| Post/Author/DateTime | Post |
|---|---|
| #1fletch137May 26, 2009 3:52:27 | I don't know about the rest of you gamers, but I can't play D&D without a big, herkin' map. With no map coming for the Middle World (the default 4e setting that I otherwise really like), I set out to make my own. Somehow, I settled on the idea of using Pangaea for the Middle World, possibly inspired by the idea that if everything in 4e was "core", it'd all have to be connected to each other. I went ahead and aged Pangaea a few million years to give it some recognizable continent-like regions and then went to work. Presto! I slapped some labels on there too to show some of the ideas I've had for how the world looks (or looked). Labelling Bael Turath, fer instance, is really only a suggestion as to where it once was during its war with Arkhosia. Other locations, like Fenreach, are from passages in Draconomicon. I'm far from having a complete collection of 4e books, though. If anybody knows of any other places that have been mentioned and need mapping, please let me know. |
| #2ars51May 26, 2009 13:28:00 | :D Looks great! I have the same problem, i tend to write better when i have something to look at while im thinking. Im running a solo game and its been contained with in the Nentir Vale (default PoL) but i have to start writting about the surrounding area which hasn't gone well. Anyway I think i might adopt this map and hope it works. Did I mention it looks fabulous :D |
| #3fletch137May 29, 2009 23:13:10 | Guilty. It was the helpful guides at the Cartographer's Guild that got me this far. It was actually pretty easy once I had the time to commit to it. The real challenge was filtering through the hidden fluff in the 4e books I have and deciding where it would all fit. Funny story, one of the aspects of using Pangaea that I was looking forward to was drawing vague inspirations from real-world cultures and mapping them to the game cultures. Maru-Ket, fer instance, has an Egyptian feel to it so it went in the corner of the southeast "continent" where Egypt would one day be on Earth. Bael Turath, meanwhile, has a kind of Byzantine look to it, so it goes in what will one day be the Near East. The big irony is that, looking at the way the continents form, there's no Europe. A game built on western mythology has no "western" region on my map. I was also pleasantly surprised by where the Yuan-Ti empire fell. I'd originally assumed it would be Japanes-esque, but since it's described as being a former human realm (like Bael Turath), it needed a place closer to the human lands. Instead of being Japanese, my Yuan-Ti are Aztec!! How fun is that? |