| Post/Author/DateTime | Post |
|---|---|
| #1stardrifterAug 05, 2008 9:52:05 | Ok this just popped into my head after reading the epic destiny for the archmage. It got me thinking of Pug, Macros the Black, and especially Nakor. You know, the way Nakor always insisted that magic was just "stuff", the way pug mastered the greater and lesser paths (wizard and artificer maybe?) and how Macros is just Macros and does the stuff he does. The more I think about it, the more 4e seems to fit Raymond E Feists universe. I can almost see the characters when they reach epic level finding their way into the hall of worlds, the city forever, and the seven circles of hell. Even quite a few races seem to fit, eladrin (eldar), elf (eledhel), drow (moredhel) [ok that was obvious]. The way the elves are split up seems to favour the setting (although some thought would need to be applied to the glamredhel), and there's only one half elf (namely calis). I think I'm gonna enjoy this, seven hundred ideas already in my head for such as the valheru, the Aal, etcetera. Ok i got the idea on the net, now i need to head off and think about this for a bit. |
| #2mircolesAug 05, 2008 13:25:01 | Feist & friends were gamers. So Midkemia should be easy to convert to game use. |
| #3ramses_iiiAug 05, 2008 15:42:59 | Yeah, it's pretty easy to see the influence of D&D in Feist's work. I've always wanted to use some version of the Host of the Valheru in a game; out of his (amazing) ideas it's the one I find the most compelling. In one setting that I built for 3E, I intended to make them effectively a single entity with power beyond that of a greater deity, which would return to the world after a long absence to make war on the gods of that world. I had a sort of Amber-influenced thing going on with the cosmology as well, with planes that just kept on going as one went out through the Far Astral. Even the gods didn't know what was out there beyond a certain point; their first inkling of the Host's return would be the destruction of an entire plane at the periphery of the Far Astral as they knew it (on the near shore, so to speak). |
| #4burgerking777Aug 05, 2008 19:47:23 | And you know what's the best thing? You can use the PHB rules as written because the current trilogy is supposed to end with some Mad God's War. So maybe the rule in the 4E PHB reflect the changes made to Midkemia after that troubled era. That would explain how the Eldar can teleport short distances, the Moredhels can create Darkness and even introduce the Dragonborn as the decendents of Ryath the Guardian of Sethenon. |
| #5stardrifterAug 05, 2008 20:16:31 | I like that idea, about setting it after the current trilogy. I was thinking of re tooling the halflings into isalani, and the dragonborn into the saaur. The tieflings? maybe refugees from one of the destroyed planes of reality, and adjusting to midkemia's plane makes them end up like that, or they could be like that student of pug's on sorcerer's isle (shadow of a dark queen). I'd still love nakor to be in there somewhere though, the temptation of having the PCs step on sorcerer's isle to be confronted by 'the black sorcerer' only to have it implode into planks of wood and cloth is too much. Also, the epic tier base camp is already there with honest john's tavern. The far coast would be a cool place to start adventuring, work their way to krondor, kesh, novindus and the eastern kingdoms. |