Low-Power, High Impact Variant Rule: Talents

Post/Author/DateTimePost
#1

herogoeth

Aug 09, 2008 22:04:24
So with the lack of fourth edition fluff powers/skills, I've tossed a simple rule into my game that seems to be making a good impression. Talents. Each player chooses a talent from the list below (or makes up a talent that fits along the same line of thought) and I make tasks that involve their individual talents easier.

If a player is participating in a skill challenge and he finds a way to involve his talent in a skill check, I give him a +5 on the check. Players may gain renown as they use their talents, and they make great hooks. Below is a really rudimentary list, one that I scratched up just before running with Talents for the first time.


Artist
-Painter
-Author
-Sculptor

Connoisseur
-Wine
-Music
-High Society

Craftsman
-Weapons and Armor
-Masonry
-Alchemical Regents

Musician
-String Instruments
-Wind Instruments
-Percussion Instruments

Performer
-Stage Acts
-Vocals

Gambler

Sailor

Merchant


I also posted this in the DM Advice Forum before I remembered that there was a place for house rules already.:whatsthis
#2

ixien_kothar

Aug 11, 2008 9:33:54
So with the lack of fourth edition fluff powers/skills, I've tossed a simple rule into my game that seems to be making a good impression. Talents. Each player chooses a talent from the list below (or makes up a talent that fits along the same line of thought) and I make tasks that involve their individual talents easier.

If a player is participating in a skill challenge and he finds a way to involve his talent in a skill check, I give him a +5 on the check. Players may gain renown as they use their talents, and they make great hooks. Below is a really rudimentary list, one that I scratched up just before running with Talents for the first time.


Artist
-Painter
-Author
-Sculptor

Connoisseur
-Wine
-Music
-High Society

Craftsman
-Weapons and Armor
-Masonry
-Alchemical Regents

Musician
-String Instruments
-Wind Instruments
-Percussion Instruments

Performer
-Stage Acts
-Vocals

Gambler

Sailor

Merchant


I also posted this in the DM Advice Forum before I remembered that there was a place for house rules already.:whatsthis

Is the talent "Performer" or "Performer: Stage Acts"?
I.E. Do you pick a single sublevel (for the ones that have sublevels) or are the talents the higher level?

This sounds like a good idea. A couple of my players stated they were having a hard time really connecting with their characters because they didn't have any fluff to back it up. I think that may be due to the fact that we started our 4e game on short notice and I don't think it's a commentary on 4e. The talent idea might help a couple of them, though.