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| #1janusunajOct 29, 2008 3:27:45 | Name: Memunim Portfolio: Magic, arcane knowledge Alignment: chaotic good Domains: magic, spells, illusion, charm, knowledge Memunim medium outsider(Subtypes) level 20 outsider level 27 Sorcerer level 20 Rogue level 21 illusionist Divine Rank: 16 Hit Dice: 88 hit dice Spells per day: Infinite spells up to 16th level spell slots.(Then 1 higher level spell slot per divine rank.) So spells per day is, Infinite 0-16th level spell slots, and 1 17th-33rd spell slot. Initiative: +15 Speed: 40 feet Armor Class: 71 :20 natural, 16 divine ranks, 15 energy field, 10 Robe of Exalted Archmagi Base Attack/Grapple:+20/+15/+10/+5 Attack: +20/+15/+10/+5 Outsider, long bow Full Attack: +20/+15/+10/+5 Space/Reach: 16 miles Special Attacks: spells, spell like abilities Special Qualities: ignore material components, energy field(she uses her charisma bonus as a permanent bonus to AC), salient divine abilities, domain powers at will Saves: + 49 reflex, +54 fortify, 54 will Abilities: 26 strength, 32 dexterity, 30 constitution, 40 intelligence, 30 wisdom, 40 charisma Skills: Feats: dodge, mobility, spring attack, point blank shot, shot on the run, run, quick draw, improved initiative, far shot, craft wand, craft staff, craft rod, craft wondrous item, combat casting, combat reflexes, skill focus(Arcana), spell focus; evocation, transmutation, abjuration, conjuration, illusion, greater spell focus; evocation, illusion, abjuration, transmutation, craft magic weapons and armor, meta magic feats; enlarge, quicken, empower, silent, widen spell and still, eschew materials, forge ring, spell penetration, greater spell penetration, repeat spell, fleet of foot, sacred spell, leadership, expertise, improved trip, weapon focus: short bow, disguise spell, energy subsitution Salient Divine Abilities: divine blast, divine spell casting, arcane mastery, spontaneous wizard spells, alter size, alter form, shape changing, true shape changing, mass divine blast, lay quest, divine spell focus: evocation, illusion, craft artifact, clear sight, alter reality, instant counterspell, divine fast healing, rejuvenation, supreme initiative, instant move Epic Feats: enhance spell x 2 Items: Solar Bow + 9, infinite +8 arrows(Range in miles of divine rank) Robe of the Exalted Archmagi: (10 AC bonus, stores all non-epic spells as rod of absorption with no limit, wish at will) History: Memunim was a global thief, the best at what he did, and evil. However, he made the mistake of stealing a holy relic from the lord Pelor's temple. The light blinded him, and he eventually became so humble that he was rewarded with the chance to redeem himself in the eyes of the gods forever by retrieving another relic that had been stolen. Memunim tracked an arch lich down, attempting to use the artifact, the Heart of Power, to ascend to Overpowership. The lich, Vecna, was an avatar of the same named evil deity that fooled the gods into killing the native god of magic, Mollari. Accusations of betrayal to outsiders of the universe spread, and eventually, Mollari was executed by the god of war for treason. Wildly powerful runes were found inscribed throughout Mollari's celestial city in the heavens, powerful enough to outdo all the works of the gods. The god of war, Hachimon took this as immediate proof that rumors of rebellion were true, and Mollari was put to death. Memunim undertook a dangerous mission to locate the liche's philactery and destroyed it. However, as he saw a knife sticking out of his back, he turned to see the party necromancer attempt to steal the philactery for what the adventurers didn't know was his lacky all along. Tosk, the necromancer took the remains and thought to bring it to his master, the planeswalking lich, Vecna. Memunim, through sheer force of will, took back his life force from fate long enough to fill Tosk's neck, back and head with arrows as he attempted to leave the crystal room. So impressed was Pelor that he allowed Memunim to take Vecna's reward instead. The result was a confrontation between the party members of Memunim and Vecna's avatar that caused all of them to lose their lives, including the Archlich himself. Now the eyes and hands of Vecna stand as permanent reminders of how powerful he once was. Kas also laid his hands on the holy relic, only to discover that Vecna had cursed Kas for telling Vecna where the part members could find Vecna's ritual chambers. Kas was destroyed, and no one was left to claim the Supreme Crystal. The Great Treaty between the warring gods allowed no native deity to enter the material plane without extremely unusual circumstances. The soul of Memunim was watched by the gods as he entered into the ritual chambers and tossed the Supreme Crystal into a mysterious vortex of oblivion. The Crystal would remain in a permanent state of existence and non-existence forever until the Chosen One would liberate the Crystal and bring a new force of Good into the universe. Memunim was instead granted the power of Mollari at his weakest state of existence... |