Molotov Cocktails

Post/Author/DateTimePost
#1

AZNsupermarket

Jul 09, 2009 1:59:53
Does anyone have any good house rules for how Molotov cocktails could work in a d&d?
#2

pluisjen

Jul 09, 2009 5:25:45
Does Alchemist's Fire still exist? I can't find it, but I thought it did...

If so, use that, with one die lower damage ( 1d8 -> 1d6 -> 1d4 , don't know which it is now) and a 50% of not exploding (so hitting only the target, not adjacent ones) or fizzling all together (if it's a single target attack already)
#3

AZNsupermarket

Jul 09, 2009 10:06:02
alchemist fire... eh? sounds like a plan. thanks!
#4

redkat85

Jul 09, 2009 15:04:16
No idea about alchemists' fire, but in general I'd say:

Molotov Cocktail
Level 5 Cost ???

Power (Consumable):
Ranged 5 / 10; Target: One creature, object, or square.
Dexterity vs. Reflex (If primary target is a creature);
1d4 + 1 damage, and the target has ongoing 5 fire damage (save ends).
Effect: Make a secondary attack: burst 1, centered on the primary target.
+12 vs. Reflex; the target has ongoing 5 fire damage (save ends).

The secondary attack should be a flat bonus I think, not based on a character stat. I really only see an item like this being appropriate for heroic tier.
#5

pyromancer2k

Jul 09, 2009 15:06:52
Does Alchemist's Fire still exist? I can't find it, but I thought it did...

Yea it's one of the Alchemy items in AV.