MYRE guidelines?

Post/Author/DateTimePost
#1

Rerednaw

Aug 12, 2010 11:43:24
I just played a H1 (high) mod which contained what I thought were very hard fights.
It was a galeb duhr, 3x evistro demons and a shadar-kai witch. ~1300xp
The other was 6 shadar-kai (gloomblades and chainfighters) ~1500 xp

MYRE states encounters for H1 high are to be around 525xp.

Is this customary to have 2 or 3x that? Or was there an addendum somewhere that covers this?
#2

kenobi65

Aug 12, 2010 11:55:49
I just played a H1 (high) mod which contained what I thought were very hard fights. It was a galeb duhr, 3x evistro demons and a shadar-kai witch. ~1300xp The other was 6 shadar-kai (gloomblades and chainfighters) ~1500 xp MYRE states encounters for H1 high are to be around 525xp. Is this customary to have 2 or 3x that? Or was there an addendum somewhere that covers this?



That's not *that* outrageous, honestly.

If your numbers are accurate, those add up to 2800xp.  Divided by five PCs, that's 560xp per PC.  What's the maximum XP award for MYRE1-1 on high?  560xp.

Now, spending all of that XP budget in two fights *will* likely add up to challenging combats, given that the typical H1 module spends its XP budget across three combats and a skill challenge.
#3

Alphastream

Aug 18, 2010 12:34:14
D&D Encounters provides handsome examples of how MM3 allows us to create ridiculously challenging H1 combats. However, it is better to be able to do that than to not have it possible to do that. The MYRE author/DM should really be the one that takes care to ensure the challenge is reasonable.

If the challenge level was inappropriate, you should let the author know that. They have to learn. They likely did not do any playtesting and it can be very hard for experienced authors to gauge difficulty - some of the best authors I know only "get it right" after a lot of playtests. I would be lost without playtests.

For MYREs, it is best for the authors to have contingency plans to scale difficulty up or down. For example, maybe the traps turn off after x rounds if the fight is too hard. Maybe when critters are bloodied they have a chance they will flee. Their defenses might drop when bloodied, or even their damage. Etc.