Martial Controller concept: Battlemaster

Post/Author/DateTimePost
#1

anubis_reynard

Feb 18, 2009 16:01:38
A master of the battlefield, this class comes in many forms- a frightening warrior who's every stroke sends many flying, a whirling dervish who darts among the foe, blades flashing, or the archer watching in the back who forces the enemy to dance to his tune.


CLASS TRAITS



Role: Controller. You exert control through martial expertise and a feel for the ebb and flow of battle.
Power Source: Martial
Key Abilities: Strength, Dexterity, Wisdom.

Armor Proficiencies: Leather, Hide, Chain, Cloth, Light Shields.
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged.
Bonus to Defense: +1 Fortitude, +1 Reflex,

Hit Points at 1st Level: 12+ Constitution Score.
Hit Points per Level Gained: 5
Healing Surges per Day: 6+ Constitution Modifier.

Trained Skills: Thievery (dex) From the class skills list below, choose 4 trained skills at 1st level.
Class Skills: Acrobatics (Dex), Athletics (Str), Bluff (Cha), Diplomacy (Cha), Insight (Wis), Intimidate (Cha), Perception (Wis), Streetwise (Cha), Thievery (dex).
Build Options: Dervish, Dreadnaught, Overseer
Class Features: Alchemy feat, Fighting Style

Fighting Style: -Choose a fighting style below-
Dervish: You qualify for Rogue-only feats. On any hit with a battlemaster power, you may shift 1 square as a free action. (this may be triggered several times by the same power)
Dreadnaught: You qualify for Fighter-only feats. On a miss with a battlemaster power, you may push a target 1 square. In addition, on a crit, all enemies within 5 squares of the target get a -2 to attack.
Overseer:You qualify for Ranger-only feats. On a crit, the target is slowed until the end of your next turn. (if the target is already slowed, it becomes immobilized instead) In addition, saves made against your powers are made at a -2 penalty

Alchemy: You gain the alchemy feat for free at level 1. In addition, you begin play with one alchemical formula of your choice. Gain an additional formula at levels 6, 11, 16, 21, and 26.

At-will powers:
Footwork Lure (no changes)

Deft Florish
:
If you are wielding a light blade, you may shift 2 squares before making this attack
Str vs AC, Close Burst Weapon.
All enemies in burst
[w] damage

If you take the Arena feat "Arena Fighter", (stuff)
If you take the Arena feat "fluttering Leaf Style", (stuff)

Leg Sweep (keyword Rattling)
Melee weapon
1 or 2 targets
Str vs AC
Dex damage, and the target is knocked prone.

Multishot
Ranged Weapon
1, 2, or 3 targets
Dex vs AC
[w]
If you are using a light or heavy thrown weapon, you may add Str to damage

Warning shot
Ranged Weapon (keyword Rattling)
Dex vs AC
Wis damage and the target is dazed until the end of your next turn. The target may choose to provoke a Ranged Basic attack to end this effect early.

Overwatch [keyword Zone]
Blast 2 within 10
Designate a blast 2 within 10. This zone counts as your threatened area for the purposes of opportunity attacks. Until your next turn, you may make OAs with a ranged weapon- This, however, still provokes OAs.
#2

anubis_reynard

Feb 18, 2009 16:02:13
(reserved for levels 1-10)
#3

anubis_reynard

Feb 18, 2009 16:02:47
(reserved for levels 11-20)
#4

anubis_reynard

Feb 18, 2009 16:03:20
(reserved for levels 21-30)
#5

anubis_reynard

Feb 18, 2009 16:03:55
(Reserved for paragon paths)
#6

anubis_reynard

Feb 18, 2009 16:04:27
(reserved for arena-feats and class feats)