magical/superior buildings

Post/Author/DateTimePost
#1

edwin_su

Nov 24, 2011 13:10:34
for my next campaign i'm thinking of implementing magical buildings / rooms

a building can have a bonus from +1 upto +6 just like other magical items 

for example:
a library +2  would grant a +2 bonus to history checks for characters that have spent at least an hour there.
a watchtower +3 would grant a +3 bonus to perception.

you can think of many buildings like this
a temple  bonus to religion.
a magical inn bonus to streetwise

still wondering about what i would make theem cost though.
 
#2

pluisjen

Nov 24, 2011 13:24:02
I'll quickly point to my sig for my idea on magical/superior buildings and such Tongue Out

There's also some Dragon Articles about stronghold building that might help you.