| Post/Author/DateTime | Post |
|---|---|
| #1tsarocMay 16, 2012 13:51:06 | I'm trying to design a minefield trap that would go along with an encounter, and just wondering about the XP awarded. Should it be XP for the trap as a whole (Ie 100 for lvl 1 trap), Xp for each mine found/detonated(Minion XP per mine)? Thoughts? |
| #2RickDeckardMay 16, 2012 14:35:54 | Is their task to disarm the mines (bomb defusal to clear a roadway or something of the like) or is it more they are just trying to move past them? If the mines are simply an obstacle rather than a goal then I'd just do it as one xp number for passing the mine. |
| #3orc_jubjubMay 22, 2012 0:37:03 | Moved to House Rules & Homebrew per VCL request. |
| #4WhisperMagellanMay 25, 2012 17:59:53 | Disarm sounds like a skill challenge (yawn). If there is a battle taking place there, make sure your monsters have push or slide attacks. |