Lycanthropy questions

Post/Author/DateTimePost
#1

the_uruk_hai_orog

Jun 25, 2009 18:49:07
This is my thread of Lycanthropy questions. Mine and yours. I'll start off with two of mine.


If you catch both the Dire and Normal versions of a Lycanthropy, do you become even stronger than the Dire version, or does the Dire version just take over?

If some of a demonic bloodline catches a Lycanthropy, do they become a Lycanthrope, a full demon, or are they immune to Lycanthropy.


Someone needs to answer them.
#2

vebrandsson

Jun 25, 2009 19:14:00
If you catch both the Dire and Normal versions of a Lycanthropy, do you become even stronger than the Dire version, or does the Dire version just take over?

Dire lycanthropy? What edition is that from, I've never heard of it. However if I had to make a guess I'd rule the latter to be the case, thats how those things usually work.

If some of a demonic bloodline catches a Lycanthropy, do they become a Lycanthrope, a full demon, or are they immune to Lycanthropy.

Um I don't see what lycanthropy and demon bloodlines have to do with each other so even the suggestion of becoming a full demon from the exchange makes no sense to me (it'd be like suggestion if you add flour to an egg you'd get a chicken, it makes no sense). I don't think demonic bloodline grants you immunity to diseases, magical or otherwise, but I don't know it very well, so I suppose you'd become a lycanthrope like anyone else who contracts it. A demon blooded lycanthrope but a lycanthrope none the less.
#3

the_uruk_hai_orog

Jun 25, 2009 19:21:21
Dire Lycanthropy is the lycanthropy of a dire animal.
#4

vebrandsson

Jun 25, 2009 19:58:38
Dire Lycanthropy is the lycanthropy of a dire animal.

Once again what edition did this come from or did you house rule this one, I've never heard of you being able to make a lycanthropic version of a dire animal. I don't know 3.x well (barely at all in fact) but the 2e curse of lycanthropy spell required a normal animal as its base and in 2e dire animals were not considered normal, and well 4e there certainly aren't such lycanthropes. So I'm forced to assume that this is houseruled or something from an obscure 3.x tome in which case I'd check there first.
#5

lucifernietzsche

Jun 25, 2009 20:03:19
I think the question of what dire lycanthropy is was somewhat rhetorical. It's pretty easy to figure out, after all. I think the real question is, why even bring it up when it doesn't even exist? Unless it's in the MM2, or perhaps an article of some sort? I haven't kept up, so I don't even know if that's out yet.

Otherwise, there isn't dire lycanthropy, unless it's homebrewed.

I'm also confused on the subject of demonic bloodlines and lycanthropy. As I understand it, lycanthropy is no longer an affliction of any sort, neither curse nor disease.

If I'm missin somethin, lemmie know 'cuz otherwise I'm not seeing the issue.
#6

Neutronium_Dragon

Jun 26, 2009 0:08:07
In 3E, the animal form could be that of a dire animal. Wererats have the form of a dire rat by default, and the 'werewolf lord' has a dire wolf animal form. This is somewhat constrained for humanoid races in that the animal form had to be the appropriate size, and many dire animals are too large. Giants with lycanthropy would be much more likely to have a dire animal as their animal form.

I don't think 3E explicitly said what would happen if you were infected by several types of lycanthrope, but based on older-E material it's most likely that, once infected, you can't be double-infected. If you were infected by both a 'wolf' and a 'dire wolf' lycanthrope then you'd be one or the other, not a conglomeration of both.

As for someone with demonic blood, they'd typically have the Outsider type, and thus be ineligible for the lycanthrope template (and the infection that causes it).
#7

dragos_dup

Jun 26, 2009 1:09:10
the dire form of lycanthropy was most often seen in the form of the Werewolf Lord from the 3.5 monster manual, while the stats were not really given in terms of creating a werewolf lord as the sample was given with a leveled up warrior as the build base, its become a favorite of werewolf fans

mythologially speaking, lycanthropy is the actual disease, while you could in essence say that substrains are the various species however unlike normal disease where you can become infected by multiple strains, lycanthropy is predatory in nature, what i mean is lycanthropy alters the structure of its host, and in essence renders the host immune from other types, so a werewolf can never achieve dire werewolf status,
my personal favorite spin on lycanthropy though are the wolfweres as in wolves that can turn into people...way more fun
#8

the_uruk_hai_orog

Jun 26, 2009 12:18:47
Please people, post your questions.

People will answer them.


Even if they aren't me.
#9

the_uruk_hai_orog

Jun 26, 2009 13:12:59
Are there any questions?




I have the answers to quite a few.
#10

vebrandsson

Jun 26, 2009 13:14:00
I don't think there are that many questions, particularly given in 4e lycanthropy is a hereditary trait and no longer an infectious disease. Not 100% happy with that but I understand why they did it and can live with it.
#11

the_uruk_hai_orog

Jun 26, 2009 13:22:13
I hope they fix that. It doesn't make sense anymore. It isn't like that in mine.
#12

the_uruk_hai_orog

Jun 26, 2009 13:23:59
If you need help putting lycanthropes in your homebrew, ask your questions here.
#13

vebrandsson

Jun 26, 2009 13:29:27
I hope they fix that. It doesn't make sense anymore. It isn't like that in mine.

Oh it makes sense it just isn't exactly pop culture lycanthrope correct (D&D lycanthropes have Never been mythologically correct, not to the original strigoi myth anyway)
#14

the_uruk_hai_orog

Jun 26, 2009 13:31:54
It takes the fun out of having them in the game.
#15

vebrandsson

Jun 26, 2009 13:35:17
That is a matter of opinion, besides it takes the issue of a PC being bitten and suddenly becoming something like 4 equivalent levels greater than their companions basically overnight like they did in 3.x
#16

the_uruk_hai_orog

Jun 26, 2009 13:45:44
Normally, They loose control of themselves. That is the danger of them. It is their drawback.
#17

vebrandsson

Jun 26, 2009 13:54:11
and you seriously believe thats an effective compensative mechanisim?
#18

the_uruk_hai_orog

Jun 26, 2009 14:04:27
In addition, their allies either leave them or kill them, and they are always hunted, whether good or evil.
#19

vebrandsson

Jun 26, 2009 14:09:24
You've clearly never DMed or played in a game where a player contracted lycanthropy. Only a stupid ally would pass up the opportunity to have such a powerful friend, and being hunted, well what adventurer worth his salt isn't hunted by at least some kind of evil group so thats nothing new. And on top of that there are a number of naturally good aligned lycanthrope types out there (or at least in 2e there was) that get along well with the majority of society and aren't hunted or at least weren't in any campaign I've played.
#20

the_uruk_hai_orog

Jun 26, 2009 14:38:01
Lie. I myself contracted lycanthropy through a single drop of werewolf blood a friend forced me to ingest. Then, he blew me up in a church. He put a lightning amulet around my neck that causes you to explode. It infected almost everyone in the church who wasn't immune. Luckily, I was put back together. Then he had a little kid pour the rest into the aqueduct. Then he locked my character in a silver cage for two weeks.


Effectively, he commit genocide.
#21

vebrandsson

Jun 26, 2009 14:39:27
Well I wouldn't exactly call that person an ally, would you?
#22

the_uruk_hai_orog

Jun 26, 2009 14:42:07
True. He did always hate me. He killed my first character and got my second one killed through that. And finished off the 4th. And condemmed the 5th. And tried to kill the 6th.


But he got our cleric and our bishop to cure me.

I ended up getting them killed.


Most of the guys I DM for infected the starting town with Lycanthropy as well.
#23

vebrandsson

Jun 26, 2009 14:47:19
I don't believe I need to make further comment.
#24

the_uruk_hai_orog

Jun 26, 2009 14:53:10
No, please comment further it is humorous. My friends infected the town in the same manner.


I came up with the most creative solutions, which weren't always correct. :D
#25

the_uruk_hai_orog

Jun 26, 2009 16:58:50
May the questions begin.
#26

the_uruk_hai_orog

Jun 26, 2009 19:17:37
Does anyone have any questions.
#27

the_uruk_hai_orog

Jun 27, 2009 11:05:58
Seriously, anyone.
#28

the_uruk_hai_orog

Jun 29, 2009 14:37:26
Lycanthropy can be expanded upon. Transformations in lycanthropes for example. If one wishes to do that, ask me for help. A friend of mine and I both have such systems. By transformations, I mean a variation within the individual rankings of the Lycanthropes. As in Being changed in power by a force.
#29

the_uruk_hai_orog

Jul 01, 2009 10:48:41
Does anyone have lycanthropy-related questions or needs help putting it into their homebrew?
#30

deadsky

Jul 08, 2009 14:46:57
Question:

I''ve been given the thankless task of making a Werewolf Lord that would be useful in an Epic DnD Setting. Any ideas?
#31

the_uruk_hai_orog

Jul 08, 2009 17:58:27
So you need it stronger than the average one. Add in some upgrade thing such as a special cave or special conditions to gain power. Start out with the average natural werewolf lord, add in said conditions, and make the Werewolf lord more powerful. Also, make the Werewolf Lord have the ability to control its spawn. You could make it a mage-like creature. The cave could have crystals that allow lycanthropes to become more powerful and transform if it sleeps by one. Or certain conditions that give it a different transformation by sleeping in the cave after eating a certain object like silver where it takes on the properties of the object. Hope that helps.
#32

the_uruk_hai_orog

Aug 15, 2009 20:28:32
This is my first post on this thread in over a month. There hasn't been much activity on this thread, so I just want people to know I am still here to help.
#33

polt

Aug 17, 2009 5:50:27
Actually. I want lycans to be an infectious disease, like werewolves in my mind are supposed to be.
It's part of what makes the lycans an interesting monster in my opinion.

Anyway, anybody made up any rules for making werewolves in 4e work more like the 3.5 werewolves?