| Post/Author/DateTime | Post |
|---|---|
| #1DareusSep 01, 2009 14:01:33 | So, what is the purpose of this item as a treasure option? Since you can buy any magic item of your level or lower, I do not see the purpose unless I am missing something. |
| #2MirtekSep 01, 2009 14:48:05 | You can sell it for a more than the extra gold option? This might not be the intend, but other than that it's truly useless in LFR. It it at least were a ritual book I could understand why someone would like to take it for the roleplaying factor of saying "all my items are homemade", but a one-shoot scroll is just useless. |
| #3dan_lynchSep 01, 2009 15:09:37 | According to p. 10 of the CCG: "You can, however, cast rituals (including Enchant Item or Transfer Enchantment) for a another player's character if that character can provide your character with the ritual scroll and pay for the cost of the casting." So, there is an actual in-game use for EMI scrolls in LFR. |
| #4DareusSep 01, 2009 15:20:23 |
So, if you have the gold and an EMI scroll, you can have a higher level character enchant an item for you that he could enchant but you otherwise could not. I see the utility now. Thank you! |
| #5atrasSep 01, 2009 15:24:50 |
I'm still not seeing it from that example. Anyone can use a scroll, not just a ritual caster - that's the point of ritual scrolls. I think the point of this item is as follows: You have a Vicious Longsword +1, and you want a Vicious Longsword +2. You can sell your +1 weapon for 104 gp, and then buy a new one for 2600 + (1d4*10)%, costing you a found magic item slot and more than 2500 gold. With this scroll, you can provide 2080 gold worth of residuum and upgrade your sword to a +2. And, since scrolls do not count as a Found Magic Item, you haven't wasted your earlier magic item slot. |
| #6dan_lynchSep 01, 2009 15:31:21 | Ah, but you can get someone of higher level to cast it for you. If you are 7th level and are playing an adventure with someone of 10th level, you can give him an EMI scroll and 5,000 gp, and he can craft you a 10th level magic item, which you could not do by yourself. As for the weapon upgrading example you've given, that is already allowed by the CCG without any sort of ritual needed. See the section called "Magic items that have an enhancement bonus can be upgraded" on p. 10. |
| #7atrasSep 01, 2009 16:09:46 |
Interesting... I hadn't considered the "Your level or higher part of that either" and I hadn't noticed that nothing there says you need to use the ritual to do what I suggested in my example. As far as creating a new item (as you mentioned) it would certainly be needed, so thanks for pointing it out to me! |
| #8MirtekSep 01, 2009 17:06:14 | However, given the gold earned in LFR mods, it's unlikely that you'll ever be able to pay for something more than a single level above your level. And in that case it's a mere 2 adventures played high to get there anyway. |
| #9BigfluffylemonSep 02, 2009 3:01:08 |
Good luck getting enough gold for that.
One thing that you can do with it is to upgrade a generic magic item to one with a power - so your Magic Longsword +2 becomes a Vicious Longsword +2, for the component cost of the difference (2600-1800 = 800gp) plus the cost of the ritual. |
| #10atrasSep 02, 2009 9:47:48 |
But can you "downgrade" a weapon? If I have a Flaming Craghammer +1 (Level 5, 1000gp) and an Enchant Magic Item scroll, can I change it to an Avalanche Craghammer +1 (Level 4, 840gp)? My guess would be no, since the Adventurer's Vault says it would be up to the DM's discretion, but I want the new AV2 hammer. /whine |
| #11BigfluffylemonSep 02, 2009 10:14:56 |
No, you can't change one property to another, up or down. You can only change a generic item (Magic Thing +X) to a specific enchantment (e.g. Lightning Thing +X) |
| #12logopolisSep 08, 2009 14:39:10 | The Enchant Magic Item ritual is of limited use in Living Forgotten Realms. As Bigfluffylemon said, you need it if you want to upgrade a vanilla +X magic item to a specific type of magic item. Also, a few classes need to use it to enchant "built-in" weapons, like a Monk enchanting his Monk Unarmed Strike, and a Self-Forged enchanting his Battlefist. |