Mongolian Attack!

Post/Author/DateTimePost
#1

arcanisk

Jul 18, 2009 21:17:55
I am looking for some good mounted combat rules for fourth edition for a campaign where everybody is mounted and the scene is similar to the mongol armies invasion, with them on the side of the mongols. The problem is that the mounted combat rules as written don't seem to really reflect this, and if someone else could help me draw up some superior ones I would appreciate it. From the mounted combat rules I have read so far the emphasis is more for a single party member to be able to ride a horse, and the rules don't seem very streamlined to me. could you please point me to something. I will post some of my own ideas later.

Sincerely,

wizard without a plan
#2

vebrandsson

Jul 18, 2009 21:19:53
I don't see how a bunch of single party members on horses is any different, the rules work well as far as I have seen, though admittedly I've not used them much, I'm not a fan of mounts and my players aren't big on them either.
#3

Hebitsuikaza

Jul 18, 2009 22:13:36
If you were going to create Mongols on horses as monsters.... I suppose you'd create a system where your horse and your archer were occupying the same square. You'd use the horse's speed and the archer's attacks.

Then when attacked by PCs the archer would get a +2 AC from PCs attempting ground attacks and ranged attackers would randomly decide which they hit.

If the rider is killed first, then the horse is no longer a threat and runs off. If the horse is killed first, then the archer is thrown and flies off taking say... 3d10 falling damage. If that isn't enough to knock out the archers, then it can continue to fight.

I don't know if that is an absolutely perfect system, but generally that should replicate the general effect of having a horse (or other mount) involved in the combat. If you want to make lancers, then do the same thing as above but make the rider be focused on melee and give charging an extra +2 to attack and damage, but also give reach weapons the ability to threaten cavarly and gain a +2 to attack and damage against a mounted charger.

When you defeat a cavarly enemy, you get xp credit for taking out both the mount and the rider.

It's best to keep it as absolutely simple as that. If the PCs try anything crazy or creative, then just make up a rule for it as you go along.
#4

drackthor

Jul 19, 2009 1:24:05
If the rider is killed first, then the horse is no longer a threat and runs off. If the horse is killed first, then the archer is thrown and flies off taking say... 3d10 falling damage.

3d10 falling damage from falling off a horse? What, did the horse land on him, too? That just seems like a bit too much.
#5

matthewswift

Jul 19, 2009 4:16:14
3d10 falling damage from falling off a horse? What, did the horse land on him, too? That just seems like a bit too much.

If the horse is moving at high speed maybe not too far off. I'd go with 2d10. one die for falling awkwardly, and a second for doing it in motion. "10" feet down, "10" feet forward.
#6

Hebitsuikaza

Jul 19, 2009 6:29:22
3d10 falling damage from falling off a horse? What, did the horse land on him, too? That just seems like a bit too much.

You are forgetting that because of the high increase of HPs in 4E, that falling damage is 1d10 per 10'. If you figure the horse is going to be running 20-30mph, then being tossed towards the ground from 6' high at 20-30mph is probably roughly the equivalent of being dropping from 30' in the air.

Plus, yes, if your horse suddenly dies underneath you and goes tumbling, there is a pretty good chance for it to land on you during at least part of the resulting tumble.
#7

arcanisk

Jul 19, 2009 17:19:09
Thank you very much for that advice, I will implement it and reply if I make any changes.