| Post/Author/DateTime | Post |
|---|---|
| #1gc1ceoApr 27, 2009 16:38:05 | I decided to give a review of the first four modules that I have run so far, not that I'm in the position of being much of a critic but it seems other people have been posting similar so I thought I'd throw in my couple of cents: For CORE 1-1 Show Not exactly a favorite of my players, the biggest issue they felt was how it felt to them that it was a no-win scenario with the Shadovar agent and there should be some way to get past him if he's triggered. Basically failure in that encounter makes it impossible to get anything except the Shade's Coin reward. I'd love a reskin for dealing with him in such a way (even if its considerably difficult) to get around him. The combats were interesting enough, my players got really hung up on the statues for some reason in the tunnel to the vault encounter as they were pretty sure more crossbows were gonna fire from the rest once they dealt with those. This was one of the earlier modules I ran so I was still unfamilar/uncomfortable with the flow and DME. |
| #2scelousApr 27, 2009 19:43:21 | I decided to give a review of the first four modules that I have run so far, not that I'm in the position of being much of a critic but it seems other people have been posting similar so I thought I'd throw in my couple of cents I just wanted to say that I personally appreciate hearing your reviews. I'm looking at running some adventures, so the more threads discussing them, the better! ![]() |
| #3Madfox11Apr 28, 2009 4:30:21 | Erm... on CORE1-1: Show The adventure does tell the PCs can try and hide the documents, but that it is going to be very difficult and up to the DM whether or not it is going to succeed. Fact is that you only trigger that encounter when you are foolish enough to do what the NPCs advice you not to do or when you fail a skill challenge. There should be some negative consequence to failure... Now, the adventure is far from perfect. It suffers from some pacing issues, but with this critic I just don't agree. - author of said adventure |
| #4surgebusterApr 28, 2009 7:01:17 | Further to Pieter's response on the OP's review of CORE1-1, the problem I am finding with feedback I received for my adventure is, well, apparently most DMs don't seem to make an effort to actually read the adventures they are running... I'd be rich if I had a dollar for every time a player's (and even DMs) feedback on an adventure was so fundamentally flawed that I was compelled to ask if they had mistaken it for a different one. Now, my adventures are not perfect by any means, but it isn't just with my own that I have noticed this issue. Maybe it's that people think they can run an adventure perfectly without reading it, using DME as a crutch to explain away mistakes or oversights. Maybe authors are the convenient whipping boys in that scenario...I don't know. Sorry for going off topic there...I've just seen so many "reviews" on this and other forums that don't add up with what is on paper. |
| #5JohnLynchApr 28, 2009 8:27:40 | the problem I am finding with feedback I received for my adventure is, well, apparently most DMs don't seem to make an effort to actually read the adventures they are running... I do. I read it multiple times, time permitting. And yet there are things I miss. There are things I see, I can't quite remember, and then I can't find again when I look a second time. Running an adventure someone else has written isn't easy. Because you're nowhere near as intimately familiar with it as you would be if you'd written it yourself. Having said that, posting my thoughts on here, and then having the writer respond is a big help. For example in this recent thread I said the DME changes I had made and the author came in and said he'd actually written most of them into the mod. Now I definitely made some of those up on the spot. But it could be I'd read it, and then forgotten it. So when it came to run the mod and do DME changes, I DME'd stuff I'd previously read and forgotten. Or it could be the changes I made were implied enough that they were the obvious thing to do. Or it could be the author did write it and then had to cut it for space-reasons and good minds just think alike. Regardless its definitely helpful to hear the original author's responses to my thoughts on the mod. |
| #6gc1ceoApr 28, 2009 12:50:32 | Erm... on CORE1-1: |
| #7gc1ceoApr 28, 2009 12:54:28 | I'd like to point out that my review is merely sentiments voiced by some or part of the table at which I ran and don't place blame per say on anybody. You're welcome to point out "well the adventure said this" as it can be a point I can bring up at the table next time I run it. I'm not using the authors as a whipping boy as I'm not placing blame on anybody nor am I reducing my comments to something like "this adventure sucked", etc. I don't think I have run a module yet that the entire party absolutely hated every minute of it, they are written better then a number of free and commmerical adventures I have seen personally and with far more interest in the theme and detail of Forgotten Realms. For CORE 1-1 I do state it was one of my earlier modules as a disclaimer, and I have yet to get to re-run it since. |
| #8gomeztooApr 28, 2009 14:32:45 | When we played CORE1-1, we failed the SC and ended up with the final confrontation (though we managed to get away with the macguffin by using the proper skills). However, when I asked later, the DM at the time thought that the final confrontation was unavoidable (even if you suceced at the SC). It is easy to misread. I had comments from LG adventures I wrote (not LFR, so far), that really made me wonder what the DM did to the adventure... Gomez |
| #9gc1ceoApr 28, 2009 16:56:59 | The one I fudged the most was when I ran CORM1-1 the first time, down at ICON and I was very sleep deprivated so I had to hack bits together to make up for several key mistakes I made. Admittedly the first time I ran CORE1-1 and CORE1-2 I was still fairly new. |
| #10Madfox11Apr 29, 2009 3:46:48 | Surgebuster is correct that as an author and reviewer I get comments from players and DMs alike about adventures that seem to result from DME or the DM missing something critical. It does not mean I mind those kind of comments. It allows me point out the mistakes, hoping that the DM will not make them next time he runs the adventure. It also alerts me to the fact that somethings should be written differently so that it is clearer for the DM. Besides, these kind of comments often come together with things that are usefull. So please, GC1CEO, keep those reviews comming, and when I do react with a bit more venom then seems called for, remember, us authors have invested a lot of time in these adventures and sometimes I forget myself ;) As for CORE1-1, remember that the DCs of the skill challenges of the XXXX1-1 and CORE1-1, CORE1-2 and CORE1-3 have not been errated (although they are not pre-errata high eigher). And I also feel that there should be negative concequences to failures and stupidity, and as far as concequences go, this one is actually not even that bad. There are already more adventures out where you can use that particular story award to your advantage then its alternative. |
| #11surgebusterApr 29, 2009 5:23:31 | Surgebuster is correct that as an author and reviewer I get comments from players and DMs alike about adventures that seem to result from DME or the DM missing something critical. It does not mean I mind those kind of comments. Yeah, I thought about putting smilie at the end of my post to soften it up but, well, I just didn't. ![]() If I had my way, there would be much, much more discussion and feedback on adventures, for the very reasons Madfox points out. Also, the larger the pool of people providing feedback to authors the better the campaign. Sure beats whinging for no good reason! |
| #12smerwin29Apr 29, 2009 6:39:02 | It really comes down to a couple simple mantras: Unless you have read the adventure, you are not reviewing an adventure, you are reviewing a play experience. A review of a play experience can certainly be helpful to the author, although without the author watching the table to see what exactly happened, it is a highly variable form of feedback. |
| #13gc1ceoApr 29, 2009 20:24:13 | Aye, as I said, merely my table's (sometimes singular, sometimes plural) experience with the adventure and opinion thereof. Actually a player of reminded me on CORE 1-1 in that they try that option and it simply didn't work. Anything I have reviewed I have both read through several times and have run at least once. |
| #14elminstersapprenticeAug 16, 2009 22:25:58 | For CORM 1-1 |
| #15atrasAug 17, 2009 9:53:29 | I decided to give a review of the first four modules that I have run so far, not that I'm in the position of being much of a critic but it seems other people have been posting similar so I thought I'd throw in my couple of cents: I can't comment on the CORE 1-2, 1,3 personally, but my experiences with CORM 1-1 and CORE 1-1 are as follows. CORM 1-1 I really enjoyed this adventure as I played it - even if the fights were overall on the easy side. I don't think the DM took many liberties with the adventure. If I run it myself, I'm not sure I would change very much either - but maybe I would budget more time for people to explore Arabel. Show The stacking -1 to hit penalty from the minions in the first fight was a good way to make them a bigger threat to the encounter as a whole. I didn't think the last fight (against the cultists) was going to be easy - I actually felt that it was really only easy because my Dwarf Paladin was able to entangle the cult leader right away. If not for my ability to take a second wind as a minor action, my use of a reach weapon and my ability to not get pushed as far, the battle could have been much, much harder for my party. We approached the Black Knight without wanting a fight - I'd be interested to know how many parties go into that encounter looking for a fight? The Skill Challenge got cut very short because we were already nearing 4.5 hours played before the last encounter, which is a shame because I was enjoying it. |