| Post/Author/DateTime | Post |
|---|---|
| #1wizzzzzardApr 08, 2010 15:55:22 | Anyone seen it yet? Does it exist? I searched here but did not find a thread. So I started one. Maybe we can compile our own? :-) |
| #2SkerritApr 09, 2010 7:38:02 | It has not been posted. |
| #3mordred6May 23, 2010 14:23:55 | Still nothing? |
| #4damoncasaleMay 27, 2010 11:14:13 | Since we seem to be doing release schedules on a weekly basis (mostly), can we at least get the schedule posted in a consistent place? Like this thread, maybe? |
| #5Madfox11May 28, 2010 6:42:04 | I think the next adventure to be released will be TYMA2-1, but I don't know whether it will be this or next week. Personally I am working very hard to get the majority of Origin's adventure out on time for slot 0s (and from my perspective it looks good at the moment). |
| #6damoncasaleMay 28, 2010 10:55:17 | Okay. I'm going to hazard a guess that "Convention Crunch Mode" (hereafter referred to as CCM) will be affecting the release schedules for at least the next couple of months. That's reasonable, and I can certainly appreciate why WotC will be focusing, first and foremost, on its public play premieres instead of releasing backlogged mods. However, with that in mind, I'd like to offer a suggestion. Because CCM will tend to exacerbate an already frustrating problem for a lot of people, I would strongly suggest shortening the 3-month cycle of public-to-private releases. Right now there's not a lot you can reasonably do to make those who run local conventions happy. You're releasing mods as fast as you can. But you CAN make private players happier by being more flexible, given the agonizingly slow rate of release for the past 7 months or so. Just a thought... Damon |