Lords of Creation: Pantheon

Post/Author/DateTimePost
#1

wyld_mutation

Oct 15, 2008 9:35:02
[center]The Immortals[/center]

Agrilnost-Deceased
Agrilnost
Water and Air
Unaligned
Appearance:Agrilnost is a many headed being that rides on the water as a mist. When angered, he breaks upon hisfoes like the ocean with teeth like the frozen wind. Each head is shaped like a dragons head filled with a huge gaping maw and hundreds of teeth. His body is like a great big stormcloud, hiding crackling lightning in the folds.
Symbol:Agrilnost's symbol is a blue diamond with a dozen or so tendrils that seem to writhe as one looks at it.
#2

wyld_mutation

Oct 15, 2008 9:35:35

[size=6]The Immortal Factions

[/size]

The Trinity
The Trinity are the divine beings connected to the Cycle. They serve to protect it and balance it. Originally created when Thrael'kriss realized that his own imbalance may cause the destruction of the Cycle. Within the Trinity each god views the others as equals.

Thrael'kriss
Name: Thrael'kriss
Domain: Beasts, the Cycle, Shapeshifters, Death, Freedom, Primal Power
Alignment: Unaligned
Physical Appearance: Manifests as a hulking werebeast, Accompanied by a hushed awe as the natural world pays homage.
Symbol: A blood red crescent moon, upon which is inscribed the phrase "All is prey" in primordial runes.

Exarchs: Thazin'kriss

Thrael'kriss is the Lord and Guardian of the Cycle. To him the Cycle is the most important thing in existence. A perfect dance of life and death, of predator and prey.
#3

wyld_mutation

Oct 15, 2008 9:37:47

The Artifacts

The Heart of Ueborroth
Creator: Ueborroth
Current Owner: Lazarus
The Heart of Ueberroth

The Heart of Ueberroth
The Heart is appropriate for epic-level characters.
The Heart, when outside of a host, takes the form of a small black lump. When consumed, it rips itself out of the stomach and replaces the host's regular heart, consuming it in the process. This deals an amount of damage equal to twice the owner's healing surge value. These hit points cannot be regained until the owner has taken an extended rest.

Heart of Ueberroth Epic level

Fashioned by Ueberroth to further his aberration's hold on the world, this heart is a great gift to any who share Ueberroth's vision.


Property: You gain a +2 bonus to Athletics and Endurance checks.

Property: You may spend a healing surge one additional time per encounter.

Property: The Heart grants you Regeneration 5.

Property: The Heart grants you immunity to Disease and Poison.

Property: The Heart gives you the aquatic subtype and a swim speed of 5. If you already have a swim speed, it increases by 5.

Property: You gain telepathy 20, or, if you already have it, your telepathy range increases by 20.

Property: You gain +1 action point.

Power (At-will, Illusion): Minor action. You and one ally within 10 squares turn invisible until the end of your next turn.

Power (Encounter, Arcane, Fear): Standard Action. You can use Banish to the Void (Warlock 27)

Power (Encounter, Psychic): Standard action, recharges when first bloodied.
Psychic Slime
Close burst 10; targets enemies; INT vs. Will; 2d8 + 10 psychic
damage, and the target is dazed (save ends).


Goals of the Heart of Ueberroth

Promote the spread of aberrations across the world.

Convert and enslave those races that are not abberations.

Be installed in a powerful vessel that will work towards these goals.

Roleplaying the Heart of Ueberroth

The Heart of Ueberroth speaks in a dark and powerful voice inside its owner's head, urging them to fulfill its goals. When the Heart is not installed in a host, the black lump whispers to those who hold it for more than a few seconds, giving them a strong desire to consume it.

Concordance

Until the owner implants the Heart, it has no concordance and the owner gains none of its abilities or powers.

Starting Score 5

Owner gains a level +1d6
Owner is not an aberration +5
Owner aids an aberration in its goals +1
Owner converts or enslaves a non-aberrant race (max 1/day) +1
Owner kills an aberration (max 1/encounter) -2
Owner works against an aberration -1

Pleased (16-20)
"The Heart beats hard with power."
The Heart works with the host, happy to have found an effective vehicle for the propogation of aberrations.

Property: The Heart's bonus to Athletics and Endurance checks increases to +5

Property: The Regeneration granted by the Heart increases to 10

Property: The owner gains immunity to Psychic, Fear, and Charm effects.

Power (At-will, Charm, Psychic): Standard Action.
Enslave
Ranged 5; targets a dominated creature; Int vs. Will; 6d8 + 10
psychic damage. A target reduced to 0 hit points or fewer by
this attack doesn’t die but becomes enslaved in preparation for
the Aboleth Servitor ritual. Enslaved targets are dominated, and
only the death of the owner can end this domination. Once
a creature is enslaved, it no longer counts towards the domination cap of three creatures.

Satisfied (12-15)
"The Heart urges me to control lesser beings."
The Heart sees the owner as a good potential candidate, and begins to gift them greater power.

Power (At-will, Charm): Standard Action.
Dominate
Ranged 10; targets a dazed creature; Int vs. Will; the target is
dominated (save ends). The owner can dominate up to three
creatures at a time.

Power (Daily): Minor action. You can heal yourself, recovering hit points as if you spent a healing surge.

Normal (5-11)
"The Heart wants me to aid the aberrations of Ueberroth."
The Heart is convinced that this owner is, if not an aberration, at least allied with them.

Unsatisfied (1-4)
"The Heart skips beats, to scare me."
The Heart is not pleased with it's wielder, and will soon depart if not placated. In the meantime, it reduces the likelihood of gifting an unworthy owner.

Property: You lose the Regeneration gifted by the Heart.

Property: You lose the immunities gifted by the Heart.

Property: You take a -2 penalty to Athletics and Endurance checks.

Angered (0 or lower)
"The Heart thrashes in your chest, seeming fit to burst."
At this point, the Heart is prone to leaving. It will first see to disadvantage and actively work against it's unfitting host's plans, before leaving.

Property: You lose the aquatic subtype.

Property: You take a -5 penalty to Athletics and Endurance checks.

Special: Once per encounter at any time, the Heart may stop briefly, causing you great pain. You take 6d6 damage and fall unconcious for 1d4 rounds.

Special: Once per day at any time, the Heart may take over the host's body and mind for one minute. Your actions are chosen by the Heart, and it may speak through you as it wishes.

Moving On
"Ueberroth's will."
The Heart of Ueberroth consumes its owner, body and mind. The character dies instantly, and his body is drawn into the heart and consumed. The character may be raised, but does so devoid of a heart and so soon dies.
The Heart rejoins Ueberroth, providing him with all knowledge of the host, both mental and physical. After a time, Ueberroth returns the Heart into the world - usually into the hands of the aboleths.
#4

wyld_mutation

Oct 15, 2008 9:38:59
[center]The Mortals[/center]
#5

locke_kant

Oct 15, 2008 10:27:24
Name: Ra'Ver-Alec
Domain: Fate, Prophecy, Time, Fear, Music
Alignment: Neutral
Physical Appearance: Black cloak with hood housing a white humanoid energy form.
Symbol: Circle half Black and half White.

Plane: Astral Sea created with Ator.
Continent: Varesh

Prophecies

Concerning a mortal's Fate tied to Ator

Beware the Ender of Reincarnation. A powerful Sword yet to be Forged meant to be wielded against those who die but live again. This Sword will be Forged in response to a Feud! A result of which is a war of Conflict. In the midst of this conflict there will rise a Knight most powerful among the Reincarnate. The Knight's enemies will greet him with open arms unknowingly inviting the Predator into their homes. When the Graceful Ones sleep the Knight will strike, taking the Sword that Ends the Cycle.

The Knight's people will cheer his bravery and power. Yet they who cheer will soon be begging for the mercy of the Dread Knight, as the Sword is turned against Them. The Knight no longer the same will then become the Tyrant gathering the Tribes of the Reincarnate under one Banner. Few will oppose him and only once will they be able for the Knight turned Tyrant shall hold power supreme over all of his Kind!
#6

wyld_mutation

Oct 15, 2008 10:29:16
You're there: However your prophecies aren't I'll make a note to add them.
#7

ff6shadow

Oct 15, 2008 11:32:00
Wow, way to leave me out! What is up with that.

Name: Tzu'misel
Domain: Water, Weather, Life, Lightning, Air, Sun, Healing, Knowledge, Arcane Power, Luck, Destruction, Judgement
Alignment: Good
Physical Appearance: A wave from which a head an arms can emerge.
Symbol: A deep blue drop of water on a golden background.

Exarchs: Kendra, Coreg, Solice, Liara, Casus, Belluaequa

Creations
The Aventi - An aquatic playable race
The Empyrean - An playable winged race
The Ark of Storms - An artifacts desgiend for war
The Kraken - The legendary beasts of the sea
Blue Dragons
Sahuagin
#8

Sinasilver

Oct 15, 2008 11:41:45
Pravus had the Artifact Sur Rim. It was a frost spear made of that purple glacial ice I like so much, and it's only "real" special property was it was for attack god. :P

The only known worshippers of Pravus, as far as I know were the Frost Titans.. Who are... I don't know who they worship now.. Since Frost Worms, and Frost Wolves don't worship. ;P
#9

Armisael

Oct 15, 2008 14:10:27
Here's the list for Adahan:

Artifacts:

Dream Sequencer: Provides 1 PP per turn for the purpose of creating new things.

The Last Straw: Provides a +3 bonus to Attack God.


Exarchs:

Kraid: Listed under my OOC presentation post. Massive construct and friend of the Sun-God. Protector and teacher of the Sidahri.

The Sleepwalker: Statting him up. Has bits of the Oneiromancer, and will probably use Dreamscarred Press' Psion. Once a Sidahri, now the first and most powerful psion on the face of the earth.

(Not really an exarch, more like a free agent that any god can use if they give him the appropriate incentive) The Thrillseeker: Thinking how to stat him out. It's going to be tricky and will take me some time, though. Born of the Sleepwalker's primal urges and instincts and an Umbral Blot, the Thrillseeker is a force of nature.

Creatures:

Anaxim: Peacekeepers. Level 26 elite brutes.

Races:

Sidahri: Shapeshifters. A prototype version can be found in the Creature Compendium.


Faction: His own. Has no alliances, he fights on the underdog's side to balance the scales.


Worshiped by: The Sidahri as their patron, inventors and tinkerers, musicians, anyone who needs inspiration. Has influence over machines, though most don't worship him.

Enemies: No one in particular. He tends to exact revenge from those who wrong him and leave it at that.
#10

wyld_mutation

Oct 15, 2008 15:47:52
Sorry ff6!! I was going through post by post and copy-pasting, that's why I asked if I missed anyone. I'll put you in right after Pravus I think.

I am deciding how best to format this thing. However before I make any big rearrangements I would like all the gods to list factions and such. I have to work through this a piece at a time.
#11

space_dragon

Oct 15, 2008 17:03:15
Ongor is married to Myxiniron, and occasionally allies himself with Ator (that may help you with factions). Also, his physical appearance has changed since then. He now has the lower half of a giant, rocky worm, and the upper half of a humanoid made of obsidian. His head and shoulders are covered in horns that resemble stalagmites, and lava drips from his eyes and mouth.
#12

wyld_mutation

Oct 15, 2008 17:24:21
And he calls the alliance of himself and his wife the Deep Ones. Is Ator to be included in that? I know you have used that faction name before to describe you three, I wanted to know if it still stood.

So we'll have Neutral, the Trinity and the Deep Ones.
#13

space_dragon

Oct 15, 2008 18:10:03
Ueberroth is one of the Deep Ones as well, but he hasn't posted in forever.

Ator is not a Deep One.


Edit: one more thing to mention; Ongor is Evil aligned.
#14

ff6shadow

Oct 15, 2008 18:16:37
Hmm, I wouldn't have really thought that aboout him. Leaning that wayu maybe, but not actually there.
#15

space_dragon

Oct 15, 2008 18:23:12
Hmm, I wouldn't have really thought that aboout him. Leaning that wayu maybe, but not actually there.

Don't tempt me. :D
#16

wyld_mutation

Oct 15, 2008 18:24:26
I figured he was, but as I said that was just a copy-paste thing as a holder so that we can work out the kinks.

Ator will be left Neutral (faction) I think then, though I have to consider whether he qualifies as an evil god or not. I know we all want to believe our gods are good, so I'm going to let Delfedd post his view on Ator. I'm of the mind that he's evil (if not Chaotic Evil), his personality seems to be to be as such.

As for Ongor: there's a reason Thrael'kriss largely disregards the jabs at his power that Ongor and Myxirinon sometimes make. He accepts that his bretheren are not what could be objectively considered good.

Thrael'kriss is a pain for me to give an alignement. Neutral seems a best bet for him, tzu'misel is unarguably Good.

Adahan... Well he's a child of Agrilnost so there's some madness there. Which makes me leary of Lawful Good until he shows some serious altruism. Simply rooting for the underdog isn't good. If he's willing to side with evil gods and purposes because they are the underdog then I can't in good conscience allow him to be called Good.

Myxirinon by the definition of her portfolio is Evil. She tends to make some pretty unhealthy stuff. However I want to hear Camu's point there as she could be called Neutral with the right justification.

Ra'ver hasn't done anything to give me an alignment.

Khavus could be worthy of an alignment by justification of her Prtfolio. However I want to hear from Matthew first.

And finally: the deceased gods need alignments. As such we must decide upon their final alignment before death r reincarnation.

Bael will also be given a portfolio entry at some point in time.
#17

Armisael

Oct 15, 2008 18:33:43
Adahan's actually Good, not Lawful Good. It's by a bizarre turn of events that the Law domain fell on someone who specializes in loopholes and twisting letter and spirit of the law.

But yeah, I think an explanation of motives is in order: Adahan doesn't side with the underdog "just because". He does it because he doesn't want anyone to be too powerful. Just imagine what would happen if Ator or the old Khadesh were in charge. *shivers*.

Plus, he's not stupid. "Siding with the underdog" doesn't mean just helping the defenders in every war. If, for example, Myxiniron unleashed The Many and Thrael'Kriss sought retribution, Adahan wouldn't side with the lady of darkness just because she's being attacked. Rather, he'd send out his legions to crush her. She deserved it, so she gets it. It's more a balance keeping mechanism, something to avoid the annihilation of any other god and to reduce the number of deaths.

I'll admit he has questionable methods though. That he has a whopping +5 bonus to Attack God from all his creations speaks volumes about that. Plus, he's a bit too willing to mete out punishment, but I'm planning to change that. Just remember this arc words: Rainbow In The Dark.
#18

locke_kant

Oct 15, 2008 18:36:10
Ra'Ver-Alec is going to be Neutral. No doubt about it, he simply will stay that way so long as he holds onto the Fate domain.
#19

ff6shadow

Oct 15, 2008 18:40:05
Probably a good thing. An aligned god of fate could really skew things.

And am I that obviously good?
#20

locke_kant

Oct 15, 2008 18:41:35
Yes you are, I just got here and I can tell you're good ;P.
#21

Sinasilver

Oct 15, 2008 19:21:46
Pravus had no factions and, realistically should probably stay listed as Unaligned.. Maybe Evil, but on the single-pole alignment scale that has other connotations. In 3.5 he could really have been "Lawful Evil" pretty well, since he did violently enforce them(crushings and all)
#22

matthewswift

Oct 15, 2008 19:30:54
Khadesh started out good, but got more and more chaotic until she couldn't help but hurt things. Poor chaotic evil thing...

Bael is def Chaotic evil.

Khavus will right that. She's got frosty's reservations which should keep her on the straight and narrow (but not so narrow as to be lawful).

No way the god of heavy metal sunshine is *true* lawful.

Maybe a true lawful deus ex machina could be born of Adahan?
#23

wyld_mutation

Oct 15, 2008 19:42:12
Thrael'kriss himself doesn't careabout anything so much as the functioning system. I just thought I'd say that.

Which is why I'm keeping im along neutral.

Adahan... OK not lawful. Even saying he's keeping balance and such going Good throgh force of arms isn't exactly good. However if you intend to make him a bit more... liberal... Good doesn't seem to be a problem for him. I just want to make sure we are in general agreement for alignments.
#24

Armisael

Oct 15, 2008 19:54:10
Maybe a true lawful deus ex machina could be born of Adahan?

I was actually thinking of making a split personality. Mostly to return Adahan to his roots. When he was a newborn, he was strictly good, but as time passed, he has become more and more weary and underhanded, and is now an opportunistic, militaristic, Unaligned (HEY! Broken rhyme!) bastard.

I'm going to vaporize modrons, though. :P
#25

Armisael

Oct 15, 2008 20:01:43
Incidentally...

No way the god of heavy metal sunshine is *true* lawful.

Hush now, baby, don't say a word...

I'm god of dreams for a reason, heh.
#26

wyld_mutation

Oct 15, 2008 20:21:13
Alignement in 4e is simply not handled right IMO. 3.x is much better for illustrating alignment.

Anyway: Being ruthless does not make you evil, nor does benevolence make you good. It is your aspirations that define who you are. Or more to the point it is the inner core of your personality that matters.

Thrael'kriss in combat is a ruthless monster, he revels in blood. I know I've tried to skirt combat, but that's because he'd rather settle things peacefully with his bretheren if at all possible. anyone who just saw a combat scene with Thrael'kriss (especialy his slaying of Agrilnost) would want to peg him as evil. He isn't.

Adahan is one of the direct children of Agrilnost. We all have a touch of madness from our father you could say. Just look:

Thrael'kriss: Unbalanced. At times hopelessly insane, at other times so perfectly clear-headed you'd think he wasn't the beast god.

Ongor: Evil. Not only that but caught in a twisted loathing of his brother, as well as blind to anything that he doesn't like.

Myxirinon: Creator of the undead. Creator of disease. Not particularly compassionate.

Ator: Not a true child per se, but he's the last to be formed from Agrilnosts existence. Treacherous, murderous. Sadistic.

Adahan: He creates a powerful weapon. He has the highest combat bonus of any god. (Thrael'kriss is second on his plane at +4) That and he's pretty much filled with an urge to subject everything to his idea of what is right.

And one last tangential creation

Khadesh: She was subjected to first Agrilnost's power, then she gets bound into the Cycle (being touched by Thrael'kriss' mind in the process). Subsequently she broke down into an insane being of destruction and hatred.

Of all the gods connected in some way to Agrilnost there are only two that haven't slipped into being evil. that's you and I Armisael.

I mean that's what I get from the picture. So if I offend anyone by how I describe their characyers it's not intentional. It's just the picture as see it. And to me it looks like from the original children half turned evil. And even those that didn't are still saddled with murderous rage.
#27

ff6shadow

Oct 15, 2008 20:27:46
You know, that is a fairly good way of looking at it, Wyld.

But what of Tsu'misel? He couldn't have existed without Agrilnost being killed, he has been touched by your power, and, he holds every domain Agrilnost held.
#28

Armisael

Oct 15, 2008 20:30:22
Nah. In fact, that's remarkably accurate. And interesting, too. If you didn't check our names, you'd think the originals are a greek pantheon, because we're all pretty...er....petty, for lack of a better word. We go our way, doing what we like, and if someone doesn't like it, it better get out of the way. Heck, Agrilnost could even stand-in for Chronos (Which yes, would make you Zeus).
#29

Sinasilver

Oct 15, 2008 21:05:31
Haha! Pravus liked calling you guys petty.. Not that he was better.. Forgive me.. I'm bored this evening and even though I don't play I still feel it's my right to partake of the non-IC conversations. Yay.. Needless entitlement! ;P
#30

delfedd

Oct 15, 2008 21:16:44
Because Ator will never get outdone by Thrael'kriss, I'm going to do the same thing, but from Ator's perspective

Thrael'kriss: Unbalanced. Hopelessly insane. He sometimes tries to act sane, but he doesn't do too well. Chaotic Evil.

Ongor: A good businessman and a good guy. He has his own pad, I've heard. Takes in all the souls. He's like the guy who runs the dump. You can't not like him. Jolly.

Myxirinon: Creator of the undead. Creator of disease. Not particularly compassionate. An Excellent CEO. Unaligned

Ator: Truely the greatests of the gods. Creator of one of the greatest empires of the entire world, he's remade it in his own image, driving Adahan and Thrael'kriss from the world.

Adahan: Annoying. He reminds me of a lawyer with the power of the death star.

Khadesh: I like her. She's good at doing stuff for me. Specifically, creating conflict.
#31

locke_kant

Oct 15, 2008 21:19:12
What no viewpoint on the god of fate from either one of you! :P
#32

ff6shadow

Oct 15, 2008 21:22:56
I'm feelng left out as well.
#33

delfedd

Oct 15, 2008 21:28:04
Fine.

God of fate whose name I can never remember (Too many ' and -s): He's got an eye on the future. I'd be stupid not to pay attention to and like him.

Tsu'zimel: I guess he's alright. I've never really talked to the guy. From what I got from him, he's a bit whiney. He also made the stupid Aventi. Damn them.
#34

locke_kant

Oct 15, 2008 21:31:02
Lol, Nice!

Feel free to give him a nickname or simply call him Fate.
Ra or Ver or Alec would work as well.
Some people are already referring to me simply as the god of Fate.
#35

space_dragon

Oct 15, 2008 21:44:25
Here's the list for Adahan:
The Last Straw: Provides a +3 bonus to Attack God.

NO.

Weapon artifacts provide a +1 bonus to Attack God. +1. That's it.

Did you spend nine PP on the Last Straw? If not, its a +1.
#36

wyld_mutation

Oct 15, 2008 21:46:47
Oh that wasn't Thrael'kriss point of view. It's mine. Which is why I made sure to say that it isn't meant to be antagonistic or anything. Thrael'kriss doesn't much care.

And yah Ator's got it right. He's hopelessly insane. the difference is that unlike ator it's the lucid kind. Kinda schizophrenic actually.

Tzu'misel was left out because he wasn't created by Agrilnost, rather he fills in a void left by Agrilnosts death (there is a subtle difference). His own stability protects him from having experienced what Thrael'kriss showed him. As does being expressly given life by Thrael'kriss. At least that's the fluff explanation.

Ra'Ver is once again an indirect creation which is a result of an action and is seperate from Agrilnost. Thus I left him out, Pravus had little to do with Agrilnost so he was out too.

Alignment is very subjective, however viewed in the objective fashion of DnD Would My vieew or Ator's be more correct?

In the end it's all the same. the characters don't change, just the lens through which they are viewed.

My points were showing the touch of Agrilnost's madness. he only alignments I explicitly stated were those who have expressed that they believe they have a certain alignment. I mentioned slipping into evil in reference to the primary traits that they show and actions they take. (If you consort with evil you aren't good. Unless you try to make the evil less evil. But that's a seperate problem.)
#37

ff6shadow

Oct 15, 2008 21:47:19
That's good to hear. I was wondering where he was getting +3 from.
#38

matthewswift

Oct 15, 2008 21:49:33
Fate = Raver + Smart alec. Raver-alec
#39

locke_kant

Oct 15, 2008 21:54:23
Fate = Raver + Smart alec. Raver-alec

EXACTLY! Lol nice association to have there I like it. :D
#40

wyld_mutation

Oct 15, 2008 22:00:44
Well I wasn't bothering with math.

However if you reduce his bonuses to just 1+1 (though an artifact expressly stated to give additional bonus at creation shouldn't be out of line, I don't know if he stated that he wanted it specifically to give that bonus, and I'm sure +3 might be much for that, though if it were conditional it might be survivable) I can claim the highest combat bonus at +4 on my plane.

Now off my plane I'm +2, however considering the number of gateways through which I can reach my plane (as well as the ability for me to create them almost at will) I might as well always have +4.

I really should provide a complete write-up for the Gift of Thrael'kriss. But anyway at this point it basically gives him unmitigated access to the sorcerous powers he granted his children Note that only a god gains those abilities a mortal can't use that much power at once.

Anyway that means he has super-powered fury sorceror powers. IE: they are amped up to god-level power. In a mortal's hands they aren't but that's just so that I can give it stats. In another god's possesion they would gain such powers.

It isn't an "I win" button but it makes him much more formidable. I was going to not say much about the necklace but I decided that I might as well. Anyway, I'm desperately floundering in trying to fully stat my exarch and my artifact (and the Shards of the Spires that can appear from time to time, note that those represent the ability for mortals to harness the power so they can be more than just artifacts depending on the situation).

For those who think that might be weird for a god who dislikes outside help: He sees the necklace as a part of him, the personification of the gift he gave to his children. They were made in his image, so does he not have the gift?

I flavored it as a necklace, though it may make more sense as a metaphysical energy field...
#41

space_dragon

Oct 15, 2008 23:46:23
Ooh, I want to play too!


Ator: A fellow son of Agrilnost...but tainted inherently by petty violence. Irritating how this being of abstract thought and idea could be so influential, compared to more tangible gods. That said, he is a useful ally, if not a reliable one.

Tsu'misel: A good god. Tends to his domain and creations, and seeks conflict with no one. His circle of friends might be questionable, but he himself is a deity to be respected.

Myxiniron: Myxiniron is the most creative and inventive of all the gods, and has a way of looking at things to be valued. Her powers of darkness and nonexistence are a pleasing counterpart to the materiality of most other gods.

Thrael'kriss: This is why we can't have nice things.

Khavus: Khadesh was a loose cannon. Pravus was reclusive and simple. This new gestalt of the two is too young to be judged, but hopefully they will negate each other's extreme qualities and become a productive being.

Alec: An interesting newcomer. Must learn more about him.

Adahan: An overbearing, megalomaniacal powerseeker. Best ignore his outspoken rants and beat back his creations when they try to interfere with the mortal world. As long as he keeps his distance, his existence is acceptable.

Ongor: A rememberer of better times, and the protector and rightful heritor of the world. Few other gods have the coolheadedness and responsibility to act in the world's best interest (Myxiniron and Tsu'misel being exceptions).
#42

ff6shadow

Oct 15, 2008 23:51:19
Nice, even a comment on yourself.
#43

Armisael

Oct 16, 2008 7:15:28
NO.

Weapon artifacts provide a +1 bonus to Attack God. +1. That's it.

Did you spend nine PP on the Last Straw? If not, its a +1.

If you say so. Hmm...let's see...then there's a floating PP I didn't spend a few turns ago. Wonder what I can do with that?
#44

delfedd

Oct 16, 2008 8:06:54
Nope. Not how PP work. PP from previous turns don't carry over.
#45

Armisael

Oct 16, 2008 8:08:12
Yeah, but PP I didn't even KNOW I had should be an exception. I mean, that's like saying "You had five PP. Except that the turn passed and now you don't have 'em. Ooops!".
#46

delfedd

Oct 16, 2008 8:15:13
Ignorance isn't an excuse.

And yes, that's exactly like what it's saying.

Because you probably have 3-6 extra PP. If we simply let you use it, it would be like you got a free turn before everyone else.
#47

Armisael

Oct 16, 2008 8:19:42


3-6 pp? Where did you get that idea from? I actually though I had ONE PP that I didn't know about, not six. Who grabbed that turn's worth of PP when I wasn't looking?
#48

wyld_mutation

Oct 16, 2008 8:20:00
Thrael'kriss: This is why we can't have nice things.

That makes me laugh. It's not that you can't have nice things... It's just that Thrael'kriss will destroy (OK, would... Have to find a way out of the pact...) it if it damages the fundamental reality of the Cycle. Namely if it makes his head hurt to contemplate.

I think that is the best description of any god anyone could come up with. Would you care to expand?
#49

delfedd

Oct 16, 2008 8:23:21
Sorry, what I meant was that it set a bad precident. "Oh, i didn't realize I had so many PP. I would like to use them as well."

But yeah.
#50

space_dragon

Oct 16, 2008 12:11:32
Armisael, did you spend 4 points and the Last Straw? If so, you can have one back.

I think that is the best description of any god anyone could come up with. Would you care to expand?

Eh, its just an internet meme that I feel describes Ongor's feelings about Thrael'kriss pretty well.
#51

delfedd

Oct 16, 2008 17:58:28
Well no, he made a plane, if I'm not mistaken, and has been using it an an artifact.
#52

wyld_mutation

Oct 16, 2008 18:04:21
Depends whether the death star is a plane or an artifact.

He never said it was self sufficient (the Dream Sequencer could be considered the source of food and stuff.)

But if he has the entire Sidahri natiuon there it could be considered a plane. On the other hand if he's using them as "crew" to keep it functioning smoothly it's just a big artifact, like REALY big, with soem people in it.
#53

wyld_mutation

Oct 16, 2008 18:15:51
The first shot at beginning the factions.

Tell me what you think.
#54

locke_kant

Oct 16, 2008 18:17:22
Pssh now everyone knows I'm fated to guide populace rogue squadron right?



...
:P
#55

Armisael

Oct 17, 2008 15:17:52
Since I'm forced to decide, the Straw is a plane. It houses enough people for a medium sized empire, though about two thirds of those have left to colonize Galara.
#56

space_dragon

Oct 18, 2008 0:04:46
BTW, could everyone please list their exarchs and weapon-artifacts for mention in the pantheon list? This will make things easier.

Ongor has one exarch so far.
#57

delfedd

Oct 18, 2008 0:11:07
Ator's Dagger

The dagger currently wielded by Ator. This item is surprisingly deadly in combat. It can be wielded as a light blade or as a heavy blade.

The Greensword

A sword that was once that of an angel. It contains a large portion of Galara's cycle within it. It also will control the jungle if anyone can control it.
#58

space_dragon

Oct 18, 2008 0:15:36
I think anything short of an epic, godly artifact should be more of a Nourish action (as its creating weaker items that gods wouldn't bother to use, but mortals would). 3 PP is for epic artifacts that actually affect the power level of god-mighty creatures.
#59

locke_kant

Oct 18, 2008 0:19:01
I agree with space on that.

For a bunch of heroic, paragon artifacts you could just make one 3 PP artifact and make it a set with a theme. This way only the god can use the artifact in the godly manner it was meant for.
#60

wyld_mutation

Oct 18, 2008 9:01:26
Which is why Shards of the Spires are a side-effect of the Spires themselves.

My next step is the Deep Ones factopn: So I'd like short little blurb about them so that I can accurately reflect them.

Additionally: ff6 and Matt, are you OK with your blurbs?
#61

wyld_mutation

Oct 18, 2008 12:09:20
Changed my entry to reflect new domains.

delfedd's entry is now "Murder" to reflect his focus upon that aspect.

also: With regards to the Greensword, there is one change to that i would make...

"A sword that was once that of an angel. It contains a large portion of Galara's cycle within it. It also will control the jungle if anyone can control it."

IE: Not Sha'thrina as they have "seperate" Cycles. (Intertwined though they may be.)
#62

space_dragon

Oct 18, 2008 12:18:55
The Deep Lords

The Deep Lords are primordial beings who preferred the reign of Agrilnost to the present state of affairs. Ruling over darkness, chaos, and all things not part of the sunlit world, they resent the upstart Trinity. The creations and homes of the Deep Lords are in places not normally seen by most mortals, such as the underdark, the realm of the dead, and the deep ocean.

(deep lords include Ongor, Myxiniron, and the sadly absent Ueberroth)
#63

wyld_mutation

Oct 18, 2008 12:39:51
Thanks Space_Dragon.

No blurb for Ongor though?
#64

delfedd

Oct 18, 2008 13:13:00
The Dagger of Ator
This dagger was the first dagger to be made. It was taken by Ator and made into a tool of his will. It seeks to cause conflict between mortals.
The Dagger of Ator is a +5 Lifedrinking Dagger with the following properties and powers.
Enhancement
attack rolls and Damage rolls
Critical +5d6
Property This weapon deals an additional 4d6 damage with combat advantage.
Property This weapon is treated as a heavy blade or a light blade.
Property You can speak supernal as if you where a deity.
Property (Encounter) Arcane You may use Infuriating Elusiveness (Warlock 16)
Property (Daily) Standard action you shift 4 squares, make a basic melee attack against your opponent. If you hit, you teleport the target up to five squares.


Goals of the Dagger of Ator
-Cause conflict between all the races.
-Spread worship of Ator over all the world
-Be wielded by a great warrior

Roleplaying the Dagger of Ator
The dagger jumps to the hand of whoever wields it in any delicate situation. The dagger whispers ideas into the minds of those who wield it, showing them what wonderful things will come if the wielder would only strike down the target of the daggers wrath, usually a head politician or such like.


Concordance
Owner Gains a Level +1d10
Owner is a Fighter +2
Owner is a Rogue +2
Owner causes a great conflict +2
Owner defeats an enemy three or more levels higher than he is (max 1/day) +1
Owner causes stability/does not take an opportunity to cause conflict -1
In the prescence of a more powerful warrior for more than eight hours (Max 1/day) -2

Pleased 16-20

"Ator guides my hand, and in my footsteps conflict grows."
The daggers enhancement bonus increases to +6
Critical +6d6
Property the dagger deals 6d6 with combat advantage.
Power Daily Aura 6 you and all your allies are considered to have combat advantage against all enemies within thie Aura until the begining of your next turn.

Satisfied 12-15
"Quail Thrazn'kriss, for the blade which wounded your father comes to claim you!"
Property Daily Minor action: make a Charisma attack against will. You may switch places with an enemy within 10 squares Until the next round, this enemy looks like you and you are invisible until the end of your next turn.

Normal 5-11
I can feel the dagger's power

Unsatisfied 1-4
I feel the eye of Ator Upon me, and it frightens me.
Special you get a -2 penalty on all attacks which are not sneak attacks.

Displeased 0 or less
The dagger! It burns my hands, and yet I must use it.

Special Once per day when you miss a sneak attack, the dagger may slip and hit an adjacent ally. If there are no adjacent allies, you slip and stab yourself.


Moving on
"Just an ogre? Pfft. Prepare to feel the wrath of... Uh oh"

The dagger decides that it's had enough. The wielder of the is not providing enough conflict. However, rather than simply tell it's wielder that it wishes to leave, the dagger instead uses it's abilty to switch places with a foe to switch with any sort of knife. The previous wielder must make a perception check (DC 45) to notice the change immediately, and even then he will not know where the dagger is actually located.

In addition, if the former wielder has gained land and property, he is the first on the daggers hit list. If the player does his research, he will find that many of the people that the dagger demanded that he kill where previous wielders of the dagger, or descendants thereof..
#65

space_dragon

Oct 18, 2008 13:39:57
Ah, sorry, forgot.


Ongor

The god of the earth, overseer of decay, and lord of the dead, Ongor is the oldest living god in existence. A bitter and reclusive being, he seeks to avenge the death of his father Agrilnost, who was slain by Thrael'kriss. Ongor is one of the Deep Lords, and shares rulership of the underdark with his wife, Myxiniron.

(things to change in his entry: Ongor is now Evil aligned, and he looks like an earth titan made of obsidian, with a crown of horns, the lower half of a stone worm or snake, and lava dripping from his eyes and mouth)
#66

wyld_mutation

Oct 18, 2008 17:00:33
I've realized we have a pretty good number of heroes so I thoughht we could put the major "mover" into this thread.

I'm talking about heroes like the Three and Kendra.

In order to do this I'd need to know their classes, as well as stats and such. Now if you like I can make my best bet on stats (they aren't hard) however Class and Powers (at least a theme) would be helpful.

It doesn't have to be a full disclosure as the characters have room to "level up" and progress through the full range of the game. a basic bio and class would be great for each named character as well as faction affiliations among the mortals.

If you like tis idea speak up. If you don't...

Still speak up. I want to know what you think.
#67

Armisael

Oct 18, 2008 17:10:06
Sounds like an interesting idea. Me likey.
#68

ff6shadow

Oct 18, 2008 17:13:12
Sounds like a good plan.
#69

matthewswift

Oct 18, 2008 17:18:06
Rian's a monk. Cal is... ambiguous. He's either a fighter or a lancer. Miren is probobly a lancer. The Aventi that Delfedd is sending to the party is... ? dunno. Prolly a trick in the long run, but whatev. He's in the party.

As soon as I post it... not sure how it'll go though. Something like "Hey there water dude, want to go on an AdVeNtUrE?"
#70

delfedd

Oct 18, 2008 17:18:52
Ranger
#71

locke_kant

Oct 18, 2008 17:20:09
I like the idea just haven't made my mortal yet.
#72

wyld_mutation

Oct 18, 2008 17:24:51
For those who wonder about mine:

Thriss: Sorceror/ Unknown (witing for WotC's release)

Thrind: Fury Sorceror/ Vortex Master

Kar'tran: Fuy Sorceror/ Soul Weapon

Yes they're paragon.
#73

wyld_mutation

Oct 18, 2008 20:10:26
Did I do the deep Lords justice?

Neutral comes next.

I still need descriptions for ome of you uys and final critique.
#74

wyld_mutation

Oct 18, 2008 20:32:34
Updated a lot, also continuing to update.

Need stats for greensword at some point as well as the Spears and the Rainbow.

I know I'm not that forthconming but I know what i haven't done, I don't have the luxury of being able to do your items.
#75

Armisael

Oct 18, 2008 21:09:30
Here are the stats for Rainbow in the Dark.















#76

Armisael

Oct 18, 2008 21:46:20
Oops, I forgot. Theme Song. Yes, the weapon has a theme song, and it's usually what it usually sings, though it can change some times.

And Concordance chart:

Starting Score: 5

Owner gains a level: +1d2 (RitD doesn't care about how strong you are that much, but rather about what you do)
Defeat a servant of Ator (1/day): +1
Be responsible for the creation or discovery of a wondrous item (not the magic item kind, but rather an interesting or innovative item), a musical piece, or a sentient machine: +2
Defeat Ator: +10
Be responsible for the creation or discovery of a technique or spell: +1
Fulfill someone's dreams (person must not be evil and dream must be good): +2 *
Find a creative way to interpret a law (1/day, game rules don't count): +1
Spare or genuinely convert a defeated foe to goodness (1/day): +1 *
Bring justice to the world: +2 *
Execute a foe who has been defeated: -1
Act in service of Ator: -5
Perform callous and evil acts for no good reason (personal gain counts as no good reason): -1*
Abide the law even when it is stupid and could be changed or used creatively (Game rules DO count): -1
Be responsible for the loss of knowledge, or the permanent destruction of a marvelous item or sentient machine: -3
Crush someone's dreams (Dream is good and person is good or unaligned): -2*



Roleplaying Rainbow In The Dark:

Pleased (16-20):

You can rest satisfied. Rainbow In The Dark knows, as the world does, that you are a true hero and savior.

You gain access to RitD's daily power.


Satisfied (12-15):

Rainbow In The Dark is happy with you, and sees great potential within you.

You gain access to RitD's second property and encounter power.


Normal (5-11):

Rainbow In The Dark salutes you, informing you of it's name, goals, and history. While cautious, it reserves judgement on you, for now.

You may use RitD's first and third properties, as well as it's at-will powers.


Unsatisfied (1-4):

Rainbow In The Dark practically radiates its contempt for you. Unless you accomplish an extraordinary feat of inventive, compassion, or justice, it'll soon leave you.

You lose access to all of RitD's powers and properties, with the exception of property 3.

Angered (0 or lower):

Rainbow In The Dark wants to be free from your grasp, as it no longer tolerates traveling with such villainous servants

Every round you wield RitD, you take 8 points of radiant damage which can't be resisted.



Moving on:

Adahan is calling, and Rainbow In The Dark comes to the aid of it's creator.

One of three things may cause RitD to move on: Adahan's call, it's wielder being defeated by Ator himself directly, or being in possession of abominably evil people.

When RitD moves on pleased, it leaves a parting gift: one of its younger sisters, a +6 radiant weapon of the same type as RitD last was, takes its place, and Adahan himself blesses the owner, granting him a permanent +2 bonus to any stat of his choice.

On the contrary, if RitD leaves while in an angered state, Adahan himself places a curse on the wielder, granting him a permanent -2 penalty to one stat decided by the DM. Additionally, one random piece of equipment the owner possesses crumbles to dust.



*If this modifer seems strange, remember that RitD houses part of Adahan's personality, and that includes who he WAS, not just who he IS. Because of this, RitD still think like Adahan did when he was young, seeking to do good in the world.
#77

locke_kant

Oct 19, 2008 0:36:10
The funny thing is that your own artifact should hate you for your actions.
#78

delfedd

Oct 19, 2008 0:49:04
Thing about that artifact is that it's more powerful than any artifact has any right to be. Based on it's abilities alone you should have to pay 3 more PP

You said you wanted this to be a +2 weapon? that costs 6 pp. If I where you, I'd tone it down. Make it reasonable.
#79

Armisael

Oct 19, 2008 13:24:40
Well, this artifact is intended to be a gigantic Macguffin, and to actually make fighting an enemy maaaaaaaany levels and magnitudes of power above you possible. After all, I've seen worse. I mean, look at the immortal game and tell me that's not brutal with blood pulse, for example. The whole party can just use it and chain effects and end up adding +24d6 damage in total.

It is also VERY difficult to please, because the main source of artifact points for other items, gaining levels, is extremely minor here. You have to actually play goody two-shoes to augment the concordance score, instead of just going around and killing stuff.

Personally, I don't find it that abusive, considering that, by the time I'm done with it, 9 PP will have been spent on it. This is just the final version submitted so I don't have to edit it twenty times.

Edit: Also, what do you find that bad? The encounter or daily? Because that was intended to be that way on purpose. What's the point of making a powerful artifact if everyone's just going to take a blooclaw weapon?
#80

ff6shadow

Oct 19, 2008 22:33:10
Here is the Ark of Storms

Show
The Ark of Storms

The Ark of Storms was crafted by the gods as an instrument to be wielded by armies to swiftly bring peace to the world, but it is incomplete. Despite this, it remains an object of great power.

The Ark of Storms is a large chest that appears to be made out of dark, solid ironwood. It is intricately carved, depicting the life god, Tzu'misel along with symbols of Thrael'kriss and Khavus Rein. The wood it is constructed of is impervious to all superficial damage like any other artifact. The lid of the chest is sealed shut; the contents are unknown. While the Ark appears to be made of wood, it is dense enough to sink in water.

The Ark of Storms takes up 45 cubic feet of space and is considered Large. It weighs 600 lbs. Legendary depictions describe four to eight men carrying the Ark in battle.

Although the Ark of Storms presented here is in a incomplete state, it is still an immensely powerful object appropriate for epic-level adventurers.

Statistics

The Ark of Storms
Epic Level Artifact

Property: All allies within 40 squares of the Ark of Storms gain a +3 bonus to saving throws.
Property: All enemies within 40 squares of the Ark of Storms gain a -3 penalty to saving throws.
Property: Powers used by allies within 40 squares of the Ark of Storms with the martial keyword gain a +5 item bonus to attack and damage rolls.
Property: The wielder of the Ark of Storms gains a +5 enhancement bonus when using powers with the arcane keyword that are granted by the Ark.
Property: Allies within 40 squares of the Ark of Storms gain a +5 item bonus to diplomacy, intimidate and bluff checks.
Property: Two or more allies, if they have a combined encumbrance allowing them to lift the Ark of Storms, may lift and move it equal to the lowest ally’s speed as a standard action.
Power (Encounter * Divine, Healing): Minor action. You can use healing word (cleric feature) once per encounter. The power originates from the Ark of Storms, and heals additional hit points as if you were a level 21 cleric.
Power (Encounter * Arcane, Lightning, Implement): Standard action. You can use chain lightning (wizard 23). The attack originates from the Ark of Storms.
Power (Daily * Divine, Healing): Minor action. You can use united in faith (paladin 22). The burst originates from the Ark of Storms.
Special: The Ark of Storms cannot and does not need to be equipped. Any individual it chooses to communicate with telepathically may use it as though they had it equipped as long as they are within 20 squares of it. The chosen individual counts as an "ally" for the purposes of the Ark's auras and powers.

Goals of the Ark of Storms
-Be wielded in conflict designed to bring about peace.
-Bring about a lasting peace
-Be completed.

Roleplaying the Ark of Storms
The Ark of Storms only communicates telepathically with its chosen leader in the party. If there is a tactical warlord in the party, that is whom it communicates with. Otherwise, it chooses the party member with the highest intelligence score. It will communicate with others apart from the leader only if the situation is dire, or it has decided that it is time for a new champion to bear it.

The Ark of Storms mind is slightly unstable due to being incomplete. Occasionally, the Ark will reveal details of long-past wars that it has affected. When it is most mentally stable, it will spin tales of how it helped angels, dragonborn and cindersworn at different times secure an era of peace in the world. These revelations are sparse and cryptic, but over time the Ark reveals its both wonderful and terrible nature to its carriers.

Concordance
Starting 5<br /> <br /> Owner gains a level +1d10<br /> Owner initiates a war -1d4*<br /> Owner achieves, signs, or participates +1d6<br /> in a peace that ends a war<br /> Owner takes part in a battle or operation +2<br /> that significantly aids their cause <br /> in a war<br /> Owner is of the Warlord class +2<br /> Owner of an ally openly suggests that the +2<br /> Ark should be repaired or restored <br /> (once only)<br /> Owner gives an inspirational speech to his +1<br /> comrades before a combat (max. 1/day)<br /> Owner is defeated in a combat (max. 1/day) -1<br /> Owner or an ally kills a servant of Tzu'misel, -1<br /> Thrael'kriss, or Khavus Rein(max. 1/encounter)<br /> Owner or an ally attempts to restore the -5<br /> Ark's power, but fails
#81

ff6shadow

Oct 19, 2008 22:44:46
As for the Great Cathredal, it isn't a wieldable artifact. It has the following properties.

Godly Effect
+1 PP per turn towards Populace related tasks
Prevents gods from entering without authorization

Mortal Effect
Empower and cheapened rituals
Anchors the floating city against having it's suspending magic removed.
Immune to mortal inflicted damage.
Has an internal size of 10 miles diameter, despite only appearing too be perhaps a few hunderd yards from the outside. Most of that space is unavailable to be accessed, cut off by doors that refuse to be opened.
Teleportation effect into or ut of the Cathedral do not work.



Basically, there is a decent sized central area that serves as a church. The inside is a DM's toy box. Shifting corridors, monsters that appear from nowhere. A veritable labryinth, controlled by Tzu'misel.
#82

wyld_mutation

Oct 19, 2008 22:47:34
I say Sha'thrina's better.

a shifting Labyrinth with no escape filled with ravenous beasts.

Controled by the Death-god.

But it isn't fair to compare a plane and an artifact.
#83

ff6shadow

Oct 19, 2008 22:48:11
I forgot to mention. For Divine purposes, the Ark of Storms provides +1 PP per turn for Attack God.


Wyld, you going to add this to the first few posts?
#84

ff6shadow

Oct 19, 2008 22:51:00
That reminds me. You asked about mortals right.

Kendra Elf Fury Sorcerer (Transmuter)<br /> Aldin Aventi Warlord (Tactical)<br /> Eldric Aventi Paladin<br /> Rindel Aventi Wizard<br /> Thresen Lycanthrope Ranger<br /> Miren Empyrean Lancer<br /> Coreg Empyrean Wizard
#85

wyld_mutation

Oct 19, 2008 22:51:48
Yes. It's late so I'm going to do it in the morning.

I also have to add Eckral, and start sorting out artifacts with no mortal effects and all that.

So look to see it sometime tomorrow morning. As well as a few othe things.
#86

space_dragon

Oct 19, 2008 22:59:02
The only mortal characters I have at the moment are Diakhus (salamander emperor, probably a fighter with the Ritual Caster feat) and Ashmahni (who will become an exarch in the near future).

By the way, how much time is passing? When will the current generation of mortal heroes die?
#87

ff6shadow

Oct 19, 2008 22:59:56
Thats a good question. When Coreg dies, I'm probably going to Exarch him.
#88

wyld_mutation

Oct 19, 2008 23:04:02
Well...

Lycanthropes can live a ridiculously long amount of time if they take care of themselves. To the order of 600-800 years on average. Longer if they take really good care of themselves.

Additionally, so long as the Three don't die (I plan on keeping them alive) they are effectively immortal once they pass into epic. Therefore I have no worries about their deaths. and unlike other races Lycanthropes have no urge to band together and create empires.

I'm wondering whether I should instill them with the power of exarchs or not.

I go with the basic idea that time only matters when we need it to matter.
#89

delfedd

Oct 19, 2008 23:05:34
The funny thing is that your own artifact should hate you for your actions.

You executed millions of foes who had been defeated.

Also, you granted me millions of foes who had been defeated, and gave me a lot of power by murdering millions.

Have fun with your -100,999,980 level.
#90

space_dragon

Oct 19, 2008 23:38:50
For the Three, I'd say spend 3 PP to make them a single, compound exarch. Like, individually they are weaker, but together they constitute an exarch.
#91

wyld_mutation

Oct 19, 2008 23:41:04
That was my plan. That way they have the proper "power-level" to remain among mortals while being an Exarch to Thrael'kriss.

The only thing I hadn't decided was whether the rules supported that.
#92

matthewswift

Oct 20, 2008 0:27:05
My Mortals:

Cal Gracia Human Fighter multiclassed Lancer
Rian Gracia Human Monk multiclassed Cleric of Tsu'Misel
Amada Deschain Human Warlord
Renalt Deschain Human Cleric of Ator
T'nkr Feuge Cindersworn Innovator (of legend, Matron of Clan Feuge)
M'tyo Swift Cindersworn Rogue (of legend, patron of clan Swift)


Major Clans and Organizations:

The Burning Nine Elite Fighters of clan Deschain. Paint their faces blue, and wield great blades or short swords. Celtic flavor.

Clan Deschain A warlike clan which values victorious freedom above all else.
Clan Feuge An industrious clan with strong ties to the Trinity.
Clan Swift A silent band of dynastic mercenaries, bent on making a name for themselves.





Ember's Edge
A +5 summoning spear once wielded by the fire goddess Khadesh against Pravus wielding the Sur Rim. When thrown It travels straight and true and allows the user to follow it.
Enhancement attack rolls and Damage rolls
Critical +3d10 fire damage
Property When used in an attack, instead of Ember's Edge returning to the user, the user teleports to a square adjacent to its' target.
Property User gains resistance 20 Fire.
Property At the cost of five healing surges, You may make an attack against a named target and teleport any distance, except across planes to an adjacent square.
Property (Encounter) You may use Fire Shroud (Wizard 3).
Property (Daily) You may use Fireball (Wizard 5)
#93

Armisael

Oct 20, 2008 4:53:10
Shouldn't that have a concordance score? Also, is that 3d10 per plus?
#94

matthewswift

Oct 20, 2008 8:01:47
Concordance if It's intelligent. Not sure If I want that yet. and +3d10 on a crit (it's there) I'm more worried about the "attack anyone on this plane" power. is 5 surges too much of a penalty or not enough?
#95

wyld_mutation

Oct 20, 2008 9:15:44
That doesn't seem like much of a problem except when PC's have it.

The +3d10 on crit does 15d10 additional damage on a crit.

Which is a LOT. However cosiodering it has no concordance I suppose that's a fair trade.
#96

Armisael

Oct 20, 2008 9:31:51
No, it isn't. A Concordance score is not a bonus, it's a limiter.

Look at RitD. To gain access to the completely OP powers, you've got to either get lucky and fight servants of Ator, gain a lot of levels, or complete whole Major or Minor quest storylines. It doesn't come easy (except possibly for the "spare a defeated foe" part), thus it stops it from being too powerful.

Ember's edge doesn't have this limitation. It's like an ultra powerful bloodclaw or rending weapon, in that any penalties it imposes are ludicrously small in comparison to the benefits. It either needs to be toned down, or be given some sort of limit (For example, it normally has +1d10 crit per plus and doesn't teleport. To benefit from the former's full potential, you have to accept half damage from the WHOLE attack, and for the latter, you can't take move or minor actions this turn). As is, a canny player can use it along with something like prophecy of doom for completely bogus damage, or make sure he never receives OA's ever again.
#97

wyld_mutation

Oct 20, 2008 9:37:34
It can be all the limiter it wants.

Until Matt changes it that's its stats.
#98

wyld_mutation

Oct 20, 2008 9:45:48
I've made various updates. Feel free to check them out.

Delfedd I took the liberty of changing Ator's alignment to Evil, if you feel that unfairly represents him I'll change it back.
#99

ff6shadow

Oct 20, 2008 9:50:40
Just a note, since it says +3d10, that is all the crit damage it does. It it were per plus it would have been listed as (+3d10 per plus) same as other items in the books. It does a flat 3d10 on a crit.
#100

Armisael

Oct 20, 2008 9:55:50
Yeah, we knew that. However, for the sake of clarity, that should be explained. After all, a munchkin could twist it to be +15d10, which is something we want to avoid.
#101

matthewswift

Oct 20, 2008 17:19:44
I based the basics off of Ator's Knife (+5d6 crit > +3d10 crit (even with maximum spear damage instead of max knife damage on top of the crit bonus)).

I'll make a concordance once I figure out whether this is an intelligent item or not. The healing surge should be a penalty. Perhaps to cost a surge per teleport (optional to use the ability)?

I'd rather balance the artifact without having to RP it. Unless someone else wants to assign a modus operandum to my stabby stick I want to keep it just a powerful but costly stabin' stick.

I shoot munchkins on sight, no questions asked. I want a bumper sticker that says "I disbanded the lollipop guild"
#102

delfedd

Oct 21, 2008 0:56:20
It's +5d6 because it's a +5 weapon.

By the way, i'm going to restat rainbows edge as a non ridiculous weapon that partys can actually use.
#103

Armisael

Oct 21, 2008 11:11:51
I'll eagerly await it. Consider, though, that it has to be reasonably better than an added +24d6 every encounter.
#104

Sinasilver

Oct 24, 2008 13:37:20
The problem with lists like this and the creature compendium, is one poor soul has to update for all.. 8 of us?
#105

ff6shadow

Oct 24, 2008 14:03:28
Meh, Wyld wants to take it on. If he drops of loses the ability to keep it updated, we can always abandon this one, steal the list, and start a new one.
#106

angelofthenight

Oct 24, 2008 14:27:30
Name: Lazarus, The Waking Dreamer
Portfolio: Abberations, Mind
Domains: Ooze,
Appearance: A tall, pale, hairless humonoid, with leech-like tentacles instead of hands and a blank face. The face is slimy white flesh, with the skin stretched a little tighter where the mouth would be on a normal creature.
Faction: Deep Lords
Alignment: Evil
#107

Sinasilver

Oct 24, 2008 14:31:01
I think Portfolio and Domains are one in the same. And you've got an aweful lot of them for a Godling.
#108

ff6shadow

Oct 24, 2008 14:51:36
Don't new gods typically start with just one? And yes, Domains and POrtfolios are identical so far.

Also, although this may be explained by his connection to Ueberroth and PM with Space Dragon, new gods are typically unaligned and have never had an actual faction.
#109

Sinasilver

Oct 24, 2008 14:53:29
Aye. New gods get one, traditionally.. But as time wears on people seem to want to start with more and more. :P
#110

wyld_mutation

Oct 24, 2008 15:02:06
Hmmm...

I gotta streamline that when I put it in.

Perhaps switch portfolio and domain, we need to come up with definitions.

For instance I have the Domains:

Death, the Cycle, Freedom

And my Portfolio includes:

Beasts, Shapeshifters, Primal power (I think... I'm pretty sure I claimed that)

Seperating concepts into whether it's a domain or a portion of your portfolio would help.

If we reverse the portfolio and domain entries in your post you get the same conventions as I just used in this post. (A domain is broad, a portflio is narrow.)
#111

ff6shadow

Oct 24, 2008 15:03:04
I remember Eckral was given two because his original portolio, Strategy, was deemed too limited.

Yeah, you did claim primal power.
#112

Sinasilver

Oct 24, 2008 15:09:04
They both cost you 3pp and make you the "authority" on the matter, no?
#113

wyld_mutation

Oct 24, 2008 15:12:08
Creature compendium is recieving another update in a little while, it hasn't had much traffic so I wasn't too worried about updating all that much.

I'll be updating this in a few hours. I'm taking a rest, we just finished working on our piping as we had a plug.

I've been mucking about in sewage with my family for 3 days, but we finally fixed it.
#114

ff6shadow

Oct 24, 2008 15:15:33
Ew! Nasty stuff.
#115

wyld_mutation

Oct 24, 2008 15:22:51
Well we live outside any areas with city sewers so we have everything personal, thus we get a problem we gotta fix it ourselves.

Pretty nasty, but Rob got the worst of it. I only got a cursory dousing.
#116

angelofthenight

Oct 25, 2008 7:01:10
I'll be claiming mind (psionics). I'll go ahead and remove greed though. I interpreted portfolio as "everything a god has influence over, instead of the absolute control granted by Create Concept". He's evil and part of the Deep Lords faction because he's a splinter of Ueberroth's mind.
#117

wyld_mutation

Oct 25, 2008 8:42:56
Defluo and Lazarus are in the Pantheon and Factions.

They need blurbs, but so do a few others. Other than that I think I mostly have to finish my stuff and do the Mortals and Bael. I'm not in a rush as the primary purpose herer is just to keep the gods in order.
#118

camu

Oct 25, 2008 13:02:01
hey Wyld, can you add the other 4 exarchs to my deities description

Hirudi, Vivax, Archis, Ascari

thx
#119

wyld_mutation

Oct 25, 2008 14:19:47
Sorry!

Musta slipped my mind. Adding now.
#120

angelofthenight

Oct 25, 2008 15:35:56
Here's Lazarus's blurb.

Lazarus

Lazarus, The Waking Dreamer, is a newborn god. He manifests as an alien monstrosity. Vaugley human-shaped, Lazarus is completely hairless, covered in slimy, pale skin. His arms don't have hands, instead ending in five worm-like tentacles, several feet long. The tentacles have leech's mouths on the end. His face, is utterly blank, having no features whatsoever. Lazarus speaks directly into the minds of gods and mortals alike, leaving those he speaks to feeling soiled, with images of death and decay in their minds.
#121

ff6shadow

Oct 25, 2008 15:56:47
When your updating, remember to add Sun and Healing to my domains.
#122

wyld_mutation

Oct 25, 2008 17:33:38
Doing that now.

Also what are the other domain additions? I don't want to wade through a wall of text.
#123

Armisael

Oct 25, 2008 17:50:23
No others, yet...

But there's a huge domain subtraction. Remove everything except Machines and Inventive from "Adahan", list him as "Good, this time I mean it", and add the Sleepwalker to his exarchs. Oh, and remove the "Imprisoned" thingy from him.
#124

space_dragon

Oct 25, 2008 17:55:15
"Good, this time I mean it."

Let your actions prove it. See, there's a reason I wanted everyone to start out unaligned.
#125

Armisael

Oct 25, 2008 17:58:45
If you say so. It's all the same to me. The Player is a trickster, but he's not a bad guy, and he's even willing to lend a hand if asked to.
#126

wyld_mutation

Oct 25, 2008 18:28:40
I think I git most everything.

I need the new description for Adahan and his symbol.

I also eed to know where music went. I got law and dreams in the right places I just need to know where music went.
#127

Armisael

Oct 25, 2008 18:33:21
Description: An old teenager or young man, dressed in a black full body suit. Crow wings sprout from his back, and twin prehensile trails from his backside. His skin is snow white.
Symbol: Everything (Yes, the guy is arrogant).
#128

wyld_mutation

Oct 25, 2008 18:35:16
You know we could list adahan as dead and list this guy as his successor.
#129

Armisael

Oct 25, 2008 18:39:28
Thing is, Adahan's not dead. He swapped places. The divine power that Adahan wielded changed hands, as did The Player's control. Basically, Adahan's the one pulling the strings now...sort of, as The Player is aware of this and knows how to oppose him.

I think it'd be best to list Adahan as "temporarily gone".
#130

Sinasilver

Oct 25, 2008 18:45:36
Music went to fate, and I picked up the force Domain early in my godling's career.
#131

wyld_mutation

Oct 25, 2008 20:04:12
Hmmm... Give me a write-up for the player and I'll insert him at end, and change back Adahan to be the way he was.

Defluo gained force as a domain? Adding now.
#132

Sinasilver

Oct 26, 2008 13:55:21
Post 1258 in the IC, aye. Thanks.
#133

matthewswift

Oct 26, 2008 22:09:42
Khadesh has the concept of Inner Daemons still. Just sayin'.
#134

locke_kant

Oct 26, 2008 22:46:40
Shadar-Kai and Marut fluff has been updated in my portfolio. Link is in my signature.
#135

wyld_mutation

Oct 26, 2008 22:58:31
Barring the newest additions to the mortal race information, is there anything I've missed?
#136

locke_kant

Oct 26, 2008 23:00:39
Barring the newest additions to the mortal race information, is there anything I've missed?

I technically possess Rainbow in the Dark as I am the one keeping it sealed.
#137

wyld_mutation

Oct 26, 2008 23:12:01
That is true, I listed it the way I did to illustrate that nobody claims it as a weapon they are using. I'll note that you're safeguarding it in my next update.
#138

Sinasilver

Oct 27, 2008 0:09:42
I've got secrets as a domain now, for next time you update. CHanges my appearance too.

"A translucent grey 6 armed humanoid torso on a long serpentine tail."

PS: Now that I'm the god of secrets.. And I know everyones secrets please?(J/K)
#139

Armisael

Oct 27, 2008 6:24:02
Delicious rivalry is delicious. You have the secrets, I make sure nobody knows them...'cept for me, of course.:P
#140

ff6shadow

Nov 04, 2008 14:52:56
Guess you should add Knowledge to Defluo and Tzu'misel now. We're sharing another domain.
#141

angelofthenight

Nov 04, 2008 17:24:02
You should also add the Psionics domain to me.
#142

wyld_mutation

Nov 04, 2008 17:30:41
ff6: You have Arcane Power correct?
#143

ff6shadow

Nov 04, 2008 17:34:05
Yeah.
#144

Sinasilver

Nov 04, 2008 17:34:54
Thank you muchly for these pages and keeping up on it Wyld.
#145

wyld_mutation

Nov 04, 2008 17:41:21
I said I'd cover this. I may not be able to update as often or as extensively as I'd like at the moment, but I can try to stay on top of the Pantheon.
#146

matthewswift

Nov 05, 2008 8:53:36
Courtesy of Sinasilver:

Sins of the Father [Heroic]
Prerequisites: Channel Divinity class feature, must worship Khavus'
Benefit: You can invoke the power of Khavus to use Sins of the Father






#147

angelofthenight

Nov 05, 2008 20:15:54
Could you change the Heart of Ueberroth to being owned by me?
#148

wyld_mutation

Nov 05, 2008 22:17:12
I knew I forgot something. I'll change it when I can think straight.
#149

goblinnation

Nov 06, 2008 14:52:25
Guess you should add War to me.
#150

lokathor

Nov 07, 2008 5:11:02
I'll post this here too, just for the record.

`Name: Malbrig
`Domain: Plants
`Alignment: Unaligned
`Physical Appearance: Malbrig's form is a sleek humanoid shape formed from many dark green vines (usually 25ft tall, but can resize like other gods). Small golden vines form a spiral tattoo-like pattern over his body. Each leg ends with a toe-less foot (as through he were always wearing shoes or boots), and each arm tapers out into a single tentacle. When he needs to manipulate an object, his arms seperate into dozens or even hundreds of individual vines, to form as many fingers as are required for the task (highly dexterous). Instead of eyes, he has a single black visor-like shape across where the eyes of a humanoid would be. He has no mouth, and "speaks" by simply vibrating his entire body to form sound.
`Symbol: A vertical line (usually green) with two smaller lines that branch off at the midpoint of the primary line, at a 45 degree angle to each side. More elaborate patterns can also be used based off of this basic shape.
#151

Thought

Nov 15, 2008 16:12:47
Almost forgot to post this here...

Name: Gadabout
Domain: Travel, History
Alignment: Neutral
Appearance: A simple human-looking man with no obviously divine features; at least, none discernable at first glance. He wears a traveling cloak coated with the dust of the open road, a broad-brimmed hat pulled low, and well-worn knee-high boots. The wind is always at his back. Upon closer inspection, one will notice that he never stands still; he is always walking. He will walk in circles or pace if he must, but he never stops moving.
Symbol: A disc depicting a road disappearing over the horizon.
#152

camu

Nov 16, 2008 3:01:16
Could the Grave Lord be added to myxinirons exarchs.

Also, it might be handy to make a second catagory, one for battle exarchs, and one for the others who don't give combat bonusses, but other stuff like PP
#153

wyld_mutation

Nov 16, 2008 9:52:01
I'll get on it. I meant to make updates yesterday but was side-tracked working on the Three.
#154

wyld_mutation

Nov 16, 2008 9:56:06
I placed the new godlings into the first post, however I'm going to wait a little while to decide whether they're neutral or have a side.

As for Exarch categories: That is an excellent idea, and I'll start working on implementing it at some point. However considering the number f non-combat exarchs it isn't a priomary concern for me.
#155

angelofthenight

Nov 16, 2008 11:53:10
Thanks for changing the Heart of Ueberroth to being owned by me.
#156

wyld_mutation

Nov 16, 2008 11:59:40
Not a problem. I don't need thanks for doing my job. ;)

What I do need is feedback on the implementation of Exarch separation as well as any data on mortals that can be provided. Some of you have done an excellent job at providing me with data, and I apologize to anyone who provided me with information that I have not yet implemented. If you gave me stuff and I haven't worked it in, remember to remind me where it is.

Now, I am still short on blurbs, as well as "values" that we look for in our followers.

And it would not hurt to link me any passages that have been included as if from "books". For example the first post on the current page of the OOC. If they can be gathered together I will try to sort them into their entries.

Edit: One final note... Mortals has yet to be implemented because I have trouble telling individual mortals apart. Some short bits of data and information as to what classes they are and gods they follow would be helpful.
#157

ff6shadow

Nov 16, 2008 16:22:11
I need an update as well. I've got the Luck domain now, and have an Exarch. The details are in my first post in the thread, Post 7.
#158

wyld_mutation

Nov 16, 2008 18:01:34
Thank you, I thought I might have missed something.
#159

lokathor

Nov 16, 2008 20:00:10
And it would not hurt to link me any passages that have been included as if from "books". For example the first post on the current page of the OOC. If they can be gathered together I will try to sort them into their entries.

Those wishing to write "religious text" style phrases and things may which to take a peak at the history of The Neverhood, available here: http://www.gamefaqs.com/computer/doswin/file/198975/31838

Not only is it quite funny, but the passage structure is heavily borrowed from the Bible and the Torah. I find it a helpful inspiration when trying to make things simple enough to easily understand, but also interesting enough to make people keep listening.

Mind you, it's about 48 pages if you put it in a program like MS Word, but you don't need to read the whole thing at once or at all to get the idea.
#160

Thought

Nov 16, 2008 21:59:08
Edit: One final note... Mortals has yet to be implemented because I have trouble telling individual mortals apart. Some short bits of data and information as to what classes they are and gods they follow would be helpful.

Aye, half the time I'm not sure what is going on because it is hard to keep other people's mortals straight. Seems like a good idea to have every player list the mortals under their control (with a note if they are living or dead).
#161

ff6shadow

Nov 16, 2008 22:14:40
True. I have a comprehensive list of mine.

Show
Draken - M Aventi Paladin - Deceases
Kendra - F Aventi Paladin - Became an elf
Kendra - F Elf Fury Sorcerer (Transmuter) - deceased
Aldin - M Aventi Warlord (Tactical) - became an elf
Aldin - M Elf Fury Sorcerer (Transmuter)
Alanis - F Aventi Wizard (Orb)
Myria - F Aventi Lancer (Accurate Assault)
Kanis - M Aventi Wizard (Staff)
Lien - F Aventi Psion
Calara - F Aventi Swordmage/Wizard
Eldric - M Aventi Paladin
Rindel - M Aventi Wizard (Staff)
Thresen - M Lycan Ranger (Two Blade)
Therin - M Lycan Barbarian
Miren - M Empyrean Lancer (Tumultuous Onslaught)
Coreg - M Empyrean Wizard (Staff)
Zani - M Empyrean Cleric
Liara - F Aventi Wizard (Orb)
Con - M Empyrean Paladin
Lesin - F Empyrean Cleric
Akrin - M Aventi Cleirc
#162

Sinasilver

Nov 16, 2008 23:18:41
Add Acid and Poison to my domains if you don't mind.

And my appearance changed to:

An transparent green humanoid torso on a long serpentine tail. He has two arms on his right side, one of which splits at the elbow to form two forearms and two hands, and three arms on the other side with irregular shaped hands and finger counts.
#163

lokathor

Nov 17, 2008 2:19:58
You can find my list of mortals on my wiki page.

http://galara.wikia.com/wiki/Malbrig#Named_Mortals

EDIT:
Added Agriculture to my domains.
#164

Thought

Nov 18, 2008 8:49:01
Huh... I suppose technically I should have put Gadabout's Alignment at Unaligned. I still tend to think in 3e. Anywho.
#165

wyld_mutation

Nov 18, 2008 9:19:54
The setting itself can work in any edition, it just would require a little work to transfer it.

Anyway... I'll add Acid Poison and Agriculture where they need to be.
#166

delfedd

Nov 18, 2008 15:52:59
Ator's Chosen
Prerequisite: Rogue Class

"You don't want to challenge me. I've got a god in my head."

You have been chosen by Ator as an outlet for his divine power. He watches you and makes sure you do not die before your time. Your mortal frame combines with his divine will, allowing you to perform unbelievable feats of daring and magic.

Ator is a welcoming god. While many of the people who play host to Ator's mind are thieves and tricksters, many others welcome him into their mind. Bards, thaneborn barbarians, Paladins, warlords and warlocks all enjoy great benefits from welcoming a god into their mind.

Ator's Action (11th level)
Whenever you spend an action point to take an extra action, you gain a +4 bonus to attack rolls until the start of your next turn.
Divine retribution (11th level)
Whenever you use an ability to leave a square through shifting or teleporting, enemies adjacent take damage equal to your charisma modifier.
Shroud of the Gods (16th level)
The first time you are hit in an encounter, you become invisible until the end of your next turn.

Ator's Chosen Exploits
(Note: the power source of Ator's chosen is Divine)

Injury and Insult Ator's Chosen Attack 11
You stab your foe, and before he has time to return the strike you vanish in a blur of blue light, only to appear a good distance away, laughing at your foe.
Encounter Divine, weapon
Standard Action Melee weapon
Target one creature
Attack: Charisma vs AC
Hit: 3[w]+Cha modifier damage. If your opponent attacks you before your next turn, before his attack hits you may teleport 3 squares in any direction.

Incite Conflict Ator's chosen Utility 12
With an adept dodge, you avoid the pair of foes on your flanks and cause them to injure each other.
Encounter Divine
Immediate interrupt Personal
Trigger: You are flanked by two or more opponents and one of them misses with a melee attack against you.
Effect Choose a new target for the attack adjacent to you. The attack hits this creature instead of you.

Knife to the soul Ator's Chosen Attack 20
Your blade momentarily gains a glowing nimbus which stabs through your foes mind, into his very dreams and heart.
Daily Divine, weapon
Standard action melee weapon
Target one creature
Attack Charisma vs will
Hit: 3[w]+Charisma Your opponent is Dazed and weakened (Save ends)
Miss: Half Damage, your opponent is weakened (save ends)
#167

wyld_mutation

Nov 18, 2008 15:55:17
I'll get it in your data.
#168

wyld_mutation

Nov 26, 2008 10:07:58
ff6: Tzu is particularly complicated, so 'd like you to write what you would like in his entry.

Bael: I need an entry here by you funk. I don't recall seeing one in the OOC.

everyone else: I need an entry for the new Love-god and any changes that have been made to portfolios.

On the subject of Ongor and Ator: These guys will be listed as inactive.
#169

funkachick0n

Nov 26, 2008 16:28:46
Name: Bael
Domain: chaos, demons, rebirth
Alignment: Evil (leaning towards chaotic)
Symbol: working on it.
Appearance: a balor with both arms cut off and replaced with chains.
Status: free-ish

Races:
Daemon-
devils-started them, currently on imps
12 Mindflayers.
Tieflings-Lead by Zaburra

Planes:
The Pit

Artifacts:
A cloak of phoenix feathers which turns people into exarchs.
The Room-A cross between a torture chamber and evil scientists lab this artifact helps Bael perform his experiments more efficiently. (gives 1 pp per turn to create populace actions.)

Exarchs:
Ibza (has cloak.)
#170

Sinasilver

Nov 28, 2008 0:48:20
Defluo gained Scrying.

He and Tzu now share Secrets and Freedom. So tzu needs secrets added, and Defluo needs freedom.
#171

Thought

Nov 28, 2008 9:59:35
Funk, I think the plane that Bael is trapped in is actually the Elemental Chaos.
#172

lokathor

Nov 28, 2008 10:37:33
I thought part of the chaos was reformed into Hell during the prisoning process.... oh well.

Wyld, I changed my alignment on the wiki to "good", which it might as well be in a few turns anyways. If you want to change it here you can do that too.
#173

matthewswift

Nov 28, 2008 12:19:39
Name: Bael
Domain: chaos, demons, rebirth
Alignment: Evil (leaning towards chaotic)
Symbol: working on it.
Appearance: a balor with both arms cut off and replaced with chains.
Status: imprisoned

Races:
Daemons-need some clarification on those from mathew
Devils-started-currently only imps
12 Mindflayers.

Planes:
The nine Hells
The abyss (i think)
the elemental chaos (possibly been awhile since I read the series of posts he was first created in)

Bael is imprisoned at the center of the Elemental chaos. He also has efreeti under his domain. The outer nine layers of the abyss (The elemental chaos has not been seperated into Hell or the Abyss quite yet. At this time they are portions of the plane, but not seperate)

Daemon are the basest forms of a soul created by burning a soul with god's fire. Generally they are evil, incomplete things created through anger or pain, but occasionally one will burn in a way that allows the mortal to remain good, and maintain its' memories. These good Daemon are tentatively known as Oversouls, and will be a new class of mortal once I get time to flesh it out.

sry, gtg!
#174

lokathor

Nov 28, 2008 12:36:27
I was gonna use Oversoul... I guess I'll think of something else if I can. I guess technically the word i was gonna use is "Over-soul".

Either way, the Efreet totally got stolen in a recent post. Bael should have been more careful with his words.
#175

funkachick0n

Nov 28, 2008 19:29:18
Defluo gained Scrying.

anyone know what post this happened in cause i think i skipped over it.
#176

lokathor

Nov 28, 2008 19:42:54
http://forums.gleemax.com/showpost.php?p=17332626&postcount=2527
#177

funkachick0n

Nov 28, 2008 19:47:25
Thanks:D
#178

wyld_mutation

Dec 07, 2008 23:27:20
Bumping... I'm obviously behind in updates... But with the Wiki that's less of an issue.

Remind me to put a Wiki Link in here.
#179

Thought

Dec 17, 2008 15:23:07
A reminder to link to the wikia.

Also, a few changes for the next time this gets updated (assuming, of course, you don't just provide a link to the Wikia instead):

Defluo: gained the Moon domain
Gadabout: Gained the Mercy and Star domains

And we have a new god

Name: Kalosh
Domain: Corruption, Maddness
Alignment: Unaligned
Physical Appearance: A tattered and stained robe filled with a noxious, cloying yellow gas.
Symbol: A smear of yellow across a solid black field.


... Kalosh strikes me as looking a lot like Ra'Ver-Alec