| Post/Author/DateTime | Post |
|---|---|
| #1NetmancerFeb 16, 2010 13:48:21 | Hi All! I'm trying to pick modules for my players that tie into one another. Sometimes this is easy like the Art&Crafts series that combined reward extra XP. But for others, it is hard to know beforehand if events in one module will be used in future modules, and which of them would be good to play directly after one another. I was wondering if anyone had some advice on this or perhaps a file that shows how the adventures are connected? Thanks for any help you can give! |
| #222_Over_7Feb 16, 2010 14:41:28 | This is a good one: www.lfr-oxford.oxif.org/scenarios.html Doesn't hit ALL possible connections, though. |
| #3GreysonFeb 16, 2010 23:42:09 | I'm gonna run an adventure path of sorts for a group of locals. The list of LFR adventures is mostly early adventures, but it works as this particular group has missed all or most of them. See the list HERE. This seems to capture several of the early quests and story arcs up to and slightly beyond paragon levels. |
| #4Madfox11Feb 17, 2010 3:43:21 | More people have asked this question. I am looking into getting a blog written in the LFR Community with some advice in this regards. No promises though, since I personally don't have the time and need to recruit somebody to do the writing ;) I will let you know as soon as I know more. |
| #5battles14Feb 17, 2010 8:39:48 | I remember seeing at some point a graphical view of all the mods, with lines connecting those mods with a cohesive storyline. The only problem is that (a) I don't remember where it is, and (b) I don't know how often it's being updated. |
| #6ThanlisFeb 17, 2010 9:23:49 | willsfamily.org/games/lfr/mods.html It's very cool but I don't think he's updating it. Actually, I think Graham reads these boards, so perhaps he'll chime in. |
| #7kenobi65Feb 17, 2010 9:32:41 | willsfamily.org/games/lfr/mods.html He does, indeed. I know Graham well; I'll send him a note. ![]() |
| #8RCanineFeb 19, 2010 11:23:42 | I've got some ideas on this, although my current writing commitments are preventing me from working on my community site. The MINI adventures is the obvious choice, although the one adventure path I recommend is the Loudwater path:
That failing, I recommend you run all of the DALE, CORM and DRAG adventures as well as CORE 1-1, CORE 1-11, SPEC 1-3 and (alas, they are no longer available) the WEEK series. While these adventures don't all tie together, they all take place within a smaller geographic region, excellent stories and cameos with many of the same characters. |
| #9bgibbonsFeb 19, 2010 11:42:52 | The MINI adventures is the obvious choice, although the one adventure path I recommend is the Loudwater path While it's nice that they all fit together, I would not recommend Barrow or Scepter Tower as an introduction to the campaign. While obviously YMMV, I would rather not play at all than play Barrow, and Scepter Tower is essentially ten modules, of which eight or nine are nothing but mindless repetitive dungeon-crawling. Either could be made palatable in the old days of unfettered DME, but I can't imagine playing or running one of them straight. |
| #10RCanineFeb 19, 2010 20:47:14 | The MINI adventures is the obvious choice, although the one adventure path I recommend is the Loudwater path A lot of the Scepter Tower is optional. Some thoughtful DME (e.g. that entrance is blocked, some of the floors are empty) would make it fine. There are some real gems in that adventure. |