Master of Chains 3.0 -> 3.5 conversion/customized

Post/Author/DateTimePost
#1

rannzor

Apr 04, 2011 8:13:07
Greetings!

For a campaign I'm playing, and for pure fun, im making a 3.5 rewritten version of the Master of Chains.

I would like some opinions on how balanced it is, and if everyone has any (awesome) idea's / comments on it. Ofcourse, it's still under construction.

-side note, english isn't my main language, please forgive any language faults-

Master of chains

The Master of Chains is someone who you do not want to have against you, he is a opportunist, he will try to intimidate you, he will try to frighten you, 
and at the moment you don't pay 100% attention, he strikes, fast and hard. He is a foe with great expertise in the use of his chains, although he might not 
seem so dangerous at first, he is a force to be reckoned with.

Requirements:

Alignment : Any nongood

Intimidate 6 ranks
Use rope(chains) 6 ranks

Exotic weapon : Spiked chain
Combat Expertise
Improved trip
Improved disarm


Level Base Fort Ref Will Special

1st +1 +0 +2 +0 Punishing lash, Combat Reflexes
2nd +2 +0 +3 +0 Scare, Chain Armor
3rd +3 +1 +3 +1 Greater punishing lash
4th +4 +1 +4 +1 Superior Chain Armor (sa)
5th +5 +1 +4 +1 Improved Expertise (+2)
6th +6 +2 +5 +2 Superior Strength +2
7th +7 +2 +5 +2 Spiked Chain Armor (sa) 
8th +8 +2 +6 +2 Improved Expertise (+4)
9th +9 +3 +6 +3
10th +10 +3 +7 +3

Combat Reflexes: The character may now make additional Aoo's as per the feat but the amount of additional Aoo's is his dexterity modifier, or one-half his strength modifier, witchever is higher. If the character already has the feat, he gets a extra Aoo

Punishing lash: If the MoC kills someone, he may now use the same attack against a other adjacent enemy, but this only does halve damage. This is limited to one extra hit per round.

Greater punishing lash: Same as 'Punishing lash' but the MoC may now take a 5ft step between each swing. If he also kills his second enemy, he may lash at another target. This is limited to halve his strength modifier per round.

Scare: A Master of Chains may induce fear into his enemies as per the Fear spell. DC is 10 + 1/2 his ranks in intimidate + class levels in master of Chains. This ability may be used 1x per MoC levels.

Improved Expertise: A Master of Chains gains a bonus on his Trip/Disarm attacks

Chain Armor: A Master of Chains may use 20 feet of chains to reinforce his current chain-based armor. He gains a +1 AC for each 1 levels in the Master of Chains.

Superior chain Armor(sa):The armor of the Master of Chains user now fully consists of chains, he looses the benefit of his already equipped armor, on the other hand, he may will the armor around him and equip it in 1 round, after equipping this armor the chains keep moving around his body, granting a extra +4 bonus to AC and the Light Fortification effect. This armor has no check penalty except for a -4 against for his move silently check, this is due to the noise the chains make whilst moving. This is a supernatural ability

Spiked Chain Armor(sa): The Master of Chains may now use spiked chains as his armor. As a free action, he may draw his weapon from his shifting armor. 

Superior Strength: The body of the MoC strengethens itself due to the sheer weight, strain and presure the MoC endures whilst wearing his chainarmor. +2 to strength