Creating Your Own Legends (Or: What This Forum Is About)

Post/Author/DateTimePost
#1

jagggar

Aug 01, 2006 15:56:17
In the next few weeks, this topic will be polished and given more details.

The Legends of the Guilds subforum was created to help relieve the dual-nature tension between strict, rule-guided gameplay and free-thinking creation.

Anyone may run a game here if they would like, but they must follow a few guidelines:

  • Create an Out Of Character thread to set-up and discuss the rules of your game. Please make sure all houserules or special materials are easily accessable. (A major set-back due to missing Houserule 346-J found in the 4th post from the bottom on page 23 of a topic can be very frustrating.)
  • If you have a feeling that the game you run may spread across several concurrent threads, create a name for the game which can be turned into an acronym and put that acronym at the beginning of every topic for the game. (IE Wizards of the Coast is WotC) This makes it easy to identify which game a topic is a part of and makes it easy to find all topics in the game without search.
  • Games run here should have a sponsorship from or partnership with a club/foundation/guild/etc. from the Guild House. If you'd like to run a game without any sort of connection to the Guild House, you can do so on the Real Adventures forum.



Happy Gaming,

jagggar
Guild House GM

P.S.

First Post!!!


:P Sorry, had to.
#2

sssargoth

Aug 01, 2006 19:54:15
I have noting to add except....

HAHA! Second Post!


Sssargoth
Guild House GM.

Active Games:
Ogbanar: Rise of the Guilds
Fallen Kingdoms
The Calm Before the Storm

Hiatus:
The Mountain Top Arena
War Games
#3

necrodude16

Aug 01, 2006 23:48:56
I claim this post, in the name of the Legend of the Guildhouse..ME :D
#4

lady_rolindin

Aug 02, 2006 18:49:36
this would be good plaCE to find out about the ruins of Pellanor (create a small in game): the destroyed elven city kingdom that was destroyed by the dark lord.

we could even use the rules that the 7th level will be using. it would be mostly a 15 level game since all the character envolved are from the first game and know about the hef and it's dissapearance.


I need to tell armar the black about his so we can roll play this out here.
there are some things that the destroyed elven kingdon left behind that we at the forrest guild have been working on, too figure things out: like why id the ruins of pellanor so close to the Forrest Foundation and who is the group that guards the ruins, frinends or what?

other things that have come up too, it envolves the goue maybe and maybe other guilds too.
#5

redhase

Aug 12, 2006 2:16:07
This has started, you want ot finish what was started by the 15 level game. it has been started.

Akhog is sourned by 3 wildlings in his hiding hole, lets starte this then.

Akhog (karn dragon bane) it's your move now, have your character stats 15 level posted, so I can post my wildlings also. my fey'ri charcters cohorts (from the warloch guild and my antipaltin redhase from the goue. ) I do hope your ready. it seem I need to rally the forces then.
lets use the 15 level rules then.

and my charcaters do know some things about the other guilds too, even the guild of good.

Karn time to run or die.
#6

karn_dragonsbane

Oct 14, 2006 9:30:41
Wha...?
You could´ve linked me here... a month later, I see I had been summoned?
This is not fair!
Time for the rematch... Akhog digivolves into...
Akhog statted!
Just I don´t have the time or tools here and now... Monday I´m coming back.
But first, checking time. This could´ve ended as far as I know.
#7

astron_the_wizard

Oct 18, 2006 16:04:00
In the next few weeks, this topic will be polished and given more details.

The Legends of the Guilds subforum was created to help relieve the dual-nature tension between strict, rule-guided gameplay and free-thinking creation.

That's good. Very good. I've waited for these kinds of threads.
#8

astron_the_wizard

Oct 18, 2006 16:04:52
In the next few weeks, this topic will be polished and given more details.

The Legends of the Guilds subforum was created to help relieve the dual-nature tension between strict, rule-guided gameplay and free-thinking creation.

That's good. Very good. I've waited for these kinds of threads.