| Post/Author/DateTime | Post |
|---|---|
| #1Kurald_GalainApr 10, 2009 9:53:31 | I would like to compile a list of all LFR adventures so far, and show whether the adventure focuses mostly on combat (e.g. TYMA1-1 Elder Wisdom is a straightforward dungeon crawl), mostly on social interaction (e.g. CORM1-2 Gangs of Wheloon is heavily about convincing other people to help you), or something in between. Could I please get some feedback on this list, and help in extending it to the 4-7 and 7-10 adventures? Thanks!! Combat AKAN1-1 EAST1-1 LURU1-1 MOON1-1 TYMA1-1 Interaction BALD1-1 DALE1-1 CORE1-1 CORE1-2 WATE1-1 Middle ground AGLA1-1 CORE1-3 CORM1-1 DRAG1-1 Unknown IMPI1-1 |
| #2KeithricApr 10, 2009 11:01:41 | Some of your choices seem odd to me. Like all three of your interaction modules have plenty of combat. WATE1-1 has one of the biggest RP challenges in many a mod and you can talk in pretty much all of the combats. AGLA1-1 has a fun RP encounter, and CORE1-1 has less combats than skill challenges. LURU1-1 is a basic dungeon crawl. CORE1-3 has both. DRAG1-1 has both. CORM1-1 either has _buckets_ of interaction or hardly any at all depending on which way your party decides to go. IMPI1-1 I seem to recall as pretty bland for RP, but I never ran it and the DM was ill prepared so I don't want to mis-guess it. |
| #3Kurald_GalainApr 10, 2009 11:37:19 | Thanks for your feedback, I've updated my first post. |
| #4joshuarandall_dupApr 10, 2009 11:50:35 | And here I thought you would want to classify them by... * Rescue a missing/kidnapped/lost friend/family member * Retrieve an item These two categories seem to account for about 75% of all LFR adventures. ;) |
| #5smerwin29Apr 10, 2009 12:04:22 | And here I thought you would want to classify them by... Fixed it for you. Just doing my job! Seriously, I have had my share of writing teachers and writing students, and in that time we have learned that 99% of all fiction, regardless of genre, can be summed up in one of two ways: 1) a heroic journey 2) a stranger comes to town Of course, there are hundreds of ways to create shades of those two, but in the end they boil down to either the protagonist's world changing by being forced to move out into the unknown world, or the unknown world intrudes upon the known world of the protagonist. Or in some cases, both happens. |
| #6telvin3dApr 10, 2009 12:04:59 | With "Discover the source of the mysterious attacks/thefts/livestock abuse" rounding out the bunch. |
| #7syrinx_dmApr 13, 2009 10:53:53 | I understand IMPI 1-1 has a branch in the story that can lead to more of a combat heavy route, or to a slight middle ground route. When my group played through it, we ended up with the combat heavy route. I would also probably change BALD 1-1 to middle ground, as the way that module splits up the different jobs the adventurers have to perform into distinct tasks. |