Merging Magic with Dnd...

Post/Author/DateTimePost
#1

TDCHeath

Jul 02, 2008 18:04:53
I originally posted this in DM Advice, though it seems to be just as at home here... so...

I've been running a 4E game since it came out. We've played 4 sessions and the game is going really well. I've set the game in the Dungeons and Dragons world presented in the core books and the KOTS adventure. I've used pieces of the sample adventures in my games but have run my own story with it. At the end of the last session the players were able to cleanse the Cult of Orcus from the Keep and their contact within the Shadowfell (the High Sister Elissee, Priestess of the Raven Queen) had informed the players that the Scion of the Demon Prince had been caught and is being held for questioning within one of the Raven Queen's strongholds.

Now, beyond what is presented in the current books, I'm wanting to continue this game to grow and last for a long time. A few of my players are new to DnD but have played Magic the Gathering for a while. It is my plan to expand the world around Nerath to include many of the geographic landscapes from Magic the Gathering. Have the players adventure through the Llanowar Forest, past Kher Keep and eventually into Urborg, Tomb of Yawgmoth (just an example). I also want to include many of Magic's legendary creatures as NPCs and artifacts as magic items.

The reason I'm posting this is more or less to ask if anyone else has tried do merge these two games. They have a lot of synergy with each other and make for an almost natural fit. If anyone has done this, I'd love to hear how it played out and how you used the world of Magic within Dungeons and Dragons. Both are Wizards brands, so everything should be kosher.

Also, even if you haven't done this before and know the world of Magic, I'd love to hear some of your suggestions and insight into the idea. I've already made Korlash, Heir to Blackblade as a Zombie NPC Villain and plan on using him in future sessions. I believe using names the players know will help create a mystique and excitement within the game as if they already knew the world they lived in (as citizens of this world would know). "Oh ****, the zombie menace Korlash has been through here? We better watch our 6, I've heard nightmare-ish tales of his murderous exploits."
#2

Bobfred21

Jul 03, 2008 1:54:58
Well, I dont really have time for an indepth exploration of this idea right now, so instead I'm going to offer some obvious insight :P

I think you could make some really cool puzzles and themes connected to the ideas and elements represented by each of the colours.

Not only that but many of the NPCs and artifacts you mentioned could well have an association with said elements, particularly in the case of artifacts (in a D&D sense, not a magic sense mind you). A particular item that happens to be of a particular colour in the magic world, would have a corresponding colour in your D&D world and might in fact need that kind of magic to power it.

Also, maybe it is that each and every person in the world has a colour (magical signature) associated with them? Maybe certain people are more predisposed toward certain types of magics and items than others based on this colour/elemental association?