Solo Monsters: DMG2 Bringing a Change It Seems

Post/Author/DateTimePost
#1

Cailte

May 22, 2009 1:40:33
In the D&D Alumni: Demogorgon article it mentions this:
reconfigure Orcus closer to the newer solo monster design tenets: give him 20% fewer hit points, -2 defenses, but also increase his damage output by 50% when bloodied
#2

Alphastream

May 22, 2009 16:30:47
I noticed that as well. It would be great to lower HPs and increase damage. The number of HPs is just silly and does little for the quality of the experience. No need to play out a 0-threat situation, which is what many high HP encounters end up being.
#3

tirianmal

May 22, 2009 22:58:32
0-threat to the PCs or to the monsters? If the monsters are a 0-threat to the PCs now, how do the above suggested changes make them more or a threat? (Not that I'm saying that, I'm asking the question)
#4

Cailte

May 23, 2009 5:28:11
Well typically once a Solo is bloodied its simply a matter of time before the party kills it, unless it gets a few really good rolls and the party's rolls go south.

These rules reduce the overall duration of the combat (PCs hit more often, and the monster has less hit points) but also no matter what happens the monster's damage output goes up as it gets more hurt, this adds to the tension of the fight and theoretically the enjoyment of such fights.