| Post/Author/DateTime | Post |
|---|---|
| #1ifritusJan 24, 2009 11:37:32 | here the Lccan class folks. DO NOT UNDER ANY CIRCUMSTANCES POST A REPLY WHICH ONLY CRITICISES THE IDEA OF A WEREWOLF CLASS. well. here goes info + stats LYCAN “A swift death will fall on those who think they can get away with attacking my friends!” CLASS TRAITS Role: Striker, you fight close up excelling at dual weapon fighting, dealing heavy amounts of damage then darting out of the way of any retaliation, however, should there be any call for it you can strike from a distance using a bow, with skill almost matching that of the elves. Your attacks rely on mobility and strength. Power source: Primal, you have gained your skill from accepting and honing your gift, as well as countless hours of training to perfect your fighting style. Key abilities: Dexterity, Strength, Constitution Armor proficiencies: Cloth, Leather, Hide, Chainmail Weapon proficiencies: Simple melee, Military melee, Simple ranged, Military ranged Bonus to defense: +2 Reflex Hit points at 1st level: 15 + Constitution score Hit points per level gained: 6 Healing surges per day: 8 + Constitution modifier Trained skills: Acrobatics, Endurance. Choose from this list, three more skills. Insight, Heal, Athletics, Nature, Stealth Build options: Wolf Lycan, Two-Bladed Lycan Class features: wolf form, howl, Lycan reflexes, Weapon preference, Lycan Weapon proficiency. Lycans are respectful warriors who trust only but those regarded as friends. They excel at melee combat, but can use a bow accurately. They see wolves as kin, communicating with them through your own language. As a Lycan, you possess the ability to transform into a formidable wolf-beast, capable of disposing of foes with great efficiency. You also have enhanced senses, on par with those of the elf. In battle, will you take to the fray as wolf, or wielding dual swords CREATING A LYCAN Lycans rely on Strength, Wisdom and Dexterity for their powers. The two builds are Wolf Lycan, Two-Bladed Lycan Wolf Lycan You prefer fighting in wolf form, and have honed your skills as a wolf to the extent that you rarely battle outside this form. Strength is your staple Ability, with Wisdom being the second highest. It is a good idea to have a decent Dexterity score, as a few skills require decent Dexterity to work effectively. Suggested feat: Hide Thickness Suggested skills: Acrobatics, Endurance, Heal, Nature, Athletics Suggested At-will powers: Ferocious Swipe, Piercing Bite Suggested encounter power: Flurry of Claws Suggested Daily power: Devastating Maul Two-bladed Lycan You prefer to fight in Humanoid form; you strive to be the best at wielding your preferred weapon, be it from afar with the bow, or up close with dual blades, or a flail. Suggested feat: Two-Weapon fighting Suggested skills: Acrobatics, Endurance, Stealth, Heal, Nature Suggested At-will powers: Retaliating Thrust, Crippling Lunge Suggested encounter power: Avenging Slash Suggested Daily power: Lycan Tempest LYCAN CLASS FEATURES wolf form encounter [] primal, polymorph standard action personal effect; you transform into your wolf-beast form, Darkvision, +2 to perception checks special: you cannot transform while wearing humanoid armour, takes 1 round (6 seconds) to transform. Secondary special: in wolf form you are automatically equipped with werewolf claws, a pair of werewolf teeth and werewolf hide. These cannot be changed so long as you remain in this form. Howl Leasing a blood curdling howl shakes an enemy to their core Encounter [] primal Minor action close burst 3 Target: one creature Effect: one enemy within range takes a permanent -3/tier penalty to their AC until the end of their next turn Lycan reflexes You gain a +2 power bonus to reflex defense Lycan weapon proficiency you become proficient with the weapons used in wolf form. You are able to Dual wield the Werewolf Claws without penalty. Overview Characteristics: You combine brute strength and speed, dashing at the enemy to make you blow, then retreating out of harm’s way. You prefer to fight up close, but can attack at range if needed. Enemies will want to get rid of you first, giving your friends the opportunity to flank or surround your foes. Religion: Lycans favour deities of change and nature, so Avandra, the Raven Queen, Moradrin, Sehanine, evil Lycans worship Gruumsh and Zehir are good matches Races: the Elves, humans, eladrin, Half-Elf and Halfing all suit the path of the Lycan Wolf form equipment Weapon: Werewolf Claws(2) Prof.: +3 Damage: 1D6 Range: - Price: - Weight: - Group; Light Blade Properties: Off-hand Weapon: Werewolf Teeth (two-Handed) Prof.: +3 Damage: 1D10 Range: - Price: - Weight: - Group; Heavy Blade Properties: High Crit Name: Werewolf Hide (Light) Armor bonus: +3/5/7/tier Minimum Enhancement Bonus: - Check: -1 Speed: - Price: Special Weight: - Lycan only feats The Lycan can obviously use the other feats available to all classes. These are just the ones that only the Lycan can obtain. --------------- heroic Pack alertness Prerequisites: Lycan Effect: you and all allies within 5 squares gain a +2 power bonus to perception checks. Strength of the beast Prerequisite: strength 15, Lycan Effect: you gain a +2 bonus to melee damage rolls Hide thickness Prerequisites: Lycan Effect: you gain a +1 bonus to your AC when in wolf form. Special; this feat can be chosen up to 2 times. Paragon Healing transformation Prerequisite: Lycan Effect: when shifting form wolf form to humanoid form, you can spend a healing surge as a free action to regain hit points equal to your surge value +1d6 beast meditation Prerequisite: con 12 Effect: after meditating for at least 1 hour, your next use of the Wolf Form power, you may do so with humanoid armour equipped. its bonuses However, are not applied to the new form Meditation aura Prerequisites: beast meditation , Lycan Effect: when using beast Meditation in conjunction with the wolf form power. You gain a bonus to your AC equal to the Armor bonus of your Humanoid Armor |
| #2ifritusJan 24, 2009 11:39:23 | heroic powers Level 1 at-will exploits Ferocious Swipe Lycan Attack 1 You take a swipe at your foe with a ferocious claw At-Will [] Primal, Weapon Standard Action Melee weapon Requirement: You must be in wolf form and must use Werewolf claws for this power Target: One creature Attack: Strength + 1 vs. AC Hit: 1 [w] + Strength modifier damage. Increase to 2 [w] at 21st level Crippling Lunge Lycan Attack 1 You lunge at the foe, aiming for the weak spot in their armour At-Will [] Martial, weapon Standard Action Ranged 2 Target: One creature Attack: Dexterity +2 vs. AC Hit: 1[w] + Wisdom modifier damage Increase to 2 [w] at 21st level. the foe is slowed until the end of their next turn Retaliating Thrust Lycan Attack 1 As you block the foes strike, you retaliate with a quick thrust of your blade At-Will [] Martial, Weapon Standard Action Melee weapon Requirement: An enemy attacks you from an adjacent square Target: The attacking creature Attack: Dexterity + 2 vs. strength Hit: 1 [w] + dexterity modifier damage. The enemy is dazed (save ends) Piercing Bite Lycan Attack 1 Armour and Flesh are no match for a Lycan’s Bite At-Will [] Primal, Weapon Standard Action Melee weapon Requirement: You must be in wolf form and must use Werewolf teeth for this power Target: One creature Attack: Strength vs. AC Hit: 2 [w] + Strength modifier damage Level 1 encounter powers Flurry of Claws A quick burst of swipes from a Lycan’s claws can cripple even the toughest of foes Encounter [] Primal, Weapon Standard Action Melee Weapon Target: One creature requirement: You must be in wolf form, and must use Werewolf claws for this power Attack: Strength + 2 vs. AC, two attacks Hit: 2 [w] + strength modifier damage, if both attacks hit, you gain a power bonus to damage rolls equal to your wisdom modifier. Avenging Slash as the foe strikes, you dart to the side, and behind the foe, ready to strike at their Unprotected backs Encounter [] Martial, Weapon standard Action Melee Weapon Trigger; an enemy makes a melee attack against you, or an adjacent ally Special: you may shift up to 3 squares before you attack Attack: Dexterity vs. AC Hit: 1 [w] + Strength modifier, Special: if the target creature has it’s back to you, you gain a power bonus to melee Damage rolls equal to 1d4 + your wisdom modifier. Distracting Swipe you fake a swipe at the foes eyes, causing them to drop their guard for protection, this is when you strike Encounter [] Primal, Weapon Standard Action Melee Weapon Requirement: You must be in wolf form and must use Werewolf claws for this power Target: one creature Attack: Strength vs. AC -2 Hit: 1 [w] + Strength modifier damage. Rising Twin Slash You Crouch down, only to jump, slashing the foe and landing nimbly to let a second flash of steel hinder the foe, sending them stumbling back. Encounter [] Martial, weapon Standard Action melee Weapon Target: One creature Attack: Dexterity vs. AC, two attacks Hit: 1 [w] + strength modifier damage, increase to 2 [w] at 21st Level. Effect: if both attacks hit, the enemy is pushed back 1 square and is knocked prone. Level 1 Daily Exploits Lycan Tempest You overwhelm surrounding foes by spinning On your feet, blades outstretched, causing foes To be knocked back with gaping wounds Daily [] Martial, Weapon Standard Action close burst 1 Target: each enemy in burst you can see Attack: Strength vs. AC Hit: 1 [w] + Strength modifier damage per attack Effect: each foe that is struck is pushed back 1 square Devastating Maul you knock the enemy to the ground, and tear at them with your claws and teeth, leaving gaping holes in their armour. Daily [] Primal, weapon Standard Action melee weapon Target: one creature Requirement: you must be in wolf form Attack: Strength vs. AC, two attacks Hit: 2 [w] damage, the enemy takes a permanent – 3 penalty To their AC rolls until the end of the encounter. And is knocked prone miss: half damage, the enemy is knocked prone. Sweeping Plunge You sweep your feet, tripping up your foe, As he lands flat on his back you leap up and Plunge your blades into a weak spot, leaving a wound form which blood flows freely Daily [] martial, weapon Standard Action melee weapon Target: one creature Attack: Strength vs. AC -2 Hit: 2 [w] + strength modifier damage. The enemy is knocked prone, and takes ongoing 5 damage (save ends). Miss: the target is knocked prone Deadly Swipe You put all your might into this one deadly swipe, From which even the toughest of armours have trouble Withstanding Daily [] Primal, weapon Standard Action melee weapon Target: one creature Requirement: you must be in wolf form and you must use Werewolf Claws with this power Attack: Strength vs. AC Hit; 3 [w] + strength modifier damage Level 2 utility powers Lycan Endurance your experience in battle hones your defenses Encounter [] Primal, stance minor action personal Effect; you gain a +2 bonus to AC and reflex defense. The effect lasts for 5 minutes or until the end of the encounter. Howl of Pack Lycan an inspiring howl, or shout gives your allies the will to strike with greater strength Encounter [] Primal minor action ranged 10 effect: all allies gain a + 2 bonus to their melee or ranged attack rolls until the end of the encounter Berserker Lycan you fill with rage and attack enemies without Regard for your own, or allies wellbeing Encounter [] Primal, stance immediate reaction personal, stance trigger: you become bloodied as a result of an enemy’s attack effect: you gain a + 3 bonus to attack Rolls, and take a – 2 penalty to AC. This effect lasts until the end of your next turn. Moonlight hunt you envision the battle as if it were occurring in the light of a full moon. Now in your element you strike with fierceness which frightens even the hardiest of foes Encounter [] Primal immediate reaction personal effect: you gain a +2 bonus to melee attack and damage rolls. This effect lasts until the end of the encounter Level 3 Encounter Exploits Preventing Strikes You aim a timely blow at the foes hands, causing them to drop their weapon and allowing you to Strike at an unarmed enemy. Encounter [] Martial, weapon Standard action melee or ranged Target: one creature Attack: Strength vs. AC(melee), Dexterity vs. AC( ranged) Hit: 2 [w] + strength modifier damage(melee), 2 [w] + Dexterity modifier damage(ranged).two attacks. Special: The foe is unarmed and must spend a minor action during their turn to reacquire their weapon. Calculated Maul You spend a few moments playing out the attack in your head, and when you Find the outcome you were looking for. You leap at the foe and take swipes at Their weakest spots. Encounter [] Primal, Weapon Standard Action Melee Requirement: you must be in wolf form Target: one creature Special: before you attack, you may shift up to 2 squares + your wisdom modifier. You may only do this if you finish adjacent to an enemy. Attack: Dexterity + 2 vs. AC, two attacks. Hit: 1 [w] + Dexterity modifier damage. If one attack hit’s the target takes a permanent -1 penalty to their AC. If both attacks hit the penalty becomes -3. Hilt Uppercut You launch an uppercut attack against a worthy foe, and then you turn the tide To your favor by landing a second blow with the hilt of your blade, sending a dazed foe stumbling back Encounter [] Martial, weapon Standard action melee Target: one creature Attack: Strength vs. AC, two attacks Hit: 1 [w] + strength modifier damage. If both attacks hit, the target is dazed and is pushed back 1 square. Feigned Assault The feigning blow you struck on an enemy is nothing compared to when the second enemy realises he was the real target. Encounter [] Primal, weapon Standard Action Melee Target 2 creatures within two squares of each other Attack: you may make a basic melee attack against the first enemy, if it hits, you May shift up to 2 squares to make another attack against a second foe. Attack: (secondary): Strength vs. AC Hit: 1 [w] + strength modifier damage Special: all allies gain combat advantage over the second foe until the end of it’s next turn. Special: reliable Level 5 Daily Exploits Deadly Strike Striking the enemy with all your might, nearby foes watch in terror as their ally is struck with deadly force Daily [] Martial, Weapon Standard Action Melee or ranged weapon Target: one creature Attack: Strength vs. AC (melee) Dexterity vs. AC (ranged) Hit: 3 [w] + Strength modifier damage(melee) 3 [w] + Dexterity Modifier damage(ranged). The enemy takes a permanent -2 penalty to AC Blinding Aura Strike If they can’t see, they can’t attack Daily [] Primal, weapon Standard Action Close Burst 5 Target: one adjacent creature Attack: Strength vs. AC Hit: 2 [w] + Strength modifier damage. The target creature and those within range are blinded until the start of their next turn. Primal Aiding Strike You attack a foe, backed by a primal force so strong, a nearby ally is energized by it’s immense power. Daily [] Primal, Weapon Standard Action Melee Target: One creature Attack: Strength +2 vs. AC Hit: 2 [w] + Strength modifier damage. Special: Choose 1 ally within 2 squares + your wisdom modifier. The chosen ally gains a power bonus equal to 1D4 + your wisdom modifier to any power that has the Radiant keyword Berserk Maul You launch youself at the enemy, intent only on dealing maximum damage to the enemy. Daily [] Primal, Weapon Standard Action melee Target: one creature Special: if the chosen creature is not adjacent to you, you may shift up to squares equal to your wisdom modifier to end up in an adjacent square Attack: Dexterity vs. Reflex, two attacks Hit: 2 [w] + strength modifier damage per attack Level 6 utility exploits Primal Healing The primal forces at work on your blood, set to work healing your wounds at Surprising speed Daily [] Healing, Primal, Stance Minor action Personal Effect: you gain regeneration 5 + 1D6 when you become bloodied Nature’s gift Your connections to the natural world benefit your allies when important Information is needed to progress Encounter [] Primal Immediate reaction ranged 5 Trigger: you or an ally within makes a nature skill check and dislike the result Effect: you or the target ally may reroll skill check and gain a power bonus equal to your wisdom modifier + 1D6 Wolf’s howl You howl fiercely, it reverberating through stone and forest, and Shaking your foes to the very core Encounter [] primal Minor action ranged 5 Effect: each enemy in range is intimidated and takes a penalty to their AC equal to your wisdom modifier + 1D4 Level 7 encounter exploits Strike of Rage A strike of unparalleled rage against the foe who struck you will make them think twice when attacking you Encounter [] martial, weapon Standard action melee weapon Target: one creature Attack: Strength vs. AC. Hit: 3 [w] + strength modifier damage. If you are bloodied add damage equal to 1d6 Bone Crunch With great strength you clamp you jaws down on the foe’s leg, hearing the satisfying Crack of bone Encounter [] primal, weapon Standard action melee weapon Requirement: you must be in wolf form. You must use Werewolf Teeth with this power Target: one creature Attack: strength +1 vs. AC Hit: 2 [w] + strength modifier damage. The foe is slowed until the end of their next turn. Claw onslaught No foe will forget the onslaught of lethal razor sharp claws you unleash Encounter [] primal, weapon Standard action melee weapon Requirement: you must be in wolf form. You must use Werewolf Claws for this power Target: one creature Attack: strength vs. AC, three attacks Hit: 1 [w] + strength modifier damage per attack. Primal Arrow You channel your physical strength into the tip of your blade, until it reaches the point where you are able to launch a bright blue orb of phenomenal energy at the foe Encounter [] primal Standard action ranged 10 Target: one creature Attack: dexterity vs. AC Hit: 2D8 + dexterity modifier damage Level 9 daily exploits Lightning Strike You speed towards the foe with incredible speed, using the added momentum to Pierce even the toughest armor Daily [] Martial, weapon Standard action melee weapon Target: one creature Special: you may charge the target creature as normal. All charge bonuses apply Attack: Strength vs. Reflex Hit: 2 [w] + strength modifier damage. The target takes a penalty to their AC equal to your wisdom modifier +1D4 Infecting Swipes Coating your claws in dirt, or saliva means a bitter wound for the unfortunate foe you choose to strike Daily [] Primal, weapon Standard action melee weapon Requirement: you must be in wolf form. You must also use Werwolf Claws for this power. Target: one creature Attack: strength vs. AC, two attacks Hit: 2 [w] + strength modifier damage. The target takes ongoing 5 damage(save ends) Alpha’s tactical manouvre Your wisdom in tactical movement rivals that of a warlord. You order and ally into Flanking position, and you strike in unison, leaving the unfortunate foe heavily wounded. Daily [] martial, weapon Standard Aciton melee weapon Requirement: you must be adjacent to an enemy. Target: one creature Effect: an ally can move up to sqaures equal to that of your wisdom modifer + 1D4. That ally may move and occupy any sqaure that will grant the ally flanking bonus. After which you both may maker a basic melee attack against the enemy. Special: flanking bonus is applied to both you and the participating ally. |
| #3ifritusJan 24, 2009 11:39:56 | reserved for paragon powers |
| #4ifritusJan 24, 2009 11:40:30 | reserved for epic powrs |
| #5dalorbloodmaneJan 24, 2009 15:57:11 | Piercing Bite Lycan Attack 1 2[W] seems too powerful for an at-will power, especially since werewolf teeth is 1d10. |
| #6lord_tirianJan 24, 2009 16:23:19 | 2[W] seems too powerful for an at-will power, especially since werewolf teeth is 1d10. Furthermore, since you're essentially "embedding" a race into the class with unique weapons (claws and so on), wouldn't it be easier to put the damage of the natural weapons directly into the powers? I mean you can only bite by using the "bite weapon", so why not make it easy and pack it together into a single package instead of going through the trouble of having "integrated weapons". If you are worried about OAs, just make these basic attack powers (similar to the way magic missile is a basic ranged attack). Cheers, LT. |