| Post/Author/DateTime | Post |
|---|---|
| #1the_wambleOct 19, 2008 11:32:26 | For a new campaign I'm starting up I'm considering allowing my player's to select any skill they'd like for their characters to be trained in, effectively making all skills class skills for each class. Would there be any inherent, game-breaking problems in doing this? Any big loopholes I may be missing? |
| #2koukOct 19, 2008 12:55:36 | I doubt there are any mechanical problems really. Lots of problems with class differentiation and flavor issues, as well as players (if making characters themselves) picking a lot of the same skills and becoming redundant. Also "weirdness" like the Cleric maybe not knowing anything about Religion (unless you keep those certain skills forced). |
| #3the_wambleOct 19, 2008 13:13:49 | Also "weirdness" like the Cleric maybe not knowing anything about Religion (unless you keep those certain skills forced). Yes, they would still get the automatic trained skills, just the "free" trained skills can be anything the character wants. I do get what you're saying about redundancy in skill selection though. Hmm... |
| #4MalarkyOct 19, 2008 18:06:22 | i think alot of people whould take perception and insight and possiblely stealth and thievery , these are kinda the best 2ndry skills in the game and very class specific..and mostly highly wanted and usefull skills in my opinion. depends if you choose skills for roleplay value or munckinness.. |
| #5Xeviat-DMOct 20, 2008 4:50:01 | The only thing I would do is look over the classes that currently don't have automatic skills and give them each an automatic skill. Fighters, for instance, should automatically have athletics (they're athletes for crying out loud). Outside of this, I can think of a million reasons why any character could have any skill; currently they can by spending a feat, but some shouldn't. A fighter who was a city watchman, for instance, should probably have perception, and possibly insight. Go for it. Heck, I might even do this in my next game. |
| #6tequila_sunriseOct 20, 2008 8:33:30 | For a new campaign I'm starting up I'm considering allowing my player's to select any skill they'd like for their characters to be trained in, effectively making all skills class skills for each class. Would there be any inherent, game-breaking problems in doing this? Any big loopholes I may be missing? This is exactly what I do, and I haven't had any problems yet. TS |