Character Motivatations: Escape from Sembia

Post/Author/DateTimePost
#1

howie23

Nov 21, 2008 17:46:23
This thread was motivated by the quote referenced post.

Rant_Casey;17294704 wrote:
#2

Keith53

Nov 21, 2008 18:01:07
The DM made up all of what the guard and agent said; none of that is in the actual adventure. When I ran it (last DDXP), I gave PCs their passive insight and perception to recognize the guards were going to kill the merchant, and to see the not so hidden dagger. You had to act quick to insert diplomacy, although I think I had one group who did.

The preview adventures were written to demonstrate the 4E combat rules largely.

Keith