| Post/Author/DateTime | Post |
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| #1karlkrlarssonAug 07, 2008 14:17:19 | Here is a trap I used during my last session. It works best combined with four zombies. I hope I have made the stats and explanations understandable. I will be glad to take any questions. Meat Hooks Level 2 Obstacle Trap XP 125 The room has several massive meat hooks connected to a metal grid in the ceiling. Hanging from the hooks are zombies. As soon as anyone enters the room the zombies dislodge themselves from the hooks and attack. The meat hooks can move along rails in the metal grid, and can either attack foes or help the zombies move around. The hooks are controlled from a control panel usually located in a different room, but still in view of the trap. Trap: Four meat hooks, each one square in size. Trigger: As soon as the controller of the trap wishes. Attack: Standard attack Melee Move: The trap can move as much as 8 squares and attack. It can only move in straight lines, not diagonally. As soon as it hits an enemy creature, it stops. If it an ally, it can push the ally in front of it, until it decides to stop or its movement is spent. Target: One creature at the end of its path. Attack: +6 vs. Reflex Hit: 1d8+2 damage Countermeasure:
Note: For a more intresting trap, change the 1d8+2 damage too 1d4+squares moved before attack. |
| #2doomsoughtAug 07, 2008 14:35:52 | The most obvious problem is that you need the climb DC for getting on a hook. They will do this. It should be mid range to get up, but low to stay on. The hook makes a great foot hold and they can hold on to the chain with one hand. |
| #3karlkrlarssonAug 08, 2008 14:48:49 | I imagen the hooks being about chest height. A long metallic rod connected to the grid in the ceiling that turns into a hook at chest level. The zombies can be pushed by them, since the hook embeds itself in their flesh (this perhaps should deal damage). Perhaps an acrobatics check could be added to the countermeasure list. On a DC:20 acrobatics skill checlk a potential target can ride along with the hook instead of being damaged. |