Lords of Creation: Gates of Eternity OOC Thread

Post/Author/DateTimePost
#1

loc_gms

Dec 28, 2010 22:24:53
Lords of Creation is a fun world-building exercise that is done through role-playing, combining the two things that we all love. The process is fairly simple: players act as gods creating a world. The result is a campaign setting, complete with fantastical creatues, memorable heroes, mighty empires and grand disasters.  What is so interesting about the campaign settings that emerge is that the history of the world is dictated by the actions, agreements, and arguments of the players themselves, rather than springing whole cloth out of only one person's imagination. If you've wanted to join us before, but have been daunted by the massive amount of posts and history we generate, fear not! Now is your chance.

The Wiki Can be found here. Two things to note: 1) You can also find material from past games there, so feel free to browse around to get an idea of what we're about (or find a few things to use in your own game/setting). 2) For players, part of the way you increase your weekly PP is through consistent updating of the Wiki!

If you wish to join us, please take a look at The Rules. 

Progress towards more PP is here


There is also a group for the game, which hosts in-world PbPs, discussions and important news broadcasts:  community.wizards.com/lordsofcreation 


Finally, many of us chat on and off about the game or other random things at


www.mibbit.com/chat/


Room #LoC.


Weekly Resets of PP artifacts and Exarchs will occur sometime before Sunday morning (usually between 9-12 PM EST)



Currently the Admins (and their gods) of the game are:  

#2

Topheh

Dec 29, 2010 4:17:19
Okay, here we go!

Name of God:  Tziyoti
Starting Domain: Water
Physical Appearance: An old man seemingly made out of coral with hair of fine seaweed.  Water constantly flows from the pores of his skin, slightly flooding the surrounding area wherever he goes.
Symbol: A wave
Titles: The Wave that Speaks, The Roaring Tide, The Shouting Waters.
Personality/Core Concept:
   Take the Old Man of the Sea, throw in a good streak of indifference and a love of fine meats and you have my God.
#3

Aldii

Dec 29, 2010 4:53:21
Name of God: Od'Vidr
Starting Domain: Cold/Ice
Physical Appearance: Old as time itself, skin blue as the sky, eyes white as snow, hair covered in frost, his steps makes the earth die, his body blocks out the sun..larger then life itself. The god of Ice takes the form of an enormous humanoid, larger then the very mountains.
Symbol: A disc of ice
Titles: The sleeping one, The eternal God, The first giant
Concept: A father for Gianthood, Monsters and cruel, bitter things to stalk the darker places of the world.
#4

nerdzul

Dec 29, 2010 9:19:36
Name: Velt
Starting Domain: Earth
Physical Appearance: a wingless obsidian dragon, with gemstone eyes, barely visible veins of magma and precious metals and a long white and golden beard, that rests on an immense pile of treasures and gold, or an obsidian titan, with a peaceful expression, finely dressed and carrying a large hammer.
Symbol: a coin, with a dragon on one side and an hammer on the other.
Titles: The Living Stone, The Wealthy One, The Greedy One, The Relentless Beast, The Architect of Worlds, the Shaper.
Concept: a god of stones, moutains and what lies under the surface of the earth (both riches and dangers), a peaceful being, but terrifyng when irate, sometime a mix of Hades non death aspects and Hephaestus.
#5

aboleth11

Dec 29, 2010 11:45:31
I'm just posting to say that I want Disease/Destruction or Beasts.
#6

Thought

Dec 29, 2010 12:33:59

Name of God: Ebel
Starting Domain: Elemental (see below for explanation of this unusual domain)
Physical Appearance: Ebel's physical appearance is largely dependent on the environment that surrounds her. In barren lands, for example, she might take on the appearance of a famine-wracked humanoid with hollow eyes. In coastal waters she might appear as a school of fish. Etc.
Symbol: None
Titles: Great Mother
Personality/Core Concept:
I'll be playing a starting god who's entire purpose is really just to ascend other gods. By week 2 or 3 she'll fade from existence. That being said, while she's around, she will be a motherly figure, attempting to nurture the other gods and the world, although she has no reserve about physically punishing those who step out of line.


 

#7

eyesofargus

Dec 29, 2010 15:27:55
Since my god is likely to be one of the first Primals to join (due to the nature of his domain), I think I´ll just post him now.

Name of God: Emar
Starting Domain: Life
Physical Appearance: A middle aged or old man, bearded and moustached. He usually appears dressed in the robes of a philosopher or monk. He also has another form - a confusing, dimension-warping amalgamation of every mortal life form that exists or could potentially exist - but this true form is rarely seen.
Symbol: A bird´s egg against a green background.
Titles: the Observer, the Gardener, the Enabler of Life.
Concept: He´s basically a natural philosopher who causes life to appear and diversify just by the act of studying it. Not sure if I can think of an analogue from real world mythology. A dispassionate god, more concerned about the welfare of life as a whole than any individual life form.
#8

Aradeia

Dec 29, 2010 15:36:39
Name of God: Dajjal
Starting Domain: Wind
Physical Appearance: She has no form but the quick western wind, the bright sirocco that gales from the north, the spirited gusts that whip the sands. And when circumstance calls for form, she marshals the ice crystals and the water vapour and manufactures a body of whitest cirrus. But when a darker wind blows, her clouds become stormy, pregnant with rain and crackling with lightning.
Symbol:
A spiral shape with three tails.
Titles:
Bad Wind
Personality/Core Concept:
She is the wind that brings bad fortune. The mortal races curse her passing for it brings floods and plague and famine in its wake. Disasters of all sorts are attributed to this fell goddess. She is not an actively destructive god, but rather passively so. I t is her creed that all that is must some day come to a close. Rarely, however, does she do more than ease things along in their course, pushing or pulling where she feels things are going too slow or too fast. Her work is disastrous, yes, but necessary, and she never ends anything before its time. Everything has a course, and it is her duty to uphold that.
#9

Aradeia

Dec 29, 2010 15:42:10
All the elemental gods seem very primordial-y. I think we should make it official and call them primordials.
#10

veok

Dec 29, 2010 16:11:27
Name of God: Isura
Starting Domain: Fire
Physical Appearance: A billowing, flowing creature, dripping with living flames. It is vaguely kite-shaped, has a "head" (though there is no physical differentiation upon it) at the top of the body, and two "sleeves" of fire that end in sharp claws. It is wholly wrought from fire.
#11

camu

Dec 29, 2010 16:17:50
Name of God: C’thruul
Starting Domain: The Depths
Physical Appearance: Located in the deepest region of the sea, a gaping maw leading to nowhere, with a giant lidless eye in the center. It is surrounded by hundreds of small tentacles, each covered with hundreds of smaller eyes. Eight large tentacles are placed symmetrical around the ridge of the maw, seemingly grasping at random. The eye constantly tears black ink, bringing the darkness to the deep...
Symbol: A lidless eye, surounded by eight tentacles
Titles: The Kraken, The Deep Dweller, The Eight
Personality/Core Concept:  C’thruul possesses a fragmented conscience, broken into eight slivers. It serves as the nexus for eight individual demigods, each serving as one of it's 'arms' and which will show up one by one in time.
#12

archaevist

Dec 29, 2010 16:25:33
I seem to have been downgraded from Primal to Natural. I guess I'm ok with that.



Name of God: The Crawling Thunder. This god's true name was written in the book of a world, but certainly not this one.
Starting Domain: Storms/Weather
Physical Appearance: A serpentine raincloud with thunderbolts constantly stabbing into the earth
Symbol: A thundercloud with chains rather than lightningbolts
Titles: , The Chained Cloud, The Iron-Hearted Storm
Personality/Core Concept:
I want to play with the idea of the Gate with this god. Some of you've probably already realized what this character is based on. For those who haven't, this god's machinations eventually destroyed an entire world. The Crawling Thunder is the shell of that god, a fraction of it's former power with only a fragment of it's memories.

#13

Xeadin

Dec 29, 2010 18:41:24
Not sure if this is okay, but I wanted to get this off of my chest before I forget... I hate it when I think of something and then lose it an hour later.

Name of God
: Erainull
Starting Domain: Civilization
Physical Appearance: A hawk-like being with a deep blue robe, and a leather-bound book in one of her hands.
Symbol: An eye situated on top of an infinity symbol-- backed by a golden leather t-shape with feathers on the bottom and top. A blue orb rests on the left and a ruby gem rests on the right.
Titles: The Provider; Rathian Incarnate; The Celestial Sun
Personality/Core Concept
: Eranull is the spirit of the mortal lands-- her breath gives knowledge, her thoughts bring settlements together, her anger ignites war. She is the very definition of civilization-- bringing culture and religion to new heights. Her care for the mortal world does not trump her allegiances to the divine realm of the gods, as her calm and collective mood exemplifies her beauty and tolerance-- she is, however, bleak in some regards.

 
#14

AnubisDread

Dec 30, 2010 4:16:01
Name of God: The Silent One, though of course that's not his true name. Names are power, and this god is loathe to give power to any but himself.
Starting Domain: 
Death
Physical Appearance:
A mindflayer with a pair of raven wings wearing dark clothes suitable for funeral wear.
Symbol: 
A small light on a field of black, with tentacles coming in from every direction to grasp it. What this means differs by how they feel about the Silent One... some say it's the Silent One caressing and caring for a soul in death, other say the Silent One's tentacles are attempting to consume it.
Titles: The Silent One, The Sovereign Of Souls, The Thief Of Breath, The Name That Must Not Be Spoken
Personality/Core Concept:
"Gather around children, I wish to tell you something. Now, you know me as a teller of tales, but let me say it here and now... this is NOT some story for you to enjoy, or to dream of, or even to speak of except when warning others like I am you now. No, this is a warning... few speak of it, because no-one wants to think of it. But if I don't tell you, no-one will, and if I don't... I don't even want to think about what might become of you if I don't.

"Tell me kids, have any of you known anyone who's died? You can put your hands down children, I'm sure you all have. Now tell me something else... you've all heard of the god of fire, and the god of life, and even the god of darkness. When was the last time your parents spoke of the god of death? Ah, see no-one raised their hands that time... do you know why that is? It's because the other gods are... well, not all are good mine, but all of them have a sense of responsibility to their domains. The god of fire doesn't want the world to burn, and actually tends to fires. The god of life doesn't want there to not be death, and he sure as hell isn't going to stop caring about the spread of life! The god of death though... if he was fire, the world would burn. If he were life, we would be choked under the sheer mass of living things that would come forth from his ambitions. As it is, he's the god of death, and needless to say, he likes to spread it. But that's not all... he doesn't want death. He wants souls.

"They call him The Silent One. Don't say the name! The last thing we want to do is draw his attention. He's the god in charge of death, and the souls of the dead for that matter. Many will tell you that he's not a bad god, and that it's simply that he's been given a bad name for the work he does... mad fools or ignorant louts the lot of them. The Thief Of Breath is more vile and despicable than the god of evil himself, curse his name. He relishes in twisting his own power to form undead to gather more lives for him to take, and delights in tempting mortals with promises of power, immortality or other silly things in exchange for their immortal souls. And every soul he gathers makes him stronger, more powerful. He schemes inside his schemes, plotting plots within plots within plots to further his own goals. Not even the gods are exempt for his machinations, The Thief Of Breath attempting to play them and mortals alike as chess pieces in his grand game against... who knows? Perhaps he's mad, playing a game with no opponent. Perhaps he's playing for nothing else but to get better than anyone else who might one day take a seat. Or perhaps he's playing against the whole world.

"What's that child? Why do they call him The Name That Must Not Be Spoken? Well it's certainly not because he doesn't speak... by all accounts, he's vocal, and loves to speak of his grand plans when none can stop him or speak silver tongued lies when it serves his purposes. And it's not even because those who speak his name, or truest title rather draw his attention. And you never want Death to look at you, even for an instant... no, it is because of none of these things. When The Name That Must Not Be Spoken wants a life... no-one hears him. No-one sees him. No-one even senses him. He just... does it. And the only tale he tells of his presence is the silence of the old man dead on his bed, silence as the stranger in the alleyway slowly bleeds to death, silence as the battle ends and only hundreds upon hundreds of dead soldiers remain on the field... he leaves no mark, no trace, no tell of his presence or the extent of his schemes, but mark my words... when silence falls, HE is responsible.


"Now remember children... remember, even though you will wish to blight this from your mind and recall it never again. Tell this to your own children one day, or to the villages children like I am now. For even though knowing of such an evil, such a darkness, especially entwined on the very death we must all face one day... not knowing even as he seeks to embrace us all in his darkness is far, far worse."


***


Okay, got a little carried away on the concept I guess 

#15

Topheh

Dec 30, 2010 13:30:34
Hah.  Just a little bit.  Miss LoC much, Anubis? :P
#16

Xeadin

Dec 30, 2010 15:16:19
Wow... some of that kind of reminded me of Itja-Rek for a bit-- "harboring souls to make him stronger" hehe...
#17

AnubisDread

Dec 30, 2010 15:44:52

Little bit . Sorry for not posting on the city for a while either, keep meaning to catch up and making a new family since my current one just... doesn't interest me, but keep putting it off heh ^_^;


Also, I don't think it counts as Itja-Rek unless you replacec 'to make him stronger' with 'because he's a cleptomaniac' 

#18

Topheh

Dec 30, 2010 18:28:17
I am not a klepto- oooh, shiny!
#19

Krika

Dec 30, 2010 18:49:40
Oh, so your not actually klepto, just ADHD.

........That is quite shiny, isn't it?
#20

archaevist

Dec 30, 2010 19:00:21
Hey so we've got a reasonable amount of gods, can we like... have an IC thread?
#21

aboleth11

Dec 30, 2010 19:29:42

I got approved!


Name of God: Tsavor
Starting Domain: Disease/Destruction
Physical Appearance: Tsavor looks (and smells) quite similar to a troglodyte. A 10-foot-tall red troglodyte.
Symbol: A badly cracked skull.
Titles: The Plague King, The Reaver, The Lord of Bones.
Personality/Core Concept:
Tsavor's greatest joy is watching things squirm as they die. He is violent and utterly sadisic. Tsavor has a horrible temper and is prone to torturing those who displease him.


While I'm posting, I'd like to ask that no one else create troglodytes. The basically embody both the disease and destruction and I'd really like them to by Tsavor's primary worshippers.

#22

veok

Dec 30, 2010 21:04:41
Hey so we've got a reasonable amount of gods, can we like... have an IC thread?



I think we're going to wait until a little after New Year's.
#23

wizdude47

Dec 30, 2010 23:02:32
Name of God: Tsoriena
Starting Domain: Sun
Physical Description: A glowing female humanoid with four arms.
Symbol: The sun with a knife going through.
Titles: The Sustainer, The Suffering Maiden, The Tormentor
Personality/Core Concept: Tsoriena very pain focused deity. She believes that suffering ultimately results in greater strength and wisdom. The sun's life sustaining rays are the result of her endless anguish, and its more dangerous rays come from moments of intense agony. Her followers tend to form large numbers of sects, all focused on some form of sacrifice for the greater good, with very little centralization, alternatively cooperating and fighting with each other. The Suffering Maiden doesn't care how the injury is inflicted, as long as it is. She cares greatly for the world's mortals, and occasionaly harms them only because she thinks it is for the best.
#24

Topheh

Dec 30, 2010 23:59:10
Yeah, I know a lot of people are going to be traveling over then next few days, so we'll start early next week.
#25

Aradeia

Jan 01, 2011 22:56:12
So, since our goal is to go into this game with a sense of camaraderie and cooperation, I thought I'd start. Anyone want to join my Pantheon of Really Bad Things? We're, uh, still working on the title, but I'm think it would be very much in character for my goddess to ascend the bad and scaries. Don't want to steal all the fun from the others, but if you think your domain could fall under the category of "misfortune" let me know. We could work out a little something-something.

Anubis and Abo, your gods strike me at once so if you're interested in being ascended, drop me a line.
#26

AnubisDread

Jan 01, 2011 23:38:09
Well, you joined my last Pantheon of Really Bad Thing (tm) so it's only fair I join yours I suppose. Besides, there's something thematically appropriate about the Thief of Breath coming from the very wind it comprises of ;)
#27

Krika

Jan 02, 2011 6:34:07
Name of God: Martsen
Starting Domain: Magic
Physical Description: He appears to be a very old man of whatever race the viewer happens to be. Gods see him as a blank slate race (think doppleganger and changelings real form).
Titles: The Mage Lord, the Eternal Researcher
Personality/Core Concept: He desires two diferent things. One is the continuing spread and use of magic, without inhibition, or restraint. The other is the freedom to continually run experiments on reality, and those within it. Because if you don't understand the reality you live in, how are you going to be able to work with it?
#28

Topheh

Jan 02, 2011 9:37:23
I may join your... pantheon...
#29

Thought

Jan 02, 2011 11:52:08
IC thread has been created. Ara, Nerdzul, you are good to go. You both have 4pp. (to note, if it looks like things are going too slow this first week due to a PP bottleneck, we might have an early reset)

In case anyone was wondering, since Ebel's primary purpose is to create other gods, she was given 9 PP to start with so that she'd be able to ascend more than just one god.

Generally, it sounds like a lot of people are in favor of focusing on just one continent for now: after the first continent is raised, it is asked that anyone who wants to raise another discuss it here first (islands and the sort, however, are free game, I think)
#30

angelofthenight

Jan 02, 2011 12:28:47
Whenever I get ascended I'd be interested in your pantheon, if it's still around.
#31

Aradeia

Jan 02, 2011 12:31:10
Happy to have you!

And the stupid back button eats my post. Now to repost a slightly more mediocre version of the first....

Rackenfracken...
#32

joran1313

Jan 02, 2011 13:06:34
Name of God: Amun
Starting Domain: Moon/Night
Physical Description: A tall dark-skinned elf, or will be seen sometimes as a running wolf
Symbol: A crescent moon
Titles: The hunting moon, The lovers light, Rogue Light, Silver wisp and whatever else people may want to call their night during their activities.
Personality/Core Concept:Many things happen at night, both good and bad. Rogues, ply their trades under the cover of darkness, lovers have their trysts under the light of the moon, hunters hunt their prey under both. Whatever the motive may be, for good or for evil there will always be the watcher. Shedding his silvery light upon all when he's watching, taking it away when he's not. While a mostly peaceful god, he's not naive. He sees what goes on under the cover of night.

I'll work on this concept more later as I watch what plays out, and I get more ideas.

#33

Xeadin

Jan 02, 2011 15:39:48
I'm guessing that the level of ascension goes in order of buckets, I suppose?

No worries. I'll wait  
#34

nerdzul

Jan 02, 2011 16:46:34
IC thread has been created. Ara, Nerdzul, you are good to go. You both have 4pp. (to note, if it looks like things are going too slow this first week due to a PP bottleneck, we might have an early reset)

In case anyone was wondering, since Ebel's primary purpose is to create other gods, she was given 9 PP to start with so that she'd be able to ascend more than just one god.

Generally, it sounds like a lot of people are in favor of focusing on just one continent for now: after the first continent is raised, it is asked that anyone who wants to raise another discuss it here first (islands and the sort, however, are free game, I think)



I was thinking... expecially since we don't have many "creator" gods what if Ebel also give life to the sentient races (humans maybe, elves?) so that they are not direct spwans of a specific gods?
#35

Thought

Jan 02, 2011 17:20:39
That could work, if other people like the idea too. Though at least for now that world isn't really ready for sentient life (need some degree of life in general first). And even when it is, it might be good to focus on creating the elder races that we'd specifically plan on being less important when things get humming. You know, titans and elementals and the sort (ie, not dwarves, elves, muggles, midgets, etc).
#36

eyesofargus

Jan 02, 2011 18:14:21
Need a solid world before life. Need life before sapient life.

IMO.
#37

nerdzul

Jan 02, 2011 18:16:26
ofc... I have not told "the goddess should create sentient races NOW" I have told that she should in the future I guess...

anyway I'm a little busy now but I'll post in ic in 15-30 min :p
#38

Thought

Jan 02, 2011 19:01:02
Side note, here's an image of what I imagine the gates to look like:

This isn't to say that this IS how they look like, just my own vision of them.

Nerdzul, alas, I'm not sure Ebel will be around long enough to do that, but again, if other people are on board, I am game.
#39

nerdzul

Jan 02, 2011 19:11:03
even if she doesn't I think you will have another god\goddess later won't you? :p
#40

Thought

Jan 02, 2011 19:33:20
Hopefully, but it will depend on if I have enough time to play later. Ebel might give me a nice exist if it turns out that my spring schedule is ridiculous
#41

arythmia

Jan 03, 2011 2:09:00
Name of God: Jzaquiht
Starting Domain: Beast/ Aberrations
Physical Appearance: A humanoid torso of spasming purple flesh, propelling itself on a serpentine lower body of clear "stone" with black veins pumping some vile fluid through it. The spaces between its many ribs open like vents exuding a abominable clear mucus flickering with a light of its own that seems to float and flow without care of physics. Its fore-limbs are long and thin, ending in three long black chitinous fingers. Its "head" sits atop a long neck of the twitching purple flesh with a black external spine. The external spine continues into the middle of the back where it spirals into a calciferous mass pock marked with small whistling holes which draw in air. The head itself is a solid hunk of bone with a thin vertical chasm bisecting it, strange energies of a countless number of hues arc across the space. Altogether he is the the size of a small mountain.
Symbol:A maze in the shape of a vertical line.
Titles: The Strange Seed. The Horrible Maker. The Herald Crawling.
Personality/Core Concept:
He is a spark fallen from the gate which freed itself from potentiality mindlessly. There is a purpose this god follows towards an inevitable end that was forced upon it by something greater. What was to be a simple god, or maybe a spark to return to the oblivion is broken by a foul and unimaginable thing. He operates half by instinct, half by thought, and completely with complete certainty. His speech is broken like his essence, making unintentional riddles out of honest words.

Well finally! Been waiting forever to get in on this.
#42

veok

Jan 03, 2011 10:36:41
Welcome, Arythmia.

Glad to hear you're eager to join LoC. 
#43

Aldii

Jan 03, 2011 16:18:19
Welcome, new one!

Nontheless...about the world...so everything is dark right now? No light at all?
#44

Thought

Jan 03, 2011 19:48:14
Hey Arythmia, welcome aboard!

Aldii, yes, there is technically no light at all. Though, technically, there isn't darkness either.

#45

Mechalibur

Jan 04, 2011 16:09:52
Sorry for being gone so long everyone... stuff got in the way. But it doesn't really matter since I said I'd be joining last. Since I'm not playing, I'll keep the wiki updated.
#46

Thought

Jan 05, 2011 22:27:10
Thanks, Mecha.

To note, Nerdzul, a single mold-greater action wouldn't be enough to create an entire world. Technically, there isn't a specific PP action that would cover that. Right now the world is sort of like a trifle or a layer-cake (that is, flat, not spherical). This can certainly be changed, as it is just fluff, and depending on how it is done might not even need PP spent (usually it is free to change fluff).  However, any attempt to change the shape of the entire world/universe requires OOC discussion.

Additionally, now that we have the first continent, creating new continents should probably have at least a little OOC discussion too (so that we don't get several underpopulated, uninteresting landmasses).
#47

nerdzul

Jan 06, 2011 7:43:03

I'd have loved to shape it (being the earth god after all... shaping earth I mean...) and also I prefer traditional shaped worlds anyway... as you wish :p

#48

joran1313

Jan 06, 2011 11:07:06
Well, after all of the primordially gooeyiness is done, one of us (either sun or moon) will make sure the lights get turned on. Gotta have a room before you can flick the light switch!
#49

veok

Jan 06, 2011 12:04:09
Is mibbit broken for anyone else?
#50

Topheh

Jan 06, 2011 12:13:54
Nope... although it is rather quiet at the moment,...
#51

Krika

Jan 06, 2011 13:36:16
Joran is probably right on that. Before we make life, we probably want to make light. Unless we want to work out a race that doesn't need light, but it might get a trifle confusing once light and dark get put in.

To whit, I could probably make the argument for when magic (me!) get's ascended, which I think should be after life. Or, that's what would make sense to me. It would fit with how I think I'm going to "set" magic up in this world.
#52

arythmia

Jan 06, 2011 13:45:10
I'd really have no trouble making life in darkness. There's a massive amount of examples to draw from.
#53

Aradeia

Jan 06, 2011 15:29:10
I assumed light would show up when Fire was ascended, which should be any day now.
#54

Topheh

Jan 06, 2011 15:49:34
You kids hurry it on up, or I'll self-ascend and do it for you! :p
#55

nerdzul

Jan 06, 2011 17:06:47
btw can I re-sphere the world or there is some law against that (or maybe Ara have some other idea and so will cancel me again?)
#56

Thought

Jan 06, 2011 17:39:57
First, I created a draft of this first continent. It is just in black and white for now since there aren't any mountains or life.

#57

nerdzul

Jan 06, 2011 17:47:19
I feel that traditional world-shapes add to the usability of the setting (that is one of the purpose of the game right?) also having the air goddess overrule mine so much in his own domain feels a little disempowering I could have changed myself, I did not know that the discussion on the forum was finished with a definitive choice... there was nothing posted in the ooc here so...
#58

Mechalibur

Jan 06, 2011 17:50:38

Gah! Please, don't ascend too quickly. I know a lot of people are excited, but moderation is key.

#59

Aldii

Jan 06, 2011 17:58:57

Good job on the continent!

It looks quite beautiful!
#60

Thought

Jan 06, 2011 18:26:25
Fair enough about the air-goddess bit, Nerdzul; do feel free to be pissed off at her. Even if you don't want to fight with her now, animosity can be a great spice to a game.

As for "traditional worldshapes" adding to the usability, that is possibile but my point was that on the scale that it seems we want to be working there isn't a mechanical difference between sphere and flat. What there is a difference of is in implied size. As long as flat has boundaries, people seem to have a much easier time imagining that it only comprises a continent and a bit of ocean. But a sphere and people start thinking planet-sized. But again, this is my preference as a player, not admin fiat. What do other people think?

EDIT: Also, thanks Aldii
#61

Aldii

Jan 06, 2011 18:41:24
Though I prefer earth-shaped planets I am fine with a disc-shaped worlds as long as it has clear boundaries.

* Shudders *

Eternal worlds...
#62

Xeadin

Jan 06, 2011 18:42:08
I do agree that large spherical landscapes does make a lot of unused ground, but the amount of PP going into it varies depending on the size and scope of the planetoid. I would think that 4PP would allow someone to raise a continent or to create a small 'moon' with just as much area as a continent of similar size, and more PP to produce an even bigger planetiod with help from a few other willing players.

But yes. Having boundaries set at the start of a game seems like a good way to go-- at least in theory. Players can then expand on that when they are ready to do so.
#63

veok

Jan 06, 2011 18:47:05
First, I created a draft of this first continent. It is just in black and white for now since there aren't any mountains or life.

Nerdzul, the "law" to respherize the world is that it has to be discussed in OOC. Currently the shape of the world is relying on the discussion that occured in this thread: community.wizards.com/lordsofcreation/go...

In particular, Eyes of Argus seemed to sum it up nicely in this post: community.wizards.com/lordsofcreation/go...

But links to other threads aside, a problem with a sphere-world is that it is far too much space, in my opinion. That is, the only time that a sphere-world and flat-world would be different is when we are dealing with planetary size-scales. That invites for expansion so that no single area actually gets well developed. But this paragraph is me speaking as a player, not as an admin. The shape of the world can be changed, but we need to know why it should be changed, what does such a change add to the world?



Pardon my saying so, but the bolded above statement is complete and utter rubbish. Limiting oneself to one particular design or another simply because a small subset of players "decided" something would be best goes against what I understand LoC to be -- that of a fluid, dynamic setting. Size is ultimately relative. I can guarantee you that you could run into "far too much space" whatever your setting, even if you restricted yourself to something innately small, like a house. 

There seems to be much push for a democracy, guiding and attempting to avoid stepping on toes or ideas, but to me that takes a great deal of fun out of the game -- if one already has an idea of what things will be like in the end, why bother with the middle at all? Skip to the end and be done with it.

This is especially baffling to me, as there has been, in the past, suggest that the admins to do more to encourage change and conflict.
#64

veok

Jan 06, 2011 18:49:00
Addendum: I am still unable to get onto the mibbit chat regardless of browser, or even computer.  I do not know what the problem is; it has left me baffled.

I appear to connect to the chat, however the chat window will not come up, and I don't know how to force it to. 
#65

Aradeia

Jan 06, 2011 18:52:51
Speaking as one who has at least twice now done something rather large without discussing it prior, I do not believe the fallout afterwards was really worth what I ended up taking away myself. I apparently hurt a lot of feelings, and just a small amount of discussion beforehand could have prevented that in both cases. We have tried gratuitous change and conflict. Democracy needs to be the next thing we try.
#66

Xeadin

Jan 06, 2011 18:53:00
I hope I didn't sound too much like an admin in my last post...

Veok: The Mibbit server reset itself two days ago for some unknown reason. I'm not sure what is happening, but I do believe that the admins are working on it...
#67

veok

Jan 06, 2011 18:55:52
Speaking as one who has at least twice now done something rather large without discussing it prior, I do not believe the fallout afterwards was really worth what I ended up taking away myself. I apparently hurt a lot of feelings, and just a small amount of discussion beforehand could have prevented that in both cases. We have tried gratuitous change and conflict. Democracy needs to be the next thing we try.



Yes, but not *everything* must be decided by democracy, and it is unproductive to assume that to be the case; of the players currently interested in playing the game, how many actually requested the disc-shaped world? A round world? Refrained from (or failed to) give an opinion entirely?

What I'm getting at -- there appears to be a play at doing things democratically, but thus far they have been less democratic in actual implementation. All I'm asking is don't call it a democracy or assume that something is desired by others without their express opinion. 
#68

Topheh

Jan 06, 2011 18:58:22
To note, the shape of the world and the amount of space in it is a constant thorn in our side, and despite our best efforts, we've always managed to have far too much empty space than we'd prefer.  While in principle I agree with Veok that conflict is an important element of this game and we should let things be fluid instead of completely democratic... when it comes to the world shape and, especially, size... I'm more inclined towards democracy myself... that way we can at least delcare by group fiat that the world will be small and people will be rubbing elbows with one another constantly... which is I think what we want, and what will promote productive conflict later on.  Plus, we can't really stop you if you go off and do your own thing.  Planning ahead together is not the same as demanding conformity.

Edit:  Veok.  1)  Restart your computer.  2)  We had a forum thread.  It was open to people giving their opinions and ideas for how the world should work.  If people had opinions, they should post them there.  No, this isn't a democracy.  Its an advisory council for the players who are currently playing and shaping the world.  Their opinions, quite frankly, matter more than yours or mine at this point as they have the PP to do something about it.  When we join, we will be on similar footing and can change things as we wish to... thats how the game works.  The fact that we're even discussing how the world should work is a massive improvement over past games. 
#69

Aradeia

Jan 06, 2011 19:00:41
Oh.

Well that's... different.
#70

Thought

Jan 06, 2011 19:20:43
Veok, it isn't so much that this is intended as a democracy as a check and balance. We are saying that it IS possible to change the entire world. But by asking that it gets discussed OOC, we are trying to ensure that if something dramatic gets done, it gets done with good cause and doesn't pull the carpet out from other people's feet.

For example, technically I could change the world so it resembles the gender-dimorphic organ of the human male. But you know, some people might not want to have the world shaped that way. By discussing it in OOC, hopefully I would be able to convince people of the merits of such a thing. Or other people might be able to point out problems that I haven't forseen. Or after seeing that everyone hates the idea I might reconsider. It is even possible for un-democratic actions to occur: despite all the OOC discussion, I might go ahead with the action. At which point the matter gets put in Admin hands to see if it was jerkish of me to do so.
#71

veok

Jan 06, 2011 19:55:24

Edit:  Veok.  1)  Restart your computer.  2)  We had a forum thread.  It was open to people giving their opinions and ideas for how the world should work.  If people had opinions, they should post them there.  No, this isn't a democracy.  Its an advisory council for the players who are currently playing and shaping the world.  Their opinions, quite frankly, matter more than yours or mine at this point as they have the PP to do something about it.  When we join, we will be on similar footing and can change things as we wish to... thats how the game works.  The fact that we're even discussing how the world should work is a massive improvement over past games. 



Toph -- the world discussion showed up in the "name" thread. That's at minimum unintuitive. 

And I agree with you. Your opinions and mine are equivalent on this matter. 
#72

joran1313

Jan 06, 2011 23:37:08
All things to consider with all of this is the fact that we have one piece of land. Whether it be a continent or the entire world is irrelevant. The roman empire started with one piece of land and then expanded and shrunk over the course of time. What we can do is, state that the world itself is round so that we have horizon and dimension, but focus solely on this one piece of flat land until it is what we want it to be, whatever that is. This way we can focus on one area (so its not so big) and it'll expand or shrink as we go over time.
#73

Thought

Jan 06, 2011 23:52:35
Aldii, in case you didn't notice, your a go for the IC thread. Just be careful, Ebel has her eye on you :P
#74

nerdzul

Jan 07, 2011 4:14:39

Btw is my support in ascending the next god still needed? What element are we going to ascend first? Shall I fluff my "gift of power" in some way vaguely related with that element? Don't know, fire to reduce the embrace of ice for example?

Btw what do I have to do to "press the air  around the world in a thick atmosphere, imprisoning it around the world somehow", you want Velt to carry some sort of conflict with the Ara goddess, I have nothing against that (even if it's not samething I really care nor I'm interested about), but I really have no idea about how to retailate against something so aethereal as air, that btw spent absolutely nothing to meddle with my god sphere of influence, while I'm at 1/4 to craft something I have no say in shaping at all and will soon be 0/4 as I'll gladly contribute to a new ascension.

Veok, it isn't so much that this is intended as a democracy as a check and balance. We are saying that it IS possible to change the entire world. But by asking that it gets discussed OOC, we are trying to ensure that if something dramatic gets done, it gets done with good cause and doesn't pull the carpet out from other people's feet.

my bad I guess as I thought that being asked IC to do something justified me somehow to do that... (also considering that my choice of form was quite conservative :p) anyway again my bad...
#75

veok

Jan 07, 2011 9:51:52

Btw is my support in ascending the next god still needed? What element are we going to ascend first? Shall I fluff my "gift of power" in some way vaguely related with that element? Don't know, fire to reduce the embrace of ice for example?




"Alas, there is still much work to do. Things seem to be slowing down. Will you two help me create gods to help add motion to the world? Beings of fire and ice?"



Yes. Thought indicated Fire.
#76

Thought

Jan 07, 2011 10:09:21
It isn't too late to go back and retcon some posts. As has been noted, regardless of what Ara had done, you'd have been asked to change it since there wasn't an OOC discussion at that time. This actually wouldn't require much changes: Velt's attempts to create a sphere but it doesn't succeed (at least not yet), leaving a continent behind. Dajjal still has a tantrum, but instead of reshaping the world merely pushes (as wind is want to do) the continent under the gates.

Perhaps reshaping the world could be a long term goal for Velt? As noted, right now my main objection is that a sphere gets people thinking globally, rather than locally. After a month or so, when there are a few well developed continents, that concerns would be reduced substantially. Of course, Other people might have good objections even then.

As for Velt having animosity against Dajjal (which even if people like my suggested retcons could still exist), there are a variety of ways to express that. For now, Velt might be pissed at Ebel as well (for being an ineffective parent and not punishing Dajjal for the infringement) and refuse to help ascend another god. Or, Velt might be pissed at Dajjal and so he helps create a fire goddess to counter the ice goddess. With later, after gods have worshippers, Velt's worshippers would hate Dajjal's worshippers. Perhaps eventually Velt will help create a storm god as a sort of pretender to the throne of airy power. But at the end of the day, these are just ideas. If you aren't interested in such an animosity, then there it no reason to force it. Though, to note, having an animosity with another god is one way of increasing base PP.

That aside, if you want to still help ascending a new god, that would be great, though of course you are under no obligation to say yes.
#77

Aldii

Jan 07, 2011 16:00:25
Ice Goddess?
#78

Thought

Jan 07, 2011 17:43:37
Yes, Ice Goddess. You see... that is, I... uh...

Okay, I dont even have a remotely plausible excuse for that one.

Random side note: It doesn't change anything, but since my ascension post for you was really lame, I tried to spruce it up a bit.
#79

Aldii

Jan 07, 2011 18:04:46
Yes, Ice Goddess. You see... that is, I... uh...

Okay, I dont even have a remotely plausible excuse for that one.

Random side note: It doesn't change anything, but since my ascension post for you was really lame, I tried to spruce it up a bit.



Confusion is a pretty useful excuse : )

Nontheless, I have an idea about a future action that would probably be of great consequence to the world, is it alright to discuss such things here?
#80

Topheh

Jan 07, 2011 20:20:13
If not preferable
#81

Thought

Jan 07, 2011 21:28:15
Veok, hopefully you have a burning passion to post, since you're god was just ascended. Eye, tis true, it was. I promise.
#82

veok

Jan 07, 2011 22:06:16
I spent the day moving back in to my college apartment. I'll catch up and then see about posting.
#83

moondoggy

Jan 08, 2011 12:43:12

Hey all, the world is shaping up to be something interesting.  Compliments and criticisms time, whoo!



  • Ara, your goddess is well written as usual; very childlike and tantrum-y right now.  Fun stuff.  The whole stealing of the newly formed dirtglob was a little hasty though, but I suppose a good counterpoint would be that Nerz shaped the world without discussing so it should be just as easy to re(un)shape.  So the saying goes, "That which can be asserted without proof can be just as easily dismissed."  I know I don't have to remind you, but if you want to do something sudden like that in the future mention it in the OoC prior.  People tend to get upset when you play with their toys without asking.

  • Nerz, your earth-dragon god reminds me of one I made in an old campaign setting.  I like the idea though, and your english is improving.  I know I'm beating a dead horse here but we had talked about the worldshape, but as Veok pointed out it was in a different thread.  I'm sorry that no one made it more apparent, don't take the resulting discussions personally. 

  • Aldii that was a nice opening post, very fitting the image of your god.  Forgive me if this is a little harsh, but I really hope Od'Vidr isn't going to just up and vanish in the way a lot of your past gods have.  Be gone for a long while and then randomly come back, if at all.  You're one of the core four, if you do poof I hope the abrupt disappearances don't throw things into a state of flux in the future.

  • Thought, Ebel is just cool.  I love the way she "births" the fourfold gods using parts of herself, and the way she regains those parts in an elemental manifestation is great imagery.  She seems a little distant though, sure she refers to the fledglings as her children but aside from that not very motherly.  Her internal remarks about Dajjal and her forcing Velt's egg open, which kind of shocked me.  What if he had been born prematurely or malformed?  That's just bad parenting.  But then again, maybe that's the feeling you're trying to go for.  I can't read minds.


Okay, now that I've probably ticked you guys off let me say that you're all very creative and fun people.  The way things have gone so far has been a lot of fun to read and I'm looking forward to how existence develops in the future.  Veok should be arriving soon, bringing a fire deity and that should be awesome as well.  Limitless unused potential still lurks just inside the Gate waiting for the right person to turn the key and manifest it.  Here's to a good starting momentum!

~_~_~_~_~_~_~_~_~_~_~

EDIT:  Veok!  Fiery fire is fiery.  Your personality is as vehement and indignant as the most perfect atheists' argument.  But Ara's retort is the counterpoint, defining yourself as not being affiliated with X still makes that X an essential part of your definition.  Good first posts though, really tasty stuff.  Oh, and Thought?  I take back what I said about the "not motherly" business.  Ebel is acting like a proper british mother now.  Stiff upper lip and all that, wot?  Good show, lad and lasses!  Good show indeed!

#84

Aldii

Jan 08, 2011 13:17:22
I will try to improve on that point, thanks for giving me the opportunity of being one of the first deities.
#85

Aldii

Jan 08, 2011 13:24:52
Nontheless about my plan!

Would anyone mind if I create an ice wall around the world, the height of mountains and with the thickness of glaciers. One that would stop things from falling of from our world? And also as a breeding ground for future creation of the Ice god?
#86

Thought

Jan 08, 2011 14:11:03
Aldii, from a player POV, I like the idea. Hopefully other people do too. From an admin POV, as long as its vetted, I would say that would be a mold greater action with a few caveats. One, there is a bit of a fluff commonent to it so that as the world expands it expands to encompass it. Two, that there are at least some tunnels (perhaps maze-like) through these ice mountains to get to the other side.

As a general side note, having talked to the other admins, we desided that oceans sort of exist. That is, it is always hard to convince people to spend enough PP to actually make a world's worth of water, instead of trying we're just giving up on that account and saying that right now there's a bit of water around the continent (falling off into the chaotic elements). As new continents are created, oceanic waters are created along side so we don't have to worry about that. Are there any objections to such?


Moondoggy, thanks. I do hope at least a few of the gods develop mother issues.
#87

Topheh

Jan 08, 2011 14:27:56
Depending on how I end up created... I certainly might end up with some mother issues.  Aldii, I like the plan, although I also agree with Thought's Caveats as things to make stuff more interesting... the tunnels could be where your ice creatures live, after all... 
#88

Topheh

Jan 08, 2011 14:30:56
Ara, please tell me you're going to go The Mother's route of naming everything with very-long-and-complex-hyphenated-names.  I always get a kick out of those.
#89

Mechalibur

Jan 08, 2011 15:29:38
I'm definitely enjoying myself so far, reading your posts. Can't wait until the world needs a war god!

Edit: Why are we calling the action "begat?" I think it's "beget."
#90

Thought

Jan 08, 2011 16:23:47
Good question, Mech. I think I fixed that on the wikia now.
#91

Thought

Jan 08, 2011 19:31:12
Here's an updated map with the few specific structures (at least I took your modifications, Nerdzul, to basically be making the continent not perfectly smooth; let me know if there is something specific you had inmind to be added). The sea is currently more brown than grey, but that is because the greys are grey and with so few colors it might be hard to tell them apart. So the lighter brown is meant to be the sea... for now.

#92

Mechalibur

Jan 09, 2011 23:48:56
Looks like an inkblot test!
#93

Thought

Jan 10, 2011 13:08:19
Actually, the process I use to get shapes is very much like an inkblot, only all digitized.

Side note: EyesOfArgus, the poster formerly known as Space_Dragon, you are free to self-ascend (of, if you would prefer, let us know and we'll get some gods together to ascend you).
#94

ff6shadow

Jan 10, 2011 19:47:38
Name of God: Arvad
Starting Domain: TravelPhysical Appearance: An indistinct being of a nondescript race dressed in flowing robes that never stop moving. Small strands of light drift from the edges of the robes, fading away within a few inches. 
Symbol: A sphere within a diamond with runes carved around the center. Typically, the holy symbol is made from a variety of typs of wood and inlade with turqiose and jade, with a bright opal set in the very center.
Titles: The Traveller, The Guide,  The Seeker of the Horizon.
Personality/Core Concept: A being born from motion, motion of mortals, motion of gods, motion of energy. Always moving, never stopping, eager and slightly impatient, but enjoys being helpful.  Always move. Always move forward. Never stop. When One stops, One ceases to exist. For this reason, move.
#95

veok

Jan 10, 2011 23:01:31
Is Ebel dead?
#96

Thought

Jan 10, 2011 23:13:47
Well in the words of the Princess Bride, she's only mostly dead.

At the very least, there will be a final burst of energy next week (mostly just setting things up for if/when I reenter the game; if I do, I will be trying to have a mortal absorb her divine essence to ascend to godhood). But if someone has a better idea for how she can die, or something they'd like to use her for, let me know and she can shamble around for a bit.
#97

nerdzul

Jan 11, 2011 7:36:18
May I eventually build a burial mound or something for Ebel? Maybe a large mountain or some subterran complex... (after she is properly dead obviously)

#98

Thought

Jan 11, 2011 10:03:45
If you so desire, sure (of course, if you want to be mean, you could always burry her before she's dead :P )
#99

Mechalibur

Jan 11, 2011 10:25:17
Okay, I'm not going to post any information on my god yet, since it will depend what the situation is like when someone ascends war. I did come up with a name, however.

Tireas

(TIE-ree-us)

Also, I had an idea for Ebel, but it would have to wait a long time.
#100

veok

Jan 11, 2011 12:18:56
Which I suppose means you want the war domain?
#101

Aldii

Jan 11, 2011 12:49:54
I have also an idea för Ebel...though a morbid one.

Stealing her corpse to make divine weaponry out of her bones.
#102

archaevist

Jan 11, 2011 13:58:48
Hey, so until february I can't access the internet on weekends. I know I'm going to be created next week or something, and I was just giving the FYI.

A reminder, I would prefer to come out of the gate. If you could not ascend me, that'd be super. Thanks in advance.
#103

angelofthenight

Jan 11, 2011 14:05:30
um, I guess I'll go ahead and put my entry in as everyone else seems to be doing it.  Also, any chance we could get a little activity in the City?  Or are we calling it quits.

Name: Sephus
Titles: The Green Man, The Wicker Beast
Domain: Savagery
Symbol: A vine encircling a violet.
Appearance:
There are two forms of Sephus, aspects if you will.  One, The Green Man, is built of thick vines and leaves, visible as nothing more than a sudden intensifying of the light, sound, smells and sensations of the environment.  Animals and people will become more focused, forgetting wounds or tiredness, focusing on singular goals, food, drink and pleasure.  Though violence is not directly caused, it often ensues as everything reacts with heightened aggression to perceived threats.  To gods, Sephus seems to be a constantly shifting menagerie of beasts and humanoids made from twisting vines and huge, purple flowers.

The second aspect accents entirely the brutality of those who worship Sephus.  The Wicker Beast manifests only in time of war or great threat, but then it is fearsome to behold.  A crudely shaped man of wicker with granite chips for eyes and humanoid thigh-bones for teeth, the Wicker Beast is a fearsome sight behold.  It's arrival whips up the followers of Sephus into a homicidal frenzy, creating a horde of maddened, insane warriors that dismember and mutilate all who stand before him. 

Darkness is never far from the always churning surface of Savagery, and Sephus embodies that constant crimson risk.


 
#104

Mechalibur

Jan 11, 2011 19:27:42
Which I suppose means you want the war domain?



Which I've mentioned before, both in this OOC thread, on the chat, and in a PM to the moderators.
#105

loc_gms

Jan 11, 2011 21:27:09
Right, sorry, original list should be updated with you now.
#106

veok

Jan 11, 2011 21:37:04
Which I suppose means you want the war domain?



Which I've mentioned before, both in this OOC thread, on the chat, and in a PM to the moderators.



Not in this thread ;)
#107

Thought

Jan 11, 2011 21:41:24
Random aside: I'm loving the different colored text for the various elemental gods, very nice. However, just as a request in case a lot more people pick up the trend: do be sure to pick colors that can be fairly easily read (hence, no bright yellow, for example)
#108

Topheh

Jan 11, 2011 21:59:51
Well, Before I yelled a lot!

Now I'm just colorful! 
#109

Xeadin

Jan 11, 2011 22:16:34
Unfortunately, there is only a limited number of colors to choose from in the list of font colors (about 60% of them are readeable colors [24/40 colors]).

Colors
Readable Readable Readable Readable Readable Readable Readable Readable Readable Readable Readable Readable Readable Readable Readable Readable Readable Readable Readable Readable Readable Readable Readable Readable Readable Readable Readable

Non-readable Non-readable Non-readable Non-readable Non-readable Non-readable Non-readable Non-readable Non-readable Non-readable Non-readable Non-readable
#110

veok

Jan 11, 2011 22:20:59
Just learn to alter the HTML tag, X!
It's subtle, but not black!
Pretty sure this one wasn't on your list!
Easier to tell the difference when I contrast the lines!
I call it... Snorlax.

 
#111

Xeadin

Jan 11, 2011 22:31:52
Aha! Good eye, veok

I forgot abut HTML...  
#112

undergroundplayer

Jan 11, 2011 23:13:16
NAME: Fezzildin
DOMAIN: Concept/nature
GOD OF: Curiousity, adventure, and cats
APPEARANCE: shifts between a tabi cat with one red eye and one green eye, a gnome who has green hair and white robes with a spellbook and a bone made dagger attached to his belt along with several pouches and empty vials, and a wyvern that is the size of a dire wolf with red and black tinted skin and two tails
SYMBOL: A locked chest in a cats eye
PERSONALITY: Childlike in wonder and curiousity, likes to play pranks, and do things just to see what happens, he is chaotic but good hearted and kind.
his teachings are as follows - if there is a door open it, if there is a secret learn it, if there is an adventure find it, if there is a lever pull it, because what ever happens is a new experence.
TITLES: the childish, discoveries prince, the lock opener
FOLLOWERS: gnomes, halflings, cats, wizards, rouges, and clerics of course
#113

MightyManrock

Jan 11, 2011 23:32:25
Name of God: Elshomaën (or Elshoma'en)
Starting Domain: Knowledge
Physical Appearance: Elshomaën is just as likely to appear as an old man as he is a child, though with the same long, gray hair in either depiction. He wears red and black robes, and his eyes are covered with a headband that may be either color. He is invariably carrying a set of scrolls and may have a gnarled cane. He may also appear as an osprey.
Symbol: The black silhouette of his upright cane with an osprey perched atop it inside of a red pentagon.
Titles: The Blind Sage, The Sightless Watcher, The Revealer
Concept: The Logos; Thoth; patron of science, reason and theology. He is an ally of any who promote the spread of knowledge, the flourishing of sapient life and the light of civilization. He is thus opposed to secrecy and mysticism, wanton destruction and savagery -- but not necessarily war. He hates bias, hubris, ideas preconceived without true study, meaningless ritual and maudlin sentimentality.
#114

eyesofargus

Jan 12, 2011 0:43:43
Hey guys, been without internet for a few days. Anyway, I have some bad news.

I'm only going to have internet every other week for the next three months. No way around it. That means that my options are either:

1. Have my god only be active half of the time, or

2. Not join the game until after this period has ended.

I'm leaning toward 2.

If that means I have to give up my Life domain and be something less primal and more minor later on, then that's fine. I'm sorry for all the trouble, but there's nothing I could have done about this. I'll be watching the game and commenting occasionally in the OOC, but I won't join the game until at least April. If someone else wants Life, go for it.
#115

arythmia

Jan 12, 2011 1:28:04
I can take up the life domain unless Xeadin is really sold on it.
#116

Xeadin

Jan 12, 2011 1:42:37
Sorry to hear about that, Argus. Hope you have fun with whatever you're doing

I'd be willing to take up the role of Life. That means that I would probably either have to:

  1. Switch Civilization for Life and have someone else take Civilization, or...

  2. Have both, though I would have to provide a good reason if I were to do so.


In an admin's case, it would lean towards 1. In a player's sense, it could go either direction. Any comments?

[edit] Toph's ruling. Number 1
In that case, here's a re-fluffed Erainull. Civilization is free for anyone who wants it

Name of God: Erainull
Starting Domain: Life
Physical Appearance: A hawk-like being with a deep blue robe, and a leather-bound book in one of her hands.
Symbol: An eye situated on top of an infinity symbol-- backed by a golden leather t-shape with feathers on the bottom and top. A blue orb rests on the left and a ruby gem rests on the right.
Titles: The Provider; Rathian Incarnate; The Celestial Sun
Personality/Core Concept
: Eranull is the spirit of the mortal lands-- her breath gives new life, her passion grants those she trusts a new calling in life, her anger ignites war and chaos. She is the very definition of Life itself, as she is referred to as the Provider in some aspects. Her care for the mortal world does not trump her allegiances to the divine realm of the gods, as her calm and collective mood exemplifies her beauty and tolerance-- she is, however, bleak in some regards.
#117

Thought

Jan 12, 2011 10:19:34
Welcome, UndergroundPlayer, MightyManrock! We're extacting that you're interested in the game.

Underground, I am a little confused on your domains/"god of" bit. Is it that you want to be a god of nature (like Pan) who happens to be curious, or is it that you want to be a god that actively promotes curiosity (in which case, how does nature fit in)?
#118

veok

Jan 12, 2011 12:31:59
Welcome, UndergroundPlayer, MightyManrock! We're extacting that you're interested in the game.



Extacting is clearly Thought-speech for being both excited and esctatic at the same time.
#119

camu

Jan 12, 2011 12:44:13
Instead of 'the depth' i was thinking of maybe switching to darkness, as it would basicly cover the dark lightless deeps etc anyways, and the depth not being a true domain. It doesn't even sound good.

But not sure if darkness is already taken (I did notice Joran taking Dark/Moon, but does that cover darkness or not?

Night/Moon would be a more fitting combo)
#120

undergroundplayer

Jan 12, 2011 13:22:17
Welcome, UndergroundPlayer, MightyManrock! We're extacting that you're interested in the game.

Underground, I am a little confused on your domains/"god of" bit. Is it that you want to be a god of nature (like Pan) who happens to be curious, or is it that you want to be a god that actively promotes curiosity (in which case, how does nature fit in)?




main domain is concept of curiousity and adventure but much like how the raven queen(goddess of death) touches into another gods claim with ravens mine might be allowed to do the same with cats(nature)
#121

Thought

Jan 12, 2011 14:41:27
Technically it's Thoughtish, not Thought-speak, but Veok has the right of it.

If Joran is good with it, I'm fine with you switching to the Night/Darkness domain, Camu.

Underground, I think I understand now. To note, gods enter the game with just one domain, but you can claim more once in (with the appropriate action).

#122

Thought

Jan 12, 2011 15:01:06
Since both Xeadin and Ary wanted the life domain, we ran a lottery for it and Arythima won. You are free to self-ascend as the life god, or of course you can choose to abdicate and the opportunity will go to Xeadin.
#123

undergroundplayer

Jan 12, 2011 16:59:29
Technically it's Thoughtish, not Thought-speak, but Veok has the right of it.

If Joran is good with it, I'm fine with you switching to the Night/Darkness domain, Camu.

Underground, I think I understand now. To note, gods enter the game with just one domain, but you can claim more once in (with the appropriate action).





figured see if cats would fly do to there curious nature
#124

nerdzul

Jan 12, 2011 17:41:46

Mmm I like the idea of the colored theme, I'll have to choose one later

#125

Aradeia

Jan 12, 2011 17:52:50
Nerdzul, Dajjal said that Velt was negligent because he wasn't there. Mind you, if you decide to change that and say that you were there the whole time, then I shall have to edit my post.
#126

nerdzul

Jan 12, 2011 18:21:16

nah np, lets say I came when she told that... Our gods are not super friendly I guess so a little bickering does not hurt much.

#127

Topheh

Jan 12, 2011 19:03:53
Why, I do think we're forming the first faction as we speak.  How exciting!  

So, how do we want to have this whole thingy look?  Enscone it in a demi-plane, or have Gods dwelling on the mortal plane, as it were? 
#128

Thought

Jan 12, 2011 19:11:44
Personally, I like the idea of a demi-plane. What if a mountain gets created, and depending on how one ascends that mountain determines the nature of the demiplane that one experiences. On the main path, one enters the garden of the gods where the gate sits similarly to as it does now. But if one comes from a different dirrection, one enters a world of fire and brimestone with the gate belching out great pillars of fire, or from a different direction one enters a great earthen cavern, or from a different direction one enters an ocean, and so forth.

Or not.

Additionally, if you are looking for a guardian of the gate, might I suggest something along the lines of Ebel's ghost? Two disembodied phantasmal hands, eyes, and a heart might be a fun monster (non sentient, of course).
#129

Topheh

Jan 12, 2011 20:20:32
I am catching shadow-temple vibes here.

Also, fun idea with the mountain.  I could support that. 
#130

veok

Jan 12, 2011 21:10:05
I don't think a demi-plane is necessary. I'm thinking sort of an "Olympus Calderra" re: the ancient greeks. As in, the gate is just placed in the crust of the land, but a physical barrier, such as a circular mountain range, prevents mortals from passing into is. Thought's "Garden of the Gods" seems ideal for such a thing, and has the benefit of being already made.
#131

arythmia

Jan 12, 2011 22:42:51
Okay, I'll rock the life domain. Beast domain will be dropped. Soon I'll have the updated god-profile made, and get working on the ascension post. I'd like to know if I can use Ebel's spinal column for ascension.
#132

Topheh

Jan 12, 2011 22:56:51
Well, a demiplane would let us do that all with handwaved-ness... demiplanes don't have to be physically apart from the world... Its just... a special part of it.
#133

veok

Jan 12, 2011 23:03:21
In which case "demi-plane" is a total misnomer. Demi-planes are sort of an archaic holdover from 3.X; 4e simplified the "standard" cosmology immensely.
#134

Aradeia

Jan 12, 2011 23:04:52
Yeah, I think I like that too. And there's no reason we can't still incorporate the garden somehow in the plans.
#135

arythmia

Jan 12, 2011 23:05:32
Name of God: Jzaquiht
Starting Domain: Life/ Aberrations
Physical Appearance: A humanoid torso of spasming purple flesh, propelling itself on a serpentine lower body of clear "stone" with black veins pumping some vile fluid through it. The spaces between its many ribs open like vents exuding a abominable clear mucus flickering with a light of its own that seems to float and flow without care of physics. Its fore-limbs are long and thin, ending in three long black chitinous fingers. Its "head" sits atop a long neck of the twitching purple flesh with a black external spine. The external spine continues into the middle of the back where it spirals into a calciferous mass pock marked with small whistling holes which draw in air. The head itself is a solid hunk of bone with a thin vertical chasm bisecting it, strange energies of a countless number of hues arc across the space. Altogether he is the the size of a small mountain.
Symbol:A maze in the shape of a vertical line.
Titles: The Strange Seed. The Horrible Maker.
Personality/Core Concept:
He is from the howling chaos beyond the established lands of the gods. One of the first primals, the strange elements and symbolizes the proliferation of odd, animate things similar to each other only in their selfish quest for expansion and survival. There is however, nothing selfish about Jzaquiht. The god of life does not feel alive. Being a god means being immortal, having few threats to your existence, not really needing to spawn. Jzaquiht is exploring his domain, looking for himself somewhere in his creations.
#136

Topheh

Jan 12, 2011 23:33:06
*shrugs*  Demiplane best explains what it is and how it works.

Looks good, Arythmia, although... not sure I want ot talk with you much with an appearace like that!

*shudders* 
#137

Aldii

Jan 13, 2011 1:03:35
Why do we even need a Life domain? Most Gods create life as it is and seems to prefer to create their own races, monsters and so forth? All Gods carry the Life domain within them as long as all Gods are allowed to create life.
#138

Xeadin

Jan 13, 2011 1:10:16
As I understand how this LoC works so far, each domain needs a "representative" of that domain. Sure-- Life doesn't really need a god, but it needs someone to represent that aspect of creation... At least that's my speculation. Thought or Toph might have a different answer

And speaking of Life, the reasons behind why I was so attached to it was because:

1) Life takes serious responsibility to handle 
2) It made somewhat more sense to my god than the other domain
3) I had no idea that Arythmia used to be a part of LoC (I wasn't here for Shardworlds)

With that said, I will be taking back Civilizations (to my original Erainull)
#139

Thought

Jan 13, 2011 9:59:57
While a lot of gods do concern themselves with creating life, most mythologies still have at least one god that is focused on promoting it in some form, though perhaps "fertility" might be a better domain name? Consier the ancient Venus statues, Persephone and and Demeter, Isis, Min, Thor and Nerthus, Coatlicue, etc. It is true that more than one god creates life, but it is fairly standard to have at least one guy whos really focused on it.

EDIT: Side note, I really like that intro, Arythmia.
#140

Mechalibur

Jan 13, 2011 11:19:08
In which case "demi-plane" is a total misnomer. Demi-planes are sort of an archaic holdover from 3.X; 4e simplified the "standard" cosmology immensely.



Archaic? Take that back!
#141

Thought

Jan 13, 2011 14:32:44
Ary, I think you might have put a bit too much sauce on that action. That is, it looks like you are just creating basic single cellular life, right? It seems like these things aren't able to prove a threat to a group of adventuerers, nor does it look like they are capable of creating their own culture: is this a proper summation? If so, then that looks like just a basic nourish action (which is to say, 1PP), not a spawn (2pp) or shape (4pp).
#142

Xeadin

Jan 13, 2011 14:46:00
I think what Arythmia is trying to do is make use of the Modify action-- that is, he is creating a catalyst to shaping ecosystems, wild beasts, and populaces.

I think that's an ingenious idea, to be honest
#143

arythmia

Jan 13, 2011 14:46:38
Talking to Toph and Camu we decided it would be cool to just throw down 4pp for a "I create ecosystem" action, and then cantrip alter them into a bunch of new creatures.

Edit: X knows what's up. 
#144

Topheh

Jan 13, 2011 18:31:44
Yeah, I cleared it.  Basically he just made the generic ecosystem (ants, birds, etc) for the continent and I imagine the waters surrounding it, but for now its just... protoplasma.

In a more serious question... do we want a mortal stories thread this time around?  I am leaning towards no. 
#145

Thought

Jan 13, 2011 18:42:10
Regarding Mortal Stories: in the words of Hoban Washbourne, "oh no, no god, oh dear god in heaven."
#146

Xeadin

Jan 13, 2011 19:04:58
Meh, I do like the integration of the Mortal Stories in the IC as well, though having a separate thread for MS would create less confusion, in terms of who is speaking and various points-of-view.
#147

veok

Jan 13, 2011 19:05:49
Do it in the group forums if you must then; C&A doesn't need it.
#148

Mechalibur

Jan 13, 2011 20:07:31
Do it in the group forums if you must then; C&A doesn't need it.



I thought by this point, we've become invisible to the rest of them and have been given free reign.
#149

Topheh

Jan 13, 2011 20:42:47
Okay, lets test this.  Each mortal interaction will be its own thread.  Lets see how long we go before we are noticed again!
#150

Topheh

Jan 13, 2011 20:52:00
V, I will provide oyu with PP, but... what, exactly, do you intend to do with it?
#151

veok

Jan 13, 2011 21:12:14
Turn the world into an onion!

Er... let me explain the metaphor:

LAYERS!
(  <---- ice wall   ( <---- edge of continent      gate, embedded in center of continent ()            )         )


I just want to get the gate out of the sky and into the ground -- I figure a 2 mold is sufficient for that -- guardians, exclusion (creating an Oubliette, etc.) and all can come later... or not at all as case may be.
#152

Xeadin

Jan 14, 2011 14:55:13


Eeep...
#153

veok

Jan 14, 2011 15:21:04
I suggest we ban all biologists from play.

Immediately. 

Sorry Toph, it's probably for the best. 
#154

Aradeia

Jan 14, 2011 15:49:12
Hey! I didn't mind it so much...

And besides, if anyone tries to get into too much finicky detail, they should be able to do what floats their proverbial boats. The rest of us can just exercise our right to "tl;dr"
#155

Topheh

Jan 14, 2011 16:58:22
Oh, if Ary wants to do ecosystems... we'll do ecosystems.  My brain is all sparkey with inspiration.
#156

AnubisDread

Jan 14, 2011 17:09:04

I actually liked it to, though I admitted I skimmed over it a bit... a little summary in the PP section with like 'spawn X, which are metal carapaced tubes, Y, which are weird leech things that that merge together to make young sort of like Yeerk, Z, which are look a likes of my god... shouldn't have started at X, um Z+1 which is sort of odd mutated axe headed mantis things and something else I can't remember right now' would have done wonders to keep it all together. And yes, I am horrible with names.


I am a little concerned that if life is this twisted there'll be nothing for TSO to corrupt though . Though certainly not complaining about having such an awesome god of life.

#157

Topheh

Jan 14, 2011 17:14:37
Eh, I'll start throwing some stuff together that'll be more normal... TSO will corrupt anew!

That said, I think a summary would be lovely  
#158

arythmia

Jan 14, 2011 17:44:35
Summary made!
#159

Aradeia

Jan 14, 2011 17:55:11
Great posts, though, thus far.

Nice job!
#160

Thought

Jan 14, 2011 18:40:05
As the week nears its end our thoughts turn to which gods will ascend next week. And in particular, how they will ascend. All the elementals were body parts, which people seemed to like, and it has been suggested that each "bucket" should have their own way of being ascended, sort of like that. Going forward, the two clearly possibly themes (if people like the idea) would be either that all Primal gods be horrendously hideous aberrations (giving them a cohesion), or that they all come from the vague elemental cloud that is currently beyond the IceWall (with the possibility that the cloud gets used up in the process).

Thoughts? Other Ideas? Crumpets?
#161

veok

Jan 14, 2011 21:02:10
I was kidding, Ara. :P

I didn't mind it, but Xeadin had already used the default reaction, so I was left with knee-jerk. :D 
#162

joran1313

Jan 15, 2011 2:02:10
As the week nears its end our thoughts turn to which gods will ascend next week. And in particular, how they will ascend. All the elementals were body parts, which people seemed to like, and it has been suggested that each "bucket" should have their own way of being ascended, sort of like that. Going forward, the two clearly possibly themes (if people like the idea) would be either that all Primal gods be horrendously hideous aberrations (giving them a cohesion), or that they all come from the vague elemental cloud that is currently beyond the IceWall (with the possibility that the cloud gets used up in the process).

Thoughts? Other Ideas? Crumpets?




Hey! I'm not a horrendously hideous aberration! Just cause Ary is...is...........Whatever he is, doesn't mean we all will be! Tongue out Titanish manybe, but not all aberrish

I like the appearance from the elemental cloud though. That might work.

Oh, and crumpet please! With some tea!Cool
#163

Xeadin

Jan 15, 2011 3:08:22
Yeah... maybe less aberrant in appearance as we go down the lists through each bucket.
#164

camu

Jan 15, 2011 3:13:37
Well at the moment you still have me stuck in the primordial bucket, but i think it's more fitting to be in primal.

Also like the idea of the elemental cloud
#165

Topheh

Jan 15, 2011 5:14:07
*looks at the elementals*

Oh, Xeadin.  We were supposed to be abberant?  I think we all missed the boat there... 
#166

Krika

Jan 15, 2011 6:45:40
In terms of how I would like to ascend, I would perfer to self-ascend out of the gate, but I'm open to suggestions. That just fits how I'm going to try and develop my god, at least at the start.
#167

Xeadin

Jan 15, 2011 13:43:55
Oh, Xeadin.  We were supposed to be abberant?  I think we all missed the boat there... 

What I meant by 'aberrant' is an unusual shape and form-- not aberrations themselves.

Unusual is good. It is... thought-provoking, as one would say

I'm just saying that as the order of ascension goes down the list through each bucket, the appearance of the gods would become more substantially uniform (not exactly like each other, but physical appearances start to become more like what one could see in the mortal realm).

And the thing about self-ascension-- I am for self-ascension, but I think that there should be an initial PP penalty when that happens, like say gods would start out with 2 or 3 PP on their first week when self-ascended. It takes a lot out of the world just to form a new deity.

And I'm all for the elemental cloud as well.  
#168

Thought

Jan 15, 2011 14:27:35
Toph, to note, there is no Lesser Plane action listed in the rules, and at least what plane rules we do have state that changes to the plane still require PP. This can of course be changed, but at least as is that's not a legal action.

Though I do love that you have effectively locked Isura out of the gate. Bwahahaha

Nerdzul, aye, as long as PP is allocated to a specific action then it can carry over to another week.
#169

Topheh

Jan 15, 2011 14:37:14
Wait, ah.  It... er... oh.  This is what I get for crafting past midnight!

Erm... yes...

So, if I 'pretend' that I did this tomorrow and allocated my remaining 2 PP towards that, could I do that without having to delete and repost?


And... how did I lock out Isura?
#170

Thought

Jan 15, 2011 15:03:20
I'm good with that.

As for Isura, at least as it is presented, if you tell her the passphrase she wont hear that you said "Ebel" and it seems like she wont be able to say the name either (since she blocked her from her memory).

But more generally, do people want demiplanes and regular planes to be different actions? Should one or the other not require PP investment?
#171

veok

Jan 15, 2011 15:15:40
I've mentioned it earlier -- I don't think there's enough differentiation between "demi-plane" and "plane" in a rules sense to require support for both. In short, combine them into a single action. Demi-planes as is exist only as a subset of planes at large; those planes with a noticeably finite space.

And I have a plan regarding Ebel. It's going to need cooperation from others though, so we'll see how it goes. 
#172

Xeadin

Jan 15, 2011 15:15:44
But more generally, do people want demiplanes and regular planes to be different actions? Should one or the other not require PP investment?

Personally, I think demiplanes and greater planes should be different actions, as it has been in the past.

Maybe the demiplanes could be a part of the cantrip action, since they can be altered by anyone pretty much.

OR: I'm kind of thinking about demiplanes as being personal sandboxes for perfecting creations that one would like to make. For instance, if someone wanted to make an artifact or populace, or something to that effect, they could go to their own demiplane and make cantrip versions of their creations to make different effects and configurations until they get it right, much like a master plan-- their own notebook, so-to-speak.

That's just my idea.
#173

Topheh

Jan 15, 2011 17:02:06
*shrugs*

THe more I see it, honestly, the more 'demiplane' and 'holy site' seem synonymous in my head, especially now that we've done away with the +2 bonus to combat for being in a demiplane, etc, etc.  So, yeah.  Lets scrap it.

Actaully, on that note, I think I'm going to change my action... that thing is going to be a 3PP forge, not a 4 PP plane.

And, bonus.  Isura is no longer locked out. 
#174

veok

Jan 15, 2011 17:19:06
Wasn't Tziyoti feminine originally? Or am I imagining that...
#175

Topheh

Jan 15, 2011 17:26:47
No, I mentioned it to you that I was thinking of switching him to a her, but in the end decided against it.  
#176

veok

Jan 16, 2011 1:52:00
Making presumptions on my gender, are we, Toph? ;P

At any rate -- why do you post the reset notification in the IC thread. I mean, I can see why it's *useful* there, but at the same time, it seems to just clutter the IC thread needlessly. We've got this wonderful OOC thread for our use over here, why not use it for this as well? 
#177

Topheh

Jan 16, 2011 2:08:32
Veok, You've told me your actual name.  I don't *need* to make assumptions unless you told me a fake name :P

I... do it for my own benefit, honestly.  When I'm doing PP expenditures, checking on player participation or updating the game history, having a post of an easily recognizable format helps to determine when, exactly, each week ends or begins.  

Also, we've done it that way ever since I started playing so... *shrugs*   I don't really think that 1 extraneous post a week in the IC 'clutters' it all that badly, after all. 
#178

Topheh

Jan 16, 2011 4:53:09
Guidelines for Wiki-Upkeep extra PP (will appear in first post and as a wiki page shortly)

1)  In order to get extra PP, you will need to register and post under an official account.   While it might be possible to track down an 'annonymous contributor', doing so on large scales is wholly untenable.  As such, unless you are logged in, you won't be counted.

2)  Wiki-upkeep entails one of the following:
a)  If you have made many changes to the world recently, updating the wiki to be in line with those changes will count.
b)  If you have not made changes, working on keeping other parts of the wiki up to date will also count.  Possible options are (PP expenditure [requires separate account]), Game History, Proofreading, helping out another god who is weeks behind on upkeep, etc, etc.

So, for instance, this week Thought and I would have gotten extra PP as well as Veok.  Nerdzul and Aldii would have gotten none, as they posted annoymously (foreign IPs are always the easiest to figure out).

It *should* be feasable for every player that wants extra PP to get extra PP. 
#179

nerdzul

Jan 16, 2011 5:53:14

yes... I forgot to log in hehe...

anyway I was thinking to create some kind of underworld (maybe not continent sized) next week, will it be ok? (and a forge that makes titans to be Velt home within the gate temple).

#180

aboleth11

Jan 16, 2011 12:03:31
Can people who are waiting to join the game update the wiki and get extra power points for their god when they join the game?
#181

veok

Jan 16, 2011 12:24:47
Can people who are waiting to join the game update the wiki and get extra power points for their god when they join the game?



I would think they should -- though there should be some common sense involved: give the creators a chance to create new articles for things they create, at least.
#182

Topheh

Jan 16, 2011 14:27:37
I don't see why that wouldn't work, Aboleth.

But yes.  Give people at least till the end of the week to update their own wiki-ness... that would kinda suck to get ninja'd, especially by someone who isn't even playing yet :D 
#183

Thought

Jan 16, 2011 15:26:08
Since it had been asked before, now Ebel is fully dead.

More importantly, new week means more gods are on the block for entering the game. Specifically, Death, Darkness, and Curiosity (those being Anubis, Camu, and Underground, respectively). You are not yet free to enter the game, but it seemed good to provide a list of those that it looks like the world could use sooner rather than later so that those players who are in can weigh in as to if they'd like to ascend you. For example, I think Toph had said he wanted to try to ascend Camu.

If you  have a good reason why you should self ascend, of course, let us know.
#184

veok

Jan 16, 2011 16:05:47
Thought, I take umbrage with your "even works through Excision" artifact, because Excision isn't a magical effect. If I meet you in real life, and maintain that you are a chihuahua, you can do whatever you want to prove your un-chihuahua-ness, but if I am stubborn and cling to my original opinion, it doesn't matter what you think, because, ultimately, no one can truly argue against another's perceptions, for the very reason that can never know another's perceptions.


Consider Color Constancy:  Colors are a constructed property; it doesn't matter what color anything is, what matters is whether we can distinguish one color from another. It could be that the color you perceive to be "purple" is interpreted the same way my brain views "orange". But the thing is, I would know that color as "purple" as well, so even if we interpreted the same object as separate hues. Because our individual perceptions of any one color is constant, the actual color is irrelevant -- we glean the same visual information from it regardless.
#185

veok

Jan 16, 2011 16:07:08
In retrospect, that's not so much umbrage as fair warning:

Just because Isura can see something doesn't mean she is under any pains to acknowledge that she saw it. 
#186

AnubisDread

Jan 16, 2011 16:26:42

Huh, you know, if no-one wants to make the Ebel Ghoust (tm) a guardian or something of the like, it could be a good excuse to raise a god of death: to help guide the lost soul to some form of peace. Or enslave it to do their bidding, you know, either way >.>


I won't go and say it's an excuse to self ascend though 

#187

Aradeia

Jan 16, 2011 16:30:46
I'd ascend you, Anubis, if you want.
#188

Topheh

Jan 16, 2011 16:56:49
And I would help.
#189

AnubisDread

Jan 16, 2011 18:00:32
And I would gladly take one or both of your invitations ;)
#190

Topheh

Jan 16, 2011 18:04:08
Both.  It'd be cheaper.
#191

AnubisDread

Jan 16, 2011 18:19:26
Fair enough, both it is 
#192

Thought

Jan 16, 2011 18:28:56
First, the main affect of the artifact is really that it allows a mortal holder to interact with gods. The excision bit was added largely because I am trying to fit excision into the stat write up (make an attack v will, on a hit the target ceases to perceive you or starts to perceive you for x rounds). I'd be quite surprised if it ever comes up in LoC play (but as an unusual effect, seemed prudent to note just in case).

Second, I think you might be imagining the artifact to be more powerful than I intended it to be. To use your example, you are convinced that I am a Chihuahua. Fair enough. Every time I enter the room, you see a Chihuahua enter the room. But, if someone other than me entered the room, why would you automatically assume that they are a Chihuahua? That is the sort of affect I was imagining for the artifact; it effects the perceptions, but it doesn’t force knowledge. In this example, it would alter how I am perceived just enough that you wouldn’t perceive me as me, and therefore you wouldn’t perceive “me” (not being perceived as me) as a Chihuahua (unless, of course, you perceive all people as Chihuahuas). At the end of the day, the artifact mostly is just affecting the owner.

Does that seem more acceptable?
#193

veok

Jan 16, 2011 20:07:55
You're missing the point -- I have specifically explicated "Excision" to be a non-magical philosophy (effectively). "Offensive" Excision, as it were, could not actually be considered as such because a) the effect is magical in origin, generated by the artifact, and b) you are acting to alter another's perception rather than your own, while Excision is a self-exclusive discipline.

I have no problems with your artifact -- just that you're misusing the label of "Excision".Smile 
#194

undergroundplayer

Jan 17, 2011 23:53:05
curiousity so soon? hmm could be a great time
#195

archaevist

Jan 18, 2011 13:25:19
How is curiosity a primal rather than a conceptual?

Also, am I getting in next week or something?
#196

undergroundplayer

Jan 18, 2011 13:51:57
How is curiosity a primal rather than a conceptual?

Also, am I getting in next week or something?




i have no clue aside from cats
#197

Aldii

Jan 18, 2011 16:23:15
Wizdude consider yourself ascended!
#198

veok

Jan 18, 2011 16:37:11
Are you suggesting that Wizdude's god *is* the sun, or that you've created a sun in addition to Wizdude? If the latter, you're missing an action spent on it (even a cantrip would work, I think, if you don't mind the possible transience of it).
#199

Thought

Jan 18, 2011 22:18:49
How is curiosity a primal rather than a conceptual?

Also, am I getting in next week or something?



Allow me to answer that with a quote!

1) Players who are new to Lords of Creation will be allowed to jump the line (how much of a jump has to be determined on an individual basis)



Which is to say, objectively, it probably isn't. However, all domains and buckets and the sort are open to negotiation. In this case there was an admin negotiating for the entry of curiosity in order to try to get a new player into the game sooner rather than later.

As for when you'll be able to enter, I'm not entirely sure. Weather, right? I'd think that there'd be at least one more week of Primals before Naturals, but as noted above, that is open to negotiation. Hmm... actually, allow me to return to that in a different post...


Underground, to note, "cats" aren't exactly what we mean by primal. Things like light and darkness, life and death, are fundamental concepts of the world. Cats could fit one definition of primal, but not really the one we have in mind. Curiosity, however, seems to be able to fit because we have life and death, the two great mysteries of the universe. Where does the life that Life embodies come from? What is the meaning of life? Where does it go when it dies? Is death the last great adventure? Basically, I argued for curiosity to be a Primal based on a supposed curious relationship between the truth behind life and death. It's sort of a go-between, as it were. Does that work for you?
#200

Thought

Jan 18, 2011 22:41:30
If players want to ascend a god specifically given the go-ahead for entry, please give admins (at least two of us) a head's up before doing so.

This isn't to say that it was wrong for Aldii and Veok to ascend Wizdude; just that is blindsided us. We generally had the idea of two gods ascending each week, with three being the "well, people are eager to join and two is a slow number" option. Now we have four. It is in no way the end of the world, but it is easier to arrange things ahead of time than to try to figure out where to go from here.

Speaking of which, Camu, Anubis, Underground, do one of you mind waiting until next week to enter the game? Don't feel like you have to volunteer, mind: we said that you could enter this week (as long as some of the active players ascend you), so we wont reneg on that.

Wizdude, question: Is your god's starting domain the Sun or Light? Reason being is that since Joran was willing to split the Moon/Night from the Darkness domain, we might say that the Moon and Sun are "Naturals" rather than "Primals" and go ahead and open that bucket up.

As a side note, as has been noted there was a theme for the enter of Elementals and we had talked about a theme for the Primals (which I  think people liked, or at least were indifferent on). If you are the Sun, think about a theme for the Naturals (this goes not just for Wizdude but for everyone).
#201

joran1313

Jan 18, 2011 23:08:16
eh? I guess with the sun in play now, I guess its only a matter of time before the moon also gets put into play as well.

Oh well! No rush though.
#202

veok

Jan 18, 2011 23:51:44
My apologies -- I had assumed Aldii had vetted the idea already; I was just doing the nice thing and giving her the PP she asked for!
#203

undergroundplayer

Jan 19, 2011 0:02:00
i dont mind waiting, plus i feel with curiousity should come knowledge since curiousity leads to knowledge and knowledge leads to curiousity.

i do like the explination for the bump should i change the domain to fit it?
#204

Aldii

Jan 19, 2011 0:35:46

My apologies, though I did mention it a couple of days ago in the chat and thought that it had gotten approved.

#205

Xeadin

Jan 19, 2011 0:43:25
As a side note, as has been noted there was a theme for the enter of Elementals and we had talked about a theme for the Primals (which I  think people liked, or at least were indifferent on). If you are the Sun, think about a theme for the Naturals (this goes not just for Wizdude but for everyone).

As much as I'd like to, I won't speak as a representative of the Conceptuals bucket, but I'll speak as my own self would.

One idea I have for the conceptual ascension is having each god ascended as a mere 'concept' of a given domain of a god currently ascended.
Conceptuals Idea
For instance, in my god's view, she would be ascended as a 'concept' of a mortal's idea for forming civilizations within an organized society, when one exists. In essence, Erainull could be the catalyst of forming civilizations, as would Angel's god could be a catalyst in forming savage factions within mortal society.
#206

MightyManrock

Jan 19, 2011 3:28:17
Speaking of conceptuals, has anyone taken the Knowledge or Afterlife domains?



Knowledge would be me. I detailed my god here.

I like your idea. I was actually kind of thinking it would be interesting if my god ascended when mortal races start to form the concept of systematically searching for knowledge and learning for its own sake, which I would understand as coming about after Curiosity. I could also see my god's ascension before, concurrent with or after Civilization all being justifiable. In any case, I'm fine with being ascended later on; no rush here. ;)
#207

MassiveAttack

Jan 19, 2011 8:30:13
Huh, looks like I caught the new LOC relatively early.  I would be interested in joining.  I'm fairly malleable as to a domain.  From the list of available domains, I would lean towards plant or afterlife; neither I've played before.  Outside of that--a time god (primal) seem reasonable?  Anyways... I can discuss with people depending on where the game goes.   
#208

Topheh

Jan 19, 2011 9:59:29
Massive!  Good to see you again

Time does seem reasonable. 
#209

Thought

Jan 19, 2011 10:21:35
No apologies are necessary; again, it isn't that you two did anything wrong, it just caught us by surprise. Anywho, thanks.

Underground, if you want to wait for knowledge that is good with us. Thanks.

Xeadin, I'm not sure I understand what you're proposing. Could you rephrase?

Welcome back, Massive. Though I have a question for you and Toph: what would you envision a god of time doing? That is, we might expect a god of knowledge to gather and promote knowledge, a god of plants to create and nourish plants, a god of water to create aquatic beings, etc. But what would a god of time do that is particularly... time-y?
#210

undergroundplayer

Jan 19, 2011 12:12:46
No apologies are necessary; again, it isn't that you two did anything wrong, it just caught us by surprise. Anywho, thanks.

Underground, if you want to wait for knowledge that is good with us. Thanks.

Xeadin, I'm not sure I understand what you're proposing. Could you rephrase?

Welcome back, Massive. Though I have a question for you and Toph: what would you envision a god of time doing? That is, we might expect a god of knowledge to gather and promote knowledge, a god of plants to create and nourish plants, a god of water to create aquatic beings, etc. But what would a god of time do that is particularly... time-y?



It just seems logical that they come about right around the same time you cant realy have oen with out the other
#211

arythmia

Jan 19, 2011 16:11:53
I've hated how time has been played in the past. In my experience it's always been about preserving the continuity of events, all fussing about cause and effect. I'd like to see a time god mix it up a little and really take control of the domain, rather than the domain take control of them.
#212

MassiveAttack

Jan 19, 2011 17:32:23


Welcome back, Massive. Though I have a question for you and Toph: what would you envision a god of time doing?  But what would a god of time do that is particularly... time-y?



Good question.  I was noticing the gap, not the feasibility.WinkChronos was a crazy old man who liked to eat his own children...  Anyways, off the top of my head, probably things like prophesy and such, but I did that domain last game I was in.   

#213

angelofthenight

Jan 19, 2011 18:16:03
What if we made conceptuals really mortal gods, that is created and sustained by mortal prayer and need, as opposed to more "Universe says" creation of the other gods.  As such, none of us would be ascended from other gods; we would all self ascend.
#214

Xeadin

Jan 19, 2011 19:06:16
Xeadin, I'm not sure I understand what you're proposing. Could you rephrase?

Basically, the conceptuals would be formed as a mortal's concept to change the world to how they see fit, like the mortals form a concept of civilization or (more simply) knowledge-- something to that affect that will bring about the existence of a god to represent that concept. I think it might be similar to Angel's idea, now that I think about it...

After all, it was just an idea ;)

What if we made conceptuals really mortal gods, that is created and sustained by mortal prayer and need, as opposed to more "Universe says" creation of the other gods.  As such, none of us would be ascended from other gods; we would all self ascend.

Yeah, I think Angel's idea is a little similar to mine.
#215

AnubisDread

Jan 20, 2011 0:08:40

Sorry for delay, been very busy lately. Anyway, I'd gladly put off ascending if it's necessary, whatever's best for the plot really. It might take a while to really work out life has to end, after all.


EDIT: Actually, Arythmia, I was going to make a god like that if I got Travel (on the basis of hey, time travel is a sort of travel.) But I dreq death, so now I have to do fun deathy stuff instead. Oh well :P. Oh, this might be a little premature, but would anyone complain if I ended up making it that literally every living things corpse came back as an undead of one form or another?

#216

veok

Jan 20, 2011 0:14:32
I already imagine Isura's going to want to knock TSO down a peg or two. At least that way you might give me a reason other than "I didn't like the way he looked".
#217

arythmia

Jan 20, 2011 0:20:00

Sorry for delay, been very busy lately. Anyway, I'd gladly put off ascending if it's necessary, whatever's best for the plot really. It might take a while to really work out life has to end, after all.


EDIT: Actually, Arythmia, I was going to make a god like that if I got Travel (on the basis of hey, time travel is a sort of travel.) But I dreq death, so now I have to do fun deathy stuff instead. Oh well :P. Oh, this might be a little premature, but would anyone complain if I ended up making it that literally every living things corpse came back as an undead of one form or another?




I am glad we're on the same wave-length. I get the feeling we're either going to be the best of allies or the worst of enemies in this game.

Also, the whole everything undead: Hmmmmmm. Too much visible undeath cheapens it for me. I always liked it when the heroes went "Oh crap it's real!". That said, a massive atmosphere of restless souls sounds awesome if only the spiritually inclined could sense them, and in turn be sensed.
#218

AnubisDread

Jan 20, 2011 0:28:21

I am glad we're on the same wave-length. I get the feeling we're either going to be the best of allies or the worst of enemies in this game.

Also, the whole everything undead: Hmmmmmm. Too much visible undeath cheapens it for me. I always liked it when the heroes went "Oh crap it's real!". That said, a massive atmosphere of restless souls sounds awesome if only the spiritually inclined could sense them, and in turn be sensed.



Most likely the worse of enemies, but that makes it more fun ;)


As for the whole undead thing, I was sort of going for a 'people burn their dead so they don't rise as zombies, but even then they come back as incorporeal undead half the time, constant war against death just to survive' sort of vibe, but that IS a bit much really... I was planning to have the afterlife pretty much just be a giant soul recycling factory in the sky in the form of an aurora, and for that same aurora to resurrect corpses as undead, but it might be better to save the constant ressurecting for a few places that are sort of 'unhallowed ground' and mostly have the aurora be a power source for necromancers and the like... hm...

#219

arythmia

Jan 20, 2011 0:31:59
Now I'm thinking about a sky completely consumed by a pressing mass of forsaken souls howling up hurricane force winds, their incorporeal bodies twisting in the pressure of the claustrophobia and condensing a downpour of ectoplasm.

At the first sight of a living thing wandering into the sky-bound horror they descend upon it in a hungry tornado of life-sapping terror.

Uggghhh.
#220

Topheh

Jan 20, 2011 0:34:29
Anubis, you'll be ascended tomorrow, come hell (you) or high water (me) or rageforce winds (ara) or a swarm of locusts (Ary).

 
#221

arythmia

Jan 20, 2011 0:36:30
Oh my, that was terribly clever!
#222

veok

Jan 20, 2011 0:37:04
In brightest day, in blackest night,
No evil shall escape my sight
Let those who worship evil's might,
Beware my power... Green Lantern's light!
#223

AnubisDread

Jan 20, 2011 0:45:50

I really don't get how a super hero who's vulnerable to the color yellow could seem so confident in defeating evil. What if bank robbers just started wearing yellow suits?


As for the whole soul thing, I was thinking more like the aurora borealis, and more FFX firefly looking souls more than screaming things, but... that image is pretty damn awesome. Remind me to make that happen in at least one place one time 

#224

veok

Jan 20, 2011 0:54:00

I really don't get how a super hero who's vulnerable to the color yellow could seem so confident in defeating evil. What if bank robbers just started wearing yellow suits?


As for the whole soul thing, I was thinking more like the aurora borealis, and more FFX firefly looking souls more than screaming things, but... that image is pretty damn awesome. Remind me to make that happen in at least one place one time 




Dunno. Toph's post made me think of it. It may help that I've been on a justice league binge lately.
#225

MassiveAttack

Jan 20, 2011 6:57:49
Wouldn't soul management tend to be more under the auspices of the afterlife god?
#226

joran1313

Jan 20, 2011 10:48:11
Afterlife and death could be both covered under the same domain.
#227

archaevist

Jan 20, 2011 13:01:55


As for when you'll be able to enter, I'm not entirely sure. Weather, right? I'd think that there'd be at least one more week of Primals before Naturals, but as noted above, that is open to negotiation. Hmm... actually, allow me to return to that in a different post...



I'd prefer "storms," but weather's just as good.
#228

AnubisDread

Jan 20, 2011 16:30:24
Wouldn't soul management tend to be more under the auspices of the afterlife god?


I'd think Death would also more or less cover the Afrerlife, in the same way as Air covers wind despite it being the result of thermal movements of the sun, and how Earth is responsible for diamonds and the like despite them being different to rocks and dirt both on the physical and molecular level.
#229

Krika

Jan 21, 2011 17:14:41
I just realized that I need to post my god! It's kind of important, after all.


Name of God: Marsten
Starting Domain: Magic
Physical Appearance: He will initially appear as a Beholder-esque figure, without the eyestalks. One large round blob, and a large eye in the middle. He can manifest hand-appendages when needed.
Symbol: An eye, with waves emanating from the bottom of it downward.
Titles: None yet.
Personality/Core Concept
: He is inherently curious about the universe, and how it works. As such, he will run experiments involving anything and everything, for the simple reason that he wants to figure out how it works. The closer he knows the world around him, the better he can manipulate it. Others might call him evil, or crazy, or a menace for the things he does, but he knows that if it's in the name of Science, Magic, or Alchemy (pick one), it's worth any cost. A true mad scientist/mage/alchemist.



#230

Aradeia

Jan 21, 2011 17:43:06
Anubis, you have been ascended. Enjoy.
#231

Thought

Jan 21, 2011 18:20:52
Since Wizdude never responded but seems to be focusing on The Sun rather than light, does anyone object to those being separated and the Sun/Moon being moved to the Natural Bucket?

If so, that would also allow people to switch to a Light domain, though in all fairness with Fire and the Sun that might be a bit repetative, so a good reason would be needed.

To do things a little differently this time, I would like to ask everyone the question of for next week what domains should enter? Keeping in mind that if there are no objections, we could consider the natural bucket open too. I think we'll be aiming for just two entries next week. If possible, let us know why you think those domains should enter as well.


For conceptuals it sounds like we have an entry theme: mortals essentially ascending the gods. What do other players think about having an entire group that is self-ascended? Bad, good, indifferent? If I might make a suggestion (one that I haven't run by the other admins, so hopefully they don't kill me), what if when it comes time for a specific Conceptual to enter the respective player RPs a few posts first, representing mortals beginning to pay special attention to a concept before it really solidifies as a god. Cantrips could be used, but PP access would be limited until the ascension proper. Or failing that, an existing god could imbue a concept with extra power (thus that god wouldn't self ascend, but also wouldn't have to RP their way to ascension).

Alas, we still don't have one for Naturals. What do other naturals think? Or is this just an idea that people don't really care for and are too polite to say "Thought, that thought sucks"?

EDIT: Just talked with Wiz and he's just light, but if someone wants the sun it could be claimed (and in the Natural bucket, if necessary)
#232

angelofthenight

Jan 21, 2011 21:52:33
Yeah I like your mortal RP idea for the conceptuals.  I think it'll adequately set them apart from the other gods.  And honestly, I really do think that they really are the most unique.
#233

MightyManrock

Jan 22, 2011 1:14:42
Starting next Thursday I'll be in rural southern China without steady Internet access. I'll be there for a little over three weeks. For now I'd like to bow out and open the Knowledge domain to any new players who want to join; if I come back and see that no one has made a new god of knowledge, I'll see about getting my god "reinstated," so to speak.

Love the game so far and all the ideas bouncing around, so I'll definitely be paying attention either way after all this Spring Festival business.
#234

MassiveAttack

Jan 22, 2011 2:36:13

Name of God: Uwafe
Starting Domain: Time
Physical Appearance: At the start, Uwafe would not have much physical presence, only the sense that there is a distortion in reality when in contact with his essence.  
Titles: None currently
Personality/Core Concept
:  A little bit unstable--'chaotic' even--he is similar to fire in that regard but does not take an elemental aspect.  Has a tendency to get too focused on an idea, like an "arrow" moving towards its mark.  

Play Concept:  I have some ideas of what he will do in the beginning, particularly so that he is not the same "order" type as before.  After that I'll see where it goes of course.    For ascending, possibly makes sense for either fire, death or both to ascend as a natural result.  



#235

AnubisDread

Jan 22, 2011 4:31:29
Whelp, officially in the game... this is going to be fun . I would like to thank Aradeia for giving The Silent One such a welcome that establishes his motives and personality so firmly ;)
#236

nerdzul

Jan 22, 2011 5:37:47
back I have to be off for a few days, and for some reason I could not log at the wizard community on my company laptop... there was some scripting error (maybe som explorer bug? now I'm on my PC and using firefox it works good)
#237

veok

Jan 22, 2011 9:24:41
back I have to be off for a few days, and for some reason I could not log at the wizard community on my company laptop... there was some scripting error (maybe som explorer bug? now I'm on my PC and using firefox it works good)



It has to do with trying to access favorites, I believe; I get the same script error when I try to open the forums directly, but if I go to the WotC main site and then click on the "DnD Forums" link, it works fine.
#238

MightyManrock

Jan 22, 2011 10:26:39
It has to do with trying to access favorites, I believe; I get the same script error when I try to open the forums directly, but if I go to the WotC main site and then click on the "DnD Forums" link, it works fine.



The exact same thing has been happening to me. I can even open up the WotC main site and then use the same bookmark I always use and it'll suddenly work. Weird...
#239

Topheh

Jan 22, 2011 13:17:21
Lovely entrance as usual, Anubis
#240

Aradeia

Jan 22, 2011 17:51:02
Camu, you have been ascended. Begin posting... now!

Also, Toe, since Veok provided a PP, that means you get one back. And thus have 1 PP left.
#241

Thought

Jan 23, 2011 12:40:44
Sorry to hear that, Manrock. We look forward to your speedy return!

A few updates:

For Wikia Upkeep, we talked and it would also count if one creates a history for the game, maps, or goes through the older games and improves upon them (creating Shardworld material, updating the links for LightVoid, etc).

For the beget action, one can gain the discount by merely getting another player to help you with the birthing of a god or exarch, this doesn't have to be another god persay. Thus, if Toph had a titan mortal that he was RPing and Camu wanted his god to ascend an exarch, his god could "interact" with the titan and then he would only need to spend 2PP.
#242

Thought

Jan 24, 2011 13:16:00
Sorry, Nerdzul, I had totally thought that the Titans were intended to be the humanish-looking things of the MM's (which is to say, beings that wont die from drinking saltwater, eating mostly-mineral creatures, and breathing cynide, but which might still have the desires to eat, breath, and drink). I am very happy to change my post or erase it so as to preserve your original vision. Just let me know
#243

nerdzul

Jan 24, 2011 13:22:37
nah I have no problem with that, if you want to keep rp-ing them a little :p
#244

veok

Jan 24, 2011 14:07:35
Camu -- I assume you have no real desire to speak with my exarch, so I'm going to send it surface-side to pester some more elemental gods.

*eyes Nerdzul* 
#245

nerdzul

Jan 24, 2011 14:53:54
Hehe
#246

veok

Jan 24, 2011 23:13:24
So did *everyone* miss the memo about the sun keeping Day / Night cycles? "Oh no, the sky is too bright!" Well wait for night to fall, ya dorks! :P
#247

Thought

Jan 24, 2011 23:44:54
Presumably this is still in that first day, so why should they expect the sun to set? Its never done that before.

Or, yes, people missed that memo.

<.<
>.>
#248

joran1313

Jan 25, 2011 0:05:34
there's a day/night cycle? *reminds self to check memos more often*
#249

Topheh

Jan 25, 2011 2:12:45
I was underwater.  I am a little grumpy that we have a day/night cycle as well when we don't have a god of night, so... Joran, you're getting ascended very soon.
#250

joran1313

Jan 25, 2011 3:09:30
coolies. I'll be awaiting and watching!
#251

Topheh

Jan 25, 2011 11:46:24
*mutters*   Well, I guess Veok decided it was nighttime now.  Gonna have to come up with another way to ascend you now, Joran... hold on tight
#252

veok

Jan 25, 2011 12:25:21
Sorry!

On the other hand, I'm making it a habit of hitting gods who annoy me, so maybe you should watch those mutters. :P  
#253

veok

Jan 25, 2011 13:02:03
Suggestion: Current night cycles are random and of indeterminate length. Ascending a moon god of night fixes this.
#254

Thought

Jan 25, 2011 13:09:02
The moon suddenly appearing, undermining Isura's assurances of the night, might be good in itself.
#255

veok

Jan 25, 2011 16:48:34
Someone remind me -- what would happen if the clouds of hydrogen rolling around the Sea of Dajj were exposed to a sudden flame? :D
#256

Topheh

Jan 25, 2011 17:43:04
Well... since we have a nitrogen/cyanide atmosphere... nothing.

But we'll humor it anyways.  Perhaps it is magic-fire  
#257

veok

Jan 25, 2011 18:29:15
Oxygen is the third most common element in the universe (Earth, Fire, and Water be damned!). Look at earth -- we've got a nitrogen atmostphere, but there's still plenty of O2 to go around. ;)
#258

Topheh

Jan 25, 2011 18:57:56
Well, yes, but thats because cyanobacteria spent a billion years or so pumping it out and pulling out the CO2 and other carbon-ful molecules out of the sky.  This universe... doesn't have that.
#259

Mechalibur

Jan 25, 2011 19:16:22
Sciencing it up again, I see.
#260

nerdzul

Jan 25, 2011 19:17:43
btw if you need 1 pp for creating the moon I'll provide it (I won't be able to post until tomorrow evening so if you want to go on consider that Velt has accepted).
#261

Xeadin

Jan 26, 2011 2:03:58
Yay! More carnage!
#262

veok

Jan 28, 2011 20:24:22
Anubis and Aldii -- are you still following the thread? Because I am waiting for one or both of you to post.
#263

Mechalibur

Jan 28, 2011 20:32:06

Well that explains the slowdown.

#264

Topheh

Jan 29, 2011 0:40:10
I'm also out of town  Should still be able to get on here and there.

Oh, and V:  Edited my post to have a response, if you wish to reply to that. 
#265

veok

Jan 29, 2011 0:49:19
Just remind me to never have a heart attack when y'all are busy deciding where to go to lunch. Laughing

((PS: I had to reread your post 4 times before I realized you were referring to the first two sentences...))
#266

Topheh

Jan 29, 2011 1:16:39
I never said it would be *worth* replying to! :P
#267

joran1313

Jan 29, 2011 1:24:10
hehe!

and remember, its Amun, not Amoon. Short u. difference. slight, but its there.
#268

Topheh

Jan 29, 2011 1:42:59
There V, a legitimate tag for you.
#269

AnubisDread

Jan 29, 2011 15:10:58
Wait, you are? Sorry I've just been very busy lately, since you seemed to have blown up I figured the Silent One wasn't really interacting so could put this relatively low on the priority list for a little ^_^; I'll make a quick post now.
#270

veok

Jan 29, 2011 15:21:16
Well yeah -- what better way to make a point about there *already* being something after death than to basically die in front of you? :P

I was afraid of something like this -- not your fault; I should have been more proactive and tried to contact you earlier. 
#271

veok

Jan 30, 2011 1:19:06
What exactly does "wiki upkeep" entitle?
#272

Topheh

Jan 30, 2011 3:48:51
Either
a)  Keep your section of the wiki up-to-date if you have been making things during the week

or

b)  Help out with other upkeep activities for the wiki, such as fixing bad links, updating the game history (so far, nobody's touched this), updating the PP expenditures, etc, etc.  

or

c)  Both.

What I said in my post last week at this time, in other words ;) 
#273

Xeadin

Jan 30, 2011 3:52:18
Which parts need history updating exactly?

I wasn't here for Shardworlds or The City, but I'll be more than happy to help out some
#274

Topheh

Jan 30, 2011 3:57:43
Well, if someone wants to, I've always been sad that I never finished the Lightvoid history.   But I was actually talking about THIS game's history ;)
#275

veok

Jan 31, 2011 9:06:46
Thought -- you no longer have an active god. I don't think you should be able to use cantrips.
#276

Thought

Jan 31, 2011 9:56:48
I can see that objection, V.

My reasoning for thinking it possible was that the cantrip was coming specifically from a divine artifact which is still in the game. So I guess it is a question of how much power and influence we want to attribute to artifacts. These are often semi-sentient things, so it seems plausible that they could continue to act after the creating god has died. And it seems plausible that whatever effects they had when the god was alive would continue to exist. But there we hit a sticky spot as to if the earthquake or chains that I cantripped are beyond that limit.

Since the green fire scarf was cantripped twice while Ebel was still alive (therefore this action didn't create anything new, though I suppose giving it a new form might be excessive), it seems that the earthquake is the more objectionable of the two.

Does the above seem correct and reasonable? If so, I would like to ask what other peole think on the matter.
#277

Mechalibur

Jan 31, 2011 10:49:53
Seems fair to me. After all, you aren't using it to cause massive earthquakes or anything.
#278

veok

Jan 31, 2011 12:00:52
I can see that objection, V.

My reasoning for thinking it possible was that the cantrip was coming specifically from a divine artifact which is still in the game.



Aye, and were the artifact anywhere nearby, I would object less to it. Kardrak is nowhere near the Sea of Dajj. In my opinion? The earthquake is fine. The chains are not.

If you seek to argue that location is irrelevant because the scarf cantrip is specifically targeting Isura, I would argue you are meta-gaming, because the artifact has no knowledge of what's happening elsewhere, or indeed, what may have happened in the intervening time.
#279

Thought

Jan 31, 2011 14:02:58

First, in other news:

Weekly Ascensions

Since we only had one real ascension last week, we might try to increase things this go around. The domains on the docket this week are: war, travel, and storms/weather, which translates into Mecha, Shadow, and Archaevist. Mecha and Shadow have already talked about inter-twinning their gods, so Shadow, please work with players already in game to see about getting ascended. Mecha, you are good to self-ascend when the criteria we talked about are met in game. Archaevist, would you mind talking with Shadow and Mecha to figure out a good time for you to self-ascend. I suspect the moment when Mecha's god ascends would likewise be a good moment for you to ascend, thereby interconnecting these series of events, but that isn't required, of course. Mostly just want to make sure that each of you get a moment to have the spotlight on you when you enter.
#280

veok

Jan 31, 2011 17:57:10


 Specifically, Ebel was generally aware of what her eyes were seeing (hence why she knew that Isura had blocked her), what her hands are doing, and what her heart is feeling. [sic] With this in mind, currently Ebel's arm, eye, heart, and body are present all together. 




Reread my entry into the game then. Ebel may have sacrificed her eye to ascend Isura, but Isura is not made of a piece of Ebel like Velt, Dajjal, Od'Vidr, and Tsiyoti.


Though even if these connections might be valid if Ebel was still alive, perhaps they are too much for a semi-sentient artifact? As noted above, this wouldn't be the first time I created something a little too powerful, so if it needs to be knocked down a notch, I am happy to do so. Or, really, if you just don't like the interaction and feel that it subtracts from the game or your god or the sort, I am happy to change it.



You have yet to expand the artifact to the wiki as you intended, so this is all we know about the heartstone:

3PP Forge Artifact: the Heartstone - A semi-sentient artifact suitable for heroic and paragon-level play. I’m working on a full write up for the Wikia, but as relevant for this game: its powers focus on the unseen being seen. This covers a host of normal D&D situations but for LoC it notably enables a mortal to perceive and interact with divine beings, and it circumvents excision. If held by a god, it would allow them to interact with mortals as well, but those mortals will perceive the god as an ordinary member of their species and they would forget the encounter within a few hours; this isn’t a replacement for an avatar. 



Nothing in there indicates that some bit of Ebel still resides in the stone. Nothing in the cantrips you used relates to "the unseen becoming seen" either.

The fire-chain cantrip should not be allowed for the same reason we do not allow gods to be in two places at once: The artifact is with Kardak, and it should not be omniscient or able to act over vast distances as you demonstrated it to be.
#281

Xeadin

Jan 31, 2011 18:09:24
Veok has a good point. Without modifying an artifact after its creation, that can't happen (or at least it will be difficult to accomplish such a task without there being a consequence to the user and to whom or what the artifact is affecting)

Hmm... that gives me an idea...  
#282

Thought

Jan 31, 2011 19:43:02
Well that's two at least, so I'll go ahead and change the post. Terribly sorry for overstepping boundaries. However, this does raise a concern that would be good to address now:

The Universe Before Time

Reread my entry into the game then. Ebel may have sacrificed her eye to ascend Isura, but Isura is not made of a piece of Ebel like Velt, Dajjal, Od'Vidr, and Tsiyoti.



Problem there is that your entry has inaccuracies, so I had thought that it was written from Isura's point of view, and therefore not a representation of in-game fact. If I had known you had intended it as fact I would have addressed this issue before.

Players are largely free to define their god as they want to be, so that is fine stance to have (it does mess with established history a bit, but I think it only messes with parts that only I care about, so no loss there). However, this touches upon a larger issue that should be addressed:

Namely, technically speaking, Isura is not "the latest in a long line of primal elemental manifestations of fire." There is no official stance as to how the universe was before the game began. Which means that Isura is free to claim that she is the latest in a long line, but that doesn't make it true. Neither does it make it untrue. It is just "unofficial." Which means that it is just as valid for Ebel to say that she created Isura ex nihilo as it is for Isura to say that she is just the latest in a fire-dynasty.

This is important because currently we have two gods (and an exarch) who style themselves as having existed before time, with at least one more god along those lines in the pipeline. Everyone is free to imagine time before the universe however they want, but that cannot infringe on how other people imagine it.

Now mind you, I am not saying this to you specifically, Veok, but rather players in general in case this comes up again, as seems likely.
#283

veok

Jan 31, 2011 20:08:04
Everyone is free to imagine time before the universe however they want, but that cannot infringe on how other people imagine it.



Yes. This has always been my stance. Though I would use 'beyond' instead of 'before', for a more all-encompassing rhetoric. Past existence, in this case, need not be "merely" temporal (See Nerdzul's god in the playtest, or Toph and Wizdude's god in WorldWarp)
#284

joran1313

Jan 31, 2011 23:05:11
I really need to stop reading the ooc either before I go to sleep or after I wake up.... too much politicking/scientisty/technical stuff. makes my head hurt and confuses us small minded people.
#285

Mechalibur

Jan 31, 2011 23:12:41
Too much sciencing and wording going on?
#286

joran1313

Feb 01, 2011 0:53:01
too much debating about in my opinion minor details that are detracting from the rest as a whole.

Lets get busy! creating that is! :P
#287

Topheh

Feb 01, 2011 2:02:05
Welcome to LoC, Joran... land of a billion arguments.

Nice moon  
#288

joran1313

Feb 01, 2011 2:08:19
lol! and thanks! I'm just getting started on my moon!

so, as the count stands its about 6 to 1 give or take. I wonder if I'll finish my moon before you all get anywhere near going on the planet below?
#289

Topheh

Feb 01, 2011 2:35:23
Well, thats not entirely fair... I already started your moon, and its much smaller than the world below!

Cheater :P 
#290

Xeadin

Feb 01, 2011 3:34:48
Hehe... well good to see you back, joran ;)

For the admins: I've thought of something that could be tacked onto artifacts (as a way to add fluff) both to generated and cantrip'd artifacts.

Artifact Addition
We all know that at their creation, artifacts cannot be used beyond their initial boundaries unless they'd be modified with a cantrip or actual PP, but I think that I want to introduce a little twist to this, without bending the rules so much.

I was thinking that an artifact 'could' in fact act outside of its boundaries a little bit, but not without some sort of consequence when that occurs.

For instance, in the event that a cantrip artifact were stretched beyond its limits without being modified, it could simply lie dormant for a while or it could disappear or break as a reaction to divine pressure built onto it.

In the event that an artifact created by PP were to be stretched beyond its limits without being modified, it could have even more and/ or drastic consequences (depending on how far one stretches it). For example, if someone were to simply use an artifact to change a part of the world and that the artifact could not normally do that, it would probably denourish (or Harm) the landscape instead or could simply modify a tiny bit of land, or it could just do nothing and become inactive until the next reset. If someone were to use the artifact and use it to affect a larger area without a proper modification, it could Harm the area as a whole, blow up or shatter, become permanently dormant after the action, or undo its last action or effect.

So many other consequences could happen depending on how far one takes an unmodified or improperly chosen artifact.
#291

Mechalibur

Feb 01, 2011 11:21:15
Well I added Tireas to the wiki. He's going to be unlike any other character I've tried.
#292

joran1313

Feb 01, 2011 11:59:00
Lol thanks Xeadin!

And Toph, I'm only working with what you all gave me! At least for right now that is.....

Looks like you got a world to build!
#293

Mechalibur

Feb 01, 2011 14:12:27
In case you're wondering, it is intentional that Tireas knows Isura's name.
#294

Thought

Feb 01, 2011 14:24:17
I present to you a newer map of the world. Some things are labeled, but I know I am missing some thing entirely, and probably have some things in the wrong place. Please take a look at it and let me know what I've missed and what is wrong.

Anywho, without further ado:


#295

Topheh

Feb 01, 2011 14:25:31
Pretty!
#296

veok

Feb 01, 2011 16:42:57
Thought -- you have missed Anubis' volcano and smog covering. I suggest the North. Usually either the East or the South are the gloomy, evil areas. Let's mix it up!
#297

Xeadin

Feb 01, 2011 20:33:26
And without further delay, on behalf of ff6shadow's delight and Toph's glee, I give you...

GoE's game history
#298

Xeadin

Feb 02, 2011 3:11:13
Just a heads-up: I am currently working on the history for Turn 3, unless someone is working on it already. I figure we'd at least take turns recording the history of GoE's game-play by each turn.
#299

Thought

Feb 02, 2011 13:55:04
To note, Nerdzul, teaching mortals about the gods and getting them to worship them sounds like a Command action.
#300

nerdzul

Feb 02, 2011 15:29:33
To note, Nerdzul, teaching mortals about the gods and getting them to worship them sounds like a Command action.



ok btw haven't aradeia done the same thing, telling whispering the gods name to her tarnished for free... my bad I just got confused I'm sorry
#301

Thought

Feb 02, 2011 17:46:29
It's mostly the getting them to worship Velt that is the command action. At least it sounded like you were establishing a religion. If not, then not.
#302

Xeadin

Feb 02, 2011 23:59:39
Several pages have been added to the Wiki (for updating reasons) -- Pages are in order of most recently created:
The Moon - Tsiyoti
Dark Lands - The Silent One
Jzakai - Jzaquith
Promethia - Jzaquith
#303

veok

Feb 03, 2011 0:58:05
I edited the game's history just now, trying to clarify things like grammar, tense constancy, and typo fixing. I suggest that everyone else take a peek now to see if they agree with the events as listed. (And was the lack of links on the page a conscious choice?)

What's that, veok? You don't want to get on the wiki to look? Well, tough luck, here's a link to the page in question so you slackers have no excuse! : loc-central.wikia.com/wiki/GoE:_Game_His... 
#304

Topheh

Feb 03, 2011 2:25:30
As I understand it, the lack of links is because shadow 'can't do links'.  If there are words on the page, I'm not complaining! 
#305

ff6shadow

Feb 03, 2011 6:31:46
I can do links. Most of the time. I was just done working on it for the night. Thank you for fixing it up though, Veok.
#306

archaevist

Feb 03, 2011 12:15:06
Hey, If I could get a timeline as to when I'll be able to play, that'd be super. I'm starting up school again, and while I'd love to be involved with the new LoC, I do have other things I could be doing with my time besides checking this site every day. Keep me posted, thanks.
#307

Topheh

Feb 03, 2011 12:43:10
You've been cleared to self-ascend all week, Archaevist, so... Go! :P
#308

Mechalibur

Feb 03, 2011 16:16:31
I've got the Fallen up on the wiki. I'm not going to bother statting them, but if anyone wants to, go ahead. They're paragon level monsters.
#309

Xeadin

Feb 03, 2011 18:00:25
Anyone else that wants some help with creating stat blocks for monsters or other creations, I or a few others can certainly help
#310

angelofthenight

Feb 03, 2011 22:14:59
If I could get a guess as to when I can ascend, that'd be cool.  I am, however, enjoying reading this thread.  I really like the world you all have got going.  Add a few mortal races, preferably savage ones, and we'll be good.
#311

joran1313

Feb 03, 2011 23:26:32
I'm not quite sure, but I do believe we haven't gotten to the point of being able to have mortal races just yet.....

It is bound to come soon though.
#312

Thought

Feb 04, 2011 0:06:39
We have 4ish, I think.
#313

veok

Feb 04, 2011 0:35:59
Titans, Naga, Tarnish, Jzquait, and The Fallen.

 
#314

Xeadin

Feb 04, 2011 0:49:23
Titans, Naga, Tarnish, Jzquait, and The Fallen.

I think V meant the Jzakai, but that seems pretty accurate.
#315

Topheh

Feb 04, 2011 0:49:35
Angel, gonna say probably this coming week or, at the very latest, the week after that.  First two buckets are completely finished, We've only got a smattering of bucket 3, and bucket 4 we'll dip into partially next week and drain it dry the week after, assuming we keep our current pace of 3 gods/week.

Just so I'm sure:  The remaining players waiting to ascend are:

Angel
Tinwe
Massive
Xeadin
Aboleth
Underground
Manrock (Gone in China till End of February)
Archaevist (cleared to start anytime) 
EoA (Without reliable internets until april) 

If I haven't mentioned you, please holler. 
#316

veok

Feb 04, 2011 13:16:23
Really? The shadowfell again? I feel like you've done this already. :P
#317

Thought

Feb 04, 2011 13:25:57
Well no reason one can't include old material, as long as it has a new twist. Though I must say, I am jealous that Arvad gets to be a psychopomp :P
#318

Mechalibur

Feb 04, 2011 13:26:20
While capable of sapient thought, the Fallen are best classified as monsters rather than a race. They lack the drive to accomplish anymore than killing, and thus they shouldn't be able to make cities, or be taught certain skills.
#319

Thought

Feb 04, 2011 13:37:19
I think that in that case they could be classified as a Spawn Beast action for PP purposes (which is to say, saves you PP to use elsewhere if you would so like). But perhaps Toph or Ara would object?
#320

AnubisDread

Feb 04, 2011 15:51:07
Really? The shadowfell again? I feel like you've done this already. :P


It's your own fault, I was going to make a Final Fantasy 7esque life stream type deal, but then your goddess made suggestions of how that reincarnation wasn't cruel enough. So now it's a reincarnation with a few centuries stop over in the blighted wastelands of purgatory 
#321

Mechalibur

Feb 04, 2011 20:12:00
So if a Lord of Creation has a beef with this system, who do they complain to?
#322

veok

Feb 04, 2011 20:30:21
Right in this thread. To the world at large.

Because we can. 
#323

angelofthenight

Feb 04, 2011 21:46:09
Thanks, I'm looking forwards to it.
#324

Thought

Feb 05, 2011 14:21:43
So if a Lord of Creation has a beef with this system, who do they complain to?



Do you mean if your god doesn't want spirits to go to the shadowfell? If it is an incharacter beef, then ingame is good, but it certainly is good to mention any alternate ideas you might have here as well.
#325

Mechalibur

Feb 05, 2011 19:22:30
Well, let's say a god wants their worshippers to go somewhere else. To whom would they requeset (or demand) that?
#326

veok

Feb 05, 2011 19:25:25
Can't they just tell them to go anywhere with a suitable 'command' action?
#327

Topheh

Feb 05, 2011 20:49:44
The usefulness of the command action is that it applies to anything, including souls.  If someone else has an issue with it, they can fight you
#328

Xeadin

Feb 06, 2011 17:32:14
So, who are we going for, in terms of ascension? I'm guessing mostly those from the third bucket I'd assume, right? Or are we in need of certain gods at this point?
#329

veok

Feb 06, 2011 19:47:47
Angel, gonna say probably this coming week or, at the very latest, the week after that.  First two buckets are completely finished, We've only got a smattering of bucket 3, and bucket 4 we'll dip into partially next week and drain it dry the week after, assuming we keep our current pace of 3 gods/week.

Just so I'm sure:  The remaining players waiting to ascend are:

Angel
Tinwe
Massive
Xeadin
Aboleth
Underground
Manrock (Gone in China till End of February)
Archaevist (cleared to start anytime) 
EoA (Without reliable internets until april) 

If I haven't mentioned you, please holler. 



I think the order in this post is Toph's plan.
#330

Xeadin

Feb 06, 2011 20:15:23
I see. Well, I have a feeling that Angel will most likely be here, but just unsure of Tinwe and/ or Massive-- haven't heard much from them.

As a suggestion: If we don't hear anything from Tinwe and/ or Massive by the end of the week or at least right before the next reset, consider me as a candidate for either self-ascension or to be ascended. Don't want any blank spots hanging around at the end of the week, do ya? ;)
#331

Topheh

Feb 06, 2011 23:16:17
Um... actually, that was just me thinking of people off the top of my head.  In terms of actual order... well, three people from that list, most likely.

Who is actually watching this thread?  Angel is, You obviously are, Xeadin, I've seen Massive here in the past week...

Tinwe, Underground, Aboleth, you still around?  Post something if you are! 
#332

Xeadin

Feb 07, 2011 3:40:42
Well, just wanted to let someone step up instead of hogging their spot if they were really yearning to get on.

No worries.

Oh, and a quick reminder before I hit the sack-- a few more pages have been added but not filled out in the wiki: Tarnish, Lunar Sea, Shadowfell, Naga, and Cloud Rays. Pages were created for wiki upkeep. ;)
#333

Topheh

Feb 07, 2011 4:13:29
 Make sure the pages don't already exist, Xeadin! :P  *deletes your naga page*
#334

MassiveAttack

Feb 07, 2011 4:57:14
Yup I'm here.  If you still want my god as Time or something else though...
#335

rhomaion

Feb 07, 2011 15:07:29
Hello everyone!

I've PM'd Topheh about joining and taking the Afterlife domain and he referred me here. I'm ready to start whenever I'm needed and since I'm not new to LoC I'll presumably be taking the back of the queue. Anubisdread, if you have the time you can PM me so we can get organised about the ascension.
#336

Topheh

Feb 09, 2011 1:21:21
*smacks self on head*

Ascensions for the week!
Angel
Xeadin
Massive (if you've got a good idea, roll with it!)


I'll leave it to all of you to determine your self/directed ascension plans.

One thought I had is that we have a duality (civilization/savagery) being ascended this week, so it would be cool if the two of you perhaps arose from one common entity that split in two.  Given the nature of Isura and mine's conversation, and with Eku right there, we could fairly easily arrange for your actual ascension using PP over the next few days.  (If you are dead-set on self-ascending... well, so be it).

Massive, I think it depends on how you are concieving your God.  I trust you to come to a good decision
 
#337

Xeadin

Feb 09, 2011 4:01:28
@Angel: What do you think about Topheh's duality ascension? Should we go with that or do you want to do an individual self-ascension? Either way I am okay with, as I am coming up with ascension ideas for both ;)
#338

Xeadin

Feb 09, 2011 4:40:01

#339

Topheh

Feb 09, 2011 9:55:04
Small nation of... what?
#340

Thought

Feb 09, 2011 10:40:47
Alas, no, it isn't on maplib. I am not cool enough to know how to work with that.
#341

Topheh

Feb 09, 2011 10:47:14
I can put it up on maplib, or show you how to use it.
#342

Xeadin

Feb 09, 2011 17:22:39
Small nation of... what?

A small nation of Tarnish and Jzakai as a response to a chase from a group of Fallen. The existence of civilization comes in the form of a survival tactics as they stumble themselves upon one of Jzaquiht's ecosystems and they have to use whatever is currently available for them-- resources, as they are.

I also have another idea to bring about civilization if me and angel did ascend together, but it is something for me to know which action would be most appropriate.

I did review the wiki, and I think the Command action would be appropriate, but just wanted to make sure that I don't use the wrong action.
#343

Topheh

Feb 09, 2011 17:51:35
*nods*

Yeah, you want command. 
#344

Xeadin

Feb 09, 2011 19:51:40
Command it is then.

now, just awaiting a reply from Angel...

But
until then...




...
 

... And the cycle continues
#345

angelofthenight

Feb 09, 2011 20:20:12
Yeah I'm down with being ascended as a single entity.  I'd definitely prefer to split by the end of the week however.
#346

Xeadin

Feb 10, 2011 0:58:52
Hmm... the current conversation between Tsiyoti and Isura puts a screw into the ascension process. Self-ascension might be a safer bet, though I'm not too eager about that direction.

Then again, the lack of food is starting to drive me nuts...

[edit] Well, I ain't gettin' any younger just sittin' here
#347

Thought

Feb 12, 2011 11:11:48
As a reminder, using different colored fonts for your god's/exarch's speech is fine, but keep the colors readable.
#348

angelofthenight

Feb 12, 2011 13:07:09
Hey, so I updated the playtest and wrote a Shamblers page.  I forgot to log in for the Shamblers though.  My bad.
#349

veok

Feb 12, 2011 17:43:32
As a reminder, using different colored fonts for your god's/exarch's speech is fine, but keep the colors readable.



As I wager I'm using the most different colors, was there a specific color that particularly irked you?
#350

Xeadin

Feb 12, 2011 17:47:08
Probably from this color.
#351

Thought

Feb 12, 2011 18:49:57
That is at least one, aye (which motivated me to post now tht two people were using it). This one is also a bit hard to read. Minor forays into hard to read colors is okay, but when there are walls of text in that color...
#352

Mechalibur

Feb 12, 2011 19:13:52
Azots and Sventalis the Impaler have been added to the wiki.

If anyone wants a mortal to use one of Tireas' weapon artifacts, there's no need to ask me. In fact, I encourage people to have mortals find them. So 'hint, hint' if you ever make a powerful mortal figure
#353

Aradeia

Feb 12, 2011 19:23:45
Ugh, why do I always edit the wiki under 'Wiki Contributor'! But it's all good, I signed in and adjusted one of my own sentences so it would register. I would like to point out, however, that it deleted a previous instance of my editting from the history thing. Mind you, it deleted my 'wiki contibutor' thing, but it may have some repercussions.
#354

joran1313

Feb 13, 2011 0:58:38
Just got around to updating the Wiki for the moon and Amun. trying to catch up on the IC from a busy week at work.
#355

Topheh

Feb 13, 2011 1:48:08
Angel... I spent a moment staring at 'Vymrl' going 'Who the **** is that?' before realizing
#356

veok

Feb 14, 2011 9:56:09
@Xeadin -- "Pinnacle of Evolution" is an oxymoron.

Also, congrats everyone on the IC thread overtaking the OOC thread.

 
#357

Mechalibur

Feb 14, 2011 10:42:52

I could just put something superfluous here.

#358

angelofthenight

Feb 14, 2011 17:45:51
Ha yeah I probably should have considered that when I made the Wiki name.
#359

Topheh

Feb 14, 2011 21:00:28
Well guys, this is it.  We've reached the bottom of the ascension pile.  Massive, Archaevist, you're free to ascend whenever you please.

As for this week's ascensions, first three people to post here get to ascend. 
#360

Topheh

Feb 14, 2011 21:49:04
Xeadin, if by 'settlement' you mean 'current site of very unpleasant carnage and death' then... you are in the right place!  Otherwise... yeah, we're not exactly doing the peaceful coexistence thing right about now.
#361

Mechalibur

Feb 14, 2011 21:56:00
Clearly we're using different dictionaries.
#362

Xeadin

Feb 14, 2011 23:39:50
@Xeadin -- "Pinnacle of Evolution" is an oxymoron.

Uhh... what?

Xeadin, if by 'settlement' you mean 'current site of very unpleasant carnage and death' then... you are in the right place!  Otherwise... yeah, we're not exactly doing the peaceful coexistence thing right about now.

Didn't know what the landscape looked like at its current scale, so yes. That is what I meant ;)

And this is also one reason why I would like to have at least a map to refer back to easily, because I dislike guessing where everything is and having to put something in the wrong place is something I'd like to avoid as much as possible
#363

veok

Feb 15, 2011 0:33:34
@Xeadin -- "Pinnacle of Evolution" is an oxymoron.

Uhh... what?



"Pinnacle of Evolution" implies that there is an 'end' to evolution -- a plateau upon which no further evolution will occur.

This is false.

Evolution is a response to environmental pressures. Without environmental pressures, there is no incentive to evolve. It is impossible for something to be "more evolved" or "less evolved" than something else (complexity comes close, but evolution does not always involve an increase in complexity). Hence, "pinnacle of evolution" is altogether meaningless. 

"Top of the food chain" or "Apex Predator" probably works better to convey the meaning you were intending (though are likely not the best choice given the context).



Related note: Is it just me, or is this brand of LoC particularly science-y in flavour?
#364

Topheh

Feb 15, 2011 0:41:28
But Xeadin, a map wouldn't help!  The 'meeting' has never been anywhere near anything... it started with two people running through the desert and running into one another in the middle of nowhere, then having a pack of other things show up, offer them food and then attack them when the first folks didn't feel like eating dead sentients!

That said... yes, map.  Good.  When my life isn't quite so insane, and when thought gives me admin access to the wiki (reminding you again, thoughterston!), I'll work to put up some maps.

And... Veok... thats not intentional at all.  Not.  At.  All. 
#365

Thought

Feb 15, 2011 0:53:25
Wait, you don't have admin access?! I thought I had done that months ago. Welp, should be fixed now.

Side note, it makes perfect sense to be attacked when one horribly horribly offends the cultural customes of other individuals. There should be unfortunately clashes of culture.
#366

Topheh

Feb 15, 2011 2:59:10
Yeah, yeah.  Jazakai-lover.  Take their side on this!  Nagas Rule! :P
#367

Xeadin

Feb 15, 2011 4:23:02
#368

MassiveAttack

Feb 15, 2011 7:24:07
Anyone willing to ascend me?  I find it much more interesting to base my God a little one those circumstances.  If not that is okay.  
#369

Thought

Feb 15, 2011 10:18:31
Yeah, yeah.  Jazakai-lover.  Take their side on this!  Nagas Rule! :P



Only because there are, as of yet, neither badgers nor mushrooms.
#370

Topheh

Feb 15, 2011 10:52:59
Touche, good sir.  It has been far too long since I was reminded of the synergy of badgers, mushrooms and SNAAAAKKEEE! 
#371

camu

Feb 15, 2011 14:52:08
hey Massive, what domain did you aim for again?
#372

Xeadin

Feb 15, 2011 17:54:41
He's the manipluator of days; the changer of clocks.

He's the Time-lord ;) 
#373

joran1313

Feb 16, 2011 0:01:41
har-har-har.... very funny xeadin! :P
#374

Topheh

Feb 17, 2011 21:34:17
Thought, I begin to see why we've been approaching this meeting/conflict of ours in different ways.  At least initially, there was one naga and three tarnished, and your pack of Jakazai  If I had known you were assuming more naga and tarnished, then we could have had more fun  
#375

Thought

Feb 17, 2011 23:14:06
Ah, well I'll go modify that post to eliminate the extra Naga!

Yeah, sorry, I had thought that the groups were large, but looking back I see that was a false assumption on my part.

EDIT: Apparently I shalln't eliminate said Naga, so never mind. I'm apparently "special" today.
#376

Topheh

Feb 17, 2011 23:49:31
Awww, thought.  You're always special! :P
#377

veok

Feb 18, 2011 0:25:35
Was someone looking for Isura? I forget.

I think I still owe Ara a post as well... 
#378

Thought

Feb 18, 2011 9:45:16
Notes to all would-be players:

I've attempted to contact Aldii but, with no response, I must assume she has no plans of returning. As such, we would like to offer up the Ice Domain and/or Od'Vidr for new players to take control of. If you are interested, please PM me so we can work out the details.
#379

Xeadin

Feb 19, 2011 12:40:10
Oh, Angel... I think you forgot to do something very important in the wiki ;)

In other news, here is a list of all the new pages that have been made, thanks in part to the Wiki Upkeep system

Sea Serpents (Monster) Topheh
Jzin (Plane) Arythmia
Kebens (Race) Angelofthenight
Sephus (God) AngeloftheNight
#380

veok

Feb 19, 2011 13:06:41
Erm... would someone kindly explain to me why Camu just killed Aldii's god?
#381

camu

Feb 19, 2011 13:14:20
Well i didn't exactly kill him, just stole a chunk of his heart....

Gods can live without that, no?

#382

Aradeia

Feb 19, 2011 13:29:22
Veok, I worked it out with Camu in chat, he's just sort of going to take care of the Ice domain for now while Aldii is inactive. You'll remember that Thought made a post asking for just such a thing not long ago, and Camu offered to fill the void, at least for the time being.

Although, Camu, when I said Forge, I meant more Forge Domain rather than Forge Artifact, but I suppose how you've done it works as well.
#383

Thought

Feb 19, 2011 15:03:52
Camu, did you... did you just make Ursula your exarch?
#384

camu

Feb 19, 2011 16:13:06
Well it was actually inspired by this picture
#385

Mechalibur

Feb 19, 2011 17:45:57
That one looks much less like a drag queen.
#386

Aradeia

Feb 19, 2011 17:48:53
Correct me if I'm wrong, but wasn't Ursula played by a drag queen? Or, at least, there was a famous drag queen named Ursula...

I don't know, something like that. I'm not that hip to drag culture, I suppose.
#387

Mechalibur

Feb 19, 2011 19:17:35
Ursula's design was inspired by a drag queen, but she's voiced by a woman.
#388

veok

Feb 19, 2011 22:22:20
Well i didn't exactly kill him, just stole a chunk of his heart....

Gods can live without that, no?




It's more of the 'altering her character without her consent' I take offense to. Given her absence, it's a moot point to be sure, but if she were to return and make an issue of it, I'd want to take her side.
#389

Mechalibur

Feb 20, 2011 0:03:50

You spelled "Tireas" wrong

#390

Topheh

Feb 20, 2011 1:49:39
No PP for you, then :P
#391

Xeadin

Feb 20, 2011 3:14:10
In addition to the effects listed in the wiki for the Command action, what other effects does Command entail (or is able to do)?
#392

Topheh

Feb 20, 2011 3:25:37
Yeah, you're gonna have to be a lot more specific than that.  What do you want to do?
#393

Xeadin

Feb 20, 2011 3:29:10
Well, I do want to expand the Karvesh nation (which would most likely be the Nourish action), but I also wanted to create an actual Pantheon within the town itself. Is creating a nation pantheon a Command actio, or is that a different action?

Also, what action creates a pantheon for gods? The same action for forging avatars?
#394

Topheh

Feb 20, 2011 3:33:21
A... Pantheon within the town... as in, they worship the following people?  Yeah, thats a command action.

As for creating a godly pantheon... I think that just kinda... happens.  If anything, it would be a 'domain' or sorts that all the gods adopt. 
#395

Xeadin

Feb 21, 2011 11:13:53
Uhh... what just happened to the mibbit chat? I can't seem to get on...

Probably another one of their server breakdowns or something, but... that sucks.

[edit] Yep. Another server breakdown. Managed to get back on, so whatever happened was
#396

Mechalibur

Feb 21, 2011 11:27:13
I tried to log on to mibbit and my computer crashed.
#397

Xeadin

Feb 21, 2011 11:42:52
Ouch...
#398

Xeadin

Feb 22, 2011 21:07:15
Hey, uh... veok? Aren't you gonna post your Embrin/ Titan conquerers their reaction? Because the Rathians are starting to outnumber your raiding party... :/
#399

Mechalibur

Feb 23, 2011 0:42:16
I realize Tireas' reaction may seem weird, seeing as he's never met Ebel, but I do have a reason for it.

In case anyone was wondering.
#400

veok

Feb 23, 2011 1:51:35
Hey, uh... veok? Aren't you gonna post your Embrin/ Titan conquerers their reaction? Because the Rathians are starting to outnumber your raiding party... :/



I have been too busy with real life to write a decent reply, lately. You'll just have to wait a bit longer, I'm afraid.


Also: Mecha. What have-th I wrought with you? O.o 
#401

angelofthenight

Feb 23, 2011 18:58:12
I was looking for Isura, but I've been out of town so it's straight.
#402

Thought

Feb 23, 2011 23:54:53
In celebration of the IC thread seemingly being firmly ahead of the OOC thread, by Admin fiat I hereby declare that every active player gets a bonus PP.
#403

Xeadin

Feb 24, 2011 0:20:43
Is this effective immediately, or upon the next reset?
#404

Thought

Feb 24, 2011 0:33:49
Unless Toph objects for accounting reasons, immediately.
#405

Topheh

Feb 24, 2011 1:26:39
More PP?  No, I'm down with that.  Yay PP!
#406

veok

Feb 24, 2011 16:34:44
Ekluag -- While Isura *is* fire, and Tireas is *wearing* fire, it was Tireas, not Isura, who unleashed the flames.
#407

veok

Feb 27, 2011 12:17:29
Toph -- you are aware the race is "Embrin" and not "Embril", yes? I can't decide if you're making a persistant typo or simply trying to pluralize the race (Which is a fruitless endeavor -- the plural of "Embrin" is "Embrin", just like Deer: Deer :: Fish : Fish etc.).
#408

Aradeia

Feb 27, 2011 12:23:48
Sort of like how you keep spelling 'Niganati' as 'Naginati'?
#409

camu

Feb 27, 2011 12:42:16
Or C'thruul as C'thull ;)
#410

Topheh

Feb 27, 2011 14:28:09
Ah, you see... thats the danger of writing it down wrong the first time.  Sorry, Camu... won't be happening again!

And Veok.  The plural of fish is FISHIES!!!!!!!!!!!!!!!!!  (exclamation marks required) 
#411

veok

Feb 27, 2011 16:10:34
Sort of like how you keep spelling 'Niganati' as 'Naginati'?



touché
#412

veok

Feb 27, 2011 16:56:49
Angel -- there is no longer a denourish action. The "Harm" action covers the area previously held by denourish.
#413

angelofthenight

Feb 28, 2011 21:21:37
Veok-- I'll edit accordingly.
#414

joran1313

Mar 04, 2011 1:31:36
The elves of vorega have risen! Also I made some updates to the wiki. if I happen to have missed anything let me know, and if someone with linkage knowledge could make sure everything looks good please? Ty!
#415

Xeadin

Mar 04, 2011 4:45:00
Erainull never left. At least, I don't think I mentioned anything saying she left...  
#416

joran1313

Mar 04, 2011 10:26:57
there! adjusted slightly!
#417

Topheh

Mar 04, 2011 10:42:51
We miss you, Joran!  Come down from your moony-home and say hello!
#418

joran1313

Mar 04, 2011 11:39:53
so much to do! so little time! I'll be down soon enough! I just have to get my own little chunk of rock rolling along nicely. Although you could come up and see what I've done with the place! :P
#419

Thought

Mar 05, 2011 14:48:14
As a side note, I haven't been around much as of late and wont have much time to devote to anything until about the 17th. Just as an fyi
#420

angelofthenight

Mar 06, 2011 17:44:11
Hey Xeaden, so, Karvesh has been under attack for a while now, and you haven't responded to my last series of burnings and pillagings.  Can I destroy the city now?  It could give a cool Israelite feel to the Rathians, like a group of holy martyrs fleeing an evil scourge.
#421

Xeadin

Mar 06, 2011 17:51:08
Oh, I have plans... Just been waiting to execute them...
#422

veok

Mar 07, 2011 11:09:54
Xeadin - first, I think you missed a command action: Command -- the Kardeshi civilians flee the city, etc.

Secondly, the titans have already left, and thirdly, the new force of Embrin (the group with Vantric) aren't anywhere near the city. They're approaching it, but they're still far away -- unless you intended for Bartholameau to venture, alone, into the midst of this new army?Surprised
#423

veok

Mar 08, 2011 21:15:50
Do b'lieve Mibbit is down again.
#424

Topheh

Mar 08, 2011 21:23:58
yeah, its been a little funky.  Go to www.mibbit.com/chat   That... seems to work.
#425

Xeadin

Mar 08, 2011 21:30:25
Well, now that all seems to be falling into place, I will make the appropriate edits

@angelofthenight: Spawn is 2pp, not 1
#426

veok

Mar 08, 2011 21:33:29
yeah, its been a little funky.  Go to www.mibbit.com/chat   That... seems to work.


Well, it ain't doin' nothin' fer meh.
#427

angelofthenight

Mar 09, 2011 18:57:03
It appears I will now be the one making the appropriate edits.

EDIT: Tag veok. 
#428

angelofthenight

Mar 13, 2011 19:29:35
Veok, I believe you missed my response.
#429

veok

Mar 13, 2011 20:16:27
Veok, I believe you missed my response.



No, I didn't miss it, I'm still trying to decide how to respond to it.
#430

angelofthenight

Mar 14, 2011 17:47:00
Ok that's straight.
#431

Xeadin

Mar 17, 2011 16:24:52
Slow week apparently...
#432

Topheh

Mar 17, 2011 19:37:00
Sorry Xeadin... kids had their final two days ago and I've been swamped ever since.
#433

Aradeia

Mar 17, 2011 20:33:38
And I was in two plays this week. Two!

But that's all good and done now, so yay for next week being less slow? :D
#434

veok

Mar 17, 2011 23:00:53
And I've been waiting for Toph / Mecha to post.
#435

joran1313

Mar 17, 2011 23:21:45
and Xeadin, you could come inside the temple instead of standing outside of it and saying good job..... maybe say hi or look around, or even give me an idea on what to do with one of the three races?
#436

Xeadin

Mar 18, 2011 1:40:53
Hmm... I might have an idea...

Been waiting for a motivator

[edit] Phew... that took a lot of guts to do...  
#437

Topheh

Mar 19, 2011 16:32:27
Its not much, but lets get this plot moving along.

I'll be more active next week when I'm not dealing with students 24/7, I promise. 
#438

camu

Mar 20, 2011 5:39:04
Just a suggestion, but since everyone seems to be busy a lot lately (me included) and number of posts has dropped, maybe its more usefull to refresh PP only once every two weeks

This way its not just one post per person each week just with PP expenses.
#439

angelofthenight

Mar 20, 2011 13:28:23
Hey, so I don't know how to add letter catagories to the artifact page.  If someone could explain that to me it'd be great.
#440

Xeadin

Mar 20, 2011 19:37:32
@joran: Here's a couple of pages for your races that I made for the Wiki Upkeep:

Humans
Orcs

Want me to create the Nation pages for you?  
#441

joran1313

Mar 20, 2011 20:10:14
Oh! Ok! Thank you! I haven't gotten around to it yet. If you have time and are bored go for it. Otherwise, I'll get to it eventually! Tongue out
#442

Topheh

Mar 20, 2011 21:04:15
Angel... I'm truly not certain of what you speak of.

Camu... its worth considering.  Lets talk about it. 
#443

veok

Mar 20, 2011 21:31:08
Hey, so I don't know how to add letter catagories to the artifact page.  If someone could explain that to me it'd be great.



You mean this page?
#444

Xeadin

Mar 21, 2011 0:52:07
Probably been a long while since we've done this, but I think it's about time to start ascending more players in. We only have a select few left to go, right?

That may have accounted for some of the silence...
#445

Topheh

Mar 21, 2011 4:46:00
Xeadin, as of a month and a half ago, we let in every last person on the waiting list... and heard nary a peep.  They're all *still* welcome to ascend, and any new players won't have to wait at all.
#446

joran1313

Mar 21, 2011 22:50:42
Is there anyone other than a select few of us still posting? Come on out all you lurkers! I know you are out there!! Tongue out Come join the fun here!
#447

angelofthenight

Mar 23, 2011 20:37:11
Hey, so I don't know how to add letter catagories to the artifact page.  If someone could explain that to me it'd be great.



You mean this page?


Yeah but how do I add an artifact page so that it goes under the proper letter?
#448

veok

Mar 23, 2011 22:44:28
Add "Artifacts (GoE)" to its tags, and it should show up automatically.

Also, is there... erm... any particular reason your keben envoy exploded? 
#449

Topheh

Mar 24, 2011 0:50:30
Maybe it was something he ate?
#450

Thought

Mar 24, 2011 20:57:16
I'm trying to catch up and am planning on entering with a new god as soon as I get a chance, though it isn't like that will make things wild and crazy again.

EDIT:
Oh, it might be nice if people knew what I had in mind:

Name: Pamora (pronounced pah-mor-ah)
Domain: Love
Gender: Dubious
Appearance: Pamora's gender shifts depending on what seems most useful in a given situation to shkler. Features common between shkler two genders is that shkle has four arms and no legs, the bottom half of shkler body dissipating into an aromatic haze. Additionally, shkler skin is stony and stylized: shkle appears humanoid but seems to be more of an abstraction of what a humanoid might look like, rather than a specific being. As a male, his skin is blue, he is tall and lanky, with a pronounce brow, no nose, and teal grassy-tuffs for hair. As a female, she is short, portly, chubby and rosy cheeks, and a flowerfall for hair.
Symbol: Filigree thorny vines, which produce a vague heart shape.
Personality/Core Concept: The shard of Ebel's spirit sealed within the Heartstone attempted to take over a mortal. The mortal's own spirit was sufficient to prevent itself from being dominated, but the two essences mixed and produced a new being with only hazy memories (more of emotional impulses, really) of its past lives. It is love not so much in terms of the emotion or sex, but rather the generative spirit that love often embodies. Pamora embodies sensual love, but also the love of friends, the love of companions, the love of things and deeds and so on, and so forth. To note, Pamora isn't Ebel: shkle is meant to be a new character, with Ebel merely providing the divine essence to turn a mortal into a god.
#451

veok

Mar 25, 2011 0:02:02


Name: Pamora (pronounced pah-mor-ah)
Domain: Love
Gender: Dubious
Appearance: Pamora's gender shifts depending on what seems most useful in a given situation to zer. Features common between zer two genders is that zie has four arms and no legs, the bottom half of zer body dissipating into an aromatic haze. Additionally, zer skin is stony and stylized: zie appears humanoid but seems to be more of an abstraction of what a humanoid might look like, rather than a specific being. As a male, his skin is blue, he is tall and lanky, with a pronounced brow, no nose, and teal grassy-tufts for hair. As a female, she is short, portly, chubby and rosy cheeks, and a flowerfall for hair.
Symbol: Filigree thorny vines, which produce a vague heart shape.
Personality/Core Concept: The shard of Ebel's spirit sealed within the Heartstone attempted to take over a mortal. The mortal's own spirit was sufficient to prevent itself from being dominated, but the two essences mixed and produced a new being with only hazy memories (more of emotional impulses, really) of its past lives. It is love not so much in terms of the emotion or sex, but rather the generative spirit that love often embodies. Pamora embodies sensual love, but also the love of friends, the love of companions, the love of things and deeds and so on, and so forth. To note, Pamora isn't Ebel: zer is meant to be a new character, with Ebel merely providing the divine essence to turn a mortal into a god.



Okay. That's readable. My brain made it to "shlker" and began to smoke and stutter. Now substituted, I can read it safely. >.<
#452

Thought

Mar 25, 2011 9:30:55
Ah, but then the Futurama reference is totally lost.
#453

veok

Mar 25, 2011 13:18:24
Ah, but then the Futurama reference is totally lost.



As much as I love Futurama, I love what remains of my sanity more. Something about verbal humor is lost in the textify-ing of it.
#454

angelofthenight

Mar 27, 2011 20:56:46
I blew up the envoy because something about Keben suicide bombers appealed to me.  They're already evolutionarily challenged anyway.
#455

Xeadin

Mar 29, 2011 23:41:26
Heh. The art of mimicry. 
#456

Thought

Mar 30, 2011 9:43:36
Hopefully it is less mimicry and more sharing. As is probably obvious, the god's name comes from the word paramour, which means lover. The word essentially necessitates a partner. Pamora is attempting to share the passion of those around her.
#457

veok

Mar 30, 2011 15:15:30
dunh dunh dunh!
#458

Mechalibur

Mar 30, 2011 22:30:36

-Thought

Your posts are doing that thing again where I'm unable to post after them, or view anything after them.

#459

Thought

Mar 30, 2011 23:09:19
Curses! I think I fixed it, but let me know. If not, I'll need to just delete the post and retype it.
#460

Topheh

Mar 30, 2011 23:23:31
Thought, can you pop on the online for a moment?  I wish to talk.
#461

Topheh

Apr 03, 2011 23:37:05
So, officially, large upcoming changes to the game are supposed to be at least mentioned OOC to allow other players to prepare to respond.  

Veok, its fairly obvious you are planning some form of apocolypse.  Care to provide some details?  
#462

veok

Apr 04, 2011 0:26:05
The details are simple. I'm going to continue to try and eat things until the game ends or someone stops me. :P. 

It'll be slow going though, because of the way Ourogandr works, it costs a hefty amount of PP to "eat" anything. And I'm going to stay away from "popular" areas like the Garden for the present. 
#463

joran1313

Apr 04, 2011 12:34:21
I apologise for my odd posting, if rarely, been having car and other.. issues that came up. Back in action now.

So, are we starting the end already?
#464

Topheh

Apr 04, 2011 12:46:09
I personally vote no... which means that ISURA MUST BE STOPPED!!!!!!111!!11!2@@$!!!!!111.1..11121..
#465

veok

Apr 04, 2011 14:10:48
To be fair, there is option 3: Convince me that "apocolypse isn't the way".
#466

Xeadin

Apr 04, 2011 15:45:46
I am in agreement with Toph. And I am most certainly leaning towards option 3 ;)
#467

veok

Apr 04, 2011 18:58:32
You know, given how long things were going without an acutal sun, and given all that was happening during that same time, I think some folks are making a big todo out of nothing. What's one measely little sun, anyway?
#468

Xeadin

Apr 04, 2011 21:31:08
Define 'measely'
#469

Topheh

Apr 04, 2011 21:34:40

mea·sly/ˈmēzlē/



Adjective: Contemptibly small or few
#470

joran1313

Apr 04, 2011 23:33:59
While, most creatures upon the lower world might not need a sun, measly or not, I dare protest that the creatures upon its moon do require the sun. Even if I am in the minority.
#471

Thought

Apr 05, 2011 0:19:38
Well presumably things just "need" a source of light and warmth on a similar level as provided by the sun. Anything similar would do, yes? So clearly we just need to cut off the head of the beasty and use that as the new sun :P
#472

joran1313

Apr 05, 2011 2:00:39
:P that might work!
#473

Topheh

Apr 05, 2011 3:26:34
Works for me.

Before I forget.  I'm out of town from Thursday to Sunday.  I imagine having internet access for the trip, but I'm quite certain I will not be anywhere near my computer saturday night and sunday morning.  We'll have the reset at midnight EST on the Sat/Sun threshold, and I'll post an update when I get home that evening.  Or maybe monday, depending on jetlag

 
#474

veok

Apr 05, 2011 19:05:49
I don't know why you think The stars were eliminated, Thought. I didn't spend any PP at them, thus, they are as they have been since shortly after their creation.
#475

Thought

Apr 05, 2011 19:23:17
Not so much eliminated as greatly reduced. As for why:

Isura called out to the Phoenixes, and like long-lost children returning home, they came to her. Entire swaths of the sky darkened as bird upon bird awoke, got its bearings, and shot off towards the goddess of Fire.



My action supplements those that remain. These are specifically very "near earth" stars, just on the edge of the normal atmosphere. They are also less long-lasting than the others.
#476

veok

Apr 05, 2011 20:29:59
Yes, but no PP was spent, so mechanically, nothing changed. Especially given the nature of the stars in the first place, i.e., living, breeding, creatures.
#477

Thought

Apr 05, 2011 22:18:01
Rest assured, I am not questioning or calling into doubt the mechanical existence of your stars. The only statements I have made regarding them concern the fluff that you yourself applied to them.
#478

Aradeia

Apr 06, 2011 15:49:34
I would just like to point out that, yes, for mechanical purposes, the stars are "still there" as no PP was spent on them. For fluff purposes, however, the stars are gone, and since Thought is dealing, I am sure, with the realm of fluff, then for his purposes, they are gone.

I would also like to point out that, despite all evidence, fluff is all that really matters in the end. When the setting notes are written devotedly, I am sure, they are going to say "And then Isura called all the stars to herself, wiping the night sky blank," and not "But not really, because she didn't spend any PP on it."

The only thing that "PP must be used to remove a PP action," means is that to remove an effect permanently, one must spend PP. One can still remove something and for all intents and purposes have it gone, but someone else can come along and reinstate them for free. PP is merely spent on developing the concept of something in the Lords of Creation world. Whether they spend all the time in the world is a matter generally left up to the creator.

And as a simple matter of curiosity, people have been saying the stars are gone for quite a few days now, quite a bit before Thought mentioned his own stars. I merely wonder why you didn't correct them when they brought it up.
#479

Topheh

Apr 06, 2011 16:17:23
Ara has the complete right of it.  We've been moving from a mechanics-heavy to a fluff-heavy game, and so, while mechanics do, of course, trump, if its been said fluffully, its good enough.  Now there would just be two types of special stars  Perhaps they'll fall in love and burn each other out in a pyre of self-renewing energy!
#480

veok

Apr 06, 2011 16:29:07
The point I'm getting at, is that I didn't intend to give the impression that most of the stars were being used up, but everyone has already jumped onto that bandwagon. My fluff had nothing to do with the number of stars diminishing, but that intent has been twisted by the resultant actions.
#481

Thought

Apr 06, 2011 16:59:11
Sounds like it is mostly just the degree of the decrease that is at issue. Alas, it isn't really something that can be fixed now, as i t would require nearly everyone whose posted to go back and change things. But to move forward, shall we say that by reset your stars (or stars-major, if you will) are back to pre-Ourogandr levels? That way at least everyone will be on the same page.
#482

veok

Apr 06, 2011 17:04:58
It doesn't matter one way or the other to me - I've just been thoroughly confused as to why people latched on to such an otherwise minor note in the first place.
#483

veok

Apr 06, 2011 22:37:30
Sorry to burst your bubble Angel, but Janus' band of Embrin claimed Vantric quite some time ago.
#484

Topheh

Apr 06, 2011 22:38:49
Angel,

Just want to make sure you're going after the people you think you're going after (if you're going after the artifacts).  The Tarnished don't have a weapon anymore, although you might have missed it... the Embrin took it in about three sentances a couple days ago!

The Naga, though.  They've got one.  Or you could go after the other two the Embrin have  
#485

Aradeia

Apr 06, 2011 23:19:55
I think in the future, though, it would merely be better for everyone if clarifications were made immediately, or as close to immediately as possible. You can't fault someone for believing something that apparently already has several posts mentioning it.
#486

joran1313

Apr 06, 2011 23:42:57
Now I doubt I'd need to change anything for it wasn't the stars, but the sun that Amun responded to. And while it's technically still around, its just in another plane, so for all intents and purposes, its gone and I'm slowly starting to freeze here!
#487

Thought

Apr 07, 2011 0:26:32
Veok, from your posts it is clear that Ourogandr means to destroy things, thus activating the malice clause of the stars. Indeed, Ourogandr's very existence seems to be a permanent threat of destruction. You said that this clause wasn't activated: care to explain your thinking of how this can be?

Second, you said Ourogandr was heading to the white wall. Thus, the location clause would have been activated. Since apparently you did not mean to say that Ourogandr was heading to the white wall, could you please clarify where s/he is, in fact, heading?

Thanks
#488

Topheh

Apr 07, 2011 0:58:12
I too would like to know the answer to this.  After all this talk of mechanics and fluff... your flufful intent was definitely maliceful.

And Joran, does this mean that perhaps you will finally venture forth?  I was comin to meet you, but a large fire dragon got in my way! 
#489

veok

Apr 07, 2011 0:58:25
1) Ourogandr does not consider what it is doing malicious (and indeed, removing things to its gullet won't actually destroy anything). How are the Stars to know what is malicious, then? I'm tempted to call your new stars out on being entirely too vague as-is anyway.

2) From my reading of it, the stars were only present around the land-continent of the world. As I understand it, the White-Wall is some distance beyond that, which would be out of the stars 'jurisdiction'. 
#490

ff6shadow

Apr 07, 2011 1:03:51
We has maps!

#491

joran1313

Apr 07, 2011 1:05:44
and I'm the giant spherical thingy floating above all of that.
#492

Thought

Apr 07, 2011 1:15:46
Fair enough. Here is the artifacts description: The malicious cause is triggered by anything which has the purpose of causing damage to the world. Thus, if an asteroid is specifically hurled towards the world in order to destroy it or large portions of it, the artifact reacts. But if there are space rocks which happen to fall, through no intent of anyone, then the stars don't react.

That seems fairly clear to me: anything that would damage the world but occurs "naturally" doesn't trigger the stars, while anything that would damage the world but is "unnatural" does. What about it seems vague to you? I am quite happy to add more specificity. It seems that the most unclear thing would be what classifies as "damage," since, as you noted, removing things isn't the same as destroying them. However, as Joran noted, removing the sun is damaging life on the moon, so "removing" things, particularly on a large scale, can damage.

As for their area, again the description:
they prevent malicious material things from crossing between the world below and the up-and-out.

There are two areas that the stars are in-between. The world and the up-and-out (a euphemism for space, but perhaps it isn't as common as I thought?). Anything that isn't in space is in the world, and vice versa. Harmful things thus are blocked from coming to non-space from space, and vice versa.
#493

veok

Apr 07, 2011 1:28:47
The problem with the predictive nature of the artifacts is, as you admitted, the concept of "damage". It is both too nebulous a concept (how do you judge intent? Would destroying a city of 1,000 in order to save a country of 1,000,000 be prevented by the artifact since it "damages" something even though the intent is much different? What about collateral damage? Tireas, fighting in space, loses another shield, fragments of which go hurtling down onto the land below. Clearly, Tireas didn't intend to inflect malice on the world, nor did his opponent, but nor are they naturally occuring circumstances.) and entirely too broad.

And yes, it would appear I have a vastly different view of the current cosmology of the world than you.
#494

Thought

Apr 07, 2011 1:52:32
Damage actually seems quite clear, I just admitted that it was fuzzy on first thought. Yes, it would stop an attempt to destroy a city of 1,000. While artifacts can be intelligent, it isn't that intelligent. If there is harm, even if it is for the greater good, it acts. Let me say that again: if there is harm, it acts.

As for intent, while the exact situation could modify it, your posposed situation actually seems quite clear as well. In the description I gave the example of two asteroids hitting earth, just replace the word asteroid with "fragment of Tireas' shield": if a fragment of Tireas' shield is specifically hurled towards the world in order to destroy it or large portions of it, the artifact reacts. But if a fragment of Tireas' shield happens to fall, through no intent of anyone, then the stars don't react.

Edit: Oh, as for where these stars (the stars-minor, if you will) are, I meant to say that they are, essentially, wherever one might think stars are. This being the wide-expanse of space, not a limited portion of it.
#495

eyesofargus

Apr 09, 2011 14:28:39
Hello again. I'm ready to join the game.

I'm currently in the process of reading the wiki; is it up-to-date enough for me to get a good idea of what's going on in the world, or do I need to read through all fifty-some pages of the IC thread?

Anyway, I'd like to join the game at the soonest convenience. The god I would like to play would arrive through the Gate (being a god, the giant snake guardian should let him through, or am I misunderstanding?). Should I post his writup here?
#496

Xeadin

Apr 09, 2011 14:57:25
Well hello again, somewhat familiar person.

The wiki is just about updated enough, but I must go make a few adjustments-- since I just created a massive sinkhole underneath a nation...  

Anyway, welcome back Argus. 
#497

Aradeia

Apr 09, 2011 15:19:38
I'd say the wiki is up to date enough for you to get the general jist of what is going on.

As for when you start, officially, you can begin posting immediately, as technically you've already been cleared to post, but for now I would say just post his write-up, and the official go-ahead for you to begin posting should come with the reset later tonight.

As for the Gate thing, I do believe that would be all right, unless Mecha, who created said snake guardian, has any objections.
#498

ff6shadow

Apr 09, 2011 16:40:33
Yeah. Mecha specifically stated the guardian was there to prevent mortals from interacting with the gate. 
#499

eyesofargus

Apr 09, 2011 19:43:09
Alrighty then.

Name of God: Baern
Starting Domain: Strife
Physical Appearance: A tall, thin man wearing a nondescript black, brown, or gray cloak. Sometimes he appears to have no eyes; other times, he has fangs instead of teeth. There's always something wrong with his face.
Symbol: A howling wolf's head
Titles: The Maker of Misery, The Last of the Yugoloths, He Who Never Smiles, the Dark Interloper.
Personality/Core Concept:
   Baern is pure evil. Literally. He uses evil to make babies. A darkly philosophical being, Baern understands his nature in entirely intellectual terms, and sees the corruption of mortal beings as a simple fact of life for himself. The more evil he causes, the more yugoloth children he can create, his ultimate goal being to repopulate his dead race.

Baern was an exarch from the original Lords of Creation setting. The idea here is that he fled Creation after the events of that game, and wandered through the cosmos until finding his way through the Gates of Eternity and deciding to set up shop. His millennia of wandering the space between worlds have made him more powerful, so he is now a fully fledged god.
#500

Thought

Apr 09, 2011 20:44:16
Sounds good to me. Feel free to start posting whenever is convenient. Just to make sure you are aware, Mecha had a god of war (Tireas), although your concept seems quite different (just, vaguely related).
#501

Xeadin

Apr 10, 2011 14:50:51
@Thought: Concerning updates to Karvesh and Shield of Valor...

That would be my doing. I just checked into the wiki again to see if I was still logged in. There wasn't any problems, so I'm not sure if it recorded the edits right or some other weird thing...

Anyway, just thought I'd let you know ;)

[edit] Okay, just went in to edit another artifact I meant to update. Apparently, the wiki is glitzing out on my profile-- only showing that I am logged in on the Home page, but telling me to log in on the other pages...

 Must be some sort of technical difficulty or something, because that is very unusual... 
#502

Topheh

Apr 11, 2011 1:06:31
Thanks for doing the reset, Thought.  I'll fix up everything tomorrow... but we just got back, we think its 2 AM, and my wife has to leave for her first day of work tomorrow at 6:30 AM.  Needless to say, we're going to sleep!

Welcome back, Argus! 
#503

eyesofargus

Apr 11, 2011 9:46:08
Thank you very much! Smile

I changed Baern's description to make him less about war in particular and more about general strife. Hopefully that doesn't step on the war god's toes as much.

Now, I'm looking at the wiki, but information seems to be limited. All it says about elves is that they were created by Amun and live on the moon. Humans and gnolls have nothing at all Camu tells me that the naga have had a war, but I can't find anything about it. Which pages of the thread should I read to learn more about these races?
#504

Thought

Apr 11, 2011 10:16:53
The Naga "War," if I recall correctly, was between them and the Embrin, mostly, with other races brought in as monsters of the week sort of things. I think it started around post 380 and you'd be looking for posts specifically from Toph and Veok. It happened in a place called Naganati. The end result was that 5 embrin became body-guard-like-soldiers for the naga.

Humans and gnolls, I can't recall. I don't think there is really anything about them.
#505

joran1313

Apr 11, 2011 10:19:23
Well as I've been busy(and just a little lazy) lately. I haven't really done any updates to the pages that I should have.

Anyways on that note, Orcs, Humans, recently introduced devas and Elves live upon the moon. Naga, and pretty much every other race live on the main world. The moon is more or less your forest type setting, while the lower world as I see it seems more closer in style to that of dark-sun. And that's it in a nutshell if I'm not mistaken. That's my opinion of it of course.

As for events, wars, and other goodies like that, you'll have to read the myraid of pages that there are. I dont think a history has been done yet, although it will be in the future.

oh, as an edit: Humans do have a mini-civil war going on among them with a naturalist movement attempting to bring down the civilizations that were brought up. They are lead by an exarch. Look to angelofthenight's posts for those.
#506

veok

Apr 11, 2011 10:27:09
The Naga "War," if I recall correctly, was between them and the Embrin, mostly, with other races brought in as monsters of the week sort of things. I think it started around post 380 and you'd be looking for posts specifically from Toph and Veok. It happened in a place called Naganati. The end result was that 5 embrin became body-guard-like-soldiers for the naga.

Humans and gnolls, I can't recall. I don't think there is really anything about them.



This is wrong. I can't expand on this right this moment because I need to dash off to class, but this isn't the situation at all. I'll elaborate when I return.
#507

Topheh

Apr 11, 2011 13:01:27
I'll elaborate now!

There was no war, per say... and I'm not sure how that got added to the wiki.  

There was a tense standoff of sorts for quite a while between a band of Embrin and the Naga that eventually resulted in the Embrin leader demanding/requesting/suggesting (so hard to tell with those Embrin! )  the fealty of the Naga people.  The Naga had recieved a prophesy of sorts that the Red-Skinned (Embrin) would lead them to glory, but began to get cold feet when the realized just how fractious the Embrin peoples were, and that Valerius (the leader of the Embrin band), would not offer them some of the concessions they wished in return for their vassalage.  In the end, they sent Valerius off to gain more assurances from the other Embrin and gain the concessions they wished for.  As Valerius left, the Naga were beset by a horde of Fallen, and five Embrin broke off and in a dramatic show of glory and wonder drove off the horde and were welcomed as heroes into Niganati.  There, they were asked to become the war-leaders of the Naga people.


Anything else to add, Veok? 
#508

eyesofargus

Apr 11, 2011 22:51:53
Thank you Veok.

From what I understand from the last few posts, some of the naga are starting to resent the Embrin. This seems like the kind of situation I might want to aggravate, as Baern likes it when people are mean to each other. Mind if I encourage some naga to get violent?
#509

Topheh

Apr 11, 2011 23:12:25
I did that specifically with you in mind, Argus.  Have fun!
#510

eyesofargus

Apr 12, 2011 11:10:49
Cool. I'll wait until the other priests find Hyp's corpse and then cause some shenanigans.
#511

Topheh

Apr 12, 2011 12:51:53
Ah.  Yes.

*Works that finding of corpse into his next post* 
#512

Topheh

Apr 15, 2011 1:01:23
Well, this should be exciting!

I think I might spent a PP to retroactively add a few more Embrin to Niganati... the fact that killing one of them means that 20% of the Embrin in Niganati have been slain seems... foolish  
#513

veok

Apr 15, 2011 2:26:59
Well, this should be exciting!

I think I might spent a PP to retroactively add a few more Embrin to Niganati... the fact that killing one of them means that 20% of the Embrin in Niganati have been slain seems... foolish  



My post to thought regarding the old Embrin already implied that Embrin unaligned with Ephriam's direct group have migrated to Naginati. (Otherwise, how the hell did an old and wizened Embrin get there to argue theology in the first place? :P)
#514

Topheh

Apr 15, 2011 2:41:31
*shrugs*

Maybe you guys just age really fast.  Or are time travellers.  Or... have progeria? 
#515

eyesofargus

Apr 15, 2011 2:45:53
I assumed more Embrin had been slowly migrating, due to pilgrimage and such. It seems unlikely that a group of naga would be that hostile about the embrin being around if there were really only five of them.

By the way, are we archiving historical events on the wiki as well?
#516

Topheh

Apr 15, 2011 3:29:09
We "Are".  In that we should be, but I don't think anyone has taken the time to do it much lately
#517

Thought

Apr 15, 2011 12:06:34
I assumed more Embrin had been slowly migrating, due to pilgrimage and such. It seems unlikely that a group of naga would be that hostile about the embrin being around if there were really only five of them.



Actually, the reverse could well be true. The five apparently are fancy-to-do's in the government. People have a tendency to grow distrustful ofa minority in power.

#518

Mechalibur

Apr 15, 2011 13:47:16
Mibbit is being a ****.
#519

angelofthenight

Apr 16, 2011 22:44:45
Don't know if you saw it Toph, but the Juggernaut requested a meeting with the Embrin leader.  If you're not responding, it's fine, I just didn't see a post relating to it.
#520

veok

Apr 16, 2011 23:39:17
Don't know if you saw it Toph, but the Juggernaut requested a meeting with the Embrin leader.  If you're not responding, it's fine, I just didn't see a post relating to it.

That's because the leader of the Embrin was currently engaged with Toph's principal naga. That situation should be resolving shortly.
#521

Thought

Apr 17, 2011 0:31:36
Nice litany, Veok, I like it. Very flavorful.
#522

Topheh

Apr 17, 2011 1:20:03
And also Veok is RPing said Embrin leader


A few things I noticed as I was going over PP that I didn't catch last week because I was out of town.

Angel:  An Embrin is currently weilding Vantric.  Unless you found and killed him... which I'm sure Veok would likely have something to say about () you... can't have it!

Xeadin:  You are, of course, free to spend your PP on this if you want, but ever since WorldWarp we've decided that classes don't have to be specifically taught.  I've noted it in my expenditures that Iganti Meadows trains EXCELLENT wizards now.  Let me know if you want to change that.

Angel:  Just saw you did the same for Sylvanion.

Shadow:  Don't push it with the PP storage.  I'll let you do it this time, but the principle behind it is that you store up your leftover PP for something the next week, not just blanket transfer an entire week's worth of PP to another week! 
#523

Mechalibur

Apr 17, 2011 3:50:42
I'd transfer my PP, except I don't seem to use it very much any more.
#524

Topheh

Apr 17, 2011 5:30:42
And then we'd be having a very similar conversation. :P
#525

eyesofargus

Apr 17, 2011 10:37:36
Ugh, forgot to set my last PP aside for the reboot! Frown

Ah well, 5 PP still isn't too bad.

Joram, if I could ask a favor, could you make it so that your lycans turn into some other animal besides wolves? Wolves have only just been created in this world, and they're evil; seems an odd choice, and on a more selfish note I was really wanting to make werewolves myself this turn. If you're really attached to the concept though, I won't push it.
#526

angelofthenight

Apr 17, 2011 11:47:08
Yeah sorry can we just ignore the Vantric thing?  I'll go back and edit though if you want.  As for the classes, are we just calling it a nourish now?
#527

veok

Apr 17, 2011 13:34:58
Eyes of Argus, I think you're misrepresenting  the Embrin / Naga situation.

A small minority of Embrin live within Niganati acting as teachers and military instructors, and, in times of strife, generals, lieutenants, etc. (Similar to the German officers hired by the Japanese pre WWI). There is no "Embrin empire" at all. 
#528

joran1313

Apr 17, 2011 18:38:22
Well I had mentioned that I was going to create lycans before game even started. Also while I have predators (including wolves) upon the moon, that doesn't mean that you cant have them also upon the lower world.

Remember that the moon and the lower world are not currently linked in any way except that the moon is smaller by a small bit and is above the world. There currently is no means for anything except us godly beings to cross the distance, although I am attempting to work on that. The elves are having fits of bad luck with them currently connected to the garden right by the Gate. Which kinda works out for its guardian, but not so much for the elves. They'll get it right eventually, they just need some guidance.

Remember, until someone opens a pathway or bridge between the two, the races of the moon and the races of the world have not, and has no way of mixing yet.

Strife, war, passions, etc... on the moon are a by product of their respective gods existing, as the only other god besides me that has actually been there and knows what is actually there is Erainull.

Also on one last note, while lycan does specifically mean wolves and in this case werewolves, Lycanthropy is a fairly broad term in the dnd sense.

any further objections?
#529

joran1313

Apr 17, 2011 18:56:54
Apologies about the double post, but just saw something as I was reading back in the OOC.

Toph, I'm finally venturing forth!

A certain god and his ire's seem to have irked my god. Maybe if you come and bring Tireas along, he might finally get a workout?
#530

Topheh

Apr 17, 2011 21:42:32
Oh my.  And here I thought taht if you left, the moon might fall apart or something.

Hmm...

actually....   Cool 
#531

joran1313

Apr 17, 2011 22:56:57
oh great...thanks. and I guess the oceans would swell up and fly into the heavens  following after you, if you were to go to the moon? Tongue out
#532

Topheh

Apr 17, 2011 23:50:19
But of course!  Just like when Dajjal moves to a part of the world, the part directly opposite of her loses all oxygen and asphyxiates.  Good thing we don't have anything on the underside of the world, right?
#533

eyesofargus

Apr 18, 2011 1:52:14
Okay.

I could have sworn that some time ago, I read a series of posts about the Embrin having an empire and considering conquering the naga, but deciding not to. And now there's an army approaching Naginata...isn't that an embrin army?
#534

Thought

Apr 18, 2011 2:34:37
Don't worry, I was confused too. I think that the entire Embrin race is moving to conquer the world, but that this is the result of countless independent efforts, not a centralized bureaucracy.
As for the army approaching Naganati, I think those are Angel's forces, so not-embrin. Though I could be wrong.
#535

Topheh

Apr 18, 2011 3:23:27
*cringes*

Okay folks.  Niganati.  Not Naganiti, not Naganati, not Naginata. :P

The Embrin are... powerhungry, but its an individual power-hunger.  It seems to be their driving desire to find their own little fiefdoms with a band of lesser embrin and other races beneath them.  Technically, it might be possible for some great Embrin leader to unite the others beneath him, but... that is certainly not the case yet, although I *do* think that that might be where Veok is going with recent developments.

That said, yes.  Army that is approching the Naga is comprised of Keben and one fairly ornery avatar of myself.  Veok's other Embrin army is logically moving towards Niganati as well, as that is where the next artifact is.  Its exact location, though... is unclear. 
#536

veok

Apr 18, 2011 3:47:52
In retrospect, I bet you regret making the home of the Naga close-to, but not including, the name of the race itself. Niganati -> Naganati. It's the natural way of things! Don't fight linguistic drift!

Also, Re: Embrin.

Once again, Toph has the right of it. They have a capital city which is distant, desolate, and neutral, so they feel compelled to venture out into the world to conquer a kingdom for themselves. Their primary competition at this point is with each other as the only other races aboveground (Rathians, Naga) stick to their single city, or have never banded into a nation at all (titans, gnolls). 
#537

eyesofargus

Apr 18, 2011 10:31:35
Okay, edited my post so that it refers to only the Embrin faction that's conquering its way toward Niganati, rather than a unified Embrin empire. Will edit it again to mention the Keben.
#538

Topheh

Apr 18, 2011 10:50:46
Actually, it was purposeful, Veok  Just so I had a chance to yell at people for messing it up in the future!

Several years back I wrote a program for a DnD game that took into account how linguistic drift would affect written speech.  The PCs were finding all these old things written in perfect english, just drifted away using various parameters (yay internet and my wife's linguistics books!) based on how much time had passed.  History checks would give people a partial or complete conversion of the text, usually resulting in something that was readable after a litle bit of puzzling it out.  My wife, being a linguistics buff, loved it  
#539

eyesofargus

Apr 18, 2011 13:52:11
So, the ecosystem on the moon is pretty tame and natural, while the one on the earth below is harsh and more supernatural. I think I might have Baern make some more evil predators on the earth, to help build up that contrast. I'll abandon the werewolf idea though.

In a few turns, I would like to make Vampires. If no one objects, I have a really cool twist on them I'd like to try out.
#540

Thought

Apr 18, 2011 13:55:40
My impression was that there were a few "supernatural" environments (which is to say, natural but alien) on the world itself, but that it was mostly barren.
#541

eyesofargus

Apr 18, 2011 14:05:19
My impression was that there were a few "supernatural" environments (which is to say, natural but alien) on the world itself, but that it was mostly barren.

Right, but the ecosystems that do exist are all crazy and elemental. And since you introduced rain, many of the formerly-barren areas are now grasslands full of killer wolves.
#542

Topheh

Apr 18, 2011 14:24:11
Well, I'm sure we would have had a lot more interesting results if Jzaquiht had stuck around.  As it is... the earlier environments are supernatural, and they have set the tone for the entire world, in that the world is actually a Nitrogen-Arsenic system, instead of a Carbon-Oxygen system like Earth.  Ultimately, that means about nothing for the game proper, just makes us... unique

My personal thought is that the world is about 50/50 normal stuff and unique stuff.  I'd prefer not to think of the non-described areas as barren rock... to me, at least, they're just nondescript regions of the world that have their own features... that we haven't defined yet. 
#543

veok

Apr 18, 2011 14:31:09
Schödinger's Continent.
#544

Xeadin

Apr 18, 2011 18:20:54
Plop I'm back... from a few days of bewilderment
#545

joran1313

Apr 18, 2011 22:36:25
Ah yes.... I had forgotten about that! Thanks for that reminder Toph! As the moon and world's atmosphere's are completely incompatible! Vorega (the moon) is an oxy-carbon based environment with an earth like gravity. While it seems that the world's isn't!

So...any species from the moon or the world would probably suffocate and die if they tried to go to the other place!

Hmm.....that should make for some interesting side stories!


Oh, on one last note, Xeadin, your other games are calling you!
#546

Topheh

Apr 18, 2011 23:39:44
Hehe.  We'll have to go a Children of the Aether route for any forays.  Thought, thanks for the gnomes.... time for me to go back to my roots
#547

veok

Apr 18, 2011 23:52:46
OOC stands for "Outlandishly off-conversational topic" right?

I think Steam crashed under Portal 2.  
#548

time_lord

Apr 21, 2011 19:23:21
Okay. I posted in the Lords of Creation 3 thread thinking that was the current one, because I stumbled across it. I played way back in Lords of Creation 2 (I think. I just thought of it as Shard Worlds.) I'm interested in playing again if there's space.
#549

veok

Apr 21, 2011 22:01:17
There is. All ya gotta do is post a splatblock in this thread, and you're practically started.
#550

Thought

Apr 21, 2011 23:59:18
Okay. I posted in the Lords of Creation 3 thread thinking that was the current one, because I stumbled across it. I played way back in Lords of Creation 2 (I think. I just thought of it as Shard Worlds.) I'm interested in playing again if there's space.



Hey, it would be great to have you. As Veok said, just post a stat block for your god and you are most the way joined. To note, you might want to take a look over what gods already exist in game: loc-central.wikia.com/wiki/Category:Gods...

As a side note, the numbering on some of the LoCs is a bit messed up. LoC 3 is the 5th incarnation of the games on the wizard forums. The current game, Gates of Eternity, is  the 7th. In order, they go: (1) Creation, (2) Shardsworld, (3) Galara, (4) Aetheric Realms/LoC2, (5) Lightvoid/LoC3, (5.5) Playtest, (6) WorldWarp, (7) Gates of Eternity
#551

time_lord

Apr 22, 2011 1:23:29
The link doesn't seem to be working, but I'll keeping try to get to that list you gave me. Thanks.
#552

Thought

Apr 22, 2011 9:48:15
Odd. You should also be able to get there going through the mainpage, loc-central.wikia.com
Just click on gods and it should take you there. But if that doesn't work, just go ahead and post your concept and we'll let you know if there is already someone with a very similar god. That doesn't bar you from having that god, but we might ask you collaborate with the other individual if so.
#553

time_lord

Apr 22, 2011 10:05:58

Name of God: Dloz
Starting Domain: Chaos
Physical Appearance: When at rest Dloz appears as a rip in reality that shimmers with different colored lights. If he does choose to take a form it rarely will last for more than a few seconds. Usually he'll take the form of a nearby person or animal that he thinks is interesting and will experiment with 'improving' the entity.
Symbol: Multi-colored Spiral
Titles: The Catalyst, The Unsleep, The Unthinkable
Personality/Core Concept: Dloz seeks to alter reality. As a young god, he resembles a child in the fact that he doesn't really think of others. He feels that the world is his plaything and wants to do with it what he wants. This includes randomly mutating life forms, which sometimes kills mortals. He also experiments with disabling certain laws of physics if he thinks it will be enjoyable.

#554

Thought

Apr 22, 2011 11:32:04
Since the world needs a little action, I would say start with "Chaos" and, if you so desire, add life later. There is already a god of life, but he's been inactive for ages.

Let's give a little bit of time for the other admins to weigh in before making things official, however.
#555

Aradeia

Apr 22, 2011 11:47:07
Nice concept! And I agree with Thought's assessment about Chaos. You never know, our old god of life might come back to us at some point.

In any case, welcome to LoC, I think you'll fit right it.
#556

time_lord

Apr 22, 2011 12:17:15
Thanks. When it's okay for me to start just let me know.
#557

Thought

Apr 22, 2011 15:11:18
Actually, it is okay to start now. You now have two admins approving you!
#558

Topheh

Apr 23, 2011 0:47:33
Make that three!

On a side note.  Apologies for not posting much this week.  I blame a certain game starring a sarcastic AI.  

In less pleasant news, the next two and a half weeks (until the 11th) are going to be very busy for me, so I'm probably not going to be too active in game.  I'll still respond if you say hi, but don't expect any long posts or the like.

 
#559

time_lord

Apr 23, 2011 20:01:26
I'm going to read through what has happened in the game before I actually post. Also, are the rules posted on here at all? For some reason the Wiki site for the game won't load.

Edit: Are the rules any different from the ones for Shard World?

Another Edit: Okay. I'm just too excited so I'm going to post in game even though I haven't finished reading the thread so far. lol
#560

ff6shadow

Apr 23, 2011 22:24:24
Well, I'm sure we would have had a lot more interesting results if Jzaquiht had stuck around.  As it is... the earlier environments are supernatural, and they have set the tone for the entire world, in that the world is actually a Nitrogen-Arsenic system, instead of a Carbon-Oxygen system like Earth.  Ultimately, that means about nothing for the game proper, just makes us... unique

My personal thought is that the world is about 50/50 normal stuff and unique stuff.  I'd prefer not to think of the non-described areas as barren rock... to me, at least, they're just nondescript regions of the world that have their own features... that we haven't defined yet. 



........... you know, all those times I asked about the environment of the world, this is the sort of thing I would have liked to have known. As is, I've been operating under the normal system. :P

So my guess is, we've got a weird mix. Meaning some places could be really lethal to unprepared explorers. 
Edit

Thought

Apr 24, 2011 0:46:18
I'm going to read through what has happened in the game before I actually post. Also, are the rules posted on here at all? For some reason the Wiki site for the game won't load.

Edit: Are the rules any different from the ones for Shard World?

Another Edit: Okay. I'm just too excited so I'm going to post in game even though I haven't finished reading the thread so far. lol



I think that is totally valid. After all, it isn't like your character would know the complete history.

As for the rules, nah, they are fairly different. I, unfortunately, don't have much time right now, but here are the action rules copied and pasted from the wikia. Hopefully the format isn't too funky:

Rules


Brief List of Actions

The following list provides a brief summary of the various actions.



  • 0PP Cantrip - This action can produce a variety of low-level effects.



  • 1PP Nourish - This action causes the target to thrive and prosper.

  • 1PP Command - This causes the target to perform, adopt, or discover a particular type of behavior.

  • 1PP Mold (Minor) - This creates or modifies a small amount of land, water, or similar substance.



  • 2PP Harm - The opposite of the Nourish action, this brings calamity to the target.

  • 2PP Spawn - This creates a creature that could present a threat to a PC.

  • 2PP Mold (Moderate) - This creates or modifies a moderate amount of land, water, or similar substance.



  • 3PP Beget - This creates a being of divine origin, usually an exarch or god, and rarely a mortal hero. The cost for this action is reduced by 1 if the cost is shared between two gods.

  • 3PP Forge - This creates some inanimate object of divine nature (aka, an artifact) that is capable of influencing mortals and the world in general. Additionally, this creates a concept or grants a god particular control over an aspect of the world.



  • 4PP Shape - This creates a race of intelligent beings.

  • 4PP Craft - This creates an avatar or plane of existence.

  • 4PP Mold (Greater) - This creates or modifies a large amount of land, water, or similar substance.



  • XPP Alter - This modifies an existing thing and turns it into something else.


Edit Action Descriptions sectionEdit Action Descriptions

The following provides in-depth information regarding each action.


Edit Cantrip - 0 PP sectionEdit Cantrip - 0 PP


Cantrips are a variety of low-level actions that do not cost actual PP. These are either minor or temporary actions. Generally, anything that is less powerful than a regular action could potentially be a cantrip.


A god might create a babbling brook, or a few rabbits, etc. These are permanent affects, but anything that is created for free can also be destroyed for free.


Alternately a god's presence might cause crops to thrive, resulting in a nourish for the area. Or they might cause a stone pillar to arise so that they can survey the land. As soon as the god leaves, however, the effects also leave and the area returns to normal.


Edit Nourish - 1 PP sectionEdit Nourish - 1 PP


This action causes the target of the action to thrive and prosper. Targets can include creatures, land, nations, etc.


When land is created it is barren, devoid of life, and lacking general resources. The nourish adds ecosystems to that land. It may also add resources that are not part of the general ecosystem but which may benefit mortals (such as ore, gems, etc).


Likewise, usually when a population is created, only a handful of creatures are present. The nourish action might cause them to reproduce, have plenty of food, accumulate wealth, etc.


Edit Examples sectionEdit Examples


Thor, lord of Thunder, went to war against the frost giants. With his hammer, Mjolnir, he slew countless foes and their shattered bodies fell to earth as snow. As the bodies decayed and the snow melted, the land was renewed and would provide bounty for those living on it.


When Hermes killed Argos of the Many Eyes he plucked out each and hide them in the earth. In time men found them and called them gems, for they were like stones and of great beauty.


Edit Other Considerations sectionEdit Other Considerations


A nourish doesn't have a set effect. That is, nourishing a populace wont cause it to gain a certain number of citizens, nor can two nations be directly compared by the number of nourishes they have. Generally a single nourish wont cause a hamlet to suddenly become a metropolis, but the specifics are usually left up to individual players.


Edit Command - 1 PP sectionEdit Command - 1 PP


This instructors the target in a matter of divine will. While the target of this action is usually a sentient creatures, such gnomes or humans, non-sentient creatures and even inanimate objects can be affected by this.


When the first sentient population is created in the world they know very little, just enough to survive in the wild: they are effectively a hunter-gatherer society. The gods use this action develop the cultures of the mortals they create.


Gods may also directly communicate their will to mortals through this action, causing them to migrate, go to war, or sue for peace. This can also be used to cause a race or nation to become well known for a particular skills.


When animals or monsters are commanded, they can adopt migratory patterns or specific yet simple behaviors.


When inanimate objects are commanded, could set up natural laws of the universe, or it could force the objects to act contrary to their assumed behavior. For example, a waterfall might be commanded to flow upwards.


Edit Examples sectionEdit Examples


In early times mortals did not know how to create or use fire; this was a tool of the gods. Yet Prometheus, one of the gods, took pity on those below and stole fire to give to them.


Aule crafted the dwarf lords in ages long since passed, yet he gave them to Eru who put them to sleep until the time for his children came. When at last the elves woke, and then in turn the dwarves, Aule instructed them in many things, including the Valar who created Middle Earth and resided in the undying lands.


The Israelites fled Egypt and slavery, but the armies of Pharaoh pursued them. Then, the Israelites came to the Sea of Reeds and there they could go no further. The power of God blew down and instructed the sea to part so that they Israelites might cross on dry ground.


Edit Other Considerations sectionEdit Other Considerations


While it isn't necessary to spend PP to teach every basic technology to a culture, it is frown upon if a player create a race and assumes they are already at the same technological and sociological level as other races in the game.


Technologies or the sort that might not be present in a normal setting (airships, for example) should be specifically noted in the Wikia. Likewise with homebrewn classes.


Edit Mold (Minor) - 1 PP sectionEdit Mold (Minor) - 1 PP


The Mold action serves to create or alter existing landforms. This can raise a mountain out of a continent, cause an island to rise from the ocean floor. Land is the target of this action.


When the game begins, there is nothing in existence. The first gods must create the world itself. They use this action to create valleys, bays, mountains, volcanoes, etc.


Edit Examples sectionEdit Examples


Poseidon became angry and he struck the island. That which he had raised from the depths of the ocean return to the depths. The mountain he raised became a valley and it was swallowed in water.


Morgoth fled from the undying lands and returned to his broken fortress. Above the gates he errected a mountain, the Iron Hill.


Edit Other Considerations sectionEdit Other Considerations


To note, causing land fall on top of a nation in order to destroy it requires both a Harm action and a Mold action.


Edit Harm - 2 PP sectionEdit Harm - 2 PP


This action causes calamity to befall an area. It will cause fire to rain from the sky, disease to sweep through a population, floods to cover the land, drought to destroy crops in the field, etc. The targets of this action are the same as the targets for the Nourish action.


Edit Examples sectionEdit Examples


Apollo heard the lament of Chryses, his priest, and he rained down a pestilence upon the Greeks with his arrows of disease. The Greeks became sick and could not move from where they happened to lie.


And God became angry with the Egyptians and caused the waters of the Nile to turn to blood, and throughout all of Egypt, so that the land stank with decay.


Edit Spawn - 2 PP sectionEdit Spawn - 2 PP


This action produces creatures and monsters; anything that is not a sentient race but can still offer a combat challenge to a group of adventurers falls into this category. This action does not have a target but rather a product.


The gods not only create the land but the inhabitants of the land as well. Not all of the inhabitants are creatures one would desire to run into.


Mundane creatures, such as rabbits or ants, are created via the nourish action.


Edit Examples sectionEdit Examples


Athena became angry at Poseidon and Medusa for defiling her temple. She struck Medusa with a curse, causing her beauty to fade away. Her form became twisted, like that of a snake, and her hair fell out, being replaced by a writing mane of serpents. She was so foul that any who looked upon her might be turned to stone.


Edit Other Considerations sectionEdit Other Considerations


The difference between a creature produced by this action and one produced by the nourish action is the things general threat level. Any creature, no matter how mystical and fantastical it might be, that is not a threat to an adventurer is produced via the Nourish Action. Anything that could be a threat is a Spawn Action, unless the creature is a sentient race, in which case it is the Shape Action.


Edit Mold (Moderate) - 2 PP sectionEdit Mold (Moderate) - 2 PP


A more powerful version of the Mold (Lesser) action. This too serves to create or alter existing landforms. This can raise a mountain range out of a continent, cause an archipelago to rise from the ocean floor. Land is the target of this action.


Edit Beget - 3 PP sectionEdit Beget - 3 PP


A divine being creates another being of divine origin, either as an equal or as a servant.


Edit Examples sectionEdit Examples


Odin went into Jord and in time the Giantess gave birth to Thor, who is called the Thunderer. He was counted as mighty among the gods.


Zeus disguised himself as Amphitryon and lay with Alcmene. In time she gave birth to Hercules, a hero of great renown.


Venus and Mars come together in passion and from their congress was born Cupid, who came to serve his mother and spread love of beauty throughout the world.


Edit Other Considerations sectionEdit Other Considerations


This action has two primary purposes. One is to create a new, fully independent god, which allows a new player to begin participating in the campaign creating process. This is not the only way for a new god to enter the game, however. Please see the Domain Rules page for more information.


The other purpose is to create a divine servant that is under the control of the creator god/participant (these beings are called Exarchs). An Exarch provides additional roleplaying opportunities and they can interact with Mortals more easily than the gods themselves.


Mortal heroes might also fall into this category, though they needn't necessarily be created this way.


A bonus is granted to this action if the cost of it is shared by two gods. Specifically, the cost of the action is reduced from 3PP to 2PP (thus, 1PP for each participating god). A single god performing the begat action must spend the full 3PP.


Edit Forge - 3 PP sectionEdit Forge - 3 PP


A god creates an inanimate object of divine or metaphysical nature out of nothing. This may be an artifact that influences the world and serves the god's purposes or it might be a domain such as Water or Travel that becomes fundamental to the universe.


Edit Examples sectionEdit Examples


Working day and night for countless years, the god Hephaestus forged a mighty chariot that could withstand the heat of the sun and the arduous climb of the sky. This he gave to Helios, who drives the chariot daily, so that the earth might have light.


Edit Other Considerations sectionEdit Other Considerations


This action creates divine artifacts, such as the Hand and Eye of Vecna or the Axe of Dwarven Lords, which can be used to direct mortals, combat other gods, or effect the world in general. When an artifact is created its effects on the world/those who hold it should be clearly established, although a formal stat-block is not required. Please see the Artifacts and Exarchs rule page for more information.


This action can also create a new Domain or formalize one and add it to the creating god's portfolio, if the god has an open slot.


Edit Mold (Greater) - 4 PP sectionEdit Mold (Greater) - 4 PP


A most powerful version of this act, the Mold Greater action allows a god to create or alter landforms on the scale of continents or oceans.


Edit Examples sectionEdit Examples


Fox looked across the endless sea and desired a dry place to rest. And so he caused there to be dry ground on which he could sleep.


Edit Other Considerations sectionEdit Other Considerations


When oceans are created, it is assumed that they are created with an ocean floor as well. There is no need to create land for the ocean to sit atop. Of course, if so defined at the time of creation, a god can just create an ocean's worth of water without the associated ocean floor.


Additionally, both continents and oceans are utterly featureless and devoid of life and resources.


Edit Shape - 4 PP sectionEdit Shape - 4 PP


This action creates a sentient race of creatures; they are apart from the dumb beasts of the field. They are capable of understanding the gods and mastering the world around them.


Edit Examples sectionEdit Examples


Odin and his brothers came across a log and from that they fashioned a woman and a man. These two went out and produced all the people that now live today.


Edit Other Considerations sectionEdit Other Considerations


This action creates a sparsely distributed populace in a single location. Races may be a single nation, or they may have several nations, or they may be part of other nations but have no centralized authority themselves. Players should attempt to develop a race's culture through RPing and the command/nourish actions.


Edit Craft - 4 PP sectionEdit Craft - 4 PP


This action creates an Avatar, a mix of divine and mundane matter that a god can use to interact with the world more effectively. Alternately, this can create an additional plane of existence.


Edit Examples sectionEdit Examples


In the beginning there was Ginnungagap, a great expanse between frigid Niflheim and burning Muspelheim. Odin and his brothers slew the Giant, Ymir, and from his body created the world that is. So was formed Midgard, the world of men, and Alfheim too, where the light-folk reside. Asgard and Jotunheim, also, were made, and other worlds too.


Edit Other Considerations sectionEdit Other Considerations


An avatar is a physical manifestation of a god that can more-readily interact with mortals. With this a god no longer needs to interact with the material world through the medium of exarchs or other servants. However, this also allows mortals the possibility of attacking or capturing that god. Please see the Avatar page for more information.


This action can create additional planes of existence, such as the Feywild or Sigil. While the creating god may establish a general theme for the plane at the time of creation (such as making the Feywild a haven for wildlife and fey creatures, or in making the Plane of Fire full of heat and fire), the actual features of the plane must be established using Actions and PP.


Important: Once a plane has been created, any and all gods are entitled to help shape it if they so choose, though any and all gods should ideally support the pre-established theme.


Edit Alter - X PP sectionEdit Alter - X PP


The Alter action is unique in that it does not do anything by itself. Rather, it allows a god to change one thing into something else. A god may use this action to turn Elves into Eladrin, stones into Dwarves, or human into apes. It can also modify Artifacts and Exarchs.


The PP cost for this action is determined by what the final product of the action is. The cost is the full PP expenditure as the resulting object if it had been made with any other action. For example, turning stones into Dwarves would cost 3PP, as it costs 3PP to Shape a populace. To turn humans into dire apes would require 2PP, the same as if the Dire Apes were Spawned independently.


Edit Other Considerations sectionEdit Other Considerations


This action is primarily for fluff purposes; elves and eladrin are not related unless one was created from the other using this action.


#562

time_lord

Apr 24, 2011 1:05:42
Thanks. The site is actually working for me now so I'll try to read over the rules, so I don't do anything stupid. lol
#563

Topheh

Apr 24, 2011 1:41:22
A few notes.  Consider these... friendly warnings


Camu, Spawns are now a flat 2 PP.  I'll let it slide this time around, but just reminding you

Argus, on a purely personal request, if you're affecting two different groups with two uses of the same command, can you list them on separate lines?  I caught it this time, but I might not be so... awake... in the future!

Shadow, I again voice my displeasure at you saving up all that PP from last week

Veok, Shapes are 4 PP, but you had an extra PP, so I just fixed it for you.  Also, nice pulling from DF.  I'll be sure to send a few bits of bitumous coal your way.





Are the forums running really slow and odd for other people, or is it just me?  Its taking about 45 seconds to open up a page. 
#564

camu

Apr 24, 2011 4:13:45
Euhm...if you mean the dream leech parasites, they were ment as non-combat creatures. Doesn't that make them a 1PP nourish ation?
#565

Topheh

Apr 24, 2011 5:02:56
Oh, sure.  that works too.
#566

Thought

Apr 24, 2011 18:21:01
Angel, I am unclear: what is the firebrigad, exactly?
#567

angelofthenight

Apr 25, 2011 19:22:34
A sort of vigilante group of Embrin that launch periodic attacks against the Naga.  Think of them as somewhat like the Ku Klux Klan of the post-war South in that they have a complex set of semi-mystic rituals and a powerful streak of chauvinism.
#568

Topheh

Apr 25, 2011 22:18:45
Thought, you leashed Nerdzul?  Kinky :P

Time_Lord, to be fair, I'm not sure a butterfly would much care which way gravity was going... air is air whether its going up or down   Now... landing... thats a different matter!

 
#569

time_lord

Apr 26, 2011 0:35:25

I'm not sure if this is really kosher game etiquette, but I was hoping to create dragons in this game. Eventually Dloz is going to alter the wyrm he created to become the first dragons.


 



Time_Lord, to be fair, I'm not sure a butterfly would much care which way gravity was going... air is air whether its going up or down   Now... landing... thats a different matter!


I suppose so. I figured that part of flight is dependent on there being an up and a down. Messing those up would probably disorient the butterflies.


I just find it amusing that my god is spending his time playing with butterflies. lol

#570

joran1313

Apr 26, 2011 3:12:29
eh. go for it. I dont think anyone has made any yet this time. So, they are all yours.
#571

Topheh

Apr 26, 2011 13:48:58
Hey!  *I* made some dragons!

But only Chromatic Dragons.  This invasion by Angel has put them on the backburner now.  They live in the Sea of Daj.  They're made on 3/26, if you want to find the post. 
#572

Thought

Apr 26, 2011 15:35:07
Toph, how did a Naga get on a gnomish ship? To my knowledge, the two species haven't even met.
#573

Topheh

Apr 26, 2011 17:08:40
World Traveler.  I set her out journeying long ago and just more or less forgot about her.  So I figured that now was as good a time for her to emerge as ever.  She's off to visit the Tarnished next
#574

Thought

Apr 26, 2011 18:02:58
So, she's a stow-away?
#575

Topheh

Apr 26, 2011 18:59:38
I was thinking more 'paying customer', but... stowaway works if you want to go that route :D
#576

time_lord

Apr 26, 2011 23:57:42
Hey!  *I* made some dragons!

But only Chromatic Dragons.  This invasion by Angel has put them on the backburner now.  They live in the Sea of Daj.  They're made on 3/26, if you want to find the post. 



Okay. I figured no one had made dragons because I didn't find them in the wiki. I'm not sure if the dragons I imagined are different then Chromatic ones.

#577

Topheh

Apr 27, 2011 1:57:16
The PP expenditures page (link on front page of wiki) is up to date... the wiki proper... isn't, sadly.
#578

Thought

Apr 27, 2011 12:30:25
Just to note, since there is a paucity of wood in the world, currently the gnomes are sailing in boats made out of reeds tied together. Essentially, think early egyptian boats. They are sturdy enough for relatively short voyages around the western sea, but not particularly durable or impressive. Once they discover a good source of wood, they'll switch to that, but for now...
#579

time_lord

Apr 27, 2011 17:14:05
The PP expenditures page (link on front page of wiki) is up to date... the wiki proper... isn't, sadly.



I can't get on that site again, but I'll figure something out. Could I share what my idea for my dragons was going to be to check that I'm not stepping on anyone's toes?

#580

Topheh

Apr 27, 2011 17:17:05
Sure
#581

time_lord

Apr 27, 2011 17:24:24
Dloz eventually is going to create dragons out of the wyrm he created in the Garden. In the beginning, the dragons he create won't be sentient. They'll just be fire-breathing beasts that fly around eating stuff. Eventually Dloz would make them sentient. Then Dloz would teach them how to preform magic by carving runes into their scales and bones. There's some other stuff, but that stuff is more going to use the dragons.

Edit: The dragons' society would be controlled by oracles that attempt to predict the actions their god (Dloz) is going to take.
#582

time_lord

Apr 29, 2011 1:17:23
I apologize for this, but I can't get on the LoC wiki again. Has anyone made fiddler crabs in the game yet?
#583

Topheh

Apr 29, 2011 1:27:45
Sounds good, and no, I dont think anyone has
#584

time_lord

Apr 29, 2011 3:35:21
Sounds good, and no, I dont think anyone has



Is the "sounds good" about the dragons or the crabs?
#585

Topheh

Apr 29, 2011 10:00:48
Well, both, but specifically the dragons
#586

time_lord

Apr 30, 2011 22:50:49
I checked the wiki, and I didn't see it, but no god has made a claim to writing yet? If so, is it possible to invest PPs into something gradually if you don't have enough? I've seen that a couple of times I think.
#587

Topheh

Apr 30, 2011 23:26:25
Nope, writing is open.  And the official way to do that is to reserve the PP remaining this turn and then spend it in the next turn for the action.  Shadow's last post is a good example.
#588

eyesofargus

May 06, 2011 9:45:15
I forget who all lives on the moon. Its elves, orcs, and humans, right? And wasn't there a war going on up there?
#589

veok

May 06, 2011 9:57:56
Sounds about right. Do note that the oxygen-carbon atmosphere of the moon is not the norm down on terra firma. (or terra whateverma)
#590

Thought

May 06, 2011 12:41:01
Well to be fair, the norm on the world itself was never really set. That is, we have a few alternate-gas producing ecosystems, but they cover only a small portion of the world. The other ecosystems that have been established appear more real-world; while what sort of gas exchange they work with hasn't been stated, I'd assume the same as one would expect. That is, it seems reasonable to say that the world has at least some regions that are predominately oxygen-carbon.
#591

Topheh

May 06, 2011 12:47:46
Correct.  Makes my one-way transportation to the Moon a bit less... helpful ;)
#592

veok

May 06, 2011 14:35:47
Well to be fair, the norm on the world itself was never really set. That is, we have a few alternate-gas producing ecosystems, but they cover only a small portion of the world. The other ecosystems that have been established appear more real-world; while what sort of gas exchange they work with hasn't been stated, I'd assume the same as one would expect. That is, it seems reasonable to say that the world has at least some regions that are predominately oxygen-carbon.



To the best of my knowledge, no one has touched anything inregards to ecosystems since the Arsenic / whatever happened. Ergo, it can either be assumed that everything since has followed in conforming to it, or everything that has happened since that didn't specifically mention it defaulted to an oxy/carbon.

I think the latter makes for less-interesting world-building, don't you? 
#593

Thought

May 06, 2011 22:01:03
Not at all. The problem with the moon only having oxygen and the world only having arsenic is that there is a vast limitation of interactions. Things traveling between the moon and  the world seem fairly limited. Thus, the arsenic atmosphere becomes a gimmic easily ignored when playing the game: as long as the party never goes to the moon, there is never a reason for them to care about it. However, if there is a mix on the world, then the next dungen a party enters could be filled with arsenic or oxygen: its a gamble, so its interesting.
#594

veok

May 06, 2011 23:52:51
Ah, but there you're twisting the argument away from me. I never said a mixture couldn't be interesting, rather I said that of the two implicit assumptions available re: the atmosphere, one (status quo unless stated otherwise, in this case, that means arsenic) makes a lot more sense then the other (break the status quo, via oxygen, unless otherwise stated)
#595

Topheh

May 07, 2011 4:02:57
Well, looks like I've got another theme going here:  'vertical structures which provide transportation from one realm to another'.

Third one I've made
#596

ff6shadow

May 07, 2011 8:29:27
I'm with Thought. I've been working under the assumption that things I've been working on are oxygen breathers. If I need to state as such, I will.
#597

Thought

May 07, 2011 12:23:42
Depends on your point of view, V. I'd say it makes more sense for a pine tree to produce oxygen than arsenic, but you are right that it also makes a lot of sense for the established pattern to be continued. However, now I really like the idea of there being "aresenic" and "oxygen" regions scattered around the world. I think I'll start working towards that goal.

This would probably be a predominately oxygen based world, with outposts of arsenic producing places (although with enough oxygen getting in that one wont suffocate within just a few moments, but aresnic poisoning would be a major concern). Does anyone have any objections?

TimeLord, to that end I was going to see about taking the Life domain. However, you had said you were interested in it as well. Would you be willing to share the domain?

Shadow, to note, I wasn't saying that the world was primarily oxygen based, just that it makes sense for normal plants to produce gasses normally, so that one could assume (but didn't need to) that the world was oxygen based.


EDIT:

Topheh: Did you notice that there are gnomes that are being brought to see the rulers of Niganati?

Camu: I am a little confused as to where your creatures are moving to. The "western sea" is still mostly surrounded by the continent (it is where the dark watery spot on the maps are). Are your creatures moving there, or into the ocean that surrounds the continent?

Argus: Just thought I'd point out that the Embrins you have near Dragon's head peninsula have a gnomish army heading their way.
#598

veok

May 07, 2011 13:42:17


Topheh: Did you notice that there are gnomes that are being brought to see the rulers of Niganati?




Did *you* notice that Niganati is currently being Sieged by Angel's Kebens?
#599

Thought

May 07, 2011 14:32:40
Sieged? Nope, hadn't noticed that. I thought the Keben forces were in the area, but I didn't think it was an actual siege. That is why I thought there'd be niganati forces about watching for signs of an attack, and thus why there might be patrols that would have picked up the gnomes as they tried to approach.

Before I go back an edit those posts, are there any actual plans for the siege? The kebens marched on Niganati about a month ago, but little has happened in those regards since.
#600

veok

May 07, 2011 15:48:53
Dunno. Angel's been MIA.
#601

Topheh

May 07, 2011 16:32:17
I *did* notice, and was planning on replying last night, but realized that I was too tired to do a good job of it.  I'll be replying to them this afternoon.

And yes... I wonder where Angel has gotten off to.

As for the Arsenic/Oxygen debate...  to me the debate comes down to... do we want to make random places on the world off limits, and deal with the fact that all of these gasses aren't exactly going to be hanging around where they are produced and will eventually lead to a sort of brakish environment that will likely be poisonous for everyone involved.  OR do we want to have a mystical other world where you need a special magic to breathe, but the rest of the world is perfectly fine, but brave adventurers of both worlds sometimes go exploring, bringing back strange and exotic delicacies from beyond the poison-air?

I like the latter  
#602

camu

May 07, 2011 17:58:07

Camu: I am a little confused as to where your creatures are moving to. The "western sea" is still mostly surrounded by the continent (it is where the dark watery spot on the maps are). Are your creatures moving there, or into the ocean that surrounds the continent?



Well just the seas west of the continent, including the "western sea" (if that makes sense )
#603

eyesofargus

May 07, 2011 18:58:39
So, Thought, I imagine you have longrunning plans for 'dem gnomes, and wouldn't appreciate them being conquered. So let's come up with an awesome way for them to beat off my embrin warlord.

The embrins' trump card, I was thinking, is going to be a new and very deadly strain of Tirbana coming into being (swordwings). Is that too overpowering? If so, do you think letting your gnomes be subjugated would make their history more colorful, or do you think I should drop the swordwings and let the gnomes beat off the attackers? In the latter case, I'd like there to be SOME lasting consequence at least...
#604

Thought

May 07, 2011 19:14:41
Ah, I thought you were going for pod-people to infultrate the gnomes. That is, you have some gnomish captives that I assumed had been infected/duplicated, so when they were "rescued" they'd willingly bring the invaders into the cities (hence why there is an army approaching, to win a "victory" and take home their doooooooom).

I am good if you want swordwings, although as it stands the gnomes wont be easy to conquer. I could be wrong, but I think they have the only formally trained military in the world, so in an actual fight they'd win unless there were impressive disadvantages of numbers. In a defensive war, they live mostly behind strong walls and I don't think siege tech has actually been invented yet, so they'd be a tough nut to crack.

Of course, the gnomes live in two different geographic regions, so if you want to actually conquer one (the dragon's head area seems to be where you are aiming), that could still work, I'd just ask that both areas not be conquered.
#605

eyesofargus

May 07, 2011 19:45:48
The psurlons are the ones with the pod-people infiltration powers. Tirbanas are more like Alien. The Embrin have been using the tirbanas to sabatoge gnome agriculture by letting them hunt gnome farmers and villagers, and now they're using the newborn tirbanas (including swordwings) to supplement their own forces.
#606

Topheh

May 07, 2011 21:20:09
Oh, a warning to folks that I'm going to be largely incommunicado until wednesday night.  I might reply to things... I likely wont.
#607

time_lord

May 07, 2011 23:05:06
TimeLord, to that end I was going to see about taking the Life domain. However, you had said you were interested in it as well. Would you be willing to share the domain?



That's fine. I'm not that interested in that domain anymore. I'm actually now striving towards getting the Disease domain. I thought viruses would be something Dloz would enjoy using since they can alter life at the genetic level.

Edit: I'm TimePal on the game's Wiki.
#608

time_lord

May 09, 2011 11:54:24
I just want to let you guys know that I'm still here, but I didn't really think that Topheh's most recent post actually required a reply from me since I don't think Dloz would really know who the other gods are.
#609

Thought

May 12, 2011 0:03:16
The psurlons are the ones with the pod-people infiltration powers. Tirbanas are more like Alien. The Embrin have been using the tirbanas to sabatoge gnome agriculture by letting them hunt gnome farmers and villagers, and now they're using the newborn tirbanas (including swordwings) to supplement their own forces.



Ah, sorry. Got them mixed up. Still, if you want to take over some gnomish lands, that could still work well. The gnomes win a "victory," find sick gnomes who have been infested by tirbana young (since it looks like they repoduce by young infesting the brains of others). Take them into the city for treatment, then a few days later tirbanas/swordswings burst out and attack the city from the inside. Gets around the problem of taking a fortified position.

Unless they then raze the city, they'd have a nice stronghold to prevent further gnomish armies from outsing them, creating a nation for them to be at constant warfare with.

Thoughts?
#610

Topheh

May 13, 2011 0:09:06
Hi all.

I'll post tomorrow morning, I swear.  
#611

Topheh

May 13, 2011 22:32:30
There.  Posted

So... I'm going to be running a Play-by-Chat DnD session through some parts of GoE.  I think we've done a great job this time around in our descriptions of places, and I'm eager to run through it.  

So we'll say tomorrow at 1 PM EST in the chat, we'll have some fun.  Level 5 characters with 1 level 7, 1 level 6 and 1 level 5 piece of magical equiptment for funsies.   If a lot of people show up, we'll have fun... if only a few show up, we'll still have fun
#612

time_lord

May 14, 2011 0:31:55
Is there a map of the world for the game?
#613

veok

May 14, 2011 1:16:43
There are a few in this thread, Time_Lord.
#614

time_lord

May 14, 2011 1:23:29
There are a few in this thread, Time_Lord.



Great. Thanks. Smile
#615

time_lord

May 14, 2011 1:26:56
We has maps!




Is the brown blob in the center the Garden of the Gods?

Edit: Apparently the map doesn't want to show up in the quote...
#616

Topheh

May 14, 2011 1:34:48
The Godmountain, yes.  

Its my plan now that I've finished my qualifying exam to update the map appropriately.  Expect that soon.

Also, delaying the game tomorrow till 1 PM PST.  Have some stuff in the morning to take care of. 
#617

camu

May 14, 2011 17:04:17
For those wondering, I plan on creating no less then 11 new exarch like beings. Now i've planned something for each of those but i like them to emerge at the same time, so instead of buying the first 3 completely, i desided to invest 1PP in the first 8 and use the next few turns to continue their construction.


This way, they can be completed at roughly the same turn 
#618

Thought

May 15, 2011 12:52:40
Time_lord, to note, creating a mountain/island would actually just be a mold minor action (1PP). A mold moderate would be for creating a mountain range or archepeligo would be a moderate action (2PP).

Shadow, where are these gnoll raids happening, out of curiosity? Also, did you mean to say that the gnome's reactions to the gnoll raids were insufficient, rather than that they ignored them? The gnomes established patrols to prevent attacks on the caravans and there are berserkers who dispense vigilantie justice
#619

time_lord

May 15, 2011 12:55:50
Time_lord, to note, creating a mountain/island would actually just be a mold minor action (1PP). A mold moderate would be for creating a mountain range or archepeligo would be a moderate action (2PP).



I wasn't sure. The rules are kind of vague on raising a mountain from the ocean, so I was being cautious. I'll go fix that. Thanks. Smile
#620

ff6shadow

May 15, 2011 13:06:03
Hm, you know, I forgot entirely about the berserkers and patrols. My bad. Still, the gnolls are having some success, so I'll edit to being insufficient. Sorry.
#621

time_lord

May 16, 2011 17:47:29
I was considering the idea of having Dloz create a virus to let loose on the world. Would anyone object to that idea?
#622

Topheh

May 16, 2011 18:20:14
It depends on the mechanics of it.  What were you thinking?
#623

time_lord

May 16, 2011 18:49:36
I was figuring there would be two. The second one would be way later, but the first one would be Ebola-like. I'm not certain yet how that would play out though. I haven't really thought about the mechanics of the plague though.
#624

Topheh

May 16, 2011 19:00:27
Fine by me.  Last time we had magical plagues, we had a create template action... for now... a harm is likely the best route.
#625

veok

May 17, 2011 2:11:49
The irony of Timelord's last two posts is not lost on me.
#626

veok

May 17, 2011 14:06:13
@Thought:

Why the hell would you make Eos trip like that? From my perspective, it's an incredibly cheap shot at the character for no apparant reason. 
#627

Thought

May 17, 2011 14:14:22
She barged in on the gnomes trying to weedle their way into the favor of the pharoah (thus they have reason to resent her), she ignored them (which is impolite and thus offensive), she is in a political position which they envy (which gives them reason to try to deflate her position in any way possible), she insulted the pharoah (thus providing a way for the gnomes to try to gain his favor by embaressing her), and gnomes are supposed to be tricksters (so using their magic to trip someone seems to be in character). However, I am quite happy to delete this if you would rather; from my position it was a throw-away addition to the post anywho.

EDIT: And it is deleted now.
#628

veok

May 17, 2011 14:53:59
The disconnect here was that it was not readily obvious (to me, anyway) that the gnomes were behind it. The way I understood it, it was sourceless clumsiness, which is why I thought it a cheap shot.
#629

time_lord

May 17, 2011 15:04:24
The irony of Timelord's last two posts is not lost on me.



If you're talking about the whole change thing that Dloz keeps talking about, I meant that for Dloz's dragons. For awhile I was planning that they would be a sort of menace for the world, since they're mindless predators. But now I'm planning to do the virus thing instead. That should be starting soon on a side note.

Edit: I was thinking of having Dloz's virus have a 25% fatality rate. If that's too much let me know and I'll edit my post where Dloz creates the virus.
#630

Thought

May 17, 2011 15:49:30
The disconnect here was that it was not readily obvious (to me, anyway) that the gnomes were behind it. The way I understood it, it was sourceless clumsiness, which is why I thought it a cheap shot.



Ah, sorry about that. It made perfect sense to me, but then, I was in on what I was trying to do. The only real hint I had in the text itself was the gnomes smirking, and the vagueness as to the cause of the trip, so in reflection, it would have been odder if you had noticed that. Very sorry. Anywho, I will endeavor to be clearer about gnomish maltrickery in the future
#631

time_lord

May 17, 2011 16:03:02
I'm not sure when I'll get a chance to make a page for the leaking-stop on the game's wiki. Here's some basic information about it.

How It's Spread: The leaking-stop is spread either by a plague wasp's sting or by blood*.

Incubation Time: 4 Hours

Stage 1 Symptoms: headache, fever

Stage 2 Symptoms (4 hours after incubation): vomiting, lesions

Stage 3 Symptoms (4 hours after stage 2 symptoms): bleeding through skin

Stage 4 Symptoms (4 hours after stage 3 symptoms): death

Fatality Rate: 25% (I can change this though if it's too high.)

* - Or whatever equivalent bodily fluid the creature has.
#632

veok

May 17, 2011 18:18:28
The irony of Timelord's last two posts is not lost on me.



If you're talking about the whole change thing that Dloz keeps talking about, I meant that for Dloz's dragons. For awhile I was planning that they would be a sort of menace for the world, since they're mindless predators. But now I'm planning to do the virus thing instead. That should be starting soon on a side note.

Edit: I was thinking of having Dloz's virus have a 25% fatality rate. If that's too much let me know and I'll edit my post where Dloz creates the virus.



Nah, I was specifically referring to Dloz's attitude towards Change and a Catalyst. It is nearly the same thing my goddess was talking about in week 1.
#633

Topheh

May 17, 2011 18:38:16
You gonna Excise him now too? :P

So, TL, what you're saying is that the disease goes from a perfectly healthy human to dead in 12 hours?  Thats... scary.  How spreadable is it?  At what stage is it too late for survival?  is it that 1/4 are suceptible?  

See... You just threw a disease model at me and now I'm being a nerd and trying to figure out its dynamics.  LOOK WHAT YOU HAVE DONE!  
#634

veok

May 17, 2011 20:27:54
You gonna Excise him now too? :P

So, TL, what you're saying is that the disease goes from a perfectly healthy human to dead in 12 hours?  Thats... scary.  How spreadable is it?  At what stage is it too late for survival?  is it that 1/4 are suceptible?  

See... You just threw a disease model at me and now I'm being a nerd and trying to figure out its dynamics.  LOOK WHAT YOU HAVE DONE!  



Not only is he a nerd, he's a *biologist* nerd. You opened both of Pandora's boxes.
#635

time_lord

May 17, 2011 20:33:36
You gonna Excise him now too? :P

So, TL, what you're saying is that the disease goes from a perfectly healthy human to dead in 12 hours?  Thats... scary.  How spreadable is it?  At what stage is it too late for survival?  is it that 1/4 are suceptible?  

See... You just threw a disease model at me and now I'm being a nerd and trying to figure out its dynamics.  LOOK WHAT YOU HAVE DONE!  



It only spreads through the infected patient's blood, so as long as a person doesn't touch the blood they can't get it. But in addition to coming into contact with the blood it has to get into their blood stream. Unless a plague wasp stings them, that's the only other way of getting it. That way is guaranteed to infect a person, because Dloz created the wasps for that purpose. Their stings inject a venom that's essentially a concentrated sample of the virus.

A patient could get to stage three symptoms and survive. It's just 25% of those that get infected die. Hope that helps.


Nah, I was specifically referring to Dloz's attitude towards Change and a Catalyst. It is nearly the same thing my goddess was talking about in week 1.



Yeah. Actually I didn't think of that until now. It's more coincidence than anything else. lol
#636

Topheh

May 17, 2011 20:56:03
Oh, sure.  Its just that in real life, diseases with fast turnover...-

Okay.  Fantasy world.  Cut it out, Toph!

*takes one pandora's box and jams it over the other box*

Okay.  That should contain it.
#637

time_lord

May 17, 2011 21:00:34
Oh, sure.  Its just that in real life, diseases with fast turnover...-



Don't spread quickly? Yeah... But usually they don't have winged crustaceans spreading the disease. Wink
#638

time_lord

May 18, 2011 16:21:52
Okay. I have two stupid questions.

1. Is it okay for me to roleplay a gnome village for the whole plague thing?

2. The gnomes aren't on the moon, right? (I would check the wiki, but for some reason it doesn't like me all the time.)
#639

Thought

May 18, 2011 17:41:31
Of course. There are just two things you might want to keep in mind:

1) there are two main populations of gnomes, who are separated by the western sea. The majority of them are in the west, across the sea, but there are some  near the river of sand/sea of daj.

2) I'm flavoring gnomes as being tricksters, yes, but also as being greatly concerned with details and order.

Not that you have to necessarily include any of that information, I just thought it might be useful.

And yes, there are no gnomes on the moon.

...

But, I hear that there is a jadoon platoon on the moon :P
#640

time_lord

May 18, 2011 18:31:55
Of course. There are just two things you might want to keep in mind:

1) there are two main populations of gnomes, who are separated by the western sea. The majority of them are in the west, across the sea, but there are some  near the river of sand/sea of daj.

2) I'm flavoring gnomes as being tricksters, yes, but also as being greatly concerned with details and order.

Not that you have to necessarily include any of that information, I just thought it might be useful.

And yes, there are no gnomes on the moon.

...

But, I hear that there is a jadoon platoon on the moon :P



First, do they have a hospital? :P

I'm not going to roleplay the gnomes too much. Just enough to give the impression that Dloz's plague has begun to spread amongst the mortals.
#641

Thought

May 18, 2011 19:09:14
The Jadoon Platoon on the Moon? They might.

The gnomes? Not yet.
#642

time_lord

May 18, 2011 21:26:06
The Jadoon Platoon on the Moon? They might.

The gnomes? Not yet.



I meant the jadoon. lol
#643

veok

May 20, 2011 1:48:52
I wouldn't say 'banished' so much as, 'fled for their lives after the fact that they were revealed to be murderers' due to divine machinations.
#644

time_lord

May 21, 2011 18:13:11
Is the gnome city in the Sea of Daj called Glisglaw or Glasglaw?
#645

Thought

May 21, 2011 20:21:17
Veok, to be fair, it isn't like the twins are exactly unbiased in how they choose to present their information.

TimeLord, it was originally named Glasglaw, although I have become partial to Glisglaw
#646

time_lord

May 21, 2011 20:50:19
TimeLord, it was originally named Glasglaw, although I have become partial to Glisglaw



Okay. Thanks. I'll edit my posts so they use that instead what I've been using. I have another question. Would it be okay if I hit the caravan of gnomes in the Sea of Daj with a swarm of plague wasps? I'm trying to show that this plague is spreading across the world and I'm kind of grasping at straws on how to do that. Ideally I would like to involve other players in the whole plague thing too.
#647

Thought

May 21, 2011 21:00:59
Of course, feel free.

If you really wanted to, I would be fine if you even hit one of the cities with a harm action because of the plague. Gives me stuff to react to ;)
#648

time_lord

May 22, 2011 0:03:50
Of course, feel free.

If you really wanted to, I would be fine if you even hit one of the cities with a harm action because of the plague. Gives me stuff to react to ;)



Do I have to do another one? The last harm action was a general attack on the mortals. I'm just trying to roleplay the plague now.
#649

Thought

May 22, 2011 0:25:27
Have to? Not at all. I am just trying to say that you can have a lot of leeway.
#650

veok

May 22, 2011 1:07:24
Did you just respond to a 2-month old post?
#651

Topheh

May 22, 2011 3:47:03
Well, you know... you sacked it so quickly, it gave you forum-heartburn and came back to haunt you 2 months later

 
#652

Aradeia

May 22, 2011 10:55:18
I wasn't responding to that 2-month old post. Responding implies that said 2-month old post gave any sort of room for responding. It didn't, so I didn't feel the need to address the issue until I felt it necessary.
#653

Topheh

May 22, 2011 12:13:27
I liked my explanation better, personally.  For severe Forum-Heartburn, take Post-strength Prilosec, proven to reduce the recurrence of old Post-content into the... esophogous... of... your... thread...

Yeah, I'm done.  
#654

veok

May 22, 2011 19:29:14
I wasn't responding to that 2-month old post. Responding implies that said 2-month old post gave any sort of room for responding. It didn't, so I didn't feel the need to address the issue until I felt it necessary.




I don't--

Okay, then.
#655

veok

May 23, 2011 2:20:44
So yeah... really don't see much reason for the Ashborn to work for anyone but themselves.

To reiterate, they fled the city to avoid being tried and found guilty (correctly) of murder. 
#656

Topheh

May 23, 2011 9:02:43
And no man or beast ever feels remorse and wishes to make amends for decisions made in the past.  Not a one :P

 I think Thought's post made it clear that most of the Ashborn remain as murderous as before, but perhaps some of them have had a change of heart ever since being stripped of their Embrin-ness and thrown out of the city to wander the desert for however long its been.  If some real-life muderers feel remorse and wish to make amends, why not fantastical murderers? 
#657

veok

May 23, 2011 10:15:29
"Here, go spy on your brothers and sisters" doesn't sound like the first steps towards atonement. 

Command wars! The Nourish wars of GoE! 
#658

Thought

May 23, 2011 12:45:04
Veok, there is no reason to assume that the Ashborn are antisocial. While before any actions were taken there may not have been any reason for the Ashborn to work with anyone, there also were no reasons for them to not work with anyone. They were given reason to work with the Gnomes by being smuggled back in. Their unwillingness to work with them is an odder occurrence, but one that has now been dealt with.

But yes, they weren't brought back for atonement. They were brought back for murder. Not  only do the gnomes get them back into Niganati, they also help them do what they like best, murdering. Thanks for making them assassins, by the way: I was heading in that direction myself.

Who they were to be murdering was to include Naga, Gnomes, and Embrin.

Also, to note, you keep misrepresenting the gnomes. I stated when they were created, and several times since, that they are meticulous.

Yes, this is turning into command wars: to note, however, I am generally not trying to negate your actions but rather to spin them. I refrained from saying that the Ashborn didn't run amok, for example, and instead used that as a diversion for a different and separate action. Although, since you directly negated that action, I couldn't get away without negating a portion of yours, though I tried to keep it to a minimum and leave most of it intact.

However, there is a reason for this: as long as you keep misrepresenting the gnomes, I have to try to take your misrepresentation and spin it so that the flavor of the gnomes remains intact. You are quite welcome to oppose the gnomes, but please do so in a manner that is consistent with the flavor of the gnomes and of the Embrin. Which is to say, as long as the Embrin try to out-deceive the gnomes based on the gnomes being shoddy and hasty in their actions, that is going to fail. Especially when this is done with no real justification (why does illusion magic not work right in Niganati? Seems strange since magic is Pamora's, not Isura's, domain and the Embrin undertook no action to do this).
#659

Thought

May 23, 2011 13:55:49
I should add, though, that I am generally quite pleased with the outcome of this conflict so far. Even if the gnomes are eventually ousted from Niganati, being forced to spin things has really helped develop the gnomes as careful and thorough. What has occurred so far is most superior to what my original plans had been.

Edit: And, of course, if you feel that in some way my interpretations of established Embrin flavor is off the mark as well, please let me know and I'll try to correct it.
#660

veok

May 23, 2011 14:04:25
Veok, there is no reason to assume that the Ashborn are antisocial. While before any actions were taken there may not have been any reason for the Ashborn to work with anyone, there also were no reasons for them to not work with anyone. They were given reason to work with the Gnomes by being smuggled back in. Their unwillingness to work with them is an odder occurrence, but one that has now been dealt with.



If I am misrepresenting the gnomes, it is only because you are also misrepresenting the Embrin as well; It's not a matter of unwillingness to work with them, it's an unwillingness to work under them. You seem to continuously cast the Embrin as a race of bumblers not intelligent enough to keep up with the gnomes.

But yes, they weren't brought back for atonement. They were brought back for murder. Not  only do the gnomes get them back into Niganati, they also help them do what they like best, murdering. Thanks for making them assassins, by the way: I was heading in that direction myself.

Who they were to be murdering was to include Naga, Gnomes, and Embrin.



Right, but don't forget that Angel originally formed the Fire Brigade as a band of xenophobic Embrin, in reponse to the xenophobic naga. From my perspective, you're treating the Ashborn as murderers who like to murder, not murderers with an agenda -- securing Embrin dominance of Niganati by any means possible.

Also, to note, you keep misrepresenting the gnomes. I stated when they were created, and several times since, that they are meticulous.

 Just because they're meticulous doesn't make them infallible. The way I've read the character of the gnome race on the whole is that of confidence. They know they can succeed, and so they go out of their way to make sure they will succeed.

However, your primary point is well taken. I will attempt to bring more meticulity to gnomes in future points

Yes, this is turning into command wars: to note, however, I am generally not trying to negate your actions but rather to spin them. I refrained from saying that the Ashborn didn't run amok, for example, and instead used that as a diversion for a different and separate action. Although, since you directly negated that action, I couldn't get away without negating a portion of yours, though I tried to keep it to a minimum and leave most of it intact.

The problem here, Thought, is that with your spinning, even though it is a separate action, it completely undermines the intent of my action in the first place. I still have not heard any compelling evidence or reason for the xenophobic fire brigade turned Ashborn to support anyone in Niganati. Likewise, my action to imply that the gnome's plan became flawed due to their reliance on illusion was turned into "all part of the plan" when you exempted the gnomes from the difficulties with illusion magic.

I feel like every action I take regarding Niganati is either pushed through, or brushed away as "all part of the plan", and as a player, that is extremely frustrating to me. You even did this with the army Toph and I were routing.

However, there is a reason for this: as long as you keep misrepresenting the gnomes, I have to try to take your misrepresentation and spin it so that the flavor of the gnomes remains intact. You are quite welcome to oppose the gnomes, but please do so in a manner that is consistent with the flavor of the gnomes and of the Embrin. Which is to say, as long as the Embrin try to out-deceive the gnomes based on the gnomes being shoddy and hasty in their actions, that is going to fail. Especially when this is done with no real justification (why does illusion magic not work right in Niganati? Seems strange since magic is Pamora's, not Isura's, domain and the Embrin undertook no action to do this).


As I alluded to before, I'm taking these actions precisely because I feel the Embrin are being misrepresented as well. It's not that the gnomes aren't meticulous, it's the fact that they are trying to use the Embrin at all. As long as the gnomes try to turn the Ashborn against the Embrin based on the Embrin having mördlust and carrying petty grievances, they're going to fail.

Regarding magic, it's not that magic itself is altered, but that Isura herself is within the city, seeking to create as much strife as possible (and the local populace becoming aware of an unmentioned government cover-up of the Salamanders definitely qualifies). Isura has personally invested into the city -- remember, her Avatar was within the caverns not too long ago -- and wants to see the Queen succeed at her coup. The gnomes have allied themselves with the Pharaoh, which puts them at odds with the Queen and Isura herself, very much so directly.

From my perspective, the gnomes showed up in Niganati, negated the visible effects of the Salamander curse. When I made an effort to alter the curse so that the gnomes were less successful at covering it up, the gnomes suddenly had illusions that were "immune" to Isura's will, and those that were failing were intentional. When the Naga/Embrin forces soundly split the Keben host in two, victory was insured... except when the Keben came back, with the Jzakai, and made the battle a less decisive victory. When the gnomes recruited the exiled Ashborn, the Ashborn proved less-than-perfect spies, relishing the chance to slay Naga exclusively... except that rebellion wasn't real either, and the real spies were utterly loyal to their gnome masters (which would never happen for cultural reasons -- and if you say it did, then you are misrepresenting the Embrin.

Admittedly, this is more interesting than a nourish war, but I still feel like I'm beating my head against the wall with you, Thought. 
#661

veok

May 23, 2011 14:10:29
One other thing: I never meant to imply that the Ashborn were clever-er than the gnomes. I did mean to imply that those Ashborn, trained in deception by the gnomes in the first place, would have no problems deceiving the gnomes.

What Gnomish victory over the Keben are you referring to?

Again, I feel it's a cheap shot to directly counter a statement made by one of my characters (Eos) by implying her intelligence is low. There's a spellcaster in the room with her? Really? A report regarding 50 Embrin spellcasters had just been read? Really?
You're retroactively changing events to cast Eos in a bad light... again.

Penultimately, there's more to being a leader than simply being able to best others in single combat.

And also, you keep mentioning that the Ashborn were exiled by the rest of the Embrin.

You are mistaken, as per the original post creating them:

community.wizards.com/go/thread/view/758...
 
#662

Topheh

May 23, 2011 15:02:44
I've got to agree with Veok on the report of Embrin spellcasters bit.  Veok has certainly been consistant that the Embrin have little magical talent.  While it might be true that a subset of their number have some form of latent talent, its a bit cheap to pretend like the character knew all about it.   I thought the entire point of the Gnome magics was the fact that people were blaming it on 'Embrin Spellcasters' when such things did not exist and were merely gnome tricks.  To be fair, Veok, the thing where suddenly magic doesn't really work in Niganati for no discernable reason was a similar attempt to make the gnomes look dumb when their magics failed for no reason.

Regardless, lets try and get back to having (more) fun here.  I mean, I'm giving you guys my prized nation to rip into four parts here (Pharoah (and followers) and Gnomes, Queen (and followers) and Embrin, Salamanders and their Cult, and the Cult of Meterology, which will eventually become Medusas.)  Lets keep working towards that... we're doing a great, and very interesting job so far!

In summary:  Lets assume our leaders are competent, our mages are spell-worthy, the Keben are gone (I really don't want to RP both fleeing from Niganati AND fighting through a waiting Keben horde.  If Angel returns, I welcome him to bring them back, just... four groups and three races is more than enough for us to handle without adding another one or two!) and tensions are flaring.  We can badmouth the 'imbicilic Eos' to the Pharoah and the 'Boorheaded lout of a King' to Eos

Incidentally, when the Queen goes to talk to the Pharoah is when all of this is going to hit the fan, so... lets drag it out a little bit longer and then I'll do the post that sends everything splintering.  I still need a little bit of time to get the Cult flavored properly... if people want to help me drive the Salamanders to them, that would be ideal.


Edit:  Oh, and the Gnomish victory happened a while back when they broke a supply line through the Keben horde and secured it from future incursions about a week and a half to two weeks ago. 
#663

Topheh

May 23, 2011 16:45:30
Figured out how to get the Salamanders away from the Pharoah

Oh right.  Itropi's going mad, too.  Lets see how much more insanity we can bring to this thing :P 
#664

veok

May 23, 2011 18:22:14


Oh right.  Itropi's going mad, too.  Lets see how much more insanity we can bring to this thing :P 



I have an idea! 
#665

Topheh

May 23, 2011 18:50:55
Does it involve Potatoes, Birds or Science?  
#666

Thought

May 23, 2011 19:23:13
Sorry, this is a long reply (I suspect that  Veok's comment that gnomes talk to much was really a well-justified jab at me ;) ). Anywho, I have tried to parse things into easier to manage chunks:

Regarding Eos and Embrin Magic Users

Regarding spellcasters, there are two bits of information that seem to be contended here. The first is the general reaction of the servants and guards to Eos' statement, and the second is the report of the number of Embrin spellcasters. To address the former first:

Eos stated that she knows of no Embrin spellcasters. There was just a trial that showed that there are Embrin spellcasters. Since as of yet no evidence has been given that there was deception, there is no reason for the servants or guards to discount that trial. Thus, Eos' statement is an odd one. Either she is saying that she wasn't aware of these seeming-Embrin who were spellcasters, or she denies that they were spellcasters but she currently lacks any justification (indeed, why does she even think the gnomes are behind it? What cause does she have?). Therefore, in the eyes of any reasonable individual, she either was ignorant of these "Embrin" (and since they were not actually Embrin, indeed she was) or she is denying the seeming reality of the situation (that these "Embrin" were magic users, which since proof of it was given, denies what the facts appear to be).

The second point, that of the report, may just be the result of me misunderstanding the situation. I agree, Toph, that Veok has been very consistent in that the Embrin have little magical talent. However, perhaps I should have been understanding this to mean that they actually have no magical talent? That there is not a single Embrin spellcaster? I had assumed that there were magic users, but just very very few and even those weren't very good. There is a second aspect of the report that might be objected to, that of its number: I had thought that 50 would be quite small for the Embrin in Niganati, barely enough to show that they were capable of magic use rather than just more trickery, but perhaps this is more significant to the population levels than I thought?

I am happy to remove the report from my post -- it was just to serve to underline the oddity of Eos' statement, which remains without it. However, there is still the question of if there are any Embrin magic users at all. I had thought that there was, but is seems that this is incorrect?
#667

veok

May 23, 2011 20:29:07
Re: The Deception Becoming Discovered
- That's what I was trying to do when I indicated when I said, and I quote: "llusion magic within the walls of Niganati becomes unpredictable at best" That was open invitation for the deceptive spells to fail, revealing the ruse for what it is. The attribution that the incidents occured more often near open fire or light was a subtle implication that Isura herself was behind it. Your response, however, was:

Only those whose loyalty was so dubious were given the shoddy enchantments and allowed to be exposed. When they were easily discovered... well, again, it distracted the populous from the real trick. The gnomes were, admittedly, befuddled about the sudden shift in illusionary magic within Niganati, but whatever caused it could not match illusions produced by prayers to the god of magic, Pamora." 



So no longer is the deception going to fail unexpectedly, as per my intent, but rather, the failing of the illusions happened on the gnomes terms. Suddenly, there was no gradiant of failure: the gnomes were effortlessly getting their way despite the hurdle Isura had placed in front of them. How did I not give you a chance for them to succeed at all?


For their part, the gnome's illusion magics were only marginally effective. Never mind the fact that some of the Pharaoh's servants liked their new form, and refused to let the gnomes cloak them at all, within a few days it readily became apparent that illusion magic in Niganati behaved... oddly. It seemed to sputter, and flicker unsteadily, regardless of how much energy the gnomish casters poured into it, and this effect was more clearly apparent then either the gnomes or the Pharaoh wished. Between the protestors who refused to submit to illusions, and the tempestuous nature of the veiling spells themselves, it was glaringly obvious that the Pharaoh was trying to downplay the existence of the Salamanders. Trying, and failing utterly. The populace began to whisper, though nothing was ever directly mentioned to the Pharaoh. 



Nowhere in there do I outright state that the gnomish illusions fail. Unpredictable? Yes. Fail? No.
Upon a second reading of this paragraph, it occurs that the intent of the last sentences may have been misunderstood. "Tryin, and failing utterly" does not refer to the illusion spells at all, but rather attempting to keep the public from learning about the Salamanders that now walk among them (which Toph is building up separately with his "Cult of the Salamander").
#668

Thought

May 24, 2011 0:20:26
I think the take-away from all this is that you are opposed to the Ashborn ever associating with the Gnomes, is that correct? Is that because of what it might say about the Embrin, or you have plans for the Ashborn?

Anywho, assuming that there is no way the gnomes can have a lasting alliance with the Ashborn, might I suggest that the association remains for about a week, during which time an up-and-coming Ashborn gathers enough power to legitimately take command from the gnomes?

As for the trial, might I suggest some avenues for the Embrin to investigate so as to try to actually uncover something? The gnomes appeared as Embrin for the trial (and performed magic as such). Specifically, they appeared in the form that they crafted after REAL Embrin, so that the bodies could be used later. While it was clear that the gnome-Embrin appeared as Emrbin, and that they performed magic, but while it is possible that they could behave like Embrin, it is far less likely that they'd be able to behave like Bob the Embrin (that is, individual Embrin who are known on a personal level by others). Additionally, there is that troubling business about the items that the gnomes were wearing during the trial that granted the illusion but which were absent from the bodies themselves. Of course, one might wonder in general what would happen if an Ashborn's item was stolen or lost in an accident.

Generally, regarding the rest, it seems we've both said our pieces. However, there were three points that seemed to need special attention:

Eos has enough circumstantial evidence to convince her that something is very, very wrong with the politics of the city, and her hunch lies solely on the gnomes.



Ah, sorry. Eos said it with such force I thought you were saying she knew, rather than thought.

I found this sentence humorous. Our races, then, are more similar than you perhaps realize.



Actually, that wasn't entirely unintentional. That is, I don't mean for the Gnomes to be Embrin version 2.0, but I added their organizational flavor in part because the most wide spread population at the time, the Embrin, were chaotic. The other part was that it seemed like we needed a race specifically trying to create a full civilization. Planting fields, creating cities, exploring, sailing, that sort of thing.


We get it. [s]The gnomes are the smartest beings in existence.



Mighgt I suggest that if you want the intelligence of the Embrin to be respected, show their intelligence a little respect yourself? I think your note about divine intervention is quite poignant here. There have been two cases now of deception that the Embrin only discovered through divine intervention. It seems not even you trust them to figure things out on their own.

downplay the existence of the Salamanders. Trying, and failing utterly.


Mighgt I suggest that if you want the intelligence of the Embrin to be respected, show their intelligence a little respect yourself? I think your note about divine intervention is quite poiniant here. There have been two cases now of deception that the Embrin only discovered through divine intervention. It seems not even you trust them to figure things out on their own.

downplay the existence of the Salamanders. Trying, and failing utterly.


Mighgt I suggest that if you want the intelligence of the Embrin to be respected, show their intelligence a little respect yourself? I think your note about divine intervention is quite poiniant here. There have been two cases now of deception that the Embrin only discovered through divine intervention. It seems not even you trust them to figure things out on their own.

downplay the existence of the Salamanders. Trying, and failing utterly.
#669

Topheh

May 24, 2011 12:22:22
I'm curious about something.

I'd like to get a list of favorite LoC memories from people.  Maybe 5 to 10 things... and I'd prefer if half of them (at least) were things you, personally had done.

I've been asking in the chat, but I realize that a lot of people don't go on there:


Toph liked:  The Reaper (WW), The Bahenet (WW), Terena (AR), Casaka (LV), Children of the Aether (AR).  Thats five.  For ten, add...  The Library(AR), The Rods of Yew and Obsidian (LV), the leadup to the Warp, particularly me and Ara sending across messenger souls(WW), oh... what was their name.  The race with the multiple personalities. (LV). Itja-Rek as a whole.   

22:44 Thought For Five: The WanderWay, the Halflings of Galara (namely the three kinds of halflings, with their traveling/floating cities), Despair, Titan's Glacier, and probably the general concept of aether (though not every part of its actual implementation)
22:48 Thought For ten, add Gadabout, the Aasimari of Galara, the Forest of Flesh, early Harkon, and the Drahken (with the Mazunti coming in 11th, but only because they lacked a well defined culture) 


2:08 Mechalibur 5. Dobbits (WW), 4. Stars (LV), 3. Eorna(AR), 2. Arms of Tireas (GoE), 1. Humites (AR)

22:18 ff6shadow x) Creating an exarch to embody all of my domains
22:19 ff6shadow x) Terena, and events surrounding it not involved in nourish wars
22:19 ff6shadow x) Gadabout and the Wanderway
22:19 ff6shadow x) Galara interactions between orcs and aasimar's (particuarly orcs in general, in that one)
22:20 ff6shadow x) The hollow nature of one world even if it was never fully utilized
22:20 ff6shadow x) Nixis's library

What were yours? 
#670

veok

May 24, 2011 18:45:10
I think the take-away from all this is that you are opposed to the Ashborn ever associating with the Gnomes, is that correct? Is that because of what it might say about the Embrin, or you have plans for the Ashborn?



Not at all; I say once again, all I wish is for some valid reason for the Ashborn to be loyal to the gnomes. Beating them in single combat doesn't cut it by itself in my book.


We get it. [s]The gnomes are the smartest beings in existence.



Mighgt I suggest that if you want the intelligence of the Embrin to be respected, show their intelligence a little respect yourself? I think your note about divine intervention is quite poignant here. There have been two cases now of deception that the Embrin only discovered through divine intervention. It seems not even you trust them to figure things out on their own.



Please forgive the sarcasm (which the [s] tags were meant to denote). It does me no service.

That aside, I have tried! It's not that the Embrin were too ineffectual to discover those behind the Fire Brigade, but that the Fire Brigade was that good at hiding it in the first place.

And again, more recently, where my post talked of the Ashborn learning from the gnomes to better themselves, then using those very skills against them (which you then subverted as being 'all part of the plan') Attempting to use your enemy's strength against them is one of the most common hallmarks of intellect, is it not?


-----------------------------

Let's see.

I liked The Light Fantastic, the Sculptor / Silent One interaction, the concept of Syreene|Sonnet (on the whole, that affair was soured by the dwindling of my time spent on the game such that Syreene became the dominant personality by far. But I digress), the ending of Lightvoid, and the Warped Court.

downplay the existence of the Salamanders. Trying, and failing utterly.


Mighgt I suggest that if you want the intelligence of the Embrin to be respected, show their intelligence a little respect yourself? I think your note about divine intervention is quite poiniant here. There have been two cases now of deception that the Embrin only discovered through divine intervention. It seems not even you trust them to figure things out on their own.

downplay the existence of the Salamanders. Trying, and failing utterly.


Mighgt I suggest that if you want the intelligence of the Embrin to be respected, show their intelligence a little respect yourself? I think your note about divine intervention is quite poiniant here. There have been two cases now of deception that the Embrin only discovered through divine intervention. It seems not even you trust them to figure things out on their own.

downplay the existence of the Salamanders. Trying, and failing utterly.
#671

Thought

May 24, 2011 21:16:07
Not at all; I say once again, all I wish is for some valid reason for the Ashborn to be loyal to the gnomes. Beating them in single combat doesn't cut it by itself in my book.



The assasings guild had been lead to think that:
their ultimate goal is rooting out the evil elements among the Gnomes, Embrin, and Naga that undermine the welfare of the Embrin themselves.



Indeed, the Twins first presented the idea of using the Ashborn to the Pharaoh in terms of coopting the Ashborn interests for their own purposes. The gnomes were aiming for ideological unity from the beginning. Since after that you had said that the Embrin (and presumably Ashborn) would never follow an unknown commander, and the gnomes were already establishing themselves as leaders, combat seemed the only qualifier that they hadn't already met.

One of the reasons I suggested the Ashborn would work for the Gnomes, at least for a while, in my last OOC post is that those are the conditions that they were recruited and brought into Niganati. They can then discover that the gnomes have been persecting a specfic point of view, not an objective truth.

Please forgive the sarcasm (which the [s] tags were meant to denote). It does me no service.



Not at all: I have been playing the gnomes as being smarter than the Embrin. Sarcasm or not, there is a grain of truth in it. Though, as indicated, this isn't without reason.
#672

time_lord

May 26, 2011 15:51:59
Of course, feel free.

If you really wanted to, I would be fine if you even hit one of the cities with a harm action because of the plague. Gives me stuff to react to ;)



Okay. I'm really thick. I just realized what you meant.

I'm am going to hit Glisglaw with some swarms of plague wasps. I'm not going to pay for another harm action though since I view this as a part of the first general harm action I did. If people disagree, I'll try and come up with something to deal with that. lol

Edit: One of these days I'll start working on Dloz getting the Disease domain, but I'll wait until he's really embraced that. At the moment he's mostly throwing a temper tantrum of sort with the leaking-stop.
#673

time_lord

May 26, 2011 17:38:02
Against the wasps that failed to wound them in the first place



Veok, technically I changed the wasps so they aren't so ineffective. I made their stingers strong enough to punch through diamonds, unless that isn't strong enough to hurt the Tarnished. Or that the Tarnished are immortal. I'll admit I don't know much about them.
#674

Thought

May 26, 2011 17:43:15
To my understanding, it isn't that the Tarnish are covered in diamond, but rather that they ARE diamond (and metal, and whatever else). There isn't anything soft and squishy for the wasps to punch through to.

So I suppose the best the wasps can hope for is to chip off parts of the Clean, which they'll love to no end I am sure.
#675

time_lord

May 26, 2011 17:59:35
To my understanding, it isn't that the Tarnish are covered in diamond, but rather that they ARE diamond (and metal, and whatever else). There isn't anything soft and squishy for the wasps to punch through to.

So I suppose the best the wasps can hope for is to chip off parts of the Clean, which they'll love to no end I am sure.



That's unfortunate, but I guess it'll give Dloz something to do to help him earn the Disease domain. Perhaps a gemstone-eating bacterium? (laughs like a super villain) Smile
#676

veok

May 26, 2011 19:39:01
Heck, they might even start worshipping him for that.
#677

veok

May 28, 2011 14:42:24
@Thought --

I'm not sure how much of your action is possible. Toph quarantined the azers / salamanders in his last post.
#678

Thought

May 28, 2011 16:43:35
Ah, you were talking about the debate? That was a mistype: the two sides that started it were people who supported azers and those who opposed them. Thus, that was supposed to be Anti-Azers and Pro-Azers, but I forgot the "Pro-" part. Fixed now.

EDIT: Topheh, if it is useful, I had not intended to indicate that even an Embrin was the one with the knife, much less that this was a gnome in disguise. Davar's faction was behind starting the riots and directing them, but I had actually been shying away from that since it would be a repeat trick. However, if you wanted it to be that way, that is fine. I just thought I should clear that up incase you were under the impression I had meant it that way.
#679

veok

May 28, 2011 17:33:10
Ah. That clarifies it.
#680

time_lord

May 28, 2011 17:37:39
@Thought -
I was hoping during the outbreak of Glisgaw that Dloz would get himself a gnome servant. I was sort of thinking a Spawn sort of set up where a gnome would promise to serve Dloz in exchange to save a lover, family, or etc.
#681

Topheh

May 28, 2011 18:09:31
Well, I was going to have it be a gnome with a knife, but I realized that you said the knife flashed 'above the mob'... and... how to put this delicately...


Gnomes are tiny.  There.  I said it. 
#682

Thought

May 28, 2011 19:38:16
@Toph
Could always be a different knife, a Gnome that jumped really high, or a gnome riding on the shoulders of another gnome :P

@Time_Lord
That almost sounds like an exarch. A spawn wouldn't fit, since you aren't creating a race of monsters. Though just having a mortal "hero" gnome be Dloz's follower wouldn't require any action persay (maybe a cantrip at most). But if you wanted that gnome to actually be able to see Dloz in god-not-just-avatar form, then that would definitely be an exarch.
#683

time_lord

May 28, 2011 23:40:45
@Toph
Could always be a different knife, a Gnome that jumped really high, or a gnome riding on the shoulders of another gnome :P

@Time_Lord
That almost sounds like an exarch. A spawn wouldn't fit, since you aren't creating a race of monsters. Though just having a mortal "hero" gnome be Dloz's follower wouldn't require any action persay (maybe a cantrip at most). But if you wanted that gnome to actually be able to see Dloz in god-not-just-avatar form, then that would definitely be an exarch.



When I said Spawn I meant the superhero. So it would be a blessed mortal hero who is granted a very tiny bit of Dloz's power. He would be a mortal general for Dloz's armies in the future. That mortal would be beneath an exarch in power.

Edit: So I guess the hero would be an "epic" level hero.

Another Edit: Here's a link about Spawn if people want to get super clear idea of what I mean. lol en.wikipedia.org/wiki/Spawn_%28comics%29
#684

200race

May 29, 2011 0:21:24
Here's my character concept.

Name of God: Msatnaph
Starting Domain: Undeath or Fungi
Physical Appearance: Appears as a male elf, but when he becomes angry the elf's flesh begins to rot away. He wears a white robe of silk. When he becomes angry the robe begins to become stained and threadbare also.
Symbol: Skull with Mushrooms Growing on It
Titles: The Life-Giver, The Almighty Spore
Personality/Core Concept: Msatnaph is a megalomaniac. He seeks to gain power by any means necessary, but usually in an aggressavie manner. He also is very two-faced.
#685

Topheh

May 29, 2011 0:24:35
Not the best Caretakers, Veok?  They more or less worship the Salamanders... the Azers less so, I guess... but still

Also, to be clearer, the Cult is small... far smaller than the number of Salamanders and Azers... or at least that is how I envisioned it.

Also, while I agree that there would certainly be some confusion and worry, there are many soldiers bodyguards and, above all else, Itropi there.  I appreciate your desire to have your Avatar appear, but... too much cowering! :P

Regardless, good to have them on the move... They are, of course, needed in the next phase of things... which gets posted tonight.




And how exciting!   New God!  Lets have you go with Fungi, as Shadow's planning on claiming undeath this turn.  Feel free to start posting after the reset!
#686

veok

May 29, 2011 0:59:38
Not the best Caretakers, Veok?  They more or less worship the Salamanders... the Azers less so, I guess... but still



"I'm scared. I woke up today a different color than I was yesterday. What is happening to me?"
"I worship the ground you walk on!"
"..."
"..."


Worship != good caretakers. ;) 
#687

Topheh

May 29, 2011 1:27:50
*muttersunderhisbreathabouthowsomepeoplejusthavegoodpoints*

You may... have a point. 
#688

time_lord

May 30, 2011 17:22:02

~Niganati, Pharoah's Chambers~

It was about one AM, and the screams were beginning to die down as the unprotected were either slain or fled the city.  So it was with some surprise that the Pharoah looked up to spot a strange figure, with burnished blonde hair, standing before him.

"How did you get in here?  Its impossible!"  He cried.



This might seem a wee bit egotistical, but this isn't Dloz, correct?
#689

Topheh

May 30, 2011 18:15:15
It would be your avatar, yes.  You sent someone into the middle of, effectively, a charnel house, and having you wander into the Pharoah's chambers seemed the least implausible of all the various potential scenarios for a good conversation  (Given that your other options are:

Avatar:  hello, good sir!
Fallen:  FHOAIDADHI!H!!!!! *Chomp*
Avatar:  Ouch.
Fallen:   *Explodes*

and

Avatar:  Hello, good sir!
Naga and Embrin struggling to flee the city:  What?  Get out of the way!  *shoves*
Avatar:  ?????

)  :D 
#690

time_lord

May 30, 2011 18:30:01
It would be your avatar, yes.  You sent someone into the middle of, effectively, a charnel house, and having you wander into the Pharoah's chambers seemed the least implausible of all the various potential scenarios for a good conversation  (Given that your other options are:

Avatar:  hello, good sir!
Fallen:  FHOAIDADHI!H!!!!! *Chomp*
Avatar:  Ouch.
Fallen:   *Explodes*

and

Avatar:  Hello, good sir!
Naga and Embrin struggling to flee the city:  What?  Get out of the way!  *shoves*
Avatar:  ?????

)  :D 



Good point.
#691

Topheh

Jun 02, 2011 17:36:40
*chuckles* 

Thought, I'm not sure its going to be quite that easy ;)  I sank like... 5 PP into those fallen over the course of several weeks.  Prepare for A pitched fight!  bwhahahaahaah! ;)

Or something like that.  Anyways, post coming soon. 
#692

Thought

Jun 02, 2011 19:10:43
Nice thing about the gnomes, they've had a lot of improvements (PP-wise) over several weeks as well. They've got their magics, their military training, their fine armaments, their martial arts, some of the mighty Embrin, and, perhaps most important of all...

...

you commanded most the Fallen to leave Niganati and fight the undead outside. :P
#693

Topheh

Jun 03, 2011 0:32:55
Oh yes.  I did do that.

Well... regardless, I have thwarted your Deus ex Gnomica for now, Thought!  Bwahahaahaha!

But in all seriousness, I would ask that people attempt to spin this in a way so that the prophesies from my dearest orbs, the last prophesies they are going to make that will make any sense as now they are going far from one another, actually are somewhat being fulfilled ;)

Beyond that, lets have a ball. 
#694

Thought

Jun 03, 2011 1:48:22
Oh come now, I placed that gun on the fireplace in scene one! That's hardly deus ex :P

I had to go searching for that prophecy, so here it is for general reference:

orbings

It cannot be stopped, for the trapped are soon to be loosed from the earth.  On a broken throne, the Butcher sits and laughs.

But He, the one of Red, will still bring Peace.  Wait for him.

Next to it, written on the Rock of Laments was the following:

Heaven has a darkened face as the horizon swarms with death! A caravan of the cursed, chasing her across the waves.

But He, the one of Red, will still bring Shelter.  Wait for Him.

And also the Orb of Order:

You have waited for a sign, and it has been given to you.  The red-skinned, among you now.  While the storm rages within and without, you will hide in the place where the Gods cried.

But He, the one of Red, will still bring Unity.  Wait for Him.

And finally, the Stone of Rejoicing:

But for some, favored children of Gods, this shall pass them over, and they shall be transformed:  A halo of snakes awaits!  They shall leave home, for they will be shunned by all, but they shall find their way.

But He, the one of Red, will still bring you Home.  Wait for Him.
#695

time_lord

Jun 03, 2011 1:59:36
Dloz could supply a swarm of plague wasps carrying a new plague to chase after the refugees. But I'm not sure how that will play with the fact that I'm trying to get Dloz to be a bit more ethical. He's realizing mortals aren't mindless, so I'm thinking that in the future his cataclysms will be intended to help mortals grow and prevent stagnation. He'll avoid pointless chaos. I have no idea if chaos can be chaos when it's ethical, but it'll at least give Dloz a possible route of growth.
#696

Topheh

Jun 03, 2011 2:09:47
Yeah, its the queen and the Fallen.  

I guess what I'm hoping for is that these states will continue until 'the one in red' appears for all of them.

That said, the Pharoah's throne could be a chair in a cell, if people mockingly call it that   Spirit of the law, not... literality ;) 
#697

Thought

Jun 03, 2011 14:11:04
Veok, is the NNS the one and the same as the general public opinion that has turned/is turning against the gnomes? If so, then I think you'd really only need to use one PP (of course, if you still want to use two, that is fine as well).
#698

veok

Jun 03, 2011 15:18:26
There is both general discontent and an organized opposition.
#699

Topheh

Jun 03, 2011 16:55:28
There remain Embrin in the city?  Oh my.


Well, Wishing everyone a good weekend.  I'm off for a weekend away, and won't be back till sunday or so.  Thought, Ara, can one of you handle the reset? 
#700

Thought

Jun 03, 2011 17:35:48
Sorry, that was my fault, I think. I had forgotten that you had said that the Embrin left Niganati, so in my post I had included Embrin residents. There are Embrin in the Salvator army (added a few week ago), to note.

As for reset, I'll see about doing that.
#701

time_lord

Jun 04, 2011 19:45:28
I've got two randoms question.

1) Has anyone made pigs in the game?

2) Does anything resembling alchemy exist in the game also?
#702

joran1313

Jun 04, 2011 19:53:05
*crawls out from under rock*

Pigs fall under the critter clause. If you want to make a ton of pigs go ahead, but I think they basically fall under nourish-critters.

as for alchemy... not really, but yet in a far fetched way it does. If you want a race to learn it though, I think thats a guide action.

that is all.

*crawls back under rock*
#703

ff6shadow

Jun 04, 2011 19:55:59
Hey!

*lifts up the rock*

Come out from underneath there. YOu should stop by ore often. Or visit chat occasioally :P
#704

time_lord

Jun 04, 2011 20:03:54
*crawls out from under rock*

Pigs fall under the critter clause. If you want to make a ton of pigs go ahead, but I think they basically fall under nourish-critters.

as for alchemy... not really, but yet in a far fetched way it does. If you want a race to learn it though, I think thats a guide action.

that is all.

*crawls back under rock*



I was sort of wanting to go for the domain, so I was asking in a sort of subtle way. Laughing
#705

Thought

Jun 04, 2011 22:48:48
If one wants to get technical, animals as we know them do not exist in game for the simple reason that no one has ever bothered making them (there are Horses, but that is it). There are aberrant creatures, but those generally don't count. Plants for agriculture didn't even exist until a month and a half or so ago.

Practically, I think most people just assume that the world can support life, so they includes whatever they think that requires.

Thus while there are "pigs" in game, these are schrodinger's pigs. That is, they exist for people who handwave such practicallities, but they also do not exist for people who do not so handwave.

So the short answer is, sure, go ahead and make pigs! They don't actually exist yet.

As for alchemy, nope. Nothing has been done with that either.
#706

time_lord

Jun 04, 2011 23:23:37
As for alchemy, nope. Nothing has been done with that either.



Great! If no one objects, I call that. I think it fits with the writing thing.
#707

Topheh

Jun 05, 2011 0:12:15
I am here!   Reset is on its way.

And yeah, Joran!  I tagged you like... a month and a half ago! 
#708

joran1313

Jun 05, 2011 2:16:53
Due to boredom, lack of fun, etc... I threw myself up on the shelf under a rock.

I sent an email on it to Thought about a month ago, but I do like reading and keeping up with whats going on.
#709

Thought

Jun 05, 2011 2:49:25
Tis true, he did. Sorry, I hadn't realized I was the only one who knew.
#710

veok

Jun 05, 2011 11:04:07
Someone remind me what happened to Valerius and why Thought's gnome army has Embrin in it?
#711

Thought

Jun 05, 2011 12:28:16
For Valerius, according to the Pharaoh, he was the one behind the suppression of the riots: community.wizards.com/go/thread/view/758...

For the Embrin, the same reason that there are Embrin in any army: community.wizards.com/go/thread/view/758...
#712

time_lord

Jun 05, 2011 13:33:38
@Thought
Dloz is offering Lucca the same deal that he's offering the Pharaoh.
#713

veok

Jun 05, 2011 15:38:17
For Valerius, according to the Pharaoh, he was the one behind the suppression of the riots: community.wizards.com/go/thread/view/758...

For the Embrin, the same reason that there are Embrin in any army: community.wizards.com/go/thread/view/758...



Ah. Then you are probably over-estimating the amount of Embrin in Niganati and not already a part of the Queen's army. Embrin wouldn't switch armies just because a newer, cooler, army showed up (but you would rally the "unemployed" Embrin, as it were).
#714

Thought

Jun 05, 2011 15:58:25
Righty o. Though, I thought that was why there was no unified Embrin nation in the first place: armies kept splintering as they tried to find a better opportunity for becoming a leader.

Side note, there wasn't a good point in my post to include this, but just as a Naga is in controll of the left wing of the army, an Embrin's in control of the right wing (with a Gnome in control of the center wing). I haven't had a chance to develop this yet, but basically the military structure is being based off the Mongols.


EDIT: Also, I reread a few of my last posts and I realized that they have been really dense and opaque. Sorry to all about that, I'll try to be less rambling.
#715

Topheh

Jun 05, 2011 18:04:42
Well, I'm back.

Veok, I last had Valerius heading with the Queen and Eos to the east towards the eastern savannahs. 
#716

veok

Jun 05, 2011 22:39:08
Righty o. Though, I thought that was why there was no unified Embrin nation in the first place: armies kept splintering as they tried to find a better opportunity for becoming a leader.

Side note, there wasn't a good point in my post to include this, but just as a Naga is in controll of the left wing of the army, an Embrin's in control of the right wing (with a Gnome in control of the center wing). I haven't had a chance to develop this yet, but basically the military structure is being based off the Mongols.


EDIT: Also, I reread a few of my last posts and I realized that they have been really dense and opaque. Sorry to all about that, I'll try to be less rambling.



Well the other problem with your post is that it seems to imply that because the gnomes earned the respect of a few Embrin, the arrived army from gnomish lands with Embrin in their army.

I'm still quite fuzzy in general as to why the gnomish army showed up, and who's involved with it. 
#717

Thought

Jun 05, 2011 23:14:29
About three to four weeks ago real time, when the Gnomes originally arrived, in order to gain the Pharaoh's trust they broke the Keben siege. Their main concern was establishing a corridor through which trade could pass, so the majority of the siege was left in place (clearing it wasn't their goal). Since they were concerned about trade, they built a fort there to ensure that it couldn't be easily cut off. Since it was right on Niganati's doorstep and had been for as long as the Gnomes had been within Niganati, Arkesh sent word there asking for help when the Fallen had overwhelmed whatever internal security forces Niganati had.

The gnomish core of the army is essentially the same as the group who first established the fortress. The Gnome side of it started as a mercenary force and it was funded by merchants who were essentially paying to keep their shipments safe. Davar, being one of the wealthier Gnomes, was a large supporter, but they weren't answerable to him and aren't associated with his faction. Indeed, they aren't associated with any Gnomish city. They are a largely independent entity.
#718

time_lord

Jun 10, 2011 18:09:22
Anybody out there?
#719

veok

Jun 10, 2011 22:07:42
Sitting idly by, waiting for posts that never come, but yes.
#720

Thought

Jun 11, 2011 1:35:58
You're waiting on the response to your Avatar? Toph said he'd take that, but if you are just waiting for that, then I'll post a response.
#721

Topheh

Jun 11, 2011 2:54:54
Sorry guys, my bad... life got busy, but now I am free of work-related committments to my non-work time until the start of august.

Post is happening... now.   SIGNIFICANTLY longer post happening... when I wake up, for I am sleepy!
#722

time_lord

Jun 11, 2011 19:04:00
@Topheh
Dloz technically made a spring of the stuff right in the pharaoh's throne room when he first created chaosplasm. So yeah... Laughing
#723

Thought

Jun 11, 2011 21:54:39
Sorry for the wait, timelord. I'll respond tonight before reset

On other news, my computer access this coming week will be spotty. Perfect time to show those gnomes what-for ;)
#724

Topheh

Jun 12, 2011 0:52:05
Sorry TImelord... I've been a bit out of it, as you might be able to tell.  I'll get my mind up to speed shortly

Shadow requested a little more time for a post, so Reset will be tomorrow afternoonish 
#725

time_lord

Jun 12, 2011 12:05:18
That's fine. I realize people have lives outside of this game. Smile
#726

jormundgandr

Jun 18, 2011 3:34:06

I've been shopping around for a PbP game, and this one strikes me as intriguing. I'm having technical issues sending PMs at the moment, but I'll write one when I can get the issue cleared up.




Name of God: Lucius
Starting Domain: Ambition (if this doesn't work something related to political maneuvering (even tangentially) is preferable)
Physical Appearance: Lucius appears as a slender and regal, though somewhat androgynous man of whichever race he feels most suitable at the moment. He is most often garbed in a blue and yellow toga wrapped over a white tunic and sporting a laurel resting on his brow, but is known to adorn himself in the traditional aristocratic garb of whichever race he has assumed the form of. While always dressing finely, Lucius abhors gaudiness, preferring circlets to crowns, and wearing gem-inlaid jewelry only when it would be absolutely expected of the ruling class of whichever culture's garb he is emulating.
Symbol: A white "I" shape, representing a marble column.
Titles: The Motivator, Lord of Compromise, The Deal Maker
Personality/Core Concept:
Lucius believes in order, and he wants to be the one to bring it. Despite his great pride he is not a malicious individual and takes great care to avoid making a hypocrite of himself by conducting himself honestly. This is not to say that he does not resort to underhandedness (which he does often), but rather that he is careful not to step on any toes or betray anyone's trust as he does so. If Lucius views something or someone as obstructing his goals he will maneuver himself to oppose them, but he will do so openly after severing any ties he may have previously established with them. While The Motivator loves nothing more than to have things his way, he realizes the value of critical thought and knows that it is often best to give a little ground to avoid making unnecessary waves. Change can be hard to accept all at once, and Lucius is nothing if not patient.
Personality in Brief: Well-meaning schemer.
#727

Topheh

Jun 19, 2011 1:39:34
Welcome to the game, Jormundgandr, and feel free to start at any time.  The announcement that I have to make might affect your decision, though.


Important Announcement

It is time to end this iteration of Lords of Creation.  Posting has slowed to a trickle and many of our players, myself included, feel that it is time to draw this LoC to a close and prepare and start the next one, allowing both new and old players the opportunity to be integral parts of the story from the beginning as well as opening up the game to fresh ideas.  That said, the game will be ending on Sunday, July 10th, which means the last reset will occur two weeks from today.  Between now and then, I will be providing everyone, even the inactive player's PP levels.  Put your plans in order, lay out your cards for plot hooks for people who actually want to use this setting (I will be one of them), and hold onto your hats!

 
#728

time_lord

Jun 19, 2011 1:44:50
I always have horrible timing with these games. lol At least a new one is going to start after this one.

Edit: If one was to turn a non-sentient species into a sentient race, what action would they take? Is that a nourish or shape?

Another Edit: I was intending to take Dloz in a different way, but that was before the announcement. I'm planning to have him go insane and go on a rampage. In his mind he's preventing the world from falling into stagnation. That's the most simple way to put it without giving away any surprises. Wink
#729

jormundgandr

Jun 19, 2011 3:46:05
In that case I think it would be best if I were to sit this one out and let the established players wrap up their godly machinations.Laughing
#730

Thought

Jun 19, 2011 18:07:44
Edit: If one was to turn a non-sentient species into a sentient race, what action would they take? Is that a nourish or shape?



That would be an alter action, with a 4pp expenditure cost (same as a shape action)

#731

time_lord

Jun 19, 2011 20:43:06
@ Topheh
Msatnaph didn't leave with Dloz. You can still duke it out with him. Smile Dloz just left to start doing his caluclations.

@ Thought
Thanks. Smile
#732

time_lord

Jun 22, 2011 12:06:58
The recent post about deactivating the artifact that made people forget Ebel is actually convenient for me. I want to propose an idea for Dloz's oncoming insanity. For awhile I was having issues coming up with an idea of what Dloz would think of doing to prevent the world from falling into stagnation. Then I got the idea that he might think nearly destroying the world and resurrecting Ebel would do that. The reason I wanted to check with you guys is because part of this idea includes Dloz "reclaiming" the pieces of Ebel from the Elemental Pantheon, and Pamora depending how we play this. What do you guys think?
#733

arythmia

Jun 22, 2011 12:42:32
Man I feel terrible. School caught up to me and I've been buried under it since. What's the world like, now ye faithful?
#734

Topheh

Jun 23, 2011 2:29:29
Time_Lord, we should definitely talk.  Thats on line with what we've been thinking... I'm about to introduce some... rogue elements... near the Gate that will start something... bad.

And hopefully, yes... we can get Ebel, or at least some aspect of Ebel, to make a return from beyond the dead and bring this whole thing full-cycle by the time we reach the end.



Arythmia, I'm kinda annoyed with you!!!!!!!   I was looking forward to more of your absolutely insane and brilliant ecosystems and you just VANISHED.  Tsk.  Tsk.  Tsk.

Well, your mountainous form is bound in chains and under the thrall of Pamora, who is Thought's new God.  so... uh... there's that.

I had to create a special being that allowed creatures from sulfur-arsenic world to live in a normal oxygen world as somebody made the moon booooooring.   I had all sorts of fun stuff planned out about how the pour souls would die of arsenic deficiency, but Joran vanished and nobody else cares about the moon

And... yeah.  Game is ending soon.  Glad to see you back!  We're gonna start a new game quickly as it is summer and people have plenty of free time. 
#735

Topheh

Jun 23, 2011 22:39:39
This post is broken up into two segments.  One from me, and one from the 'Admins'


From me:  

Veok, sorry about not discussing destroying the 'No-Ebel' artifact.  I had gathered from our discussion last week that you were done with this LoC, otherwise I would have included you in the conversation that was had about it.  That said, perhaps you could have discussed with us when you swallowed the sun

From the Admins:

PP saved several weeks ago can't be used if another reset has passed.  The point of PP storage was to allow players to not lose a spare PP here or there, not to allow them to amass large quantities of PP over the course of several weeks.  We've stopped several people in the past from doing this, and now, Veok, it is your turn

Finally, it is unclear what you are doing in Niganati, and regardless, you need to say something IC about it.  Since you last posted, the Cult of the Salamander has left Niganati entirely, the tunnels are divided up between factions already and the 'largest cavern' in Niganati is currently the home base of the Fallen Overlords and their still forbidible horde of Fallen.  It is unclear what "the cinders and embers of Niganati" are supposed to mean in this case, and while it is of course allowable for you to upend all the order that has been imposed on Niganati, you are going to have to do better than just tossing it into your PP expenditures as if it were nothing.
#736

arythmia

Jun 24, 2011 11:12:10
Haha, well it looks like I missed the silly goosery that's become staple of this game, that's a relief!

I'll sign up for the next one, I've got some ideas branching off of my last few posts that I'd like to see in words. 
#737

veok

Jun 24, 2011 12:13:50
This post is broken up into two segments.  One from me, and one from the 'Admins'


PP saved several weeks ago can't be used if another reset has passed.  The point of PP storage was to allow players to not lose a spare PP here or there, not to allow them to amass large quantities of PP over the course of several weeks.  We've stopped several people in the past from doing this, and now, Veok, it is your turn


Fair enough. It's not an issue of cost, so there's no problem.


Finally, it is unclear what you are doing in Niganati, and regardless, you need to say something IC about it.  Since you last posted, the Cult of the Salamander has left Niganati entirely, the tunnels are divided up between factions already and the 'largest cavern' in Niganati is currently the home base of the Fallen Overlords and their still forbidible horde of Fallen.  It is unclear what "the cinders and embers of Niganati" are supposed to mean in this case, and while it is of course allowable for you to upend all the order that has been imposed on Niganati, you are going to have to do better than just tossing it into your PP expenditures as if it were nothing.



Several weeks ago, Ourogandr left the Temple of Flowing Waters with a posse of Salamanders and Azer. It now occurs to me that they are not the cult of the salamander, so that's simply a classification error.

As to Niganati - I was under the impression that it had been left to die (effectively) with all players moving out of it. Could you point me at a post or two that talks about the Fallen Overlords? I seem to have missed those.

#738

Aradeia

Jun 24, 2011 13:35:20
Well, the entire previous page of the IC thread is littered with posts describing post-death Niganati and all the various occupying forces doing their darndest to take various pieces of Nignati as their own so... take you pick.
#739

Topheh

Jun 24, 2011 14:52:15
Ah.  No worries with the Salamander-folk, then.  

As for the Overlords... I sadly haven't had the time to flesh them out as much as I would have liked, which likely explains why you managed to miss the post... let me see here...

community.wizards.com/go/thread/view/758...

Basically they're organizing the feral Fallen into something a little more... organized (most original wordchoice ever, there.)   And yes, I'm going in a very... Dragon Age direction with them.  Because originality is lacking in my head at the moment.

As for the rest, Thought's posts would be the place to go to see the re-organization of Niganati.  To note:  The Pharoah and his supporters never left, and are now wandering around with special talismans that repel the Fallen from them, so it wasn't ever *really* accurate to say the place was fully deserted, either  
#740

veok

Jun 24, 2011 17:13:28
Okay. I have fixed my post.

To be honest, I had forgotten about the Salvators entirely; I wans't aware of the Fallen Overlords (their creation was nestled in with the rest of your PP actions, and easily missable, as you alluded to).

Well, the entire previous page of the IC thread is littered with posts describing post-death Niganati and all the various occupying forces doing their darndest to take various pieces of Nignati as their own so... take you pick.



Thank you for that derrogatory and utterly unhelpful comment.
#741

Aradeia

Jun 24, 2011 17:39:40
I don't see how it was unhelpful. You made a post concerning a takeover of Niganati when recently there has been much discussion on that front in the IC, and then when Toph attempted to steer you in the right direction, you asked where there were posts that contradicted you. As I said, and then as Toph politely added on, a large portion of the recent posts, including most notably those by Thought, have been detailing the recent goings on at Niganati, which are most certainly not restricted to people merely "moving on". In future, just try to read the IC thread. I would also avoid taking everything that I say as negative rather than as positive. My intention was never derrogatory.
#742

veok

Jun 24, 2011 20:34:12
I don't see how it was unhelpful. You made a post concerning a takeover of Niganati when recently there has been much discussion on that front in the IC, and then when Toph attempted to steer you in the right direction, you asked where there were posts that contradicted you. As I said, and then as Toph politely added on, a large portion of the recent posts, including most notably those by Thought, have been detailing the recent goings on at Niganati, which are most certainly not restricted to people merely "moving on". In future, just try to read the IC thread. I would also avoid taking everything that I say as negative rather than as positive. My intention was never derrogatory.



To me, "a large portion of the recent posts" means something very different than "the last post on the subject was 2 weeks ago".

Vague comments about "the entire previous page" of the IC thread being relevant which, when double-checked, still yield nothing relevant, is not helpful.

Thought's last post was response #826 and while it is happening at Niganati, it has nothing whatsoever to do with the state of populations within Niganati. Before that, Thought responded at #819 and #808 (and again, they have nothing to do with the situation at hand). It is only with Toph's post at #806 (which he himself linked) that events become relevant, and likewise the last time Thought touched on the issue was response #803 .

Given that my latest response is #836, two weeks and thirty responses removed, do you see why I find your statement of

Well, the entire previous page of the IC thread is littered with posts describing post-death Niganati and all the various occupying forces doing their darndest to take various pieces of Nignati as their own so... take you pick.



disingenuous?
#743

Topheh

Jun 25, 2011 4:14:17
*pumps muzak and pleasant smells into the thread*

Mmmkay, this is going nowhere good.  I think you've both made your points and this is going to get unpleasant unless we nip it in the bud.  Soooo.... everybody listen to the music and sway in time.  Kumbayah is next on, as I recall.  


In more newsful news, tomorrow evening (hopefully), we'll be having a talk in the chat about both the end of this game and the future of LoC in general.  We're thinking we might want to move forums (not far, just the Homebrew forums of this website) to pick up more people, and in general are interested in your ideas of what to do next.  So yes.  Tomorrow... we'll say... 9ish-10ish PM EST or so?


#744

Topheh

Jun 25, 2011 4:20:26
Oh.  One request.

I am looking for some form of (preferably) online means of creating overland maps for future LoCs.  We've muddled with Campaign Cartographer and Paint in the past, but those require one person to deal with the entire mess, which is less than ideal.  Anybody have anything they've stumbled on in the past?  I would think that there'd be something... somewhere... 
#745

Topheh

Jun 25, 2011 6:51:29



:D
#746

veok

Jun 25, 2011 9:22:50

I am looking for some form of (preferably) online means of creating overland maps for future LoCs.  We've muddled with Campaign Cartographer and Paint in the past, but those require one person to deal with the entire mess, which is less than ideal.  Anybody have anything they've stumbled on in the past?  I would think that there'd be something... somewhere... 




What are you looking for in a map maker? Just some way to model terrain? Or do you want to be able to add terrain features, labels, etc.
#747

Aradeia

Jun 25, 2011 9:50:37
All right Veok, maybe you just have a different post count on each page. From where I'm standing, page 20 is covered in posts concerning Niganati. Some do come from three weeks ago, some even longer, but that is understandable as the number of posts has slowed to a crawl. I am not antagonizing you, I am offering help, if you do not choose to take it as such, I cannot do any more. I have tried to assuage your fears that I am out to exact cruel vengeance on you, but you refuse to see it. You are obviously reading all of my posts through some kind of veil, and believe that each is a personal insult to you. I won't bother talking to you from now on. You can, instead, deal with Thought or Topheh.

EDIT: I don't know what those post citations are supposed to prove. They happened after the Niganati death, and thus pertain to the current situations. If you had put as much effort into reading the IC thread, and these posts in particular, before posting as you did in attempting to make me look like an idiot, we wouldn't have had this whole difficulty. It doesn't matter that they happened two weeks ago, the point is that they happened after Niganati "died", and so they have bearing on the issue, and you should have read them before tossing them aside and adding a takeover to your post as an afterthought.
#748

veok

Jun 25, 2011 10:36:12
EDIT: I don't know what those post citations are supposed to prove. They happened after the Niganati death, and thus pertain to the current situations. If you had put as much effort into reading the IC thread, and these posts in particular, before posting as you did in attempting to make me look like an idiot, we wouldn't have had this whole difficulty. It doesn't matter that they happened two weeks ago, the point is that they happened after Niganati "died", and so they have bearing on the issue, and you should have read them before tossing them aside and adding a takeover to your post as an afterthought.



I'm not trying to make you look like an idiot.

I had a problem, asked for help in finding it, and you responded "go read the IC thread again". That was not helpful, and I perceived it as insulting to boot because of the implication that I don't care enough to read the IC thread.

You're right about our page counts being different (my last page is page 42, so I've got about half as many posts as you). I am sorry for appearing to jump down your throat.


#749

Aradeia

Jun 25, 2011 10:41:59
I said that only because it looked to me as though you hadn't read the IC at all. Whatever, this isn't an issue I feel strongly enough about to keeping arguing.
#750

Topheh

Jun 25, 2011 12:05:40
I'm sorry.  Perhaps I was not clear before.

Ara.  Be the better person and LET.  IT.  GO.

Veok.  Be the better person and LET. IT. GO.

You're not going to get anywhere and its not going to help either of you or the game as a whole to keep harranguing at one another back and forth here.  Ara, if you don't feel strongly enough about the issue, WHY IN THE NAME OF VEROS do you keep replying?



See... this is what you get when Topheh stays up late making a map and wakes up all grumpy-bear.  *raaaaawwwrr!*


Edit:  Rawr is the sound a cat makes.  ROOOAAAAARRRR is more appropriate. 
#751

Topheh

Jun 25, 2011 12:15:58

I am looking for some form of (preferably) online means of creating overland maps for future LoCs.  We've muddled with Campaign Cartographer and Paint in the past, but those require one person to deal with the entire mess, which is less than ideal.  Anybody have anything they've stumbled on in the past?  I would think that there'd be something... somewhere... 




What are you looking for in a map maker? Just some way to model terrain? Or do you want to be able to add terrain features, labels, etc.




Ideally something as close to the map I put up as possible.  One idea that I'm hoping to implement in the future to deal with our perennial issues of 'where is everything' and 'Everything seems to exist in a vacuum' is to actually have a "living" map that is updated regularly with peoples and places.  I'm even tempted to say that if you spend the PP but don't put it on the map, it doesn't count and you lose the PP... but I'm sure I can be convinced away from that position.   

Obviously, if this is going to work, We're gonna need some sort of online tool to keep track of all of this.  Maplib works... sorta... for keeping track of populaces, but its not wholly ideal, nor can it place new terrain features.      Push comes to shove, I'm getting faster and faster with CC, so we might be able to get things working better/faster with some sort of weekly updated Maplib map that people would then mark that week's changes onto with pushpins and I would then modify the map and post a new one with the reset.

So that is my hope... but I've poked around myself and have come up empty.  Hopefully *you* know of something far superior! 
#752

Topheh

Jun 25, 2011 12:18:12
(Triple posts are awesome, but only if they are on different topics)


Also:   Any major features that I missed on that map?  I haven't updated the PP expenditures in about two weeks, so nothing from those weeks has been included.   Also... had a hard time including things either underground or unorganized  
#753

veok

Jun 25, 2011 14:29:10
(Triple posts are awesome, but only if they are on different topics)


Also:   Any major features that I missed on that map?  I haven't updated the PP expenditures in about two weeks, so nothing from those weeks has been included.   Also... had a hard time including things either underground or unorganized  



Pretty sure some features have moved around since the last map (like TSO's volcano; didn't it used to be in the east?), but to the best of my knowledge nothing is outright missing.

Oh, I suppose the Moon is missing (and everything upon it).

I was going to suggest using the Civ V map editor to cartographize things, though that has obvious possible problems like scale, sameness (though compared to CC, it might look better anyway) an inability to label things directly (nothing a few minutes in Paint can't fix!) and hexes (which may rub some folks the wrong way). 
#754

Aradeia

Jun 25, 2011 14:32:14
Oh Toe, you know I love it when you use your authoritative Admin-voice.

I think things are mostly good with the map, at least from what I can see. The only thing I would point out is that the Tarnished cities are in the wrong spot. They're supposed to be on and around that little peninsula slightly to the West of where they are now. Apart from that, it looks wonderful. 
#755

ff6shadow

Jun 25, 2011 16:17:53
I was under the impression that the Dark Lands were in the southeast not the northwest. And no mention of the empyrian cities in the northern mountains.

Otherwise, looks nice.
#756

Topheh

Jun 25, 2011 19:16:53
Okay.  Those things noted.  Wasn't sure where TSO's volcano was either... so I put it where it would fill up space


And... I honestly have no idea what the Moon looks like.  Joran, you still around? 
#757

Aradeia

Jun 25, 2011 21:30:57
Those of us discussing moving the LoC game to a different forum on the WotC site, Veok has set up a thread in the group for further discussion: community.wizards.com/lordsofcreation/go...

I'm posting this link here because I've noticed we don't generally check the group as often as we should.
#758

joran1313

Jun 26, 2011 12:49:49
Yea, I'm still here occasionally. Think the Mediterranean Sea meets forest moon of Endor minus the Ewoks.

If I remember right, elven settlements are on the left hand side of the ocean, orc are northern side, and human/whatever else are on the eastern side of the ocean. All with great mystical spires even.

In the center of the ocean lays a small island that houses the temple of the gods. Which no one used. I swear I could have lit the thing up like Vegas and no one would have come!

I think next LOC we need to have some one make a forest and fuzzy little bear like beings!
#759

Topheh

Jun 26, 2011 13:58:29
I summoned a Joran!  How exciting (okay, got it... I'll see what I can do!)


Lets see here.


Mecha!  Anubis!  I summon thee! 
#760

Thought

Jun 30, 2011 11:36:25
Veok, there are four (fairly minor) issues with your post.

First, as we discussed, to take another god's domain you would need to create an artifact, rather than claiming the domain.

Second, you would really should actually be near that god in order to take their domain (when I asked, you said you hadn't traveled to the Shadowfell, but that is where the Silent One is). As it is, this is getting fairly close to breaking the omni-nots (gods are not omnipresent, omniscient, nor omnipotent).

Third, currently the Silent One doesn't have a domain to take: you had said that Isura didn't remove the chains but rather severed their connection to the leash, but that means that the chains are still on him and still transmitting, just that nothing is receiving. Thus, those chains would really need to be removed or destroyed first so that there is a domain for your new artifact to take.

And finally, Pamora already cut off your access of viewing through Mulfrost, so there are no psychic tendrils for Isura to view the Silent One through.
#761

veok

Jun 30, 2011 13:01:08
Veok, there are four (fairly minor) issues with your post.

First, as we discussed, to take another god's domain you would need to create an artifact, rather than claiming the domain.



Quoting from the rules on the wiki: "Domains are not exclusive; more than one god may have the same domain." Since The Silent One has only the one domain, I don't think it's fair to say that it was taken completely -- there would be nothing left for Anubis to come back to. Since the PP cost for an artifact is the same, I have no problem making a Macguffin, though I disagree with the necessity from a design perspective.


Second, you would really should actually be near that god in order to take their domain (when I asked, you said you hadn't traveled to the Shadowfell, but that is where the Silent One is). As it is, this is getting fairly close to breaking the omni-nots (gods are not omnipresent, omniscient, nor omnipotent).

Third, currently the Silent One doesn't have a domain to take: you had said that Isura didn't remove the chains but rather severed their connection to the leash, but that means that the chains are still on him and still transmitting, just that nothing is receiving. Thus, those chains would really need to be removed or destroyed first so that there is a domain for your new artifact to take.

And finally, Pamora already cut off your access of viewing through Mulfrost, so there are no psychic tendrils for Isura to view the Silent One through.



As I see it, Isura is basically posessing Mulfrost currently, which means that she is only where the artifact is (and not omnipresent). However, Isura had already found The Silent One through the artifact (and it was that finding that triggered Pamora to restrict access in the first place). Pamora may have turned off the Neon Signage pointing to The Silent One, but since Isura already took the exit, it was irrelevant.

On an unrelated note, I think I have to ask you to perhaps reword your latest cantrip. As described, the 'fires' of both Phoneix and Embrin are the results of biological processess. In the act of snuffing the flame, you would actually be causing greivous harm (which is both beyond the scope of a cantrip and probably not what you intended in the first place).

#762

Thought

Jun 30, 2011 13:41:20
Quoting from the rules on the wiki: "Domains are not exclusive; more than one god may have the same domain."



To quote from the rules just two sentences beyond that point: "It is not usually allowed for another god to re-create a domain that is already in existence, but exceptions are possible if discussed in the OOC thread first." This was discussed on mibbit instead, and at the time it was said that you'd need to create an artifact. Since you didn't object then, I was a bit surprised to see your action in game. Do you have a particular reason for wanting to create a new domain (which, technically, would still leave the Silent One with his own version of it, even if it was allowed)? Do you have a particular objection to creating an artifact instead?


As I see it, Isura is basically posessing Mulfrost currently, which means that she is only where the artifact is (and not omnipresent). However, Isura had already found The Silent One through the artifact (and it was that finding that triggered Pamora to restrict access in the first place). Pamora may have turned off the Neon Signage pointing to The Silent One, but since Isura already took the exit, it was irrelevant.



The objection was more towards your description. Yeah, you know where the Silent One is, but Mulfrost isn't telling you that. And, since you said you hadn't gone to the Silent One, you can't use Mulfrost to go there (not that you can't go there, just that Mulfrost isn't taking you). But since on mibbit you said that you are now there, this really is just a flavor issue. As for possessing the artifact, even if you were, Pamora basically kicked you out of it before the description that I am objecting too (she is in possession of the controlling portion of the artifact). But again, this is just a flavor issue.


On an unrelated note, I think I have to ask you to perhaps reword your latest cantrip. As described, the 'fires' of both Phoneix and Embrin are the results of biological processess. In the act of snuffing the flame, you would actually be causing greivous harm (which is both beyond the scope of a cantrip and probably not what you intended in the first place).



For the cantrip, think of it like stopping someone's heart. The heart beating is a result of biological processes, stopping it would cause great harm. But, stopping it just for a moment, after which it resumes, well that can be unpleasant, but it doesn't cause harm enough to be beyond a cantrip. The purpose was to get Isura's attention, after all.
#763

veok

Jun 30, 2011 13:57:52
Do you have a particular reason for wanting to create a new domain (which, technically, would still leave the Silent One with his own version of it, even if it was allowed)? Do you have a particular objection to creating an artifact instead?






Only insofar as that it'd be an artifact for the sake of creating an artifact. It's not like creating an artifact instead of a domain changes the PP expenditure.
#764

Thought

Jun 30, 2011 14:23:58
A noble reason, to be sure, but I would object that this would be creating an artifact for the sake of creating an artifact. For example, if I had done as you did, then both Tireas and the Silent One's domains would be beyond your grasp. Presumably, Isura wouldn't know be aware of the Silent One (or of Pamora's general gathering of domains) if it wasn't for Mulfrost. So, it seems given the present situation that artifacts for taking domains are actually quite interesting for the current gameplay.
#765

veok

Jun 30, 2011 15:27:05
A noble reason, to be sure, but I would object that this would be creating an artifact for the sake of creating an artifact. For example, if I had done as you did, then both Tireas and the Silent One's domains would be beyond your grasp. Presumably, Isura wouldn't know be aware of the Silent One (or of Pamora's general gathering of domains) if it wasn't for Mulfrost. So, it seems given the present situation that artifacts for taking domains are actually quite interesting for the current gameplay.



It's an issue of, "I spent the PP to acquire the domain." "Okay, it doesn't count unless you make that PP an artifact."

Unlike some other gods, I'm not dragging off pieces of their body or literally binding them. It's recreating the domain via empathy, not sharing the domain in the literal sense. I'm not taking his domain from him, I'm reverse engineering it.
#766

Topheh

Jun 30, 2011 17:39:15
To which I requote to you Thought's point.

Quote

Sorry, I can't for the life of me seem to get the actual Quote tag to work...


To quote from the rules just two sentences beyond that point: "It is not usually allowed for another god to re-create a domain that is already in existence, but exceptions are possible if discussed in the OOC thread first." This was discussed on mibbit instead, and at the time it was said that you'd need to create an artifact. Since you didn't object then, I was a bit surprised to see your action in game
#767

veok

Jun 30, 2011 17:47:41
I already have.

All I asked was "what difference does it make?" As I was not privvy to the rule-making, I am simply trying to understand why things are how they are.
#768

Thought

Jun 30, 2011 18:50:43
First, to get the business out of the way, sure, go for creating a domain instead of an artifact, Veok.

Second, Toph, to be fair, V could ask the same thing of us. As should be no surprise to anyone, I like figuring out how things work within a particular framework, and following that framework when it has been established. Though my original objection, since creating the domain was against the established framework. Doesn't mean that such a course of action is impossible.

And third, Veok, the difference is in the present situation. By making it an artifact, the original god can get it back if they waken, other gods can steal it, etc. By actually recreating the domain, well, none of that is possible. One provides a wide variety of possible interactions with other players, while the other is more of a declaration of your own intended actions. Additionally, this is how things have traditionally been done in this version of LoC. And even more additionally, you could have objected when it was originally said that you should have made an artifact. However, considering that it seems quite unlikely that anything will come of an artifact you make in the time remaining, it is a moot point. I still don't really see why you want to go this way, but I don't have a really compelling reason beyond what has already been said to say no, so sure, go ahead and stick with your domain.
#769

Topheh

Jul 01, 2011 20:20:31
Veok, I'll leave Thought to correct me, but I don't think its quite that easy.   One of the things that Thought put into Mulfrost was that it had to be removed by 'another'.  As you removed it from Tireas only to put it on yourself, the same rules apply and you're not going to be rid of it quite *that* quickly.

If you and Thought have come to another agreement or if I am mistaken, then ignore me  
#770

veok

Jul 01, 2011 21:34:47
Veok, I'll leave Thought to correct me, but I don't think its quite that easy.   One of the things that Thought put into Mulfrost was that it had to be removed by 'another'.  As you removed it from Tireas only to put it on yourself, the same rules apply and you're not going to be rid of it quite *that* quickly.

If you and Thought have come to another agreement or if I am mistaken, then ignore me  



Isura never put the artifact on. She grabbed hold of it and pulled in a (vain) attempt to get Pamora's attention. I used the description of wrapping the chain once around her arm to get a proper grip (like one would do in real life if one were trying to pull a chain) but there was no PP action (cantrip or otherwise) involved with Isura wearing the artifact, by either myself or Thought. 

 
#771

Thought

Jul 01, 2011 22:36:11
Veok, no, Isura put it on quite clearly:

Isura wound the, now free-floating, chain about her arm.



No action of any kind is required to use an artifact or put one on. To be fair, usually the god has to be incapacitated in order for the chain to be put on them, but Isura put it on herself, willingly. I indicated in a previous post that Pamora now had the fire domain. We talked about this very thing yesterday on mibbit. If you don't want to be bound, it is fairly easy to get off, but you have to have another god remove it. For now, it stays and Pamora has one of your domains.
#772

Thought

Jul 01, 2011 23:54:22
Since I don't have a reason currently to post IC to answer your question V: Yeah, Pamora and Isura have never formally met. They've passed by each other several times, often enough that I think they'd easily recognize each other (and you were there, along with Arvad, when Pamora entered the world), but they've never even said a word to each other.
#773

Topheh

Jul 02, 2011 1:55:47
Well, I am off to the inlaws.  I should still be around off and on for the weekend, but... well, reset might be at a little bit funky times, we'll put it at that
#774

Thought

Jul 03, 2011 12:11:47
Using a harm action to get rid of a cantrip? That is a bit like weeding with napalm. You have me curious, now, Veok: what is Isura's motivation? Why was destroying the eye so important to her that she felt she needed to expend so much power to destroy it?
#775

veok

Jul 03, 2011 13:12:57
Using a harm action to get rid of a cantrip? That is a bit like weeding with napalm. You have me curious, now, Veok: what is Isura's motivation? Why was destroying the eye so important to her that she felt she needed to expend so much power to destroy it?



I figured that if I had tried to destroy it with a cantrip, you would have found another cantrip to supersede mine. Isura has no desire for Pamora to have benefited from her subjugation of a Fire domain.
 
#776

Thought

Jul 03, 2011 13:17:21
Yeah, I figured that you were using PP so that you left no if, ands, or buts about it, but that seemed more of a metagame reason than Isura's reason. Anywho, was just curious
#777

Topheh

Jul 03, 2011 14:40:24
So as I see it, we currently have 5 or so active Gods.   Pamora, Tsiyoti, Isura, Arvad, Dloz.  All the others are either sleeping or (in my proposal) dead.

Here is what I propose.  Death.  Lots of it, culminating in what is more or less a return, godwise, to the state at the start of the game.  We begin.


1.  Dloz finishes collecting Ebel's body parts from those who are still asleep/dead (Akuru and Dajjal)


2.  Isura, I hope, somehow meets her end, preferably in some way that provides an element of Ebel to Dloz (I understand, Veok, that this runs counter to Isura's motivations throughout the game, but I think it would be... nice).  Regardless, death. 


3.  Arvad is about to explode the Godmountain in an attempt to kill Pamora.  This will bothseriously injure both Pamora and myself, and destabilize the Gate.


4.  Dloz kills Tsiyoti and harvests the last body part, the Blood of Ebel.


5.  Dloz and Pamora struggle, and one by one the body parts and the Silent One (who is the Spirit of Ebel) tumble into the Gate.  Finally, Pamora and Dloz fall in as well.  A deafening Boom echoes across Creation as the Gate fluxuates wildly with all the added divine energy.


6.  The Gate fluxuates and then suddenly closes and vanishes, leaving Ebel Reborn floating in the Void.  She opens her eyes:  "Hello Children."


7.  SCENE!


What do people think?  Suitibly dramatic, no?


#778

veok

Jul 03, 2011 15:05:49
If I'm reading this correctly... wouldn't everyone else be dead by that point? Why, "Hello, children"?
#779

ff6shadow

Jul 03, 2011 16:12:33
I beleive you are reading it correctly. Six just has some issues with being wierd.
#780

Topheh

Jul 03, 2011 17:06:16
Children == The World.
#781

Aradeia

Jul 03, 2011 17:37:53
It could also be taken ironically. Ebel gave up everything, her arms, he eyes, even her own heart, so that her children (the Elementals) could live. And when she comes back expecting to see them awaiting her, she finds only their corpses and she's all "WTF?"

Or you could get all metaphysical and assume she's talking to herself, her own body, showing that her children always were and forever will be, a part of her, in both the physical and spiritual sense.

Or, you know, you could be boring and do what Toe said, your choice. ;) 
#782

Topheh

Jul 03, 2011 20:55:31
OR it could be intentionally vague!
#783

veok

Jul 03, 2011 21:14:02
Yeah, I figured that you were using PP so that you left no if, ands, or buts about it, but that seemed more of a metagame reason than Isura's reason. Anywho, was just curious



Well, the other reason is that I have a different plan for Ebel's eye, which I am about to go enact. So there's that.
#784

Thought

Jul 04, 2011 15:01:19
Alas, I am only more confused now.

PP Expenditure 
-2 PP Harm:Isura guarantees that Pamora's Ash Eye and Fire Essence Cantrip is swallowed whole into Dajjal's wake, irrevocably and absolutely destroyed.



PP Expenditure
-3 PP: (re)Forge Artifact: Left Eye of Ebel - The Left Eye of Ebel, sacrificed into the gate so very long ago to incarnate Isura, is dredged up by Dwarven Machines. A little battered, perhaps, but mostly none the worse for wear.



One of these posts contradicts the other.
#785

veok

Jul 04, 2011 15:45:07
I destroyed your facsimile, and then recreated the real deal. Since Isura was never part of Ebel, it doesn't make sense to be able to pull Ebel's eye out of her. Ebel's eye did fall into the gate, so it makes sense to pull it out of the gate.
#786

Thought

Jul 04, 2011 21:15:19
Ah, that explains it then. The eye Pamora created was the real deal, but your posts make sense now that I know you didn't realize that. I agree that it makes no sense to have the eye pulled out of Isura, which is why I had created it in the first place.


On a different topic, given Shadow's post, this seems to be a good point for Pamora's exit. However, as part of her death, I'd like to create a second fire domain, albiet, all things considered, temporarily. Would there be any objection to this?
#787

veok

Jul 04, 2011 22:22:07
None from me.
#788

Thought

Jul 04, 2011 23:05:28
In retrospect, I should probably give  more details to ensure that everything is on the up and up. As part of Pamora's death, I was going to have her ascend a "new" god that she finds trapped in the gate: a fire goddess. This would be the being that Ebel originally tried to create (something that was her daughter), with the implication being that Isura was something else that took advantage of the situation. Of course, this new goddess would be dying quite quickly, but I figure for something like this, I should be more upfront than I was before going ahead.
#789

veok

Jul 05, 2011 0:03:51
Actually, I like that idea alot (sorry I missed you in mibbit; I was making my way through Portal 2 Co-op with a friend.)
#790

Topheh

Jul 05, 2011 2:05:03
Thats kinda awesome, Thought.
#791

veok

Jul 07, 2011 12:22:53
Just pointing out the irony that you were the one to move Valerius, Toph. ;)
#792

Topheh

Jul 08, 2011 0:45:29
Irony?  How so?
#793

veok

Jul 08, 2011 1:56:20
Well, Itropi's last post was lamenting how Valerius had fallen off the face of the Earth, right? Well, since you were responsible for Valerius dropping off the face of the Earth in the first place, I found it ironic that you appear to be lamenting some of your past actions. Itropi, the character, isn't being ironic, but me, the player, is picking up on the irony..
#794

Topheh

Jul 08, 2011 2:34:37
All part of the plan.
#795

veok

Jul 08, 2011 15:26:58
Thought - please stop referring to Isura as "the aberrant" and "the taint". I have clearly indicated that I wish The Light Fantastic to have been considered that, and have spent PP to reinforce that intention.

Thank you. 
#796

Topheh

Jul 08, 2011 17:02:48
I think Arusi is perfectly in her right to call Isura abberant, seeing that Isura came from as it were the 'source of all abberance'  I can think of many good reasons that Arusi would harbor a grudge against Isura and want her dead and think she is somehow twisted and wrong.  If thats not the truth of the matter, thats fine, as we're dealing with a God's opinion, something which should hopefully be meta-game proof.
#797

Thought

Jul 08, 2011 17:28:34
Sure, V. I'll change the post as soon as I can, but to note, there will be a little retcon in it then, as she would have reacted differently if that was the case. Though it will be a half hour or so before I can get to it
#798

Thought

Jul 08, 2011 18:42:11
And there you go, should be fixed now (let me know if I missed any offending references).

For the ease of all, here are links to the two edited posts:

community.wizards.com/go/thread/view/758...
community.wizards.com/go/thread/view/758...

To summarize, there are two main differences: In the first post, Arusi kills the taint along with the Light, and in the second post she is asking Dloz about rounding up all the gods (to shove them into the gate or otherwise eliminate them). I did try to structure the revisions so that there should be no need for other people to revise their posts in turn (though Toph, your posts are the closest to that, sorry. I think they can still work, but I will leave that up to you).
#799

Thought

Jul 08, 2011 19:02:02
Whee, tripple post.

Veok, I will try to be more flexible myself in the future (I shouldn't have tried to push the issue in game). However, I would like to point out that you agreed to Isura being the aberrant thing that took Arusi's place (if you hadn't agreed, Arusi would have never entered the game). My intent for the storyline was clear from this. Much of Arusi's short time in the world was based on that premise. You then switched a fundamental aspect of her plot unilaterally. While this plotline does use your characters, such a fundamental change was not yours to make.
#800

veok

Jul 08, 2011 22:38:48
Whee, tripple post.

Veok, I will try to be more flexible myself in the future (I shouldn't have tried to push the issue in game). However, I would like to point out that you agreed to Isura being the aberrant thing that took Arusi's place (if you hadn't agreed, Arusi would have never entered the game). My intent for the storyline was clear from this. Much of Arusi's short time in the world was based on that premise. You then switched a fundamental aspect of her plot unilaterally. While this plotline does use your characters, such a fundamental change was not yours to make.



Toph, this is why I brought it up in the OOC thread. I suspected there were some crossed wires in communication, and Thought's opinion of events confirms it.

I agreed it would be interesting if there was a fire god trapped in the gate. I didn't realize that also meant agreeing that Isura is an aberration that is the root of all that is evil and bad. If I had known that was 'part of the bargain', as it were, I wouldn't have condoned the idea in the first place. This is why I was so happy when I realized I could use The Light Fantastic to scapegoat the death of the universe -- I'm sorry I didn't make myself more clear, and that I didn't question Arusi's fervor before now.

Honestly, after Time Lord's post, I was content to let things be -- there wasn't a need to rush off and edit things back (and I hope you still have your original posts somewhere!). If any retcon were to ever happen in any future instance of anything, I hope things would be discussed between all parties. I know you meant well, but perhaps this messes with something Time Lord or myself have planned (in addition to Toph and yourself).

Don't chide yourself for being stubborn in this instance; there's no problem with stubborn players as long as everyone is willing to talk things out in person (either in a chat, or OOC, as in this thread). 
#801

Topheh

Jul 09, 2011 2:25:38
 Veok,

While there may have been crossed wires, your original post fairly strongly sends a message not of 'Just checking how you feel about things so we can try to resolve our differences in a mutually acceptable manner' but 'I am immensely frustrated that you are not doing things my way.'   I read it this way because of the bolded Please the Thank You at the bottom and the generally curt nature of your sentances as well as what you had said in mibbit immediately before posting it.  Ultimately, both sentiments are fully acceptable things to post in an OOC thread.  God knows I've posted some highly... erm... forceful things in the past (and Xeadin, I do apologize again).

However, I am growing increasingly annoyed with your habit of brushing away other peoples legitimate opinions beause we're somehow not 'getting the point'.  Based on your post, I offered my opinion, namely that, as in multiple cases in the past, meta-game knowledge aquired by the player (in this case that Isura was free of all culpability and 'taintedness') doesn't necessarially transfer to the character, and definitely should not instantly change the entire persona and motivation of the character.   We've had significant problems with this in the past (The biggest being in LightVoid when Shadow siezed upon a loophole in someone else's post as a way to destroy Yrie without actually involving his God (a move generally considered as NOT COOL) and players, knowing that Shadow had been involved in the destruction, kept attacking Shadow's God, who, In the Game, had nothing to do with it.)  It was a general statement of good LoC gameplay that I felt could use reiterating based on yoru post:  Meta-knowledge should be kept separate from IC-knowledge.

Regardless of the point I was trying to make, it frustrates me when your response to my point is to quote someone else and tell me that *they* got it and *they* were the reason you had posted your point initially (particularly when your claim in this instance is so very transparently false).  No response at all (which would have been fully acceptable to me) is better than what you wrote, which to me reads as you telling me that my opinions aren't valid.  I'm not sure if you're even aware that you are doing it... in fact, I suspect that you thought that you were doing a good thing by acknowledging that I had posted a reply... but I felt the need to share with you how it was making me feel.  If possible, could you watch out for that in the future?
#802

Topheh

Jul 11, 2011 16:28:33
Veok, you're in luck.  The last artifact is not in Hearth... its... well...  somewhere in the world, wherever Itropi is after leaving Hearth
#803

veok

Jul 11, 2011 16:52:09
Veok, you're in luck.  The last artifact is not in Hearth... its... well...  somewhere in the world, wherever Itropi is after leaving Hearth



Isn't he? *goes back to reread the IC thread*.

Last post on the subject I could find was this:  community.wizards.com/go/thread/view/758...

which seems to imply Itropi is in Hearth -- hence my confusion. 
#804

Topheh

Jul 11, 2011 17:11:38
no worries.  I see how it was vague... the last two lines were meant to imply... movement
#805

Topheh

Jul 11, 2011 20:28:31
And with that, Gates of Eternity has ended.  Thank you to everyone who played.

Please check the Group: community.wizards.com/lordsofcreation/go...  for information about our next game, starting in a week's time in the HOMEBREW FORUM.

If you have time and the inclination, please take a moment to beautify the wiki before we archive GoE's information and wipe the slate clean for the new game. 
#806

time_lord

Jul 11, 2011 22:00:32
So what should we do if we aren't done? lol There was some stuff I didn't get around to posting.
#807

Thought

Jul 12, 2011 1:07:19
We three admins all have access to the LoCGm account, so if you want, you can send your post to me and I'll add it to the final post.
#808

Topheh

Jul 14, 2011 2:43:01
Just a reminder.  We are moving to the HOMEBREW forum
#809

Topheh

Jul 15, 2011 18:10:15
OOC Thread is up!

community.wizards.com/go/thread/view/758...