| Post/Author/DateTime | Post |
|---|---|
| #1ah_maclimeszeroDec 07, 2009 9:25:10 | I could swear that I saw some sort of official options for a Low-Magic Campaign. Maybe in one of the DMGs? Dungeon magazine? I can't recall. Now it's driving me insane. Anyone remember where this is? |
| #2ShiftkittyDec 07, 2009 14:16:52 | Argh... I just saw it this weekend. What was I reading? PHB2? DMG2? It wasn't one of the core three, that's for sure, but it was definitely one of the books. No, wait, it might have been one of them. It's not very big. I think it's just a corner piece. Definitely one of the books, though. Not a magazine. |
| #3ah_maclimeszeroDec 07, 2009 14:42:34 | One of the DMGs is the logical choice. Probably DMG2. But I couldn't find it anywhere. |
| #4jccaranDec 07, 2009 15:32:31 | It's in DMG2. I was looking at it last night for my campaign. It's kind of hidden in a text box though - look at the start of the Adventure section. I would tell you the page, but I'm at work and don't have it with me. |
| #5jccaranDec 07, 2009 19:44:28 | Page 138 of the DMG2 - "A Reward-Based Game" has what you're looking for. |
| #6ah_maclimeszeroDec 07, 2009 21:00:32 | Ah, thank you! Genius! |
| #7bronski113Dec 11, 2009 2:15:25 | I believe in the same section of the DMG 2 are also rules for giving stat bonuses to take into account not having all the +1 and whatnot of magic weapons and armor. I know in the character building there is a check box to apply this to a character. Basically it will add bonuses depending on level to your attack, damage and ac if you aren't using magic items. There are also non magic versions of the masterwork armor in there too. I thought about turning some of the magical weapon properties into grandmaster training. I could definitely foresee stuff like a Vicious weapon or a Rending weapon being turned into a grand master training technique. There are quite a few others in there that I would use like that but those two are the ones I can think of off the top of my head. |