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| #1KerrusJun 11, 2010 18:08:32 | I was bored. The following is to be used with: rs979.rapidshare.com/files/370965886/dud... Note that Dudes of Legend is a NSFW supplement, and should not be viewed by minors. Keeping this in mind, assorted terminology has been [REDACTED] from the following text- for full names and descriptions, you should see the accompanying PDF. So if you're underage... don't let your parents catch you. Dudes of Legend for D&D 4E Hack 'feats' (You may take up to 3) Bare Thy Chest to Conquer All. +2 to all defenses, and +6 to all cha based skill rolls. The Beast Rider Cometh. Roll Dex + 1/2 level + Nature/Dungeoneering/Relevant Knowledge for Handle Animal, + skill bonuses vs a target DC, on a success, you ride the animal. May require repeated successes for certain animals. Bullets Ain't Got Nothing On You Players whose characters have this can make an opportunity attack roll against an enemy firing a projectile weapon (crossbow, bow, gun) at them. If the attack exceeds the attack roll of the target, the player dodges. Fearful Priapism. You gain proficiency in "Rooster", which is a weapon in the unarmed category. It is a +3 proficieny weapon that deals 2d8 damage, and has the high crit and offhand properties, and you can equip it in the 'Holy Symbol' item slot, leaving your hands free. In addition, when you take this feat, roll 1d10. You gain a number of followers (read: Minions) equal to the number rolled, whose combined levels cannot exceed your own. F*ck Falling You take no damage from falling. Ever. You have to roll an acrobatics check when you do fall, on a success, you make it look awesome, on a fail you suck (but still take no damage. You take a -2 to your roll per 5 squares fallen. Glitter is for Vampires and Strippers You get a +6 to all cha based skills. However, when in direct sunlight, you take a -3 to all str based rolls (including attacks). Everybody also thinksĀ you're a little gay. Herr Doktor Mister Tight Pants Once per game session, your character can take 1/2 surge value damage or surge value damage. Doing so gives him either 3 rerolls that he can use during the game session, or 5 rerolls that he canuse during the game session. However, if this character takes this feat, he or she cannot have any children, and any existing children are wiped from existence. Homoeroticism equals secret power. When you take this feat, you can select an item of your level +3 and get that item. When you level up, you can retrain this feat for a new selection. You cannot sell or disenchant or otherwise 'lose' the item. John Woo Two-Gun Mojo When your character wields two guns (crossbows) and hits with a ranged attack, he can make a ranged basic attack against the target with his second crossbow, at a -5 penalty. Mad Ninja Skillz Pick one of the following: Disappear in shadow: Any time you have concealement, you can make a stealth check to hide as a free action. Kife Skillz: Any heavy blade or light blade you wield is deadly. Anybody battling you when you wield a heavy or light blade takes a -3 to all defenses. Shing-shing! Slicey-slice!. However, if you have this feat, you cannot wield guns (crossbows). Ever. Pain is an Illusion, Like Those Magic Eye-Paintings of Unicorns. The character with this feat never takes penalties to attacks or defences from enemies. Walk on Water You can walk on water. Wire-Fu: Whenever your character jumps, triple the distance. [/Ninja] Katanas are awesome (Pick one) Awesome Katana Features: Armour Ain't Got **** Against This Blade Enemies take a -3 to all defences against your attacks with a Katana (Bastard Sword) The Blade of Bulletproofness: You can roll an opportunity attack against an opponent who shoots at you while you wield a Katana. If your roll is higher then the opponent's attack roll, the bullet (arrow, bolt, bullet) is deflected. The Katana of Narcissus You can roll an attack (highest attribute vs Will) as a standard action when wielding a katana. If you hit, the target is dazed (stunned on a crit) until the end of your next turn. The Sexy Katana the character wielding a Katana gets a +6 to all cha based skills. The Super Slicey-Slice Machine. When you make an attack with a Katana, you can score a critical on a roll of 17 or higher. [/Katana] On Vile-Bodied Feculence and Moral Degenderation. You have an Aura 5 of poison. Creatures (other than you) within that aura take 5 poison damage at the start of their turn, and are weakened until they leave the radius of the aura. The Really Good Monster and the Teachable Moment If you are playing a 'noble' version of what is typically a bad/evil type of character, you gain a +4 to your will defense against Stun/Daze/Dominate/. However, if you are dominated, the enemy dominating you can make you do a standard + move + minor action, rather than just a standard. In addition, any time your character learns a crucial (read: hilarious/sickening) insight, they gain extra XP at the end of the session (once per session), to be determined by the DM. Robot Parts You gain the living construct trait, and can equip attached/embedded components. Sacred [REDACTED] You gain the following benefits: 1. You can hide 1d4 size small objects in your sacred [REDACTED] without needing to make a roll. it cannot be seen or detected. 2. You can grab an enemy that moves while adjacent to you without shifting with the Sacred [REDACTED]. Roll a grab attack as an opportunity action. 3. The Sacred [REDACTED] is a font of knowledge. Once per encounter, you can 'take 15' on a knowledge check. 4. Any children born from that womb is a monster. Roll a 1d10 and the result is the type of monster born. (1) Vampire (2) Werewolf (3) Wizard (4) Demon (5) Doppleganger (6) Angel (7) Dragon (8) Warforged (9) Chimera (10) Unicorn Strippers Make the Bestest Characters Ever You gain training in Athletics, a +4 to damage rolls using weapons in the unarmed group, 250 GP per char level at the end of a day, and a -2 penalty to will defense. You crazy. The Trenchcoat of Hotness and Holding Any trenchcoat your character wears has stats equivalent to a Handy Haversack, and gains a further bonus based on its colour. Black: +6 to intimidation checks Brown: +6 to all insight checks Gray: +6 to all diplomacy checks White: +6 to all arcane checks Red: +6 to all thievery checks The Truth About Desert Eagles (Crossbow) Whenever you score a crit with an attack with a Desert Eagle (Crossbow), in addition to the other effects of the attack, the gun also fires an actual screeching eagle from the barrel. The eagle will attack the target until the target is dead, and then fly away. The Eagle has stats equivalent to the Comet Tail Eagle (Dungeon 169), except that it uses your attack and defence scores. The Wacky Fish-Malk Is King Whenever the character rolls a critical fail, he gains a 'luck point'. Once per encounter, a player can expend all his luck points to gain a bonus to a single roll equal to the value expended. At the end of an extended rest, the character loses all remaining luck points, and gains one. We're Gonna Mary Sue This Mother[REDACTED] Your character's name is your own name. Your character is super-precious, she gains +3 to all cha based skills. Other characters love to help her. Any time a character performs a roll on her behalf, that character gains a +3 to that roll. The Mary Sue never takes penalties. At the begining of every session, the DM rolls a 1d10. On a roll of 1, the Mary Sue character dies a horrible death at some point during that game session. We're talking unmercifully grisly: A wood shipper, a syphilitic sewer monster, a 50lb breeding ball of tapeworms in the innards, something dowrnright awful. You Are a Deadly Schoolgirl You gain the following benefits: 1. Substitute Dex for Str on all rolls that use Str. In addition, all attacks made with martial arts weapons (convince the DM) can crit on a roll of 19-20. 2. The character learns things easily, and gains +50% XP at the end of a game session. Might As Well Leap You can jump from building to building as a movement mode. Double-Sided [REDACTED] As Weapon Proficiency: +3 2d8/2d8 weapon. The main hand has the stout property, while secondary side has the Off-hand and Defensive property. Both ends also have the Brutal 2 property. |