Minion Heavy Encounter Feedback

Post/Author/DateTimePost
#1

ringrose

May 29, 2009 19:55:35
I could use some feedback on the encounter below. Opposing party is composed of 20th level characters...Cleric, Paladin, Rogue, Ranger, Warlord and a Warlock.
With all of the healers in the party they should not find the encounter too difficult...Let me know what you think...

Encounter:

Party enters a door and it disappears behind them. A field of rocky basalt and dust in a volcanic landscape appears. On the field is an army of minotaurs led by an Aspect of Baphomet. They charge into battle...
IMAGE(http://kufg1a.bay.livefilestore.com/y1p4TSOePMBPadI82lMJAe2zELqP8eGEmMABT5b43VUIOgCsY3yC1zBdv-Jt-36l-twLqxSc_qj4yZha-KyTu2YNW2vg6xx-Etp/Battlematt.jpg)
Minotaur Demonic Soldier

Minotaur Demonic Soldier

Large minotaur with glowing red eyes.

Minotaur Demonic Minion Level 20 Soldier
Medium Natural Humanoid
Initiative +18 Senses Perception +26; Dark Vision
HP Special…First time taking damage minotaur become bloodied. Second time death results.
AC 36; Fortitude 34, Reflex 32, Will 32
Resist All 10, Immune Fire
Speed 6

Large Battle Axe (standard; at-will)
+27 vs AC; 10 damage

Charge (standard; at-will)
+27 vs AC; 16 damage
Minotaur needs to charge to deal this extra damage.

Ferocity (Free Action)
Ferocity: If reduced to 0 hit points, can make a melee basic attack as a free action before falling unconscious.

Alignment: Chaotic Evil
Str 26 (+18) Dex 23 (+16) Wis 23 (+16)
Con 20 (+15) Int 20 (+15) Cha 20 (+15)

Equipment: Battle Axe. Scale Mail

Minotaur Demonic Soldier Tactics
Attacks in formation with its fellows
#2

ringrose

May 30, 2009 6:31:39
The terrain idea is a good one...I will add something to channel the baddies...

Thanks for the feedback...
#3

factol_rhys_dup

May 30, 2009 10:03:06
Also remember that three of your six PCs are strikers. Their jobs, overall, are to deal lots of damage to specific targets. They aren't optimized to fight minions, since their specialty counts for nothing when most of it is overkill. It's even worse when you use houseruled "two-hit" minions, since even a striker at his best can't destroy a minion in one hit. Without a controller, you'll have to rely on the cleric and warlock for area attacks (assuming they even have area attacks). But you have to assume that most of these "two-hit" minions are going to require two standard actions, plus any missed attack rolls, from the party to deal with. I'd say this could be a pretty hard fight.
#4

ringrose

May 30, 2009 15:53:42
OK...I edited the battlemat so the party is in a stone building to limit the numbers that can come at them at once. With the special rule I use for minions it should make for a long fight...but they should still win..

Thanks for the feedback...