| Post/Author/DateTime | Post |
|---|---|
| #1David72Oct 15, 2009 10:38:51 | I have found the guidelines and submission rules for submitting to Dragon/Dungeon magazines, but I haven't found any guidelines and rules. Can someone point me in the right direction? Thanks. |
| #2DragomyrOct 15, 2009 11:53:55 | The latest writers guidelines for LFR that I have are v1.6. I was given the file when I was approved to be on the list of authors. The steps to become an author are to get on a list for a region(submit a resume if you will for why you are qualified to write), wait for call to submit a proposal within a storyline, then sumbit the proposal, get chosen, get a writing template to follow. Wait for HQ approval for the proposal, write the mod, revisions, playtest, final revisions, final submission. Get a contract and get published. Pretty much the process more or less. |
| #3dkay807Oct 15, 2009 12:28:56 |
Reach out to your region's Writing Director and he (or she) will supply you with the writer's guidelines. Good luck. |
| #4David72Oct 15, 2009 15:36:19 | I am so lost with this new website I cant find anything anymore. I live in the northeast US so I believe that I am in CORM area, who is the writer's directory for that area? Thanks again. David |
| #5DragomyrOct 15, 2009 15:47:34 |
Writing Director: Andrew G. Schneider |
| #6AlphastreamOct 15, 2009 16:39:41 | I still find this page pretty useful. This is the LFR portal on the FR Wiki. The layout is simple and informative. From there you can see the Cormyr page. Unlike some pages on the portal, it does not have contact info, though it lists the admins. But, you can then search for them and find their pages: community.wizards.com/peter_seckler community.wizards.com/dguerrieri I didn't find the third, who is the writing director. There was an RPGA site page with the contact info, but apparently hasn't been moved over. After clicking around a bit, there is an administrator page on the FR wiki. community.wizards.com/lfr/wiki/Administr... That gives you the same info as above. |
| #7David72Oct 15, 2009 20:49:39 | Thank you. |
| #8AlphastreamOct 15, 2009 21:31:46 | You are welcome. I look forward to playing your mod! (And here's my shopping list of items I want... just kidding) |
| #9gomeztooOct 16, 2009 4:34:44 | Also note that you can write for any region - not just your home region. My advice is to think for what region you would like to write, based on the idea you have, and contact that region through the PoC of that region) to see if they have an interest. Gomez, LFR Dalelands Writing Director |
| #10AlphastreamOct 16, 2009 14:19:51 | Have some backups, too. Many writing directors have a list of volunteers that want to author and are slowly working through it. If your first choice is in that situation, you can reach out to your next choice and so on. |
| #11gomeztooOct 16, 2009 15:22:29 |
Definitely. We only have 4 or 5 adventures a year, so you might wish to pose an idea, and if it is turned down for such reasons, try it at another region. And note that a WD may give you comments that can improve a proposal for another region as well. Gomez |
| #12Keith53Oct 16, 2009 18:00:18 | If you are willing to write an adventure based upon a proposal drafted by someone else (usually the Writing Director), that is also highly desired. My prefered mode has evolved towards where I have a basic premise, and I will work with the author to develop the premise into the proposal, so that becomes more of a collaboration. I strongly echo Gomez's advice that if you want to propose a premise or full proposal, it is better to think about which region(s) it would work well, and contact the respective regional Writing Directors. (All the regions (except for core) have LFR Community groups now, so that is another avenue to use to communicate.)
Keith
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| #13CailteOct 17, 2009 0:37:28 | (All the regions (except for core) have LFR Community groups now, so that is another avenue to use to communicate.) While technically true it isn't necassarily functionally true. |
| #14emryysOct 19, 2009 16:52:56 | Couldn't they just post the writers guidlines at the LFR group? |
| #15Keith53Oct 19, 2009 20:16:49 | Well, we currently don't have a file posting capability on the community groups. We could copy and paste into a wiki, I am not sure if there are length issues with wikis. Also, each Writing Director has his/her personal guidance which is not captured in the LFR Writers Guidelines, and not all of the common guidance is captured in that document either. Keith |
| #16emryysOct 19, 2009 22:05:42 |
Understandable... PM sent |
| #17KeithricOct 20, 2009 0:44:02 | If you are willing to write an adventure based upon a proposal drafted by someone else (usually the Writing Director), that is also highly desired. Is it uncommon for people to want to do that? I'd think that would be optimal for breaking into module writing, and certainly how I'd prefer to start. Then again, I think I am more adverse to the 'tossing ideas into the wind' style of potential publication than most. |
| #18Mind_Flayer_MonkOct 20, 2009 5:54:07 | Just some advice if you do want to write an LFR mod: I think you should write your mod as a my realms first, and then run it a few times to improve it/refine it. Then have another DM run it (while you play it), and if possible see if you can pull some strings to have it run in a slot at a local convention or gameday. Theres a good chance you will only get one mod published over a few years or so, and this will insure you have a solid product presented. To be frank, the writing directors have plans for their regions as well (and these writing directors have friends or people they have worked with before) so your soup is most likely going to see a few chefs. Having a polished and playtested product to present right away is best.
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| #19Keith53Oct 20, 2009 6:11:15 |
From my experience so far, initially there was very little interest in writing a LFR adventure based upon a plot proposal devised by someone else. I suspect that most would-be authors have a specific plot in mind that they feel would be great. I don't know if the mix has changed slightly, but I see a few writers now who approach it more like a professional writer looking for an assignment. Keith |
| #20AlphastreamOct 20, 2009 11:05:44 | I think it depends on how much is presented to the author. I love having a premise provided to me. "Hey, listen, we are thinking of a competition adventure, where the PCs get to sort of be gladiators, due to this event, but we aren't sure..." or "We want an adventure involving these two NPCs and this location and at the end this needs to happen... but the story is up to you". For the Radiance Against Thay arc, I had the previous mods, which gave me a lot of ideas but allowed for a lot of creative freedom. Many/most authors want to have some creative license. They want to do more than create stat blocks. I turned down a lot of LG work where the organizer basically had the story all but written down and really wanted a wordsmith and someone that would create stat blocks. Some people love that work, but I really hated it in 3.5. Even now, I prefer to have real flexibility as to how the adventure is shaped. I don't want a completely clean slate either. Having nothing can be pretty hard and often gives me writer's block. A few good ideas really give me more ideas and hooks I can flesh out. |
| #21gomeztooOct 20, 2009 13:33:02 | I often present basic outlines or rough ideas and ask for proposals based on those. It works with some authors better than others though. The problem is that by providing directions or options, you can limit an authors creativeness. Otoh, we do have a larger plot going on, which means we need to highlight things and get stuff going in the right direction. Of course, it doesn't help that I know where we are going, and mostly anyone else doesn't... which can, I guess, be frustrating for an author at times. Gomez |
| #22jpchapleauOct 21, 2009 12:47:12 |
Although this is not a bad-sounding idea, when you run and over-polish your adventure you get attached to it. When you submit it to a WD, he will no doubt need your adventure for a particular goal that may or may not be the same as what you had intended. Therefore I recommend that a prospective author NOT run his proposal as a MyRealms before submitting it to a me. The problem with MYRE adventures is that they give you a lot of freedom you do not have in a published LFR adventure: Monster Builder creatures, extra equipment/attacks and unclear maps are but three things that stand out to me. Also MYRE does not require any editing/review process. Whatever you say goes. When you publish, your adventure *WILL* be changed, your ideas *WILL* be critiqued and the flow *WILL* be scrutinized. That said, it is very likely that Playtesting through MyRealms can help improve some balance issues and combat situations. But what you are balancing is a MYRE... In addition to the General Writing Guideline, the Moonshae Isles maintain our own, unique Supplemental Guildelines only for our own region. This includes a lot of notes and comments based on the experience of writing LFR adventures. JP |
| #23Madfox11Oct 22, 2009 10:53:57 | Also, MYRE adventures are not allowed to be run by other people then the author. |
| #24CailteOct 24, 2009 0:48:17 | A MYRE can be run by up to 2 people - "The maximum number of DMs that can run any unique My Realms adventure is 2, if the adventure had co-creators." (MYRE1-1) So at a public event you can have 2 tables going at once of a MYRE. |
| #25Mind_Flayer_MonkJan 06, 2010 21:25:04 | David72, how did this work out for you? Any mod on the horizon ?![]() |