Magic the Gathering 4e monsters?

Post/Author/DateTimePost
#1

RedHeadSamurai23

Jul 19, 2009 23:00:09
hey all i was wondering if anyone had an idea as on how to create a few monsters from Magic the Gathering. i was planning on using them in my upcoming eberron campaign. if anyone can led an hand with it id be very happy.

The cards that I'd like to convert are Slivers. i have a general idea but i dont know how exactly id do it. if anyone has played MTG they will know how slivers work if not i can explain below.

Slivers work by building off of eachother. One sliver isn't all that powerful, but one more can cause a problem, and then it escalates from there. For instance, you have a plated sliver which gives other slivers a +1 bonus to AC, now add say a Talon Sliver comes, which i think would give all slivers sneak attack damage, so now the plated sliver has sneak attack and a +1 to AC, as does the Talon Sliver. they build off of one another. thats the mechanic i want to work off of. forcing the party to work together and think on there feet.

Please if anyone has done this post it here if you have any ideas or stuff to add id be more than happy to hear.

This is what a sliver looks like just for those who dont know
#2

vebrandsson

Jul 19, 2009 23:38:04
Someone over on the monsters and races converted the slivers over some time ago, I'll see if I can get you a link.

EDIT: Here is the link
#3

Nerpherder

Jul 20, 2009 0:13:01
I was working on my own Sliver idea, I'll detail what I had incase you want to use it.

I created a new creature type Sliver, which allowed me to create ability I was calling Genetic Resonance. All Slivers but the Drone would have a Genetic Resonance ability that would give bonuses to other creatures with the sliver creature type.

All my Slivers had a Hive mind, and my basic sliver drone was a minion that only had a single claw attack. Then a “Brute” sliver that added a +2 to all melee damage and had a Genetic Resonance ability of “Aura 1: Each sliver deals +2 damage with each melee attack it deals.” Or the “Quick” sliver that had “Aura 1: Each sliver gains a +1 to each of its speed modes.”

I planed on allowing PC’s a perception check to notice which sliver was the original, and which was not, so they could make a really hard combat become a quick minion mop up if they make a few good spot checks.

The higher level slivers would get an increased range on there Auras and more abilities. My Sliver Overlord and Legion were going to be Paragon monsters, a Controller and a Brute, the Sliver Queen would be an Epic level Leader.

-Nerp
#4

valcien

Jul 20, 2009 22:47:58
As for converting MTG creatures in general, my advice would be for creatures with between 1 and 6 power, make them minions.
Creatures with 7 and greater, make their' damage follow the natural weapon progression table starting at 1d8.

Multiply the creature's toughness by 4, (so toughness 6 non-minion has 24hp). Convert any abilities as closely as you can, and for every other stat refer to pre-existing monsters of the same level.
The DM Toolkit monster maker fills in many of the blanks for you using the monster creation guide in the DMG.
#5

Dark_Stryke

Jul 20, 2009 22:53:49
As for converting MTG creatures in general, my advice would be for creatures with between 1 and 6 power, make them minions.
Creatures with 7 and greater, make their' damage follow the natural weapon progression table starting at 1d8.

Multiply the creature's toughness by 4, (so toughness 6 non-minion has 24hp). Convert any abilities as closely as you can, and for every other stat refer to pre-existing monsters of the same level.
The DM Toolkit monster maker fills in many of the blanks for you using the monster creation guide in the DMG.

That's... kind of a weird system. Skyshroud Behemoth (10/10) with 40HP? So, it'd be like a level 1 monster? Because something like that should be a high paragon solo, minimum.
#6

valcien

Jul 21, 2009 1:38:43
I was picturing them as being little. Like, summoned from cards.
#7

pluisjen

Jul 21, 2009 3:13:23
Haha.. that would actually be kinda funny. Actual Magic cards in D&D that summon monsters to fight your enemy and his monsters.

Reminds me of stuff like Yu-gi-oh.

As for converting other monsters; follow the monstercreation guidelines, in the DMG. Just assign the monster the key trait from the card and give it some other options... it's really done on a case-by-case basis.
#8

RedHeadSamurai23

Jul 21, 2009 10:47:44
awesome idea i had though of a similar idea to use auras. i was going to also play off of the idea that since the slivers were created by a group of mages i was going to give them a resistance to arcane power source damage. nothing huge but i thought like for like heroic tier id give them resist 3 arcane or something along those lines.

if you could find the link id appreciate that.
#9

Qube

Jul 23, 2009 4:05:43
I'm DMming a MtG campaign in 4th edition, and I used slivers
(a dungeon crawl through the Riptide Project Laboratory ruins).

this is what my slivers were
  • find a 'base monster' in the monster manual. This is just for stats. (for example, you use brutes for mellee slivers, artillery for spitting slivers, controllers for psionic slivers ...). For example, I'll take some brute monster for a blade sliver and a soldier monster for a armored sliver
  • Each sliver has an ability that gives a bonus to all slivers. For example the blade sliver could have 'increase the die of the claw attack', the armored sliver could have 'increase AC with 1', ....
  • as long as a sliver is in the same encounter, all other slivers benefit. the bonusses however don't stack As long as there is at least 1 blade sliver in the encounter, all slivers have an increased die for claw attacks. As long as there is at least 1 armored sliver in the encounter, all slivers have +1 AC
  • if a sliver loses an effect, he gains the opposite effect untill the end of the encounter. if the last blade sliver in the encounter dies, all slivers have a reduced damage die for claw attacks. if the last armored sliver dies, all slivers have -1 AC

When slivers gain each others abilities, they start looking as each other.
With an active perception check (normal DC , ref to DMG p 42) a PC can identify slivers of the same kind (he can spot the difference between a armored blade sliver and a bladed armor sliver).