him, even if it was designed to peirce anti-scrying protections and such, which it's not.
#3536

nerdzul

Jul 11, 2009 19:10:43
Anyway I have edited that (before the reset), so I'll pay 2 for the tech and I was forced to remove the action of infiltration in the Defense Coalition (that keep getting in my way only, as apparently they trust everyone but the Free Nations for some unknown reasons...).

Btw about the admin I'll volunteer if no one does.

If you have several wich is good you should post their names to make the thing public and let us express our opinions pls ;)
#3537

AnubisDread

Jul 11, 2009 19:22:09
Devils approaching the gnolls? I was orginally going to hold off on teaching them the Warlock class for another cycle, but this is too good an opportunity to pass up ;) . Will post later today.
#3538

ff6shadow

Jul 11, 2009 19:22:41
I'll add you to the list.


And yes, they don't trust the strangers, from half-way around the world. Who have half-breeds and mutations. And made a large group fo their elders simple vanish.

Anubis, I knew you were looking to do that. Since the power source for Infernal warlocks is my exarch, I figured I'd give you a hand with it. ;)
#3539

Mechalibur

Jul 11, 2009 19:27:29
Well, I'd like Terena to trade with the Free Nation, but I don't understand why you're always trying to make sure that doesn't happen, Shadow. There's no benefit to you trying to block trade, so I don't see why you're so intent on trying to stop it...
#3540

nerdzul

Jul 11, 2009 19:30:41
Mate, the whole point of having 2 admins is not to have 1 doing all the decision making... so it might be a good idea if the community choose the new one (hard if we don't even know the candidates...)
#3541

Mechalibur

Jul 11, 2009 19:58:40
Another note: The Orb of Visions can't find Drevan. It is a 1 PP artifact. It cannot overpower the Staff of Ruin's hiding capability to find him, even if it was designed to peirce anti-scrying protections and such, which it's not.

I didn't realize the Staff of Ruin could be used that way. I thought it was just a combat artifact...
#3542

nerdzul

Jul 11, 2009 20:03:16
If I remember well it was not at the beginning (Drevan made it a combat one using Verso workshop), but its original purpose was somehow to hide his actions (not 100% sure about that)
#3543

ff6shadow

Jul 11, 2009 20:04:17
It enhanced combat by making the wielder slightly displaced and makes it difficult for gods to located the wielder. That is what kept Veros from finding him and destroying him so long ago.



5 PP to completely annihlate something I was RPing towards . . .
#3544

nerdzul

Jul 11, 2009 20:20:42
Hehe maybe the last 2 points were just an overkilll :p

Anyway after all Shurka created Terena and the Humites and you kept deciding about their politics, no one else influenced the destiny of another god creation that much (well Vyrml will soon enough with the Imperium invasion I think, but that will be different after all, and I predict that it'll be successfull this time since the continent powers are not united against the Imperium).

Btw I think that in OOC we can share with the others any long term plans we might have so we can cooperate to create a better story instead of fighting against each other (expecially if in the long term the plans will make the world more interesting), for example knowing how you want the vampire god thing to progress (or eventually finish) can help us to react with a "positive" attitude so that you can focus on your plan instead of having to negate\fight other gods actions.
#3545

ff6shadow

Jul 11, 2009 20:29:40
I was going to have the Defense Coalition turn Terena over to the giants (the plan all along), and their own measures, the local militia and such, turn against them, as their subjects over throw them. I asked him if he wanted to know the eventual goal a while back. Still waiting for the Ice Giant invasion.

There goes 12 turns of RP and PP down the pipes.


I'm usually willing to tell someone who asks what I'm planning.
#3546

Xeadin

Jul 11, 2009 20:33:51
Yay! I get to create another Exarch- the same way that Corelloth was created- only, this time it will be Dolestre. she is Torvek's sister and the other survivor that Torvek doesn't know. Dolestre is a Platinum Dragon, and she is as good as Torvek.
#3547

Mechalibur

Jul 11, 2009 20:36:42
Btw I think that in OOC we can share with the others any long term plans we might have so we can cooperate to create a better story instead of fighting against each other (expecially if in the long term the plans will make the world more interesting), for example knowing how you want the vampire god thing to progress (or eventually finish) can help us to react with a "positive" attitude so that you can focus on your plan instead of having to negate\fight other gods actions.

Uh, this. If I know what the plan is, I wouldn't have contradicted an action that I thought would put Terena in the hands of giant control.

Edit: Xaedin, how many exarchs do you need?
#3548

AnubisDread

Jul 11, 2009 20:41:38
There is an edit button for a reason: if it's too disruptive to something better then we can just remove/alter it . This would have been avoided if he knew what you were working towards, but if you did offer to tell him and he didn't really ask then it's fault on both sides..
#3549

ff6shadow

Jul 11, 2009 20:43:10
I did ask you if you wanted to know my plans way back when we first started interacting with the Free Nation.
#3550

Xeadin

Jul 11, 2009 20:44:57
Xaedin, how many exarchs do you need?

As many as I need. :P Both Corelloth and Dolestre play a major role to Torvek's life.

Also, you spelled my name wrong, Mechalibur!
#3551

nerdzul

Jul 11, 2009 20:45:21
To Shadow: Nah not really, the Defense coalition is still in place (only they are more open minded and can accept the Free Nation help eventually).

Btw the Free Nations can't help Terenas directly in the war (due to the Bronze Pantheon pact and mutual defense agreement with the giants) and will work with the Imperium in case of a possible defeat of the Bronze Pantheon involved faction (Hensen will force them to do so even if some might not like the idea) so trading and becoming friendly with them will not be a real problem for that your idea.

I will share my plans too, my objective was to eventually offer asylum to Terenan Humite within Bloodmyst (and nominally under Free nation hegemony but due to the peculiar nature of my country pretty much free to do as they want) creating a win - win scenario (the Imperium conquer the land and win the war, but most of the Humites keep their freedom).

Hehe Xeadin wants to create a complex story for his god I guess, with a lot of characters popping from his original world,
By the way Xeading, I think that you can make some non combat giving them a flavor of large magical powers :p. Or you can make some just heroes and fluff (so that you save some points and get more actions :p). Btw Free Nation can worship a god that embodies courage, but maybe not "goodness" since they are ready to do anything to achieve their purposes and Hensens will have nothing against your faith and gifts spreading there.
#3552

Xeadin

Jul 11, 2009 20:47:58
To Shadow: Nah not really, the Defense coalition is still in place (only they are more open minded and can accept the Free Nation help eventually).

Btw the Free Nations can't help Terenas directly in the war (due to the Bronze Pantheon pact and mutual defense agreement with the giants) and will work with the Imperium in case of a possible defeat of the Bronze Pantheon involved faction (Hensen will force them to do so even if some might not like the idea) so trading and becoming friendly with them will not be a real problem for that your idea.

I will share my plans too, my objective was to eventually offer asylum to Terenan Humite within Bloodmyst (and nominally under Free nation hegemony but due to the peculiar nature of my country pretty much free to do as they want) creating a win - win scenario (the Imperium conquer the land and win the war, but most of the Humites keep their freedom).

Hehe Xeadin wants to create a complex story for his god I guess, with a lot of characters popping from his original world,
By the way Xeading, I think that you can make some non combat giving them a flavor of large magical powers :p. Or you can make some just heroes and fluff (so that you save some points and get more actions :p). Btw Free Nation can worship a god that embodies courage, but maybe not "goodness" since they are ready to do anything to achieve their purposes and Hensens will have nothing against his faith and gifts spreading there.

Make them heroes? How do you do that? Besides, Corelloth is not a hero- she's a villian! Dolestre is a hero; Hondala is just Torvek's guide; Terascul is Torvek's guardian at his temple.
#3553

ff6shadow

Jul 11, 2009 20:52:28
Those guides essentially dismantled the Defense Coalition. It was about as anti-democracy as possible, for obvious reasons, and it had a very racist view. They essentially would never deal with the Free Nation on equal terms, viewing them as blood traitors, who had betrayed the race by intermingling. Not to mention the mutations. If they could get their in a reasonable amount of time, they probably would have invaded.

They tolerated other races because some trade was beneficial, but trading with blood traitors was unthinkable. Mechalibur has replaced them with something else entirely.
#3554

nerdzul

Jul 11, 2009 21:02:06
Nah, they might see the Free Nations like traitors mostly in the view of racial purity, but after all they can just learn to appreciate them (isn't the core of Humite society based on healing and sharing their creatore "positive attitude"). And finally the Defense Coalition is far from destroyed, just changed, they can still keep their original purpose intact while having a differend mindset (and have a powerful political party within Terenas democracy without controlling it but still influencing the nation actions).

Heroes are fluff characters, they does not give any benefit to the god that controls them however they can be used for role playing, Corelloth is a villain so it is a good idea to have she as at exarch level imho (and maybe have some exarch power that allow her to reshape the world toward her goals, maybe artifact creation or mold land).

Edit: I think that your last action shall cost some Pp to guide them away (anyway trust me, you can still do a lot with it I see no real reason of abandoning the plan, expecially after you shared it with us :p)
#3555

Mechalibur

Jul 11, 2009 21:14:27
I didn't intentionally spell your name wrong. Typos happen.

Well, by you making the Defense Coalition in the first place, Terena became something that it wasn't. I wouldn't have gone so far as to make a democracy if I just had trade with the Free Nation to begin with.
#3556

nerdzul

Jul 11, 2009 21:17:43
Hehe bad Mecha (apparently ppl keep misspelling your name too, from your signature at least :p).

Anyway, it is a little late here and even if tomorrow is sunday I guess I should get some rest, I almost finished to stat Living Illusions on the wiki, tomorrow I'll complete it and maybe also stat Beasts of Lies (and motes of Change Swarm)...ahh soo much work to do :p

Good Night ppl ;)
#3557

AnubisDread

Jul 11, 2009 21:20:40
Alright, the gnolls offically know the warlock class . I used the 2PP to teach all gnolls, not just gnolls of slaughter, but I'm going to make a pure fluff post to describe how the gnolls of the hunt learn the class later on... if I'd have included both in one post, would have probably passed the word limit, I really need to be less wordy :P
#3558

Mechalibur

Jul 11, 2009 21:22:37
Most of the people in the Defense Coalition are just there to serve Terena. I doubt that they would want to go so far as to leave the town just because leadership changed hands. It hardly affects any of them anyway. Maybe the higher ups would leave, but that would be far from leaving Terena defenseless.

Regardless, I deleted that post since it seems if I don't, you're just going to make everything difficult for me.
#3559

nerdzul

Jul 11, 2009 21:26:52
Lol, that will force me to have some change to my other post can't you keep some of it I'm too tired to change mine and I think that after centuries of trying to get our nation trade among each other it might be nice if we finally succeeded (and beside Democracy did not sound bad for Terenas).
#3560

Mechalibur

Jul 11, 2009 21:29:18
No, but unfortunately I feel like I have absolutely no control over anything I get to do anymore. Next thing I'm doing is getting the Frost Giants to invade with a guide action, some humites flee to the Free Nation, you get all your techs that you want (for free since they actually live in your Nation), and I can stop ****ing worrying about Terena.
#3561

nerdzul

Jul 11, 2009 21:35:36
Hehe can't go to sleep tonight :p

I don't care about Humite Tech discount (already got most of them anyway :p), I care about Terenas destiny, come on mate, it is one of your best creations and is finally free of outside influence, If it can help I'll also grant as much support as you want (none if you prefer that Hensen stays out).
I shared my idea so that you might know it and eventually say no if you prefer me not to do that.
#3562

Mechalibur

Jul 11, 2009 21:37:11
I don't care about Terena. I just want the humites to be okay.

Ironically, when I think back, Terena was best when it was just ruled by an elder. If anything, that's despotism, since only the best invoker got to become the Elder. And it was sorta a Theocracy as well. It's funny how much better Terena was when it was ruled by strength and not politics.
#3563

nerdzul

Jul 11, 2009 21:42:34
I like the city (I love both political intrigues in ffshadow influenced age and its original setting) and I find the Humites funny (and original), I liked them soo much that I made them one of the preminent group within the creation I'm more focused on developping.

Anyway, I think that you are free to do as you like with them (another reason that I asked around to share long term plans is so that we don't fight too much among each other and let everyone go with their designs in the direction they want).
#3564

Mechalibur

Jul 11, 2009 21:43:47
...Thanks.

I've been acting so glum, lately. I'm sure I'll find a way to get Terena in the right direction.
#3565

ff6shadow

Jul 11, 2009 21:48:36
On other matters, I'm long overdue on this post. Which includes, as far as I can tell, all of the homebrerw stuff I've added to the world.


Refresher course on many of these. When ever someone dies, their souls break into pieces, becoming what is known as pyre flies. These souls seek out the Farscape, where they reunite and go into their afterlife. Sometimes, sould get lost, remain in the mortal realm. The stronger of these, particuarly when the whol soul fails to find the Farscape, becomes ghosts (something I have yet to create). Weaker souls simply remain pyre flies, which can be a beautiful phenomena. Theb Farscape hjas this phenomena occuring constantly. However, they are hazardous when they congregate in large numbers on the mortal plane, becoming pyrefly swarms. Swarms that get big enough become the other varieties of pyre creatures presented below.

Whelks

Whelk


Whelks are considered the most unusual of creatures, highly sought after for experiments into their ability to absorb energy, and processing it into another variety. Unfortunately for those who seek to study them, whelks are amazingly strong, and dislike being captive. Additionally, while their shells are dense and hard, they do on occasions abandon the shell, using their slick and flexible body to escape. Whelks look like giant snails

The most notable aspect of a whelk is its energy absorbing property. When struck by certain types of attacks, lightning being the most well known, the creature actually absorbs the attack, using the energy to heal itself as well as recharge it's own energy producing organs.

































#3566

Mechalibur

Jul 11, 2009 21:52:23
Wow, that looks like a lot of work. Should I add it to the wiki?
#3567

nerdzul

Jul 11, 2009 21:53:40
Wow, thats a lot of stuff :p

Btw how do you do that kind of formatting (I know I could have just quoted it but I'm laaazyyyy).

I guess that it is time to go to sleep for real this time hehe. Good Night ;)
#3568

ff6shadow

Jul 11, 2009 21:56:32
No need to change your post. Things are moving in a different direction now.
#3569

ff6shadow

Jul 11, 2009 21:57:55
It would be appreciated. I've been doing it in bits and pieces, and only now getting around to formatting it for the boards.

It does give a bit on insight into the critters that Veros has been spawning. . . and I think my minotaur is better designed than wizards, even if my racial is a bit weak. At least the features can be used by anybody, not just weapon wielders.
#3570

ff6shadow

Jul 11, 2009 21:59:53
Formatting like that is simple. The formatting was created for Magic the Gathering, actually.

[noparse]
#3571

Mechalibur

Jul 11, 2009 22:03:31
It would be appreciated. I've been doing it in bits and pieces, and only now getting around to formatting it for the boards.

It does give a bit on insight into the critters that Veros has been spawning. . . and I think my minotaur is better designed than wizards, even if my racial is a bit weak. At least the features can be used by anybody, not just weapon wielders.

That's why they changed their stats in an article. They're trying to avoid oversized.
#3572

ff6shadow

Jul 11, 2009 22:17:22
True, I don't like over-sized either. But their features still favor weapon wielders. Only a Strength usiung character could use their Gore. Few classes actually want to charge on a regular basis, making that AC vs. OAs on a charge pretty poor. And they don't even get the defense boost for having two stats applying to the same defense (see Eladrin, Shadar-kai, Goliath). Their minotaur is just bad if your not a fighter or barbarian.
#3573

ff6shadow

Jul 11, 2009 22:24:49
I see you handled that whole thing, Anubis. I was hoping to take it to MS and spend some time tempting your gnoll, but it works.
#3574

Xeadin

Jul 11, 2009 22:35:50
Formatting like that is simple. The formatting was created for Magic the Gathering, actually.

[noparse]
#3575

AnubisDread

Jul 11, 2009 22:44:01
Oops, sorry, should have realized you'd want to RP it out :embarrass . There's still the gnolls of the hunt to tempt, if you wanted to take that to the Mortal Stories thread.. although they refuse and gain the warlock path by another means ^_^;
#3576

ff6shadow

Jul 11, 2009 22:46:03
Heh, no fun there, if they are sure to refuse. Guess I can move Gorion on to tempt people somewhere else.

Anybody else want a good reason to teach warlocks?
#3577

Topheh

Jul 12, 2009 0:25:25
So... defense coalition still exists? Great! Now I can create a pit of sin and iniquity in the middle of Terena called a thieves guild! It wouldn't have worked if the humites were all fuzzy

*ducks from Mechalibur's thrown shoe*

Okay, okay... Alexandria it is. I'll let Xirinet have some fun.

Finally back from my trip. I'll work on getting the story and PP page up to date again tomorrow. And Xeadin... you still looking for me?

And I'm quite certain my measly demiplane is not the most prominent plane on the river, but thats minor

Edit: Update complete. Xeadin and others who are having trouble with the rules pages on the wiki... what can I work on fleshing out?
#3578

chapien

Jul 12, 2009 5:05:50
Btw welcome back Chapien, I'll start a mortal story about the Free Nations expedition to Azora soon (I have guided them there some time ago but I preferred not to post anything before you got back here).

Cool, cool. I hate time difference. Thank god I'm moving back to California Wednesday.:D
#3579

nerdzul

Jul 12, 2009 5:33:48
So Here are the Bloodborn, wiki page is up here
#3580

ekluag

Jul 12, 2009 6:46:44
Not bad, although the wording could be clearer in some cases.

I have been working on stating this worlds Warforged, which are different from the normal warforged, in case anyone has noticed that. Languished a while, but I will get back to that.
#3581

incarnationsend

Jul 12, 2009 7:19:39
hello! Im back. anything intresting happening?
#3582

ff6shadow

Jul 12, 2009 7:20:45
ekluag, the warforged shouldn't get a custom stat block. If someone intends to do a custom stat block for a race, it needs to be at least mentioned at the time of creation. Since you didn't create them, and Novatack never made any mention of it, they are ordinary warforged, if having highly unusual fluff (I mean, they did start out as necromancers).
#3583

incarnationsend

Jul 12, 2009 7:42:44
Is it ok if a god interveens in mortal stories?
#3584

Aldii

Jul 12, 2009 7:44:07
Welcome back!

Not much, mostly skirmishes between Drevan and everyone else.
#3585

ff6shadow

Jul 12, 2009 7:45:29
Not particuarly, no. Exarchs are frowned upon, even in limited amounts, but it's not a good idea for a god too. Additionally, if your god intervenes in a mortal story, there is a good chance the god on the other side will intervene right back.
#3586

incarnationsend

Jul 12, 2009 7:53:31
okay, just cheking.
#3587

ekluag

Jul 12, 2009 8:30:34
Oy, sigh...

So many pretty Ideas down the drain.

perks up

So how much PP would it be to change them to what I was stating them to?
#3588

ff6shadow

Jul 12, 2009 8:33:06
Same as creating a new race. Since that is what they would be. I've been thinking on this one alot, since I'm about to create a new race, using the old. Of course, the old will stilll be around
#3589

nerdzul

Jul 12, 2009 8:36:57
to Ekluag, hehe I know... I still need a lot more practice with 1english and some time I use "constructions" that exist and are ok in my own language but sounds bad in english.

here are the first 3 Living Illusions

#3590

Mechalibur

Jul 12, 2009 8:46:29
Do gnomes have any techs that the humites don't?
#3591

ff6shadow

Jul 12, 2009 8:58:31
Bards, architecture . . . . . and the domestication of badgers .

Heh, I suggest teaching the third one :D
#3592

Mechalibur

Jul 12, 2009 9:31:33
Well, I already have animal domestication. And stone architecture.

I guess I already taught the humites music, so they might as well become bards.
#3593

Topheh

Jul 12, 2009 10:40:56
But badgers!



*grumble*


Nobody cares about badgers.

They'll know rogue by the end of the turn, if you're interested.
#3594

Mechalibur

Jul 12, 2009 11:55:29
I'm saying that they can get badgers domesticated as it is already; they don't need to spend any PP on it. So I'm sure there are a lot more badger pets in Terena than there used to be.
#3595

Topheh

Jul 12, 2009 12:13:47
Oh, I know Just chiming in on the absurdity of having ONLY domesticated badgers. GrimPoet had some funny ideas.
#3596

nerdzul

Jul 12, 2009 14:44:38
So after yesterday events I guess that there is no chance for the Free Nations and Terena to get in touch anymore... Is there any chance for a possible development with that or I can just forget it?

Going back to Devran storyline I think that some of us should look around for Veros (but Hensen does not know him enough to do that), so maybe he can help us with dealing with the vampire god :P

Totally unrelated question do we have any nation that use money? Or every trade is done trough barter at the moment?
#3597

Topheh

Jul 12, 2009 15:00:52
Mara mentions money in one of her posts, but beyond that, theres no PP thats been spent on money or currency. Alexandria has a lot of silver, so... maybe somethings happened there, but... yeah.
#3598

incarnationsend

Jul 12, 2009 15:11:48
Shadow is there something that would hinder my god from finding Drevan? An artifact or something? Otherwise I would like to set up a scene where our gods have a quiet talk.
#3599

Mechalibur

Jul 12, 2009 15:20:54
Well I changed my mind (again...). Terena is, in fact, a democracy now. Assuming Nerdzul agrees, the Free Nation and Terena now have trade. Also, I meant for the economic guide action to include a monetary system.
#3600

nerdzul

Jul 12, 2009 15:27:59
Hehe good, now we can have some more economics (I'll introduce the use of currency in the Free Nations too, and than diffuse it among their trading partners if they agree to that ofc).

And in my humble opinion that action does not really erase the Defense Coalition, it just give them a more open mind (wich after all is a good thing even for ffshadow plan).
#3601

xiahouxu

Jul 12, 2009 16:22:35
Anybody mind if, being the God of Music an' all, Skreet uses a few Guide Populace PP over the course of the next few turns to make some visitations to bards and musicians, create one or two missionaries?
(And yes, please, if we RP it out in Mortal Stories everybody needs to think they're crazy. You were visited by the apparition of a 7 tailed humanoid rat playing the lute. riiiiiiiight....)
#3602

Mechalibur

Jul 12, 2009 16:29:57
I don't mind, but even if I did there's nothing stopping you from doing it anyway
#3603

ff6shadow

Jul 12, 2009 16:57:30
Ekluag, creating a lesser Populace is 2 PP, not 1. Additionally, unless you effect all warforged in the world (including Patren's, which I would be opposed too,) you'll need to call them something different, to differentiate.
#3604

Topheh

Jul 12, 2009 18:16:00
By all means, Xiahou. Seeing that my gnomes just found out about Noth, I think tales of 7-tailed gods are going to be more common regardless
#3605

ff6shadow

Jul 12, 2009 20:32:52
Hm, slow evening.
#3606

ekluag

Jul 13, 2009 6:06:58
Changed that.
#3607

incarnationsend

Jul 13, 2009 13:59:58
Shadow is there something that would hinder my god from finding Drevan? An artifact or something? Otherwise I would like to set up a scene where our gods have a quiet talk.

Ahem!
#3608

ff6shadow

Jul 13, 2009 14:02:23
Sorry, missed it, and yes, there is. The Staff of Ruin makes him exceptionally difficult to locate.
#3609

incarnationsend

Jul 13, 2009 14:05:03
aaaw rasberries *Sulks* I guess I will have to find something else for my god to do then. Or he can find Veros where he is trapped, is there something hindering my beeing there to?
#3610

ff6shadow

Jul 13, 2009 14:16:11
Definitly blocked from Veros. Veros is in a demi-plane, shielded by an artifact. If you really need to, wander around the Gray Wastes. Drevan is bound to notice you eventually, and come figure out whats going on.
#3611

Topheh

Jul 13, 2009 14:17:39
Nerdzul, your mentioning of the fact that until now adventurers haven't had coins until now made me laugh and imagine the wagon trains following each adventurer filled with their accumulated loot :D
#3612

nerdzul

Jul 13, 2009 14:20:03
Yes me too hehe I was thinking about something like that :p
#3613

Topheh

Jul 13, 2009 16:38:04
Well, I have all the PP expenditures up in a sortable table... several errors crept in... mostly due to the non-standard way we report our expenditures (some people report their exarchs help as (2 PP (one from so-and-so), others report it as (1 PP + 1 PP from so-and-so), some put the PPs at the front, some at the back, etc, etc... I'll go back through it and get rid of them over the coming days, but it functions just fine now, too.

http://lordsofcreation.wikia.com/wiki/PPtable
#3614

Xeadin

Jul 13, 2009 18:11:41
Hey, Chapien- how was your trip?
#3615

nerdzul

Jul 13, 2009 18:18:27
Good night guys I think I'll log again tomorrow in the evening (in my country ofc).
#3616

MassiveAttack

Jul 13, 2009 19:01:18
Mechalibur, sorry if I am spamming you with PMs... anyways tell me what you think.
#3617

AnubisDread

Jul 13, 2009 20:59:17
Good move getting the gnolls to wordship the devils shadow, I was actually going to do that myself when I could spare the PP
#3618

ff6shadow

Jul 13, 2009 21:08:57
Natural extension, having Gorion garner himself some worshippers. And, they have their own attendant devil lord as well, should you decide you want to have some gnolls interact with their tempter. She could also bring in some devils to back your gnoll raiders, for the appropriate price of course.
#3619

Xeadin

Jul 13, 2009 21:28:08
Logging off- see you all tomorrow! :D
#3620

AnubisDread

Jul 13, 2009 21:44:47
Devils backing the gnolls in battle was yet another things I was going to add at a later date, I guess great minds really do think alike ;)
#3621

ff6shadow

Jul 13, 2009 21:57:28
Just another natural extension. He's already doing it for Asilia. Got to be something other than infernal warlocks that devil pacts are good for, right?
#3622

AnubisDread

Jul 13, 2009 22:07:07
That's true, if devils didn't branch out into areas like immortality, gaining wealth, hiring out troops and the like, they'd probably go out of business: the demand for warlocks isn't high enough for them to have such a large coporation and payroll and only give out warlock powers exclusively. Devils Incorporated, you sell your soul, and we deliver :P
#3623

MassiveAttack

Jul 13, 2009 22:08:18
So what is going on with the Shifters...Aradeia?
#3624

ff6shadow

Jul 13, 2009 22:23:47
Pretty much. Of course, evil immortality is always a mixed bag. Sometimes it doesn't stop aging, making you beg for death. Other times, it has the classic 'look at this picture of yourself and die' clause. All good stuff.
#3625

MassiveAttack

Jul 13, 2009 22:29:25
Sorry for the double post, but I want to distinguish this:

The Karak-Rik Guild/Meribia setup is pretty much done. I did this with the specific intention of creating a dynamic environment for players and DMs in an actual game (even though I could have gone further). I have purposefully set it up so that no side is really winning against the other, and the Karak-Rik is all shades of gray, with lots of intrigue and subterfuge and twisting machinations. For DMs, Dorbal is meant to be a character on the edge of paranoia delusions, someone who could easily be a good guy, or turn into a BBEG. I may return to him, but I think it is better for the environment to let him go, even if I'd like to run with him further. Anyways, I'd respectfually ask that this environment be left without major changes.

Now, that means I can turn to something new and right now I have no ideas. So if anyone would like joint project with Mara, I'm game.
#3626

ff6shadow

Jul 13, 2009 22:35:56
I was thinking of providing another trading group, to add competing trade interests in the area. Would that be a problem?
#3627

MassiveAttack

Jul 13, 2009 22:43:01
As long as it's not controlled by just one of the other warring factions (i.e. dopps, vamps, lycans), there is plenty of economy to go around, and the other groups wouldn't have need to target your new organization in the "war." If it is going to get into the fight, it should do so such that it is against *all* the other groups just as it is now.
#3628

ff6shadow

Jul 13, 2009 23:08:34
Right, right. Now I just need to hammer out the details.
#3629

graxith

Jul 13, 2009 23:54:41
I'm interested in joining, I'm going over the rules and reading the history even as I type this.
I've gone over the rules and have an idea for a god, so if I can start then I'll post it Here.

Name:Honissia
Domain:Assassination, Planning
Alignment: Unaligned
Physical Appearance:Honissia appears most commonly as a Humite garbed in Black robes with overlaping leather armor. His choosen weapon is a punching dagger that is concealed just beyond the end of his sleeves.
Symbol:A hawk swooping down onto its pray, which seems to be a heart.
#3630

ekluag

Jul 14, 2009 6:38:43
What would be interesting would be if someone managed to get a web chart of all the different groups and races, showing their connections to others, sort of an influence map, on who has the best connections, or the most connections, or whatever. Just a thought.

IncarnationsEnd, I will post the start of the elf-warforged meeting in MC in a minute.
#3631

Mechalibur

Jul 14, 2009 9:48:22
I'm interested in joining, I'm going over the rules and reading the history even as I type this.
I've gone over the rules and have an idea for a god, so if I can start then I'll post it Here.

Name:Honissia
Domain:Assassination (moderate I think)
Alignment: Unaligned
Physical Appearance:Honissia appears most commonly as a Humite garbed in Black robes with overlaping leather armor. His choosen weapon is a punching dagger that is concealed just beyond the end of his sleeves.
Symbol:A hawk swooping down onto its pray, which seems to be a heart.

Hmm, assassination could be a lesser domain, but I'm not sure. Whatever it is, you get a total of 3PP worth of domains, so you can another domain.
#3632

ff6shadow

Jul 14, 2009 10:07:08
Assassination is definitly a lesser domain. And he can take 2 PP more. He doesn't have to.
#3633

Mechalibur

Jul 14, 2009 10:32:00
Finally finished the Golden One paragon path. I can't believe how long it took me just to finish the powers.

Here it is incase anyone can't access the wiki. I'm not sure if it's too weak, or too powerful, so any comments would be appreciated.

Golden One
Passive Abilities

Recovery Action (11th level) - When a Golden One spends an action point to take another action, he and all other allies within 5 squares recover hit points equal to the Golden One's wisdom score.

Uncanny Vitality (11th level) - Whenever a Golden One succeeds on a saving throw, all of his defenses increase by 2 until the end of his next turn, and he gets a +2 bonus on all further saves until the end of the encounter.

Piercing Light (16th level) - Invoker spells with the Radiant keyword have a critical range from 19 to 20 for Golden Ones

Powers

11th level Encounter Power: Healer's Flame

You send a bolt of golden flame forward to burn you opponent. He screams in pain from the intense heat, while your allies near the flame feel invigorated and inspired.

Encounter * Divine, Fire, Healing, Implement

Standard Action Ranged 10

Primary Target: One creature within range

Attack: Wisdom vs. Reflex

Hit: 2d10 + Wisdom modifier Fire damage and ongoing 5 fire damage (save ends).

Effect: All allies within 2 spaces of the target gain a +2 bonus to attack rolls and a +2 bonus to all defenses until the end of your next turn.




12th level Utility Power: Magnificent Glow

The glow that normally surrounds you shines more brilliant than usual. You and your allies are unnaffected by the bright light, but your enemies have to cover their eyes from its radiance.

Daily * Divine

Minor Action Close Burst 3

Effect: All enemies who enter the burst take a -2 penalty to attack rolls, and a -1 penalty to AC and Reflex saves until the end of the encounter.




20th level Daily Power: Aspect of Shurka

You summon a likeness of the Lord Shurka who appears from the ground behind you. In one hand, the aspect has a large staff while in the other there is an orb of coalescing light.

Daily * Divine, Implement, Radiant, Summoning

Minor Action Ranged 10

Effect: You summon an Medium aspect of Shurka in an unoccupied space within range. The aspect has a fly (hover) speed of 10. The aspect has a +4 bonus to AC and will and a +2 bonus to fortitude and reflex. Any ally that is within one space of the aspect (including the aspect itself) at the start of your turn recovers HP equal to your wisdom modifier. You can give the aspect the following commands.

Minor Action: Ranged 10; targets two creatures; Wisdome vs. Reflex; 1d8 + Wisdom modifier radiant damage.
Opportunity Attack: Melee 1; targets one creature; 1d8 + Wisdom modifier radiant damage and the target takes ongoing 5 radiant damage (save ends).
#3634

tinwe

Jul 14, 2009 10:49:52
Finally finished the Golden One paragon path. I can't believe how long it took me just to finish the powers.

Here it is incase anyone can't access the wiki. I'm not sure if it's too weak, or too powerful, so any comments would be appreciated.

Here goes:

Recovery Action
Looks fine

Uncanny Vitality
The bonuses should be typed

Piercing Light
Looks fine

Powers

11th level Encounter Power: Healer's Flame
Looks fine

12th level Utility Power: Magnificent Glow
Effect: All enemies who enter the burst take a -2 penalty to attack rolls, and a -1 penalty to AC and Reflex saves until the end of the encounter.
No "save ends"? Does the effect end if they move out of the burst? 4e has no "reflex save"- perhaps you meant reflex defense?

20th level Daily Power: Aspect of Shurka
I like it! Invokers need another angel. :P
I also like the angelic Divine Bolts.
#3635

tinwe

Jul 14, 2009 10:55:07
shadow, you have a PM
#3636

Topheh

Jul 14, 2009 10:55:15
I like it, Mechalibur.

Two things I noticed:

Uncanny vitality seems perhaps a little over-powered. Maybe +2 to all defenses till the end of the next turn and +2 to saving throws till the end of the encounter?

And Magnificent Glow... how long is that thing going to last? Till end of your next turn, till end of encounter... (i.e., do you envision this as a zone traveling around with you?)

Beyond that, it looks great (and now I feel inspired to make a paragon path of my own.)
#3637

Mechalibur

Jul 14, 2009 11:03:39
Err, yeah I meant reflex defense. I play both editions, so I mix up the terminology sometimes. It lasts for the entire encounter (as stated), but the zone doesn't move with you. I figure smart enemies will stay out of the burst, and try to get you to come to them.

You're right about making Uncanny Vitality typed. Otherwise the save bonuses would keep stacking until you have a huge bonus on them
#3638

Topheh

Jul 14, 2009 11:23:32
Hmm... fluff-wise then it doesn't make as much sense to call it 'the glow surrounding you', but thats a minor thing

My wife is playing an invoker and we just got to paragon and she hasn't liked her options so far. You might get your first play-test this weekend, Mechalibur.

Edit: Err... I can't read, it would seem. You already had Uncanny Vitality as end of next turn/rest of encounter and I must have just skimmed over the end of next turn part. Silly me.
#3639

wyld_mutation

Jul 14, 2009 11:58:30
Haven't been at my usual computer... So I've been out of it.

On the subject of money: Humans, and Alexandrians in general, are likely to trade in raw goods such as silver and jewels. When you live in a country that has nearly immortal servants everywhere you get some leeway in the barter system.

On the subject of Admins: I'm openly game for halping out.

On the subject of everything else: WOOT for people doing interesting stuff!
#3640

graxith

Jul 14, 2009 12:22:51
Alright, thanks. As for taking an additional one or two I'm thinking that Planning is important, so I'm going to add that on, but after that I want to wait and see how he ends up developing, through interaction with the other gods and what happens to his choosen in the world.
#3641

Topheh

Jul 14, 2009 12:25:52
Hmm... I wonder how the angels respond to Noth...
#3642

Mechalibur

Jul 14, 2009 12:32:31
Angels on drugs? That will be interesting.
#3643

nerdzul

Jul 14, 2009 13:05:51
To Chapien: Do we want to keep going on with the mortal stories?
#3644

wyld_mutation

Jul 14, 2009 15:44:32
Hmm... I wonder how the angels respond to Noth...

I think technically they can't take it. They don't eat or breathe so I'm not sue if they can ingest it.

I'm not sure what mechanically represents it... I don;t have my MM nearby.
#3645

chapien

Jul 14, 2009 15:45:32
To Chapien: Do we want to keep going on with the mortal stories?

Ya, I just posted a new reply. Sorry, I haven't had a computer with Internet so I couldn't post
#3646

Topheh

Jul 14, 2009 15:47:54
Wyld,

Good point. Somehow I dont think we've got the tech for injectable drugs yet :P

Now devils... they have mouths.
#3647

graxith

Jul 14, 2009 16:23:06
You could always just, you know, give an angel a mouth just to see what happens. OR make the drug into a powder so that they breath it in. (and that shows how much I pay attention to angels. Well, it looks like it's time to reresh the rules and get some more fo the books.)

How am I going to be brought in?
#3648

Xeadin

Jul 14, 2009 16:32:48
You could always just, you know, give an angel a mouth just to see what happens. OR make the drug into a powder so that they breath it in.(Do angels breath in 4e? for that matter did they in 3.0/3.5? I think yes, but I haven't actually paid attention to the bodily functions of the angels or demons I've come accross.)

Although I'm starting to get curious as to what it actually does to the halfings when they ingest it.

I have no clue if Angels can breath... I think that Angels are made out of pure energy of a particular element...

In 3.5, the angels looked more Humanlike, but they completely changed that in 4e- they made them the exarches for the gods. I know for a fact that Devils have mouths, but Angels- they're very strange...

Hold it- Does Kyton and Gelgulon have a mouth?

[EDIT:] Topheh- I like your character's reaction to Torvek and Dolestre in the Library!

Dolestre is Torvek's sister and another one of the survivors of the Apocalypse.
#3649

wyld_mutation

Jul 14, 2009 16:42:53
The Angel subtype has the rules: Does not breathe, sleep, or eat.

Thus they need to be afflicted by an injectable version, however I'd probably rule it as a Poison (a foreign substance with negative effects is usually a poison) and I think Angels as a whole are usually given poison immunity.
#3650

AnubisDread

Jul 14, 2009 16:44:52
It WOULD make sense that angels wouldn't be able to take drugs... they're kind of the phisical incarnation of purity, after all.
#3651

wyld_mutation

Jul 14, 2009 16:50:37
It WOULD make sense that angels wouldn't be able to take drugs... they're kind of the phisical incarnation of purity, after all.

Angels are cutthroat mercenary immortals that will sell their services to the highest bidder. Not that anyone ever wants to use them, since tehy have their OWN people to work for them.

4e is a wonderful edition.

Edit: What kind of drug Is noth? Humans have a fondness for Flicker due to the ample supplies of its raw constituent in their homeland. In general Alexandrians favor +Wis and so tend to be fairly well protected from Will-based drugs. Actually that delicious human defense bonus makes them particularly resilient compared to other races. Not that noth would be ineffective. In a nation where your average citizen is a well trained soldier recreational drugs are fairly common.
#3652

ff6shadow

Jul 14, 2009 17:01:37
They may not eat, breath, or sleep, but it specifically doesn't render them immune to any effect. And the few angels I looked at aren't immune to poison.

So powder it, and throw it in their face. It would be an attack, and they wouldn't be immune. That is how we get an angel on Noth.


Tinwe, I didn't see any new PMs. Did I miss one?



Mechablibur, I think that +2 to saves from Uncanny Vitality should be a typed bonus, so you can't endlessly stack them.

Any reason Piercing Light only works for Invoker powers?

Magnificent Glow should probably only apply while they are in the burst, or apply a save ends consition.


Graxith, I'm going to shoot you a PM here shortly about something.
#3653

Topheh

Jul 14, 2009 17:03:31
Hmm, you raise an excellent point. As an addictive drug, it would make sense for it to have a strong will component. Maybe the humans just like the rush it gives them, but aren't particularly addicted... which might make things tough for the Circle if they can't keep supplying Noth... without addiction, no one will be willing to pay higher prices as the supply dwindles.

And Flicker? You already have a drug of choice? Hmm... I must look this up.

(As Noth is Ritreaude's drug originally, I'll let him make the final determination as to the type of drug it really is)

Edit: Shadow... I think you might have just created the Circle's new most favoritest way to gain new customers... assault with an addictive substance.
#3654

nerdzul

Jul 14, 2009 17:06:07
Ya, I just posted a new reply. Sorry, I haven't had a computer with Internet so I couldn't post

Hehe no problem :p I was out too after your post so you got a late reply... :p
#3655

Xeadin

Jul 14, 2009 17:07:00
Good one, Topheh...
#3656

wyld_mutation

Jul 14, 2009 17:09:26
Flicker's pretty ancient. Derived from a ridiculously magical fish that I need to post teh stats for (I have them in my notebook I just have to copy them down).

Generally illusory magic is seeped into the Shattered Lands pretty deep (aided perhaps by the everpresent fog). Flickerfish produce an illusory enzyme which can cause hallucinations, and when rendered into Flicker it is highly addictive. shadow has the stats for it somewhere I think. Thus humans either consume Flickerfish (whether as a food or as an intoxicant, bones are a favored reagent though when they just want the magic) or consume flicker (which is produced by Doppels I think).

Their will defense makes short term addiction rare, but they are ALL effectively addicted to the effects in Alexandria (the nation). Basically humans are what happens when you mix mad scientist, violent soldier, and hippy together. And I don;t get enough of a chance to show it off.
#3657

Mechalibur

Jul 14, 2009 17:09:59
Mechablibur, I think that +2 to saves from Uncanny Vitality should be a typed bonus, so you can't endlessly stack them.

Any reason Piercing Light only works for Invoker powers?

Magnificent Glow should probably only apply while they are in the burst, or apply a save ends consition.

1. Already fixed that

2. Erm, no, I forgot about multiclass - will fix.

3. I'll fix my wording

Golden One (With Changes)

DescriptionShurka never reveals himself to mortals, but decides to speak with a few of his most devout followers in their dreams. After hearing his voice, a Golden One gains a golden aura that surrounds them. They attempt to spread worship of Shurka, as well as follow his goals. Many Golden Ones attempt to find Revnador, the plane of Shurka. None so far have succeeded.

Passive Abilities

Recovery Action (11th level) - When a Golden One spends an action point to take another action, he and all other allies within 5 squares recover hit points equal to the Golden One's wisdom score.

Uncanny Vitality (11th level) - Whenever a Golden One succeeds on a saving throw, he receives a +2 power bonus to all defenses until the end of his next turn, and he gets a +2 power bonus on all further saves until the end of the encounter.

Piercing Light (16th level) - Attack powers with the Radiant keyword have a critical range from 19 to 20 for Golden Ones.

Powers

11th level Encounter Power: Healer's Flame

You send a bolt of golden flame forward to burn you opponent. He screams in pain from the intense heat, while your allies near the flame feel invigorated and inspired.

Encounter * Divine, Fire, Healing, Implement

Standard Action Ranged 10

Primary Target: One creature within range

Attack: Wisdom vs. Reflex

Hit: 2d10 + Wisdom modifier Fire damage and ongoing 5 fire damage (save ends).

Effect: All allies within 2 spaces of the target gain a +2 bonus to attack rolls and a +2 bonus to all defenses until the end of your next turn.




12th level Utility Power: Magnificent Glow

The glow that normally surrounds you shines more brilliant than usual. You and your allies are unnaffected by the bright light, but your enemies have to cover their eyes from its radiance.

Daily * Divine

Minor Action Close Burst 3

Effect: All enemies who enter the burst take a -2 penalty to attack rolls, and a -1 penalty to AC and Reflex defense until the end of the encounter while in the burst.




20th level Daily Power: Aspect of Shurka

You summon a likeness of the Lord Shurka who appears from the ground behind you. In one hand, the aspect has a large staff while in the other there is an orb of coalescing light.

Daily * Divine, Implement, Radiant, Summoning

Minor Action Ranged 10

Effect: You summon an Medium aspect of Shurka in an unoccupied space within range. The aspect has a fly (hover) speed of 10. The aspect has a +4 bonus to AC and will and a +2 bonus to fortitude and reflex. Any ally that is within one space of the aspect (including the aspect itself) at the start of your turn recovers HP equal to your wisdom modifier. You can give the aspect the following commands.

Minor Action: Ranged 10; targets two creatures; Wisdome vs. Reflex; 1d8 + Wisdom modifier radiant damage.

Opportunity Attack: Melee 1; targets one creature; 1d8 + Wisdom modifier radiant damage and the target takes ongoing 5 radiant damage (save ends).
#3658

ff6shadow

Jul 14, 2009 17:20:52
On Uncanny Vitality, I don't think the Defense boost needs to be typed. Just the save bonus.



As for Flicker, yes, a doppel produced drug derived from fish native to the Shattered Lands. Had a big mortal story leading up to it's creation, involving a mad doppel wizard. Should be noted that it far more potent than simply eating the fish.
#3659

Topheh

Jul 14, 2009 17:25:13
Anyone currently running its production that my gnomes could have a bit of a turf war with?
#3660

wyld_mutation

Jul 14, 2009 17:30:00
I'm going to say (as a I catch up here) that humans are not so much "particularly susceptible" as they are "avidly interested in recreational use".Technically humans are the race MOST resistant to most substances.

Maybe the gnomes just think the humans are susceptible? Just wait until the humans start experimenting...

*evil laughter*

Aradeia: You realize putting an exarch of fear in the land most RESISTANT (or rather inured) to fear may not be the most tactically effective way to feed it?

Aldii: You wanna double-check the star-sign in the wiki for your goddess?

Anything I'm missing?
#3661

tinwe

Jul 14, 2009 17:34:46
shadow- that PM was from a couple days ago. I'll resend it just in case, as your answers may affect what I do this reset.
#3662

Topheh

Jul 14, 2009 17:38:26
I'm liking where this is going. My poor Circle... they're gonna have some rough times when their most receptive audience turns out to not actually need the stuff.
#3663

wyld_mutation

Jul 14, 2009 17:41:20
I hope I just cleared up what Noth does for angels...

Oh this might go downhill... but right now they're getting the royal treatment as humans figure things out.

Now to decide on a derivative...
#3664

Topheh

Jul 14, 2009 17:50:05
You cleared up nothing, but made me VERY interested in finding out what happens. Humans experiment == nourish angels? Oh dear.
#3665

wyld_mutation

Jul 14, 2009 17:52:24
I come up with this stuff as I go along...

I'm fairly interested in where I go from here too!
#3666

AnubisDread

Jul 14, 2009 18:33:31
Tinwe, sorry if I'm misunderstanding your post, but Ardune doesn't have any metal. In theory the rakshasa could go back into the underdark to the outer world part, and mine for metal there, but that didn't seem to be implied in your post.
#3667

MassiveAttack

Jul 14, 2009 18:45:05
A bit of a point of clarification on the Skyway River--it is not viewable from the world by non-gods, unless you are inside it or in a it interacts with and allowed to be viewed/entered/exited etc.
#3668

graxith

Jul 14, 2009 18:59:26
Maybe your Gnomes could have a turf war for exculsive smuggling rights. I'm sure there are other things being smuggled in and soldin the undercurrents why not monopalize? the only way they can really offset the expense of that is to import more then one item at the same time, harder to do yes, but not much more costly and you get more money that way. If that's the case you might have a little trouble with some of the first assassins though, getting deadly poisons into the city may be easy but it still leaves a trail that can be followed, and anything that they don't use they'll pawn, taking money away from your potential customers [and providing a little excitement at least]
#3669

nerdzul

Jul 14, 2009 19:05:23
1 PP - Mold Land (Lesser) - The bloodstone vegetation, bloodstones, andthe glass temple in the desert are destroyed by determined eladrin and shadar-kai warriors from Sivera

Well if a mold land is enough to destroy more than one mold + guides and nourishes I guess I'll just sink the main continent and destroy all life on it... and it'll be only 3 points hehe...

Beside we still know nothing about new moderators (I'll ask at least once every reset just in case we forget about that) and as I told before it should be chosen by the community combined... so gief names pls :p
#3670

ff6shadow

Jul 14, 2009 19:06:44
Turn 41 begins now. 10,250 years have elapsed since the beginning of existence.

PP Refresh
7 - Veros
6 - Xirinet, Tsaroka-Noggoth, The Empress, Vymrl, Shurka, Mara
5 - Hensen Jijou, Kiptar, Eijra, Drahthor, Hammu
4 - Nixis, Jormundrasil, Azor-Chapien, Skreet, Chroma, Incarnation's End, Torvek

Admin Award
I'm granting Massive Attack an admin award this turn, for setting up a situation with no resolution, which makes for a very interesting area to game in. So, 1 extra PP for Mara this turn.
#3671

ff6shadow

Jul 14, 2009 19:12:34
I spent the starting PP to deal with the vegetation last turn. I simply figured it would take the eladrin five hundred years to do it. By now it's all gone.

The mold was to remove the bloodstones. And only the bloodstones in the desert itself, not the ones in the Underdark.

The temple was neither guided into creation nor molded. It was fluff. I included it, as it would be removed as well.
#3672

nerdzul

Jul 14, 2009 19:20:24
The nourish against the vegetation was not denourishing it, but just allowing the eladrin to contain it (acutally nourishing them if I remember the wording well...) so I guess that you are not right and anyway is quite cheap to shatter someone else stuff...

The rest of what I think about this last action I'll PM to you.

Time to go for me, See you tomorrow.
#3673

ff6shadow

Jul 14, 2009 19:24:12
I nourished the land itself to resist the bloodstone vegetation, while guiding the eladrin to destroy it.
#3674

wyld_mutation

Jul 14, 2009 19:39:33
Let me think... Oh right the subject of moderators because I've been thinking.

Topheh's been a huge help since he got in on this, I mean he took up the PP expenditures page. How cool is that.

If anyone deserves admin-ship it's him.
#3675

ff6shadow

Jul 14, 2009 19:46:53
Graxith, you are now free to post. You have 6 PP.
#3676

graxith

Jul 14, 2009 19:48:01
I think that's what they had in mind when they made total war, it makes everybody lose their heads.
#3677

MassiveAttack

Jul 14, 2009 19:50:02
I would like to offer that, with the world so mature (>10,000 years) we should slow the turns down to something around 100 years a turn.
#3678

ff6shadow

Jul 14, 2009 19:53:55
10,000 isn't really that long, overall.

Opinions on lengthening or shortening turns?
#3679

AnubisDread

Jul 14, 2009 20:04:59
I agree that 250 years a turn seems a little much... but the exact number that's ideal might be hard to pin down because a reasonable amount of time really varies from event to event.
#3680

wyld_mutation

Jul 14, 2009 20:05:24
From an objectivist PoV... We've got how many years before LoC is older than Earth?

The time frames are used to make the inclusion of new landmasses and gods much easier. Working in chunks of time that are roughly equivalent to 2 average lifetimes it makes it much easier to ignore particular mortals and focus on followers as a whole.

Reducing time-frames to Century jumps would change exactly how much? Besides giving a few extra turns of possible named-ness to longer-lived races it wouldn't accomplish much.

Though the pro is that it would make wars considerably "shorter". But I like the feel of wars going on for centuries (or millenia) at a time. It means Adventurers ALWAYS have something to do.

I don't really see what makes century-turns any better than the current structure. And if it ain't broke... Well normally I just break it...
#3681

graxith

Jul 14, 2009 20:15:02
Actually one hundred doesn't sound bad, it's enough time for wars to start and end repeatedly, and for other event to take place to set up for the future.
#3682

AnubisDread

Jul 14, 2009 20:17:36
Graxith, I was under the impression that the Lich was a template. If so, it'd only cost 2 PP to create, and would be a spawn action as opposed to a guide action... or would it be a create action... I get my lines crossed sometimes :embarrass
#3683

ff6shadow

Jul 14, 2009 20:22:43
That is a good point. Luch is a template, so it's a 2 PP Spawn action.
#3684

graxith

Jul 14, 2009 20:22:50
It is however I'm creating the first 25 [approx population of that village] as a race seperate from the others more powerful. They will be the council for well something to come. The template will come later of a different name.
#3685

ff6shadow

Jul 14, 2009 20:23:48
That works.

One thing though. Would you mind cleaning up the punctuation and grammar a little? It's a bit difficult to read.
#3686

graxith

Jul 14, 2009 20:27:04
My apologies I've been a little lax on the spelling lately. I'm trying to clear it up as we speak. I'm afraid I'm still a little attached to comma splices. Spell check from now on just to make sure.
#3687

ff6shadow

Jul 14, 2009 21:31:49
Ouch. Particuarly since I'm out in the open right now.
#3688

Mechalibur

Jul 14, 2009 21:33:25
I'm strongly in favor of reducing the number of time per turn. It especially makes things like wars much more managable. Wars shouldn't go on for thousands of years.
#3689

Topheh

Jul 14, 2009 21:50:29
Yeah, I will agree that wars that last for millenia sorta tax the imagination a bit. Speaking of wars... looks like everything goes crazy at once around here

And Massive/Mechalibur? Whatever that is you're making... I'm looking forward to it. Good suspense *nods*
#3690

MassiveAttack

Jul 14, 2009 21:53:02
If you give me some PP, I will get it done faster :D
#3691

Topheh

Jul 14, 2009 21:57:28
Umm... I am only a poor, measly 4 PP god at the moment, but if there's something you could use the god of mischief/stories/language for, I could spare a PP or two
#3692

ff6shadow

Jul 14, 2009 21:58:07
Heh, so we have giants/humite war and else where, a giant/humite trading agreement . . . .
#3693

Mechalibur

Jul 14, 2009 22:00:14
I'll give you a hint about what my plans are for this turn:

This is possibly the last turn that Shurka will be alive. I have one PP left, and I think I know what I'm spending it on.
#3694

Topheh

Jul 14, 2009 22:00:33
Hmm... Mechalibur, did my gnomes go with you too, or is this a 'humite-only-club' sort of thing? (fine either way)
#3695

ff6shadow

Jul 14, 2009 22:01:38
Ouch? Planning on finishing Shurka off for good?
#3696

Mechalibur

Jul 14, 2009 22:04:32
Hmm... Mechalibur, did my gnomes go with you too, or is this a 'humite-only-club' sort of thing? (fine either way)

Every gnome in Terena without a death wish escaped. They are not required to fight with the humites or anything.

EDIT: I've got a good idea for a new god. I think it's time a god dies for reasons other than real life issues.
#3697

MassiveAttack

Jul 14, 2009 22:06:39
I'll give you a hint about what my plans are for this turn:

This is possibly the last turn that Shurka will be alive. I have one PP left, and I think I know what I'm spending it on.

Well I will assume your part of the artifact will go to your successor automatically, unless you'd rather have it go to someone else (you can PM me if so).

And Topheh: Every PP helps :D
#3698

Topheh

Jul 14, 2009 22:19:12
Mechalibur: Phew. I'm glad this is a 'I want to restart' not a 'I hate you all, I quit!'
#3699

Mechalibur

Jul 14, 2009 22:27:03
I'd never do that It's not that I want to restart. But I think that some of the gods should die eventually.

Of course there's the chance Shurka won't die. Shurka probably will though.

As for the humites' location...

They're in the Feywyld. Gnomes and humites can already use the portals, but any other races need to spend 2 PP to use them. Also the portals are kind of small. Humorously enough, giants don't fit (an advantage to being small). Of course, appropriate actions can be taken to change that.
#3700

Topheh

Jul 14, 2009 22:35:40
Hmm... war in the feywyld... I can think of one goddess that might not be too thrilled about *that* one :D
#3701

ff6shadow

Jul 14, 2009 22:43:24
Very true. Once gods get into it though, Vymrl might come to the defense of his creations, which could have the entire Bronze Pantheon getting into it.

Could rapidly devolve into an all out war, with hurt feelings on both sides. . . .


Sounds awesome.
#3702

Mechalibur

Jul 14, 2009 22:46:11
Not if Shurka has anything to do about it.

I wonder if I should post Shurka's plan today. I probably should before Angel posts again.
#3703

graxith

Jul 14, 2009 22:48:26
It seems that I really should've held off on the undead creations. Well, at least the other gods have their attention diverted enough that all the lich will find a place to hide. I do feel a little nag of [should've directed select Humites to Secluded locations for training. At least I have the big things out of the way.
#3704

Topheh

Jul 14, 2009 23:17:18
Graxith,

THe one's I've rescued are free to leave at any time... speak to them in their dreams or something and take some of them back down to the planet to train. I'd be grumpy if you tried to train assassins on my safe haven, though :P
#3705

graxith

Jul 14, 2009 23:32:05
Topheh,

Eventually maybe. It'd be rude to take them without asking though. Also in character Honassia would like to know a little bit more about what he can and can't do. He may feel like he could do anything but he doesn't want to test another God at the moment. He's also still playing. It's taking him a little while to get used to it. I suppose I could just let him wait it out until he could get more power but meddeling is much more fun.

P.S. not even if they were holy assassins? ;)
#3706

Topheh

Jul 14, 2009 23:52:19
Not even if they were holy assassins who killed with rainbows and buttercups.

Hmm... thats a level 29 power if I ever heard of one. Killed by Kindness. Something only the best assassins to ever walk to earth could ever do.

And Massive, this PP-guzzling artifact-of-doom had better not be a doomsday device, or Nixis will have... words.

Ugh. That was sorta a pun... I... ugh.
#3707

MassiveAttack

Jul 14, 2009 23:58:07
Doomsday devices don't destroy the world, people destroy the world.
#3708

Topheh

Jul 15, 2009 0:13:18
That wasn't a yes or no... Keep it away from Drevan, k?
#3709

graxith

Jul 15, 2009 0:16:01
People and gods doomsday devices are just to clean up the mess.
Everybody want a reset button nobody wants to hit it though.
#3710

Mechalibur

Jul 15, 2009 0:18:22
As long as the artifact doesn't end up being called the Blow-up-the-Worldinator, I'm very interested to see the finalized artifact.
#3711

graxith

Jul 15, 2009 0:19:26
How about the big red button? I've always wondered what happened after you pushed it.
#3712

chapien

Jul 15, 2009 2:44:36
Alright, today I take off to America. I hate 12 hour flights...

I take off at 3PM and arrive at 3PM.... strange time differences...
#3713

nerdzul

Jul 15, 2009 4:55:59
Very true. Once gods get into it though, Vymrl might come to the defense of his creations, which could have the entire Bronze Pantheon getting into it.
Could rapidly devolve into an all out war, with hurt feelings on both sides. . . .
Sounds awesome.

Hensen foreseen the possibility of a gods war when he worked to create the Bronze Pantheon and apparently his prophecy might actually come true.

To Mecha: I have sent you by pm a few considerations ;)

...and btw I'd love to partecipate in divine ascension if you want (asking nothing in exchange for that)

I was also thinking, what happens if some of us lend enough divine power to Veros to re-ascend him (I might contribute with that or even pay 100% of it, and again for free)?
#3714

xiahouxu

Jul 15, 2009 6:06:20
Well, Starl is out on the world stage now, thats a bit of a benefit. If anybody fancies starting up an RP with one of his missionaries in Mortal Stories, I'd be happy too. It'd be a good laugh!

(Is that allowed as a lesser guide populace action, by the way? I thought, considering how it wasn't a large action and affected a very small, if widely spread population, it'd be lesser....)
#3715

ekluag

Jul 15, 2009 6:09:12
Whats up with the group of gods Kiptar went to (Specifically the group with Eijra in it)? Did everybody leave, or are we waiting for something?
#3716

nerdzul

Jul 15, 2009 6:58:40
Hensen never left the group I think he still was near Ejira (but quite iddle hehe) I have not posted any direct action from him becouse I wanted to see what happened next (that's why he has not yet talked to Hammu as he promised).

I think that most of them went to the divine blockade
#3717

ff6shadow

Jul 15, 2009 7:06:15
I was also thinking, what happens if some of us lend enough divine power to Veros to re-ascend him (I might contribute with that or even pay 100% of it, and again for free)?

We'd need a new player, as he would be a new god with new domains and we're not permitted to have two gods.
#3718

nerdzul

Jul 15, 2009 7:15:35
Ok nice to know. What if it is only temporary for you to have 2 (and I don't see anything bad in the moderator to have more than 1 good as long as they keep playing fair)? For example until something bad happens to Drevan (I don't care if I'd have wasted my points in that case)?

I'm up for reducing the number of years betweem each turn too (250 years needed to start diplomatic relations or to fight a war maybe are a little too much) this way we can also have a more "detailed" calendar :p

I guess that 100 might be ok to begin with (but still a little too much if we focus more on inter racial development and politics).

What have we decided to do with the play-by post? Dropping the idea after all?
#3719

ff6shadow

Jul 15, 2009 7:30:14
That would depend on everybodies opinion. I'm not going to break that rule without every one agreeing to it.


As for the play-by-post, everybody just stopped mentioning it. I have no idea.
#3720

nerdzul

Jul 15, 2009 7:51:34
Understood, it will also depend on the actions of other gods after they find him, after all I was mostly an ousider, Ejira and Shurka (if he survives) might have something to say about that.

About the Play By Post maybe if someone begin thinking about an adventure (/poke shadow) we can start doing something I remember that there were a lot of entusiast folks around here, including me .
#3721

ff6shadow

Jul 15, 2009 12:10:06
:headexplo Quite poking me! ;)



AnubisDread, teaching leatherworking is a 2 PP guide. And arrows would likely fall under woodworking and/or carpentry, another 2 PP guide.
#3722

ff6shadow

Jul 15, 2009 12:28:13
I think that is enough PP to sink the entire Imperium . . . . which could mean the Dark Eladrin, Shifters, and Thallids are about to have a lot of company since that is the nearest landmass.
#3723

ff6shadow

Jul 15, 2009 12:57:01
Ekluag, what did you mean by the warforged tame the mechswarms?
#3724

ekluag

Jul 15, 2009 13:44:41
The Mech Swarms were pretty much running wild in Mechanus, but the warforged are using magic and training of sorts to tame them to use as pets, guards, messengers, etc. Think like the gnomes training of badgers.
#3725

ff6shadow

Jul 15, 2009 13:52:14
Then its a form of dmoestication. It's a 2 PP guide.
#3726

nerdzul

Jul 15, 2009 14:35:33
:headexplo Quite poking me! ;)

hehe :P

To Angel, Hensen will fight with Vymrl should he feel that the god of war can loose the battle, but for now I'll save energies (in case we manage to free Veros this reset).
#3727

Xeadin

Jul 15, 2009 15:05:55
Well, that was strange...

I thought that I was blocked off there for a few minutes, because I couldn't view the Forums Index from the main screen for a while. I solved it by clicking the Refresh Button. :D

See, Refresh Buttons aren't so bad when you use them at the right moment.
#3728

nerdzul

Jul 15, 2009 15:08:02
hehe got the same issue a few sec ago
#3729

graxith

Jul 15, 2009 15:12:59
I was thinking that if there was periods that required a lot of activity [say we all had schemes that were set into motion that should take less then 100 years] we could reduce the time between resets to aroun 10 years. It shouldn't happen all the time as even if all most of us have plans a lot of them wont require as much fine tunning. It'll be rare for us all to need to get a lot done in a short time but it'll mean that we all have a chance to do what we need with our races. In Times where there is going to be a lot of planet development rather then racial and political the time frame can bump back up to normal.

This would come with a big drawback though in that we'd all [everybody active that is. If a god is sleeping I'm not going to wake them up.] have to agree on when to do it. That means a lot more communication OOC about what we're planing in general. [not really exactly what we plan to do but what it will effect the most.] As a plus though it will make the events seem flow in a time span that makes at least a little more sense.
#3730

Xeadin

Jul 15, 2009 15:41:29
Huh... Lightheaded... Sweaty... Trampolines are fun... Ohhh...
#3731

Topheh

Jul 15, 2009 16:21:04
Or honestly, just get rid of the years in general, and declare after various events that a new 'age' has begun. That way we only have to make a decision very seldomly, and we avoid the 'wait, we've been at war for 1500 years?' problem.
#3732

graxith

Jul 15, 2009 16:41:12
Topheh, I just might have to take you up on that 1500 year war now. I'll implant a 'holy' crusade in the nature of some flying insect that can't really do your gnomes any harm other then annoyance and then keep them going for the rest of the time with propaganda and news of the atrocities on the fronts [for example a Gnome killing a whole swarm of them out of pure hate.] The war will be completely one sided of course but it will be a war.

Now...I wonder exactly what it would take to great a total war scenario...[Our races can act on their own right? Say a leader was killed and they find evidence that it was a certain race/empire after the killing so they decide it's time to create my bone sla....dead bodies and capture cities.]
#3733

Topheh

Jul 15, 2009 16:51:32
You're gonna make intelligent mosquitos to attack my gnomes? Oh my. I guess I will have to invest some PP into the 'bug-smoosher' class.
#3734

ff6shadow

Jul 15, 2009 17:05:45
I just looked something up from my records.

As best I can tell, the nations of Asilia and Patren were born on turn 25. (about 4,000 years ago.)

Patren began making warforged onj turn 29. (3,000 years ago) Two hundred and fifty years later, they had their first encounter with another race, the independant warforged. There were several raids, before contact was broken, and the two have never spoken again since.

Asilia attack Patren on turn 30 (2,750 years ago). The attack was an unprovoked attempt to steal the secrets of warforged, as well as the deserts that the Patren had forcibly made fertile with magic.

For two-hundred and fifty years, the war was essentially a number of raids and skirmishes each year, with only one or two dedicated campaigns. These almost always turned into stale-mates, but both sides grew in power.

Afterwards, the organized forces of Patren continually pushed back the Asilians, slaughtering them whole sale, claiming land like their was no end.

Seven hundred and fifty years into the war, with the Asilians on the brink of defeat, Gorion, lord of the Nine, whispers secret knowledge to the Asilians, and the first infernal warlocks were born. Backed by warlocks, and some devil soldiers, the battle lines stabilized.

As Asilis pushed the Patren back, the minotuars and elves of Taldar, both on opposite sides of the continent formed into their own respective nations (Menosa and Sylvena) out or worry for the two sides growing power.

By turn 37 (I think) the loremasters infiltrated and stole the Tome of Knowledge from the Patren, weakening them. Furhter, as the Patren tried to recover it, they angered Menos (minotaurs), placing themselves in the position of fighting a two-front war.

By turn 39 (500 years ago), the Asilians, cautious against their ancient enemy, had finally driven the Patren back the the core of their homeland. Only their unnecessary caution kept them from achieving victory in that age.

At the end of turn 40 (250 years ago), the Asilians launched their final battle, laying waste to Patren. In a last desperate effort, the archmages of Patren unleashed a horrible spell from deep within the Arcane Wellspring that warped and twisted the Asilians, turning them into tieflings. As a backlash, the wellspring killed every living creature in the capital city, Patren, Asilian, and Devil alike.

So the world has had a millenia long war. Just under 3 millenia, to be exact. ;)
#3735

graxith

Jul 15, 2009 17:23:08
maybe a Gnome already invented it? unless you want to put that under pest control.

hmm...when gods get into it there's really no stopping what's going to happen. Either one side wins or they're forced into an uneasy peace that last only until one side figures out that the other one has a single copper piece about the size of a hair and then it start again. The cycle repeats until one race is destroyed. And from the looks of it thoose secrets they were looking for aren't gained all the time.

Back to the question though. Can races act on their own without the will of the gods to guide them? [I know that what happens would be what the controllers of the race wanted them to do but all this spending PP on guiding them into wars doesn't seem entirely needed. If one side attacks the other should respond without guidance right?]
#3736

ff6shadow

Jul 15, 2009 17:32:38
To some degree, yes. You can defend yourself without having to be guided into war. In fact, a guide doesn't even have to be the direct intervention of a god. Th PP expenditures is the mechanical backing for the effect. How it happens is fluff. Veros only has a direct hand in some of his races learnings. The rest they devloped on their own, with my PP expenditure only there to authorize it game wise.
#3737

graxith

Jul 15, 2009 17:54:23
Okay. Now based of that after you taught them tactics, couldn't you use PP to direct them on what to do to defend themselves before they were ever attacked? That way when it comes around to that time you have a little more power left to direct their actions after the defenses planned either fail or succeed.
#3738

Topheh

Jul 15, 2009 18:20:12
Graxith,

Yeah, we've had necromancers in the past... so the magic definitely exists.
#3739

ff6shadow

Jul 15, 2009 18:21:53
Yes, it does. Warforged are the only masters of the necromantic arts.
#3740

AnubisDread

Jul 15, 2009 18:29:00
AnubisDread, teaching leatherworking is a 2 PP guide. And arrows would likely fall under woodworking and/or carpentry, another 2 PP guide.

*sigh* Thought 1 PP seemed to easy, really should have checked to see how much it'd be first . Still, seems that 2PP to teach the gnolls only one extremely specific art of woodworking/carpentry is a little odd when you could spend the same PP to teach a race everything from bows, to tables, to works or art etc..
#3741

ff6shadow

Jul 15, 2009 18:35:36
True. On the otherthand, you can add other wood type things as fluff later, and there is no need to spend on it.

People have paid for carpentry as well as shipbuilding.
#3742

AnubisDread

Jul 15, 2009 18:38:24
Hm, true... looks like I'll have to edit out leather working for now, curse my lack of PP :P Well I suppose the gnolls could still make rudimentary shelters from large leaves and well carpentered (is that even a word?) sticks, so I won't have to edit that out at least.
#3743

graxith

Jul 15, 2009 18:58:05
Alright, I'll edit it in a second then.

Okay, on another topic I'm starting a campaign, since I've seen what you guys can do and like what has happened so far [for the most part] I'd like your input.

I'm planning a campaign that takes place on a world that so far as the players know is only populated by [Goblin or Orc] and [Kobolds or Troglodytes.]

I'm not going to railroad the player into doing anything but their goal is to take their place in the society they want. [If the people are split on who they actually want to play as then there will be 'heroes' on both sides leaving room for PvP Combat in the future.] If they have a certain class then I might direct them a little toward a goal I think should be the minimum for their class.

This is all going on in a general war against the other race. All of the tribes [gobos or orcs] are only tied together by their hatred for the reptilian [kobolds or trogs] and are constantly plagued by skirmishes with each other.

The Kobolds/trogs are not really into the war as much the gobos/orcs so even though they are more united they still can't win the war.

The goal for both is to set up a leadership and develop the communities to the point that one race alone resides on the island. The players will work their way through the ranks [doing various tasks and performing attacks/raid all along the way] in order to gain rank and respect.

I'll have more after that if the PCs want to continue but for now that's how It's going to be. I would like it to be 4th edition but if I have to [which it's looking like based on the monster manual] then it'll be 3.5

Any input or ideas? Or maybe just a slap in the face because it's a bad idea?
#3744

AnubisDread

Jul 15, 2009 19:05:04
Two things:
1. PvP is ALWAYS a bad idea. Don't let some PC's go on one side and the others the other, just make everyone go over onto the same side depending on what the majority want.
2. Why Orcs/gobs and kobolds/trogs? I don't have anything against them, but they lack racial feats, proper stats, and in the case of trogs even a write up. Personally I'd make it something like elves/eladrin and dwarves/humans or something, but that's just me... actually, I'd make it more like elves/eladrin/gnomes/shifters/- basically getting every PC race into there somehow so players aren't shoe-horned into any particular race. But that's just me ;)

Aside from that, looks fun
#3745

ff6shadow

Jul 15, 2009 19:07:50
Suprised nobody has commented on the devil invasion yet.


Since nobody else really wants to take it up, Id give the PbP a shot, but I must warn you, I've never DMed a PbP before. Heck, I've only played in one or two.

Who is interested, and what are your preferences?
#3746

Mechalibur

Jul 15, 2009 19:16:01
Eijra and Shurka would be the two most likely people to comment on the invasion, and they're both out of PP.

I'm interested in PbP. As a player (I have a lot of details with this world mixed up, so I probably shouldn't DM). We pretty much have to use 4e since that's the system our world uses.
#3747

AnubisDread

Jul 15, 2009 19:20:37
I haven't commented since Chroma hasn't taken a step outside Ardune.. mostly because he doesn't even know the outer world exists, so much for god like omnisiscience ^_^; It's a cool development though

As for a PbP, I'm still interested, though I don't really have a preference, at leas a non-biased one ;)
#3748

ff6shadow

Jul 15, 2009 19:22:14
Right, and 4th edition is my system of preference right now anyways.


I didn't realize Aldii was completely out of PP . . . probably a good thing for the devils.
#3749

ff6shadow

Jul 15, 2009 19:23:40
Anubis, thats actually a good thing. LoC gods aren't omnicient (even Knowledge).


As for preferences, I meant things like location, time, campaign type, and so on . . . . .

On another note, should I move this to another thread now, or is everybody fine with it being discussed here for now?
#3750

graxith

Jul 15, 2009 19:27:58
I see your point in the PvP. Can't really hope for people to be mature about it.

As for the races they're some of the races that have been generically put in as enemies. there are others I could choose but thoose were the easiest I saw to pair up. I was thinking about Gnolls but I couldn't find anything to pair them with. Also I want it to be a semi primative setting. Low magic too so I've been picking races that don't have very many spellcasters.

Looking on it now I could make it humans vs. somebody, maybe elves..or eladrin. But I'm going to do that only if I can't find something that looks primal also.

This for now is just cleaning up the idea shadow, I'm about to post it up. I'd be interested in either DMing or Playing depending on who wants to do what.
I prefer allowing players to do what they want to do. I'm making it only two races for two reasons. Becuase it cuts down the time before we can actually start the campaig, and it's just an island, there's a whole other part of the world that will come later when I'm back in the game. After the island I'll either let the players change characters or keep their old ones if they want to move on.

Also Shadow, what do you mean by prefferences. And I'm going to try to draw people in over the next week. Sorry to give you guys a deadline if you wanted to add your own little touch to the campaign [I have all sorts of tribes/regions with people to name and characterize and would allow any of you to put your little touch on one of them.]. This way I still have some summer left to get through all the rough parts of the campaign.
#3751

ff6shadow

Jul 15, 2009 19:35:29
I wasn't refering to your idea. I was refering to the PbP people want to play in this setting.
#3752

graxith

Jul 15, 2009 19:39:06
My mistake.
#3753

MassiveAttack

Jul 15, 2009 19:39:30
Right, and 4th edition is my system of preference right now anyways.


I didn't realize Aldii was completely out of PP . . . probably a good thing for the devils.

It's her plane though, she can just bottle the invasion or stymie it without even having to spend anything.

Hm, I didn't expect all of the Tribunal players to be away or what not. Anyways, I guess it's time to make the donuts, i mean artifact which will take Mara out for the turn...
#3754

graxith

Jul 15, 2009 19:55:30
That does bring up something that I was meaning to ask. Are the planes that we create like the ones that came up in the book of Gods and Demigods in 3.5 where you created it and control absolutely everything that can and can't be done in them on a whim or is it different?

do we have a map?
#3755

Topheh

Jul 15, 2009 21:23:21
The devils are doing what now? My gnomes live there! Grr! :P

*tries to think of a creative way to use his exarch's PP... but fails.*
#3756

Xeadin

Jul 15, 2009 21:34:06
Is swearing alright, as long as its kept at a low level of intensity?
#3757

ff6shadow

Jul 15, 2009 21:34:24
If it's any consolation, the devils are here for humites. The gnomes only get included if they fight back.


The boards have a censor, so anything outside of the ToS will end up sensored anyway. As for as the game is concerned, as long as you stay within the ToS, there is no problem with it.
#3758

Xeadin

Jul 15, 2009 21:40:30
Okay. That sounds reasonable.
#3759

ff6shadow

Jul 15, 2009 21:44:38
Tophep, you'll need to pick a devil to de-nourish, considering I have 5 types on the attack . . . andf I suggest a non-pit fiend, considering they are the only one resistant to poison.

Options are
Succubi
Imp
Legion Devil
War Devil
Pit Fiend (least numerous and poison resistant)
#3760

Topheh

Jul 15, 2009 21:44:41
Well, thats my last PP, so beyond that, I think they're all yours, shadow :P

And thanks to Wyld for giving me the idea with his poor faceless angels.

And hmph to a type of devil. (goes to change that): Legion devils it is.

Quick question, though... for what sort of war-ish related actions is a guide needed? Because I've seen things needing a guide sometimes and othertimes not.
#3761

Xeadin

Jul 15, 2009 21:47:00
Now that the three dragons are in battle right now, I think that they're gonna do some weird things with their battles. Corelloth teleports them to different areas when she needs to, and she keeps on 'Spamming' her dark flame power.
#3762

graxith

Jul 15, 2009 21:54:16
Couldn't you have ust used it to creat some sort of Gnomish devil swatter?
#3763

Xeadin

Jul 15, 2009 21:59:11
Graxith-
Just to let you know, Torvek is a Brass Dragon with a disclike weapon on his right arm in his holder. He is fighting an evil dragon goddess named Corelloth, who is bent on domination and destruction.
#3764

chapien

Jul 15, 2009 21:59:51
Just landed in L.A. Time to do battle against my arch-foe, jet lag!
#3765

graxith

Jul 15, 2009 22:05:57
Xeadin-

Oh thanks didn't know that. It was meant for Topheh though. He is the one with the Gnomes after all.
#3766

Topheh

Jul 15, 2009 22:16:43
Well, I guess I *do* still have 1 PP of create left from an artifact... although, honestly, I dont know exactly how, mechanically, a 'gnome-wielded-devil-swatter' would work... devils are big, gnomes... not so, and the mental image in my head is... amusing.

And welcome back to the states, Chapien!

Massive... how exactly does that blade (doomsday weapon. I knew it.) work? So it gives +0 bonus to combat, but -6 to the opponent? Why not just the bonus? (is it just for semi-fluff reasons, I guess is my question)

Beyond that... its an impressive, impressive thing and I will now avoid making you angry ever. *nods*
#3767

graxith

Jul 15, 2009 22:25:44
I didn't say it had to be big... You could always just much it look pathetic and pack a big punch. You know, like the kinda power you get when you 'accidently' dropped your portable hole into your bag of holding. Only contained.

I believe topheh that may be becuase it's stated in the wikia that the artifacts can only grant a +1 combat advantage.

Interestign question..what happens to a god if via the use of that sword his combat score is negative?
#3768

AnubisDread

Jul 15, 2009 22:28:55
Wow... that nameless sword is one mean artifact. Remind me never to have Chroma wind up on the wrong end of that thing...
#3769

MassiveAttack

Jul 15, 2009 22:30:03
Well I was going to give it to Shurka but Mechalibur jumped the gun on me, lol.

Topheh, I will clean up that language to be more precise but that's the gist. The wielder gets no bonus, instead the target loses up to 6 combat power.
#3770

ff6shadow

Jul 15, 2009 22:34:24
Combat Artifacts cannot be used that way. An artifact, even 6 combined, cannot give a god -6 to attacks. Combat artifacts only work to increase, not decrease.

Heck, no god can benefit from this artifact fully, due to the 4 combat artifact limit.

Further, as for the de-create, I'll need to know which god they are keyed to at all times, as it effects what other artifacts the owner can use. Additionally on this effect, it cannot forcibly drain generic PP from the god it is keyed to. The keyed god will need to post permitting it. Further, a 1 PP artifact, the guard, is not strong enough to double the cost to repair something.

Overall, this thing is one massive rules tangle.
#3771

graxith

Jul 15, 2009 22:37:19
Since you're reminding him of doing things why not remind me to have Honassia try and get his hands on it sometime. Even if he doesn't get to hold it there will be interesting confrontations.

Maybe we can break up the sword? have a 'piece' for attack and one for defense.
#3772

chapien

Jul 15, 2009 22:41:39
And welcome back to the states, Chapien!

Thanks... gotta beat jet lag... falling... asleep... zzZZzz...
#3773

MassiveAttack

Jul 15, 2009 22:43:39
Let's go point by point

1. Why not? I made an ancillary artifact to provide the means, and it fits the description of how it works. It's not any different then giving your staff of ruin the mechanical effect of hiding from the orb even though you didn't pay for that ability. Actually, it is, as I actually paid for it.

2. Meh. I'll refund 3 PP to Nixis and 1 to myself. You might also police others, since someone has a +7 artifact out there.

3. There is a simple fix, the "possessor" simply consents to it such that individual use permission is not needed.

4. I can drop this I suppose.
#3774

ff6shadow

Jul 15, 2009 22:48:25
The Staff of Ruin specifically has an effect that makes it's wielder difficult to locate by divine means. That was the entire purpose of the effect. Had the orb been made to search for hidden things, maybe it would be different, but the Orb of Visions is a simple scrying device for a god, not something made to pierce veils and see things hidden.

Combat artifacts are bonuses, not penalties. Working it that way is simply an unecessary complication.
#3775

MassiveAttack

Jul 15, 2009 22:56:07
No the effect of the staff of ruin is to be a +1 artifact. The hiding description is fluff. The orb's scrying is a mechanical effect of its PP expense. In other words you are arguing that your combat artifact's fluff trumps the orb's rules based mechanics and invested PP. Otherwise if you are arguing it isn't fluff, then you have a 3 PP artifact you only paid 2 PP for. There is no other possibility.

ANYWAYS, I think that it is not unreasonable for an exception to the general rule to be made for this artifact. At least, I ask for one.
#3776

Xeadin

Jul 15, 2009 22:58:16
Unless the weapon doesn't benefit to certain beings.

Think of it this way-
Take a +2 Axiomatic Longsword as an Example. It benefits to anyone that is Chaotic- aligned, but does not benefit to those that are Lawful- aligned.

See how it works?

It might not be a good idea on the LoC, but it does kind of make sense.
#3777

ff6shadow

Jul 15, 2009 23:00:19
The Staff of Ruin's primary effect was hiding. It's the entire reason that the vampire wasn't hunted down and killed by Veros way back when he destroyed Duska Krak. The comat feature was added later.

Once an exception has been made once, there is no reason not to make it again. I'm not going to go down that slippery slope.
#3778

MassiveAttack

Jul 15, 2009 23:02:26
Well the idea was that the artifact's "attack" is a sort of drain power, as the unreality within it soaks up the target's power. This is the same reason why it breaks down other artifacts or destroys them.
#3779

MassiveAttack

Jul 15, 2009 23:04:08
The Staff of Ruin's primary effect was hiding. It's the entire reason that the vampire wasn't hunted down and killed by Veros way back when he destroyed Duska Krak. The comat feature was added later.

Once an exception has been made once, there is no reason not to make it again. I'm not going to go down that slippery slope.

Under that logic, you only paid 1 PP for a combat artifact and you have a 3 PP artifact you only paid 2 PP for. You have to pay 2 PP for the combat bonus, that is the rule and you did not. You are trying to have that first PP count for two artifact effects, and that is a violation of the rules, period.
#3780

graxith

Jul 15, 2009 23:04:13
For a change in topic, what type of actions could lead to a permanent change in your PP gained during reset? And is there any way to get that reduced once it has been set up?
#3781

MassiveAttack

Jul 15, 2009 23:06:16
Boost your worshipers, both in number and among different races/groups.

I have no idea on the latter, and really is not something that should be a goal of players.
#3782

Xeadin

Jul 15, 2009 23:06:23
Gotta log off- see you tomorrow (or soon)! :D
#3783

graxith

Jul 15, 2009 23:16:11
That's true. But it could be something to avoid. For example if the race that was governed that gave the bonus got totally killed then woudn't you say that the bonus should no longe apply? or is the power gained now to integrated to pull away?
#3784

ff6shadow

Jul 15, 2009 23:16:34
It offers +4 combat. If it's flavored as reducing the effectiveness of your opponent, the net effect is still giving you +4 combat.


The Staff of Ruin is a 3 PP artifact. The hiding facet had 1 PP spent on it, and the combat facet had 2 PP.



On the subject of PP, PP can be boosted by followers, but that isn't the only way. Almost any action can lead you towards a PP boost. I have a complicated formula worked out for it.
#3785

MassiveAttack

Jul 15, 2009 23:20:41
Well jeepers. I am supposed to figure out that 1 + 1 is using an artifact to generate a second PP as opposed to just adding onto the existing one?

Well if that is the case you are right and I was wrong. I apologize.
#3786

graxith

Jul 15, 2009 23:28:53
Alright thanks.
#3787

MassiveAttack

Jul 15, 2009 23:35:38
I have fixed the Sword to comport mechanically.

EDIT: I have also refunded Nixis's PP back to him.
#3788

incarnationsend

Jul 16, 2009 0:34:18
I have a question. Did the eladrin kill Achaladi or did they also dump him into the forest?
also, does this mean that my desert is gone?
#3789

Topheh

Jul 16, 2009 2:22:56
Well, too bad that didn't work out... although I'm sure I'll be able to put that PP to use... maybe I'll make up some more bizzare allergies... or, you know... something else (more) useful.
#3790

ekluag

Jul 16, 2009 6:01:20
MEGA SWORD...

Just logged back on and that is one huge artifact. I like how you get around the only 1 pp per turn bit by giving it to two separate gods. You will still need to get an additional +1 decreate in order to totally destroy the staff of ruin. I would be willing to help with that, but I would need 1 pp to do it since I have a free pp and then a Create one. Just a thought.

And what are you going to do with it after we kick Drevans a**?
#3791

Aldii

Jul 16, 2009 6:50:08
As my character used PP to rip the Imperium to shreds, how can Vyrmlr keep it as it was by using a fluff effect with no PP behind it?
#3792

ff6shadow

Jul 16, 2009 8:04:42
No. Without spending equivalent PP, the area is still wasted.


IncarnationsEnds, yes, he survived, but no, the area is still desert. I havn't nourished to return plant life yet.
#3793

angelofthenight

Jul 16, 2009 8:25:40
My bad Aldii, I forgot to post PP. Just fixed it.
#3794

tinwe

Jul 16, 2009 9:07:37
Hm, I didn't expect all of the Tribunal players to be away or what not.

Hammu had actually come to see Winter in the IC thread. He'll be there a while if Mara still wants to chat.
#3795

nerdzul

Jul 16, 2009 11:19:58
to Vymr, I belived that you can win against Shurka without help (form some reason I misscounted 11 for your bonus...) anyway I guess that I'll have no spare point for ascending stuff so I can just contribute in the fight (but I'll be able to post in IC only in a few hours so pls wait for the outcome of the fight). Apparently if Drevan somehow join the fight (considering that there is also Ejira) the Bronze Pantheon will need its full might to win (including Drathor that is off), or maybe we can find some kind of agreements to end the war (with our victory ofc :p)

About the PbP I'll be interested (hehe it would be a shame otherwise since I poked shadow so much :p) in playing and eventually dm-ing in the future.

Here are a few considerations from me (written while off-line)

Just a point about Shurka death
I was thinking about the average alignment of our gods and I concluded that most are evil or neutral (and some time cruel), while this world lack good gods, we had Veros (that was not strictly good but he mostly acted to protect creation and he always sided against evil gods), we have\had Shurka, that is definitely good and Mara maybe… The others tend to be neutral, evil, or focused on their personal stories enough to be out of divine conflicts.

There is a really strong unbalance in favor of darkness and while there is no problem with that I think that a bastion of light like Shurka is not bad for the world.

Also in order to begin a war the Bronze Pantheon needs enemies. :p

I would also find quite nice the idea of two opposing pantheon (dichotomy good vs evil while it is a super cliché it also makes good stories).

Also a little thought about divine war, are after all the purpose of LoC is creating stuff while the war might be interesting it usually focus on more destructive aspect and happen to ruin a lot of concept that have required work to be made and that might have being quite good in the end. A few example of the current war, mind that they are all purely justified action and are good “in character” and I’m not saying that the acted wrongly or criticizing them in any way: Ejira sinking the empire archipelago, destroyed an important part of the world, Shurka suicide by fighting a stronger god (that is also backed by many brothers) and depopulating Terena (removed a nice playground from the game).

Can't we find a less destructive solution?
For example having gods interact less directly with divine wrath might work (like instead of killing the opposing faction we nourish our own and after a while the strongest faction win), since conquest will not destroy anything.

#3796

graxith

Jul 16, 2009 11:22:03
Chapien-

Are you really preparing to forge an empire? If so how can I help?
#3797

chapien

Jul 16, 2009 14:08:31
Chapien-

Are you really preparing to forge an empire? If so how can I help?

Well, actually, in a way yes. Azora was originally where the Grey Lands are now. Think of it as a Crusade: Azor'Chapien seeks to invade the Grey Lands. Additionally, he might be interested in aiding Shurka (er... what's left of him...).
#3798

graxith

Jul 16, 2009 14:13:33
So, really what you're doing is reclaiming land that was lost. Is there anything that is going to be standing in your way?
#3799

chapien

Jul 16, 2009 14:17:09
So, really what you're doing is reclaiming land that was lost. Is there anything that is going to be standing in your way?

Obviously the undead are going to be a problem... and Drevan will likely not like the idea of Azor'Chapien claiming the Grey Lands. Also, I'll do a massive Nourish Land later maybe to make the Grey Lands into a more habitable place so the Azorans can expand.
#3800

ekluag

Jul 16, 2009 14:22:47
Alright, hands up for those who think Eija has gone crazy. Must be that time-warp, plays havoc on ones mental state.

But seriously, messing with time is more than we should try to handle. the two Veros things was pushing it, but as we see how Eija is reacting? Now that's not fun at all.

I for one think time should be left well enough alone. playing with it just messes things up. For instance, the thing about the future where Shurka is dead? Who knows whether we are on that path or not. With time, there are two many variables and to many choices. Everything makes a difference.

[/rant]

Wanted to get that off my back. Sorry.
#3801

graxith

Jul 16, 2009 14:24:50
ahh very good. I think our interests may be one in this one. I would like control over at least a good portion of the undead [in case you handn't noticed Honassia is rather fond of them] and you would like to take the grey lands back [or for the first time..or something]. It'll be an interesting Event.
#3802

Topheh

Jul 16, 2009 14:26:00
Nerdzul, I agree entirely that the world needs some more blatantly good gods (my plan for Nixis is to have him eventually skew chaotic good)... I think we have a lot of gods who are sorta 'nominally' good... (like Azor'Chapien) and others who, while not 'good', are at least interested in the preservation of civilization and life (like Xirinet)... but in terms of Gods that willingly describe themselves as 'Good', I do think we are somewhat lacking. Its probably because being evil is a lot more fun :D

That said, I'll be sad to see Shurka go if he ends up going. With Mara holding that sword of doom... who knows what will happen.

Chapien, I think technically the grey lands is an artifact, so you'd have to decreate it.

And Graxith... you've got a vampire god that might have something to say about that... of course, I'm not sure how long Drevan will be alive to protest. (again, eying that scary sword...)
#3803

chapien

Jul 16, 2009 14:29:11
ahh very good. I think our interests may be one in this one. I would like control over at least a good portion of the undead [in case you handn't noticed Honassia is rather fond of them] and you would like to take the grey lands back [or for the first time..or something]. It'll be an interesting Event.

It would, which is exactly why I am doing it. When it gets started, Azor'Chapien will likely invite other races and gods to join in his Crusade. Gnome bards killing undead would be awesome to watch (nudges Topheh).

As for alignment, in the old system Azor'Chapien is definitely Lawful Neutral. He stands only for the preservation of civilization, and if he had to wipe out an entire species to preserve civilization, he would.
#3804

Topheh

Jul 16, 2009 14:31:01
Hmm... lawful neutral. Its a good thing our gods got off on the right foot, otherwise I'd be a massive thorn in your side :P

And my gnomish bards might take up the call... although they're a little busy at the moment dealing with some devils...

Oh, and Graxith... I may have misspoken in my post... Azor and I are roughly the same age (started the same turn)
#3805

graxith

Jul 16, 2009 14:36:08
ha topheh, He has an old friend to deal with. Honassia was originally a Vampire Humite, that was what all the fluff about the sun was about and why he's so comfortable taking up undead forms.

You'll also have my assassins, and maybe a few lich [depending on when you plan on taking this land back.]

A little off topic, do you think the god of bards would be angry if a couple liches took up the call in their own special little way?
#3806

nerdzul

Jul 16, 2009 14:36:04
Hehe, the faerie goddess is a little crazy at the moment after all she lost her father a few moments after being resurrected, she has seen the creature who destroyed her people now exalted as a god and a lot of nasty things hehe...

To Topeht, apparently you got my point perfectly :p

I might turn Hensen into a less evil god (refocusing him more on freedom and innovation versus the current theme of warping mutations and madness), but he will hardly turn into a champion of good :p

And gief Shurka alive hehe ;) There is no point in being evil if there is no good guy around...
#3807

chapien

Jul 16, 2009 14:37:02
Hmm... lawful neutral. Its a good thing our gods got off on the right foot, otherwise I'd be a massive thorn in your side :P

And my gnomish bards might take up the call... although they're a little busy at the moment dealing with some devils...

Oh, and Graxith... I may have misspoken in my post... Azor and I are roughly the same age (started the same turn)

Yes, with Nixis and Azor things could of gone either way. They went for the best, I think. Now we have peasants worshiping Nixis left and right in Azora... oh well...

Me and Nixis started on the same turn, but technically Azor'Chapien came first. Another thing one might want to note about Azor, the Code he spreads came into being at the same time as Azor, Azor did NOT create the Code. He IS the Code, in a way.
#3808

tinwe

Jul 16, 2009 14:40:32
Hammu is Lawful Neutral, if anything. He values balance and the rule of law, and patronizes both evil and good races.
#3809

Topheh

Jul 16, 2009 14:40:34
There are currently three gods who have the bards domain... Eijra, Starl and myself. Personally, as long as you're not going to try and do something crazy and change the core definition of what it means to be a bard, or start killing them, I'm fine with whatever.

And yeah, I thought that might be what the fluff was about, but, you know... just saying
#3810

chapien

Jul 16, 2009 14:48:17
Azor'Chapien won't invade the Gray Wastes for two more turns. Next turn he will teach them sailing and horse-riding, and the turn after that he will form the Mainland Offensive, the organisation of Azorans that will strike, and issue the attack. He will also continue to gather other gods as allies into the Grey Offensive.
#3811

graxith

Jul 16, 2009 14:48:26
I wont do anything to the bard itself, but they will have a tendacy to play sorrow filled tunes, later on I might make something like the Evil bard that came up in the Book of Vile Darkness in 3.5 to them, but for now I would like a few bards to play around with. [a lich paying homage to a Gnome god of Bards without even knowing it...interesting to say the least]

Has everybody bothered to teach their races tactics yet? If not then I recomend it [and the concept of total war is very useful against most living races.]
#3812

Mechalibur

Jul 16, 2009 14:52:06
Whether Shurka lives or not is completely in the hands of Vymrl now.

*Gets some popcorn*

Anyway, my next god will definitely lean good on the alignment spectrum, and will join any orginizations against the Bronze Pantheon. I'm definitely not done with this game yet.
#3813

chapien

Jul 16, 2009 14:53:15
Anyway, my next god will definitely lean good on the alignment spectrum, and will join any orginizations against the Bronze Pantheon. I'm definitely not done with this game yet.

I think Azor'Chapien will likely oppose the Bronze Pantheon... your next god could join the Offensive... just sayin'...
#3814

nerdzul

Jul 16, 2009 14:55:23
Hehe, good ;) Gief more good guys, and /sad that Shurka leaves (if Vymrl decide to kill him)...

And to be honest while a war between the pantheon and other gods might be interesting I'd prefer to focus more on world building than in shattering it, so why don't we make war be between mortals (as I suggested before) and left direct divine influence out?

To Chapien... hehe apparently I keep sending diplomatic envoys to people that belong to gods that will be my enemies hehe I think that the Free Nation allignement is too different than the one of their god at the moment... :p
#3815

chapien

Jul 16, 2009 14:57:24
Hehe, good ;) Gief more good guys, and /sad that Shurka leaves (if Vymrl decide to kill him)...

And to be honest while a war between the pantheon and other gods might be interesting I'd prefer to focus more on world building than in shattering it, so why don't we make war be between mortals (as I suggested before) and left direct divine influence out?

World shattering is fun! /pout

But... I agree... the invasion of the Grey Lands Azor'Chapien plans will mostly be headed by mortals, and he only plans to interfere completely if Drevan himself comes into battle.
#3816

nerdzul

Jul 16, 2009 15:01:29
World shattering is fun!

Hehe ::evillaugh

Gief replies on mortals btw slacker :p
#3817

graxith

Jul 16, 2009 15:02:56
I don't have anything against Drevan, just want his undead.

Thoose two turns will give me a little time to prepare then. I rather like war amoung mortals, it's just near the end gods tend to get protective of their play things and rush to their defense.

as for alignment, everything that Honassia has done so far was to get what he wanted. Down the road he'll probably turn a little more evil, but it wont turn up until after he's sure that he can get away with it and not be smashed by one of thoose gnomish demon swatters.
#3818

Mechalibur

Jul 16, 2009 15:13:40
Has everybody bothered to teach their races tactics yet? If not then I recomend it [and the concept of total war is very useful against most living races.]

The humites know warfare tactics. The giants may have a similar technology.
#3819

nerdzul

Jul 16, 2009 15:15:11
I also think that Shurka death with his humites exterminated by the demons is not a so "poetic" end...

Beside I Hensen discovers that I think I'll have to remind it to Vymrl becouse after all they stolen the "spoils of war"..

Finally it is just a curiosity how does the demons know that the humites moved into the Feywild and should not guide them to attack also require guide action?

1PP - Guide Populace (Lesser): Influence an intelligent population to worship you. Also, direct divine orders, such as starting wars or forcing peace.

I think that the Free Nation have tattics (but I'm not 100% sure... better check my last few posts hehe).

EDIT: yes they does
#3820

Mechalibur

Jul 16, 2009 15:16:12
The devils aren't going to win.
#3821

graxith

Jul 16, 2009 15:21:52
They probably just went into every plane they could looking for them. Not very effective but it works.
#3822

nerdzul

Jul 16, 2009 15:26:53
How? they have shadow power backing them... and the humites are alone, nixis help will not matter much since shadow sill have a tons of actions available...
#3823

graxith

Jul 16, 2009 15:39:34
If you are the god of a certain thing [as in you have the domain] then what kind of power does that really give you over that subject? [as in, are there any bonuses in terms of how much PP it costs you to do certain things envolving that particular domain?]
#3824

Topheh

Jul 16, 2009 15:40:30
Yeah, I tried to ask a similar question yesterday, but didn't get a reply. It seems odd that 5 different types of devils can invade without using PP (And if the answer is 'the gate lets them', then I'm going to have a LOT of fun with my own controllable gate in the future[0 PP needed to assassinate leaders of nations? That could be fun!]), but my attempt to fight them off not only requires PP, but requires PP for each individual type.

But a good point... time to modify that last post so I have some PP left, just in case. At least the humites will survive in exile.
#3825

Xeadin

Jul 16, 2009 15:41:03
Hmmm...

I'm thinking about combining all of the Domains that Torvek has, and making a Greater Domain out of Courage, Day, and Insight.

Would that be legal? I still have 4pp to spend.

Torvek's Stats
Name: Torvek

Greater Domains: -Radiance- (Does not exist yet)

Moderate Domains: ---

Lesser Domains: <<Courage, Day, Insight>>

Artifacts: Sunshine Chakram (Moderate Artifact) +5 Combat Bonus

Alignment: Unaligned

Physical Appearance: He is a Brass Dragon that wields a chakram that gleams as bright as the sun. Hios scales seem as if he is not a living being. His wingspan is just about as long as a Cuoatl, stretched out at full length. His head resembles a Red dragon, and his eyes gleam with the light of the sun. He has a stout poise, and he has the legs of a Lion. His chakram has a strap on his right arm to sheath/ unsheath it- the chakram functions as a shield in this manner.

Symbol: A dark brown circlular background with a brass serpentine in the shape of an "&" symbol. The outer edges of the circle has several points portruding out from it, resembling the Sunshine Chakram. The inner edges has a ring of gold, white, silver and red. The circle seems as if it was painted on top of canvas.

PPs: 4 (1)

Exarches: Hondala (Guide), Terascul (Defender), Corelloth (Villian), Dolestre (Ally)
#3826

nerdzul

Jul 16, 2009 15:41:42
Nop, domains allow limited knowledge of things related to them, but they don't give any bonus (even if I guess that a god of Art will make much better paintings than one of war for example).
#3827

Topheh

Jul 16, 2009 15:49:43
Yeah, its mostly fluff, although it does factor in to the PP equation, so its not completely. Basically, if someone messes around with bards, I'll probably notice, and I have a deep knowledge of the stories of the world, but thats just flavoring for my character.
#3828

nerdzul

Jul 16, 2009 15:49:42
Yeah, I tried to ask a similar question yesterday, but didn't get a reply. It seems odd that 5 different types of devils can invade without using PP (And if the answer is 'the gate lets them', then I'm going to have a LOT of fun with my own controllable gate in the future[0 PP needed to assassinate leaders of nations? That could be fun!]), but my attempt to fight them off not only requires PP, but requires PP for each individual type.

But a good point... time to modify that last post so I have some PP left, just in case. At least the humites will survive in exile.

Argh I missed this post before I replied so I'm double posting again...
I totally agree with you btw :p

Finally who control the feywild? I guess that the god who does will feel what is going to happen (and if I remember well the owner have access to almost unlimited power there so he can just teach the devils a lesson...).

The Free Nation faction led by Yorik will for sure help the humites against the demons (and they have access to the feywild due to the fact that they include humites and half humites) but since they are not omniscent nor is Hensen (and his attention is focused elsewere even if he could have used his power to locate them somewho) they can't do much...

Maybe a post that let them gain some hint about where the humite went might be nice :p /poke Mecha or Topheh
#3829

nerdzul

Jul 16, 2009 15:50:57
I should do some training in "fast writing in foreign language in order not be out posted" :p
#3830

Xeadin

Jul 16, 2009 15:51:48
Nop, domains allow limited knowledge of things related to them, but they don't give any bonus (even if I guess that a god of Art will make much better paintings than one of war for example).

So, I can't create a Greater Domain with what Torvek has? Darn...
#3831

graxith

Jul 16, 2009 15:55:26
huh...I could see that if it were a cleric we were talking about...but the gods in the book of deties and demigods Know everything about the domains they have [that doesn't really allow them to make them as powerful as they want, it just says that they know all about it] and can do all sorts of things with them...I guess this is a little different though.

I am going to suggest just a slight change for consideration though [Say a one PP cost reduction for things directly relating to that topic and only that topic] that means you still have to pay for the big things, but it's a little easier for you becuase it's part of your Domain. [the 1 pp things aren't very hard to do and usually don't have very large reprocuassion.] This could even go so far as not allowing the reduction when it involves races specifically [as in, you can effect a creature type as a whole, but not an individual race, or even just leave races out of it all together.

Then again, that might complicate things a little to much.
#3832

Topheh

Jul 16, 2009 15:56:10
Err... Xeadin, he wasn't replying to you. I don't see why you couldn't, although you'd have to pay the PP cost to create it.

And Nerdzul, I agree entirely about needing to type faster (sigh).

Right now, either Eijra or Shurka are the 'rightful owners' as it were, of the Feywyld... not sure how the dead-->live Eijra plays into it. And good point with the poking! (goes back to his post and makes another edit)

Sadly, Graxith, while I agree in principle with your idea, I think it would complicate things a lot, and contribute to some bizzare situations... eg: Xirinet is god of Life, so any spawn action would be -1 PP, so he could then spawn an infinite number of creatures in a single turn and we'd be up to our ears in frogs or something. Or Vymrl, being god of war, could attack other gods for 0 PP... it also would get ugly in determining boundaries... I'm the god of language at the moment... but civilizations need language to communicate, so do I get discounts on that front? So, great idea, but I think the implementation in a fair way in a forum-game would be a nightmare.
#3833

nerdzul

Jul 16, 2009 15:56:23
You already have all of it without any expenditure :p Btw isn't time for Torvek to show us some glimpses of his old world and recreate something? I'm curious... beside after I stop wasting time and efforts in fighting gods (I wish I was more peaceful) I'd like to have some more interaction with your characters they look interesting ;p
#3834

graxith

Jul 16, 2009 16:03:47
yeah, I'm going to drop it, the system we have works well enough and if it's not broken I'm not goingt o try and fix it.

Realized that when I posted this Topheh. I like the game as it is and it would be a little to overused without some sort of control.
#3835

Xeadin

Jul 16, 2009 16:06:41
You already have all of it without any expenditure :p Btw isn't time for Torvek to show us some glimpses of his old world and recreate something? I'm curious... beside after I stop wasting time and efforts in fighting gods (I wish I was more peaceful) I'd like to have some more interaction with your characters they look interesting ;p

More interaction with my characters, eh? Hmmm... That gives me an idea...

Also, about his world- it was 'destroyed' by the Apocalypse that Corelloth unleashed. Her plan is to annihalate the existence of all gods by recreating the same Apocalypse upon a plane. Which plane she is targeting- we have no idea...

Topheh- that's why Torvek wants to create the Observatory- to keep track of where Corelloth is going, and to search for clues to see which plane she will be targeting for her master plan.

Corelloth is an Evil, EVIL dragon with cruel intentions. Combat may be necessary to drive her off for a while...
#3836

nerdzul

Jul 16, 2009 16:10:51
While the world was destroyed Torvek has divine powers here, so he might be able to restore part of it ;)
#3837

Xeadin

Jul 16, 2009 16:14:31
While the world was destroyed Torvek has divine powers here, so he might be able to restore part of it ;)

True, but the only thing that Torvek cannot restore is his family... They were caught within the Apocalypse, and Dolestre never saw them in any time period. That is why Torvek had presumed his family dead...
#3838

nerdzul

Jul 16, 2009 16:17:27
Maybe some other god can help him with that (not Hensen ofc) someone with the domain of time maybe...
#3839

graxith

Jul 16, 2009 16:17:45
Topheh, would you be completely agaisnt a lich [just one of them, they're not ALL evil] was amoung thoose 100. Wouldn't make for a bad mortal story for that matter [maybe he was one of your bards :D].

I think we need a way to determin who wins a war. So far the wars have gone well, but a point system or something that is unbiased would be a little bit better then trying to Roleplay all the wars out. [[talking about just between mortals, no god involvement other then to start and make peace if it comes to that.] that way if we get to a time when we get two gods who both want their races to win the war tehy don't just escalate until the gods have to get involved again or both races will be wiped out.
#3840

nerdzul

Jul 16, 2009 16:23:35
I think that could be based on the nourishes of the involved armies + techs + eventual combat artifacts (and non combat if they can provide some war benefits) and exarchs...
And shoud last a few turns to allow for some twists to happen.
#3841

Xeadin

Jul 16, 2009 16:24:00
Maybe some other god can help him with that (not Hensen ofc) someone with the domain of time maybe...

Maybe, but so much has changed for Torvek and Dolestre that the only thing they have left to do is to avenge their parents' death.
#3842

Topheh

Jul 16, 2009 16:26:06
Why not? As long as the lich isnt doing it for alterior motives.

And yeah, the war system is a little bizzare... I mean, I guess a mechanistic way for it to work is that each group has a series of nourishes, and you denourish them until one side capitulates or runs out of nourishes and is destroyed. In practice, that never really happens. I mean, technically, if the Humites are all in the feywyld, they have a ton more nourishes than the devils and should be easily defeating them, but that certainly does not appear to be the case. In the end, its all handwavey.

Edit: Nerdzul, I think that makes a lot of sense. Have it be something similar to the god-battle dynamic: Base Nourishes + techs (this would need some talking about how to work them in) + artifacts and Exarchs committed. vs the other sides... with the loser losing a certain fraction of their Nourishes (either permanant or temporary) each turn until they fall below, say 50% and are considered to have lost the war.
#3843

nerdzul

Jul 16, 2009 16:30:05
the devils don't have as many nourishes as the humites (but they still represent a lot of points since they are made of 5 different races).

And yes it should work like that, however I think that a war between civs should be able of progressinve even with the gods not spending points on it.
#3844

graxith

Jul 16, 2009 16:34:57
That's really why I thought about it, We'll also have to take into account the races themselves in some way though, primative doesn't mean useless. Numbers also have to come in [which should be included with the nourishes used earlier.]

The lich is completely devoted to knowledge, but the other researchers might be a little suspicious [by now the lich have done what they wanted to get what they wanted and aren't generally trusted]. He'd aalso need a place to keep his soul in there and thoose two things could make a couple interesting things in the library for the mortal stories [if you want of course].
#3845

Topheh

Jul 16, 2009 16:42:32
Nice, Graxith. Those would be some interesting stories. Want to start something in MS, and I'll jump in?

And yes, some way to let wars happen naturally... the gods can step in to change things, but it shouldn't' be required. It will take some work to create something, though... because you're right... humites are a 2pp populace, and the devils are anything from 2 through 4 PP populace, and obviously without adjustments that 2pp is going to be crushed by the 4pp.
#3846

nerdzul

Jul 16, 2009 16:47:39
but since they numbers is much greater (nourishes) and they have weapons and magic (and the devil does not since they lacked any guide) the odds will be shifted in their favors.

I think that the cost of the race is included in the number of nourishes to consider the strenght of the nation.

(for example a 2 PP race with 10 nourishes will have 12, vs a 4 PP race with 0 they will own).
#3847

graxith

Jul 16, 2009 16:51:07
I'll bring something up just as in a little while [about five to ten minutes max]

I don't know if that'd be the best way to go about it. It'd work, but in some casses races that are less inclined at combat will be getting a bigger bonus then thoose that are meant to fight [just going of racial traits, not development by the gods.]
#3848

Topheh

Jul 16, 2009 17:02:49
Chapien, are you TRYING to kill me? Eijra's with Drevan RIGHT NOW! :P
#3849

nerdzul

Jul 16, 2009 17:04:19
And Shurka is not that well too ;)
#3850

chapien

Jul 16, 2009 17:05:02
Chapien, are you TRYING to kill me? Eijra's with Drevan RIGHT NOW! :P

I pay no attention. I'm stupid, obviously. Just... don't find her then or something.

And I chose to go to Shurka because he is under attack.
#3851

Topheh

Jul 16, 2009 17:06:34
Mostly kidding... I *was* the one to bring her up in the first place. Off I go!

Edit: So I dont double post... heading off for a few hours. Assume Nixis is travelling to Terena in this time...
#3852

Mechalibur

Jul 16, 2009 17:08:17
The devils aren't going to win because humites have been around longer, have access to more techs including warfare strategies, have a class for every role which helps with that, have recieved far more nourishes (especially that x5 nourish I did before fighting Drevan), have help from Fey Dragons and ancients and treents, and know their surroundings better.
#3853

graxith

Jul 16, 2009 17:12:36
Cross the fey dragons out, they've been reverted remember? but that still leaves them with a lot more stuff to work with [I don't know what all falls into the devils] They're also with Gnomes, but to be fair this battle will have to be played out the way that it used to be done. We can develope as system becuase of it, but we can't put the Rules in right now, that wouldn't be all that fair, besides, the humites will survive at the least I believe, not all of them mind you, in fact, probably not most of them, but the Devils need a reason to be feared. [to do that right out of the oven (so to speak) is impressive]

And it was up in ten minutes like I said
#3854

ff6shadow

Jul 16, 2009 17:29:26
big post incoming, addressing some things . . .
#3855

ff6shadow

Jul 16, 2009 17:33:22
I'd like to see the Gray Wastes remain, mostly because it makes for an adventuring area. A place that spews undead into the realms about it is a classic campaign item. The Artifact makes the place largely uninhabitable. It prevents healing from working properly, so once somebody is injured; they just fade away, unable to heal.



Ekluag, that is the point. Xa'an and Yoglith (Sina and Thought) put forth that multiple timelines exist parallel to each other. The time line the second Veros came from will never occur. In that time line, Tsaroka-Noggoth killed Roan and Shurka, and proceeded to one by one take out any god that opposed it. (most of them). As for Eijra, she could have just as easily reappeared in the feywild or been resurrected for 4 PP. I figured the pulling her through time was more interesting.


Chapien, just to make a point, your island is on the far side of the world. Something to consider. That is some long sailing. Come to think of it, I need to teach the elves near you sailing to we can interact.


Quick point on the Bard domain, Eijra doesn't have it. Fey and Song, but not Bard.


Not demons people, devils. As for their being no guide involved, devils are subservient to the Nine, one of which is an exarch, as well as being creatures of the immortal subtype. Immortals (mostly angels) are the servants of gods, unless the god specifically states as much (see Wyld's angels, who he made independent, and not divine servants.) So devils are essentially Veros's private army. The penalty is that they never, ever count for PP purposes. All the PP I spent to create devils, and any I spend on them in the future, is essentially wasted. The only reason to spend PP on them would be to make them stronger in a perceived conflict.


As for mortal conflicts, they are covered in large part by fluff. If the two sides cannot reach a conclusion, administration will step in, weigh the features of both sides, and decide a winner. A progression, if not based on PP, should be decided in concert with the other involved gods. As always, remember we are here to create an interesting world, not to win or lose. If an admin is deciding (due to two gods unwilling to decide together), the base cost, total nourishes (and de-nourishes), guides, artifacts involved, and exarchs involved are all taken into consideration. Additionally, we do consider those artifacts purpose, the exarchs purpose (non-combat is worth less than combat, obviously), as well as the nature of the races guides. A race with nothing but, say, carpentry, agriculture, democracy, ship-wrights, cartography, navigation, and paper is going to get next to nothing out of it's guides and has a crap selection of weaponry to fight with anyway, where as a race with fighter, black smithing, weapon smithing, armor smithing, woodworking, leather working, wizard, ritual casting, and range is sitting good and has lots of combat potential. Remember though, this only plays into effect if I (or other admins when we get some) have to decide the outcome. If two players can come to an agreement, it can end however they'd like it to.


A domain is largely fluff. The primary mechanical benefit that might come out of it is that acting completely within your domains can make you look better for an admin award, and if two gods repeatedly oppose each other on something (say those records), the one with the relevant domain will be declared the victor by the admins, and tell both to stop. It didn't come up then, as there were no other admins to invoke it, and I won't invoke it on my own behalf. And you can sometimes get limited information related to your domain.


Xeadin, I don't really think Radiance is a greater domain. More of a moderate in my eyes, though if anybody else wishes to chime opinions, feel free.


Eijra is in control of the Feywild. I don't recall her specifying somebody to inherit it.


Nerdzul, you should know where they went. Defense Coalition traitors informed the giants, who would certainly inform their allies. Considering Free Nation humites have the knowledge and size necessary to open the gates.


Graxith, a discount was suggested in the rules discount, but we decided against it as we would have had to basically prohibit greater domains entirely, and limit a huge amount of moderate domains to get anything resembling a balanced system. And we made a conscious decision that LoC gods were not the omniscient (even within their domains) type of gods. We are closer to super powerful mortals with the ability to reshape reality.
#3856

chapien

Jul 16, 2009 17:35:09
The Gray Wastes will remain, after all the northern half is going to another god who likes undead IF we win.
#3857

nerdzul

Jul 16, 2009 17:45:02
Agree with almost everything shadow...

well I created the Bloodstone spikes + artifact (and soon I was to spawn creatures there) last turn to create a new adventuring site, but it got molded away...

About gods agreement on the final outcome of the war I totally agree (and about admin mediations too, but that will reinforce the need of more than one imho since our admin is involved in many conflicts).

Did not know about free actions for divine servants (guess that if one day I'll have enough points to spawn my own that I keep sending away in the future it will be a benefit).
#3858

graxith

Jul 16, 2009 17:49:45
ahh. Thanks for clearing that up Shadow. I was actually [not that I was going to release that or anything] planning on having some conflicts with the Azorans, IF we win and I get control of the northern undead. The war itself would make for a great time to host a campaign [every war needs a few heroes] and I would not like to change the grey wastes in the area that is taken over [if at all possible unless it would benefit undead to do so]

Also, I like that last action Shadow, not only have you used her, but now you've broken her [if I guess what she'll do correctly that is.]

---------

So we're something like Superdopplegangers on steriods.
#3859

Topheh

Jul 16, 2009 17:54:56
Yeah, thanks for clearing that up. So, just to see if I have this right, would Tahn's demons (had he not died), acted in a similar fashion?

In a completely unrelated note, I just realized that my poor Driders, who are supposed to be the curators of the Library... dont... know how to read... I should remedy that.

Edit: Graxith, why do you think I had Nixis run away? I fear the same thing is about to happen.
#3860

ff6shadow

Jul 16, 2009 17:59:03
No. Demons are elemental creatures, so they are free willed. A divine servant will have the immortal sub-type. Now, when creating a creature, you can change their sub-type to immortal.
#3861

Topheh

Jul 16, 2009 18:03:47
Ah, okay. So if Tahns had made them immortal demons as opposed to elemental demons, it would have worked? Good thing to know for the future.
#3862

graxith

Jul 16, 2009 18:08:57
Alright, Stupid question. The lich I created are technically Immortal, but by different means, and I did create them to be my servants and hands in the word. That isn't the same thing is it? and If so does the same rule apply?
#3863

nerdzul

Jul 16, 2009 18:11:25
I think he was talking about the Immortal Keyword (not the ability to live forever)
#3864

wyld_mutation

Jul 16, 2009 18:29:00
I was aware of the Divine Servants clause from the previous LoC. It's good to be an old hand sometimes.

I like Angels being like everyone else myself...

And Xi is MOST DEFINITELY less than good. Even if it has mostly constructive intentions. I was wondering if I was getting that across well enough, and you guys confirmed that I did. Useful to know my writing is serving its purpose.
#3865

nerdzul

Jul 16, 2009 18:34:30
Yes I never considered Xi to be good hehe...
I did not know about that rule btw (most of us did not play at the last edition of LoC) is it somewere on the wiki?

Btw is the old thread somewere still accessible? I was curious to take a look at it, gief link

EDIT: Anyway, good night time to go for me ;)
#3866

AnubisDread

Jul 16, 2009 18:39:57
I'm not sure about that rule myself.. anyway, for the record, Chroma is definitely Good (in terms of 3.5 Chaotic Good), though since he thinks Ardune is pretty much the entire world and is naturally a pacifist he probably isn't going to be drawn into many conflicts.
#3867

graxith

Jul 16, 2009 18:41:20
I figured as much the post was just for clarification.
#3868

ff6shadow

Jul 16, 2009 18:53:36
For your benefit Nerdzul, and anyione else interested, you can find the previous game here:

In Character
Out of Character
Pantheon

The pantheon thread was later replaced with a wikia found here

Wiki

Similar to ours, this one was often out of date, and is missing quite a bit.


I do notice that we made 93 pages in that one . . . and we also ended quite aburptly. But there they are. The maps for that one are still availab,e with the final world map near the end of the OOC thread.
#3869

Xeadin

Jul 16, 2009 19:11:56
Gotta log off- See you all soon!
#3870

graxith

Jul 16, 2009 20:19:21
I've looked through a couple of pages in the old thread and it seems that we all like the creating process much better then playing out things that are bound to repeat themselves.

I've noticed that since I've joined there's been a spike in debate over game mechanics. Now, is this becuase of all the questions being asked by the new player [i.e. me] or was this all just building up for a while?
#3871

Mechalibur

Jul 16, 2009 20:25:30
There have always been rule debates. The biggest one for me was about claiming the artifacts of dead gods, but I'm over it.
#3872

wyld_mutation

Jul 16, 2009 20:25:32
I think it's mostly an influx of new blood.

However there has been some rules discussion for weeks. Not to mention some unprecedented happenings.
#3873

graxith

Jul 16, 2009 20:38:23
My guess is that the questions that new players bring up are generally on game mechanics, and that gets the other players thinking about the way the game runs. That usually gets people stirring a little bit.
#3874

wyld_mutation

Jul 16, 2009 22:25:29
Chroma: There's a "Species vs Class" clause in the Spawn rules. Effectively it says that you have to create each creature individually unless they are NPC Classes or Age categories. That means Behemoths are individual spawns.

It was born out of the propensity for gods to just create creature categories, and therefore run out of new creature material, in the last LoC. Plus it helps to reduce generic-ness in the world.
#3875

AnubisDread

Jul 16, 2009 22:28:44
Ah okay, thanks for the heads up, I'll edit it so it just spawns the Macetails then
#3876

ekluag

Jul 17, 2009 5:39:57
If we are going to get into a good gods vs. evil gods thing, Kiptar will want to remain neutral. He more focused around making things, and getting them going, without having conflict interrupt it.

btw: Fun fact, but Kiptar hasn't used a Mold action yet. Just thought of that.

This isn't a good question, but how long are we going to do this? Do we have an end date, or will we just stop when everyone agrees too?
#3877

wyld_mutation

Jul 17, 2009 8:14:14
It goes until things break down. Last time that was something like 10 months I think.
#3878

chapien

Jul 17, 2009 10:08:06
When it DOES end, think we'll start over?
#3879

wyld_mutation

Jul 17, 2009 10:16:09
That's what happened last time.

Actually... I'm considering the rules for a "Build a City" instead of "Build a World" because then it could be droped into ANY adventure instead of having to have the campaign take place centered around it.
#3880

graxith

Jul 17, 2009 10:19:33
I personallly would start over if we still had a admin to run the game. It's a great concept and for once there's a workable [if still maybe a little vague to new player] system.

Another reason is starting over brings in new blood that we wouldn't get just keeping going. Some people see all thoose posts, and that there are already a bunch of different gods, and they decide that they either don't want to read that much or there's to many players.

Edit---
How do you think that would work? Say we are government officials directing things? or keep the god thing just make it a joint city?
#3881

nerdzul

Jul 17, 2009 10:48:24
I don't think that this Loc will break down really soon Graxis, we have a ton of players at the moment and most still interested with the game and developping their own storyline.

Since this is a creative\narrative thread after all (and not only a game) I think that flexibility in rules is not a bad thing so even if the admins have to improvise some time I don't see any real problem as long as they are fair ofc.

Also I think we should finalize our campaign world a little more (adding fluff and some adventure seeds, that can be also used outside of it hehe).

Finally I guess we should refocus again in creating stuff instead of fighting (while a little war and conflict might be funny, like a proper invasion of the continent by the imperium, with only mortal fighting, new inventions coming out during the war, adventure seeds, war strategies, shifting alliancese and so on, the Terema-Imperium war was not satisfying this time imho) while direct fighting between players and obvious divine influence in mortal affair should be reduced (yes I was involved in 100% of the fights during the last month so maybe I'm not the best person to suggest this change hehe...)

As for the possibility to be included in any adventure mind that anything that we add might be used as a source of inspiration after all (like history of nations, new creature, classes, heroes and villains and so on) so while the whole world will hardly fit in a campaign, its shard easily will...

mmm I think I'll have to post a few more stat blocks and more fluff for my stuff (to be judged for balance and stolen if found interesting).

Beginning the Play by post can also be a nice way to have the setting tested and the players more involved (/poke shadow again). We have made the world now it is time to "get dirty" and begin testing it a little ;)

I was even thinking of designing a custom mini magic set for this LoC (we have tons of things that can be turned into cards after all).

Build a city... mmmm I think that LoC is a little more Epic (I like it much more) however I guess that players who started the original thread would become bored of it and maybe will want to try something new... Anyway I guess we can thing about that far in the future when this story end.

I have red some of the old LoC btw and it looked imba hehe (even if I still have to read much).
#3882

Topheh

Jul 17, 2009 10:54:10
Graxith, I think thats what ended up killing it the last time... people just got too scared of the length of the thread to join, and attrition did the rest until it got untenable (or so I recall reading from somewhere else in this thread)
#3883

graxith

Jul 17, 2009 11:20:43
I know we still have a long time to go, this is nowhere near time to start thinking about stopping it. There's still a little to much chaos for everything to be settled by players. [unless they planned on killing all of us and taking our powers anyways.]

I think I remember that too Topheh.
#3884

wyld_mutation

Jul 17, 2009 14:04:54
What happened in the last LoC is that very clearly the players didn't see eye-to-eye. I was there, and I saw all the squabbling, I even participated in some when my buttonss got pushed. Lack of solid rules-base and the loss of all the "originals" proved to be counter-productive.

The experience is what leads me to my current style. Rather than pick sides my god and my creations are in neutral territory (though with some obvious leanings). It allows me to choose where to stand and leaves me some objectivity.

Any of you who may be reading the last LoC will be able to see the tone and interaction between players. It isn't too hard to fgure out where things began to break down.
#3885

Xeadin

Jul 17, 2009 14:17:38
ff6shadow-
The Reason why I made Radiance a Greater domain is because I'm combining 3 Lesser domains together. Is that how it works, or do I have to obtain one more Lesser domain to do so?

After all, I do have 1pp leftover... :D
#3886

wyld_mutation

Jul 17, 2009 14:27:33
You know... I'm almost disappointed in the Circle there...

They sit in a city where you can find almost ANYTHING for the right price. A city where power is everything, and morality takes a backseat to purpose.

I wouldn't call Alexandria corrupt, but neither would I say pure. It's a city where you can see angels telling stories to children, or battles between shapeshifting soldiers in the street. Where drugs are traded as freely as silver and gold. The most powerful in the city hold places on the council, though the only 'permanent' aristocracy are the lines which trace themselves directly to Alexandria herself.

Here the Circle sits, searching for a way into the restricted quarters and they miss one option to consider...

Talking to the Council of the Sundered Crown.

They've made themselves a home, or at the least a base of operations. This is a city where you can hire anyone to kill another person (though it's preferred that you fill out the paperwork... or at least request a trial). There's almost nothing that you CAN'T do, and so there's little the Circle could do that the authorities would take offence.

And they've apparently frgotten the single directive all humans follow: Perfection at any cost, power for any price.
***
Xeadin: That isn't really how domains work... The 'level' of a domain only determines priority. A greater domain has the least priority because it encompasses the most, where lesser domains have more priority as they become more and more focused. You can't really 'combine' domains into something new, or rather there's no benefit to it.
***
Chapien: While Exarchs are frowned upon in MS, if they are functioing entirely as powerful mortals it's different than direct deific intervention. For instance the Exarch Gorion is too powerful for a MS post, however an exarch that is an exarch entirely thru mortal agencies has a bit more leeway.

If I were to say... Exarch a powerful priest... That priest grants GUIDE power because of prestige, and is nigh immortal because they are an Epic level NPC. That's quite different from my (hypothetical) exarch who is an incarnation of deific will and can shape new creatures from nothing.
#3887

Xeadin

Jul 17, 2009 14:36:18
Hmm... Well, how did Ritreaude's character combine the Light and Fire domains to make the Sun domain? Were they both Moderate domains, because if they were...

I guess I could make Radiance a Lesser or Moderate domain. I don't have a problem...
#3888

wyld_mutation

Jul 17, 2009 14:44:03
It's not really combination... It's logical extension.

The 'Radiance' domain encompasses the lesser domains. It doesn't REPLACE them. I'd talk to Shadow about the rank, but Moderate may be appropriate overall.

Think of it this way... the 'Life' domain I possess encompasses all forms of life, but that doesn't mean I can't claim more focused forms of my preference (thus far Xi has shown a preference for Insects, though I don't know if it would be appropriate for Xi to claim that domain).

In your last post you are claiming 'Radiance' as an extension and encompassment of your lesser domains. Radiance is an expression of the lesser domains while remaining something unique in itself (otherwise it wouldn't truly be a domain in its own right).

You're building up, rather than extending down so-to-speak. Mechanically you're absolutely fine. However you're just a little mixed up as to what domains actually are in the OOC sense. I'd take a quick look through the Domain rules, and make sure you can fully explain the identity of your new domain and how it can be something unique unto itself (and what Greater domain it may fall under, if any, should Shadow think it appropriate as a Moderate).
#3889

chapien

Jul 17, 2009 15:17:09
Xeadin, we aren't in the Gray Wastes yet. I'm with Shurka at the moment and Nixis ran away when he saw Eijra with Drevan. Though, if you can find us, you are welcome to help:D
#3890

Xeadin

Jul 17, 2009 15:22:04
Xeadin, we aren't in the Gray Wastes yet. I'm with Shurka at the moment and Nixis ran away when he saw Eijra with Drevan. Though, if you can find us, you are welcome to help:D

Sounds good. Where is Azor' exactly?
#3891

chapien

Jul 17, 2009 15:38:09
Sounds good. Where is Azor' exactly?

Actually... I'm not sure... its wherever Shurka is being attacked... I just said I was going to Shurka and I was there... you might have to dig through the posts.
#3892

chapien

Jul 17, 2009 15:47:31
I hate double posting, but Drevan, Eijra, Shurka, and Azor'Chapien are in different places, Xeadin. Shurka is under attack by Vryml and Hensen, I believe, while Eijra and Drevan are destroying the Imperium.
#3893

Xeadin

Jul 17, 2009 15:51:41
The Imperium? What for?

And why are Hensen and Vyrml attacking Shurka?
#3894

chapien

Jul 17, 2009 15:53:24
The Imperium? What for?

And why are Hensen and Vyrml attacking Shurka?

Eijra went insane and is burning and earthquaking the Imperium. Shurka has made enemies with the Bronze Pantheon. Vryml and Hensen are both members of the Bronze Pantheon.

Or something like that...
#3895

tinwe

Jul 17, 2009 15:58:14
Shurka has made enemies with the Bronze Pantheon. Vryml and Hensen are both members of the Bronze Pantheon.

Or something like that...

More like Vyrml has a bit of a grudge against Humites, and Shurka personally upset his most recent invasion of Humite lands. Vryml called for help from the Bronze Pantheon, but so far only Hensen has come to aid him.
#3896

chapien

Jul 17, 2009 16:04:06
More like Vyrml has a bit of a grudge against Humites, and Shurka personally upset his most recent invasion of Humite lands. Vryml called for help from the Bronze Pantheon, but so far only Hensen has come to aid him.

Yep. That's why I said 'or something like that'.
#3897

Xeadin

Jul 17, 2009 16:10:39
So what should I do- Find Azor'Chapien, or help Shurka?
#3898

chapien

Jul 17, 2009 16:12:55
So what should I do- Find Azor'Chapien, or help Shurka?

I'm with Shurka, I just arrived there yesterday. Azor'Chapien doesn't know whats going on, but he intends to help Shurka. They're in the same place, its just Azor' just arrived there.
#3899

Xeadin

Jul 17, 2009 16:15:25
I'm with Shurka, I just arrived there yesterday. Azor'Chapien doesn't know whats going on, but he intends to help Shurka. They're in the same place, its just Azor' just arrived there.

Well, maybe we can both help Shurka... :D
#3900

chapien

Jul 17, 2009 16:16:34
Well, maybe we can both help Shurka... :D

Thats what I was thinking, and maybe you can help in Azor'Chapien's little crusade...
#3901

Xeadin

Jul 17, 2009 16:17:35
Thats what I was thinking, and maybe you can help in Azor'Chapien's little crusade...

Chapien-
Sure.

Tinwe-
Dolestre is not a mortal...
#3902

graxith

Jul 17, 2009 16:34:49
Exactly what I'd set out to inlist him to do. Xeadin, that evil dragon of yours, perhapes a little encounter with Honassia? [just a little fluff]
#3903

tinwe

Jul 17, 2009 16:47:38
Tinwe-
Dolestre is not a mortal...

I realize that, which begs the question of why she hasn't made her way inside?
#3904

Xeadin

Jul 17, 2009 18:37:40
I realize that, which begs the question of why she hasn't made her way inside?

She will- she just won't be making much noise so that she doesn't disturb anyone.
#3905

Xeadin

Jul 17, 2009 18:38:17
Exactly what I'd set out to inlist him to do. Xeadin, that evil dragon of yours, perhapes a little encounter with Honassia? [just a little fluff]

Sure- I must log off though...

See you all soon! :D
#3906

MassiveAttack

Jul 17, 2009 19:19:32
Mechalibur, don't forget *how* the sword told Mara it wanted to be in your hands. LOL.
#3907

Mechalibur

Jul 17, 2009 19:31:55
Oh, right :P

Angel, you should probably wait until the end of the turn before imprisoning Shurka. It's looks like Azor'Chapien was just about to help.
#3908

chapien

Jul 17, 2009 19:35:48
Oh, right :P

Angel, you should probably wait until the end of the turn before imprisoning Shurka. It's looks like Azor'Chapien was just about to help.

I was about to help
#3909

ff6shadow

Jul 17, 2009 19:36:06
Yeah, with three other gods allied with Shurka right there and present, you won't be able to get away with a quick imprionment.
#3910

nerdzul

Jul 17, 2009 19:39:54
And I'll consider more wise to retire if we are fighting a loosing battle (since there is no chance we can win against so many gods combined... and I'm the only one of the Broze that came to assist Vymrl).

Maybe that should force the gods to a stalemate...

And maybe Mecha can keep Shurka after all...

Btw Chapien are going on with the mortal stories?
#3911

Mechalibur

Jul 17, 2009 19:43:00
That's what it's starting to look like. *Puts away Shurka's will*
#3912

chapien

Jul 17, 2009 19:44:14
Yes, I think Shurka should still be alive. There were too many gods helping Shurka for him to just... die...
#3913

Mechalibur

Jul 17, 2009 19:45:06
You still need to spend a PP on an aid action for it to count.
#3914

MassiveAttack

Jul 17, 2009 19:45:36
Shurka is the God of healing, attacking another god should be anathema to him.

It's why I wanted to give the most powerful combat artifact in the game to him. :D
#3915

chapien

Jul 17, 2009 19:45:53
You still need to spend a PP on an aid action for it to count.

Darn... I'm outta PP!
#3916

Mechalibur

Jul 17, 2009 19:47:26
#3917

nerdzul

Jul 17, 2009 19:47:45
Wich can also be useful to solve the issue with Drevan since Shurka can use it to stop him (and will have my support in doing that ofc)
#3918

MassiveAttack

Jul 17, 2009 19:48:46
I have 1 PP left, but can't help. I need it depending on what Hammu does in response to Mara's demands. :D
#3919

nerdzul

Jul 17, 2009 19:49:52
So you will allow Vymrl and Hensen to win? Btw what happen to the sword in case of our victory?

Beside I'm saving my points to try to help Veros but I think that since during this reset we will hardly be able to do that I guess I'll just begin spending them (got 4 untyped + 1 mold, +1 create + 1 nourish left to be spent...)
#3920

Mechalibur

Jul 17, 2009 19:53:08
Well I think Xeadin (spelled correctly) meant to spent a PP for an aid action, since he had one left. He might not have realized one needs to spend that. That would make it 12 v 12...

Gah, I don't know. I think I get to choose what happens to my artifacts. What do you think, Shadow?
#3921

MassiveAttack

Jul 17, 2009 19:53:55
Honestly, I don't think it is appropriate to help Veros without shadow's consent first.
#3922

Mechalibur

Jul 17, 2009 19:55:04
Let me guess, Topheh. No PP left?
#3923

Topheh

Jul 17, 2009 19:56:28
And I'm out too, otherwise I'd be spending it :D

If nothing else, we can have a daring rescue attempt in a little while.

And Wyld... yes, that would be a lovely idea for the Circle, but the gnomes (read myself) are new to Alexandria, and don't know all the ins and outs yet... but now that they (I) know about it...

Edit: Let me double-check... with giving and getting back the PP from Mara, I might have miscounted somewhere.
Edit #2: Nope. Well, lets see what happens when Torvek returns.
#3924

Mechalibur

Jul 17, 2009 19:57:59
The PP you gave to Mara got refunded, didn't it? Or did you spend that already?
#3925

MassiveAttack

Jul 17, 2009 19:58:01
Let me guess, Topheh. No PP left?

Well do you want to be saved or not?!

I can spend it if necessary.

That PP was refunded.
#3926

nerdzul

Jul 17, 2009 19:58:26
The idea of the resque might be funny imho hehe (or maybe Torvek can help making the fight a draw).

Or Hammu\Ekluag\The Empress can show up and respect the Pantheon agreement and help Vymrl and Hensen win...
#3927

Topheh

Jul 17, 2009 20:05:45
It will be highly dramatic. All we need now is for Eijra and Drevan to show up and attack both sides and it would be epic.

It would actually be very interesting, especially with the very impressive way that Vymrl has set up his prison plane... I'm imagining a set of epic-level mortal adventures there...

And Mechalibur, yeah... I spent it.
#3928

Mechalibur

Jul 17, 2009 20:06:07
Or Hammu\Ekluag\The Empress can show up and respect the Pantheon agreement and help Vymrl and Hensen win...

You mean Kiptar?
#3929

nerdzul

Jul 17, 2009 20:07:35
Yes hehe... (or Drathor but he is on holidays I guess...)

Anyway I'll stay for 30 min or so than go to sleep (and tomorrow morning I'll complete my actions for the turn if nothing else happens)...

To Angel, if we win or the fight is a draw I'll spend an action to defend the Imperium giants from any action of Shurka, so that they might be free to do as they like with the land (and maybe focus on the feywild with the help of Free Nation forces after the gods have stopped to directly fight their people battles).
#3930

ff6shadow

Jul 17, 2009 20:12:20
If you are killed in combat, the victor can claim the artifacts you have present on your person. Everything else can still be willed away, excepting domains, if you are imprisoned. Of course, it takes 4 PP to imprison a god, and PP every turn to maintain it.

Hm . . . . anyway I can get involved that would make sense . . . .
#3931

nerdzul

Jul 17, 2009 20:15:15
Imho it would be a better idea of you don't and let the other gods decide something without your action...

After all Devran is away at the moment...
#3932

MassiveAttack

Jul 17, 2009 20:15:19
Hmm, well the Sword is essentially dual claimed already, so it would probably go to the secondary owner.
#3933

ff6shadow

Jul 17, 2009 20:17:53
That is valid. The sword will go to it's secondary owner.


Nerdzul, I never said I'd have Drevan get involved. . . . I do have other tools at my disposal.
#3934

Mechalibur

Jul 17, 2009 20:19:31
Is it possible for me to bring the fight to my home plane? Probably not, but it's worth a shot.
#3935

nerdzul

Jul 17, 2009 20:20:44
Yes but it will still be better in my opinion if the other gods decide without the admin one direct action this time... let just see what happens...

After all everything now can be determined by a single god like Topeth last point, refounded by Mara, or by any of the Pantheon members and that is quite interesting in my humble opinion...

To Mecha: I think you can't after the beginning of the fight... but I'm happy that you decided to fight to keep Shurka alive
#3936

Topheh

Jul 17, 2009 20:31:15
And regardless, I know in general we ignore this rule if both gods are okay with it, but wouldn't it take 3 attacks by Vymrl anyways to knock Shurka's base bonus to 0 and therefore imprison-worthy? (obviously, this is up to Mechalibur, but if you're looking for a way out...)
#3937

Mechalibur

Jul 17, 2009 20:31:27
Topheh, I went back through your posts this turn. It looks like you have 1PP left.
#3938

Topheh

Jul 17, 2009 20:38:27
It what?

*checks again*
1 PP (exarch)
okay... 3PP to mara (-3 PP back from mara later)
*1 PP denourish
1 PP (artifact)
*1 PP Guide Circle
*1 PP Guide Circle
*1 PP Nourish Circle
1 PP Nourish (exarch).
Nope... unless I have 5 PP and can't read, I'm still out

But that would have been exciting. Too bad I can't just go back and take back one of those guides... but that'd sorta be cheating.
#3939

ff6shadow

Jul 17, 2009 20:39:56
There is that as well. UNles Mechalibur wants Shurka down and dead, it will take 3 attacks. I'm not sure where he stands anymore though.
#3940

nerdzul

Jul 17, 2009 20:41:31
I guess that the fighting system was created so that it is quite hard to kill\imprison a god and I agree with whoever designed it.
#3941

ff6shadow

Jul 17, 2009 20:44:00
Yes, it was. Unless a god wants killed or imprisoned, it's quite difficult. Of course, if memory serves, the combat penalty lasts through next turn.
#3942

graxith

Jul 17, 2009 21:03:55
I also have interest in saving shurka later [right now, no PP, and Azor would need to call for help]. Although, I don't think that Honassia would risk himself directly in a battle to free him. But even then he would need to be informed of it, I'm not going to metagame anymore then I have to.
#3943

Mechalibur

Jul 17, 2009 21:13:43
It what?

*checks again*
1 PP (exarch)
okay... 3PP to mara (-3 PP back from mara later)
*1 PP denourish
1 PP (artifact)
*1 PP Guide Circle
*1 PP Guide Circle
*1 PP Nourish Circle
1 PP Nourish (exarch).
Nope... unless I have 5 PP and can't read, I'm still out

But that would have been exciting. Too bad I can't just go back and take back one of those guides... but that'd sorta be cheating.

Circle was in parenthesis for one of the guides which made it look like the circle provided the PP. My bad.
#3944

graxith

Jul 17, 2009 21:28:54
Circle was in parenthesis for one of the guides which made it look like the circle provided the PP. My bad.

That brings up something I've been thinking about.

Instead of using an actual artifact [say a golden sword that makes it so that you can shot flames out you...you get the drift] can you use a populace? Say in the way that normal D&D gods do? For example, they still count as an artifact, but you don't have to bother with them falling into the wrong hands? [although conversion might be an issue there.

And after that one can you 'train yourself' and have it count as a combat artifact? IT's not really all that important, but some things would work better for character concepts, would it be possible?
#3945

chapien

Jul 17, 2009 22:43:18
so, I'm confused... I have no idea how to react because I don't know if we agreed if Shurka is dead or not. Is he? Or what? I'm really confused...
#3946

MassiveAttack

Jul 17, 2009 22:46:26
Right now, he is losing the fight. If someone aids him it will turn to a stalemate, asfaik.
#3947

chapien

Jul 17, 2009 22:48:37
Alright, so AngleOfTheNight's post is irrelevant at the moment, right?
#3948

Topheh

Jul 17, 2009 23:14:44
Well, he's definitely not dead. Imprisoned at worst, and even that is tenuous.
#3949

nerdzul

Jul 18, 2009 10:54:08
I think that the final outcome of the assoult should be decided after all help are taken into account (at the moment Shurka is loosing, but gods like mara can still do something and force a stalemate)...
In case me and Vymrl win anyway she will not be killed (since its my points that break the tie).

Anyway since I can't stay logged for much and I'm not sure if I'll be able to relog before the reset (damned forum crush I got a lot of time before). I'll make an unpolished post about my actions (clean up will come this evening).
#3950

Mechalibur

Jul 18, 2009 11:13:34
Well, I just suggested we sort out the Drevan mess first, then you can take Shurka to court (Violence is not the answer. Litigation is!) or something. Another court trial would be interesting.
#3951

MassiveAttack

Jul 18, 2009 11:31:28
Tinwe - I believe your demiplane is subject to the Skyway River's effects.
#3952

nerdzul

Jul 18, 2009 11:34:18
To Mecha: That sound nice, but I think we should hear what Angel have to say about that.
#3953

Mechalibur

Jul 18, 2009 11:37:35
If you agree, then he pretty much has to as well since then it will be 10 v 10 again.
#3954

nerdzul

Jul 18, 2009 11:41:08
Time to log out for a long while, see you later (I hope pre reset) bb ;)
#3955

tinwe

Jul 18, 2009 11:45:06
Tinwe - I believe your demiplane is subject to the Skyway River's effects.

I thought you used the Skyway River's Create PP this turn to make the sword?
#3956

MassiveAttack

Jul 18, 2009 11:48:46
No I ended up not having to because of the combat bonus limit.
#3957

tinwe

Jul 18, 2009 11:49:50
Oh, ok. I'll add the extra PP then, which will make me out of PP for the turn. ;)
#3958

MassiveAttack

Jul 18, 2009 11:52:25
excellent.
#3959

tinwe

Jul 18, 2009 11:54:35
On second thought, my plan for the plane would function nicely with the Skyway River. I'll just add it in.
#3960

ff6shadow

Jul 18, 2009 12:48:13
Nerdzul, I'm going to need clarification on the purpose of that Aegis of Lies.



Additionally, see how the forums have been on and off today, I will be pushing the reset back a few hours, to give everybody some extra time to work things out. If it continues to be bad, I may even push it off until tommorrow.
#3961

MassiveAttack

Jul 18, 2009 14:42:53
On second thought, my plan for the plane would function nicely with the Skyway River. I'll just add it in.

Scardy cat :P
#3962

ff6shadow

Jul 18, 2009 18:12:15
I'll be holding the reset for just under two hours.
#3963

ff6shadow

Jul 18, 2009 18:28:20
Heh, if nothing else, Mara knows how to get ****** off.
#3964

nerdzul2

Jul 18, 2009 18:50:45
Nerdzul, I'm going to need clarification on the purpose of that Aegis of Lies.

The Aegis of Lies protect the invasion forces from direct divine action that cost no PP (like shurka attacking them) any effect that cost points or action taken purely by mortals is not affected it also has some other (mortal only) protection powers.
#3965

ff6shadow

Jul 18, 2009 18:54:52
Still can't get into your account, huh?
#3966

nerdzul

Jul 18, 2009 18:56:16
Finally I managed to log on my main account ;) Btw how much time before the reset?
#3967

angelofthenight

Jul 18, 2009 19:08:17
Didn't Shurka already give away his artifacts, meaning that even without Hensen's help, its 10 to 7, which means that even with Nixis assisting Vymrl still wins?

As to killing Shurka, I only went for it because I thought Mech indicated he was okay with it. If he's not, I'll have Vymrl try to extract some penalty, likely an artifact or domain, the let him go. The only way he'd go for a trial is from the Bronze Pantheon. Vymrl's already indicated that he believes that the Pantheon has more power than the Court, so he'd likely be unwilling to go along with a trial, not unwilling enough to start a fight, however.
#3968

nerdzul

Jul 18, 2009 19:12:03
Maybe the Pantheon will decide (or become the court) I think that after Mara's attack on Beacon Hammu might be a little more friendly toward his pantheon friends... I think btw that the Pantheon should go back to a little recruitment to bloster its rank in case of divine conflict...

Shurka did that, but Mara has given him the +4 artifact sword, bringing him back to 10.
#3969

ff6shadow

Jul 18, 2009 19:12:41
He gave away his artifacts, then was promptly given a +4 combat artifact in the form of that Sword with No Name.


Refresh is in aout 50 minutes.
#3970

MassiveAttack

Jul 18, 2009 19:28:53
Angel, don't you guys have all those artifacts with Imprison PP? That's what they are for...
#3971

ff6shadow

Jul 18, 2009 19:31:37
True, though he can only activate one of them per round on his own.
#3972

MassiveAttack

Jul 18, 2009 19:33:10
well I think he has an exarch too. So if he can get his allies to use theirs, may be able to do it this turn. don't know if there is time to get it together. *shrugs*.
#3973

ff6shadow

Jul 18, 2009 19:39:04
Artifact or exarch, he can still only use one of them. He can let his allies activate his artifacts, if need be, though it costs against their maximum artifact PP in one turn.
#3974

nerdzul

Jul 18, 2009 19:39:39
If he can get Hammu ones too maybe he will (the other is givine to Drathor that is off)

Anyway time to go for me, Good night ;)
#3975

ff6shadow

Jul 18, 2009 19:43:37
Yeah, I'll be gone as son as I refresh. Worked early today. . . .been up about twenty hours now, with a cold, on four hours of sleep . . . .

I'm just about finished, but I didn't want to rush you guys after the boards went all fracking haywire this morning.
#3976

graxith

Jul 18, 2009 19:54:38
Anybody know what that was about anyways? It did that yesterday too I think.
#3977

ff6shadow

Jul 18, 2009 19:58:13
They are having server gitches, I imagine. I recall it happening a few years ago, right after the switch over the gleemax.

Refresh in two minutes.
#3978

graxith

Jul 18, 2009 20:01:03
I wonder what's cuasing it this time. I think this time I'll save at least 1 PP for right before the reset.
#3979

ff6shadow

Jul 18, 2009 20:02:27
Turn 42 begins now. 10,500 years have elapsed since the beginning of existence.

PP Refresh
8 - Veros
7 -
6 - Xirinet, The Empress, Vymrl, Shurka, Mara
5 - Hensen Jijou, Eijra, Kiptar, Hammu
4 - Nixis, Azor-Chapien, Chroma, Starl, Honissia, Incarnation's End, Torvek
#3980

Mechalibur

Jul 18, 2009 21:49:19
It seems somewhat ridiculous that no one is even within a PP gain of Veros.
#3981

Topheh

Jul 18, 2009 22:53:44
Well then... now it would appear we have a showdown. :D

Shurka did lose last round, right?
#3982

nerdzul

Jul 19, 2009 6:01:01
This way Veros can't be defeated even by 2 gods together... lol...
#3983

ekluag

Jul 19, 2009 6:07:26
First of all, Kiptar isn't specifically a member of the Bronze Pantheon. He is in consideration, but isn't in yet.

Secondly, can we get Drevan? Please? Pretty please?
btw, How many of us would it take to kill him? Much less find him?
#3984

nerdzul

Jul 19, 2009 6:09:25
There is no way for us to get Devran now I presume... he is getting stronger with every passing turn (+1 PP... lol) and now 3 of us will be needed to have a draw if he is withint his domain...

Mind that I have nothing against the admin having more power as long as he is super partes and dont' use such extra power to negate action of other people or interefere in their work...

Btw we stopped talkin again about the second mod, Shall we just have a vote for the second admin? starting let's say tomorrow with every candidate proposing himself and than everyone voting for one candidate?

But what is going to happen to that power if we free Veros? After all the prayers of most of Drevan followers are directed toward Veros and not him...
#3985

xiahouxu

Jul 19, 2009 6:46:27
Just slowly and steadily pitter-pattering away in the North of the World...

In all this chaos, its rather nice to feel one is going unnoticed, especially when playing a rodentine God. ^_^
#3986

nerdzul

Jul 19, 2009 6:58:09
Hehe yes :P and you are also free to act as you like at the moment (and to go on creating stuff) since you are not wasting energy and time fighting.
I'm envious of you :P

Anyway I'm curious about what the skavenish skreet are going to do :p
#3987

ff6shadow

Jul 19, 2009 8:22:02
Not nearly as rediculous if you consider he is the last remaining first turn god.

Vymrl came in on turn 2, but Angel had a long absence.
Eijra on turn 4, but she technically died at one point, also resulting in a long absence.

The only other 2 early gods that remain are Shurka and Xirinet. Wyld has missed several turns, and Shurka's people are under attack so very often anymore.



As for more admins, I'm giving until Tuesday for anymore volunteers.


Ekluag, I do have to wonder why you want Drevan destroyed. Others I can make sense of, but not your reason.
#3988

xiahouxu

Jul 19, 2009 11:51:33
Mainly I have plans for extending the undernetwork of tunnels, trying to turn them into a bit of a road-esque system to allow for faster passage for those who the Skreet like, and becoming a God-sponsor of the poor lowly and destitute (Which is why I'm rather pleased the Imperium is burning right now!).

Less Skaven-esque, more Ratty from Wind in the Willows. We're the nice, polite rat people. Skreet will probably be neutral-good.
#3989

graxith

Jul 19, 2009 12:37:02
That sounds like it's going to be a very useful set of tunnels. hmm...nuetral-good rat people..I guess that means that assassins will be rare there..darn. Assassins with access to thoose tunnels would be very useful indeed.
#3990

ekluag

Jul 19, 2009 14:25:39
He's a crafter. Drevan has mostly been creating things that are destructive, and he doesn't want to have to start over. Also, If pretty much every other god hates him, isn't that a good reason to think that he isn't good news, in addition to not wishing every others god hate, in which case he would go kaput faster than an ant in Hiroshima?

XiahouXu: I was planning on having the warforged do an expedition to the north, to the big anti-magic hole in the world to get to the inner world. That is where the Skreet are, right? So they would meet?
#3991

xiahouxu

Jul 19, 2009 15:17:06
Ekluag: Most likely. You could include a few Starlian bards in there if you wanted a 'hah! Told you so!' in mortal stories, nmight be rather fun!
#3992

ff6shadow

Jul 19, 2009 16:22:07
You'd also have to pass through Zophar to get to them.
#3993

Xeadin

Jul 19, 2009 16:47:52
Well I think Xeadin (spelled correctly) meant to spent a PP for an aid action, since he had one left. He might not have realized one needs to spend that. That would make it 12 v 12...

Gah, I don't know. I think I get to choose what happens to my artifacts. What do you think, Shadow?



Huh... I did not know that, Mechalibur.

Graxith-
If you want to battle Corelloth, you can.
Be careful, though- she is pretty powerful...
#3994

nerdzul

Jul 19, 2009 17:02:20
Btw Shadow, what do you want to happen with Drevan? Are you oke if the other gods fight him and restore Veros in power?
#3995

graxith

Jul 19, 2009 17:32:52
I wasn't going to fight her, just talk to distract her and then make a quick retreat.
#3996

ff6shadow

Jul 19, 2009 17:33:41
In all honesty, I have no entirely sure. I jumped into this one blind, other than creating the Gray Wastes. So I'm making it up as I go along. :P

Of course, I didn't anticipate anyone and every one deciding to go after him either. Shurka and Eijra, I expected. Not so much anyone else.



Anyways, I'm just waiting on Hammu's response now, since Drevan is showing some interest in the court system of the gods ;)
#3997

Xeadin

Jul 19, 2009 17:34:18
I wasn't going to fight her, just talk to distract her and then make a quick retreat.

Huh?
#3998

chapien

Jul 19, 2009 17:39:59
In all honesty, I have no entirely sure. I jumped into this one blind, other than creating the Gray Wastes. So I'm making it up as I go along. :P

Of course, I didn't anticipate anyone and every one deciding to go after him either. Shurka and Eijra, I expected. Not so much anyone else.



Anyways, I'm just waiting on Hammu's response now, since Drevan is showing some interest in the court system of the gods ;)

Well, Azor'Chapien opposes Drevan due to the fact he moved Azora halfway across the world. You should of seen that one coming;)

Also, Azor'Chapien is still trieing to put an Offensive together to oppose Drevan.
#3999

Topheh

Jul 19, 2009 17:47:58
Graxith-
If you want to battle Corelloth, you can.
Be careful, though- she is pretty powerful...

Err... not according to the rules she isnt... Graxith could, technically, throw her across the room without a second thought
#4000

Xeadin

Jul 19, 2009 17:50:33
Err... not according to the rules she isnt... Graxith could, technically, throw her across the room without a second thought

#4001

nerdzul

Jul 19, 2009 18:06:59
Hehe, stealing divinity isn't something that other gods likes good ones dislikes him for killing\imprisoning Veros, evil gods are more focused on the fact that he stole the divine spark I guess and there are other who have personal reasons

Time to go to sleep, good night ppl (I know that it is night in my country and not in yours but still... :p)
#4002

ff6shadow

Jul 19, 2009 18:12:37
True, but is anyone 100% positive that is what he's done? :D



Also, I find it hilarious that I'm immediately being blamed for Eijra's insanity. Not bothered by it, but I definitly find it funny.
#4003

Xeadin

Jul 19, 2009 18:18:58
Chapien-
Sorry- I'm not flaming you, obviously- It's Torvek that has a serious problem with Corelloth. If she is planning to destroy the god's work, then he will try everything in his power to stop her from doing so- this time. He was unsuccessful when she destroyed his homeworld, since he was weaker...

He is wanting revenge against Corelloth, and is willing to finish her off- once and for all.

Mechalibur-
Don't underestimate Corelloth's powers...
#4004

chapien

Jul 19, 2009 18:19:50
True, but is anyone 100% positive that is what he's done? :D



Also, I find it hilarious that I'm immediately being blamed for Eijra's insanity. Not bothered by it, but I definitly find it funny.

Hey, you're a vampire who stole another god's powers. The gods will naturally blame you first, just for an excuse to kill you.
#4005

Mechalibur

Jul 19, 2009 18:20:03
Oh great, so I don't get as much PP because every other creature on the world wants to kill the humites. Lovely. I try to avoid this happening by them being open and friendly, but that doesn't seem to matter at all. Or because Shurka doesn't really care that much about followers as other gods. I don't want to break character for more PP.

Whatever. I complain too much. Yeah, let's kill Drevan.
#4006

chapien

Jul 19, 2009 18:24:02
Whatever. I complain too much. Yeah, let's kill Drevan.

Thought no one would say it so flat-out!:D

This ought to be fun...
#4007

graxith

Jul 19, 2009 18:33:09
Mechaliber, I like your humites, It's one of the reasons that I was originally going to start out as one. The whole vampire thing was becuase I'm a necromancer at heart [not that I ever get the chance to play one]. the assassin thing I can't explain as it was spur of the moment.

In fact, Honassia would be glad to send assassins out to discretly kill off the offending parties mortal figureheads [people who actually make a difference cost more]. That being said he'd also take up that offer from any god or mortal that came in if the price was right.

I have a feeling that this will get him into trouble sometimes. Truth be told though I was planning on that happening.
#4008

MassiveAttack

Jul 19, 2009 18:43:20
Xeadin, I think your artifact is over the limit?
#4009

Xeadin

Jul 19, 2009 18:46:10
Xeadin, I think your artifact is over the limit?

What?

The only way to make it a Greater Artifact with a +2 Combat Bonus is to spend 2pp.
#4010

Mechalibur

Jul 19, 2009 18:52:13
Um... no.
#4011

ff6shadow

Jul 19, 2009 19:06:39
Catching up on some records real quick.


Angel, your guide doesn't make much sense, since there are no humites remaining around Terena . . . they all fled.


Xeadin, adding 2 PP to an artifact only increases it's combat bonus by 1. This action will make your Chakram a +3 cvombat artifact, not +6.
#4012

graxith

Jul 19, 2009 19:07:36
Since that was taken care of anyways. Xeadin I could've killed her, but I wouldn't becuase that would be just a little bit to much direct control of your character. That's spoken against in the rules.
#4013

Xeadin

Jul 19, 2009 19:10:23
Catching up on some records real quick.


Angel, your guide doesn't make much sense, since there are no humites remaining around Terena . . . they all fled.


Xeadin, adding 2 PP to an artifact only increases it's combat bonus by 1. This action will make your Chakram a +3 cvombat artifact, not +6.

What?

I had not increased the combat bonus, because you guys had disagreed with me, so I did it now with the 4pp that I had.

Also, the +6 is the TOTAL Combat Bonus (4pp + 2)
#4014

Topheh

Jul 19, 2009 19:39:02
Hey, I see Eijra raining fire and brimstone down on a landmass and Drevan looking on smugly, and I jump to the first logical conclusion. Can't blame Nixis for that... he doesn't know everything... he's not a... err... oh, I guess he is.

Mechalibur, I laughed really hard at the end of your post.
#4015

angelofthenight

Jul 19, 2009 20:45:46
On my guide, I assumed that Mech didn't run with all the Humites, just the ones in Terena. As to why the Imperium hates them so much, well, in all honesty it was sort of accidental. Vymrl had them invade the Golden Hills way back when because it was the richest territory and I conceived of them as being conquerors. Then, they lost the war so it was revenge. Also, the Imperium really only respects strength, being kind and open only seems like weakness to them.

As to why Vymrl hates Drevan, its the idea that a mortal could assume a god's power. If you remember, the fluff around S'kre says he was imprisoned in ice and bound to Vymrl's will to prevent just such an occurrence.
#4016

ff6shadow

Jul 19, 2009 20:48:22
Right, but the frost giants didn't lose to the humites. . . . they lost to the dwarves and halflings.
#4017

ff6shadow

Jul 19, 2009 20:55:16
Angel, what is the effect, if any, of the Shroud of Veros?


Edit: He said humites. That would be all of them.
#4018

AnubisDread

Jul 19, 2009 21:06:37
Sorry I haven't been on much lately, my internet died and I'm typing from an internet cafe as we... type ^_^; Probably won't be on much, so I'll expend all my turns PP in one big flashy show I've been meaning to do for a while :P

And things are really heating up on the god conflict score.. well it was inevitable factoring in the whole vampire stealing the oldest gods divine spark thing :embarrass
#4019

tinwe

Jul 19, 2009 22:20:50
Xeadin, your posts have Dolastre both at the Storehouse of Light and at Beacon. Which is it?

Also, having a mere exarch "checking" on Hammu at this particular juncture is likely to get her crushed if she starts anything, personal backstory or no.

Massive, Winter's behavior in Beacon reminds me strongly of an ill-advised romantic entanglement I had a few years back. :P

I'm writing a long post now, but the forums are still in and out for me. I'll try to post tonight and not keep Draeven waiting. :D
#4020

Xeadin

Jul 19, 2009 22:46:44
Xeadin, your posts have Dolastre both at the Storehouse of Light and at Beacon. Which is it?

Also, having a mere exarch "checking" on Hammu at this particular juncture is likely to get her crushed if she starts anything, personal backstory or no.

She's at Beacon. What made you think that she was at the Storehouse of Light? I've never even heard of it...

Corelloth will try to persuade Hammu that she is doing nothing that would 'harm' anyone. Dolestre is trying to deliver the message that Corelloth is trying to destroy one of the Planes of Existence.
#4021

tinwe

Jul 19, 2009 23:07:40
She's at Beacon. What made you think that she was at the Storehouse of Light? I've never even heard of it...

Well, there's this post...

Dolestre sees the bubble and refrains from getting close. "Traps are never a good thing. I'm no mortal, but I do not like traps..."

She finally gathers up her courage. "While I'm here, I have an urgent message to give to you all. This may not be as good as it seems, but I need to tell you all about something that is going to happen if we don't act quickly."

#4022

Xeadin

Jul 19, 2009 23:12:25
Well, there's this post...

Well, I thought that this was at the Court of the Magistrate... I guess I miscalculated...

Cursed Not Having a Computer at Home... :raincloud
---------------------

Gotta log out soon... See you all tomorrow! :D
#4023

ekluag

Jul 20, 2009 6:10:39
Rules, Corelloth is an Exarch, and can be taken down with 3 pp, I think. Alternately you can take that power away from her, as she is her exarch. Now I'm all for the RP situation you came up with, but how can we get it in the rules? I'd rather not make special exemptions just for this problem.

Mech, you should post this
Oh great, so I don't get as much PP because every other creature on the world wants to kill the humites. Lovely. I try to avoid this happening by them being open and friendly, but that doesn't seem to matter at all. Or because Shurka doesn't really care that much about followers as other gods. I don't want to break character for more PP.

Whatever. I complain too much. Yeah, let's kill Drevan.

in the Best Lines Ever II thread. I found it hilarious. :D
#4024

tinwe

Jul 20, 2009 10:05:19
I really need to thank Mara... I've been waiting to do that with Beacon for a looong time.
#4025

graxith

Jul 20, 2009 11:30:34
hmm...Since I'm not being called for combat I might just spend that PP that I have left...now...what to do...what to do..
#4026

nerdzul

Jul 20, 2009 12:30:57
lol a few hours off and I missed the fun (and it was not that hard to free Veros apparently).

A few questions about the "immortal servant" rule:
1. Is it mandatory for all "immortal" subtype creature to have it?
2. What are the advantages\disadvantages for that?

Since I have some spare point if we are waiting another turn to take over Drevan i think It is time for me to spawn my demon-like creatures.

Oh great, so I don't get as much PP because every other creature on the world wants to kill the humites. Lovely. I try to avoid this happening by them being open and friendly, but that doesn't seem to matter at all. Or because Shurka doesn't really care that much about followers as other gods. I don't want to break character for more PP.

Whatever. I complain too much. Yeah, let's kill Drevan.

Hehe, I don't dislike them :p nor I want to kill them (the only direct action I have taken toward Terena is a nourish after all) and the Free Nation invasion was quite soft... beside soon the Free Nations will leave the war as Hensen have shaped new minions to aid Vymrl in his conquest.

Glad that in the end you decided to keep Shurka btw :P
#4027

angelofthenight

Jul 20, 2009 13:43:56
Ah, well then I'll redo the guide if that's okay with you. As to the Shroud of Veros, it simply acts as a 1PP bubble that only Vymrl or his servants can get through.
#4028

Xeadin

Jul 20, 2009 14:54:13
Rules, Corelloth is an Exarch, and can be taken down with 3 pp, I think. Alternately you can take that power away from her, as she is her exarch. Now I'm all for the RP situation you came up with, but how can we get it in the rules? I'd rather not make special exemptions just for this problem.

Mech, you should post this


in the Best Lines Ever II thread. I found it hilarious. :D

Did I forget to mention that Torvek has absolutely NO CONTROL over Corelloth? That means that she is all on her own. Also, she can't die like normal Exarches. If she did, then that would be one weak boss...
#4029

Topheh

Jul 20, 2009 15:14:48
Xeadin, you don't get to make up rules :P

By the rules, she is an exarch, and is therefore quite swattable by any of us. If you'd like us to treat her differently, you should take that up with Shadow. One idea I could think of is that the two of you are 'one' God, sort of like how Mara is Summer and Winter Mara. I know that story-wise, this is not at all similar to how Torvek and Correloth get along. However, we're all playing this game together, and we are each given the same starting components and must adhere to the same rules... one of which is that we play ONE God, not a whole Pantheon, which is why I think that a solution like the one outlined above would probably be your best bet (Shadow, what do you think?).
But Creating a foe that is scheming to destroy us, and 'can't die like normal exarchs' is, in my opinion, breaking the rules. Please remember that we're all playing in this game and we all are constrained by the same set of rules, and creating things that lie beyond those rules or bend them without talking about it here diminishes the ability for all of us to have a good time.

All that said... I really like the characters you've created, Xeadin, and I think the story you're telling has a lot of promise, and I look forward to interacting with and snarling at Correloth in the future. Mechanically, though, we need to figure out a way to fit your characters into the framework that is the game.
#4030

Xeadin

Jul 20, 2009 15:23:43
Xeadin, you don't get to make up rules :P

By the rules, she is an exarch, and is therefore quite swattable by any of us. If you'd like us to treat her differently, you should take that up with Shadow. One idea I could think of is that the two of you are 'one' God, sort of like how Mara is Summer and Winter Mara. I know that story-wise, this is not at all similar to how Torvek and Correloth get along. However, we're all playing this game together, and we are each given the same starting components and must adhere to the same rules... one of which is that we play ONE God, not a whole Pantheon, which is why I think that a solution like the one outlined above would probably be your best bet (Shadow, what do you think?).
But Creating a foe that has is scheming to destroy us, and 'can't die like normal exarchs' is, in my opinion, breaking the rules. Please remember that we're all playing in this game and we all are constrained by the same set of rules, and creating things that lie beyond those rules or bend them without talking about it here diminishes the ability for all of us to have a good time.

All that said... I really like the characters you've created, Xeadin, and I think the story you're telling has a lot of promise, and I look forward to interacting with and snarling at Correloth in the future. Mechanically, though, we need to figure out a way to fit your characters into the framework that is the game.

Yeah- we need someway to work that out. I think that idea may work. I just need to make sure that Corelloth still acts as the same villian that she is now, because that would go against my morals if she doesn't. Also, Dolestre is a Hero as well, so... hmmm...

Topheh- that idea may work! :D
#4031

Topheh

Jul 20, 2009 15:48:35
Oh, of course. All of this is just behind the scenes interfacing the rules with the story. None of it has to change how anyone acts.

Hmm... although we run into issues if we attack and imprison Correloth, as by the rules that means you dont get to use PP. But thats a) in the future, and b) above my pay grade for sure *nods*
#4032

chapien

Jul 20, 2009 16:16:28
Alright, in the IC thread Veros is free. so what do we do now?
#4033

nerdzul

Jul 20, 2009 16:21:27
I think\hope that he will have some useful information for us about how to defeat the vampire lord and restore him.

Btw wanna keep going on mortal stories?
#4034

chapien

Jul 20, 2009 16:24:12
Sure. but in a little bit... today my creative side is just... dead... maybe playing SPORE will reactivate my creativeness...
#4035

wyld_mutation

Jul 20, 2009 16:40:39
lol a few hours off and I missed the fun (and it was not that hard to free Veros apparently).

A few questions about the "immortal servant" rule:
1. Is it mandatory for all "immortal" subtype creature to have it?
2. What are the advantages\disadvantages for that?

Since I have some spare point if we are waiting another turn to take over Drevan i think It is time for me to spawn my demon-like creatures.

Different creatures have different properties. The "Immortal Servants" rule acts to give a god a personal army in a way. So I'll answer those separately.

1: Not all Immortal creatures are Divine Servants. Angels for example are explicitly NOT and thus require guides and function exactly as any mortal race. Not all Immortals are Divine Servants, not all divine Servants are Immortals.

2: Divine servants IIRC require no Guides to order around, however in return they do not "count" for your influence. This means that they do not affect PP growth, thus making them similar to an "Exarch Populace", though without the ability to participate in Divine combat.

That of course leaves a third question...

3: Is it possible to create a conglomerate Exarch composed of a group of Immortal Servants? Who else wants the "Army of the nine Hells" to be an Exarch taking part in Divine Combat? or maybe j7ust a Mold/Nourish Exarch that's used exclusively to break things...
#4036

MassiveAttack

Jul 20, 2009 16:42:56
1PP Create Artifact: The rubble falls in ordered fashion into the space vacated by the Courts. The Marshal's Refuge shields Beacon from destruction- it must be neutralized before Denourish can affect Beacon's populace.

Is this valid? It seems to violate previous precedent rulings, but I'm not sure.
#4037

graxith

Jul 20, 2009 16:47:08
Is this valid? It seems to violate previous precedent rulings, but I'm not sure.

I personally don't know if it's valid, But I would be willing to Roleplay it like that if I ever have any reason to denourish them.

Edit: Shadow, you seem to have a gift for knowing exactly what to say, htat must be very handy. I don't mind if you join, but it's Topheh's library and I'm just a guest, so it's up to him.
#4038

ff6shadow

Jul 20, 2009 16:55:32
No, I don't think it's valid. In order for an artifact to stop an action, it has to be potent enough to counter the action itself (ie. a PP producing artifact).


Wyld has the Divine Servant thing mostly down. However, Divine Servants must have the immortal sub-type, though not all immortals are divine servants.


As for the idea of exarching a group of people, as posited in Wyld's point 3, yes, that is a viable concept. (I believe we had an exarch like that in the last game, a group of warriors damned by the War god Eckral, to fight until they regained their honor. It's composition was always changing, but it's effects remained the same.)
#4039

Topheh

Jul 20, 2009 16:58:33
By all means join. I'm glad you did. It'll make the eventual takeover by the Loremasters make more sense. *nods*

And for those who are wondering, yes, gNoth serves a purpose. I still remember the discussion we had on addictive-substance requiring classes and my psychiatrist class (paragon path for Psion, I've decided). Assuming I dont need my PP for dramatics next turn, expect them to appear
#4040

graxith

Jul 20, 2009 17:03:20
Actually Topheh, that works really well for my concept of the lich too. He knows that if he's given power for any length of time that he'll be tempted to use it in ways that he thought he put aside. [whole nother story for a different time] He was meant more as a constant in the library. A keeper if you will.
#4041

Topheh

Jul 20, 2009 17:11:26
Yeah, originally I was just going to give the Library flat out to the Loremasters, but Nixis got cold feet... so we're gonna do it in a slightly more roundabout fashion.
#4002

ff6shadow

Jul 19, 2009 18:12:37
True, but is anyone 100% positive that is what he's done? :D



Also, I find it hilarious that I'm immediately being blamed for Eijra's insanity. Not bothered by it, but I definitly find it funny.
#4003

Xeadin

Jul 19, 2009 18:18:58
Chapien-
Sorry- I'm not flaming you, obviously- It's Torvek that has a serious problem with Corelloth. If she is planning to destroy the god's work, then he will try everything in his power to stop her from doing so- this time. He was unsuccessful when she destroyed his homeworld, since he was weaker...

He is wanting revenge against Corelloth, and is willing to finish her off- once and for all.

Mechalibur-
Don't underestimate Corelloth's powers...
#4004

chapien

Jul 19, 2009 18:19:50
True, but is anyone 100% positive that is what he's done? :D



Also, I find it hilarious that I'm immediately being blamed for Eijra's insanity. Not bothered by it, but I definitly find it funny.

Hey, you're a vampire who stole another god's powers. The gods will naturally blame you first, just for an excuse to kill you.
#4005

Mechalibur

Jul 19, 2009 18:20:03
Oh great, so I don't get as much PP because every other creature on the world wants to kill the humites. Lovely. I try to avoid this happening by them being open and friendly, but that doesn't seem to matter at all. Or because Shurka doesn't really care that much about followers as other gods. I don't want to break character for more PP.

Whatever. I complain too much. Yeah, let's kill Drevan.
#4006

chapien

Jul 19, 2009 18:24:02
Whatever. I complain too much. Yeah, let's kill Drevan.

Thought no one would say it so flat-out!:D

This ought to be fun...
#4007

graxith

Jul 19, 2009 18:33:09
Mechaliber, I like your humites, It's one of the reasons that I was originally going to start out as one. The whole vampire thing was becuase I'm a necromancer at heart [not that I ever get the chance to play one]. the assassin thing I can't explain as it was spur of the moment.

In fact, Honassia would be glad to send assassins out to discretly kill off the offending parties mortal figureheads [people who actually make a difference cost more]. That being said he'd also take up that offer from any god or mortal that came in if the price was right.

I have a feeling that this will get him into trouble sometimes. Truth be told though I was planning on that happening.
#4008

MassiveAttack

Jul 19, 2009 18:43:20
Xeadin, I think your artifact is over the limit?
#4009

Xeadin

Jul 19, 2009 18:46:10
Xeadin, I think your artifact is over the limit?

What?

The only way to make it a Greater Artifact with a +2 Combat Bonus is to spend 2pp.
#4010

Mechalibur

Jul 19, 2009 18:52:13
Um... no.
#4011

ff6shadow

Jul 19, 2009 19:06:39
Catching up on some records real quick.


Angel, your guide doesn't make much sense, since there are no humites remaining around Terena . . . they all fled.


Xeadin, adding 2 PP to an artifact only increases it's combat bonus by 1. This action will make your Chakram a +3 cvombat artifact, not +6.
#4012

graxith

Jul 19, 2009 19:07:36
Since that was taken care of anyways. Xeadin I could've killed her, but I wouldn't becuase that would be just a little bit to much direct control of your character. That's spoken against in the rules.
#4013

Xeadin

Jul 19, 2009 19:10:23
Catching up on some records real quick.


Angel, your guide doesn't make much sense, since there are no humites remaining around Terena . . . they all fled.


Xeadin, adding 2 PP to an artifact only increases it's combat bonus by 1. This action will make your Chakram a +3 cvombat artifact, not +6.

What?

I had not increased the combat bonus, because you guys had disagreed with me, so I did it now with the 4pp that I had.

Also, the +6 is the TOTAL Combat Bonus (4pp + 2)
#4014

Topheh

Jul 19, 2009 19:39:02
Hey, I see Eijra raining fire and brimstone down on a landmass and Drevan looking on smugly, and I jump to the first logical conclusion. Can't blame Nixis for that... he doesn't know everything... he's not a... err... oh, I guess he is.

Mechalibur, I laughed really hard at the end of your post.
#4015

angelofthenight

Jul 19, 2009 20:45:46
On my guide, I assumed that Mech didn't run with all the Humites, just the ones in Terena. As to why the Imperium hates them so much, well, in all honesty it was sort of accidental. Vymrl had them invade the Golden Hills way back when because it was the richest territory and I conceived of them as being conquerors. Then, they lost the war so it was revenge. Also, the Imperium really only respects strength, being kind and open only seems like weakness to them.

As to why Vymrl hates Drevan, its the idea that a mortal could assume a god's power. If you remember, the fluff around S'kre says he was imprisoned in ice and bound to Vymrl's will to prevent just such an occurrence.
#4016

ff6shadow

Jul 19, 2009 20:48:22
Right, but the frost giants didn't lose to the humites. . . . they lost to the dwarves and halflings.
#4017

ff6shadow

Jul 19, 2009 20:55:16
Angel, what is the effect, if any, of the Shroud of Veros?


Edit: He said humites. That would be all of them.
#4018

AnubisDread

Jul 19, 2009 21:06:37
Sorry I haven't been on much lately, my internet died and I'm typing from an internet cafe as we... type ^_^; Probably won't be on much, so I'll expend all my turns PP in one big flashy show I've been meaning to do for a while :P

And things are really heating up on the god conflict score.. well it was inevitable factoring in the whole vampire stealing the oldest gods divine spark thing :embarrass
#4019

tinwe

Jul 19, 2009 22:20:50
Xeadin, your posts have Dolastre both at the Storehouse of Light and at Beacon. Which is it?

Also, having a mere exarch "checking" on Hammu at this particular juncture is likely to get her crushed if she starts anything, personal backstory or no.

Massive, Winter's behavior in Beacon reminds me strongly of an ill-advised romantic entanglement I had a few years back. :P

I'm writing a long post now, but the forums are still in and out for me. I'll try to post tonight and not keep Draeven waiting. :D
#4020

Xeadin

Jul 19, 2009 22:46:44
Xeadin, your posts have Dolastre both at the Storehouse of Light and at Beacon. Which is it?

Also, having a mere exarch "checking" on Hammu at this particular juncture is likely to get her crushed if she starts anything, personal backstory or no.

She's at Beacon. What made you think that she was at the Storehouse of Light? I've never even heard of it...

Corelloth will try to persuade Hammu that she is doing nothing that would 'harm' anyone. Dolestre is trying to deliver the message that Corelloth is trying to destroy one of the Planes of Existence.
#4021

tinwe

Jul 19, 2009 23:07:40
She's at Beacon. What made you think that she was at the Storehouse of Light? I've never even heard of it...

Well, there's this post...

Dolestre sees the bubble and refrains from getting close. "Traps are never a good thing. I'm no mortal, but I do not like traps..."

She finally gathers up her courage. "While I'm here, I have an urgent message to give to you all. This may not be as good as it seems, but I need to tell you all about something that is going to happen if we don't act quickly."

#4022

Xeadin

Jul 19, 2009 23:12:25
Well, there's this post...

Well, I thought that this was at the Court of the Magistrate... I guess I miscalculated...

Cursed Not Having a Computer at Home... :raincloud
---------------------

Gotta log out soon... See you all tomorrow! :D
#4023

ekluag

Jul 20, 2009 6:10:39
Rules, Corelloth is an Exarch, and can be taken down with 3 pp, I think. Alternately you can take that power away from her, as she is her exarch. Now I'm all for the RP situation you came up with, but how can we get it in the rules? I'd rather not make special exemptions just for this problem.

Mech, you should post this
Oh great, so I don't get as much PP because every other creature on the world wants to kill the humites. Lovely. I try to avoid this happening by them being open and friendly, but that doesn't seem to matter at all. Or because Shurka doesn't really care that much about followers as other gods. I don't want to break character for more PP.

Whatever. I complain too much. Yeah, let's kill Drevan.

in the Best Lines Ever II thread. I found it hilarious. :D
#4024

tinwe

Jul 20, 2009 10:05:19
I really need to thank Mara... I've been waiting to do that with Beacon for a looong time.
#4025

graxith

Jul 20, 2009 11:30:34
hmm...Since I'm not being called for combat I might just spend that PP that I have left...now...what to do...what to do..
#4026

nerdzul

Jul 20, 2009 12:30:57
lol a few hours off and I missed the fun (and it was not that hard to free Veros apparently).

A few questions about the "immortal servant" rule:
1. Is it mandatory for all "immortal" subtype creature to have it?
2. What are the advantages\disadvantages for that?

Since I have some spare point if we are waiting another turn to take over Drevan i think It is time for me to spawn my demon-like creatures.

Oh great, so I don't get as much PP because every other creature on the world wants to kill the humites. Lovely. I try to avoid this happening by them being open and friendly, but that doesn't seem to matter at all. Or because Shurka doesn't really care that much about followers as other gods. I don't want to break character for more PP.

Whatever. I complain too much. Yeah, let's kill Drevan.

Hehe, I don't dislike them :p nor I want to kill them (the only direct action I have taken toward Terena is a nourish after all) and the Free Nation invasion was quite soft... beside soon the Free Nations will leave the war as Hensen have shaped new minions to aid Vymrl in his conquest.

Glad that in the end you decided to keep Shurka btw :P
#4027

angelofthenight

Jul 20, 2009 13:43:56
Ah, well then I'll redo the guide if that's okay with you. As to the Shroud of Veros, it simply acts as a 1PP bubble that only Vymrl or his servants can get through.
#4028

Xeadin

Jul 20, 2009 14:54:13
Rules, Corelloth is an Exarch, and can be taken down with 3 pp, I think. Alternately you can take that power away from her, as she is her exarch. Now I'm all for the RP situation you came up with, but how can we get it in the rules? I'd rather not make special exemptions just for this problem.

Mech, you should post this


in the Best Lines Ever II thread. I found it hilarious. :D

Did I forget to mention that Torvek has absolutely NO CONTROL over Corelloth? That means that she is all on her own. Also, she can't die like normal Exarches. If she did, then that would be one weak boss...
#4029

Topheh

Jul 20, 2009 15:14:48
Xeadin, you don't get to make up rules :P

By the rules, she is an exarch, and is therefore quite swattable by any of us. If you'd like us to treat her differently, you should take that up with Shadow. One idea I could think of is that the two of you are 'one' God, sort of like how Mara is Summer and Winter Mara. I know that story-wise, this is not at all similar to how Torvek and Correloth get along. However, we're all playing this game together, and we are each given the same starting components and must adhere to the same rules... one of which is that we play ONE God, not a whole Pantheon, which is why I think that a solution like the one outlined above would probably be your best bet (Shadow, what do you think?).
But Creating a foe that is scheming to destroy us, and 'can't die like normal exarchs' is, in my opinion, breaking the rules. Please remember that we're all playing in this game and we all are constrained by the same set of rules, and creating things that lie beyond those rules or bend them without talking about it here diminishes the ability for all of us to have a good time.

All that said... I really like the characters you've created, Xeadin, and I think the story you're telling has a lot of promise, and I look forward to interacting with and snarling at Correloth in the future. Mechanically, though, we need to figure out a way to fit your characters into the framework that is the game.
#4030

Xeadin

Jul 20, 2009 15:23:43
Xeadin, you don't get to make up rules :P

By the rules, she is an exarch, and is therefore quite swattable by any of us. If you'd like us to treat her differently, you should take that up with Shadow. One idea I could think of is that the two of you are 'one' God, sort of like how Mara is Summer and Winter Mara. I know that story-wise, this is not at all similar to how Torvek and Correloth get along. However, we're all playing this game together, and we are each given the same starting components and must adhere to the same rules... one of which is that we play ONE God, not a whole Pantheon, which is why I think that a solution like the one outlined above would probably be your best bet (Shadow, what do you think?).
But Creating a foe that has is scheming to destroy us, and 'can't die like normal exarchs' is, in my opinion, breaking the rules. Please remember that we're all playing in this game and we all are constrained by the same set of rules, and creating things that lie beyond those rules or bend them without talking about it here diminishes the ability for all of us to have a good time.

All that said... I really like the characters you've created, Xeadin, and I think the story you're telling has a lot of promise, and I look forward to interacting with and snarling at Correloth in the future. Mechanically, though, we need to figure out a way to fit your characters into the framework that is the game.

Yeah- we need someway to work that out. I think that idea may work. I just need to make sure that Corelloth still acts as the same villian that she is now, because that would go against my morals if she doesn't. Also, Dolestre is a Hero as well, so... hmmm...

Topheh- that idea may work! :D
#4031

Topheh

Jul 20, 2009 15:48:35
Oh, of course. All of this is just behind the scenes interfacing the rules with the story. None of it has to change how anyone acts.

Hmm... although we run into issues if we attack and imprison Correloth, as by the rules that means you dont get to use PP. But thats a) in the future, and b) above my pay grade for sure *nods*
#4032

chapien

Jul 20, 2009 16:16:28
Alright, in the IC thread Veros is free. so what do we do now?
#4033

nerdzul

Jul 20, 2009 16:21:27
I think\hope that he will have some useful information for us about how to defeat the vampire lord and restore him.

Btw wanna keep going on mortal stories?
#4034

chapien

Jul 20, 2009 16:24:12
Sure. but in a little bit... today my creative side is just... dead... maybe playing SPORE will reactivate my creativeness...
#4035

wyld_mutation

Jul 20, 2009 16:40:39
lol a few hours off and I missed the fun (and it was not that hard to free Veros apparently).

A few questions about the "immortal servant" rule:
1. Is it mandatory for all "immortal" subtype creature to have it?
2. What are the advantages\disadvantages for that?

Since I have some spare point if we are waiting another turn to take over Drevan i think It is time for me to spawn my demon-like creatures.

Different creatures have different properties. The "Immortal Servants" rule acts to give a god a personal army in a way. So I'll answer those separately.

1: Not all Immortal creatures are Divine Servants. Angels for example are explicitly NOT and thus require guides and function exactly as any mortal race. Not all Immortals are Divine Servants, not all divine Servants are Immortals.

2: Divine servants IIRC require no Guides to order around, however in return they do not "count" for your influence. This means that they do not affect PP growth, thus making them similar to an "Exarch Populace", though without the ability to participate in Divine combat.

That of course leaves a third question...

3: Is it possible to create a conglomerate Exarch composed of a group of Immortal Servants? Who else wants the "Army of the nine Hells" to be an Exarch taking part in Divine Combat? or maybe j7ust a Mold/Nourish Exarch that's used exclusively to break things...
#4036

MassiveAttack

Jul 20, 2009 16:42:56
1PP Create Artifact: The rubble falls in ordered fashion into the space vacated by the Courts. The Marshal's Refuge shields Beacon from destruction- it must be neutralized before Denourish can affect Beacon's populace.

Is this valid? It seems to violate previous precedent rulings, but I'm not sure.
#4037

graxith

Jul 20, 2009 16:47:08
Is this valid? It seems to violate previous precedent rulings, but I'm not sure.

I personally don't know if it's valid, But I would be willing to Roleplay it like that if I ever have any reason to denourish them.

Edit: Shadow, you seem to have a gift for knowing exactly what to say, htat must be very handy. I don't mind if you join, but it's Topheh's library and I'm just a guest, so it's up to him.
#4038

ff6shadow

Jul 20, 2009 16:55:32
No, I don't think it's valid. In order for an artifact to stop an action, it has to be potent enough to counter the action itself (ie. a PP producing artifact).


Wyld has the Divine Servant thing mostly down. However, Divine Servants must have the immortal sub-type, though not all immortals are divine servants.


As for the idea of exarching a group of people, as posited in Wyld's point 3, yes, that is a viable concept. (I believe we had an exarch like that in the last game, a group of warriors damned by the War god Eckral, to fight until they regained their honor. It's composition was always changing, but it's effects remained the same.)
#4039

Topheh

Jul 20, 2009 16:58:33
By all means join. I'm glad you did. It'll make the eventual takeover by the Loremasters make more sense. *nods*

And for those who are wondering, yes, gNoth serves a purpose. I still remember the discussion we had on addictive-substance requiring classes and my psychiatrist class (paragon path for Psion, I've decided). Assuming I dont need my PP for dramatics next turn, expect them to appear
#4040

graxith

Jul 20, 2009 17:03:20
Actually Topheh, that works really well for my concept of the lich too. He knows that if he's given power for any length of time that he'll be tempted to use it in ways that he thought he put aside. [whole nother story for a different time] He was meant more as a constant in the library. A keeper if you will.
#4041

Topheh

Jul 20, 2009 17:11:26
Yeah, originally I was just going to give the Library flat out to the Loremasters, but Nixis got cold feet... so we're gonna do it in a slightly more roundabout fashion.
#4042

ff6shadow

Jul 20, 2009 17:14:00
More like my decision to have them, break into political infighting at the invasion of the giants made him worry . . . though he probably shouldn't have worried so much.
#4043

Topheh

Jul 20, 2009 17:21:25
Eh, its a 'thank you for accumulating knowledge to assist in my creation' gift. He just wants to make sure it gets put in the right hands, and so decided not to give it to the Loremasters yet... bickering and infighting does not a confident decision create.
#4044

graxith

Jul 20, 2009 17:24:53
I have a feeling that no matter how much information that they gather there will always be room for one more book in there, is that what you were getting at topheh? That would be a great gift for the loremasters.
#4045

tinwe

Jul 20, 2009 17:27:34
No, I don't think it's valid. In order for an artifact to stop an action, it has to be potent enough to counter the action itself (ie. a PP producing artifact).

I disagree. Mechalibur did a similar thing in this post, using Nourishes instead of an artifact, but fluffed as a shield that would negate the next denourish.

The difference between what mechalibur did (and what I want to do) and what you're talking about with a PP producing artifact is that the PP artifact would counter 1 denourish every turn. My artifact would have to be removed before denourishing, but it only works once. It is mechanically similar to a 1PP version of Mechalibur's "shield", apart from requiring Decreate PP to remove instead of Denourish.
#4046

ff6shadow

Jul 20, 2009 17:29:43
Doing it as a nourish works, not so much as an artifact. The fluff is the same, but the mechanics are not, and the mechanics matter on my side of things. The mechanics of doing it as an artifact simply aren't there, but as a nourish it fits right in with everything else.


Edit: I'm going to go into my proccess a little more.

Doing it as a nourish, on a mechanical point of view, literally makes the race stronger against de-nourishes and such in the future, where as an artifact must be tracked seperately, and it's not the way artifacts work. Artifacts provide immediate benefits, and stronger ones provide combat or PP. A PP artifact can be made to negate actions, simply by using it as such. Outside of that function, artifacts don't negate godly actions. So technically, AngeloftheNight's Shroud of Veros doesn't work either.

The nourish defense literally makes the people stronger, so they can be said to be strong enough to simply shrug off and ignore the next de-nourish. It's simply for me tyo record, and a snap to organize and use.
#4047

tinwe

Jul 20, 2009 17:33:35
Well, I suppose that shoots down that argument. I was hoping that an shield requiring decreate to remove would prove more resilient than one requiring denourish. :P

I'll edit my post.
#4048

ff6shadow

Jul 20, 2009 17:39:45
If you want to pay a nourish, and fluff it as an artifact, that would work just fine. The mechanics are important, the fluff is mutable . . . just like 4th edition, really.
#4049

Topheh

Jul 20, 2009 17:39:47
Exactly, Graxith. My inspiration comes from the poem "The Library of Babel"

http://jubal.westnet.com/hyperdiscordia/library_of_babel.html

Its a concept thats stuck with me for a long time and I'm sorta excited to create a version of it.

Its not 'infinite' per say (one COULD walk from top to bottom, although that would be a very long trip), but it will expand to contain the books it needs to. One of the reasons why I created a constantly updating index, so there are no troubles with the constantly shifting shelves
#4050

angelofthenight

Jul 20, 2009 17:56:43
If the Shroud of Veros doesn't work, then why did the Divine Blockade?
#4051

ff6shadow

Jul 20, 2009 18:02:11
I may have misunderstood the Shroud. . . is it not protecting Veros from other gods? Or is it closer to the blockades effect, keeping gods out?
#4052

Xeadin

Jul 20, 2009 18:44:36
So, we can all sense Drevan...

Question: How do we get to that demi- plane?
It might be challenging...
#4053

ff6shadow

Jul 20, 2009 18:52:53
Honestly, your a god. Unless Hammu tries to keep you out, there isn't much to stop you.
#4054

Xeadin

Jul 20, 2009 18:53:42
I think Hammu hates Torvek...

...or was that Drahthor?

But, if you insist... I might take that risk. Even though Hammu can kill Torvek in one hit...
#4055

ff6shadow

Jul 20, 2009 18:56:42
Drahthor was the one who had a problem with Torvek . . .



Speaking of which, whiles I'm thinking about it, this one is up to the general populace, to get opinions. Clearly, Xeadin's concept requires that Corelloth be a viable threat, even to a god. As an exarch, this is not truly possible, unless we all want to play along.

How does everyone feel about making Torvek and Corelloth twin sides of the same coin, in a similar manner to Winter and Summer Mara. What effects one of them will affect the other, and so forth.

As a personal note, I think it would lead to an amusing story, since Torvek would have to destroy himself to destroy Corelloth. I'm abstaining my own preference for now.
#4056

Xeadin

Jul 20, 2009 18:59:18
Drahthor was the one who had a problem with Torvek . . .



Speaking of which, whiles I'm thinking about it, this one is up to the general populace, to get opinions. Clearly, Xeadin's concept requires that Corelloth be a viable threat, even to a god. As an exarch, this is not truly possible, unless we all want to play along.

How does everyone feel about making Torvek and Corelloth twin sides of the same coin, in a similar manner to Winter and Summer Mara. What effects one of them will affect the other, and so forth.

As a personal note, I think it would lead to an amusing story, since Torvek would have to destroy himself to destroy Corelloth. I'm abstaining my own preference for now.

Um... Destroy... my... character...? Why?

I honestly did not expect that...

Ugghh... Why did Drahthor have to hate Torvek?
RITREAUDE- YOU KNOW WELL THAT TORVEK WAS TOO WEAK!!!
#4057

nerdzul

Jul 20, 2009 18:59:35
I find shadod idea quite interesting ;)

And I'll need to find a way to get in touch with one of the two gods (the Bronze Pantheon is quite low in number recently hehe).
#4058

ff6shadow

Jul 20, 2009 19:07:33
Um... Destroy... my... character...? Why?

I honestly did not expect that...

Ugghh... Why did Drahthor have to hate Torvek?

He hated you because you wanted the Sun domain, to take credit for his Sun. . . . of course, his Sun was unecessary, since the old one worked perfectly well . . . somebody should have mentioned that to him.


In order for Corelloth to be a viable threat, able to fight other gods and win, she has to be an actual god, not just an exarch. The only way for her to be a god while you continue to play Torvek would be if you were both two halves of the same god (consider that dragon god Io, who was split to become Bahamut and Tiamat. The same kind of deal). Both would share the same PP pool, but it would make her capable of actually engaging in divine combat and winning.

However, it carries the downside of being the same god. If someone attacks and imprisons one of them (Torvek or Corelloth), then the other one is imprisoned as well, unable to spend PP. At attack on the followers of one, weakens the other. And they are eternally matched, neighter able to gain the upper hand (barring combat artifacts, which could alter the fight. Of course, any fight between your own god and his other half would be pure fluff, and you could dictate how you wish.)

Otherwise, Corelloth is simply not capable of being the threat you envision her to be, and is simply an exarch. Were some one to try and fight her (technically possible) she has a combat bonus of 1, meaning even a newborn god can defeat her. Even if she gathers four combat artifacts, she can be beaten by most gods single handedly (even Torvek).
#4059

MassiveAttack

Jul 20, 2009 19:09:41
Or he could do what you did. Turn Correloth into the god and the other into the exarch, and then when Correloth is dealt with, return the first one to godhood status.
#4060

ff6shadow

Jul 20, 2009 19:14:13
. . . . I have just had a huge attack of stupid. Your right, he can do that as well. Thank you, MassiveAttack.
#4061

Xeadin

Jul 20, 2009 19:15:15
Then how would Torvek be able to fight her?

If Torvek was the Exarch- He would be no match for her...
If Corelloth was the Exarch, then that wouldn't be a fair fight...

I want to even out the playing field... but I guess it's not possible... GRRRRR!!!
I'm starting to hate myself now...
#4062

ff6shadow

Jul 20, 2009 19:17:35
Well, the Twin God idea does create a level playing field, where both sides are equally matched in base power.
#4063

Topheh

Jul 20, 2009 19:31:03
And within your own posts, I'd imagine you'd be more than welcome to treat them as equals.

There would be a certain beauty to it... Gods thrown from another reality, tied together in battle until one kills the other who find that attacks from other gods weaken both of them, due to their linked nature.
#4064

nerdzul

Jul 20, 2009 19:42:23
I find that idea quite poetic hehe ;)

Ahh so many interesting things to get involved with and so small amount of time for doing that :p

Anyway some new stuff (that I'll soon post on the wiki)

Free Nations City States

Notable City States
Due to the insular nature of the Free Nation almost every city state is a port, or control minor ports nearby. The City States have the power to choose their own form of government and enjoy a large freedom in regulation however for common matters they usually follow the lead of the Eldest Council of Freedomguard.

Freedomguard, the first city built by the Free Nations, created on a group of bloodstone pillars on the place where they landed on Bloodmyst after their escape from the clutches of the Beholders, it is now the de facto capital of the nation. Freedomguard control the other city states by a combination of military, economical and religious superiority. It is the seat of the Eldest Council, the ruling body of the Priesthood of Change, that is also the governing power of Freedomguard. It hosts the Hanvis Machine that allows the production of Bloodstone Technology and the Bloodways.
Freedomguard is an impressive city most of its structures are carved into massive red stone pillars that emerge directly from the seas and are connected by a series of bridges or small boats that navigate the sea between the pillars. The best artificers of the Free Nation keep providing new wonders for the city state and its vast workshops and forges produce a never ending stream of goods.
One of the central feature of Fredoomguard is the Palace of the People the hart of Free Nations’ government, seat of the Eldest Council and main barrack of the Bloodguard, it occupy a cluster of pillars that form a majestic combination of natural towers, water is channeled through the structure to create small rivers and then falling to the sea. The palace is full of wonders and works of art, crafted by the best artists from the known world.
The city is surrounded by a defensive ring of towers called the Crown of Fangs, equipped with burst cannons and other wicked bloodstone weapons.

Novost, is the accursed place where an unnamed alchemist created the drug known as the Elixir of Sin and where the first artificial bloodborn was given life. Novost is ruled by its powerful army and use his military power to intimidate lesser city and secretly fund pirates to sabotage merchants of other fleets. It is commanded by a Lord General nominated for life and able to choose his successor, in the last millennia he was always chosen within the same family, the Nograv Kos house, however most of them were quite skilled military leaders and expert fighters as the whole family is subjected to an harsh training starting when they are really young. Novost is built on the shores of one of the external islands of the Archipelago, not far by the “bridge” that connect Bloodmyst with the western continent. It was carved in the cliff of a mountain originally, but it has outgrown it and is now surrounded by thousands of stone structures. Novost architecture is based on the principle of utility over appearance and to achieve defensive purposes. Its core is built like a fortress city, able to sustain a prolonged siege and extending deep within the mountain. Its soldier keep constant training for future wars and most of its economy is focused on increasing the efficiency of the army and of the “trading” and “escort” fleets.
Its main source of income, a part from oceanic trade with the Warforged and Beacon, is the production within its laboratories of vast amount of Bloodgift, while the secret has being stolen by agents from foreign city states this powerful alchemical drug production is still located here.
Novost is the only city state that possess an army composed fully of artificial Bloodborn, recruitment for joining it is extremely selective an training is almost deadly, but after a few years a recruit is granted access to the unholy procedure that allow the transformation of a mortal into one of the Bloodborn, a process whose success is far from certain and can determine the death of the patient.

Toraga is a quite unconventional city that is capable of prospering only due to the live and let live attitude of the Free Nation and, someone speculate, some kind of hidden agreement between them and Freedomguard. While its name of Toraga is well known it is most commonly called Pirates Heaven or Scumtown by the other inhabitants of the Free Nations.
It is the capital of smugglers, pirates, killers, disgraced, one of the major trading center for stolen goods and illegal items, full of cheap tavern and brothels every crime known to mankind is committed there, except for slavery that is considered a terrible sin in the Free Nations, even for pirates. It is built in a swampy area of the archipelago, it is quite hard for unskilled captains to get there and by land it is even harder. The pirates have filled the local sea with traps that increase the complexity of navigation, only Toraga captains know the safe ways to it. With the introduction of flying vessels weakening the city natural defense its “governors” the 7 Pirate Lords offered a fortune to pirates that are skilled or crazy enough to bring them the Dragon Class Ships and managed to some for themselves, becoming even more dangerous and creating a “sky patrol” to protect Toraga from the marine incursions. Due to their pact with unseen members of Freedomguard government they always manage to discover any attempt to purge the city in time before the marine strike and is capable of stopping them.
Due to the low quality of local building materials and the effect of the swamp the city is slowly sinking in the sea and since organized public work does not exist there nothing have being done for now to prevent that from happening, the pirates merely build new structure over the sunken ones or do fast, but not long lasting, reparation to the remaining structures.
A large Besasts of Lies’ pack operate in the swamps nearby and the pirates and adventurers that visit the city are often challenged to bring one of the beasts colorful hides as a proof of their skills, some time with (usually false) promise of a rich reward. This hunts rarely succeed the usual outcome is the death of the would be hunters and a quick drink in their honor at a local inn.

Vassen is a city state ruled by “Trade Princes”, the richest merchant in town, the government is actually semi “representative” because the Prince title can be gained by votes from the city inhabitants, however it is a tradition there that the “princes” usually pay for their votes, offering favors, jobs, or occasionally cash, people that are not played by someone usually just choose not to vote. Corruption run rampant in Vassen as the Princes use their political power to increase personal wealth and influence, however the peculiar inheritance system of the Free Nation, make so that the title of prince is rarely held by the same family for much and that usually these lords are quite skilled men or women and manage to increase the city wealth while working on their own.
After the introduction of currency within the Free Nations Trade Lord Wulfric, the leader of the princes, managed to obtain from Freedomguard a special authorization to create coins so Free Nation shields are made only in Vassen and in the capital. The palace of coin is a fortress well protected by a chosen Bloodborn guard as a massive amount of precious metals and coins is stored there.
Vassen is located in a natural port in the southern part of the archipelago, the city have grown around it in a quite chaotic way, as most district expand when their Trade Prince patron is rich and then fall in despair when his coffers run dries. Many architectural styles are represented in Vassen and the presence of foreigner is only inferior to Freedomguard. One of the most important feature of the city is the Major Market, that constitute the core of the town and is not under the influence of any Trade Lord, but operated with funds from the city coffers, it is considered a sign of prestige to donate the money to favor the development of the Major Market so it its marketplaces are usually well cared and the district is rich of buildings that are true marvels of architecture.
A part from Bloodguard that protect the coinage of Free Nations’ shields Vassen have no permanent military or militia, but the Trade Prince command vast personal forces of mercenary and trusted servants that are used to provide some sort of security. Many of the princes used these personal “armies” as a way to increase their control over the city, however they rarely resort to violence. The city also has a large number of artificers and a production of Bloodstone Weaponry especially personal weapons and guns that are almost considered works of art in the other cities.

Nitha is an isolated monastery city, its inhabitants did not want to be involved in Free Nations politics and so founded a small community within an island far from Freedomguard, they are occasionally visited by small commercial vessels that bring them the goods that they can’t produce by themselves and new recruits that want to join them. The monastery city is located on a large pure bloodstone vein harvested by the monks that have become quite rich by selling and refining it. The pure bloodstone is used to produce a less intrusive and addictive variation of the Elixir of Sin that is used by the monks to achieve a better communion with their god. The city is built on the top of a large mountain and is accessible only by a small passage that lead to the sea or by air, after an assault by a group of pirates that attempted to conquer the monastery for themselves it is protected by a cluster of burst cannon and a group of monks trained in the art of war.
The monastery is built in stone, structured like a large fortress within its wall live a large community, it host many temples within it, as the Free Nation have a total freedom in religion, while the one of Hensen is the largest the city has many worshipers of other gods, primarily Shurka and Kiptar.
The monastery itself is a place where free thinking is encouraged and produces many of the greatest philosophers and scientists in the Free Nation, the monks are able to teach techniques that open the mind of those who practice it, increasing creativity and personal potential. Some of the monks are part of the Hydra Society and they enjoy a friendly relation with the organization that keep one of its main center of power within the monastery city.
Unknown to the rest of the world, and to most of the monks a group of Unshaped reside within the bloodstone mining complex, there they research twisted magic that will, one day, allow them freedom of movement in creation and occasionally posses the pilgrims and monks in order to spread their own influence in the Free Nations.
#4065

MassiveAttack

Jul 20, 2009 19:48:15
Against yourself, it doesn't matter which is exarch or god. so that isn't a problem.
#4066

Xeadin

Jul 20, 2009 20:14:07
Grrr... I guess I'll make Torvek the Exarch... ... since I can't do anything else... Grrrr!
#4067

wyld_mutation

Jul 20, 2009 20:19:44
It would be easier to just make a double-god, and then when it comes to the "imprisonment"...

Totally fluff. the mechanics are there to make imprisonment "work". But if you are a double-god which you intend to be in separate mindsets... Well willingly "imprisoning" yourself doesn't stop you from using PP. Only if someone actually is using the action.

Not that anyone has given that possibility a thought. I mean... EVERYTHING has to be mechanical, right?
#4068

tinwe

Jul 20, 2009 20:22:31
I "imprison" myself on a near-nightly basis. It works out pretty well.
#4069

Topheh

Jul 20, 2009 20:44:36
TMI, Tinwe, TMI.

:P

But yes, when it comes to the 'endgame' as it were, there we can bend things to fit the situation... its just important that everything building up to that makes 'sense'. (I would have no problem killing Correloth and letting Torvek survive, or vice versa!)
#4070

ff6shadow

Jul 20, 2009 20:54:33
Heh, I have to wonder what Nixis is thinking right now . . .
#4071

Topheh

Jul 20, 2009 21:00:41
wouldn't you like to know...
#4072

graxith

Jul 20, 2009 21:12:46
You could [maybe] do the twin gods things, and then when you want her dead use your power to turn yourself into a mortal and 'break' the link from her, thenget help killing her and after the fight possibly gaining her powers [I'm stretching it on this one, but It might work]
#4073

MassiveAttack

Jul 20, 2009 22:43:26
Good idea.

Tinwe, you need to control the courtroom and the pacing, or you guys will all get bogged down in this multi-directional arguing.
#4074

Xeadin

Jul 20, 2009 22:43:50
Gotta log off... See you all soon! :D
#4075

angelofthenight

Jul 20, 2009 23:07:48
Yah, the Shroud is effectivly the same thing as the blockade, except the Vymrl can get through it. Same goes for the Ex-Temporal Shell.
#4076

ekluag

Jul 21, 2009 6:26:36
My vote is for the twin god thing. It sounds fun, and can be really cool to deal with.

If you make Tovek the Exarch, he will be impotent against Correlleth. She can just crush him like a grape.
Making her a second god would require you to either run two gods or find someone who would play her the way you want her to go (not likely).

Twin god problem sounds like the most workable solution to the problem to me.
#4077

Mechalibur

Jul 21, 2009 9:05:54
I find that idea quite poetic hehe ;)

Ahh so many interesting things to get involved with and so small amount of time for doing that :p

Anyway some new stuff (that I'll soon post on the wiki)

Free Nations City States

Notable City States
Due to the insular nature of the Free Nation almost every city state is a port, or control minor ports nearby. The City States have the power to choose their own form of government and enjoy a large freedom in regulation however for common matters they usually follow the lead of the Eldest Council of Freedomguard.

Freedomguard, the first city built by the Free Nations, created on a group of bloodstone pillars on the place where they landed on Bloodmyst after their escape from the clutches of the Beholders, it is now the de facto capital of the nation. Freedomguard control the other city states by a combination of military, economical and religious superiority. It is the seat of the Eldest Council, the ruling body of the Priesthood of Change, that is also the governing power of Freedomguard. It hosts the Hanvis Machine that allows the production of Bloodstone Technology and the Bloodways.
Freedomguard is an impressive city most of its structures are carved into massive red stone pillars that emerge directly from the seas and are connected by a series of bridges or small boats that navigate the sea between the pillars. The best artificers of the Free Nation keep providing new wonders for the city state and its vast workshops and forges produce a never ending stream of goods.
One of the central feature of Fredoomguard is the Palace of the People the hart of Free Nations’ government, seat of the Eldest Council and main barrack of the Bloodguard, it occupy a cluster of pillars that form a majestic combination of natural towers, water is channeled through the structure to create small rivers and then falling to the sea. The palace is full of wonders and works of art, crafted by the best artists from the known world.
The city is surrounded by a defensive ring of towers called the Crown of Fangs, equipped with burst cannons and other wicked bloodstone weapons.

Novost, is the accursed place where an unnamed alchemist created the drug known as the Elixir of Sin and where the first artificial bloodborn was given life. Novost is ruled by its powerful army and use his military power to intimidate lesser city and secretly fund pirates to sabotage merchants of other fleets. It is commanded by a Lord General nominated for life and able to choose his successor, in the last millennia he was always chosen within the same family, the Nograv Kos house, however most of them were quite skilled military leaders and expert fighters as the whole family is subjected to an harsh training starting when they are really young. Novost is built on the shores of one of the external islands of the Archipelago, not far by the “bridge” that connect Bloodmyst with the western continent. It was carved in the cliff of a mountain originally, but it has outgrown it and is now surrounded by thousands of stone structures. Novost architecture is based on the principle of utility over appearance and to achieve defensive purposes. Its core is built like a fortress city, able to sustain a prolonged siege and extending deep within the mountain. Its soldier keep constant training for future wars and most of its economy is focused on increasing the efficiency of the army and of the “trading” and “escort” fleets.
Its main source of income, a part from oceanic trade with the Warforged and Beacon, is the production within its laboratories of vast amount of Bloodgift, while the secret has being stolen by agents from foreign city states this powerful alchemical drug production is still located here.
Novost is the only city state that possess an army composed fully of artificial Bloodborn, recruitment for joining it is extremely selective an training is almost deadly, but after a few years a recruit is granted access to the unholy procedure that allow the transformation of a mortal into one of the Bloodborn, a process whose success is far from certain and can determine the death of the patient.

Toraga is a quite unconventional city that is capable of prospering only due to the live and let live attitude of the Free Nation and, someone speculate, some kind of hidden agreement between them and Freedomguard. While its name of Toraga is well known it is most commonly called Pirates Heaven or Scumtown by the other inhabitants of the Free Nations.
It is the capital of smugglers, pirates, killers, disgraced, one of the major trading center for stolen goods and illegal items, full of cheap tavern and brothels every crime known to mankind is committed there, except for slavery that is considered a terrible sin in the Free Nations, even for pirates. It is built in a swampy area of the archipelago, it is quite hard for unskilled captains to get there and by land it is even harder. The pirates have filled the local sea with traps that increase the complexity of navigation, only Toraga captains know the safe ways to it. With the introduction of flying vessels weakening the city natural defense its “governors” the 7 Pirate Lords offered a fortune to pirates that are skilled or crazy enough to bring them the Dragon Class Ships and managed to some for themselves, becoming even more dangerous and creating a “sky patrol” to protect Toraga from the marine incursions. Due to their pact with unseen members of Freedomguard government they always manage to discover any attempt to purge the city in time before the marine strike and is capable of stopping them.
Due to the low quality of local building materials and the effect of the swamp the city is slowly sinking in the sea and since organized public work does not exist there nothing have being done for now to prevent that from happening, the pirates merely build new structure over the sunken ones or do fast, but not long lasting, reparation to the remaining structures.
A large Besasts of Lies’ pack operate in the swamps nearby and the pirates and adventurers that visit the city are often challenged to bring one of the beasts colorful hides as a proof of their skills, some time with (usually false) promise of a rich reward. This hunts rarely succeed the usual outcome is the death of the would be hunters and a quick drink in their honor at a local inn.

Vassen is a city state ruled by “Trade Princes”, the richest merchant in town, the government is actually semi “representative” because the Prince title can be gained by votes from the city inhabitants, however it is a tradition there that the “princes” usually pay for their votes, offering favors, jobs, or occasionally cash, people that are not played by someone usually just choose not to vote. Corruption run rampant in Vassen as the Princes use their political power to increase personal wealth and influence, however the peculiar inheritance system of the Free Nation, make so that the title of prince is rarely held by the same family for much and that usually these lords are quite skilled men or women and manage to increase the city wealth while working on their own.
After the introduction of currency within the Free Nations Trade Lord Wulfric, the leader of the princes, managed to obtain from Freedomguard a special authorization to create coins so Free Nation shields are made only in Vassen and in the capital. The palace of coin is a fortress well protected by a chosen Bloodborn guard as a massive amount of precious metals and coins is stored there.
Vassen is located in a natural port in the southern part of the archipelago, the city have grown around it in a quite chaotic way, as most district expand when their Trade Prince patron is rich and then fall in despair when his coffers run dries. Many architectural styles are represented in Vassen and the presence of foreigner is only inferior to Freedomguard. One of the most important feature of the city is the Major Market, that constitute the core of the town and is not under the influence of any Trade Lord, but operated with funds from the city coffers, it is considered a sign of prestige to donate the money to favor the development of the Major Market so it its marketplaces are usually well cared and the district is rich of buildings that are true marvels of architecture.
A part from Bloodguard that protect the coinage of Free Nations’ shields Vassen have no permanent military or militia, but the Trade Prince command vast personal forces of mercenary and trusted servants that are used to provide some sort of security. Many of the princes used these personal “armies” as a way to increase their control over the city, however they rarely resort to violence. The city also has a large number of artificers and a production of Bloodstone Weaponry especially personal weapons and guns that are almost considered works of art in the other cities.

Nitha is an isolated monastery city, its inhabitants did not want to be involved in Free Nations politics and so founded a small community within an island far from Freedomguard, they are occasionally visited by small commercial vessels that bring them the goods that they can’t produce by themselves and new recruits that want to join them. The monastery city is located on a large pure bloodstone vein harvested by the monks that have become quite rich by selling and refining it. The pure bloodstone is used to produce a less intrusive and addictive variation of the Elixir of Sin that is used by the monks to achieve a better communion with their god. The city is built on the top of a large mountain and is accessible only by a small passage that lead to the sea or by air, after an assault by a group of pirates that attempted to conquer the monastery for themselves it is protected by a cluster of burst cannon and a group of monks trained in the art of war.
The monastery is built in stone, structured like a large fortress within its wall live a large community, it host many temples within it, as the Free Nation have a total freedom in religion, while the one of Hensen is the largest the city has many worshipers of other gods, primarily Shurka and Kiptar.
The monastery itself is a place where free thinking is encouraged and produces many of the greatest philosophers and scientists in the Free Nation, the monks are able to teach techniques that open the mind of those who practice it, increasing creativity and personal potential. Some of the monks are part of the Hydra Society and they enjoy a friendly relation with the organization that keep one of its main center of power within the monastery city.
Unknown to the rest of the world, and to most of the monks a group of Unshaped reside within the bloodstone mining complex, there they research twisted magic that will, one day, allow them freedom of movement in creation and occasionally posses the pilgrims and monks in order to spread their own influence in the Free Nations.
#4078

Topheh

Jul 21, 2009 9:26:24
Mecha, I think the devils have already left But go Humites in the FeyWyld!
#4079

nerdzul

Jul 21, 2009 9:27:17
That makes me curious Mecha :p Gief the idea ;)
#4080

graxith

Jul 21, 2009 9:36:04
hmm..Where should I base the assassins? I need the a major city that doesn't have the chance of being destroyed for the guild heads to reside in.
#4081

nerdzul

Jul 21, 2009 9:42:27
The Free Nation has many city states (mostly still unnamed so if you want to create one I have nothing agains that), also due to their "live and let live" morality they will find easier to accept the guild, in confront of other cultures hehe.

So I'll be happy to have the assassin guild as a guest (as long as the problem they cause is limited ofc), and maybe some of my agents might get interested into the special services that the assassins provide :p
#4082

Mechalibur

Jul 21, 2009 9:43:16
I'm sure every city is at risk for being destroyed. Alexandria has yet to be attacked if I recall correctly.

Edit: Basing it the Free Nation does sound like a good idea, though.
#4083

graxith

Jul 21, 2009 9:47:45
I'm sure that's true Mecha. I really should give them a secret language next turn so that it's harder to find out about the guild.

I'll put in some fluff that they're based there in a second. [and all your officials would need to do is contact the local guild 'Speaker'. He sets up the assassinations and serves as a fall guy if the guild needs it [for a hefty sum of course].

Edit: A question Nerdzul, would you preffer FreedomGuard or Novost? I don't want to 'create' a city right now when there's one that have already been established as powerhouses. Just asking to see which would fit your plans better [or if you'd rather have it in a different one]
#4084

nerdzul

Jul 21, 2009 9:51:48
...That just gave me an idea.

"It looks like we're almost done here, so we should be able to help. Although it does amuse me that so many people are willing to help when the giants' main target isn't even present. Tell me about your idea."

To Mecha: Hehe gief your idea first (I'm quite curious) before Yorik come out with mine... :p

(and gief assassin guild in the Free Nations Graxt :p)
#4085

Mechalibur

Jul 21, 2009 10:11:40
I'm sorry, but could you tell me what "gief" means first?
#4086

nerdzul

Jul 21, 2009 10:17:12
It is "internet - slang" meaning: "Give, provide, tell"
I know mmo-rpgs have influenced my language too much.
#4087

ff6shadow

Jul 21, 2009 10:23:54
Alexandria has never been attacked. . .

Meribia has plenty of assassins of it's own (Karak-Rik targetting doppels and vampires, doppels and vampires returning the favor).

And while the Loremasters tend to generall be helpful, they have no problem with assassins either.

And the Free Nation is a decent place as well.



And Mechalibur, the Devils pulled back a while ago. They wanted to cause some havock and destruction. Then they pulled back. So you syould probably redirect those PP.

Edit: There damage was largely superficial. The intent was to put the humites on edge, remind them that their enemies could reach them, and burn some of the feywild.

Also, humite loremasters did send messengers to the Terenan forces about the primary assault on the outside.

And I'd say their keen to help because they don't want a neighbor who just proved perfectly willing to conqueor an area to stick around.
#4088

angelofthenight

Jul 21, 2009 11:27:17
Ssabrec could always work, in the Imperium, as its an artifact its probably the hardest city around to destroy. Then the Academy Dominus is similar, except that it flies.
#4089

nerdzul

Jul 21, 2009 11:52:41
Fluff about the Unshaped and the possessed ones, it even includes a few things that I will make in the near future, it'll be posted soon on the wiki.

The Unshaped and the Possessed Ones


The Unshaped are powerful immortals, or at least really long lived as no one has ever died for now, once unlucky visitors of the Grand Distortion they were deprived of their shape by Hensen and the Wondermaker that turned them into the protean horrors that they are today.

The Unshaped in their natural form appear as large bluish translucent oozes, that keep shifting and moving following chaotic patterns, they can choose to assume any shape that they desire but are unable to maintain a fixed form for more than a few seconds, a thing that greatly frustrate them, they are also capable of limited alteration of reality, that become nearly godlike in nature within the Grand Distortion. Most of the Unshaped are totally mad, but quite capable of appearing sane to the observer if they want, their mind was warped by the process of “unshaping” but keep some memories of their original life, they are wicked and cruel creatures, envious of other beings that have a fixed form, but at the same time proud of their ability to become whatever they want, albeit briefly. Most of the Unshaped develop a natural hunger for power and a desire to subvert any society and come at their top, they also lust for knowledge. Some, if not every, unshaped hate their master, but are unconsciously forced to serve him.

Creation is hostile for these creatures that can exist there only for few moments before static reality overcome them and they are forced to go back to the safety of the Grand Distortion and even these few moments are extremely painful to the Unshaped. In order to interact with the world they have developed a way to posses other creatures taking control of their bodies and minds, accessing their memories and knowledge the limit of this power is unknown and apparently the host does not need to be corporeal. The host is aware of anything done while possessed and has access to a limited share of the creature knowledge even after he left the body, for this reason the Unshaped tend to kill or at least keep imprisoned their ex-hosts when they leave.

The Unshaped are usually allied to each other with the strongest is in charge and the other following its lead, however they fight for power is quite common and they constantly scheme against each other. Their current leader, Jarek once an Humite and an important officer of the White Shield and the first of the Unshaped, control the whole race using a mix of intimidation and wise management of informations, as he is the one who have discovered the way to possess mortal and hold the power to banish the unshaped back to the Grand Distortion, the demon lord Nurgle also oversee the unshaped for Hensen and has a personal guard of these horrors to do his biddings.

Currently they are infiltrating the Free Nations military command, following Jarek personal ambition of ruling Terena after he was forced out of power when Drevan apparently killed him, he hate both the Free Nations and the Humites but he does not dare to do anything about the first due to his fear of Hensen retribution.

A group of fey dragons has also come under control of the Unshaped and has formed an alliance with the Imperium, apparently the bond between the dragons and the unshaped are producing unexpected result and soon enough a new breed of the majestic reptiles might be seen in creation.

Within the monastery of Nitha a group of unshaped has made many interesting discoveries, first that they manifest, albeit briefly, when near to high concentrations of pure bloodstone, or that powerful ritual magic, that can only be performed by mortals, can keep them stable for longer periods, and that if the merge with a willing host they are able to channel more of their power and are capable of minor reality alterations (Coming soon, as a warlock path linked to the unshaped possessed)

A part for Jerek controlled group there are other unshaped in creation, one is rumored to be hidden within a cursed place known as the Hungry forest, feeding on the viciously warped circle of consumption of the place to remain stable.

Their ability in warping reality is some time used to produce horrific creatures to act as servants. Occasionally these creatures develop as independent races that while usually under the influence of their creators they have nothing in common with them (The first Example will come soon with the possessed fey dragons creating Dragoborn as soldiers as soon as I have the points)

The Unshaped finally managed to discover a way to walk the world for longer periods of time when a skilled artificer was tricked into providing them with a special armor that isolate the creature from static reality. While encased within the armor they lose their shapeshifting powers but are able to walk the earth until the protection is destroyed, channeling their supernatural powers in terrifying ways. (This is also a future project)

#4090

Mechalibur

Jul 21, 2009 11:54:11
My idea was making more than one giant city in the aftermath of the war. Making the nation of Terena have multiple cities, instead of just one big one and a lot of irrelevent smaller towns.
#4091

ekluag

Jul 21, 2009 12:16:48
[total and complete surprise]
Good grief, the Iron State Warforged are trading with Meribia? Since when?
[/total and complete surprise]
#4092

graxith

Jul 21, 2009 14:02:54
Thanks for the suggestions. There are large branches of the guild in most of the different large cities [The only exceptions would be where they wouldn't be needed and places that wouldn't accept outsiders at all] so if any of you have plans with the assassins then feel free. After all money is just fluff, useful fluff, but fluff.

If you had plans for the guild head, they travel a lot, they're the ones that will get called in if there's a problem in one of the cities, and each is given a different territory to handle so feel free to set anything up.
#4093

Topheh

Jul 21, 2009 14:50:47
Hey, anyone with an addictive substance/drug, can you post or PM me some stats on the drug? I'm working on my class, and it would be useful to know my druggish options
#4094

ekluag

Jul 21, 2009 15:33:32
Does anyone know what techs Meribia has?
#4095

nerdzul

Jul 21, 2009 15:35:07
I have no idea, can't remember it was trading with the warforged too hehe...
#4096

ekluag

Jul 21, 2009 15:39:18
It was before I got here I'm pretty sure.

wait a minute...It has dwarfs and haflings right?

I remember them now...
#4097

nerdzul

Jul 21, 2009 15:45:00
Just out of curiosity when does so many continetal nation that totally ignored the original Imperium-Humite war become so involved in the fight?
Also how isolationists nations suddenly begun to cohoperate as they have always being best friends?
Can I ask a clear overview of how the politics work on the main continent becouse I'm getting quite confused hehe...
#4098

tinwe

Jul 21, 2009 16:08:37
Shadow, my trade emmisaries had responded to you a while back in mortal stories. Did you have anything more for them?

Arieda, The Empress' presence is desired at the Courts for a couple of trials. :P

Just out of curiosity when does so many continetal nation that totally ignored the original Imperium-Humite war become so involved in the fight?
Also how isolationists nations suddenly begun to cohoperate as they have always being best friends?
Can I ask a clear overview of how the politics work on the main continent becouse I'm getting quite confused hehe...

When I get confused about things like this, I always like to refer to my edition of Metagamus Maximus for hints and tips.
#4099

wyld_mutation

Jul 21, 2009 16:11:03
Just out of curiosity when does so many continetal nation that totally ignored the original Imperium-Humite war become so involved in the fight?
Also how isolationists nations suddenly begun to cohoperate as they have always being best friends?
Can I ask a clear overview of how the politics work on the main continent becouse I'm getting quite confused hehe...

Alexandria sees conquerors. That and I hadn't the time to make a big war post during the original invasion.

For the rest... *shrug* They're Shadow's responsibility.
#4100

nerdzul

Jul 21, 2009 16:12:54
I know the reasons for Alexandria joining (and they partecipated even if for a short time) to the original war, so I was expecting their involvement, many of the other cought me off guard hehe...

Anyway with the more "militarist" gods of the pantheon off for holidays (Camu and Rit) I think that there will be no chance for the Imperium\Unshaped invasion to be successful if they have to fight against the whole world. I guess that we have chosen a bad timing :P
#4101

graxith

Jul 21, 2009 17:17:20
I guess that we have chosen a bad timing :P

And that's all part of planning. However, there are certain times that you can't really justify postponing wars.
#4102

ff6shadow

Jul 21, 2009 17:41:25
Yes, Meribia is dwarves and halflings, and you negotiated a limited trading agreement. It never got mentioned agian, but it is the oldest trading agreement the warforged have, and with their immediate neighbors.


Tophep, I have an additictive drug that I need to finalize stats on, but once I do, I'll PM you.


The primary reason that they jumped in is the loremasters. They have people in every nation on the continent, escepting the Iron State, which is only because I've been lazy. With a little political pressure, talking to old friends, and the right lie (or truth, as necessary), the Loremasters can influence just about anything on the continent. There most limited locations were the Defense Coalition and Alexandria, which had reasons of it's own to jump in.

That is largely the reason I keep their leaders bogged down in political in-fighting. That way I don't have to decide where they are applying their pressure at the time.


Actually Tinwe, I forgot about your emissaries . . . could you link me to the last post. Sorry :embarrass


Nerdzul, I noticed you mentioned Dragonborn. I figured your Unshaped would favor dragonspawn before they came to dragonborn.
#4103

nerdzul

Jul 21, 2009 17:53:16
Uff I know we should have dealt with the loremaster before, are they so influential btw? I always imagined them as a little isolated.

Yes nice idea about that shadow :p
I was thinking about having the Dragonborn fit the "noble fighter" archetipe, with a dark origin but having an extra step of "currupted" creatures in the middle of the evolution might be nice. Anyone willing to invest a few points in that with me?

And I was thinking that maybe I can involve Torvek dark half Corelloth in spawning these kind of creatures if Xeadin agrees ofc.

To Graxis: hehe we could have post poned it I think (damn I was not fast enough in suggesting that to Angel hehe) but after all there were no in game reason for waiting (Camu and Rit absence was due to real life not LoC stuff).
#4104

graxith

Jul 21, 2009 18:01:28
A few assassinations could've postponed it for a little while [although, I didn't see any IC reason to do it so I didn't] and certainly could end it if they got the right people [doesn't even have to be the Leaders, if there's no communication then the army doesn't move unless it has to.]. After that it'd just be a matter of time before the people [without devine influence of course] would get tired of sitting around and go home [or start the war up again, but you've always got a margin for risks]
#4105

nerdzul

Jul 21, 2009 18:03:32
I was thinking of using the assassin services by the way to help speed up the war, or maybe even to break the alliance of nations but I still have to figure out a proper idea about how to do that.

Any suggestion?
#4106

Topheh

Jul 21, 2009 18:26:13
Random question: How would you model addiction in 4e? Save ends is wimpy. I'm thinking it would be some sort of disease at the level of the drug (which is modeled as a poison). Progression is a little trickier... I'm thinking some sort of recovery save every extended rest, and some sort of prevention-of-addiction save every time the drug is ingested. So... two checks, but each only lets you go one way. What do people think?
#4107

chapien

Jul 21, 2009 18:27:03
A question: What if I get bored of the god I'm currently playing as? Not saying I am, but still...
#4108

ff6shadow

Jul 21, 2009 18:33:07
MassiveAttack, two things. After this post, if they can't be guided as a whole, they won't be able to be nourished as a whole either. I'll be breaking their records into five distinct pieces (can you name all 5 for me as well, so we have no confusion later).

Also, 1 PP to contact the Shifters, not 2, so you have 1 PP left.
#4109

tinwe

Jul 21, 2009 18:33:47
Shadow, link's here
#4110

MassiveAttack

Jul 21, 2009 18:35:08
I thought initial contact without intermediary was 2 PP?

Well if I split the post up into two posts, i could have nourished then split, I was just being efficient. But if its still a technicality, uh... forget it. I imagine turn is getting up iminently since you just did your last-second dump.
#4111

ff6shadow

Jul 21, 2009 18:37:54
Still doing final prep.

That last nourish is fine. Just saying for future reference that severing for Guide is also going to sever for Nourish.


Guide at 2 PP is almost exclusively for teaching. Almost anything else is 1.

So you have 1 PP left to burn, and about twenty minutes to do it, so go for it.


Edit: Thanks Tinwe, I'll get on that.
#4112

MassiveAttack

Jul 21, 2009 18:44:32
What happened to Shurka's sinking of the FG's homeland islands? Still the situation?
#4113

ff6shadow

Jul 21, 2009 18:52:43
It was Eijra sinking the Frost Giant's homeland. And Vymrl did spend the PP to stop it. He just forgot to spend them, and had to edit them in.
#4114

ff6shadow

Jul 21, 2009 19:04:17
Turn 43 begins now. 10,750 years have elapsed since the beginning of existence.

PP Refresh
8 - Veros
7 -
6 - Xirinet, The Empress, Vymrl, Mara, Shurka
5 - Hensen Jijou, Kiptar, Eijra, Hammu, Nixis
4 - Azor-Chapien, Chroma, Starl, Honissia, Incarnation's End, Torvek


Last night for admin volunteers
#4115

angelofthenight

Jul 21, 2009 19:07:52
Well, if no one wants to volunteer, I'm up for it, at least until school starts. At that point I'll definitely have to drop Admining, maybe playing. As to the Loremasters, if they get to claim enough political influence to bring nations to war, then I think the Imperium, with the Keymons, should be able to claim enough influence to bring them out of war.
#4116

ff6shadow

Jul 21, 2009 19:14:59
Since when have the keymon explicitly inflitrated Silvera or Meribia? Loremasters are a well known organization. They are respected (at least in most lands) as the most learned sages in the world (a fact, not just a reputation). They don't just wield their influence from the shadows as spies or infiltrators. They can also walk up the leaders and are able to be heard and listened to via the respect full members hold.

Ex-loremasters ould be sought after as advisers, as they have often seen more of the world than most people, or at least have read and studied detailed reports of them.

And they are everywhere on the continent, save the Iron State and the elves and have holdings and members on three other continents as well.


Edit: It goes even further. Any worshipper of Veros is even more likely to place his faith in the words of a Loremaster, which Veros's church recognizes as a sister orgaization with a similar, if more specific, purpose. Both Merbia and Silvera are ruled by the absolute law of a set of people, rather than any democratic fashion. There word is law, and the nation goes where they say it goes. In Meribia, both leaders are worshippers of Veros. In Silvera, of the council of nine, five of the are worshippers of Veros. The loremasters are therefore able to wield an immense amount of clout within these two nations.
#4117

chapien

Jul 21, 2009 19:17:59
Anyone know how close we are to a finalized world?
#4118

ff6shadow

Jul 21, 2009 19:21:17
It'll be finalized when we no longer have any interesting players. Why do you ask?


Also, as to your previous question, if you grow tireed of your current god, you let me know you intend to quit playing him. He goes to sleep, and if you'd like, you start another one.
#4119

ff6shadow

Jul 21, 2009 19:22:07
Topeph, I'd use a disease to model additiona. It's really the only thing in 4th edition that lasts more than 5 minutes, so it makes a good option.
#4120

chapien

Jul 21, 2009 19:24:47
It'll be finalized when we no longer have any interesting players. Why do you ask?


Also, as to your previous question, if you grow tireed of your current god, you let me know you intend to quit playing him. He goes to sleep, and if you'd like, you start another one.

Ya, I'd like to experiment with another god. As for why I ask, I'm just curious as to when we start again so I can start from the beggining and become a powerful god and rule the world! Er, I mean... no reason.
#4121

ff6shadow

Jul 21, 2009 19:26:53
ekluag, you asked about Meribian techs. A reminder, when it comes to Meribia, you had a limited trade deal. You never specified what I couldn't get (I never asked), but I did outline several things as items the Meribians don't let outsiders get enough access to to learn.

Flame Shooters (Unavailable)
Advanced Engineering (unavailable)
Advanced Architecture
Healing
Agriculture
Art
Bards
Clerics
Carpentry
Masonry
Blacksmithing
Weaponsmithing
Armorsmithing
Oracles
#4122

MassiveAttack

Jul 21, 2009 19:31:28
In Silvera, of the council of nine, five of the are worshippers of Veros. The loremasters are therefore able to wield an immense amount of clout within these two nations.

You don't even want to know how close I was to having the Marans overthrow the Verosans at the blatant power grab. Needless to say they are watching.
#4123

Mechalibur

Jul 21, 2009 19:40:10
We aren't going to turn this game into a modern setting are we? If guns replace all other weapons, it's not exactly D&D anymore.
#4124

Mechalibur

Jul 21, 2009 19:41:32
Angel, making monsters is a spawn action, not create.
#4125

angelofthenight

Jul 21, 2009 19:49:26
My bad, the artifact is actually keyed to create, so I'll change that. As to the Keymons, I'll give you that they're unlikely to have influence under that logic, but the assassinations make as much since as the Shifters actions.
#4126

ff6shadow

Jul 21, 2009 19:59:51
No luck assassinating many loremasters, Angel ;). Your keymon were never able to inflitrate them. I'm sure you'll get a couple though.

Also, what action is that involving Ssabrec? Wuithout knowing what kind of action that is, I can't record it.
#4127

angelofthenight

Jul 21, 2009 20:04:46
Ssabrec is an artifact city, it provide a nourish PP. I made it and light child to do the same thing back when I thought you could use an exarch and an artifact to provide PP for the same thing. Now light child's just a messenger, while Ssabrec provides the PP.

On the Loremasters, I'm assuming they come out of their Keep sometime, like to tell nations to go kill the Imperium. :P
#4128

chapien

Jul 21, 2009 20:05:59
I'm considering making a new god... how does god of orphans (as a lesser domain) sound?
#4129

ff6shadow

Jul 21, 2009 20:07:31
Well, I did say you'll get some.
#4130

angelofthenight

Jul 21, 2009 21:16:35
Haha, if the Imperium keeps going like it is, orphans might have to be a greater domain. :P
#4131

ff6shadow

Jul 21, 2009 21:18:54
Yeah, with most of them in the Imperium.
#4132

chapien

Jul 21, 2009 21:22:16
Yes, but seriously, what sort of domain would it be?
#4133

angelofthenight

Jul 21, 2009 21:29:19
There is something that I've been wanting for a long time. It's an index of all nations military power, so we can make decisions based on what actual national leaders would know, meaning troop totals and such. While I'm not asking for anything that complex, a rating on a scale of 1-10 would be great. And yes, I realize that the point of this game is to create a viable setting, not be a turn based strategy game, still, the setting won't be very believable if we have supposedly powerful nations like the Imperium making terrible decissions. Also, I heard someone earlier asking a flow of relations between nations, thats something else that would be great. Actually, if people would post their nation's relations now, I'd be willing to flow them.
#4134

Mechalibur

Jul 21, 2009 21:32:39
Yes, but seriously, what sort of domain would it be?

Lesser, of course.

...Except in any fantasy RPG where 50% of the population is an orphan.

Wait...

(Yes, it's lesser)
#4135

angelofthenight

Jul 21, 2009 21:33:51
lol
#4136

Mechalibur

Jul 21, 2009 21:35:43
There are now 6 kinds of wisps. I made these mostly to have an interesting option for terrain features, and if there ever is a PbP game for LoC, I want the DM to keep wisps in mind as an encounter-enhancer. (Except healing wisps can be abused. Probably shouldn't use them)
#4137

angelofthenight

Jul 21, 2009 21:37:25
Has anybody stepped up to run this PbP game?
#4138

tinwe

Jul 21, 2009 23:06:23
Massive, when did Mara come to the trial?
Also, has anyone seen Arieda/The Empress lately?

And wow... I totally spaced that reset was today. Yay for wasted PP.
#4139

MassiveAttack

Jul 22, 2009 4:53:21
Is Mara needed at the trial? Otherwise she won't be going.
#4140

nerdzul

Jul 22, 2009 5:02:34
Has anybody stepped up to run this PbP game?

Shadow will run it I think (and we have already some players interested in joining, including me :p)
#4141

ekluag

Jul 22, 2009 6:05:34
Having trade deals on both sides of the conflict...

Anyone think that I could somehow play both sides at the same time?

And what is Advanced architecture anyway?
#4142

xiahouxu

Jul 22, 2009 9:23:40
Whee! Skreet arcane power sources!

Yeah, they're mostly wild magic sorcerors, can you tell? ^_^; Over the next few hundred years the second and third 'out of the field' Skreet might learn Wizardly and more structured arcane ways (Least, its a possible PC avenue now.)
#4143

ff6shadow

Jul 22, 2009 11:34:55
Chapien, you realize any Azoran who live in the gray wastes are pretty much dead, right? Even the slightest wound refuses to heal, festering and rotting until the bearer dies. And that doesn't even bring up the diseases.

Mehcnically, people can't spend healing surges, but fluff-wise, normal settlements are impossible, due to an insane mortality rate that dying from minor injuries invokes.
#4144

Mechalibur

Jul 22, 2009 13:30:51
You also need to specify which type of action you're using.
#4145

graxith

Jul 22, 2009 14:58:58
Nerdzul-

From the looks of it nothing short of putting enough assassins to make up have of each army and then telling them to kill the other half of the armies would work. But, there just isn't enough assassins for that, and they'd have to have a very good cover. Or you could just start an earthquake that splits the land in two right in between the two armies. Not only would that result in a lot of deaths on both sides but it'd also put a large barrier in between the forces. This could of course be crossed in ships, but it's not really a good idea to drop a small group of people right in front of an opposing army in plain sight. Even if you do have a large fleet of 'airships'. Creates a lot of choke points and isn't really possible unless the people you drop are [high level] heroes who can hold a spot until reinforcements come. Those would also have to be heroes just to hold it until the next wave, and so on. I for one am not against a god saying enough to his mortals.

Of course, some gods would be very angry at you for splitting the land mass like that, but if they don't listen to reason then you lose at least one of your trading partners and the other is weakened greatly.
#4146

nerdzul

Jul 22, 2009 15:11:52
I have some ideas about the war and I think that soon enough the assassins of the guild will find a lot of work :p

Since I need to compensate for the Doppleganger superiority in weakening the invastion forces hehe...

What if we work out a serie of well placed killings in order to weaken the grasp of the loremasters in the contienent powers, or even to generate hate between the warring nations?

Anyway the Free Nation will soon widraw its forces and attempt a diplomatic solution (but the Unahsped will not)...
#4147

angelofthenight

Jul 22, 2009 15:29:01
I like the huge rift idea, it could create a very cool cold war-esque situation for a PbP game, or any other game really that's held in this setting. I play 3.5, but I'm actually about to bring my PCs into this setting, when that happens, I'll start letting you all know how it works.
#4148

graxith

Jul 22, 2009 15:38:37
That's what I was thinking. and that way both sides get part of what they want. Many adventures spring up around rifts that open up to stop armies from killing each other. There's also the possibility of the dead hunting the waters and skies making them hard for anybody to cross.
#4149

ekluag

Jul 22, 2009 15:44:43
Yah, creating an earthquake that splits 'The continent" in two, right where the armies are would create for lots of adventure ideas, especially if you create it so that there are certain properties to it, say a portal rift or some such. Think of whats left of old cyre (Mournelands? can't recall) in Eberron, except to all. I'd help. The Iron State is in a tough position, and they would like to get out of it. Kiptar, attuned to them, would help.

Then we could actually give it a proper name.
#4150

nerdzul

Jul 22, 2009 15:47:31
That might be a nice idea, however I think it will just get undone without lasting even a single reset hehe...
#4151

graxith

Jul 22, 2009 15:54:30
That might be a nice idea, however I think it will just get undone without lasting even a single reset hehe...

That's one of the reasons I just didn't go and do it.
#4152

ff6shadow

Jul 22, 2009 15:57:49
I probably wouldn't undo it, but there is a good reason it doesn't work.

There aren't clear delineated battle lines. The Free Nation and Imperium forces are surrounded on all sides. Simply splitting the continent doesn't fix anything.
#4153

nerdzul

Jul 22, 2009 16:01:50
Well terena was on the sea before the grey wastes, and both nation controlled flying and teleportation resources so I'll not say that they are so surrounded.

Also the Free Nations power might not be that much but the Imperium is preparing from war by ages has super advanced military techs and its culture is pretty much born for war..., so it should be able to crush many of the intervening nations that have never fought even a small battle among each other...
#4154

graxith

Jul 22, 2009 16:11:09
There's also the point that if one city is on one side of the split and the other is on the other then the soldiers from one side will probably try to find a way home. Not all of them would, and the leaders would probably enfource a killing of deserters, but once they find out that there's no reiforcements they're going to do what they can to get out of there alive. Probably, depending on how they view death.
#4155

ff6shadow

Jul 22, 2009 16:14:51
The invaders and the humites would be right in the middle of the split. . . . also, courtesy of the humites, supplies and reinforcements could simply go through the feywild. Of via airship through the loremasters.
#4156

nerdzul

Jul 22, 2009 16:16:52
Free Nations forces can navigate the feywild too (even if the ones that currently does that have nothing against Terenas humites), and everyone here have access to flying vessels, however i think that shaping the rift to held powerful unnatural effects (permanent storm, a mirror in the feywild) should probably work...
#4157

graxith

Jul 22, 2009 16:17:14
I guess you are right about that. Darn races. This war's going to destroy the world

Edit: I hope not but it doesn't look like it's going to end soon.
#4158

ff6shadow

Jul 22, 2009 16:21:51
That just means people go around. Further, the rift would have to stop teleportation rituals and artifacts as well. That cut's off the Imperium's supplies.
#4159

angelofthenight

Jul 22, 2009 16:50:29
The Polar Openings project massive anitmagic fields, so replicating that effect would work.
#4160

ekluag

Jul 22, 2009 17:34:13
A round or two ago, I sent a Warforged expedition into the polar cap. What would they run into first?
#4161

ff6shadow

Jul 22, 2009 17:35:11
The nation of Zophar.
#4162

tinwe

Jul 22, 2009 17:38:53
Hammu's going to start this trial without The Empress. She can catch up on the proceedings taken by Ye Olde Courte Stenographer whenever she reappears.

Format will be the same as last time: accusation > rebuttal > response > final defense > open forum to all gods for 24 hours > verdict.

The verdict on Vryml's accusation against Drevan will not be pronounced until Drevan's accusation against Shurka, Hensen and Nixis is settled as well.

Now- I'm thinking I'll run both "trials" at the same time, just so we don't waste days of time waiting for the first to finish up before repeating the process over again. If there are objections, I'll modify Hammu's post.
#4163

Topheh

Jul 22, 2009 17:49:18
I only protest that I am suddenly a defendant instead of merely a witness, but beyond that, sounds good to me.
#4164

chapien

Jul 22, 2009 17:56:02
Oh, by the way Topheh, thanks for helping the Azorans:D
#4165

Topheh

Jul 22, 2009 18:00:51
No prob. Figured they needed some help And it lets me get them up to Diaspora for my evil experiments far away from prying eyes.

Did I say that aloud?

Oops.
#4166

tinwe

Jul 22, 2009 18:03:12
I only protest that I am suddenly a defendant instead of merely a witness, but beyond that, sounds good to me.

...and by "Nixis", I meant "Eijra". Yeah.
#4167

chapien

Jul 22, 2009 18:05:26
Can I partake in the trial against Drevan as well? He did move my island to the other end of the freakin' world...
#4168

MassiveAttack

Jul 22, 2009 18:54:47
So the shroud only keeps Veros protected like the blockade but doesn't hide him from detection?
#4169

chapien

Jul 22, 2009 19:06:51
I'm going to start working on the Azoran race... but this should be hard, seeing as I have NO references as all my D&D books are being shipped from Germany...
#4170

ff6shadow

Jul 22, 2009 19:09:51
As far as I know, it protects him. Nothing has been said about hiding him.
#4171

chapien

Jul 22, 2009 19:16:55
Here goes nothin'...










#4172

tinwe

Jul 22, 2009 19:48:50
Yeah, that doesn't seem fighterish at all...
#4173

angelofthenight

Jul 22, 2009 19:51:50
The Shroud protects him, not hides him. However, he is a mortal, hidden on a plane that only Vymrl, Light Child, Argus, and Wondermaker have ever been to, hidden behind a cumulative 3PP of shields, on a plane that's not connected to the Skyway river. I'd think that makes him pretty hard to find.
#4174

graxith

Jul 22, 2009 20:05:09
Maybe you should give them something like a knightly challenge, or a HP buff.
#4175

chapien

Jul 22, 2009 21:11:46
Yeah, that doesn't seem fighterish at all...

I don't lnow if that was sarcasm or not. Enlighten me.

Graxith, that is sort of what I was thinking with the knightly challenge.

Oh, and Tinwe, you didn't answer my question from before.
#4176

angelofthenight

Jul 22, 2009 21:37:01
Well, Vymrl's indighted Drevan before the Court, lets get started!
#4177

tinwe

Jul 22, 2009 22:01:20
I don't lnow if that was sarcasm or not. Enlighten me.
Oh, and Tinwe, you didn't answer my question from before.

It was a little sarcastic, but don't take it in a bad way. It's just that if I tailor-made a "tank" class, it'd have +str/+con ability mods and +endurance/+perception. :D

As far as the trial- you're welcome to add your comments after the back-and-forth of the main parties. Hammu will call for additional witnesses at that point.
#4178

ff6shadow

Jul 22, 2009 22:05:50
Well, my rebutal and my accusation are up now.
#4179

Topheh

Jul 22, 2009 22:37:16
Angel, I *really* need to take lessons from you in introductions. That was beautiful.

When would people like me to chime in as a witness?
#4180

graxith

Jul 22, 2009 22:39:34
Yes, let the courts mangle it all, great Idea [kudos to Shadow for thinking of it]. Really though it's pricless.
#4181

ff6shadow

Jul 22, 2009 22:45:33
Hm, Graxith? What do you mean?
#4182

graxith

Jul 22, 2009 22:49:25
Well, Even IF the accusations against him are/were correct it'll be a lot easier to get away from the gods in court then it would be to start a war with them. In the court there are ways that you can throw up blinds and 'nudge' the truth that you can't do with an enraged person on the streets. Settling this matter "legally" will also probably pacify them if you win [at least for a time]
#4183

ff6shadow

Jul 22, 2009 22:51:07
Oh, that. Yeah. Not to mentioned he has Hammu's protection for the moment. The whole thing is, he knew he needed an ally, and he needed one fast. This is pretty much his best opportunity.
#4184

graxith

Jul 22, 2009 22:54:37
Was just saying great idea. And allies can always be bought ;) [even if they do backstab you later, which is in question]
#4185

nerdzul

Jul 23, 2009 3:18:14
As far as I know, it protects him. Nothing has been said about hiding him.

Well being on a god domain cloud divine knowledge if I remember well (like Veros prison).

I'll have a short speach at the process too..

Also I have a few plans for the future, since I don't want them to be undone the second after I post it I'll make a preview here before doing it on the main forum.

The Vail of Void

The Veil of Void

When the Unshaped Lords discovered that the Loremaster could divine their presence, they decided to focus their power to prevent further interference, for this reason in the heart of the Grand Distortion they created a powerful spell. The purpose was to make them even more divided from static reality, making any magic that deal with it blind to their presence, using Hensen power they also managed to forge a veil of illusion, that will foil divination, making so that the presence of the Unshaped, or the possessed one, is hidden, but does not reveal as void to arcane or divine magic.

LoC Powers: the Veil of Void makes the Unshaped and the Possessed one immune of divination effects, including the ones coming from artifact that are not exclusively designed to detect them (including the Loremaster Keep or the Orb of Visions), for any form of divination the pure Unshaped are invisible, while the Possessed one are detected as their host, the moment of possession is also clouded by magic so that divination does not see anything strange.

The concept of the Veil is based on the Staff of Ruin (that hidden Dreven action from gods like Veros and any divination artifact used by the other gods). In order to extend its power to the Possessed one I’ll also use a guide to link them with the Veil.

The Veil is represented by a single blue orb covered by a black veil and it is stored within the Castle of Endless possibilities, removing it does not stop the ward against divination from the Unshaped, but the mortal wielding it begin to benefit from the same protection. Being located in my own plane the existence of the veil itself is hidden from the gods.
#4186

ekluag

Jul 23, 2009 6:08:47
So, how exactly do I go about being a judge?

And it was a good idea Tinwe, since Kiptar either wasn't around or wasn't involved in both of those events.
#4187

ff6shadow

Jul 23, 2009 8:00:39
I probably will interfere in Meribia.


And a note, your Veil, just like the Staff of Ruin, will not work against artifacts more powerful that it (ie, costing more PP).
#4188

nerdzul

Jul 23, 2009 8:35:05
Even if they do other stuff (like the loremaster keep whose purpose is protecting them and not detecting stuff?)

Btw how are you going to interfere? By making the possession or loremaster takeover fail (in that case just tell me I'll avoid wasting my action) or in some other way?

Mind that if it succeed (that I presume will not) there will be no way to tell the Possessed from real loremaster (and they will not act openly or defy any comand for the highest ranks of the order, but manipulate things from the darkness to achieve their goals...
#4189

nerdzul

Jul 23, 2009 13:09:29
2 pp: Guide populace(Greater)(City of Gears): Warforged learn about economics.
1 pp: Nourish Populace(Gears): Warforged grow stronger.
3 pp: 3*Guide Populace(Lesser): Iron, Adamite, and Gold dragons officially join the Iron State, and are counted under it.

I have already guided the warforged to gain economics (as a gift from the Free Nations to their trade partners) in this post: http://forums.gleemax.com/showpost.php?p=19014253&postcount=2535

Shadow can you post some math about the techs and nourishes of the nations involved in the war (excluding the humites thate are in the feywild), just for us to have some idea about how things are going.
#4190

Mechalibur

Jul 23, 2009 13:16:49
Shurka doesn't really have anything to say in the trial, so I might not be posting for a while.
#4191

nerdzul

Jul 23, 2009 13:21:18
Not even other stuff? Gief an active Mecha hehe... ;)

Btw something told by Shurka might help a lot, or it will be again Me + Vymrl sustaining something alone I think...
#4192

Mechalibur

Jul 23, 2009 13:25:13
Shurka doesn't understand the point of the court. He thinks it's getting in the way. So he doesn't feel like saying anything unless specifically told to. And there's some stuff I need to be taking care of right now...
#4193

nerdzul

Jul 23, 2009 13:26:48
Real life stuff? Go for that hehe ;)
Yes in the end the Court will be useless (it will just help Drevan) Xirinet is one of the judges and that closes any discussion I think since the decision must be unanymous and his vote will be enough even if the other judges can be convinced...
#4194

Mechalibur

Jul 23, 2009 13:28:58
I predict at least one judge will vote innocent for both cases. Then we can do whatever we want.
#4195

tinwe

Jul 23, 2009 13:36:04
I predict at least one judge will vote innocent for both cases. Then we can do whatever we want.

Let's just say that Vryml had a better case before Veros was rescued. Good luck convincing Xirinet now.

Ekluag, as a judge you basically wait for Hammu to conclude the trial and call for a verdict, then PM me your verdict and a punishment if you vote guilty.
#4196

nerdzul

Jul 23, 2009 13:36:30
EDIT (to Tinwe) Nah, Xirinet has other reasons for supporting Drevan and beside the vampire could have just told that Veros was imprisoned somewere and could have used him to prove that he had not committed the kill, so liberating Veros actually was just a useless action... since he is too confused to help apparently...

Ahh I'm so happy when actions turn to be totally useless wastes of time... bah...

To Mecha: That will happen surely for Drevan case, I'm not sure about the other one to be honest... but still I agree with you.
#4197

angelofthenight

Jul 23, 2009 14:20:05
Yah, I'm somewhat confused as to why Veros has remained dead silent. Just throwing it out there, its gonna be really irratating if it turns out that Veros doesn't remeber who rescued him and just continues on his way. Its also going to be irrating if Veros can't speak at the trial. Just throwing this out there. Also, any word on my volunteering to Admin, or are the restrictions I placed to much.
#4198

Topheh

Jul 23, 2009 14:45:43
As a witness, when *is* my turn, Tinwe?
#4199

tinwe

Jul 23, 2009 14:53:50
Ideally, the structure of a trial goes like this:
Accusation (1 post)
Defense (1 post)
Response (1 post)
Rebuttal (1 post)
Witnesses (24-hour free for all)
Verdict (via PM, announced by Hammu)

Shurka doesn't understand the point of the court. He thinks it's getting in the way.

Perhaps Shurka will end up realizing that the ability of the court to "get in the way" is exploitable, much in the same way as Drevan did. :D
#4200

nerdzul

Jul 23, 2009 14:56:53
Ideally, the structure of a trial goes like this:
Accusation (1 post)
Defense (1 post)
Response (1 post)
Rebuttal (1 post)
Witnesses (24-hour free for all)
Verdict (via PM, announced by Hammu)

Perhaps Shurka will end up realizing that the ability of the court to "get in the way" is exploitable, much in the same way as Drevan did. :D

Well the court is exploitable (much like in real life in my country hehe), to slow down things, that all... there are not enough laws telling what is a crime and what is not...

Since only direct killing of a god is punished, that's why I tried to have drainining the spark and turning someone mortal assimilated to the killing, but rejecting that idea just close the discussion... The Court has no other law, so no more chances of punishment...
#4201

angelofthenight

Jul 23, 2009 15:06:24
I would contend that causing a god not to be a god anymore counts as murder of that god, but hey, we'll see.

Topheh: Thankyou, I have my debate team to thank, and my parents for making me read more classical literature. Not arrogant enough to say that what I wrote there comes anywhere close of course, just that reading authors like Steinbeck and Milton showed me what I should aim for.
#4202

tinwe

Jul 23, 2009 15:30:04
Since only direct killing of a god is punished, that's why I tried to have drainining the spark and turning someone mortal assimilated to the killing, but rejecting that idea just close the discussion... The Court has no other law, so no more chances of punishment...

Not true. Direct killing of a god is the only case that the Court will pursue on its own. It is the only crime that the Court will always judge. Anything else is fair game if other gods want to pursue it, even things like Azor'Chapien's complaint about his island (though OOC, I'd prefer not to have a trial each and every reset over 2PP worth of Mold Land :P), and the possibility of punishment does still exist for lesser "crimes".
#4203

nerdzul

Jul 23, 2009 15:36:04
If I remember well the last decision about Veros innocence was caused by a simple fact:

"There is no law against that"

And if a Court want to be consistent with its own decision, it should stay loyal to that principle...

Also Imho we should have some rule that just remove the possibility to negate people actions... I find frustrating when I do something that one line (without even fluff) in the PP sblock can just cancel without consequences...
#4204

Mechalibur

Jul 23, 2009 15:40:47
EDIT (to Tinwe) Nah, Xirinet has other reasons for supporting Drevan and beside the vampire could have just told that Veros was imprisoned somewere and could have used him to prove that he had not committed the kill, so liberating Veros actually was just a useless action... since he is too confused to help apparently...

Ahh I'm so happy when actions turn to be totally useless wastes of time... bah...

To Mecha: That will happen surely for Drevan case, I'm not sure about the other one to be honest... but still I agree with you.

So? I do worthless actions all the time. What did making wisps accomplish? Nothing! I don't mind my PP being wasted as much as other people, so just be glad I was the one who spent the PP on that
#4205

nerdzul

Jul 23, 2009 15:48:46
This is not the same mate hehe, you have created wisp without the purpose of accomplishing something... It was your choice... And beside you added something to the world so they did accomplish a lot actually...

If I do worthless action by choice I see no problem...
I have teached currency to the Free Nation and to its friends for what? Just because I liked money to be diffused... I created beasts of lies and living illusions, or the the twisting shard and a lot of other stuff that does not to give me any advantage, but I don't call that wasting as it add things to the world.

I talking about action that does nothing at all... like molds that got demolded the same turn, guides that don't really guide anything, protection that don't protect sending an army that can only loose and so on... That is wasting time...

To Tinwe: I missunderstood how the court work anyway, I guess that my own speach has no meaning as it was aimed to made Drevan actions punishable by the exsisting laws, but apparently it was not needed... my bad...
#4206

MassiveAttack

Jul 23, 2009 16:20:53
I would contend that causing a god not to be a god anymore counts as murder of that god, but hey, we'll see.

Topheh: Thankyou, I have my debate team to thank, and my parents for making me read more classical literature. Not arrogant enough to say that what I wrote there comes anywhere close of course, just that reading authors like Steinbeck and Milton showed me what I should aim for.

It was a decently formulated and well-written argument. But in terms of substance, it was probably your second best argument to makel. And you should have followed up with several other arguments (policy/precadent; lesser crimes included, etc).
#4207

tinwe

Jul 23, 2009 17:46:19
If I remember well the last decision about Veros innocence was caused by a simple fact:

"There is no law against that"

And if a Court want to be consistent with its own decision, it should stay loyal to that principle...

No, the decision of Veros' innocence boiled down to "there was no law against that". As in, Veros killed Xa'an before Law gained a divine consciousness. At the time, Hammu alluded to the idea that it was the very lawlessness of Veros' act that birthed Hammu into the creation.
#4208

nerdzul

Jul 23, 2009 17:50:49
Yes but is there any law against usurping divine power now?
If there is none the judgement will only be based on personal opinion of the judges (and that will make the whole thing less binding... I'd be like one day we woke up and decide that Hammu Xirinet and Kiptar decide...)
Same apply to attacking a god (without killing him), is there a law against divine attacks?
#4209

graxith

Jul 23, 2009 18:13:02
I think that the decesion was based on the fact that prior to the courts there were no laws. It's not really just to make a law after a persons done something and then charge them for it. [well, in some cases it should happen, but in others it just plain not fair] so rather then make a bunch of exceptions they choose to only charge on what is already law. Actions can make new laws but if the law isn't there while the act is performed it's not illegal.
#4210

chapien

Jul 23, 2009 18:57:54
ff6shadow, can you please repost the world maps?/ I need to see them, for both IC reasons and for the fact I want to remake them in CC3 sometime in the future.
#4211

Topheh

Jul 23, 2009 19:53:25
http://forums.gleemax.com/showpost.php?p=18949271&postcount=3263
#4212

graxith

Jul 23, 2009 20:01:12
hmm...now that I've basically got a network of spies that are willing to kill to keep themselves secret...what should I do with it?
#4213

chapien

Jul 23, 2009 21:11:43
http://forums.gleemax.com/showpost.php?p=18949271&postcount=3263

Thanks, Topheh:D
#4214

Mechalibur

Jul 23, 2009 22:01:28
hmm...now that I've basically got a network of spies that are willing to kill to keep themselves secret...what should I do with it?

I'm scared
#4215

AnubisDread

Jul 23, 2009 22:04:32
I'd just like to apologize for making mechanical things and not backing them up on the wiki immediately :embarrass . I'll try and work it all out and alter the wiki for next time I post
#4216

chapien

Jul 23, 2009 22:12:42
Hey, AnubisDread, where exactly are the Chaos Wastes located?
#4217

AnubisDread

Jul 23, 2009 22:15:07
Thought I mentioned it in my last post, but if it needs to be clarified, it takes up a large portion of North Western Ardune, though it doesn't go all the way to the ocean. It's sort of a disk of bareness that takes up about half the North West quarter of the continent
#4218

Mechalibur

Jul 23, 2009 22:16:00
I'd just like to apologize for making mechanical things and not backing them up on the wiki immediately :embarrass . I'll try and work it all out and alter the wiki for next time I post

Nothing wrong with that. Took me over a week to finally add the Golden One prestige class.

Also:

1 Guide PP from Beryl - Genasi form a cast based system based on manifestation: fire is soldier and guards, earth are labourers, blue are merchants and beaurocrats, wind are scouts, messengers and hunters, and storm are judges and nobles. Priests remain priests and can be of any manifestation

That seems very... orderly. I thought Chroma liked Chaos
#4219

AnubisDread

Jul 23, 2009 22:17:12
It would be orderly, if the Ardune Genasi didn't randomly change manifestations every morning... one day a genasi could be hammering nails into a roof, the next day he could be ordering everyone else too, I can't think of much more chaotic than that :P
#4220

Topheh

Jul 23, 2009 22:51:06
If you want to increase the number of a non-intelligent organism, is that a 1 PP nourish... beast?

Wyld, I think I'm going to have to put off any further significant developments on the Circle/Alexandria for another turn... I want to get another idea down before I forget it.

And thats a fun idea for the genasi
#4221

MassiveAttack

Jul 23, 2009 22:52:27
sure.

Remind, what's the action if any to get a beast-type to follow a new God. I know guides are not applicable to beasts... I figure a nourish?
#4222

ff6shadow

Jul 24, 2009 0:35:46
Funny you ask about maps, Chapien, since I've spent three days with updated ones that I couldn't get image shack to upload. They've finally went through now.

You'll find Azora now in the bottom right corner of the second map . . . and I haven't added your new island yet. Still a few other things missing (I didn't mark Beacon for some reason, but it's north of the Shattered Lands) and Loremaster Keep is at southern base of Skypeak. And yes, Sivera has that much territory under it's purview.

#4223

ekluag

Jul 24, 2009 5:58:29
The warforged are in control of the peninsula that is on the northwest of the original continent, north of Incarnation's End's desert. You keep seeming to miss that.

And if the trial doesn't end before Sunday Morning (here on the east coast), I won't be able to vote. Just realized that, but I will be gone all week. So someone should be a backup judge just in case.
#4224

chapien

Jul 24, 2009 11:22:05
Funny you ask about maps, Chapien, since I've spent three days with updated ones that I couldn't get image shack to upload. They've finally went through now.

You'll find Azora now in the bottom right corner of the second map . . . and I haven't added your new island yet. Still a few other things missing (I didn't mark Beacon for some reason, but it's north of the Shattered Lands) and Loremaster Keep is at southern base of Skypeak. And yes, Syvera has that much territory under it's purview.

#4225

ff6shadow

Jul 24, 2009 11:28:20
Pretty sure it's 1410 by 480.

And yes, ugly gray would be the Gray Wastes.
#4226

chapien

Jul 24, 2009 11:35:50
This is gonna be harder then I thought... I tried getting the shape, but it came out all malformed, like this:

#4227

ekluag

Jul 24, 2009 11:45:44
Changed the economics thing to advanced tactics/warfare sort of things.
#4228

graxith

Jul 24, 2009 12:51:07
It's not all that scary. I just like to know what's going on. Of course they can't go everywhere but I don't need or want them to. Tehy're also assassins from many different races and cities, allowing them to pick an agent that will fit in almost anywhere [although that part is not generally known. The assassins guild from one race is generally assumed to be seperate from the same guild in the other becuase of racial barriers. The assassins are more practical and get incentives for passing assignments onto people who can handle it better.]
I am curious as to what I should start them out with....most likely smuggling, I want some conflict between them and the Gnomes of the circle [although not a very large one it could escalate, or they could make a new business partner]. For now they're going to focus on getting their place in society secure to the point that without divine intervention [and even with it in some cases] they wont have to break down completely and go into hiding. And none of this owuld've been possible if somebody hadn't invented currency [It'd be rare to find an assassin that wanted exactly what you had to barter with].
#4229

nerdzul

Jul 24, 2009 13:06:55
hehe yes, Mecha's Humites invented currency and the Free Nations begun to spread it in some of its trade partners (but still only Terena, the Iron State, the Free Nation and Beacon have currency if I remember well)

Anyway, posting a new version of the Free Nations map

#4230

ff6shadow

Jul 24, 2009 13:59:17
Basic break down of everybody involved in the war (excluding Free Nation, since they pulled out). Also, these numbers are a bit rough.

Name Nourish Guide<br /> Imperium 29 12<br /> Free Nation 14 17<br /> Alexandria 21 6<br /> Meribia 11 2<br /> Loremasters 9 11<br /> Sivera 6 1<br /> Humites 24 32<br /> Gnomes 10 10
#4231

nerdzul

Jul 24, 2009 14:16:27
Nice, thx,
Can you post the Free Nations too (I have stopped upgrading my own record about them some time ago and I think I'm missing something).
#4232

ff6shadow

Jul 24, 2009 14:19:16
Editted it in to the above table. Also, I'm going to point at at this point something that was quickly reminded to me. It should be noted that the guide totals are very inaccurate in regards to the nations (Imperium, Free Nation, Alexandria, Meribia, Loremasters, Silvera), since nations can draw on the guides of their constituent races as well.
#4233

wyld_mutation

Jul 24, 2009 14:23:44
Very interesting table.

Topheh: You no doubt copypasta'd your post fromnotepad or something similar. I just figured I might as well point out to you that unless you copied it from a maximized window notepad's formatting screws with posts. You might want to go through and fix the formatting in your last post.
#4234

nerdzul

Jul 24, 2009 14:25:03
Well I belived the Free Nations to have 19 nourishes (18 after your denourish) I have copied them all on the wiki page (my bad I did not include the links) but maybe I made some mistake?

Anyway they will abandom the fight this turn (after learning about Alexandria reply since there will be no point in leaving with one country still at war with you)
#4235

ff6shadow

Jul 24, 2009 14:29:51
There may have been some that you intended as nourishing the free nation that the wording led me to beleive you were nourishing a specific part of it (most likely bloodborn). The wording in the PP expenditures section is very important if I'm to record everything correctly.


Also, I show at least one action where you nourished the land of the free nation, which doesn't count directly towards the nation itself.
#4236

nerdzul

Jul 24, 2009 14:32:54
Ah oki, thx I should organize my posts better next time...

Also, I show at least one action where you nourished the land of the free nation, which doesn't count directly towards the nation itself.

Wich one?

If I nourish something that is part of the nation it does not apply to the whole? (even if that part is totally integrated).
How many nourishes do the Bloodborn have?

Time to go for a few hours see you later :P
#4237

Topheh

Jul 24, 2009 14:35:32
Ah, you are correct. Thanks
#4238

chapien

Jul 24, 2009 14:40:02
Alright, I'm gonna get back to work on that map...

Also, on your maps ff6shadow, what does the brown represent? I'm assuming it's mountains... am I correct?
#4239

wyld_mutation

Jul 24, 2009 14:43:18
Yah, no problem. I had the same problem for a while when I was copypasta'ing pre-formatted posts.

Took me forever to realize what was screwing up the format actually.
#4240

Mechalibur

Jul 24, 2009 14:48:59
32 guides?

Wow
#4241

wyld_mutation

Jul 24, 2009 14:50:23
Alright, I'm gonna get back to work on that map...

Also, on your maps ff6shadow, what does the brown represent? I'm assuming it's mountains... am I correct?

Brown is mountain IIRC. In the shattered lands it's more like crags.
#4242

ff6shadow

Jul 24, 2009 14:50:45
Just to point out, those guides are all techs.

Yes Chapien, brown is mountain.
#4243

chapien

Jul 24, 2009 14:57:43
Here's what I have of the map so far. Feedback, please! :D

#4244

ff6shadow

Jul 24, 2009 15:03:23
The shade of color used for the area you've done so far is actually for denoting wasteland, left when Tsaroka-Noggoth withdrew her fungus.
#4245

Mechalibur

Jul 24, 2009 15:05:12
I thought Tsarokga-Noggoth was an "it"

Edit: RUSH RUSH RUSH RUSH RUSH!!!!
(Looks good so far )
#4246

chapien

Jul 24, 2009 15:05:56
The shade of color used for the area you've done so far is actually for denoting wasteland, left when Tsaroka-Noggoth withdrew her fungus.

The mountain color or the green? Cause the green is the default color, while the gray is the default mountain color (titled: Mountain Light).
#4247

wyld_mutation

Jul 24, 2009 15:36:42
#4248

MassiveAttack

Jul 24, 2009 16:24:08
Don't forget the Karak-Rik Guild would be fighting as part of the Merbian, not so much a factor regarding nourishing, but they have a tech the normal nation doesn't have (paladins)
#4249

chapien

Jul 24, 2009 16:34:29
The shade of color used for the area you've done so far is actually for denoting wasteland, left when Tsaroka-Noggoth withdrew her fungus.

Argh! I understand what you're saying now.... the problem is, erasing in CC3 is really, really hard...
#4250

Topheh

Jul 24, 2009 16:37:11
Whoa. Tsarokga-Noggoth's a she? Hmm.

And in the what... thousands of years since the Tsarok left, nobody's tried to clean up the damage? Hmph. I might have to do something about that.
#4251

ff6shadow

Jul 24, 2009 16:42:06
I'm not sure Tsaroka is a she. That could just be me carrying over memories from the last LoC, where Camu's gos was most definitely a she.


And come to think of it, no, no one has tried to fix much of is, although the Defense Coalition is trying in the south.
#4252

MassiveAttack

Jul 24, 2009 16:45:57
I Thought all the fungus was removed for the dark planet. Also, Tsaroka did definitely at least take a female form in regards to the Thallids.
#4253

ff6shadow

Jul 24, 2009 16:48:40
They were. Nobody ever bothered to fix the wasteland lefgt behind though. After Tsaroka vanished, Shurka was busy elsewhere and Roan just vanished.
#4254

tinwe

Jul 24, 2009 22:58:18
I Thought all the fungus was removed for the dark planet. Also, Tsaroka did definitely at least take a female form in regards to the Thallids.

Yes, but Tsaroka specifically said that the ravage of the fungus had depleted the earth of pretty much everything worth taking.

Hammu did use the Hands and Eyes of Yoglith to Nourish Land and cause vegetation to regrow along the north coastline.

Speaking of whcih... I'm surprised that no one has used the Hands yet in the war for a free Denourish...
#4255

ff6shadow

Jul 24, 2009 23:14:58
It's not really free. Still counts against your artifact usage, and everone related has a nourish artifact already.
#4256

tinwe

Jul 24, 2009 23:24:36
Hmm. I had thought that Nixis had no Nourish artifact/exarch, but I see on the wiki that he does after all.
#4257

Topheh

Jul 25, 2009 1:05:54
Yes, I do, although I've been having a bit of trouble working it in... (giant turtle in the sky? How do I nourish with that?)... so... I'll keep that in mind for the future!
#4258

reddaffodil

Jul 25, 2009 2:46:18
I hope this isn't taken...
Name: Riulenna Toshonk
Domain: Protection, Precious metals(minor)
Physical Appearance: A beautiful woman made out of pure diamond, with. Adamantine bracers covering her wrists. Her armor is also made of adamantine, with glowing blue wards covering it. Her hair is in two pigtails, the right made of gold and the left of sliver. The head hair(or the part sans pigtails) is made of steel.
Symbol: A blue diamond on an adamantine tower shelid
#4259

AnubisDread

Jul 25, 2009 6:17:27
Woo, internet is back! :D

Anyway, if it isn't too much trouble, could someone give me a tech list for the Genasi? I don't want to end up teaching them something they already know... all I know that they know is the Sorceror class and rituals ^_^;
#4260

MassiveAttack

Jul 25, 2009 10:36:27
Nerdzul: I am not sure why the Free Nation would know of the Dark Eladrin, if they were discovered it would be by blind luck. That is to say, if you found the continent you would not know the DE are there initially. So, I request you start with a "landing on the new land" MS post and I can go from there, and please describe the composition and physical description and all that, the more I can work off of.
#4261

Topheh

Jul 25, 2009 11:20:15
Aww shucks. I had plans for those Zatarans next turn. I'll have to come up with something else
#4262

ff6shadow

Jul 25, 2009 13:36:59
Heh, looks like I get to mark an entire race out of my records now.
#4263

ekluag

Jul 25, 2009 13:54:45
The way it looks I might get a quick pp post in before I leave, but I won't have time to perform my duties as a judge. I'll try though.
#4264

wyld_mutation

Jul 25, 2009 14:43:12
As usual I lose a working computer just when things get interesting.

I'll try to get in something later tonite, and possibly tomorrow. I'll be back on a decent PC Monday.
#4265

MassiveAttack

Jul 25, 2009 14:43:52
The Zaratans weren't a race, not sure the reference.
#4266

ff6shadow

Jul 25, 2009 16:20:59
Huh your right. I wasn't at my PC, and I assumed they were a populace, but they aren't.

I'm catching up for the refresh now, and Graxith, I just now saw your post at the beginning of the turn. It has some problems in the expenditures.

Create? So your city is an artifact? If so, what is it called?

1 PP Guide: Independant undead start to worship Honissia
What independant undead? You'll need to specify what type of undead your guiding.

And assassins isn't a valid guide target either. Humite assassins, human assassins, but just covering all races in general is too much for a 1 PP guide.
#4267

ff6shadow

Jul 25, 2009 16:26:46
Something else that I'm going to bring up now, while I'm thiking about it. I'm seeing more and more expenditures that are not properly noted. If you don't specify what kind of action it is, I will not be recording it, and am going to assume it didn't happen.

For example, '2 PP: doppelgangers master kung fu' will not be recorded. Please include the type of action, the cost, and the general effect.
#4268

ff6shadow

Jul 25, 2009 16:33:23
MassiveAttack, could please list the names of the five dark eladrin clans on the souther continent? Not having their names makes tracking stats and expenditures for them difficult.
#4269

ff6shadow

Jul 25, 2009 16:36:02
AnubisDread, could please give me an alternate name for your unstable genasi. Much like ekluag's altering of his warforged's stats, I'll need an alternate name to list yours under.
#4270

Topheh

Jul 25, 2009 16:41:08
I am SO teaching my gnomes kung-fu. thats awesome.

Personally, I'd love to have a more consistent format for the PP expenditures.I've been trying to create a program to automatically grab the data from the posts and put it into table and wiki-ready format, but... I'm finding that basically impossible with our varied styles. I dont mean: "You must have two spaces between the number of PP you are spending and the word "PP"", but something along the lines of:

Template:
# of PP / If Exarch/Artifact Used / Type of Action / Description of Action.

Its a lot less of an issue now. Some people at the start of the game were really twisting about the format, but... some sort of template like that would make my job much easier
#4271

graxith

Jul 25, 2009 16:43:01
apologies shadow. I thought that you'd have to back up the creation of a city with a guide [that's why I stopped it] I'll go back and give it a name and take out the pp expense for it.

How much pp would it take to guide them like that then? Becuase they are a specific group, who number less then any [or at least almost any] of the actual races.


Edit: almost forgot, I meant warforged not undead. If there's not any left then I'll just erase that too.
#4272

ff6shadow

Jul 25, 2009 16:51:42
Warforged will be fine.

I'm not entirely sure what you mean by the city.


As for how to guide them like that, there isn't really any method for it. You'd have to pull assassins from each race seperately. This is largely because of how the tech guiding rules got altered mid game, to allow discounted teaches, something I still regret us doing.


Tophep, there is already a race that knows kung fu . . . technically. I did teach minotaurs the monk class a good long while back. So minotaur martial artists about. :D
#4273

graxith

Jul 25, 2009 16:56:39
Was meant to be a guide so that they would make the city [I figured it'd take mindless undead a while to figure it out] I guess I could make it a mortal artifact, in fact I think I'll do that. Thanks for the idea.

Edit: Also, that's an extremely roundabout way to do it. I'm kinda regreting taking this domain now.
#4274

Topheh

Jul 25, 2009 16:58:18
Then I think my gnomes have an expedition to make. Would the hole in the poles fit a Zaratan?
#4275

ff6shadow

Jul 25, 2009 17:02:44
Yes. Polar openings are more than big enough for Zaratan.

Directly from my description of the general parameters of our world

The polar openings are 1500 miles diameter on the outer surface, but slightly smaller on the inner surface, about 1000 miles. At their narrowest point, the polar openings are just under 800 miles wide. The curvature is shallow enough that someone walking would never notice the difference, though someone flying high enough would.


I would imagine your Zaratan is well, well under 800 miles in circumfrance :D
#4276

Topheh

Jul 25, 2009 17:05:16
One would hope. Especially since its really more of 800 miles in diameter, as theres no reason it has to go down horizontally. I think it has less than 160,000 square miles of shell.

*does random looking to see how big that would be*
Yeah. California is 163,000 square miles

Hehe. AnubisDread, you might have some visitors. Now that Massive took away the Zaratans that I was planning to spread to next turn, I need somewhere new to put my poor overcrowded Children.
#4277

graxith

Jul 25, 2009 17:07:57
hmm...now to go scouting for the original guides. And what're the main races of the Free Nation? I guess I'm going to have to do this the hard way. :raincloud
#4278

AnubisDread

Jul 25, 2009 17:10:12
AnubisDread, could please give me an alternate name for your unstable genasi. Much like ekluag's altering of his warforged's stats, I'll need an alternate name to list yours under.

Hmm, I've just been calling them Ardunian Genasi, will that do? If not I'll have to think of something...

And sounds good to me Topeh, the more the merrier . Still have a long way to go before Ardune is anywhere near the main continent in terms of races, creatures etc :P
#4279

chapien

Jul 25, 2009 17:15:40
On the subject of me remaking the maps, erasing is really hard on CC3 without creating an ugly white spot... can someone change the wasteland in the north to mountains lol:embarrass
#4280

wyld_mutation

Jul 25, 2009 17:19:58
Hmm, I've just been calling them Ardunian Genasi, will that do? If not I'll have to think of something...

And sounds good to me Topeh, the more the merrier . Still have a long way to go before Ardune is anywhere near the main continent in terms of races, creatures etc :P

Perhaps Chaos Genasi?

Just because it's setting-neutral.
#4281

AnubisDread

Jul 25, 2009 17:31:24
Chaos Genasi works too, and is a little less of a mouthful :embarrass
#4282

ff6shadow

Jul 25, 2009 17:35:01
Tophep, remember, other people have stuff on Ardunue as well ;)

And I hope your Zaratan packs a mean punch to get through the Azure Aegis. That skyshield is pretty tough. From my records:

The Aegis is an invisible barrier. Each 5ft section has 200 HP, and regenerates 20 HP per turn. If a section is destroyed, a vortex typically forms, as the air within is suddenly forced through the opening, pulling nearby things out. A destroyed section will be completely regenerate after 1 minute as long as an adjacent section remains.

Of course, your zaratan can see the other inner world sites as well. For anyone else who enters the area, there are two floating continents just outside the Aegis, though they have their own Aegis. Duska Krak's civilization remains intact on a floating continent, as does the ancient eladrin cultures, including it's worship of Tahns (maintained by Veros in memory of the fallen god.)
#4283

nerdzul

Jul 25, 2009 17:54:43
Nerdzul: I am not sure why the Free Nation would know of the Dark Eladrin, if they were discovered it would be by blind luck. That is to say, if you found the continent you would not know the DE are there initially. So, I request you start with a "landing on the new land" MS post and I can go from there, and please describe the composition and physical description and all that, the more I can work off of.

They have no idea about the dark eladrin existance, I just pointed at them in the post because I did not know the name of the contienent where they were living. They just went on an exploring mission and the Compass (think about Jack Sparrow one), brought them there.

I find the idea of foreign traders in the middle of a war between clans quite interesting (and the Free Nations don't have any prejucice against lycans, for now at least).

To Shadow: speaking about techs I was thinking that maybe we should semplify the system (to have civilization that have just a bunch of the techs used in a medieval world with this method we need like 20 tech or so...) hehe for exaple now currency is used in only 4 or 5 countries, most of the world write on stone tablets (no paper, papyrus or scroll) and so on...

Maybe for the next time we can make "packs" of techs, like for example "Stone Age Techs" (that grant fire, stone crafting and so on...), than a bronze age (agriculture, bronze, architecture, writing)... What do you think about that idea? Keeping classes and unique techs (weird steampunk stuff, magic, special combat tricks, hight fantasy techs), and classess to follow the normal system.
#4284

Topheh

Jul 25, 2009 17:55:21
It *is* a gigantic turtle. I think it probably could pack enough of a punch. If not, what sort of PP would it be to weaken it for a turn? Decreate? I could mold a meteor and smash it through it as Xa'an did of old. :D
#4285

ff6shadow

Jul 25, 2009 17:59:25
I'm just hoping for a good description of your giant turtle smashing his way through . . . not to mention the damage the vortex will do to the ground below.
#4286

Topheh

Jul 25, 2009 18:01:55
I will have to choose my location carefully, then.
#4287

ff6shadow

Jul 25, 2009 18:11:57
Right. Thought I'f give you a heads up, as it's a feature that is often forgotten. And punching through it does some serious damage . . . . hm, that gives me an idea.
#4288

AnubisDread

Jul 25, 2009 18:15:35
Sounds like a nice excuse to make that rip in the fabric of the planes bigger, if I can spare the PP :P
#4289

Topheh

Jul 25, 2009 18:22:26
Oh, no, I'm quite aware of the Aegis. Forgot about the vortex of doom, though. We will see. Given the nature of the Marble Archway, they could just as easily transport themselves down there without too much damage.

Hmm... The Vorpal Cascade is still floating about, right? In broken-up form, but it never got, you know, smashed into the planet or anything, right?
#4290

ff6shadow

Jul 25, 2009 18:50:51
Turn 44 begins now. 11,000 years have elapsed since the beginning of existence.

PP Refresh
8 - Veros
7 -
6 - Xirinet, The Empress, Vymrl, Mara, Shurka
5 - Hensen Jijou, Kiptar, Eijra, Hammu, Nixis
4 - Chroma, Azor-Chapien, Starl, Honissia, Incarnation's End, Torvek
#4291

graxith

Jul 25, 2009 19:32:04
Figures. time to restart and that's all I can think of. As soon as I find it the Human assassins are going to be the ones that formed the guild and worship him and such. More to come later.
#4292

ff6shadow

Jul 25, 2009 20:02:38
Graxith, where would your new nation be located?
#4293

ff6shadow

Jul 25, 2009 20:07:31
Chapien, exarchs cost 3 PP, not 2.


Ekluag, without supporting text, those PP expenditures will be ignored. Also, to remind you, this world doesn't have space. Beyond the air is the Azure Aegis, a solid barrier between air within and the aether beyond.
#4294

chapien

Jul 25, 2009 20:11:25
AnubisDread, can you please share where your gnolls are located? I know you've said it before, but I have a really bad memory...
#4295

ff6shadow

Jul 25, 2009 20:13:15
They are on the continent of Ardune, in the inner world.
#4296

graxith

Jul 25, 2009 20:23:58
Nothern taldar. A very small [for now] spot in the western corner of it.
#4297

AnubisDread

Jul 25, 2009 20:24:40
If you want to be more specific than that, the Sons of the Hunt are nomadic, but they move all around the jungles for the most part, trying to steer away from minotaurs and other sources that might give rise to conflict. The Sons of Slaughter are also nomadic, but they usually stay in one place near minotaurs for a while, do some raids, and when the pressure gets to hot they pack up their things and run off somewhere else to repeat the process.
#4298

chapien

Jul 25, 2009 20:25:41
Turn 44 begins now. 11,000 years have elapsed since the beginning of existence.

PP Refresh
8 - Veros
7 -
6 - Xirinet, The Empress, Vymrl, Mara, Shurka
5 - Hensen Jijou, Kiptar, Eijra, Hammu, Nixis
4 - Chroma, Azor-Chapien, Starl, Honissia, Incarnation's End, Torvek

Hey, I think you missed this post:

Name: Riulenna Toshonk
Domain: Protection, Precious metals(minor)
Physical Appearance: A beautiful woman made out of pure diamond, with. Adamantine bracers covering her wrists. Her armor is also made of adamantine, with glowing blue wards covering it. Her hair is in two pigtails, the right made of gold and the left of sliver. The head hair(or the part sans pigtails) is made of steel.
Symbol: A blue diamond on an adamantine tower shelid

Made by RedDaffodil.
#4299

ff6shadow

Jul 25, 2009 20:26:10
Northwestern Taldar, you say? Well then, you have a lot of company. Menosa, Patren, and Loremasters . . . .
#4300

ff6shadow

Jul 25, 2009 20:26:57
I did indeed. RedDaffodil, you are free to begin posting. You have 6 PP.
#4301

chapien

Jul 25, 2009 20:28:47
Northwestern Taldar, you say? Well then, you have a lot of company. Menosa, Patren, and Loremasters . . . .

And, unless I am mistaken, Azora isn't to far from Taldar (though far from Northwestern Taldar...)
#4302

graxith

Jul 25, 2009 20:31:04
This is going to be temporary. I would like to move them to a large desert but wasn't sure exactly where they were created. Besides, they need a little bit of company don't they? Unless you'd want to suggest a better place [If there's land free that still has a couple neighbors then I'm all ears].
#4303

ff6shadow

Jul 25, 2009 20:31:56
Your in the southeast, but yes. If'were including all of Taldar, then he has tieflings in Asilia nearby, elves in Sylvena, and the dwarfs and halflings of Kraka Kalafi.

The far northwest is free, though the desert is controlled by the remains of Patren. The land you picked isn't taken, you just have plenty of neighbors.
#4304

graxith

Jul 25, 2009 20:35:51
If I may how much of the [island?] is still open? If there's a place that has much more open ground and still has neighbors then I'm all ears.
#4305

ff6shadow

Jul 25, 2009 20:37:35
Well, eastern Taldar, in the mountains is more open, but you still have plenty of neighbors (Asilia, Patren, and Sylvena).
#4306

chapien

Jul 25, 2009 20:39:17
I hate being out of PP... without guidance, I'm assuming the Azorans wouldn't sail to Taldar, correct?
#4307

graxith

Jul 25, 2009 20:40:48
Let's switch the order around then. They'll try and get a coastline later, right now they're better off not getting into to much trouble. Moutains it is.

Going to specify were in the OP now.
#4308

ff6shadow

Jul 25, 2009 20:42:57
Probably not. It's a good distance off shore.
#4309

chapien

Jul 25, 2009 20:45:03
Speaking of PP, how does a god generate more than 4 PP? I mean, what does one have to do?
#4310

graxith

Jul 25, 2009 20:46:58
Never hurts one to try. And there's always magic if that doesn't work. But that's for later. Right now they've got a home and internal problems to worry about.
#4311

ff6shadow

Jul 25, 2009 20:47:17
It is entirely dependant on your actions. Most any action will build you towards it.


Graxith, I doubt they'd get into much trouble in the original location. They have plenty of neighbors, but noen of them are particuarly hostile.
#4312

chapien

Jul 25, 2009 20:50:07
Is there any people in Taldar that would be interested to sailing in Azora? ff6shadow, I recall you saying earlier you might send the elves or something from Taldar to interact...
#4313

ff6shadow

Jul 25, 2009 20:51:25
I had looked into it, but when I got to scanning Taldar techs, there is only one group on Taldar with the capability to make it to Azora, and that would be the Loremasters. And their enclaves are on the far side of the continent. Been meaning to expand them, and keep forgetting to.
#4314

chapien

Jul 25, 2009 20:52:19
I don't think the Loremasters know anything of Azora, do they?
#4315

ff6shadow

Jul 25, 2009 20:57:06
They would know you exist, but not know where you are.
#4316

chapien

Jul 25, 2009 20:58:57
Wouldn't they be interested in the Azorans?
#4317

ff6shadow

Jul 25, 2009 20:59:56
They naturally would, yes. But they don't have a clue where you are.
#4318

graxith

Jul 25, 2009 21:01:51
I figured as much. I'd like them to have a little bit of a struggle in the mountains first. If worse comes to worse then airships can be made...in time.
#4319

chapien

Jul 25, 2009 21:03:43
They naturally would, yes. But they don't have a clue where you are.

That's what divine guidance is for;)
#4320

ff6shadow

Jul 25, 2009 21:05:02
True. I've tended not to directly guide my people to places though.
#4321

chapien

Jul 25, 2009 21:06:52
(Damn! Now I can't discreetly lead him to guide them... um... think fast...;) )

Well, I guess there is always a first time...
#4322

ff6shadow

Jul 25, 2009 21:14:53
Very subtle there, very subtle.
#4323

nerdzul

Jul 26, 2009 5:29:09
hmm...now to go scouting for the original guides. And what're the main races of the Free Nation? I guess I'm going to have to do this the hard way. :raincloud

Free Nations has 3 main races: Humans, Humites and Bloodborn.

Got a question, can i have a quick recoup about the nature of Silvera, Meribia the main feture of their people, who created them, who is worshiphed there and so on?

Here is the first stat block for Beast of Lies, gief some comment :p
























#4324

graxith

Jul 26, 2009 9:05:01
Free Nations has 3 main races: Humans, Humites and Bloodborn.

Picked the humans for now. The Humites are next. Then the giants.[although I think the giants may not have such a big audience.]
#4325

chapien

Jul 26, 2009 16:28:28
Very subtle there, very subtle.

Indeed.

So, will you? :D

Also, it seems no one is posting today...
#4326

ff6shadow

Jul 26, 2009 16:35:50
Yeah, today appears to be a very dead day. In my imagination, I see everybody standing around waiting for Drevan to step out of the court so they can take him apart peice by peice, but in reality, people are probably just busy.
#4327

chapien

Jul 26, 2009 16:37:43
Yeah, today appears to be a very dead day. In my imagination, I see everybody standing around waiting for Drevan to step out of the court so they can take him apart peice by peice, but in reality, people are probably just busy.

Except for me. I'm waiting for Drevan to leave the court.

Or for someone to guide someone to the Azorans so I can stop being bored.
#4328

ff6shadow

Jul 26, 2009 16:40:00
Oh, you really are? To take him down?
#4329

nerdzul

Jul 26, 2009 16:41:10
Got a question, can i have a quick recoup about the nature of Silvera, Meribia the main feture of their people, who created them, who is worshiphed there and so on?

Meanwhile if you are soo bored can you spare some time to illuminate me on Meribia and Silvera?

I want to post some actions there but I don't want to be inconsistent with the nature of these nations.
#4330

chapien

Jul 26, 2009 16:42:24
Oh, you really are? To take him down?

Not alone. I can't take Drevan alone. But if anyone else comes on... then yes.

And Nerdzul, I really don't know anything about Meribia or Silvera...
#4331

ff6shadow

Jul 26, 2009 16:48:58
I'll get something together for Meribia, but do you care to specify exactly what you want to know?

As for the other, I've got two with unfortunately similar names. Do you mean Sivera, or Sylvena?



Also, I don't think he's going to leave, at least not in the immediate future.
#4332

nerdzul

Jul 26, 2009 16:51:42
I'll get something together for Meribia, but do you care to specify exactly what you want to know?

As for the other, I've got two with unfortunately similar names. Do you mean Sivera, or Sylvena?

Anything that you might find interesting to tell (but expecially who is worshiphed there, the power groups, the culture of the people, races and so on).

The one that is on the main contienent and is making war with the giants...
#4333

chapien

Jul 26, 2009 16:52:25
Also, I don't think he's going to leave, at least not in the immediate future.

Great. Now what am I going to do?
#4334

graxith

Jul 26, 2009 17:02:43
Great. Now what am I going to do?

Most likely? Sit around outside/in the court until you get bored and go home. Drevan is only going to leave when he knows that he has a way around all of your planned attacks. And even then he'll have a couple back up plans [actually I think they're thrown together on the spot but the way his character is played he always knows something to fall back on] He really has no reason to leave the courts right now. He can manage his people from it and until the judges kick him out he has sanctuary from the rest of you.
#4335

ff6shadow

Jul 26, 2009 17:28:18
Actually, it has more do with the fact that Veros demanded to be brought to the court, and I'm waiting to see if Angel of Nerdzul are going to bring him there. ;)


Meribia
Composed primarily of dwarfs and halflings, with doppelgangers, lycans, and vampires compsing a very small percentage of the populace. Of the gods, only Veros has any large amount of worship there, though there is a small worshipping populace for Eijra, and several groups that worship Mara.

Power centers
The Red Court - Mara worshipping vampires
Karak-Rik Guild - Mara worshipping merchants. Seeking to eliminate vampires and doppelgangers
Loremasters - A major enclaves, highly repsected by the locals.
Meribian Government - An odd form of government divided by race. Every 10 years, all members of one of the primary races (halflings or dwarves) elect one of their own to serve as Magnate for a 20 year term. If a magnate retires or dies suddenly, an emergency election is held to elect somebody else to finish his term. The two magnates serve as a two man dictatorship ruling the nation. If the magnates are divided on a decision, and no compromise can be reached, the leader of the Loremaster enclave in meribia is given the deciding vote.


Sivera
Composed primarily of eladrins and shadar-kai, with doppelgangers, lycans, and vampires compsing a very small percentage of the populace. Worship includes Veros in the empire direct, and Mara, The Empress, Drahthor, and Chactross (shadar-kai only) in the provinces and such. Sivera was a state with an odd duality from it's eldest times. In the time of Tahns, Eladrin controlled most of the power, with the shadar-kai held as a second tier citizenship. Since the fall of Tahns priesthood, the nation has opened and equalized both races, but eladrin still control much of the power.

Power centers
Loremasters - Several major enclaves, highly repsected by the locals.
Temple of Veros - A temple dedicated to Veros, raised by his own hand from the depths of the earth. The temple hiolds a great deal of sway in day to day life in Sivera
Sivera Government - Sivera is a theocracy. Ruled by a council, the council members are chosen by the accepted religions within Sivera. Currently, the council is a nine member body, consisting of five chosen by the church of Veros, and 2 each of the Maran church and the Empress's church. The council has been devating accepting the worship of Drahthor and opening council seats for them as well, but nothing has come of the idea yet.



Anything else important to you I missed?
#4336

graxith

Jul 26, 2009 17:37:45
hmm...didnt' look at it that way. Still, he does have protection right now. I wonder if the court would stick to their decision that god court can't deal with mortal affairs [including gods killing mortals, which in fact should be a god affair in my opinion becuase the mortals can't even hope to stand up to them, that's just my two cps] if Drevan was to kill Veros when he was considered a mortal. On that subject I wonder if Drevan could even do it?
#4337

ff6shadow

Jul 26, 2009 17:39:34
Ah, now see, if I do kill Veros while he is a mortal, then I truly have killed a god, since Veros ceases to exist entirely.
#4338

chapien

Jul 26, 2009 17:42:37
Oh, that would be an interesting path.
#4339

nerdzul

Jul 26, 2009 17:47:16
We shall see what happens soon enough anyway hehe, we still have some move to do before bringing Veros to the court.

Thx about the info shadow I'll post something about Meribia or Silvera tomorrow... :P
#4340

ff6shadow

Jul 26, 2009 17:48:44
Oh? What more do you have to do?
#4341

nerdzul

Jul 26, 2009 18:28:25
He shrugged. "They'll be mine as long as they'll be mine. I couldn't care either way."

"And I do suspect that he'll be alive as lng as I need him alive, which should be plenty."

OOC
He has a good estimated guess where he is at. He knows who took him, he knows he isn't on the mortal plane, and he knows that Vymrl has a nice heavily secured plane. Not hard to guess where he is. As he is aware of what Veros wants, though not for the reason he thinks . . .

Anyways, yes, I've been saying from day one that Knowledge is not omniscience. No god is omniscient, though Veros, and by association Drevan, are probably closest to it, but still quite far away from it. There is something else going on. ;)
#4342

ff6shadow

Jul 26, 2009 18:32:35
Actually, Veros is trying to give you advantage. :D

And I did note that Drevan was aware that he had been taken. He thought a comment about it directly afterwards. Something about all according to plan. Additionally, it took place in a plane controlled by me, specifically evading traps I had placed, involving a mortal.
#4343

nerdzul

Jul 26, 2009 18:38:06
A good way to give advantages to us will be to suggest some action that might help us\him against the vampire imho.
#4344

ff6shadow

Jul 26, 2009 18:40:31
He did. He told you to bring him to the court.
#4345

chapien

Jul 26, 2009 19:28:08
Does it cost PP to send an exarch somewhere?
#4346

Mechalibur

Jul 26, 2009 19:45:39
Nope
#4347

MassiveAttack

Jul 27, 2009 6:36:48
Dark Eladrin Nations:

Latane - Western Palm of the continent. Contact with the Shifters, Volcano Giants. At war with Shifters; active trade with Khusan

Tarana - Eastern Prong or "finger" has contanct with Volcano Giants and contact with Free Nation (at least for now).

Mar - Eastern Palm - Contact with Frost Giants and active trade with them.

Silan - Middle Prong - Contact with Frost Giants, trade is not as active as it goes through the other more southern nations.

Huilon - Westernmost prong. Same.

THe continent is generally referred to as Ymo (pronounced "ee-mo"). I have may used this word with the FG, but i don't remember! In any event that is where it would have come from.
#4348

ff6shadow

Jul 27, 2009 7:38:20
Tophep, your asteroid has a small problem you should be aware of.

It has no gravity. So your water won't quite stick to it. Further, due to the aether currents, your air won't stick to it either.


It wasn't a problem with Chukwa, since being an exarch is enough to allow him to produce gravity to hold things down and together if he wants, but it is a problem on a random asteroid.
#4349

Topheh

Jul 27, 2009 10:51:04
Hmm. Okay. In Oravalos' original description of the Zaratans, he described them as having enough mass to create their own gravity, so I assumed the same would hold for a big rock. I'll modify the post in an hour or so.
#4350

ff6shadow

Jul 27, 2009 15:29:35
The Zatarans were given the ability to produce gravity. I remember that post now. In general though, nothing has gravity without being given something to make it. Generally, that should be an artifact, but Zatarans must have a special gravity producing gland ;)

This is a magical world. Objects don't have their own gravity. :D
#4351

Topheh

Jul 27, 2009 15:45:46
Hmm. So that modification to the mold land is no good either? Silly gravity.
#4352

Xeadin

Jul 27, 2009 15:55:07
Whoops! sorry I haven't been online for quite a while...

I'm packing up my stuff at home to prepare to move on out of that tiny apartment- and move into a REAL HOME! :D
#4353

wyld_mutation

Jul 27, 2009 15:56:11
Whoops! sorry I haven't been online for quite a while...

I'm packing up my stuff at home to prepare to move on out of that tiny apartment- and moving into a REAL HOME! :D

Gratz!

I don't envy having to pack up though. I've done more than my fair share of that myself. Never fun.
#4354

Xeadin

Jul 27, 2009 16:10:45
Gratz!

I don't envy having to pack up though. I've done more than my fair share of that myself. Never fun.

Eh- It's different for everyone. For me- It's a BRAND SPANKIN' New Beginning! :D
#4355

wyld_mutation

Jul 27, 2009 16:13:53
No doubt. I love new places, I just hate the part where I move out and in.

Anyway, since a mold doesn't work for gravity just slap down a 1PP artifact.

Or say "I do cool voodoo magic and create a divine spell... It's a nourish"

Though I dunno if "gravity" is a nourish exactly...
#4356

Topheh

Jul 27, 2009 16:26:18
I just had a nice mold land artifact I just made though. Artifact it is.
#4357

Xeadin

Jul 27, 2009 16:37:00
Ooh... I don't have very long on here, so...

Gotta log off- Hope to see you all soon!
#4358

ff6shadow

Jul 27, 2009 17:40:50
AngeloftheNight, that last post has your god in two places at once. That is not acceptable.
#4359

ff6shadow

Jul 27, 2009 17:48:10
Nerdzul, to my knowledge, their is no trade between Meribia and the Free Nation, nor between Sivera and the Free Nation. Your guide is still applicable, but the fluff doesn't make any sense at all.
#4360

nerdzul

Jul 27, 2009 18:00:05
...
However we will also be pleased to have more productive relations with Meribia and Silvera, as I have told my nations wealth comes from trade, not war, and I think that, after a proper time to settle our differences, we might have much to gain in sharing the strenght of our cultures trough commerce with these glorious continental powers."

"The arrangements shall be made. Cease fire and begin withdrawal within two days, or the agreement will be null and void."

Well, maybe we got some misunderstanding here, anyway as the Free Nations does not have much to gain from trading with them in term of techs (but I like the fluff of them trading with pretty much the whole world) we can just drop that and I'll refluff the worship to be caused by something else.

((I apologize for not being able to post much recently. I give my PP to Hensen for this turn))

Wow a lot of things to do in this reset, I guess I'll have to post a lot tomorrow morning. Thx and Gief an active Mecha :p
#4361

ff6shadow

Jul 27, 2009 18:04:00
Arrangements will be made was for your withdrawal without being attacked the whole way. Trade will be waiting a while.
#4362

MassiveAttack

Jul 27, 2009 18:37:04
100 Heavily armed soldiers isn't a diplomatic mission, it's an invasion.

Still, I'll allow the faux paus...
#4363

ff6shadow

Jul 27, 2009 18:39:03
Yeah, the Free Nation sure is into heavily armed diplomatic missions.
#4364

angelofthenight

Jul 27, 2009 18:48:02
Alright, that was just fluff of Vymrl making all of the crystal stuff. I'll have him leave the Court to do it, then return.

On another note, I'm not sure that its okay for you to just ignore a 2PP mold land. Thats enough to destroy the Loremaster's land or Silveria and Meribia. Rather than do that, as you've done in the past, I tried to make it a constructive part of the game. Yet somehow the Meribians can tunnel hundreds of feet below earth, and the Silverians can teleport through hundreds of feet of stone so that it has no effect. If that's the way you want it to be, then this game will degenerate into players dropping moons on each other's races. Or, the Imperium could use their flying ships to destroy to capital of Meribia, since apparently the fact that the Imperium has had 5PP nourishes in the last turn alone doesn't effect the game at all.

But, I'm not going to clutter up the OOC thread with the rest of this argument, I'm happy to PM you about it.
#4365

angelofthenight

Jul 27, 2009 19:00:32
what happened to the new admin btw?
#4366

ff6shadow

Jul 27, 2009 19:04:15
Ah yes, I've been forgetting to mention that. To you guys as well as the new admins. Assuming the volunteering still stands, Wyld Mutation and Tophep are the new admins, pending their PM to confirm they are still interested.
#4367

ff6shadow

Jul 27, 2009 19:09:23
AngeloftheNight, could you do me a favor and get Veros there? I'm trying to move along, and I need him there before I can move on.
#4368

angelofthenight

Jul 27, 2009 22:08:05
well, there's a decent chance he'll die in transit. If that happens, Vymrl will want to use it to his advantage. Also, Veros, if he gets restored, will owe some pretty serious favors, so Vymrl really doesn't want to loose that sort of bargaining chip.
#4369

ff6shadow

Jul 27, 2009 22:13:09
Why would he die in transit? He may not be a god, but he could still hold is own against ancient dragons and such.
#4370

angelofthenight

Jul 27, 2009 22:18:02
Well, Vymrl never really liked Veros after he rejected his offer of forming a body counter to the Court. Then, Vymrl was created by Yoglith, so its fairly reasonable to assume that he would feel no derect loyalty to Veros. If he gets desperate enough to try to hurt Drevan, he might kill him, just to see what might happen. Also, S'kre could kill Drevan, and has orders to do so if another god trys to seize him. Once Veros is in the Court, he's out of Vymrl's hands however. I'm still waiting for your answer to my questions earlier. by the way, though I'm glad to see we have some new admins.
#4371

ff6shadow

Jul 27, 2009 22:25:04
What questions?
#4372

ff6shadow

Jul 27, 2009 22:31:17
Anubis, I just noticed your spawn a moment ago. Ghouls are intelligent enough to be a populace. . . .
#4373

AnubisDread

Jul 27, 2009 22:35:11
Hm, true... although I don't think they'd have the capacity to form society, have character classes, craft weapons etc, so if they were a populous they'd be a pretty stinky one. Just where exactly does the line between spawn and populace reach anyway? I mean, an Intelligence score above 3 can't be the only factor can it?
#4374

angelofthenight

Jul 27, 2009 22:40:56
I've PMed them to you.
#4375

ff6shadow

Jul 27, 2009 22:42:58
It's a really thin line. I try to use coreish fluff from 4th or previous editions for the distinction. For example, there has previously been a god of ghouls. This would imply that ghouls are capable or worship. They have a 10+ intelligence across the board. This implies to me that while they may not have an ordered society of any kind, they would be capable of it in the right circumstances (a long term workable food supply, for example, which is rough for them). In fact their monster manual fluff directly mentions them revering a god.

Evidence says, ghouls are a populace.




Angel
My PM box has been very busy recently. I probably missed it. If you could resend them, I'll give them a shot.
#4376

AnubisDread

Jul 27, 2009 22:45:49
All good points, I'll edit that bit out and make ghouls next cycle then... I'm not too dissapointed, this way I can make them an epic level populace and make Russet the Ghoul King entry in the MM. Seems too good an oppurtuinty to pass up, even if it costs 4PP :D
#4377

nerdzul

Jul 28, 2009 2:56:04
Ah yes, I've been forgetting to mention that. To you guys as well as the new admins. Assuming the volunteering still stands, Wyld Mutation and Tophep are the new admins, pending their PM to confirm they are still interested.

Just no... the new admin will be chosen by the community, by a vote or something like that, so even if I'll be for Tophet and maybe Wyld too I'd like that we choose them not you if possible :p

What's the point of having someone to "counterbalance" a single (and much involved) player decisions if it is someone of his choice without even a chance to say something from us?


To Anubis if you want I can contribute to the ghoul creation (mecha will actually hehe).
#4378

AnubisDread

Jul 28, 2009 3:24:56
I'm cool with that, although it'd be hard to work that out IC when Chroma really isn't doing it... is it just me, or does Chroma make less than half the stuff that ends up being created with his PP? :P
#4379

nerdzul

Jul 28, 2009 3:41:24
100 Heavily armed soldiers isn't a diplomatic mission, it's an invasion.

Still, I'll allow the faux paus...

Hehe war with half of the continent ended not long before the expedition was formed and they are going to an unknown continent on the far side of the world, having no idea about who are they going to find...

Even if, as usual, they have the best intetions this time it will be a little harder to demonstrate :p
#4380

AnubisDread

Jul 28, 2009 3:50:06
You'd be better off holding onto that PP Nerdzul, if ghouls are an intelligent populace they'd be a guide instead of a spawn... and since I'm out of PP for the turn (unless I editted the clawfooted behemoths out to get a spawn PP) I can't make the ghouls even with that PP. Unless I overpriced having devils acompanying the Sons of Slaughter.. which did a lot of good in that battle :P
#4381

MassiveAttack

Jul 28, 2009 5:36:23
You might want to move it forward to getting up the hill.... my guys arn't moving.
#4382

nerdzul

Jul 28, 2009 5:46:14
Edited my post in MS, now they are up.
#4383

angelofthenight

Jul 28, 2009 8:02:13
I'm backing up Nerd here, we need an open, community vote. I do support Topheh actually, Wyld seems a little to inactive to make a good admin. We really do need a vote here though.
#4384

wyld_mutation

Jul 28, 2009 10:16:39
Calling me 'a little too inactive'?

I just want to clarify something about my posting habits. I'm ALWAYS on. I'm always available for OOC or PM discussion when needed.

I choose to keep my profile minimal. It's a direct counteraction to my usually zealous activity in the previous LoC.

In all honesty my IC activity isn't likely to pick up. I've got college coming up and a massively overtaxing workload. On the other hand that won't affect my OOC activity. OOC I'm available 6 days out of 7.

Do not make the mistake of assuming I'm not around. I just have a preference for 'less speaky, more crunchy'.
#4385

ff6shadow

Jul 28, 2009 10:17:06
You know, I explained this last night in a PM, and I'm going to explain it here. I've spent in the area of 20-24 PP setting up fluff for what happens to the souls of the dead. I' claimed a domain I didn't even want because nobody else seemed to ever plan on taking it and making these fluff decisions. And now everybody is throwing out artifacts that completely ruin those efforts.
#4386

nerdzul

Jul 28, 2009 10:20:36
We don't have anything against that, but to be honest as long as Veros is not restored I see no way that the other gods will leave things as they are (since anything created by Veros is under the vampire control now).

So If you want I'll just step back on that action, but please try to see our motivations.

Also about the admin I see that Angel agree with me, any other?
#4387

wyld_mutation

Jul 28, 2009 10:20:36
That's what happens when someone has the Death domain.

Why do you think I didn't want it this time around?
#4388

ff6shadow

Jul 28, 2009 10:22:46
And I'm going to point out that I said from day one that the vampire was temporary. I never intended to keep him around long term.

Even if I did keep him around, he's still a god. How would everybody else respond if Veros started meddling wholescale within their domains?

Veros had issues some other gods, and how they administered their domains, but you didn't see him stepping in and changing how things worked.
#4389

nerdzul

Jul 28, 2009 10:29:26
badly, but I guess that he is not considered a real god for many of us, so while I'll not interfere with. let's say, with the domain of life, since it is hold by a "true god" the same does not apply to Drevan.

And this temporary is quite long and there is no sign for us to know about that (in game at least).

Anyway in how much time are we going to have the reset? So that I can prepare a proper post with the remaining actions?

Ah btw if you have to cancel\alter any of my actions in the mortal realm (meribia\silvera) can you do that asap so that I can eventually react pre-reset?

For the new admin I have nothing against massive or topeth, but I'd want a vote for setting the new ones (as I told a lot of times), and apprently I'm not the only one...

(To Shadow: later tonight I'll send you a PM about a few things regarding the game, got no time now as I have to drop my connection)

See you later
#4390

ff6shadow

Jul 28, 2009 10:32:56
I've been trying to rush the proccess for three days, and it get getting delayed and pushed back.
#4391

nerdzul

Jul 28, 2009 10:35:23
So you're not rushing it in the best way hehe, we're quite suspicious of your actions currently :p

Anyway np, I have deleted that post (but maybe we should refound some of Vymrl\Drevan point on the other too, as 3 is a little high amount to be wasted)
#4392

ff6shadow

Jul 28, 2009 10:39:11
Well, no reason to be suspicious now. With Veros in the court, the matter is settled. Though I'll need to edit it, since he asked you to shut it down.
#4393

Topheh

Jul 28, 2009 10:50:01
*chuckles*

Well, *that* was fast. And here I wanted to say goodbye to Drevan.
#4394

ff6shadow

Jul 28, 2009 10:53:02
Like I said, I've been trying to post that all turn. I had it written up and everyting. I decided last minute to wait until after the trial, and then it took forever to get Veros actually into the court room.
#4395

nerdzul

Jul 28, 2009 13:06:12
Sent you the PM Shadow.

Out of Topic I want Hensen to assume for himself power over magic this turn, fluffing it as more wyld and uncontrolled magic, while Veros one is based on study and self control, Hensen one is called by focusing emotions and letting it control the user.

Is it oke for you?

(If I remember well there was some other god that had a similar domain but he become inactive).
#4396

nerdzul

Jul 28, 2009 15:14:09
I guess that no reply means yes right? so I'll make the "claim domain" post soon enough.
#4397

ff6shadow

Jul 28, 2009 15:18:25
No, I haven't had a chance to reply. ONly been on for a short while and I have lots of threads I keep up on.

And no, it's not okay. We have a god with that type of domain, even if he is inactive. Further, having just regained his powers, Veros isn't likely to look favorably on anyone stepping on his toes so to speak.
#4398

nerdzul

Jul 28, 2009 15:21:40
This was expected thats why I posted it here (doing a favor for the sake of a less conflicting game, a thing that other ppl should begin thinking about before posting imho), anyway I guess that after all nothing changed for real...

Btw if I remember well there is no rule in taking someone else domain without even telling him (you took Time after Angel following sinasilver abandon of the game)

Btw I'm too lazy to check the old OOC thread, is there any old player here that can tell me why it ended?
#4399

angelofthenight

Jul 28, 2009 17:15:05
Lack of interest. Everything got effectivly locked down between Matthew_Swift, playing Khavus, ff6, and Locke_Kant, playing Ra-Ver Alec. New players effectivly had no option but to create new land, and even that was likely to get them crushed by some god, or just be boring, since they're off by themselves.
#4400

wyld_mutation

Jul 28, 2009 17:21:01
The last LoC ended because of inter-player conflict.

A faction of the players was against the Admin. The Admin wasn't particularly getting along with the players. Generally the situation was FUBAR.

There was just a lot of bickering. A lot of metagaming. And a lot of poor players.
#4401

ff6shadow

Jul 28, 2009 17:31:04
Nerdzul, I'm getting ready to place create two identical artifacts in heavily populated areas of the world. The Free Nation would be an ideal place for one. Do you have any problem with it?
#4402

nerdzul

Jul 28, 2009 17:40:02
The last LoC ended because of inter-player conflict.
A faction of the players was against the Admin. The Admin wasn't particularly getting along with the players. Generally the situation was FUBAR.
There was just a lot of bickering. A lot of metagaming. And a lot of poor players.

Lack of interest. Everything got effectivly locked down between Matthew_Swift, playing Khavus, ff6, and Locke_Kant, playing Ra-Ver Alec. New players effectivly had no option but to create new land, and even that was likely to get them crushed by some god, or just be boring, since they're off by themselves.

Thx,

To Shadow: depends on what they does, I usually like things that add stuff or interact with my creations but gief more info first :p
#4403

ff6shadow

Jul 28, 2009 17:44:45
Basically, it's a gateway to the farscape. Let's people go and visit lost loved ones without having to die.
#4404

angelofthenight

Jul 28, 2009 17:54:51
Also, sorry Wyld, I stand corrected. :embarrass
#4405

nerdzul

Jul 28, 2009 17:57:03
Much like the "Gate to the Overworld" of the Guado in FFX (I like that concept), Nothing against that as long as it is not related to any big changes in how the Free Nations behave (don't want a future defense coalition there, not made by someone that is not me at least :p).

Also I have decided that I'll definitely step out of the contient war to angel: and maybe it is better if we all do as conflict is ruining the "world making" concept of the game, or maybe we should find enemies that we can defeat, gief the Imperium and the god of conquest actually conquering something.

I have seen again that my action in Meribia\Silvera has little effect but that's oke this time the bad guys tend to loose in fantasy world after all hehe and the Unshaped definitely are bad guys, even if I think it would be nicer if, for example, some daring adventurers party found a way trough the teleport blockade after some kind of super hard mission, or some hero manage to defeat the possessed one that was creating the disorder in Meribia, that would sound more "D&D-ish" as fluff for the solved problems, maybe even adding some new named character to the world history. I know I'm never happy hehe...
#4406

ff6shadow

Jul 28, 2009 17:59:13
Actually, yeah that is a good comparison. I'll create the artifact, and send it there way, and I'll let you choose a city for it to land in. One that got to see the falling lights from the destruction of the Gossamer Sorrow.
#4407

angelofthenight

Jul 28, 2009 18:01:34
I personally think that a land under occupation concept with lots of brush fire skirmishes could be cool, but clearly others disagree. If the course of the conflict doesn't change radically in the next couple of turns, I'll probably pull out. I'm not really sure how to write the Imperium from there though, as so far their focus has been retaking the Humite Lands. Deprived of this aim by an effectivly invincible alliance, they're kind of derectionless.
#4408

wyld_mutation

Jul 28, 2009 18:06:43
I personally think that a land under occupation concept with lots of brush fire skirmishes could be cool, but clearly others disagree. If the course of the conflict doesn't change radically in the next couple of turns, I'll probably pull out. I'm not really sure how to write the Imperium from there though, as so far their focus has been retaking the Humite Lands. Deprived of this aim by an effectivly invincible alliance, they're kind of derectionless.

*shrug*

You're outnumbered is all. Plus the Imperium seems to be classical "bad guy."

Diplomaticaly retaking it might have had a different outcome. Just something bothersome about a nation like the Imperium on your backdoor, especially to Alexandria. Of course it's in THEIR interest to maintain an eternal war, since they're mercenaries and mercenaries don;t get paid without something to kill.
#4409

chapien

Jul 28, 2009 18:09:51
Topheh, in your post, did you just use the flowers on Azora to make a drug, or did you actually spread a drug to Azora?
#4410

nerdzul

Jul 28, 2009 18:14:46
Actually, yeah that is a good comparison. I'll create the artifact, and send it there way, and I'll let you choose a city for it to land in. One that got to see the falling lights from the destruction of the Gossamer Sorrow.

Oki, if you want you can fluff a new city too (as long as it is part of the federation that compose the Free Nations I have nothing against that).

To Angel: the course of the war will not change unless something really unexpected happens (will it be possible for the Imerium or the Unshaped to "hire" the Alexandrian forces to fight for them for example?)

The Bronze Pantheon gods have stopped playing (or are inactive), so you should not expect extra help...

Beside will you ppl be oke if the Imperium, for example, turn its attention to Zophia (or some waker nation on the other contient) and manage to conquer some more land (an evil empire is not that scary if it always loose its wars hehe).

If you want angel the possessed dragon ambassador might try to convince the senate toward this option (allowing a semi honorable retreat).
#4411

wyld_mutation

Jul 28, 2009 18:28:11
Humans and Angels are sellswords. It would be POSSIBLE to hire some of either.

Alexandria itself is committed, the mercenaries care a bit less of course.

Now I'm not sure how that would play out, and you would need quite the backing to manage anything (money makes the world go 'round).
#4412

nerdzul

Jul 28, 2009 18:32:00
And guess what nation introduced currency around the world after learning the concept from Terena (and I'll have to teach it to my new trading partners next turn hehe), and have plenty of it (due to trading with a lot of other countries)...

Anyway I think we should be able to decide if it is possible in a turn or so (before angel decide if he should move the imperium away).
#4413

wyld_mutation

Jul 28, 2009 18:37:09
Ahh, well Alexandria trades in raw materials more than anything else. They don't use actual currency.

It's entirely possible the 'war' becomes something that just smolders continuously. Of course that requires everyone to agree.

Now it could be a retreat from Humite lands, but there's plenty of wasteland to be conquered, and the result would be that the Giants and the not-Giants could be in near continual war.

Which would make Alexandria happy as it's guilds sell their swords and services to anyone and everyone.
#4414

AnubisDread

Jul 28, 2009 18:42:46
Hey, out of curiosity would anyone (probably someone with the Undead domain) be willing to spare 2 PP next cycle (or 4, I'm not picky :P ) to go halves in creating gnolls grom heroic to epic? Though Chroma wouldn't be IC assisting, it'd be more a spontaneous/the other god thing... they can worship whatever god helps, I just want them to exist not worship Chroma ;)
#4415

wyld_mutation

Jul 28, 2009 18:43:53
There are non-heroic gnolls?
#4416

AnubisDread

Jul 28, 2009 18:45:24
Ghouls, sorry I'm so used to typing 'gnoll' that I end up typing that when I type 'ghoul' :embarrass . Although technically their gnoll ghouls for the most part :P
#4417

nerdzul

Jul 28, 2009 18:46:19
Ahh, well Alexandria trades in raw materials more than anything else. They don't use actual currency.

Oki, (maybe I'll introduce them to the arcane knowledge of currency if you agree :p) and if I remember well the Imperium itself is quite rich on resources (as its land was nourished many times with various materials by Angel).
#4418

ff6shadow

Jul 28, 2009 18:46:58
I'll give you a hand with it. I was going to suggest it earlier, but you decided to wait entirely.
#4419

wyld_mutation

Jul 28, 2009 18:52:19
Oki, (maybe I'll introduce them to the arcane knowledge of currency if you agree :p) and if I remember well the Imperium itself is quite rich on resources (as its land was nourished many times with various materials by Angel).

Alexandria actually had a standing trade agreement with the Imperium IIRC. And technically by the laws of Alexandria Imperium traders are still quite allowed into the Trade Quarter.

Whether they want to be there or not is the question, since they would have to be subjected to disarmamant and an armed guard (for their protection of course). And there's the matter of the war itself, the Imperium may not be OK with maintaining both trade and war. And of course certain trade goods are forbidden to traders from a nation with which Alexandria is warring.
#4420

AnubisDread

Jul 28, 2009 18:52:53
I only had one Spawn PP left, so if you did help it'd have to have been a completely solo affair. Still, no reason the corpses can't rot in the ground for a little while before they lurch up and start devouring the living ;)
#4421

ff6shadow

Jul 28, 2009 18:54:10
Very, very true. And I'll soon have a reason to be in the Inner World anyway.
#4422

nerdzul

Jul 28, 2009 18:59:06
Time to go for me, good night and see you tomorrow

(OOT, we should talk a little more about the new admins when we have more time)
#4423

ff6shadow

Jul 28, 2009 19:02:52
Turn 45 begins now. 11,250 years have elapsed since the beginning of existence.

PP Refresh
8 - Veros
7 -
6 - Xirinet, Vymrl, The Empress, Mara, Shurka, Hensen Jijou,
5 - Kiptar, Eijra, Hammu, Nixis
4 - Chroma, Azor-Chapien, Starl, Honissia, Torvek

Admin Awards
By unaminous decision, Chroma has 1 additional PP to spend this turn
#4424

Topheh

Jul 28, 2009 19:07:38
Chapien- No, just using some flowers... Azora was there just for fluff's sake.

As for the claiming of domains... I dont see why you couldn't, myself... I mean, I took Siccadan's Language domain without any problem, and we have several people involved in the bards, so if its a matter of duplication, theres no issue... unless we want to invalidate a TON of things Now, Veros getting grumpy that people have hands in 'his' honeyjars, thats something else, but thats like Torvek trying to get the Sun domain... he still *could* have... there just would have been very unhappy people.
#4425

AnubisDread

Jul 28, 2009 19:10:56
Wow an Admin Reward? Awesome, now I can actually afford the PP to get the Sons of Slaughter reorganized :D . Assuming it costs one Guide PP to do a lot of changes... though it's more of a domino effect.
#4426

ff6shadow

Jul 28, 2009 19:15:43
It's more a matter of identity. Veros is defined by knowledge, magic, and secrets. These are the domains he is worshipped for, and are the keys to who he is. Similarly, Change defines Hensen, and Law and Balance define Hammu. The trait most associated with Xirinet is Life, and Fey and Song with Eijra. I doubt any of them would care to share their defining traits either.

And Siccadan actually claimed language after Neko.



Brings me to a point I've been meaning to bring up. Several gods over the course of the game have joined, then either not posted at all, or posted once or twice. Would anyone have an issue with retconning those gods out of existance. In each case they added little to nothing to the world.

Contenders include the following: Sessilee (Live-Laugh-Love), Ka (Voodooguy), Quel (Dagothi), The Void (Ganryu)
#4427

ff6shadow

Jul 28, 2009 19:16:21
With any luck, admin awards will become far more common now.
#4428

angelofthenight

Jul 28, 2009 19:52:57
I'd have no problem retconning them.
#4429

Topheh

Jul 28, 2009 20:00:09
Quel. THATS the name I could never find (he appears in the PP expenditures as Dagothi.

And yeah, I'm cool with retconning.

On another note... anyone have a line at the top of the page asking you to contact customer service? I dont want to deal with them if its something everyone is seeing.
#4430

ff6shadow

Jul 28, 2009 20:09:11
Where at the top of the screen?
#4431

Topheh

Jul 28, 2009 20:12:07
heh. If you dont see it automatically, then its not there. between the DnD banner and the login/PM/where-you-are-now bar.
#4432

ff6shadow

Jul 28, 2009 20:14:19
Then no, I'm not seeing it.

I had to check, because there was a good chance I might have simply been overlooking it.
#4433

ff6shadow

Jul 28, 2009 20:22:12
Technically, Terena isn't the oldest city in the world. Pretty sure Alexandria is older. As is the eladrin capital.

Duskpeak and Celeron are older still, but were not inhabitted during the full length of their existance.
#4434

angelofthenight

Jul 28, 2009 20:31:39
Eldest to Frost Giant knowledge.
#4435

ff6shadow

Jul 28, 2009 20:32:38
Frost Giants would be aware of Duskpeak, but valid point.
#4436

reddaffodil

Jul 28, 2009 21:53:24
So, who ascended my Goddess character?
#4437

ff6shadow

Jul 28, 2009 22:00:57
Nobody. You were permitted to simply begin posting. . . last turn actually. Since you didn't seem to have noticed, you can begin this turn. You have 6 PP to spend.

Also, can you repost your god's name and domains?
#4438

reddaffodil

Jul 28, 2009 22:18:19
Nobody. You were permitted to simply begin posting. . . last turn actually. Since you didn't seem to have noticed, you can begin this turn. You have 6 PP to spend.

Also, can you repost your god's name and domains?

Sure!

Name: Riulenna Toshonk
Domain: Protection, Precious metals(minor)
Physical Appearance: A beautiful woman made out of pure diamond, with. Adamantine bracers covering her wrists. Her armor is also made of adamantine, with glowing blue wards covering it. Her hair is in two pigtails, the right made of gold and the left of sliver. The head hair(or the part sans pigtails) is made of steel.
Symbol: A blue diamond on an adamantine tower shelid

Also I want to make Axiomatic Dragons in my next turns. What race do they go under?
#4439

Topheh

Jul 28, 2009 23:21:55
Welcome to the game, RedDaffodil

As to your question...
Un-Edit: It depends. Are Axiomatic Dragons a single type of dragons, or, like metallic dragons, are they an entire class of dragon? Because if the former, then its going to be one 4 PP shape populace action. If its a class, then each type (gold, silver, etc...) is going to be an individual 4PP action. Expensive, yes... but these are DRAGONS we're talking about


And Chroma, why in the world havent I, the god of mischief, run into you, the god who loves to play? I am incoming. *nods*
#4440

ff6shadow

Jul 28, 2009 23:23:06
That is an excellent question.
#4441

AnubisDread

Jul 28, 2009 23:25:15
What can I say, Chroma doesn't get out much
#4442

Topheh

Jul 28, 2009 23:26:34
Well, once your current visitor leaves...

Err... do you mind some extra chaos on Ardune? I might be smashing something into it in the next few rounds...
#4443

AnubisDread

Jul 28, 2009 23:28:38
Not at all, as long as it doesn't land square in the middle of the genasi city, gnoll pack or the like. Heh, looks like things smashing into Ardune may become a tradition :P
#4444

ff6shadow

Jul 28, 2009 23:31:36
Tophep, you were fine answering that question.

Yes, each type of dragon is it's own 4 PP populace.
#4445

nerdzul

Jul 29, 2009 5:10:24
To Anubis: the conversation with the unshaped can go on when we finish finalizing the stuff we are discussing in PM's (quite soon I think :p)

I was thinkin of adding a few "adventure sites" to the world, these ones are based on things and places that I have made, gief opinions :p

The Hungry Forest


Once a lush forest, vibrating with life force this place have being corrupted by something in past ages and have become an hellish monument to the most brutal aspects of life, here everything is reduced to the most basic necessities, to breed and to eat, to devour or to be devoured.

At a first glance it might look like a normal area of the forest, maybe a little overgrown, even the plants here are locked in a struggle for survival, the trees keep getting taller and taller, with their branches trying to steal the light from the other plants and suffocating each other, forming a natural roof that pretty much block natural sunlight in the forest. Other vegetation have developed a parasitic nature, growing on the trunks and draining the life of the trees, killing them slowly, or devouring small creatures enticed by a pleasant perfume or the promise of an easy meal.

Due to the nature of the forest starvation is the main, and usually only, concern for its inhabitants, as it induce some kind of super accelerated metabolism that force living beings into a feeding frenzy, altering their diet so that the sustenance is gained only by feeding on still living preys. The place primal power turn even the more gentle beast into a starving aggressive predator, using the extra energy gained from the excessive feeding to produce claws, horns fangs or poisonous glands to better assault other prays. Living beings in the forest often live a quite intense and fast existence as they are busy hunting other creatures until they find something that devour them.

The forest effects are even amplified when they touch the minds of sentient creatures, that suffer from a strange disease that turn them into ravenous, starving monsters, there is no long term protection against this effect and even rituals designed to prevent affliction usually only allow a brief rest before the curse hit again.

The defiled nature of the place is totally hostile toward any form of civilization or magic, that tend to fail and decay extremely fast. Metal rust in a few hours, preceded by artificial materials and even gold is corrupted by that place, the last items to be destroyed are the ones produced by living creatures, but they still don’t last more than a day, magic of every form tend more and more to fail as the victim in transformed into a predator by the forest.

Escaping the Hungry forest restore the creatures to their original form, even if it usually require some time, up to a few weeks, and allow items to revert to the state they was before being introduced to that place. However while entering the forest is quite easy, running away is not as the very land is hungry and will not let its pray escape. The trees and the land bend around the borders of the forest and force the would be runaway to cut their ways trough a think forest, while the hungry and aggressive creatures are drawn to the place and cooperate to kill the victim, the curse also increase its effect, making surviving without eating other living creatures harder and harder with the passing minutes. If the creature decides to renounce to his purpose of running away this effect stop and he will “only” have to face the traditional dangers of the forest.

The only way to defeat the Hungry forest is to vanquish the evil being that it’s the source of the place corruption, quite an hard task since the beast is an unshaped horror of great age and power.

After a while the beast will come to look for harder prays (as player characters for example) scaring them but never fighting to the death, often appearing when the prisoners are fighting some other creatures and than going away. But in the end if they prove to be worthy prays it will begin to directly chase them and finally try a frontal assault for the kill. If the creature is defeated the ones who consumed its flesh are granted a brief time of immunity to the effect of the hungry forest and are allowed to escape, for now, haunted forever by the things that the hunger has forced them to do. Some time also, after almost exterminating a group of people it will allow a few of them to drink its blood and escape, the reasons of these actions are unknown but it is speculated that it does that to spread tales about the places and draw harder opponents and preys.

This kind of victory against the beast however, will not really stop it, as the creature is possessing the very forest and will just rebuilt a monstrous form and begin hunting again. The only way to totally defeat it is to find the heart of the forest and kill the Unshaped in its true form an act that will be hard even for epic heroes.

Legends and Lore,

The origin of the forest is unknown, someone tell about the fall of a fiery stone from the sky, that brought corruption to the place, other of a curse by an ancient fae prince against the former inhabitants of that place, but every legend about the place mention the hunger and the dark hunter that play with its victims and then kill even the most skilled warrior.
A story told that once an entire army fallen victim to the forest, as their general did not believe the tales about it and hoped to cut the enemy lines by passing trough that accursed place, only a few soldiers survived and they were found by the enemy army broken in bodies and mind near the forest limits, telling tales of unspeakable horror and fear.
Tales about werebeasts are also common in the communities that call the land near to the hungry forest their home, as some time the mutated creatures of the forest managed to escape for a brief time to wreak havoc in the countryside.

Adventure Hooks.

The Shortcut.
While in an hurry to reach an objective of another mission the heroes are forced to pass through the forest and become entangled in its corruption and fear.

The Nameless Beast.
When a community near to the forest becomes haunted by the massacre of cattle and unlucky people by an unknown horrific beast the inhabitants ask to the heroes to hunt for the monster in the hungry forest, they will soon be turned from hunters to preys.

The Lost Son
The son of a local nobleman or of a character friend decided that he wanted an adventure, went hunting in the forest and vanished, the heroes are tasked to recover him from the place but soon find out that he has become the new host of the Beast.

The Cleansing
A powerful king or fae creature ask the heroes to break the corruption of the hungry forest, or maybe one of them that has lost a friend to the place wants to end the Beast existence for good, an epic battle in the depths of the forest is about to begin.
#4446

AnubisDread

Jul 29, 2009 6:22:22
Adding some adventure sites to the world might not be a bad idea actually. Most sites (like abandoned keeps, forests ripe with wolves etc) probably occur naturally and don't require any real thought put into them, but no reason we can't spend a mould PP evey now and again to make the odd Tomb of Horrors... except winnable :P

As for those examples, they're both flavourful and seem like good sites
#4447

wyld_mutation

Jul 29, 2009 10:23:22
Adding some adventure sites to the world might not be a bad idea actually. Most sites (like abandoned keeps, forests ripe with wolves etc) probably occur naturally and don't require any real thought put into them, but no reason we can't spend a mould PP evey now and again to make the odd Tomb of Horrors... except winnable :P

As for those examples, they're both flavourful and seem like good sites

Blasphemy... What's wrong with you? Unwinnable is a tradition!
#4448

Topheh

Jul 29, 2009 10:55:00
1. Angel, you've just creeped me out. And, well... Terena's gonna be a very spooky adventure site from now on, that I'm sure of.

2. Graxith, you made an error in your post (silly rules, I know), but you can't spend the PP from an exarch the turn you make it... gotta wait. Summoning Sickness
#4449

graxith

Jul 29, 2009 11:08:10
1. Angel, you've just creeped me out. And, well... Terena's gonna be a very spooky adventure site from now on, that I'm sure of.

2. Graxith, you made an error in your post (silly rules, I know), but you can't spend the PP from an exarch the turn you make it... gotta wait. Summoning Sickness

Eh, wasn't sure, hazard guessed, thanks Topheh
#4450

ff6shadow

Jul 29, 2009 13:11:53
Chapien, you've got some elves wanting to talk to you in the MS . . might have sokme influence on your expansion.
#4451

Xeadin

Jul 29, 2009 14:21:39
My long, unanswered question:

How much PP does it cost to create a world for the Mortal Stories? (In general, hw much PP does it take to Mold Land for mortals?)

Also, how do I make a group of people to live in the land?
#4452

nerdzul

Jul 29, 2009 14:29:53
a world might be a little expencive I guess hehe, while making a new land is more reasonable (1 to 3 points, with one being an island and 3 a continent), shaping a new race depend on the tier

heroic (example: humans) - 2 PP
paragon (example: drows) - 3 PP
Epic (example: Dragons): - 4 PP

Check this page http://lordsofcreation.wikia.com/wiki/Power_points for more details on how to spend points in creating stuff.
#4453

Topheh

Jul 29, 2009 15:18:32
Xeadin, I must admit that I honestly have no idea what you're trying to ask. I'll go from least to most expensive in terms of options.

If you're just asking how you start RPing in Mortal stories, there's no PP required, just start RPing as a mortal, and thats it. If your mortal gets a special artifact, or casts a huge, world altering spell, you need to spend the relevant PP in the IC thread to let them do that, but... to start? no cost at all.

If you're asking how to create a race, Nerdzul has it exactly right.

If you're asking how to create some land... then Nerdzul has it right again. 1-3 PP, where 1 is an island and 3 is, well, quite a huge amount of land.

If you're asking how to create a separate plane, thats 2 or 4 PP, depending on whether its a minor demi-plane (like my Library) or a major plane (like the Chaos).

And if you're asking how many PPs it takes for a mortal to create some land? Mortals don't have PP, so its a moot question.

Edit: And yes, a whole world would be rather expensive. Many Dozens of PP got sunk into the world we have now, including around ten just to get the oceans going.

And yeah, the wiki is everybody's friend. If anyone wants more clarification on a page of the wiki, let me know.
#4454

ff6shadow

Jul 29, 2009 15:46:10
For Xeadin's benefit: Here are the current maps of the world.

Beacon is north of the Shattered Lands and Loremaster Keep is at southern base of Skypeak. And yes, Sivera has that much territory under it's purview.

#4455

nerdzul

Jul 29, 2009 18:13:06
Btw ppl can I ask you for a recap on some nation techs?
Imperium
Alexandria
Iron States
#4456

MassiveAttack

Jul 29, 2009 18:25:13
The southern continent map should be able to reflect nations positions now.
#4457

wyld_mutation

Jul 29, 2009 18:26:29
Alexandria has the techs open to Human and Angel as well as:

Gargoyle Creation (technically no other nation can create more)
Noth
Madness
Life's Bane (specialty poison)
Wizards
Jewelcrafting

And I'm not sure what else. I think that covers most of it though.
#4458

nerdzul

Jul 29, 2009 18:28:43
Maybe they have some classess too, (what are the humans techs btw? there are humans in the Free Nations too but I have no idea about what are their skills hehe)

Anyway time for me to log off, got to wake up soon tomorrow and it is getting a little late here.
Good night.
#4459

ff6shadow

Jul 29, 2009 18:35:59
The map hasn't been updated MassiveAttack, I was just reposting the last map I did so Xeadin would have a better idea what the world looked like.
#4460

wyld_mutation

Jul 29, 2009 18:38:02
Alexandria never trades the secret to gargpyle creation, as a point I have to make.

Humans:
Warden
Druid
Shaman
Barbarian
Sorceror
Warlock
Ranger
Silversmithing
Blacksmithing
Leatherworking
Rituals
Alchemy

Angels:
Black/Weapon/Armorsmithing
#4461

ff6shadow

Jul 29, 2009 18:38:24
Bad news AnubisDread. You can't use two artifacts with the same keyword, so you can't use both the Bloodstones and the Dimension Bulwark, just one or the other. I didn't know you'd be getting the Bloodstones, as I chose the DImensionBulwark specifically as a type of artifact PP you didn't have access to.

An a seperate note, Veros hasn't left. He's still there.
#4462

AnubisDread

Jul 29, 2009 18:42:10
Does it count as both coming from artifacts if one is given as from a god as opposed to loaning the actual artifact?

Anyway, it's important for our plans, so I'll wait until Nerdzul is on again before I make any edits and go on regardless... if worse comes to worse I'll just wait a cycle before making them worship Chroma and dip into his PP

And yes, this is sort of a time skip since it has to be done this cycle... which might make it a little difficult to keep track of I admit ^_^;
#4463

ff6shadow

Jul 29, 2009 19:02:50
We'll need to check Nerdzul's intent. It's he's using 1 of his 4 artifact uses for the turn by giving it directly, then it can go. It he intended to let you use the artifact, it doesn't work.
#4464

AnubisDread

Jul 29, 2009 19:04:57
That's an odd distinction since the result would be the same, but from the post and what we talked about over PM the intent seemes to be for him to expend the artifact and give the PP to Chroma... more or less he puts in one, I put in one, except fluffed so he doesn't have to post making half the swamp.
#4465

ff6shadow

Jul 29, 2009 19:13:38
It's a very subtle difference, but its the difference between you using two mold artifacts in one turn (not legal), and his aiding you in an action using his mold artifact (legal).

For the moment, leave the action in, and we'll assume he helped you with it, burning one of his artifact usages. If he decides he didn't want to do it that way, you can edit in a normal PP later.
#4466

chapien

Jul 29, 2009 20:46:02
Alright, here are the Azorans again!










#4467

chapien

Jul 29, 2009 20:47:31
I hate to double post, but didn't Azor'Chapien and Veros already meet at one point? When I tried to get the elves to worship me?
#4468

ff6shadow

Jul 29, 2009 20:49:28
+2 Str/Con is a double NAD stack. So they'll want to have a +1 racial bonus to a defense, likely Will or Reflex
#4469

chapien

Jul 29, 2009 20:54:32
shadow, I don't believe you answered my previous question...
#4470

angelofthenight

Jul 29, 2009 21:10:57
I honestly don't remember some of the Imperium techs, but here's the ones I know.

Ironworking
Mythril-working
Adamantine working
Eldac Riding
Myrw (flying worms) riding
siege tactics
formation fighting
court system
Wizard
Swordsage
Berg-ships
Fighter

@Tophep, Yah, I don't usually go for needlessly gory, but I felt that recently the Imperium have become to anti-septic and modern. In the Medival ages terrible atrocities were committed, so I felt the, morbid, urge to add one. As to all the use of molten metal, actually got that from an incident when the Spanish were conquering South America under the "econimada" (mis-spelled) system. Some of their Incan slaves revolted and poured molten gold down the throats of their Spanish masters.
#4471

ff6shadow

Jul 29, 2009 21:11:40
What was that? I miss stuff sometimes. Trying to track too many threads.
#4472

chapien

Jul 29, 2009 21:13:21
This:

I hate to double post, but didn't Azor'Chapien and Veros already meet at one point? When I tried to get the elves to worship me?

#4473

ff6shadow

Jul 29, 2009 21:17:09
Yeah, I remember that now. Must be Veros's age getting to his memory. Then again, it was a very short meeting, and you did just up and leave.
#4474

chapien

Jul 29, 2009 21:18:51
Yeah, I remember that now. Must be Veros's age getting to his memory. Then again, it was a very short meeting, and you did just up and leave.

True.
#4475

ff6shadow

Jul 29, 2009 21:45:30
Funny, Angel. You just signed a death sentence to that entire race. New Drahkorn are only born from the faithful of Drahthor. Nobody else can create more and no more can be born.
#4476

angelofthenight

Jul 29, 2009 22:29:12
Crap, guess I'll have to change that quickly.

EDIT: Do I have a turn to guide some of them back into the worship of Drakthor?
#4477

ff6shadow

Jul 29, 2009 22:58:57
It's not something that matters in the immediate or anything. Just an amusing thought for the future. Only Drahthor coul really create new Drahkorn, so any of them that turn to worshiing another god are a generation that won't be reborn.
#4478

AnubisDread

Jul 29, 2009 23:01:31
He could always make a sort of reincarnation cycle like with the Deva... since that deals with death rather than the Drahkorn directly and they aren't being born anew it'd technically be legal. Plus there's all sorts of fun things you can do with different sorts/motivations of reincarnation
#4479

chapien

Jul 29, 2009 23:36:24
Any ideas on how Azor'Chapien might eventually discover the Inner World? Cause Azor'Chapien has NO IDEA that the inner world is even there.
#4480

nerdzul

Jul 30, 2009 7:42:48
To Shadow and Angel: about Drathor race, what if we just nourish them so that the souls that worship both drathor and another god still get reincarnated.

To players of Bronze Pantheon gods, since I think that Ritreaude left the game and we have some inactivity by most of the members I think I'll "proclaim myself" regent and begin some new recruitment is it ok for you?

To Anubis and Shadow: I'll help with the creation, not just give the artifact, so it will count in my max uses of artifacts this turn and anubis will be able to use both artifacts is it oke for you?
#4481

ff6shadow

Jul 30, 2009 8:00:41
That is fine Nerdzul. I assumed you would.


Drahthor created a pretty specific artifact set up to insure that his people would work that way, as well as working it out with the gods of death and spirits.
#4482

nerdzul

Jul 30, 2009 14:03:09
Azor'Chapien cocked his head and asked, "The inner world? I've never heard of such a thing before..."

OOC
Yes, bring it up to MS, Nerdzul.
#4483

nerdzul

Jul 30, 2009 14:56:23
Here is the first stat block for Warp Dragons, Gief comments or suggestions.



















































#4484

Topheh

Jul 30, 2009 15:32:57
Looks good, Nerdzul. One comment and one suggestion.

You might want to change the reality fracture to a teleport 2, as the dragon, being large, is a 2x2 creature, and teleport 1 will end up with him still in his, err... wake.

And I really like your flavor text for it, especially the part about each having its own weakness, and I immediately thought of something like a random vulnerable 5 (Like variable resistance, but instead just completely random). I gather that lore/flavor-wise it might be something more specific (like enjoying turkish delight, lets say), but it would add an interesting twist mechanically.

Angel, Just so I have this right, the Imperium is retreating and returning whats left of Terena to the Humites, correct?

And a question of my own. What happens to an air creature exposed to aether? I know breathing is going to be a problem, but do we need to worry about, you know... death from pressure differences and the like?
#4485

nerdzul

Jul 30, 2009 16:01:06
Yes, the imperium is going away, moving to the fungus wasteland for now I think.

Mmm, yes hehe I should increase the teleport to 2 hehe.
Do you think that the creature is balanced?

With dragon is easy after I make the first age category the other can be just do some levelling and add a few flavorful ability and they will all be ready.

After I finish the creature entry maybe I'll make some mechanical effect for their weaknesses.
#4486

Topheh

Jul 30, 2009 16:28:57
Balanced... yes, although the added 1d6 damage from pretty much all its powers might break things... does that trigger on a hit, or is it an effect? If its the latter... then thats a lot of 'free' damage you're giving it... not that I dont like it as an effect, but you might want to save it for some of the older dragons.
#4487

nerdzul

Jul 30, 2009 16:42:10
Yes I was thinking about that, I reduced the damage output in confront of a dragon of his level but still I think that the d6 extra damages might become too much.

It is applied on an hit with the tail, all the other stuff should be an effect.

Maybe I can reduce that to a fixed number (like 3 or so) or change it to just hit characters who end their turn in the area or move in it (so that if you move away you can avoid the damages)

We should find a way to have some playtesting hehe...
(same for my other stuff, living illusions and beasts of lies)
#4488

Topheh

Jul 30, 2009 17:13:09
I think that would work. Or you could expand the warp-tail action and have the tail attack teleport the hapless victims away, leaving a vortex of unstable reality in their wake. Having the breath weapon deal the damage as an effect is fine, by my book, as is the self-teleport's action.

Nerdzul, a quick question. What is the purpose and mission statement of the Bronze Pantheon? Is it a bunch of neutral--> evil gods, or is it open to anyone? (i.e. should I keep going on my idea to create an opposing pantheon of good --> neutral gods?)
#4489

angelofthenight

Jul 30, 2009 18:20:41
The Pantheon is effectivly designed for the advancement of its members, a wideranging mutual defense, and to some extent, mutual worship set of treaties. Hammu is part of it, and the Pantheon has agreed to uphold the decisions of his Court, but there are some special rules governing the trial of a member of the Pantheon. Namely the right of the First Consul of the Pantheon to sit as a judge.
#4490

chapien

Jul 30, 2009 18:24:27
I think that would work. Or you could expand the warp-tail action and have the tail attack teleport the hapless victims away, leaving a vortex of unstable reality in their wake. Having the breath weapon deal the damage as an effect is fine, by my book, as is the self-teleport's action.

Nerdzul, a quick question. What is the purpose and mission statement of the Bronze Pantheon? Is it a bunch of neutral--> evil gods, or is it open to anyone? (i.e. should I keep going on my idea to create an opposing pantheon of good --> neutral gods?)

Nixis, if you want to form another Pantheon, I would join.
#4491

nerdzul

Jul 30, 2009 18:31:13
I think that Hensen will try to recruit new gods into the Bronze Pantheon (and I was thinking of Azor Chapien too), after all a god of knights does not fit that bad with War and Justice (vymrl and Hammu).

And I think I'll scrap the idea of an "evil pantheon" as dealing with conflict is quite hard both for players and admins.

So the Pantheon will become open to anyone I think (Nixis too if he is interested).

here is the last version of the Warp Dragon.

#4492

chapien

Jul 30, 2009 18:37:18
I think that Hensen will try to recruit new gods into the Bronze Pantheon (and I was thinking of Azor Chapien too), after all a god of knights does not fit that bad with War and Justice (vymrl and Hammu).

And I think I'll scrap the idea of an "evil pantheon" as dealing with conflict is quite hard both for players and admins.

So the Pantheon will become open to anyone I think (Nixis too if he is interested).

here is the last version of the Warp Dragon.

#4493

MassiveAttack

Jul 30, 2009 18:43:02
Nerzul: Is Lady Zhara just a soldier or just a "noble?"
#4494

nerdzul

Jul 30, 2009 18:50:00
Free nation have a complex system of nobility (as every city has its tradition, and most have no hereditary titles), she is a noble within the hierarchy of the city state of Novost, that is quite militaristic in nature and its rulers know how to fight, so I guess that she might be considere both things.
#4495

Topheh

Jul 30, 2009 19:02:49
Well, if you're gonna be inviting new people in, it doesnt make as much sense to start up a new one.

*shelves idea for a future time*
#4496

nerdzul

Jul 30, 2009 19:04:46
Hehe, I think that a single pantheon might work better at the moment than two opposiong ones.

Anyway It's really time to go to sleep for me, less than 5h before I have to wake up, see you tomorrow ppl ;)
#4497

Topheh

Jul 30, 2009 19:54:38
Hehe. Anubis, you may have found the best way to cause people to spend PP. Ask them to play a game
#4498

chapien

Jul 30, 2009 19:56:24
Topheh, you missed my post in the IC thread...
#4499

Topheh

Jul 30, 2009 20:02:30
Ah, indeed I did.

I mean, what? no I didnt. check the post again. :p

Off for a bit, making dinner and whatnot.
#4500

AnubisDread

Jul 30, 2009 20:06:54
Heh heh, indeed I may have... I have to say that I'm really happy with the ammount of extra things are being added to Ardune lately, even if most are giant insects. Thought that's really a plus, adds to the Lost World vibe
#4501

ff6shadow

Jul 30, 2009 22:38:24
The air/aether issue is only one of breathing.
#4502

ff6shadow

Jul 30, 2009 22:50:20
AngeloftheNight, bas news. You seem to have forgotten, but the Twin Zephyrs got destroyed long ago, by Oravolos.

Even then, they didn't provide access to the aether, instead providing access to the frost giants most ancient home, what remains of it at least.
#4503

Topheh

Jul 30, 2009 23:21:19
Sweet. Time to put into motion a grand quest idea.
#4504

ff6shadow

Jul 30, 2009 23:32:58
Oh? What is that?
#4505

Topheh

Jul 31, 2009 0:57:38
Oh, it involves my long-term expansion plans for the Children of the Aether. Lets just say that the plan I have will eventually lead to a sizeable number of their colonies (in fact, every one but the two already in existance) running out of air. I have a method for them to survive, but the quest, as it were, will be for some paragon/epic level characters (haven't decided yet), to find one of my artifacts buried about somewhere that will allow for the reair-ification of the colonies.
#4506

nerdzul

Jul 31, 2009 3:07:56
AngeloftheNight, bas news. You seem to have forgotten, but the Twin Zephyrs got destroyed long ago, by Oravolos.

Even then, they didn't provide access to the aether, instead providing access to the frost giants most ancient home, what remains of it at least.

Well I think that we can find a way to remake them (and to alter their power so that they earn the ability to allow travel trough the Aether)...
#4507

angelofthenight

Jul 31, 2009 8:18:20
When did orvalos destroy them?
#4508

ff6shadow

Jul 31, 2009 9:13:57
During the very first giant war. He has his Ae-Silvani beark them (backed with PP) to cut of the giant homeland.



Not saying they couldn't be rebuilt, just pointing out that they are broken.
#4509

angelofthenight

Jul 31, 2009 9:22:35
Got it. Well, one or the other of use would have to teach some tech anyway to breathe in the Aether so might as well rebuild them.
#4510

nerdzul

Jul 31, 2009 9:26:55
Still not a big deal, maybe with some shared expenditure between me and vymrl they can be remade.
#4511

angelofthenight

Jul 31, 2009 9:31:27
1PP each ought to do it, more if we want to give them a property that allows those who pass through to breathe in the aether.
#4512

nerdzul

Jul 31, 2009 13:18:08
To Chapien, Angel and Massive: I'll have to go off for a few hours, after that I'm up to go on with the mortal stories if agree and are still here
#4513

angelofthenight

Jul 31, 2009 15:53:52
I'm going to be gone sunday till sunday. Nerd, you can spend my PP, I'd appreciate it if some went to the Frost Giants though... :P
#4514

Topheh

Jul 31, 2009 16:47:21
In a similar vein, I'm going to be (mostly) gone sunday through wednesday.

And I'm enjoying the game of 'follow the bouncing donated PP'

And Anubis, don't forget the extra PP you have this turn... you still have 1 left.
#4515

chapien

Jul 31, 2009 18:06:11
Phoenixs haven't been created yet, right?
#4516

AnubisDread

Jul 31, 2009 18:14:58
Not to my knowledge no, I could be wrong though
#4517

MassiveAttack

Jul 31, 2009 18:39:02
I will try to have something up in the next half hour, but it will be somewhat lengthy.
#4518

chapien

Jul 31, 2009 19:08:02
@ Nerdzul, When exactly are you going to invite Azor'Chapien to the pantheon? when you're ready, I'll send Eon back to talk to you in Azor'Chapien's place.
#4519

nerdzul

Jul 31, 2009 19:16:01
When I finish with Grixith (soon I think) Hensen will come looking for Azor (he can find him using the Eye of the Pantheon since near to Chroma there is one of his unshaped + the boggarts)
#4520

nerdzul

Jul 31, 2009 20:08:56
Good Night guys (I think we can deal with Azor invite to the Bronze Pantheon tomorrow) eventually I'll send one of my exarchs (Yorik I guess) to look for the god of knights if Hensen is still busy with the assassins' god.
#4521

angelofthenight

Jul 31, 2009 21:06:41
Thanks for solving the Drakhorn problem btw.
#4522

Topheh

Jul 31, 2009 21:17:43
Chapien, don't forget to spend that PP in an actual way.
#4523

Mechalibur

Jul 31, 2009 21:28:32
Okay, I'm not dead, I've just been a bit busy recently. I just need to catch up any I'll have a post by tomorrow.
#4524

ff6shadow

Jul 31, 2009 23:34:32
The Pantheon won't overcome the issue. Ritreaude made a point of it at the pantheon's founding. He said as much himself.

Drahthor nodded towards young Hensen, "I am in agreement that the God who rules guides or creates the race in question should be venerated as the head of the Pantheon, and will be more than willing to extend this to the sahaugin and even my new lolsalfar servants. However, the very life cycle of the Drahkorn is tied intrinsically to their worship of me, as such I cannot spread the pantheons faith to my first children. But that is all incidental, for I agree with the basics of the plan put forward so far."

#4525

nerdzul

Aug 01, 2009 5:52:23
Oke, I'll fix that next turn I'll alter the reincarnation artifact is it oke for you?
I'll do after next reset (when I'll have angel points + mine to spend)
Btw do you know why Ritreaude left?
#4526

ff6shadow

Aug 01, 2009 10:39:01
Sorry Nerdzul, your mention of the rebulding of Terena will have to wait. I was asked to save it for another time.
#4527

nerdzul

Aug 01, 2009 17:16:39
Ok, I'll remove it from the fluff.
#4528

ff6shadow

Aug 01, 2009 17:32:48
Think you could extrapolate on that pyreflies magic?
#4529

nerdzul

Aug 01, 2009 17:48:45
It is magic based on communing with the spirits of the dead and the pyreflies that compose them. It might be some sort of necromancy but instead of compelling or dominating the ghosts it works by pleasing them and by forging bonds between the caster and the spirit.

I have not decided what it does mechanincally (maybe some path for the priest class or a custom one for warlocks)...
#4530

ff6shadow

Aug 01, 2009 18:38:40
Given the nature of pyreflies, I'd think it would be along the line of a warlock pact.
#4531

nerdzul

Aug 01, 2009 18:40:59
mmm yes I agree, since you know them better than me do you want to help me making that custom pact?
#4532

ff6shadow

Aug 01, 2009 18:41:59
Not at all.
#4533

ff6shadow

Aug 01, 2009 18:45:49
Refresh goes live in about 4 minutes


Edit: Scratch that, make it 10.
#4534

nerdzul

Aug 01, 2009 18:52:40
hehe, anyway time to go for me, good night guys ;)
#4535

Topheh

Aug 01, 2009 19:02:18
Oooh. Responsibility!


Turn 46 begins now. 11,500 years have elapsed since the beginning of existence.

PP Refresh
8 - Veros
7 -
6 - Xirinet, Vymrl, The Empress, Shurka, Mara, Hensen Jijou,
5 - Kiptar, Eijra, Nixis, Hammu,
4 - Chroma, Azor-Chapien, Starl, Honissia, Torvek

Admin Awards
Chroma has 1 additional PP to spend this turn
Chapien has 1 additional PP to spend this turn
#4536

ff6shadow

Aug 01, 2009 19:36:17
Yes Chapien, you got an award. Also, Topheh was at 5 PP last turn. And the turn before that.
#4537

angelofthenight

Aug 01, 2009 19:49:03
Gratz Anubis, you deserve the award.
#4538

AnubisDread

Aug 01, 2009 19:52:41
Not sure why, I didn't do anything special that I know of... but getting an award twice in a row is awesome :D
#4539

angelofthenight

Aug 01, 2009 20:01:33
You write a child god very well, and you add lots a flavorfull creatures to the world, or get others to.
#4540

AnubisDread

Aug 01, 2009 20:12:22
Well, that's true I suppose... now if only I could find the time to stat them all :embarrass
#4541

chapien

Aug 01, 2009 20:16:19
I'm not really sure why I got my award...
#4542

Mechalibur

Aug 01, 2009 21:03:10
Don't look the gift horse in the mouth?

But I can see why you won it
#4543

chapien

Aug 01, 2009 21:05:41
Don't look the gift horse in the mouth?

But I can see why you won it

Oh?
#4544

Topheh

Aug 01, 2009 21:12:08
Chapien, you do good RP :P

And I've been playing around with the new Monster Creator and its REALLY easy to make creatures with them.























#4545

Mechalibur

Aug 01, 2009 21:16:35
It is? I should go check that out...
#4546

chapien

Aug 01, 2009 21:22:20
Chapien, you do good RP :P

I'm touched. Really touched (those are happy tears).
#4547

Topheh

Aug 01, 2009 21:25:40
Especially in MS.

Mecha, do you want me to hold off on bringing the gnome/humites back to Terena?
#4548

Mechalibur

Aug 01, 2009 21:31:27
If you're going to be gone for a while, then you might as well hold it off until you get back.

Edit: Tryed the Monster Creator. It's very... buggy.
#4549

Topheh

Aug 01, 2009 21:41:53
Yes, that it is. But at least it has the basic rules all worked in. Thats one less book I have to thumb through.

And I'll hold off till I get back or you are ready for it.
#4550

AnubisDread

Aug 01, 2009 21:51:06
Hooray for blatantly using your monster to make the other giant dragonfly variants! :P





















#4551

Topheh

Aug 01, 2009 21:53:04
Looks good to me.


And I'm off! See everybody wednesday.
#4552

angelofthenight

Aug 01, 2009 22:02:51
Tophep, that was a very well done job with the Mournelord. Old Terena, in my humble opinion, is currently the best adventure site that has been created. In the future, if I have any excess spawn PP from artifacts, I'll bolster the undead there hehe.:D
#4553

ff6shadow

Aug 01, 2009 23:18:51
Okay, a couple of things.

With the Drahkorn life cycle disrupted, there population is going to slowly be reduced.

Second, AngeloftheNight, Mindflayers have already been created, so your Shape is not valid.
#4554

MassiveAttack

Aug 02, 2009 0:26:48
Nerdzul: Are you going to want to have an MS discussion with specific points regarding the guilds or is this more general?

I'm aware I am backlogged a bit on a couple things. *coughs*.
#4555

AnubisDread

Aug 02, 2009 0:45:50
I realize I didn't make this very clear in the IC thread, spaced on the details ^_^; Anyway shadow, Russet is trying to summon a devil envoy to talk. If someone responds we can take it to the Mortal Stories thread.
#4556

Topheh

Aug 02, 2009 3:24:41
Hey cool! I have internet here. Still likely won't be on much, but I'll try and check in once a day or so.

Angel: Thanks It just kinda came to me that all that raw creepiness shouldn't go to waste with a 'and then they came in and restored the place to how it was, and the Mournelord died.' Although now I think I'm going down a road of having a rather more creepy Exarch than I think Nixis would sterotypically have... this should be fun.

On that note:
If people are interested, I have an adventure brewing in my head... I can't commit to DMing a whole campaign PbP, but I'll run people through Buried Terena if there is any desire. Probably Late Heroic/Early Paragon.
#4557

chapien

Aug 02, 2009 11:45:56








#4558

nerdzul

Aug 02, 2009 12:03:02
Angel: Thanks It just kinda came to me that all that raw creepiness shouldn't go to waste with a 'and then they came in and restored the place to how it was, and the Mournelord died.' Although now I think I'm going down a road of having a rather more creepy Exarch than I think Nixis would sterotypically have... this should be fun.

That's exactly the kind of action that I appreciate ;)

Nerdzul: Are you going to want to have an MS discussion with specific points regarding the guilds or is this more general?

As you prefer.

To Chapien: I'm back if you want we can go on in mortal stories.

Especially in MS.

It is a pleasure for me to play that ms game with Chapien :P
I find MS quite more pleasing when the outcome is agreed so useless conflict is avoided, the point of this one is not the dragon taking over a portion of Azora but an hero defeating him in the end (our world lack any classic legens about knights and dragons hehe).

To Agnel: goodbye mate :P

I should try that monster maker software too, I have to stats a lot of creatures yet :p
#4559

chapien

Aug 02, 2009 12:42:45
It is a pleasure for me to play that ms game with Chapien :P

*shrugs* It wouldn't be possible without people to RP with.
#4560

ff6shadow

Aug 02, 2009 15:14:30
Chapien, I wa sjust going over the world map . . . it's not possible for the Azorans to sail to Terena. Also, your castle is going to cause trouble. . . as your either building it in the Gray Wastes, or building it in Meribian territory.
#4561

chapien

Aug 02, 2009 15:15:37
Chapien, I wa sjust going over the world map . . . it's not possible for the Azorans to sail to Terena. Also, your castle is going to cause trouble. . . as your either building it in the Gray Wastes, or building it in Meribian territory.

I'll fix that.
#4562

chapien

Aug 02, 2009 17:33:50
Alright, fixed. Is there anyway for the Azorans to reach Terena (other then the portal thingy I did for them to reach the Gray Wastes)?
#4563

ff6shadow

Aug 02, 2009 17:40:16
Well, if they are willing to negotiate, they could pass through any of Meribia or the Shattered Lands.

It'd be longer, but they could negotiate through Defnes Coalition lands followed by Sivera.

Or they can march directly through the Gray Wastes, though that would doubtlessly inflict heavy casualties.
#4564

chapien

Aug 02, 2009 17:42:55
Alright, since technically the portals are an artifact, I can move 'em without PP expenditure, correct?
#4565

nerdzul

Aug 02, 2009 17:43:36
Eventually they can just trade in techs with the Free Nations for flying ships or they can just gain some help from them in making the travel (if the theme of flying metal ships does not fit Azora) hehe :p
#4566

ff6shadow

Aug 02, 2009 17:46:26
They still have to pass over someones territory to get there.

Honestly Chapien, a quick mortal affair with Meribia and you can get free passage there. They have no reason to have any problems with the Azorans.
#4567

chapien

Aug 02, 2009 17:48:26
Alright then, I'll send 'em to Meribia and do an MS.
#4568

chapien

Aug 02, 2009 17:52:57
I'm starting to like my Exarch Eon. A lot. He may be a combat exarch, but he's fun to do just pointless RP with.:D
#4569

chapien

Aug 02, 2009 19:56:11
A shameless triple post.

Anyway, I just had an idea! We could start a LoC Facebook group.
#4570

Mechalibur

Aug 02, 2009 20:19:38
Sorry, don't have a Facebook account.

I'm probably the only teenager in the world without one
#4571

wyld_mutation

Aug 02, 2009 20:59:36
Sorry, don't have a Facebook account.

I'm probably the only teenager in the world without one

Actually you've got other no-facebook company.
#4572

ff6shadow

Aug 02, 2009 21:28:24
Same here.
#4573

AnubisDread

Aug 03, 2009 1:00:32
I have one, but it's purely because my girlfriend needed another person to shamelessly boost her power in the facebook games she plays and I never update it :P
#4574

ekluag

Aug 03, 2009 6:43:23
I'm back!

Couple things that I want to get straightened out here.

1): I saw the reposted maps, but shadow, you keep forgetting that the warforged are on the northwest peninsula of the main continent, north of the main continent. I have said this before, and gotten no response.
2): Whatever happened to my entry into the Bronze Pantheon? It hasn't been mentioned in a while, or is this because almost none of the members have played in a while?
#4575

nerdzul

Aug 03, 2009 6:49:29
I also have no Facebook account hehe...

Heya Ekluag welcome back.

About the Bronze Pantheon we had some player that became inactive, namely Ritreaude (so Drathor can't admit any new members) and the Empress.

Hensen have proclaimed himsefl regent of Drathor and begun expanding the Bronze Pantheon recently, I was waiting for you to be back so that you could join officially.
#4576

ff6shadow

Aug 03, 2009 6:54:56
Yes, I keep forgetting to change that.
#4577

ekluag

Aug 03, 2009 7:45:08
Cool, thanks

No Facebook either, never saw the point.
#4578

graxith

Aug 03, 2009 8:49:19
I've got a funeral to attend to in AL next week and I'm heading out tommorow. I wont be able to get on very often..but I'll be back soon enough. I'm going to end any affairs that Honissia happens to be in right now and he's going to spend his time training.

Can I get somebody to use his PP to get more members of the guild and get the other assassins of the different races worshiping honissia? [I've got the Humites in the guild and the Humans both in the guild and worshiping] The warforged are fine for now so really all I want is expansion of the guild.
#4579

graxith

Aug 03, 2009 9:08:59
That really sums it all up. If anything needs changing I'll have to do it when I get back.
#4580

nerdzul

Aug 03, 2009 17:05:50
Lol this is a quite silent day ;) hehe. Guess that I should post a few actions before going to sleep...
#4581

ff6shadow

Aug 03, 2009 18:22:47
Heh, I was out at the hospital all day. My grandmother is having a bit of heart trouble. Nothing she hasn't done before, it just keeps me away a bit.
#4582

nerdzul

Aug 03, 2009 18:23:50
How is she now?

;(
#4583

ff6shadow

Aug 03, 2009 18:27:54
They are keeping her for a few nights to get some fluid off of her. She just sort of builds water and can't get rid of it fast enough.



On an LoC not (it was a slow day), two things.

1. You'll need to alter the race itself as well to accept not Drahthor souls.

2. Ekluag, how are warforged punching through the Azure Aegis to get into the aether. To my knowledge, none of the mortal races have anything potent enough to do it reliably and on a regular basis (Imperium excluded).
#4584

nerdzul

Aug 03, 2009 18:33:06
I'll (got the points for that), but since I'm the one reworking it I'll just keep them a little more bound to me than to the Bronze Pantheon (just in case hehe) :p
#4585

MassiveAttack

Aug 03, 2009 19:00:19
Nerdzul: still waiting for a reply to the King's question.
#4586

nerdzul

Aug 03, 2009 19:03:23
Check better hehe it is there in a post I have replied to both you and chapien, if you want I can link it. I'm sorry if it was hard to find (the other part of the post is much longer hehe)

"I have many, my lord"
"Finding your people was quite lucky for us, what we want first is knowledge of this continent and its inhabitants and I think that you, and your people will be able to tell us much about its wonders."
"We also seek for new allies there and a place where we can establish a small colony, to begin trading with you if you are interested"
"Our artisans are capable of producing a lot of products that will help your people life" Told ambassador Yoven.

"And maybe weapons for your armies should you ever need some..." Added lady Zhara.

#4587

nerdzul

Aug 03, 2009 19:25:48
The kings smile wilted some, and he leaned back in his chair, "So the lady is an expert on my military now is she?"

"No matter." The King said, his disposition changing to more open again, and he looked back at Yozen. "So my ambassador tells me you are aware of other nations in the world. Tell me about them."

OOC


While this probably would have been chatted about on the journey, what I am looking for is an IC description talk of what nations/races you have contact trade with, particularly looking for the Eladrin/Loremasters, but generally anything. The way you word this is somewhat important and is why I want to have you write it out. The more descriptive you are, the better for me
#4588

ekluag

Aug 03, 2009 19:29:06
They are using gear gates, a network of gates that can teleport the user around the network. Currently have 3 pp spent in them. Does the Azure Ageas (gah..can't spell it from memory) have a teleportation blocking effect? Essentially, they are teleporting past it.
#4589

ff6shadow

Aug 03, 2009 19:36:39
Care to give more detail on these Gear Gates?
#4590

ff6shadow

Aug 03, 2009 20:49:08
Chapien, MS post is up.

Also, you should know that there are no Terenan's in Terena yet. . . currently being rebuilt and protected under the allied army. The Terenan's haven't come back from the feywild. At least not that I saw posted anywhere.
#4591

ff6shadow

Aug 03, 2009 22:25:59
Feel free to ignore this post. I'm testing a couple of things.
Ignore These Experiments :D
Ignore
-- A B C D E F G H I J K L M N O P Q R S T<br /> 01| | | | | | | | | | | | | | | | | | | | |<br /> 02| | | | | | | | | | | | | | | | | | | | |<br /> 03| | | | | | | | | | | | | | | | | | | | |<br /> 04| | | | | | | | | | | | | | | | | | | | |<br /> 05| | | | | | | | | | | | | | | | | | | | |<br /> 06| | | | | | | | | | | | | | | | | | | | |<br /> 07| | | | | | | | | | | | | | | | | | | | |<br /> 08| | | | | | | | | | | | | | | | | | | | |<br /> 09| | | | | | | | | | | | | | | | | | | | |<br /> 10| | | | | | | | | | | | | | | | | | | | |<br /> 11| | | | | | | | | | | | | | | | | | | | |<br /> 12| | | | | | | | | | | | | | | | | | | | |<br /> 13| | | | | | | | | | | | | | | | | | | | |<br /> 14| | | | | | | | | | | | | | | | | | | | |<br /> 15| | | | | | | | | | | | | | | | | | | | |<br /> 16| | | | | | | | | | | | | | | | | | | | |<br /> 17| | | | | | | | | | | | | | | | | | | | |<br /> 18| | | | | | | | | | | | | | | | | | | | |<br /> 19| | | | | | | | | | | | | | | | | | | | |<br /> 20| | | | | | | | | | | | | | | | | | | | |
#4592

ekluag

Aug 04, 2009 6:41:08
Gear gates are a gear shaped figures, maybe 10 feet across. Inside is a hole about 7 feet across. They are made from a metal that cannot be harmed by conventional means, and cannot be identified. When activated, the person doing it can either choose another gate or an area as the target. In the case of an area, it will automatically connect to the nearest gate to the given area. Once activated, the gates will connect and the two holes will become one, so anything can pass through. It is like a wormhole through space, you can see the other side through the hole at your end. Depending on how well the ritual was performed, the gate may stay open for a few seconds to an hour or two. Two way travel is possible and inanimate objects can be tossed through alone.

I made them as a fluff object, and also because the fluff for giving the warforged paladin class was easier with them. Never got to post it, but oh well.
#4593

ff6shadow

Aug 04, 2009 7:41:39
Okay, how do you determine where these gates are?
#4594

ekluag

Aug 04, 2009 8:05:00
They are spread randomly over the outer world, and now, into the aether and inner world. You can search for them the old fashioned way, manually, or explore using one gate to find others in an area.
#4595

Aldii

Aug 04, 2009 9:05:08
Hmm, how far are we from this world´s completion?
#4596

wyld_mutation

Aug 04, 2009 12:18:58
Hmm, how far are we from this world´s completion?

We go until everyone stops.

Pretty much anyway.

As long as there's a decent contingent to keep playing around the game continues.
#4597

ff6shadow

Aug 04, 2009 13:53:24
Pretty much. It goes until no admins remain, no players remain, or a general consensus is come to that the world is complete.
#4598

ff6shadow

Aug 04, 2009 14:01:22
Sorry Mechalibur, I must have missed the return post. Do you intend for those three nations to be a different nation PP wise, or are they still considered 1?



Ekluag, could you link me to the original gear gate post? Or at least tell me how much the original cost?
#4599

ekluag

Aug 04, 2009 14:30:08
Haven't a clue where the original post would be, but they were either a 1 or 2 pp create artifact expenditure. I just added 2 pp, so they are either 3 or 4 pp total.
#4600

ff6shadow

Aug 04, 2009 14:50:12
I had to search the thread for it. I missed it before, as I had no records of them. You spent 1 PP on them to begin with, which is only enough for a a localized effect. In all honesty I don't believe a moderate artifact expenditures is enough to spread these gates across the entirety of the mortal plane. The only long range artifacts of similar design are Nerdzul's Blooways (inaccurate and somehwat hard to control, if I understand correctly) and the Hellfire Gate (requires divine intervention (at least an exarch) to function). And those are both whole 3 PP artifacts. You have a 2 PP + 1 PP artifact that is better than both of them. I'm going to PM the other admins, but I don't think that is going to be enough PP.
#4601

ekluag

Aug 04, 2009 15:03:55
So would I have to ret-con my expenditure, or could I spend more pp next turn?
#4602

ff6shadow

Aug 04, 2009 15:08:28
At least, yes. I've sent the PM. Even though both are away, I've seen them both online and talked to them, so we should get an answer soon.

A reminder, that artifacts do have semi-ranges. A 1 PP artifact is a localized effect. A 2 PP artifact is a much larger effect, similar in size to the Gray Wastes (though the Gray Wastes are a smaller then they could have been), and 3 PP artifacts can have continent wide effects. These are not hard rules on effect size, and I'm a lax with this rule of thumb when it comes to teleportation and gateway effect (since they don't actually effect the area they cover), but they still serve as general guidlines. Also, a 2 PP artifact + a 1 PP artifact does not equal a 3 PP artifact in effect.


On a non-rules related note, I don't think it's appropriate to place that kind of travel in mortal hands as part of building the world anyways. Your intended goal sounds like it is effectively going to let the Iron State go anywhere and everywhere, ignoring intervening terrain, without any real difficultuies.
#4603

nerdzul

Aug 04, 2009 15:12:02
How much time before the reset?
#4604

ff6shadow

Aug 04, 2009 15:13:48
3 hours or so.
#4605

ekluag

Aug 04, 2009 15:26:59
Well, I am fine with leaving out the gear gates/getting rid of them, but the point remains, I would like to get the Iron State into the aether. If you want me to modify my post so as to focus the gates on leaving the planet into the Aether, I would do that. The gates were kind of a impulse decision anyway.
#4606

ff6shadow

Aug 04, 2009 15:41:17
A 1 PP artifact can easily connect two locations, so you could plant a gate that leads into the aether with no trouble . . . though I do have to wonder why you want into the aether, doing that is easy.
#4607

ff6shadow

Aug 04, 2009 16:17:24
AngeloftheNight, just a reminder, your shaping of illithids is still an invalid action. You have about 2.5 hours to rectify it.
#4608

nerdzul

Aug 04, 2009 16:22:59
Angel is off now (he left his next reset PP to me), he will be back next sunday, there is a post somewhere about that (In OOC or IC)
#4609

chapien

Aug 04, 2009 16:32:17
Feel free to ignore this post. I'm testing a couple of things.
Ignore These Experiments :D
Ignore
-- A B C D E F G H I J K L M N O P Q R S T<br /> 01| | | | | | | | | | | | | | | | | | | | |<br /> 02| | | | | | | | | | | | | | | | | | | | |<br /> 03| | | | | | | | | | | | | | | | | | | | |<br /> 04| | | | | | | | | | | | | | | | | | | | |<br /> 05| | | | | | | | | | | | | | | | | | | | |<br /> 06| | | | | | | | | | | | | | | | | | | | |<br /> 07| | | | | | | | | | | | | | | | | | | | |<br /> 08| | | | | | | | | | | | | | | | | | | | |<br /> 09| | | | | | | | | | | | | | | | | | | | |<br /> 10| | | | | | | | | | | | | | | | | | | | |<br /> 11| | | | | | | | | | | | | | | | | | | | |<br /> 12| | | | | | | | | | | | | | | | | | | | |<br /> 13| | | | | | | | | | | | | | | | | | | | |<br /> 14| | | | | | | | | | | | | | | | | | | | |<br /> 15| | | | | | | | | | | | | | | | | | | | |<br /> 16| | | | | | | | | | | | | | | | | | | | |<br /> 17| | | | | | | | | | | | | | | | | | | | |<br /> 18| | | | | | | | | | | | | | | | | | | | |<br /> 19| | | | | | | | | | | | | | | | | | | | |<br /> 20| | | | | | | | | | | | | | | | | | | | |
#4610

ff6shadow

Aug 04, 2009 16:35:49
Can you please link to the post to that effect, Nerdzul? I never saw it or I would have said something. You can't give away PP you don't have yet, so you won't be able to use his PP for this coming turn.


Honestly Chapien, I didn't really think anyone would ignore it. I figured I'd get questioned sooner.
#4611

ff6shadow

Aug 04, 2009 16:39:04
Mechalibur, Humites are eligable for a discount on learning bards, courtesy of Meribia's dwarves and halflings.
#4612

nerdzul

Aug 04, 2009 16:40:35
Can you please link to the post to that effect, Nerdzul? I never saw it or I would have said something. You can't give away PP you don't have yet, so you won't be able to use his PP for this coming turn.


Honestly Chapien, I didn't really think anyone would ignore it. I figured I'd get questioned sooner.

Honestly since It can't be done I'll not waste my time in looking for that post... bah...
#4613

ff6shadow

Aug 04, 2009 17:18:16
Anubis Dread, three things,

1, It's a nourish to add metals to land.
2. No Bulwark this turn. It was a one turn deal.
3. If the reset was to get posted, your post would be ignored. Just a heads up. Better to ask me to delay then post and hope you make it in time.
#4614

AnubisDread

Aug 04, 2009 17:22:15
Alright then, I'm editting so genasi don't learn how to use metal, but metal does appear as a nourish... and to spawn skeletons. Skeletons have probably been done by now, but they aren't in Ardune, so guide or spawn it'll still only cost 1 generic PP ;)

And I did not realize that :embarrass . I should be done pretty soon, mind delaying until then if I take a little longer than expected? ^_^;
#4615

AnubisDread

Aug 04, 2009 17:34:22
There we go, sorry about the misunderstandings
#4616

ff6shadow

Aug 04, 2009 17:36:08
No refresh for an hour still, minimum.
#4617

chapien

Aug 04, 2009 17:38:09
Chroma, this is hard to say in words but....

Knightmares=AWESOME!

Yay for more adventure in Azora!
#4618

ff6shadow

Aug 04, 2009 17:39:19
Another note. Genasi already have Blacksmithing.

And we both added metal to Ardune this turn. Fair to note, yes, skeletons were done, though I left out the Tomb Guardians when I did it.
#4619

AnubisDread

Aug 04, 2009 17:40:07
Yeah, I rather like them myself... having a lone knight dominating a tournament turn out to be an aberrant horror seemed like too awesome an adventure hook to pass up :D

And sorry about underestimating the time until the reset, the forum times display times different to my time zone, so when I logged in and saw a post saying that it was going to reset in three hours with a time I couldn't work out what it was compared to now with tonnes of PP left unspent I kind of panicked :embarrass
#4620

nerdzul

Aug 04, 2009 17:44:01
The loremasters, no longer co-coordinating the defense of the continent, turned their attention back to their task. Slowly but surely, their enclaves spread into Menosa in the west and Zophar to the north. With this expansion, minotaurs began to join the ranks and the organization prospered.

Veros called out again. “Mara!? Where are you?”


PP Expenditures
1 PP (Artifact) - Guide Populace (Lesser) - Loremasters begin sending expeditions to Zophar

Well I was thinking that the Imperium should try to conquer Zophar (so at least once in the history of the servants of the god of Conquest they will actually conquer something... amazing uh?)

However I guess that the almighty loremaster (that at the moment can freely rule the planet without any real competitor I think) will send again the whole world against them should they try? Or me and Angel can go freely for that?
#4621

ff6shadow

Aug 04, 2009 17:45:33
Ah. You really should fix that. Do you know how?
#4622

ff6shadow

Aug 04, 2009 17:50:07
Tinwe, with the Well friendly with minotaurs, you qualify for a discount there.
#4623

AnubisDread

Aug 04, 2009 17:55:51
I was not aware that you could fix it... of there we go, all done. Heh, really should have though to check if I could change timezones somehow earlier..
#4624

tinwe

Aug 04, 2009 17:56:02
Tinwe, with the Well friendly with minotaurs, you qualify for a discount there.

Yeah, I didn't see your post until after I made mine. Great minds think alike, huh?
#4625

Mechalibur

Aug 04, 2009 17:56:36
The three Terenean States are close enough that they share all of their technological findings. So any guide (tech) to one state will affect the other two. Although if the action is set to a specific state, then it's more common there.

A reminder, that artifacts do have semi-ranges. A 1 PP artifact is a localized effect. A 2 PP artifact is a much larger effect, similar in size to the Gray Wastes (though the Gray Wastes are a smaller then they could have been), and 3 PP artifacts can have continent wide effects. These are not hard rules on effect size, and I'm a lax with this rule of thumb when it comes to teleportation and gateway effect (since they don't actually effect the area they cover), but they still serve as general guidlines. Also, a 2 PP artifact + a 1 PP artifact does not equal a 3 PP artifact in effect.

Eorna is a 6PP artifact. I wanted it to be the focus for all healing, so if it's destroyed, mortals can't heal anymore (without making a new focus). Is that okay, or is it a no-no since it's world-wide rather than continent-wide.

Also, I have an idea what those tests were for...
#4626

AnubisDread

Aug 04, 2009 17:59:54
It is slightly discerning that all three of us created metal independently on the same turn.. and here I thought the genasi would end up with a monopoly :P
#4627

Mechalibur

Aug 04, 2009 18:01:11
Hmm, if I remember correctly, the humites still have trade with the genasi.
#4628

ff6shadow

Aug 04, 2009 18:01:36
Yep. Everybody was adding metal and metalworking to Ardune. Though the Genasi already has the working part down. Had I remembered, I would have had the minotaurs contact them first :D


Okay, so the three states are fluff, and the core is still under the nation of Terena for the pupose of PP?

As for Eorna being the focus of healing, that is an odd one. I guess it would be effectively investing Eorna with the healing domain. In effect, if Shurka were to die, healing continues because Eorna exists. If Eorna dies, healing ceases, even though Shurka still remains as the god of healing. It's a fluff action, which you should post IC as doing.


Edit:Ardune's Genasi have been cut off as an nation due to their unique nature. They have no trade with anyone right now.


Also, Mechalibur, envoys from Meribia, Sivera, and theLoremasters have been seeking Terena's leaders. Can we get that going in MS?


MassiveAttack, Veros is looking for Mara.
#4629

Mechalibur

Aug 04, 2009 18:04:38
I've actually stated a couple times (In the IC thread) that Eorna was the focus of healing. I think Shurka mentioned it to Nixis and Azor'Chapein. Eorna was on the verge of dying when the giants destroyed Terena, but the quick rebuilding efforts prevented that.

I haven't been looking at the MS thread. If anything there concerns me, mentioning it here (or via PM) is a good idea.
#4630

ff6shadow

Aug 04, 2009 18:06:47
Okay, that works. I recall seeing them now.
#4631

MassiveAttack

Aug 04, 2009 18:07:38
is Sivera seperate entity from the Cloudpeak mountain (or whatever its called)? I thought they were since the former has a mix of the Shardar-Kai and Eladrin and the latter doesn't, but I want to confirm.
#4632

AnubisDread

Aug 04, 2009 18:12:22
As a side note, I think technically speaking there are still conventional genasi on the outer world somewhere: only the genasi in the Chaos were cut off. As such I think the humites would still be trading with them, unless they were wiped out in one of the disasters that have occured since someone checked on them last or something.
#4633

nerdzul

Aug 04, 2009 18:12:38
Time to go for me, see you tomorrow ;)

mmm I think I should pay an IC visit to Mara and Shurka too, one day...
And also send a new Free Nation envoy to the new Terena (if they are still interested in trading relations).

Soo many things to do hehe..

To Shadow: I'd appreciate if you reply to the question in my last post (so that I don't waste actions on that). Also can you post the Drahkorn techs and nourishes (so that I have some idea about what to teach them).

To Chapien and Massive: I have replied to both in mortal stories.
#4634

ff6shadow

Aug 04, 2009 18:21:02
Sivera is the eladrin and shadar-kai.

Silvena is a group of elves on Taldar.

The names are similar and I frequently get them mixed up when typing.
#4635

MassiveAttack

Aug 04, 2009 18:37:54
I just realized i made a mistake that I've perpetuated on the DE nation names. The names "Latane" and "Terana" need to be switched. (It's the simplest solution).
#4636

Topheh

Aug 04, 2009 18:59:12
Oh dear, oh dear, oh dear. Not my Amoebas! :P
#4637

ff6shadow

Aug 04, 2009 19:59:40
Turn 47 begins now. 11,750 years have elapsed since the beginning of existence.

PP Refresh
8 - Veros
7 -
6 - Xirinet, Vymrl, The Empress, Shurka, Mara, Hensen Jijou,
5 - Kiptar, Eijra, Nixis, Hammu, Chroma
4 - Azor-Chapien, Starl, Honissia, Torvek

Sorry for the delay. My grandmother is now home from the hospital, and she came along to pick up ordered subs. . . decided to go grocery shopping.
#4638

Mechalibur

Aug 04, 2009 20:59:07
(Deleted...)
#4639

chapien

Aug 04, 2009 21:49:39
Alright, seriously, what are Topheh and AnubisDread doing to get 5 PP while I'm still stuck with four? Am I doing something wrong?
#4640

AnubisDread

Aug 04, 2009 21:53:17
I'm just guessing here, since the actual method for determining PP is kept secret. But I would guess it might be that you only have one race worshipping you, or maybe it's determined by number of creations or some such.

While I'm already posting, five PP per turn? Sweet :D
#4641

chapien

Aug 04, 2009 21:59:04
Oh? Well... *checks current races* hm... yes, yes! Alright, I gots a plan. Now, if shadow could be so kind as to repost the maps (again).
#4642

Mechalibur

Aug 04, 2009 22:10:36
I'm still a bit annoyed that not one god has 7PP a turn. I mean, I understand that none of the other gods have the same PP a turn as Veros, but when it's off by two, I think that's a bit odd.
#4643

Topheh

Aug 05, 2009 16:22:34
Well, I'm back in the land of the reliably-internetted, so feel free to start throwing things my way again...

Like those Zaratans...

Hmm...
#4644

Topheh

Aug 05, 2009 16:31:40
*gives party line*

Any action you make in the game will result in you eventually going up in PP production points. Only Shadow knows the exact formula and he keeps it safe in a giant lockbox.

*end party line*

But obviously different things effect the equation in more relevant ways, and I suspect, like Anubis, that having large nations worship you is good... so... get a lot of large nations worshiping you, at least in part.

Probably now that you're part of the Pantheon, you'll see things pick up shortly. I can't imagine you're *too* far away.
#4645

nerdzul

Aug 05, 2009 17:24:27
*gives party line*

Any action you make in the game will result in you eventually going up in PP production points. Only Shadow knows the exact formula and he keeps it safe in a giant lockbox.

*end party line*

But obviously different things effect the equation in more relevant ways, and I suspect, like Anubis, that having large nations worship you is good... so... get a lot of large nations worshiping you, at least in part.

Probably now that you're part of the Pantheon, you'll see things pick up shortly. I can't imagine you're *too* far away.

Beside we should peek at that lockbox some time ...

I have the impression that the Pantheon does not give any benefit (and if I know shadow well probably it is disadvantage in term of PP hehe...)

Btw I was thinking to expand the Panetheon faith to the whole continent, however since I have spent like 8 points to bring it to the drakhons last two turns (2 pp guide, 3 create and 3 shape populace) I don't feel like spending all my points on that, any god of the Pantheon willing to contribute? :p
#4646

chapien

Aug 05, 2009 17:57:30
No, but I'd be willing to make a race that worships only the Pantheon, and all of the Pantheon gods as equal.... Dragonborn haven't been created yet right? (copyrighted! HA! :D )
#4647

nerdzul

Aug 05, 2009 18:05:52
No I think that there are no dragonborn, I was thinkin of creating them but then I had many other things to do and I forgot :p I think I'll make dragonswpawns instead...

To Massive: I like the idea of Tobacco hehe maybe we should work out some "exportation", with the Free Nations forming a "Western India Company"-like guild to begin distribution in the continent hehe...

Anyway I think I'll do a quick reply to Massive in mortal stories and than go offline, bb ppl ;) see you tomorrow...
#4648

ff6shadow

Aug 05, 2009 20:05:17
I've been considering dragonborn as well . . . . heh.
#4649

AnubisDread

Aug 05, 2009 20:15:53
Sorry for spending all my PP like that, but I'm moving and I probably won't be on for a day or two, possibley more.

Also, I hope I got the details on scoruge dragons right (no hind legs, no wings, embodiment of things that afflict mortals), I don't really have any experience on them and I couldn't find much info on them online...
#4650

Mechalibur

Aug 05, 2009 20:40:07
Spending all your PP in one turn isn't a crime or anything.

At least I hope not.
#4651

AnubisDread

Aug 05, 2009 20:47:37
Heh, true, i just prefer to spread out my PP usage when I can is all ^_^;
#4652

ekluag

Aug 06, 2009 9:12:08
I've got 3 types of dragons as part of the Iron State (Adamantium, Iron, and Gold), so making dragonborn would be something that I could help in.
#4653

wyld_mutation

Aug 06, 2009 17:50:38
I'm still a bit annoyed that not one god has 7PP a turn. I mean, I understand that none of the other gods have the same PP a turn as Veros, but when it's off by two, I think that's a bit odd.

Considering that there are only a few gods even approaching Veros expenditures in PP over the course of the game I'm not particularly surprised.

I mean... How many of the originals are left at this point? All the oldest (plating) gods are at 6 IIRC.
#4654

Mechalibur

Aug 06, 2009 20:56:44
I've been here since... what, turn 3? I'm just not sure what exactly I'm supposed to do, or if any actions I take aren't helping my PP gain at all, while every action Veros takes could be. The problem is I have no idea how to get closer, and I'm starting to think Veros' PP a turn will exponentially increase until he's three, or maybe even four, PP away from the next closest god.
#4655

MassiveAttack

Aug 06, 2009 22:01:20
Correct me if I am wrong, but the Aether doesn't carry sound. That doesn't matter to Chuwick, but it would certainly matter to the Ae-Sylvani.
#4656

Topheh

Aug 06, 2009 22:13:36
Ah, good point. But he's REAAALLLY loud.

Hmm... this may pose us a problem... how can I approach in indignation we can't talk? The Ae-sylvani can't breathe air, right?
#4657

ff6shadow

Aug 06, 2009 22:22:11
Ae-Silvani can't breath air no . . . but why wouldn't the aether carry sound?
#4658

MassiveAttack

Aug 06, 2009 22:51:00
I don't know but I thought that was one of the described characteristics, it was too this/light to be effective or something like that.

I thought the Ae-Silvani can breath air and not aether, hence why the valin trees suck it up, and why they need those spherical ships to fly around.
#4659

ff6shadow

Aug 06, 2009 23:03:31
No, they were using the ships when moving in the air during the first giant war.
#4660

MassiveAttack

Aug 06, 2009 23:50:21
Okay, I always seem to get things in reverse. Then that shouldn't pose a problem.
#4661

nerdzul

Aug 07, 2009 12:06:25
Here are a few stats for Beast of Lies (made with the monster builder that makes things faster :p) As usual I appreciate any suggestion


























#4662

wyld_mutation

Aug 07, 2009 12:49:26
I've been here since... what, turn 3? I'm just not sure what exactly I'm supposed to do, or if any actions I take aren't helping my PP gain at all, while every action Veros takes could be. The problem is I have no idea how to get closer, and I'm starting to think Veros' PP a turn will exponentially increase until he's three, or maybe even four, PP away from the next closest god.

Bekieve me; it won't exponentially increase. Unless EVERYONE in the 6 slot begins giving Veros' all their PP each turn he's only ever going to be 1 or 2 points ahead of everyone. Or, you know, people stop spending their PP.
#4663

nerdzul

Aug 07, 2009 19:51:58
This was a quite silent day btw hehe... Anything interesting going on?

To Chapien; I was thinking, why not include a Knightmare in the tournament? If you want you can make a post about it and than we can go on with other stuff in the mortal stories :p
#4664

Xeadin

Aug 07, 2009 20:53:08
Wow- that was quite a move...

Well, I've got settled into my new house... and now we've got internet at home! Now I don't have to walk to the frickin' Library everyday to acess the Forums now! Hoorah!!! :D

The house is great, and I do love the neighborhood!

The only problem: My current school situation. I'm just a few blocks from another school (Shorecrest), and I want to finish at Bothell High. My dad wants me to go to Shorecrest- if they have a Drafting class. Any suggestions? ...or is that not appropriate?
#4665

wyld_mutation

Aug 07, 2009 21:42:49
Xeadin: Gratz on home internet. I've moved around a lot, and I have to say. It's always better to stay in the scholl you've been in whenever possible.

Next week: Starting sometime tomorrow I'll be in vacation mode, and most likely away from any computers. Because of that the next two resets I'll be inactive. I thought I should give a heads-up.
#4666

ff6shadow

Aug 07, 2009 21:59:40
Okay, first MS post for the meeting of leaders had been posted. Anyone who has a nation on the main continent has been invited to the meeting.
#4667

Xeadin

Aug 07, 2009 22:50:23
Xeadin: Gratz on home internet. I've moved around a lot, and I have to say. It's always better to stay in the scholl you've been in whenever possible.

Next week: Starting sometime tomorrow I'll be in vacation mode, and most likely away from any computers. Because of that the next two resets I'll be inactive. I thought I should give a heads-up.

Thanks, Wyld.

Wow... I missed alot since I've last been on here... What's happening with everyone on the IC Thread?
#4668

wyld_mutation

Aug 07, 2009 23:02:45
It's back-to-school time for all the college-goers and such 'round now. I'm not really surprised that everyone is lying low, august is vacation time you know.

While I'm gone... I told ff6 that he's OK to handle any Alexandria-related narratives that need to be handled while I'm gone. He IS one of the gods that's officially worshipped by the nation.
#4669

Xeadin

Aug 07, 2009 23:19:04
Well, I'm going to be a Senior, so I'm gonna worry about College when its time to think about it (Like right now!)...

Well, I've figured out that High Schools don't offer Drafting as a High School course program- BUT, it is offered as a NEVAC course. Now I don't know which school to attend...

Well, nighty night everyone. I'm off to go to Fort Camby with my [step] grandparents this weekend.
#4670

Topheh

Aug 08, 2009 1:57:22
Enjoy your vacation, Wyld!
#4671

nerdzul

Aug 08, 2009 5:27:54
To Xeading: Gratz on your new home ;)

To Wild: have a nice holiday

TO Shadow: Wow it is lovable to be ignore by you both in MS and in OOC.
Can I ask you again the techs and nourishe of the Drahkorn and expect a reply?
#4672

Topheh

Aug 08, 2009 6:27:46
Except for the last two weeks, I can tell you... but Shadow, if you can check over this for anything I missed...

5 nourishes

Techs are... lengthy:
literacy
sorceror
paladin
warlord
agriculture
stoneworking
weaving
bags of holding
glasswork
alchemy
advanced math/physics
metallurgy
advanced architecture
ritual casting
weaponsmithing
leather-working

Plus anything thats happened in the last two weeks, and anything that didn't explicitly mention the Drahkor.

On that note, I apologize for falling behind on the expenditures and storyline... life's been busy. I'll try and catch up this coming week.
#4673

nerdzul

Aug 08, 2009 7:06:00
Thx Topeth, nothing happened in the last two weeks (exept my investment of 8 points to make them worship the Pantheon :p), from next reset I'll begin investing some points in them, but before that I needed to know what they had hehe...
#4674

ff6shadow

Aug 08, 2009 7:18:23
Sorry. I've spent most of this week at the hospital with my grandmother. I'm bound to miss and forget stuff. After she came home Tuesday, Wednesday morning she fell and broke her hip.

I'll dig around in MS and see if I can find what I missed.
#4675

ff6shadow

Aug 08, 2009 7:34:29
Also, I think that pretty well covers the Drahkorn techs.
#4676

Webster

Aug 08, 2009 10:54:33
The thread's gotten rather large, so it has to be closed to prevent it from self destructing.

Feel free to restart it, but it should go in the play by post boards located here:
http://forums.gleemax.com/forumdisplay.php?f=808