Lucky Characters

Post/Author/DateTimePost
#1

king_nate

Nov 01, 2008 9:47:10
In dungeons and dragons luck is determined by the player and not the character. If you roll high, the player is lucky and the character reaps the glory. If you roll low, the player is unlucky, and the character feels the pain. What if you wanted to play a character that IS lucky? Here is a feat I created to help represent lucky characters…sorry if it looks familiar. But, please let me know what you think.

Lucky
Benefit: Once per day, when you roll a 1d20 for anything you may roll a 1d6 and add or subtract (player’s choice) the result to the 1d20 roll. You can declare to use of this feat after you rolled a 1d20, but before the DM reveals the result of that roll. You don’t have to actually roll the die, you may let the DM know if you want to use the lucky feat on any 1d20 result he rolls. You must announce this before he tells you the result of the roll.
In addition whenever you use an action point to gain another action, you may roll a 1d6 and add the result to one 1d20 roll during that extra action.
(this includes attack rolls, saves, checks, or any other roll of a d20)
#2

leowulf

Nov 01, 2008 21:37:28
I think it's neat. It gives someone a bit more control of what happens to their character. One consideration is that this feat would give a PC a daily use of an Eberron-style action point. This might be a bit much, because in Eberron, a player has 5 action points to use for this or other uses at first level, and gets new action points only when gaining a level.

I think that an easier way to make Lucky a feat is allowing a reroll. I'd have the feat say something like this.

Benefit: Usable once per day. You can reroll a D20 before you see the effect of the roll.
Trigger: you roll a D20 and do not like the result.
Effect: you reroll the D20. You must keep the new result.

Lucky is a good idea for a feat. It's good to see it used actively instead of simply providing a bonus to reflex, fortitude and will.
#3

legdiwena

Nov 02, 2008 22:35:49
When would you ever want to reduce your roll?
#4

pigknight

Nov 02, 2008 23:17:39
Dude?! BEING ON FIRE IS AWESOME!!! That's why!
#5

Krusk

Nov 02, 2008 23:35:46
When would you ever want to reduce your roll?

Because I think you can use this feat on a d20 roll that the DM makes against you, or for you. Meaning that monsters attack.
#6

legdiwena

Nov 03, 2008 1:16:29
Because I think you can use this feat on a d20 roll that the DM makes against you, or for you. Meaning that monsters attack.

His feat says when you roll a d20.
#7

Qube

Nov 03, 2008 1:38:11
Benefit: Usable once per day. You can reroll a D20 before you see the effect of the roll.
Trigger: you roll a D20 and do not like the result.
Effect: you reroll the D20. You must keep the new result.

only if you make a feat that once per day you can teleport, once per day you can use healing surge as a minor action ...

(If you're giving the unique ability elves have, away as daily ... the same should be done for other races, no?)
#8

legdiwena

Nov 03, 2008 1:42:52
Edition is not mentioned, but very similar to a feat from variant rules in Unearthed Arcana from 3.5.
#9

Krusk

Nov 03, 2008 8:38:02
His feat says when you roll a d20.

Indeed.

But it also says

You don’t have to actually roll the die, you may let the DM know if you want to use the lucky feat on any 1d20 result he rolls. You must announce this before he tells you the result of the roll.

Not my fault the feat is worded oddly. It still does what I said.
#10

legdiwena

Nov 03, 2008 8:59:25
Oops, man that is strange wording.
#11

Thought

Nov 03, 2008 12:57:28
Benefit: Usable once per day. You can reroll a D20 before you see the effect of the roll.
Trigger: you roll a D20 and do not like the result.
Effect: you reroll the D20. You must keep the new result.

I think merely keeping the new result isn't quite what the original poster wanted. While that would represent increased luck (good and bad), I think King Nate was going for someone with good luck. To represent good luck, maybe something as simple as choosing which number to keep:

Effect: you reroll the D20. You may use either result as you choose.

But that is a pretty large effect. For something more subtle, perhaps:

Roll a D2 (otherwise known as a coin). If it is even, add you highest ability bonus to your D20 result. If it is odd, there is no effect.
#12

king_nate

Dec 29, 2008 11:59:25
Thanks for the responses, I know the feat is hard to understand...I'm not a game designer. Anyway, I have been away from the internet for awhile now, but I thought I would give my updated version of the feat (now feats and paragon path) and I tried to make the wording a little easier to understand.

Heroic Feats
Lucky
Benefit: Once per day you may make a Lucky Roll. A Lucky Roll is a 1d4 and you add the result as a luck bonus to any 1d20 roll you make.
Special: If on the Lucky Roll, you rolled a natural 20 you gain another use of this feat for this day.

Remarkable Luck
Prerequisite: Lucky feat
Benefit: Instead of using the Lucky Feat once per day you are able to use the Lucky Feat twice per day. At 11th level you can use it three times per day. At 21st level you can use it four times per day.

Paragon Feat
Uncanny Luck
Prerequisites: Lucky feat
Benefit: When making a Lucky Roll you may use a 1d6 instead of a 1d4.

Paragon Path
Lucky Bastard
How in the devils did you do that?

Prerequisites: Remarkable Luck Feat

You are not sure how you made it this far in your adventuring career, but somehow you have managed. Many people would say that you are a lucky stiff and that Tymora looks highly upon you. You however know that you make your own luck in this world.

Lucky Bastard Path Features
Lucky Action (11th level): When you spend an action point to take an extra action, you can make a Lucky Roll for a single d20 roll you make during that action. This does not count against the number of Lucky Rolls you can make in a single day.
Lucky Charm (11th level): When you make a Lucky Roll, adjacent allies may also make a Lucky Roll (1d4) for one d20 roll until the beginning of your next turn. This doesn’t count against the number of Lucky Rolls they can make in a single day.
Lucky Strike (11th level): If you use the Lucky Roll with an attack power, you score critical hits on a rolls of 18-20.
Fortunate Defense (16th level): Instead of adding your Lucky Roll to a d20 you can add it either an Armor Class, Fortitude, or Reflex defense until the beginning of your next turn.

Bad Luck...............Lucky Bastard Attack 11
You share with your enemies the other side of the luck coin.
Encounter..............Divine
Standard Action......Close burst 2
Target: Each enemy in burst.
Attack: Wisdom vs. Will
Hit: Gains a 1d3 luck penalty on all d20 rolls (save ends).

Lucky Save...............Lucky Bastard Utility 12
You are saved by the skin of your teeth.
Daily......................Divine, Healing
Immediate Reaction......Personal
Trigger: You are dropped to 0 or less hit points
Effect: Use a Lucky Roll and heal that many hit points.
Special: You cannot use this power if you do not have any Lucky Rolls left for the day.

I haven't came up with a level 20 attack power yet...any help?

How does this look? PEACH.
#13

vebrandsson

Dec 29, 2008 19:24:28
I like, very nice, here is my thought for the 20 level power

Out of Luck...............Lucky Bastard Attack 20
Your enemy is just about to realize that his luck has run out
Daily ‡
Standard Action Ranged 5
Target: One creature
Attack: Charisma vs Will
Hit: The target takes a 1d8 luck penalty to all rolls it makes including damage and attack rolls (save ends)
Aftereffect:The target takes a 1d4 luck penalty to all rolls (save ends)

Though may I make a suggestion. Looking at some of the generic paragon paths that have showed up in dragon articles you should say that the powersource keyword for the power is the same as that of your primary class (it has been done before) and then for the two attacks you should let the player choose between Int, Dex, and Cha I think it would make it a more versatile paragon path than it is as written now.
#14

Ninja_Ferret

Dec 30, 2008 0:53:29
I like the idea of this as a feat. Also there are times when you want to reduce your D20 roll. Especailly for Area attacks that end up catching your allys in the burst. use it to Lower your attack roll against them.
#15

Krusk

Dec 30, 2008 2:10:22
Benefit: Once per day you may make a Lucky Roll. A Lucky Roll is a 1d4 and you add the result as a luck bonus to any 1d20 roll you make.
Special: If on the Lucky Roll, you rolled a natural 20 you gain another use of this feat for this day.

No sure how this works? Did you mean a natural 4? or do you mean if you happened to roll a 20, you declare that you are using this, and then it auto refils?

Specify uncanny luck changes the auto replenish on a max die roll of the lucky feat, and makes it occur on a 6.


Paragon path
-I would drop the prereq to Lucky, not remarkable luck.
- Lucky Strike- Specify that this 18-20 crit range does not include any additions from the added luck bonus.
- lucky save sort of sucks, my changes to beef it up- Roll 1d20. On a result of 1, nothing happens. 2-7 you regain 1 healing surge. 8-16 2 healing surges. 17-19 2 healing surges and regeneration 2 for the duration of the encounter or until reduced to 0 hp. 20 Full HP.